radeonsi: separate the compilation chunk of si_create_shader_selector
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Tom Stellard <thomas.stellard@amd.com>
25 * Michel Dänzer <michel.daenzer@amd.com>
26 * Christian König <christian.koenig@amd.com>
27 */
28
29 /* How linking shader inputs and outputs between vertex, tessellation, and
30 * geometry shaders works.
31 *
32 * Inputs and outputs between shaders are stored in a buffer. This buffer
33 * lives in LDS (typical case for tessellation), but it can also live
34 * in memory (ESGS). Each input or output has a fixed location within a vertex.
35 * The highest used input or output determines the stride between vertices.
36 *
37 * Since GS and tessellation are only possible in the OpenGL core profile,
38 * only these semantics are valid for per-vertex data:
39 *
40 * Name Location
41 *
42 * POSITION 0
43 * PSIZE 1
44 * CLIPDIST0..1 2..3
45 * CULLDIST0..1 (not implemented)
46 * GENERIC0..31 4..35
47 *
48 * For example, a shader only writing GENERIC0 has the output stride of 5.
49 *
50 * Only these semantics are valid for per-patch data:
51 *
52 * Name Location
53 *
54 * TESSOUTER 0
55 * TESSINNER 1
56 * PATCH0..29 2..31
57 *
58 * That's how independent shaders agree on input and output locations.
59 * The si_shader_io_get_unique_index function assigns the locations.
60 *
61 * For tessellation, other required information for calculating the input and
62 * output addresses like the vertex stride, the patch stride, and the offsets
63 * where per-vertex and per-patch data start, is passed to the shader via
64 * user data SGPRs. The offsets and strides are calculated at draw time and
65 * aren't available at compile time.
66 */
67
68 #ifndef SI_SHADER_H
69 #define SI_SHADER_H
70
71 #include <llvm-c/Core.h> /* LLVMModuleRef */
72 #include "tgsi/tgsi_scan.h"
73 #include "si_state.h"
74
75 struct radeon_shader_binary;
76 struct radeon_shader_reloc;
77
78 #define SI_MAX_VS_OUTPUTS 40
79
80 /* SGPR user data indices */
81 enum {
82 SI_SGPR_RW_BUFFERS, /* rings (& stream-out, VS only) */
83 SI_SGPR_RW_BUFFERS_HI,
84 SI_SGPR_CONST_BUFFERS,
85 SI_SGPR_CONST_BUFFERS_HI,
86 SI_SGPR_SAMPLERS, /* images & sampler states interleaved */
87 SI_SGPR_SAMPLERS_HI,
88 SI_SGPR_IMAGES,
89 SI_SGPR_IMAGES_HI,
90 SI_SGPR_SHADER_BUFFERS,
91 SI_SGPR_SHADER_BUFFERS_HI,
92 SI_NUM_RESOURCE_SGPRS,
93
94 /* all VS variants */
95 SI_SGPR_VERTEX_BUFFERS = SI_NUM_RESOURCE_SGPRS,
96 SI_SGPR_VERTEX_BUFFERS_HI,
97 SI_SGPR_BASE_VERTEX,
98 SI_SGPR_START_INSTANCE,
99 SI_ES_NUM_USER_SGPR,
100
101 /* hw VS only */
102 SI_SGPR_VS_STATE_BITS = SI_ES_NUM_USER_SGPR,
103 SI_VS_NUM_USER_SGPR,
104
105 /* hw LS only */
106 SI_SGPR_LS_OUT_LAYOUT = SI_ES_NUM_USER_SGPR,
107 SI_LS_NUM_USER_SGPR,
108
109 /* both TCS and TES */
110 SI_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS,
111 SI_TES_NUM_USER_SGPR,
112
113 /* TCS only */
114 SI_SGPR_TCS_OUT_OFFSETS = SI_TES_NUM_USER_SGPR,
115 SI_SGPR_TCS_OUT_LAYOUT,
116 SI_SGPR_TCS_IN_LAYOUT,
117 SI_TCS_NUM_USER_SGPR,
118
119 /* GS limits */
120 SI_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
121 SI_GSCOPY_NUM_USER_SGPR = SI_SGPR_RW_BUFFERS_HI + 1,
122
123 /* PS only */
124 SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS,
125 SI_PS_NUM_USER_SGPR,
126
127 /* CS only */
128 SI_SGPR_GRID_SIZE = SI_NUM_RESOURCE_SGPRS,
129 SI_CS_NUM_USER_SGPR = SI_SGPR_GRID_SIZE + 3
130 };
131
132 /* LLVM function parameter indices */
133 enum {
134 SI_PARAM_RW_BUFFERS,
135 SI_PARAM_CONST_BUFFERS,
136 SI_PARAM_SAMPLERS,
137 SI_PARAM_IMAGES,
138 SI_PARAM_SHADER_BUFFERS,
139 SI_NUM_RESOURCE_PARAMS,
140
141 /* VS only parameters */
142 SI_PARAM_VERTEX_BUFFERS = SI_NUM_RESOURCE_PARAMS,
143 SI_PARAM_BASE_VERTEX,
144 SI_PARAM_START_INSTANCE,
145 /* [0] = clamp vertex color, VS as VS only */
146 SI_PARAM_VS_STATE_BITS,
147 /* same value as TCS_IN_LAYOUT, VS as LS only */
148 SI_PARAM_LS_OUT_LAYOUT = SI_PARAM_START_INSTANCE + 1,
149 /* the other VS parameters are assigned dynamically */
150
151 /* Layout of TCS outputs in the offchip buffer
152 * [0:8] = the number of patches per threadgroup.
153 * [9:15] = the number of output vertices per patch.
154 * [16:31] = the offset of per patch attributes in the buffer in bytes.
155 */
156 SI_PARAM_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_PARAMS, /* for TCS & TES */
157
158 /* TCS only parameters. */
159
160 /* Offsets where TCS outputs and TCS patch outputs live in LDS:
161 * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
162 * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
163 */
164 SI_PARAM_TCS_OUT_OFFSETS,
165
166 /* Layout of TCS outputs / TES inputs:
167 * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
168 * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
169 * [26:31] = gl_PatchVerticesIn, max = 32
170 */
171 SI_PARAM_TCS_OUT_LAYOUT,
172
173 /* Layout of LS outputs / TCS inputs
174 * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
175 * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
176 */
177 SI_PARAM_TCS_IN_LAYOUT,
178
179 SI_PARAM_TCS_OC_LDS,
180 SI_PARAM_TESS_FACTOR_OFFSET,
181 SI_PARAM_PATCH_ID,
182 SI_PARAM_REL_IDS,
183
184 /* GS only parameters */
185 SI_PARAM_GS2VS_OFFSET = SI_NUM_RESOURCE_PARAMS,
186 SI_PARAM_GS_WAVE_ID,
187 SI_PARAM_VTX0_OFFSET,
188 SI_PARAM_VTX1_OFFSET,
189 SI_PARAM_PRIMITIVE_ID,
190 SI_PARAM_VTX2_OFFSET,
191 SI_PARAM_VTX3_OFFSET,
192 SI_PARAM_VTX4_OFFSET,
193 SI_PARAM_VTX5_OFFSET,
194 SI_PARAM_GS_INSTANCE_ID,
195
196 /* PS only parameters */
197 SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
198 SI_PARAM_PRIM_MASK,
199 SI_PARAM_PERSP_SAMPLE,
200 SI_PARAM_PERSP_CENTER,
201 SI_PARAM_PERSP_CENTROID,
202 SI_PARAM_PERSP_PULL_MODEL,
203 SI_PARAM_LINEAR_SAMPLE,
204 SI_PARAM_LINEAR_CENTER,
205 SI_PARAM_LINEAR_CENTROID,
206 SI_PARAM_LINE_STIPPLE_TEX,
207 SI_PARAM_POS_X_FLOAT,
208 SI_PARAM_POS_Y_FLOAT,
209 SI_PARAM_POS_Z_FLOAT,
210 SI_PARAM_POS_W_FLOAT,
211 SI_PARAM_FRONT_FACE,
212 SI_PARAM_ANCILLARY,
213 SI_PARAM_SAMPLE_COVERAGE,
214 SI_PARAM_POS_FIXED_PT,
215
216 /* CS only parameters */
217 SI_PARAM_GRID_SIZE = SI_NUM_RESOURCE_PARAMS,
218 SI_PARAM_BLOCK_ID,
219 SI_PARAM_THREAD_ID,
220
221 SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */
222 };
223
224 /* SI-specific system values. */
225 enum {
226 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI = TGSI_SEMANTIC_COUNT,
227 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI,
228 };
229
230 struct si_shader;
231
232 /* A shader selector is a gallium CSO and contains shader variants and
233 * binaries for one TGSI program. This can be shared by multiple contexts.
234 */
235 struct si_shader_selector {
236 struct si_screen *screen;
237
238 /* Should only be used by si_init_shader_selector_async
239 * if thread_index == -1 (non-threaded). */
240 LLVMTargetMachineRef tm;
241 struct pipe_debug_callback debug;
242
243 pipe_mutex mutex;
244 struct si_shader *first_variant; /* immutable after the first variant */
245 struct si_shader *last_variant; /* mutable */
246
247 /* The compiled TGSI shader expecting a prolog and/or epilog (not
248 * uploaded to a buffer).
249 */
250 struct si_shader *main_shader_part;
251
252 struct tgsi_token *tokens;
253 struct pipe_stream_output_info so;
254 struct tgsi_shader_info info;
255
256 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
257 unsigned type;
258
259 /* GS parameters. */
260 unsigned esgs_itemsize;
261 unsigned gs_input_verts_per_prim;
262 unsigned gs_output_prim;
263 unsigned gs_max_out_vertices;
264 unsigned gs_num_invocations;
265 unsigned max_gs_stream; /* count - 1 */
266 unsigned gsvs_vertex_size;
267 unsigned max_gsvs_emit_size;
268
269 /* PS parameters. */
270 unsigned color_attr_index[2];
271 unsigned db_shader_control;
272 /* Set 0xf or 0x0 (4 bits) per each written output.
273 * ANDed with spi_shader_col_format.
274 */
275 unsigned colors_written_4bit;
276
277 /* CS parameters */
278 unsigned local_size;
279
280 /* masks of "get_unique_index" bits */
281 uint64_t outputs_written;
282 uint32_t patch_outputs_written;
283 };
284
285 /* Valid shader configurations:
286 *
287 * API shaders VS | TCS | TES | GS |pass| PS
288 * are compiled as: | | | |thru|
289 * | | | | |
290 * Only VS & PS: VS | -- | -- | -- | -- | PS
291 * With GS: ES | -- | -- | GS | VS | PS
292 * With Tessel.: LS | HS | VS | -- | -- | PS
293 * With both: LS | HS | ES | GS | VS | PS
294 */
295
296 /* Common VS bits between the shader key and the prolog key. */
297 struct si_vs_prolog_bits {
298 unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
299 };
300
301 /* Common VS bits between the shader key and the epilog key. */
302 struct si_vs_epilog_bits {
303 unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
304 /* TODO:
305 * - skip clipdist, culldist (including clipvertex code) exports based
306 * on which clip_plane_enable bits are set
307 * - skip layer, viewport, clipdist, and culldist parameter exports
308 * if PS doesn't read them
309 */
310 };
311
312 /* Common TCS bits between the shader key and the epilog key. */
313 struct si_tcs_epilog_bits {
314 unsigned prim_mode:3;
315 uint64_t inputs_to_copy;
316 };
317
318 /* Common PS bits between the shader key and the prolog key. */
319 struct si_ps_prolog_bits {
320 unsigned color_two_side:1;
321 unsigned flatshade_colors:1;
322 unsigned poly_stipple:1;
323 unsigned force_persp_sample_interp:1;
324 unsigned force_linear_sample_interp:1;
325 unsigned force_persp_center_interp:1;
326 unsigned force_linear_center_interp:1;
327 unsigned bc_optimize_for_persp:1;
328 unsigned bc_optimize_for_linear:1;
329 };
330
331 /* Common PS bits between the shader key and the epilog key. */
332 struct si_ps_epilog_bits {
333 unsigned spi_shader_col_format;
334 unsigned color_is_int8:8;
335 unsigned last_cbuf:3;
336 unsigned alpha_func:3;
337 unsigned alpha_to_one:1;
338 unsigned poly_line_smoothing:1;
339 unsigned clamp_color:1;
340 };
341
342 union si_shader_part_key {
343 struct {
344 struct si_vs_prolog_bits states;
345 unsigned num_input_sgprs:5;
346 unsigned last_input:4;
347 } vs_prolog;
348 struct {
349 struct si_vs_epilog_bits states;
350 unsigned prim_id_param_offset:5;
351 } vs_epilog;
352 struct {
353 struct si_tcs_epilog_bits states;
354 } tcs_epilog;
355 struct {
356 struct si_ps_prolog_bits states;
357 unsigned num_input_sgprs:5;
358 unsigned num_input_vgprs:5;
359 /* Color interpolation and two-side color selection. */
360 unsigned colors_read:8; /* color input components read */
361 unsigned num_interp_inputs:5; /* BCOLOR is at this location */
362 unsigned face_vgpr_index:5;
363 unsigned wqm:1;
364 char color_attr_index[2];
365 char color_interp_vgpr_index[2]; /* -1 == constant */
366 } ps_prolog;
367 struct {
368 struct si_ps_epilog_bits states;
369 unsigned colors_written:8;
370 unsigned writes_z:1;
371 unsigned writes_stencil:1;
372 unsigned writes_samplemask:1;
373 } ps_epilog;
374 };
375
376 union si_shader_key {
377 struct {
378 struct si_ps_prolog_bits prolog;
379 struct si_ps_epilog_bits epilog;
380 } ps;
381 struct {
382 struct si_vs_prolog_bits prolog;
383 struct si_vs_epilog_bits epilog;
384 unsigned as_es:1; /* export shader */
385 unsigned as_ls:1; /* local shader */
386 } vs;
387 struct {
388 struct si_tcs_epilog_bits epilog;
389 } tcs; /* tessellation control shader */
390 struct {
391 struct si_vs_epilog_bits epilog; /* same as VS */
392 unsigned as_es:1; /* export shader */
393 } tes; /* tessellation evaluation shader */
394 };
395
396 struct si_shader_config {
397 unsigned num_sgprs;
398 unsigned num_vgprs;
399 unsigned lds_size;
400 unsigned spi_ps_input_ena;
401 unsigned spi_ps_input_addr;
402 unsigned float_mode;
403 unsigned scratch_bytes_per_wave;
404 unsigned rsrc1;
405 unsigned rsrc2;
406 };
407
408 /* GCN-specific shader info. */
409 struct si_shader_info {
410 ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
411 ubyte num_input_sgprs;
412 ubyte num_input_vgprs;
413 char face_vgpr_index;
414 bool uses_instanceid;
415 ubyte nr_pos_exports;
416 ubyte nr_param_exports;
417 };
418
419 struct si_shader {
420 struct si_shader_selector *selector;
421 struct si_shader *next_variant;
422
423 struct si_shader_part *prolog;
424 struct si_shader_part *epilog;
425
426 struct si_shader *gs_copy_shader;
427 struct si_pm4_state *pm4;
428 struct r600_resource *bo;
429 struct r600_resource *scratch_bo;
430 union si_shader_key key;
431 bool is_binary_shared;
432 unsigned z_order;
433
434 /* The following data is all that's needed for binary shaders. */
435 struct radeon_shader_binary binary;
436 struct si_shader_config config;
437 struct si_shader_info info;
438 };
439
440 struct si_shader_part {
441 struct si_shader_part *next;
442 union si_shader_part_key key;
443 struct radeon_shader_binary binary;
444 struct si_shader_config config;
445 };
446
447 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
448 {
449 if (sctx->gs_shader.cso)
450 return &sctx->gs_shader.cso->info;
451 else if (sctx->tes_shader.cso)
452 return &sctx->tes_shader.cso->info;
453 else if (sctx->vs_shader.cso)
454 return &sctx->vs_shader.cso->info;
455 else
456 return NULL;
457 }
458
459 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
460 {
461 if (sctx->gs_shader.current)
462 return sctx->gs_shader.current->gs_copy_shader;
463 else if (sctx->tes_shader.current)
464 return sctx->tes_shader.current;
465 else
466 return sctx->vs_shader.current;
467 }
468
469 static inline bool si_vs_exports_prim_id(struct si_shader *shader)
470 {
471 if (shader->selector->type == PIPE_SHADER_VERTEX)
472 return shader->key.vs.epilog.export_prim_id;
473 else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
474 return shader->key.tes.epilog.export_prim_id;
475 else
476 return false;
477 }
478
479 /* si_shader.c */
480 int si_compile_tgsi_shader(struct si_screen *sscreen,
481 LLVMTargetMachineRef tm,
482 struct si_shader *shader,
483 bool is_monolithic,
484 struct pipe_debug_callback *debug);
485 int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
486 struct si_shader *shader,
487 struct pipe_debug_callback *debug);
488 void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f);
489 int si_compile_llvm(struct si_screen *sscreen,
490 struct radeon_shader_binary *binary,
491 struct si_shader_config *conf,
492 LLVMTargetMachineRef tm,
493 LLVMModuleRef mod,
494 struct pipe_debug_callback *debug,
495 unsigned processor,
496 const char *name);
497 void si_shader_destroy(struct si_shader *shader);
498 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
499 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
500 void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
501 struct pipe_debug_callback *debug, unsigned processor,
502 FILE *f);
503 void si_shader_apply_scratch_relocs(struct si_context *sctx,
504 struct si_shader *shader,
505 struct si_shader_config *config,
506 uint64_t scratch_va);
507 void si_shader_binary_read_config(struct radeon_shader_binary *binary,
508 struct si_shader_config *conf,
509 unsigned symbol_offset);
510
511 #endif