radeonsi: pre-generate shader logs for ddebug
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Tom Stellard <thomas.stellard@amd.com>
25 * Michel Dänzer <michel.daenzer@amd.com>
26 * Christian König <christian.koenig@amd.com>
27 */
28
29 /* How linking shader inputs and outputs between vertex, tessellation, and
30 * geometry shaders works.
31 *
32 * Inputs and outputs between shaders are stored in a buffer. This buffer
33 * lives in LDS (typical case for tessellation), but it can also live
34 * in memory (ESGS). Each input or output has a fixed location within a vertex.
35 * The highest used input or output determines the stride between vertices.
36 *
37 * Since GS and tessellation are only possible in the OpenGL core profile,
38 * only these semantics are valid for per-vertex data:
39 *
40 * Name Location
41 *
42 * POSITION 0
43 * PSIZE 1
44 * CLIPDIST0..1 2..3
45 * CULLDIST0..1 (not implemented)
46 * GENERIC0..31 4..35
47 *
48 * For example, a shader only writing GENERIC0 has the output stride of 5.
49 *
50 * Only these semantics are valid for per-patch data:
51 *
52 * Name Location
53 *
54 * TESSOUTER 0
55 * TESSINNER 1
56 * PATCH0..29 2..31
57 *
58 * That's how independent shaders agree on input and output locations.
59 * The si_shader_io_get_unique_index function assigns the locations.
60 *
61 * For tessellation, other required information for calculating the input and
62 * output addresses like the vertex stride, the patch stride, and the offsets
63 * where per-vertex and per-patch data start, is passed to the shader via
64 * user data SGPRs. The offsets and strides are calculated at draw time and
65 * aren't available at compile time.
66 */
67
68 #ifndef SI_SHADER_H
69 #define SI_SHADER_H
70
71 #include <llvm-c/Core.h> /* LLVMModuleRef */
72 #include "tgsi/tgsi_scan.h"
73 #include "si_state.h"
74
75 struct radeon_shader_binary;
76 struct radeon_shader_reloc;
77
78 #define SI_MAX_VS_OUTPUTS 40
79
80 /* SGPR user data indices */
81 enum {
82 SI_SGPR_RW_BUFFERS, /* rings (& stream-out, VS only) */
83 SI_SGPR_RW_BUFFERS_HI,
84 SI_SGPR_CONST_BUFFERS,
85 SI_SGPR_CONST_BUFFERS_HI,
86 SI_SGPR_SAMPLERS, /* images & sampler states interleaved */
87 SI_SGPR_SAMPLERS_HI,
88 SI_SGPR_IMAGES,
89 SI_SGPR_IMAGES_HI,
90 SI_SGPR_SHADER_BUFFERS,
91 SI_SGPR_SHADER_BUFFERS_HI,
92 SI_NUM_RESOURCE_SGPRS,
93
94 /* all VS variants */
95 SI_SGPR_VERTEX_BUFFERS = SI_NUM_RESOURCE_SGPRS,
96 SI_SGPR_VERTEX_BUFFERS_HI,
97 SI_SGPR_BASE_VERTEX,
98 SI_SGPR_START_INSTANCE,
99 SI_ES_NUM_USER_SGPR,
100
101 /* hw VS only */
102 SI_SGPR_VS_STATE_BITS = SI_ES_NUM_USER_SGPR,
103 SI_VS_NUM_USER_SGPR,
104
105 /* hw LS only */
106 SI_SGPR_LS_OUT_LAYOUT = SI_ES_NUM_USER_SGPR,
107 SI_LS_NUM_USER_SGPR,
108
109 /* both TCS and TES */
110 SI_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS,
111 SI_TES_NUM_USER_SGPR,
112
113 /* TCS only */
114 SI_SGPR_TCS_OUT_OFFSETS = SI_TES_NUM_USER_SGPR,
115 SI_SGPR_TCS_OUT_LAYOUT,
116 SI_SGPR_TCS_IN_LAYOUT,
117 SI_TCS_NUM_USER_SGPR,
118
119 /* GS limits */
120 SI_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
121 SI_GSCOPY_NUM_USER_SGPR = SI_SGPR_RW_BUFFERS_HI + 1,
122
123 /* PS only */
124 SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS,
125 SI_PS_NUM_USER_SGPR,
126
127 /* CS only */
128 SI_SGPR_GRID_SIZE = SI_NUM_RESOURCE_SGPRS,
129 SI_CS_NUM_USER_SGPR = SI_SGPR_GRID_SIZE + 3
130 };
131
132 /* LLVM function parameter indices */
133 enum {
134 SI_PARAM_RW_BUFFERS,
135 SI_PARAM_CONST_BUFFERS,
136 SI_PARAM_SAMPLERS,
137 SI_PARAM_IMAGES,
138 SI_PARAM_SHADER_BUFFERS,
139 SI_NUM_RESOURCE_PARAMS,
140
141 /* VS only parameters */
142 SI_PARAM_VERTEX_BUFFERS = SI_NUM_RESOURCE_PARAMS,
143 SI_PARAM_BASE_VERTEX,
144 SI_PARAM_START_INSTANCE,
145 /* [0] = clamp vertex color, VS as VS only */
146 SI_PARAM_VS_STATE_BITS,
147 /* same value as TCS_IN_LAYOUT, VS as LS only */
148 SI_PARAM_LS_OUT_LAYOUT = SI_PARAM_START_INSTANCE + 1,
149 /* the other VS parameters are assigned dynamically */
150
151 /* Layout of TCS outputs in the offchip buffer
152 * [0:8] = the number of patches per threadgroup.
153 * [9:15] = the number of output vertices per patch.
154 * [16:31] = the offset of per patch attributes in the buffer in bytes.
155 */
156 SI_PARAM_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_PARAMS, /* for TCS & TES */
157
158 /* TCS only parameters. */
159
160 /* Offsets where TCS outputs and TCS patch outputs live in LDS:
161 * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
162 * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
163 */
164 SI_PARAM_TCS_OUT_OFFSETS,
165
166 /* Layout of TCS outputs / TES inputs:
167 * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
168 * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
169 * [26:31] = gl_PatchVerticesIn, max = 32
170 */
171 SI_PARAM_TCS_OUT_LAYOUT,
172
173 /* Layout of LS outputs / TCS inputs
174 * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
175 * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
176 */
177 SI_PARAM_TCS_IN_LAYOUT,
178
179 SI_PARAM_TCS_OC_LDS,
180 SI_PARAM_TESS_FACTOR_OFFSET,
181 SI_PARAM_PATCH_ID,
182 SI_PARAM_REL_IDS,
183
184 /* GS only parameters */
185 SI_PARAM_GS2VS_OFFSET = SI_NUM_RESOURCE_PARAMS,
186 SI_PARAM_GS_WAVE_ID,
187 SI_PARAM_VTX0_OFFSET,
188 SI_PARAM_VTX1_OFFSET,
189 SI_PARAM_PRIMITIVE_ID,
190 SI_PARAM_VTX2_OFFSET,
191 SI_PARAM_VTX3_OFFSET,
192 SI_PARAM_VTX4_OFFSET,
193 SI_PARAM_VTX5_OFFSET,
194 SI_PARAM_GS_INSTANCE_ID,
195
196 /* PS only parameters */
197 SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
198 SI_PARAM_PRIM_MASK,
199 SI_PARAM_PERSP_SAMPLE,
200 SI_PARAM_PERSP_CENTER,
201 SI_PARAM_PERSP_CENTROID,
202 SI_PARAM_PERSP_PULL_MODEL,
203 SI_PARAM_LINEAR_SAMPLE,
204 SI_PARAM_LINEAR_CENTER,
205 SI_PARAM_LINEAR_CENTROID,
206 SI_PARAM_LINE_STIPPLE_TEX,
207 SI_PARAM_POS_X_FLOAT,
208 SI_PARAM_POS_Y_FLOAT,
209 SI_PARAM_POS_Z_FLOAT,
210 SI_PARAM_POS_W_FLOAT,
211 SI_PARAM_FRONT_FACE,
212 SI_PARAM_ANCILLARY,
213 SI_PARAM_SAMPLE_COVERAGE,
214 SI_PARAM_POS_FIXED_PT,
215
216 /* CS only parameters */
217 SI_PARAM_GRID_SIZE = SI_NUM_RESOURCE_PARAMS,
218 SI_PARAM_BLOCK_ID,
219 SI_PARAM_THREAD_ID,
220
221 SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */
222 };
223
224 /* SI-specific system values. */
225 enum {
226 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI = TGSI_SEMANTIC_COUNT,
227 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI,
228 };
229
230 struct si_shader;
231
232 /* A shader selector is a gallium CSO and contains shader variants and
233 * binaries for one TGSI program. This can be shared by multiple contexts.
234 */
235 struct si_shader_selector {
236 struct si_screen *screen;
237 struct util_queue_fence ready;
238
239 /* Should only be used by si_init_shader_selector_async
240 * if thread_index == -1 (non-threaded). */
241 LLVMTargetMachineRef tm;
242 struct pipe_debug_callback debug;
243 bool is_debug_context;
244
245 pipe_mutex mutex;
246 struct si_shader *first_variant; /* immutable after the first variant */
247 struct si_shader *last_variant; /* mutable */
248
249 /* The compiled TGSI shader expecting a prolog and/or epilog (not
250 * uploaded to a buffer).
251 */
252 struct si_shader *main_shader_part;
253
254 struct tgsi_token *tokens;
255 struct pipe_stream_output_info so;
256 struct tgsi_shader_info info;
257
258 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
259 unsigned type;
260
261 /* GS parameters. */
262 unsigned esgs_itemsize;
263 unsigned gs_input_verts_per_prim;
264 unsigned gs_output_prim;
265 unsigned gs_max_out_vertices;
266 unsigned gs_num_invocations;
267 unsigned max_gs_stream; /* count - 1 */
268 unsigned gsvs_vertex_size;
269 unsigned max_gsvs_emit_size;
270
271 /* PS parameters. */
272 unsigned color_attr_index[2];
273 unsigned db_shader_control;
274 /* Set 0xf or 0x0 (4 bits) per each written output.
275 * ANDed with spi_shader_col_format.
276 */
277 unsigned colors_written_4bit;
278
279 /* CS parameters */
280 unsigned local_size;
281
282 /* masks of "get_unique_index" bits */
283 uint64_t outputs_written;
284 uint32_t patch_outputs_written;
285 };
286
287 /* Valid shader configurations:
288 *
289 * API shaders VS | TCS | TES | GS |pass| PS
290 * are compiled as: | | | |thru|
291 * | | | | |
292 * Only VS & PS: VS | -- | -- | -- | -- | PS
293 * With GS: ES | -- | -- | GS | VS | PS
294 * With Tessel.: LS | HS | VS | -- | -- | PS
295 * With both: LS | HS | ES | GS | VS | PS
296 */
297
298 /* Common VS bits between the shader key and the prolog key. */
299 struct si_vs_prolog_bits {
300 unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
301 };
302
303 /* Common VS bits between the shader key and the epilog key. */
304 struct si_vs_epilog_bits {
305 unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
306 /* TODO:
307 * - skip clipdist, culldist (including clipvertex code) exports based
308 * on which clip_plane_enable bits are set
309 * - skip layer, viewport, clipdist, and culldist parameter exports
310 * if PS doesn't read them
311 */
312 };
313
314 /* Common TCS bits between the shader key and the epilog key. */
315 struct si_tcs_epilog_bits {
316 unsigned prim_mode:3;
317 uint64_t inputs_to_copy;
318 };
319
320 /* Common PS bits between the shader key and the prolog key. */
321 struct si_ps_prolog_bits {
322 unsigned color_two_side:1;
323 unsigned flatshade_colors:1;
324 unsigned poly_stipple:1;
325 unsigned force_persp_sample_interp:1;
326 unsigned force_linear_sample_interp:1;
327 unsigned force_persp_center_interp:1;
328 unsigned force_linear_center_interp:1;
329 unsigned bc_optimize_for_persp:1;
330 unsigned bc_optimize_for_linear:1;
331 };
332
333 /* Common PS bits between the shader key and the epilog key. */
334 struct si_ps_epilog_bits {
335 unsigned spi_shader_col_format;
336 unsigned color_is_int8:8;
337 unsigned last_cbuf:3;
338 unsigned alpha_func:3;
339 unsigned alpha_to_one:1;
340 unsigned poly_line_smoothing:1;
341 unsigned clamp_color:1;
342 };
343
344 union si_shader_part_key {
345 struct {
346 struct si_vs_prolog_bits states;
347 unsigned num_input_sgprs:5;
348 unsigned last_input:4;
349 } vs_prolog;
350 struct {
351 struct si_vs_epilog_bits states;
352 unsigned prim_id_param_offset:5;
353 } vs_epilog;
354 struct {
355 struct si_tcs_epilog_bits states;
356 } tcs_epilog;
357 struct {
358 struct si_ps_prolog_bits states;
359 unsigned num_input_sgprs:5;
360 unsigned num_input_vgprs:5;
361 /* Color interpolation and two-side color selection. */
362 unsigned colors_read:8; /* color input components read */
363 unsigned num_interp_inputs:5; /* BCOLOR is at this location */
364 unsigned face_vgpr_index:5;
365 unsigned wqm:1;
366 char color_attr_index[2];
367 char color_interp_vgpr_index[2]; /* -1 == constant */
368 } ps_prolog;
369 struct {
370 struct si_ps_epilog_bits states;
371 unsigned colors_written:8;
372 unsigned writes_z:1;
373 unsigned writes_stencil:1;
374 unsigned writes_samplemask:1;
375 } ps_epilog;
376 };
377
378 union si_shader_key {
379 struct {
380 struct si_ps_prolog_bits prolog;
381 struct si_ps_epilog_bits epilog;
382 } ps;
383 struct {
384 struct si_vs_prolog_bits prolog;
385 struct si_vs_epilog_bits epilog;
386 unsigned as_es:1; /* export shader */
387 unsigned as_ls:1; /* local shader */
388 } vs;
389 struct {
390 struct si_tcs_epilog_bits epilog;
391 } tcs; /* tessellation control shader */
392 struct {
393 struct si_vs_epilog_bits epilog; /* same as VS */
394 unsigned as_es:1; /* export shader */
395 } tes; /* tessellation evaluation shader */
396 };
397
398 struct si_shader_config {
399 unsigned num_sgprs;
400 unsigned num_vgprs;
401 unsigned spilled_sgprs;
402 unsigned spilled_vgprs;
403 unsigned lds_size;
404 unsigned spi_ps_input_ena;
405 unsigned spi_ps_input_addr;
406 unsigned float_mode;
407 unsigned scratch_bytes_per_wave;
408 unsigned rsrc1;
409 unsigned rsrc2;
410 };
411
412 /* GCN-specific shader info. */
413 struct si_shader_info {
414 ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
415 ubyte num_input_sgprs;
416 ubyte num_input_vgprs;
417 char face_vgpr_index;
418 bool uses_instanceid;
419 ubyte nr_pos_exports;
420 ubyte nr_param_exports;
421 };
422
423 struct si_shader {
424 struct si_shader_selector *selector;
425 struct si_shader *next_variant;
426
427 struct si_shader_part *prolog;
428 struct si_shader_part *epilog;
429
430 struct si_shader *gs_copy_shader;
431 struct si_pm4_state *pm4;
432 struct r600_resource *bo;
433 struct r600_resource *scratch_bo;
434 union si_shader_key key;
435 bool is_binary_shared;
436 unsigned z_order;
437
438 /* The following data is all that's needed for binary shaders. */
439 struct radeon_shader_binary binary;
440 struct si_shader_config config;
441 struct si_shader_info info;
442
443 /* Shader key + LLVM IR + disassembly + statistics.
444 * Generated for debug contexts only.
445 */
446 char *shader_log;
447 size_t shader_log_size;
448 };
449
450 struct si_shader_part {
451 struct si_shader_part *next;
452 union si_shader_part_key key;
453 struct radeon_shader_binary binary;
454 struct si_shader_config config;
455 };
456
457 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
458 {
459 if (sctx->gs_shader.cso)
460 return &sctx->gs_shader.cso->info;
461 else if (sctx->tes_shader.cso)
462 return &sctx->tes_shader.cso->info;
463 else if (sctx->vs_shader.cso)
464 return &sctx->vs_shader.cso->info;
465 else
466 return NULL;
467 }
468
469 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
470 {
471 if (sctx->gs_shader.current)
472 return sctx->gs_shader.current->gs_copy_shader;
473 else if (sctx->tes_shader.current)
474 return sctx->tes_shader.current;
475 else
476 return sctx->vs_shader.current;
477 }
478
479 static inline bool si_vs_exports_prim_id(struct si_shader *shader)
480 {
481 if (shader->selector->type == PIPE_SHADER_VERTEX)
482 return shader->key.vs.epilog.export_prim_id;
483 else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
484 return shader->key.tes.epilog.export_prim_id;
485 else
486 return false;
487 }
488
489 /* si_shader.c */
490 int si_compile_tgsi_shader(struct si_screen *sscreen,
491 LLVMTargetMachineRef tm,
492 struct si_shader *shader,
493 bool is_monolithic,
494 struct pipe_debug_callback *debug);
495 int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
496 struct si_shader *shader,
497 struct pipe_debug_callback *debug);
498 int si_compile_llvm(struct si_screen *sscreen,
499 struct radeon_shader_binary *binary,
500 struct si_shader_config *conf,
501 LLVMTargetMachineRef tm,
502 LLVMModuleRef mod,
503 struct pipe_debug_callback *debug,
504 unsigned processor,
505 const char *name);
506 void si_shader_destroy(struct si_shader *shader);
507 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
508 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
509 void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
510 struct pipe_debug_callback *debug, unsigned processor,
511 FILE *f);
512 void si_shader_apply_scratch_relocs(struct si_context *sctx,
513 struct si_shader *shader,
514 struct si_shader_config *config,
515 uint64_t scratch_va);
516 void si_shader_binary_read_config(struct radeon_shader_binary *binary,
517 struct si_shader_config *conf,
518 unsigned symbol_offset);
519
520 #endif