2 * Copyright 2012 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Tom Stellard <thomas.stellard@amd.com>
25 * Michel Dänzer <michel.daenzer@amd.com>
26 * Christian König <christian.koenig@amd.com>
29 /* How linking shader inputs and outputs between vertex, tessellation, and
30 * geometry shaders works.
32 * Inputs and outputs between shaders are stored in a buffer. This buffer
33 * lives in LDS (typical case for tessellation), but it can also live
34 * in memory (ESGS). Each input or output has a fixed location within a vertex.
35 * The highest used input or output determines the stride between vertices.
37 * Since GS and tessellation are only possible in the OpenGL core profile,
38 * only these semantics are valid for per-vertex data:
45 * CULLDIST0..1 (not implemented)
48 * For example, a shader only writing GENERIC0 has the output stride of 5.
50 * Only these semantics are valid for per-patch data:
58 * That's how independent shaders agree on input and output locations.
59 * The si_shader_io_get_unique_index function assigns the locations.
61 * For tessellation, other required information for calculating the input and
62 * output addresses like the vertex stride, the patch stride, and the offsets
63 * where per-vertex and per-patch data start, is passed to the shader via
64 * user data SGPRs. The offsets and strides are calculated at draw time and
65 * aren't available at compile time.
71 #include <llvm-c/Core.h> /* LLVMModuleRef */
72 #include "tgsi/tgsi_scan.h"
75 struct radeon_shader_binary
;
76 struct radeon_shader_reloc
;
78 #define SI_MAX_VS_OUTPUTS 40
80 /* SGPR user data indices */
82 SI_SGPR_RW_BUFFERS
, /* rings (& stream-out, VS only) */
83 SI_SGPR_RW_BUFFERS_HI
,
84 SI_SGPR_CONST_BUFFERS
,
85 SI_SGPR_CONST_BUFFERS_HI
,
86 SI_SGPR_SAMPLERS
, /* images & sampler states interleaved */
90 SI_SGPR_SHADER_BUFFERS
,
91 SI_SGPR_SHADER_BUFFERS_HI
,
92 SI_NUM_RESOURCE_SGPRS
,
95 SI_SGPR_VERTEX_BUFFERS
= SI_NUM_RESOURCE_SGPRS
,
96 SI_SGPR_VERTEX_BUFFERS_HI
,
98 SI_SGPR_START_INSTANCE
,
102 SI_SGPR_VS_STATE_BITS
= SI_ES_NUM_USER_SGPR
,
106 SI_SGPR_LS_OUT_LAYOUT
= SI_ES_NUM_USER_SGPR
,
109 /* both TCS and TES */
110 SI_SGPR_TCS_OUT_OFFSETS
= SI_NUM_RESOURCE_SGPRS
,
111 SI_SGPR_TCS_OUT_LAYOUT
,
112 SI_TES_NUM_USER_SGPR
,
115 SI_SGPR_TCS_IN_LAYOUT
= SI_TES_NUM_USER_SGPR
,
116 SI_TCS_NUM_USER_SGPR
,
119 SI_GS_NUM_USER_SGPR
= SI_NUM_RESOURCE_SGPRS
,
120 SI_GSCOPY_NUM_USER_SGPR
= SI_SGPR_CONST_BUFFERS_HI
+ 1,
123 SI_SGPR_ALPHA_REF
= SI_NUM_RESOURCE_SGPRS
,
127 /* LLVM function parameter indices */
130 SI_PARAM_CONST_BUFFERS
,
133 SI_PARAM_SHADER_BUFFERS
,
134 SI_NUM_RESOURCE_PARAMS
,
136 /* VS only parameters */
137 SI_PARAM_VERTEX_BUFFERS
= SI_NUM_RESOURCE_PARAMS
,
138 SI_PARAM_BASE_VERTEX
,
139 SI_PARAM_START_INSTANCE
,
140 /* [0] = clamp vertex color */
141 SI_PARAM_VS_STATE_BITS
,
142 /* the other VS parameters are assigned dynamically */
144 /* Offsets where TCS outputs and TCS patch outputs live in LDS:
145 * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
146 * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
148 SI_PARAM_TCS_OUT_OFFSETS
= SI_NUM_RESOURCE_PARAMS
, /* for TCS & TES */
150 /* Layout of TCS outputs / TES inputs:
151 * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
152 * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
153 * [26:31] = gl_PatchVerticesIn, max = 32
155 SI_PARAM_TCS_OUT_LAYOUT
, /* for TCS & TES */
157 /* Layout of LS outputs / TCS inputs
158 * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
159 * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
161 SI_PARAM_TCS_IN_LAYOUT
, /* TCS only */
162 SI_PARAM_LS_OUT_LAYOUT
, /* same value as TCS_IN_LAYOUT, LS only */
164 /* TCS only parameters. */
165 SI_PARAM_TESS_FACTOR_OFFSET
= SI_PARAM_TCS_IN_LAYOUT
+ 1,
169 /* GS only parameters */
170 SI_PARAM_GS2VS_OFFSET
= SI_NUM_RESOURCE_PARAMS
,
172 SI_PARAM_VTX0_OFFSET
,
173 SI_PARAM_VTX1_OFFSET
,
174 SI_PARAM_PRIMITIVE_ID
,
175 SI_PARAM_VTX2_OFFSET
,
176 SI_PARAM_VTX3_OFFSET
,
177 SI_PARAM_VTX4_OFFSET
,
178 SI_PARAM_VTX5_OFFSET
,
179 SI_PARAM_GS_INSTANCE_ID
,
181 /* PS only parameters */
182 SI_PARAM_ALPHA_REF
= SI_NUM_RESOURCE_PARAMS
,
184 SI_PARAM_PERSP_SAMPLE
,
185 SI_PARAM_PERSP_CENTER
,
186 SI_PARAM_PERSP_CENTROID
,
187 SI_PARAM_PERSP_PULL_MODEL
,
188 SI_PARAM_LINEAR_SAMPLE
,
189 SI_PARAM_LINEAR_CENTER
,
190 SI_PARAM_LINEAR_CENTROID
,
191 SI_PARAM_LINE_STIPPLE_TEX
,
192 SI_PARAM_POS_X_FLOAT
,
193 SI_PARAM_POS_Y_FLOAT
,
194 SI_PARAM_POS_Z_FLOAT
,
195 SI_PARAM_POS_W_FLOAT
,
198 SI_PARAM_SAMPLE_COVERAGE
,
199 SI_PARAM_POS_FIXED_PT
,
201 SI_NUM_PARAMS
= SI_PARAM_POS_FIXED_PT
+ 9, /* +8 for COLOR[0..1] */
206 /* A shader selector is a gallium CSO and contains shader variants and
207 * binaries for one TGSI program. This can be shared by multiple contexts.
209 struct si_shader_selector
{
211 struct si_shader
*first_variant
; /* immutable after the first variant */
212 struct si_shader
*last_variant
; /* mutable */
214 /* The compiled TGSI shader expecting a prolog and/or epilog (not
215 * uploaded to a buffer).
217 struct si_shader
*main_shader_part
;
219 struct tgsi_token
*tokens
;
220 struct pipe_stream_output_info so
;
221 struct tgsi_shader_info info
;
223 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
227 unsigned esgs_itemsize
;
228 unsigned gs_input_verts_per_prim
;
229 unsigned gs_output_prim
;
230 unsigned gs_max_out_vertices
;
231 unsigned gs_num_invocations
;
232 unsigned max_gs_stream
; /* count - 1 */
233 unsigned gsvs_vertex_size
;
234 unsigned max_gsvs_emit_size
;
237 unsigned color_attr_index
[2];
238 unsigned db_shader_control
;
239 /* Set 0xf or 0x0 (4 bits) per each written output.
240 * ANDed with spi_shader_col_format.
242 unsigned colors_written_4bit
;
244 /* masks of "get_unique_index" bits */
245 uint64_t outputs_written
;
246 uint32_t patch_outputs_written
;
249 /* Valid shader configurations:
251 * API shaders VS | TCS | TES | GS |pass| PS
252 * are compiled as: | | | |thru|
254 * Only VS & PS: VS | -- | -- | -- | -- | PS
255 * With GS: ES | -- | -- | GS | VS | PS
256 * With Tessel.: LS | HS | VS | -- | -- | PS
257 * With both: LS | HS | ES | GS | VS | PS
260 /* Common VS bits between the shader key and the prolog key. */
261 struct si_vs_prolog_bits
{
262 unsigned instance_divisors
[SI_NUM_VERTEX_BUFFERS
];
265 /* Common VS bits between the shader key and the epilog key. */
266 struct si_vs_epilog_bits
{
267 unsigned export_prim_id
:1; /* when PS needs it and GS is disabled */
269 * - skip clipdist, culldist (including clipvertex code) exports based
270 * on which clip_plane_enable bits are set
271 * - skip layer, viewport, clipdist, and culldist parameter exports
272 * if PS doesn't read them
276 /* Common TCS bits between the shader key and the epilog key. */
277 struct si_tcs_epilog_bits
{
278 unsigned prim_mode
:3;
281 /* Common PS bits between the shader key and the prolog key. */
282 struct si_ps_prolog_bits
{
283 unsigned color_two_side
:1;
284 /* TODO: add a flatshade bit that skips interpolation for colors */
285 unsigned poly_stipple
:1;
286 unsigned force_persample_interp
:1;
288 * - add force_center_interp if MSAA is disabled and centroid or
290 * - add force_center_interp_bc_optimize to force center interpolation
291 * based on the bc_optimize SGPR bit if MSAA is enabled, centroid is
292 * present and sample isn't present.
296 /* Common PS bits between the shader key and the epilog key. */
297 struct si_ps_epilog_bits
{
298 unsigned spi_shader_col_format
;
299 unsigned color_is_int8
:8;
300 unsigned last_cbuf
:3;
301 unsigned alpha_func
:3;
302 unsigned alpha_to_one
:1;
303 unsigned poly_line_smoothing
:1;
304 unsigned clamp_color
:1;
307 union si_shader_part_key
{
309 struct si_vs_prolog_bits states
;
310 unsigned num_input_sgprs
:5;
311 unsigned last_input
:4;
314 struct si_vs_epilog_bits states
;
315 unsigned prim_id_param_offset
:5;
318 struct si_tcs_epilog_bits states
;
321 struct si_ps_prolog_bits states
;
322 unsigned num_input_sgprs
:5;
323 unsigned num_input_vgprs
:5;
324 /* Color interpolation and two-side color selection. */
325 unsigned colors_read
:8; /* color input components read */
326 unsigned num_interp_inputs
:5; /* BCOLOR is at this location */
327 unsigned face_vgpr_index
:5;
328 char color_attr_index
[2];
329 char color_interp_vgpr_index
[2]; /* -1 == constant */
332 struct si_ps_epilog_bits states
;
333 unsigned colors_written
:8;
335 unsigned writes_stencil
:1;
336 unsigned writes_samplemask
:1;
340 union si_shader_key
{
342 struct si_ps_prolog_bits prolog
;
343 struct si_ps_epilog_bits epilog
;
346 struct si_vs_prolog_bits prolog
;
347 struct si_vs_epilog_bits epilog
;
348 unsigned as_es
:1; /* export shader */
349 unsigned as_ls
:1; /* local shader */
352 struct si_tcs_epilog_bits epilog
;
353 } tcs
; /* tessellation control shader */
355 struct si_vs_epilog_bits epilog
; /* same as VS */
356 unsigned as_es
:1; /* export shader */
357 } tes
; /* tessellation evaluation shader */
360 struct si_shader_config
{
364 unsigned spi_ps_input_ena
;
365 unsigned spi_ps_input_addr
;
367 unsigned scratch_bytes_per_wave
;
372 /* GCN-specific shader info. */
373 struct si_shader_info
{
374 ubyte vs_output_param_offset
[SI_MAX_VS_OUTPUTS
];
375 ubyte num_input_sgprs
;
376 ubyte num_input_vgprs
;
377 char face_vgpr_index
;
378 bool uses_instanceid
;
379 ubyte nr_pos_exports
;
380 ubyte nr_param_exports
;
384 struct si_shader_selector
*selector
;
385 struct si_shader
*next_variant
;
387 struct si_shader_part
*prolog
;
388 struct si_shader_part
*epilog
;
390 struct si_shader
*gs_copy_shader
;
391 struct si_pm4_state
*pm4
;
392 struct r600_resource
*bo
;
393 struct r600_resource
*scratch_bo
;
394 union si_shader_key key
;
395 bool is_binary_shared
;
398 /* The following data is all that's needed for binary shaders. */
399 struct radeon_shader_binary binary
;
400 struct si_shader_config config
;
401 struct si_shader_info info
;
404 struct si_shader_part
{
405 struct si_shader_part
*next
;
406 union si_shader_part_key key
;
407 struct radeon_shader_binary binary
;
408 struct si_shader_config config
;
411 static inline struct tgsi_shader_info
*si_get_vs_info(struct si_context
*sctx
)
413 if (sctx
->gs_shader
.cso
)
414 return &sctx
->gs_shader
.cso
->info
;
415 else if (sctx
->tes_shader
.cso
)
416 return &sctx
->tes_shader
.cso
->info
;
417 else if (sctx
->vs_shader
.cso
)
418 return &sctx
->vs_shader
.cso
->info
;
423 static inline struct si_shader
* si_get_vs_state(struct si_context
*sctx
)
425 if (sctx
->gs_shader
.current
)
426 return sctx
->gs_shader
.current
->gs_copy_shader
;
427 else if (sctx
->tes_shader
.current
)
428 return sctx
->tes_shader
.current
;
430 return sctx
->vs_shader
.current
;
433 static inline bool si_vs_exports_prim_id(struct si_shader
*shader
)
435 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
)
436 return shader
->key
.vs
.epilog
.export_prim_id
;
437 else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
438 return shader
->key
.tes
.epilog
.export_prim_id
;
444 int si_compile_tgsi_shader(struct si_screen
*sscreen
,
445 LLVMTargetMachineRef tm
,
446 struct si_shader
*shader
,
448 struct pipe_debug_callback
*debug
);
449 int si_shader_create(struct si_screen
*sscreen
, LLVMTargetMachineRef tm
,
450 struct si_shader
*shader
,
451 struct pipe_debug_callback
*debug
);
452 void si_dump_shader_key(unsigned shader
, union si_shader_key
*key
, FILE *f
);
453 int si_compile_llvm(struct si_screen
*sscreen
,
454 struct radeon_shader_binary
*binary
,
455 struct si_shader_config
*conf
,
456 LLVMTargetMachineRef tm
,
458 struct pipe_debug_callback
*debug
,
461 void si_shader_destroy(struct si_shader
*shader
);
462 unsigned si_shader_io_get_unique_index(unsigned semantic_name
, unsigned index
);
463 int si_shader_binary_upload(struct si_screen
*sscreen
, struct si_shader
*shader
);
464 void si_shader_dump(struct si_screen
*sscreen
, struct si_shader
*shader
,
465 struct pipe_debug_callback
*debug
, unsigned processor
,
467 void si_shader_apply_scratch_relocs(struct si_context
*sctx
,
468 struct si_shader
*shader
,
469 uint64_t scratch_va
);
470 void si_shader_binary_read_config(struct radeon_shader_binary
*binary
,
471 struct si_shader_config
*conf
,
472 unsigned symbol_offset
);