f145eab14f31d23ecdcff1567137b1a47288fa47
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Tom Stellard <thomas.stellard@amd.com>
25 * Michel Dänzer <michel.daenzer@amd.com>
26 * Christian König <christian.koenig@amd.com>
27 */
28
29 /* How linking shader inputs and outputs between vertex, tessellation, and
30 * geometry shaders works.
31 *
32 * Inputs and outputs between shaders are stored in a buffer. This buffer
33 * lives in LDS (typical case for tessellation), but it can also live
34 * in memory (ESGS). Each input or output has a fixed location within a vertex.
35 * The highest used input or output determines the stride between vertices.
36 *
37 * Since GS and tessellation are only possible in the OpenGL core profile,
38 * only these semantics are valid for per-vertex data:
39 *
40 * Name Location
41 *
42 * POSITION 0
43 * PSIZE 1
44 * CLIPDIST0..1 2..3
45 * CULLDIST0..1 (not implemented)
46 * GENERIC0..31 4..35
47 *
48 * For example, a shader only writing GENERIC0 has the output stride of 5.
49 *
50 * Only these semantics are valid for per-patch data:
51 *
52 * Name Location
53 *
54 * TESSOUTER 0
55 * TESSINNER 1
56 * PATCH0..29 2..31
57 *
58 * That's how independent shaders agree on input and output locations.
59 * The si_shader_io_get_unique_index function assigns the locations.
60 *
61 * For tessellation, other required information for calculating the input and
62 * output addresses like the vertex stride, the patch stride, and the offsets
63 * where per-vertex and per-patch data start, is passed to the shader via
64 * user data SGPRs. The offsets and strides are calculated at draw time and
65 * aren't available at compile time.
66 */
67
68 #ifndef SI_SHADER_H
69 #define SI_SHADER_H
70
71 #include <llvm-c/Core.h> /* LLVMModuleRef */
72 #include <llvm-c/TargetMachine.h>
73 #include "tgsi/tgsi_scan.h"
74 #include "util/u_queue.h"
75 #include "si_state.h"
76
77 struct ac_shader_binary;
78
79 #define SI_MAX_VS_OUTPUTS 40
80
81 /* SGPR user data indices */
82 enum {
83 SI_SGPR_RW_BUFFERS, /* rings (& stream-out, VS only) */
84 SI_SGPR_RW_BUFFERS_HI,
85 SI_SGPR_CONST_BUFFERS,
86 SI_SGPR_CONST_BUFFERS_HI,
87 SI_SGPR_SAMPLERS, /* images & sampler states interleaved */
88 SI_SGPR_SAMPLERS_HI,
89 SI_SGPR_IMAGES,
90 SI_SGPR_IMAGES_HI,
91 SI_SGPR_SHADER_BUFFERS,
92 SI_SGPR_SHADER_BUFFERS_HI,
93 SI_NUM_RESOURCE_SGPRS,
94
95 /* all VS variants */
96 SI_SGPR_VERTEX_BUFFERS = SI_NUM_RESOURCE_SGPRS,
97 SI_SGPR_VERTEX_BUFFERS_HI,
98 SI_SGPR_BASE_VERTEX,
99 SI_SGPR_START_INSTANCE,
100 SI_SGPR_DRAWID,
101 SI_SGPR_VS_STATE_BITS,
102 SI_VS_NUM_USER_SGPR,
103
104 /* both TCS and TES */
105 SI_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS,
106 SI_TES_NUM_USER_SGPR,
107
108 /* TCS only */
109 SI_SGPR_TCS_OUT_OFFSETS = SI_TES_NUM_USER_SGPR,
110 SI_SGPR_TCS_OUT_LAYOUT,
111 SI_SGPR_TCS_IN_LAYOUT,
112 SI_TCS_NUM_USER_SGPR,
113
114 /* GS limits */
115 SI_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
116 SI_GSCOPY_NUM_USER_SGPR = SI_SGPR_RW_BUFFERS_HI + 1,
117
118 /* PS only */
119 SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS,
120 SI_PS_NUM_USER_SGPR,
121
122 /* CS only */
123 SI_SGPR_GRID_SIZE = SI_NUM_RESOURCE_SGPRS,
124 SI_SGPR_BLOCK_SIZE = SI_SGPR_GRID_SIZE + 3,
125 SI_CS_NUM_USER_SGPR = SI_SGPR_BLOCK_SIZE + 3
126 };
127
128 /* LLVM function parameter indices */
129 enum {
130 SI_PARAM_RW_BUFFERS,
131 SI_PARAM_CONST_BUFFERS,
132 SI_PARAM_SAMPLERS,
133 SI_PARAM_IMAGES,
134 SI_PARAM_SHADER_BUFFERS,
135 SI_NUM_RESOURCE_PARAMS,
136
137 /* VS only parameters */
138 SI_PARAM_VERTEX_BUFFERS = SI_NUM_RESOURCE_PARAMS,
139 SI_PARAM_BASE_VERTEX,
140 SI_PARAM_START_INSTANCE,
141 SI_PARAM_DRAWID,
142 SI_PARAM_VS_STATE_BITS,
143
144 /* Layout of TCS outputs in the offchip buffer
145 * [0:8] = the number of patches per threadgroup.
146 * [9:15] = the number of output vertices per patch.
147 * [16:31] = the offset of per patch attributes in the buffer in bytes.
148 */
149 SI_PARAM_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_PARAMS, /* for TCS & TES */
150
151 /* TCS only parameters. */
152
153 /* Offsets where TCS outputs and TCS patch outputs live in LDS:
154 * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
155 * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
156 */
157 SI_PARAM_TCS_OUT_OFFSETS,
158
159 /* Layout of TCS outputs / TES inputs:
160 * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
161 * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
162 * [26:31] = gl_PatchVerticesIn, max = 32
163 */
164 SI_PARAM_TCS_OUT_LAYOUT,
165
166 /* Layout of LS outputs / TCS inputs
167 * [8:20] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
168 * [24:31] = stride between vertices in dwords = num_inputs * 4, max = 32*4
169 * (same layout as SI_PARAM_VS_STATE_BITS)
170 */
171 SI_PARAM_TCS_IN_LAYOUT,
172
173 SI_PARAM_TCS_OC_LDS,
174 SI_PARAM_TESS_FACTOR_OFFSET,
175 SI_PARAM_PATCH_ID,
176 SI_PARAM_REL_IDS,
177
178 /* GS only parameters */
179 SI_PARAM_GS2VS_OFFSET = SI_NUM_RESOURCE_PARAMS,
180 SI_PARAM_GS_WAVE_ID,
181 SI_PARAM_VTX0_OFFSET,
182 SI_PARAM_VTX1_OFFSET,
183 SI_PARAM_PRIMITIVE_ID,
184 SI_PARAM_VTX2_OFFSET,
185 SI_PARAM_VTX3_OFFSET,
186 SI_PARAM_VTX4_OFFSET,
187 SI_PARAM_VTX5_OFFSET,
188 SI_PARAM_GS_INSTANCE_ID,
189
190 /* PS only parameters */
191 SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
192 SI_PARAM_PRIM_MASK,
193 SI_PARAM_PERSP_SAMPLE,
194 SI_PARAM_PERSP_CENTER,
195 SI_PARAM_PERSP_CENTROID,
196 SI_PARAM_PERSP_PULL_MODEL,
197 SI_PARAM_LINEAR_SAMPLE,
198 SI_PARAM_LINEAR_CENTER,
199 SI_PARAM_LINEAR_CENTROID,
200 SI_PARAM_LINE_STIPPLE_TEX,
201 SI_PARAM_POS_X_FLOAT,
202 SI_PARAM_POS_Y_FLOAT,
203 SI_PARAM_POS_Z_FLOAT,
204 SI_PARAM_POS_W_FLOAT,
205 SI_PARAM_FRONT_FACE,
206 SI_PARAM_ANCILLARY,
207 SI_PARAM_SAMPLE_COVERAGE,
208 SI_PARAM_POS_FIXED_PT,
209
210 /* CS only parameters */
211 SI_PARAM_GRID_SIZE = SI_NUM_RESOURCE_PARAMS,
212 SI_PARAM_BLOCK_SIZE,
213 SI_PARAM_BLOCK_ID,
214 SI_PARAM_THREAD_ID,
215
216 SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */
217 };
218
219 /* Fields of driver-defined VS state SGPR. */
220 /* Clamp vertex color output (only used in VS as VS). */
221 #define S_VS_STATE_CLAMP_VERTEX_COLOR(x) (((unsigned)(x) & 0x1) << 0)
222 #define C_VS_STATE_CLAMP_VERTEX_COLOR 0xFFFFFFFE
223 #define S_VS_STATE_INDEXED(x) (((unsigned)(x) & 0x1) << 1)
224 #define C_VS_STATE_INDEXED 0xFFFFFFFD
225 #define S_VS_STATE_LS_OUT_PATCH_SIZE(x) (((unsigned)(x) & 0x1FFF) << 8)
226 #define C_VS_STATE_LS_OUT_PATCH_SIZE 0xFFE000FF
227 #define S_VS_STATE_LS_OUT_VERTEX_SIZE(x) (((unsigned)(x) & 0xFF) << 24)
228 #define C_VS_STATE_LS_OUT_VERTEX_SIZE 0x00FFFFFF
229
230 /* SI-specific system values. */
231 enum {
232 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI = TGSI_SEMANTIC_COUNT,
233 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI,
234 };
235
236 /* For VS shader key fix_fetch. */
237 enum {
238 SI_FIX_FETCH_NONE = 0,
239 SI_FIX_FETCH_A2_SNORM,
240 SI_FIX_FETCH_A2_SSCALED,
241 SI_FIX_FETCH_A2_SINT,
242 SI_FIX_FETCH_RGBA_32_UNORM,
243 SI_FIX_FETCH_RGBX_32_UNORM,
244 SI_FIX_FETCH_RGBA_32_SNORM,
245 SI_FIX_FETCH_RGBX_32_SNORM,
246 SI_FIX_FETCH_RGBA_32_USCALED,
247 SI_FIX_FETCH_RGBA_32_SSCALED,
248 SI_FIX_FETCH_RGBA_32_FIXED,
249 SI_FIX_FETCH_RGBX_32_FIXED,
250 SI_FIX_FETCH_RG_64_FLOAT,
251 SI_FIX_FETCH_RGB_64_FLOAT,
252 SI_FIX_FETCH_RGBA_64_FLOAT,
253 SI_FIX_FETCH_RGB_8, /* A = 1.0 */
254 SI_FIX_FETCH_RGB_8_INT, /* A = 1 */
255 SI_FIX_FETCH_RGB_16,
256 SI_FIX_FETCH_RGB_16_INT,
257 };
258
259 struct si_shader;
260
261 /* State of the context creating the shader object. */
262 struct si_compiler_ctx_state {
263 /* Should only be used by si_init_shader_selector_async and
264 * si_build_shader_variant if thread_index == -1 (non-threaded). */
265 LLVMTargetMachineRef tm;
266
267 /* Used if thread_index == -1 or if debug.async is true. */
268 struct pipe_debug_callback debug;
269
270 /* Used for creating the log string for gallium/ddebug. */
271 bool is_debug_context;
272 };
273
274 /* A shader selector is a gallium CSO and contains shader variants and
275 * binaries for one TGSI program. This can be shared by multiple contexts.
276 */
277 struct si_shader_selector {
278 struct si_screen *screen;
279 struct util_queue_fence ready;
280 struct si_compiler_ctx_state compiler_ctx_state;
281
282 mtx_t mutex;
283 struct si_shader *first_variant; /* immutable after the first variant */
284 struct si_shader *last_variant; /* mutable */
285
286 /* The compiled TGSI shader expecting a prolog and/or epilog (not
287 * uploaded to a buffer).
288 */
289 struct si_shader *main_shader_part;
290 struct si_shader *main_shader_part_ls; /* as_ls is set in the key */
291 struct si_shader *main_shader_part_es; /* as_es is set in the key */
292
293 struct si_shader *gs_copy_shader;
294
295 struct tgsi_token *tokens;
296 struct pipe_stream_output_info so;
297 struct tgsi_shader_info info;
298
299 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
300 unsigned type;
301
302 /* GS parameters. */
303 unsigned esgs_itemsize;
304 unsigned gs_input_verts_per_prim;
305 unsigned gs_output_prim;
306 unsigned gs_max_out_vertices;
307 unsigned gs_num_invocations;
308 unsigned max_gs_stream; /* count - 1 */
309 unsigned gsvs_vertex_size;
310 unsigned max_gsvs_emit_size;
311
312 /* PS parameters. */
313 unsigned color_attr_index[2];
314 unsigned db_shader_control;
315 /* Set 0xf or 0x0 (4 bits) per each written output.
316 * ANDed with spi_shader_col_format.
317 */
318 unsigned colors_written_4bit;
319
320 /* CS parameters */
321 unsigned local_size;
322
323 uint64_t outputs_written; /* "get_unique_index" bits */
324 uint32_t patch_outputs_written; /* "get_unique_index" bits */
325 uint32_t outputs_written2; /* "get_unique_index2" bits */
326
327 uint64_t inputs_read; /* "get_unique_index" bits */
328 uint32_t inputs_read2; /* "get_unique_index2" bits */
329 };
330
331 /* Valid shader configurations:
332 *
333 * API shaders VS | TCS | TES | GS |pass| PS
334 * are compiled as: | | | |thru|
335 * | | | | |
336 * Only VS & PS: VS | -- | -- | -- | -- | PS
337 * With GS: ES | -- | -- | GS | VS | PS
338 * With Tessel.: LS | HS | VS | -- | -- | PS
339 * With both: LS | HS | ES | GS | VS | PS
340 */
341
342 /* Common VS bits between the shader key and the prolog key. */
343 struct si_vs_prolog_bits {
344 unsigned instance_divisors[SI_MAX_ATTRIBS];
345 };
346
347 /* Common VS bits between the shader key and the epilog key. */
348 struct si_vs_epilog_bits {
349 unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
350 };
351
352 /* Common TCS bits between the shader key and the epilog key. */
353 struct si_tcs_epilog_bits {
354 unsigned prim_mode:3;
355 unsigned tes_reads_tess_factors:1;
356 };
357
358 struct si_gs_prolog_bits {
359 unsigned tri_strip_adj_fix:1;
360 };
361
362 /* Common PS bits between the shader key and the prolog key. */
363 struct si_ps_prolog_bits {
364 unsigned color_two_side:1;
365 unsigned flatshade_colors:1;
366 unsigned poly_stipple:1;
367 unsigned force_persp_sample_interp:1;
368 unsigned force_linear_sample_interp:1;
369 unsigned force_persp_center_interp:1;
370 unsigned force_linear_center_interp:1;
371 unsigned bc_optimize_for_persp:1;
372 unsigned bc_optimize_for_linear:1;
373 };
374
375 /* Common PS bits between the shader key and the epilog key. */
376 struct si_ps_epilog_bits {
377 unsigned spi_shader_col_format;
378 unsigned color_is_int8:8;
379 unsigned color_is_int10:8;
380 unsigned last_cbuf:3;
381 unsigned alpha_func:3;
382 unsigned alpha_to_one:1;
383 unsigned poly_line_smoothing:1;
384 unsigned clamp_color:1;
385 };
386
387 union si_shader_part_key {
388 struct {
389 struct si_vs_prolog_bits states;
390 unsigned num_input_sgprs:5;
391 unsigned last_input:4;
392 } vs_prolog;
393 struct {
394 struct si_vs_epilog_bits states;
395 unsigned prim_id_param_offset:5;
396 } vs_epilog;
397 struct {
398 struct si_tcs_epilog_bits states;
399 } tcs_epilog;
400 struct {
401 struct si_gs_prolog_bits states;
402 } gs_prolog;
403 struct {
404 struct si_ps_prolog_bits states;
405 unsigned num_input_sgprs:5;
406 unsigned num_input_vgprs:5;
407 /* Color interpolation and two-side color selection. */
408 unsigned colors_read:8; /* color input components read */
409 unsigned num_interp_inputs:5; /* BCOLOR is at this location */
410 unsigned face_vgpr_index:5;
411 unsigned wqm:1;
412 char color_attr_index[2];
413 char color_interp_vgpr_index[2]; /* -1 == constant */
414 } ps_prolog;
415 struct {
416 struct si_ps_epilog_bits states;
417 unsigned colors_written:8;
418 unsigned writes_z:1;
419 unsigned writes_stencil:1;
420 unsigned writes_samplemask:1;
421 } ps_epilog;
422 };
423
424 struct si_shader_key {
425 /* Prolog and epilog flags. */
426 union {
427 struct {
428 struct si_vs_prolog_bits prolog;
429 struct si_vs_epilog_bits epilog;
430 } vs;
431 struct {
432 struct si_tcs_epilog_bits epilog;
433 } tcs; /* tessellation control shader */
434 struct {
435 struct si_vs_epilog_bits epilog; /* same as VS */
436 } tes; /* tessellation evaluation shader */
437 struct {
438 struct si_gs_prolog_bits prolog;
439 } gs;
440 struct {
441 struct si_ps_prolog_bits prolog;
442 struct si_ps_epilog_bits epilog;
443 } ps;
444 } part;
445
446 /* These two are initially set according to the NEXT_SHADER property,
447 * or guessed if the property doesn't seem correct.
448 */
449 unsigned as_es:1; /* export shader, which precedes GS */
450 unsigned as_ls:1; /* local shader, which precedes TCS */
451
452 /* Flags for monolithic compilation only. */
453 union {
454 struct {
455 /* One byte for every input: SI_FIX_FETCH_* enums. */
456 uint8_t fix_fetch[SI_MAX_ATTRIBS];
457 } vs;
458 struct {
459 uint64_t inputs_to_copy; /* for fixed-func TCS */
460 } tcs;
461 } mono;
462
463 /* Optimization flags for asynchronous compilation only. */
464 union {
465 struct {
466 uint64_t kill_outputs; /* "get_unique_index" bits */
467 uint32_t kill_outputs2; /* "get_unique_index2" bits */
468 unsigned clip_disable:1;
469 } hw_vs; /* HW VS (it can be VS, TES, GS) */
470 } opt;
471 };
472
473 struct si_shader_config {
474 unsigned num_sgprs;
475 unsigned num_vgprs;
476 unsigned spilled_sgprs;
477 unsigned spilled_vgprs;
478 unsigned private_mem_vgprs;
479 unsigned lds_size;
480 unsigned spi_ps_input_ena;
481 unsigned spi_ps_input_addr;
482 unsigned float_mode;
483 unsigned scratch_bytes_per_wave;
484 unsigned rsrc1;
485 unsigned rsrc2;
486 };
487
488 enum {
489 /* SPI_PS_INPUT_CNTL_i.OFFSET[0:4] */
490 EXP_PARAM_OFFSET_0 = 0,
491 EXP_PARAM_OFFSET_31 = 31,
492 /* SPI_PS_INPUT_CNTL_i.DEFAULT_VAL[0:1] */
493 EXP_PARAM_DEFAULT_VAL_0000 = 64,
494 EXP_PARAM_DEFAULT_VAL_0001,
495 EXP_PARAM_DEFAULT_VAL_1110,
496 EXP_PARAM_DEFAULT_VAL_1111,
497 EXP_PARAM_UNDEFINED = 255,
498 };
499
500 /* GCN-specific shader info. */
501 struct si_shader_info {
502 ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
503 ubyte num_input_sgprs;
504 ubyte num_input_vgprs;
505 char face_vgpr_index;
506 bool uses_instanceid;
507 ubyte nr_pos_exports;
508 ubyte nr_param_exports;
509 };
510
511 struct si_shader {
512 struct si_compiler_ctx_state compiler_ctx_state;
513
514 struct si_shader_selector *selector;
515 struct si_shader *next_variant;
516
517 struct si_shader_part *prolog;
518 struct si_shader_part *epilog;
519
520 struct si_pm4_state *pm4;
521 struct r600_resource *bo;
522 struct r600_resource *scratch_bo;
523 struct si_shader_key key;
524 struct util_queue_fence optimized_ready;
525 bool compilation_failed;
526 bool is_monolithic;
527 bool is_optimized;
528 bool is_binary_shared;
529 bool is_gs_copy_shader;
530
531 /* The following data is all that's needed for binary shaders. */
532 struct ac_shader_binary binary;
533 struct si_shader_config config;
534 struct si_shader_info info;
535
536 /* Shader key + LLVM IR + disassembly + statistics.
537 * Generated for debug contexts only.
538 */
539 char *shader_log;
540 size_t shader_log_size;
541 };
542
543 struct si_shader_part {
544 struct si_shader_part *next;
545 union si_shader_part_key key;
546 struct ac_shader_binary binary;
547 struct si_shader_config config;
548 };
549
550 /* si_shader.c */
551 struct si_shader *
552 si_generate_gs_copy_shader(struct si_screen *sscreen,
553 LLVMTargetMachineRef tm,
554 struct si_shader_selector *gs_selector,
555 struct pipe_debug_callback *debug);
556 int si_compile_tgsi_shader(struct si_screen *sscreen,
557 LLVMTargetMachineRef tm,
558 struct si_shader *shader,
559 bool is_monolithic,
560 struct pipe_debug_callback *debug);
561 int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
562 struct si_shader *shader,
563 struct pipe_debug_callback *debug);
564 int si_compile_llvm(struct si_screen *sscreen,
565 struct ac_shader_binary *binary,
566 struct si_shader_config *conf,
567 LLVMTargetMachineRef tm,
568 LLVMModuleRef mod,
569 struct pipe_debug_callback *debug,
570 unsigned processor,
571 const char *name);
572 void si_shader_destroy(struct si_shader *shader);
573 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
574 unsigned si_shader_io_get_unique_index2(unsigned name, unsigned index);
575 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
576 void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
577 struct pipe_debug_callback *debug, unsigned processor,
578 FILE *f, bool check_debug_option);
579 void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
580 unsigned *lds_size);
581 void si_shader_apply_scratch_relocs(struct si_context *sctx,
582 struct si_shader *shader,
583 struct si_shader_config *config,
584 uint64_t scratch_va);
585 void si_shader_binary_read_config(struct ac_shader_binary *binary,
586 struct si_shader_config *conf,
587 unsigned symbol_offset);
588 unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
589 bool writes_samplemask);
590 const char *si_get_shader_name(struct si_shader *shader, unsigned processor);
591
592 /* Inline helpers. */
593
594 /* Return the pointer to the main shader part's pointer. */
595 static inline struct si_shader **
596 si_get_main_shader_part(struct si_shader_selector *sel,
597 struct si_shader_key *key)
598 {
599 if (key->as_ls)
600 return &sel->main_shader_part_ls;
601 if (key->as_es)
602 return &sel->main_shader_part_es;
603 return &sel->main_shader_part;
604 }
605
606 #endif