radeonsi: add and use si_pm4_state_enabled_and_changed
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 */
26
27 #ifndef SI_STATE_H
28 #define SI_STATE_H
29
30 #include "si_pm4.h"
31 #include "radeon/r600_pipe_common.h"
32
33 #include "pipebuffer/pb_slab.h"
34
35 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
36 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
37
38 #define SI_MAX_ATTRIBS 16
39 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
40 #define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
41 #define SI_NUM_CONST_BUFFERS 16
42 #define SI_NUM_IMAGES 16
43 #define SI_NUM_SHADER_BUFFERS 16
44
45 struct si_screen;
46 struct si_shader;
47 struct si_shader_selector;
48
49 struct si_state_blend {
50 struct si_pm4_state pm4;
51 uint32_t cb_target_mask;
52 bool alpha_to_coverage;
53 bool alpha_to_one;
54 bool dual_src_blend;
55 /* Set 0xf or 0x0 (4 bits) per render target if the following is
56 * true. ANDed with spi_shader_col_format.
57 */
58 unsigned blend_enable_4bit;
59 unsigned need_src_alpha_4bit;
60 };
61
62 struct si_state_rasterizer {
63 struct si_pm4_state pm4;
64 /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
65 struct si_pm4_state *pm4_poly_offset;
66 unsigned pa_sc_line_stipple;
67 unsigned pa_cl_clip_cntl;
68 unsigned sprite_coord_enable:8;
69 unsigned clip_plane_enable:8;
70 unsigned flatshade:1;
71 unsigned two_side:1;
72 unsigned multisample_enable:1;
73 unsigned force_persample_interp:1;
74 unsigned line_stipple_enable:1;
75 unsigned poly_stipple_enable:1;
76 unsigned line_smooth:1;
77 unsigned poly_smooth:1;
78 unsigned uses_poly_offset:1;
79 unsigned clamp_fragment_color:1;
80 unsigned clamp_vertex_color:1;
81 unsigned rasterizer_discard:1;
82 unsigned scissor_enable:1;
83 unsigned clip_halfz:1;
84 };
85
86 struct si_dsa_stencil_ref_part {
87 uint8_t valuemask[2];
88 uint8_t writemask[2];
89 };
90
91 struct si_state_dsa {
92 struct si_pm4_state pm4;
93 unsigned alpha_func;
94 struct si_dsa_stencil_ref_part stencil_ref;
95 };
96
97 struct si_stencil_ref {
98 struct r600_atom atom;
99 struct pipe_stencil_ref state;
100 struct si_dsa_stencil_ref_part dsa_part;
101 };
102
103 struct si_vertex_elements
104 {
105 uint32_t instance_divisors[SI_MAX_ATTRIBS];
106 uint32_t rsrc_word3[SI_MAX_ATTRIBS];
107 uint16_t src_offset[SI_MAX_ATTRIBS];
108 uint8_t fix_fetch[SI_MAX_ATTRIBS];
109 uint8_t format_size[SI_MAX_ATTRIBS];
110 uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
111
112 uint8_t count;
113 bool uses_instance_divisors;
114
115 uint16_t first_vb_use_mask;
116 /* Vertex buffer descriptor list size aligned for optimal prefetch. */
117 uint16_t desc_list_byte_size;
118 uint16_t instance_divisor_is_one; /* bitmask of inputs */
119 uint16_t instance_divisor_is_fetched; /* bitmask of inputs */
120 };
121
122 union si_state {
123 struct {
124 struct si_state_blend *blend;
125 struct si_state_rasterizer *rasterizer;
126 struct si_state_dsa *dsa;
127 struct si_pm4_state *poly_offset;
128 struct si_pm4_state *ls;
129 struct si_pm4_state *hs;
130 struct si_pm4_state *es;
131 struct si_pm4_state *gs;
132 struct si_pm4_state *vgt_shader_config;
133 struct si_pm4_state *vs;
134 struct si_pm4_state *ps;
135 } named;
136 struct si_pm4_state *array[0];
137 };
138
139 #define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
140
141 union si_state_atoms {
142 struct {
143 /* The order matters. */
144 struct r600_atom *render_cond;
145 struct r600_atom *streamout_begin;
146 struct r600_atom *streamout_enable; /* must be after streamout_begin */
147 struct r600_atom *framebuffer;
148 struct r600_atom *msaa_sample_locs;
149 struct r600_atom *db_render_state;
150 struct r600_atom *msaa_config;
151 struct r600_atom *sample_mask;
152 struct r600_atom *cb_render_state;
153 struct r600_atom *blend_color;
154 struct r600_atom *clip_regs;
155 struct r600_atom *clip_state;
156 struct r600_atom *shader_userdata;
157 struct r600_atom *scissors;
158 struct r600_atom *viewports;
159 struct r600_atom *stencil_ref;
160 struct r600_atom *spi_map;
161 struct r600_atom *scratch_state;
162 } s;
163 struct r600_atom *array[0];
164 };
165
166 #define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct r600_atom*))
167
168 struct si_shader_data {
169 struct r600_atom atom;
170 uint32_t sh_base[SI_NUM_SHADERS];
171 };
172
173 /* Private read-write buffer slots. */
174 enum {
175 SI_ES_RING_ESGS,
176 SI_GS_RING_ESGS,
177
178 SI_RING_GSVS,
179
180 SI_VS_STREAMOUT_BUF0,
181 SI_VS_STREAMOUT_BUF1,
182 SI_VS_STREAMOUT_BUF2,
183 SI_VS_STREAMOUT_BUF3,
184
185 SI_HS_CONST_DEFAULT_TESS_LEVELS,
186 SI_VS_CONST_INSTANCE_DIVISORS,
187 SI_VS_CONST_CLIP_PLANES,
188 SI_PS_CONST_POLY_STIPPLE,
189 SI_PS_CONST_SAMPLE_POSITIONS,
190
191 SI_NUM_RW_BUFFERS,
192 };
193
194 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
195 * are contiguous:
196 *
197 * 0 - rw buffers
198 * 1 - vertex const buffers
199 * 2 - vertex shader buffers
200 * ...
201 * 5 - fragment const buffers
202 * ...
203 * 21 - compute const buffers
204 * ...
205 */
206 enum {
207 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
208 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
209 SI_NUM_SHADER_DESCS,
210 };
211
212 #define SI_DESCS_RW_BUFFERS 0
213 #define SI_DESCS_FIRST_SHADER 1
214 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
215 PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
216 #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
217 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
218
219 /* This represents descriptors in memory, such as buffer resources,
220 * image resources, and sampler states.
221 */
222 struct si_descriptors {
223 /* The list of descriptors in malloc'd memory. */
224 uint32_t *list;
225 /* The list in mapped GPU memory. */
226 uint32_t *gpu_list;
227 /* Slots that have been changed and need to be uploaded. */
228 uint64_t dirty_mask;
229
230 /* The buffer where the descriptors have been uploaded. */
231 struct r600_resource *buffer;
232 int buffer_offset; /* can be negative if not using lower slots */
233
234 /* The size of one descriptor. */
235 ubyte element_dw_size;
236 /* The maximum number of descriptors. */
237 ubyte num_elements;
238
239 /* Offset in CE RAM */
240 uint16_t ce_offset;
241
242 /* Slots allocated in CE RAM. If we get active slots outside of this
243 * range, direct uploads to memory will be used instead. This basically
244 * governs switching between onchip (CE) and offchip (upload) modes.
245 */
246 ubyte first_ce_slot;
247 ubyte num_ce_slots;
248
249 /* Slots that are used by currently-bound shaders.
250 * With CE: It determines which slots are dumped to L2.
251 * It doesn't skip uploads to CE RAM.
252 * Without CE: It determines which slots are uploaded.
253 */
254 ubyte first_active_slot;
255 ubyte num_active_slots;
256
257 /* Whether CE is used to upload this descriptor array. */
258 bool uses_ce;
259
260 /* The SGPR index where the 64-bit pointer to the descriptor array will
261 * be stored. */
262 ubyte shader_userdata_offset;
263 };
264
265 struct si_sampler_views {
266 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
267 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
268
269 /* The i-th bit is set if that element is enabled (non-NULL resource). */
270 unsigned enabled_mask;
271 };
272
273 struct si_buffer_resources {
274 struct pipe_resource **buffers; /* this has num_buffers elements */
275
276 enum radeon_bo_usage shader_usage:4; /* READ, WRITE, or READWRITE */
277 enum radeon_bo_usage shader_usage_constbuf:4;
278 enum radeon_bo_priority priority:6;
279 enum radeon_bo_priority priority_constbuf:6;
280
281 /* The i-th bit is set if that element is enabled (non-NULL resource). */
282 unsigned enabled_mask;
283 };
284
285 #define si_pm4_block_idx(member) \
286 (offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
287
288 #define si_pm4_state_changed(sctx, member) \
289 ((sctx)->queued.named.member != (sctx)->emitted.named.member)
290
291 #define si_pm4_state_enabled_and_changed(sctx, member) \
292 ((sctx)->queued.named.member && si_pm4_state_changed(sctx, member))
293
294 #define si_pm4_bind_state(sctx, member, value) \
295 do { \
296 (sctx)->queued.named.member = (value); \
297 (sctx)->dirty_states |= 1 << si_pm4_block_idx(member); \
298 } while(0)
299
300 #define si_pm4_delete_state(sctx, member, value) \
301 do { \
302 if ((sctx)->queued.named.member == (value)) { \
303 (sctx)->queued.named.member = NULL; \
304 } \
305 si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
306 si_pm4_block_idx(member)); \
307 } while(0)
308
309 /* si_descriptors.c */
310 void si_ce_save_all_descriptors_at_ib_end(struct si_context* sctx);
311 void si_ce_restore_all_descriptors_at_ib_start(struct si_context *sctx);
312 void si_ce_enable_loads(struct radeon_winsys_cs *ib);
313 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
314 struct r600_texture *tex,
315 const struct legacy_surf_level *base_level_info,
316 unsigned base_level, unsigned first_level,
317 unsigned block_width, bool is_stencil,
318 uint32_t *state);
319 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
320 uint slot, struct pipe_constant_buffer *cbuf);
321 void si_get_shader_buffers(struct si_context *sctx,
322 enum pipe_shader_type shader,
323 uint start_slot, uint count,
324 struct pipe_shader_buffer *sbuf);
325 void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
326 struct pipe_resource *buffer,
327 unsigned stride, unsigned num_records,
328 bool add_tid, bool swizzle,
329 unsigned element_size, unsigned index_stride, uint64_t offset);
330 void si_init_all_descriptors(struct si_context *sctx);
331 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
332 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
333 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
334 void si_release_all_descriptors(struct si_context *sctx);
335 void si_all_descriptors_begin_new_cs(struct si_context *sctx);
336 void si_all_resident_buffers_begin_new_cs(struct si_context *sctx);
337 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
338 const uint8_t *ptr, unsigned size, uint32_t *const_offset);
339 void si_update_all_texture_descriptors(struct si_context *sctx);
340 void si_shader_change_notify(struct si_context *sctx);
341 void si_update_needs_color_decompress_masks(struct si_context *sctx);
342 void si_emit_graphics_shader_userdata(struct si_context *sctx,
343 struct r600_atom *atom);
344 void si_emit_compute_shader_userdata(struct si_context *sctx);
345 void si_set_rw_buffer(struct si_context *sctx,
346 uint slot, const struct pipe_constant_buffer *input);
347 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
348 uint64_t new_active_mask);
349 void si_set_active_descriptors_for_shader(struct si_context *sctx,
350 struct si_shader_selector *sel);
351 bool si_bindless_descriptor_can_reclaim_slab(void *priv,
352 struct pb_slab_entry *entry);
353 struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap,
354 unsigned entry_size,
355 unsigned group_index);
356 void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
357
358 /* si_state.c */
359 struct si_shader_selector;
360
361 void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
362 struct r600_atom **list_elem,
363 void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
364 void si_init_state_functions(struct si_context *sctx);
365 void si_init_screen_state_functions(struct si_screen *sscreen);
366 void
367 si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
368 enum pipe_format format,
369 unsigned offset, unsigned size,
370 uint32_t *state);
371 void
372 si_make_texture_descriptor(struct si_screen *screen,
373 struct r600_texture *tex,
374 bool sampler,
375 enum pipe_texture_target target,
376 enum pipe_format pipe_format,
377 const unsigned char state_swizzle[4],
378 unsigned first_level, unsigned last_level,
379 unsigned first_layer, unsigned last_layer,
380 unsigned width, unsigned height, unsigned depth,
381 uint32_t *state,
382 uint32_t *fmask_state);
383 struct pipe_sampler_view *
384 si_create_sampler_view_custom(struct pipe_context *ctx,
385 struct pipe_resource *texture,
386 const struct pipe_sampler_view *state,
387 unsigned width0, unsigned height0,
388 unsigned force_level);
389 void si_update_fb_dirtiness_after_rendering(struct si_context *sctx);
390
391 /* si_state_shader.c */
392 bool si_update_shaders(struct si_context *sctx);
393 void si_init_shader_functions(struct si_context *sctx);
394 bool si_init_shader_cache(struct si_screen *sscreen);
395 void si_destroy_shader_cache(struct si_screen *sscreen);
396 void si_init_shader_selector_async(void *job, int thread_index);
397 void si_get_active_slot_masks(const struct tgsi_shader_info *info,
398 uint32_t *const_and_shader_buffers,
399 uint64_t *samplers_and_images);
400
401 /* si_state_draw.c */
402 void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
403 void si_emit_cache_flush(struct si_context *sctx);
404 void si_ce_pre_draw_synchronization(struct si_context *sctx);
405 void si_ce_post_draw_synchronization(struct si_context *sctx);
406 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
407 void si_trace_emit(struct si_context *sctx);
408
409
410 static inline unsigned
411 si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
412 {
413 if (stencil)
414 return rtex->surface.u.legacy.stencil_tiling_index[level];
415 else
416 return rtex->surface.u.legacy.tiling_index[level];
417 }
418
419 static inline unsigned si_get_constbuf_slot(unsigned slot)
420 {
421 /* Constant buffers are in slots [16..31], ascending */
422 return SI_NUM_SHADER_BUFFERS + slot;
423 }
424
425 static inline unsigned si_get_shaderbuf_slot(unsigned slot)
426 {
427 /* shader buffers are in slots [15..0], descending */
428 return SI_NUM_SHADER_BUFFERS - 1 - slot;
429 }
430
431 static inline unsigned si_get_sampler_slot(unsigned slot)
432 {
433 /* samplers are in slots [8..39], ascending */
434 return SI_NUM_IMAGES / 2 + slot;
435 }
436
437 static inline unsigned si_get_image_slot(unsigned slot)
438 {
439 /* images are in slots [15..0] (sampler slots [7..0]), descending */
440 return SI_NUM_IMAGES - 1 - slot;
441 }
442
443 #endif