radeonsi: remove the cache_flush atom
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 */
26
27 #ifndef SI_STATE_H
28 #define SI_STATE_H
29
30 #include "si_pm4.h"
31 #include "radeon/r600_pipe_common.h"
32
33 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
34 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
35
36 #define SI_MAX_ATTRIBS 16
37 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
38 #define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
39 #define SI_NUM_CONST_BUFFERS 16
40 #define SI_NUM_IMAGES 16
41 #define SI_NUM_SHADER_BUFFERS 16
42
43 struct si_screen;
44 struct si_shader;
45
46 struct si_state_blend {
47 struct si_pm4_state pm4;
48 uint32_t cb_target_mask;
49 bool alpha_to_coverage;
50 bool alpha_to_one;
51 bool dual_src_blend;
52 /* Set 0xf or 0x0 (4 bits) per render target if the following is
53 * true. ANDed with spi_shader_col_format.
54 */
55 unsigned blend_enable_4bit;
56 unsigned need_src_alpha_4bit;
57 };
58
59 struct si_state_rasterizer {
60 struct si_pm4_state pm4;
61 /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
62 struct si_pm4_state pm4_poly_offset[3];
63 bool flatshade;
64 bool two_side;
65 bool multisample_enable;
66 bool force_persample_interp;
67 bool line_stipple_enable;
68 unsigned sprite_coord_enable;
69 unsigned pa_sc_line_stipple;
70 unsigned pa_cl_clip_cntl;
71 unsigned clip_plane_enable;
72 bool poly_stipple_enable;
73 bool line_smooth;
74 bool poly_smooth;
75 bool uses_poly_offset;
76 bool clamp_fragment_color;
77 bool rasterizer_discard;
78 bool scissor_enable;
79 bool clip_halfz;
80 };
81
82 struct si_dsa_stencil_ref_part {
83 uint8_t valuemask[2];
84 uint8_t writemask[2];
85 };
86
87 struct si_state_dsa {
88 struct si_pm4_state pm4;
89 unsigned alpha_func;
90 struct si_dsa_stencil_ref_part stencil_ref;
91 };
92
93 struct si_stencil_ref {
94 struct r600_atom atom;
95 struct pipe_stencil_ref state;
96 struct si_dsa_stencil_ref_part dsa_part;
97 };
98
99 struct si_vertex_element
100 {
101 unsigned count;
102 uint32_t rsrc_word3[SI_MAX_ATTRIBS];
103 uint32_t format_size[SI_MAX_ATTRIBS];
104 struct pipe_vertex_element elements[SI_MAX_ATTRIBS];
105 };
106
107 union si_state {
108 struct {
109 struct si_state_blend *blend;
110 struct si_state_rasterizer *rasterizer;
111 struct si_state_dsa *dsa;
112 struct si_pm4_state *poly_offset;
113 struct si_pm4_state *ls;
114 struct si_pm4_state *hs;
115 struct si_pm4_state *es;
116 struct si_pm4_state *gs;
117 struct si_pm4_state *vgt_shader_config;
118 struct si_pm4_state *vs;
119 struct si_pm4_state *ps;
120 } named;
121 struct si_pm4_state *array[0];
122 };
123
124 union si_state_atoms {
125 struct {
126 /* The order matters. */
127 struct r600_atom *render_cond;
128 struct r600_atom *streamout_begin;
129 struct r600_atom *streamout_enable; /* must be after streamout_begin */
130 struct r600_atom *framebuffer;
131 struct r600_atom *msaa_sample_locs;
132 struct r600_atom *db_render_state;
133 struct r600_atom *msaa_config;
134 struct r600_atom *sample_mask;
135 struct r600_atom *cb_render_state;
136 struct r600_atom *blend_color;
137 struct r600_atom *clip_regs;
138 struct r600_atom *clip_state;
139 struct r600_atom *shader_userdata;
140 struct r600_atom *scissors;
141 struct r600_atom *viewports;
142 struct r600_atom *stencil_ref;
143 struct r600_atom *spi_map;
144 } s;
145 struct r600_atom *array[0];
146 };
147
148 #define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct r600_atom*))
149
150 struct si_shader_data {
151 struct r600_atom atom;
152 uint32_t sh_base[SI_NUM_SHADERS];
153 };
154
155 /* Private read-write buffer slots. */
156 enum {
157 SI_HS_RING_TESS_FACTOR,
158 SI_HS_RING_TESS_OFFCHIP,
159
160 SI_ES_RING_ESGS,
161 SI_GS_RING_ESGS,
162
163 SI_GS_RING_GSVS0,
164 SI_GS_RING_GSVS1,
165 SI_GS_RING_GSVS2,
166 SI_GS_RING_GSVS3,
167 SI_VS_RING_GSVS,
168
169 SI_VS_STREAMOUT_BUF0,
170 SI_VS_STREAMOUT_BUF1,
171 SI_VS_STREAMOUT_BUF2,
172 SI_VS_STREAMOUT_BUF3,
173
174 SI_HS_CONST_DEFAULT_TESS_LEVELS,
175 SI_VS_CONST_CLIP_PLANES,
176 SI_PS_CONST_POLY_STIPPLE,
177 SI_PS_CONST_SAMPLE_POSITIONS,
178
179 SI_NUM_RW_BUFFERS,
180 };
181
182 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
183 * are contiguous:
184 *
185 * 0 - rw buffers
186 * 1 - vertex const buffers
187 * 2 - vertex shader buffers
188 * ...
189 * 5 - fragment const buffers
190 * ...
191 * 21 - compute const buffers
192 * ...
193 */
194 #define SI_SHADER_DESCS_CONST_BUFFERS 0
195 #define SI_SHADER_DESCS_SHADER_BUFFERS 1
196 #define SI_SHADER_DESCS_SAMPLERS 2
197 #define SI_SHADER_DESCS_IMAGES 3
198 #define SI_NUM_SHADER_DESCS 4
199
200 #define SI_DESCS_RW_BUFFERS 0
201 #define SI_DESCS_FIRST_SHADER 1
202 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
203 PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
204 #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
205 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
206
207 /* This represents descriptors in memory, such as buffer resources,
208 * image resources, and sampler states.
209 */
210 struct si_descriptors {
211 /* The list of descriptors in malloc'd memory. */
212 uint32_t *list;
213 /* The size of one descriptor. */
214 unsigned element_dw_size;
215 /* The maximum number of descriptors. */
216 unsigned num_elements;
217
218 /* The buffer where the descriptors have been uploaded. */
219 struct r600_resource *buffer;
220 unsigned buffer_offset;
221
222 /* Offset in CE RAM */
223 unsigned ce_offset;
224
225 /* elements of the list that are changed and need to be uploaded */
226 unsigned dirty_mask;
227
228 /* Whether the CE ram is dirty and needs to be reinitialized entirely
229 * before we can do partial updates. */
230 bool ce_ram_dirty;
231
232 /* The shader userdata offset within a shader where the 64-bit pointer to the descriptor
233 * array will be stored. */
234 unsigned shader_userdata_offset;
235 /* Whether the pointer should be re-emitted. */
236 bool pointer_dirty;
237 };
238
239 struct si_sampler_views {
240 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
241 void *sampler_states[SI_NUM_SAMPLERS];
242
243 /* The i-th bit is set if that element is enabled (non-NULL resource). */
244 unsigned enabled_mask;
245 };
246
247 struct si_buffer_resources {
248 enum radeon_bo_usage shader_usage; /* READ, WRITE, or READWRITE */
249 enum radeon_bo_priority priority;
250 struct pipe_resource **buffers; /* this has num_buffers elements */
251
252 /* The i-th bit is set if that element is enabled (non-NULL resource). */
253 unsigned enabled_mask;
254 };
255
256 #define si_pm4_block_idx(member) \
257 (offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
258
259 #define si_pm4_state_changed(sctx, member) \
260 ((sctx)->queued.named.member != (sctx)->emitted.named.member)
261
262 #define si_pm4_bind_state(sctx, member, value) \
263 do { \
264 (sctx)->queued.named.member = (value); \
265 } while(0)
266
267 #define si_pm4_delete_state(sctx, member, value) \
268 do { \
269 if ((sctx)->queued.named.member == (value)) { \
270 (sctx)->queued.named.member = NULL; \
271 } \
272 si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
273 si_pm4_block_idx(member)); \
274 } while(0)
275
276 /* si_descriptors.c */
277 void si_ce_reinitialize_all_descriptors(struct si_context *sctx);
278 void si_ce_enable_loads(struct radeon_winsys_cs *ib);
279 void si_set_mutable_tex_desc_fields(struct r600_texture *tex,
280 const struct radeon_surf_level *base_level_info,
281 unsigned base_level, unsigned first_level,
282 unsigned block_width, bool is_stencil,
283 uint32_t *state);
284 void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
285 struct pipe_resource *buffer,
286 unsigned stride, unsigned num_records,
287 bool add_tid, bool swizzle,
288 unsigned element_size, unsigned index_stride, uint64_t offset);
289 void si_init_all_descriptors(struct si_context *sctx);
290 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
291 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
292 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
293 void si_release_all_descriptors(struct si_context *sctx);
294 void si_all_descriptors_begin_new_cs(struct si_context *sctx);
295 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
296 const uint8_t *ptr, unsigned size, uint32_t *const_offset);
297 void si_update_all_texture_descriptors(struct si_context *sctx);
298 void si_shader_change_notify(struct si_context *sctx);
299 void si_update_compressed_colortex_masks(struct si_context *sctx);
300 void si_emit_graphics_shader_userdata(struct si_context *sctx,
301 struct r600_atom *atom);
302 void si_emit_compute_shader_userdata(struct si_context *sctx);
303 void si_set_rw_buffer(struct si_context *sctx,
304 uint slot, const struct pipe_constant_buffer *input);
305 /* si_state.c */
306 struct si_shader_selector;
307
308 void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
309 struct r600_atom **list_elem,
310 void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
311 void si_init_state_functions(struct si_context *sctx);
312 void si_init_screen_state_functions(struct si_screen *sscreen);
313 void
314 si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
315 enum pipe_format format,
316 unsigned offset, unsigned size,
317 uint32_t *state);
318 void
319 si_make_texture_descriptor(struct si_screen *screen,
320 struct r600_texture *tex,
321 bool sampler,
322 enum pipe_texture_target target,
323 enum pipe_format pipe_format,
324 const unsigned char state_swizzle[4],
325 unsigned first_level, unsigned last_level,
326 unsigned first_layer, unsigned last_layer,
327 unsigned width, unsigned height, unsigned depth,
328 uint32_t *state,
329 uint32_t *fmask_state);
330 struct pipe_sampler_view *
331 si_create_sampler_view_custom(struct pipe_context *ctx,
332 struct pipe_resource *texture,
333 const struct pipe_sampler_view *state,
334 unsigned width0, unsigned height0,
335 unsigned force_level);
336
337 /* si_state_shader.c */
338 bool si_update_shaders(struct si_context *sctx);
339 void si_init_shader_functions(struct si_context *sctx);
340 bool si_init_shader_cache(struct si_screen *sscreen);
341 void si_destroy_shader_cache(struct si_screen *sscreen);
342 void si_init_shader_selector_async(void *job, int thread_index);
343
344 /* si_state_draw.c */
345 void si_emit_cache_flush(struct si_context *sctx);
346 void si_ce_pre_draw_synchronization(struct si_context *sctx);
347 void si_ce_post_draw_synchronization(struct si_context *sctx);
348 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
349 void si_trace_emit(struct si_context *sctx);
350
351
352 static inline unsigned
353 si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
354 {
355 if (stencil)
356 return rtex->surface.stencil_tiling_index[level];
357 else
358 return rtex->surface.tiling_index[level];
359 }
360
361 #endif