Merge branch 'master' of ../mesa into vulkan
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Tom Stellard <thomas.stellard@amd.com>
25 * Michel Dänzer <michel.daenzer@amd.com>
26 * Christian König <christian.koenig@amd.com>
27 */
28
29 /* How linking tessellation shader inputs and outputs works.
30 *
31 * Inputs and outputs between shaders are stored in a buffer. This buffer
32 * lives in LDS (typical case for tessellation), but it can also live
33 * in memory. Each input or output has a fixed location within a vertex.
34 * The highest used input or output determines the stride between vertices.
35 *
36 * Since tessellation is only enabled in the OpenGL core profile,
37 * only these semantics are valid for per-vertex data:
38 *
39 * Name Location
40 *
41 * POSITION 0
42 * PSIZE 1
43 * CLIPDIST0..1 2..3
44 * CULLDIST0..1 (not implemented)
45 * GENERIC0..31 4..35
46 *
47 * For example, a shader only writing GENERIC0 has the output stride of 5.
48 *
49 * Only these semantics are valid for per-patch data:
50 *
51 * Name Location
52 *
53 * TESSOUTER 0
54 * TESSINNER 1
55 * PATCH0..29 2..31
56 *
57 * That's how independent shaders agree on input and output locations.
58 * The si_shader_io_get_unique_index function assigns the locations.
59 *
60 * Other required information for calculating the input and output addresses
61 * like the vertex stride, the patch stride, and the offsets where per-vertex
62 * and per-patch data start, is passed to the shader via user data SGPRs.
63 * The offsets and strides are calculated at draw time and aren't available
64 * at compile time.
65 *
66 * The same approach should be used for linking ES->GS in the future.
67 */
68
69 #ifndef SI_SHADER_H
70 #define SI_SHADER_H
71
72 #include <llvm-c/Core.h> /* LLVMModuleRef */
73 #include "tgsi/tgsi_scan.h"
74 #include "si_state.h"
75
76 struct radeon_shader_binary;
77 struct radeon_shader_reloc;
78
79 #define SI_SGPR_RW_BUFFERS 0 /* rings (& stream-out, VS only) */
80 #define SI_SGPR_CONST 2
81 #define SI_SGPR_SAMPLER 4
82 #define SI_SGPR_RESOURCE 6
83 #define SI_SGPR_VERTEX_BUFFER 8 /* VS only */
84 #define SI_SGPR_BASE_VERTEX 10 /* VS only */
85 #define SI_SGPR_START_INSTANCE 11 /* VS only */
86 #define SI_SGPR_LS_OUT_LAYOUT 12 /* VS(LS) only */
87 #define SI_SGPR_TCS_OUT_OFFSETS 8 /* TCS & TES only */
88 #define SI_SGPR_TCS_OUT_LAYOUT 9 /* TCS & TES only */
89 #define SI_SGPR_TCS_IN_LAYOUT 10 /* TCS only */
90 #define SI_SGPR_ALPHA_REF 8 /* PS only */
91
92 #define SI_VS_NUM_USER_SGPR 12
93 #define SI_LS_NUM_USER_SGPR 13
94 #define SI_TCS_NUM_USER_SGPR 11
95 #define SI_TES_NUM_USER_SGPR 10
96 #define SI_GS_NUM_USER_SGPR 8
97 #define SI_GSCOPY_NUM_USER_SGPR 4
98 #define SI_PS_NUM_USER_SGPR 9
99
100 /* LLVM function parameter indices */
101 #define SI_PARAM_RW_BUFFERS 0
102 #define SI_PARAM_CONST 1
103 #define SI_PARAM_SAMPLER 2
104 #define SI_PARAM_RESOURCE 3
105
106 /* VS only parameters */
107 #define SI_PARAM_VERTEX_BUFFER 4
108 #define SI_PARAM_BASE_VERTEX 5
109 #define SI_PARAM_START_INSTANCE 6
110 /* the other VS parameters are assigned dynamically */
111
112 /* Offsets where TCS outputs and TCS patch outputs live in LDS:
113 * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
114 * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
115 */
116 #define SI_PARAM_TCS_OUT_OFFSETS 4 /* for TCS & TES */
117
118 /* Layout of TCS outputs / TES inputs:
119 * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
120 * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
121 * [26:31] = gl_PatchVerticesIn, max = 32
122 */
123 #define SI_PARAM_TCS_OUT_LAYOUT 5 /* for TCS & TES */
124
125 /* Layout of LS outputs / TCS inputs
126 * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
127 * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
128 */
129 #define SI_PARAM_TCS_IN_LAYOUT 6 /* TCS only */
130 #define SI_PARAM_LS_OUT_LAYOUT 7 /* same value as TCS_IN_LAYOUT, LS only */
131
132 /* TCS only parameters. */
133 #define SI_PARAM_TESS_FACTOR_OFFSET 7
134 #define SI_PARAM_PATCH_ID 8
135 #define SI_PARAM_REL_IDS 9
136
137 /* GS only parameters */
138 #define SI_PARAM_GS2VS_OFFSET 4
139 #define SI_PARAM_GS_WAVE_ID 5
140 #define SI_PARAM_VTX0_OFFSET 6
141 #define SI_PARAM_VTX1_OFFSET 7
142 #define SI_PARAM_PRIMITIVE_ID 8
143 #define SI_PARAM_VTX2_OFFSET 9
144 #define SI_PARAM_VTX3_OFFSET 10
145 #define SI_PARAM_VTX4_OFFSET 11
146 #define SI_PARAM_VTX5_OFFSET 12
147 #define SI_PARAM_GS_INSTANCE_ID 13
148
149 /* PS only parameters */
150 #define SI_PARAM_ALPHA_REF 4
151 #define SI_PARAM_PRIM_MASK 5
152 #define SI_PARAM_PERSP_SAMPLE 6
153 #define SI_PARAM_PERSP_CENTER 7
154 #define SI_PARAM_PERSP_CENTROID 8
155 #define SI_PARAM_PERSP_PULL_MODEL 9
156 #define SI_PARAM_LINEAR_SAMPLE 10
157 #define SI_PARAM_LINEAR_CENTER 11
158 #define SI_PARAM_LINEAR_CENTROID 12
159 #define SI_PARAM_LINE_STIPPLE_TEX 13
160 #define SI_PARAM_POS_X_FLOAT 14
161 #define SI_PARAM_POS_Y_FLOAT 15
162 #define SI_PARAM_POS_Z_FLOAT 16
163 #define SI_PARAM_POS_W_FLOAT 17
164 #define SI_PARAM_FRONT_FACE 18
165 #define SI_PARAM_ANCILLARY 19
166 #define SI_PARAM_SAMPLE_COVERAGE 20
167 #define SI_PARAM_POS_FIXED_PT 21
168
169 #define SI_NUM_PARAMS (SI_PARAM_POS_FIXED_PT + 1)
170
171 struct si_shader;
172
173 struct si_shader_selector {
174 struct si_shader *current;
175
176 struct tgsi_token *tokens;
177 struct pipe_stream_output_info so;
178 struct tgsi_shader_info info;
179
180 unsigned num_shaders;
181
182 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
183 unsigned type;
184
185 unsigned gs_output_prim;
186 unsigned gs_max_out_vertices;
187 unsigned gs_num_invocations;
188 unsigned gsvs_itemsize;
189
190 /* masks of "get_unique_index" bits */
191 uint64_t inputs_read;
192 uint64_t outputs_written;
193 uint32_t patch_outputs_written;
194 uint32_t ps_colors_written;
195 };
196
197 /* Valid shader configurations:
198 *
199 * API shaders VS | TCS | TES | GS |pass| PS
200 * are compiled as: | | | |thru|
201 * | | | | |
202 * Only VS & PS: VS | -- | -- | -- | -- | PS
203 * With GS: ES | -- | -- | GS | VS | PS
204 * With Tessel.: LS | HS | VS | -- | -- | PS
205 * With both: LS | HS | ES | GS | VS | PS
206 */
207
208 union si_shader_key {
209 struct {
210 unsigned export_16bpc:8;
211 unsigned last_cbuf:3;
212 unsigned color_two_side:1;
213 unsigned alpha_func:3;
214 unsigned alpha_to_one:1;
215 unsigned poly_stipple:1;
216 unsigned poly_line_smoothing:1;
217 } ps;
218 struct {
219 unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
220 /* Mask of "get_unique_index" bits - which outputs are read
221 * by the next stage (needed by ES).
222 * This describes how outputs are laid out in memory. */
223 uint64_t es_enabled_outputs;
224 unsigned as_es:1; /* export shader */
225 unsigned as_ls:1; /* local shader */
226 unsigned export_prim_id; /* when PS needs it and GS is disabled */
227 } vs;
228 struct {
229 unsigned prim_mode:3;
230 } tcs; /* tessellation control shader */
231 struct {
232 /* Mask of "get_unique_index" bits - which outputs are read
233 * by the next stage (needed by ES).
234 * This describes how outputs are laid out in memory. */
235 uint64_t es_enabled_outputs;
236 unsigned as_es:1; /* export shader */
237 unsigned export_prim_id; /* when PS needs it and GS is disabled */
238 } tes; /* tessellation evaluation shader */
239 };
240
241 struct si_shader {
242 struct si_shader_selector *selector;
243 struct si_shader *next_variant;
244
245 struct si_shader *gs_copy_shader;
246 struct si_pm4_state *pm4;
247 struct r600_resource *bo;
248 struct r600_resource *scratch_bo;
249 struct radeon_shader_binary binary;
250 unsigned num_sgprs;
251 unsigned num_vgprs;
252 unsigned lds_size;
253 unsigned spi_ps_input_ena;
254 unsigned float_mode;
255 unsigned scratch_bytes_per_wave;
256 unsigned spi_shader_col_format;
257 unsigned spi_shader_z_format;
258 unsigned db_shader_control;
259 unsigned cb_shader_mask;
260 union si_shader_key key;
261
262 unsigned nparam;
263 unsigned vs_output_param_offset[PIPE_MAX_SHADER_OUTPUTS];
264 unsigned ps_input_param_offset[PIPE_MAX_SHADER_INPUTS];
265 unsigned ps_input_interpolate[PIPE_MAX_SHADER_INPUTS];
266 bool uses_instanceid;
267 unsigned nr_pos_exports;
268 unsigned nr_param_exports;
269 bool is_gs_copy_shader;
270 bool dx10_clamp_mode; /* convert NaNs to 0 */
271
272 unsigned ls_rsrc1;
273 unsigned ls_rsrc2;
274 };
275
276 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
277 {
278 if (sctx->gs_shader)
279 return &sctx->gs_shader->info;
280 else if (sctx->tes_shader)
281 return &sctx->tes_shader->info;
282 else if (sctx->vs_shader)
283 return &sctx->vs_shader->info;
284 else
285 return NULL;
286 }
287
288 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
289 {
290 if (sctx->gs_shader)
291 return sctx->gs_shader->current->gs_copy_shader;
292 else if (sctx->tes_shader)
293 return sctx->tes_shader->current;
294 else
295 return sctx->vs_shader->current;
296 }
297
298 static inline bool si_vs_exports_prim_id(struct si_shader *shader)
299 {
300 if (shader->selector->type == PIPE_SHADER_VERTEX)
301 return shader->key.vs.export_prim_id;
302 else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
303 return shader->key.tes.export_prim_id;
304 else
305 return false;
306 }
307
308 /* radeonsi_shader.c */
309 int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
310 struct si_shader *shader);
311 void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f);
312 int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
313 LLVMTargetMachineRef tm, LLVMModuleRef mod);
314 void si_shader_destroy(struct pipe_context *ctx, struct si_shader *shader);
315 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
316 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
317 int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader);
318 void si_shader_apply_scratch_relocs(struct si_context *sctx,
319 struct si_shader *shader,
320 uint64_t scratch_va);
321 void si_shader_binary_read_config(const struct si_screen *sscreen,
322 struct si_shader *shader,
323 unsigned symbol_offset);
324
325 #endif