radeonsi: pack si_state_rasterizer fields
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 */
26
27 #ifndef SI_STATE_H
28 #define SI_STATE_H
29
30 #include "si_pm4.h"
31 #include "radeon/r600_pipe_common.h"
32
33 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
34 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
35
36 #define SI_MAX_ATTRIBS 16
37 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
38 #define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
39 #define SI_NUM_CONST_BUFFERS 16
40 #define SI_NUM_IMAGES 16
41 #define SI_NUM_SHADER_BUFFERS 16
42
43 struct si_screen;
44 struct si_shader;
45 struct si_shader_selector;
46
47 struct si_state_blend {
48 struct si_pm4_state pm4;
49 uint32_t cb_target_mask;
50 bool alpha_to_coverage;
51 bool alpha_to_one;
52 bool dual_src_blend;
53 /* Set 0xf or 0x0 (4 bits) per render target if the following is
54 * true. ANDed with spi_shader_col_format.
55 */
56 unsigned blend_enable_4bit;
57 unsigned need_src_alpha_4bit;
58 };
59
60 struct si_state_rasterizer {
61 struct si_pm4_state pm4;
62 /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
63 struct si_pm4_state pm4_poly_offset[3];
64 unsigned pa_sc_line_stipple;
65 unsigned pa_cl_clip_cntl;
66 unsigned sprite_coord_enable:8;
67 unsigned clip_plane_enable:8;
68 unsigned flatshade:1;
69 unsigned two_side:1;
70 unsigned multisample_enable:1;
71 unsigned force_persample_interp:1;
72 unsigned line_stipple_enable:1;
73 unsigned poly_stipple_enable:1;
74 unsigned line_smooth:1;
75 unsigned poly_smooth:1;
76 unsigned uses_poly_offset:1;
77 unsigned clamp_fragment_color:1;
78 unsigned clamp_vertex_color:1;
79 unsigned rasterizer_discard:1;
80 unsigned scissor_enable:1;
81 unsigned clip_halfz:1;
82 };
83
84 struct si_dsa_stencil_ref_part {
85 uint8_t valuemask[2];
86 uint8_t writemask[2];
87 };
88
89 struct si_state_dsa {
90 struct si_pm4_state pm4;
91 unsigned alpha_func;
92 struct si_dsa_stencil_ref_part stencil_ref;
93 };
94
95 struct si_stencil_ref {
96 struct r600_atom atom;
97 struct pipe_stencil_ref state;
98 struct si_dsa_stencil_ref_part dsa_part;
99 };
100
101 struct si_vertex_element
102 {
103 unsigned count;
104 unsigned first_vb_use_mask;
105 /* Vertex buffer descriptor list size aligned for optimal prefetch. */
106 unsigned desc_list_byte_size;
107
108 uint8_t fix_fetch[SI_MAX_ATTRIBS];
109 uint32_t rsrc_word3[SI_MAX_ATTRIBS];
110 uint32_t format_size[SI_MAX_ATTRIBS];
111 struct pipe_vertex_element elements[SI_MAX_ATTRIBS];
112 bool uses_instance_divisors;
113 };
114
115 union si_state {
116 struct {
117 struct si_state_blend *blend;
118 struct si_state_rasterizer *rasterizer;
119 struct si_state_dsa *dsa;
120 struct si_pm4_state *poly_offset;
121 struct si_pm4_state *ls;
122 struct si_pm4_state *hs;
123 struct si_pm4_state *es;
124 struct si_pm4_state *gs;
125 struct si_pm4_state *vgt_shader_config;
126 struct si_pm4_state *vs;
127 struct si_pm4_state *ps;
128 } named;
129 struct si_pm4_state *array[0];
130 };
131
132 #define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
133
134 union si_state_atoms {
135 struct {
136 /* The order matters. */
137 struct r600_atom *prefetch_L2;
138 struct r600_atom *render_cond;
139 struct r600_atom *streamout_begin;
140 struct r600_atom *streamout_enable; /* must be after streamout_begin */
141 struct r600_atom *framebuffer;
142 struct r600_atom *msaa_sample_locs;
143 struct r600_atom *db_render_state;
144 struct r600_atom *msaa_config;
145 struct r600_atom *sample_mask;
146 struct r600_atom *cb_render_state;
147 struct r600_atom *blend_color;
148 struct r600_atom *clip_regs;
149 struct r600_atom *clip_state;
150 struct r600_atom *shader_userdata;
151 struct r600_atom *scissors;
152 struct r600_atom *viewports;
153 struct r600_atom *stencil_ref;
154 struct r600_atom *spi_map;
155 struct r600_atom *scratch_state;
156 } s;
157 struct r600_atom *array[0];
158 };
159
160 #define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct r600_atom*))
161
162 struct si_shader_data {
163 struct r600_atom atom;
164 uint32_t sh_base[SI_NUM_SHADERS];
165 };
166
167 /* Private read-write buffer slots. */
168 enum {
169 SI_ES_RING_ESGS,
170 SI_GS_RING_ESGS,
171
172 SI_RING_GSVS,
173
174 SI_VS_STREAMOUT_BUF0,
175 SI_VS_STREAMOUT_BUF1,
176 SI_VS_STREAMOUT_BUF2,
177 SI_VS_STREAMOUT_BUF3,
178
179 SI_HS_CONST_DEFAULT_TESS_LEVELS,
180 SI_VS_CONST_CLIP_PLANES,
181 SI_PS_CONST_POLY_STIPPLE,
182 SI_PS_CONST_SAMPLE_POSITIONS,
183
184 SI_NUM_RW_BUFFERS,
185 };
186
187 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
188 * are contiguous:
189 *
190 * 0 - rw buffers
191 * 1 - vertex const buffers
192 * 2 - vertex shader buffers
193 * ...
194 * 5 - fragment const buffers
195 * ...
196 * 21 - compute const buffers
197 * ...
198 */
199 enum {
200 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
201 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
202 SI_NUM_SHADER_DESCS,
203 };
204
205 #define SI_DESCS_RW_BUFFERS 0
206 #define SI_DESCS_FIRST_SHADER 1
207 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
208 PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
209 #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
210 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
211
212 /* This represents descriptors in memory, such as buffer resources,
213 * image resources, and sampler states.
214 */
215 struct si_descriptors {
216 /* The list of descriptors in malloc'd memory. */
217 uint32_t *list;
218 /* The list in mapped GPU memory. */
219 uint32_t *gpu_list;
220 /* The size of one descriptor. */
221 unsigned element_dw_size;
222 /* The maximum number of descriptors. */
223 unsigned num_elements;
224
225 /* The buffer where the descriptors have been uploaded. */
226 struct r600_resource *buffer;
227 int buffer_offset; /* can be negative if not using lower slots */
228
229 /* Offset in CE RAM */
230 unsigned ce_offset;
231
232 /* Slots allocated in CE RAM. If we get active slots outside of this
233 * range, direct uploads to memory will be used instead. This basically
234 * governs switching between onchip (CE) and offchip (upload) modes.
235 */
236 unsigned first_ce_slot;
237 unsigned num_ce_slots;
238
239 /* Slots that are used by currently-bound shaders.
240 * With CE: It determines which slots are dumped to L2.
241 * It doesn't skip uploads to CE RAM.
242 * Without CE: It determines which slots are uploaded.
243 */
244 unsigned first_active_slot;
245 unsigned num_active_slots;
246
247 /* Slots that have been changed and need to be uploaded. */
248 uint64_t dirty_mask;
249
250 /* Whether CE is used to upload this descriptor array. */
251 bool uses_ce;
252
253 /* The shader userdata offset within a shader where the 64-bit pointer to the descriptor
254 * array will be stored. */
255 unsigned shader_userdata_offset;
256 };
257
258 struct si_sampler_views {
259 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
260 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
261
262 /* The i-th bit is set if that element is enabled (non-NULL resource). */
263 unsigned enabled_mask;
264 };
265
266 struct si_buffer_resources {
267 enum radeon_bo_usage shader_usage; /* READ, WRITE, or READWRITE */
268 enum radeon_bo_usage shader_usage_constbuf;
269 enum radeon_bo_priority priority;
270 enum radeon_bo_priority priority_constbuf;
271 struct pipe_resource **buffers; /* this has num_buffers elements */
272
273 /* The i-th bit is set if that element is enabled (non-NULL resource). */
274 unsigned enabled_mask;
275 };
276
277 #define si_pm4_block_idx(member) \
278 (offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
279
280 #define si_pm4_state_changed(sctx, member) \
281 ((sctx)->queued.named.member != (sctx)->emitted.named.member)
282
283 #define si_pm4_bind_state(sctx, member, value) \
284 do { \
285 (sctx)->queued.named.member = (value); \
286 (sctx)->dirty_states |= 1 << si_pm4_block_idx(member); \
287 } while(0)
288
289 #define si_pm4_delete_state(sctx, member, value) \
290 do { \
291 if ((sctx)->queued.named.member == (value)) { \
292 (sctx)->queued.named.member = NULL; \
293 } \
294 si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
295 si_pm4_block_idx(member)); \
296 } while(0)
297
298 /* si_descriptors.c */
299 void si_ce_save_all_descriptors_at_ib_end(struct si_context* sctx);
300 void si_ce_restore_all_descriptors_at_ib_start(struct si_context *sctx);
301 void si_ce_enable_loads(struct radeon_winsys_cs *ib);
302 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
303 struct r600_texture *tex,
304 const struct legacy_surf_level *base_level_info,
305 unsigned base_level, unsigned first_level,
306 unsigned block_width, bool is_stencil,
307 uint32_t *state);
308 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
309 uint slot, struct pipe_constant_buffer *cbuf);
310 void si_get_shader_buffers(struct si_context *sctx,
311 enum pipe_shader_type shader,
312 uint start_slot, uint count,
313 struct pipe_shader_buffer *sbuf);
314 void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
315 struct pipe_resource *buffer,
316 unsigned stride, unsigned num_records,
317 bool add_tid, bool swizzle,
318 unsigned element_size, unsigned index_stride, uint64_t offset);
319 void si_init_all_descriptors(struct si_context *sctx);
320 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
321 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
322 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
323 void si_release_all_descriptors(struct si_context *sctx);
324 void si_all_descriptors_begin_new_cs(struct si_context *sctx);
325 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
326 const uint8_t *ptr, unsigned size, uint32_t *const_offset);
327 void si_update_all_texture_descriptors(struct si_context *sctx);
328 void si_shader_change_notify(struct si_context *sctx);
329 void si_update_needs_color_decompress_masks(struct si_context *sctx);
330 void si_emit_graphics_shader_userdata(struct si_context *sctx,
331 struct r600_atom *atom);
332 void si_emit_compute_shader_userdata(struct si_context *sctx);
333 void si_set_rw_buffer(struct si_context *sctx,
334 uint slot, const struct pipe_constant_buffer *input);
335 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
336 uint64_t new_active_mask);
337 void si_set_active_descriptors_for_shader(struct si_context *sctx,
338 struct si_shader_selector *sel);
339
340 /* si_state.c */
341 struct si_shader_selector;
342
343 void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
344 struct r600_atom **list_elem,
345 void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
346 void si_init_state_functions(struct si_context *sctx);
347 void si_init_screen_state_functions(struct si_screen *sscreen);
348 void
349 si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
350 enum pipe_format format,
351 unsigned offset, unsigned size,
352 uint32_t *state);
353 void
354 si_make_texture_descriptor(struct si_screen *screen,
355 struct r600_texture *tex,
356 bool sampler,
357 enum pipe_texture_target target,
358 enum pipe_format pipe_format,
359 const unsigned char state_swizzle[4],
360 unsigned first_level, unsigned last_level,
361 unsigned first_layer, unsigned last_layer,
362 unsigned width, unsigned height, unsigned depth,
363 uint32_t *state,
364 uint32_t *fmask_state);
365 struct pipe_sampler_view *
366 si_create_sampler_view_custom(struct pipe_context *ctx,
367 struct pipe_resource *texture,
368 const struct pipe_sampler_view *state,
369 unsigned width0, unsigned height0,
370 unsigned force_level);
371
372 /* si_state_shader.c */
373 bool si_update_shaders(struct si_context *sctx);
374 void si_init_shader_functions(struct si_context *sctx);
375 bool si_init_shader_cache(struct si_screen *sscreen);
376 void si_destroy_shader_cache(struct si_screen *sscreen);
377 void si_init_shader_selector_async(void *job, int thread_index);
378 void si_get_active_slot_masks(const struct tgsi_shader_info *info,
379 uint32_t *const_and_shader_buffers,
380 uint64_t *samplers_and_images);
381
382 /* si_state_draw.c */
383 void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
384 void si_emit_cache_flush(struct si_context *sctx);
385 void si_ce_pre_draw_synchronization(struct si_context *sctx);
386 void si_ce_post_draw_synchronization(struct si_context *sctx);
387 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
388 void si_trace_emit(struct si_context *sctx);
389
390
391 static inline unsigned
392 si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
393 {
394 if (stencil)
395 return rtex->surface.u.legacy.stencil_tiling_index[level];
396 else
397 return rtex->surface.u.legacy.tiling_index[level];
398 }
399
400 static inline unsigned si_get_constbuf_slot(unsigned slot)
401 {
402 /* Constant buffers are in slots [16..31], ascending */
403 return SI_NUM_SHADER_BUFFERS + slot;
404 }
405
406 static inline unsigned si_get_shaderbuf_slot(unsigned slot)
407 {
408 /* shader buffers are in slots [15..0], descending */
409 return SI_NUM_SHADER_BUFFERS - 1 - slot;
410 }
411
412 static inline unsigned si_get_sampler_slot(unsigned slot)
413 {
414 /* samplers are in slots [8..39], ascending */
415 return SI_NUM_IMAGES / 2 + slot;
416 }
417
418 static inline unsigned si_get_image_slot(unsigned slot)
419 {
420 /* images are in slots [15..0] (sampler slots [7..0]), descending */
421 return SI_NUM_IMAGES - 1 - slot;
422 }
423
424 #endif