6454491457bb191113a672c33319e72bba64770a
[mesa.git] / src / gallium / drivers / radeonsi / si_state_draw.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 #include "si_build_pm4.h"
26 #include "gfx9d.h"
27
28 #include "util/u_index_modify.h"
29 #include "util/u_log.h"
30 #include "util/u_upload_mgr.h"
31 #include "util/u_prim.h"
32
33 #include "ac_debug.h"
34
35 /* special primitive types */
36 #define SI_PRIM_RECTANGLE_LIST PIPE_PRIM_MAX
37
38 static unsigned si_conv_pipe_prim(unsigned mode)
39 {
40 static const unsigned prim_conv[] = {
41 [PIPE_PRIM_POINTS] = V_008958_DI_PT_POINTLIST,
42 [PIPE_PRIM_LINES] = V_008958_DI_PT_LINELIST,
43 [PIPE_PRIM_LINE_LOOP] = V_008958_DI_PT_LINELOOP,
44 [PIPE_PRIM_LINE_STRIP] = V_008958_DI_PT_LINESTRIP,
45 [PIPE_PRIM_TRIANGLES] = V_008958_DI_PT_TRILIST,
46 [PIPE_PRIM_TRIANGLE_STRIP] = V_008958_DI_PT_TRISTRIP,
47 [PIPE_PRIM_TRIANGLE_FAN] = V_008958_DI_PT_TRIFAN,
48 [PIPE_PRIM_QUADS] = V_008958_DI_PT_QUADLIST,
49 [PIPE_PRIM_QUAD_STRIP] = V_008958_DI_PT_QUADSTRIP,
50 [PIPE_PRIM_POLYGON] = V_008958_DI_PT_POLYGON,
51 [PIPE_PRIM_LINES_ADJACENCY] = V_008958_DI_PT_LINELIST_ADJ,
52 [PIPE_PRIM_LINE_STRIP_ADJACENCY] = V_008958_DI_PT_LINESTRIP_ADJ,
53 [PIPE_PRIM_TRIANGLES_ADJACENCY] = V_008958_DI_PT_TRILIST_ADJ,
54 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_008958_DI_PT_TRISTRIP_ADJ,
55 [PIPE_PRIM_PATCHES] = V_008958_DI_PT_PATCH,
56 [SI_PRIM_RECTANGLE_LIST] = V_008958_DI_PT_RECTLIST
57 };
58 assert(mode < ARRAY_SIZE(prim_conv));
59 return prim_conv[mode];
60 }
61
62 /**
63 * This calculates the LDS size for tessellation shaders (VS, TCS, TES).
64 * LS.LDS_SIZE is shared by all 3 shader stages.
65 *
66 * The information about LDS and other non-compile-time parameters is then
67 * written to userdata SGPRs.
68 */
69 static bool si_emit_derived_tess_state(struct si_context *sctx,
70 const struct pipe_draw_info *info,
71 unsigned *num_patches)
72 {
73 struct radeon_cmdbuf *cs = sctx->gfx_cs;
74 struct si_shader *ls_current;
75 struct si_shader_selector *ls;
76 /* The TES pointer will only be used for sctx->last_tcs.
77 * It would be wrong to think that TCS = TES. */
78 struct si_shader_selector *tcs =
79 sctx->tcs_shader.cso ? sctx->tcs_shader.cso : sctx->tes_shader.cso;
80 unsigned tess_uses_primid = sctx->ia_multi_vgt_param_key.u.tess_uses_prim_id;
81 bool has_primid_instancing_bug = sctx->chip_class == SI &&
82 sctx->screen->info.max_se == 1;
83 unsigned tes_sh_base = sctx->shader_pointers.sh_base[PIPE_SHADER_TESS_EVAL];
84 unsigned num_tcs_input_cp = info->vertices_per_patch;
85 unsigned num_tcs_output_cp, num_tcs_inputs, num_tcs_outputs;
86 unsigned num_tcs_patch_outputs;
87 unsigned input_vertex_size, output_vertex_size, pervertex_output_patch_size;
88 unsigned input_patch_size, output_patch_size, output_patch0_offset;
89 unsigned perpatch_output_offset, lds_size;
90 unsigned tcs_in_layout, tcs_out_layout, tcs_out_offsets;
91 unsigned offchip_layout, hardware_lds_size, ls_hs_config;
92
93 /* Since GFX9 has merged LS-HS in the TCS state, set LS = TCS. */
94 if (sctx->chip_class >= GFX9) {
95 if (sctx->tcs_shader.cso)
96 ls_current = sctx->tcs_shader.current;
97 else
98 ls_current = sctx->fixed_func_tcs_shader.current;
99
100 ls = ls_current->key.part.tcs.ls;
101 } else {
102 ls_current = sctx->vs_shader.current;
103 ls = sctx->vs_shader.cso;
104 }
105
106 if (sctx->last_ls == ls_current &&
107 sctx->last_tcs == tcs &&
108 sctx->last_tes_sh_base == tes_sh_base &&
109 sctx->last_num_tcs_input_cp == num_tcs_input_cp &&
110 (!has_primid_instancing_bug ||
111 (sctx->last_tess_uses_primid == tess_uses_primid))) {
112 *num_patches = sctx->last_num_patches;
113 return false;
114 }
115
116 sctx->last_ls = ls_current;
117 sctx->last_tcs = tcs;
118 sctx->last_tes_sh_base = tes_sh_base;
119 sctx->last_num_tcs_input_cp = num_tcs_input_cp;
120 sctx->last_tess_uses_primid = tess_uses_primid;
121
122 /* This calculates how shader inputs and outputs among VS, TCS, and TES
123 * are laid out in LDS. */
124 num_tcs_inputs = util_last_bit64(ls->outputs_written);
125
126 if (sctx->tcs_shader.cso) {
127 num_tcs_outputs = util_last_bit64(tcs->outputs_written);
128 num_tcs_output_cp = tcs->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
129 num_tcs_patch_outputs = util_last_bit64(tcs->patch_outputs_written);
130 } else {
131 /* No TCS. Route varyings from LS to TES. */
132 num_tcs_outputs = num_tcs_inputs;
133 num_tcs_output_cp = num_tcs_input_cp;
134 num_tcs_patch_outputs = 2; /* TESSINNER + TESSOUTER */
135 }
136
137 input_vertex_size = ls->lshs_vertex_stride;
138 output_vertex_size = num_tcs_outputs * 16;
139
140 input_patch_size = num_tcs_input_cp * input_vertex_size;
141
142 pervertex_output_patch_size = num_tcs_output_cp * output_vertex_size;
143 output_patch_size = pervertex_output_patch_size + num_tcs_patch_outputs * 16;
144
145 /* Ensure that we only need one wave per SIMD so we don't need to check
146 * resource usage. Also ensures that the number of tcs in and out
147 * vertices per threadgroup are at most 256.
148 */
149 unsigned max_verts_per_patch = MAX2(num_tcs_input_cp, num_tcs_output_cp);
150 *num_patches = 256 / max_verts_per_patch;
151
152 /* Make sure that the data fits in LDS. This assumes the shaders only
153 * use LDS for the inputs and outputs.
154 *
155 * While CIK can use 64K per threadgroup, there is a hang on Stoney
156 * with 2 CUs if we use more than 32K. The closed Vulkan driver also
157 * uses 32K at most on all GCN chips.
158 */
159 hardware_lds_size = 32768;
160 *num_patches = MIN2(*num_patches, hardware_lds_size / (input_patch_size +
161 output_patch_size));
162
163 /* Make sure the output data fits in the offchip buffer */
164 *num_patches = MIN2(*num_patches,
165 (sctx->screen->tess_offchip_block_dw_size * 4) /
166 output_patch_size);
167
168 /* Not necessary for correctness, but improves performance.
169 * The hardware can do more, but the radeonsi shader constant is
170 * limited to 6 bits.
171 */
172 *num_patches = MIN2(*num_patches, 63); /* triangles: 3 full waves except 3 lanes */
173
174 /* When distributed tessellation is unsupported, switch between SEs
175 * at a higher frequency to compensate for it.
176 */
177 if (!sctx->screen->has_distributed_tess && sctx->screen->info.max_se > 1)
178 *num_patches = MIN2(*num_patches, 16); /* recommended */
179
180 /* Make sure that vector lanes are reasonably occupied. It probably
181 * doesn't matter much because this is LS-HS, and TES is likely to
182 * occupy significantly more CUs.
183 */
184 unsigned temp_verts_per_tg = *num_patches * max_verts_per_patch;
185 if (temp_verts_per_tg > 64 && temp_verts_per_tg % 64 < 48)
186 *num_patches = (temp_verts_per_tg & ~63) / max_verts_per_patch;
187
188 if (sctx->chip_class == SI) {
189 /* SI bug workaround, related to power management. Limit LS-HS
190 * threadgroups to only one wave.
191 */
192 unsigned one_wave = 64 / max_verts_per_patch;
193 *num_patches = MIN2(*num_patches, one_wave);
194 }
195
196 /* The VGT HS block increments the patch ID unconditionally
197 * within a single threadgroup. This results in incorrect
198 * patch IDs when instanced draws are used.
199 *
200 * The intended solution is to restrict threadgroups to
201 * a single instance by setting SWITCH_ON_EOI, which
202 * should cause IA to split instances up. However, this
203 * doesn't work correctly on SI when there is no other
204 * SE to switch to.
205 */
206 if (has_primid_instancing_bug && tess_uses_primid)
207 *num_patches = 1;
208
209 sctx->last_num_patches = *num_patches;
210
211 output_patch0_offset = input_patch_size * *num_patches;
212 perpatch_output_offset = output_patch0_offset + pervertex_output_patch_size;
213
214 /* Compute userdata SGPRs. */
215 assert(((input_vertex_size / 4) & ~0xff) == 0);
216 assert(((output_vertex_size / 4) & ~0xff) == 0);
217 assert(((input_patch_size / 4) & ~0x1fff) == 0);
218 assert(((output_patch_size / 4) & ~0x1fff) == 0);
219 assert(((output_patch0_offset / 16) & ~0xffff) == 0);
220 assert(((perpatch_output_offset / 16) & ~0xffff) == 0);
221 assert(num_tcs_input_cp <= 32);
222 assert(num_tcs_output_cp <= 32);
223
224 uint64_t ring_va = r600_resource(sctx->tess_rings)->gpu_address;
225 assert((ring_va & u_bit_consecutive(0, 19)) == 0);
226
227 tcs_in_layout = S_VS_STATE_LS_OUT_PATCH_SIZE(input_patch_size / 4) |
228 S_VS_STATE_LS_OUT_VERTEX_SIZE(input_vertex_size / 4);
229 tcs_out_layout = (output_patch_size / 4) |
230 (num_tcs_input_cp << 13) |
231 ring_va;
232 tcs_out_offsets = (output_patch0_offset / 16) |
233 ((perpatch_output_offset / 16) << 16);
234 offchip_layout = *num_patches |
235 (num_tcs_output_cp << 6) |
236 (pervertex_output_patch_size * *num_patches << 12);
237
238 /* Compute the LDS size. */
239 lds_size = output_patch0_offset + output_patch_size * *num_patches;
240
241 if (sctx->chip_class >= CIK) {
242 assert(lds_size <= 65536);
243 lds_size = align(lds_size, 512) / 512;
244 } else {
245 assert(lds_size <= 32768);
246 lds_size = align(lds_size, 256) / 256;
247 }
248
249 /* Set SI_SGPR_VS_STATE_BITS. */
250 sctx->current_vs_state &= C_VS_STATE_LS_OUT_PATCH_SIZE &
251 C_VS_STATE_LS_OUT_VERTEX_SIZE;
252 sctx->current_vs_state |= tcs_in_layout;
253
254 if (sctx->chip_class >= GFX9) {
255 unsigned hs_rsrc2 = ls_current->config.rsrc2 |
256 S_00B42C_LDS_SIZE(lds_size);
257
258 radeon_set_sh_reg(cs, R_00B42C_SPI_SHADER_PGM_RSRC2_HS, hs_rsrc2);
259
260 /* Set userdata SGPRs for merged LS-HS. */
261 radeon_set_sh_reg_seq(cs,
262 R_00B430_SPI_SHADER_USER_DATA_LS_0 +
263 GFX9_SGPR_TCS_OFFCHIP_LAYOUT * 4, 3);
264 radeon_emit(cs, offchip_layout);
265 radeon_emit(cs, tcs_out_offsets);
266 radeon_emit(cs, tcs_out_layout);
267 } else {
268 unsigned ls_rsrc2 = ls_current->config.rsrc2;
269
270 si_multiwave_lds_size_workaround(sctx->screen, &lds_size);
271 ls_rsrc2 |= S_00B52C_LDS_SIZE(lds_size);
272
273 /* Due to a hw bug, RSRC2_LS must be written twice with another
274 * LS register written in between. */
275 if (sctx->chip_class == CIK && sctx->family != CHIP_HAWAII)
276 radeon_set_sh_reg(cs, R_00B52C_SPI_SHADER_PGM_RSRC2_LS, ls_rsrc2);
277 radeon_set_sh_reg_seq(cs, R_00B528_SPI_SHADER_PGM_RSRC1_LS, 2);
278 radeon_emit(cs, ls_current->config.rsrc1);
279 radeon_emit(cs, ls_rsrc2);
280
281 /* Set userdata SGPRs for TCS. */
282 radeon_set_sh_reg_seq(cs,
283 R_00B430_SPI_SHADER_USER_DATA_HS_0 + GFX6_SGPR_TCS_OFFCHIP_LAYOUT * 4, 4);
284 radeon_emit(cs, offchip_layout);
285 radeon_emit(cs, tcs_out_offsets);
286 radeon_emit(cs, tcs_out_layout);
287 radeon_emit(cs, tcs_in_layout);
288 }
289
290 /* Set userdata SGPRs for TES. */
291 radeon_set_sh_reg_seq(cs, tes_sh_base + SI_SGPR_TES_OFFCHIP_LAYOUT * 4, 2);
292 radeon_emit(cs, offchip_layout);
293 radeon_emit(cs, ring_va);
294
295 ls_hs_config = S_028B58_NUM_PATCHES(*num_patches) |
296 S_028B58_HS_NUM_INPUT_CP(num_tcs_input_cp) |
297 S_028B58_HS_NUM_OUTPUT_CP(num_tcs_output_cp);
298
299 if (sctx->last_ls_hs_config != ls_hs_config) {
300 if (sctx->chip_class >= CIK) {
301 radeon_set_context_reg_idx(cs, R_028B58_VGT_LS_HS_CONFIG, 2,
302 ls_hs_config);
303 } else {
304 radeon_set_context_reg(cs, R_028B58_VGT_LS_HS_CONFIG,
305 ls_hs_config);
306 }
307 sctx->last_ls_hs_config = ls_hs_config;
308 return true; /* true if the context rolls */
309 }
310 return false;
311 }
312
313 static unsigned si_num_prims_for_vertices(const struct pipe_draw_info *info)
314 {
315 switch (info->mode) {
316 case PIPE_PRIM_PATCHES:
317 return info->count / info->vertices_per_patch;
318 case SI_PRIM_RECTANGLE_LIST:
319 return info->count / 3;
320 default:
321 return u_prims_for_vertices(info->mode, info->count);
322 }
323 }
324
325 static unsigned
326 si_get_init_multi_vgt_param(struct si_screen *sscreen,
327 union si_vgt_param_key *key)
328 {
329 STATIC_ASSERT(sizeof(union si_vgt_param_key) == 4);
330 unsigned max_primgroup_in_wave = 2;
331
332 /* SWITCH_ON_EOP(0) is always preferable. */
333 bool wd_switch_on_eop = false;
334 bool ia_switch_on_eop = false;
335 bool ia_switch_on_eoi = false;
336 bool partial_vs_wave = false;
337 bool partial_es_wave = false;
338
339 if (key->u.uses_tess) {
340 /* SWITCH_ON_EOI must be set if PrimID is used. */
341 if (key->u.tess_uses_prim_id)
342 ia_switch_on_eoi = true;
343
344 /* Bug with tessellation and GS on Bonaire and older 2 SE chips. */
345 if ((sscreen->info.family == CHIP_TAHITI ||
346 sscreen->info.family == CHIP_PITCAIRN ||
347 sscreen->info.family == CHIP_BONAIRE) &&
348 key->u.uses_gs)
349 partial_vs_wave = true;
350
351 /* Needed for 028B6C_DISTRIBUTION_MODE != 0 */
352 if (sscreen->has_distributed_tess) {
353 if (key->u.uses_gs) {
354 if (sscreen->info.chip_class <= VI)
355 partial_es_wave = true;
356
357 /* GPU hang workaround. */
358 if (sscreen->info.family == CHIP_TONGA ||
359 sscreen->info.family == CHIP_FIJI ||
360 sscreen->info.family == CHIP_POLARIS10 ||
361 sscreen->info.family == CHIP_POLARIS11 ||
362 sscreen->info.family == CHIP_POLARIS12 ||
363 sscreen->info.family == CHIP_VEGAM)
364 partial_vs_wave = true;
365 } else {
366 partial_vs_wave = true;
367 }
368 }
369 }
370
371 /* This is a hardware requirement. */
372 if (key->u.line_stipple_enabled ||
373 (sscreen->debug_flags & DBG(SWITCH_ON_EOP))) {
374 ia_switch_on_eop = true;
375 wd_switch_on_eop = true;
376 }
377
378 if (sscreen->info.chip_class >= CIK) {
379 /* WD_SWITCH_ON_EOP has no effect on GPUs with less than
380 * 4 shader engines. Set 1 to pass the assertion below.
381 * The other cases are hardware requirements.
382 *
383 * Polaris supports primitive restart with WD_SWITCH_ON_EOP=0
384 * for points, line strips, and tri strips.
385 */
386 if (sscreen->info.max_se <= 2 ||
387 key->u.prim == PIPE_PRIM_POLYGON ||
388 key->u.prim == PIPE_PRIM_LINE_LOOP ||
389 key->u.prim == PIPE_PRIM_TRIANGLE_FAN ||
390 key->u.prim == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY ||
391 (key->u.primitive_restart &&
392 (sscreen->info.family < CHIP_POLARIS10 ||
393 (key->u.prim != PIPE_PRIM_POINTS &&
394 key->u.prim != PIPE_PRIM_LINE_STRIP &&
395 key->u.prim != PIPE_PRIM_TRIANGLE_STRIP))) ||
396 key->u.count_from_stream_output)
397 wd_switch_on_eop = true;
398
399 /* Hawaii hangs if instancing is enabled and WD_SWITCH_ON_EOP is 0.
400 * We don't know that for indirect drawing, so treat it as
401 * always problematic. */
402 if (sscreen->info.family == CHIP_HAWAII &&
403 key->u.uses_instancing)
404 wd_switch_on_eop = true;
405
406 /* Performance recommendation for 4 SE Gfx7-8 parts if
407 * instances are smaller than a primgroup.
408 * Assume indirect draws always use small instances.
409 * This is needed for good VS wave utilization.
410 */
411 if (sscreen->info.chip_class <= VI &&
412 sscreen->info.max_se == 4 &&
413 key->u.multi_instances_smaller_than_primgroup)
414 wd_switch_on_eop = true;
415
416 /* Required on CIK and later. */
417 if (sscreen->info.max_se == 4 && !wd_switch_on_eop)
418 ia_switch_on_eoi = true;
419
420 /* Required by Hawaii and, for some special cases, by VI. */
421 if (ia_switch_on_eoi &&
422 (sscreen->info.family == CHIP_HAWAII ||
423 (sscreen->info.chip_class == VI &&
424 (key->u.uses_gs || max_primgroup_in_wave != 2))))
425 partial_vs_wave = true;
426
427 /* Instancing bug on Bonaire. */
428 if (sscreen->info.family == CHIP_BONAIRE && ia_switch_on_eoi &&
429 key->u.uses_instancing)
430 partial_vs_wave = true;
431
432 /* This only applies to Polaris10 and later 4 SE chips.
433 * wd_switch_on_eop is already true on all other chips.
434 */
435 if (!wd_switch_on_eop && key->u.primitive_restart)
436 partial_vs_wave = true;
437
438 /* If the WD switch is false, the IA switch must be false too. */
439 assert(wd_switch_on_eop || !ia_switch_on_eop);
440 }
441
442 /* If SWITCH_ON_EOI is set, PARTIAL_ES_WAVE must be set too. */
443 if (sscreen->info.chip_class <= VI && ia_switch_on_eoi)
444 partial_es_wave = true;
445
446 return S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) |
447 S_028AA8_SWITCH_ON_EOI(ia_switch_on_eoi) |
448 S_028AA8_PARTIAL_VS_WAVE_ON(partial_vs_wave) |
449 S_028AA8_PARTIAL_ES_WAVE_ON(partial_es_wave) |
450 S_028AA8_WD_SWITCH_ON_EOP(sscreen->info.chip_class >= CIK ? wd_switch_on_eop : 0) |
451 /* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
452 S_028AA8_MAX_PRIMGRP_IN_WAVE(sscreen->info.chip_class == VI ?
453 max_primgroup_in_wave : 0) |
454 S_030960_EN_INST_OPT_BASIC(sscreen->info.chip_class >= GFX9) |
455 S_030960_EN_INST_OPT_ADV(sscreen->info.chip_class >= GFX9);
456 }
457
458 static void si_init_ia_multi_vgt_param_table(struct si_context *sctx)
459 {
460 for (int prim = 0; prim <= SI_PRIM_RECTANGLE_LIST; prim++)
461 for (int uses_instancing = 0; uses_instancing < 2; uses_instancing++)
462 for (int multi_instances = 0; multi_instances < 2; multi_instances++)
463 for (int primitive_restart = 0; primitive_restart < 2; primitive_restart++)
464 for (int count_from_so = 0; count_from_so < 2; count_from_so++)
465 for (int line_stipple = 0; line_stipple < 2; line_stipple++)
466 for (int uses_tess = 0; uses_tess < 2; uses_tess++)
467 for (int tess_uses_primid = 0; tess_uses_primid < 2; tess_uses_primid++)
468 for (int uses_gs = 0; uses_gs < 2; uses_gs++) {
469 union si_vgt_param_key key;
470
471 key.index = 0;
472 key.u.prim = prim;
473 key.u.uses_instancing = uses_instancing;
474 key.u.multi_instances_smaller_than_primgroup = multi_instances;
475 key.u.primitive_restart = primitive_restart;
476 key.u.count_from_stream_output = count_from_so;
477 key.u.line_stipple_enabled = line_stipple;
478 key.u.uses_tess = uses_tess;
479 key.u.tess_uses_prim_id = tess_uses_primid;
480 key.u.uses_gs = uses_gs;
481
482 sctx->ia_multi_vgt_param[key.index] =
483 si_get_init_multi_vgt_param(sctx->screen, &key);
484 }
485 }
486
487 static unsigned si_get_ia_multi_vgt_param(struct si_context *sctx,
488 const struct pipe_draw_info *info,
489 unsigned num_patches)
490 {
491 union si_vgt_param_key key = sctx->ia_multi_vgt_param_key;
492 unsigned primgroup_size;
493 unsigned ia_multi_vgt_param;
494
495 if (sctx->tes_shader.cso) {
496 primgroup_size = num_patches; /* must be a multiple of NUM_PATCHES */
497 } else if (sctx->gs_shader.cso) {
498 primgroup_size = 64; /* recommended with a GS */
499 } else {
500 primgroup_size = 128; /* recommended without a GS and tess */
501 }
502
503 key.u.prim = info->mode;
504 key.u.uses_instancing = info->indirect || info->instance_count > 1;
505 key.u.multi_instances_smaller_than_primgroup =
506 info->indirect ||
507 (info->instance_count > 1 &&
508 (info->count_from_stream_output ||
509 si_num_prims_for_vertices(info) < primgroup_size));
510 key.u.primitive_restart = info->primitive_restart;
511 key.u.count_from_stream_output = info->count_from_stream_output != NULL;
512
513 ia_multi_vgt_param = sctx->ia_multi_vgt_param[key.index] |
514 S_028AA8_PRIMGROUP_SIZE(primgroup_size - 1);
515
516 if (sctx->gs_shader.cso) {
517 /* GS requirement. */
518 if (sctx->chip_class <= VI &&
519 SI_GS_PER_ES / primgroup_size >= sctx->screen->gs_table_depth - 3)
520 ia_multi_vgt_param |= S_028AA8_PARTIAL_ES_WAVE_ON(1);
521
522 /* GS hw bug with single-primitive instances and SWITCH_ON_EOI.
523 * The hw doc says all multi-SE chips are affected, but Vulkan
524 * only applies it to Hawaii. Do what Vulkan does.
525 */
526 if (sctx->family == CHIP_HAWAII &&
527 G_028AA8_SWITCH_ON_EOI(ia_multi_vgt_param) &&
528 (info->indirect ||
529 (info->instance_count > 1 &&
530 (info->count_from_stream_output ||
531 si_num_prims_for_vertices(info) <= 1))))
532 sctx->flags |= SI_CONTEXT_VGT_FLUSH;
533 }
534
535 return ia_multi_vgt_param;
536 }
537
538 /* rast_prim is the primitive type after GS. */
539 static bool si_emit_rasterizer_prim_state(struct si_context *sctx)
540 {
541 struct radeon_cmdbuf *cs = sctx->gfx_cs;
542 enum pipe_prim_type rast_prim = sctx->current_rast_prim;
543 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
544
545 /* Skip this if not rendering lines. */
546 if (!util_prim_is_lines(rast_prim))
547 return false;
548
549 if (rast_prim == sctx->last_rast_prim &&
550 rs->pa_sc_line_stipple == sctx->last_sc_line_stipple)
551 return false;
552
553 /* For lines, reset the stipple pattern at each primitive. Otherwise,
554 * reset the stipple pattern at each packet (line strips, line loops).
555 */
556 radeon_set_context_reg(cs, R_028A0C_PA_SC_LINE_STIPPLE,
557 rs->pa_sc_line_stipple |
558 S_028A0C_AUTO_RESET_CNTL(rast_prim == PIPE_PRIM_LINES ? 1 : 2));
559
560 sctx->last_rast_prim = rast_prim;
561 sctx->last_sc_line_stipple = rs->pa_sc_line_stipple;
562 return true; /* true if the context rolls */
563 }
564
565 static void si_emit_vs_state(struct si_context *sctx,
566 const struct pipe_draw_info *info)
567 {
568 sctx->current_vs_state &= C_VS_STATE_INDEXED;
569 sctx->current_vs_state |= S_VS_STATE_INDEXED(!!info->index_size);
570
571 if (sctx->num_vs_blit_sgprs) {
572 /* Re-emit the state after we leave u_blitter. */
573 sctx->last_vs_state = ~0;
574 return;
575 }
576
577 if (sctx->current_vs_state != sctx->last_vs_state) {
578 struct radeon_cmdbuf *cs = sctx->gfx_cs;
579
580 /* For the API vertex shader (VS_STATE_INDEXED). */
581 radeon_set_sh_reg(cs,
582 sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX] +
583 SI_SGPR_VS_STATE_BITS * 4,
584 sctx->current_vs_state);
585
586 /* For vertex color clamping, which is done in the last stage
587 * before the rasterizer. */
588 if (sctx->gs_shader.cso || sctx->tes_shader.cso) {
589 /* GS copy shader or TES if GS is missing. */
590 radeon_set_sh_reg(cs,
591 R_00B130_SPI_SHADER_USER_DATA_VS_0 +
592 SI_SGPR_VS_STATE_BITS * 4,
593 sctx->current_vs_state);
594 }
595
596 sctx->last_vs_state = sctx->current_vs_state;
597 }
598 }
599
600 static inline bool si_prim_restart_index_changed(struct si_context *sctx,
601 const struct pipe_draw_info *info)
602 {
603 return info->primitive_restart &&
604 (info->restart_index != sctx->last_restart_index ||
605 sctx->last_restart_index == SI_RESTART_INDEX_UNKNOWN);
606 }
607
608 static void si_emit_draw_registers(struct si_context *sctx,
609 const struct pipe_draw_info *info,
610 unsigned num_patches)
611 {
612 struct radeon_cmdbuf *cs = sctx->gfx_cs;
613 unsigned prim = si_conv_pipe_prim(info->mode);
614 unsigned ia_multi_vgt_param;
615
616 ia_multi_vgt_param = si_get_ia_multi_vgt_param(sctx, info, num_patches);
617
618 /* Draw state. */
619 if (ia_multi_vgt_param != sctx->last_multi_vgt_param) {
620 if (sctx->chip_class >= GFX9)
621 radeon_set_uconfig_reg_idx(cs, sctx->screen,
622 R_030960_IA_MULTI_VGT_PARAM, 4,
623 ia_multi_vgt_param);
624 else if (sctx->chip_class >= CIK)
625 radeon_set_context_reg_idx(cs, R_028AA8_IA_MULTI_VGT_PARAM, 1, ia_multi_vgt_param);
626 else
627 radeon_set_context_reg(cs, R_028AA8_IA_MULTI_VGT_PARAM, ia_multi_vgt_param);
628
629 sctx->last_multi_vgt_param = ia_multi_vgt_param;
630 }
631 if (prim != sctx->last_prim) {
632 if (sctx->chip_class >= CIK)
633 radeon_set_uconfig_reg_idx(cs, sctx->screen,
634 R_030908_VGT_PRIMITIVE_TYPE, 1, prim);
635 else
636 radeon_set_config_reg(cs, R_008958_VGT_PRIMITIVE_TYPE, prim);
637
638 sctx->last_prim = prim;
639 }
640
641 /* Primitive restart. */
642 if (info->primitive_restart != sctx->last_primitive_restart_en) {
643 if (sctx->chip_class >= GFX9)
644 radeon_set_uconfig_reg(cs, R_03092C_VGT_MULTI_PRIM_IB_RESET_EN,
645 info->primitive_restart);
646 else
647 radeon_set_context_reg(cs, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN,
648 info->primitive_restart);
649
650 sctx->last_primitive_restart_en = info->primitive_restart;
651
652 }
653 if (si_prim_restart_index_changed(sctx, info)) {
654 radeon_set_context_reg(cs, R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX,
655 info->restart_index);
656 sctx->last_restart_index = info->restart_index;
657 }
658 }
659
660 static void si_emit_draw_packets(struct si_context *sctx,
661 const struct pipe_draw_info *info,
662 struct pipe_resource *indexbuf,
663 unsigned index_size,
664 unsigned index_offset)
665 {
666 struct pipe_draw_indirect_info *indirect = info->indirect;
667 struct radeon_cmdbuf *cs = sctx->gfx_cs;
668 unsigned sh_base_reg = sctx->shader_pointers.sh_base[PIPE_SHADER_VERTEX];
669 bool render_cond_bit = sctx->render_cond && !sctx->render_cond_force_off;
670 uint32_t index_max_size = 0;
671 uint64_t index_va = 0;
672
673 if (info->count_from_stream_output) {
674 struct si_streamout_target *t =
675 (struct si_streamout_target*)info->count_from_stream_output;
676 uint64_t va = t->buf_filled_size->gpu_address +
677 t->buf_filled_size_offset;
678
679 radeon_set_context_reg(cs, R_028B30_VGT_STRMOUT_DRAW_OPAQUE_VERTEX_STRIDE,
680 t->stride_in_dw);
681
682 radeon_emit(cs, PKT3(PKT3_COPY_DATA, 4, 0));
683 radeon_emit(cs, COPY_DATA_SRC_SEL(COPY_DATA_SRC_MEM) |
684 COPY_DATA_DST_SEL(COPY_DATA_REG) |
685 COPY_DATA_WR_CONFIRM);
686 radeon_emit(cs, va); /* src address lo */
687 radeon_emit(cs, va >> 32); /* src address hi */
688 radeon_emit(cs, R_028B2C_VGT_STRMOUT_DRAW_OPAQUE_BUFFER_FILLED_SIZE >> 2);
689 radeon_emit(cs, 0); /* unused */
690
691 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
692 t->buf_filled_size, RADEON_USAGE_READ,
693 RADEON_PRIO_SO_FILLED_SIZE);
694 }
695
696 /* draw packet */
697 if (index_size) {
698 if (index_size != sctx->last_index_size) {
699 unsigned index_type;
700
701 /* index type */
702 switch (index_size) {
703 case 1:
704 index_type = V_028A7C_VGT_INDEX_8;
705 break;
706 case 2:
707 index_type = V_028A7C_VGT_INDEX_16 |
708 (SI_BIG_ENDIAN && sctx->chip_class <= CIK ?
709 V_028A7C_VGT_DMA_SWAP_16_BIT : 0);
710 break;
711 case 4:
712 index_type = V_028A7C_VGT_INDEX_32 |
713 (SI_BIG_ENDIAN && sctx->chip_class <= CIK ?
714 V_028A7C_VGT_DMA_SWAP_32_BIT : 0);
715 break;
716 default:
717 assert(!"unreachable");
718 return;
719 }
720
721 if (sctx->chip_class >= GFX9) {
722 radeon_set_uconfig_reg_idx(cs, sctx->screen,
723 R_03090C_VGT_INDEX_TYPE, 2,
724 index_type);
725 } else {
726 radeon_emit(cs, PKT3(PKT3_INDEX_TYPE, 0, 0));
727 radeon_emit(cs, index_type);
728 }
729
730 sctx->last_index_size = index_size;
731 }
732
733 index_max_size = (indexbuf->width0 - index_offset) /
734 index_size;
735 index_va = r600_resource(indexbuf)->gpu_address + index_offset;
736
737 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
738 r600_resource(indexbuf),
739 RADEON_USAGE_READ, RADEON_PRIO_INDEX_BUFFER);
740 } else {
741 /* On CI and later, non-indexed draws overwrite VGT_INDEX_TYPE,
742 * so the state must be re-emitted before the next indexed draw.
743 */
744 if (sctx->chip_class >= CIK)
745 sctx->last_index_size = -1;
746 }
747
748 if (indirect) {
749 uint64_t indirect_va = r600_resource(indirect->buffer)->gpu_address;
750
751 assert(indirect_va % 8 == 0);
752
753 si_invalidate_draw_sh_constants(sctx);
754
755 radeon_emit(cs, PKT3(PKT3_SET_BASE, 2, 0));
756 radeon_emit(cs, 1);
757 radeon_emit(cs, indirect_va);
758 radeon_emit(cs, indirect_va >> 32);
759
760 radeon_add_to_buffer_list(sctx, sctx->gfx_cs,
761 r600_resource(indirect->buffer),
762 RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
763
764 unsigned di_src_sel = index_size ? V_0287F0_DI_SRC_SEL_DMA
765 : V_0287F0_DI_SRC_SEL_AUTO_INDEX;
766
767 assert(indirect->offset % 4 == 0);
768
769 if (index_size) {
770 radeon_emit(cs, PKT3(PKT3_INDEX_BASE, 1, 0));
771 radeon_emit(cs, index_va);
772 radeon_emit(cs, index_va >> 32);
773
774 radeon_emit(cs, PKT3(PKT3_INDEX_BUFFER_SIZE, 0, 0));
775 radeon_emit(cs, index_max_size);
776 }
777
778 if (!sctx->screen->has_draw_indirect_multi) {
779 radeon_emit(cs, PKT3(index_size ? PKT3_DRAW_INDEX_INDIRECT
780 : PKT3_DRAW_INDIRECT,
781 3, render_cond_bit));
782 radeon_emit(cs, indirect->offset);
783 radeon_emit(cs, (sh_base_reg + SI_SGPR_BASE_VERTEX * 4 - SI_SH_REG_OFFSET) >> 2);
784 radeon_emit(cs, (sh_base_reg + SI_SGPR_START_INSTANCE * 4 - SI_SH_REG_OFFSET) >> 2);
785 radeon_emit(cs, di_src_sel);
786 } else {
787 uint64_t count_va = 0;
788
789 if (indirect->indirect_draw_count) {
790 struct r600_resource *params_buf =
791 r600_resource(indirect->indirect_draw_count);
792
793 radeon_add_to_buffer_list(
794 sctx, sctx->gfx_cs, params_buf,
795 RADEON_USAGE_READ, RADEON_PRIO_DRAW_INDIRECT);
796
797 count_va = params_buf->gpu_address + indirect->indirect_draw_count_offset;
798 }
799
800 radeon_emit(cs, PKT3(index_size ? PKT3_DRAW_INDEX_INDIRECT_MULTI :
801 PKT3_DRAW_INDIRECT_MULTI,
802 8, render_cond_bit));
803 radeon_emit(cs, indirect->offset);
804 radeon_emit(cs, (sh_base_reg + SI_SGPR_BASE_VERTEX * 4 - SI_SH_REG_OFFSET) >> 2);
805 radeon_emit(cs, (sh_base_reg + SI_SGPR_START_INSTANCE * 4 - SI_SH_REG_OFFSET) >> 2);
806 radeon_emit(cs, ((sh_base_reg + SI_SGPR_DRAWID * 4 - SI_SH_REG_OFFSET) >> 2) |
807 S_2C3_DRAW_INDEX_ENABLE(1) |
808 S_2C3_COUNT_INDIRECT_ENABLE(!!indirect->indirect_draw_count));
809 radeon_emit(cs, indirect->draw_count);
810 radeon_emit(cs, count_va);
811 radeon_emit(cs, count_va >> 32);
812 radeon_emit(cs, indirect->stride);
813 radeon_emit(cs, di_src_sel);
814 }
815 } else {
816 unsigned instance_count = info->instance_count;
817 int base_vertex;
818
819 if (sctx->last_instance_count == SI_INSTANCE_COUNT_UNKNOWN ||
820 sctx->last_instance_count != instance_count) {
821 radeon_emit(cs, PKT3(PKT3_NUM_INSTANCES, 0, 0));
822 radeon_emit(cs, instance_count);
823 sctx->last_instance_count = instance_count;
824 }
825
826 /* Base vertex and start instance. */
827 base_vertex = index_size ? info->index_bias : info->start;
828
829 if (sctx->num_vs_blit_sgprs) {
830 /* Re-emit draw constants after we leave u_blitter. */
831 si_invalidate_draw_sh_constants(sctx);
832
833 /* Blit VS doesn't use BASE_VERTEX, START_INSTANCE, and DRAWID. */
834 radeon_set_sh_reg_seq(cs, sh_base_reg + SI_SGPR_VS_BLIT_DATA * 4,
835 sctx->num_vs_blit_sgprs);
836 radeon_emit_array(cs, sctx->vs_blit_sh_data,
837 sctx->num_vs_blit_sgprs);
838 } else if (base_vertex != sctx->last_base_vertex ||
839 sctx->last_base_vertex == SI_BASE_VERTEX_UNKNOWN ||
840 info->start_instance != sctx->last_start_instance ||
841 info->drawid != sctx->last_drawid ||
842 sh_base_reg != sctx->last_sh_base_reg) {
843 radeon_set_sh_reg_seq(cs, sh_base_reg + SI_SGPR_BASE_VERTEX * 4, 3);
844 radeon_emit(cs, base_vertex);
845 radeon_emit(cs, info->start_instance);
846 radeon_emit(cs, info->drawid);
847
848 sctx->last_base_vertex = base_vertex;
849 sctx->last_start_instance = info->start_instance;
850 sctx->last_drawid = info->drawid;
851 sctx->last_sh_base_reg = sh_base_reg;
852 }
853
854 if (index_size) {
855 index_va += info->start * index_size;
856
857 radeon_emit(cs, PKT3(PKT3_DRAW_INDEX_2, 4, render_cond_bit));
858 radeon_emit(cs, index_max_size);
859 radeon_emit(cs, index_va);
860 radeon_emit(cs, index_va >> 32);
861 radeon_emit(cs, info->count);
862 radeon_emit(cs, V_0287F0_DI_SRC_SEL_DMA);
863 } else {
864 radeon_emit(cs, PKT3(PKT3_DRAW_INDEX_AUTO, 1, render_cond_bit));
865 radeon_emit(cs, info->count);
866 radeon_emit(cs, V_0287F0_DI_SRC_SEL_AUTO_INDEX |
867 S_0287F0_USE_OPAQUE(!!info->count_from_stream_output));
868 }
869 }
870 }
871
872 static void si_emit_surface_sync(struct si_context *sctx,
873 unsigned cp_coher_cntl)
874 {
875 struct radeon_cmdbuf *cs = sctx->gfx_cs;
876
877 if (sctx->chip_class >= GFX9) {
878 /* Flush caches and wait for the caches to assert idle. */
879 radeon_emit(cs, PKT3(PKT3_ACQUIRE_MEM, 5, 0));
880 radeon_emit(cs, cp_coher_cntl); /* CP_COHER_CNTL */
881 radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */
882 radeon_emit(cs, 0xffffff); /* CP_COHER_SIZE_HI */
883 radeon_emit(cs, 0); /* CP_COHER_BASE */
884 radeon_emit(cs, 0); /* CP_COHER_BASE_HI */
885 radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */
886 } else {
887 /* ACQUIRE_MEM is only required on a compute ring. */
888 radeon_emit(cs, PKT3(PKT3_SURFACE_SYNC, 3, 0));
889 radeon_emit(cs, cp_coher_cntl); /* CP_COHER_CNTL */
890 radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */
891 radeon_emit(cs, 0); /* CP_COHER_BASE */
892 radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */
893 }
894 }
895
896 void si_emit_cache_flush(struct si_context *sctx)
897 {
898 struct radeon_cmdbuf *cs = sctx->gfx_cs;
899 uint32_t flags = sctx->flags;
900 uint32_t cp_coher_cntl = 0;
901 uint32_t flush_cb_db = flags & (SI_CONTEXT_FLUSH_AND_INV_CB |
902 SI_CONTEXT_FLUSH_AND_INV_DB);
903
904 if (flags & SI_CONTEXT_FLUSH_AND_INV_CB)
905 sctx->num_cb_cache_flushes++;
906 if (flags & SI_CONTEXT_FLUSH_AND_INV_DB)
907 sctx->num_db_cache_flushes++;
908
909 /* SI has a bug that it always flushes ICACHE and KCACHE if either
910 * bit is set. An alternative way is to write SQC_CACHES, but that
911 * doesn't seem to work reliably. Since the bug doesn't affect
912 * correctness (it only does more work than necessary) and
913 * the performance impact is likely negligible, there is no plan
914 * to add a workaround for it.
915 */
916
917 if (flags & SI_CONTEXT_INV_ICACHE)
918 cp_coher_cntl |= S_0085F0_SH_ICACHE_ACTION_ENA(1);
919 if (flags & SI_CONTEXT_INV_SMEM_L1)
920 cp_coher_cntl |= S_0085F0_SH_KCACHE_ACTION_ENA(1);
921
922 if (sctx->chip_class <= VI) {
923 if (flags & SI_CONTEXT_FLUSH_AND_INV_CB) {
924 cp_coher_cntl |= S_0085F0_CB_ACTION_ENA(1) |
925 S_0085F0_CB0_DEST_BASE_ENA(1) |
926 S_0085F0_CB1_DEST_BASE_ENA(1) |
927 S_0085F0_CB2_DEST_BASE_ENA(1) |
928 S_0085F0_CB3_DEST_BASE_ENA(1) |
929 S_0085F0_CB4_DEST_BASE_ENA(1) |
930 S_0085F0_CB5_DEST_BASE_ENA(1) |
931 S_0085F0_CB6_DEST_BASE_ENA(1) |
932 S_0085F0_CB7_DEST_BASE_ENA(1);
933
934 /* Necessary for DCC */
935 if (sctx->chip_class == VI)
936 si_cp_release_mem(sctx,
937 V_028A90_FLUSH_AND_INV_CB_DATA_TS,
938 0, EOP_DST_SEL_MEM, EOP_INT_SEL_NONE,
939 EOP_DATA_SEL_DISCARD, NULL,
940 0, 0, SI_NOT_QUERY);
941 }
942 if (flags & SI_CONTEXT_FLUSH_AND_INV_DB)
943 cp_coher_cntl |= S_0085F0_DB_ACTION_ENA(1) |
944 S_0085F0_DB_DEST_BASE_ENA(1);
945 }
946
947 if (flags & SI_CONTEXT_FLUSH_AND_INV_CB) {
948 /* Flush CMASK/FMASK/DCC. SURFACE_SYNC will wait for idle. */
949 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
950 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_CB_META) | EVENT_INDEX(0));
951 }
952 if (flags & (SI_CONTEXT_FLUSH_AND_INV_DB |
953 SI_CONTEXT_FLUSH_AND_INV_DB_META)) {
954 /* Flush HTILE. SURFACE_SYNC will wait for idle. */
955 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
956 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_DB_META) | EVENT_INDEX(0));
957 }
958
959 /* Wait for shader engines to go idle.
960 * VS and PS waits are unnecessary if SURFACE_SYNC is going to wait
961 * for everything including CB/DB cache flushes.
962 */
963 if (!flush_cb_db) {
964 if (flags & SI_CONTEXT_PS_PARTIAL_FLUSH) {
965 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
966 radeon_emit(cs, EVENT_TYPE(V_028A90_PS_PARTIAL_FLUSH) | EVENT_INDEX(4));
967 /* Only count explicit shader flushes, not implicit ones
968 * done by SURFACE_SYNC.
969 */
970 sctx->num_vs_flushes++;
971 sctx->num_ps_flushes++;
972 } else if (flags & SI_CONTEXT_VS_PARTIAL_FLUSH) {
973 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
974 radeon_emit(cs, EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4));
975 sctx->num_vs_flushes++;
976 }
977 }
978
979 if (flags & SI_CONTEXT_CS_PARTIAL_FLUSH &&
980 sctx->compute_is_busy) {
981 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
982 radeon_emit(cs, EVENT_TYPE(V_028A90_CS_PARTIAL_FLUSH) | EVENT_INDEX(4));
983 sctx->num_cs_flushes++;
984 sctx->compute_is_busy = false;
985 }
986
987 /* VGT state synchronization. */
988 if (flags & SI_CONTEXT_VGT_FLUSH) {
989 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
990 radeon_emit(cs, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0));
991 }
992 if (flags & SI_CONTEXT_VGT_STREAMOUT_SYNC) {
993 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
994 radeon_emit(cs, EVENT_TYPE(V_028A90_VGT_STREAMOUT_SYNC) | EVENT_INDEX(0));
995 }
996
997 /* GFX9: Wait for idle if we're flushing CB or DB. ACQUIRE_MEM doesn't
998 * wait for idle on GFX9. We have to use a TS event.
999 */
1000 if (sctx->chip_class >= GFX9 && flush_cb_db) {
1001 uint64_t va;
1002 unsigned tc_flags, cb_db_event;
1003
1004 /* Set the CB/DB flush event. */
1005 switch (flush_cb_db) {
1006 case SI_CONTEXT_FLUSH_AND_INV_CB:
1007 cb_db_event = V_028A90_FLUSH_AND_INV_CB_DATA_TS;
1008 break;
1009 case SI_CONTEXT_FLUSH_AND_INV_DB:
1010 cb_db_event = V_028A90_FLUSH_AND_INV_DB_DATA_TS;
1011 break;
1012 default:
1013 /* both CB & DB */
1014 cb_db_event = V_028A90_CACHE_FLUSH_AND_INV_TS_EVENT;
1015 }
1016
1017 /* These are the only allowed combinations. If you need to
1018 * do multiple operations at once, do them separately.
1019 * All operations that invalidate L2 also seem to invalidate
1020 * metadata. Volatile (VOL) and WC flushes are not listed here.
1021 *
1022 * TC | TC_WB = writeback & invalidate L2 & L1
1023 * TC | TC_WB | TC_NC = writeback & invalidate L2 for MTYPE == NC
1024 * TC_WB | TC_NC = writeback L2 for MTYPE == NC
1025 * TC | TC_NC = invalidate L2 for MTYPE == NC
1026 * TC | TC_MD = writeback & invalidate L2 metadata (DCC, etc.)
1027 * TCL1 = invalidate L1
1028 */
1029 tc_flags = 0;
1030
1031 if (flags & SI_CONTEXT_INV_L2_METADATA) {
1032 tc_flags = EVENT_TC_ACTION_ENA |
1033 EVENT_TC_MD_ACTION_ENA;
1034 }
1035
1036 /* Ideally flush TC together with CB/DB. */
1037 if (flags & SI_CONTEXT_INV_GLOBAL_L2) {
1038 /* Writeback and invalidate everything in L2 & L1. */
1039 tc_flags = EVENT_TC_ACTION_ENA |
1040 EVENT_TC_WB_ACTION_ENA;
1041
1042 /* Clear the flags. */
1043 flags &= ~(SI_CONTEXT_INV_GLOBAL_L2 |
1044 SI_CONTEXT_WRITEBACK_GLOBAL_L2 |
1045 SI_CONTEXT_INV_VMEM_L1);
1046 sctx->num_L2_invalidates++;
1047 }
1048
1049 /* Do the flush (enqueue the event and wait for it). */
1050 va = sctx->wait_mem_scratch->gpu_address;
1051 sctx->wait_mem_number++;
1052
1053 si_cp_release_mem(sctx, cb_db_event, tc_flags,
1054 EOP_DST_SEL_MEM,
1055 EOP_INT_SEL_SEND_DATA_AFTER_WR_CONFIRM,
1056 EOP_DATA_SEL_VALUE_32BIT,
1057 sctx->wait_mem_scratch, va,
1058 sctx->wait_mem_number, SI_NOT_QUERY);
1059 si_cp_wait_mem(sctx, cs, va, sctx->wait_mem_number, 0xffffffff,
1060 WAIT_REG_MEM_EQUAL);
1061 }
1062
1063 /* Make sure ME is idle (it executes most packets) before continuing.
1064 * This prevents read-after-write hazards between PFP and ME.
1065 */
1066 if (cp_coher_cntl ||
1067 (flags & (SI_CONTEXT_CS_PARTIAL_FLUSH |
1068 SI_CONTEXT_INV_VMEM_L1 |
1069 SI_CONTEXT_INV_GLOBAL_L2 |
1070 SI_CONTEXT_WRITEBACK_GLOBAL_L2))) {
1071 radeon_emit(cs, PKT3(PKT3_PFP_SYNC_ME, 0, 0));
1072 radeon_emit(cs, 0);
1073 }
1074
1075 /* SI-CI-VI only:
1076 * When one of the CP_COHER_CNTL.DEST_BASE flags is set, SURFACE_SYNC
1077 * waits for idle, so it should be last. SURFACE_SYNC is done in PFP.
1078 *
1079 * cp_coher_cntl should contain all necessary flags except TC flags
1080 * at this point.
1081 *
1082 * SI-CIK don't support L2 write-back.
1083 */
1084 if (flags & SI_CONTEXT_INV_GLOBAL_L2 ||
1085 (sctx->chip_class <= CIK &&
1086 (flags & SI_CONTEXT_WRITEBACK_GLOBAL_L2))) {
1087 /* Invalidate L1 & L2. (L1 is always invalidated on SI)
1088 * WB must be set on VI+ when TC_ACTION is set.
1089 */
1090 si_emit_surface_sync(sctx, cp_coher_cntl |
1091 S_0085F0_TC_ACTION_ENA(1) |
1092 S_0085F0_TCL1_ACTION_ENA(1) |
1093 S_0301F0_TC_WB_ACTION_ENA(sctx->chip_class >= VI));
1094 cp_coher_cntl = 0;
1095 sctx->num_L2_invalidates++;
1096 } else {
1097 /* L1 invalidation and L2 writeback must be done separately,
1098 * because both operations can't be done together.
1099 */
1100 if (flags & SI_CONTEXT_WRITEBACK_GLOBAL_L2) {
1101 /* WB = write-back
1102 * NC = apply to non-coherent MTYPEs
1103 * (i.e. MTYPE <= 1, which is what we use everywhere)
1104 *
1105 * WB doesn't work without NC.
1106 */
1107 si_emit_surface_sync(sctx, cp_coher_cntl |
1108 S_0301F0_TC_WB_ACTION_ENA(1) |
1109 S_0301F0_TC_NC_ACTION_ENA(1));
1110 cp_coher_cntl = 0;
1111 sctx->num_L2_writebacks++;
1112 }
1113 if (flags & SI_CONTEXT_INV_VMEM_L1) {
1114 /* Invalidate per-CU VMEM L1. */
1115 si_emit_surface_sync(sctx, cp_coher_cntl |
1116 S_0085F0_TCL1_ACTION_ENA(1));
1117 cp_coher_cntl = 0;
1118 }
1119 }
1120
1121 /* If TC flushes haven't cleared this... */
1122 if (cp_coher_cntl)
1123 si_emit_surface_sync(sctx, cp_coher_cntl);
1124
1125 if (flags & SI_CONTEXT_START_PIPELINE_STATS) {
1126 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
1127 radeon_emit(cs, EVENT_TYPE(V_028A90_PIPELINESTAT_START) |
1128 EVENT_INDEX(0));
1129 } else if (flags & SI_CONTEXT_STOP_PIPELINE_STATS) {
1130 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
1131 radeon_emit(cs, EVENT_TYPE(V_028A90_PIPELINESTAT_STOP) |
1132 EVENT_INDEX(0));
1133 }
1134
1135 sctx->flags = 0;
1136 }
1137
1138 static void si_get_draw_start_count(struct si_context *sctx,
1139 const struct pipe_draw_info *info,
1140 unsigned *start, unsigned *count)
1141 {
1142 struct pipe_draw_indirect_info *indirect = info->indirect;
1143
1144 if (indirect) {
1145 unsigned indirect_count;
1146 struct pipe_transfer *transfer;
1147 unsigned begin, end;
1148 unsigned map_size;
1149 unsigned *data;
1150
1151 if (indirect->indirect_draw_count) {
1152 data = pipe_buffer_map_range(&sctx->b,
1153 indirect->indirect_draw_count,
1154 indirect->indirect_draw_count_offset,
1155 sizeof(unsigned),
1156 PIPE_TRANSFER_READ, &transfer);
1157
1158 indirect_count = *data;
1159
1160 pipe_buffer_unmap(&sctx->b, transfer);
1161 } else {
1162 indirect_count = indirect->draw_count;
1163 }
1164
1165 if (!indirect_count) {
1166 *start = *count = 0;
1167 return;
1168 }
1169
1170 map_size = (indirect_count - 1) * indirect->stride + 3 * sizeof(unsigned);
1171 data = pipe_buffer_map_range(&sctx->b, indirect->buffer,
1172 indirect->offset, map_size,
1173 PIPE_TRANSFER_READ, &transfer);
1174
1175 begin = UINT_MAX;
1176 end = 0;
1177
1178 for (unsigned i = 0; i < indirect_count; ++i) {
1179 unsigned count = data[0];
1180 unsigned start = data[2];
1181
1182 if (count > 0) {
1183 begin = MIN2(begin, start);
1184 end = MAX2(end, start + count);
1185 }
1186
1187 data += indirect->stride / sizeof(unsigned);
1188 }
1189
1190 pipe_buffer_unmap(&sctx->b, transfer);
1191
1192 if (begin < end) {
1193 *start = begin;
1194 *count = end - begin;
1195 } else {
1196 *start = *count = 0;
1197 }
1198 } else {
1199 *start = info->start;
1200 *count = info->count;
1201 }
1202 }
1203
1204 static void si_emit_all_states(struct si_context *sctx, const struct pipe_draw_info *info,
1205 unsigned skip_atom_mask)
1206 {
1207 unsigned num_patches = 0;
1208 /* Vega10/Raven scissor bug workaround. When any context register is
1209 * written (i.e. the GPU rolls the context), PA_SC_VPORT_SCISSOR
1210 * registers must be written too.
1211 */
1212 bool handle_scissor_bug = (sctx->family == CHIP_VEGA10 || sctx->family == CHIP_RAVEN) &&
1213 !si_is_atom_dirty(sctx, &sctx->atoms.s.scissors);
1214 bool context_roll = false; /* set correctly for GFX9 only */
1215
1216 context_roll |= si_emit_rasterizer_prim_state(sctx);
1217 if (sctx->tes_shader.cso)
1218 context_roll |= si_emit_derived_tess_state(sctx, info, &num_patches);
1219
1220 if (handle_scissor_bug &&
1221 (info->count_from_stream_output ||
1222 sctx->dirty_atoms & si_atoms_that_always_roll_context() ||
1223 sctx->dirty_states & si_states_that_always_roll_context() ||
1224 si_prim_restart_index_changed(sctx, info)))
1225 context_roll = true;
1226
1227 sctx->context_roll_counter = 0;
1228
1229 /* Emit state atoms. */
1230 unsigned mask = sctx->dirty_atoms & ~skip_atom_mask;
1231 while (mask)
1232 sctx->atoms.array[u_bit_scan(&mask)].emit(sctx);
1233
1234 sctx->dirty_atoms &= skip_atom_mask;
1235
1236 /* Emit states. */
1237 mask = sctx->dirty_states;
1238 while (mask) {
1239 unsigned i = u_bit_scan(&mask);
1240 struct si_pm4_state *state = sctx->queued.array[i];
1241
1242 if (!state || sctx->emitted.array[i] == state)
1243 continue;
1244
1245 si_pm4_emit(sctx, state);
1246 sctx->emitted.array[i] = state;
1247 }
1248 sctx->dirty_states = 0;
1249
1250 if (handle_scissor_bug &&
1251 (context_roll || sctx->context_roll_counter)) {
1252 sctx->scissors.dirty_mask = (1 << SI_MAX_VIEWPORTS) - 1;
1253 sctx->atoms.s.scissors.emit(sctx);
1254 }
1255
1256 /* Emit draw states. */
1257 si_emit_vs_state(sctx, info);
1258 si_emit_draw_registers(sctx, info, num_patches);
1259 }
1260
1261 static void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
1262 {
1263 struct si_context *sctx = (struct si_context *)ctx;
1264 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
1265 struct pipe_resource *indexbuf = info->index.resource;
1266 unsigned dirty_tex_counter;
1267 enum pipe_prim_type rast_prim;
1268 unsigned index_size = info->index_size;
1269 unsigned index_offset = info->indirect ? info->start * index_size : 0;
1270
1271 if (likely(!info->indirect)) {
1272 /* SI-CI treat instance_count==0 as instance_count==1. There is
1273 * no workaround for indirect draws, but we can at least skip
1274 * direct draws.
1275 */
1276 if (unlikely(!info->instance_count))
1277 return;
1278
1279 /* Handle count == 0. */
1280 if (unlikely(!info->count &&
1281 (index_size || !info->count_from_stream_output)))
1282 return;
1283 }
1284
1285 if (unlikely(!sctx->vs_shader.cso ||
1286 !rs ||
1287 (!sctx->ps_shader.cso && !rs->rasterizer_discard) ||
1288 (!!sctx->tes_shader.cso != (info->mode == PIPE_PRIM_PATCHES)))) {
1289 assert(0);
1290 return;
1291 }
1292
1293 /* Recompute and re-emit the texture resource states if needed. */
1294 dirty_tex_counter = p_atomic_read(&sctx->screen->dirty_tex_counter);
1295 if (unlikely(dirty_tex_counter != sctx->last_dirty_tex_counter)) {
1296 sctx->last_dirty_tex_counter = dirty_tex_counter;
1297 sctx->framebuffer.dirty_cbufs |=
1298 ((1 << sctx->framebuffer.state.nr_cbufs) - 1);
1299 sctx->framebuffer.dirty_zsbuf = true;
1300 si_mark_atom_dirty(sctx, &sctx->atoms.s.framebuffer);
1301 si_update_all_texture_descriptors(sctx);
1302 }
1303
1304 si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS));
1305
1306 /* Set the rasterization primitive type.
1307 *
1308 * This must be done after si_decompress_textures, which can call
1309 * draw_vbo recursively, and before si_update_shaders, which uses
1310 * current_rast_prim for this draw_vbo call. */
1311 if (sctx->gs_shader.cso)
1312 rast_prim = sctx->gs_shader.cso->gs_output_prim;
1313 else if (sctx->tes_shader.cso) {
1314 if (sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_POINT_MODE])
1315 rast_prim = PIPE_PRIM_POINTS;
1316 else
1317 rast_prim = sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
1318 } else
1319 rast_prim = info->mode;
1320
1321 if (rast_prim != sctx->current_rast_prim) {
1322 if (util_prim_is_points_or_lines(sctx->current_rast_prim) !=
1323 util_prim_is_points_or_lines(rast_prim))
1324 si_mark_atom_dirty(sctx, &sctx->atoms.s.guardband);
1325
1326 sctx->current_rast_prim = rast_prim;
1327 sctx->do_update_shaders = true;
1328 }
1329
1330 if (sctx->tes_shader.cso &&
1331 sctx->screen->has_ls_vgpr_init_bug) {
1332 /* Determine whether the LS VGPR fix should be applied.
1333 *
1334 * It is only required when num input CPs > num output CPs,
1335 * which cannot happen with the fixed function TCS. We should
1336 * also update this bit when switching from TCS to fixed
1337 * function TCS.
1338 */
1339 struct si_shader_selector *tcs = sctx->tcs_shader.cso;
1340 bool ls_vgpr_fix =
1341 tcs &&
1342 info->vertices_per_patch >
1343 tcs->info.properties[TGSI_PROPERTY_TCS_VERTICES_OUT];
1344
1345 if (ls_vgpr_fix != sctx->ls_vgpr_fix) {
1346 sctx->ls_vgpr_fix = ls_vgpr_fix;
1347 sctx->do_update_shaders = true;
1348 }
1349 }
1350
1351 if (sctx->gs_shader.cso) {
1352 /* Determine whether the GS triangle strip adjacency fix should
1353 * be applied. Rotate every other triangle if
1354 * - triangle strips with adjacency are fed to the GS and
1355 * - primitive restart is disabled (the rotation doesn't help
1356 * when the restart occurs after an odd number of triangles).
1357 */
1358 bool gs_tri_strip_adj_fix =
1359 !sctx->tes_shader.cso &&
1360 info->mode == PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY &&
1361 !info->primitive_restart;
1362
1363 if (gs_tri_strip_adj_fix != sctx->gs_tri_strip_adj_fix) {
1364 sctx->gs_tri_strip_adj_fix = gs_tri_strip_adj_fix;
1365 sctx->do_update_shaders = true;
1366 }
1367 }
1368
1369 if (sctx->do_update_shaders && !si_update_shaders(sctx))
1370 return;
1371
1372 if (index_size) {
1373 /* Translate or upload, if needed. */
1374 /* 8-bit indices are supported on VI. */
1375 if (sctx->chip_class <= CIK && index_size == 1) {
1376 unsigned start, count, start_offset, size, offset;
1377 void *ptr;
1378
1379 si_get_draw_start_count(sctx, info, &start, &count);
1380 start_offset = start * 2;
1381 size = count * 2;
1382
1383 indexbuf = NULL;
1384 u_upload_alloc(ctx->stream_uploader, start_offset,
1385 size,
1386 si_optimal_tcc_alignment(sctx, size),
1387 &offset, &indexbuf, &ptr);
1388 if (!indexbuf)
1389 return;
1390
1391 util_shorten_ubyte_elts_to_userptr(&sctx->b, info, 0, 0,
1392 index_offset + start,
1393 count, ptr);
1394
1395 /* info->start will be added by the drawing code */
1396 index_offset = offset - start_offset;
1397 index_size = 2;
1398 } else if (info->has_user_indices) {
1399 unsigned start_offset;
1400
1401 assert(!info->indirect);
1402 start_offset = info->start * index_size;
1403
1404 indexbuf = NULL;
1405 u_upload_data(ctx->stream_uploader, start_offset,
1406 info->count * index_size,
1407 sctx->screen->info.tcc_cache_line_size,
1408 (char*)info->index.user + start_offset,
1409 &index_offset, &indexbuf);
1410 if (!indexbuf)
1411 return;
1412
1413 /* info->start will be added by the drawing code */
1414 index_offset -= start_offset;
1415 } else if (sctx->chip_class <= CIK &&
1416 r600_resource(indexbuf)->TC_L2_dirty) {
1417 /* VI reads index buffers through TC L2, so it doesn't
1418 * need this. */
1419 sctx->flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
1420 r600_resource(indexbuf)->TC_L2_dirty = false;
1421 }
1422 }
1423
1424 if (info->indirect) {
1425 struct pipe_draw_indirect_info *indirect = info->indirect;
1426
1427 /* Add the buffer size for memory checking in need_cs_space. */
1428 si_context_add_resource_size(sctx, indirect->buffer);
1429
1430 /* Indirect buffers use TC L2 on GFX9, but not older hw. */
1431 if (sctx->chip_class <= VI) {
1432 if (r600_resource(indirect->buffer)->TC_L2_dirty) {
1433 sctx->flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
1434 r600_resource(indirect->buffer)->TC_L2_dirty = false;
1435 }
1436
1437 if (indirect->indirect_draw_count &&
1438 r600_resource(indirect->indirect_draw_count)->TC_L2_dirty) {
1439 sctx->flags |= SI_CONTEXT_WRITEBACK_GLOBAL_L2;
1440 r600_resource(indirect->indirect_draw_count)->TC_L2_dirty = false;
1441 }
1442 }
1443 }
1444
1445 si_need_gfx_cs_space(sctx);
1446
1447 /* Since we've called si_context_add_resource_size for vertex buffers,
1448 * this must be called after si_need_cs_space, because we must let
1449 * need_cs_space flush before we add buffers to the buffer list.
1450 */
1451 if (!si_upload_vertex_buffer_descriptors(sctx))
1452 return;
1453
1454 /* Use optimal packet order based on whether we need to sync the pipeline. */
1455 if (unlikely(sctx->flags & (SI_CONTEXT_FLUSH_AND_INV_CB |
1456 SI_CONTEXT_FLUSH_AND_INV_DB |
1457 SI_CONTEXT_PS_PARTIAL_FLUSH |
1458 SI_CONTEXT_CS_PARTIAL_FLUSH))) {
1459 /* If we have to wait for idle, set all states first, so that all
1460 * SET packets are processed in parallel with previous draw calls.
1461 * Then draw and prefetch at the end. This ensures that the time
1462 * the CUs are idle is very short.
1463 */
1464 unsigned masked_atoms = 0;
1465
1466 if (unlikely(sctx->flags & SI_CONTEXT_FLUSH_FOR_RENDER_COND))
1467 masked_atoms |= si_get_atom_bit(sctx, &sctx->atoms.s.render_cond);
1468
1469 if (!si_upload_graphics_shader_descriptors(sctx))
1470 return;
1471
1472 /* Emit all states except possibly render condition. */
1473 si_emit_all_states(sctx, info, masked_atoms);
1474 si_emit_cache_flush(sctx);
1475 /* <-- CUs are idle here. */
1476
1477 if (si_is_atom_dirty(sctx, &sctx->atoms.s.render_cond))
1478 sctx->atoms.s.render_cond.emit(sctx);
1479 sctx->dirty_atoms = 0;
1480
1481 si_emit_draw_packets(sctx, info, indexbuf, index_size, index_offset);
1482 /* <-- CUs are busy here. */
1483
1484 /* Start prefetches after the draw has been started. Both will run
1485 * in parallel, but starting the draw first is more important.
1486 */
1487 if (sctx->chip_class >= CIK && sctx->prefetch_L2_mask)
1488 cik_emit_prefetch_L2(sctx, false);
1489 } else {
1490 /* If we don't wait for idle, start prefetches first, then set
1491 * states, and draw at the end.
1492 */
1493 if (sctx->flags)
1494 si_emit_cache_flush(sctx);
1495
1496 /* Only prefetch the API VS and VBO descriptors. */
1497 if (sctx->chip_class >= CIK && sctx->prefetch_L2_mask)
1498 cik_emit_prefetch_L2(sctx, true);
1499
1500 if (!si_upload_graphics_shader_descriptors(sctx))
1501 return;
1502
1503 si_emit_all_states(sctx, info, 0);
1504 si_emit_draw_packets(sctx, info, indexbuf, index_size, index_offset);
1505
1506 /* Prefetch the remaining shaders after the draw has been
1507 * started. */
1508 if (sctx->chip_class >= CIK && sctx->prefetch_L2_mask)
1509 cik_emit_prefetch_L2(sctx, false);
1510 }
1511
1512 if (unlikely(sctx->current_saved_cs)) {
1513 si_trace_emit(sctx);
1514 si_log_draw_state(sctx, sctx->log);
1515 }
1516
1517 /* Workaround for a VGT hang when streamout is enabled.
1518 * It must be done after drawing. */
1519 if ((sctx->family == CHIP_HAWAII ||
1520 sctx->family == CHIP_TONGA ||
1521 sctx->family == CHIP_FIJI) &&
1522 si_get_strmout_en(sctx)) {
1523 sctx->flags |= SI_CONTEXT_VGT_STREAMOUT_SYNC;
1524 }
1525
1526 if (unlikely(sctx->decompression_enabled)) {
1527 sctx->num_decompress_calls++;
1528 } else {
1529 sctx->num_draw_calls++;
1530 if (sctx->framebuffer.state.nr_cbufs > 1)
1531 sctx->num_mrt_draw_calls++;
1532 if (info->primitive_restart)
1533 sctx->num_prim_restart_calls++;
1534 if (G_0286E8_WAVESIZE(sctx->spi_tmpring_size))
1535 sctx->num_spill_draw_calls++;
1536 }
1537 if (index_size && indexbuf != info->index.resource)
1538 pipe_resource_reference(&indexbuf, NULL);
1539 }
1540
1541 static void
1542 si_draw_rectangle(struct blitter_context *blitter,
1543 void *vertex_elements_cso,
1544 blitter_get_vs_func get_vs,
1545 int x1, int y1, int x2, int y2,
1546 float depth, unsigned num_instances,
1547 enum blitter_attrib_type type,
1548 const union blitter_attrib *attrib)
1549 {
1550 struct pipe_context *pipe = util_blitter_get_pipe(blitter);
1551 struct si_context *sctx = (struct si_context*)pipe;
1552
1553 /* Pack position coordinates as signed int16. */
1554 sctx->vs_blit_sh_data[0] = (uint32_t)(x1 & 0xffff) |
1555 ((uint32_t)(y1 & 0xffff) << 16);
1556 sctx->vs_blit_sh_data[1] = (uint32_t)(x2 & 0xffff) |
1557 ((uint32_t)(y2 & 0xffff) << 16);
1558 sctx->vs_blit_sh_data[2] = fui(depth);
1559
1560 switch (type) {
1561 case UTIL_BLITTER_ATTRIB_COLOR:
1562 memcpy(&sctx->vs_blit_sh_data[3], attrib->color,
1563 sizeof(float)*4);
1564 break;
1565 case UTIL_BLITTER_ATTRIB_TEXCOORD_XY:
1566 case UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW:
1567 memcpy(&sctx->vs_blit_sh_data[3], &attrib->texcoord,
1568 sizeof(attrib->texcoord));
1569 break;
1570 case UTIL_BLITTER_ATTRIB_NONE:;
1571 }
1572
1573 pipe->bind_vs_state(pipe, si_get_blitter_vs(sctx, type, num_instances));
1574
1575 struct pipe_draw_info info = {};
1576 info.mode = SI_PRIM_RECTANGLE_LIST;
1577 info.count = 3;
1578 info.instance_count = num_instances;
1579
1580 /* Don't set per-stage shader pointers for VS. */
1581 sctx->shader_pointers_dirty &= ~SI_DESCS_SHADER_MASK(VERTEX);
1582 sctx->vertex_buffer_pointer_dirty = false;
1583
1584 si_draw_vbo(pipe, &info);
1585 }
1586
1587 void si_trace_emit(struct si_context *sctx)
1588 {
1589 struct radeon_cmdbuf *cs = sctx->gfx_cs;
1590 uint64_t va = sctx->current_saved_cs->trace_buf->gpu_address;
1591 uint32_t trace_id = ++sctx->current_saved_cs->trace_id;
1592
1593 radeon_emit(cs, PKT3(PKT3_WRITE_DATA, 3, 0));
1594 radeon_emit(cs, S_370_DST_SEL(V_370_MEMORY_SYNC) |
1595 S_370_WR_CONFIRM(1) |
1596 S_370_ENGINE_SEL(V_370_ME));
1597 radeon_emit(cs, va);
1598 radeon_emit(cs, va >> 32);
1599 radeon_emit(cs, trace_id);
1600 radeon_emit(cs, PKT3(PKT3_NOP, 0, 0));
1601 radeon_emit(cs, AC_ENCODE_TRACE_POINT(trace_id));
1602
1603 if (sctx->log)
1604 u_log_flush(sctx->log);
1605 }
1606
1607 void si_init_draw_functions(struct si_context *sctx)
1608 {
1609 sctx->b.draw_vbo = si_draw_vbo;
1610
1611 sctx->blitter->draw_rectangle = si_draw_rectangle;
1612
1613 si_init_ia_multi_vgt_param_table(sctx);
1614 }