radeonsi: add all resident buffers to the current CS
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 */
26
27 #ifndef SI_STATE_H
28 #define SI_STATE_H
29
30 #include "si_pm4.h"
31 #include "radeon/r600_pipe_common.h"
32
33 #include "pipebuffer/pb_slab.h"
34
35 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
36 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
37
38 #define SI_MAX_ATTRIBS 16
39 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
40 #define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
41 #define SI_NUM_CONST_BUFFERS 16
42 #define SI_NUM_IMAGES 16
43 #define SI_NUM_SHADER_BUFFERS 16
44
45 struct si_screen;
46 struct si_shader;
47 struct si_shader_selector;
48
49 struct si_state_blend {
50 struct si_pm4_state pm4;
51 uint32_t cb_target_mask;
52 bool alpha_to_coverage;
53 bool alpha_to_one;
54 bool dual_src_blend;
55 /* Set 0xf or 0x0 (4 bits) per render target if the following is
56 * true. ANDed with spi_shader_col_format.
57 */
58 unsigned blend_enable_4bit;
59 unsigned need_src_alpha_4bit;
60 };
61
62 struct si_state_rasterizer {
63 struct si_pm4_state pm4;
64 /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
65 struct si_pm4_state *pm4_poly_offset;
66 unsigned pa_sc_line_stipple;
67 unsigned pa_cl_clip_cntl;
68 unsigned sprite_coord_enable:8;
69 unsigned clip_plane_enable:8;
70 unsigned flatshade:1;
71 unsigned two_side:1;
72 unsigned multisample_enable:1;
73 unsigned force_persample_interp:1;
74 unsigned line_stipple_enable:1;
75 unsigned poly_stipple_enable:1;
76 unsigned line_smooth:1;
77 unsigned poly_smooth:1;
78 unsigned uses_poly_offset:1;
79 unsigned clamp_fragment_color:1;
80 unsigned clamp_vertex_color:1;
81 unsigned rasterizer_discard:1;
82 unsigned scissor_enable:1;
83 unsigned clip_halfz:1;
84 };
85
86 struct si_dsa_stencil_ref_part {
87 uint8_t valuemask[2];
88 uint8_t writemask[2];
89 };
90
91 struct si_state_dsa {
92 struct si_pm4_state pm4;
93 unsigned alpha_func;
94 struct si_dsa_stencil_ref_part stencil_ref;
95 };
96
97 struct si_stencil_ref {
98 struct r600_atom atom;
99 struct pipe_stencil_ref state;
100 struct si_dsa_stencil_ref_part dsa_part;
101 };
102
103 struct si_vertex_elements
104 {
105 uint32_t instance_divisors[SI_MAX_ATTRIBS];
106 uint32_t rsrc_word3[SI_MAX_ATTRIBS];
107 uint16_t src_offset[SI_MAX_ATTRIBS];
108 uint8_t fix_fetch[SI_MAX_ATTRIBS];
109 uint8_t format_size[SI_MAX_ATTRIBS];
110 uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
111
112 uint8_t count;
113 bool uses_instance_divisors;
114
115 uint16_t first_vb_use_mask;
116 /* Vertex buffer descriptor list size aligned for optimal prefetch. */
117 uint16_t desc_list_byte_size;
118 };
119
120 union si_state {
121 struct {
122 struct si_state_blend *blend;
123 struct si_state_rasterizer *rasterizer;
124 struct si_state_dsa *dsa;
125 struct si_pm4_state *poly_offset;
126 struct si_pm4_state *ls;
127 struct si_pm4_state *hs;
128 struct si_pm4_state *es;
129 struct si_pm4_state *gs;
130 struct si_pm4_state *vgt_shader_config;
131 struct si_pm4_state *vs;
132 struct si_pm4_state *ps;
133 } named;
134 struct si_pm4_state *array[0];
135 };
136
137 #define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
138
139 union si_state_atoms {
140 struct {
141 /* The order matters. */
142 struct r600_atom *prefetch_L2;
143 struct r600_atom *render_cond;
144 struct r600_atom *streamout_begin;
145 struct r600_atom *streamout_enable; /* must be after streamout_begin */
146 struct r600_atom *framebuffer;
147 struct r600_atom *msaa_sample_locs;
148 struct r600_atom *db_render_state;
149 struct r600_atom *msaa_config;
150 struct r600_atom *sample_mask;
151 struct r600_atom *cb_render_state;
152 struct r600_atom *blend_color;
153 struct r600_atom *clip_regs;
154 struct r600_atom *clip_state;
155 struct r600_atom *shader_userdata;
156 struct r600_atom *scissors;
157 struct r600_atom *viewports;
158 struct r600_atom *stencil_ref;
159 struct r600_atom *spi_map;
160 struct r600_atom *scratch_state;
161 } s;
162 struct r600_atom *array[0];
163 };
164
165 #define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct r600_atom*))
166
167 struct si_shader_data {
168 struct r600_atom atom;
169 uint32_t sh_base[SI_NUM_SHADERS];
170 };
171
172 /* Private read-write buffer slots. */
173 enum {
174 SI_ES_RING_ESGS,
175 SI_GS_RING_ESGS,
176
177 SI_RING_GSVS,
178
179 SI_VS_STREAMOUT_BUF0,
180 SI_VS_STREAMOUT_BUF1,
181 SI_VS_STREAMOUT_BUF2,
182 SI_VS_STREAMOUT_BUF3,
183
184 SI_HS_CONST_DEFAULT_TESS_LEVELS,
185 SI_VS_CONST_CLIP_PLANES,
186 SI_PS_CONST_POLY_STIPPLE,
187 SI_PS_CONST_SAMPLE_POSITIONS,
188
189 SI_NUM_RW_BUFFERS,
190 };
191
192 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
193 * are contiguous:
194 *
195 * 0 - rw buffers
196 * 1 - vertex const buffers
197 * 2 - vertex shader buffers
198 * ...
199 * 5 - fragment const buffers
200 * ...
201 * 21 - compute const buffers
202 * ...
203 */
204 enum {
205 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
206 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
207 SI_NUM_SHADER_DESCS,
208 };
209
210 #define SI_DESCS_RW_BUFFERS 0
211 #define SI_DESCS_FIRST_SHADER 1
212 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
213 PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
214 #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
215 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
216
217 /* This represents descriptors in memory, such as buffer resources,
218 * image resources, and sampler states.
219 */
220 struct si_descriptors {
221 /* The list of descriptors in malloc'd memory. */
222 uint32_t *list;
223 /* The list in mapped GPU memory. */
224 uint32_t *gpu_list;
225 /* Slots that have been changed and need to be uploaded. */
226 uint64_t dirty_mask;
227
228 /* The buffer where the descriptors have been uploaded. */
229 struct r600_resource *buffer;
230 int buffer_offset; /* can be negative if not using lower slots */
231
232 /* The size of one descriptor. */
233 ubyte element_dw_size;
234 /* The maximum number of descriptors. */
235 ubyte num_elements;
236
237 /* Offset in CE RAM */
238 uint16_t ce_offset;
239
240 /* Slots allocated in CE RAM. If we get active slots outside of this
241 * range, direct uploads to memory will be used instead. This basically
242 * governs switching between onchip (CE) and offchip (upload) modes.
243 */
244 ubyte first_ce_slot;
245 ubyte num_ce_slots;
246
247 /* Slots that are used by currently-bound shaders.
248 * With CE: It determines which slots are dumped to L2.
249 * It doesn't skip uploads to CE RAM.
250 * Without CE: It determines which slots are uploaded.
251 */
252 ubyte first_active_slot;
253 ubyte num_active_slots;
254
255 /* Whether CE is used to upload this descriptor array. */
256 bool uses_ce;
257
258 /* The SGPR index where the 64-bit pointer to the descriptor array will
259 * be stored. */
260 ubyte shader_userdata_offset;
261 };
262
263 struct si_sampler_views {
264 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
265 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
266
267 /* The i-th bit is set if that element is enabled (non-NULL resource). */
268 unsigned enabled_mask;
269 };
270
271 struct si_buffer_resources {
272 struct pipe_resource **buffers; /* this has num_buffers elements */
273
274 enum radeon_bo_usage shader_usage:4; /* READ, WRITE, or READWRITE */
275 enum radeon_bo_usage shader_usage_constbuf:4;
276 enum radeon_bo_priority priority:6;
277 enum radeon_bo_priority priority_constbuf:6;
278
279 /* The i-th bit is set if that element is enabled (non-NULL resource). */
280 unsigned enabled_mask;
281 };
282
283 #define si_pm4_block_idx(member) \
284 (offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
285
286 #define si_pm4_state_changed(sctx, member) \
287 ((sctx)->queued.named.member != (sctx)->emitted.named.member)
288
289 #define si_pm4_bind_state(sctx, member, value) \
290 do { \
291 (sctx)->queued.named.member = (value); \
292 (sctx)->dirty_states |= 1 << si_pm4_block_idx(member); \
293 } while(0)
294
295 #define si_pm4_delete_state(sctx, member, value) \
296 do { \
297 if ((sctx)->queued.named.member == (value)) { \
298 (sctx)->queued.named.member = NULL; \
299 } \
300 si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
301 si_pm4_block_idx(member)); \
302 } while(0)
303
304 /* si_descriptors.c */
305 void si_ce_save_all_descriptors_at_ib_end(struct si_context* sctx);
306 void si_ce_restore_all_descriptors_at_ib_start(struct si_context *sctx);
307 void si_ce_enable_loads(struct radeon_winsys_cs *ib);
308 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
309 struct r600_texture *tex,
310 const struct legacy_surf_level *base_level_info,
311 unsigned base_level, unsigned first_level,
312 unsigned block_width, bool is_stencil,
313 uint32_t *state);
314 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
315 uint slot, struct pipe_constant_buffer *cbuf);
316 void si_get_shader_buffers(struct si_context *sctx,
317 enum pipe_shader_type shader,
318 uint start_slot, uint count,
319 struct pipe_shader_buffer *sbuf);
320 void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
321 struct pipe_resource *buffer,
322 unsigned stride, unsigned num_records,
323 bool add_tid, bool swizzle,
324 unsigned element_size, unsigned index_stride, uint64_t offset);
325 void si_init_all_descriptors(struct si_context *sctx);
326 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
327 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
328 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
329 void si_release_all_descriptors(struct si_context *sctx);
330 void si_all_descriptors_begin_new_cs(struct si_context *sctx);
331 void si_all_resident_buffers_begin_new_cs(struct si_context *sctx);
332 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
333 const uint8_t *ptr, unsigned size, uint32_t *const_offset);
334 void si_update_all_texture_descriptors(struct si_context *sctx);
335 void si_shader_change_notify(struct si_context *sctx);
336 void si_update_needs_color_decompress_masks(struct si_context *sctx);
337 void si_emit_graphics_shader_userdata(struct si_context *sctx,
338 struct r600_atom *atom);
339 void si_emit_compute_shader_userdata(struct si_context *sctx);
340 void si_set_rw_buffer(struct si_context *sctx,
341 uint slot, const struct pipe_constant_buffer *input);
342 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
343 uint64_t new_active_mask);
344 void si_set_active_descriptors_for_shader(struct si_context *sctx,
345 struct si_shader_selector *sel);
346 bool si_bindless_descriptor_can_reclaim_slab(void *priv,
347 struct pb_slab_entry *entry);
348 struct pb_slab *si_bindless_descriptor_slab_alloc(void *priv, unsigned heap,
349 unsigned entry_size,
350 unsigned group_index);
351 void si_bindless_descriptor_slab_free(void *priv, struct pb_slab *pslab);
352
353 /* si_state.c */
354 struct si_shader_selector;
355
356 void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
357 struct r600_atom **list_elem,
358 void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
359 void si_init_state_functions(struct si_context *sctx);
360 void si_init_screen_state_functions(struct si_screen *sscreen);
361 void
362 si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
363 enum pipe_format format,
364 unsigned offset, unsigned size,
365 uint32_t *state);
366 void
367 si_make_texture_descriptor(struct si_screen *screen,
368 struct r600_texture *tex,
369 bool sampler,
370 enum pipe_texture_target target,
371 enum pipe_format pipe_format,
372 const unsigned char state_swizzle[4],
373 unsigned first_level, unsigned last_level,
374 unsigned first_layer, unsigned last_layer,
375 unsigned width, unsigned height, unsigned depth,
376 uint32_t *state,
377 uint32_t *fmask_state);
378 struct pipe_sampler_view *
379 si_create_sampler_view_custom(struct pipe_context *ctx,
380 struct pipe_resource *texture,
381 const struct pipe_sampler_view *state,
382 unsigned width0, unsigned height0,
383 unsigned force_level);
384
385 /* si_state_shader.c */
386 bool si_update_shaders(struct si_context *sctx);
387 void si_init_shader_functions(struct si_context *sctx);
388 bool si_init_shader_cache(struct si_screen *sscreen);
389 void si_destroy_shader_cache(struct si_screen *sscreen);
390 void si_init_shader_selector_async(void *job, int thread_index);
391 void si_get_active_slot_masks(const struct tgsi_shader_info *info,
392 uint32_t *const_and_shader_buffers,
393 uint64_t *samplers_and_images);
394
395 /* si_state_draw.c */
396 void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
397 void si_emit_cache_flush(struct si_context *sctx);
398 void si_ce_pre_draw_synchronization(struct si_context *sctx);
399 void si_ce_post_draw_synchronization(struct si_context *sctx);
400 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
401 void si_trace_emit(struct si_context *sctx);
402
403
404 static inline unsigned
405 si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
406 {
407 if (stencil)
408 return rtex->surface.u.legacy.stencil_tiling_index[level];
409 else
410 return rtex->surface.u.legacy.tiling_index[level];
411 }
412
413 static inline unsigned si_get_constbuf_slot(unsigned slot)
414 {
415 /* Constant buffers are in slots [16..31], ascending */
416 return SI_NUM_SHADER_BUFFERS + slot;
417 }
418
419 static inline unsigned si_get_shaderbuf_slot(unsigned slot)
420 {
421 /* shader buffers are in slots [15..0], descending */
422 return SI_NUM_SHADER_BUFFERS - 1 - slot;
423 }
424
425 static inline unsigned si_get_sampler_slot(unsigned slot)
426 {
427 /* samplers are in slots [8..39], ascending */
428 return SI_NUM_IMAGES / 2 + slot;
429 }
430
431 static inline unsigned si_get_image_slot(unsigned slot)
432 {
433 /* images are in slots [15..0] (sampler slots [7..0]), descending */
434 return SI_NUM_IMAGES - 1 - slot;
435 }
436
437 #endif