radeonsi: Fix SPI_BARYC_CNTL register initialization
[mesa.git] / src / gallium / drivers / radeonsi / si_state_draw.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 */
26
27 #include "util/u_memory.h"
28 #include "util/u_framebuffer.h"
29 #include "util/u_blitter.h"
30 #include "tgsi/tgsi_parse.h"
31 #include "radeonsi_pipe.h"
32 #include "radeonsi_shader.h"
33 #include "si_state.h"
34 #include "sid.h"
35
36 /*
37 * Shaders
38 */
39
40 static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *shader)
41 {
42 struct r600_context *rctx = (struct r600_context *)ctx;
43 struct si_pm4_state *pm4;
44 unsigned num_sgprs, num_user_sgprs;
45 unsigned nparams, i, vgpr_comp_cnt;
46 uint64_t va;
47
48 si_pm4_delete_state(rctx, vs, shader->pm4);
49 pm4 = shader->pm4 = si_pm4_alloc_state(rctx);
50
51 if (pm4 == NULL)
52 return;
53
54 si_pm4_inval_shader_cache(pm4);
55
56 /* Certain attributes (position, psize, etc.) don't count as params.
57 * VS is required to export at least one param and r600_shader_from_tgsi()
58 * takes care of adding a dummy export.
59 */
60 for (nparams = 0, i = 0 ; i < shader->shader.noutput; i++) {
61 switch (shader->shader.output[i].name) {
62 case TGSI_SEMANTIC_CLIPVERTEX:
63 case TGSI_SEMANTIC_POSITION:
64 case TGSI_SEMANTIC_PSIZE:
65 break;
66 default:
67 nparams++;
68 }
69 }
70 if (nparams < 1)
71 nparams = 1;
72
73 si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
74 S_0286C4_VS_EXPORT_COUNT(nparams - 1));
75
76 si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
77 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
78 S_02870C_POS1_EXPORT_FORMAT(shader->shader.nr_pos_exports > 1 ?
79 V_02870C_SPI_SHADER_4COMP :
80 V_02870C_SPI_SHADER_NONE) |
81 S_02870C_POS2_EXPORT_FORMAT(shader->shader.nr_pos_exports > 2 ?
82 V_02870C_SPI_SHADER_4COMP :
83 V_02870C_SPI_SHADER_NONE) |
84 S_02870C_POS3_EXPORT_FORMAT(shader->shader.nr_pos_exports > 3 ?
85 V_02870C_SPI_SHADER_4COMP :
86 V_02870C_SPI_SHADER_NONE));
87
88 va = r600_resource_va(ctx->screen, (void *)shader->bo);
89 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
90 si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
91 si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
92
93 num_user_sgprs = SI_VS_NUM_USER_SGPR;
94 num_sgprs = shader->num_sgprs;
95 if (num_user_sgprs > num_sgprs) {
96 /* Last 2 reserved SGPRs are used for VCC */
97 num_sgprs = num_user_sgprs + 2;
98 }
99 assert(num_sgprs <= 104);
100
101 vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0;
102
103 si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
104 S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
105 S_00B128_SGPRS((num_sgprs - 1) / 8) |
106 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt));
107 si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
108 S_00B12C_USER_SGPR(num_user_sgprs));
109
110 if (rctx->chip_class >= CIK) {
111 si_pm4_set_reg(pm4, R_00B118_SPI_SHADER_PGM_RSRC3_VS,
112 S_00B118_CU_EN(0xffff));
113 si_pm4_set_reg(pm4, R_00B11C_SPI_SHADER_LATE_ALLOC_VS,
114 S_00B11C_LIMIT(0));
115 }
116
117 si_pm4_bind_state(rctx, vs, shader->pm4);
118 }
119
120 static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader)
121 {
122 struct r600_context *rctx = (struct r600_context *)ctx;
123 struct si_pm4_state *pm4;
124 unsigned i, exports_ps, num_cout, spi_ps_in_control, db_shader_control;
125 unsigned num_sgprs, num_user_sgprs;
126 unsigned spi_baryc_cntl = 0, spi_ps_input_ena, spi_shader_z_format;
127 uint64_t va;
128
129 si_pm4_delete_state(rctx, ps, shader->pm4);
130 pm4 = shader->pm4 = si_pm4_alloc_state(rctx);
131
132 if (pm4 == NULL)
133 return;
134
135 si_pm4_inval_shader_cache(pm4);
136
137 db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) |
138 S_02880C_ALPHA_TO_MASK_DISABLE(rctx->fb_cb0_is_integer);
139
140 for (i = 0; i < shader->shader.ninput; i++) {
141 switch (shader->shader.input[i].name) {
142 case TGSI_SEMANTIC_POSITION:
143 if (shader->shader.input[i].centroid) {
144 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
145 * Possible vaules:
146 * 0 -> Position = pixel center (default)
147 * 1 -> Position = pixel centroid
148 * 2 -> Position = iterated sample number XXX:
149 * What does this mean?
150 */
151 spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1);
152 }
153 /* Fall through */
154 case TGSI_SEMANTIC_FACE:
155 continue;
156 }
157 }
158
159 for (i = 0; i < shader->shader.noutput; i++) {
160 if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION)
161 db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
162 if (shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
163 db_shader_control |= S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(1);
164 }
165 if (shader->shader.uses_kill || shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS)
166 db_shader_control |= S_02880C_KILL_ENABLE(1);
167
168 exports_ps = 0;
169 num_cout = 0;
170 for (i = 0; i < shader->shader.noutput; i++) {
171 if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION ||
172 shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
173 exports_ps |= 1;
174 else if (shader->shader.output[i].name == TGSI_SEMANTIC_COLOR) {
175 if (shader->shader.fs_write_all)
176 num_cout = shader->shader.nr_cbufs;
177 else
178 num_cout++;
179 }
180 }
181 if (!exports_ps) {
182 /* always at least export 1 component per pixel */
183 exports_ps = 2;
184 }
185
186 spi_ps_in_control = S_0286D8_NUM_INTERP(shader->shader.ninterp);
187
188 si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
189 spi_ps_input_ena = shader->spi_ps_input_ena;
190 /* we need to enable at least one of them, otherwise we hang the GPU */
191 assert(G_0286CC_PERSP_SAMPLE_ENA(spi_ps_input_ena) ||
192 G_0286CC_PERSP_CENTER_ENA(spi_ps_input_ena) ||
193 G_0286CC_PERSP_CENTROID_ENA(spi_ps_input_ena) ||
194 G_0286CC_PERSP_PULL_MODEL_ENA(spi_ps_input_ena) ||
195 G_0286CC_LINEAR_SAMPLE_ENA(spi_ps_input_ena) ||
196 G_0286CC_LINEAR_CENTER_ENA(spi_ps_input_ena) ||
197 G_0286CC_LINEAR_CENTROID_ENA(spi_ps_input_ena) ||
198 G_0286CC_LINE_STIPPLE_TEX_ENA(spi_ps_input_ena));
199
200 si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);
201 si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena);
202 si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
203
204 if (G_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(db_shader_control))
205 spi_shader_z_format = V_028710_SPI_SHADER_32_GR;
206 else if (G_02880C_Z_EXPORT_ENABLE(db_shader_control))
207 spi_shader_z_format = V_028710_SPI_SHADER_32_R;
208 else
209 spi_shader_z_format = 0;
210 si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, spi_shader_z_format);
211 si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
212 shader->spi_shader_col_format);
213 si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, shader->cb_shader_mask);
214
215 va = r600_resource_va(ctx->screen, (void *)shader->bo);
216 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
217 si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
218 si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
219
220 num_user_sgprs = SI_PS_NUM_USER_SGPR;
221 num_sgprs = shader->num_sgprs;
222 /* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */
223 if ((num_user_sgprs + 1) > num_sgprs) {
224 /* Last 2 reserved SGPRs are used for VCC */
225 num_sgprs = num_user_sgprs + 1 + 2;
226 }
227 assert(num_sgprs <= 104);
228
229 si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
230 S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
231 S_00B028_SGPRS((num_sgprs - 1) / 8));
232 si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
233 S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
234 S_00B02C_USER_SGPR(num_user_sgprs));
235 if (rctx->chip_class >= CIK) {
236 si_pm4_set_reg(pm4, R_00B01C_SPI_SHADER_PGM_RSRC3_PS,
237 S_00B01C_CU_EN(0xffff));
238 }
239
240 si_pm4_set_reg(pm4, R_02880C_DB_SHADER_CONTROL, db_shader_control);
241
242 shader->cb0_is_integer = rctx->fb_cb0_is_integer;
243 shader->sprite_coord_enable = rctx->sprite_coord_enable;
244 si_pm4_bind_state(rctx, ps, shader->pm4);
245 }
246
247 /*
248 * Drawing
249 */
250
251 static unsigned si_conv_pipe_prim(unsigned pprim)
252 {
253 static const unsigned prim_conv[] = {
254 [PIPE_PRIM_POINTS] = V_008958_DI_PT_POINTLIST,
255 [PIPE_PRIM_LINES] = V_008958_DI_PT_LINELIST,
256 [PIPE_PRIM_LINE_LOOP] = V_008958_DI_PT_LINELOOP,
257 [PIPE_PRIM_LINE_STRIP] = V_008958_DI_PT_LINESTRIP,
258 [PIPE_PRIM_TRIANGLES] = V_008958_DI_PT_TRILIST,
259 [PIPE_PRIM_TRIANGLE_STRIP] = V_008958_DI_PT_TRISTRIP,
260 [PIPE_PRIM_TRIANGLE_FAN] = V_008958_DI_PT_TRIFAN,
261 [PIPE_PRIM_QUADS] = V_008958_DI_PT_QUADLIST,
262 [PIPE_PRIM_QUAD_STRIP] = V_008958_DI_PT_QUADSTRIP,
263 [PIPE_PRIM_POLYGON] = V_008958_DI_PT_POLYGON,
264 [PIPE_PRIM_LINES_ADJACENCY] = ~0,
265 [PIPE_PRIM_LINE_STRIP_ADJACENCY] = ~0,
266 [PIPE_PRIM_TRIANGLES_ADJACENCY] = ~0,
267 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = ~0
268 };
269 unsigned result = prim_conv[pprim];
270 if (result == ~0) {
271 R600_ERR("unsupported primitive type %d\n", pprim);
272 }
273 return result;
274 }
275
276 static bool si_update_draw_info_state(struct r600_context *rctx,
277 const struct pipe_draw_info *info)
278 {
279 struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx);
280 struct si_shader *vs = &rctx->vs_shader->current->shader;
281 unsigned prim = si_conv_pipe_prim(info->mode);
282 unsigned ls_mask = 0;
283
284 if (pm4 == NULL)
285 return false;
286
287 if (prim == ~0) {
288 FREE(pm4);
289 return false;
290 }
291
292 if (rctx->chip_class >= CIK)
293 si_pm4_set_reg(pm4, R_030908_VGT_PRIMITIVE_TYPE, prim);
294 else
295 si_pm4_set_reg(pm4, R_008958_VGT_PRIMITIVE_TYPE, prim);
296 si_pm4_set_reg(pm4, R_028400_VGT_MAX_VTX_INDX, ~0);
297 si_pm4_set_reg(pm4, R_028404_VGT_MIN_VTX_INDX, 0);
298 si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET,
299 info->indexed ? info->index_bias : info->start);
300 si_pm4_set_reg(pm4, R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX, info->restart_index);
301 si_pm4_set_reg(pm4, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN, info->primitive_restart);
302 si_pm4_set_reg(pm4, R_00B130_SPI_SHADER_USER_DATA_VS_0 + SI_SGPR_START_INSTANCE * 4,
303 info->start_instance);
304
305 if (prim == V_008958_DI_PT_LINELIST)
306 ls_mask = 1;
307 else if (prim == V_008958_DI_PT_LINESTRIP)
308 ls_mask = 2;
309 si_pm4_set_reg(pm4, R_028A0C_PA_SC_LINE_STIPPLE,
310 S_028A0C_AUTO_RESET_CNTL(ls_mask) |
311 rctx->pa_sc_line_stipple);
312
313 if (info->mode == PIPE_PRIM_QUADS || info->mode == PIPE_PRIM_QUAD_STRIP || info->mode == PIPE_PRIM_POLYGON) {
314 si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL,
315 S_028814_PROVOKING_VTX_LAST(1) | rctx->pa_su_sc_mode_cntl);
316 } else {
317 si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL, rctx->pa_su_sc_mode_cntl);
318 }
319 si_pm4_set_reg(pm4, R_02881C_PA_CL_VS_OUT_CNTL,
320 S_02881C_USE_VTX_POINT_SIZE(vs->vs_out_point_size) |
321 S_02881C_VS_OUT_CCDIST0_VEC_ENA((vs->clip_dist_write & 0x0F) != 0) |
322 S_02881C_VS_OUT_CCDIST1_VEC_ENA((vs->clip_dist_write & 0xF0) != 0) |
323 S_02881C_VS_OUT_MISC_VEC_ENA(vs->vs_out_misc_write) |
324 (rctx->queued.named.rasterizer->clip_plane_enable &
325 vs->clip_dist_write));
326 si_pm4_set_reg(pm4, R_028810_PA_CL_CLIP_CNTL,
327 rctx->queued.named.rasterizer->pa_cl_clip_cntl |
328 (vs->clip_dist_write ? 0 :
329 rctx->queued.named.rasterizer->clip_plane_enable & 0x3F));
330
331 si_pm4_set_state(rctx, draw_info, pm4);
332 return true;
333 }
334
335 static void si_update_spi_map(struct r600_context *rctx)
336 {
337 struct si_shader *ps = &rctx->ps_shader->current->shader;
338 struct si_shader *vs = &rctx->vs_shader->current->shader;
339 struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx);
340 unsigned i, j, tmp;
341
342 for (i = 0; i < ps->ninput; i++) {
343 unsigned name = ps->input[i].name;
344 unsigned param_offset = ps->input[i].param_offset;
345
346 if (name == TGSI_SEMANTIC_POSITION)
347 /* Read from preloaded VGPRs, not parameters */
348 continue;
349
350 bcolor:
351 tmp = 0;
352
353 if (ps->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
354 (ps->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
355 rctx->ps_shader->current->key.ps.flatshade)) {
356 tmp |= S_028644_FLAT_SHADE(1);
357 }
358
359 if (name == TGSI_SEMANTIC_GENERIC &&
360 rctx->sprite_coord_enable & (1 << ps->input[i].sid)) {
361 tmp |= S_028644_PT_SPRITE_TEX(1);
362 }
363
364 for (j = 0; j < vs->noutput; j++) {
365 if (name == vs->output[j].name &&
366 ps->input[i].sid == vs->output[j].sid) {
367 tmp |= S_028644_OFFSET(vs->output[j].param_offset);
368 break;
369 }
370 }
371
372 if (j == vs->noutput) {
373 /* No corresponding output found, load defaults into input */
374 tmp |= S_028644_OFFSET(0x20);
375 }
376
377 si_pm4_set_reg(pm4,
378 R_028644_SPI_PS_INPUT_CNTL_0 + param_offset * 4,
379 tmp);
380
381 if (name == TGSI_SEMANTIC_COLOR &&
382 rctx->ps_shader->current->key.ps.color_two_side) {
383 name = TGSI_SEMANTIC_BCOLOR;
384 param_offset++;
385 goto bcolor;
386 }
387 }
388
389 si_pm4_set_state(rctx, spi, pm4);
390 }
391
392 static void si_update_derived_state(struct r600_context *rctx)
393 {
394 struct pipe_context * ctx = (struct pipe_context*)rctx;
395 unsigned vs_dirty = 0, ps_dirty = 0;
396
397 if (!rctx->blitter->running) {
398 /* Flush depth textures which need to be flushed. */
399 for (int i = 0; i < SI_NUM_SHADERS; i++) {
400 if (rctx->samplers[i].depth_texture_mask) {
401 si_flush_depth_textures(rctx, &rctx->samplers[i]);
402 }
403 if (rctx->samplers[i].compressed_colortex_mask) {
404 r600_decompress_color_textures(rctx, &rctx->samplers[i]);
405 }
406 }
407 }
408
409 si_shader_select(ctx, rctx->vs_shader, &vs_dirty);
410
411 if (!rctx->vs_shader->current->pm4) {
412 si_pipe_shader_vs(ctx, rctx->vs_shader->current);
413 vs_dirty = 0;
414 }
415
416 if (vs_dirty) {
417 si_pm4_bind_state(rctx, vs, rctx->vs_shader->current->pm4);
418 }
419
420
421 si_shader_select(ctx, rctx->ps_shader, &ps_dirty);
422
423 if (!rctx->ps_shader->current->pm4) {
424 si_pipe_shader_ps(ctx, rctx->ps_shader->current);
425 ps_dirty = 0;
426 }
427 if (!rctx->ps_shader->current->bo) {
428 if (!rctx->dummy_pixel_shader->pm4)
429 si_pipe_shader_ps(ctx, rctx->dummy_pixel_shader);
430 else
431 si_pm4_bind_state(rctx, vs, rctx->dummy_pixel_shader->pm4);
432
433 ps_dirty = 0;
434 }
435 if (rctx->ps_shader->current->cb0_is_integer != rctx->fb_cb0_is_integer) {
436 si_pipe_shader_ps(ctx, rctx->ps_shader->current);
437 ps_dirty = 1;
438 }
439
440 if (ps_dirty) {
441 si_pm4_bind_state(rctx, ps, rctx->ps_shader->current->pm4);
442 }
443
444 if (si_pm4_state_changed(rctx, ps) || si_pm4_state_changed(rctx, vs)) {
445 /* XXX: Emitting the PS state even when only the VS changed
446 * fixes random failures with piglit glsl-max-varyings.
447 * Not sure why...
448 */
449 rctx->emitted.named.ps = NULL;
450 si_update_spi_map(rctx);
451 }
452 }
453
454 static void si_constant_buffer_update(struct r600_context *rctx)
455 {
456 struct pipe_context *ctx = &rctx->context;
457 struct si_pm4_state *pm4;
458 unsigned shader, i;
459 uint64_t va;
460
461 if (!rctx->constbuf_state[PIPE_SHADER_VERTEX].dirty_mask &&
462 !rctx->constbuf_state[PIPE_SHADER_FRAGMENT].dirty_mask)
463 return;
464
465 for (shader = PIPE_SHADER_VERTEX ; shader <= PIPE_SHADER_FRAGMENT; shader++) {
466 struct r600_constbuf_state *state = &rctx->constbuf_state[shader];
467
468 pm4 = CALLOC_STRUCT(si_pm4_state);
469 if (!pm4)
470 continue;
471
472 si_pm4_inval_shader_cache(pm4);
473 si_pm4_sh_data_begin(pm4);
474
475 for (i = 0; i < 2; i++) {
476 if (state->enabled_mask & (1 << i)) {
477 struct pipe_constant_buffer *cb = &state->cb[i];
478 struct si_resource *rbuffer = si_resource(cb->buffer);
479
480 va = r600_resource_va(ctx->screen, (void*)rbuffer);
481 va += cb->buffer_offset;
482
483 si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ);
484
485 /* Fill in a T# buffer resource description */
486 si_pm4_sh_data_add(pm4, va);
487 si_pm4_sh_data_add(pm4, (S_008F04_BASE_ADDRESS_HI(va >> 32) |
488 S_008F04_STRIDE(0)));
489 si_pm4_sh_data_add(pm4, cb->buffer_size);
490 si_pm4_sh_data_add(pm4, S_008F0C_DST_SEL_X(V_008F0C_SQ_SEL_X) |
491 S_008F0C_DST_SEL_Y(V_008F0C_SQ_SEL_Y) |
492 S_008F0C_DST_SEL_Z(V_008F0C_SQ_SEL_Z) |
493 S_008F0C_DST_SEL_W(V_008F0C_SQ_SEL_W) |
494 S_008F0C_NUM_FORMAT(V_008F0C_BUF_NUM_FORMAT_FLOAT) |
495 S_008F0C_DATA_FORMAT(V_008F0C_BUF_DATA_FORMAT_32));
496 } else {
497 /* Fill in an empty T# buffer resource description */
498 si_pm4_sh_data_add(pm4, 0);
499 si_pm4_sh_data_add(pm4, 0);
500 si_pm4_sh_data_add(pm4, 0);
501 si_pm4_sh_data_add(pm4, 0);
502 }
503 }
504
505 switch (shader) {
506 case PIPE_SHADER_VERTEX:
507 si_pm4_sh_data_end(pm4, R_00B130_SPI_SHADER_USER_DATA_VS_0, SI_SGPR_CONST);
508 si_pm4_set_state(rctx, vs_const, pm4);
509 break;
510
511 case PIPE_SHADER_FRAGMENT:
512 si_pm4_sh_data_end(pm4, R_00B030_SPI_SHADER_USER_DATA_PS_0, SI_SGPR_CONST);
513 si_pm4_set_state(rctx, ps_const, pm4);
514 break;
515
516 default:
517 R600_ERR("unsupported %d\n", shader);
518 FREE(pm4);
519 return;
520 }
521
522 state->dirty_mask = 0;
523 }
524 }
525
526 static void si_vertex_buffer_update(struct r600_context *rctx)
527 {
528 struct pipe_context *ctx = &rctx->context;
529 struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx);
530 bool bound[PIPE_MAX_ATTRIBS] = {};
531 unsigned i, count;
532 uint64_t va;
533
534 si_pm4_inval_texture_cache(pm4);
535
536 /* bind vertex buffer once */
537 count = rctx->vertex_elements->count;
538 assert(count <= 256 / 4);
539
540 si_pm4_sh_data_begin(pm4);
541 for (i = 0 ; i < count; i++) {
542 struct pipe_vertex_element *ve = &rctx->vertex_elements->elements[i];
543 struct pipe_vertex_buffer *vb;
544 struct si_resource *rbuffer;
545 unsigned offset;
546
547 if (ve->vertex_buffer_index >= rctx->nr_vertex_buffers)
548 continue;
549
550 vb = &rctx->vertex_buffer[ve->vertex_buffer_index];
551 rbuffer = (struct si_resource*)vb->buffer;
552 if (rbuffer == NULL)
553 continue;
554
555 offset = 0;
556 offset += vb->buffer_offset;
557 offset += ve->src_offset;
558
559 va = r600_resource_va(ctx->screen, (void*)rbuffer);
560 va += offset;
561
562 /* Fill in T# buffer resource description */
563 si_pm4_sh_data_add(pm4, va & 0xFFFFFFFF);
564 si_pm4_sh_data_add(pm4, (S_008F04_BASE_ADDRESS_HI(va >> 32) |
565 S_008F04_STRIDE(vb->stride)));
566 if (vb->stride)
567 /* Round up by rounding down and adding 1 */
568 si_pm4_sh_data_add(pm4,
569 (vb->buffer->width0 - offset -
570 util_format_get_blocksize(ve->src_format)) /
571 vb->stride + 1);
572 else
573 si_pm4_sh_data_add(pm4, vb->buffer->width0 - offset);
574 si_pm4_sh_data_add(pm4, rctx->vertex_elements->rsrc_word3[i]);
575
576 if (!bound[ve->vertex_buffer_index]) {
577 si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ);
578 bound[ve->vertex_buffer_index] = true;
579 }
580 }
581 si_pm4_sh_data_end(pm4, R_00B130_SPI_SHADER_USER_DATA_VS_0, SI_SGPR_VERTEX_BUFFER);
582 si_pm4_set_state(rctx, vertex_buffers, pm4);
583 }
584
585 static void si_state_draw(struct r600_context *rctx,
586 const struct pipe_draw_info *info,
587 const struct pipe_index_buffer *ib)
588 {
589 struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx);
590
591 if (pm4 == NULL)
592 return;
593
594 /* queries need some special values
595 * (this is non-zero if any query is active) */
596 if (rctx->num_cs_dw_queries_suspend) {
597 struct si_state_dsa *dsa = rctx->queued.named.dsa;
598
599 si_pm4_set_reg(pm4, R_028004_DB_COUNT_CONTROL,
600 S_028004_PERFECT_ZPASS_COUNTS(1) |
601 S_028004_SAMPLE_RATE(rctx->fb_log_samples));
602 si_pm4_set_reg(pm4, R_02800C_DB_RENDER_OVERRIDE,
603 dsa->db_render_override |
604 S_02800C_NOOP_CULL_DISABLE(1));
605 }
606
607 /* draw packet */
608 si_pm4_cmd_begin(pm4, PKT3_INDEX_TYPE);
609 if (ib->index_size == 4) {
610 si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_32 | (R600_BIG_ENDIAN ?
611 V_028A7C_VGT_DMA_SWAP_32_BIT : 0));
612 } else {
613 si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_16 | (R600_BIG_ENDIAN ?
614 V_028A7C_VGT_DMA_SWAP_16_BIT : 0));
615 }
616 si_pm4_cmd_end(pm4, rctx->predicate_drawing);
617
618 si_pm4_cmd_begin(pm4, PKT3_NUM_INSTANCES);
619 si_pm4_cmd_add(pm4, info->instance_count);
620 si_pm4_cmd_end(pm4, rctx->predicate_drawing);
621
622 if (info->indexed) {
623 uint32_t max_size = (ib->buffer->width0 - ib->offset) /
624 rctx->index_buffer.index_size;
625 uint64_t va;
626 va = r600_resource_va(&rctx->screen->screen, ib->buffer);
627 va += ib->offset;
628
629 si_pm4_add_bo(pm4, (struct si_resource *)ib->buffer, RADEON_USAGE_READ);
630 si_cmd_draw_index_2(pm4, max_size, va, info->count,
631 V_0287F0_DI_SRC_SEL_DMA,
632 rctx->predicate_drawing);
633 } else {
634 uint32_t initiator = V_0287F0_DI_SRC_SEL_AUTO_INDEX;
635 initiator |= S_0287F0_USE_OPAQUE(!!info->count_from_stream_output);
636 si_cmd_draw_index_auto(pm4, info->count, initiator, rctx->predicate_drawing);
637 }
638 si_pm4_set_state(rctx, draw, pm4);
639 }
640
641 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
642 {
643 struct r600_context *rctx = (struct r600_context *)ctx;
644 struct pipe_index_buffer ib = {};
645 uint32_t cp_coher_cntl, i;
646
647 if (!info->count && (info->indexed || !info->count_from_stream_output))
648 return;
649
650 if (!rctx->ps_shader || !rctx->vs_shader)
651 return;
652
653 si_update_derived_state(rctx);
654 si_constant_buffer_update(rctx);
655 si_vertex_buffer_update(rctx);
656
657 if (info->indexed) {
658 /* Initialize the index buffer struct. */
659 pipe_resource_reference(&ib.buffer, rctx->index_buffer.buffer);
660 ib.user_buffer = rctx->index_buffer.user_buffer;
661 ib.index_size = rctx->index_buffer.index_size;
662 ib.offset = rctx->index_buffer.offset + info->start * ib.index_size;
663
664 /* Translate or upload, if needed. */
665 r600_translate_index_buffer(rctx, &ib, info->count);
666
667 if (ib.user_buffer && !ib.buffer) {
668 r600_upload_index_buffer(rctx, &ib, info->count);
669 }
670
671 } else if (info->count_from_stream_output) {
672 r600_context_draw_opaque_count(rctx, (struct r600_so_target*)info->count_from_stream_output);
673 }
674
675 rctx->vs_shader_so_strides = rctx->vs_shader->current->so_strides;
676
677 if (!si_update_draw_info_state(rctx, info))
678 return;
679
680 si_state_draw(rctx, info, &ib);
681
682 cp_coher_cntl = si_pm4_sync_flags(rctx);
683 if (cp_coher_cntl) {
684 struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx);
685
686 if (pm4 == NULL)
687 return;
688
689 si_cmd_surface_sync(pm4, cp_coher_cntl);
690 si_pm4_set_state(rctx, sync, pm4);
691 }
692
693 if (rctx->flush_and_inv_cb_meta) {
694 struct si_pm4_state *pm4 = si_pm4_alloc_state(rctx);
695
696 if (pm4 == NULL)
697 return;
698
699 si_cmd_flush_and_inv_cb_meta(pm4);
700 si_pm4_set_state(rctx, flush_and_inv_cb_meta, pm4);
701 rctx->flush_and_inv_cb_meta = false;
702 }
703
704 /* Emit states. */
705 rctx->pm4_dirty_cdwords += si_pm4_dirty_dw(rctx);
706
707 si_need_cs_space(rctx, 0, TRUE);
708
709 for (i = 0; i < SI_NUM_ATOMS(rctx); i++) {
710 if (rctx->atoms.array[i]->dirty) {
711 rctx->atoms.array[i]->emit(rctx, rctx->atoms.array[i]);
712 rctx->atoms.array[i]->dirty = false;
713 }
714 }
715
716 si_pm4_emit_dirty(rctx);
717 rctx->pm4_dirty_cdwords = 0;
718
719 #if R600_TRACE_CS
720 if (rctx->screen->trace_bo) {
721 r600_trace_emit(rctx);
722 }
723 #endif
724
725 #if 0
726 /* Enable stream out if needed. */
727 if (rctx->streamout_start) {
728 r600_context_streamout_begin(rctx);
729 rctx->streamout_start = FALSE;
730 }
731 #endif
732
733 rctx->flags |= R600_CONTEXT_DST_CACHES_DIRTY;
734
735 /* Set the depth buffer as dirty. */
736 if (rctx->framebuffer.zsbuf) {
737 struct pipe_surface *surf = rctx->framebuffer.zsbuf;
738 struct r600_texture *rtex = (struct r600_texture *)surf->texture;
739
740 rtex->dirty_level_mask |= 1 << surf->u.tex.level;
741 }
742 if (rctx->fb_compressed_cb_mask) {
743 struct pipe_surface *surf;
744 struct r600_texture *rtex;
745 unsigned mask = rctx->fb_compressed_cb_mask;
746
747 do {
748 unsigned i = u_bit_scan(&mask);
749 surf = rctx->framebuffer.cbufs[i];
750 rtex = (struct r600_texture*)surf->texture;
751
752 rtex->dirty_level_mask |= 1 << surf->u.tex.level;
753 } while (mask);
754 }
755
756 pipe_resource_reference(&ib.buffer, NULL);
757 }