radeonsi: overhaul the vertex fetch fixup mechanism
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /* The compiler middle-end architecture: Explaining (non-)monolithic shaders
26 * -------------------------------------------------------------------------
27 *
28 * Typically, there is one-to-one correspondence between API and HW shaders,
29 * that is, for every API shader, there is exactly one shader binary in
30 * the driver.
31 *
32 * The problem with that is that we also have to emulate some API states
33 * (e.g. alpha-test, and many others) in shaders too. The two obvious ways
34 * to deal with it are:
35 * - each shader has multiple variants for each combination of emulated states,
36 * and the variants are compiled on demand, possibly relying on a shader
37 * cache for good performance
38 * - patch shaders at the binary level
39 *
40 * This driver uses something completely different. The emulated states are
41 * usually implemented at the beginning or end of shaders. Therefore, we can
42 * split the shader into 3 parts:
43 * - prolog part (shader code dependent on states)
44 * - main part (the API shader)
45 * - epilog part (shader code dependent on states)
46 *
47 * Each part is compiled as a separate shader and the final binaries are
48 * concatenated. This type of shader is called non-monolithic, because it
49 * consists of multiple independent binaries. Creating a new shader variant
50 * is therefore only a concatenation of shader parts (binaries) and doesn't
51 * involve any compilation. The main shader parts are the only parts that are
52 * compiled when applications create shader objects. The prolog and epilog
53 * parts are compiled on the first use and saved, so that their binaries can
54 * be reused by many other shaders.
55 *
56 * One of the roles of the prolog part is to compute vertex buffer addresses
57 * for vertex shaders. A few of the roles of the epilog part are color buffer
58 * format conversions in pixel shaders that we have to do manually, and write
59 * tessellation factors in tessellation control shaders. The prolog and epilog
60 * have many other important responsibilities in various shader stages.
61 * They don't just "emulate legacy stuff".
62 *
63 * Monolithic shaders are shaders where the parts are combined before LLVM
64 * compilation, and the whole thing is compiled and optimized as one unit with
65 * one binary on the output. The result is the same as the non-monolithic
66 * shader, but the final code can be better, because LLVM can optimize across
67 * all shader parts. Monolithic shaders aren't usually used except for these
68 * special cases:
69 *
70 * 1) Some rarely-used states require modification of the main shader part
71 * itself, and in such cases, only the monolithic shader variant is
72 * compiled, and that's always done on the first use.
73 *
74 * 2) When we do cross-stage optimizations for separate shader objects and
75 * e.g. eliminate unused shader varyings, the resulting optimized shader
76 * variants are always compiled as monolithic shaders, and always
77 * asynchronously (i.e. not stalling ongoing rendering). We call them
78 * "optimized monolithic" shaders. The important property here is that
79 * the non-monolithic unoptimized shader variant is always available for use
80 * when the asynchronous compilation of the optimized shader is not done
81 * yet.
82 *
83 * Starting with GFX9 chips, some shader stages are merged, and the number of
84 * shader parts per shader increased. The complete new list of shader parts is:
85 * - 1st shader: prolog part
86 * - 1st shader: main part
87 * - 2nd shader: prolog part
88 * - 2nd shader: main part
89 * - 2nd shader: epilog part
90 */
91
92 /* How linking shader inputs and outputs between vertex, tessellation, and
93 * geometry shaders works.
94 *
95 * Inputs and outputs between shaders are stored in a buffer. This buffer
96 * lives in LDS (typical case for tessellation), but it can also live
97 * in memory (ESGS). Each input or output has a fixed location within a vertex.
98 * The highest used input or output determines the stride between vertices.
99 *
100 * Since GS and tessellation are only possible in the OpenGL core profile,
101 * only these semantics are valid for per-vertex data:
102 *
103 * Name Location
104 *
105 * POSITION 0
106 * PSIZE 1
107 * CLIPDIST0..1 2..3
108 * CULLDIST0..1 (not implemented)
109 * GENERIC0..31 4..35
110 *
111 * For example, a shader only writing GENERIC0 has the output stride of 5.
112 *
113 * Only these semantics are valid for per-patch data:
114 *
115 * Name Location
116 *
117 * TESSOUTER 0
118 * TESSINNER 1
119 * PATCH0..29 2..31
120 *
121 * That's how independent shaders agree on input and output locations.
122 * The si_shader_io_get_unique_index function assigns the locations.
123 *
124 * For tessellation, other required information for calculating the input and
125 * output addresses like the vertex stride, the patch stride, and the offsets
126 * where per-vertex and per-patch data start, is passed to the shader via
127 * user data SGPRs. The offsets and strides are calculated at draw time and
128 * aren't available at compile time.
129 */
130
131 #ifndef SI_SHADER_H
132 #define SI_SHADER_H
133
134 #include <llvm-c/Core.h> /* LLVMModuleRef */
135 #include <llvm-c/TargetMachine.h>
136 #include "tgsi/tgsi_scan.h"
137 #include "util/u_inlines.h"
138 #include "util/u_queue.h"
139
140 #include "ac_binary.h"
141 #include "ac_llvm_build.h"
142 #include "ac_llvm_util.h"
143
144 #include <stdio.h>
145
146 struct nir_shader;
147 struct si_shader;
148 struct si_context;
149
150 #define SI_MAX_ATTRIBS 16
151 #define SI_MAX_VS_OUTPUTS 40
152
153 /* Shader IO unique indices are supported for TGSI_SEMANTIC_GENERIC with an
154 * index smaller than this.
155 */
156 #define SI_MAX_IO_GENERIC 43
157
158 /* SGPR user data indices */
159 enum {
160 SI_SGPR_RW_BUFFERS, /* rings (& stream-out, VS only) */
161 SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES,
162 SI_SGPR_CONST_AND_SHADER_BUFFERS, /* or just a constant buffer 0 pointer */
163 SI_SGPR_SAMPLERS_AND_IMAGES,
164 SI_NUM_RESOURCE_SGPRS,
165
166 /* API VS, TES without GS, GS copy shader */
167 SI_SGPR_VS_STATE_BITS = SI_NUM_RESOURCE_SGPRS,
168 SI_NUM_VS_STATE_RESOURCE_SGPRS,
169
170 /* all VS variants */
171 SI_SGPR_BASE_VERTEX = SI_NUM_VS_STATE_RESOURCE_SGPRS,
172 SI_SGPR_START_INSTANCE,
173 SI_SGPR_DRAWID,
174 SI_VS_NUM_USER_SGPR,
175
176 SI_SGPR_VS_BLIT_DATA = SI_SGPR_CONST_AND_SHADER_BUFFERS,
177
178 /* TES */
179 SI_SGPR_TES_OFFCHIP_LAYOUT = SI_NUM_VS_STATE_RESOURCE_SGPRS,
180 SI_SGPR_TES_OFFCHIP_ADDR,
181 SI_TES_NUM_USER_SGPR,
182
183 /* GFX6-8: TCS only */
184 GFX6_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS,
185 GFX6_SGPR_TCS_OUT_OFFSETS,
186 GFX6_SGPR_TCS_OUT_LAYOUT,
187 GFX6_SGPR_TCS_IN_LAYOUT,
188 GFX6_TCS_NUM_USER_SGPR,
189
190 /* GFX9: Merged shaders. */
191 /* 2ND_CONST_AND_SHADER_BUFFERS is set in USER_DATA_ADDR_LO (SGPR0). */
192 /* 2ND_SAMPLERS_AND_IMAGES is set in USER_DATA_ADDR_HI (SGPR1). */
193 GFX9_MERGED_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR,
194
195 /* GFX9: Merged LS-HS (VS-TCS) only. */
196 GFX9_SGPR_TCS_OFFCHIP_LAYOUT = GFX9_MERGED_NUM_USER_SGPR,
197 GFX9_SGPR_TCS_OUT_OFFSETS,
198 GFX9_SGPR_TCS_OUT_LAYOUT,
199 GFX9_TCS_NUM_USER_SGPR,
200
201 /* GS limits */
202 GFX6_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
203 GFX9_VSGS_NUM_USER_SGPR = SI_VS_NUM_USER_SGPR,
204 GFX9_TESGS_NUM_USER_SGPR = SI_TES_NUM_USER_SGPR,
205 SI_GSCOPY_NUM_USER_SGPR = SI_NUM_VS_STATE_RESOURCE_SGPRS,
206
207 /* PS only */
208 SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS,
209 SI_PS_NUM_USER_SGPR,
210 };
211
212 /* LLVM function parameter indices */
213 enum {
214 SI_NUM_RESOURCE_PARAMS = 4,
215
216 /* PS only parameters */
217 SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
218 SI_PARAM_PRIM_MASK,
219 SI_PARAM_PERSP_SAMPLE,
220 SI_PARAM_PERSP_CENTER,
221 SI_PARAM_PERSP_CENTROID,
222 SI_PARAM_PERSP_PULL_MODEL,
223 SI_PARAM_LINEAR_SAMPLE,
224 SI_PARAM_LINEAR_CENTER,
225 SI_PARAM_LINEAR_CENTROID,
226 SI_PARAM_LINE_STIPPLE_TEX,
227 SI_PARAM_POS_X_FLOAT,
228 SI_PARAM_POS_Y_FLOAT,
229 SI_PARAM_POS_Z_FLOAT,
230 SI_PARAM_POS_W_FLOAT,
231 SI_PARAM_FRONT_FACE,
232 SI_PARAM_ANCILLARY,
233 SI_PARAM_SAMPLE_COVERAGE,
234 SI_PARAM_POS_FIXED_PT,
235
236 SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */
237 };
238
239 /* Fields of driver-defined VS state SGPR. */
240 /* Clamp vertex color output (only used in VS as VS). */
241 #define S_VS_STATE_CLAMP_VERTEX_COLOR(x) (((unsigned)(x) & 0x1) << 0)
242 #define C_VS_STATE_CLAMP_VERTEX_COLOR 0xFFFFFFFE
243 #define S_VS_STATE_INDEXED(x) (((unsigned)(x) & 0x1) << 1)
244 #define C_VS_STATE_INDEXED 0xFFFFFFFD
245 #define S_VS_STATE_LS_OUT_PATCH_SIZE(x) (((unsigned)(x) & 0x1FFF) << 8)
246 #define C_VS_STATE_LS_OUT_PATCH_SIZE 0xFFE000FF
247 #define S_VS_STATE_LS_OUT_VERTEX_SIZE(x) (((unsigned)(x) & 0xFF) << 24)
248 #define C_VS_STATE_LS_OUT_VERTEX_SIZE 0x00FFFFFF
249
250 /* SI-specific system values. */
251 enum {
252 /* Values from set_tess_state. */
253 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI = TGSI_SEMANTIC_COUNT,
254 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI,
255
256 /* Up to 4 dwords in user SGPRs for compute shaders. */
257 TGSI_SEMANTIC_CS_USER_DATA,
258 };
259
260 enum {
261 /* Use a property enum that CS wouldn't use. */
262 TGSI_PROPERTY_CS_LOCAL_SIZE = TGSI_PROPERTY_FS_COORD_ORIGIN,
263
264 /* The number of used user data dwords in the range [1, 4]. */
265 TGSI_PROPERTY_CS_USER_DATA_DWORDS = TGSI_PROPERTY_FS_COORD_PIXEL_CENTER,
266
267 /* Use a property enum that VS wouldn't use. */
268 TGSI_PROPERTY_VS_BLIT_SGPRS = TGSI_PROPERTY_FS_COORD_ORIGIN,
269
270 /* These represent the number of SGPRs the shader uses. */
271 SI_VS_BLIT_SGPRS_POS = 3,
272 SI_VS_BLIT_SGPRS_POS_COLOR = 7,
273 SI_VS_BLIT_SGPRS_POS_TEXCOORD = 9,
274 };
275
276 /**
277 * For VS shader keys, describe any fixups required for vertex fetch.
278 *
279 * \ref log_size, \ref format, and the number of channels are interpreted as
280 * by \ref ac_build_opencoded_load_format.
281 *
282 * Note: all bits 0 (size = 1 byte, num channels = 1, format = float) is an
283 * impossible format and indicates that no fixup is needed (just use
284 * buffer_load_format_xyzw).
285 */
286 union si_vs_fix_fetch {
287 struct {
288 uint8_t log_size : 2; /* 1, 2, 4, 8 or bytes per channel */
289 uint8_t num_channels_m1 : 2; /* number of channels minus 1 */
290 uint8_t format : 3; /* AC_FETCH_FORMAT_xxx */
291 uint8_t reverse : 1; /* reverse XYZ channels */
292 } u;
293 uint8_t bits;
294 };
295
296 struct si_shader;
297
298 /* State of the context creating the shader object. */
299 struct si_compiler_ctx_state {
300 /* Should only be used by si_init_shader_selector_async and
301 * si_build_shader_variant if thread_index == -1 (non-threaded). */
302 struct ac_llvm_compiler *compiler;
303
304 /* Used if thread_index == -1 or if debug.async is true. */
305 struct pipe_debug_callback debug;
306
307 /* Used for creating the log string for gallium/ddebug. */
308 bool is_debug_context;
309 };
310
311 /* A shader selector is a gallium CSO and contains shader variants and
312 * binaries for one TGSI program. This can be shared by multiple contexts.
313 */
314 struct si_shader_selector {
315 struct pipe_reference reference;
316 struct si_screen *screen;
317 struct util_queue_fence ready;
318 struct si_compiler_ctx_state compiler_ctx_state;
319
320 mtx_t mutex;
321 struct si_shader *first_variant; /* immutable after the first variant */
322 struct si_shader *last_variant; /* mutable */
323
324 /* The compiled TGSI shader expecting a prolog and/or epilog (not
325 * uploaded to a buffer).
326 */
327 struct si_shader *main_shader_part;
328 struct si_shader *main_shader_part_ls; /* as_ls is set in the key */
329 struct si_shader *main_shader_part_es; /* as_es is set in the key */
330
331 struct si_shader *gs_copy_shader;
332
333 struct tgsi_token *tokens;
334 struct nir_shader *nir;
335 struct pipe_stream_output_info so;
336 struct tgsi_shader_info info;
337 struct tgsi_tessctrl_info tcs_info;
338
339 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
340 unsigned type;
341 bool vs_needs_prolog;
342 bool force_correct_derivs_after_kill;
343 unsigned pa_cl_vs_out_cntl;
344 ubyte clipdist_mask;
345 ubyte culldist_mask;
346
347 /* ES parameters. */
348 unsigned esgs_itemsize; /* vertex stride */
349 unsigned lshs_vertex_stride;
350
351 /* GS parameters. */
352 unsigned gs_input_verts_per_prim;
353 unsigned gs_output_prim;
354 unsigned gs_max_out_vertices;
355 unsigned gs_num_invocations;
356 unsigned max_gs_stream; /* count - 1 */
357 unsigned gsvs_vertex_size;
358 unsigned max_gsvs_emit_size;
359 unsigned enabled_streamout_buffer_mask;
360
361 /* PS parameters. */
362 unsigned color_attr_index[2];
363 unsigned db_shader_control;
364 /* Set 0xf or 0x0 (4 bits) per each written output.
365 * ANDed with spi_shader_col_format.
366 */
367 unsigned colors_written_4bit;
368
369 uint64_t outputs_written_before_ps; /* "get_unique_index" bits */
370 uint64_t outputs_written; /* "get_unique_index" bits */
371 uint32_t patch_outputs_written; /* "get_unique_index_patch" bits */
372
373 uint64_t inputs_read; /* "get_unique_index" bits */
374
375 /* bitmasks of used descriptor slots */
376 uint32_t active_const_and_shader_buffers;
377 uint64_t active_samplers_and_images;
378 };
379
380 /* Valid shader configurations:
381 *
382 * API shaders VS | TCS | TES | GS |pass| PS
383 * are compiled as: | | | |thru|
384 * | | | | |
385 * Only VS & PS: VS | | | | | PS
386 * GFX6 - with GS: ES | | | GS | VS | PS
387 * - with tess: LS | HS | VS | | | PS
388 * - with both: LS | HS | ES | GS | VS | PS
389 * GFX9 - with GS: -> | | | GS | VS | PS
390 * - with tess: -> | HS | VS | | | PS
391 * - with both: -> | HS | -> | GS | VS | PS
392 *
393 * -> = merged with the next stage
394 */
395
396 /* Use the byte alignment for all following structure members for optimal
397 * shader key memory footprint.
398 */
399 #pragma pack(push, 1)
400
401 /* Common VS bits between the shader key and the prolog key. */
402 struct si_vs_prolog_bits {
403 /* - If neither "is_one" nor "is_fetched" has a bit set, the instance
404 * divisor is 0.
405 * - If "is_one" has a bit set, the instance divisor is 1.
406 * - If "is_fetched" has a bit set, the instance divisor will be loaded
407 * from the constant buffer.
408 */
409 uint16_t instance_divisor_is_one; /* bitmask of inputs */
410 uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
411 unsigned ls_vgpr_fix:1;
412 };
413
414 /* Common TCS bits between the shader key and the epilog key. */
415 struct si_tcs_epilog_bits {
416 unsigned prim_mode:3;
417 unsigned invoc0_tess_factors_are_def:1;
418 unsigned tes_reads_tess_factors:1;
419 };
420
421 struct si_gs_prolog_bits {
422 unsigned tri_strip_adj_fix:1;
423 unsigned gfx9_prev_is_vs:1;
424 };
425
426 /* Common PS bits between the shader key and the prolog key. */
427 struct si_ps_prolog_bits {
428 unsigned color_two_side:1;
429 unsigned flatshade_colors:1;
430 unsigned poly_stipple:1;
431 unsigned force_persp_sample_interp:1;
432 unsigned force_linear_sample_interp:1;
433 unsigned force_persp_center_interp:1;
434 unsigned force_linear_center_interp:1;
435 unsigned bc_optimize_for_persp:1;
436 unsigned bc_optimize_for_linear:1;
437 unsigned samplemask_log_ps_iter:3;
438 };
439
440 /* Common PS bits between the shader key and the epilog key. */
441 struct si_ps_epilog_bits {
442 unsigned spi_shader_col_format;
443 unsigned color_is_int8:8;
444 unsigned color_is_int10:8;
445 unsigned last_cbuf:3;
446 unsigned alpha_func:3;
447 unsigned alpha_to_one:1;
448 unsigned poly_line_smoothing:1;
449 unsigned clamp_color:1;
450 };
451
452 union si_shader_part_key {
453 struct {
454 struct si_vs_prolog_bits states;
455 unsigned num_input_sgprs:6;
456 /* For merged stages such as LS-HS, HS input VGPRs are first. */
457 unsigned num_merged_next_stage_vgprs:3;
458 unsigned last_input:4;
459 unsigned as_ls:1;
460 unsigned as_es:1;
461 /* Prologs for monolithic shaders shouldn't set EXEC. */
462 unsigned is_monolithic:1;
463 } vs_prolog;
464 struct {
465 struct si_tcs_epilog_bits states;
466 } tcs_epilog;
467 struct {
468 struct si_gs_prolog_bits states;
469 /* Prologs of monolithic shaders shouldn't set EXEC. */
470 unsigned is_monolithic:1;
471 } gs_prolog;
472 struct {
473 struct si_ps_prolog_bits states;
474 unsigned num_input_sgprs:6;
475 unsigned num_input_vgprs:5;
476 /* Color interpolation and two-side color selection. */
477 unsigned colors_read:8; /* color input components read */
478 unsigned num_interp_inputs:5; /* BCOLOR is at this location */
479 unsigned face_vgpr_index:5;
480 unsigned ancillary_vgpr_index:5;
481 unsigned wqm:1;
482 char color_attr_index[2];
483 signed char color_interp_vgpr_index[2]; /* -1 == constant */
484 } ps_prolog;
485 struct {
486 struct si_ps_epilog_bits states;
487 unsigned colors_written:8;
488 unsigned writes_z:1;
489 unsigned writes_stencil:1;
490 unsigned writes_samplemask:1;
491 } ps_epilog;
492 };
493
494 struct si_shader_key {
495 /* Prolog and epilog flags. */
496 union {
497 struct {
498 struct si_vs_prolog_bits prolog;
499 } vs;
500 struct {
501 struct si_vs_prolog_bits ls_prolog; /* for merged LS-HS */
502 struct si_shader_selector *ls; /* for merged LS-HS */
503 struct si_tcs_epilog_bits epilog;
504 } tcs; /* tessellation control shader */
505 struct {
506 struct si_vs_prolog_bits vs_prolog; /* for merged ES-GS */
507 struct si_shader_selector *es; /* for merged ES-GS */
508 struct si_gs_prolog_bits prolog;
509 } gs;
510 struct {
511 struct si_ps_prolog_bits prolog;
512 struct si_ps_epilog_bits epilog;
513 } ps;
514 } part;
515
516 /* These two are initially set according to the NEXT_SHADER property,
517 * or guessed if the property doesn't seem correct.
518 */
519 unsigned as_es:1; /* export shader, which precedes GS */
520 unsigned as_ls:1; /* local shader, which precedes TCS */
521
522 /* Flags for monolithic compilation only. */
523 struct {
524 /* Whether fetch should be opencoded according to vs_fix_fetch.
525 * Otherwise, if vs_fix_fetch is non-zero, buffer_load_format_xyzw
526 * with minimal fixups is used. */
527 uint16_t vs_fetch_opencode;
528 union si_vs_fix_fetch vs_fix_fetch[SI_MAX_ATTRIBS];
529
530 union {
531 uint64_t ff_tcs_inputs_to_copy; /* for fixed-func TCS */
532 /* When PS needs PrimID and GS is disabled. */
533 unsigned vs_export_prim_id:1;
534 struct {
535 unsigned interpolate_at_sample_force_center:1;
536 unsigned fbfetch_msaa;
537 unsigned fbfetch_is_1D;
538 unsigned fbfetch_layered;
539 } ps;
540 } u;
541 } mono;
542
543 /* Optimization flags for asynchronous compilation only. */
544 struct {
545 /* For HW VS (it can be VS, TES, GS) */
546 uint64_t kill_outputs; /* "get_unique_index" bits */
547 unsigned clip_disable:1;
548
549 /* For shaders where monolithic variants have better code.
550 *
551 * This is a flag that has no effect on code generation,
552 * but forces monolithic shaders to be used as soon as
553 * possible, because it's in the "opt" group.
554 */
555 unsigned prefer_mono:1;
556 } opt;
557 };
558
559 /* Restore the pack alignment to default. */
560 #pragma pack(pop)
561
562 struct si_shader_config {
563 unsigned num_sgprs;
564 unsigned num_vgprs;
565 unsigned spilled_sgprs;
566 unsigned spilled_vgprs;
567 unsigned private_mem_vgprs;
568 unsigned lds_size;
569 unsigned max_simd_waves;
570 unsigned spi_ps_input_ena;
571 unsigned spi_ps_input_addr;
572 unsigned float_mode;
573 unsigned scratch_bytes_per_wave;
574 unsigned rsrc1;
575 unsigned rsrc2;
576 };
577
578 /* GCN-specific shader info. */
579 struct si_shader_info {
580 ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
581 ubyte num_input_sgprs;
582 ubyte num_input_vgprs;
583 signed char face_vgpr_index;
584 signed char ancillary_vgpr_index;
585 bool uses_instanceid;
586 ubyte nr_pos_exports;
587 ubyte nr_param_exports;
588 };
589
590 struct si_shader {
591 struct si_compiler_ctx_state compiler_ctx_state;
592
593 struct si_shader_selector *selector;
594 struct si_shader_selector *previous_stage_sel; /* for refcounting */
595 struct si_shader *next_variant;
596
597 struct si_shader_part *prolog;
598 struct si_shader *previous_stage; /* for GFX9 */
599 struct si_shader_part *prolog2;
600 struct si_shader_part *epilog;
601
602 struct si_pm4_state *pm4;
603 struct si_resource *bo;
604 struct si_resource *scratch_bo;
605 struct si_shader_key key;
606 struct util_queue_fence ready;
607 bool compilation_failed;
608 bool is_monolithic;
609 bool is_optimized;
610 bool is_binary_shared;
611 bool is_gs_copy_shader;
612
613 /* The following data is all that's needed for binary shaders. */
614 struct ac_shader_binary binary;
615 struct si_shader_config config;
616 struct si_shader_info info;
617
618 /* Shader key + LLVM IR + disassembly + statistics.
619 * Generated for debug contexts only.
620 */
621 char *shader_log;
622 size_t shader_log_size;
623
624 /* For save precompute context registers values. */
625 union {
626 struct {
627 unsigned vgt_gsvs_ring_offset_1;
628 unsigned vgt_gsvs_ring_offset_2;
629 unsigned vgt_gsvs_ring_offset_3;
630 unsigned vgt_gs_out_prim_type;
631 unsigned vgt_gsvs_ring_itemsize;
632 unsigned vgt_gs_max_vert_out;
633 unsigned vgt_gs_vert_itemsize;
634 unsigned vgt_gs_vert_itemsize_1;
635 unsigned vgt_gs_vert_itemsize_2;
636 unsigned vgt_gs_vert_itemsize_3;
637 unsigned vgt_gs_instance_cnt;
638 unsigned vgt_gs_onchip_cntl;
639 unsigned vgt_gs_max_prims_per_subgroup;
640 unsigned vgt_esgs_ring_itemsize;
641 } gs;
642
643 struct {
644 unsigned vgt_gs_mode;
645 unsigned vgt_primitiveid_en;
646 unsigned vgt_reuse_off;
647 unsigned spi_vs_out_config;
648 unsigned spi_shader_pos_format;
649 unsigned pa_cl_vte_cntl;
650 } vs;
651
652 struct {
653 unsigned spi_ps_input_ena;
654 unsigned spi_ps_input_addr;
655 unsigned spi_baryc_cntl;
656 unsigned spi_ps_in_control;
657 unsigned spi_shader_z_format;
658 unsigned spi_shader_col_format;
659 unsigned cb_shader_mask;
660 } ps;
661 } ctx_reg;
662
663 /*For save precompute registers value */
664 unsigned vgt_tf_param; /* VGT_TF_PARAM */
665 unsigned vgt_vertex_reuse_block_cntl; /* VGT_VERTEX_REUSE_BLOCK_CNTL */
666 };
667
668 struct si_shader_part {
669 struct si_shader_part *next;
670 union si_shader_part_key key;
671 struct ac_shader_binary binary;
672 struct si_shader_config config;
673 };
674
675 /* si_shader.c */
676 struct si_shader *
677 si_generate_gs_copy_shader(struct si_screen *sscreen,
678 struct ac_llvm_compiler *compiler,
679 struct si_shader_selector *gs_selector,
680 struct pipe_debug_callback *debug);
681 int si_compile_tgsi_shader(struct si_screen *sscreen,
682 struct ac_llvm_compiler *compiler,
683 struct si_shader *shader,
684 struct pipe_debug_callback *debug);
685 int si_shader_create(struct si_screen *sscreen, struct ac_llvm_compiler *compiler,
686 struct si_shader *shader,
687 struct pipe_debug_callback *debug);
688 void si_shader_destroy(struct si_shader *shader);
689 unsigned si_shader_io_get_unique_index_patch(unsigned semantic_name, unsigned index);
690 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index,
691 unsigned is_varying);
692 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
693 void si_shader_dump(struct si_screen *sscreen, const struct si_shader *shader,
694 struct pipe_debug_callback *debug, unsigned processor,
695 FILE *f, bool check_debug_option);
696 void si_shader_dump_stats_for_shader_db(const struct si_shader *shader,
697 struct pipe_debug_callback *debug);
698 void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
699 unsigned *lds_size);
700 void si_shader_apply_scratch_relocs(struct si_shader *shader,
701 uint64_t scratch_va);
702 void si_shader_binary_read_config(struct ac_shader_binary *binary,
703 struct si_shader_config *conf,
704 unsigned symbol_offset);
705 const char *si_get_shader_name(const struct si_shader *shader, unsigned processor);
706
707 /* si_shader_nir.c */
708 void si_nir_scan_shader(const struct nir_shader *nir,
709 struct tgsi_shader_info *info);
710 void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
711 struct tgsi_tessctrl_info *out);
712 void si_lower_nir(struct si_shader_selector *sel);
713 void si_nir_opts(struct nir_shader *nir);
714
715 /* Inline helpers. */
716
717 /* Return the pointer to the main shader part's pointer. */
718 static inline struct si_shader **
719 si_get_main_shader_part(struct si_shader_selector *sel,
720 struct si_shader_key *key)
721 {
722 if (key->as_ls)
723 return &sel->main_shader_part_ls;
724 if (key->as_es)
725 return &sel->main_shader_part_es;
726 return &sel->main_shader_part;
727 }
728
729 static inline bool
730 si_shader_uses_bindless_samplers(struct si_shader_selector *selector)
731 {
732 return selector ? selector->info.uses_bindless_samplers : false;
733 }
734
735 static inline bool
736 si_shader_uses_bindless_images(struct si_shader_selector *selector)
737 {
738 return selector ? selector->info.uses_bindless_images : false;
739 }
740
741 void si_destroy_shader_selector(struct si_context *sctx,
742 struct si_shader_selector *sel);
743
744 static inline void
745 si_shader_selector_reference(struct si_context *sctx,
746 struct si_shader_selector **dst,
747 struct si_shader_selector *src)
748 {
749 if (pipe_reference(&(*dst)->reference, &src->reference))
750 si_destroy_shader_selector(sctx, *dst);
751
752 *dst = src;
753 }
754
755 #endif