radeonsi: Handle TGSI_SEMANTIC_PRIMID
[mesa.git] / src / gallium / drivers / radeonsi / si_state_draw.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 */
26
27 #include "si_pipe.h"
28 #include "si_shader.h"
29 #include "../radeon/r600_cs.h"
30 #include "sid.h"
31
32 #include "util/u_blitter.h"
33 #include "util/u_format.h"
34 #include "util/u_index_modify.h"
35 #include "util/u_memory.h"
36 #include "util/u_upload_mgr.h"
37
38 /*
39 * Shaders
40 */
41
42 static void si_pipe_shader_es(struct pipe_context *ctx, struct si_pipe_shader *shader)
43 {
44 struct si_context *sctx = (struct si_context *)ctx;
45 struct si_pm4_state *pm4;
46 unsigned num_sgprs, num_user_sgprs;
47 unsigned vgpr_comp_cnt;
48 uint64_t va;
49
50 si_pm4_delete_state(sctx, es, shader->pm4);
51 pm4 = shader->pm4 = si_pm4_alloc_state(sctx);
52
53 if (pm4 == NULL)
54 return;
55
56 va = r600_resource_va(ctx->screen, (void *)shader->bo);
57 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
58
59 vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0;
60
61 num_user_sgprs = SI_VS_NUM_USER_SGPR;
62 num_sgprs = shader->num_sgprs;
63 /* One SGPR after user SGPRs is pre-loaded with es2gs_offset */
64 if ((num_user_sgprs + 1) > num_sgprs) {
65 /* Last 2 reserved SGPRs are used for VCC */
66 num_sgprs = num_user_sgprs + 1 + 2;
67 }
68 assert(num_sgprs <= 104);
69
70 si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
71 si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
72 si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
73 S_00B328_VGPRS((shader->num_vgprs - 1) / 4) |
74 S_00B328_SGPRS((num_sgprs - 1) / 8) |
75 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt));
76 si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
77 S_00B32C_USER_SGPR(num_user_sgprs));
78
79 si_pm4_bind_state(sctx, es, shader->pm4);
80 sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE;
81 }
82
83 static void si_pipe_shader_gs(struct pipe_context *ctx, struct si_pipe_shader *shader)
84 {
85 struct si_context *sctx = (struct si_context *)ctx;
86 unsigned gs_vert_itemsize = shader->shader.noutput * (16 >> 2);
87 unsigned gs_max_vert_out = shader->shader.gs_max_out_vertices;
88 unsigned gsvs_itemsize = gs_vert_itemsize * gs_max_vert_out;
89 unsigned cut_mode;
90 struct si_pm4_state *pm4;
91 unsigned num_sgprs, num_user_sgprs;
92 uint64_t va;
93
94 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
95 assert(gsvs_itemsize < (1 << 15));
96
97 si_pm4_delete_state(sctx, gs, shader->pm4);
98 pm4 = shader->pm4 = si_pm4_alloc_state(sctx);
99
100 if (pm4 == NULL)
101 return;
102
103 if (gs_max_vert_out <= 128) {
104 cut_mode = V_028A40_GS_CUT_128;
105 } else if (gs_max_vert_out <= 256) {
106 cut_mode = V_028A40_GS_CUT_256;
107 } else if (gs_max_vert_out <= 512) {
108 cut_mode = V_028A40_GS_CUT_512;
109 } else {
110 assert(gs_max_vert_out <= 1024);
111 cut_mode = V_028A40_GS_CUT_1024;
112 }
113
114 si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
115 S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
116 S_028A40_CUT_MODE(cut_mode)|
117 S_028A40_ES_WRITE_OPTIMIZE(1) |
118 S_028A40_GS_WRITE_OPTIMIZE(1));
119
120 si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize);
121 si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize);
122 si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize);
123
124 si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
125 shader->shader.nparam * (16 >> 2));
126 si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize);
127
128 si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, gs_max_vert_out);
129
130 si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize);
131
132 va = r600_resource_va(ctx->screen, (void *)shader->bo);
133 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
134 si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
135 si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
136
137 num_user_sgprs = SI_GS_NUM_USER_SGPR;
138 num_sgprs = shader->num_sgprs;
139 /* Two SGPRs after user SGPRs are pre-loaded with gs2vs_offset, gs_wave_id */
140 if ((num_user_sgprs + 2) > num_sgprs) {
141 /* Last 2 reserved SGPRs are used for VCC */
142 num_sgprs = num_user_sgprs + 2 + 2;
143 }
144 assert(num_sgprs <= 104);
145
146 si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
147 S_00B228_VGPRS((shader->num_vgprs - 1) / 4) |
148 S_00B228_SGPRS((num_sgprs - 1) / 8));
149 si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
150 S_00B22C_USER_SGPR(num_user_sgprs));
151
152 si_pm4_bind_state(sctx, gs, shader->pm4);
153 sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE;
154 }
155
156 static void si_pipe_shader_vs(struct pipe_context *ctx, struct si_pipe_shader *shader)
157 {
158 struct si_context *sctx = (struct si_context *)ctx;
159 struct si_pm4_state *pm4;
160 unsigned num_sgprs, num_user_sgprs;
161 unsigned nparams, i, vgpr_comp_cnt;
162 uint64_t va;
163
164 si_pm4_delete_state(sctx, vs, shader->pm4);
165 pm4 = shader->pm4 = si_pm4_alloc_state(sctx);
166
167 if (pm4 == NULL)
168 return;
169
170 va = r600_resource_va(ctx->screen, (void *)shader->bo);
171 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
172
173 vgpr_comp_cnt = shader->shader.uses_instanceid ? 3 : 0;
174
175 num_user_sgprs = SI_VS_NUM_USER_SGPR;
176 num_sgprs = shader->num_sgprs;
177 if (num_user_sgprs > num_sgprs) {
178 /* Last 2 reserved SGPRs are used for VCC */
179 num_sgprs = num_user_sgprs + 2;
180 }
181 assert(num_sgprs <= 104);
182
183 /* Certain attributes (position, psize, etc.) don't count as params.
184 * VS is required to export at least one param and r600_shader_from_tgsi()
185 * takes care of adding a dummy export.
186 */
187 for (nparams = 0, i = 0 ; i < shader->shader.noutput; i++) {
188 switch (shader->shader.output[i].name) {
189 case TGSI_SEMANTIC_CLIPVERTEX:
190 case TGSI_SEMANTIC_POSITION:
191 case TGSI_SEMANTIC_PSIZE:
192 break;
193 default:
194 nparams++;
195 }
196 }
197 if (nparams < 1)
198 nparams = 1;
199
200 si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
201 S_0286C4_VS_EXPORT_COUNT(nparams - 1));
202
203 si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
204 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
205 S_02870C_POS1_EXPORT_FORMAT(shader->shader.nr_pos_exports > 1 ?
206 V_02870C_SPI_SHADER_4COMP :
207 V_02870C_SPI_SHADER_NONE) |
208 S_02870C_POS2_EXPORT_FORMAT(shader->shader.nr_pos_exports > 2 ?
209 V_02870C_SPI_SHADER_4COMP :
210 V_02870C_SPI_SHADER_NONE) |
211 S_02870C_POS3_EXPORT_FORMAT(shader->shader.nr_pos_exports > 3 ?
212 V_02870C_SPI_SHADER_4COMP :
213 V_02870C_SPI_SHADER_NONE));
214
215 si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
216 si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
217 si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
218 S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
219 S_00B128_SGPRS((num_sgprs - 1) / 8) |
220 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt));
221 si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
222 S_00B12C_USER_SGPR(num_user_sgprs) |
223 S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
224 S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
225 S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
226 S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
227 S_00B12C_SO_EN(!!shader->selector->so.num_outputs));
228
229 si_pm4_bind_state(sctx, vs, shader->pm4);
230 sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE;
231 }
232
233 static void si_pipe_shader_ps(struct pipe_context *ctx, struct si_pipe_shader *shader)
234 {
235 struct si_context *sctx = (struct si_context *)ctx;
236 struct si_pm4_state *pm4;
237 unsigned i, exports_ps, spi_ps_in_control, db_shader_control;
238 unsigned num_sgprs, num_user_sgprs;
239 unsigned spi_baryc_cntl = 0, spi_ps_input_ena, spi_shader_z_format;
240 uint64_t va;
241
242 si_pm4_delete_state(sctx, ps, shader->pm4);
243 pm4 = shader->pm4 = si_pm4_alloc_state(sctx);
244
245 if (pm4 == NULL)
246 return;
247
248 db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) |
249 S_02880C_ALPHA_TO_MASK_DISABLE(sctx->fb_cb0_is_integer);
250
251 for (i = 0; i < shader->shader.ninput; i++) {
252 switch (shader->shader.input[i].name) {
253 case TGSI_SEMANTIC_POSITION:
254 if (shader->shader.input[i].centroid) {
255 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
256 * Possible vaules:
257 * 0 -> Position = pixel center (default)
258 * 1 -> Position = pixel centroid
259 * 2 -> Position = iterated sample number XXX:
260 * What does this mean?
261 */
262 spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1);
263 }
264 /* Fall through */
265 case TGSI_SEMANTIC_FACE:
266 continue;
267 }
268 }
269
270 for (i = 0; i < shader->shader.noutput; i++) {
271 if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION)
272 db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
273 if (shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
274 db_shader_control |= S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(1);
275 }
276 if (shader->shader.uses_kill || shader->key.ps.alpha_func != PIPE_FUNC_ALWAYS)
277 db_shader_control |= S_02880C_KILL_ENABLE(1);
278
279 exports_ps = 0;
280 for (i = 0; i < shader->shader.noutput; i++) {
281 if (shader->shader.output[i].name == TGSI_SEMANTIC_POSITION ||
282 shader->shader.output[i].name == TGSI_SEMANTIC_STENCIL)
283 exports_ps |= 1;
284 }
285 if (!exports_ps) {
286 /* always at least export 1 component per pixel */
287 exports_ps = 2;
288 }
289
290 spi_ps_in_control = S_0286D8_NUM_INTERP(shader->shader.nparam) |
291 S_0286D8_BC_OPTIMIZE_DISABLE(1);
292
293 si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
294 spi_ps_input_ena = shader->spi_ps_input_ena;
295 /* we need to enable at least one of them, otherwise we hang the GPU */
296 assert(G_0286CC_PERSP_SAMPLE_ENA(spi_ps_input_ena) ||
297 G_0286CC_PERSP_CENTER_ENA(spi_ps_input_ena) ||
298 G_0286CC_PERSP_CENTROID_ENA(spi_ps_input_ena) ||
299 G_0286CC_PERSP_PULL_MODEL_ENA(spi_ps_input_ena) ||
300 G_0286CC_LINEAR_SAMPLE_ENA(spi_ps_input_ena) ||
301 G_0286CC_LINEAR_CENTER_ENA(spi_ps_input_ena) ||
302 G_0286CC_LINEAR_CENTROID_ENA(spi_ps_input_ena) ||
303 G_0286CC_LINE_STIPPLE_TEX_ENA(spi_ps_input_ena));
304
305 si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);
306 si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena);
307 si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
308
309 if (G_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(db_shader_control))
310 spi_shader_z_format = V_028710_SPI_SHADER_32_GR;
311 else if (G_02880C_Z_EXPORT_ENABLE(db_shader_control))
312 spi_shader_z_format = V_028710_SPI_SHADER_32_R;
313 else
314 spi_shader_z_format = 0;
315 si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, spi_shader_z_format);
316 si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
317 shader->spi_shader_col_format);
318 si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, shader->cb_shader_mask);
319
320 va = r600_resource_va(ctx->screen, (void *)shader->bo);
321 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ);
322 si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
323 si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
324
325 num_user_sgprs = SI_PS_NUM_USER_SGPR;
326 num_sgprs = shader->num_sgprs;
327 /* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */
328 if ((num_user_sgprs + 1) > num_sgprs) {
329 /* Last 2 reserved SGPRs are used for VCC */
330 num_sgprs = num_user_sgprs + 1 + 2;
331 }
332 assert(num_sgprs <= 104);
333
334 si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
335 S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
336 S_00B028_SGPRS((num_sgprs - 1) / 8));
337 si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
338 S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
339 S_00B02C_USER_SGPR(num_user_sgprs));
340
341 si_pm4_set_reg(pm4, R_02880C_DB_SHADER_CONTROL, db_shader_control);
342
343 shader->cb0_is_integer = sctx->fb_cb0_is_integer;
344 shader->sprite_coord_enable = sctx->sprite_coord_enable;
345 si_pm4_bind_state(sctx, ps, shader->pm4);
346 sctx->b.flags |= R600_CONTEXT_INV_SHADER_CACHE;
347 }
348
349 /*
350 * Drawing
351 */
352
353 static unsigned si_conv_pipe_prim(unsigned pprim)
354 {
355 static const unsigned prim_conv[] = {
356 [PIPE_PRIM_POINTS] = V_008958_DI_PT_POINTLIST,
357 [PIPE_PRIM_LINES] = V_008958_DI_PT_LINELIST,
358 [PIPE_PRIM_LINE_LOOP] = V_008958_DI_PT_LINELOOP,
359 [PIPE_PRIM_LINE_STRIP] = V_008958_DI_PT_LINESTRIP,
360 [PIPE_PRIM_TRIANGLES] = V_008958_DI_PT_TRILIST,
361 [PIPE_PRIM_TRIANGLE_STRIP] = V_008958_DI_PT_TRISTRIP,
362 [PIPE_PRIM_TRIANGLE_FAN] = V_008958_DI_PT_TRIFAN,
363 [PIPE_PRIM_QUADS] = V_008958_DI_PT_QUADLIST,
364 [PIPE_PRIM_QUAD_STRIP] = V_008958_DI_PT_QUADSTRIP,
365 [PIPE_PRIM_POLYGON] = V_008958_DI_PT_POLYGON,
366 [PIPE_PRIM_LINES_ADJACENCY] = ~0,
367 [PIPE_PRIM_LINE_STRIP_ADJACENCY] = ~0,
368 [PIPE_PRIM_TRIANGLES_ADJACENCY] = ~0,
369 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = ~0
370 };
371 unsigned result = prim_conv[pprim];
372 if (result == ~0) {
373 R600_ERR("unsupported primitive type %d\n", pprim);
374 }
375 return result;
376 }
377
378 static unsigned si_conv_prim_to_gs_out(unsigned mode)
379 {
380 static const int prim_conv[] = {
381 [PIPE_PRIM_POINTS] = V_028A6C_OUTPRIM_TYPE_POINTLIST,
382 [PIPE_PRIM_LINES] = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
383 [PIPE_PRIM_LINE_LOOP] = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
384 [PIPE_PRIM_LINE_STRIP] = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
385 [PIPE_PRIM_TRIANGLES] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
386 [PIPE_PRIM_TRIANGLE_STRIP] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
387 [PIPE_PRIM_TRIANGLE_FAN] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
388 [PIPE_PRIM_QUADS] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
389 [PIPE_PRIM_QUAD_STRIP] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
390 [PIPE_PRIM_POLYGON] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
391 [PIPE_PRIM_LINES_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
392 [PIPE_PRIM_LINE_STRIP_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_LINESTRIP,
393 [PIPE_PRIM_TRIANGLES_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_TRISTRIP,
394 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
395 };
396 assert(mode < Elements(prim_conv));
397
398 return prim_conv[mode];
399 }
400
401 static bool si_update_draw_info_state(struct si_context *sctx,
402 const struct pipe_draw_info *info,
403 const struct pipe_index_buffer *ib)
404 {
405 struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx);
406 struct si_shader *vs = &sctx->vs_shader->current->shader;
407 unsigned prim = si_conv_pipe_prim(info->mode);
408 unsigned gs_out_prim =
409 si_conv_prim_to_gs_out(sctx->gs_shader ?
410 sctx->gs_shader->current->shader.gs_output_prim :
411 info->mode);
412 unsigned ls_mask = 0;
413
414 if (pm4 == NULL)
415 return false;
416
417 if (prim == ~0) {
418 FREE(pm4);
419 return false;
420 }
421
422 if (sctx->b.chip_class >= CIK) {
423 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
424 bool wd_switch_on_eop = prim == V_008958_DI_PT_POLYGON ||
425 prim == V_008958_DI_PT_LINELOOP ||
426 prim == V_008958_DI_PT_TRIFAN ||
427 prim == V_008958_DI_PT_TRISTRIP_ADJ ||
428 info->primitive_restart ||
429 (rs ? rs->line_stipple_enable : false);
430 /* If the WD switch is false, the IA switch must be false too. */
431 bool ia_switch_on_eop = wd_switch_on_eop;
432
433 si_pm4_set_reg(pm4, R_028AA8_IA_MULTI_VGT_PARAM,
434 S_028AA8_SWITCH_ON_EOP(ia_switch_on_eop) |
435 S_028AA8_PARTIAL_VS_WAVE_ON(1) |
436 S_028AA8_PRIMGROUP_SIZE(63) |
437 S_028AA8_WD_SWITCH_ON_EOP(wd_switch_on_eop));
438 si_pm4_set_reg(pm4, R_028B74_VGT_DISPATCH_DRAW_INDEX,
439 ib->index_size == 4 ? 0xFC000000 : 0xFC00);
440
441 si_pm4_set_reg(pm4, R_030908_VGT_PRIMITIVE_TYPE, prim);
442 } else {
443 si_pm4_set_reg(pm4, R_008958_VGT_PRIMITIVE_TYPE, prim);
444 }
445
446 si_pm4_set_reg(pm4, R_028A6C_VGT_GS_OUT_PRIM_TYPE, gs_out_prim);
447 si_pm4_set_reg(pm4, R_028408_VGT_INDX_OFFSET,
448 info->indexed ? info->index_bias : info->start);
449 si_pm4_set_reg(pm4, R_02840C_VGT_MULTI_PRIM_IB_RESET_INDX, info->restart_index);
450 si_pm4_set_reg(pm4, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN, info->primitive_restart);
451 si_pm4_set_reg(pm4, SI_SGPR_START_INSTANCE * 4 +
452 (sctx->gs_shader ? R_00B330_SPI_SHADER_USER_DATA_ES_0 :
453 R_00B130_SPI_SHADER_USER_DATA_VS_0),
454 info->start_instance);
455
456 if (prim == V_008958_DI_PT_LINELIST)
457 ls_mask = 1;
458 else if (prim == V_008958_DI_PT_LINESTRIP)
459 ls_mask = 2;
460 si_pm4_set_reg(pm4, R_028A0C_PA_SC_LINE_STIPPLE,
461 S_028A0C_AUTO_RESET_CNTL(ls_mask) |
462 sctx->pa_sc_line_stipple);
463
464 if (info->mode == PIPE_PRIM_QUADS || info->mode == PIPE_PRIM_QUAD_STRIP || info->mode == PIPE_PRIM_POLYGON) {
465 si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL,
466 S_028814_PROVOKING_VTX_LAST(1) | sctx->pa_su_sc_mode_cntl);
467 } else {
468 si_pm4_set_reg(pm4, R_028814_PA_SU_SC_MODE_CNTL, sctx->pa_su_sc_mode_cntl);
469 }
470 si_pm4_set_reg(pm4, R_02881C_PA_CL_VS_OUT_CNTL,
471 S_02881C_USE_VTX_POINT_SIZE(vs->vs_out_point_size) |
472 S_02881C_USE_VTX_EDGE_FLAG(vs->vs_out_edgeflag) |
473 S_02881C_USE_VTX_RENDER_TARGET_INDX(vs->vs_out_layer) |
474 S_02881C_VS_OUT_CCDIST0_VEC_ENA((vs->clip_dist_write & 0x0F) != 0) |
475 S_02881C_VS_OUT_CCDIST1_VEC_ENA((vs->clip_dist_write & 0xF0) != 0) |
476 S_02881C_VS_OUT_MISC_VEC_ENA(vs->vs_out_misc_write) |
477 (sctx->queued.named.rasterizer->clip_plane_enable &
478 vs->clip_dist_write));
479 si_pm4_set_reg(pm4, R_028810_PA_CL_CLIP_CNTL,
480 sctx->queued.named.rasterizer->pa_cl_clip_cntl |
481 (vs->clip_dist_write ? 0 :
482 sctx->queued.named.rasterizer->clip_plane_enable & 0x3F));
483
484 si_pm4_set_state(sctx, draw_info, pm4);
485 return true;
486 }
487
488 static void si_update_spi_map(struct si_context *sctx)
489 {
490 struct si_shader *ps = &sctx->ps_shader->current->shader;
491 struct si_shader *vs = &sctx->vs_shader->current->shader;
492 struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx);
493 unsigned i, j, tmp;
494
495 for (i = 0; i < ps->ninput; i++) {
496 unsigned name = ps->input[i].name;
497 unsigned param_offset = ps->input[i].param_offset;
498
499 if (name == TGSI_SEMANTIC_POSITION)
500 /* Read from preloaded VGPRs, not parameters */
501 continue;
502
503 bcolor:
504 tmp = 0;
505
506 if (ps->input[i].interpolate == TGSI_INTERPOLATE_CONSTANT ||
507 (ps->input[i].interpolate == TGSI_INTERPOLATE_COLOR &&
508 sctx->ps_shader->current->key.ps.flatshade)) {
509 tmp |= S_028644_FLAT_SHADE(1);
510 }
511
512 if (name == TGSI_SEMANTIC_GENERIC &&
513 sctx->sprite_coord_enable & (1 << ps->input[i].sid)) {
514 tmp |= S_028644_PT_SPRITE_TEX(1);
515 }
516
517 for (j = 0; j < vs->noutput; j++) {
518 if (name == vs->output[j].name &&
519 ps->input[i].sid == vs->output[j].sid) {
520 tmp |= S_028644_OFFSET(vs->output[j].param_offset);
521 break;
522 }
523 }
524
525 if (j == vs->noutput) {
526 /* No corresponding output found, load defaults into input */
527 tmp |= S_028644_OFFSET(0x20);
528 }
529
530 si_pm4_set_reg(pm4,
531 R_028644_SPI_PS_INPUT_CNTL_0 + param_offset * 4,
532 tmp);
533
534 if (name == TGSI_SEMANTIC_COLOR &&
535 sctx->ps_shader->current->key.ps.color_two_side) {
536 name = TGSI_SEMANTIC_BCOLOR;
537 param_offset++;
538 goto bcolor;
539 }
540 }
541
542 si_pm4_set_state(sctx, spi, pm4);
543 }
544
545 /* Initialize state related to ESGS / GSVS ring buffers */
546 static void si_init_gs_rings(struct si_context *sctx)
547 {
548 unsigned size = 128 * 1024;
549
550 assert(!sctx->gs_rings);
551 sctx->gs_rings = si_pm4_alloc_state(sctx);
552
553 sctx->esgs_ring.buffer =
554 pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
555 PIPE_USAGE_STATIC, size);
556 sctx->esgs_ring.buffer_size = size;
557
558 size = 64 * 1024 * 1024;
559 sctx->gsvs_ring.buffer =
560 pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
561 PIPE_USAGE_STATIC, size);
562 sctx->gsvs_ring.buffer_size = size;
563
564 if (sctx->b.chip_class >= CIK) {
565 si_pm4_set_reg(sctx->gs_rings, R_030900_VGT_ESGS_RING_SIZE,
566 sctx->esgs_ring.buffer_size / 256);
567 si_pm4_set_reg(sctx->gs_rings, R_030904_VGT_GSVS_RING_SIZE,
568 sctx->gsvs_ring.buffer_size / 256);
569 } else {
570 si_pm4_set_reg(sctx->gs_rings, R_0088C8_VGT_ESGS_RING_SIZE,
571 sctx->esgs_ring.buffer_size / 256);
572 si_pm4_set_reg(sctx->gs_rings, R_0088CC_VGT_GSVS_RING_SIZE,
573 sctx->gsvs_ring.buffer_size / 256);
574 }
575
576 si_set_ring_buffer(&sctx->b.b, SI_SHADER_EXPORT, 0, &sctx->esgs_ring,
577 0, sctx->esgs_ring.buffer_size, true, true, 4, 64);
578 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, 0, &sctx->esgs_ring,
579 0, sctx->esgs_ring.buffer_size, false, false, 0, 0);
580 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, 0, &sctx->gsvs_ring,
581 0, sctx->gsvs_ring.buffer_size, false, false, 0, 0);
582 }
583
584 static void si_update_derived_state(struct si_context *sctx)
585 {
586 struct pipe_context * ctx = (struct pipe_context*)sctx;
587 unsigned vs_dirty = 0, ps_dirty = 0;
588
589 if (!sctx->blitter->running) {
590 /* Flush depth textures which need to be flushed. */
591 for (int i = 0; i < SI_NUM_SHADERS; i++) {
592 if (sctx->samplers[i].depth_texture_mask) {
593 si_flush_depth_textures(sctx, &sctx->samplers[i]);
594 }
595 if (sctx->samplers[i].compressed_colortex_mask) {
596 si_decompress_color_textures(sctx, &sctx->samplers[i]);
597 }
598 }
599 }
600
601 if (sctx->gs_shader) {
602 unsigned es_dirty = 0, gs_dirty = 0;
603
604 si_shader_select(ctx, sctx->gs_shader, &gs_dirty);
605
606 if (!sctx->gs_shader->current->pm4) {
607 si_pipe_shader_gs(ctx, sctx->gs_shader->current);
608 si_pipe_shader_vs(ctx,
609 sctx->gs_shader->current->gs_copy_shader);
610 gs_dirty = 0;
611 }
612
613 if (gs_dirty) {
614 si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
615 si_pm4_bind_state(sctx, vs,
616 sctx->gs_shader->current->gs_copy_shader->pm4);
617 }
618
619 si_shader_select(ctx, sctx->vs_shader, &es_dirty);
620
621 if (!sctx->vs_shader->current->pm4) {
622 si_pipe_shader_es(ctx, sctx->vs_shader->current);
623 es_dirty = 0;
624 }
625
626 if (es_dirty) {
627 si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
628 }
629
630 if (!sctx->gs_rings)
631 si_init_gs_rings(sctx);
632 if (sctx->emitted.named.gs_rings != sctx->gs_rings)
633 sctx->b.flags |= R600_CONTEXT_VGT_FLUSH;
634 si_pm4_bind_state(sctx, gs_rings, sctx->gs_rings);
635
636 si_set_ring_buffer(ctx, PIPE_SHADER_GEOMETRY, 1, &sctx->gsvs_ring,
637 sctx->gs_shader->current->shader.gs_max_out_vertices *
638 sctx->gs_shader->current->shader.noutput * 16,
639 64, true, true, 4, 16);
640
641 if (!sctx->gs_on) {
642 sctx->gs_on = si_pm4_alloc_state(sctx);
643
644 si_pm4_set_reg(sctx->gs_on, R_028B54_VGT_SHADER_STAGES_EN,
645 S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
646 S_028B54_GS_EN(1) |
647 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER));
648 }
649 si_pm4_bind_state(sctx, gs_onoff, sctx->gs_on);
650 } else {
651 si_shader_select(ctx, sctx->vs_shader, &vs_dirty);
652
653 if (!sctx->vs_shader->current->pm4) {
654 si_pipe_shader_vs(ctx, sctx->vs_shader->current);
655 vs_dirty = 0;
656 }
657
658 if (vs_dirty) {
659 si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
660 }
661
662 if (!sctx->gs_off) {
663 sctx->gs_off = si_pm4_alloc_state(sctx);
664
665 si_pm4_set_reg(sctx->gs_off, R_028A40_VGT_GS_MODE, 0);
666 si_pm4_set_reg(sctx->gs_off, R_028B54_VGT_SHADER_STAGES_EN, 0);
667 }
668 si_pm4_bind_state(sctx, gs_onoff, sctx->gs_off);
669 si_pm4_bind_state(sctx, gs_rings, NULL);
670 si_pm4_bind_state(sctx, gs, NULL);
671 si_pm4_bind_state(sctx, es, NULL);
672 }
673
674 si_shader_select(ctx, sctx->ps_shader, &ps_dirty);
675
676 if (!sctx->ps_shader->current->pm4) {
677 si_pipe_shader_ps(ctx, sctx->ps_shader->current);
678 ps_dirty = 0;
679 }
680 if (sctx->ps_shader->current->cb0_is_integer != sctx->fb_cb0_is_integer) {
681 si_pipe_shader_ps(ctx, sctx->ps_shader->current);
682 ps_dirty = 0;
683 }
684
685 if (ps_dirty) {
686 si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
687 }
688
689 if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs)) {
690 /* XXX: Emitting the PS state even when only the VS changed
691 * fixes random failures with piglit glsl-max-varyings.
692 * Not sure why...
693 */
694 sctx->emitted.named.ps = NULL;
695 si_update_spi_map(sctx);
696 }
697 }
698
699 static void si_vertex_buffer_update(struct si_context *sctx)
700 {
701 struct pipe_context *ctx = &sctx->b.b;
702 struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx);
703 bool bound[PIPE_MAX_ATTRIBS] = {};
704 unsigned i, count;
705 uint64_t va;
706
707 sctx->b.flags |= R600_CONTEXT_INV_TEX_CACHE;
708
709 count = sctx->vertex_elements->count;
710 assert(count <= 256 / 4);
711
712 si_pm4_sh_data_begin(pm4);
713 for (i = 0 ; i < count; i++) {
714 struct pipe_vertex_element *ve = &sctx->vertex_elements->elements[i];
715 struct pipe_vertex_buffer *vb;
716 struct r600_resource *rbuffer;
717 unsigned offset;
718
719 if (ve->vertex_buffer_index >= sctx->nr_vertex_buffers)
720 continue;
721
722 vb = &sctx->vertex_buffer[ve->vertex_buffer_index];
723 rbuffer = (struct r600_resource*)vb->buffer;
724 if (rbuffer == NULL)
725 continue;
726
727 offset = 0;
728 offset += vb->buffer_offset;
729 offset += ve->src_offset;
730
731 va = r600_resource_va(ctx->screen, (void*)rbuffer);
732 va += offset;
733
734 /* Fill in T# buffer resource description */
735 si_pm4_sh_data_add(pm4, va & 0xFFFFFFFF);
736 si_pm4_sh_data_add(pm4, (S_008F04_BASE_ADDRESS_HI(va >> 32) |
737 S_008F04_STRIDE(vb->stride)));
738 if (vb->stride)
739 /* Round up by rounding down and adding 1 */
740 si_pm4_sh_data_add(pm4,
741 (vb->buffer->width0 - offset -
742 util_format_get_blocksize(ve->src_format)) /
743 vb->stride + 1);
744 else
745 si_pm4_sh_data_add(pm4, vb->buffer->width0 - offset);
746 si_pm4_sh_data_add(pm4, sctx->vertex_elements->rsrc_word3[i]);
747
748 if (!bound[ve->vertex_buffer_index]) {
749 si_pm4_add_bo(pm4, rbuffer, RADEON_USAGE_READ);
750 bound[ve->vertex_buffer_index] = true;
751 }
752 }
753 si_pm4_sh_data_end(pm4, sctx->gs_shader ?
754 R_00B330_SPI_SHADER_USER_DATA_ES_0 :
755 R_00B130_SPI_SHADER_USER_DATA_VS_0,
756 SI_SGPR_VERTEX_BUFFER);
757 si_pm4_set_state(sctx, vertex_buffers, pm4);
758 }
759
760 static void si_state_draw(struct si_context *sctx,
761 const struct pipe_draw_info *info,
762 const struct pipe_index_buffer *ib)
763 {
764 struct si_pm4_state *pm4 = si_pm4_alloc_state(sctx);
765
766 if (pm4 == NULL)
767 return;
768
769 /* queries need some special values
770 * (this is non-zero if any query is active) */
771 if (sctx->b.num_occlusion_queries > 0) {
772 if (sctx->b.chip_class >= CIK) {
773 si_pm4_set_reg(pm4, R_028004_DB_COUNT_CONTROL,
774 S_028004_PERFECT_ZPASS_COUNTS(1) |
775 S_028004_SAMPLE_RATE(sctx->fb_log_samples) |
776 S_028004_ZPASS_ENABLE(1) |
777 S_028004_SLICE_EVEN_ENABLE(1) |
778 S_028004_SLICE_ODD_ENABLE(1));
779 } else {
780 si_pm4_set_reg(pm4, R_028004_DB_COUNT_CONTROL,
781 S_028004_PERFECT_ZPASS_COUNTS(1) |
782 S_028004_SAMPLE_RATE(sctx->fb_log_samples));
783 }
784 }
785
786 if (info->count_from_stream_output) {
787 struct r600_so_target *t =
788 (struct r600_so_target*)info->count_from_stream_output;
789 uint64_t va = r600_resource_va(&sctx->screen->b.b,
790 &t->buf_filled_size->b.b);
791 va += t->buf_filled_size_offset;
792
793 si_pm4_set_reg(pm4, R_028B30_VGT_STRMOUT_DRAW_OPAQUE_VERTEX_STRIDE,
794 t->stride_in_dw);
795
796 si_pm4_cmd_begin(pm4, PKT3_COPY_DATA);
797 si_pm4_cmd_add(pm4,
798 COPY_DATA_SRC_SEL(COPY_DATA_MEM) |
799 COPY_DATA_DST_SEL(COPY_DATA_REG) |
800 COPY_DATA_WR_CONFIRM);
801 si_pm4_cmd_add(pm4, va); /* src address lo */
802 si_pm4_cmd_add(pm4, va >> 32UL); /* src address hi */
803 si_pm4_cmd_add(pm4, R_028B2C_VGT_STRMOUT_DRAW_OPAQUE_BUFFER_FILLED_SIZE >> 2);
804 si_pm4_cmd_add(pm4, 0); /* unused */
805 si_pm4_add_bo(pm4, t->buf_filled_size, RADEON_USAGE_READ);
806 si_pm4_cmd_end(pm4, true);
807 }
808
809 /* draw packet */
810 si_pm4_cmd_begin(pm4, PKT3_INDEX_TYPE);
811 if (ib->index_size == 4) {
812 si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_32 | (SI_BIG_ENDIAN ?
813 V_028A7C_VGT_DMA_SWAP_32_BIT : 0));
814 } else {
815 si_pm4_cmd_add(pm4, V_028A7C_VGT_INDEX_16 | (SI_BIG_ENDIAN ?
816 V_028A7C_VGT_DMA_SWAP_16_BIT : 0));
817 }
818 si_pm4_cmd_end(pm4, sctx->b.predicate_drawing);
819
820 si_pm4_cmd_begin(pm4, PKT3_NUM_INSTANCES);
821 si_pm4_cmd_add(pm4, info->instance_count);
822 si_pm4_cmd_end(pm4, sctx->b.predicate_drawing);
823
824 if (info->indexed) {
825 uint32_t max_size = (ib->buffer->width0 - ib->offset) /
826 sctx->index_buffer.index_size;
827 uint64_t va;
828 va = r600_resource_va(&sctx->screen->b.b, ib->buffer);
829 va += ib->offset;
830
831 si_pm4_add_bo(pm4, (struct r600_resource *)ib->buffer, RADEON_USAGE_READ);
832 si_cmd_draw_index_2(pm4, max_size, va, info->count,
833 V_0287F0_DI_SRC_SEL_DMA,
834 sctx->b.predicate_drawing);
835 } else {
836 uint32_t initiator = V_0287F0_DI_SRC_SEL_AUTO_INDEX;
837 initiator |= S_0287F0_USE_OPAQUE(!!info->count_from_stream_output);
838 si_cmd_draw_index_auto(pm4, info->count, initiator, sctx->b.predicate_drawing);
839 }
840
841 si_pm4_set_state(sctx, draw, pm4);
842 }
843
844 void si_emit_cache_flush(struct r600_common_context *sctx, struct r600_atom *atom)
845 {
846 struct radeon_winsys_cs *cs = sctx->rings.gfx.cs;
847 uint32_t cp_coher_cntl = 0;
848
849 /* XXX SI flushes both ICACHE and KCACHE if either flag is set.
850 * XXX CIK shouldn't have this issue. Test CIK before separating the flags
851 * XXX to ensure there is no regression. Also find out if there is another
852 * XXX way to flush either ICACHE or KCACHE but not both for SI. */
853 if (sctx->flags & (R600_CONTEXT_INV_SHADER_CACHE |
854 R600_CONTEXT_INV_CONST_CACHE)) {
855 cp_coher_cntl |= S_0085F0_SH_ICACHE_ACTION_ENA(1) |
856 S_0085F0_SH_KCACHE_ACTION_ENA(1);
857 }
858 if (sctx->flags & (R600_CONTEXT_INV_TEX_CACHE |
859 R600_CONTEXT_STREAMOUT_FLUSH)) {
860 cp_coher_cntl |= S_0085F0_TC_ACTION_ENA(1) |
861 S_0085F0_TCL1_ACTION_ENA(1);
862 }
863 if (sctx->flags & R600_CONTEXT_FLUSH_AND_INV_CB) {
864 cp_coher_cntl |= S_0085F0_CB_ACTION_ENA(1) |
865 S_0085F0_CB0_DEST_BASE_ENA(1) |
866 S_0085F0_CB1_DEST_BASE_ENA(1) |
867 S_0085F0_CB2_DEST_BASE_ENA(1) |
868 S_0085F0_CB3_DEST_BASE_ENA(1) |
869 S_0085F0_CB4_DEST_BASE_ENA(1) |
870 S_0085F0_CB5_DEST_BASE_ENA(1) |
871 S_0085F0_CB6_DEST_BASE_ENA(1) |
872 S_0085F0_CB7_DEST_BASE_ENA(1);
873 }
874 if (sctx->flags & R600_CONTEXT_FLUSH_AND_INV_DB) {
875 cp_coher_cntl |= S_0085F0_DB_ACTION_ENA(1) |
876 S_0085F0_DB_DEST_BASE_ENA(1);
877 }
878
879 if (cp_coher_cntl) {
880 if (sctx->chip_class >= CIK) {
881 radeon_emit(cs, PKT3(PKT3_ACQUIRE_MEM, 5, 0));
882 radeon_emit(cs, cp_coher_cntl); /* CP_COHER_CNTL */
883 radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */
884 radeon_emit(cs, 0xff); /* CP_COHER_SIZE_HI */
885 radeon_emit(cs, 0); /* CP_COHER_BASE */
886 radeon_emit(cs, 0); /* CP_COHER_BASE_HI */
887 radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */
888 } else {
889 radeon_emit(cs, PKT3(PKT3_SURFACE_SYNC, 3, 0));
890 radeon_emit(cs, cp_coher_cntl); /* CP_COHER_CNTL */
891 radeon_emit(cs, 0xffffffff); /* CP_COHER_SIZE */
892 radeon_emit(cs, 0); /* CP_COHER_BASE */
893 radeon_emit(cs, 0x0000000A); /* POLL_INTERVAL */
894 }
895 }
896
897 if (sctx->flags & R600_CONTEXT_FLUSH_AND_INV_CB_META) {
898 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
899 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_CB_META) | EVENT_INDEX(0));
900 }
901 if (sctx->flags & R600_CONTEXT_FLUSH_AND_INV_DB_META) {
902 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
903 radeon_emit(cs, EVENT_TYPE(V_028A90_FLUSH_AND_INV_DB_META) | EVENT_INDEX(0));
904 }
905
906 if (sctx->flags & (R600_CONTEXT_WAIT_3D_IDLE |
907 R600_CONTEXT_PS_PARTIAL_FLUSH)) {
908 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
909 radeon_emit(cs, EVENT_TYPE(V_028A90_PS_PARTIAL_FLUSH) | EVENT_INDEX(4));
910 } else if (sctx->flags & R600_CONTEXT_STREAMOUT_FLUSH) {
911 /* Needed if streamout buffers are going to be used as a source. */
912 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
913 radeon_emit(cs, EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4));
914 }
915
916 if (sctx->flags & R600_CONTEXT_VGT_FLUSH) {
917 radeon_emit(cs, PKT3(PKT3_EVENT_WRITE, 0, 0));
918 radeon_emit(cs, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0));
919 }
920
921 sctx->flags = 0;
922 }
923
924 const struct r600_atom si_atom_cache_flush = { si_emit_cache_flush, 13 }; /* number of CS dwords */
925
926 void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
927 {
928 struct si_context *sctx = (struct si_context *)ctx;
929 struct pipe_index_buffer ib = {};
930 uint32_t i;
931
932 if (!info->count && (info->indexed || !info->count_from_stream_output))
933 return;
934
935 if (!sctx->ps_shader || !sctx->vs_shader)
936 return;
937
938 si_update_derived_state(sctx);
939 si_vertex_buffer_update(sctx);
940
941 if (info->indexed) {
942 /* Initialize the index buffer struct. */
943 pipe_resource_reference(&ib.buffer, sctx->index_buffer.buffer);
944 ib.user_buffer = sctx->index_buffer.user_buffer;
945 ib.index_size = sctx->index_buffer.index_size;
946 ib.offset = sctx->index_buffer.offset + info->start * ib.index_size;
947
948 /* Translate or upload, if needed. */
949 if (ib.index_size == 1) {
950 struct pipe_resource *out_buffer = NULL;
951 unsigned out_offset;
952 void *ptr;
953
954 u_upload_alloc(sctx->b.uploader, 0, info->count * 2,
955 &out_offset, &out_buffer, &ptr);
956
957 util_shorten_ubyte_elts_to_userptr(
958 &sctx->b.b, &ib, 0, ib.offset, info->count, ptr);
959
960 pipe_resource_reference(&ib.buffer, NULL);
961 ib.user_buffer = NULL;
962 ib.buffer = out_buffer;
963 ib.offset = out_offset;
964 ib.index_size = 2;
965 }
966
967 if (ib.user_buffer && !ib.buffer) {
968 u_upload_data(sctx->b.uploader, 0, info->count * ib.index_size,
969 ib.user_buffer, &ib.offset, &ib.buffer);
970 }
971 }
972
973 if (!si_update_draw_info_state(sctx, info, &ib))
974 return;
975
976 si_state_draw(sctx, info, &ib);
977
978 sctx->pm4_dirty_cdwords += si_pm4_dirty_dw(sctx);
979
980 /* Check flush flags. */
981 if (sctx->b.flags)
982 sctx->atoms.cache_flush->dirty = true;
983
984 si_need_cs_space(sctx, 0, TRUE);
985
986 /* Emit states. */
987 for (i = 0; i < SI_NUM_ATOMS(sctx); i++) {
988 if (sctx->atoms.array[i]->dirty) {
989 sctx->atoms.array[i]->emit(&sctx->b, sctx->atoms.array[i]);
990 sctx->atoms.array[i]->dirty = false;
991 }
992 }
993
994 si_pm4_emit_dirty(sctx);
995 sctx->pm4_dirty_cdwords = 0;
996
997 #if SI_TRACE_CS
998 if (sctx->screen->b.trace_bo) {
999 si_trace_emit(sctx);
1000 }
1001 #endif
1002
1003 /* Set the depth buffer as dirty. */
1004 if (sctx->framebuffer.zsbuf) {
1005 struct pipe_surface *surf = sctx->framebuffer.zsbuf;
1006 struct r600_texture *rtex = (struct r600_texture *)surf->texture;
1007
1008 rtex->dirty_level_mask |= 1 << surf->u.tex.level;
1009 }
1010 if (sctx->fb_compressed_cb_mask) {
1011 struct pipe_surface *surf;
1012 struct r600_texture *rtex;
1013 unsigned mask = sctx->fb_compressed_cb_mask;
1014
1015 do {
1016 unsigned i = u_bit_scan(&mask);
1017 surf = sctx->framebuffer.cbufs[i];
1018 rtex = (struct r600_texture*)surf->texture;
1019
1020 rtex->dirty_level_mask |= 1 << surf->u.tex.level;
1021 } while (mask);
1022 }
1023
1024 pipe_resource_reference(&ib.buffer, NULL);
1025 sctx->b.num_draw_calls++;
1026 }