radeonsi: enable WQM in PS prolog when needed
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Tom Stellard <thomas.stellard@amd.com>
25 * Michel Dänzer <michel.daenzer@amd.com>
26 * Christian König <christian.koenig@amd.com>
27 */
28
29 /* How linking shader inputs and outputs between vertex, tessellation, and
30 * geometry shaders works.
31 *
32 * Inputs and outputs between shaders are stored in a buffer. This buffer
33 * lives in LDS (typical case for tessellation), but it can also live
34 * in memory (ESGS). Each input or output has a fixed location within a vertex.
35 * The highest used input or output determines the stride between vertices.
36 *
37 * Since GS and tessellation are only possible in the OpenGL core profile,
38 * only these semantics are valid for per-vertex data:
39 *
40 * Name Location
41 *
42 * POSITION 0
43 * PSIZE 1
44 * CLIPDIST0..1 2..3
45 * CULLDIST0..1 (not implemented)
46 * GENERIC0..31 4..35
47 *
48 * For example, a shader only writing GENERIC0 has the output stride of 5.
49 *
50 * Only these semantics are valid for per-patch data:
51 *
52 * Name Location
53 *
54 * TESSOUTER 0
55 * TESSINNER 1
56 * PATCH0..29 2..31
57 *
58 * That's how independent shaders agree on input and output locations.
59 * The si_shader_io_get_unique_index function assigns the locations.
60 *
61 * For tessellation, other required information for calculating the input and
62 * output addresses like the vertex stride, the patch stride, and the offsets
63 * where per-vertex and per-patch data start, is passed to the shader via
64 * user data SGPRs. The offsets and strides are calculated at draw time and
65 * aren't available at compile time.
66 */
67
68 #ifndef SI_SHADER_H
69 #define SI_SHADER_H
70
71 #include <llvm-c/Core.h> /* LLVMModuleRef */
72 #include "tgsi/tgsi_scan.h"
73 #include "si_state.h"
74
75 struct radeon_shader_binary;
76 struct radeon_shader_reloc;
77
78 #define SI_MAX_VS_OUTPUTS 40
79
80 /* SGPR user data indices */
81 enum {
82 SI_SGPR_RW_BUFFERS, /* rings (& stream-out, VS only) */
83 SI_SGPR_RW_BUFFERS_HI,
84 SI_SGPR_CONST_BUFFERS,
85 SI_SGPR_CONST_BUFFERS_HI,
86 SI_SGPR_SAMPLERS, /* images & sampler states interleaved */
87 SI_SGPR_SAMPLERS_HI,
88 SI_SGPR_IMAGES,
89 SI_SGPR_IMAGES_HI,
90 SI_SGPR_SHADER_BUFFERS,
91 SI_SGPR_SHADER_BUFFERS_HI,
92 SI_NUM_RESOURCE_SGPRS,
93
94 /* all VS variants */
95 SI_SGPR_VERTEX_BUFFERS = SI_NUM_RESOURCE_SGPRS,
96 SI_SGPR_VERTEX_BUFFERS_HI,
97 SI_SGPR_BASE_VERTEX,
98 SI_SGPR_START_INSTANCE,
99 SI_ES_NUM_USER_SGPR,
100
101 /* hw VS only */
102 SI_SGPR_VS_STATE_BITS = SI_ES_NUM_USER_SGPR,
103 SI_VS_NUM_USER_SGPR,
104
105 /* hw LS only */
106 SI_SGPR_LS_OUT_LAYOUT = SI_ES_NUM_USER_SGPR,
107 SI_LS_NUM_USER_SGPR,
108
109 /* both TCS and TES */
110 SI_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS,
111 SI_TES_NUM_USER_SGPR,
112
113 /* TCS only */
114 SI_SGPR_TCS_OUT_OFFSETS = SI_TES_NUM_USER_SGPR,
115 SI_SGPR_TCS_OUT_LAYOUT,
116 SI_SGPR_TCS_IN_LAYOUT,
117 SI_TCS_NUM_USER_SGPR,
118
119 /* GS limits */
120 SI_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
121 SI_GSCOPY_NUM_USER_SGPR = SI_SGPR_RW_BUFFERS_HI + 1,
122
123 /* PS only */
124 SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS,
125 SI_PS_NUM_USER_SGPR,
126
127 /* CS only */
128 SI_SGPR_GRID_SIZE = SI_NUM_RESOURCE_SGPRS,
129 SI_CS_NUM_USER_SGPR = SI_SGPR_GRID_SIZE + 3
130 };
131
132 /* LLVM function parameter indices */
133 enum {
134 SI_PARAM_RW_BUFFERS,
135 SI_PARAM_CONST_BUFFERS,
136 SI_PARAM_SAMPLERS,
137 SI_PARAM_IMAGES,
138 SI_PARAM_SHADER_BUFFERS,
139 SI_NUM_RESOURCE_PARAMS,
140
141 /* VS only parameters */
142 SI_PARAM_VERTEX_BUFFERS = SI_NUM_RESOURCE_PARAMS,
143 SI_PARAM_BASE_VERTEX,
144 SI_PARAM_START_INSTANCE,
145 /* [0] = clamp vertex color, VS as VS only */
146 SI_PARAM_VS_STATE_BITS,
147 /* same value as TCS_IN_LAYOUT, VS as LS only */
148 SI_PARAM_LS_OUT_LAYOUT = SI_PARAM_START_INSTANCE + 1,
149 /* the other VS parameters are assigned dynamically */
150
151 /* Layout of TCS outputs in the offchip buffer
152 * [0:8] = the number of patches per threadgroup.
153 * [9:15] = the number of output vertices per patch.
154 * [16:31] = the offset of per patch attributes in the buffer in bytes.
155 */
156 SI_PARAM_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_PARAMS, /* for TCS & TES */
157
158 /* TCS only parameters. */
159
160 /* Offsets where TCS outputs and TCS patch outputs live in LDS:
161 * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
162 * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
163 */
164 SI_PARAM_TCS_OUT_OFFSETS,
165
166 /* Layout of TCS outputs / TES inputs:
167 * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
168 * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
169 * [26:31] = gl_PatchVerticesIn, max = 32
170 */
171 SI_PARAM_TCS_OUT_LAYOUT,
172
173 /* Layout of LS outputs / TCS inputs
174 * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
175 * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
176 */
177 SI_PARAM_TCS_IN_LAYOUT,
178
179 SI_PARAM_TCS_OC_LDS,
180 SI_PARAM_TESS_FACTOR_OFFSET,
181 SI_PARAM_PATCH_ID,
182 SI_PARAM_REL_IDS,
183
184 /* GS only parameters */
185 SI_PARAM_GS2VS_OFFSET = SI_NUM_RESOURCE_PARAMS,
186 SI_PARAM_GS_WAVE_ID,
187 SI_PARAM_VTX0_OFFSET,
188 SI_PARAM_VTX1_OFFSET,
189 SI_PARAM_PRIMITIVE_ID,
190 SI_PARAM_VTX2_OFFSET,
191 SI_PARAM_VTX3_OFFSET,
192 SI_PARAM_VTX4_OFFSET,
193 SI_PARAM_VTX5_OFFSET,
194 SI_PARAM_GS_INSTANCE_ID,
195
196 /* PS only parameters */
197 SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
198 SI_PARAM_PRIM_MASK,
199 SI_PARAM_PERSP_SAMPLE,
200 SI_PARAM_PERSP_CENTER,
201 SI_PARAM_PERSP_CENTROID,
202 SI_PARAM_PERSP_PULL_MODEL,
203 SI_PARAM_LINEAR_SAMPLE,
204 SI_PARAM_LINEAR_CENTER,
205 SI_PARAM_LINEAR_CENTROID,
206 SI_PARAM_LINE_STIPPLE_TEX,
207 SI_PARAM_POS_X_FLOAT,
208 SI_PARAM_POS_Y_FLOAT,
209 SI_PARAM_POS_Z_FLOAT,
210 SI_PARAM_POS_W_FLOAT,
211 SI_PARAM_FRONT_FACE,
212 SI_PARAM_ANCILLARY,
213 SI_PARAM_SAMPLE_COVERAGE,
214 SI_PARAM_POS_FIXED_PT,
215
216 /* CS only parameters */
217 SI_PARAM_GRID_SIZE = SI_NUM_RESOURCE_PARAMS,
218 SI_PARAM_BLOCK_ID,
219 SI_PARAM_THREAD_ID,
220
221 SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */
222 };
223
224 /* SI-specific system values. */
225 enum {
226 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI = TGSI_SEMANTIC_COUNT,
227 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI,
228 };
229
230 struct si_shader;
231
232 /* A shader selector is a gallium CSO and contains shader variants and
233 * binaries for one TGSI program. This can be shared by multiple contexts.
234 */
235 struct si_shader_selector {
236 pipe_mutex mutex;
237 struct si_shader *first_variant; /* immutable after the first variant */
238 struct si_shader *last_variant; /* mutable */
239
240 /* The compiled TGSI shader expecting a prolog and/or epilog (not
241 * uploaded to a buffer).
242 */
243 struct si_shader *main_shader_part;
244
245 struct tgsi_token *tokens;
246 struct pipe_stream_output_info so;
247 struct tgsi_shader_info info;
248
249 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
250 unsigned type;
251
252 /* GS parameters. */
253 unsigned esgs_itemsize;
254 unsigned gs_input_verts_per_prim;
255 unsigned gs_output_prim;
256 unsigned gs_max_out_vertices;
257 unsigned gs_num_invocations;
258 unsigned max_gs_stream; /* count - 1 */
259 unsigned gsvs_vertex_size;
260 unsigned max_gsvs_emit_size;
261
262 /* PS parameters. */
263 unsigned color_attr_index[2];
264 unsigned db_shader_control;
265 /* Set 0xf or 0x0 (4 bits) per each written output.
266 * ANDed with spi_shader_col_format.
267 */
268 unsigned colors_written_4bit;
269
270 /* CS parameters */
271 unsigned local_size;
272
273 /* masks of "get_unique_index" bits */
274 uint64_t outputs_written;
275 uint32_t patch_outputs_written;
276 };
277
278 /* Valid shader configurations:
279 *
280 * API shaders VS | TCS | TES | GS |pass| PS
281 * are compiled as: | | | |thru|
282 * | | | | |
283 * Only VS & PS: VS | -- | -- | -- | -- | PS
284 * With GS: ES | -- | -- | GS | VS | PS
285 * With Tessel.: LS | HS | VS | -- | -- | PS
286 * With both: LS | HS | ES | GS | VS | PS
287 */
288
289 /* Common VS bits between the shader key and the prolog key. */
290 struct si_vs_prolog_bits {
291 unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
292 };
293
294 /* Common VS bits between the shader key and the epilog key. */
295 struct si_vs_epilog_bits {
296 unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
297 /* TODO:
298 * - skip clipdist, culldist (including clipvertex code) exports based
299 * on which clip_plane_enable bits are set
300 * - skip layer, viewport, clipdist, and culldist parameter exports
301 * if PS doesn't read them
302 */
303 };
304
305 /* Common TCS bits between the shader key and the epilog key. */
306 struct si_tcs_epilog_bits {
307 unsigned prim_mode:3;
308 uint64_t inputs_to_copy;
309 };
310
311 /* Common PS bits between the shader key and the prolog key. */
312 struct si_ps_prolog_bits {
313 unsigned color_two_side:1;
314 /* TODO: add a flatshade bit that skips interpolation for colors */
315 unsigned poly_stipple:1;
316 unsigned force_persample_interp:1;
317 /* TODO:
318 * - add force_center_interp if MSAA is disabled and centroid or
319 * sample are present
320 * - add force_center_interp_bc_optimize to force center interpolation
321 * based on the bc_optimize SGPR bit if MSAA is enabled, centroid is
322 * present and sample isn't present.
323 */
324 };
325
326 /* Common PS bits between the shader key and the epilog key. */
327 struct si_ps_epilog_bits {
328 unsigned spi_shader_col_format;
329 unsigned color_is_int8:8;
330 unsigned last_cbuf:3;
331 unsigned alpha_func:3;
332 unsigned alpha_to_one:1;
333 unsigned poly_line_smoothing:1;
334 unsigned clamp_color:1;
335 };
336
337 union si_shader_part_key {
338 struct {
339 struct si_vs_prolog_bits states;
340 unsigned num_input_sgprs:5;
341 unsigned last_input:4;
342 } vs_prolog;
343 struct {
344 struct si_vs_epilog_bits states;
345 unsigned prim_id_param_offset:5;
346 } vs_epilog;
347 struct {
348 struct si_tcs_epilog_bits states;
349 } tcs_epilog;
350 struct {
351 struct si_ps_prolog_bits states;
352 unsigned num_input_sgprs:5;
353 unsigned num_input_vgprs:5;
354 /* Color interpolation and two-side color selection. */
355 unsigned colors_read:8; /* color input components read */
356 unsigned num_interp_inputs:5; /* BCOLOR is at this location */
357 unsigned face_vgpr_index:5;
358 unsigned wqm:1;
359 char color_attr_index[2];
360 char color_interp_vgpr_index[2]; /* -1 == constant */
361 } ps_prolog;
362 struct {
363 struct si_ps_epilog_bits states;
364 unsigned colors_written:8;
365 unsigned writes_z:1;
366 unsigned writes_stencil:1;
367 unsigned writes_samplemask:1;
368 } ps_epilog;
369 };
370
371 union si_shader_key {
372 struct {
373 struct si_ps_prolog_bits prolog;
374 struct si_ps_epilog_bits epilog;
375 } ps;
376 struct {
377 struct si_vs_prolog_bits prolog;
378 struct si_vs_epilog_bits epilog;
379 unsigned as_es:1; /* export shader */
380 unsigned as_ls:1; /* local shader */
381 } vs;
382 struct {
383 struct si_tcs_epilog_bits epilog;
384 } tcs; /* tessellation control shader */
385 struct {
386 struct si_vs_epilog_bits epilog; /* same as VS */
387 unsigned as_es:1; /* export shader */
388 } tes; /* tessellation evaluation shader */
389 };
390
391 struct si_shader_config {
392 unsigned num_sgprs;
393 unsigned num_vgprs;
394 unsigned lds_size;
395 unsigned spi_ps_input_ena;
396 unsigned spi_ps_input_addr;
397 unsigned float_mode;
398 unsigned scratch_bytes_per_wave;
399 unsigned rsrc1;
400 unsigned rsrc2;
401 };
402
403 /* GCN-specific shader info. */
404 struct si_shader_info {
405 ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
406 ubyte num_input_sgprs;
407 ubyte num_input_vgprs;
408 char face_vgpr_index;
409 bool uses_instanceid;
410 ubyte nr_pos_exports;
411 ubyte nr_param_exports;
412 };
413
414 struct si_shader {
415 struct si_shader_selector *selector;
416 struct si_shader *next_variant;
417
418 struct si_shader_part *prolog;
419 struct si_shader_part *epilog;
420
421 struct si_shader *gs_copy_shader;
422 struct si_pm4_state *pm4;
423 struct r600_resource *bo;
424 struct r600_resource *scratch_bo;
425 union si_shader_key key;
426 bool is_binary_shared;
427 unsigned z_order;
428
429 /* The following data is all that's needed for binary shaders. */
430 struct radeon_shader_binary binary;
431 struct si_shader_config config;
432 struct si_shader_info info;
433 };
434
435 struct si_shader_part {
436 struct si_shader_part *next;
437 union si_shader_part_key key;
438 struct radeon_shader_binary binary;
439 struct si_shader_config config;
440 };
441
442 static inline struct tgsi_shader_info *si_get_vs_info(struct si_context *sctx)
443 {
444 if (sctx->gs_shader.cso)
445 return &sctx->gs_shader.cso->info;
446 else if (sctx->tes_shader.cso)
447 return &sctx->tes_shader.cso->info;
448 else if (sctx->vs_shader.cso)
449 return &sctx->vs_shader.cso->info;
450 else
451 return NULL;
452 }
453
454 static inline struct si_shader* si_get_vs_state(struct si_context *sctx)
455 {
456 if (sctx->gs_shader.current)
457 return sctx->gs_shader.current->gs_copy_shader;
458 else if (sctx->tes_shader.current)
459 return sctx->tes_shader.current;
460 else
461 return sctx->vs_shader.current;
462 }
463
464 static inline bool si_vs_exports_prim_id(struct si_shader *shader)
465 {
466 if (shader->selector->type == PIPE_SHADER_VERTEX)
467 return shader->key.vs.epilog.export_prim_id;
468 else if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
469 return shader->key.tes.epilog.export_prim_id;
470 else
471 return false;
472 }
473
474 /* si_shader.c */
475 int si_compile_tgsi_shader(struct si_screen *sscreen,
476 LLVMTargetMachineRef tm,
477 struct si_shader *shader,
478 bool is_monolithic,
479 struct pipe_debug_callback *debug);
480 int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
481 struct si_shader *shader,
482 struct pipe_debug_callback *debug);
483 void si_dump_shader_key(unsigned shader, union si_shader_key *key, FILE *f);
484 int si_compile_llvm(struct si_screen *sscreen,
485 struct radeon_shader_binary *binary,
486 struct si_shader_config *conf,
487 LLVMTargetMachineRef tm,
488 LLVMModuleRef mod,
489 struct pipe_debug_callback *debug,
490 unsigned processor,
491 const char *name);
492 void si_shader_destroy(struct si_shader *shader);
493 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
494 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
495 void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
496 struct pipe_debug_callback *debug, unsigned processor,
497 FILE *f);
498 void si_shader_apply_scratch_relocs(struct si_context *sctx,
499 struct si_shader *shader,
500 struct si_shader_config *config,
501 uint64_t scratch_va);
502 void si_shader_binary_read_config(struct radeon_shader_binary *binary,
503 struct si_shader_config *conf,
504 unsigned symbol_offset);
505
506 #endif