c6ef8bd29ac6cde4f353497cee47d770561a06ad
[mesa.git] / src / gallium / drivers / radeonsi / si_state_draw.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 */
26
27 #include "util/u_memory.h"
28 #include "util/u_framebuffer.h"
29 #include "util/u_blitter.h"
30 #include "tgsi/tgsi_parse.h"
31 #include "radeonsi_pipe.h"
32 #include "radeonsi_shader.h"
33 #include "si_state.h"
34 #include "sid.h"
35
36 /*
37 * Shaders
38 */
39
40 static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *shader)
41 {
42 struct r600_context *rctx = (struct r600_context *)ctx;
43 struct si_pm4_state *pm4;
44 unsigned num_sgprs, num_user_sgprs;
45 unsigned nparams, i, vgpr_comp_cnt;
46 uint64_t va;
47
48 si_pm4_delete_state(rctx, vs, shader->pm4);
49 pm4 = shader->pm4 = si_pm4_alloc_state(rctx);
50
51 if (pm4 == NULL)
52 return;
53
54 si_pm4_inval_shader_cache(pm4);
55
56 /* Certain attributes (position, psize, etc.) don't count as params.
57 * VS is required to export at least one param and r600_shader_from_tgsi()
58 * takes care of adding a dummy export.
59 */
60 for (nparams = 0, i = 0 ; i < shader->shader.noutput; i++) {
61 switch (shader->shader.output[i].name) {
62 case TGSI_SEMANTIC_CLIPVERTEX:
63 case TGSI_SEMANTIC_POSITION:
64 case TGSI_SEMANTIC_PSIZE:
65 break;
66 default:
67 nparams++;
68 }
69 }
70 if (nparams < 1)
71 nparams = 1;
72
73 si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
74 S_0286C4_VS_EXPORT_COUNT(nparams - 1));
75
76 si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
77 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
78 S_02870C_POS1_EXPORT_FORMAT(shader->shader.nr_pos_exports > 1 ?
79 V_02870C_SPI_SHADER_4COMP :
80 V_02870C_SPI_SHADER_NONE) |
81 S_02870C_POS2_EXPORT_FORMAT(shader->shader.nr_pos_exports > 2 ?
82 V_02870C_SPI_SHADER_4COMP :
83 V_02870C_SPI_SHADER_NONE) |
84 S_02870C_POS3_EXPORT_FORMAT(shader->shader.nr_pos_exports > 3 ?
85 V_02870C_SPI_SHADER_4COMP :
86 V_02870C_SPI_SHADER_NONE));
87
88 va = r600_resource_va(ctx->screen, (void *)shader->bo);
89 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
90 si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
91 si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
92
93 num_user_sgprs = SI_VS_NUM_USER_SGPR;
94 num_sgprs = shader->num_sgprs;
95 if (num_user_sgprs > num_sgprs) {
96 /* Last 2 reserved SGPRs are used for VCC */
97 num_sgprs = num_user_sgprs + 2;
98 }
99 assert(num_sgprs <= 104);
100
101 vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0;
102
103 si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
104 S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
105 S_00B128_SGPRS((num_sgprs - 1) / 8) |
106 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt));
107 si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
108 S_00B12C_USER_SGPR(num_user_sgprs));
109
110 if (rctx->chip_class >= CIK) {
111 si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS,
112 S_00B118_CU_EN(0xffff));
113 si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS,
114 S_00B11C_LIMIT(0));
115 }
116
117 si_pm4_bind_state(rctx, vs, shader->pm4);
118 }
119
120 static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader)
121 {
122 struct r600_context *rctx = (struct r600_context *)ctx;
123 struct si_pm4_state *pm4;
124 unsigned i, exports_ps, num_cout, spi_ps_in_control, db_shader_control;
125 unsigned num_sgprs, num_user_sgprs;
126 boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
127 unsigned fragcoord_interp_mode = 0;
128 unsigned spi_baryc_cntl, spi_ps_input_ena, spi_shader_z_format;
129 uint64_t va;
130
131 si_pm4_delete_state(rctx, ps, shader->pm4);
132 pm4 = shader->pm4 = si_pm4_alloc_state(rctx);
133
134 if (pm4 == NULL)
135 return;
136
137 si_pm4_inval_shader_cache(pm4);
138
139 db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
140 for (i = 0; i < shader->shader.ninput; i++) {
141 switch (shader->shader.input[i].name) {
142 case TGSI_SEMANTIC_POSITION:
143 if (shader->shader.input[i].centroid) {
144 /* fragcoord_interp_mode will be written to
145 * SPI_BARYC_CNTL.POS_FLOAT_LOCATION
146 * Possible vaules:
147 * 0 -> Position = pixel center (default)
148 * 1 -> Position = pixel centroid
149 * 2 -> Position = iterated sample number XXX:
150 * What does this mean?
151 */
152 fragcoord_interp_mode = 1;
153 }
154 /* Fall through */
155 case TGSI_SEMANTIC_FACE:
156 continue;
157 }
158
159 if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
160 have_linear = TRUE;
161 if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
162 have_perspective = TRUE;
163 if (shader->shader.input[i].centroid)
164 have_centroid = TRUE;
165 }
166
167 for (i = 0; i < shader->shader.noutput; i++) {
168 if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION)
169 db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
170 if (shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
171 db_shader_control |= S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(1);
172 }
173 if (shader->shader.uses_kill || shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS)
174 db_shader_control |= S_02880C_KILL_ENABLE(1);
175
176 exports_ps = 0;
177 num_cout = 0;
178 for (i = 0; i < shader->shader.noutput; i++) {
179 if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION ||
180 shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
181 exports_ps |= 1;
182 else if (shader->shader.output[i].name == TGSI_SEMANTIC_COLOR) {
183 if (shader->shader.fs_write_all)
184 num_cout = shader->shader.nr_cbufs;
185 else
186 num_cout++;
187 }
188 }
189 if (!exports_ps) {
190 /* always at least export 1 component per pixel */
191 exports_ps = 2;
192 }
193
194 spi_ps_in_control = S_0286D8_NUM_INTERP(shader->shader.ninterp);
195
196 spi_baryc_cntl = 0;
197 if (have_perspective)
198 spi_baryc_cntl |= have_centroid ?
199 S_0286E0_PERSP_CENTROID_CNTL(1) : S_0286E0_PERSP_CENTER_CNTL(1);
200 if (have_linear)
201 spi_baryc_cntl |= have_centroid ?
202 S_0286E0_LINEAR_CENTROID_CNTL(1) : S_0286E0_LINEAR_CENTER_CNTL(1);
203 spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(fragcoord_interp_mode);
204
205 si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
206 spi_ps_input_ena = shader->spi_ps_input_ena;
207 /* we need to enable at least one of them, otherwise we hang the GPU */
208 assert(G_0286CC_PERSP_SAMPLE_ENA(spi_ps_input_ena) ||
209 G_0286CC_PERSP_CENTER_ENA(spi_ps_input_ena) ||
210 G_0286CC_PERSP_CENTROID_ENA(spi_ps_input_ena) ||
211 G_0286CC_PERSP_PULL_MODEL_ENA(spi_ps_input_ena) ||
212 G_0286CC_LINEAR_SAMPLE_ENA(spi_ps_input_ena) ||
213 G_0286CC_LINEAR_CENTER_ENA(spi_ps_input_ena) ||
214 G_0286CC_LINEAR_CENTROID_ENA(spi_ps_input_ena) ||
215 G_0286CC_LINE_STIPPLE_TEX_ENA(spi_ps_input_ena));
216
217 si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);
218 si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena);
219 si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
220
221 if (G_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(db_shader_control))
222 spi_shader_z_format = V_028710_SPI_SHADER_32_GR;
223 else if (G_02880C_Z_EXPORT_ENABLE(db_shader_control))
224 spi_shader_z_format = V_028710_SPI_SHADER_32_R;
225 else
226 spi_shader_z_format = 0;
227 si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, spi_shader_z_format);
228 si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
229 shader->spi_shader_col_format);
230 si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, shader->cb_shader_mask);
231
232 va = r600_resource_va(ctx->screen, (void *)shader->bo);
233 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
234 si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
235 si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
236
237 num_user_sgprs = SI_PS_NUM_USER_SGPR;
238 num_sgprs = shader->num_sgprs;
239 if (num_user_sgprs > num_sgprs) {
240 /* Last 2 reserved SGPRs are used for VCC */
241 num_sgprs = num_user_sgprs + 2;
242 }
243 assert(num_sgprs <= 104);
244
245 si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
246 S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
247 S_00B028_SGPRS((num_sgprs - 1) / 8));
248 si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
249 S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
250 S_00B02C_USER_SGPR(num_user_sgprs));
251 if (rctx->chip_class >= CIK) {
252 si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
253 S_00B01C_CU_EN(0xffff));
254 }
255
256 si_pm4_set_reg(pm4, R_02880C_DB_SHADER_CONTROL, db_shader_control);
257
258 shader->sprite_coord_enable = rctx->sprite_coord_enable;
259 si_pm4_bind_state(rctx, ps, shader->pm4);
260 }
261
262 /*
263 * Drawing
264 */
265
266 static unsigned si_conv_pipe_prim(unsigned pprim)
267 {
268 static const unsigned prim_conv[] = {
269 [PIPE_PRIM_POINTS] = V_008958_DI_PT_POINTLIST,
270 [PIPE_PRIM_LINES] = V_008958_DI_PT_LINELIST,
271 [PIPE_PRIM_LINE_LOOP] = V_008958_DI_PT_LINELOOP,
272 [PIPE_PRIM_LINE_STRIP] = V_008958_DI_PT_LINESTRIP,
273 [PIPE_PRIM_TRIANGLES] = V_008958_DI_PT_TRILIST,
274 [PIPE_PRIM_TRIANGLE_STRIP] = V_008958_DI_PT_TRISTRIP,
275 [PIPE_PRIM_TRIANGLE_FAN] = V_008958_DI_PT_TRIFAN,
276 [PIPE_PRIM_QUADS] = V_008958_DI_PT_QUADLIST,
277 [PIPE_PRIM_QUAD_STRIP] = V_008958_DI_PT_QUADSTRIP,
278 [PIPE_PRIM_POLYGON] = V_008958_DI_PT_POLYGON,
279 [PIPE_PRIM_LINES_ADJACENCY] = ~0,
280 [PIPE_PRIM_LINE_STRIP_ADJACENCY] = ~0,
281 [PIPE_PRIM_TRIANGLES_ADJACENCY] = ~0,
282 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = ~0
283 };
284 unsigned result = prim_conv[pprim];
285 if (result == ~0) {
286 R600_ERR("unsupported primitive type %d\n", pprim);
287 }
288 return result;
289 }
290
291 static bool si_update_draw_info_state(struct r600_context *rctx,
292 const struct pipe_draw_info *info)
293 {
294 struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx);
295 struct si_shader *vs = &rctx->vs_shader->current->shader;
296 unsigned prim = si_conv_pipe_prim(info->mode);
297 unsigned ls_mask = 0;
298
299 if (pm4 == NULL)
300 return false;
301
302 if (prim == ~0) {
303 FREE(pm4);
304 return false;
305 }
306
307 if (rctx->chip_class >= CIK)
308 si_pm4_set_reg(pm4, R_030908_VGT_PRIMITIVE_TYPE, prim);
309 else
310 si_pm4_set_reg(pm4, R_008958_VGT_PRIMITIVE_TYPE, prim);
311 si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0);
312 si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0);
313 si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET,
314 info->indexed ? info->index_bias : info->start);
315 si_pm4_set_reg(pm4, R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX, info->restart_index);
316 si_pm4_set_reg(pm4, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN, info->primitive_restart);
317 si_pm4_set_reg(pm4, R_00B130_SPI_SHADER_USER_DATA_VS_0 + SI_SGPR_START_INSTANCE * 4,
318 info->start_instance);
319
320 if (prim == V_008958_DI_PT_LINELIST)
321 ls_mask = 1;
322 else if (prim == V_008958_DI_PT_LINESTRIP)
323 ls_mask = 2;
324 si_pm4_set_reg(pm4, R_028A0C_PA_SC_LINE_STIPPLE,
325 S_028A0C_AUTO_RESET_CNTL(ls_mask) |
326 rctx->pa_sc_line_stipple);
327
328 if (info->mode == PIPE_PRIM_QUADS || info->mode == PIPE_PRIM_QUAD_STRIP || info->mode == PIPE_PRIM_POLYGON) {
329 si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL,
330 S_028814_PROVOKING_VTX_LAST(1) | rctx->pa_su_sc_mode_cntl);
331 } else {
332 si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL, rctx->pa_su_sc_mode_cntl);
333 }
334 si_pm4_set_reg(pm4, R_02881C_PA_CL_VS_OUT_CNTL,
335 S_02881C_USE_VTX_POINT_SIZE(vs->vs_out_point_size) |
336 S_02881C_VS_OUT_CCDIST0_VEC_ENA((vs->clip_dist_write & 0x0F) != 0) |
337 S_02881C_VS_OUT_CCDIST1_VEC_ENA((vs->clip_dist_write & 0xF0) != 0) |
338 S_02881C_VS_OUT_MISC_VEC_ENA(vs->vs_out_misc_write) |
339 (rctx->queued.named.rasterizer->clip_plane_enable &
340 vs->clip_dist_write));
341 si_pm4_set_reg(pm4, R_028810_PA_CL_CLIP_CNTL,
342 rctx->queued.named.rasterizer->pa_cl_clip_cntl |
343 (vs->clip_dist_write ? 0 :
344 rctx->queued.named.rasterizer->clip_plane_enable & 0x3F));
345
346 si_pm4_set_state(rctx, draw_info, pm4);
347 return true;
348 }
349
350 static void si_update_spi_map(struct r600_context *rctx)
351 {
352 struct si_shader *ps = &rctx->ps_shader->current->shader;
353 struct si_shader *vs = &rctx->vs_shader->current->shader;
354 struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx);
355 unsigned i, j, tmp;
356
357 for (i = 0; i < ps->ninput; i++) {
358 unsigned name = ps->input[i].name;
359 unsigned param_offset = ps->input[i].param_offset;
360
361 if (name == TGSI_SEMANTIC_POSITION)
362 /* Read from preloaded VGPRs, not parameters */
363 continue;
364
365 bcolor:
366 tmp = 0;
367
368 if (ps->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
369 (ps->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
370 rctx->ps_shader->current->key.ps.flatshade)) {
371 tmp |= S_028644_FLAT_SHADE(1);
372 }
373
374 if (name == TGSI_SEMANTIC_GENERIC &&
375 rctx->sprite_coord_enable & (1 << ps->input[i].sid)) {
376 tmp |= S_028644_PT_SPRITE_TEX(1);
377 }
378
379 for (j = 0; j < vs->noutput; j++) {
380 if (name == vs->output[j].name &&
381 ps->input[i].sid == vs->output[j].sid) {
382 tmp |= S_028644_OFFSET(vs->output[j].param_offset);
383 break;
384 }
385 }
386
387 if (j == vs->noutput) {
388 /* No corresponding output found, load defaults into input */
389 tmp |= S_028644_OFFSET(0x20);
390 }
391
392 si_pm4_set_reg(pm4,
393 R_028644_SPI_PS_INPUT_CNTL_0 + param_offset * 4,
394 tmp);
395
396 if (name == TGSI_SEMANTIC_COLOR &&
397 rctx->ps_shader->current->key.ps.color_two_side) {
398 name = TGSI_SEMANTIC_BCOLOR;
399 param_offset++;
400 goto bcolor;
401 }
402 }
403
404 si_pm4_set_state(rctx, spi, pm4);
405 }
406
407 static void si_update_derived_state(struct r600_context *rctx)
408 {
409 struct pipe_context * ctx = (struct pipe_context*)rctx;
410 unsigned vs_dirty = 0, ps_dirty = 0;
411
412 if (!rctx->blitter->running) {
413 /* Flush depth textures which need to be flushed. */
414 if (rctx->vs_samplers.depth_texture_mask) {
415 si_flush_depth_textures(rctx, &rctx->vs_samplers);
416 }
417 if (rctx->ps_samplers.depth_texture_mask) {
418 si_flush_depth_textures(rctx, &rctx->ps_samplers);
419 }
420 }
421
422 si_shader_select(ctx, rctx->vs_shader, &vs_dirty);
423
424 if (!rctx->vs_shader->current->pm4) {
425 si_pipe_shader_vs(ctx, rctx->vs_shader->current);
426 vs_dirty = 0;
427 }
428
429 if (vs_dirty) {
430 si_pm4_bind_state(rctx, vs, rctx->vs_shader->current->pm4);
431 }
432
433
434 si_shader_select(ctx, rctx->ps_shader, &ps_dirty);
435
436 if (!rctx->ps_shader->current->pm4) {
437 si_pipe_shader_ps(ctx, rctx->ps_shader->current);
438 ps_dirty = 0;
439 }
440 if (!rctx->ps_shader->current->bo) {
441 if (!rctx->dummy_pixel_shader->pm4)
442 si_pipe_shader_ps(ctx, rctx->dummy_pixel_shader);
443 else
444 si_pm4_bind_state(rctx, vs, rctx->dummy_pixel_shader->pm4);
445
446 ps_dirty = 0;
447 }
448
449 if (ps_dirty) {
450 si_pm4_bind_state(rctx, ps, rctx->ps_shader->current->pm4);
451 }
452
453 if (si_pm4_state_changed(rctx, ps) || si_pm4_state_changed(rctx, vs)) {
454 /* XXX: Emitting the PS state even when only the VS changed
455 * fixes random failures with piglit glsl-max-varyings.
456 * Not sure why...
457 */
458 rctx->emitted.named.ps = NULL;
459 si_update_spi_map(rctx);
460 }
461 }
462
463 static void si_constant_buffer_update(struct r600_context *rctx)
464 {
465 struct pipe_context *ctx = &rctx->context;
466 struct si_pm4_state *pm4;
467 unsigned shader, i;
468 uint64_t va;
469
470 if (!rctx->constbuf_state[PIPE_SHADER_VERTEX].dirty_mask &&
471 !rctx->constbuf_state[PIPE_SHADER_FRAGMENT].dirty_mask)
472 return;
473
474 for (shader = PIPE_SHADER_VERTEX ; shader <= PIPE_SHADER_FRAGMENT; shader++) {
475 struct r600_constbuf_state *state = &rctx->constbuf_state[shader];
476
477 pm4 = CALLOC_STRUCT(si_pm4_state);
478 if (!pm4)
479 continue;
480
481 si_pm4_inval_shader_cache(pm4);
482 si_pm4_sh_data_begin(pm4);
483
484 for (i = 0; i < 2; i++) {
485 if (state->enabled_mask & (1 << i)) {
486 struct pipe_constant_buffer *cb = &state->cb[i];
487 struct si_resource *rbuffer = si_resource(cb->buffer);
488
489 va = r600_resource_va(ctx->screen, (void*)rbuffer);
490 va += cb->buffer_offset;
491
492 si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ);
493
494 /* Fill in a T# buffer resource description */
495 si_pm4_sh_data_add(pm4, va);
496 si_pm4_sh_data_add(pm4, (S_008F04_BASE_ADDRESS_HI(va >> 32) |
497 S_008F04_STRIDE(0)));
498 si_pm4_sh_data_add(pm4, cb->buffer_size);
499 si_pm4_sh_data_add(pm4, S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
500 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
501 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
502 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
503 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
504 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32));
505 } else {
506 /* Fill in an empty T# buffer resource description */
507 si_pm4_sh_data_add(pm4, 0);
508 si_pm4_sh_data_add(pm4, 0);
509 si_pm4_sh_data_add(pm4, 0);
510 si_pm4_sh_data_add(pm4, 0);
511 }
512 }
513
514 switch (shader) {
515 case PIPE_SHADER_VERTEX:
516 si_pm4_sh_data_end(pm4, R_00B130_SPI_SHADER_USER_DATA_VS_0, SI_SGPR_CONST);
517 si_pm4_set_state(rctx, vs_const, pm4);
518 break;
519
520 case PIPE_SHADER_FRAGMENT:
521 si_pm4_sh_data_end(pm4, R_00B030_SPI_SHADER_USER_DATA_PS_0, SI_SGPR_CONST);
522 si_pm4_set_state(rctx, ps_const, pm4);
523 break;
524
525 default:
526 R600_ERR("unsupported %d\n", shader);
527 FREE(pm4);
528 return;
529 }
530
531 state->dirty_mask = 0;
532 }
533 }
534
535 static void si_vertex_buffer_update(struct r600_context *rctx)
536 {
537 struct pipe_context *ctx = &rctx->context;
538 struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx);
539 bool bound[PIPE_MAX_ATTRIBS] = {};
540 unsigned i, count;
541 uint64_t va;
542
543 si_pm4_inval_texture_cache(pm4);
544
545 /* bind vertex buffer once */
546 count = rctx->vertex_elements->count;
547 assert(count <= 256 / 4);
548
549 si_pm4_sh_data_begin(pm4);
550 for (i = 0 ; i < count; i++) {
551 struct pipe_vertex_element *ve = &rctx->vertex_elements->elements[i];
552 struct pipe_vertex_buffer *vb;
553 struct si_resource *rbuffer;
554 unsigned offset;
555
556 if (ve->vertex_buffer_index >= rctx->nr_vertex_buffers)
557 continue;
558
559 vb = &rctx->vertex_buffer[ve->vertex_buffer_index];
560 rbuffer = (struct si_resource*)vb->buffer;
561 if (rbuffer == NULL)
562 continue;
563
564 offset = 0;
565 offset += vb->buffer_offset;
566 offset += ve->src_offset;
567
568 va = r600_resource_va(ctx->screen, (void*)rbuffer);
569 va += offset;
570
571 /* Fill in T# buffer resource description */
572 si_pm4_sh_data_add(pm4, va & 0xFFFFFFFF);
573 si_pm4_sh_data_add(pm4, (S_008F04_BASE_ADDRESS_HI(va >> 32) |
574 S_008F04_STRIDE(vb->stride)));
575 if (vb->stride)
576 /* Round up by rounding down and adding 1 */
577 si_pm4_sh_data_add(pm4,
578 (vb->buffer->width0 - offset -
579 util_format_get_blocksize(ve->src_format)) /
580 vb->stride + 1);
581 else
582 si_pm4_sh_data_add(pm4, vb->buffer->width0 - offset);
583 si_pm4_sh_data_add(pm4, rctx->vertex_elements->rsrc_word3[i]);
584
585 if (!bound[ve->vertex_buffer_index]) {
586 si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ);
587 bound[ve->vertex_buffer_index] = true;
588 }
589 }
590 si_pm4_sh_data_end(pm4, R_00B130_SPI_SHADER_USER_DATA_VS_0, SI_SGPR_VERTEX_BUFFER);
591 si_pm4_set_state(rctx, vertex_buffers, pm4);
592 }
593
594 static void si_state_draw(struct r600_context *rctx,
595 const struct pipe_draw_info *info,
596 const struct pipe_index_buffer *ib)
597 {
598 struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx);
599
600 if (pm4 == NULL)
601 return;
602
603 /* queries need some special values
604 * (this is non-zero if any query is active) */
605 if (rctx->num_cs_dw_queries_suspend) {
606 struct si_state_dsa *dsa = rctx->queued.named.dsa;
607
608 si_pm4_set_reg(pm4, R_028004_DB_COUNT_CONTROL,
609 S_028004_PERFECT_ZPASS_COUNTS(1));
610 si_pm4_set_reg(pm4, R_02800C_DB_RENDER_OVERRIDE,
611 dsa->db_render_override |
612 S_02800C_NOOP_CULL_DISABLE(1));
613 }
614
615 /* draw packet */
616 si_pm4_cmd_begin(pm4, PKT3_INDEX_TYPE);
617 if (ib->index_size == 4) {
618 si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_32 | (R600_BIG_ENDIAN ?
619 V_028A7C_VGT_DMA_SWAP_32_BIT : 0));
620 } else {
621 si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_16 | (R600_BIG_ENDIAN ?
622 V_028A7C_VGT_DMA_SWAP_16_BIT : 0));
623 }
624 si_pm4_cmd_end(pm4, rctx->predicate_drawing);
625
626 si_pm4_cmd_begin(pm4, PKT3_NUM_INSTANCES);
627 si_pm4_cmd_add(pm4, info->instance_count);
628 si_pm4_cmd_end(pm4, rctx->predicate_drawing);
629
630 if (info->indexed) {
631 uint32_t max_size = (ib->buffer->width0 - ib->offset) /
632 rctx->index_buffer.index_size;
633 uint64_t va;
634 va = r600_resource_va(&rctx->screen->screen, ib->buffer);
635 va += ib->offset;
636
637 si_pm4_add_bo(pm4, (struct si_resource *)ib->buffer, RADEON_USAGE_READ);
638 si_cmd_draw_index_2(pm4, max_size, va, info->count,
639 V_0287F0_DI_SRC_SEL_DMA,
640 rctx->predicate_drawing);
641 } else {
642 uint32_t initiator = V_0287F0_DI_SRC_SEL_AUTO_INDEX;
643 initiator |= S_0287F0_USE_OPAQUE(!!info->count_from_stream_output);
644 si_cmd_draw_index_auto(pm4, info->count, initiator, rctx->predicate_drawing);
645 }
646 si_pm4_set_state(rctx, draw, pm4);
647 }
648
649 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
650 {
651 struct r600_context *rctx = (struct r600_context *)ctx;
652 struct pipe_index_buffer ib = {};
653 uint32_t cp_coher_cntl;
654
655 if (!info->count && (info->indexed || !info->count_from_stream_output))
656 return;
657
658 if (!rctx->ps_shader || !rctx->vs_shader)
659 return;
660
661 si_update_derived_state(rctx);
662 si_constant_buffer_update(rctx);
663 si_vertex_buffer_update(rctx);
664
665 if (info->indexed) {
666 /* Initialize the index buffer struct. */
667 pipe_resource_reference(&ib.buffer, rctx->index_buffer.buffer);
668 ib.user_buffer = rctx->index_buffer.user_buffer;
669 ib.index_size = rctx->index_buffer.index_size;
670 ib.offset = rctx->index_buffer.offset + info->start * ib.index_size;
671
672 /* Translate or upload, if needed. */
673 r600_translate_index_buffer(rctx, &ib, info->count);
674
675 if (ib.user_buffer && !ib.buffer) {
676 r600_upload_index_buffer(rctx, &ib, info->count);
677 }
678
679 } else if (info->count_from_stream_output) {
680 r600_context_draw_opaque_count(rctx, (struct r600_so_target*)info->count_from_stream_output);
681 }
682
683 rctx->vs_shader_so_strides = rctx->vs_shader->current->so_strides;
684
685 if (!si_update_draw_info_state(rctx, info))
686 return;
687
688 si_state_draw(rctx, info, &ib);
689
690 cp_coher_cntl = si_pm4_sync_flags(rctx);
691 if (cp_coher_cntl) {
692 struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx);
693
694 if (pm4 == NULL)
695 return;
696
697 si_cmd_surface_sync(pm4, cp_coher_cntl);
698 si_pm4_set_state(rctx, sync, pm4);
699 }
700
701 /* Emit states. */
702 rctx->pm4_dirty_cdwords += si_pm4_dirty_dw(rctx);
703
704 si_need_cs_space(rctx, 0, TRUE);
705
706 si_pm4_emit_dirty(rctx);
707 rctx->pm4_dirty_cdwords = 0;
708
709 #if R600_TRACE_CS
710 if (rctx->screen->trace_bo) {
711 r600_trace_emit(rctx);
712 }
713 #endif
714
715 #if 0
716 /* Enable stream out if needed. */
717 if (rctx->streamout_start) {
718 r600_context_streamout_begin(rctx);
719 rctx->streamout_start = FALSE;
720 }
721 #endif
722
723 rctx->flags |= R600_CONTEXT_DST_CACHES_DIRTY;
724
725 /* Set the depth buffer as dirty. */
726 if (rctx->framebuffer.zsbuf) {
727 struct pipe_surface *surf = rctx->framebuffer.zsbuf;
728 struct r600_texture *rtex = (struct r600_texture *)surf->texture;
729
730 rtex->dirty_level_mask |= 1 << surf->u.tex.level;
731 }
732
733 pipe_resource_reference(&ib.buffer, NULL);
734 }