radeonsi: remove unrequired param in si_nir_scan_tess_ctrl()
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* The compiler middle-end architecture: Explaining (non-)monolithic shaders
26 * -------------------------------------------------------------------------
27 *
28 * Typically, there is one-to-one correspondence between API and HW shaders,
29 * that is, for every API shader, there is exactly one shader binary in
30 * the driver.
31 *
32 * The problem with that is that we also have to emulate some API states
33 * (e.g. alpha-test, and many others) in shaders too. The two obvious ways
34 * to deal with it are:
35 * - each shader has multiple variants for each combination of emulated states,
36 * and the variants are compiled on demand, possibly relying on a shader
37 * cache for good performance
38 * - patch shaders at the binary level
39 *
40 * This driver uses something completely different. The emulated states are
41 * usually implemented at the beginning or end of shaders. Therefore, we can
42 * split the shader into 3 parts:
43 * - prolog part (shader code dependent on states)
44 * - main part (the API shader)
45 * - epilog part (shader code dependent on states)
46 *
47 * Each part is compiled as a separate shader and the final binaries are
48 * concatenated. This type of shader is called non-monolithic, because it
49 * consists of multiple independent binaries. Creating a new shader variant
50 * is therefore only a concatenation of shader parts (binaries) and doesn't
51 * involve any compilation. The main shader parts are the only parts that are
52 * compiled when applications create shader objects. The prolog and epilog
53 * parts are compiled on the first use and saved, so that their binaries can
54 * be reused by many other shaders.
55 *
56 * One of the roles of the prolog part is to compute vertex buffer addresses
57 * for vertex shaders. A few of the roles of the epilog part are color buffer
58 * format conversions in pixel shaders that we have to do manually, and write
59 * tessellation factors in tessellation control shaders. The prolog and epilog
60 * have many other important responsibilities in various shader stages.
61 * They don't just "emulate legacy stuff".
62 *
63 * Monolithic shaders are shaders where the parts are combined before LLVM
64 * compilation, and the whole thing is compiled and optimized as one unit with
65 * one binary on the output. The result is the same as the non-monolithic
66 * shader, but the final code can be better, because LLVM can optimize across
67 * all shader parts. Monolithic shaders aren't usually used except for these
68 * special cases:
69 *
70 * 1) Some rarely-used states require modification of the main shader part
71 * itself, and in such cases, only the monolithic shader variant is
72 * compiled, and that's always done on the first use.
73 *
74 * 2) When we do cross-stage optimizations for separate shader objects and
75 * e.g. eliminate unused shader varyings, the resulting optimized shader
76 * variants are always compiled as monolithic shaders, and always
77 * asynchronously (i.e. not stalling ongoing rendering). We call them
78 * "optimized monolithic" shaders. The important property here is that
79 * the non-monolithic unoptimized shader variant is always available for use
80 * when the asynchronous compilation of the optimized shader is not done
81 * yet.
82 *
83 * Starting with GFX9 chips, some shader stages are merged, and the number of
84 * shader parts per shader increased. The complete new list of shader parts is:
85 * - 1st shader: prolog part
86 * - 1st shader: main part
87 * - 2nd shader: prolog part
88 * - 2nd shader: main part
89 * - 2nd shader: epilog part
90 */
91
92 /* How linking shader inputs and outputs between vertex, tessellation, and
93 * geometry shaders works.
94 *
95 * Inputs and outputs between shaders are stored in a buffer. This buffer
96 * lives in LDS (typical case for tessellation), but it can also live
97 * in memory (ESGS). Each input or output has a fixed location within a vertex.
98 * The highest used input or output determines the stride between vertices.
99 *
100 * Since GS and tessellation are only possible in the OpenGL core profile,
101 * only these semantics are valid for per-vertex data:
102 *
103 * Name Location
104 *
105 * POSITION 0
106 * PSIZE 1
107 * CLIPDIST0..1 2..3
108 * CULLDIST0..1 (not implemented)
109 * GENERIC0..31 4..35
110 *
111 * For example, a shader only writing GENERIC0 has the output stride of 5.
112 *
113 * Only these semantics are valid for per-patch data:
114 *
115 * Name Location
116 *
117 * TESSOUTER 0
118 * TESSINNER 1
119 * PATCH0..29 2..31
120 *
121 * That's how independent shaders agree on input and output locations.
122 * The si_shader_io_get_unique_index function assigns the locations.
123 *
124 * For tessellation, other required information for calculating the input and
125 * output addresses like the vertex stride, the patch stride, and the offsets
126 * where per-vertex and per-patch data start, is passed to the shader via
127 * user data SGPRs. The offsets and strides are calculated at draw time and
128 * aren't available at compile time.
129 */
130
131 #ifndef SI_SHADER_H
132 #define SI_SHADER_H
133
134 #include <llvm-c/Core.h> /* LLVMModuleRef */
135 #include <llvm-c/TargetMachine.h>
136 #include "tgsi/tgsi_scan.h"
137 #include "util/u_inlines.h"
138 #include "util/u_queue.h"
139
140 #include "ac_binary.h"
141 #include "ac_llvm_build.h"
142 #include "ac_llvm_util.h"
143
144 #include <stdio.h>
145
146 struct nir_shader;
147 struct si_shader;
148 struct si_context;
149
150 #define SI_MAX_ATTRIBS 16
151 #define SI_MAX_VS_OUTPUTS 40
152
153 /* Shader IO unique indices are supported for TGSI_SEMANTIC_GENERIC with an
154 * index smaller than this.
155 */
156 #define SI_MAX_IO_GENERIC 43
157
158 /* SGPR user data indices */
159 enum {
160 SI_SGPR_RW_BUFFERS, /* rings (& stream-out, VS only) */
161 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
162 SI_SGPR_CONST_AND_SHADER_BUFFERS, /* or just a constant buffer 0 pointer */
163 SI_SGPR_SAMPLERS_AND_IMAGES,
164 SI_NUM_RESOURCE_SGPRS,
165
166 /* API VS, TES without GS, GS copy shader */
167 SI_SGPR_VS_STATE_BITS = SI_NUM_RESOURCE_SGPRS,
168 SI_NUM_VS_STATE_RESOURCE_SGPRS,
169
170 /* all VS variants */
171 SI_SGPR_BASE_VERTEX = SI_NUM_VS_STATE_RESOURCE_SGPRS,
172 SI_SGPR_START_INSTANCE,
173 SI_SGPR_DRAWID,
174 SI_VS_NUM_USER_SGPR,
175
176 SI_SGPR_VS_BLIT_DATA = SI_SGPR_CONST_AND_SHADER_BUFFERS,
177
178 /* TES */
179 SI_SGPR_TES_OFFCHIP_LAYOUT = SI_NUM_VS_STATE_RESOURCE_SGPRS,
180 SI_SGPR_TES_OFFCHIP_ADDR,
181 SI_TES_NUM_USER_SGPR,
182
183 /* GFX6-8: TCS only */
184 GFX6_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS,
185 GFX6_SGPR_TCS_OUT_OFFSETS,
186 GFX6_SGPR_TCS_OUT_LAYOUT,
187 GFX6_SGPR_TCS_IN_LAYOUT,
188 GFX6_TCS_NUM_USER_SGPR,
189
190 /* GFX9: Merged shaders. */
191 /* 2ND_CONST_AND_SHADER_BUFFERS is set in USER_DATA_ADDR_LO (SGPR0). */
192 /* 2ND_SAMPLERS_AND_IMAGES is set in USER_DATA_ADDR_HI (SGPR1). */
193 GFX9_MERGED_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR,
194
195 /* GFX9: Merged LS-HS (VS-TCS) only. */
196 GFX9_SGPR_TCS_OFFCHIP_LAYOUT = GFX9_MERGED_NUM_USER_SGPR,
197 GFX9_SGPR_TCS_OUT_OFFSETS,
198 GFX9_SGPR_TCS_OUT_LAYOUT,
199 GFX9_TCS_NUM_USER_SGPR,
200
201 /* GS limits */
202 GFX6_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
203 GFX9_VSGS_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR,
204 GFX9_TESGS_NUM_USER_SGPR = SI_TES_NUM_USER_SGPR,
205 SI_GSCOPY_NUM_USER_SGPR = SI_NUM_VS_STATE_RESOURCE_SGPRS,
206
207 /* PS only */
208 SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS,
209 SI_PS_NUM_USER_SGPR,
210 };
211
212 /* LLVM function parameter indices */
213 enum {
214 SI_NUM_RESOURCE_PARAMS = 4,
215
216 /* PS only parameters */
217 SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
218 SI_PARAM_PRIM_MASK,
219 SI_PARAM_PERSP_SAMPLE,
220 SI_PARAM_PERSP_CENTER,
221 SI_PARAM_PERSP_CENTROID,
222 SI_PARAM_PERSP_PULL_MODEL,
223 SI_PARAM_LINEAR_SAMPLE,
224 SI_PARAM_LINEAR_CENTER,
225 SI_PARAM_LINEAR_CENTROID,
226 SI_PARAM_LINE_STIPPLE_TEX,
227 SI_PARAM_POS_X_FLOAT,
228 SI_PARAM_POS_Y_FLOAT,
229 SI_PARAM_POS_Z_FLOAT,
230 SI_PARAM_POS_W_FLOAT,
231 SI_PARAM_FRONT_FACE,
232 SI_PARAM_ANCILLARY,
233 SI_PARAM_SAMPLE_COVERAGE,
234 SI_PARAM_POS_FIXED_PT,
235
236 SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */
237 };
238
239 /* Fields of driver-defined VS state SGPR. */
240 /* Clamp vertex color output (only used in VS as VS). */
241 #define S_VS_STATE_CLAMP_VERTEX_COLOR(x) (((unsigned)(x) & 0x1) << 0)
242 #define C_VS_STATE_CLAMP_VERTEX_COLOR 0xFFFFFFFE
243 #define S_VS_STATE_INDEXED(x) (((unsigned)(x) & 0x1) << 1)
244 #define C_VS_STATE_INDEXED 0xFFFFFFFD
245 #define S_VS_STATE_LS_OUT_PATCH_SIZE(x) (((unsigned)(x) & 0x1FFF) << 8)
246 #define C_VS_STATE_LS_OUT_PATCH_SIZE 0xFFE000FF
247 #define S_VS_STATE_LS_OUT_VERTEX_SIZE(x) (((unsigned)(x) & 0xFF) << 24)
248 #define C_VS_STATE_LS_OUT_VERTEX_SIZE 0x00FFFFFF
249
250 /* SI-specific system values. */
251 enum {
252 /* Values from set_tess_state. */
253 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI = TGSI_SEMANTIC_COUNT,
254 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI,
255
256 /* Up to 4 dwords in user SGPRs for compute shaders. */
257 TGSI_SEMANTIC_CS_USER_DATA,
258 };
259
260 enum {
261 /* Use a property enum that CS wouldn't use. */
262 TGSI_PROPERTY_CS_LOCAL_SIZE = TGSI_PROPERTY_FS_COORD_ORIGIN,
263
264 /* The number of used user data dwords in the range [1, 4]. */
265 TGSI_PROPERTY_CS_USER_DATA_DWORDS = TGSI_PROPERTY_FS_COORD_PIXEL_CENTER,
266
267 /* Use a property enum that VS wouldn't use. */
268 TGSI_PROPERTY_VS_BLIT_SGPRS = TGSI_PROPERTY_FS_COORD_ORIGIN,
269
270 /* These represent the number of SGPRs the shader uses. */
271 SI_VS_BLIT_SGPRS_POS = 3,
272 SI_VS_BLIT_SGPRS_POS_COLOR = 7,
273 SI_VS_BLIT_SGPRS_POS_TEXCOORD = 9,
274 };
275
276 /* For VS shader key fix_fetch. */
277 enum {
278 SI_FIX_FETCH_NONE = 0,
279 SI_FIX_FETCH_A2_SNORM,
280 SI_FIX_FETCH_A2_SSCALED,
281 SI_FIX_FETCH_A2_SINT,
282 SI_FIX_FETCH_RGBA_32_UNORM,
283 SI_FIX_FETCH_RGBX_32_UNORM,
284 SI_FIX_FETCH_RGBA_32_SNORM,
285 SI_FIX_FETCH_RGBX_32_SNORM,
286 SI_FIX_FETCH_RGBA_32_USCALED,
287 SI_FIX_FETCH_RGBA_32_SSCALED,
288 SI_FIX_FETCH_RGBA_32_FIXED,
289 SI_FIX_FETCH_RGBX_32_FIXED,
290 SI_FIX_FETCH_RG_64_FLOAT,
291 SI_FIX_FETCH_RGB_64_FLOAT,
292 SI_FIX_FETCH_RGBA_64_FLOAT,
293 SI_FIX_FETCH_RGB_8, /* A = 1.0 */
294 SI_FIX_FETCH_RGB_8_INT, /* A = 1 */
295 SI_FIX_FETCH_RGB_16,
296 SI_FIX_FETCH_RGB_16_INT,
297 };
298
299 struct si_shader;
300
301 /* State of the context creating the shader object. */
302 struct si_compiler_ctx_state {
303 /* Should only be used by si_init_shader_selector_async and
304 * si_build_shader_variant if thread_index == -1 (non-threaded). */
305 struct ac_llvm_compiler *compiler;
306
307 /* Used if thread_index == -1 or if debug.async is true. */
308 struct pipe_debug_callback debug;
309
310 /* Used for creating the log string for gallium/ddebug. */
311 bool is_debug_context;
312 };
313
314 /* A shader selector is a gallium CSO and contains shader variants and
315 * binaries for one TGSI program. This can be shared by multiple contexts.
316 */
317 struct si_shader_selector {
318 struct pipe_reference reference;
319 struct si_screen *screen;
320 struct util_queue_fence ready;
321 struct si_compiler_ctx_state compiler_ctx_state;
322
323 mtx_t mutex;
324 struct si_shader *first_variant; /* immutable after the first variant */
325 struct si_shader *last_variant; /* mutable */
326
327 /* The compiled TGSI shader expecting a prolog and/or epilog (not
328 * uploaded to a buffer).
329 */
330 struct si_shader *main_shader_part;
331 struct si_shader *main_shader_part_ls; /* as_ls is set in the key */
332 struct si_shader *main_shader_part_es; /* as_es is set in the key */
333
334 struct si_shader *gs_copy_shader;
335
336 struct tgsi_token *tokens;
337 struct nir_shader *nir;
338 struct pipe_stream_output_info so;
339 struct tgsi_shader_info info;
340 struct tgsi_tessctrl_info tcs_info;
341
342 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
343 unsigned type;
344 bool vs_needs_prolog;
345 bool force_correct_derivs_after_kill;
346 unsigned pa_cl_vs_out_cntl;
347 ubyte clipdist_mask;
348 ubyte culldist_mask;
349
350 /* ES parameters. */
351 unsigned esgs_itemsize; /* vertex stride */
352 unsigned lshs_vertex_stride;
353
354 /* GS parameters. */
355 unsigned gs_input_verts_per_prim;
356 unsigned gs_output_prim;
357 unsigned gs_max_out_vertices;
358 unsigned gs_num_invocations;
359 unsigned max_gs_stream; /* count - 1 */
360 unsigned gsvs_vertex_size;
361 unsigned max_gsvs_emit_size;
362 unsigned enabled_streamout_buffer_mask;
363
364 /* PS parameters. */
365 unsigned color_attr_index[2];
366 unsigned db_shader_control;
367 /* Set 0xf or 0x0 (4 bits) per each written output.
368 * ANDed with spi_shader_col_format.
369 */
370 unsigned colors_written_4bit;
371
372 uint64_t outputs_written_before_ps; /* "get_unique_index" bits */
373 uint64_t outputs_written; /* "get_unique_index" bits */
374 uint32_t patch_outputs_written; /* "get_unique_index_patch" bits */
375
376 uint64_t inputs_read; /* "get_unique_index" bits */
377
378 /* bitmasks of used descriptor slots */
379 uint32_t active_const_and_shader_buffers;
380 uint64_t active_samplers_and_images;
381 };
382
383 /* Valid shader configurations:
384 *
385 * API shaders VS | TCS | TES | GS |pass| PS
386 * are compiled as: | | | |thru|
387 * | | | | |
388 * Only VS & PS: VS | | | | | PS
389 * GFX6 - with GS: ES | | | GS | VS | PS
390 * - with tess: LS | HS | VS | | | PS
391 * - with both: LS | HS | ES | GS | VS | PS
392 * GFX9 - with GS: -> | | | GS | VS | PS
393 * - with tess: -> | HS | VS | | | PS
394 * - with both: -> | HS | -> | GS | VS | PS
395 *
396 * -> = merged with the next stage
397 */
398
399 /* Use the byte alignment for all following structure members for optimal
400 * shader key memory footprint.
401 */
402 #pragma pack(push, 1)
403
404 /* Common VS bits between the shader key and the prolog key. */
405 struct si_vs_prolog_bits {
406 /* - If neither "is_one" nor "is_fetched" has a bit set, the instance
407 * divisor is 0.
408 * - If "is_one" has a bit set, the instance divisor is 1.
409 * - If "is_fetched" has a bit set, the instance divisor will be loaded
410 * from the constant buffer.
411 */
412 uint16_t instance_divisor_is_one; /* bitmask of inputs */
413 uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
414 unsigned ls_vgpr_fix:1;
415 };
416
417 /* Common TCS bits between the shader key and the epilog key. */
418 struct si_tcs_epilog_bits {
419 unsigned prim_mode:3;
420 unsigned invoc0_tess_factors_are_def:1;
421 unsigned tes_reads_tess_factors:1;
422 };
423
424 struct si_gs_prolog_bits {
425 unsigned tri_strip_adj_fix:1;
426 unsigned gfx9_prev_is_vs:1;
427 };
428
429 /* Common PS bits between the shader key and the prolog key. */
430 struct si_ps_prolog_bits {
431 unsigned color_two_side:1;
432 unsigned flatshade_colors:1;
433 unsigned poly_stipple:1;
434 unsigned force_persp_sample_interp:1;
435 unsigned force_linear_sample_interp:1;
436 unsigned force_persp_center_interp:1;
437 unsigned force_linear_center_interp:1;
438 unsigned bc_optimize_for_persp:1;
439 unsigned bc_optimize_for_linear:1;
440 unsigned samplemask_log_ps_iter:3;
441 };
442
443 /* Common PS bits between the shader key and the epilog key. */
444 struct si_ps_epilog_bits {
445 unsigned spi_shader_col_format;
446 unsigned color_is_int8:8;
447 unsigned color_is_int10:8;
448 unsigned last_cbuf:3;
449 unsigned alpha_func:3;
450 unsigned alpha_to_one:1;
451 unsigned poly_line_smoothing:1;
452 unsigned clamp_color:1;
453 };
454
455 union si_shader_part_key {
456 struct {
457 struct si_vs_prolog_bits states;
458 unsigned num_input_sgprs:6;
459 /* For merged stages such as LS-HS, HS input VGPRs are first. */
460 unsigned num_merged_next_stage_vgprs:3;
461 unsigned last_input:4;
462 unsigned as_ls:1;
463 unsigned as_es:1;
464 /* Prologs for monolithic shaders shouldn't set EXEC. */
465 unsigned is_monolithic:1;
466 } vs_prolog;
467 struct {
468 struct si_tcs_epilog_bits states;
469 } tcs_epilog;
470 struct {
471 struct si_gs_prolog_bits states;
472 /* Prologs of monolithic shaders shouldn't set EXEC. */
473 unsigned is_monolithic:1;
474 } gs_prolog;
475 struct {
476 struct si_ps_prolog_bits states;
477 unsigned num_input_sgprs:6;
478 unsigned num_input_vgprs:5;
479 /* Color interpolation and two-side color selection. */
480 unsigned colors_read:8; /* color input components read */
481 unsigned num_interp_inputs:5; /* BCOLOR is at this location */
482 unsigned face_vgpr_index:5;
483 unsigned ancillary_vgpr_index:5;
484 unsigned wqm:1;
485 char color_attr_index[2];
486 signed char color_interp_vgpr_index[2]; /* -1 == constant */
487 } ps_prolog;
488 struct {
489 struct si_ps_epilog_bits states;
490 unsigned colors_written:8;
491 unsigned writes_z:1;
492 unsigned writes_stencil:1;
493 unsigned writes_samplemask:1;
494 } ps_epilog;
495 };
496
497 struct si_shader_key {
498 /* Prolog and epilog flags. */
499 union {
500 struct {
501 struct si_vs_prolog_bits prolog;
502 } vs;
503 struct {
504 struct si_vs_prolog_bits ls_prolog; /* for merged LS-HS */
505 struct si_shader_selector *ls; /* for merged LS-HS */
506 struct si_tcs_epilog_bits epilog;
507 } tcs; /* tessellation control shader */
508 struct {
509 struct si_vs_prolog_bits vs_prolog; /* for merged ES-GS */
510 struct si_shader_selector *es; /* for merged ES-GS */
511 struct si_gs_prolog_bits prolog;
512 } gs;
513 struct {
514 struct si_ps_prolog_bits prolog;
515 struct si_ps_epilog_bits epilog;
516 } ps;
517 } part;
518
519 /* These two are initially set according to the NEXT_SHADER property,
520 * or guessed if the property doesn't seem correct.
521 */
522 unsigned as_es:1; /* export shader, which precedes GS */
523 unsigned as_ls:1; /* local shader, which precedes TCS */
524
525 /* Flags for monolithic compilation only. */
526 struct {
527 /* One byte for every input: SI_FIX_FETCH_* enums. */
528 uint8_t vs_fix_fetch[SI_MAX_ATTRIBS];
529
530 union {
531 uint64_t ff_tcs_inputs_to_copy; /* for fixed-func TCS */
532 /* When PS needs PrimID and GS is disabled. */
533 unsigned vs_export_prim_id:1;
534 struct {
535 unsigned interpolate_at_sample_force_center:1;
536 unsigned fbfetch_msaa;
537 unsigned fbfetch_is_1D;
538 unsigned fbfetch_layered;
539 } ps;
540 } u;
541 } mono;
542
543 /* Optimization flags for asynchronous compilation only. */
544 struct {
545 /* For HW VS (it can be VS, TES, GS) */
546 uint64_t kill_outputs; /* "get_unique_index" bits */
547 unsigned clip_disable:1;
548
549 /* For shaders where monolithic variants have better code.
550 *
551 * This is a flag that has no effect on code generation,
552 * but forces monolithic shaders to be used as soon as
553 * possible, because it's in the "opt" group.
554 */
555 unsigned prefer_mono:1;
556 } opt;
557 };
558
559 /* Restore the pack alignment to default. */
560 #pragma pack(pop)
561
562 struct si_shader_config {
563 unsigned num_sgprs;
564 unsigned num_vgprs;
565 unsigned spilled_sgprs;
566 unsigned spilled_vgprs;
567 unsigned private_mem_vgprs;
568 unsigned lds_size;
569 unsigned max_simd_waves;
570 unsigned spi_ps_input_ena;
571 unsigned spi_ps_input_addr;
572 unsigned float_mode;
573 unsigned scratch_bytes_per_wave;
574 unsigned rsrc1;
575 unsigned rsrc2;
576 };
577
578 /* GCN-specific shader info. */
579 struct si_shader_info {
580 ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
581 ubyte num_input_sgprs;
582 ubyte num_input_vgprs;
583 signed char face_vgpr_index;
584 signed char ancillary_vgpr_index;
585 bool uses_instanceid;
586 ubyte nr_pos_exports;
587 ubyte nr_param_exports;
588 };
589
590 struct si_shader {
591 struct si_compiler_ctx_state compiler_ctx_state;
592
593 struct si_shader_selector *selector;
594 struct si_shader_selector *previous_stage_sel; /* for refcounting */
595 struct si_shader *next_variant;
596
597 struct si_shader_part *prolog;
598 struct si_shader *previous_stage; /* for GFX9 */
599 struct si_shader_part *prolog2;
600 struct si_shader_part *epilog;
601
602 struct si_pm4_state *pm4;
603 struct r600_resource *bo;
604 struct r600_resource *scratch_bo;
605 struct si_shader_key key;
606 struct util_queue_fence ready;
607 bool compilation_failed;
608 bool is_monolithic;
609 bool is_optimized;
610 bool is_binary_shared;
611 bool is_gs_copy_shader;
612
613 /* The following data is all that's needed for binary shaders. */
614 struct ac_shader_binary binary;
615 struct si_shader_config config;
616 struct si_shader_info info;
617
618 /* Shader key + LLVM IR + disassembly + statistics.
619 * Generated for debug contexts only.
620 */
621 char *shader_log;
622 size_t shader_log_size;
623
624 /* For save precompute context registers values. */
625 union {
626 struct {
627 unsigned vgt_gsvs_ring_offset_1;
628 unsigned vgt_gsvs_ring_offset_2;
629 unsigned vgt_gsvs_ring_offset_3;
630 unsigned vgt_gs_out_prim_type;
631 unsigned vgt_gsvs_ring_itemsize;
632 unsigned vgt_gs_max_vert_out;
633 unsigned vgt_gs_vert_itemsize;
634 unsigned vgt_gs_vert_itemsize_1;
635 unsigned vgt_gs_vert_itemsize_2;
636 unsigned vgt_gs_vert_itemsize_3;
637 unsigned vgt_gs_instance_cnt;
638 unsigned vgt_gs_onchip_cntl;
639 unsigned vgt_gs_max_prims_per_subgroup;
640 unsigned vgt_esgs_ring_itemsize;
641 } gs;
642
643 struct {
644 unsigned vgt_gs_mode;
645 unsigned vgt_primitiveid_en;
646 unsigned vgt_reuse_off;
647 unsigned spi_vs_out_config;
648 unsigned spi_shader_pos_format;
649 unsigned pa_cl_vte_cntl;
650 } vs;
651
652 struct {
653 unsigned spi_ps_input_ena;
654 unsigned spi_ps_input_addr;
655 unsigned spi_baryc_cntl;
656 unsigned spi_ps_in_control;
657 unsigned spi_shader_z_format;
658 unsigned spi_shader_col_format;
659 unsigned cb_shader_mask;
660 } ps;
661 } ctx_reg;
662
663 /*For save precompute registers value */
664 unsigned vgt_tf_param; /* VGT_TF_PARAM */
665 unsigned vgt_vertex_reuse_block_cntl; /* VGT_VERTEX_REUSE_BLOCK_CNTL */
666 };
667
668 struct si_shader_part {
669 struct si_shader_part *next;
670 union si_shader_part_key key;
671 struct ac_shader_binary binary;
672 struct si_shader_config config;
673 };
674
675 /* si_shader.c */
676 struct si_shader *
677 si_generate_gs_copy_shader(struct si_screen *sscreen,
678 struct ac_llvm_compiler *compiler,
679 struct si_shader_selector *gs_selector,
680 struct pipe_debug_callback *debug);
681 int si_compile_tgsi_shader(struct si_screen *sscreen,
682 struct ac_llvm_compiler *compiler,
683 struct si_shader *shader,
684 struct pipe_debug_callback *debug);
685 int si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
686 struct si_shader *shader,
687 struct pipe_debug_callback *debug);
688 void si_shader_destroy(struct si_shader *shader);
689 unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index);
690 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
691 unsigned is_varying);
692 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
693 void si_shader_dump(struct si_screen *sscreen, const struct si_shader *shader,
694 struct pipe_debug_callback *debug, unsigned processor,
695 FILE *f, bool check_debug_option);
696 void si_shader_dump_stats_for_shader_db(const struct si_shader *shader,
697 struct pipe_debug_callback *debug);
698 void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
699 unsigned *lds_size);
700 void si_shader_apply_scratch_relocs(struct si_shader *shader,
701 uint64_t scratch_va);
702 void si_shader_binary_read_config(struct ac_shader_binary *binary,
703 struct si_shader_config *conf,
704 unsigned symbol_offset);
705 const char *si_get_shader_name(const struct si_shader *shader, unsigned processor);
706
707 /* si_shader_nir.c */
708 void si_nir_scan_shader(const struct nir_shader *nir,
709 struct tgsi_shader_info *info);
710 void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
711 struct tgsi_tessctrl_info *out);
712 void si_lower_nir(struct si_shader_selector *sel);
713
714 /* Inline helpers. */
715
716 /* Return the pointer to the main shader part's pointer. */
717 static inline struct si_shader **
718 si_get_main_shader_part(struct si_shader_selector *sel,
719 struct si_shader_key *key)
720 {
721 if (key->as_ls)
722 return &sel->main_shader_part_ls;
723 if (key->as_es)
724 return &sel->main_shader_part_es;
725 return &sel->main_shader_part;
726 }
727
728 static inline bool
729 si_shader_uses_bindless_samplers(struct si_shader_selector *selector)
730 {
731 return selector ? selector->info.uses_bindless_samplers : false;
732 }
733
734 static inline bool
735 si_shader_uses_bindless_images(struct si_shader_selector *selector)
736 {
737 return selector ? selector->info.uses_bindless_images : false;
738 }
739
740 void si_destroy_shader_selector(struct si_context *sctx,
741 struct si_shader_selector *sel);
742
743 static inline void
744 si_shader_selector_reference(struct si_context *sctx,
745 struct si_shader_selector **dst,
746 struct si_shader_selector *src)
747 {
748 if (pipe_reference(&(*dst)->reference, &src->reference))
749 si_destroy_shader_selector(sctx, *dst);
750
751 *dst = src;
752 }
753
754 #endif