radeonsi: simplify checking for monolithic compilation
[mesa.git] / src / gallium / drivers / radeonsi / si_shader.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Tom Stellard <thomas.stellard@amd.com>
25 * Michel Dänzer <michel.daenzer@amd.com>
26 * Christian König <christian.koenig@amd.com>
27 */
28
29 /* How linking shader inputs and outputs between vertex, tessellation, and
30 * geometry shaders works.
31 *
32 * Inputs and outputs between shaders are stored in a buffer. This buffer
33 * lives in LDS (typical case for tessellation), but it can also live
34 * in memory (ESGS). Each input or output has a fixed location within a vertex.
35 * The highest used input or output determines the stride between vertices.
36 *
37 * Since GS and tessellation are only possible in the OpenGL core profile,
38 * only these semantics are valid for per-vertex data:
39 *
40 * Name Location
41 *
42 * POSITION 0
43 * PSIZE 1
44 * CLIPDIST0..1 2..3
45 * CULLDIST0..1 (not implemented)
46 * GENERIC0..31 4..35
47 *
48 * For example, a shader only writing GENERIC0 has the output stride of 5.
49 *
50 * Only these semantics are valid for per-patch data:
51 *
52 * Name Location
53 *
54 * TESSOUTER 0
55 * TESSINNER 1
56 * PATCH0..29 2..31
57 *
58 * That's how independent shaders agree on input and output locations.
59 * The si_shader_io_get_unique_index function assigns the locations.
60 *
61 * For tessellation, other required information for calculating the input and
62 * output addresses like the vertex stride, the patch stride, and the offsets
63 * where per-vertex and per-patch data start, is passed to the shader via
64 * user data SGPRs. The offsets and strides are calculated at draw time and
65 * aren't available at compile time.
66 */
67
68 #ifndef SI_SHADER_H
69 #define SI_SHADER_H
70
71 #include <llvm-c/Core.h> /* LLVMModuleRef */
72 #include <llvm-c/TargetMachine.h>
73 #include "tgsi/tgsi_scan.h"
74 #include "util/u_queue.h"
75 #include "si_state.h"
76
77 struct radeon_shader_binary;
78 struct radeon_shader_reloc;
79
80 #define SI_MAX_VS_OUTPUTS 40
81
82 /* SGPR user data indices */
83 enum {
84 SI_SGPR_RW_BUFFERS, /* rings (& stream-out, VS only) */
85 SI_SGPR_RW_BUFFERS_HI,
86 SI_SGPR_CONST_BUFFERS,
87 SI_SGPR_CONST_BUFFERS_HI,
88 SI_SGPR_SAMPLERS, /* images & sampler states interleaved */
89 SI_SGPR_SAMPLERS_HI,
90 SI_SGPR_IMAGES,
91 SI_SGPR_IMAGES_HI,
92 SI_SGPR_SHADER_BUFFERS,
93 SI_SGPR_SHADER_BUFFERS_HI,
94 SI_NUM_RESOURCE_SGPRS,
95
96 /* all VS variants */
97 SI_SGPR_VERTEX_BUFFERS = SI_NUM_RESOURCE_SGPRS,
98 SI_SGPR_VERTEX_BUFFERS_HI,
99 SI_SGPR_BASE_VERTEX,
100 SI_SGPR_START_INSTANCE,
101 SI_SGPR_DRAWID,
102 SI_ES_NUM_USER_SGPR,
103
104 /* hw VS only */
105 SI_SGPR_VS_STATE_BITS = SI_ES_NUM_USER_SGPR,
106 SI_VS_NUM_USER_SGPR,
107
108 /* hw LS only */
109 SI_SGPR_LS_OUT_LAYOUT = SI_ES_NUM_USER_SGPR,
110 SI_LS_NUM_USER_SGPR,
111
112 /* both TCS and TES */
113 SI_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS,
114 SI_TES_NUM_USER_SGPR,
115
116 /* TCS only */
117 SI_SGPR_TCS_OUT_OFFSETS = SI_TES_NUM_USER_SGPR,
118 SI_SGPR_TCS_OUT_LAYOUT,
119 SI_SGPR_TCS_IN_LAYOUT,
120 SI_TCS_NUM_USER_SGPR,
121
122 /* GS limits */
123 SI_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
124 SI_GSCOPY_NUM_USER_SGPR = SI_SGPR_RW_BUFFERS_HI + 1,
125
126 /* PS only */
127 SI_SGPR_ALPHA_REF = SI_NUM_RESOURCE_SGPRS,
128 SI_PS_NUM_USER_SGPR,
129
130 /* CS only */
131 SI_SGPR_GRID_SIZE = SI_NUM_RESOURCE_SGPRS,
132 SI_SGPR_BLOCK_SIZE = SI_SGPR_GRID_SIZE + 3,
133 SI_CS_NUM_USER_SGPR = SI_SGPR_BLOCK_SIZE + 3
134 };
135
136 /* LLVM function parameter indices */
137 enum {
138 SI_PARAM_RW_BUFFERS,
139 SI_PARAM_CONST_BUFFERS,
140 SI_PARAM_SAMPLERS,
141 SI_PARAM_IMAGES,
142 SI_PARAM_SHADER_BUFFERS,
143 SI_NUM_RESOURCE_PARAMS,
144
145 /* VS only parameters */
146 SI_PARAM_VERTEX_BUFFERS = SI_NUM_RESOURCE_PARAMS,
147 SI_PARAM_BASE_VERTEX,
148 SI_PARAM_START_INSTANCE,
149 SI_PARAM_DRAWID,
150 /* [0] = clamp vertex color, VS as VS only */
151 SI_PARAM_VS_STATE_BITS,
152 /* same value as TCS_IN_LAYOUT, VS as LS only */
153 SI_PARAM_LS_OUT_LAYOUT = SI_PARAM_DRAWID + 1,
154 /* the other VS parameters are assigned dynamically */
155
156 /* Layout of TCS outputs in the offchip buffer
157 * [0:8] = the number of patches per threadgroup.
158 * [9:15] = the number of output vertices per patch.
159 * [16:31] = the offset of per patch attributes in the buffer in bytes.
160 */
161 SI_PARAM_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_PARAMS, /* for TCS & TES */
162
163 /* TCS only parameters. */
164
165 /* Offsets where TCS outputs and TCS patch outputs live in LDS:
166 * [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
167 * [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
168 */
169 SI_PARAM_TCS_OUT_OFFSETS,
170
171 /* Layout of TCS outputs / TES inputs:
172 * [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
173 * [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
174 * [26:31] = gl_PatchVerticesIn, max = 32
175 */
176 SI_PARAM_TCS_OUT_LAYOUT,
177
178 /* Layout of LS outputs / TCS inputs
179 * [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
180 * [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
181 */
182 SI_PARAM_TCS_IN_LAYOUT,
183
184 SI_PARAM_TCS_OC_LDS,
185 SI_PARAM_TESS_FACTOR_OFFSET,
186 SI_PARAM_PATCH_ID,
187 SI_PARAM_REL_IDS,
188
189 /* GS only parameters */
190 SI_PARAM_GS2VS_OFFSET = SI_NUM_RESOURCE_PARAMS,
191 SI_PARAM_GS_WAVE_ID,
192 SI_PARAM_VTX0_OFFSET,
193 SI_PARAM_VTX1_OFFSET,
194 SI_PARAM_PRIMITIVE_ID,
195 SI_PARAM_VTX2_OFFSET,
196 SI_PARAM_VTX3_OFFSET,
197 SI_PARAM_VTX4_OFFSET,
198 SI_PARAM_VTX5_OFFSET,
199 SI_PARAM_GS_INSTANCE_ID,
200
201 /* PS only parameters */
202 SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
203 SI_PARAM_PRIM_MASK,
204 SI_PARAM_PERSP_SAMPLE,
205 SI_PARAM_PERSP_CENTER,
206 SI_PARAM_PERSP_CENTROID,
207 SI_PARAM_PERSP_PULL_MODEL,
208 SI_PARAM_LINEAR_SAMPLE,
209 SI_PARAM_LINEAR_CENTER,
210 SI_PARAM_LINEAR_CENTROID,
211 SI_PARAM_LINE_STIPPLE_TEX,
212 SI_PARAM_POS_X_FLOAT,
213 SI_PARAM_POS_Y_FLOAT,
214 SI_PARAM_POS_Z_FLOAT,
215 SI_PARAM_POS_W_FLOAT,
216 SI_PARAM_FRONT_FACE,
217 SI_PARAM_ANCILLARY,
218 SI_PARAM_SAMPLE_COVERAGE,
219 SI_PARAM_POS_FIXED_PT,
220
221 /* CS only parameters */
222 SI_PARAM_GRID_SIZE = SI_NUM_RESOURCE_PARAMS,
223 SI_PARAM_BLOCK_SIZE,
224 SI_PARAM_BLOCK_ID,
225 SI_PARAM_THREAD_ID,
226
227 SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */
228 };
229
230 /* SI-specific system values. */
231 enum {
232 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI = TGSI_SEMANTIC_COUNT,
233 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI,
234 };
235
236 /* For VS shader key fix_fetch. */
237 enum {
238 SI_FIX_FETCH_NONE = 0,
239 SI_FIX_FETCH_A2_SNORM = 1,
240 SI_FIX_FETCH_A2_SSCALED = 2,
241 SI_FIX_FETCH_A2_SINT = 3,
242 };
243
244 struct si_shader;
245
246 /* A shader selector is a gallium CSO and contains shader variants and
247 * binaries for one TGSI program. This can be shared by multiple contexts.
248 */
249 struct si_shader_selector {
250 struct si_screen *screen;
251 struct util_queue_fence ready;
252
253 /* Should only be used by si_init_shader_selector_async
254 * if thread_index == -1 (non-threaded). */
255 LLVMTargetMachineRef tm;
256 struct pipe_debug_callback debug;
257 bool is_debug_context;
258
259 pipe_mutex mutex;
260 struct si_shader *first_variant; /* immutable after the first variant */
261 struct si_shader *last_variant; /* mutable */
262
263 /* The compiled TGSI shader expecting a prolog and/or epilog (not
264 * uploaded to a buffer).
265 */
266 struct si_shader *main_shader_part;
267
268 struct si_shader *gs_copy_shader;
269
270 struct tgsi_token *tokens;
271 struct pipe_stream_output_info so;
272 struct tgsi_shader_info info;
273
274 /* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
275 unsigned type;
276
277 /* GS parameters. */
278 unsigned esgs_itemsize;
279 unsigned gs_input_verts_per_prim;
280 unsigned gs_output_prim;
281 unsigned gs_max_out_vertices;
282 unsigned gs_num_invocations;
283 unsigned max_gs_stream; /* count - 1 */
284 unsigned gsvs_vertex_size;
285 unsigned max_gsvs_emit_size;
286
287 /* PS parameters. */
288 unsigned color_attr_index[2];
289 unsigned db_shader_control;
290 /* Set 0xf or 0x0 (4 bits) per each written output.
291 * ANDed with spi_shader_col_format.
292 */
293 unsigned colors_written_4bit;
294
295 /* CS parameters */
296 unsigned local_size;
297
298 /* masks of "get_unique_index" bits */
299 uint64_t outputs_written;
300 uint32_t patch_outputs_written;
301 };
302
303 /* Valid shader configurations:
304 *
305 * API shaders VS | TCS | TES | GS |pass| PS
306 * are compiled as: | | | |thru|
307 * | | | | |
308 * Only VS & PS: VS | -- | -- | -- | -- | PS
309 * With GS: ES | -- | -- | GS | VS | PS
310 * With Tessel.: LS | HS | VS | -- | -- | PS
311 * With both: LS | HS | ES | GS | VS | PS
312 */
313
314 /* Common VS bits between the shader key and the prolog key. */
315 struct si_vs_prolog_bits {
316 unsigned instance_divisors[SI_NUM_VERTEX_BUFFERS];
317 };
318
319 /* Common VS bits between the shader key and the epilog key. */
320 struct si_vs_epilog_bits {
321 unsigned export_prim_id:1; /* when PS needs it and GS is disabled */
322 /* TODO:
323 * - skip clipdist, culldist (including clipvertex code) exports based
324 * on which clip_plane_enable bits are set
325 * - skip layer, viewport, clipdist, and culldist parameter exports
326 * if PS doesn't read them
327 */
328 };
329
330 /* Common TCS bits between the shader key and the epilog key. */
331 struct si_tcs_epilog_bits {
332 unsigned prim_mode:3;
333 };
334
335 struct si_gs_prolog_bits {
336 unsigned tri_strip_adj_fix:1;
337 };
338
339 /* Common PS bits between the shader key and the prolog key. */
340 struct si_ps_prolog_bits {
341 unsigned color_two_side:1;
342 unsigned flatshade_colors:1;
343 unsigned poly_stipple:1;
344 unsigned force_persp_sample_interp:1;
345 unsigned force_linear_sample_interp:1;
346 unsigned force_persp_center_interp:1;
347 unsigned force_linear_center_interp:1;
348 unsigned bc_optimize_for_persp:1;
349 unsigned bc_optimize_for_linear:1;
350 };
351
352 /* Common PS bits between the shader key and the epilog key. */
353 struct si_ps_epilog_bits {
354 unsigned spi_shader_col_format;
355 unsigned color_is_int8:8;
356 unsigned last_cbuf:3;
357 unsigned alpha_func:3;
358 unsigned alpha_to_one:1;
359 unsigned poly_line_smoothing:1;
360 unsigned clamp_color:1;
361 };
362
363 union si_shader_part_key {
364 struct {
365 struct si_vs_prolog_bits states;
366 unsigned num_input_sgprs:5;
367 unsigned last_input:4;
368 } vs_prolog;
369 struct {
370 struct si_vs_epilog_bits states;
371 unsigned prim_id_param_offset:5;
372 } vs_epilog;
373 struct {
374 struct si_tcs_epilog_bits states;
375 } tcs_epilog;
376 struct {
377 struct si_gs_prolog_bits states;
378 } gs_prolog;
379 struct {
380 struct si_ps_prolog_bits states;
381 unsigned num_input_sgprs:5;
382 unsigned num_input_vgprs:5;
383 /* Color interpolation and two-side color selection. */
384 unsigned colors_read:8; /* color input components read */
385 unsigned num_interp_inputs:5; /* BCOLOR is at this location */
386 unsigned face_vgpr_index:5;
387 unsigned wqm:1;
388 char color_attr_index[2];
389 char color_interp_vgpr_index[2]; /* -1 == constant */
390 } ps_prolog;
391 struct {
392 struct si_ps_epilog_bits states;
393 unsigned colors_written:8;
394 unsigned writes_z:1;
395 unsigned writes_stencil:1;
396 unsigned writes_samplemask:1;
397 } ps_epilog;
398 };
399
400 struct si_shader_key {
401 /* Prolog and epilog flags. */
402 union {
403 struct {
404 struct si_ps_prolog_bits prolog;
405 struct si_ps_epilog_bits epilog;
406 } ps;
407 struct {
408 struct si_vs_prolog_bits prolog;
409 struct si_vs_epilog_bits epilog;
410 } vs;
411 struct {
412 struct si_tcs_epilog_bits epilog;
413 } tcs; /* tessellation control shader */
414 struct {
415 struct si_vs_epilog_bits epilog; /* same as VS */
416 } tes; /* tessellation evaluation shader */
417 struct {
418 struct si_gs_prolog_bits prolog;
419 } gs;
420 } part;
421
422 /* These two are initially set according to the NEXT_SHADER property,
423 * or guessed if the property doesn't seem correct.
424 */
425 unsigned as_es:1; /* export shader */
426 unsigned as_ls:1; /* local shader */
427
428 /* Flags for monolithic compilation only. */
429 union {
430 struct {
431 /* One pair of bits for every input: SI_FIX_FETCH_* enums. */
432 uint32_t fix_fetch;
433 } vs;
434 struct {
435 uint64_t inputs_to_copy; /* for fixed-func TCS */
436 } tcs;
437 } mono;
438 };
439
440 struct si_shader_config {
441 unsigned num_sgprs;
442 unsigned num_vgprs;
443 unsigned spilled_sgprs;
444 unsigned spilled_vgprs;
445 unsigned lds_size;
446 unsigned spi_ps_input_ena;
447 unsigned spi_ps_input_addr;
448 unsigned float_mode;
449 unsigned scratch_bytes_per_wave;
450 unsigned rsrc1;
451 unsigned rsrc2;
452 };
453
454 enum {
455 /* SPI_PS_INPUT_CNTL_i.OFFSET[0:4] */
456 EXP_PARAM_OFFSET_0 = 0,
457 EXP_PARAM_OFFSET_31 = 31,
458 /* SPI_PS_INPUT_CNTL_i.DEFAULT_VAL[0:1] */
459 EXP_PARAM_DEFAULT_VAL_0000 = 64,
460 EXP_PARAM_DEFAULT_VAL_0001,
461 EXP_PARAM_DEFAULT_VAL_1110,
462 EXP_PARAM_DEFAULT_VAL_1111,
463 };
464
465 /* GCN-specific shader info. */
466 struct si_shader_info {
467 ubyte vs_output_param_offset[SI_MAX_VS_OUTPUTS];
468 ubyte num_input_sgprs;
469 ubyte num_input_vgprs;
470 char face_vgpr_index;
471 bool uses_instanceid;
472 ubyte nr_pos_exports;
473 ubyte nr_param_exports;
474 };
475
476 struct si_shader {
477 struct si_shader_selector *selector;
478 struct si_shader *next_variant;
479
480 struct si_shader_part *prolog;
481 struct si_shader_part *epilog;
482
483 struct si_pm4_state *pm4;
484 struct r600_resource *bo;
485 struct r600_resource *scratch_bo;
486 struct si_shader_key key;
487 bool is_monolithic;
488 bool is_binary_shared;
489 bool is_gs_copy_shader;
490
491 /* The following data is all that's needed for binary shaders. */
492 struct radeon_shader_binary binary;
493 struct si_shader_config config;
494 struct si_shader_info info;
495
496 /* Shader key + LLVM IR + disassembly + statistics.
497 * Generated for debug contexts only.
498 */
499 char *shader_log;
500 size_t shader_log_size;
501 };
502
503 struct si_shader_part {
504 struct si_shader_part *next;
505 union si_shader_part_key key;
506 struct radeon_shader_binary binary;
507 struct si_shader_config config;
508 };
509
510 /* si_shader.c */
511 struct si_shader *
512 si_generate_gs_copy_shader(struct si_screen *sscreen,
513 LLVMTargetMachineRef tm,
514 struct si_shader_selector *gs_selector,
515 struct pipe_debug_callback *debug);
516 int si_compile_tgsi_shader(struct si_screen *sscreen,
517 LLVMTargetMachineRef tm,
518 struct si_shader *shader,
519 bool is_monolithic,
520 struct pipe_debug_callback *debug);
521 int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
522 struct si_shader *shader,
523 struct pipe_debug_callback *debug);
524 int si_compile_llvm(struct si_screen *sscreen,
525 struct radeon_shader_binary *binary,
526 struct si_shader_config *conf,
527 LLVMTargetMachineRef tm,
528 LLVMModuleRef mod,
529 struct pipe_debug_callback *debug,
530 unsigned processor,
531 const char *name);
532 void si_shader_destroy(struct si_shader *shader);
533 unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
534 int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
535 void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
536 struct pipe_debug_callback *debug, unsigned processor,
537 FILE *f);
538 void si_shader_apply_scratch_relocs(struct si_context *sctx,
539 struct si_shader *shader,
540 struct si_shader_config *config,
541 uint64_t scratch_va);
542 void si_shader_binary_read_config(struct radeon_shader_binary *binary,
543 struct si_shader_config *conf,
544 unsigned symbol_offset);
545 unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
546 bool writes_samplemask);
547
548 #endif