2 * Copyright 2017 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_shader_internal.h"
28 #include "ac_nir_to_llvm.h"
30 #include "tgsi/tgsi_from_mesa.h"
32 #include "compiler/nir/nir.h"
33 #include "compiler/nir_types.h"
34 #include "compiler/nir/nir_builder.h"
36 static nir_variable
* tex_get_texture_var(nir_tex_instr
*instr
)
38 for (unsigned i
= 0; i
< instr
->num_srcs
; i
++) {
39 switch (instr
->src
[i
].src_type
) {
40 case nir_tex_src_texture_deref
:
41 return nir_deref_instr_get_variable(nir_src_as_deref(instr
->src
[i
].src
));
50 static nir_variable
* intrinsic_get_var(nir_intrinsic_instr
*instr
)
52 return nir_deref_instr_get_variable(nir_src_as_deref(instr
->src
[0]));
55 static void gather_intrinsic_load_deref_input_info(const nir_shader
*nir
,
56 const nir_intrinsic_instr
*instr
,
58 struct tgsi_shader_info
*info
)
60 assert(var
&& var
->data
.mode
== nir_var_shader_in
);
62 switch (nir
->info
.stage
) {
63 case MESA_SHADER_VERTEX
: {
64 unsigned i
= var
->data
.driver_location
;
65 unsigned attrib_count
= glsl_count_attribute_slots(var
->type
, false);
67 for (unsigned j
= 0; j
< attrib_count
; j
++, i
++) {
68 if (glsl_type_is_64bit(glsl_without_array(var
->type
))) {
69 /* TODO: set usage mask more accurately for doubles */
70 info
->input_usage_mask
[i
] = TGSI_WRITEMASK_XYZW
;
72 uint8_t mask
= nir_ssa_def_components_read(&instr
->dest
.ssa
);
73 info
->input_usage_mask
[i
] |= mask
<< var
->data
.location_frac
;
79 unsigned semantic_name
, semantic_index
;
80 tgsi_get_gl_varying_semantic(var
->data
.location
, true,
81 &semantic_name
, &semantic_index
);
83 if (semantic_name
== TGSI_SEMANTIC_COLOR
) {
84 uint8_t mask
= nir_ssa_def_components_read(&instr
->dest
.ssa
);
85 info
->colors_read
|= mask
<< (semantic_index
* 4);
92 static void gather_intrinsic_load_deref_output_info(const nir_shader
*nir
,
93 const nir_intrinsic_instr
*instr
,
95 struct tgsi_shader_info
*info
)
97 assert(var
&& var
->data
.mode
== nir_var_shader_out
);
99 switch (nir
->info
.stage
) {
100 case MESA_SHADER_FRAGMENT
:
101 if (var
->data
.fb_fetch_output
)
102 info
->uses_fbfetch
= true;
108 static void scan_instruction(const struct nir_shader
*nir
,
109 struct tgsi_shader_info
*info
,
112 if (instr
->type
== nir_instr_type_alu
) {
113 nir_alu_instr
*alu
= nir_instr_as_alu(instr
);
118 case nir_op_fddx_fine
:
119 case nir_op_fddy_fine
:
120 case nir_op_fddx_coarse
:
121 case nir_op_fddy_coarse
:
122 info
->uses_derivatives
= true;
127 } else if (instr
->type
== nir_instr_type_tex
) {
128 nir_tex_instr
*tex
= nir_instr_as_tex(instr
);
129 nir_variable
*texture
= tex_get_texture_var(tex
);
132 info
->samplers_declared
|=
133 u_bit_consecutive(tex
->sampler_index
, 1);
135 if (texture
->data
.bindless
)
136 info
->uses_bindless_samplers
= true;
143 info
->uses_derivatives
= true;
148 } else if (instr
->type
== nir_instr_type_intrinsic
) {
149 nir_intrinsic_instr
*intr
= nir_instr_as_intrinsic(instr
);
151 switch (intr
->intrinsic
) {
152 case nir_intrinsic_load_front_face
:
153 info
->uses_frontface
= 1;
155 case nir_intrinsic_load_instance_id
:
156 info
->uses_instanceid
= 1;
158 case nir_intrinsic_load_invocation_id
:
159 info
->uses_invocationid
= true;
161 case nir_intrinsic_load_num_work_groups
:
162 info
->uses_grid_size
= true;
164 case nir_intrinsic_load_local_group_size
:
165 /* The block size is translated to IMM with a fixed block size. */
166 if (info
->properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] == 0)
167 info
->uses_block_size
= true;
169 case nir_intrinsic_load_local_invocation_id
:
170 case nir_intrinsic_load_work_group_id
: {
171 unsigned mask
= nir_ssa_def_components_read(&intr
->dest
.ssa
);
173 unsigned i
= u_bit_scan(&mask
);
175 if (intr
->intrinsic
== nir_intrinsic_load_work_group_id
)
176 info
->uses_block_id
[i
] = true;
178 info
->uses_thread_id
[i
] = true;
182 case nir_intrinsic_load_vertex_id
:
183 info
->uses_vertexid
= 1;
185 case nir_intrinsic_load_vertex_id_zero_base
:
186 info
->uses_vertexid_nobase
= 1;
188 case nir_intrinsic_load_base_vertex
:
189 info
->uses_basevertex
= 1;
191 case nir_intrinsic_load_draw_id
:
192 info
->uses_drawid
= 1;
194 case nir_intrinsic_load_primitive_id
:
195 info
->uses_primid
= 1;
197 case nir_intrinsic_load_sample_mask_in
:
198 info
->reads_samplemask
= true;
200 case nir_intrinsic_load_tess_level_inner
:
201 case nir_intrinsic_load_tess_level_outer
:
202 info
->reads_tess_factors
= true;
204 case nir_intrinsic_bindless_image_load
:
205 info
->uses_bindless_images
= true;
207 if (nir_intrinsic_image_dim(intr
) == GLSL_SAMPLER_DIM_BUF
)
208 info
->uses_bindless_buffer_load
= true;
210 info
->uses_bindless_image_load
= true;
212 case nir_intrinsic_bindless_image_size
:
213 case nir_intrinsic_bindless_image_samples
:
214 info
->uses_bindless_images
= true;
216 case nir_intrinsic_bindless_image_store
:
217 info
->uses_bindless_images
= true;
219 if (nir_intrinsic_image_dim(intr
) == GLSL_SAMPLER_DIM_BUF
)
220 info
->uses_bindless_buffer_store
= true;
222 info
->uses_bindless_image_store
= true;
224 info
->writes_memory
= true;
226 case nir_intrinsic_image_deref_store
:
227 info
->writes_memory
= true;
229 case nir_intrinsic_bindless_image_atomic_add
:
230 case nir_intrinsic_bindless_image_atomic_min
:
231 case nir_intrinsic_bindless_image_atomic_max
:
232 case nir_intrinsic_bindless_image_atomic_and
:
233 case nir_intrinsic_bindless_image_atomic_or
:
234 case nir_intrinsic_bindless_image_atomic_xor
:
235 case nir_intrinsic_bindless_image_atomic_exchange
:
236 case nir_intrinsic_bindless_image_atomic_comp_swap
:
237 info
->uses_bindless_images
= true;
239 if (nir_intrinsic_image_dim(intr
) == GLSL_SAMPLER_DIM_BUF
)
240 info
->uses_bindless_buffer_atomic
= true;
242 info
->uses_bindless_image_atomic
= true;
244 info
->writes_memory
= true;
246 case nir_intrinsic_image_deref_atomic_add
:
247 case nir_intrinsic_image_deref_atomic_min
:
248 case nir_intrinsic_image_deref_atomic_max
:
249 case nir_intrinsic_image_deref_atomic_and
:
250 case nir_intrinsic_image_deref_atomic_or
:
251 case nir_intrinsic_image_deref_atomic_xor
:
252 case nir_intrinsic_image_deref_atomic_exchange
:
253 case nir_intrinsic_image_deref_atomic_comp_swap
:
254 info
->writes_memory
= true;
256 case nir_intrinsic_store_ssbo
:
257 case nir_intrinsic_ssbo_atomic_add
:
258 case nir_intrinsic_ssbo_atomic_imin
:
259 case nir_intrinsic_ssbo_atomic_umin
:
260 case nir_intrinsic_ssbo_atomic_imax
:
261 case nir_intrinsic_ssbo_atomic_umax
:
262 case nir_intrinsic_ssbo_atomic_and
:
263 case nir_intrinsic_ssbo_atomic_or
:
264 case nir_intrinsic_ssbo_atomic_xor
:
265 case nir_intrinsic_ssbo_atomic_exchange
:
266 case nir_intrinsic_ssbo_atomic_comp_swap
:
267 info
->writes_memory
= true;
269 case nir_intrinsic_load_deref
: {
270 nir_variable
*var
= intrinsic_get_var(intr
);
271 nir_variable_mode mode
= var
->data
.mode
;
272 enum glsl_base_type base_type
=
273 glsl_get_base_type(glsl_without_array(var
->type
));
275 if (mode
== nir_var_shader_in
) {
276 gather_intrinsic_load_deref_input_info(nir
, intr
, var
, info
);
278 switch (var
->data
.interpolation
) {
279 case INTERP_MODE_NONE
:
280 if (glsl_base_type_is_integer(base_type
))
284 case INTERP_MODE_SMOOTH
:
285 if (var
->data
.sample
)
286 info
->uses_persp_sample
= true;
287 else if (var
->data
.centroid
)
288 info
->uses_persp_centroid
= true;
290 info
->uses_persp_center
= true;
293 case INTERP_MODE_NOPERSPECTIVE
:
294 if (var
->data
.sample
)
295 info
->uses_linear_sample
= true;
296 else if (var
->data
.centroid
)
297 info
->uses_linear_centroid
= true;
299 info
->uses_linear_center
= true;
302 } else if (mode
== nir_var_shader_out
) {
303 gather_intrinsic_load_deref_output_info(nir
, intr
, var
, info
);
307 case nir_intrinsic_interp_deref_at_centroid
:
308 case nir_intrinsic_interp_deref_at_sample
:
309 case nir_intrinsic_interp_deref_at_offset
: {
310 enum glsl_interp_mode interp
= intrinsic_get_var(intr
)->data
.interpolation
;
312 case INTERP_MODE_SMOOTH
:
313 case INTERP_MODE_NONE
:
314 if (intr
->intrinsic
== nir_intrinsic_interp_deref_at_centroid
)
315 info
->uses_persp_opcode_interp_centroid
= true;
316 else if (intr
->intrinsic
== nir_intrinsic_interp_deref_at_sample
)
317 info
->uses_persp_opcode_interp_sample
= true;
319 info
->uses_persp_opcode_interp_offset
= true;
321 case INTERP_MODE_NOPERSPECTIVE
:
322 if (intr
->intrinsic
== nir_intrinsic_interp_deref_at_centroid
)
323 info
->uses_linear_opcode_interp_centroid
= true;
324 else if (intr
->intrinsic
== nir_intrinsic_interp_deref_at_sample
)
325 info
->uses_linear_opcode_interp_sample
= true;
327 info
->uses_linear_opcode_interp_offset
= true;
329 case INTERP_MODE_FLAT
:
332 unreachable("Unsupported interpoation type");
342 void si_nir_scan_tess_ctrl(const struct nir_shader
*nir
,
343 struct tgsi_tessctrl_info
*out
)
345 memset(out
, 0, sizeof(*out
));
347 if (nir
->info
.stage
!= MESA_SHADER_TESS_CTRL
)
350 out
->tessfactors_are_def_in_all_invocs
=
351 ac_are_tessfactors_def_in_all_invocs(nir
);
354 void si_nir_scan_shader(const struct nir_shader
*nir
,
355 struct tgsi_shader_info
*info
)
360 info
->processor
= pipe_shader_type_from_mesa(nir
->info
.stage
);
361 info
->num_tokens
= 2; /* indicate that the shader is non-empty */
362 info
->num_instructions
= 2;
364 info
->properties
[TGSI_PROPERTY_NEXT_SHADER
] =
365 pipe_shader_type_from_mesa(nir
->info
.next_stage
);
367 if (nir
->info
.stage
== MESA_SHADER_VERTEX
) {
368 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] =
369 nir
->info
.vs
.window_space_position
;
372 if (nir
->info
.stage
== MESA_SHADER_TESS_CTRL
) {
373 info
->properties
[TGSI_PROPERTY_TCS_VERTICES_OUT
] =
374 nir
->info
.tess
.tcs_vertices_out
;
377 if (nir
->info
.stage
== MESA_SHADER_TESS_EVAL
) {
378 if (nir
->info
.tess
.primitive_mode
== GL_ISOLINES
)
379 info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
] = PIPE_PRIM_LINES
;
381 info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
] = nir
->info
.tess
.primitive_mode
;
383 STATIC_ASSERT((TESS_SPACING_EQUAL
+ 1) % 3 == PIPE_TESS_SPACING_EQUAL
);
384 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_ODD
+ 1) % 3 ==
385 PIPE_TESS_SPACING_FRACTIONAL_ODD
);
386 STATIC_ASSERT((TESS_SPACING_FRACTIONAL_EVEN
+ 1) % 3 ==
387 PIPE_TESS_SPACING_FRACTIONAL_EVEN
);
389 info
->properties
[TGSI_PROPERTY_TES_SPACING
] = (nir
->info
.tess
.spacing
+ 1) % 3;
390 info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
] = !nir
->info
.tess
.ccw
;
391 info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
] = nir
->info
.tess
.point_mode
;
394 if (nir
->info
.stage
== MESA_SHADER_GEOMETRY
) {
395 info
->properties
[TGSI_PROPERTY_GS_INPUT_PRIM
] = nir
->info
.gs
.input_primitive
;
396 info
->properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
] = nir
->info
.gs
.output_primitive
;
397 info
->properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
] = nir
->info
.gs
.vertices_out
;
398 info
->properties
[TGSI_PROPERTY_GS_INVOCATIONS
] = nir
->info
.gs
.invocations
;
401 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
402 info
->properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] =
403 nir
->info
.fs
.early_fragment_tests
| nir
->info
.fs
.post_depth_coverage
;
404 info
->properties
[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE
] = nir
->info
.fs
.post_depth_coverage
;
406 if (nir
->info
.fs
.pixel_center_integer
) {
407 info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] =
408 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
;
411 if (nir
->info
.fs
.depth_layout
!= FRAG_DEPTH_LAYOUT_NONE
) {
412 switch (nir
->info
.fs
.depth_layout
) {
413 case FRAG_DEPTH_LAYOUT_ANY
:
414 info
->properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
] = TGSI_FS_DEPTH_LAYOUT_ANY
;
416 case FRAG_DEPTH_LAYOUT_GREATER
:
417 info
->properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
] = TGSI_FS_DEPTH_LAYOUT_GREATER
;
419 case FRAG_DEPTH_LAYOUT_LESS
:
420 info
->properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
] = TGSI_FS_DEPTH_LAYOUT_LESS
;
422 case FRAG_DEPTH_LAYOUT_UNCHANGED
:
423 info
->properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
] = TGSI_FS_DEPTH_LAYOUT_UNCHANGED
;
426 unreachable("Unknow depth layout");
431 if (gl_shader_stage_is_compute(nir
->info
.stage
)) {
432 info
->properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_WIDTH
] = nir
->info
.cs
.local_size
[0];
433 info
->properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_HEIGHT
] = nir
->info
.cs
.local_size
[1];
434 info
->properties
[TGSI_PROPERTY_CS_FIXED_BLOCK_DEPTH
] = nir
->info
.cs
.local_size
[2];
438 uint64_t processed_inputs
= 0;
439 unsigned num_inputs
= 0;
440 nir_foreach_variable(variable
, &nir
->inputs
) {
441 unsigned semantic_name
, semantic_index
;
443 const struct glsl_type
*type
= variable
->type
;
444 if (nir_is_per_vertex_io(variable
, nir
->info
.stage
)) {
445 assert(glsl_type_is_array(type
));
446 type
= glsl_get_array_element(type
);
449 unsigned attrib_count
= glsl_count_attribute_slots(type
,
450 nir
->info
.stage
== MESA_SHADER_VERTEX
);
452 i
= variable
->data
.driver_location
;
454 /* Vertex shader inputs don't have semantics. The state
455 * tracker has already mapped them to attributes via
456 * variable->data.driver_location.
458 if (nir
->info
.stage
== MESA_SHADER_VERTEX
) {
459 if (glsl_type_is_dual_slot(glsl_without_array(variable
->type
)))
466 for (unsigned j
= 0; j
< attrib_count
; j
++, i
++) {
468 if (processed_inputs
& ((uint64_t)1 << i
))
471 processed_inputs
|= ((uint64_t)1 << i
);
474 tgsi_get_gl_varying_semantic(variable
->data
.location
+ j
, true,
475 &semantic_name
, &semantic_index
);
477 info
->input_semantic_name
[i
] = semantic_name
;
478 info
->input_semantic_index
[i
] = semantic_index
;
480 if (semantic_name
== TGSI_SEMANTIC_PRIMID
)
481 info
->uses_primid
= true;
483 enum glsl_base_type base_type
=
484 glsl_get_base_type(glsl_without_array(variable
->type
));
486 switch (variable
->data
.interpolation
) {
487 case INTERP_MODE_NONE
:
488 if (glsl_base_type_is_integer(base_type
)) {
489 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_CONSTANT
;
493 if (semantic_name
== TGSI_SEMANTIC_COLOR
) {
494 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_COLOR
;
499 case INTERP_MODE_SMOOTH
:
500 assert(!glsl_base_type_is_integer(base_type
));
502 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_PERSPECTIVE
;
505 case INTERP_MODE_NOPERSPECTIVE
:
506 assert(!glsl_base_type_is_integer(base_type
));
508 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_LINEAR
;
511 case INTERP_MODE_FLAT
:
512 info
->input_interpolate
[i
] = TGSI_INTERPOLATE_CONSTANT
;
518 info
->num_inputs
= num_inputs
;
521 uint64_t processed_outputs
= 0;
522 unsigned num_outputs
= 0;
523 nir_foreach_variable(variable
, &nir
->outputs
) {
524 unsigned semantic_name
, semantic_index
;
526 i
= variable
->data
.driver_location
;
528 const struct glsl_type
*type
= variable
->type
;
529 if (nir_is_per_vertex_io(variable
, nir
->info
.stage
)) {
530 assert(glsl_type_is_array(type
));
531 type
= glsl_get_array_element(type
);
534 unsigned attrib_count
= glsl_count_attribute_slots(type
, false);
535 for (unsigned k
= 0; k
< attrib_count
; k
++, i
++) {
537 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
538 tgsi_get_gl_frag_result_semantic(variable
->data
.location
+ k
,
539 &semantic_name
, &semantic_index
);
541 /* Adjust for dual source blending */
542 if (variable
->data
.index
> 0) {
546 tgsi_get_gl_varying_semantic(variable
->data
.location
+ k
, true,
547 &semantic_name
, &semantic_index
);
550 unsigned num_components
= 4;
551 unsigned vector_elements
= glsl_get_vector_elements(glsl_without_array(variable
->type
));
553 num_components
= vector_elements
;
555 unsigned component
= variable
->data
.location_frac
;
556 if (glsl_type_is_64bit(glsl_without_array(variable
->type
))) {
557 if (glsl_type_is_dual_slot(glsl_without_array(variable
->type
)) && k
% 2) {
558 num_components
= (num_components
* 2) - 4;
561 num_components
= MIN2(num_components
* 2, 4);
566 for (unsigned j
= component
; j
< num_components
+ component
; j
++) {
569 usagemask
|= TGSI_WRITEMASK_X
;
572 usagemask
|= TGSI_WRITEMASK_Y
;
575 usagemask
|= TGSI_WRITEMASK_Z
;
578 usagemask
|= TGSI_WRITEMASK_W
;
581 unreachable("error calculating component index");
585 unsigned gs_out_streams
;
586 if (variable
->data
.stream
& (1u << 31)) {
587 gs_out_streams
= variable
->data
.stream
& ~(1u << 31);
589 assert(variable
->data
.stream
< 4);
591 for (unsigned j
= 0; j
< num_components
; ++j
)
592 gs_out_streams
|= variable
->data
.stream
<< (2 * (component
+ j
));
595 unsigned streamx
= gs_out_streams
& 3;
596 unsigned streamy
= (gs_out_streams
>> 2) & 3;
597 unsigned streamz
= (gs_out_streams
>> 4) & 3;
598 unsigned streamw
= (gs_out_streams
>> 6) & 3;
600 if (usagemask
& TGSI_WRITEMASK_X
) {
601 info
->output_usagemask
[i
] |= TGSI_WRITEMASK_X
;
602 info
->output_streams
[i
] |= streamx
;
603 info
->num_stream_output_components
[streamx
]++;
605 if (usagemask
& TGSI_WRITEMASK_Y
) {
606 info
->output_usagemask
[i
] |= TGSI_WRITEMASK_Y
;
607 info
->output_streams
[i
] |= streamy
<< 2;
608 info
->num_stream_output_components
[streamy
]++;
610 if (usagemask
& TGSI_WRITEMASK_Z
) {
611 info
->output_usagemask
[i
] |= TGSI_WRITEMASK_Z
;
612 info
->output_streams
[i
] |= streamz
<< 4;
613 info
->num_stream_output_components
[streamz
]++;
615 if (usagemask
& TGSI_WRITEMASK_W
) {
616 info
->output_usagemask
[i
] |= TGSI_WRITEMASK_W
;
617 info
->output_streams
[i
] |= streamw
<< 6;
618 info
->num_stream_output_components
[streamw
]++;
621 /* make sure we only count this location once against
622 * the num_outputs counter.
624 if (processed_outputs
& ((uint64_t)1 << i
))
627 processed_outputs
|= ((uint64_t)1 << i
);
630 info
->output_semantic_name
[i
] = semantic_name
;
631 info
->output_semantic_index
[i
] = semantic_index
;
633 switch (semantic_name
) {
634 case TGSI_SEMANTIC_PRIMID
:
635 info
->writes_primid
= true;
637 case TGSI_SEMANTIC_VIEWPORT_INDEX
:
638 info
->writes_viewport_index
= true;
640 case TGSI_SEMANTIC_LAYER
:
641 info
->writes_layer
= true;
643 case TGSI_SEMANTIC_PSIZE
:
644 info
->writes_psize
= true;
646 case TGSI_SEMANTIC_CLIPVERTEX
:
647 info
->writes_clipvertex
= true;
649 case TGSI_SEMANTIC_COLOR
:
650 info
->colors_written
|= 1 << semantic_index
;
652 case TGSI_SEMANTIC_STENCIL
:
653 info
->writes_stencil
= true;
655 case TGSI_SEMANTIC_SAMPLEMASK
:
656 info
->writes_samplemask
= true;
658 case TGSI_SEMANTIC_EDGEFLAG
:
659 info
->writes_edgeflag
= true;
661 case TGSI_SEMANTIC_POSITION
:
662 if (info
->processor
== PIPE_SHADER_FRAGMENT
)
663 info
->writes_z
= true;
665 info
->writes_position
= true;
669 if (nir
->info
.stage
== MESA_SHADER_TESS_CTRL
) {
670 switch (semantic_name
) {
671 case TGSI_SEMANTIC_PATCH
:
672 info
->reads_perpatch_outputs
= true;
674 case TGSI_SEMANTIC_TESSINNER
:
675 case TGSI_SEMANTIC_TESSOUTER
:
676 info
->reads_tessfactor_outputs
= true;
679 info
->reads_pervertex_outputs
= true;
684 unsigned loc
= variable
->data
.location
;
685 if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
&&
686 loc
== FRAG_RESULT_COLOR
&&
687 nir
->info
.outputs_written
& (1ull << loc
)) {
688 assert(attrib_count
== 1);
689 info
->properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] = true;
693 info
->num_outputs
= num_outputs
;
695 struct set
*ubo_set
= _mesa_set_create(NULL
, _mesa_hash_pointer
,
696 _mesa_key_pointer_equal
);
697 struct set
*ssbo_set
= _mesa_set_create(NULL
, _mesa_hash_pointer
,
698 _mesa_key_pointer_equal
);
700 /* Intialise const_file_max[0] */
701 info
->const_file_max
[0] = -1;
703 /* The first 8 are reserved for atomic counters using ssbo */
704 unsigned ssbo_idx
= 8;
706 unsigned ubo_idx
= 1;
707 nir_foreach_variable(variable
, &nir
->uniforms
) {
708 const struct glsl_type
*type
= variable
->type
;
709 enum glsl_base_type base_type
=
710 glsl_get_base_type(glsl_without_array(type
));
711 unsigned aoa_size
= MAX2(1, glsl_get_aoa_size(type
));
712 unsigned loc
= variable
->data
.driver_location
/ 4;
713 int slot_count
= glsl_count_attribute_slots(type
, false);
714 int max_slot
= MAX2(info
->const_file_max
[0], (int) loc
) + slot_count
;
716 /* Gather buffers declared bitmasks. Note: radeonsi doesn't
717 * really use the mask (other than ubo_idx == 1 for regular
718 * uniforms) its really only used for getting the buffer count
719 * so we don't need to worry about the ordering.
721 if (variable
->interface_type
!= NULL
) {
722 if (variable
->data
.mode
== nir_var_uniform
||
723 variable
->data
.mode
== nir_var_mem_ubo
||
724 variable
->data
.mode
== nir_var_mem_ssbo
) {
726 struct set
*buf_set
= variable
->data
.mode
== nir_var_mem_ssbo
?
729 unsigned block_count
;
730 if (base_type
!= GLSL_TYPE_INTERFACE
) {
731 struct set_entry
*entry
=
732 _mesa_set_search(buf_set
, variable
->interface_type
);
734 /* Check if we have already processed
735 * a member from this ubo.
742 block_count
= aoa_size
;
745 if (variable
->data
.mode
== nir_var_uniform
||
746 variable
->data
.mode
== nir_var_mem_ubo
) {
747 info
->const_buffers_declared
|= u_bit_consecutive(ubo_idx
, block_count
);
748 ubo_idx
+= block_count
;
750 assert(variable
->data
.mode
== nir_var_mem_ssbo
);
752 info
->shader_buffers_declared
|= u_bit_consecutive(ssbo_idx
, block_count
);
753 ssbo_idx
+= block_count
;
756 _mesa_set_add(buf_set
, variable
->interface_type
);
762 /* We rely on the fact that nir_lower_samplers_as_deref has
763 * eliminated struct dereferences.
765 if (base_type
== GLSL_TYPE_SAMPLER
) {
766 if (variable
->data
.bindless
) {
767 info
->const_buffers_declared
|= 1;
768 info
->const_file_max
[0] = max_slot
;
770 info
->samplers_declared
|=
771 u_bit_consecutive(variable
->data
.binding
, aoa_size
);
773 } else if (base_type
== GLSL_TYPE_IMAGE
) {
774 if (variable
->data
.bindless
) {
775 info
->const_buffers_declared
|= 1;
776 info
->const_file_max
[0] = max_slot
;
778 info
->images_declared
|=
779 u_bit_consecutive(variable
->data
.binding
, aoa_size
);
781 } else if (base_type
!= GLSL_TYPE_ATOMIC_UINT
) {
782 info
->const_buffers_declared
|= 1;
783 info
->const_file_max
[0] = max_slot
;
787 _mesa_set_destroy(ubo_set
, NULL
);
788 _mesa_set_destroy(ssbo_set
, NULL
);
790 info
->num_written_clipdistance
= nir
->info
.clip_distance_array_size
;
791 info
->num_written_culldistance
= nir
->info
.cull_distance_array_size
;
792 info
->clipdist_writemask
= u_bit_consecutive(0, info
->num_written_clipdistance
);
793 info
->culldist_writemask
= u_bit_consecutive(0, info
->num_written_culldistance
);
795 if (info
->processor
== PIPE_SHADER_FRAGMENT
)
796 info
->uses_kill
= nir
->info
.fs
.uses_discard
;
798 func
= (struct nir_function
*)exec_list_get_head_const(&nir
->functions
);
799 nir_foreach_block(block
, func
->impl
) {
800 nir_foreach_instr(instr
, block
)
801 scan_instruction(nir
, info
, instr
);
806 si_nir_opts(struct nir_shader
*nir
)
809 unsigned lower_flrp
=
810 (nir
->options
->lower_flrp16
? 16 : 0) |
811 (nir
->options
->lower_flrp32
? 32 : 0) |
812 (nir
->options
->lower_flrp64
? 64 : 0);
817 NIR_PASS_V(nir
, nir_lower_vars_to_ssa
);
819 NIR_PASS(progress
, nir
, nir_opt_copy_prop_vars
);
820 NIR_PASS(progress
, nir
, nir_opt_dead_write_vars
);
822 NIR_PASS_V(nir
, nir_lower_alu_to_scalar
, NULL
);
823 NIR_PASS_V(nir
, nir_lower_phis_to_scalar
);
825 /* (Constant) copy propagation is needed for txf with offsets. */
826 NIR_PASS(progress
, nir
, nir_copy_prop
);
827 NIR_PASS(progress
, nir
, nir_opt_remove_phis
);
828 NIR_PASS(progress
, nir
, nir_opt_dce
);
829 if (nir_opt_trivial_continues(nir
)) {
831 NIR_PASS(progress
, nir
, nir_copy_prop
);
832 NIR_PASS(progress
, nir
, nir_opt_dce
);
834 NIR_PASS(progress
, nir
, nir_opt_if
, true);
835 NIR_PASS(progress
, nir
, nir_opt_dead_cf
);
836 NIR_PASS(progress
, nir
, nir_opt_cse
);
837 NIR_PASS(progress
, nir
, nir_opt_peephole_select
, 8, true, true);
839 /* Needed for algebraic lowering */
840 NIR_PASS(progress
, nir
, nir_opt_algebraic
);
841 NIR_PASS(progress
, nir
, nir_opt_constant_folding
);
843 if (lower_flrp
!= 0) {
844 bool lower_flrp_progress
= false;
846 NIR_PASS(lower_flrp_progress
, nir
, nir_lower_flrp
,
848 false /* always_precise */,
849 nir
->options
->lower_ffma
);
850 if (lower_flrp_progress
) {
851 NIR_PASS(progress
, nir
,
852 nir_opt_constant_folding
);
856 /* Nothing should rematerialize any flrps, so we only
857 * need to do this lowering once.
862 NIR_PASS(progress
, nir
, nir_opt_undef
);
863 NIR_PASS(progress
, nir
, nir_opt_conditional_discard
);
864 if (nir
->options
->max_unroll_iterations
) {
865 NIR_PASS(progress
, nir
, nir_opt_loop_unroll
, 0);
871 type_size_vec4(const struct glsl_type
*type
, bool bindless
)
873 return glsl_count_attribute_slots(type
, false);
877 si_nir_lower_color(nir_shader
*nir
)
879 nir_function_impl
*entrypoint
= nir_shader_get_entrypoint(nir
);
882 nir_builder_init(&b
, entrypoint
);
884 nir_foreach_block(block
, entrypoint
) {
885 nir_foreach_instr_safe(instr
, block
) {
886 if (instr
->type
!= nir_instr_type_intrinsic
)
889 nir_intrinsic_instr
*intrin
=
890 nir_instr_as_intrinsic(instr
);
892 if (intrin
->intrinsic
!= nir_intrinsic_load_deref
)
895 nir_deref_instr
*deref
= nir_src_as_deref(intrin
->src
[0]);
896 if (deref
->mode
!= nir_var_shader_in
)
899 b
.cursor
= nir_before_instr(instr
);
900 nir_variable
*var
= nir_deref_instr_get_variable(deref
);
903 if (var
->data
.location
== VARYING_SLOT_COL0
) {
904 def
= nir_load_color0(&b
);
905 } else if (var
->data
.location
== VARYING_SLOT_COL1
) {
906 def
= nir_load_color1(&b
);
911 nir_ssa_def_rewrite_uses(&intrin
->dest
.ssa
, nir_src_for_ssa(def
));
912 nir_instr_remove(instr
);
918 * Perform "lowering" operations on the NIR that are run once when the shader
919 * selector is created.
922 si_lower_nir(struct si_shader_selector
* sel
, unsigned wave_size
)
924 /* Adjust the driver location of inputs and outputs. The state tracker
925 * interprets them as slots, while the ac/nir backend interprets them
926 * as individual components.
928 if (sel
->nir
->info
.stage
!= MESA_SHADER_FRAGMENT
) {
929 nir_foreach_variable(variable
, &sel
->nir
->inputs
)
930 variable
->data
.driver_location
*= 4;
932 NIR_PASS_V(sel
->nir
, nir_lower_io_to_temporaries
,
933 nir_shader_get_entrypoint(sel
->nir
), false, true);
935 /* Since we're doing nir_lower_io_to_temporaries late, we need
936 * to lower all the copy_deref's introduced by
937 * lower_io_to_temporaries before calling nir_lower_io.
939 NIR_PASS_V(sel
->nir
, nir_split_var_copies
);
940 NIR_PASS_V(sel
->nir
, nir_lower_var_copies
);
941 NIR_PASS_V(sel
->nir
, nir_lower_global_vars_to_local
);
943 si_nir_lower_color(sel
->nir
);
944 NIR_PASS_V(sel
->nir
, nir_lower_io
, nir_var_shader_in
, type_size_vec4
, 0);
946 /* This pass needs actual constants */
947 NIR_PASS_V(sel
->nir
, nir_opt_constant_folding
);
948 NIR_PASS_V(sel
->nir
, nir_io_add_const_offset_to_base
,
952 nir_foreach_variable(variable
, &sel
->nir
->outputs
) {
953 variable
->data
.driver_location
*= 4;
955 if (sel
->nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
956 if (variable
->data
.location
== FRAG_RESULT_DEPTH
)
957 variable
->data
.driver_location
+= 2;
958 else if (variable
->data
.location
== FRAG_RESULT_STENCIL
)
959 variable
->data
.driver_location
+= 1;
963 /* Perform lowerings (and optimizations) of code.
965 * Performance considerations aside, we must:
966 * - lower certain ALU operations
967 * - ensure constant offsets for texture instructions are folded
968 * and copy-propagated
971 static const struct nir_lower_tex_options lower_tex_options
= {
974 NIR_PASS_V(sel
->nir
, nir_lower_tex
, &lower_tex_options
);
976 const nir_lower_subgroups_options subgroups_options
= {
977 .subgroup_size
= wave_size
,
978 .ballot_bit_size
= wave_size
,
979 .lower_to_scalar
= true,
980 .lower_subgroup_masks
= true,
981 .lower_vote_trivial
= false,
982 .lower_vote_eq_to_ballot
= true,
984 NIR_PASS_V(sel
->nir
, nir_lower_subgroups
, &subgroups_options
);
986 ac_lower_indirect_derefs(sel
->nir
, sel
->screen
->info
.chip_class
);
988 si_nir_opts(sel
->nir
);
990 NIR_PASS_V(sel
->nir
, nir_lower_bool_to_int32
);
992 /* Strip the resulting shader so that the shader cache is more likely
993 * to hit from other similar shaders.
998 static void declare_nir_input_vs(struct si_shader_context
*ctx
,
999 struct nir_variable
*variable
,
1000 unsigned input_index
,
1001 LLVMValueRef out
[4])
1003 si_llvm_load_input_vs(ctx
, input_index
, out
);
1007 si_nir_lookup_interp_param(struct ac_shader_abi
*abi
,
1008 enum glsl_interp_mode interp
, unsigned location
)
1010 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1011 int interp_param_idx
= -1;
1014 case INTERP_MODE_FLAT
:
1016 case INTERP_MODE_SMOOTH
:
1017 case INTERP_MODE_NONE
:
1018 if (location
== INTERP_CENTER
)
1019 interp_param_idx
= SI_PARAM_PERSP_CENTER
;
1020 else if (location
== INTERP_CENTROID
)
1021 interp_param_idx
= SI_PARAM_PERSP_CENTROID
;
1022 else if (location
== INTERP_SAMPLE
)
1023 interp_param_idx
= SI_PARAM_PERSP_SAMPLE
;
1025 case INTERP_MODE_NOPERSPECTIVE
:
1026 if (location
== INTERP_CENTER
)
1027 interp_param_idx
= SI_PARAM_LINEAR_CENTER
;
1028 else if (location
== INTERP_CENTROID
)
1029 interp_param_idx
= SI_PARAM_LINEAR_CENTROID
;
1030 else if (location
== INTERP_SAMPLE
)
1031 interp_param_idx
= SI_PARAM_LINEAR_SAMPLE
;
1034 assert(!"Unhandled interpolation mode.");
1038 return interp_param_idx
!= -1 ?
1039 LLVMGetParam(ctx
->main_fn
, interp_param_idx
) : NULL
;
1043 si_nir_load_sampler_desc(struct ac_shader_abi
*abi
,
1044 unsigned descriptor_set
, unsigned base_index
,
1045 unsigned constant_index
, LLVMValueRef dynamic_index
,
1046 enum ac_descriptor_type desc_type
, bool image
,
1047 bool write
, bool bindless
)
1049 struct si_shader_context
*ctx
= si_shader_context_from_abi(abi
);
1050 LLVMBuilderRef builder
= ctx
->ac
.builder
;
1051 unsigned const_index
= base_index
+ constant_index
;
1053 assert(!descriptor_set
);
1054 assert(!image
|| desc_type
== AC_DESC_IMAGE
|| desc_type
== AC_DESC_BUFFER
);
1058 LLVMGetParam(ctx
->main_fn
, ctx
->param_bindless_samplers_and_images
);
1060 /* dynamic_index is the bindless handle */
1062 /* For simplicity, bindless image descriptors use fixed
1063 * 16-dword slots for now.
1065 dynamic_index
= LLVMBuildMul(ctx
->ac
.builder
, dynamic_index
,
1066 LLVMConstInt(ctx
->i64
, 2, 0), "");
1068 return si_load_image_desc(ctx
, list
, dynamic_index
, desc_type
,
1072 /* Since bindless handle arithmetic can contain an unsigned integer
1073 * wraparound and si_load_sampler_desc assumes there isn't any,
1074 * use GEP without "inbounds" (inside ac_build_pointer_add)
1075 * to prevent incorrect code generation and hangs.
1077 dynamic_index
= LLVMBuildMul(ctx
->ac
.builder
, dynamic_index
,
1078 LLVMConstInt(ctx
->i64
, 2, 0), "");
1079 list
= ac_build_pointer_add(&ctx
->ac
, list
, dynamic_index
);
1080 return si_load_sampler_desc(ctx
, list
, ctx
->i32_0
, desc_type
);
1083 unsigned num_slots
= image
? ctx
->num_images
: ctx
->num_samplers
;
1084 assert(const_index
< num_slots
);
1086 LLVMValueRef list
= LLVMGetParam(ctx
->main_fn
, ctx
->param_samplers_and_images
);
1087 LLVMValueRef index
= LLVMConstInt(ctx
->ac
.i32
, const_index
, false);
1089 if (dynamic_index
) {
1090 index
= LLVMBuildAdd(builder
, index
, dynamic_index
, "");
1092 /* From the GL_ARB_shader_image_load_store extension spec:
1094 * If a shader performs an image load, store, or atomic
1095 * operation using an image variable declared as an array,
1096 * and if the index used to select an individual element is
1097 * negative or greater than or equal to the size of the
1098 * array, the results of the operation are undefined but may
1099 * not lead to termination.
1101 index
= si_llvm_bound_index(ctx
, index
, num_slots
);
1105 index
= LLVMBuildSub(ctx
->ac
.builder
,
1106 LLVMConstInt(ctx
->i32
, SI_NUM_IMAGES
- 1, 0),
1108 return si_load_image_desc(ctx
, list
, index
, desc_type
, write
, false);
1111 index
= LLVMBuildAdd(ctx
->ac
.builder
, index
,
1112 LLVMConstInt(ctx
->i32
, SI_NUM_IMAGES
/ 2, 0), "");
1113 return si_load_sampler_desc(ctx
, list
, index
, desc_type
);
1116 static void bitcast_inputs(struct si_shader_context
*ctx
,
1117 LLVMValueRef data
[4],
1120 for (unsigned chan
= 0; chan
< 4; chan
++) {
1121 ctx
->inputs
[input_idx
+ chan
] =
1122 LLVMBuildBitCast(ctx
->ac
.builder
, data
[chan
], ctx
->ac
.i32
, "");
1126 bool si_nir_build_llvm(struct si_shader_context
*ctx
, struct nir_shader
*nir
)
1128 struct tgsi_shader_info
*info
= &ctx
->shader
->selector
->info
;
1130 if (nir
->info
.stage
== MESA_SHADER_VERTEX
) {
1131 uint64_t processed_inputs
= 0;
1132 nir_foreach_variable(variable
, &nir
->inputs
) {
1133 unsigned attrib_count
= glsl_count_attribute_slots(variable
->type
,
1135 unsigned input_idx
= variable
->data
.driver_location
;
1137 LLVMValueRef data
[4];
1138 unsigned loc
= variable
->data
.location
;
1140 for (unsigned i
= 0; i
< attrib_count
; i
++) {
1141 /* Packed components share the same location so skip
1142 * them if we have already processed the location.
1144 if (processed_inputs
& ((uint64_t)1 << (loc
+ i
))) {
1149 declare_nir_input_vs(ctx
, variable
, input_idx
/ 4, data
);
1150 bitcast_inputs(ctx
, data
, input_idx
);
1151 if (glsl_type_is_dual_slot(variable
->type
)) {
1153 declare_nir_input_vs(ctx
, variable
, input_idx
/ 4, data
);
1154 bitcast_inputs(ctx
, data
, input_idx
);
1157 processed_inputs
|= ((uint64_t)1 << (loc
+ i
));
1161 } else if (nir
->info
.stage
== MESA_SHADER_FRAGMENT
) {
1162 unsigned colors_read
=
1163 ctx
->shader
->selector
->info
.colors_read
;
1164 LLVMValueRef main_fn
= ctx
->main_fn
;
1166 LLVMValueRef undef
= LLVMGetUndef(ctx
->f32
);
1168 unsigned offset
= SI_PARAM_POS_FIXED_PT
+ 1;
1170 if (colors_read
& 0x0f) {
1171 unsigned mask
= colors_read
& 0x0f;
1172 LLVMValueRef values
[4];
1173 values
[0] = mask
& 0x1 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1174 values
[1] = mask
& 0x2 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1175 values
[2] = mask
& 0x4 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1176 values
[3] = mask
& 0x8 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1178 ac_to_integer(&ctx
->ac
,
1179 ac_build_gather_values(&ctx
->ac
, values
, 4));
1181 if (colors_read
& 0xf0) {
1182 unsigned mask
= (colors_read
& 0xf0) >> 4;
1183 LLVMValueRef values
[4];
1184 values
[0] = mask
& 0x1 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1185 values
[1] = mask
& 0x2 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1186 values
[2] = mask
& 0x4 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1187 values
[3] = mask
& 0x8 ? LLVMGetParam(main_fn
, offset
++) : undef
;
1189 ac_to_integer(&ctx
->ac
,
1190 ac_build_gather_values(&ctx
->ac
, values
, 4));
1194 ctx
->abi
.inputs
= &ctx
->inputs
[0];
1195 ctx
->abi
.load_sampler_desc
= si_nir_load_sampler_desc
;
1196 ctx
->abi
.clamp_shadow_reference
= true;
1198 ctx
->num_samplers
= util_last_bit(info
->samplers_declared
);
1199 ctx
->num_images
= util_last_bit(info
->images_declared
);
1201 if (ctx
->shader
->selector
->info
.properties
[TGSI_PROPERTY_CS_LOCAL_SIZE
]) {
1202 assert(gl_shader_stage_is_compute(nir
->info
.stage
));
1203 si_declare_compute_memory(ctx
);
1205 ac_nir_translate(&ctx
->ac
, &ctx
->abi
, nir
);