2 * Copyright 2012 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Christian König <christian.koenig@amd.com>
25 * Marek Olšák <maraeo@gmail.com>
29 #include "si_shader.h"
31 #include "radeon/r600_cs.h"
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_ureg.h"
35 #include "util/hash_table.h"
36 #include "util/u_hash.h"
37 #include "util/u_memory.h"
38 #include "util/u_prim.h"
39 #include "util/u_simple_shaders.h"
44 * Return the TGSI binary in a buffer. The first 4 bytes contain its size as
47 static void *si_get_tgsi_binary(struct si_shader_selector
*sel
)
49 unsigned tgsi_size
= tgsi_num_tokens(sel
->tokens
) *
50 sizeof(struct tgsi_token
);
51 unsigned size
= 4 + tgsi_size
+ sizeof(sel
->so
);
52 char *result
= (char*)MALLOC(size
);
57 *((uint32_t*)result
) = size
;
58 memcpy(result
+ 4, sel
->tokens
, tgsi_size
);
59 memcpy(result
+ 4 + tgsi_size
, &sel
->so
, sizeof(sel
->so
));
63 /** Copy "data" to "ptr" and return the next dword following copied data. */
64 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
66 /* data may be NULL if size == 0 */
68 memcpy(ptr
, data
, size
);
69 ptr
+= DIV_ROUND_UP(size
, 4);
73 /** Read data from "ptr". Return the next dword following the data. */
74 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
76 memcpy(data
, ptr
, size
);
77 ptr
+= DIV_ROUND_UP(size
, 4);
82 * Write the size as uint followed by the data. Return the next dword
83 * following the copied data.
85 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
88 return write_data(ptr
, data
, size
);
92 * Read the size as uint followed by the data. Return both via parameters.
93 * Return the next dword following the data.
95 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
98 assert(*data
== NULL
);
99 *data
= malloc(*size
);
100 return read_data(ptr
, *data
, *size
);
104 * Return the shader binary in a buffer. The first 4 bytes contain its size
107 static void *si_get_shader_binary(struct si_shader
*shader
)
109 /* There is always a size of data followed by the data itself. */
110 unsigned relocs_size
= shader
->binary
.reloc_count
*
111 sizeof(shader
->binary
.relocs
[0]);
112 unsigned disasm_size
= strlen(shader
->binary
.disasm_string
) + 1;
115 4 + /* CRC32 of the data below */
116 align(sizeof(shader
->config
), 4) +
117 align(sizeof(shader
->info
), 4) +
118 4 + align(shader
->binary
.code_size
, 4) +
119 4 + align(shader
->binary
.rodata_size
, 4) +
120 4 + align(relocs_size
, 4) +
121 4 + align(disasm_size
, 4);
122 void *buffer
= CALLOC(1, size
);
123 uint32_t *ptr
= (uint32_t*)buffer
;
129 ptr
++; /* CRC32 is calculated at the end. */
131 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
132 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
133 ptr
= write_chunk(ptr
, shader
->binary
.code
, shader
->binary
.code_size
);
134 ptr
= write_chunk(ptr
, shader
->binary
.rodata
, shader
->binary
.rodata_size
);
135 ptr
= write_chunk(ptr
, shader
->binary
.relocs
, relocs_size
);
136 ptr
= write_chunk(ptr
, shader
->binary
.disasm_string
, disasm_size
);
137 assert((char *)ptr
- (char *)buffer
== size
);
140 ptr
= (uint32_t*)buffer
;
142 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
147 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
149 uint32_t *ptr
= (uint32_t*)binary
;
150 uint32_t size
= *ptr
++;
151 uint32_t crc32
= *ptr
++;
154 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
155 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
159 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
160 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
161 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.code
,
162 &shader
->binary
.code_size
);
163 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.rodata
,
164 &shader
->binary
.rodata_size
);
165 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.relocs
, &chunk_size
);
166 shader
->binary
.reloc_count
= chunk_size
/ sizeof(shader
->binary
.relocs
[0]);
167 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.disasm_string
, &chunk_size
);
173 * Insert a shader into the cache. It's assumed the shader is not in the cache.
174 * Use si_shader_cache_load_shader before calling this.
176 * Returns false on failure, in which case the tgsi_binary should be freed.
178 static bool si_shader_cache_insert_shader(struct si_screen
*sscreen
,
180 struct si_shader
*shader
)
182 void *hw_binary
= si_get_shader_binary(shader
);
187 if (_mesa_hash_table_insert(sscreen
->shader_cache
, tgsi_binary
,
188 hw_binary
) == NULL
) {
196 static bool si_shader_cache_load_shader(struct si_screen
*sscreen
,
198 struct si_shader
*shader
)
200 struct hash_entry
*entry
=
201 _mesa_hash_table_search(sscreen
->shader_cache
, tgsi_binary
);
205 return si_load_shader_binary(shader
, entry
->data
);
208 static uint32_t si_shader_cache_key_hash(const void *key
)
210 /* The first dword is the key size. */
211 return util_hash_crc32(key
, *(uint32_t*)key
);
214 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
216 uint32_t *keya
= (uint32_t*)a
;
217 uint32_t *keyb
= (uint32_t*)b
;
219 /* The first dword is the key size. */
223 return memcmp(keya
, keyb
, *keya
) == 0;
226 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
228 FREE((void*)entry
->key
);
232 bool si_init_shader_cache(struct si_screen
*sscreen
)
234 pipe_mutex_init(sscreen
->shader_cache_mutex
);
235 sscreen
->shader_cache
=
236 _mesa_hash_table_create(NULL
,
237 si_shader_cache_key_hash
,
238 si_shader_cache_key_equals
);
239 return sscreen
->shader_cache
!= NULL
;
242 void si_destroy_shader_cache(struct si_screen
*sscreen
)
244 if (sscreen
->shader_cache
)
245 _mesa_hash_table_destroy(sscreen
->shader_cache
,
246 si_destroy_shader_cache_entry
);
247 pipe_mutex_destroy(sscreen
->shader_cache_mutex
);
252 static void si_set_tesseval_regs(struct si_shader
*shader
,
253 struct si_pm4_state
*pm4
)
255 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
256 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
257 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
258 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
259 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
260 unsigned type
, partitioning
, topology
;
262 switch (tes_prim_mode
) {
263 case PIPE_PRIM_LINES
:
264 type
= V_028B6C_TESS_ISOLINE
;
266 case PIPE_PRIM_TRIANGLES
:
267 type
= V_028B6C_TESS_TRIANGLE
;
269 case PIPE_PRIM_QUADS
:
270 type
= V_028B6C_TESS_QUAD
;
277 switch (tes_spacing
) {
278 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
279 partitioning
= V_028B6C_PART_FRAC_ODD
;
281 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
282 partitioning
= V_028B6C_PART_FRAC_EVEN
;
284 case PIPE_TESS_SPACING_EQUAL
:
285 partitioning
= V_028B6C_PART_INTEGER
;
293 topology
= V_028B6C_OUTPUT_POINT
;
294 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
295 topology
= V_028B6C_OUTPUT_LINE
;
296 else if (tes_vertex_order_cw
)
297 /* for some reason, this must be the other way around */
298 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
300 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
302 si_pm4_set_reg(pm4
, R_028B6C_VGT_TF_PARAM
,
303 S_028B6C_TYPE(type
) |
304 S_028B6C_PARTITIONING(partitioning
) |
305 S_028B6C_TOPOLOGY(topology
));
308 static void si_shader_ls(struct si_shader
*shader
)
310 struct si_pm4_state
*pm4
;
311 unsigned vgpr_comp_cnt
;
314 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
318 va
= shader
->bo
->gpu_address
;
319 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
321 /* We need at least 2 components for LS.
322 * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
323 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : 1;
325 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
326 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, va
>> 40);
328 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
329 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
330 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
331 S_00B528_DX10_CLAMP(1) |
332 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
333 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(SI_LS_NUM_USER_SGPR
) |
334 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
337 static void si_shader_hs(struct si_shader
*shader
)
339 struct si_pm4_state
*pm4
;
342 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
346 va
= shader
->bo
->gpu_address
;
347 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
349 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
350 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, va
>> 40);
351 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
352 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
353 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
354 S_00B428_DX10_CLAMP(1) |
355 S_00B428_FLOAT_MODE(shader
->config
.float_mode
));
356 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
357 S_00B42C_USER_SGPR(SI_TCS_NUM_USER_SGPR
) |
358 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
361 static void si_shader_es(struct si_shader
*shader
)
363 struct si_pm4_state
*pm4
;
364 unsigned num_user_sgprs
;
365 unsigned vgpr_comp_cnt
;
368 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
373 va
= shader
->bo
->gpu_address
;
374 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
376 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
377 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : 0;
378 num_user_sgprs
= SI_ES_NUM_USER_SGPR
;
379 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
380 vgpr_comp_cnt
= 3; /* all components are needed for TES */
381 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
383 unreachable("invalid shader selector type");
385 si_pm4_set_reg(pm4
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
386 shader
->selector
->esgs_itemsize
/ 4);
387 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
388 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, va
>> 40);
389 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
390 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
391 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
392 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
393 S_00B328_DX10_CLAMP(1) |
394 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
395 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
396 S_00B32C_USER_SGPR(num_user_sgprs
) |
397 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
399 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
400 si_set_tesseval_regs(shader
, pm4
);
404 * Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
407 static uint32_t si_vgt_gs_mode(struct si_shader
*shader
)
409 unsigned gs_max_vert_out
= shader
->selector
->gs_max_out_vertices
;
412 if (gs_max_vert_out
<= 128) {
413 cut_mode
= V_028A40_GS_CUT_128
;
414 } else if (gs_max_vert_out
<= 256) {
415 cut_mode
= V_028A40_GS_CUT_256
;
416 } else if (gs_max_vert_out
<= 512) {
417 cut_mode
= V_028A40_GS_CUT_512
;
419 assert(gs_max_vert_out
<= 1024);
420 cut_mode
= V_028A40_GS_CUT_1024
;
423 return S_028A40_MODE(V_028A40_GS_SCENARIO_G
) |
424 S_028A40_CUT_MODE(cut_mode
)|
425 S_028A40_ES_WRITE_OPTIMIZE(1) |
426 S_028A40_GS_WRITE_OPTIMIZE(1);
429 static void si_shader_gs(struct si_shader
*shader
)
431 unsigned gs_vert_itemsize
= shader
->selector
->gsvs_vertex_size
;
432 unsigned gsvs_itemsize
= shader
->selector
->max_gsvs_emit_size
>> 2;
433 unsigned gs_num_invocations
= shader
->selector
->gs_num_invocations
;
434 struct si_pm4_state
*pm4
;
436 unsigned max_stream
= shader
->selector
->max_gs_stream
;
438 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
439 assert(gsvs_itemsize
< (1 << 15));
441 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
446 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, si_vgt_gs_mode(shader
));
448 si_pm4_set_reg(pm4
, R_028A60_VGT_GSVS_RING_OFFSET_1
, gsvs_itemsize
);
449 si_pm4_set_reg(pm4
, R_028A64_VGT_GSVS_RING_OFFSET_2
, gsvs_itemsize
* ((max_stream
>= 2) ? 2 : 1));
450 si_pm4_set_reg(pm4
, R_028A68_VGT_GSVS_RING_OFFSET_3
, gsvs_itemsize
* ((max_stream
>= 3) ? 3 : 1));
452 si_pm4_set_reg(pm4
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, gsvs_itemsize
* (max_stream
+ 1));
454 si_pm4_set_reg(pm4
, R_028B38_VGT_GS_MAX_VERT_OUT
, shader
->selector
->gs_max_out_vertices
);
456 si_pm4_set_reg(pm4
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, gs_vert_itemsize
>> 2);
457 si_pm4_set_reg(pm4
, R_028B60_VGT_GS_VERT_ITEMSIZE_1
, (max_stream
>= 1) ? gs_vert_itemsize
>> 2 : 0);
458 si_pm4_set_reg(pm4
, R_028B64_VGT_GS_VERT_ITEMSIZE_2
, (max_stream
>= 2) ? gs_vert_itemsize
>> 2 : 0);
459 si_pm4_set_reg(pm4
, R_028B68_VGT_GS_VERT_ITEMSIZE_3
, (max_stream
>= 3) ? gs_vert_itemsize
>> 2 : 0);
461 si_pm4_set_reg(pm4
, R_028B90_VGT_GS_INSTANCE_CNT
,
462 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
463 S_028B90_ENABLE(gs_num_invocations
> 0));
465 va
= shader
->bo
->gpu_address
;
466 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
467 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
468 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, va
>> 40);
470 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
471 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
472 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
473 S_00B228_DX10_CLAMP(1) |
474 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
475 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
476 S_00B22C_USER_SGPR(SI_GS_NUM_USER_SGPR
) |
477 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
481 * Compute the state for \p shader, which will run as a vertex shader on the
484 * If \p gs is non-NULL, it points to the geometry shader for which this shader
485 * is the copy shader.
487 static void si_shader_vs(struct si_shader
*shader
, struct si_shader
*gs
)
489 struct si_pm4_state
*pm4
;
490 unsigned num_user_sgprs
;
491 unsigned nparams
, vgpr_comp_cnt
;
493 unsigned window_space
=
494 shader
->selector
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
495 bool enable_prim_id
= si_vs_exports_prim_id(shader
);
497 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
502 /* We always write VGT_GS_MODE in the VS state, because every switch
503 * between different shader pipelines involving a different GS or no
504 * GS at all involves a switch of the VS (different GS use different
505 * copy shaders). On the other hand, when the API switches from a GS to
506 * no GS and then back to the same GS used originally, the GS state is
510 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
,
511 S_028A40_MODE(enable_prim_id
? V_028A40_GS_SCENARIO_A
: 0));
512 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, enable_prim_id
);
514 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, si_vgt_gs_mode(gs
));
515 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, 0);
518 va
= shader
->bo
->gpu_address
;
519 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
522 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
523 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
524 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
525 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : (enable_prim_id
? 2 : 0);
526 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
527 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
528 vgpr_comp_cnt
= 3; /* all components are needed for TES */
529 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
531 unreachable("invalid shader selector type");
533 /* VS is required to export at least one param. */
534 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
535 si_pm4_set_reg(pm4
, R_0286C4_SPI_VS_OUT_CONFIG
,
536 S_0286C4_VS_EXPORT_COUNT(nparams
- 1));
538 si_pm4_set_reg(pm4
, R_02870C_SPI_SHADER_POS_FORMAT
,
539 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
540 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
541 V_02870C_SPI_SHADER_4COMP
:
542 V_02870C_SPI_SHADER_NONE
) |
543 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
544 V_02870C_SPI_SHADER_4COMP
:
545 V_02870C_SPI_SHADER_NONE
) |
546 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
547 V_02870C_SPI_SHADER_4COMP
:
548 V_02870C_SPI_SHADER_NONE
));
550 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
551 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, va
>> 40);
552 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
553 S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
554 S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
555 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
556 S_00B128_DX10_CLAMP(1) |
557 S_00B128_FLOAT_MODE(shader
->config
.float_mode
));
558 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
559 S_00B12C_USER_SGPR(num_user_sgprs
) |
560 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
561 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
562 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
563 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
564 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
565 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
567 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
568 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
570 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
571 S_028818_VTX_W0_FMT(1) |
572 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
573 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
574 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
576 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
577 si_set_tesseval_regs(shader
, pm4
);
580 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
582 struct tgsi_shader_info
*info
= &ps
->selector
->info
;
583 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
584 !!(info
->colors_read
& 0xf0);
585 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
586 (ps
->key
.ps
.prolog
.color_two_side
? num_colors
: 0);
588 assert(num_interp
<= 32);
589 return MIN2(num_interp
, 32);
592 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
594 unsigned value
= shader
->key
.ps
.epilog
.spi_shader_col_format
;
595 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
597 /* If the i-th target format is set, all previous target formats must
598 * be non-zero to avoid hangs.
600 for (i
= 0; i
< num_targets
; i
++)
601 if (!(value
& (0xf << (i
* 4))))
602 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
607 static unsigned si_get_cb_shader_mask(unsigned spi_shader_col_format
)
609 unsigned i
, cb_shader_mask
= 0;
611 for (i
= 0; i
< 8; i
++) {
612 switch ((spi_shader_col_format
>> (i
* 4)) & 0xf) {
613 case V_028714_SPI_SHADER_ZERO
:
615 case V_028714_SPI_SHADER_32_R
:
616 cb_shader_mask
|= 0x1 << (i
* 4);
618 case V_028714_SPI_SHADER_32_GR
:
619 cb_shader_mask
|= 0x3 << (i
* 4);
621 case V_028714_SPI_SHADER_32_AR
:
622 cb_shader_mask
|= 0x9 << (i
* 4);
624 case V_028714_SPI_SHADER_FP16_ABGR
:
625 case V_028714_SPI_SHADER_UNORM16_ABGR
:
626 case V_028714_SPI_SHADER_SNORM16_ABGR
:
627 case V_028714_SPI_SHADER_UINT16_ABGR
:
628 case V_028714_SPI_SHADER_SINT16_ABGR
:
629 case V_028714_SPI_SHADER_32_ABGR
:
630 cb_shader_mask
|= 0xf << (i
* 4);
636 return cb_shader_mask
;
639 static void si_shader_ps(struct si_shader
*shader
)
641 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
642 struct si_pm4_state
*pm4
;
643 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
644 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
647 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
649 /* we need to enable at least one of them, otherwise we hang the GPU */
650 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
651 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
652 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
653 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
654 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
655 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
656 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
657 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
659 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
664 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
666 * 0 -> Position = pixel center
667 * 1 -> Position = pixel centroid
668 * 2 -> Position = at sample position
670 * From GLSL 4.5 specification, section 7.1:
671 * "The variable gl_FragCoord is available as an input variable from
672 * within fragment shaders and it holds the window relative coordinates
673 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
674 * value can be for any location within the pixel, or one of the
675 * fragment samples. The use of centroid does not further restrict
676 * this value to be inside the current primitive."
678 * Meaning that centroid has no effect and we can return anything within
679 * the pixel. Thus, return the value at sample position, because that's
680 * the most accurate one shaders can get.
682 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
684 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
685 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
686 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
688 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
689 cb_shader_mask
= si_get_cb_shader_mask(spi_shader_col_format
);
691 /* Ensure that some export memory is always allocated, for two reasons:
693 * 1) Correctness: The hardware ignores the EXEC mask if no export
694 * memory is allocated, so KILL and alpha test do not work correctly
696 * 2) Performance: Every shader needs at least a NULL export, even when
697 * it writes no color/depth output. The NULL export instruction
698 * stalls without this setting.
700 * Don't add this to CB_SHADER_MASK.
702 if (!spi_shader_col_format
&&
703 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
704 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
706 si_pm4_set_reg(pm4
, R_0286CC_SPI_PS_INPUT_ENA
, input_ena
);
707 si_pm4_set_reg(pm4
, R_0286D0_SPI_PS_INPUT_ADDR
,
708 shader
->config
.spi_ps_input_addr
);
710 /* Set interpolation controls. */
711 has_centroid
= G_0286CC_PERSP_CENTROID_ENA(shader
->config
.spi_ps_input_ena
) ||
712 G_0286CC_LINEAR_CENTROID_ENA(shader
->config
.spi_ps_input_ena
);
714 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
)) |
715 S_0286D8_BC_OPTIMIZE_DISABLE(has_centroid
);
718 si_pm4_set_reg(pm4
, R_0286E0_SPI_BARYC_CNTL
, spi_baryc_cntl
);
719 si_pm4_set_reg(pm4
, R_0286D8_SPI_PS_IN_CONTROL
, spi_ps_in_control
);
721 si_pm4_set_reg(pm4
, R_028710_SPI_SHADER_Z_FORMAT
,
722 info
->writes_samplemask
? V_028710_SPI_SHADER_32_ABGR
:
723 info
->writes_stencil
? V_028710_SPI_SHADER_32_GR
:
724 info
->writes_z
? V_028710_SPI_SHADER_32_R
:
725 V_028710_SPI_SHADER_ZERO
);
727 si_pm4_set_reg(pm4
, R_028714_SPI_SHADER_COL_FORMAT
, spi_shader_col_format
);
728 si_pm4_set_reg(pm4
, R_02823C_CB_SHADER_MASK
, cb_shader_mask
);
730 va
= shader
->bo
->gpu_address
;
731 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
732 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
733 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, va
>> 40);
735 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
736 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
737 S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
738 S_00B028_DX10_CLAMP(1) |
739 S_00B028_FLOAT_MODE(shader
->config
.float_mode
));
740 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
741 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
742 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
743 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
745 /* Prefer RE_Z if the shader is complex enough. The requirement is either:
746 * - the shader uses at least 2 VMEM instructions, or
747 * - the code size is at least 50 2-dword instructions or 100 1-dword
750 * Shaders with side effects that must execute independently of the
751 * depth test require LATE_Z.
753 if (info
->writes_memory
&&
754 !info
->properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
])
755 shader
->z_order
= V_02880C_LATE_Z
;
756 else if (info
->num_memory_instructions
>= 2 ||
757 shader
->binary
.code_size
> 100*4)
758 shader
->z_order
= V_02880C_EARLY_Z_THEN_RE_Z
;
760 shader
->z_order
= V_02880C_EARLY_Z_THEN_LATE_Z
;
763 static void si_shader_init_pm4_state(struct si_shader
*shader
)
767 si_pm4_free_state_simple(shader
->pm4
);
769 switch (shader
->selector
->type
) {
770 case PIPE_SHADER_VERTEX
:
771 if (shader
->key
.vs
.as_ls
)
772 si_shader_ls(shader
);
773 else if (shader
->key
.vs
.as_es
)
774 si_shader_es(shader
);
776 si_shader_vs(shader
, NULL
);
778 case PIPE_SHADER_TESS_CTRL
:
779 si_shader_hs(shader
);
781 case PIPE_SHADER_TESS_EVAL
:
782 if (shader
->key
.tes
.as_es
)
783 si_shader_es(shader
);
785 si_shader_vs(shader
, NULL
);
787 case PIPE_SHADER_GEOMETRY
:
788 si_shader_gs(shader
);
789 si_shader_vs(shader
->gs_copy_shader
, shader
);
791 case PIPE_SHADER_FRAGMENT
:
792 si_shader_ps(shader
);
799 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
801 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
802 if (sctx
->queued
.named
.dsa
&&
803 !sctx
->framebuffer
.cb0_is_integer
)
804 return sctx
->queued
.named
.dsa
->alpha_func
;
806 return PIPE_FUNC_ALWAYS
;
809 /* Compute the key for the hw shader variant */
810 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
811 struct si_shader_selector
*sel
,
812 union si_shader_key
*key
)
814 struct si_context
*sctx
= (struct si_context
*)ctx
;
817 memset(key
, 0, sizeof(*key
));
820 case PIPE_SHADER_VERTEX
:
821 if (sctx
->vertex_elements
) {
822 unsigned count
= MIN2(sel
->info
.num_inputs
,
823 sctx
->vertex_elements
->count
);
824 for (i
= 0; i
< count
; ++i
)
825 key
->vs
.prolog
.instance_divisors
[i
] =
826 sctx
->vertex_elements
->elements
[i
].instance_divisor
;
828 if (sctx
->tes_shader
.cso
)
830 else if (sctx
->gs_shader
.cso
)
833 if (!sctx
->gs_shader
.cso
&& sctx
->ps_shader
.cso
&&
834 sctx
->ps_shader
.cso
->info
.uses_primid
)
835 key
->vs
.epilog
.export_prim_id
= 1;
837 case PIPE_SHADER_TESS_CTRL
:
838 key
->tcs
.epilog
.prim_mode
=
839 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
841 case PIPE_SHADER_TESS_EVAL
:
842 if (sctx
->gs_shader
.cso
)
844 else if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
845 key
->tes
.epilog
.export_prim_id
= 1;
847 case PIPE_SHADER_GEOMETRY
:
849 case PIPE_SHADER_FRAGMENT
: {
850 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
851 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
853 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
854 sel
->info
.colors_written
== 0x1)
855 key
->ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
858 /* Select the shader color format based on whether
859 * blending or alpha are needed.
861 key
->ps
.epilog
.spi_shader_col_format
=
862 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
863 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
864 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
865 sctx
->framebuffer
.spi_shader_col_format_blend
) |
866 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
867 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
868 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
869 sctx
->framebuffer
.spi_shader_col_format
);
871 key
->ps
.epilog
.spi_shader_col_format
= sctx
->framebuffer
.spi_shader_col_format
;
873 /* If alpha-to-coverage is enabled, we have to export alpha
874 * even if there is no color buffer.
876 if (!(key
->ps
.epilog
.spi_shader_col_format
& 0xf) &&
877 blend
&& blend
->alpha_to_coverage
)
878 key
->ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
880 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
881 * to the range supported by the type if a channel has less
882 * than 16 bits and the export format is 16_ABGR.
884 if (sctx
->b
.chip_class
<= CIK
&& sctx
->b
.family
!= CHIP_HAWAII
)
885 key
->ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
887 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
888 if (!key
->ps
.epilog
.last_cbuf
) {
889 key
->ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
890 key
->ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
894 bool is_poly
= (sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES
&&
895 sctx
->current_rast_prim
<= PIPE_PRIM_POLYGON
) ||
896 sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES_ADJACENCY
;
897 bool is_line
= !is_poly
&& sctx
->current_rast_prim
!= PIPE_PRIM_POINTS
;
899 key
->ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
901 if (sctx
->queued
.named
.blend
) {
902 key
->ps
.epilog
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
903 rs
->multisample_enable
&&
904 !sctx
->framebuffer
.cb0_is_integer
;
907 key
->ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
908 key
->ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
909 (is_line
&& rs
->line_smooth
)) &&
910 sctx
->framebuffer
.nr_samples
<= 1;
911 key
->ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
913 key
->ps
.prolog
.force_persample_interp
=
914 rs
->force_persample_interp
&&
915 rs
->multisample_enable
&&
916 sctx
->framebuffer
.nr_samples
> 1 &&
917 sctx
->ps_iter_samples
> 1 &&
918 (sel
->info
.uses_persp_center
||
919 sel
->info
.uses_persp_centroid
||
920 sel
->info
.uses_linear_center
||
921 sel
->info
.uses_linear_centroid
);
924 key
->ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
932 /* Select the hw shader variant depending on the current state. */
933 static int si_shader_select_with_key(struct pipe_context
*ctx
,
934 struct si_shader_ctx_state
*state
,
935 union si_shader_key
*key
)
937 struct si_context
*sctx
= (struct si_context
*)ctx
;
938 struct si_shader_selector
*sel
= state
->cso
;
939 struct si_shader
*current
= state
->current
;
940 struct si_shader
*iter
, *shader
= NULL
;
943 /* Check if we don't need to change anything.
944 * This path is also used for most shaders that don't need multiple
945 * variants, it will cost just a computation of the key and this
947 if (likely(current
&& memcmp(¤t
->key
, key
, sizeof(*key
)) == 0))
950 pipe_mutex_lock(sel
->mutex
);
952 /* Find the shader variant. */
953 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
954 /* Don't check the "current" shader. We checked it above. */
955 if (current
!= iter
&&
956 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
957 state
->current
= iter
;
958 pipe_mutex_unlock(sel
->mutex
);
963 /* Build a new shader. */
964 shader
= CALLOC_STRUCT(si_shader
);
966 pipe_mutex_unlock(sel
->mutex
);
969 shader
->selector
= sel
;
972 r
= si_shader_create(sctx
->screen
, sctx
->tm
, shader
, &sctx
->b
.debug
);
974 R600_ERR("Failed to build shader variant (type=%u) %d\n",
977 pipe_mutex_unlock(sel
->mutex
);
980 si_shader_init_pm4_state(shader
);
982 if (!sel
->last_variant
) {
983 sel
->first_variant
= shader
;
984 sel
->last_variant
= shader
;
986 sel
->last_variant
->next_variant
= shader
;
987 sel
->last_variant
= shader
;
989 state
->current
= shader
;
990 pipe_mutex_unlock(sel
->mutex
);
994 static int si_shader_select(struct pipe_context
*ctx
,
995 struct si_shader_ctx_state
*state
)
997 union si_shader_key key
;
999 si_shader_selector_key(ctx
, state
->cso
, &key
);
1000 return si_shader_select_with_key(ctx
, state
, &key
);
1003 static void si_parse_next_shader_property(const struct tgsi_shader_info
*info
,
1004 union si_shader_key
*key
)
1006 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
1008 switch (info
->processor
) {
1009 case PIPE_SHADER_VERTEX
:
1010 switch (next_shader
) {
1011 case PIPE_SHADER_GEOMETRY
:
1014 case PIPE_SHADER_TESS_CTRL
:
1015 case PIPE_SHADER_TESS_EVAL
:
1021 case PIPE_SHADER_TESS_EVAL
:
1022 if (next_shader
== PIPE_SHADER_GEOMETRY
)
1028 static void *si_create_shader_selector(struct pipe_context
*ctx
,
1029 const struct pipe_shader_state
*state
)
1031 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
1032 struct si_context
*sctx
= (struct si_context
*)ctx
;
1033 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
1039 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
1045 sel
->so
= state
->stream_output
;
1046 tgsi_scan_shader(state
->tokens
, &sel
->info
);
1047 sel
->type
= sel
->info
.processor
;
1048 p_atomic_inc(&sscreen
->b
.num_shaders_created
);
1050 /* Set which opcode uses which (i,j) pair. */
1051 if (sel
->info
.uses_persp_opcode_interp_centroid
)
1052 sel
->info
.uses_persp_centroid
= true;
1054 if (sel
->info
.uses_linear_opcode_interp_centroid
)
1055 sel
->info
.uses_linear_centroid
= true;
1057 if (sel
->info
.uses_persp_opcode_interp_offset
||
1058 sel
->info
.uses_persp_opcode_interp_sample
)
1059 sel
->info
.uses_persp_center
= true;
1061 if (sel
->info
.uses_linear_opcode_interp_offset
||
1062 sel
->info
.uses_linear_opcode_interp_sample
)
1063 sel
->info
.uses_linear_center
= true;
1065 switch (sel
->type
) {
1066 case PIPE_SHADER_GEOMETRY
:
1067 sel
->gs_output_prim
=
1068 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
1069 sel
->gs_max_out_vertices
=
1070 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
1071 sel
->gs_num_invocations
=
1072 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
1073 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
1074 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
1075 sel
->gs_max_out_vertices
;
1077 sel
->max_gs_stream
= 0;
1078 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
1079 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
1080 sel
->so
.output
[i
].stream
);
1082 sel
->gs_input_verts_per_prim
=
1083 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
1086 case PIPE_SHADER_VERTEX
:
1087 case PIPE_SHADER_TESS_CTRL
:
1088 case PIPE_SHADER_TESS_EVAL
:
1089 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
1090 unsigned name
= sel
->info
.output_semantic_name
[i
];
1091 unsigned index
= sel
->info
.output_semantic_index
[i
];
1094 case TGSI_SEMANTIC_TESSINNER
:
1095 case TGSI_SEMANTIC_TESSOUTER
:
1096 case TGSI_SEMANTIC_PATCH
:
1097 sel
->patch_outputs_written
|=
1098 1llu << si_shader_io_get_unique_index(name
, index
);
1101 sel
->outputs_written
|=
1102 1llu << si_shader_io_get_unique_index(name
, index
);
1105 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
1108 case PIPE_SHADER_FRAGMENT
:
1109 for (i
= 0; i
< 8; i
++)
1110 if (sel
->info
.colors_written
& (1 << i
))
1111 sel
->colors_written_4bit
|= 0xf << (4 * i
);
1113 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
1114 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
1115 int index
= sel
->info
.input_semantic_index
[i
];
1116 sel
->color_attr_index
[index
] = i
;
1122 /* DB_SHADER_CONTROL */
1123 sel
->db_shader_control
=
1124 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
1125 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
1126 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
1127 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
1129 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
1130 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
1131 sel
->db_shader_control
|=
1132 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
1134 case TGSI_FS_DEPTH_LAYOUT_LESS
:
1135 sel
->db_shader_control
|=
1136 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
1140 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
])
1141 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1);
1143 if (sel
->info
.writes_memory
)
1144 sel
->db_shader_control
|= S_02880C_EXEC_ON_HIER_FAIL(1) |
1145 S_02880C_EXEC_ON_NOOP(1);
1147 /* Compile the main shader part for use with a prolog and/or epilog. */
1148 if (sel
->type
!= PIPE_SHADER_GEOMETRY
&&
1149 !sscreen
->use_monolithic_shaders
) {
1150 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
1156 shader
->selector
= sel
;
1157 si_parse_next_shader_property(&sel
->info
, &shader
->key
);
1159 tgsi_binary
= si_get_tgsi_binary(sel
);
1161 /* Try to load the shader from the shader cache. */
1162 pipe_mutex_lock(sscreen
->shader_cache_mutex
);
1165 si_shader_cache_load_shader(sscreen
, tgsi_binary
, shader
)) {
1168 /* Compile the shader if it hasn't been loaded from the cache. */
1169 if (si_compile_tgsi_shader(sscreen
, sctx
->tm
, shader
, false,
1170 &sctx
->b
.debug
) != 0) {
1173 pipe_mutex_unlock(sscreen
->shader_cache_mutex
);
1178 !si_shader_cache_insert_shader(sscreen
, tgsi_binary
, shader
))
1181 pipe_mutex_unlock(sscreen
->shader_cache_mutex
);
1183 sel
->main_shader_part
= shader
;
1186 /* Pre-compilation. */
1187 if (sel
->type
== PIPE_SHADER_GEOMETRY
||
1188 sscreen
->b
.debug_flags
& DBG_PRECOMPILE
) {
1189 struct si_shader_ctx_state state
= {sel
};
1190 union si_shader_key key
;
1192 memset(&key
, 0, sizeof(key
));
1193 si_parse_next_shader_property(&sel
->info
, &key
);
1195 /* Set reasonable defaults, so that the shader key doesn't
1196 * cause any code to be eliminated.
1198 switch (sel
->type
) {
1199 case PIPE_SHADER_TESS_CTRL
:
1200 key
.tcs
.epilog
.prim_mode
= PIPE_PRIM_TRIANGLES
;
1202 case PIPE_SHADER_FRAGMENT
:
1203 key
.ps
.epilog
.alpha_func
= PIPE_FUNC_ALWAYS
;
1204 for (i
= 0; i
< 8; i
++)
1205 if (sel
->info
.colors_written
& (1 << i
))
1206 key
.ps
.epilog
.spi_shader_col_format
|=
1207 V_028710_SPI_SHADER_FP16_ABGR
<< (i
* 4);
1211 if (si_shader_select_with_key(ctx
, &state
, &key
))
1215 pipe_mutex_init(sel
->mutex
);
1219 fprintf(stderr
, "radeonsi: can't create a shader\n");
1220 tgsi_free_tokens(sel
->tokens
);
1225 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
1227 struct si_context
*sctx
= (struct si_context
*)ctx
;
1228 struct si_shader_selector
*sel
= state
;
1230 if (sctx
->vs_shader
.cso
== sel
)
1233 sctx
->vs_shader
.cso
= sel
;
1234 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1235 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1236 r600_update_vs_writes_viewport_index(&sctx
->b
, si_get_vs_info(sctx
));
1239 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
1241 struct si_context
*sctx
= (struct si_context
*)ctx
;
1242 struct si_shader_selector
*sel
= state
;
1243 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
1245 if (sctx
->gs_shader
.cso
== sel
)
1248 sctx
->gs_shader
.cso
= sel
;
1249 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1250 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1251 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
1254 si_shader_change_notify(sctx
);
1255 r600_update_vs_writes_viewport_index(&sctx
->b
, si_get_vs_info(sctx
));
1258 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
1260 struct si_context
*sctx
= (struct si_context
*)ctx
;
1261 struct si_shader_selector
*sel
= state
;
1262 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
1264 if (sctx
->tcs_shader
.cso
== sel
)
1267 sctx
->tcs_shader
.cso
= sel
;
1268 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1271 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
1274 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
1276 struct si_context
*sctx
= (struct si_context
*)ctx
;
1277 struct si_shader_selector
*sel
= state
;
1278 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
1280 if (sctx
->tes_shader
.cso
== sel
)
1283 sctx
->tes_shader
.cso
= sel
;
1284 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
1285 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1286 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
1288 if (enable_changed
) {
1289 si_shader_change_notify(sctx
);
1290 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
1292 r600_update_vs_writes_viewport_index(&sctx
->b
, si_get_vs_info(sctx
));
1295 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
1297 struct si_context
*sctx
= (struct si_context
*)ctx
;
1298 struct si_shader_selector
*sel
= state
;
1300 /* skip if supplied shader is one already in use */
1301 if (sctx
->ps_shader
.cso
== sel
)
1304 sctx
->ps_shader
.cso
= sel
;
1305 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
1306 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
1309 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
1312 switch (shader
->selector
->type
) {
1313 case PIPE_SHADER_VERTEX
:
1314 if (shader
->key
.vs
.as_ls
)
1315 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
1316 else if (shader
->key
.vs
.as_es
)
1317 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
1319 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
1321 case PIPE_SHADER_TESS_CTRL
:
1322 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
1324 case PIPE_SHADER_TESS_EVAL
:
1325 if (shader
->key
.tes
.as_es
)
1326 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
1328 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
1330 case PIPE_SHADER_GEOMETRY
:
1331 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
1332 si_pm4_delete_state(sctx
, vs
, shader
->gs_copy_shader
->pm4
);
1334 case PIPE_SHADER_FRAGMENT
:
1335 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
1340 si_shader_destroy(shader
);
1344 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
1346 struct si_context
*sctx
= (struct si_context
*)ctx
;
1347 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
1348 struct si_shader
*p
= sel
->first_variant
, *c
;
1349 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
1350 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
1351 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
1352 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
1353 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
1354 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
1357 if (current_shader
[sel
->type
]->cso
== sel
) {
1358 current_shader
[sel
->type
]->cso
= NULL
;
1359 current_shader
[sel
->type
]->current
= NULL
;
1363 c
= p
->next_variant
;
1364 si_delete_shader(sctx
, p
);
1368 if (sel
->main_shader_part
)
1369 si_delete_shader(sctx
, sel
->main_shader_part
);
1371 pipe_mutex_destroy(sel
->mutex
);
1376 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
1377 struct si_shader
*vs
, unsigned name
,
1378 unsigned index
, unsigned interpolate
)
1380 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
1381 unsigned j
, ps_input_cntl
= 0;
1383 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
1384 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
1385 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
1387 if (name
== TGSI_SEMANTIC_PCOORD
||
1388 (name
== TGSI_SEMANTIC_TEXCOORD
&&
1389 sctx
->sprite_coord_enable
& (1 << index
))) {
1390 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
1393 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
1394 if (name
== vsinfo
->output_semantic_name
[j
] &&
1395 index
== vsinfo
->output_semantic_index
[j
]) {
1396 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[j
]);
1401 if (name
== TGSI_SEMANTIC_PRIMID
)
1402 /* PrimID is written after the last output. */
1403 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
1404 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
1405 /* No corresponding output found, load defaults into input.
1406 * Don't set any other bits.
1407 * (FLAT_SHADE=1 completely changes behavior) */
1408 ps_input_cntl
= S_028644_OFFSET(0x20);
1410 return ps_input_cntl
;
1413 static void si_emit_spi_map(struct si_context
*sctx
, struct r600_atom
*atom
)
1415 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1416 struct si_shader
*ps
= sctx
->ps_shader
.current
;
1417 struct si_shader
*vs
= si_get_vs_state(sctx
);
1418 struct tgsi_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
1419 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
1421 if (!ps
|| !ps
->selector
->info
.num_inputs
)
1424 num_interp
= si_get_ps_num_interp(ps
);
1425 assert(num_interp
> 0);
1426 radeon_set_context_reg_seq(cs
, R_028644_SPI_PS_INPUT_CNTL_0
, num_interp
);
1428 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
1429 unsigned name
= psinfo
->input_semantic_name
[i
];
1430 unsigned index
= psinfo
->input_semantic_index
[i
];
1431 unsigned interpolate
= psinfo
->input_interpolate
[i
];
1433 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, name
, index
,
1437 if (name
== TGSI_SEMANTIC_COLOR
) {
1438 assert(index
< ARRAY_SIZE(bcol_interp
));
1439 bcol_interp
[index
] = interpolate
;
1443 if (ps
->key
.ps
.prolog
.color_two_side
) {
1444 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
1446 for (i
= 0; i
< 2; i
++) {
1447 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
1450 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, bcol
,
1451 i
, bcol_interp
[i
]));
1455 assert(num_interp
== num_written
);
1459 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
1461 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
1463 if (sctx
->init_config_has_vgt_flush
)
1466 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
1467 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
1468 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
1469 si_pm4_cmd_end(sctx
->init_config
, false);
1470 sctx
->init_config_has_vgt_flush
= true;
1473 /* Initialize state related to ESGS / GSVS ring buffers */
1474 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
1476 struct si_shader_selector
*es
=
1477 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
1478 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
1479 struct si_pm4_state
*pm4
;
1481 /* Chip constants. */
1482 unsigned num_se
= sctx
->screen
->b
.info
.max_se
;
1483 unsigned wave_size
= 64;
1484 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1485 unsigned gs_vertex_reuse
= 16 * num_se
; /* GS_VERTEX_REUSE register (per SE) */
1486 unsigned alignment
= 256 * num_se
;
1487 /* The maximum size is 63.999 MB per SE. */
1488 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1490 /* Calculate the minimum size. */
1491 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
1492 wave_size
, alignment
);
1494 /* These are recommended sizes, not minimum sizes. */
1495 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1496 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
1497 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
1498 gs
->max_gsvs_emit_size
* (gs
->max_gs_stream
+ 1);
1500 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
1501 esgs_ring_size
= align(esgs_ring_size
, alignment
);
1502 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
1504 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
1505 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
1507 /* Some rings don't have to be allocated if shaders don't use them.
1508 * (e.g. no varyings between ES and GS or GS and VS)
1510 bool update_esgs
= esgs_ring_size
&&
1511 (!sctx
->esgs_ring
||
1512 sctx
->esgs_ring
->width0
< esgs_ring_size
);
1513 bool update_gsvs
= gsvs_ring_size
&&
1514 (!sctx
->gsvs_ring
||
1515 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
1517 if (!update_esgs
&& !update_gsvs
)
1521 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
1522 sctx
->esgs_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1525 if (!sctx
->esgs_ring
)
1530 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
1531 sctx
->gsvs_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1534 if (!sctx
->gsvs_ring
)
1538 /* Create the "init_config_gs_rings" state. */
1539 pm4
= CALLOC_STRUCT(si_pm4_state
);
1543 if (sctx
->b
.chip_class
>= CIK
) {
1544 if (sctx
->esgs_ring
)
1545 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
1546 sctx
->esgs_ring
->width0
/ 256);
1547 if (sctx
->gsvs_ring
)
1548 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
1549 sctx
->gsvs_ring
->width0
/ 256);
1551 if (sctx
->esgs_ring
)
1552 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
1553 sctx
->esgs_ring
->width0
/ 256);
1554 if (sctx
->gsvs_ring
)
1555 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
1556 sctx
->gsvs_ring
->width0
/ 256);
1559 /* Set the state. */
1560 if (sctx
->init_config_gs_rings
)
1561 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
1562 sctx
->init_config_gs_rings
= pm4
;
1564 if (!sctx
->init_config_has_vgt_flush
) {
1565 si_init_config_add_vgt_flush(sctx
);
1566 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
1569 /* Flush the context to re-emit both init_config states. */
1570 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
1571 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
1573 /* Set ring bindings. */
1574 if (sctx
->esgs_ring
) {
1575 si_set_ring_buffer(&sctx
->b
.b
, SI_ES_RING_ESGS
,
1576 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
1577 true, true, 4, 64, 0);
1578 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_ESGS
,
1579 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
1580 false, false, 0, 0, 0);
1582 if (sctx
->gsvs_ring
)
1583 si_set_ring_buffer(&sctx
->b
.b
, SI_VS_RING_GSVS
,
1584 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
1585 false, false, 0, 0, 0);
1589 static void si_update_gsvs_ring_bindings(struct si_context
*sctx
)
1591 unsigned gsvs_itemsize
= sctx
->gs_shader
.cso
->max_gsvs_emit_size
;
1594 if (!sctx
->gsvs_ring
|| gsvs_itemsize
== sctx
->last_gsvs_itemsize
)
1597 sctx
->last_gsvs_itemsize
= gsvs_itemsize
;
1599 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_GSVS0
,
1600 sctx
->gsvs_ring
, gsvs_itemsize
,
1601 64, true, true, 4, 16, 0);
1603 offset
= gsvs_itemsize
* 64;
1604 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_GSVS1
,
1605 sctx
->gsvs_ring
, gsvs_itemsize
,
1606 64, true, true, 4, 16, offset
);
1608 offset
= (gsvs_itemsize
* 2) * 64;
1609 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_GSVS2
,
1610 sctx
->gsvs_ring
, gsvs_itemsize
,
1611 64, true, true, 4, 16, offset
);
1613 offset
= (gsvs_itemsize
* 3) * 64;
1614 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_GSVS3
,
1615 sctx
->gsvs_ring
, gsvs_itemsize
,
1616 64, true, true, 4, 16, offset
);
1620 * @returns 1 if \p sel has been updated to use a new scratch buffer
1622 * < 0 if there was a failure
1624 static int si_update_scratch_buffer(struct si_context
*sctx
,
1625 struct si_shader
*shader
)
1627 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
1633 /* This shader doesn't need a scratch buffer */
1634 if (shader
->config
.scratch_bytes_per_wave
== 0)
1637 /* This shader is already configured to use the current
1638 * scratch buffer. */
1639 if (shader
->scratch_bo
== sctx
->scratch_buffer
)
1642 assert(sctx
->scratch_buffer
);
1644 si_shader_apply_scratch_relocs(sctx
, shader
, &shader
->config
, scratch_va
);
1646 /* Replace the shader bo with a new bo that has the relocs applied. */
1647 r
= si_shader_binary_upload(sctx
->screen
, shader
);
1651 /* Update the shader state to use the new shader bo. */
1652 si_shader_init_pm4_state(shader
);
1654 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
1659 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
1661 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
1664 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
1666 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
1669 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
1673 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
1674 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
1675 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
1676 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tcs_shader
.current
));
1677 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
1681 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
1683 unsigned current_scratch_buffer_size
=
1684 si_get_current_scratch_buffer_size(sctx
);
1685 unsigned scratch_bytes_per_wave
=
1686 si_get_max_scratch_bytes_per_wave(sctx
);
1687 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
1688 sctx
->scratch_waves
;
1689 unsigned spi_tmpring_size
;
1692 if (scratch_needed_size
> 0) {
1693 if (scratch_needed_size
> current_scratch_buffer_size
) {
1694 /* Create a bigger scratch buffer */
1695 pipe_resource_reference(
1696 (struct pipe_resource
**)&sctx
->scratch_buffer
,
1699 sctx
->scratch_buffer
=
1700 si_resource_create_custom(&sctx
->screen
->b
.b
,
1701 PIPE_USAGE_DEFAULT
, scratch_needed_size
);
1702 if (!sctx
->scratch_buffer
)
1704 sctx
->emit_scratch_reloc
= true;
1707 /* Update the shaders, so they are using the latest scratch. The
1708 * scratch buffer may have been changed since these shaders were
1709 * last used, so we still need to try to update them, even if
1710 * they require scratch buffers smaller than the current size.
1712 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
1716 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
1718 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
1722 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
1724 r
= si_update_scratch_buffer(sctx
, sctx
->tcs_shader
.current
);
1728 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
1730 /* VS can be bound as LS, ES, or VS. */
1731 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
1735 if (sctx
->tes_shader
.current
)
1736 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
1737 else if (sctx
->gs_shader
.current
)
1738 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
1740 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
1743 /* TES can be bound as ES or VS. */
1744 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
1748 if (sctx
->gs_shader
.current
)
1749 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
1751 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
1755 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
1756 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
1757 "scratch size should already be aligned correctly.");
1759 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
1760 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
1761 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
1762 sctx
->spi_tmpring_size
= spi_tmpring_size
;
1763 sctx
->emit_scratch_reloc
= true;
1768 static void si_init_tess_factor_ring(struct si_context
*sctx
)
1770 assert(!sctx
->tf_ring
);
1772 sctx
->tf_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1774 32768 * sctx
->screen
->b
.info
.max_se
);
1778 assert(((sctx
->tf_ring
->width0
/ 4) & C_030938_SIZE
) == 0);
1780 si_init_config_add_vgt_flush(sctx
);
1782 /* Append these registers to the init config state. */
1783 if (sctx
->b
.chip_class
>= CIK
) {
1784 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
1785 S_030938_SIZE(sctx
->tf_ring
->width0
/ 4));
1786 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
1787 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
1789 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
1790 S_008988_SIZE(sctx
->tf_ring
->width0
/ 4));
1791 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
1792 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
1795 /* Flush the context to re-emit the init_config state.
1796 * This is done only once in a lifetime of a context.
1798 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
1799 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
1800 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
1802 si_set_ring_buffer(&sctx
->b
.b
, SI_HS_RING_TESS_FACTOR
, sctx
->tf_ring
,
1803 0, sctx
->tf_ring
->width0
, false, false, 0, 0, 0);
1807 * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
1808 * VS passes its outputs to TES directly, so the fixed-function shader only
1809 * has to write TESSOUTER and TESSINNER.
1811 static void si_generate_fixed_func_tcs(struct si_context
*sctx
)
1813 struct ureg_src outer
, inner
;
1814 struct ureg_dst tessouter
, tessinner
;
1815 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_TESS_CTRL
);
1818 return; /* if we get here, we're screwed */
1820 assert(!sctx
->fixed_func_tcs_shader
.cso
);
1822 outer
= ureg_DECL_system_value(ureg
,
1823 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI
, 0);
1824 inner
= ureg_DECL_system_value(ureg
,
1825 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI
, 0);
1827 tessouter
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSOUTER
, 0);
1828 tessinner
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSINNER
, 0);
1830 ureg_MOV(ureg
, tessouter
, outer
);
1831 ureg_MOV(ureg
, tessinner
, inner
);
1834 sctx
->fixed_func_tcs_shader
.cso
=
1835 ureg_create_shader_and_destroy(ureg
, &sctx
->b
.b
);
1838 static void si_update_vgt_shader_config(struct si_context
*sctx
)
1840 /* Calculate the index of the config.
1841 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
1842 unsigned index
= 2*!!sctx
->tes_shader
.cso
+ !!sctx
->gs_shader
.cso
;
1843 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
1846 uint32_t stages
= 0;
1848 *pm4
= CALLOC_STRUCT(si_pm4_state
);
1850 if (sctx
->tes_shader
.cso
) {
1851 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
1854 if (sctx
->gs_shader
.cso
)
1855 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
1857 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
1859 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
1860 } else if (sctx
->gs_shader
.cso
) {
1861 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
1863 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
1866 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
1868 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
1871 static void si_update_so(struct si_context
*sctx
, struct si_shader_selector
*shader
)
1873 struct pipe_stream_output_info
*so
= &shader
->so
;
1874 uint32_t enabled_stream_buffers_mask
= 0;
1877 for (i
= 0; i
< so
->num_outputs
; i
++)
1878 enabled_stream_buffers_mask
|= (1 << so
->output
[i
].output_buffer
) << (so
->output
[i
].stream
* 4);
1879 sctx
->b
.streamout
.enabled_stream_buffers_mask
= enabled_stream_buffers_mask
;
1880 sctx
->b
.streamout
.stride_in_dw
= shader
->so
.stride
;
1883 bool si_update_shaders(struct si_context
*sctx
)
1885 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
1886 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1889 /* Update stages before GS. */
1890 if (sctx
->tes_shader
.cso
) {
1891 if (!sctx
->tf_ring
) {
1892 si_init_tess_factor_ring(sctx
);
1898 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
1901 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
1903 if (sctx
->tcs_shader
.cso
) {
1904 r
= si_shader_select(ctx
, &sctx
->tcs_shader
);
1907 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
1909 if (!sctx
->fixed_func_tcs_shader
.cso
) {
1910 si_generate_fixed_func_tcs(sctx
);
1911 if (!sctx
->fixed_func_tcs_shader
.cso
)
1915 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
);
1918 si_pm4_bind_state(sctx
, hs
,
1919 sctx
->fixed_func_tcs_shader
.current
->pm4
);
1922 r
= si_shader_select(ctx
, &sctx
->tes_shader
);
1926 if (sctx
->gs_shader
.cso
) {
1928 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
1931 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
1932 si_update_so(sctx
, sctx
->tes_shader
.cso
);
1934 } else if (sctx
->gs_shader
.cso
) {
1936 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
1939 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
1942 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
1945 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
1946 si_update_so(sctx
, sctx
->vs_shader
.cso
);
1950 if (sctx
->gs_shader
.cso
) {
1951 r
= si_shader_select(ctx
, &sctx
->gs_shader
);
1954 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
1955 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.current
->gs_copy_shader
->pm4
);
1956 si_update_so(sctx
, sctx
->gs_shader
.cso
);
1958 if (!si_update_gs_ring_buffers(sctx
))
1961 si_update_gsvs_ring_bindings(sctx
);
1963 si_pm4_bind_state(sctx
, gs
, NULL
);
1964 si_pm4_bind_state(sctx
, es
, NULL
);
1967 si_update_vgt_shader_config(sctx
);
1969 if (sctx
->ps_shader
.cso
) {
1970 unsigned db_shader_control
;
1972 r
= si_shader_select(ctx
, &sctx
->ps_shader
);
1975 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
1978 sctx
->ps_shader
.cso
->db_shader_control
|
1979 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
) |
1980 S_02880C_Z_ORDER(sctx
->ps_shader
.current
->z_order
);
1982 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
1983 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
1984 sctx
->flatshade
!= rs
->flatshade
) {
1985 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
1986 sctx
->flatshade
= rs
->flatshade
;
1987 si_mark_atom_dirty(sctx
, &sctx
->spi_map
);
1990 if (sctx
->b
.family
== CHIP_STONEY
&& si_pm4_state_changed(sctx
, ps
))
1991 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
1993 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
1994 sctx
->ps_db_shader_control
= db_shader_control
;
1995 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
1998 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.ps
.epilog
.poly_line_smoothing
) {
1999 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.ps
.epilog
.poly_line_smoothing
;
2000 si_mark_atom_dirty(sctx
, &sctx
->msaa_config
);
2002 if (sctx
->b
.chip_class
== SI
)
2003 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
2007 if (si_pm4_state_changed(sctx
, ls
) ||
2008 si_pm4_state_changed(sctx
, hs
) ||
2009 si_pm4_state_changed(sctx
, es
) ||
2010 si_pm4_state_changed(sctx
, gs
) ||
2011 si_pm4_state_changed(sctx
, vs
) ||
2012 si_pm4_state_changed(sctx
, ps
)) {
2013 if (!si_update_spi_tmpring_size(sctx
))
2019 void si_init_shader_functions(struct si_context
*sctx
)
2021 si_init_atom(sctx
, &sctx
->spi_map
, &sctx
->atoms
.s
.spi_map
, si_emit_spi_map
);
2023 sctx
->b
.b
.create_vs_state
= si_create_shader_selector
;
2024 sctx
->b
.b
.create_tcs_state
= si_create_shader_selector
;
2025 sctx
->b
.b
.create_tes_state
= si_create_shader_selector
;
2026 sctx
->b
.b
.create_gs_state
= si_create_shader_selector
;
2027 sctx
->b
.b
.create_fs_state
= si_create_shader_selector
;
2029 sctx
->b
.b
.bind_vs_state
= si_bind_vs_shader
;
2030 sctx
->b
.b
.bind_tcs_state
= si_bind_tcs_shader
;
2031 sctx
->b
.b
.bind_tes_state
= si_bind_tes_shader
;
2032 sctx
->b
.b
.bind_gs_state
= si_bind_gs_shader
;
2033 sctx
->b
.b
.bind_fs_state
= si_bind_ps_shader
;
2035 sctx
->b
.b
.delete_vs_state
= si_delete_shader_selector
;
2036 sctx
->b
.b
.delete_tcs_state
= si_delete_shader_selector
;
2037 sctx
->b
.b
.delete_tes_state
= si_delete_shader_selector
;
2038 sctx
->b
.b
.delete_gs_state
= si_delete_shader_selector
;
2039 sctx
->b
.b
.delete_fs_state
= si_delete_shader_selector
;