radeonsi: make fix_fetch 64-bit
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 */
26
27 #ifndef SI_STATE_H
28 #define SI_STATE_H
29
30 #include "si_pm4.h"
31 #include "radeon/r600_pipe_common.h"
32
33 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
34 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
35
36 #define SI_MAX_ATTRIBS 16
37 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
38 #define SI_NUM_SAMPLERS 24 /* OpenGL textures units per shader */
39 #define SI_NUM_CONST_BUFFERS 16
40 #define SI_NUM_IMAGES 16
41 #define SI_NUM_SHADER_BUFFERS 16
42
43 struct si_screen;
44 struct si_shader;
45
46 struct si_state_blend {
47 struct si_pm4_state pm4;
48 uint32_t cb_target_mask;
49 bool alpha_to_coverage;
50 bool alpha_to_one;
51 bool dual_src_blend;
52 /* Set 0xf or 0x0 (4 bits) per render target if the following is
53 * true. ANDed with spi_shader_col_format.
54 */
55 unsigned blend_enable_4bit;
56 unsigned need_src_alpha_4bit;
57 };
58
59 struct si_state_rasterizer {
60 struct si_pm4_state pm4;
61 /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
62 struct si_pm4_state pm4_poly_offset[3];
63 bool flatshade;
64 bool two_side;
65 bool multisample_enable;
66 bool force_persample_interp;
67 bool line_stipple_enable;
68 unsigned sprite_coord_enable;
69 unsigned pa_sc_line_stipple;
70 unsigned pa_cl_clip_cntl;
71 unsigned clip_plane_enable;
72 bool poly_stipple_enable;
73 bool line_smooth;
74 bool poly_smooth;
75 bool uses_poly_offset;
76 bool clamp_fragment_color;
77 bool rasterizer_discard;
78 bool scissor_enable;
79 bool clip_halfz;
80 };
81
82 struct si_dsa_stencil_ref_part {
83 uint8_t valuemask[2];
84 uint8_t writemask[2];
85 };
86
87 struct si_state_dsa {
88 struct si_pm4_state pm4;
89 unsigned alpha_func;
90 struct si_dsa_stencil_ref_part stencil_ref;
91 };
92
93 struct si_stencil_ref {
94 struct r600_atom atom;
95 struct pipe_stencil_ref state;
96 struct si_dsa_stencil_ref_part dsa_part;
97 };
98
99 struct si_vertex_element
100 {
101 unsigned count;
102
103 /* Two bits per attribute indicating the size of each vector component
104 * in bytes if the size 3-workaround must be applied.
105 */
106 uint32_t fix_size3;
107 uint64_t fix_fetch;
108
109 uint32_t rsrc_word3[SI_MAX_ATTRIBS];
110 uint32_t format_size[SI_MAX_ATTRIBS];
111 struct pipe_vertex_element elements[SI_MAX_ATTRIBS];
112 };
113
114 union si_state {
115 struct {
116 struct si_state_blend *blend;
117 struct si_state_rasterizer *rasterizer;
118 struct si_state_dsa *dsa;
119 struct si_pm4_state *poly_offset;
120 struct si_pm4_state *ls;
121 struct si_pm4_state *hs;
122 struct si_pm4_state *es;
123 struct si_pm4_state *gs;
124 struct si_pm4_state *vgt_shader_config;
125 struct si_pm4_state *vs;
126 struct si_pm4_state *ps;
127 } named;
128 struct si_pm4_state *array[0];
129 };
130
131 union si_state_atoms {
132 struct {
133 /* The order matters. */
134 struct r600_atom *render_cond;
135 struct r600_atom *streamout_begin;
136 struct r600_atom *streamout_enable; /* must be after streamout_begin */
137 struct r600_atom *framebuffer;
138 struct r600_atom *msaa_sample_locs;
139 struct r600_atom *db_render_state;
140 struct r600_atom *msaa_config;
141 struct r600_atom *sample_mask;
142 struct r600_atom *cb_render_state;
143 struct r600_atom *blend_color;
144 struct r600_atom *clip_regs;
145 struct r600_atom *clip_state;
146 struct r600_atom *shader_userdata;
147 struct r600_atom *scissors;
148 struct r600_atom *viewports;
149 struct r600_atom *stencil_ref;
150 struct r600_atom *spi_map;
151 } s;
152 struct r600_atom *array[0];
153 };
154
155 #define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct r600_atom*))
156
157 struct si_shader_data {
158 struct r600_atom atom;
159 uint32_t sh_base[SI_NUM_SHADERS];
160 };
161
162 /* Private read-write buffer slots. */
163 enum {
164 SI_HS_RING_TESS_FACTOR,
165 SI_HS_RING_TESS_OFFCHIP,
166
167 SI_ES_RING_ESGS,
168 SI_GS_RING_ESGS,
169
170 SI_RING_GSVS,
171
172 SI_VS_STREAMOUT_BUF0,
173 SI_VS_STREAMOUT_BUF1,
174 SI_VS_STREAMOUT_BUF2,
175 SI_VS_STREAMOUT_BUF3,
176
177 SI_HS_CONST_DEFAULT_TESS_LEVELS,
178 SI_VS_CONST_CLIP_PLANES,
179 SI_PS_CONST_POLY_STIPPLE,
180 SI_PS_CONST_SAMPLE_POSITIONS,
181
182 SI_NUM_RW_BUFFERS,
183 };
184
185 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
186 * are contiguous:
187 *
188 * 0 - rw buffers
189 * 1 - vertex const buffers
190 * 2 - vertex shader buffers
191 * ...
192 * 5 - fragment const buffers
193 * ...
194 * 21 - compute const buffers
195 * ...
196 */
197 #define SI_SHADER_DESCS_CONST_BUFFERS 0
198 #define SI_SHADER_DESCS_SHADER_BUFFERS 1
199 #define SI_SHADER_DESCS_SAMPLERS 2
200 #define SI_SHADER_DESCS_IMAGES 3
201 #define SI_NUM_SHADER_DESCS 4
202
203 #define SI_DESCS_RW_BUFFERS 0
204 #define SI_DESCS_FIRST_SHADER 1
205 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
206 PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
207 #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
208 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
209
210 /* This represents descriptors in memory, such as buffer resources,
211 * image resources, and sampler states.
212 */
213 struct si_descriptors {
214 /* The list of descriptors in malloc'd memory. */
215 uint32_t *list;
216 /* The list in mapped GPU memory. */
217 uint32_t *gpu_list;
218 /* The size of one descriptor. */
219 unsigned element_dw_size;
220 /* The maximum number of descriptors. */
221 unsigned num_elements;
222
223 /* The buffer where the descriptors have been uploaded. */
224 struct r600_resource *buffer;
225 unsigned buffer_offset;
226
227 /* Offset in CE RAM */
228 unsigned ce_offset;
229
230 /* elements of the list that are changed and need to be uploaded */
231 unsigned dirty_mask;
232
233 /* Whether the CE ram is dirty and needs to be reinitialized entirely
234 * before we can do partial updates. */
235 bool ce_ram_dirty;
236
237 /* The shader userdata offset within a shader where the 64-bit pointer to the descriptor
238 * array will be stored. */
239 unsigned shader_userdata_offset;
240 /* Whether the pointer should be re-emitted. */
241 bool pointer_dirty;
242 };
243
244 struct si_sampler_views {
245 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
246 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
247
248 /* The i-th bit is set if that element is enabled (non-NULL resource). */
249 unsigned enabled_mask;
250 };
251
252 struct si_buffer_resources {
253 enum radeon_bo_usage shader_usage; /* READ, WRITE, or READWRITE */
254 enum radeon_bo_priority priority;
255 struct pipe_resource **buffers; /* this has num_buffers elements */
256
257 /* The i-th bit is set if that element is enabled (non-NULL resource). */
258 unsigned enabled_mask;
259 };
260
261 #define si_pm4_block_idx(member) \
262 (offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
263
264 #define si_pm4_state_changed(sctx, member) \
265 ((sctx)->queued.named.member != (sctx)->emitted.named.member)
266
267 #define si_pm4_bind_state(sctx, member, value) \
268 do { \
269 (sctx)->queued.named.member = (value); \
270 } while(0)
271
272 #define si_pm4_delete_state(sctx, member, value) \
273 do { \
274 if ((sctx)->queued.named.member == (value)) { \
275 (sctx)->queued.named.member = NULL; \
276 } \
277 si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
278 si_pm4_block_idx(member)); \
279 } while(0)
280
281 /* si_descriptors.c */
282 void si_ce_reinitialize_all_descriptors(struct si_context *sctx);
283 void si_ce_enable_loads(struct radeon_winsys_cs *ib);
284 void si_set_mutable_tex_desc_fields(struct r600_texture *tex,
285 const struct radeon_surf_level *base_level_info,
286 unsigned base_level, unsigned first_level,
287 unsigned block_width, bool is_stencil,
288 uint32_t *state);
289 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
290 uint slot, struct pipe_constant_buffer *cbuf);
291 void si_get_shader_buffers(struct si_context *sctx, uint shader,
292 uint start_slot, uint count,
293 struct pipe_shader_buffer *sbuf);
294 void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
295 struct pipe_resource *buffer,
296 unsigned stride, unsigned num_records,
297 bool add_tid, bool swizzle,
298 unsigned element_size, unsigned index_stride, uint64_t offset);
299 void si_init_all_descriptors(struct si_context *sctx);
300 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
301 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
302 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
303 void si_release_all_descriptors(struct si_context *sctx);
304 void si_all_descriptors_begin_new_cs(struct si_context *sctx);
305 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
306 const uint8_t *ptr, unsigned size, uint32_t *const_offset);
307 void si_update_all_texture_descriptors(struct si_context *sctx);
308 void si_shader_change_notify(struct si_context *sctx);
309 void si_update_compressed_colortex_masks(struct si_context *sctx);
310 void si_emit_graphics_shader_userdata(struct si_context *sctx,
311 struct r600_atom *atom);
312 void si_emit_compute_shader_userdata(struct si_context *sctx);
313 void si_set_rw_buffer(struct si_context *sctx,
314 uint slot, const struct pipe_constant_buffer *input);
315 /* si_state.c */
316 struct si_shader_selector;
317
318 void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
319 struct r600_atom **list_elem,
320 void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
321 void si_init_state_functions(struct si_context *sctx);
322 void si_init_screen_state_functions(struct si_screen *sscreen);
323 void
324 si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
325 enum pipe_format format,
326 unsigned offset, unsigned size,
327 uint32_t *state);
328 void
329 si_make_texture_descriptor(struct si_screen *screen,
330 struct r600_texture *tex,
331 bool sampler,
332 enum pipe_texture_target target,
333 enum pipe_format pipe_format,
334 const unsigned char state_swizzle[4],
335 unsigned first_level, unsigned last_level,
336 unsigned first_layer, unsigned last_layer,
337 unsigned width, unsigned height, unsigned depth,
338 uint32_t *state,
339 uint32_t *fmask_state);
340 struct pipe_sampler_view *
341 si_create_sampler_view_custom(struct pipe_context *ctx,
342 struct pipe_resource *texture,
343 const struct pipe_sampler_view *state,
344 unsigned width0, unsigned height0,
345 unsigned force_level);
346
347 /* si_state_shader.c */
348 bool si_update_shaders(struct si_context *sctx);
349 void si_init_shader_functions(struct si_context *sctx);
350 bool si_init_shader_cache(struct si_screen *sscreen);
351 void si_destroy_shader_cache(struct si_screen *sscreen);
352 void si_init_shader_selector_async(void *job, int thread_index);
353
354 /* si_state_draw.c */
355 void si_emit_cache_flush(struct si_context *sctx);
356 void si_ce_pre_draw_synchronization(struct si_context *sctx);
357 void si_ce_post_draw_synchronization(struct si_context *sctx);
358 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
359 void si_trace_emit(struct si_context *sctx);
360
361
362 static inline unsigned
363 si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
364 {
365 if (stencil)
366 return rtex->surface.stencil_tiling_index[level];
367 else
368 return rtex->surface.tiling_index[level];
369 }
370
371 #endif