ac: import lp_create_builder() from gallivm
[mesa.git] / src / gallium / drivers / radeonsi / si_shader_nir.c
1 /*
2 * Copyright 2017 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "si_shader.h"
25 #include "si_shader_internal.h"
26
27 #include "ac_nir_to_llvm.h"
28
29 #include "tgsi/tgsi_from_mesa.h"
30
31 #include "compiler/nir/nir.h"
32 #include "compiler/nir_types.h"
33
34
35 static int
36 type_size(const struct glsl_type *type)
37 {
38 return glsl_count_attribute_slots(type, false);
39 }
40
41 static void scan_instruction(struct tgsi_shader_info *info,
42 nir_instr *instr)
43 {
44 if (instr->type == nir_instr_type_alu) {
45 nir_alu_instr *alu = nir_instr_as_alu(instr);
46
47 switch (alu->op) {
48 case nir_op_fddx:
49 case nir_op_fddy:
50 case nir_op_fddx_fine:
51 case nir_op_fddy_fine:
52 case nir_op_fddx_coarse:
53 case nir_op_fddy_coarse:
54 info->uses_derivatives = true;
55 break;
56 default:
57 break;
58 }
59 } else if (instr->type == nir_instr_type_tex) {
60 nir_tex_instr *tex = nir_instr_as_tex(instr);
61
62 if (!tex->texture) {
63 info->samplers_declared |=
64 u_bit_consecutive(tex->sampler_index, 1);
65 }
66
67 switch (tex->op) {
68 case nir_texop_tex:
69 case nir_texop_txb:
70 case nir_texop_lod:
71 info->uses_derivatives = true;
72 break;
73 default:
74 break;
75 }
76 } else if (instr->type == nir_instr_type_intrinsic) {
77 nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
78
79 switch (intr->intrinsic) {
80 case nir_intrinsic_load_front_face:
81 info->uses_frontface = 1;
82 break;
83 case nir_intrinsic_load_instance_id:
84 info->uses_instanceid = 1;
85 break;
86 case nir_intrinsic_load_invocation_id:
87 info->uses_invocationid = true;
88 break;
89 case nir_intrinsic_load_vertex_id:
90 info->uses_vertexid = 1;
91 break;
92 case nir_intrinsic_load_vertex_id_zero_base:
93 info->uses_vertexid_nobase = 1;
94 break;
95 case nir_intrinsic_load_base_vertex:
96 info->uses_basevertex = 1;
97 break;
98 case nir_intrinsic_load_primitive_id:
99 info->uses_primid = 1;
100 break;
101 case nir_intrinsic_load_tess_level_inner:
102 case nir_intrinsic_load_tess_level_outer:
103 info->reads_tess_factors = true;
104 break;
105 case nir_intrinsic_image_store:
106 case nir_intrinsic_image_atomic_add:
107 case nir_intrinsic_image_atomic_min:
108 case nir_intrinsic_image_atomic_max:
109 case nir_intrinsic_image_atomic_and:
110 case nir_intrinsic_image_atomic_or:
111 case nir_intrinsic_image_atomic_xor:
112 case nir_intrinsic_image_atomic_exchange:
113 case nir_intrinsic_image_atomic_comp_swap:
114 case nir_intrinsic_store_ssbo:
115 case nir_intrinsic_ssbo_atomic_add:
116 case nir_intrinsic_ssbo_atomic_imin:
117 case nir_intrinsic_ssbo_atomic_umin:
118 case nir_intrinsic_ssbo_atomic_imax:
119 case nir_intrinsic_ssbo_atomic_umax:
120 case nir_intrinsic_ssbo_atomic_and:
121 case nir_intrinsic_ssbo_atomic_or:
122 case nir_intrinsic_ssbo_atomic_xor:
123 case nir_intrinsic_ssbo_atomic_exchange:
124 case nir_intrinsic_ssbo_atomic_comp_swap:
125 info->writes_memory = true;
126 break;
127 default:
128 break;
129 }
130 }
131 }
132
133 void si_nir_scan_tess_ctrl(const struct nir_shader *nir,
134 const struct tgsi_shader_info *info,
135 struct tgsi_tessctrl_info *out)
136 {
137 memset(out, 0, sizeof(*out));
138
139 if (nir->info.stage != MESA_SHADER_TESS_CTRL)
140 return;
141
142 /* Initial value = true. Here the pass will accumulate results from
143 * multiple segments surrounded by barriers. If tess factors aren't
144 * written at all, it's a shader bug and we don't care if this will be
145 * true.
146 */
147 out->tessfactors_are_def_in_all_invocs = true;
148
149 /* TODO: Implement scanning of tess factors, see tgsi backend. */
150 }
151
152 void si_nir_scan_shader(const struct nir_shader *nir,
153 struct tgsi_shader_info *info)
154 {
155 nir_function *func;
156 unsigned i;
157
158 assert(nir->info.stage == MESA_SHADER_VERTEX ||
159 nir->info.stage == MESA_SHADER_GEOMETRY ||
160 nir->info.stage == MESA_SHADER_TESS_CTRL ||
161 nir->info.stage == MESA_SHADER_TESS_EVAL ||
162 nir->info.stage == MESA_SHADER_FRAGMENT);
163
164 info->processor = pipe_shader_type_from_mesa(nir->info.stage);
165 info->num_tokens = 2; /* indicate that the shader is non-empty */
166 info->num_instructions = 2;
167
168 if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
169 info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
170 nir->info.tess.tcs_vertices_out;
171 }
172
173 if (nir->info.stage == MESA_SHADER_TESS_EVAL) {
174 if (nir->info.tess.primitive_mode == GL_ISOLINES)
175 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = PIPE_PRIM_LINES;
176 else
177 info->properties[TGSI_PROPERTY_TES_PRIM_MODE] = nir->info.tess.primitive_mode;
178
179 STATIC_ASSERT((TESS_SPACING_EQUAL + 1) % 3 == PIPE_TESS_SPACING_EQUAL);
180 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD + 1) % 3 ==
181 PIPE_TESS_SPACING_FRACTIONAL_ODD);
182 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN + 1) % 3 ==
183 PIPE_TESS_SPACING_FRACTIONAL_EVEN);
184
185 info->properties[TGSI_PROPERTY_TES_SPACING] = (nir->info.tess.spacing + 1) % 3;
186 info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW] = !nir->info.tess.ccw;
187 info->properties[TGSI_PROPERTY_TES_POINT_MODE] = nir->info.tess.point_mode;
188 }
189
190 if (nir->info.stage == MESA_SHADER_GEOMETRY) {
191 info->properties[TGSI_PROPERTY_GS_INPUT_PRIM] = nir->info.gs.input_primitive;
192 info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive;
193 info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES] = nir->info.gs.vertices_out;
194 info->properties[TGSI_PROPERTY_GS_INVOCATIONS] = nir->info.gs.invocations;
195 }
196
197 i = 0;
198 uint64_t processed_inputs = 0;
199 unsigned num_inputs = 0;
200 nir_foreach_variable(variable, &nir->inputs) {
201 unsigned semantic_name, semantic_index;
202 unsigned attrib_count = glsl_count_attribute_slots(variable->type,
203 nir->info.stage == MESA_SHADER_VERTEX);
204
205 /* Vertex shader inputs don't have semantics. The state
206 * tracker has already mapped them to attributes via
207 * variable->data.driver_location.
208 */
209 if (nir->info.stage == MESA_SHADER_VERTEX)
210 continue;
211
212 assert(nir->info.stage != MESA_SHADER_FRAGMENT ||
213 (attrib_count == 1 && "not implemented"));
214
215 /* Fragment shader position is a system value. */
216 if (nir->info.stage == MESA_SHADER_FRAGMENT &&
217 variable->data.location == VARYING_SLOT_POS) {
218 if (variable->data.pixel_center_integer)
219 info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
220 TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
221
222 num_inputs++;
223 continue;
224 }
225
226 i = variable->data.driver_location;
227 if (processed_inputs & ((uint64_t)1 << i))
228 continue;
229
230 processed_inputs |= ((uint64_t)1 << i);
231 num_inputs++;
232
233 tgsi_get_gl_varying_semantic(variable->data.location, true,
234 &semantic_name, &semantic_index);
235
236 info->input_semantic_name[i] = semantic_name;
237 info->input_semantic_index[i] = semantic_index;
238
239 if (variable->data.sample)
240 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
241 else if (variable->data.centroid)
242 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID;
243 else
244 info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER;
245
246 enum glsl_base_type base_type =
247 glsl_get_base_type(glsl_without_array(variable->type));
248
249 switch (variable->data.interpolation) {
250 case INTERP_MODE_NONE:
251 if (glsl_base_type_is_integer(base_type)) {
252 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
253 break;
254 }
255
256 if (semantic_name == TGSI_SEMANTIC_COLOR) {
257 info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
258 goto persp_locations;
259 }
260 /* fall-through */
261 case INTERP_MODE_SMOOTH:
262 assert(!glsl_base_type_is_integer(base_type));
263
264 info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
265
266 persp_locations:
267 if (variable->data.sample)
268 info->uses_persp_sample = true;
269 else if (variable->data.centroid)
270 info->uses_persp_centroid = true;
271 else
272 info->uses_persp_center = true;
273 break;
274
275 case INTERP_MODE_NOPERSPECTIVE:
276 assert(!glsl_base_type_is_integer(base_type));
277
278 info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
279
280 if (variable->data.sample)
281 info->uses_linear_sample = true;
282 else if (variable->data.centroid)
283 info->uses_linear_centroid = true;
284 else
285 info->uses_linear_center = true;
286 break;
287
288 case INTERP_MODE_FLAT:
289 info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
290 break;
291 }
292
293 /* TODO make this more precise */
294 if (variable->data.location == VARYING_SLOT_COL0)
295 info->colors_read |= 0x0f;
296 else if (variable->data.location == VARYING_SLOT_COL1)
297 info->colors_read |= 0xf0;
298 }
299
300 if (nir->info.stage != MESA_SHADER_VERTEX)
301 info->num_inputs = num_inputs;
302 else
303 info->num_inputs = nir->num_inputs;
304
305 i = 0;
306 uint64_t processed_outputs = 0;
307 unsigned num_outputs = 0;
308 nir_foreach_variable(variable, &nir->outputs) {
309 unsigned semantic_name, semantic_index;
310
311 if (nir->info.stage == MESA_SHADER_FRAGMENT) {
312 tgsi_get_gl_frag_result_semantic(variable->data.location,
313 &semantic_name, &semantic_index);
314 } else {
315 tgsi_get_gl_varying_semantic(variable->data.location, true,
316 &semantic_name, &semantic_index);
317 }
318
319 i = variable->data.driver_location;
320 if (processed_outputs & ((uint64_t)1 << i))
321 continue;
322
323 processed_outputs |= ((uint64_t)1 << i);
324 num_outputs++;
325
326 info->output_semantic_name[i] = semantic_name;
327 info->output_semantic_index[i] = semantic_index;
328 info->output_usagemask[i] = TGSI_WRITEMASK_XYZW;
329
330 unsigned num_components = 4;
331 unsigned vector_elements = glsl_get_vector_elements(glsl_without_array(variable->type));
332 if (vector_elements)
333 num_components = vector_elements;
334
335 unsigned gs_out_streams;
336 if (variable->data.stream & (1u << 31)) {
337 gs_out_streams = variable->data.stream & ~(1u << 31);
338 } else {
339 assert(variable->data.stream < 4);
340 gs_out_streams = 0;
341 for (unsigned j = 0; j < num_components; ++j)
342 gs_out_streams |= variable->data.stream << (2 * (variable->data.location_frac + j));
343 }
344
345 unsigned streamx = gs_out_streams & 3;
346 unsigned streamy = (gs_out_streams >> 2) & 3;
347 unsigned streamz = (gs_out_streams >> 4) & 3;
348 unsigned streamw = (gs_out_streams >> 6) & 3;
349
350 if (info->output_usagemask[i] & TGSI_WRITEMASK_X) {
351 info->output_streams[i] |= streamx;
352 info->num_stream_output_components[streamx]++;
353 }
354 if (info->output_usagemask[i] & TGSI_WRITEMASK_Y) {
355 info->output_streams[i] |= streamy << 2;
356 info->num_stream_output_components[streamy]++;
357 }
358 if (info->output_usagemask[i] & TGSI_WRITEMASK_Z) {
359 info->output_streams[i] |= streamz << 4;
360 info->num_stream_output_components[streamz]++;
361 }
362 if (info->output_usagemask[i] & TGSI_WRITEMASK_W) {
363 info->output_streams[i] |= streamw << 6;
364 info->num_stream_output_components[streamw]++;
365 }
366
367 switch (semantic_name) {
368 case TGSI_SEMANTIC_PRIMID:
369 info->writes_primid = true;
370 break;
371 case TGSI_SEMANTIC_VIEWPORT_INDEX:
372 info->writes_viewport_index = true;
373 break;
374 case TGSI_SEMANTIC_LAYER:
375 info->writes_layer = true;
376 break;
377 case TGSI_SEMANTIC_PSIZE:
378 info->writes_psize = true;
379 break;
380 case TGSI_SEMANTIC_CLIPVERTEX:
381 info->writes_clipvertex = true;
382 break;
383 case TGSI_SEMANTIC_COLOR:
384 info->colors_written |= 1 << semantic_index;
385 break;
386 case TGSI_SEMANTIC_STENCIL:
387 info->writes_stencil = true;
388 break;
389 case TGSI_SEMANTIC_SAMPLEMASK:
390 info->writes_samplemask = true;
391 break;
392 case TGSI_SEMANTIC_EDGEFLAG:
393 info->writes_edgeflag = true;
394 break;
395 case TGSI_SEMANTIC_POSITION:
396 if (info->processor == PIPE_SHADER_FRAGMENT)
397 info->writes_z = true;
398 else
399 info->writes_position = true;
400 break;
401 }
402 }
403
404 info->num_outputs = num_outputs;
405
406 nir_foreach_variable(variable, &nir->uniforms) {
407 const struct glsl_type *type = variable->type;
408 enum glsl_base_type base_type =
409 glsl_get_base_type(glsl_without_array(type));
410 unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
411
412 /* We rely on the fact that nir_lower_samplers_as_deref has
413 * eliminated struct dereferences.
414 */
415 if (base_type == GLSL_TYPE_SAMPLER)
416 info->samplers_declared |=
417 u_bit_consecutive(variable->data.binding, aoa_size);
418 else if (base_type == GLSL_TYPE_IMAGE)
419 info->images_declared |=
420 u_bit_consecutive(variable->data.binding, aoa_size);
421 }
422
423 info->num_written_clipdistance = nir->info.clip_distance_array_size;
424 info->num_written_culldistance = nir->info.cull_distance_array_size;
425 info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
426 info->culldist_writemask = u_bit_consecutive(0, info->num_written_culldistance);
427
428 if (info->processor == PIPE_SHADER_FRAGMENT)
429 info->uses_kill = nir->info.fs.uses_discard;
430
431 /* TODO make this more accurate */
432 info->const_buffers_declared = u_bit_consecutive(0, SI_NUM_CONST_BUFFERS);
433 info->shader_buffers_declared = u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS);
434
435 func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
436 nir_foreach_block(block, func->impl) {
437 nir_foreach_instr(instr, block)
438 scan_instruction(info, instr);
439 }
440 }
441
442 /**
443 * Perform "lowering" operations on the NIR that are run once when the shader
444 * selector is created.
445 */
446 void
447 si_lower_nir(struct si_shader_selector* sel)
448 {
449 /* Adjust the driver location of inputs and outputs. The state tracker
450 * interprets them as slots, while the ac/nir backend interprets them
451 * as individual components.
452 */
453 nir_foreach_variable(variable, &sel->nir->inputs)
454 variable->data.driver_location *= 4;
455
456 nir_foreach_variable(variable, &sel->nir->outputs) {
457 variable->data.driver_location *= 4;
458
459 if (sel->nir->info.stage == MESA_SHADER_FRAGMENT) {
460 if (variable->data.location == FRAG_RESULT_DEPTH)
461 variable->data.driver_location += 2;
462 else if (variable->data.location == FRAG_RESULT_STENCIL)
463 variable->data.driver_location += 1;
464 }
465 }
466
467 /* Perform lowerings (and optimizations) of code.
468 *
469 * Performance considerations aside, we must:
470 * - lower certain ALU operations
471 * - ensure constant offsets for texture instructions are folded
472 * and copy-propagated
473 */
474 NIR_PASS_V(sel->nir, nir_lower_io, nir_var_uniform, type_size,
475 (nir_lower_io_options)0);
476 NIR_PASS_V(sel->nir, nir_lower_uniforms_to_ubo);
477
478 NIR_PASS_V(sel->nir, nir_lower_returns);
479 NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
480 NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);
481 NIR_PASS_V(sel->nir, nir_lower_phis_to_scalar);
482
483 static const struct nir_lower_tex_options lower_tex_options = {
484 .lower_txp = ~0u,
485 };
486 NIR_PASS_V(sel->nir, nir_lower_tex, &lower_tex_options);
487
488 bool progress;
489 do {
490 progress = false;
491
492 /* (Constant) copy propagation is needed for txf with offsets. */
493 NIR_PASS(progress, sel->nir, nir_copy_prop);
494 NIR_PASS(progress, sel->nir, nir_opt_remove_phis);
495 NIR_PASS(progress, sel->nir, nir_opt_dce);
496 if (nir_opt_trivial_continues(sel->nir)) {
497 progress = true;
498 NIR_PASS(progress, sel->nir, nir_copy_prop);
499 NIR_PASS(progress, sel->nir, nir_opt_dce);
500 }
501 NIR_PASS(progress, sel->nir, nir_opt_if);
502 NIR_PASS(progress, sel->nir, nir_opt_dead_cf);
503 NIR_PASS(progress, sel->nir, nir_opt_cse);
504 NIR_PASS(progress, sel->nir, nir_opt_peephole_select, 8);
505
506 /* Needed for algebraic lowering */
507 NIR_PASS(progress, sel->nir, nir_opt_algebraic);
508 NIR_PASS(progress, sel->nir, nir_opt_constant_folding);
509
510 NIR_PASS(progress, sel->nir, nir_opt_undef);
511 NIR_PASS(progress, sel->nir, nir_opt_conditional_discard);
512 if (sel->nir->options->max_unroll_iterations) {
513 NIR_PASS(progress, sel->nir, nir_opt_loop_unroll, 0);
514 }
515 } while (progress);
516 }
517
518 static void declare_nir_input_vs(struct si_shader_context *ctx,
519 struct nir_variable *variable,
520 LLVMValueRef out[4])
521 {
522 si_llvm_load_input_vs(ctx, variable->data.driver_location / 4, out);
523 }
524
525 static void declare_nir_input_fs(struct si_shader_context *ctx,
526 struct nir_variable *variable,
527 unsigned input_index,
528 LLVMValueRef out[4])
529 {
530 unsigned slot = variable->data.location;
531 if (slot == VARYING_SLOT_POS) {
532 out[0] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_X_FLOAT);
533 out[1] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Y_FLOAT);
534 out[2] = LLVMGetParam(ctx->main_fn, SI_PARAM_POS_Z_FLOAT);
535 out[3] = ac_build_fdiv(&ctx->ac, ctx->ac.f32_1,
536 LLVMGetParam(ctx->main_fn, SI_PARAM_POS_W_FLOAT));
537 return;
538 }
539
540 si_llvm_load_input_fs(ctx, input_index, out);
541 }
542
543 LLVMValueRef si_nir_load_input_gs(struct ac_shader_abi *abi,
544 unsigned location,
545 unsigned driver_location,
546 unsigned component,
547 unsigned num_components,
548 unsigned vertex_index,
549 unsigned const_index,
550 LLVMTypeRef type)
551 {
552 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
553
554 LLVMValueRef value[4];
555 for (unsigned i = component; i < num_components + component; i++) {
556 value[i] = si_llvm_load_input_gs(&ctx->abi, driver_location / 4,
557 vertex_index, type, i);
558 }
559
560 return ac_build_varying_gather_values(&ctx->ac, value, num_components, component);
561 }
562
563 static LLVMValueRef
564 si_nir_load_sampler_desc(struct ac_shader_abi *abi,
565 unsigned descriptor_set, unsigned base_index,
566 unsigned constant_index, LLVMValueRef dynamic_index,
567 enum ac_descriptor_type desc_type, bool image,
568 bool write)
569 {
570 struct si_shader_context *ctx = si_shader_context_from_abi(abi);
571 LLVMBuilderRef builder = ctx->ac.builder;
572 LLVMValueRef list = LLVMGetParam(ctx->main_fn, ctx->param_samplers_and_images);
573 LLVMValueRef index = dynamic_index;
574
575 assert(!descriptor_set);
576
577 if (!index)
578 index = ctx->ac.i32_0;
579
580 index = LLVMBuildAdd(builder, index,
581 LLVMConstInt(ctx->ac.i32, base_index + constant_index, false),
582 "");
583
584 if (image) {
585 assert(desc_type == AC_DESC_IMAGE || desc_type == AC_DESC_BUFFER);
586 assert(base_index + constant_index < ctx->num_images);
587
588 if (dynamic_index)
589 index = si_llvm_bound_index(ctx, index, ctx->num_images);
590
591 index = LLVMBuildSub(ctx->gallivm.builder,
592 LLVMConstInt(ctx->i32, SI_NUM_IMAGES - 1, 0),
593 index, "");
594
595 /* TODO: be smarter about when we use dcc_off */
596 return si_load_image_desc(ctx, list, index, desc_type, write);
597 }
598
599 assert(base_index + constant_index < ctx->num_samplers);
600
601 if (dynamic_index)
602 index = si_llvm_bound_index(ctx, index, ctx->num_samplers);
603
604 index = LLVMBuildAdd(ctx->gallivm.builder, index,
605 LLVMConstInt(ctx->i32, SI_NUM_IMAGES / 2, 0), "");
606
607 return si_load_sampler_desc(ctx, list, index, desc_type);
608 }
609
610 bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
611 {
612 struct tgsi_shader_info *info = &ctx->shader->selector->info;
613
614 if (nir->info.stage == MESA_SHADER_VERTEX ||
615 nir->info.stage == MESA_SHADER_FRAGMENT) {
616 uint64_t processed_inputs = 0;
617 nir_foreach_variable(variable, &nir->inputs) {
618 unsigned attrib_count = glsl_count_attribute_slots(variable->type,
619 nir->info.stage == MESA_SHADER_VERTEX);
620 unsigned input_idx = variable->data.driver_location;
621
622 assert(attrib_count == 1);
623
624 LLVMValueRef data[4];
625 unsigned loc = variable->data.location;
626
627 /* Packed components share the same location so skip
628 * them if we have already processed the location.
629 */
630 if (processed_inputs & ((uint64_t)1 << loc))
631 continue;
632
633 if (nir->info.stage == MESA_SHADER_VERTEX)
634 declare_nir_input_vs(ctx, variable, data);
635 else if (nir->info.stage == MESA_SHADER_FRAGMENT)
636 declare_nir_input_fs(ctx, variable, input_idx / 4, data);
637
638 for (unsigned chan = 0; chan < 4; chan++) {
639 ctx->inputs[input_idx + chan] =
640 LLVMBuildBitCast(ctx->ac.builder, data[chan], ctx->ac.i32, "");
641 }
642 processed_inputs |= ((uint64_t)1 << loc);
643 }
644 }
645
646 ctx->abi.inputs = &ctx->inputs[0];
647 ctx->abi.load_sampler_desc = si_nir_load_sampler_desc;
648 ctx->abi.clamp_shadow_reference = true;
649
650 ctx->num_samplers = util_last_bit(info->samplers_declared);
651 ctx->num_images = util_last_bit(info->images_declared);
652
653 ac_nir_translate(&ctx->ac, &ctx->abi, nir, NULL);
654
655 return true;
656 }