2 * Copyright 2012 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Tom Stellard <thomas.stellard@amd.com>
25 * Michel Dänzer <michel.daenzer@amd.com>
26 * Christian König <christian.koenig@amd.com>
29 /* How linking tessellation shader inputs and outputs works.
31 * Inputs and outputs between shaders are stored in a buffer. This buffer
32 * lives in LDS (typical case for tessellation), but it can also live
33 * in memory. Each input or output has a fixed location within a vertex.
34 * The highest used input or output determines the stride between vertices.
36 * Since tessellation is only enabled in the OpenGL core profile,
37 * only these semantics are valid for per-vertex data:
44 * CULLDIST0..1 (not implemented)
47 * For example, a shader only writing GENERIC0 has the output stride of 5.
49 * Only these semantics are valid for per-patch data:
57 * That's how independent shaders agree on input and output locations.
58 * The si_shader_io_get_unique_index function assigns the locations.
60 * Other required information for calculating the input and output addresses
61 * like the vertex stride, the patch stride, and the offsets where per-vertex
62 * and per-patch data start, is passed to the shader via user data SGPRs.
63 * The offsets and strides are calculated at draw time and aren't available
66 * The same approach should be used for linking ES->GS in the future.
72 #include <llvm-c/Core.h> /* LLVMModuleRef */
73 #include "tgsi/tgsi_scan.h"
76 struct radeon_shader_binary
;
77 struct radeon_shader_reloc
;
79 #define SI_SGPR_RW_BUFFERS 0 /* rings (& stream-out, VS only) */
80 #define SI_SGPR_CONST 2
81 #define SI_SGPR_SAMPLER 4
82 #define SI_SGPR_RESOURCE 6
83 #define SI_SGPR_VERTEX_BUFFER 8 /* VS only */
84 #define SI_SGPR_BASE_VERTEX 10 /* VS only */
85 #define SI_SGPR_START_INSTANCE 11 /* VS only */
86 #define SI_SGPR_LS_OUT_LAYOUT 12 /* VS(LS) only */
87 #define SI_SGPR_TCS_OUT_OFFSETS 8 /* TCS & TES only */
88 #define SI_SGPR_TCS_OUT_LAYOUT 9 /* TCS & TES only */
89 #define SI_SGPR_TCS_IN_LAYOUT 10 /* TCS only */
90 #define SI_SGPR_ALPHA_REF 8 /* PS only */
91 #define SI_SGPR_PS_STATE_BITS 9 /* PS only */
93 #define SI_VS_NUM_USER_SGPR 12
94 #define SI_LS_NUM_USER_SGPR 13
95 #define SI_TCS_NUM_USER_SGPR 11
96 #define SI_TES_NUM_USER_SGPR 10
97 #define SI_GS_NUM_USER_SGPR 8
98 #define SI_GSCOPY_NUM_USER_SGPR 4
99 #define SI_PS_NUM_USER_SGPR 10
101 /* LLVM function parameter indices */
102 #define SI_PARAM_RW_BUFFERS 0
103 #define SI_PARAM_CONST 1
104 #define SI_PARAM_SAMPLER 2
105 #define SI_PARAM_RESOURCE 3
107 /* VS only parameters */
108 #define SI_PARAM_VERTEX_BUFFER 4
109 #define SI_PARAM_BASE_VERTEX 5
110 #define SI_PARAM_START_INSTANCE 6
111 /* the other VS parameters are assigned dynamically */
113 /* Offsets where TCS outputs and TCS patch outputs live in LDS:
114 * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
115 * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
117 #define SI_PARAM_TCS_OUT_OFFSETS 4 /* for TCS & TES */
119 /* Layout of TCS outputs / TES inputs:
120 * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
121 * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
122 * [26:31] = gl_PatchVerticesIn, max = 32
124 #define SI_PARAM_TCS_OUT_LAYOUT 5 /* for TCS & TES */
126 /* Layout of LS outputs / TCS inputs
127 * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
128 * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
130 #define SI_PARAM_TCS_IN_LAYOUT 6 /* TCS only */
131 #define SI_PARAM_LS_OUT_LAYOUT 7 /* same value as TCS_IN_LAYOUT, LS only */
133 /* TCS only parameters. */
134 #define SI_PARAM_TESS_FACTOR_OFFSET 7
135 #define SI_PARAM_PATCH_ID 8
136 #define SI_PARAM_REL_IDS 9
138 /* GS only parameters */
139 #define SI_PARAM_GS2VS_OFFSET 4
140 #define SI_PARAM_GS_WAVE_ID 5
141 #define SI_PARAM_VTX0_OFFSET 6
142 #define SI_PARAM_VTX1_OFFSET 7
143 #define SI_PARAM_PRIMITIVE_ID 8
144 #define SI_PARAM_VTX2_OFFSET 9
145 #define SI_PARAM_VTX3_OFFSET 10
146 #define SI_PARAM_VTX4_OFFSET 11
147 #define SI_PARAM_VTX5_OFFSET 12
148 #define SI_PARAM_GS_INSTANCE_ID 13
150 /* PS only parameters */
151 #define SI_PARAM_ALPHA_REF 4
153 * 0: force_persample_interp
155 #define SI_PARAM_PS_STATE_BITS 5
156 #define SI_PARAM_PRIM_MASK 6
157 #define SI_PARAM_PERSP_SAMPLE 7
158 #define SI_PARAM_PERSP_CENTER 8
159 #define SI_PARAM_PERSP_CENTROID 9
160 #define SI_PARAM_PERSP_PULL_MODEL 10
161 #define SI_PARAM_LINEAR_SAMPLE 11
162 #define SI_PARAM_LINEAR_CENTER 12
163 #define SI_PARAM_LINEAR_CENTROID 13
164 #define SI_PARAM_LINE_STIPPLE_TEX 14
165 #define SI_PARAM_POS_X_FLOAT 15
166 #define SI_PARAM_POS_Y_FLOAT 16
167 #define SI_PARAM_POS_Z_FLOAT 17
168 #define SI_PARAM_POS_W_FLOAT 18
169 #define SI_PARAM_FRONT_FACE 19
170 #define SI_PARAM_ANCILLARY 20
171 #define SI_PARAM_SAMPLE_COVERAGE 21
172 #define SI_PARAM_POS_FIXED_PT 22
174 #define SI_NUM_PARAMS (SI_PARAM_POS_FIXED_PT + 1)
178 struct si_shader_selector
{
179 struct si_shader
*current
;
181 struct tgsi_token
*tokens
;
182 struct pipe_stream_output_info so
;
183 struct tgsi_shader_info info
;
185 unsigned num_shaders
;
187 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
190 /* Whether the shader has to use a conditional assignment to
191 * choose between weights when emulating
192 * pipe_rasterizer_state::force_persample_interp.
193 * If false, "si_emit_spi_ps_input" will take care of it instead.
195 bool forces_persample_interp_for_persp
;
196 bool forces_persample_interp_for_linear
;
198 unsigned gs_output_prim
;
199 unsigned gs_max_out_vertices
;
200 unsigned gs_num_invocations
;
201 unsigned gsvs_itemsize
;
203 /* masks of "get_unique_index" bits */
204 uint64_t inputs_read
;
205 uint64_t outputs_written
;
206 uint32_t patch_outputs_written
;
207 uint32_t ps_colors_written
;
210 /* Valid shader configurations:
212 * API shaders VS | TCS | TES | GS |pass| PS
213 * are compiled as: | | | |thru|
215 * Only VS & PS: VS | -- | -- | -- | -- | PS
216 * With GS: ES | -- | -- | GS | VS | PS
217 * With Tessel.: LS | HS | VS | -- | -- | PS
218 * With both: LS | HS | ES | GS | VS | PS
221 union si_shader_key
{
223 unsigned export_16bpc
:8;
224 unsigned last_cbuf
:3;
225 unsigned color_two_side
:1;
226 unsigned alpha_func
:3;
227 unsigned alpha_to_one
:1;
228 unsigned poly_stipple
:1;
229 unsigned poly_line_smoothing
:1;
230 unsigned clamp_color
:1;
233 unsigned instance_divisors
[SI_NUM_VERTEX_BUFFERS
];
234 /* Mask of "get_unique_index" bits - which outputs are read
235 * by the next stage (needed by ES).
236 * This describes how outputs are laid out in memory. */
237 uint64_t es_enabled_outputs
;
238 unsigned as_es
:1; /* export shader */
239 unsigned as_ls
:1; /* local shader */
240 unsigned export_prim_id
; /* when PS needs it and GS is disabled */
243 unsigned prim_mode
:3;
244 } tcs
; /* tessellation control shader */
246 /* Mask of "get_unique_index" bits - which outputs are read
247 * by the next stage (needed by ES).
248 * This describes how outputs are laid out in memory. */
249 uint64_t es_enabled_outputs
;
250 unsigned as_es
:1; /* export shader */
251 unsigned export_prim_id
; /* when PS needs it and GS is disabled */
252 } tes
; /* tessellation evaluation shader */
256 struct si_shader_selector
*selector
;
257 struct si_shader
*next_variant
;
259 struct si_shader
*gs_copy_shader
;
260 struct si_pm4_state
*pm4
;
261 struct r600_resource
*bo
;
262 struct r600_resource
*scratch_bo
;
263 struct radeon_shader_binary binary
;
267 unsigned spi_ps_input_ena
;
269 unsigned scratch_bytes_per_wave
;
270 unsigned spi_shader_col_format
;
271 unsigned spi_shader_z_format
;
272 unsigned db_shader_control
;
273 unsigned cb_shader_mask
;
274 union si_shader_key key
;
277 unsigned vs_output_param_offset
[PIPE_MAX_SHADER_OUTPUTS
];
278 unsigned ps_input_param_offset
[PIPE_MAX_SHADER_INPUTS
];
279 unsigned ps_input_interpolate
[PIPE_MAX_SHADER_INPUTS
];
280 bool uses_instanceid
;
281 unsigned nr_pos_exports
;
282 unsigned nr_param_exports
;
283 bool is_gs_copy_shader
;
284 bool dx10_clamp_mode
; /* convert NaNs to 0 */
290 static inline struct tgsi_shader_info
*si_get_vs_info(struct si_context
*sctx
)
293 return &sctx
->gs_shader
->info
;
294 else if (sctx
->tes_shader
)
295 return &sctx
->tes_shader
->info
;
296 else if (sctx
->vs_shader
)
297 return &sctx
->vs_shader
->info
;
302 static inline struct si_shader
* si_get_vs_state(struct si_context
*sctx
)
305 return sctx
->gs_shader
->current
->gs_copy_shader
;
306 else if (sctx
->tes_shader
)
307 return sctx
->tes_shader
->current
;
309 return sctx
->vs_shader
->current
;
312 static inline bool si_vs_exports_prim_id(struct si_shader
*shader
)
314 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
)
315 return shader
->key
.vs
.export_prim_id
;
316 else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
317 return shader
->key
.tes
.export_prim_id
;
322 /* radeonsi_shader.c */
323 int si_shader_create(struct si_screen
*sscreen
, LLVMTargetMachineRef tm
,
324 struct si_shader
*shader
);
325 void si_dump_shader_key(unsigned shader
, union si_shader_key
*key
, FILE *f
);
326 int si_compile_llvm(struct si_screen
*sscreen
, struct si_shader
*shader
,
327 LLVMTargetMachineRef tm
, LLVMModuleRef mod
);
328 void si_shader_destroy(struct si_shader
*shader
);
329 unsigned si_shader_io_get_unique_index(unsigned semantic_name
, unsigned index
);
330 int si_shader_binary_upload(struct si_screen
*sscreen
, struct si_shader
*shader
);
331 int si_shader_binary_read(struct si_screen
*sscreen
, struct si_shader
*shader
);
332 void si_shader_apply_scratch_relocs(struct si_context
*sctx
,
333 struct si_shader
*shader
,
334 uint64_t scratch_va
);
335 void si_shader_binary_read_config(const struct si_screen
*sscreen
,
336 struct si_shader
*shader
,
337 unsigned symbol_offset
);