2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
30 #include "pipebuffer/pb_slab.h"
31 #include "util/u_blitter.h"
33 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
34 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
36 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
37 #define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
38 #define SI_NUM_CONST_BUFFERS 16
39 #define SI_NUM_IMAGES 16
40 #define SI_NUM_SHADER_BUFFERS 16
44 struct si_shader_selector
;
48 struct si_state_blend
{
49 struct si_pm4_state pm4
;
50 uint32_t cb_target_mask
;
51 /* Set 0xf or 0x0 (4 bits) per render target if the following is
52 * true. ANDed with spi_shader_col_format.
54 unsigned cb_target_enabled_4bit
;
55 unsigned blend_enable_4bit
;
56 unsigned need_src_alpha_4bit
;
57 unsigned commutative_4bit
;
58 bool alpha_to_coverage
:1;
60 bool dual_src_blend
:1;
61 bool logicop_enable
:1;
64 struct si_state_rasterizer
{
65 struct si_pm4_state pm4
;
66 /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
67 struct si_pm4_state
*pm4_poly_offset
;
68 unsigned pa_sc_line_stipple
;
69 unsigned pa_cl_clip_cntl
;
72 unsigned sprite_coord_enable
:8;
73 unsigned clip_plane_enable
:8;
74 unsigned half_pixel_center
:1;
77 unsigned multisample_enable
:1;
78 unsigned force_persample_interp
:1;
79 unsigned line_stipple_enable
:1;
80 unsigned poly_stipple_enable
:1;
81 unsigned line_smooth
:1;
82 unsigned poly_smooth
:1;
83 unsigned uses_poly_offset
:1;
84 unsigned clamp_fragment_color
:1;
85 unsigned clamp_vertex_color
:1;
86 unsigned rasterizer_discard
:1;
87 unsigned scissor_enable
:1;
88 unsigned clip_halfz
:1;
91 struct si_dsa_stencil_ref_part
{
96 struct si_dsa_order_invariance
{
97 /** Whether the final result in Z/S buffers is guaranteed to be
98 * invariant under changes to the order in which fragments arrive. */
101 /** Whether the set of fragments that pass the combined Z/S test is
102 * guaranteed to be invariant under changes to the order in which
103 * fragments arrive. */
106 /** Whether the last fragment that passes the combined Z/S test at each
107 * sample is guaranteed to be invariant under changes to the order in
108 * which fragments arrive. */
112 struct si_state_dsa
{
113 struct si_pm4_state pm4
;
114 struct si_dsa_stencil_ref_part stencil_ref
;
116 /* 0 = without stencil buffer, 1 = when both Z and S buffers are present */
117 struct si_dsa_order_invariance order_invariance
[2];
120 bool depth_enabled
:1;
121 bool depth_write_enabled
:1;
122 bool stencil_enabled
:1;
123 bool stencil_write_enabled
:1;
128 struct si_stencil_ref
{
129 struct pipe_stencil_ref state
;
130 struct si_dsa_stencil_ref_part dsa_part
;
133 struct si_vertex_elements
135 struct si_resource
*instance_divisor_factor_buffer
;
136 uint32_t rsrc_word3
[SI_MAX_ATTRIBS
];
137 uint16_t src_offset
[SI_MAX_ATTRIBS
];
138 uint8_t fix_fetch
[SI_MAX_ATTRIBS
];
139 uint8_t format_size
[SI_MAX_ATTRIBS
];
140 uint8_t vertex_buffer_index
[SI_MAX_ATTRIBS
];
142 /* Bitmask of elements that always need a fixup to be applied. */
143 uint16_t fix_fetch_always
;
145 /* Bitmask of elements whose fetch should always be opencoded. */
146 uint16_t fix_fetch_opencode
;
148 /* Bitmask of elements which need to be opencoded if the vertex buffer
150 uint16_t fix_fetch_unaligned
;
152 /* For elements in fix_fetch_unaligned: whether the effective
153 * element load size as seen by the hardware is a dword (as opposed
156 uint16_t hw_load_is_dword
;
158 /* Bitmask of vertex buffers requiring alignment check */
159 uint16_t vb_alignment_check_mask
;
162 bool uses_instance_divisors
;
164 uint16_t first_vb_use_mask
;
165 /* Vertex buffer descriptor list size aligned for optimal prefetch. */
166 uint16_t desc_list_byte_size
;
167 uint16_t instance_divisor_is_one
; /* bitmask of inputs */
168 uint16_t instance_divisor_is_fetched
; /* bitmask of inputs */
173 struct si_state_blend
*blend
;
174 struct si_state_rasterizer
*rasterizer
;
175 struct si_state_dsa
*dsa
;
176 struct si_pm4_state
*poly_offset
;
177 struct si_pm4_state
*ls
;
178 struct si_pm4_state
*hs
;
179 struct si_pm4_state
*es
;
180 struct si_pm4_state
*gs
;
181 struct si_pm4_state
*vgt_shader_config
;
182 struct si_pm4_state
*vs
;
183 struct si_pm4_state
*ps
;
185 struct si_pm4_state
*array
[0];
188 #define SI_STATE_IDX(name) \
189 (offsetof(union si_state, named.name) / sizeof(struct si_pm4_state *))
190 #define SI_STATE_BIT(name) (1 << SI_STATE_IDX(name))
191 #define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
193 static inline unsigned si_states_that_always_roll_context(void)
195 return (SI_STATE_BIT(blend
) |
196 SI_STATE_BIT(rasterizer
) |
198 SI_STATE_BIT(poly_offset
) |
199 SI_STATE_BIT(vgt_shader_config
));
202 union si_state_atoms
{
204 /* The order matters. */
205 struct si_atom render_cond
;
206 struct si_atom streamout_begin
;
207 struct si_atom streamout_enable
; /* must be after streamout_begin */
208 struct si_atom framebuffer
;
209 struct si_atom msaa_sample_locs
;
210 struct si_atom db_render_state
;
211 struct si_atom dpbb_state
;
212 struct si_atom msaa_config
;
213 struct si_atom sample_mask
;
214 struct si_atom cb_render_state
;
215 struct si_atom blend_color
;
216 struct si_atom clip_regs
;
217 struct si_atom clip_state
;
218 struct si_atom shader_pointers
;
219 struct si_atom guardband
;
220 struct si_atom scissors
;
221 struct si_atom viewports
;
222 struct si_atom stencil_ref
;
223 struct si_atom spi_map
;
224 struct si_atom scratch_state
;
225 struct si_atom window_rectangles
;
227 struct si_atom array
[0];
230 #define SI_ATOM_BIT(name) (1 << (offsetof(union si_state_atoms, s.name) / \
231 sizeof(struct si_atom)))
232 #define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct si_atom*))
234 static inline unsigned si_atoms_that_always_roll_context(void)
236 return (SI_ATOM_BIT(streamout_begin
) |
237 SI_ATOM_BIT(streamout_enable
) |
238 SI_ATOM_BIT(framebuffer
) |
239 SI_ATOM_BIT(msaa_sample_locs
) |
240 SI_ATOM_BIT(sample_mask
) |
241 SI_ATOM_BIT(blend_color
) |
242 SI_ATOM_BIT(clip_state
) |
243 SI_ATOM_BIT(scissors
) |
244 SI_ATOM_BIT(viewports
) |
245 SI_ATOM_BIT(stencil_ref
) |
246 SI_ATOM_BIT(scratch_state
) |
247 SI_ATOM_BIT(window_rectangles
));
250 struct si_shader_data
{
251 uint32_t sh_base
[SI_NUM_SHADERS
];
254 /* The list of registers whose emitted values are remembered by si_context. */
255 enum si_tracked_reg
{
256 SI_TRACKED_DB_RENDER_CONTROL
, /* 2 consecutive registers */
257 SI_TRACKED_DB_COUNT_CONTROL
,
259 SI_TRACKED_DB_RENDER_OVERRIDE2
,
260 SI_TRACKED_DB_SHADER_CONTROL
,
262 SI_TRACKED_CB_TARGET_MASK
,
263 SI_TRACKED_CB_DCC_CONTROL
,
265 SI_TRACKED_SX_PS_DOWNCONVERT
, /* 3 consecutive registers */
266 SI_TRACKED_SX_BLEND_OPT_EPSILON
,
267 SI_TRACKED_SX_BLEND_OPT_CONTROL
,
269 SI_TRACKED_PA_SC_LINE_CNTL
, /* 2 consecutive registers */
270 SI_TRACKED_PA_SC_AA_CONFIG
,
273 SI_TRACKED_PA_SC_MODE_CNTL_1
,
275 SI_TRACKED_PA_SU_PRIM_FILTER_CNTL
,
276 SI_TRACKED_PA_SU_SMALL_PRIM_FILTER_CNTL
,
278 SI_TRACKED_PA_CL_VS_OUT_CNTL
,
279 SI_TRACKED_PA_CL_CLIP_CNTL
,
281 SI_TRACKED_PA_SC_BINNER_CNTL_0
,
282 SI_TRACKED_DB_DFSM_CONTROL
,
284 SI_TRACKED_PA_CL_GB_VERT_CLIP_ADJ
, /* 4 consecutive registers */
285 SI_TRACKED_PA_CL_GB_VERT_DISC_ADJ
,
286 SI_TRACKED_PA_CL_GB_HORZ_CLIP_ADJ
,
287 SI_TRACKED_PA_CL_GB_HORZ_DISC_ADJ
,
289 SI_TRACKED_PA_SU_HARDWARE_SCREEN_OFFSET
,
290 SI_TRACKED_PA_SU_VTX_CNTL
,
292 SI_TRACKED_PA_SC_CLIPRECT_RULE
,
294 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
296 SI_TRACKED_VGT_GSVS_RING_OFFSET_1
, /* 4 consecutive registers */
297 SI_TRACKED_VGT_GSVS_RING_OFFSET_2
,
298 SI_TRACKED_VGT_GSVS_RING_OFFSET_3
,
299 SI_TRACKED_VGT_GS_OUT_PRIM_TYPE
,
301 SI_TRACKED_VGT_GSVS_RING_ITEMSIZE
,
302 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
304 SI_TRACKED_VGT_GS_VERT_ITEMSIZE
, /* 4 consecutive registers */
305 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_1
,
306 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_2
,
307 SI_TRACKED_VGT_GS_VERT_ITEMSIZE_3
,
309 SI_TRACKED_VGT_GS_INSTANCE_CNT
,
310 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
311 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
312 SI_TRACKED_VGT_GS_MODE
,
313 SI_TRACKED_VGT_PRIMITIVEID_EN
,
314 SI_TRACKED_VGT_REUSE_OFF
,
315 SI_TRACKED_SPI_VS_OUT_CONFIG
,
316 SI_TRACKED_SPI_SHADER_POS_FORMAT
,
317 SI_TRACKED_PA_CL_VTE_CNTL
,
319 SI_TRACKED_SPI_PS_INPUT_ENA
, /* 2 consecutive registers */
320 SI_TRACKED_SPI_PS_INPUT_ADDR
,
322 SI_TRACKED_SPI_BARYC_CNTL
,
323 SI_TRACKED_SPI_PS_IN_CONTROL
,
325 SI_TRACKED_SPI_SHADER_Z_FORMAT
, /* 2 consecutive registers */
326 SI_TRACKED_SPI_SHADER_COL_FORMAT
,
328 SI_TRACKED_CB_SHADER_MASK
,
329 SI_TRACKED_VGT_TF_PARAM
,
330 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
335 struct si_tracked_regs
{
337 uint32_t reg_value
[SI_NUM_TRACKED_REGS
];
338 uint32_t spi_ps_input_cntl
[32];
341 /* Private read-write buffer slots. */
348 SI_VS_STREAMOUT_BUF0
,
349 SI_VS_STREAMOUT_BUF1
,
350 SI_VS_STREAMOUT_BUF2
,
351 SI_VS_STREAMOUT_BUF3
,
353 SI_HS_CONST_DEFAULT_TESS_LEVELS
,
354 SI_VS_CONST_INSTANCE_DIVISORS
,
355 SI_VS_CONST_CLIP_PLANES
,
356 SI_PS_CONST_POLY_STIPPLE
,
357 SI_PS_CONST_SAMPLE_POSITIONS
,
359 /* Image descriptor of color buffer 0 for KHR_blend_equation_advanced. */
360 SI_PS_IMAGE_COLORBUF0
,
361 SI_PS_IMAGE_COLORBUF0_HI
,
362 SI_PS_IMAGE_COLORBUF0_FMASK
,
363 SI_PS_IMAGE_COLORBUF0_FMASK_HI
,
368 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
372 * 1 - vertex const and shader buffers
373 * 2 - vertex samplers and images
374 * 3 - fragment const and shader buffer
376 * 11 - compute const and shader buffers
377 * 12 - compute samplers and images
380 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS
,
381 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES
,
385 #define SI_DESCS_RW_BUFFERS 0
386 #define SI_DESCS_FIRST_SHADER 1
387 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
388 PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
389 #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
390 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
392 #define SI_DESCS_SHADER_MASK(name) \
393 u_bit_consecutive(SI_DESCS_FIRST_SHADER + \
394 PIPE_SHADER_##name * SI_NUM_SHADER_DESCS, \
397 static inline unsigned
398 si_const_and_shader_buffer_descriptors_idx(unsigned shader
)
400 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
401 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS
;
404 static inline unsigned
405 si_sampler_and_image_descriptors_idx(unsigned shader
)
407 return SI_DESCS_FIRST_SHADER
+ shader
* SI_NUM_SHADER_DESCS
+
408 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES
;
411 /* This represents descriptors in memory, such as buffer resources,
412 * image resources, and sampler states.
414 struct si_descriptors
{
415 /* The list of descriptors in malloc'd memory. */
417 /* The list in mapped GPU memory. */
420 /* The buffer where the descriptors have been uploaded. */
421 struct si_resource
*buffer
;
422 uint64_t gpu_address
;
424 /* The maximum number of descriptors. */
425 uint32_t num_elements
;
427 /* Slots that are used by currently-bound shaders.
428 * It determines which slots are uploaded.
430 uint32_t first_active_slot
;
431 uint32_t num_active_slots
;
433 /* The SH register offset relative to USER_DATA*_0 where the pointer
434 * to the descriptor array will be stored. */
435 short shader_userdata_offset
;
436 /* The size of one descriptor. */
437 ubyte element_dw_size
;
438 /* If there is only one slot enabled, bind it directly instead of
439 * uploading descriptors. -1 if disabled. */
440 signed char slot_index_to_bind_directly
;
443 struct si_buffer_resources
{
444 struct pipe_resource
**buffers
; /* this has num_buffers elements */
446 enum radeon_bo_priority priority
:6;
447 enum radeon_bo_priority priority_constbuf
:6;
449 /* The i-th bit is set if that element is enabled (non-NULL resource). */
450 unsigned enabled_mask
;
451 unsigned writable_mask
;
454 #define si_pm4_state_changed(sctx, member) \
455 ((sctx)->queued.named.member != (sctx)->emitted.named.member)
457 #define si_pm4_state_enabled_and_changed(sctx, member) \
458 ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
460 #define si_pm4_bind_state(sctx, member, value) \
462 (sctx)->queued.named.member = (value); \
463 (sctx)->dirty_states |= SI_STATE_BIT(member); \
466 #define si_pm4_delete_state(sctx, member, value) \
468 if ((sctx)->queued.named.member == (value)) { \
469 (sctx)->queued.named.member = NULL; \
471 si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
472 SI_STATE_IDX(member)); \
475 /* si_descriptors.c */
476 void si_set_mutable_tex_desc_fields(struct si_screen
*sscreen
,
477 struct si_texture
*tex
,
478 const struct legacy_surf_level
*base_level_info
,
479 unsigned base_level
, unsigned first_level
,
480 unsigned block_width
, bool is_stencil
,
482 void si_update_ps_colorbuf0_slot(struct si_context
*sctx
);
483 void si_get_pipe_constant_buffer(struct si_context
*sctx
, uint shader
,
484 uint slot
, struct pipe_constant_buffer
*cbuf
);
485 void si_get_shader_buffers(struct si_context
*sctx
,
486 enum pipe_shader_type shader
,
487 uint start_slot
, uint count
,
488 struct pipe_shader_buffer
*sbuf
);
489 void si_set_ring_buffer(struct si_context
*sctx
, uint slot
,
490 struct pipe_resource
*buffer
,
491 unsigned stride
, unsigned num_records
,
492 bool add_tid
, bool swizzle
,
493 unsigned element_size
, unsigned index_stride
, uint64_t offset
);
494 void si_init_all_descriptors(struct si_context
*sctx
);
495 bool si_upload_vertex_buffer_descriptors(struct si_context
*sctx
);
496 bool si_upload_graphics_shader_descriptors(struct si_context
*sctx
);
497 bool si_upload_compute_shader_descriptors(struct si_context
*sctx
);
498 void si_release_all_descriptors(struct si_context
*sctx
);
499 void si_gfx_resources_add_all_to_bo_list(struct si_context
*sctx
);
500 void si_compute_resources_add_all_to_bo_list(struct si_context
*sctx
);
501 void si_all_descriptors_begin_new_cs(struct si_context
*sctx
);
502 void si_upload_const_buffer(struct si_context
*sctx
, struct si_resource
**buf
,
503 const uint8_t *ptr
, unsigned size
, uint32_t *const_offset
);
504 void si_update_all_texture_descriptors(struct si_context
*sctx
);
505 void si_shader_change_notify(struct si_context
*sctx
);
506 void si_update_needs_color_decompress_masks(struct si_context
*sctx
);
507 void si_emit_graphics_shader_pointers(struct si_context
*sctx
);
508 void si_emit_compute_shader_pointers(struct si_context
*sctx
);
509 void si_set_rw_buffer(struct si_context
*sctx
,
510 uint slot
, const struct pipe_constant_buffer
*input
);
511 void si_set_rw_shader_buffer(struct si_context
*sctx
, uint slot
,
512 const struct pipe_shader_buffer
*sbuffer
);
513 void si_set_active_descriptors(struct si_context
*sctx
, unsigned desc_idx
,
514 uint64_t new_active_mask
);
515 void si_set_active_descriptors_for_shader(struct si_context
*sctx
,
516 struct si_shader_selector
*sel
);
517 bool si_bindless_descriptor_can_reclaim_slab(void *priv
,
518 struct pb_slab_entry
*entry
);
519 struct pb_slab
*si_bindless_descriptor_slab_alloc(void *priv
, unsigned heap
,
521 unsigned group_index
);
522 void si_bindless_descriptor_slab_free(void *priv
, struct pb_slab
*pslab
);
523 void si_rebind_buffer(struct si_context
*sctx
, struct pipe_resource
*buf
,
526 void si_init_state_compute_functions(struct si_context
*sctx
);
527 void si_init_state_functions(struct si_context
*sctx
);
528 void si_init_screen_state_functions(struct si_screen
*sscreen
);
530 si_make_buffer_descriptor(struct si_screen
*screen
, struct si_resource
*buf
,
531 enum pipe_format format
,
532 unsigned offset
, unsigned size
,
535 si_make_texture_descriptor(struct si_screen
*screen
,
536 struct si_texture
*tex
,
538 enum pipe_texture_target target
,
539 enum pipe_format pipe_format
,
540 const unsigned char state_swizzle
[4],
541 unsigned first_level
, unsigned last_level
,
542 unsigned first_layer
, unsigned last_layer
,
543 unsigned width
, unsigned height
, unsigned depth
,
545 uint32_t *fmask_state
);
546 struct pipe_sampler_view
*
547 si_create_sampler_view_custom(struct pipe_context
*ctx
,
548 struct pipe_resource
*texture
,
549 const struct pipe_sampler_view
*state
,
550 unsigned width0
, unsigned height0
,
551 unsigned force_level
);
552 void si_update_fb_dirtiness_after_rendering(struct si_context
*sctx
);
553 void si_update_ps_iter_samples(struct si_context
*sctx
);
554 void si_save_qbo_state(struct si_context
*sctx
, struct si_qbo_state
*st
);
555 void si_set_occlusion_query_state(struct si_context
*sctx
,
556 bool old_perfect_enable
);
558 /* si_state_binning.c */
559 void si_emit_dpbb_state(struct si_context
*sctx
);
561 /* si_state_shaders.c */
562 void *si_get_ir_binary(struct si_shader_selector
*sel
);
563 bool si_shader_cache_load_shader(struct si_screen
*sscreen
, void *ir_binary
,
564 struct si_shader
*shader
);
565 bool si_shader_cache_insert_shader(struct si_screen
*sscreen
, void *ir_binary
,
566 struct si_shader
*shader
,
567 bool insert_into_disk_cache
);
568 bool si_update_shaders(struct si_context
*sctx
);
569 void si_init_shader_functions(struct si_context
*sctx
);
570 bool si_init_shader_cache(struct si_screen
*sscreen
);
571 void si_destroy_shader_cache(struct si_screen
*sscreen
);
572 void si_schedule_initial_compile(struct si_context
*sctx
, unsigned processor
,
573 struct util_queue_fence
*ready_fence
,
574 struct si_compiler_ctx_state
*compiler_ctx_state
,
575 void *job
, util_queue_execute_func execute
);
576 void si_get_active_slot_masks(const struct tgsi_shader_info
*info
,
577 uint32_t *const_and_shader_buffers
,
578 uint64_t *samplers_and_images
);
580 /* si_state_draw.c */
581 void si_emit_cache_flush(struct si_context
*sctx
);
582 void si_trace_emit(struct si_context
*sctx
);
583 void si_init_draw_functions(struct si_context
*sctx
);
585 /* si_state_msaa.c */
586 void si_init_msaa_functions(struct si_context
*sctx
);
587 void si_emit_sample_locations(struct radeon_cmdbuf
*cs
, int nr_samples
);
589 /* si_state_streamout.c */
590 void si_streamout_buffers_dirty(struct si_context
*sctx
);
591 void si_emit_streamout_end(struct si_context
*sctx
);
592 void si_update_prims_generated_query_state(struct si_context
*sctx
,
593 unsigned type
, int diff
);
594 void si_init_streamout_functions(struct si_context
*sctx
);
597 static inline unsigned si_get_constbuf_slot(unsigned slot
)
599 /* Constant buffers are in slots [16..31], ascending */
600 return SI_NUM_SHADER_BUFFERS
+ slot
;
603 static inline unsigned si_get_shaderbuf_slot(unsigned slot
)
605 /* shader buffers are in slots [15..0], descending */
606 return SI_NUM_SHADER_BUFFERS
- 1 - slot
;
609 static inline unsigned si_get_sampler_slot(unsigned slot
)
611 /* samplers are in slots [8..39], ascending */
612 return SI_NUM_IMAGES
/ 2 + slot
;
615 static inline unsigned si_get_image_slot(unsigned slot
)
617 /* images are in slots [15..0] (sampler slots [7..0]), descending */
618 return SI_NUM_IMAGES
- 1 - slot
;