radeonsi: replace si_vertex_elements::elements with separate fields
[mesa.git] / src / gallium / drivers / radeonsi / si_state.h
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 */
26
27 #ifndef SI_STATE_H
28 #define SI_STATE_H
29
30 #include "si_pm4.h"
31 #include "radeon/r600_pipe_common.h"
32
33 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1)
34 #define SI_NUM_SHADERS (PIPE_SHADER_COMPUTE+1)
35
36 #define SI_MAX_ATTRIBS 16
37 #define SI_NUM_VERTEX_BUFFERS SI_MAX_ATTRIBS
38 #define SI_NUM_SAMPLERS 32 /* OpenGL textures units per shader */
39 #define SI_NUM_CONST_BUFFERS 16
40 #define SI_NUM_IMAGES 16
41 #define SI_NUM_SHADER_BUFFERS 16
42
43 struct si_screen;
44 struct si_shader;
45 struct si_shader_selector;
46
47 struct si_state_blend {
48 struct si_pm4_state pm4;
49 uint32_t cb_target_mask;
50 bool alpha_to_coverage;
51 bool alpha_to_one;
52 bool dual_src_blend;
53 /* Set 0xf or 0x0 (4 bits) per render target if the following is
54 * true. ANDed with spi_shader_col_format.
55 */
56 unsigned blend_enable_4bit;
57 unsigned need_src_alpha_4bit;
58 };
59
60 struct si_state_rasterizer {
61 struct si_pm4_state pm4;
62 /* poly offset states for 16-bit, 24-bit, and 32-bit zbuffers */
63 struct si_pm4_state *pm4_poly_offset;
64 unsigned pa_sc_line_stipple;
65 unsigned pa_cl_clip_cntl;
66 unsigned sprite_coord_enable:8;
67 unsigned clip_plane_enable:8;
68 unsigned flatshade:1;
69 unsigned two_side:1;
70 unsigned multisample_enable:1;
71 unsigned force_persample_interp:1;
72 unsigned line_stipple_enable:1;
73 unsigned poly_stipple_enable:1;
74 unsigned line_smooth:1;
75 unsigned poly_smooth:1;
76 unsigned uses_poly_offset:1;
77 unsigned clamp_fragment_color:1;
78 unsigned clamp_vertex_color:1;
79 unsigned rasterizer_discard:1;
80 unsigned scissor_enable:1;
81 unsigned clip_halfz:1;
82 };
83
84 struct si_dsa_stencil_ref_part {
85 uint8_t valuemask[2];
86 uint8_t writemask[2];
87 };
88
89 struct si_state_dsa {
90 struct si_pm4_state pm4;
91 unsigned alpha_func;
92 struct si_dsa_stencil_ref_part stencil_ref;
93 };
94
95 struct si_stencil_ref {
96 struct r600_atom atom;
97 struct pipe_stencil_ref state;
98 struct si_dsa_stencil_ref_part dsa_part;
99 };
100
101 struct si_vertex_elements
102 {
103 unsigned count;
104 unsigned first_vb_use_mask;
105 /* Vertex buffer descriptor list size aligned for optimal prefetch. */
106 unsigned desc_list_byte_size;
107
108 uint8_t fix_fetch[SI_MAX_ATTRIBS];
109 uint32_t rsrc_word3[SI_MAX_ATTRIBS];
110 uint32_t format_size[SI_MAX_ATTRIBS];
111 uint8_t vertex_buffer_index[SI_MAX_ATTRIBS];
112 uint16_t src_offset[SI_MAX_ATTRIBS];
113 unsigned instance_divisors[SI_MAX_ATTRIBS];
114 bool uses_instance_divisors;
115 };
116
117 union si_state {
118 struct {
119 struct si_state_blend *blend;
120 struct si_state_rasterizer *rasterizer;
121 struct si_state_dsa *dsa;
122 struct si_pm4_state *poly_offset;
123 struct si_pm4_state *ls;
124 struct si_pm4_state *hs;
125 struct si_pm4_state *es;
126 struct si_pm4_state *gs;
127 struct si_pm4_state *vgt_shader_config;
128 struct si_pm4_state *vs;
129 struct si_pm4_state *ps;
130 } named;
131 struct si_pm4_state *array[0];
132 };
133
134 #define SI_NUM_STATES (sizeof(union si_state) / sizeof(struct si_pm4_state *))
135
136 union si_state_atoms {
137 struct {
138 /* The order matters. */
139 struct r600_atom *prefetch_L2;
140 struct r600_atom *render_cond;
141 struct r600_atom *streamout_begin;
142 struct r600_atom *streamout_enable; /* must be after streamout_begin */
143 struct r600_atom *framebuffer;
144 struct r600_atom *msaa_sample_locs;
145 struct r600_atom *db_render_state;
146 struct r600_atom *msaa_config;
147 struct r600_atom *sample_mask;
148 struct r600_atom *cb_render_state;
149 struct r600_atom *blend_color;
150 struct r600_atom *clip_regs;
151 struct r600_atom *clip_state;
152 struct r600_atom *shader_userdata;
153 struct r600_atom *scissors;
154 struct r600_atom *viewports;
155 struct r600_atom *stencil_ref;
156 struct r600_atom *spi_map;
157 struct r600_atom *scratch_state;
158 } s;
159 struct r600_atom *array[0];
160 };
161
162 #define SI_NUM_ATOMS (sizeof(union si_state_atoms)/sizeof(struct r600_atom*))
163
164 struct si_shader_data {
165 struct r600_atom atom;
166 uint32_t sh_base[SI_NUM_SHADERS];
167 };
168
169 /* Private read-write buffer slots. */
170 enum {
171 SI_ES_RING_ESGS,
172 SI_GS_RING_ESGS,
173
174 SI_RING_GSVS,
175
176 SI_VS_STREAMOUT_BUF0,
177 SI_VS_STREAMOUT_BUF1,
178 SI_VS_STREAMOUT_BUF2,
179 SI_VS_STREAMOUT_BUF3,
180
181 SI_HS_CONST_DEFAULT_TESS_LEVELS,
182 SI_VS_CONST_CLIP_PLANES,
183 SI_PS_CONST_POLY_STIPPLE,
184 SI_PS_CONST_SAMPLE_POSITIONS,
185
186 SI_NUM_RW_BUFFERS,
187 };
188
189 /* Indices into sctx->descriptors, laid out so that gfx and compute pipelines
190 * are contiguous:
191 *
192 * 0 - rw buffers
193 * 1 - vertex const buffers
194 * 2 - vertex shader buffers
195 * ...
196 * 5 - fragment const buffers
197 * ...
198 * 21 - compute const buffers
199 * ...
200 */
201 enum {
202 SI_SHADER_DESCS_CONST_AND_SHADER_BUFFERS,
203 SI_SHADER_DESCS_SAMPLERS_AND_IMAGES,
204 SI_NUM_SHADER_DESCS,
205 };
206
207 #define SI_DESCS_RW_BUFFERS 0
208 #define SI_DESCS_FIRST_SHADER 1
209 #define SI_DESCS_FIRST_COMPUTE (SI_DESCS_FIRST_SHADER + \
210 PIPE_SHADER_COMPUTE * SI_NUM_SHADER_DESCS)
211 #define SI_NUM_DESCS (SI_DESCS_FIRST_SHADER + \
212 SI_NUM_SHADERS * SI_NUM_SHADER_DESCS)
213
214 /* This represents descriptors in memory, such as buffer resources,
215 * image resources, and sampler states.
216 */
217 struct si_descriptors {
218 /* The list of descriptors in malloc'd memory. */
219 uint32_t *list;
220 /* The list in mapped GPU memory. */
221 uint32_t *gpu_list;
222 /* The size of one descriptor. */
223 unsigned element_dw_size;
224 /* The maximum number of descriptors. */
225 unsigned num_elements;
226
227 /* The buffer where the descriptors have been uploaded. */
228 struct r600_resource *buffer;
229 int buffer_offset; /* can be negative if not using lower slots */
230
231 /* Offset in CE RAM */
232 unsigned ce_offset;
233
234 /* Slots allocated in CE RAM. If we get active slots outside of this
235 * range, direct uploads to memory will be used instead. This basically
236 * governs switching between onchip (CE) and offchip (upload) modes.
237 */
238 unsigned first_ce_slot;
239 unsigned num_ce_slots;
240
241 /* Slots that are used by currently-bound shaders.
242 * With CE: It determines which slots are dumped to L2.
243 * It doesn't skip uploads to CE RAM.
244 * Without CE: It determines which slots are uploaded.
245 */
246 unsigned first_active_slot;
247 unsigned num_active_slots;
248
249 /* Slots that have been changed and need to be uploaded. */
250 uint64_t dirty_mask;
251
252 /* Whether CE is used to upload this descriptor array. */
253 bool uses_ce;
254
255 /* The shader userdata offset within a shader where the 64-bit pointer to the descriptor
256 * array will be stored. */
257 unsigned shader_userdata_offset;
258 };
259
260 struct si_sampler_views {
261 struct pipe_sampler_view *views[SI_NUM_SAMPLERS];
262 struct si_sampler_state *sampler_states[SI_NUM_SAMPLERS];
263
264 /* The i-th bit is set if that element is enabled (non-NULL resource). */
265 unsigned enabled_mask;
266 };
267
268 struct si_buffer_resources {
269 enum radeon_bo_usage shader_usage; /* READ, WRITE, or READWRITE */
270 enum radeon_bo_usage shader_usage_constbuf;
271 enum radeon_bo_priority priority;
272 enum radeon_bo_priority priority_constbuf;
273 struct pipe_resource **buffers; /* this has num_buffers elements */
274
275 /* The i-th bit is set if that element is enabled (non-NULL resource). */
276 unsigned enabled_mask;
277 };
278
279 #define si_pm4_block_idx(member) \
280 (offsetof(union si_state, named.member) / sizeof(struct si_pm4_state *))
281
282 #define si_pm4_state_changed(sctx, member) \
283 ((sctx)->queued.named.member != (sctx)->emitted.named.member)
284
285 #define si_pm4_bind_state(sctx, member, value) \
286 do { \
287 (sctx)->queued.named.member = (value); \
288 (sctx)->dirty_states |= 1 << si_pm4_block_idx(member); \
289 } while(0)
290
291 #define si_pm4_delete_state(sctx, member, value) \
292 do { \
293 if ((sctx)->queued.named.member == (value)) { \
294 (sctx)->queued.named.member = NULL; \
295 } \
296 si_pm4_free_state(sctx, (struct si_pm4_state *)(value), \
297 si_pm4_block_idx(member)); \
298 } while(0)
299
300 /* si_descriptors.c */
301 void si_ce_save_all_descriptors_at_ib_end(struct si_context* sctx);
302 void si_ce_restore_all_descriptors_at_ib_start(struct si_context *sctx);
303 void si_ce_enable_loads(struct radeon_winsys_cs *ib);
304 void si_set_mutable_tex_desc_fields(struct si_screen *sscreen,
305 struct r600_texture *tex,
306 const struct legacy_surf_level *base_level_info,
307 unsigned base_level, unsigned first_level,
308 unsigned block_width, bool is_stencil,
309 uint32_t *state);
310 void si_get_pipe_constant_buffer(struct si_context *sctx, uint shader,
311 uint slot, struct pipe_constant_buffer *cbuf);
312 void si_get_shader_buffers(struct si_context *sctx,
313 enum pipe_shader_type shader,
314 uint start_slot, uint count,
315 struct pipe_shader_buffer *sbuf);
316 void si_set_ring_buffer(struct pipe_context *ctx, uint slot,
317 struct pipe_resource *buffer,
318 unsigned stride, unsigned num_records,
319 bool add_tid, bool swizzle,
320 unsigned element_size, unsigned index_stride, uint64_t offset);
321 void si_init_all_descriptors(struct si_context *sctx);
322 bool si_upload_vertex_buffer_descriptors(struct si_context *sctx);
323 bool si_upload_graphics_shader_descriptors(struct si_context *sctx);
324 bool si_upload_compute_shader_descriptors(struct si_context *sctx);
325 void si_release_all_descriptors(struct si_context *sctx);
326 void si_all_descriptors_begin_new_cs(struct si_context *sctx);
327 void si_upload_const_buffer(struct si_context *sctx, struct r600_resource **rbuffer,
328 const uint8_t *ptr, unsigned size, uint32_t *const_offset);
329 void si_update_all_texture_descriptors(struct si_context *sctx);
330 void si_shader_change_notify(struct si_context *sctx);
331 void si_update_needs_color_decompress_masks(struct si_context *sctx);
332 void si_emit_graphics_shader_userdata(struct si_context *sctx,
333 struct r600_atom *atom);
334 void si_emit_compute_shader_userdata(struct si_context *sctx);
335 void si_set_rw_buffer(struct si_context *sctx,
336 uint slot, const struct pipe_constant_buffer *input);
337 void si_set_active_descriptors(struct si_context *sctx, unsigned desc_idx,
338 uint64_t new_active_mask);
339 void si_set_active_descriptors_for_shader(struct si_context *sctx,
340 struct si_shader_selector *sel);
341
342 /* si_state.c */
343 struct si_shader_selector;
344
345 void si_init_atom(struct si_context *sctx, struct r600_atom *atom,
346 struct r600_atom **list_elem,
347 void (*emit_func)(struct si_context *ctx, struct r600_atom *state));
348 void si_init_state_functions(struct si_context *sctx);
349 void si_init_screen_state_functions(struct si_screen *sscreen);
350 void
351 si_make_buffer_descriptor(struct si_screen *screen, struct r600_resource *buf,
352 enum pipe_format format,
353 unsigned offset, unsigned size,
354 uint32_t *state);
355 void
356 si_make_texture_descriptor(struct si_screen *screen,
357 struct r600_texture *tex,
358 bool sampler,
359 enum pipe_texture_target target,
360 enum pipe_format pipe_format,
361 const unsigned char state_swizzle[4],
362 unsigned first_level, unsigned last_level,
363 unsigned first_layer, unsigned last_layer,
364 unsigned width, unsigned height, unsigned depth,
365 uint32_t *state,
366 uint32_t *fmask_state);
367 struct pipe_sampler_view *
368 si_create_sampler_view_custom(struct pipe_context *ctx,
369 struct pipe_resource *texture,
370 const struct pipe_sampler_view *state,
371 unsigned width0, unsigned height0,
372 unsigned force_level);
373
374 /* si_state_shader.c */
375 bool si_update_shaders(struct si_context *sctx);
376 void si_init_shader_functions(struct si_context *sctx);
377 bool si_init_shader_cache(struct si_screen *sscreen);
378 void si_destroy_shader_cache(struct si_screen *sscreen);
379 void si_init_shader_selector_async(void *job, int thread_index);
380 void si_get_active_slot_masks(const struct tgsi_shader_info *info,
381 uint32_t *const_and_shader_buffers,
382 uint64_t *samplers_and_images);
383
384 /* si_state_draw.c */
385 void si_init_ia_multi_vgt_param_table(struct si_context *sctx);
386 void si_emit_cache_flush(struct si_context *sctx);
387 void si_ce_pre_draw_synchronization(struct si_context *sctx);
388 void si_ce_post_draw_synchronization(struct si_context *sctx);
389 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *dinfo);
390 void si_trace_emit(struct si_context *sctx);
391
392
393 static inline unsigned
394 si_tile_mode_index(struct r600_texture *rtex, unsigned level, bool stencil)
395 {
396 if (stencil)
397 return rtex->surface.u.legacy.stencil_tiling_index[level];
398 else
399 return rtex->surface.u.legacy.tiling_index[level];
400 }
401
402 static inline unsigned si_get_constbuf_slot(unsigned slot)
403 {
404 /* Constant buffers are in slots [16..31], ascending */
405 return SI_NUM_SHADER_BUFFERS + slot;
406 }
407
408 static inline unsigned si_get_shaderbuf_slot(unsigned slot)
409 {
410 /* shader buffers are in slots [15..0], descending */
411 return SI_NUM_SHADER_BUFFERS - 1 - slot;
412 }
413
414 static inline unsigned si_get_sampler_slot(unsigned slot)
415 {
416 /* samplers are in slots [8..39], ascending */
417 return SI_NUM_IMAGES / 2 + slot;
418 }
419
420 static inline unsigned si_get_image_slot(unsigned slot)
421 {
422 /* images are in slots [15..0] (sampler slots [7..0]), descending */
423 return SI_NUM_IMAGES - 1 - slot;
424 }
425
426 #endif