radeonsi: implement vertex color clamping
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Tom Stellard <thomas.stellard@amd.com>
25 * Michel Dänzer <michel.daenzer@amd.com>
26 * Christian König <christian.koenig@amd.com>
27 */
28
29 /* How linking tessellation shader inputs and outputs works.
30 *
31 * Inputs and outputs between shaders are stored in a buffer. This buffer
32 * lives in LDS (typical case for tessellation), but it can also live
33 * in memory. Each input or output has a fixed location within a vertex.
34 * The highest used input or output determines the stride between vertices.
35 *
36 * Since tessellation is only enabled in the OpenGL core profile,
37 * only these semantics are valid for per-vertex data:
38 *
39 * Name Location
40 *
41 * POSITION 0
42 * PSIZE 1
43 * CLIPDIST0..1 2..3
44 * CULLDIST0..1 (not implemented)
45 * GENERIC0..31 4..35
46 *
47 * For example, a shader only writing GENERIC0 has the output stride of 5.
48 *
49 * Only these semantics are valid for per-patch data:
50 *
51 * Name Location
52 *
53 * TESSOUTER 0
54 * TESSINNER 1
55 * PATCH0..29 2..31
56 *
57 * That's how independent shaders agree on input and output locations.
58 * The si_shader_io_get_unique_index function assigns the locations.
59 *
60 * Other required information for calculating the input and output addresses
61 * like the vertex stride, the patch stride, and the offsets where per-vertex
62 * and per-patch data start, is passed to the shader via user data SGPRs.
63 * The offsets and strides are calculated at draw time and aren't available
64 * at compile time.
65 *
66 * The same approach should be used for linking ES->GS in the future.
67 */
68
69 #ifndef SI_SHADER_H
70 #define SI_SHADER_H
71
72 #include <llvm-c/Core.h> /* LLVMModuleRef */
73 #include "tgsi/tgsi_scan.h"
74 #include "si_state.h"
75
76 struct radeon_shader_binary;
77 struct radeon_shader_reloc;
78
79 #define SI_SGPR_RW_BUFFERS 0 /* rings (& stream-out, VS only) */
80 #define SI_SGPR_CONST 2
81 #define SI_SGPR_SAMPLER 4
82 #define SI_SGPR_RESOURCE 6
83 #define SI_SGPR_VERTEX_BUFFER 8 /* VS only */
84 #define SI_SGPR_BASE_VERTEX 10 /* VS only */
85 #define SI_SGPR_START_INSTANCE 11 /* VS only */
86 #define SI_SGPR_VS_STATE_BITS 12 /* VS(VS) only */
87 #define SI_SGPR_LS_OUT_LAYOUT 12 /* VS(LS) only */
88 #define SI_SGPR_TCS_OUT_OFFSETS 8 /* TCS & TES only */
89 #define SI_SGPR_TCS_OUT_LAYOUT 9 /* TCS & TES only */
90 #define SI_SGPR_TCS_IN_LAYOUT 10 /* TCS only */
91 #define SI_SGPR_ALPHA_REF 8 /* PS only */
92 #define SI_SGPR_PS_STATE_BITS 9 /* PS only */
93
94 #define SI_VS_NUM_USER_SGPR 13 /* API VS */
95 #define SI_ES_NUM_USER_SGPR 12 /* API VS */
96 #define SI_LS_NUM_USER_SGPR 13 /* API VS */
97 #define SI_TCS_NUM_USER_SGPR 11
98 #define SI_TES_NUM_USER_SGPR 10
99 #define SI_GS_NUM_USER_SGPR 8
100 #define SI_GSCOPY_NUM_USER_SGPR 4
101 #define SI_PS_NUM_USER_SGPR 10
102
103 /* LLVM function parameter indices */
104 #define SI_PARAM_RW_BUFFERS 0
105 #define SI_PARAM_CONST 1
106 #define SI_PARAM_SAMPLER 2
107 #define SI_PARAM_RESOURCE 3
108
109 /* VS only parameters */
110 #define SI_PARAM_VERTEX_BUFFER 4
111 #define SI_PARAM_BASE_VERTEX 5
112 #define SI_PARAM_START_INSTANCE 6
113 /* [0] = clamp vertex color */
114 #define SI_PARAM_VS_STATE_BITS 7
115 /* the other VS parameters are assigned dynamically */
116
117 /* Offsets where TCS outputs and TCS patch outputs live in LDS:
118 * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
119 * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
120 */
121 #define SI_PARAM_TCS_OUT_OFFSETS 4 /* for TCS & TES */
122
123 /* Layout of TCS outputs / TES inputs:
124 * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
125 * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
126 * [26:31] = gl_PatchVerticesIn, max = 32
127 */
128 #define SI_PARAM_TCS_OUT_LAYOUT 5 /* for TCS & TES */
129
130 /* Layout of LS outputs / TCS inputs
131 * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
132 * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
133 */
134 #define SI_PARAM_TCS_IN_LAYOUT 6 /* TCS only */
135 #define SI_PARAM_LS_OUT_LAYOUT 7 /* same value as TCS_IN_LAYOUT, LS only */
136
137 /* TCS only parameters. */
138 #define SI_PARAM_TESS_FACTOR_OFFSET 7
139 #define SI_PARAM_PATCH_ID 8
140 #define SI_PARAM_REL_IDS 9
141
142 /* GS only parameters */
143 #define SI_PARAM_GS2VS_OFFSET 4
144 #define SI_PARAM_GS_WAVE_ID 5
145 #define SI_PARAM_VTX0_OFFSET 6
146 #define SI_PARAM_VTX1_OFFSET 7
147 #define SI_PARAM_PRIMITIVE_ID 8
148 #define SI_PARAM_VTX2_OFFSET 9
149 #define SI_PARAM_VTX3_OFFSET 10
150 #define SI_PARAM_VTX4_OFFSET 11
151 #define SI_PARAM_VTX5_OFFSET 12
152 #define SI_PARAM_GS_INSTANCE_ID 13
153
154 /* PS only parameters */
155 #define SI_PARAM_ALPHA_REF 4
156 /* Bits:
157 * 0: force_persample_interp
158 */
159 #define SI_PARAM_PS_STATE_BITS 5
160 #define SI_PARAM_PRIM_MASK 6
161 #define SI_PARAM_PERSP_SAMPLE 7
162 #define SI_PARAM_PERSP_CENTER 8
163 #define SI_PARAM_PERSP_CENTROID 9
164 #define SI_PARAM_PERSP_PULL_MODEL 10
165 #define SI_PARAM_LINEAR_SAMPLE 11
166 #define SI_PARAM_LINEAR_CENTER 12
167 #define SI_PARAM_LINEAR_CENTROID 13
168 #define SI_PARAM_LINE_STIPPLE_TEX 14
169 #define SI_PARAM_POS_X_FLOAT 15
170 #define SI_PARAM_POS_Y_FLOAT 16
171 #define SI_PARAM_POS_Z_FLOAT 17
172 #define SI_PARAM_POS_W_FLOAT 18
173 #define SI_PARAM_FRONT_FACE 19
174 #define SI_PARAM_ANCILLARY 20
175 #define SI_PARAM_SAMPLE_COVERAGE 21
176 #define SI_PARAM_POS_FIXED_PT 22
177
178 #define SI_NUM_PARAMS (SI_PARAM_POS_FIXED_PT + 1)
179
180 struct si_shader;
181
182 struct si_shader_selector {
183 struct si_shader *current;
184
185 struct tgsi_token *tokens;
186 struct pipe_stream_output_info so;
187 struct tgsi_shader_info info;
188
189 unsigned num_shaders;
190
191 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
192 unsigned type;
193
194 /* Whether the shader has to use a conditional assignment to
195 * choose between weights when emulating
196 * pipe_rasterizer_state::force_persample_interp.
197 * If false, "si_emit_spi_ps_input" will take care of it instead.
198 */
199 bool forces_persample_interp_for_persp;
200 bool forces_persample_interp_for_linear;
201
202 unsigned gs_output_prim;
203 unsigned gs_max_out_vertices;
204 unsigned gs_num_invocations;
205 unsigned gsvs_itemsize;
206
207 /* masks of "get_unique_index" bits */
208 uint64_t inputs_read;
209 uint64_t outputs_written;
210 uint32_t patch_outputs_written;
211 uint32_t ps_colors_written;
212 };
213
214 /* Valid shader configurations:
215 *
216 * API shaders VS | TCS | TES | GS |pass| PS
217 * are compiled as: | | | |thru|
218 * | | | | |
219 * Only VS & PS: VS | -- | -- | -- | -- | PS
220 * With GS: ES | -- | -- | GS | VS | PS
221 * With Tessel.: LS | HS | VS | -- | -- | PS
222 * With both: LS | HS | ES | GS | VS | PS
223 */
224
225 union si_shader_key {
226 struct {
227 unsigned export_16bpc:8;
228 unsigned last_cbuf:3;
229 unsigned color_two_side:1;
230 unsigned alpha_func:3;
231 unsigned alpha_to_one:1;
232 unsigned poly_stipple:1;
233 unsigned poly_line_smoothing:1;
234 unsigned clamp_color:1;
235 } ps;
236 struct {
237 unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
238 /* Mask of "get_unique_index" bits - which outputs are read
239 * by the next stage (needed by ES).
240 * This describes how outputs are laid out in memory. */
241 uint64_t es_enabled_outputs;
242 unsigned as_es:1; /* export shader */
243 unsigned as_ls:1; /* local shader */
244 unsigned export_prim_id; /* when PS needs it and GS is disabled */
245 } vs;
246 struct {
247 unsigned prim_mode:3;
248 } tcs; /* tessellation control shader */
249 struct {
250 /* Mask of "get_unique_index" bits - which outputs are read
251 * by the next stage (needed by ES).
252 * This describes how outputs are laid out in memory. */
253 uint64_t es_enabled_outputs;
254 unsigned as_es:1; /* export shader */
255 unsigned export_prim_id; /* when PS needs it and GS is disabled */
256 } tes; /* tessellation evaluation shader */
257 };
258
259 struct si_shader {
260 struct si_shader_selector *selector;
261 struct si_shader *next_variant;
262
263 struct si_shader *gs_copy_shader;
264 struct si_pm4_state *pm4;
265 struct r600_resource *bo;
266 struct r600_resource *scratch_bo;
267 struct radeon_shader_binary binary;
268 unsigned num_sgprs;
269 unsigned num_vgprs;
270 unsigned lds_size;
271 unsigned spi_ps_input_ena;
272 unsigned float_mode;
273 unsigned scratch_bytes_per_wave;
274 unsigned spi_shader_col_format;
275 unsigned spi_shader_z_format;
276 unsigned db_shader_control;
277 unsigned cb_shader_mask;
278 union si_shader_key key;
279
280 unsigned nparam;
281 unsigned vs_output_param_offset[PIPE_MAX_SHADER_OUTPUTS];
282 unsigned ps_input_param_offset[PIPE_MAX_SHADER_INPUTS];
283 unsigned ps_input_interpolate[PIPE_MAX_SHADER_INPUTS];
284 bool uses_instanceid;
285 unsigned nr_pos_exports;
286 unsigned nr_param_exports;
287 bool is_gs_copy_shader;
288 bool dx10_clamp_mode; /* convert NaNs to 0 */
289
290 unsigned ls_rsrc1;
291 unsigned ls_rsrc2;
292 };
293
294 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
295 {
296 if (sctx->gs_shader)
297 return &sctx->gs_shader->info;
298 else if (sctx->tes_shader)
299 return &sctx->tes_shader->info;
300 else if (sctx->vs_shader)
301 return &sctx->vs_shader->info;
302 else
303 return NULL;
304 }
305
306 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
307 {
308 if (sctx->gs_shader)
309 return sctx->gs_shader->current->gs_copy_shader;
310 else if (sctx->tes_shader)
311 return sctx->tes_shader->current;
312 else
313 return sctx->vs_shader->current;
314 }
315
316 static inline bool si_vs_exports_prim_id(struct si_shader *shader)
317 {
318 if (shader->selector->type == PIPE_SHADER_VERTEX)
319 return shader->key.vs.export_prim_id;
320 else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
321 return shader->key.tes.export_prim_id;
322 else
323 return false;
324 }
325
326 /* radeonsi_shader.c */
327 int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
328 struct si_shader *shader);
329 void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f);
330 int si_compile_llvm(struct si_screen *sscreen, struct si_shader *shader,
331 LLVMTargetMachineRef tm, LLVMModuleRef mod);
332 void si_shader_destroy(struct si_shader *shader);
333 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
334 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
335 int si_shader_binary_read(struct si_screen *sscreen, struct si_shader *shader);
336 void si_shader_apply_scratch_relocs(struct si_context *sctx,
337 struct si_shader *shader,
338 uint64_t scratch_va);
339 void si_shader_binary_read_config(const struct si_screen *sscreen,
340 struct si_shader *shader,
341 unsigned symbol_offset);
342
343 #endif