radeonsi: Handle position input parameter for pixel shaders v2
[mesa.git] / src / gallium / drivers / radeonsi / si_state_draw.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 */
26
27 #include "util/u_memory.h"
28 #include "util/u_framebuffer.h"
29 #include "util/u_blitter.h"
30 #include "tgsi/tgsi_parse.h"
31 #include "radeonsi_pipe.h"
32 #include "radeonsi_shader.h"
33 #include "si_state.h"
34 #include "sid.h"
35
36 /*
37 * Shaders
38 */
39
40 static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *shader)
41 {
42 struct r600_context *rctx = (struct r600_context *)ctx;
43 struct si_pm4_state *pm4;
44 unsigned num_sgprs, num_user_sgprs;
45 unsigned nparams, i;
46 uint64_t va;
47
48 if (si_pipe_shader_create(ctx, shader))
49 return;
50
51 si_pm4_delete_state(rctx, vs, shader->pm4);
52 pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
53
54 si_pm4_inval_shader_cache(pm4);
55
56 /* Certain attributes (position, psize, etc.) don't count as params.
57 * VS is required to export at least one param and r600_shader_from_tgsi()
58 * takes care of adding a dummy export.
59 */
60 for (nparams = 0, i = 0 ; i < shader->shader.noutput; i++) {
61 if (shader->shader.output[i].name != TGSI_SEMANTIC_POSITION)
62 nparams++;
63 }
64 if (nparams < 1)
65 nparams = 1;
66
67 si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
68 S_0286C4_VS_EXPORT_COUNT(nparams - 1));
69
70 si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
71 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
72 S_02870C_POS1_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
73 S_02870C_POS2_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE) |
74 S_02870C_POS3_EXPORT_FORMAT(V_02870C_SPI_SHADER_NONE));
75
76 va = r600_resource_va(ctx->screen, (void *)shader->bo);
77 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
78 si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
79 si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
80
81 num_user_sgprs = 8;
82 num_sgprs = shader->num_sgprs;
83 if (num_user_sgprs > num_sgprs)
84 num_sgprs = num_user_sgprs;
85 /* Last 2 reserved SGPRs are used for VCC */
86 num_sgprs += 2;
87 assert(num_sgprs <= 104);
88
89 si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
90 S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
91 S_00B128_SGPRS((num_sgprs - 1) / 8));
92 si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
93 S_00B12C_USER_SGPR(num_user_sgprs));
94
95 si_pm4_bind_state(rctx, vs, shader->pm4);
96 }
97
98 static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader)
99 {
100 struct r600_context *rctx = (struct r600_context *)ctx;
101 struct si_pm4_state *pm4;
102 unsigned i, exports_ps, num_cout, spi_ps_in_control, db_shader_control;
103 unsigned num_sgprs, num_user_sgprs;
104 int ninterp = 0;
105 boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
106 unsigned fragcoord_interp_mode = 0;
107 unsigned spi_baryc_cntl, spi_ps_input_ena;
108 uint64_t va;
109
110 if (si_pipe_shader_create(ctx, shader))
111 return;
112
113 si_pm4_delete_state(rctx, ps, shader->pm4);
114 pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
115
116 si_pm4_inval_shader_cache(pm4);
117
118 db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
119 for (i = 0; i < shader->shader.ninput; i++) {
120 if (shader->shader.input[i].name == TGSI_SEMANTIC_POSITION) {
121 if (shader->shader.input[i].centroid) {
122 /* fragcoord_interp_mode will be written to
123 * SPI_BARYC_CNTL.POS_FLOAT_LOCATION
124 * Possible vaules:
125 * 0 -> Position = pixel center (default)
126 * 1 -> Position = pixel centroid
127 * 2 -> Position = iterated sample number XXX:
128 * What does this mean?
129 */
130 fragcoord_interp_mode = 1;
131 }
132 continue;
133 }
134 ninterp++;
135 /* XXX: Flat shading hangs the GPU */
136 if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
137 (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
138 rctx->queued.named.rasterizer->flatshade))
139 have_linear = TRUE;
140 if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_LINEAR)
141 have_linear = TRUE;
142 if (shader->shader.input[i].interpolate == TGSI_INTERPOLATE_PERSPECTIVE)
143 have_perspective = TRUE;
144 if (shader->shader.input[i].centroid)
145 have_centroid = TRUE;
146 }
147
148 for (i = 0; i < shader->shader.noutput; i++) {
149 if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION)
150 db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
151 if (shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
152 db_shader_control |= 0; // XXX OP_VAL or TEST_VAL?
153 }
154 if (shader->shader.uses_kill)
155 db_shader_control |= S_02880C_KILL_ENABLE(1);
156
157 exports_ps = 0;
158 num_cout = 0;
159 for (i = 0; i < shader->shader.noutput; i++) {
160 if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION ||
161 shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
162 exports_ps |= 1;
163 else if (shader->shader.output[i].name == TGSI_SEMANTIC_COLOR) {
164 if (shader->shader.fs_write_all)
165 num_cout = shader->shader.nr_cbufs;
166 else
167 num_cout++;
168 }
169 }
170 if (!exports_ps) {
171 /* always at least export 1 component per pixel */
172 exports_ps = 2;
173 }
174
175 spi_ps_in_control = S_0286D8_NUM_INTERP(ninterp);
176
177 spi_baryc_cntl = 0;
178 if (have_perspective)
179 spi_baryc_cntl |= have_centroid ?
180 S_0286E0_PERSP_CENTROID_CNTL(1) : S_0286E0_PERSP_CENTER_CNTL(1);
181 if (have_linear)
182 spi_baryc_cntl |= have_centroid ?
183 S_0286E0_LINEAR_CENTROID_CNTL(1) : S_0286E0_LINEAR_CENTER_CNTL(1);
184 spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(fragcoord_interp_mode);
185
186 si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
187 spi_ps_input_ena = shader->spi_ps_input_ena;
188 /* we need to enable at least one of them, otherwise we hang the GPU */
189 assert(G_0286CC_PERSP_SAMPLE_ENA(spi_ps_input_ena) ||
190 G_0286CC_PERSP_CENTER_ENA(spi_ps_input_ena) ||
191 G_0286CC_PERSP_CENTROID_ENA(spi_ps_input_ena) ||
192 G_0286CC_PERSP_PULL_MODEL_ENA(spi_ps_input_ena) ||
193 G_0286CC_LINEAR_SAMPLE_ENA(spi_ps_input_ena) ||
194 G_0286CC_LINEAR_CENTER_ENA(spi_ps_input_ena) ||
195 G_0286CC_LINEAR_CENTROID_ENA(spi_ps_input_ena) ||
196 G_0286CC_LINE_STIPPLE_TEX_ENA(spi_ps_input_ena));
197
198 si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);
199 si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena);
200 si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
201
202 /* XXX: Depends on Z buffer format? */
203 si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, 0);
204
205 va = r600_resource_va(ctx->screen, (void *)shader->bo);
206 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
207 si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
208 si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
209
210 num_user_sgprs = 6;
211 num_sgprs = shader->num_sgprs;
212 if (num_user_sgprs > num_sgprs)
213 num_sgprs = num_user_sgprs;
214 /* Last 2 reserved SGPRs are used for VCC */
215 num_sgprs += 2;
216 assert(num_sgprs <= 104);
217
218 si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
219 S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
220 S_00B028_SGPRS((num_sgprs - 1) / 8));
221 si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
222 S_00B02C_USER_SGPR(num_user_sgprs));
223
224 si_pm4_set_reg(pm4, R_02880C_DB_SHADER_CONTROL, db_shader_control);
225
226 shader->sprite_coord_enable = rctx->sprite_coord_enable;
227 si_pm4_bind_state(rctx, ps, shader->pm4);
228 }
229
230 /*
231 * Drawing
232 */
233
234 static unsigned si_conv_pipe_prim(unsigned pprim)
235 {
236 static const unsigned prim_conv[] = {
237 [PIPE_PRIM_POINTS] = V_008958_DI_PT_POINTLIST,
238 [PIPE_PRIM_LINES] = V_008958_DI_PT_LINELIST,
239 [PIPE_PRIM_LINE_LOOP] = V_008958_DI_PT_LINELOOP,
240 [PIPE_PRIM_LINE_STRIP] = V_008958_DI_PT_LINESTRIP,
241 [PIPE_PRIM_TRIANGLES] = V_008958_DI_PT_TRILIST,
242 [PIPE_PRIM_TRIANGLE_STRIP] = V_008958_DI_PT_TRISTRIP,
243 [PIPE_PRIM_TRIANGLE_FAN] = V_008958_DI_PT_TRIFAN,
244 [PIPE_PRIM_QUADS] = V_008958_DI_PT_QUADLIST,
245 [PIPE_PRIM_QUAD_STRIP] = V_008958_DI_PT_QUADSTRIP,
246 [PIPE_PRIM_POLYGON] = V_008958_DI_PT_POLYGON,
247 [PIPE_PRIM_LINES_ADJACENCY] = ~0,
248 [PIPE_PRIM_LINE_STRIP_ADJACENCY] = ~0,
249 [PIPE_PRIM_TRIANGLES_ADJACENCY] = ~0,
250 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = ~0
251 };
252 unsigned result = prim_conv[pprim];
253 if (result == ~0) {
254 R600_ERR("unsupported primitive type %d\n", pprim);
255 }
256 return result;
257 }
258
259 static bool si_update_draw_info_state(struct r600_context *rctx,
260 const struct pipe_draw_info *info)
261 {
262 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
263 unsigned prim = si_conv_pipe_prim(info->mode);
264 unsigned ls_mask = 0;
265
266 if (pm4 == NULL)
267 return false;
268
269 if (prim == ~0) {
270 FREE(pm4);
271 return false;
272 }
273
274 si_pm4_set_reg(pm4, R_008958_VGT_PRIMITIVE_TYPE, prim);
275 si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0);
276 si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0);
277 si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET,
278 info->indexed ? info->index_bias : info->start);
279 si_pm4_set_reg(pm4, R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX, info->restart_index);
280 si_pm4_set_reg(pm4, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN, info->primitive_restart);
281 #if 0
282 si_pm4_set_reg(pm4, R_03CFF0_SQ_VTX_BASE_VTX_LOC, 0);
283 si_pm4_set_reg(pm4, R_03CFF4_SQ_VTX_START_INST_LOC, info->start_instance);
284 #endif
285
286 if (prim == V_008958_DI_PT_LINELIST)
287 ls_mask = 1;
288 else if (prim == V_008958_DI_PT_LINESTRIP)
289 ls_mask = 2;
290 si_pm4_set_reg(pm4, R_028A0C_PA_SC_LINE_STIPPLE,
291 S_028A0C_AUTO_RESET_CNTL(ls_mask) |
292 rctx->pa_sc_line_stipple);
293
294 if (info->mode == PIPE_PRIM_QUADS || info->mode == PIPE_PRIM_QUAD_STRIP || info->mode == PIPE_PRIM_POLYGON) {
295 si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL,
296 S_028814_PROVOKING_VTX_LAST(1) | rctx->pa_su_sc_mode_cntl);
297 } else {
298 si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL, rctx->pa_su_sc_mode_cntl);
299 }
300 si_pm4_set_reg(pm4, R_02881C_PA_CL_VS_OUT_CNTL,
301 prim == PIPE_PRIM_POINTS ? rctx->pa_cl_vs_out_cntl : 0
302 /*| (rctx->rasterizer->clip_plane_enable &
303 rctx->vs_shader->shader.clip_dist_write)*/);
304 si_pm4_set_reg(pm4, R_028810_PA_CL_CLIP_CNTL, rctx->pa_cl_clip_cntl
305 /*| (rctx->vs_shader->shader.clip_dist_write ||
306 rctx->vs_shader->shader.vs_prohibit_ucps ?
307 0 : rctx->rasterizer->clip_plane_enable & 0x3F)*/);
308
309 si_pm4_set_state(rctx, draw_info, pm4);
310 return true;
311 }
312
313 static void si_update_alpha_ref(struct r600_context *rctx)
314 {
315 #if 0
316 unsigned alpha_ref;
317 struct r600_pipe_state rstate;
318
319 alpha_ref = rctx->alpha_ref;
320 rstate.nregs = 0;
321 if (rctx->export_16bpc)
322 alpha_ref &= ~0x1FFF;
323 si_pm4_set_reg(&rstate, R_028438_SX_ALPHA_REF, alpha_ref);
324
325 si_pm4_set_state(rctx, TODO, pm4);
326 rctx->alpha_ref_dirty = false;
327 #endif
328 }
329
330 static void si_update_spi_map(struct r600_context *rctx)
331 {
332 struct si_shader *ps = &rctx->ps_shader->current->shader;
333 struct si_shader *vs = &rctx->vs_shader->current->shader;
334 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
335 unsigned i, j, tmp;
336
337 for (i = 0; i < ps->ninput; i++) {
338 tmp = 0;
339
340 #if 0
341 /* XXX: Flat shading hangs the GPU */
342 if (ps->input[i].name == TGSI_SEMANTIC_POSITION ||
343 ps->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
344 (ps->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
345 rctx->rasterizer && rctx->rasterizer->flatshade)) {
346 tmp |= S_028644_FLAT_SHADE(1);
347 }
348 #endif
349
350 if (ps->input[i].name == TGSI_SEMANTIC_GENERIC &&
351 rctx->sprite_coord_enable & (1 << ps->input[i].sid)) {
352 tmp |= S_028644_PT_SPRITE_TEX(1);
353 }
354
355 for (j = 0; j < vs->noutput; j++) {
356 if (ps->input[i].name == vs->output[j].name &&
357 ps->input[i].sid == vs->output[j].sid) {
358 tmp |= S_028644_OFFSET(vs->output[j].param_offset);
359 break;
360 }
361 }
362
363 if (j == vs->noutput) {
364 /* No corresponding output found, load defaults into input */
365 tmp |= S_028644_OFFSET(0x20);
366 }
367
368 si_pm4_set_reg(pm4, R_028644_SPI_PS_INPUT_CNTL_0 + i * 4, tmp);
369 }
370
371 si_pm4_set_state(rctx, spi, pm4);
372 }
373
374 static void si_update_derived_state(struct r600_context *rctx)
375 {
376 struct pipe_context * ctx = (struct pipe_context*)rctx;
377 unsigned ps_dirty = 0;
378
379 if (!rctx->blitter->running) {
380 if (rctx->have_depth_fb || rctx->have_depth_texture)
381 si_flush_depth_textures(rctx);
382 }
383
384 si_shader_select(ctx, rctx->ps_shader, &ps_dirty);
385
386 if (rctx->alpha_ref_dirty) {
387 si_update_alpha_ref(rctx);
388 }
389
390 if (!rctx->vs_shader->current->pm4) {
391 si_pipe_shader_vs(ctx, rctx->vs_shader->current);
392 }
393
394 if (!rctx->ps_shader->current->pm4) {
395 si_pipe_shader_ps(ctx, rctx->ps_shader->current);
396 ps_dirty = 0;
397 }
398 if (!rctx->ps_shader->current->bo) {
399 if (!rctx->dummy_pixel_shader->pm4)
400 si_pipe_shader_ps(ctx, rctx->dummy_pixel_shader);
401 else
402 si_pm4_bind_state(rctx, vs, rctx->dummy_pixel_shader->pm4);
403
404 ps_dirty = 0;
405 }
406
407 if (ps_dirty) {
408 si_pm4_bind_state(rctx, ps, rctx->ps_shader->current->pm4);
409 rctx->shader_dirty = true;
410 }
411
412 if (rctx->shader_dirty) {
413 si_update_spi_map(rctx);
414 rctx->shader_dirty = false;
415 }
416 }
417
418 static void si_vertex_buffer_update(struct r600_context *rctx)
419 {
420 struct pipe_context *ctx = &rctx->context;
421 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
422 bool bound[PIPE_MAX_ATTRIBS] = {};
423 unsigned i, count;
424 uint64_t va;
425
426 si_pm4_inval_vertex_cache(pm4);
427
428 /* bind vertex buffer once */
429 count = rctx->vertex_elements->count;
430 assert(count <= 256 / 4);
431
432 si_pm4_sh_data_begin(pm4);
433 for (i = 0 ; i < count; i++) {
434 struct pipe_vertex_element *ve = &rctx->vertex_elements->elements[i];
435 struct pipe_vertex_buffer *vb;
436 struct si_resource *rbuffer;
437 unsigned offset;
438
439 if (ve->vertex_buffer_index >= rctx->nr_vertex_buffers)
440 continue;
441
442 vb = &rctx->vertex_buffer[ve->vertex_buffer_index];
443 rbuffer = (struct si_resource*)vb->buffer;
444 if (rbuffer == NULL)
445 continue;
446
447 offset = 0;
448 offset += vb->buffer_offset;
449 offset += ve->src_offset;
450
451 va = r600_resource_va(ctx->screen, (void*)rbuffer);
452 va += offset;
453
454 /* Fill in T# buffer resource description */
455 si_pm4_sh_data_add(pm4, va & 0xFFFFFFFF);
456 si_pm4_sh_data_add(pm4, (S_008F04_BASE_ADDRESS_HI(va >> 32) |
457 S_008F04_STRIDE(vb->stride)));
458 si_pm4_sh_data_add(pm4, (vb->buffer->width0 - offset) /
459 MAX2(vb->stride, 1));
460 si_pm4_sh_data_add(pm4, rctx->vertex_elements->rsrc_word3[i]);
461
462 if (!bound[ve->vertex_buffer_index]) {
463 si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ);
464 bound[ve->vertex_buffer_index] = true;
465 }
466 }
467 si_pm4_sh_data_end(pm4, R_00B148_SPI_SHADER_USER_DATA_VS_6);
468 si_pm4_set_state(rctx, vertex_buffers, pm4);
469 }
470
471 static void si_state_draw(struct r600_context *rctx,
472 const struct pipe_draw_info *info,
473 const struct pipe_index_buffer *ib)
474 {
475 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
476
477 /* queries need some special values
478 * (this is non-zero if any query is active) */
479 if (rctx->num_cs_dw_queries_suspend) {
480 struct si_state_dsa *dsa = rctx->queued.named.dsa;
481
482 si_pm4_set_reg(pm4, R_028004_DB_COUNT_CONTROL,
483 S_028004_PERFECT_ZPASS_COUNTS(1));
484 si_pm4_set_reg(pm4, R_02800C_DB_RENDER_OVERRIDE,
485 dsa->db_render_override |
486 S_02800C_NOOP_CULL_DISABLE(1));
487 }
488
489 /* draw packet */
490 si_pm4_cmd_begin(pm4, PKT3_INDEX_TYPE);
491 if (ib->index_size == 4) {
492 si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_32 | (R600_BIG_ENDIAN ?
493 V_028A7C_VGT_DMA_SWAP_32_BIT : 0));
494 } else {
495 si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_16 | (R600_BIG_ENDIAN ?
496 V_028A7C_VGT_DMA_SWAP_16_BIT : 0));
497 }
498 si_pm4_cmd_end(pm4, rctx->predicate_drawing);
499
500 si_pm4_cmd_begin(pm4, PKT3_NUM_INSTANCES);
501 si_pm4_cmd_add(pm4, info->instance_count);
502 si_pm4_cmd_end(pm4, rctx->predicate_drawing);
503
504 if (info->indexed) {
505 uint64_t va;
506 va = r600_resource_va(&rctx->screen->screen, ib->buffer);
507 va += ib->offset;
508
509 si_pm4_add_bo(pm4, (struct si_resource *)ib->buffer, RADEON_USAGE_READ);
510 si_pm4_cmd_begin(pm4, PKT3_DRAW_INDEX_2);
511 si_pm4_cmd_add(pm4, (ib->buffer->width0 - ib->offset) /
512 rctx->index_buffer.index_size);
513 si_pm4_cmd_add(pm4, va);
514 si_pm4_cmd_add(pm4, (va >> 32UL) & 0xFF);
515 si_pm4_cmd_add(pm4, info->count);
516 si_pm4_cmd_add(pm4, V_0287F0_DI_SRC_SEL_DMA);
517 si_pm4_cmd_end(pm4, rctx->predicate_drawing);
518 } else {
519 si_pm4_cmd_begin(pm4, PKT3_DRAW_INDEX_AUTO);
520 si_pm4_cmd_add(pm4, info->count);
521 si_pm4_cmd_add(pm4, V_0287F0_DI_SRC_SEL_AUTO_INDEX |
522 (info->count_from_stream_output ?
523 S_0287F0_USE_OPAQUE(1) : 0));
524 si_pm4_cmd_end(pm4, rctx->predicate_drawing);
525 }
526 si_pm4_set_state(rctx, draw, pm4);
527 }
528
529 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
530 {
531 struct r600_context *rctx = (struct r600_context *)ctx;
532 struct pipe_index_buffer ib = {};
533 uint32_t cp_coher_cntl;
534
535 if ((!info->count && (info->indexed || !info->count_from_stream_output)) ||
536 (info->indexed && !rctx->index_buffer.buffer)) {
537 return;
538 }
539
540 if (!rctx->ps_shader || !rctx->vs_shader)
541 return;
542
543 si_update_derived_state(rctx);
544 si_vertex_buffer_update(rctx);
545
546 if (info->indexed) {
547 /* Initialize the index buffer struct. */
548 pipe_resource_reference(&ib.buffer, rctx->index_buffer.buffer);
549 ib.index_size = rctx->index_buffer.index_size;
550 ib.offset = rctx->index_buffer.offset + info->start * ib.index_size;
551
552 /* Translate or upload, if needed. */
553 r600_translate_index_buffer(rctx, &ib, info->count);
554
555 if (ib.user_buffer) {
556 r600_upload_index_buffer(rctx, &ib, info->count);
557 }
558
559 } else if (info->count_from_stream_output) {
560 r600_context_draw_opaque_count(rctx, (struct r600_so_target*)info->count_from_stream_output);
561 }
562
563 rctx->vs_shader_so_strides = rctx->vs_shader->current->so_strides;
564
565 if (!si_update_draw_info_state(rctx, info))
566 return;
567
568 si_state_draw(rctx, info, &ib);
569
570 cp_coher_cntl = si_pm4_sync_flags(rctx);
571 if (cp_coher_cntl) {
572 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
573 si_cmd_surface_sync(pm4, cp_coher_cntl);
574 si_pm4_set_state(rctx, sync, pm4);
575 }
576
577 /* Emit states. */
578 rctx->pm4_dirty_cdwords += si_pm4_dirty_dw(rctx);
579
580 si_need_cs_space(rctx, 0, TRUE);
581
582 si_pm4_emit_dirty(rctx);
583 rctx->pm4_dirty_cdwords = 0;
584
585 #if 0
586 /* Enable stream out if needed. */
587 if (rctx->streamout_start) {
588 r600_context_streamout_begin(rctx);
589 rctx->streamout_start = FALSE;
590 }
591 #endif
592
593
594 rctx->flags |= R600_CONTEXT_DST_CACHES_DIRTY;
595
596 if (rctx->framebuffer.zsbuf)
597 {
598 struct pipe_resource *tex = rctx->framebuffer.zsbuf->texture;
599 ((struct r600_resource_texture *)tex)->dirty_db = TRUE;
600 }
601
602 pipe_resource_reference(&ib.buffer, NULL);
603 }