0ab816c6da04c12edbc581c568a0429232f90cef
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Tom Stellard <thomas.stellard@amd.com>
25 * Michel Dänzer <michel.daenzer@amd.com>
26 * Christian König <christian.koenig@amd.com>
27 */
28
29 /* How linking shader inputs and outputs between vertex, tessellation, and
30 * geometry shaders works.
31 *
32 * Inputs and outputs between shaders are stored in a buffer. This buffer
33 * lives in LDS (typical case for tessellation), but it can also live
34 * in memory (ESGS). Each input or output has a fixed location within a vertex.
35 * The highest used input or output determines the stride between vertices.
36 *
37 * Since GS and tessellation are only possible in the OpenGL core profile,
38 * only these semantics are valid for per-vertex data:
39 *
40 * Name Location
41 *
42 * POSITION 0
43 * PSIZE 1
44 * CLIPDIST0..1 2..3
45 * CULLDIST0..1 (not implemented)
46 * GENERIC0..31 4..35
47 *
48 * For example, a shader only writing GENERIC0 has the output stride of 5.
49 *
50 * Only these semantics are valid for per-patch data:
51 *
52 * Name Location
53 *
54 * TESSOUTER 0
55 * TESSINNER 1
56 * PATCH0..29 2..31
57 *
58 * That's how independent shaders agree on input and output locations.
59 * The si_shader_io_get_unique_index function assigns the locations.
60 *
61 * For tessellation, other required information for calculating the input and
62 * output addresses like the vertex stride, the patch stride, and the offsets
63 * where per-vertex and per-patch data start, is passed to the shader via
64 * user data SGPRs. The offsets and strides are calculated at draw time and
65 * aren't available at compile time.
66 */
67
68 #ifndef SI_SHADER_H
69 #define SI_SHADER_H
70
71 #include <llvm-c/Core.h> /* LLVMModuleRef */
72 #include "tgsi/tgsi_scan.h"
73 #include "si_state.h"
74
75 struct radeon_shader_binary;
76 struct radeon_shader_reloc;
77
78 #define SI_MAX_VS_OUTPUTS 40
79
80 /* SGPR user data indices */
81 enum {
82 SI_SGPR_RW_BUFFERS, /* rings (& stream-out, VS only) */
83 SI_SGPR_RW_BUFFERS_HI,
84 SI_SGPR_CONST_BUFFERS,
85 SI_SGPR_CONST_BUFFERS_HI,
86 SI_SGPR_SAMPLERS, /* images & sampler states interleaved */
87 SI_SGPR_SAMPLERS_HI,
88 SI_SGPR_IMAGES,
89 SI_SGPR_IMAGES_HI,
90 SI_SGPR_SHADER_BUFFERS,
91 SI_SGPR_SHADER_BUFFERS_HI,
92 SI_NUM_RESOURCE_SGPRS,
93
94 /* all VS variants */
95 SI_SGPR_VERTEX_BUFFERS = SI_NUM_RESOURCE_SGPRS,
96 SI_SGPR_VERTEX_BUFFERS_HI,
97 SI_SGPR_BASE_VERTEX,
98 SI_SGPR_START_INSTANCE,
99 SI_ES_NUM_USER_SGPR,
100
101 /* hw VS only */
102 SI_SGPR_VS_STATE_BITS = SI_ES_NUM_USER_SGPR,
103 SI_VS_NUM_USER_SGPR,
104
105 /* hw LS only */
106 SI_SGPR_LS_OUT_LAYOUT = SI_ES_NUM_USER_SGPR,
107 SI_LS_NUM_USER_SGPR,
108
109 /* both TCS and TES */
110 SI_SGPR_TCS_OUT_OFFSETS = SI_NUM_RESOURCE_SGPRS,
111 SI_SGPR_TCS_OUT_LAYOUT,
112 SI_TES_NUM_USER_SGPR,
113
114 /* TCS only */
115 SI_SGPR_TCS_IN_LAYOUT = SI_TES_NUM_USER_SGPR,
116 SI_TCS_NUM_USER_SGPR,
117
118 /* GS limits */
119 SI_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
120 SI_GSCOPY_NUM_USER_SGPR = SI_SGPR_RW_BUFFERS_HI + 1,
121
122 /* PS only */
123 SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS,
124 SI_PS_NUM_USER_SGPR,
125
126 /* CS only */
127 SI_SGPR_GRID_SIZE = SI_NUM_RESOURCE_SGPRS,
128 SI_CS_NUM_USER_SGPR = SI_SGPR_GRID_SIZE + 3
129 };
130
131 /* LLVM function parameter indices */
132 enum {
133 SI_PARAM_RW_BUFFERS,
134 SI_PARAM_CONST_BUFFERS,
135 SI_PARAM_SAMPLERS,
136 SI_PARAM_IMAGES,
137 SI_PARAM_SHADER_BUFFERS,
138 SI_NUM_RESOURCE_PARAMS,
139
140 /* VS only parameters */
141 SI_PARAM_VERTEX_BUFFERS = SI_NUM_RESOURCE_PARAMS,
142 SI_PARAM_BASE_VERTEX,
143 SI_PARAM_START_INSTANCE,
144 /* [0] = clamp vertex color */
145 SI_PARAM_VS_STATE_BITS,
146 /* the other VS parameters are assigned dynamically */
147
148 /* Offsets where TCS outputs and TCS patch outputs live in LDS:
149 * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
150 * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
151 */
152 SI_PARAM_TCS_OUT_OFFSETS = SI_NUM_RESOURCE_PARAMS, /* for TCS & TES */
153
154 /* Layout of TCS outputs / TES inputs:
155 * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
156 * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
157 * [26:31] = gl_PatchVerticesIn, max = 32
158 */
159 SI_PARAM_TCS_OUT_LAYOUT, /* for TCS & TES */
160
161 /* Layout of LS outputs / TCS inputs
162 * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
163 * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
164 */
165 SI_PARAM_TCS_IN_LAYOUT, /* TCS only */
166 SI_PARAM_LS_OUT_LAYOUT, /* same value as TCS_IN_LAYOUT, LS only */
167
168 /* TCS only parameters. */
169 SI_PARAM_TESS_FACTOR_OFFSET = SI_PARAM_TCS_IN_LAYOUT + 1,
170 SI_PARAM_PATCH_ID,
171 SI_PARAM_REL_IDS,
172
173 /* GS only parameters */
174 SI_PARAM_GS2VS_OFFSET = SI_NUM_RESOURCE_PARAMS,
175 SI_PARAM_GS_WAVE_ID,
176 SI_PARAM_VTX0_OFFSET,
177 SI_PARAM_VTX1_OFFSET,
178 SI_PARAM_PRIMITIVE_ID,
179 SI_PARAM_VTX2_OFFSET,
180 SI_PARAM_VTX3_OFFSET,
181 SI_PARAM_VTX4_OFFSET,
182 SI_PARAM_VTX5_OFFSET,
183 SI_PARAM_GS_INSTANCE_ID,
184
185 /* PS only parameters */
186 SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
187 SI_PARAM_PRIM_MASK,
188 SI_PARAM_PERSP_SAMPLE,
189 SI_PARAM_PERSP_CENTER,
190 SI_PARAM_PERSP_CENTROID,
191 SI_PARAM_PERSP_PULL_MODEL,
192 SI_PARAM_LINEAR_SAMPLE,
193 SI_PARAM_LINEAR_CENTER,
194 SI_PARAM_LINEAR_CENTROID,
195 SI_PARAM_LINE_STIPPLE_TEX,
196 SI_PARAM_POS_X_FLOAT,
197 SI_PARAM_POS_Y_FLOAT,
198 SI_PARAM_POS_Z_FLOAT,
199 SI_PARAM_POS_W_FLOAT,
200 SI_PARAM_FRONT_FACE,
201 SI_PARAM_ANCILLARY,
202 SI_PARAM_SAMPLE_COVERAGE,
203 SI_PARAM_POS_FIXED_PT,
204
205 /* CS only parameters */
206 SI_PARAM_GRID_SIZE = SI_NUM_RESOURCE_PARAMS,
207 SI_PARAM_BLOCK_ID,
208 SI_PARAM_THREAD_ID,
209
210 SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */
211 };
212
213 /* SI-specific system values. */
214 enum {
215 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI = TGSI_SEMANTIC_COUNT,
216 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI,
217 };
218
219 struct si_shader;
220
221 /* A shader selector is a gallium CSO and contains shader variants and
222 * binaries for one TGSI program. This can be shared by multiple contexts.
223 */
224 struct si_shader_selector {
225 pipe_mutex mutex;
226 struct si_shader *first_variant; /* immutable after the first variant */
227 struct si_shader *last_variant; /* mutable */
228
229 /* The compiled TGSI shader expecting a prolog and/or epilog (not
230 * uploaded to a buffer).
231 */
232 struct si_shader *main_shader_part;
233
234 struct tgsi_token *tokens;
235 struct pipe_stream_output_info so;
236 struct tgsi_shader_info info;
237
238 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
239 unsigned type;
240
241 /* GS parameters. */
242 unsigned esgs_itemsize;
243 unsigned gs_input_verts_per_prim;
244 unsigned gs_output_prim;
245 unsigned gs_max_out_vertices;
246 unsigned gs_num_invocations;
247 unsigned max_gs_stream; /* count - 1 */
248 unsigned gsvs_vertex_size;
249 unsigned max_gsvs_emit_size;
250
251 /* PS parameters. */
252 unsigned color_attr_index[2];
253 unsigned db_shader_control;
254 /* Set 0xf or 0x0 (4 bits) per each written output.
255 * ANDed with spi_shader_col_format.
256 */
257 unsigned colors_written_4bit;
258
259 /* CS parameters */
260 unsigned local_size;
261
262 /* masks of "get_unique_index" bits */
263 uint64_t outputs_written;
264 uint32_t patch_outputs_written;
265 };
266
267 /* Valid shader configurations:
268 *
269 * API shaders VS | TCS | TES | GS |pass| PS
270 * are compiled as: | | | |thru|
271 * | | | | |
272 * Only VS & PS: VS | -- | -- | -- | -- | PS
273 * With GS: ES | -- | -- | GS | VS | PS
274 * With Tessel.: LS | HS | VS | -- | -- | PS
275 * With both: LS | HS | ES | GS | VS | PS
276 */
277
278 /* Common VS bits between the shader key and the prolog key. */
279 struct si_vs_prolog_bits {
280 unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
281 };
282
283 /* Common VS bits between the shader key and the epilog key. */
284 struct si_vs_epilog_bits {
285 unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
286 /* TODO:
287 * - skip clipdist, culldist (including clipvertex code) exports based
288 * on which clip_plane_enable bits are set
289 * - skip layer, viewport, clipdist, and culldist parameter exports
290 * if PS doesn't read them
291 */
292 };
293
294 /* Common TCS bits between the shader key and the epilog key. */
295 struct si_tcs_epilog_bits {
296 unsigned prim_mode:3;
297 };
298
299 /* Common PS bits between the shader key and the prolog key. */
300 struct si_ps_prolog_bits {
301 unsigned color_two_side:1;
302 /* TODO: add a flatshade bit that skips interpolation for colors */
303 unsigned poly_stipple:1;
304 unsigned force_persample_interp:1;
305 /* TODO:
306 * - add force_center_interp if MSAA is disabled and centroid or
307 * sample are present
308 * - add force_center_interp_bc_optimize to force center interpolation
309 * based on the bc_optimize SGPR bit if MSAA is enabled, centroid is
310 * present and sample isn't present.
311 */
312 };
313
314 /* Common PS bits between the shader key and the epilog key. */
315 struct si_ps_epilog_bits {
316 unsigned spi_shader_col_format;
317 unsigned color_is_int8:8;
318 unsigned last_cbuf:3;
319 unsigned alpha_func:3;
320 unsigned alpha_to_one:1;
321 unsigned poly_line_smoothing:1;
322 unsigned clamp_color:1;
323 };
324
325 union si_shader_part_key {
326 struct {
327 struct si_vs_prolog_bits states;
328 unsigned num_input_sgprs:5;
329 unsigned last_input:4;
330 } vs_prolog;
331 struct {
332 struct si_vs_epilog_bits states;
333 unsigned prim_id_param_offset:5;
334 } vs_epilog;
335 struct {
336 struct si_tcs_epilog_bits states;
337 } tcs_epilog;
338 struct {
339 struct si_ps_prolog_bits states;
340 unsigned num_input_sgprs:5;
341 unsigned num_input_vgprs:5;
342 /* Color interpolation and two-side color selection. */
343 unsigned colors_read:8; /* color input components read */
344 unsigned num_interp_inputs:5; /* BCOLOR is at this location */
345 unsigned face_vgpr_index:5;
346 char color_attr_index[2];
347 char color_interp_vgpr_index[2]; /* -1 == constant */
348 } ps_prolog;
349 struct {
350 struct si_ps_epilog_bits states;
351 unsigned colors_written:8;
352 unsigned writes_z:1;
353 unsigned writes_stencil:1;
354 unsigned writes_samplemask:1;
355 } ps_epilog;
356 };
357
358 union si_shader_key {
359 struct {
360 struct si_ps_prolog_bits prolog;
361 struct si_ps_epilog_bits epilog;
362 } ps;
363 struct {
364 struct si_vs_prolog_bits prolog;
365 struct si_vs_epilog_bits epilog;
366 unsigned as_es:1; /* export shader */
367 unsigned as_ls:1; /* local shader */
368 } vs;
369 struct {
370 struct si_tcs_epilog_bits epilog;
371 } tcs; /* tessellation control shader */
372 struct {
373 struct si_vs_epilog_bits epilog; /* same as VS */
374 unsigned as_es:1; /* export shader */
375 } tes; /* tessellation evaluation shader */
376 };
377
378 struct si_shader_config {
379 unsigned num_sgprs;
380 unsigned num_vgprs;
381 unsigned lds_size;
382 unsigned spi_ps_input_ena;
383 unsigned spi_ps_input_addr;
384 unsigned float_mode;
385 unsigned scratch_bytes_per_wave;
386 unsigned rsrc1;
387 unsigned rsrc2;
388 };
389
390 /* GCN-specific shader info. */
391 struct si_shader_info {
392 ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
393 ubyte num_input_sgprs;
394 ubyte num_input_vgprs;
395 char face_vgpr_index;
396 bool uses_instanceid;
397 ubyte nr_pos_exports;
398 ubyte nr_param_exports;
399 };
400
401 struct si_shader {
402 struct si_shader_selector *selector;
403 struct si_shader *next_variant;
404
405 struct si_shader_part *prolog;
406 struct si_shader_part *epilog;
407
408 struct si_shader *gs_copy_shader;
409 struct si_pm4_state *pm4;
410 struct r600_resource *bo;
411 struct r600_resource *scratch_bo;
412 union si_shader_key key;
413 bool is_binary_shared;
414 unsigned z_order;
415
416 /* The following data is all that's needed for binary shaders. */
417 struct radeon_shader_binary binary;
418 struct si_shader_config config;
419 struct si_shader_info info;
420 };
421
422 struct si_shader_part {
423 struct si_shader_part *next;
424 union si_shader_part_key key;
425 struct radeon_shader_binary binary;
426 struct si_shader_config config;
427 };
428
429 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
430 {
431 if (sctx->gs_shader.cso)
432 return &sctx->gs_shader.cso->info;
433 else if (sctx->tes_shader.cso)
434 return &sctx->tes_shader.cso->info;
435 else if (sctx->vs_shader.cso)
436 return &sctx->vs_shader.cso->info;
437 else
438 return NULL;
439 }
440
441 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
442 {
443 if (sctx->gs_shader.current)
444 return sctx->gs_shader.current->gs_copy_shader;
445 else if (sctx->tes_shader.current)
446 return sctx->tes_shader.current;
447 else
448 return sctx->vs_shader.current;
449 }
450
451 static inline bool si_vs_exports_prim_id(struct si_shader *shader)
452 {
453 if (shader->selector->type == PIPE_SHADER_VERTEX)
454 return shader->key.vs.epilog.export_prim_id;
455 else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
456 return shader->key.tes.epilog.export_prim_id;
457 else
458 return false;
459 }
460
461 /* si_shader.c */
462 int si_compile_tgsi_shader(struct si_screen *sscreen,
463 LLVMTargetMachineRef tm,
464 struct si_shader *shader,
465 bool is_monolithic,
466 struct pipe_debug_callback *debug);
467 int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
468 struct si_shader *shader,
469 struct pipe_debug_callback *debug);
470 void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f);
471 int si_compile_llvm(struct si_screen *sscreen,
472 struct radeon_shader_binary *binary,
473 struct si_shader_config *conf,
474 LLVMTargetMachineRef tm,
475 LLVMModuleRef mod,
476 struct pipe_debug_callback *debug,
477 unsigned processor,
478 const char *name);
479 void si_shader_destroy(struct si_shader *shader);
480 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
481 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
482 void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
483 struct pipe_debug_callback *debug, unsigned processor,
484 FILE *f);
485 void si_shader_apply_scratch_relocs(struct si_context *sctx,
486 struct si_shader *shader,
487 struct si_shader_config *config,
488 uint64_t scratch_va);
489 void si_shader_binary_read_config(struct radeon_shader_binary *binary,
490 struct si_shader_config *conf,
491 unsigned symbol_offset);
492
493 #endif