2 * Copyright 2012 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Christian König <christian.koenig@amd.com>
25 * Marek Olšák <maraeo@gmail.com>
29 #include "si_shader.h"
32 #include "tgsi/tgsi_parse.h"
33 #include "tgsi/tgsi_ureg.h"
34 #include "util/u_memory.h"
35 #include "util/u_simple_shaders.h"
37 static void si_set_tesseval_regs(struct si_shader
*shader
,
38 struct si_pm4_state
*pm4
)
40 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
41 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
42 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
43 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
44 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
45 unsigned type
, partitioning
, topology
;
47 switch (tes_prim_mode
) {
49 type
= V_028B6C_TESS_ISOLINE
;
51 case PIPE_PRIM_TRIANGLES
:
52 type
= V_028B6C_TESS_TRIANGLE
;
55 type
= V_028B6C_TESS_QUAD
;
62 switch (tes_spacing
) {
63 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
64 partitioning
= V_028B6C_PART_FRAC_ODD
;
66 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
67 partitioning
= V_028B6C_PART_FRAC_EVEN
;
69 case PIPE_TESS_SPACING_EQUAL
:
70 partitioning
= V_028B6C_PART_INTEGER
;
78 topology
= V_028B6C_OUTPUT_POINT
;
79 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
80 topology
= V_028B6C_OUTPUT_LINE
;
81 else if (tes_vertex_order_cw
)
82 /* for some reason, this must be the other way around */
83 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
85 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
87 si_pm4_set_reg(pm4
, R_028B6C_VGT_TF_PARAM
,
89 S_028B6C_PARTITIONING(partitioning
) |
90 S_028B6C_TOPOLOGY(topology
));
93 static void si_shader_ls(struct si_shader
*shader
)
95 struct si_pm4_state
*pm4
;
96 unsigned num_sgprs
, num_user_sgprs
;
97 unsigned vgpr_comp_cnt
;
100 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
104 va
= shader
->bo
->gpu_address
;
105 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_DATA
);
107 /* We need at least 2 components for LS.
108 * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
109 vgpr_comp_cnt
= shader
->uses_instanceid
? 3 : 1;
111 num_user_sgprs
= SI_LS_NUM_USER_SGPR
;
112 num_sgprs
= shader
->num_sgprs
;
113 if (num_user_sgprs
> num_sgprs
) {
114 /* Last 2 reserved SGPRs are used for VCC */
115 num_sgprs
= num_user_sgprs
+ 2;
117 assert(num_sgprs
<= 104);
119 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
120 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, va
>> 40);
122 shader
->ls_rsrc1
= S_00B528_VGPRS((shader
->num_vgprs
- 1) / 4) |
123 S_00B528_SGPRS((num_sgprs
- 1) / 8) |
124 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
);
125 shader
->ls_rsrc2
= S_00B52C_USER_SGPR(num_user_sgprs
) |
126 S_00B52C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0);
129 static void si_shader_hs(struct si_shader
*shader
)
131 struct si_pm4_state
*pm4
;
132 unsigned num_sgprs
, num_user_sgprs
;
135 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
139 va
= shader
->bo
->gpu_address
;
140 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_DATA
);
142 num_user_sgprs
= SI_TCS_NUM_USER_SGPR
;
143 num_sgprs
= shader
->num_sgprs
;
144 /* One SGPR after user SGPRs is pre-loaded with tessellation factor
146 if ((num_user_sgprs
+ 1) > num_sgprs
) {
147 /* Last 2 reserved SGPRs are used for VCC */
148 num_sgprs
= num_user_sgprs
+ 1 + 2;
150 assert(num_sgprs
<= 104);
152 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
153 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, va
>> 40);
154 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
155 S_00B428_VGPRS((shader
->num_vgprs
- 1) / 4) |
156 S_00B428_SGPRS((num_sgprs
- 1) / 8));
157 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
158 S_00B42C_USER_SGPR(num_user_sgprs
) |
159 S_00B42C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0));
162 static void si_shader_es(struct si_shader
*shader
)
164 struct si_pm4_state
*pm4
;
165 unsigned num_sgprs
, num_user_sgprs
;
166 unsigned vgpr_comp_cnt
;
169 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
174 va
= shader
->bo
->gpu_address
;
175 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_DATA
);
177 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
178 vgpr_comp_cnt
= shader
->uses_instanceid
? 3 : 0;
179 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
180 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
181 vgpr_comp_cnt
= 3; /* all components are needed for TES */
182 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
186 num_sgprs
= shader
->num_sgprs
;
187 /* One SGPR after user SGPRs is pre-loaded with es2gs_offset */
188 if ((num_user_sgprs
+ 1) > num_sgprs
) {
189 /* Last 2 reserved SGPRs are used for VCC */
190 num_sgprs
= num_user_sgprs
+ 1 + 2;
192 assert(num_sgprs
<= 104);
194 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
195 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, va
>> 40);
196 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
197 S_00B328_VGPRS((shader
->num_vgprs
- 1) / 4) |
198 S_00B328_SGPRS((num_sgprs
- 1) / 8) |
199 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
200 S_00B328_DX10_CLAMP(shader
->dx10_clamp_mode
));
201 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
202 S_00B32C_USER_SGPR(num_user_sgprs
) |
203 S_00B32C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0));
205 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
206 si_set_tesseval_regs(shader
, pm4
);
209 static unsigned si_gs_get_max_stream(struct si_shader
*shader
)
211 struct pipe_stream_output_info
*so
= &shader
->selector
->so
;
212 unsigned max_stream
= 0, i
;
214 if (so
->num_outputs
== 0)
217 for (i
= 0; i
< so
->num_outputs
; i
++) {
218 if (so
->output
[i
].stream
> max_stream
)
219 max_stream
= so
->output
[i
].stream
;
224 static void si_shader_gs(struct si_shader
*shader
)
226 unsigned gs_vert_itemsize
= shader
->selector
->info
.num_outputs
* 16;
227 unsigned gs_max_vert_out
= shader
->selector
->gs_max_out_vertices
;
228 unsigned gsvs_itemsize
= (gs_vert_itemsize
* gs_max_vert_out
) >> 2;
229 unsigned gs_num_invocations
= shader
->selector
->gs_num_invocations
;
231 struct si_pm4_state
*pm4
;
232 unsigned num_sgprs
, num_user_sgprs
;
234 unsigned max_stream
= si_gs_get_max_stream(shader
);
236 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
237 assert(gsvs_itemsize
< (1 << 15));
239 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
244 if (gs_max_vert_out
<= 128) {
245 cut_mode
= V_028A40_GS_CUT_128
;
246 } else if (gs_max_vert_out
<= 256) {
247 cut_mode
= V_028A40_GS_CUT_256
;
248 } else if (gs_max_vert_out
<= 512) {
249 cut_mode
= V_028A40_GS_CUT_512
;
251 assert(gs_max_vert_out
<= 1024);
252 cut_mode
= V_028A40_GS_CUT_1024
;
255 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
,
256 S_028A40_MODE(V_028A40_GS_SCENARIO_G
) |
257 S_028A40_CUT_MODE(cut_mode
)|
258 S_028A40_ES_WRITE_OPTIMIZE(1) |
259 S_028A40_GS_WRITE_OPTIMIZE(1));
261 si_pm4_set_reg(pm4
, R_028A60_VGT_GSVS_RING_OFFSET_1
, gsvs_itemsize
);
262 si_pm4_set_reg(pm4
, R_028A64_VGT_GSVS_RING_OFFSET_2
, gsvs_itemsize
* ((max_stream
>= 2) ? 2 : 1));
263 si_pm4_set_reg(pm4
, R_028A68_VGT_GSVS_RING_OFFSET_3
, gsvs_itemsize
* ((max_stream
>= 3) ? 3 : 1));
265 si_pm4_set_reg(pm4
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
266 util_bitcount64(shader
->selector
->inputs_read
) * (16 >> 2));
267 si_pm4_set_reg(pm4
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, gsvs_itemsize
* (max_stream
+ 1));
269 si_pm4_set_reg(pm4
, R_028B38_VGT_GS_MAX_VERT_OUT
, gs_max_vert_out
);
271 si_pm4_set_reg(pm4
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, gs_vert_itemsize
>> 2);
272 si_pm4_set_reg(pm4
, R_028B60_VGT_GS_VERT_ITEMSIZE_1
, (max_stream
>= 1) ? gs_vert_itemsize
>> 2 : 0);
273 si_pm4_set_reg(pm4
, R_028B64_VGT_GS_VERT_ITEMSIZE_2
, (max_stream
>= 2) ? gs_vert_itemsize
>> 2 : 0);
274 si_pm4_set_reg(pm4
, R_028B68_VGT_GS_VERT_ITEMSIZE_3
, (max_stream
>= 3) ? gs_vert_itemsize
>> 2 : 0);
276 si_pm4_set_reg(pm4
, R_028B90_VGT_GS_INSTANCE_CNT
,
277 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
278 S_028B90_ENABLE(gs_num_invocations
> 0));
280 va
= shader
->bo
->gpu_address
;
281 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_DATA
);
282 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
283 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, va
>> 40);
285 num_user_sgprs
= SI_GS_NUM_USER_SGPR
;
286 num_sgprs
= shader
->num_sgprs
;
287 /* Two SGPRs after user SGPRs are pre-loaded with gs2vs_offset, gs_wave_id */
288 if ((num_user_sgprs
+ 2) > num_sgprs
) {
289 /* Last 2 reserved SGPRs are used for VCC */
290 num_sgprs
= num_user_sgprs
+ 2 + 2;
292 assert(num_sgprs
<= 104);
294 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
295 S_00B228_VGPRS((shader
->num_vgprs
- 1) / 4) |
296 S_00B228_SGPRS((num_sgprs
- 1) / 8) |
297 S_00B228_DX10_CLAMP(shader
->dx10_clamp_mode
));
298 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
299 S_00B22C_USER_SGPR(num_user_sgprs
) |
300 S_00B22C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0));
303 static void si_shader_vs(struct si_shader
*shader
)
305 struct si_pm4_state
*pm4
;
306 unsigned num_sgprs
, num_user_sgprs
;
307 unsigned nparams
, vgpr_comp_cnt
;
309 unsigned window_space
=
310 shader
->selector
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
312 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
317 va
= shader
->bo
->gpu_address
;
318 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_DATA
);
320 if (shader
->is_gs_copy_shader
) {
321 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
322 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
323 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
324 vgpr_comp_cnt
= shader
->uses_instanceid
? 3 : 0;
325 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
326 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
327 vgpr_comp_cnt
= 3; /* all components are needed for TES */
328 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
332 num_sgprs
= shader
->num_sgprs
;
333 if (num_user_sgprs
> num_sgprs
) {
334 /* Last 2 reserved SGPRs are used for VCC */
335 num_sgprs
= num_user_sgprs
+ 2;
337 assert(num_sgprs
<= 104);
339 /* VS is required to export at least one param. */
340 nparams
= MAX2(shader
->nr_param_exports
, 1);
341 si_pm4_set_reg(pm4
, R_0286C4_SPI_VS_OUT_CONFIG
,
342 S_0286C4_VS_EXPORT_COUNT(nparams
- 1));
344 si_pm4_set_reg(pm4
, R_02870C_SPI_SHADER_POS_FORMAT
,
345 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
346 S_02870C_POS1_EXPORT_FORMAT(shader
->nr_pos_exports
> 1 ?
347 V_02870C_SPI_SHADER_4COMP
:
348 V_02870C_SPI_SHADER_NONE
) |
349 S_02870C_POS2_EXPORT_FORMAT(shader
->nr_pos_exports
> 2 ?
350 V_02870C_SPI_SHADER_4COMP
:
351 V_02870C_SPI_SHADER_NONE
) |
352 S_02870C_POS3_EXPORT_FORMAT(shader
->nr_pos_exports
> 3 ?
353 V_02870C_SPI_SHADER_4COMP
:
354 V_02870C_SPI_SHADER_NONE
));
356 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
357 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, va
>> 40);
358 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
359 S_00B128_VGPRS((shader
->num_vgprs
- 1) / 4) |
360 S_00B128_SGPRS((num_sgprs
- 1) / 8) |
361 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
362 S_00B128_DX10_CLAMP(shader
->dx10_clamp_mode
));
363 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
364 S_00B12C_USER_SGPR(num_user_sgprs
) |
365 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
366 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
367 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
368 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
369 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
370 S_00B12C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0));
372 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
373 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
375 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
376 S_028818_VTX_W0_FMT(1) |
377 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
378 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
379 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
381 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
382 si_set_tesseval_regs(shader
, pm4
);
385 static void si_shader_ps(struct si_shader
*shader
)
387 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
388 struct si_pm4_state
*pm4
;
389 unsigned i
, spi_ps_in_control
;
390 unsigned num_sgprs
, num_user_sgprs
;
391 unsigned spi_baryc_cntl
= 0, spi_ps_input_ena
;
394 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
399 for (i
= 0; i
< info
->num_inputs
; i
++) {
400 switch (info
->input_semantic_name
[i
]) {
401 case TGSI_SEMANTIC_POSITION
:
402 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
404 * 0 -> Position = pixel center (default)
405 * 1 -> Position = pixel centroid
406 * 2 -> Position = at sample position
408 switch (info
->input_interpolate_loc
[i
]) {
409 case TGSI_INTERPOLATE_LOC_CENTROID
:
410 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(1);
412 case TGSI_INTERPOLATE_LOC_SAMPLE
:
413 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
417 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
418 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
419 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
424 spi_ps_in_control
= S_0286D8_NUM_INTERP(shader
->nparam
) |
425 S_0286D8_BC_OPTIMIZE_DISABLE(1);
427 si_pm4_set_reg(pm4
, R_0286E0_SPI_BARYC_CNTL
, spi_baryc_cntl
);
428 spi_ps_input_ena
= shader
->spi_ps_input_ena
;
429 /* we need to enable at least one of them, otherwise we hang the GPU */
430 assert(G_0286CC_PERSP_SAMPLE_ENA(spi_ps_input_ena
) ||
431 G_0286CC_PERSP_CENTER_ENA(spi_ps_input_ena
) ||
432 G_0286CC_PERSP_CENTROID_ENA(spi_ps_input_ena
) ||
433 G_0286CC_PERSP_PULL_MODEL_ENA(spi_ps_input_ena
) ||
434 G_0286CC_LINEAR_SAMPLE_ENA(spi_ps_input_ena
) ||
435 G_0286CC_LINEAR_CENTER_ENA(spi_ps_input_ena
) ||
436 G_0286CC_LINEAR_CENTROID_ENA(spi_ps_input_ena
) ||
437 G_0286CC_LINE_STIPPLE_TEX_ENA(spi_ps_input_ena
));
439 si_pm4_set_reg(pm4
, R_0286CC_SPI_PS_INPUT_ENA
, spi_ps_input_ena
);
440 si_pm4_set_reg(pm4
, R_0286D0_SPI_PS_INPUT_ADDR
, spi_ps_input_ena
);
441 si_pm4_set_reg(pm4
, R_0286D8_SPI_PS_IN_CONTROL
, spi_ps_in_control
);
443 si_pm4_set_reg(pm4
, R_028710_SPI_SHADER_Z_FORMAT
, shader
->spi_shader_z_format
);
444 si_pm4_set_reg(pm4
, R_028714_SPI_SHADER_COL_FORMAT
,
445 shader
->spi_shader_col_format
);
446 si_pm4_set_reg(pm4
, R_02823C_CB_SHADER_MASK
, shader
->cb_shader_mask
);
448 va
= shader
->bo
->gpu_address
;
449 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_DATA
);
450 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
451 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, va
>> 40);
453 num_user_sgprs
= SI_PS_NUM_USER_SGPR
;
454 num_sgprs
= shader
->num_sgprs
;
455 /* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */
456 if ((num_user_sgprs
+ 1) > num_sgprs
) {
457 /* Last 2 reserved SGPRs are used for VCC */
458 num_sgprs
= num_user_sgprs
+ 1 + 2;
460 assert(num_sgprs
<= 104);
462 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
463 S_00B028_VGPRS((shader
->num_vgprs
- 1) / 4) |
464 S_00B028_SGPRS((num_sgprs
- 1) / 8) |
465 S_00B028_DX10_CLAMP(shader
->dx10_clamp_mode
));
466 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
467 S_00B02C_EXTRA_LDS_SIZE(shader
->lds_size
) |
468 S_00B02C_USER_SGPR(num_user_sgprs
) |
469 S_00B32C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0));
472 static void si_shader_init_pm4_state(struct si_shader
*shader
)
476 si_pm4_free_state_simple(shader
->pm4
);
478 switch (shader
->selector
->type
) {
479 case PIPE_SHADER_VERTEX
:
480 if (shader
->key
.vs
.as_ls
)
481 si_shader_ls(shader
);
482 else if (shader
->key
.vs
.as_es
)
483 si_shader_es(shader
);
485 si_shader_vs(shader
);
487 case PIPE_SHADER_TESS_CTRL
:
488 si_shader_hs(shader
);
490 case PIPE_SHADER_TESS_EVAL
:
491 if (shader
->key
.tes
.as_es
)
492 si_shader_es(shader
);
494 si_shader_vs(shader
);
496 case PIPE_SHADER_GEOMETRY
:
497 si_shader_gs(shader
);
498 si_shader_vs(shader
->gs_copy_shader
);
500 case PIPE_SHADER_FRAGMENT
:
501 si_shader_ps(shader
);
508 /* Compute the key for the hw shader variant */
509 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
510 struct si_shader_selector
*sel
,
511 union si_shader_key
*key
)
513 struct si_context
*sctx
= (struct si_context
*)ctx
;
516 memset(key
, 0, sizeof(*key
));
519 case PIPE_SHADER_VERTEX
:
520 if (sctx
->vertex_elements
)
521 for (i
= 0; i
< sctx
->vertex_elements
->count
; ++i
)
522 key
->vs
.instance_divisors
[i
] =
523 sctx
->vertex_elements
->elements
[i
].instance_divisor
;
525 if (sctx
->tes_shader
)
527 else if (sctx
->gs_shader
) {
529 key
->vs
.es_enabled_outputs
= sctx
->gs_shader
->inputs_read
;
532 case PIPE_SHADER_TESS_CTRL
:
534 sctx
->tes_shader
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
536 case PIPE_SHADER_TESS_EVAL
:
537 if (sctx
->gs_shader
) {
539 key
->tes
.es_enabled_outputs
= sctx
->gs_shader
->inputs_read
;
542 case PIPE_SHADER_GEOMETRY
:
544 case PIPE_SHADER_FRAGMENT
: {
545 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
547 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
])
548 key
->ps
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
549 key
->ps
.export_16bpc
= sctx
->framebuffer
.export_16bpc
;
552 bool is_poly
= (sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES
&&
553 sctx
->current_rast_prim
<= PIPE_PRIM_POLYGON
) ||
554 sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES_ADJACENCY
;
555 bool is_line
= !is_poly
&& sctx
->current_rast_prim
!= PIPE_PRIM_POINTS
;
557 key
->ps
.color_two_side
= rs
->two_side
;
559 if (sctx
->queued
.named
.blend
) {
560 key
->ps
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
561 rs
->multisample_enable
&&
562 !sctx
->framebuffer
.cb0_is_integer
;
565 key
->ps
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
566 key
->ps
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
567 (is_line
&& rs
->line_smooth
)) &&
568 sctx
->framebuffer
.nr_samples
<= 1;
571 key
->ps
.alpha_func
= PIPE_FUNC_ALWAYS
;
572 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
573 if (sctx
->queued
.named
.dsa
&&
574 !sctx
->framebuffer
.cb0_is_integer
)
575 key
->ps
.alpha_func
= sctx
->queued
.named
.dsa
->alpha_func
;
583 /* Select the hw shader variant depending on the current state. */
584 static int si_shader_select(struct pipe_context
*ctx
,
585 struct si_shader_selector
*sel
)
587 struct si_context
*sctx
= (struct si_context
*)ctx
;
588 union si_shader_key key
;
589 struct si_shader
* shader
= NULL
;
592 si_shader_selector_key(ctx
, sel
, &key
);
594 /* Check if we don't need to change anything.
595 * This path is also used for most shaders that don't need multiple
596 * variants, it will cost just a computation of the key and this
598 if (likely(sel
->current
&& memcmp(&sel
->current
->key
, &key
, sizeof(key
)) == 0)) {
602 /* lookup if we have other variants in the list */
603 if (sel
->num_shaders
> 1) {
604 struct si_shader
*p
= sel
->current
, *c
= p
->next_variant
;
606 while (c
&& memcmp(&c
->key
, &key
, sizeof(key
)) != 0) {
612 p
->next_variant
= c
->next_variant
;
618 shader
->next_variant
= sel
->current
;
619 sel
->current
= shader
;
621 shader
= CALLOC(1, sizeof(struct si_shader
));
622 shader
->selector
= sel
;
625 shader
->next_variant
= sel
->current
;
626 sel
->current
= shader
;
627 r
= si_shader_create((struct si_screen
*)ctx
->screen
, sctx
->tm
,
630 R600_ERR("Failed to build shader variant (type=%u) %d\n",
636 si_shader_init_pm4_state(shader
);
643 static void *si_create_shader_state(struct pipe_context
*ctx
,
644 const struct pipe_shader_state
*state
,
645 unsigned pipe_shader_type
)
647 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
648 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
651 sel
->type
= pipe_shader_type
;
652 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
653 sel
->so
= state
->stream_output
;
654 tgsi_scan_shader(state
->tokens
, &sel
->info
);
656 switch (pipe_shader_type
) {
657 case PIPE_SHADER_GEOMETRY
:
658 sel
->gs_output_prim
=
659 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
660 sel
->gs_max_out_vertices
=
661 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
662 sel
->gs_num_invocations
=
663 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
665 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
666 unsigned name
= sel
->info
.input_semantic_name
[i
];
667 unsigned index
= sel
->info
.input_semantic_index
[i
];
670 case TGSI_SEMANTIC_PRIMID
:
674 1llu << si_shader_io_get_unique_index(name
, index
);
679 case PIPE_SHADER_VERTEX
:
680 case PIPE_SHADER_TESS_CTRL
:
681 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
682 unsigned name
= sel
->info
.output_semantic_name
[i
];
683 unsigned index
= sel
->info
.output_semantic_index
[i
];
686 case TGSI_SEMANTIC_TESSINNER
:
687 case TGSI_SEMANTIC_TESSOUTER
:
688 case TGSI_SEMANTIC_PATCH
:
689 sel
->patch_outputs_written
|=
690 1llu << si_shader_io_get_unique_index(name
, index
);
693 sel
->outputs_written
|=
694 1llu << si_shader_io_get_unique_index(name
, index
);
700 if (sscreen
->b
.debug_flags
& DBG_PRECOMPILE
)
701 si_shader_select(ctx
, sel
);
706 static void *si_create_fs_state(struct pipe_context
*ctx
,
707 const struct pipe_shader_state
*state
)
709 return si_create_shader_state(ctx
, state
, PIPE_SHADER_FRAGMENT
);
712 static void *si_create_gs_state(struct pipe_context
*ctx
,
713 const struct pipe_shader_state
*state
)
715 return si_create_shader_state(ctx
, state
, PIPE_SHADER_GEOMETRY
);
718 static void *si_create_vs_state(struct pipe_context
*ctx
,
719 const struct pipe_shader_state
*state
)
721 return si_create_shader_state(ctx
, state
, PIPE_SHADER_VERTEX
);
724 static void *si_create_tcs_state(struct pipe_context
*ctx
,
725 const struct pipe_shader_state
*state
)
727 return si_create_shader_state(ctx
, state
, PIPE_SHADER_TESS_CTRL
);
730 static void *si_create_tes_state(struct pipe_context
*ctx
,
731 const struct pipe_shader_state
*state
)
733 return si_create_shader_state(ctx
, state
, PIPE_SHADER_TESS_EVAL
);
736 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
738 struct si_context
*sctx
= (struct si_context
*)ctx
;
739 struct si_shader_selector
*sel
= state
;
741 if (sctx
->vs_shader
== sel
|| !sel
)
744 sctx
->vs_shader
= sel
;
745 sctx
->clip_regs
.dirty
= true;
748 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
750 struct si_context
*sctx
= (struct si_context
*)ctx
;
751 struct si_shader_selector
*sel
= state
;
752 bool enable_changed
= !!sctx
->gs_shader
!= !!sel
;
754 if (sctx
->gs_shader
== sel
)
757 sctx
->gs_shader
= sel
;
758 sctx
->clip_regs
.dirty
= true;
759 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
762 si_shader_change_notify(sctx
);
765 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
767 struct si_context
*sctx
= (struct si_context
*)ctx
;
768 struct si_shader_selector
*sel
= state
;
769 bool enable_changed
= !!sctx
->tcs_shader
!= !!sel
;
771 if (sctx
->tcs_shader
== sel
)
774 sctx
->tcs_shader
= sel
;
777 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
780 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
782 struct si_context
*sctx
= (struct si_context
*)ctx
;
783 struct si_shader_selector
*sel
= state
;
784 bool enable_changed
= !!sctx
->tes_shader
!= !!sel
;
786 if (sctx
->tes_shader
== sel
)
789 sctx
->tes_shader
= sel
;
790 sctx
->clip_regs
.dirty
= true;
791 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
793 if (enable_changed
) {
794 si_shader_change_notify(sctx
);
795 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
799 static void si_make_dummy_ps(struct si_context
*sctx
)
801 if (!sctx
->dummy_pixel_shader
) {
802 sctx
->dummy_pixel_shader
=
803 util_make_fragment_cloneinput_shader(&sctx
->b
.b
, 0,
804 TGSI_SEMANTIC_GENERIC
,
805 TGSI_INTERPOLATE_CONSTANT
);
809 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
811 struct si_context
*sctx
= (struct si_context
*)ctx
;
812 struct si_shader_selector
*sel
= state
;
814 /* skip if supplied shader is one already in use */
815 if (sctx
->ps_shader
== sel
)
818 /* use a dummy shader if binding a NULL shader */
820 si_make_dummy_ps(sctx
);
821 sel
= sctx
->dummy_pixel_shader
;
824 sctx
->ps_shader
= sel
;
827 static void si_delete_shader_selector(struct pipe_context
*ctx
,
828 struct si_shader_selector
*sel
)
830 struct si_context
*sctx
= (struct si_context
*)ctx
;
831 struct si_shader
*p
= sel
->current
, *c
;
836 case PIPE_SHADER_VERTEX
:
838 si_pm4_delete_state(sctx
, ls
, p
->pm4
);
839 else if (p
->key
.vs
.as_es
)
840 si_pm4_delete_state(sctx
, es
, p
->pm4
);
842 si_pm4_delete_state(sctx
, vs
, p
->pm4
);
844 case PIPE_SHADER_TESS_CTRL
:
845 si_pm4_delete_state(sctx
, hs
, p
->pm4
);
847 case PIPE_SHADER_TESS_EVAL
:
848 if (p
->key
.tes
.as_es
)
849 si_pm4_delete_state(sctx
, es
, p
->pm4
);
851 si_pm4_delete_state(sctx
, vs
, p
->pm4
);
853 case PIPE_SHADER_GEOMETRY
:
854 si_pm4_delete_state(sctx
, gs
, p
->pm4
);
855 si_pm4_delete_state(sctx
, vs
, p
->gs_copy_shader
->pm4
);
857 case PIPE_SHADER_FRAGMENT
:
858 si_pm4_delete_state(sctx
, ps
, p
->pm4
);
862 si_shader_destroy(ctx
, p
);
871 static void si_delete_vs_shader(struct pipe_context
*ctx
, void *state
)
873 struct si_context
*sctx
= (struct si_context
*)ctx
;
874 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
876 if (sctx
->vs_shader
== sel
) {
877 sctx
->vs_shader
= NULL
;
880 si_delete_shader_selector(ctx
, sel
);
883 static void si_delete_gs_shader(struct pipe_context
*ctx
, void *state
)
885 struct si_context
*sctx
= (struct si_context
*)ctx
;
886 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
888 if (sctx
->gs_shader
== sel
) {
889 sctx
->gs_shader
= NULL
;
892 si_delete_shader_selector(ctx
, sel
);
895 static void si_delete_ps_shader(struct pipe_context
*ctx
, void *state
)
897 struct si_context
*sctx
= (struct si_context
*)ctx
;
898 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
900 if (sctx
->ps_shader
== sel
) {
901 sctx
->ps_shader
= NULL
;
904 si_delete_shader_selector(ctx
, sel
);
907 static void si_delete_tcs_shader(struct pipe_context
*ctx
, void *state
)
909 struct si_context
*sctx
= (struct si_context
*)ctx
;
910 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
912 if (sctx
->tcs_shader
== sel
) {
913 sctx
->tcs_shader
= NULL
;
916 si_delete_shader_selector(ctx
, sel
);
919 static void si_delete_tes_shader(struct pipe_context
*ctx
, void *state
)
921 struct si_context
*sctx
= (struct si_context
*)ctx
;
922 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
924 if (sctx
->tes_shader
== sel
) {
925 sctx
->tes_shader
= NULL
;
928 si_delete_shader_selector(ctx
, sel
);
931 static void si_update_spi_map(struct si_context
*sctx
)
933 struct si_shader
*ps
= sctx
->ps_shader
->current
;
934 struct si_shader
*vs
= si_get_vs_state(sctx
);
935 struct tgsi_shader_info
*psinfo
= &ps
->selector
->info
;
936 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
937 struct si_pm4_state
*pm4
= CALLOC_STRUCT(si_pm4_state
);
940 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
941 unsigned name
= psinfo
->input_semantic_name
[i
];
942 unsigned index
= psinfo
->input_semantic_index
[i
];
943 unsigned interpolate
= psinfo
->input_interpolate
[i
];
944 unsigned param_offset
= ps
->ps_input_param_offset
[i
];
946 if (name
== TGSI_SEMANTIC_POSITION
||
947 name
== TGSI_SEMANTIC_FACE
)
948 /* Read from preloaded VGPRs, not parameters */
954 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
955 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
956 tmp
|= S_028644_FLAT_SHADE(1);
958 if (name
== TGSI_SEMANTIC_PCOORD
||
959 (name
== TGSI_SEMANTIC_TEXCOORD
&&
960 sctx
->sprite_coord_enable
& (1 << index
))) {
961 tmp
|= S_028644_PT_SPRITE_TEX(1);
964 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
965 if (name
== vsinfo
->output_semantic_name
[j
] &&
966 index
== vsinfo
->output_semantic_index
[j
]) {
967 tmp
|= S_028644_OFFSET(vs
->vs_output_param_offset
[j
]);
972 if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(tmp
)) {
973 /* No corresponding output found, load defaults into input.
974 * Don't set any other bits.
975 * (FLAT_SHADE=1 completely changes behavior) */
976 tmp
= S_028644_OFFSET(0x20);
980 R_028644_SPI_PS_INPUT_CNTL_0
+ param_offset
* 4,
983 if (name
== TGSI_SEMANTIC_COLOR
&&
984 ps
->key
.ps
.color_two_side
) {
985 name
= TGSI_SEMANTIC_BCOLOR
;
991 si_pm4_set_state(sctx
, spi
, pm4
);
994 /* Initialize state related to ESGS / GSVS ring buffers */
995 static void si_init_gs_rings(struct si_context
*sctx
)
997 unsigned esgs_ring_size
= 128 * 1024;
998 unsigned gsvs_ring_size
= 64 * 1024 * 1024;
1000 assert(!sctx
->gs_rings
);
1001 sctx
->gs_rings
= CALLOC_STRUCT(si_pm4_state
);
1003 sctx
->esgs_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1004 PIPE_USAGE_DEFAULT
, esgs_ring_size
);
1006 sctx
->gsvs_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1007 PIPE_USAGE_DEFAULT
, gsvs_ring_size
);
1009 if (sctx
->b
.chip_class
>= CIK
) {
1010 si_pm4_set_reg(sctx
->gs_rings
, R_030900_VGT_ESGS_RING_SIZE
,
1011 esgs_ring_size
/ 256);
1012 si_pm4_set_reg(sctx
->gs_rings
, R_030904_VGT_GSVS_RING_SIZE
,
1013 gsvs_ring_size
/ 256);
1015 si_pm4_set_reg(sctx
->gs_rings
, R_0088C8_VGT_ESGS_RING_SIZE
,
1016 esgs_ring_size
/ 256);
1017 si_pm4_set_reg(sctx
->gs_rings
, R_0088CC_VGT_GSVS_RING_SIZE
,
1018 gsvs_ring_size
/ 256);
1021 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_VERTEX
, SI_RING_ESGS
,
1022 sctx
->esgs_ring
, 0, esgs_ring_size
,
1023 true, true, 4, 64, 0);
1024 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_ESGS
,
1025 sctx
->esgs_ring
, 0, esgs_ring_size
,
1026 false, false, 0, 0, 0);
1027 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_VERTEX
, SI_RING_GSVS
,
1028 sctx
->gsvs_ring
, 0, gsvs_ring_size
,
1029 false, false, 0, 0, 0);
1032 static void si_update_gs_rings(struct si_context
*sctx
)
1034 unsigned gs_vert_itemsize
= sctx
->gs_shader
->info
.num_outputs
* 16;
1035 unsigned gs_max_vert_out
= sctx
->gs_shader
->gs_max_out_vertices
;
1036 unsigned gsvs_itemsize
= gs_vert_itemsize
* gs_max_vert_out
;
1039 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_GSVS
,
1040 sctx
->gsvs_ring
, gsvs_itemsize
,
1041 64, true, true, 4, 16, 0);
1043 offset
= gsvs_itemsize
* 64;
1044 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_GSVS_1
,
1045 sctx
->gsvs_ring
, gsvs_itemsize
,
1046 64, true, true, 4, 16, offset
);
1048 offset
= (gsvs_itemsize
* 2) * 64;
1049 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_GSVS_2
,
1050 sctx
->gsvs_ring
, gsvs_itemsize
,
1051 64, true, true, 4, 16, offset
);
1053 offset
= (gsvs_itemsize
* 3) * 64;
1054 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_GSVS_3
,
1055 sctx
->gsvs_ring
, gsvs_itemsize
,
1056 64, true, true, 4, 16, offset
);
1060 * @returns 1 if \p sel has been updated to use a new scratch buffer and 0
1063 static unsigned si_update_scratch_buffer(struct si_context
*sctx
,
1064 struct si_shader_selector
*sel
)
1066 struct si_shader
*shader
;
1067 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
1072 shader
= sel
->current
;
1074 /* This shader doesn't need a scratch buffer */
1075 if (shader
->scratch_bytes_per_wave
== 0)
1078 /* This shader is already configured to use the current
1079 * scratch buffer. */
1080 if (shader
->scratch_bo
== sctx
->scratch_buffer
)
1083 assert(sctx
->scratch_buffer
);
1085 si_shader_apply_scratch_relocs(sctx
, shader
, scratch_va
);
1087 /* Replace the shader bo with a new bo that has the relocs applied. */
1088 si_shader_binary_upload(sctx
->screen
, shader
);
1090 /* Update the shader state to use the new shader bo. */
1091 si_shader_init_pm4_state(shader
);
1093 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
1098 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
1100 if (!sctx
->scratch_buffer
)
1103 return sctx
->scratch_buffer
->b
.b
.width0
;
1106 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_context
*sctx
,
1107 struct si_shader_selector
*sel
)
1112 return sel
->current
->scratch_bytes_per_wave
;
1115 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
1119 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
, sctx
->ps_shader
));
1120 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
, sctx
->gs_shader
));
1121 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
, sctx
->vs_shader
));
1122 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
, sctx
->tcs_shader
));
1123 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
, sctx
->tes_shader
));
1127 static void si_update_spi_tmpring_size(struct si_context
*sctx
)
1129 unsigned current_scratch_buffer_size
=
1130 si_get_current_scratch_buffer_size(sctx
);
1131 unsigned scratch_bytes_per_wave
=
1132 si_get_max_scratch_bytes_per_wave(sctx
);
1133 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
1134 sctx
->scratch_waves
;
1136 if (scratch_needed_size
> 0) {
1138 if (scratch_needed_size
> current_scratch_buffer_size
) {
1139 /* Create a bigger scratch buffer */
1140 pipe_resource_reference(
1141 (struct pipe_resource
**)&sctx
->scratch_buffer
,
1144 sctx
->scratch_buffer
=
1145 si_resource_create_custom(&sctx
->screen
->b
.b
,
1146 PIPE_USAGE_DEFAULT
, scratch_needed_size
);
1149 /* Update the shaders, so they are using the latest scratch. The
1150 * scratch buffer may have been changed since these shaders were
1151 * last used, so we still need to try to update them, even if
1152 * they require scratch buffers smaller than the current size.
1154 if (si_update_scratch_buffer(sctx
, sctx
->ps_shader
))
1155 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
->current
->pm4
);
1156 if (si_update_scratch_buffer(sctx
, sctx
->gs_shader
))
1157 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
->current
->pm4
);
1158 if (si_update_scratch_buffer(sctx
, sctx
->tcs_shader
))
1159 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
->current
->pm4
);
1161 /* VS can be bound as LS, ES, or VS. */
1162 if (sctx
->tes_shader
) {
1163 if (si_update_scratch_buffer(sctx
, sctx
->vs_shader
))
1164 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
->current
->pm4
);
1165 } else if (sctx
->gs_shader
) {
1166 if (si_update_scratch_buffer(sctx
, sctx
->vs_shader
))
1167 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
->current
->pm4
);
1169 if (si_update_scratch_buffer(sctx
, sctx
->vs_shader
))
1170 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
->current
->pm4
);
1173 /* TES can be bound as ES or VS. */
1174 if (sctx
->gs_shader
) {
1175 if (si_update_scratch_buffer(sctx
, sctx
->tes_shader
))
1176 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
->current
->pm4
);
1178 if (si_update_scratch_buffer(sctx
, sctx
->tes_shader
))
1179 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
->current
->pm4
);
1183 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
1184 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
1185 "scratch size should already be aligned correctly.");
1187 sctx
->spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
1188 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
1191 static void si_init_tess_factor_ring(struct si_context
*sctx
)
1193 assert(!sctx
->tf_state
);
1194 sctx
->tf_state
= CALLOC_STRUCT(si_pm4_state
);
1196 sctx
->tf_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1198 32768 * sctx
->screen
->b
.info
.max_se
);
1199 sctx
->b
.clear_buffer(&sctx
->b
.b
, sctx
->tf_ring
, 0,
1200 sctx
->tf_ring
->width0
, fui(0), false);
1201 assert(((sctx
->tf_ring
->width0
/ 4) & C_030938_SIZE
) == 0);
1203 if (sctx
->b
.chip_class
>= CIK
) {
1204 si_pm4_set_reg(sctx
->tf_state
, R_030938_VGT_TF_RING_SIZE
,
1205 S_030938_SIZE(sctx
->tf_ring
->width0
/ 4));
1206 si_pm4_set_reg(sctx
->tf_state
, R_030940_VGT_TF_MEMORY_BASE
,
1207 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
1209 si_pm4_set_reg(sctx
->tf_state
, R_008988_VGT_TF_RING_SIZE
,
1210 S_008988_SIZE(sctx
->tf_ring
->width0
/ 4));
1211 si_pm4_set_reg(sctx
->tf_state
, R_0089B8_VGT_TF_MEMORY_BASE
,
1212 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
1214 si_pm4_add_bo(sctx
->tf_state
, r600_resource(sctx
->tf_ring
),
1215 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RESOURCE_RW
);
1216 si_pm4_bind_state(sctx
, tf_ring
, sctx
->tf_state
);
1218 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_TESS_CTRL
,
1219 SI_RING_TESS_FACTOR
, sctx
->tf_ring
, 0,
1220 sctx
->tf_ring
->width0
, false, false, 0, 0, 0);
1222 sctx
->b
.flags
|= SI_CONTEXT_VGT_FLUSH
;
1226 * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
1227 * VS passes its outputs to TES directly, so the fixed-function shader only
1228 * has to write TESSOUTER and TESSINNER.
1230 static void si_generate_fixed_func_tcs(struct si_context
*sctx
)
1232 struct ureg_src const0
, const1
;
1233 struct ureg_dst tessouter
, tessinner
;
1234 struct ureg_program
*ureg
= ureg_create(TGSI_PROCESSOR_TESS_CTRL
);
1237 return; /* if we get here, we're screwed */
1239 assert(!sctx
->fixed_func_tcs_shader
);
1241 ureg_DECL_constant2D(ureg
, 0, 1, SI_DRIVER_STATE_CONST_BUF
);
1242 const0
= ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT
, 0),
1243 SI_DRIVER_STATE_CONST_BUF
);
1244 const1
= ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT
, 1),
1245 SI_DRIVER_STATE_CONST_BUF
);
1247 tessouter
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSOUTER
, 0);
1248 tessinner
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSINNER
, 0);
1250 ureg_MOV(ureg
, tessouter
, const0
);
1251 ureg_MOV(ureg
, tessinner
, const1
);
1254 sctx
->fixed_func_tcs_shader
=
1255 ureg_create_shader_and_destroy(ureg
, &sctx
->b
.b
);
1256 assert(sctx
->fixed_func_tcs_shader
);
1259 static void si_update_vgt_shader_config(struct si_context
*sctx
)
1261 /* Calculate the index of the config.
1262 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
1263 unsigned index
= 2*!!sctx
->tes_shader
+ !!sctx
->gs_shader
;
1264 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
1267 uint32_t stages
= 0;
1269 *pm4
= CALLOC_STRUCT(si_pm4_state
);
1271 if (sctx
->tes_shader
) {
1272 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
1275 if (sctx
->gs_shader
)
1276 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
1278 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
1280 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
1281 } else if (sctx
->gs_shader
) {
1282 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
1284 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
1287 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
1288 if (!sctx
->gs_shader
)
1289 si_pm4_set_reg(*pm4
, R_028A40_VGT_GS_MODE
, 0);
1291 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
1294 static void si_update_so(struct si_context
*sctx
, struct si_shader_selector
*shader
)
1296 struct pipe_stream_output_info
*so
= &shader
->so
;
1297 uint32_t enabled_stream_buffers_mask
= 0;
1300 for (i
= 0; i
< so
->num_outputs
; i
++)
1301 enabled_stream_buffers_mask
|= (1 << so
->output
[i
].output_buffer
) << (so
->output
[i
].stream
* 4);
1302 sctx
->b
.streamout
.enabled_stream_buffers_mask
= enabled_stream_buffers_mask
;
1303 sctx
->b
.streamout
.stride_in_dw
= shader
->so
.stride
;
1306 void si_update_shaders(struct si_context
*sctx
)
1308 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
1309 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1311 /* Update stages before GS. */
1312 if (sctx
->tes_shader
) {
1313 if (!sctx
->tf_state
)
1314 si_init_tess_factor_ring(sctx
);
1317 si_shader_select(ctx
, sctx
->vs_shader
);
1318 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
->current
->pm4
);
1320 if (sctx
->tcs_shader
) {
1321 si_shader_select(ctx
, sctx
->tcs_shader
);
1322 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
->current
->pm4
);
1324 if (!sctx
->fixed_func_tcs_shader
)
1325 si_generate_fixed_func_tcs(sctx
);
1326 si_shader_select(ctx
, sctx
->fixed_func_tcs_shader
);
1327 si_pm4_bind_state(sctx
, hs
,
1328 sctx
->fixed_func_tcs_shader
->current
->pm4
);
1331 si_shader_select(ctx
, sctx
->tes_shader
);
1332 if (sctx
->gs_shader
) {
1334 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
->current
->pm4
);
1337 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
->current
->pm4
);
1338 si_update_so(sctx
, sctx
->tes_shader
);
1340 } else if (sctx
->gs_shader
) {
1342 si_shader_select(ctx
, sctx
->vs_shader
);
1343 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
->current
->pm4
);
1346 si_shader_select(ctx
, sctx
->vs_shader
);
1347 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
->current
->pm4
);
1348 si_update_so(sctx
, sctx
->vs_shader
);
1352 if (sctx
->gs_shader
) {
1353 si_shader_select(ctx
, sctx
->gs_shader
);
1354 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
->current
->pm4
);
1355 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
->current
->gs_copy_shader
->pm4
);
1356 si_update_so(sctx
, sctx
->gs_shader
);
1358 if (!sctx
->gs_rings
)
1359 si_init_gs_rings(sctx
);
1361 if (sctx
->emitted
.named
.gs_rings
!= sctx
->gs_rings
)
1362 sctx
->b
.flags
|= SI_CONTEXT_VGT_FLUSH
;
1363 si_pm4_bind_state(sctx
, gs_rings
, sctx
->gs_rings
);
1365 si_update_gs_rings(sctx
);
1367 si_pm4_bind_state(sctx
, gs_rings
, NULL
);
1368 si_pm4_bind_state(sctx
, gs
, NULL
);
1369 si_pm4_bind_state(sctx
, es
, NULL
);
1372 si_update_vgt_shader_config(sctx
);
1374 si_shader_select(ctx
, sctx
->ps_shader
);
1376 if (!sctx
->ps_shader
->current
) {
1377 struct si_shader_selector
*sel
;
1379 /* use a dummy shader if compiling the shader (variant) failed */
1380 si_make_dummy_ps(sctx
);
1381 sel
= sctx
->dummy_pixel_shader
;
1382 si_shader_select(ctx
, sel
);
1383 sctx
->ps_shader
->current
= sel
->current
;
1386 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
->current
->pm4
);
1388 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
1389 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
1390 sctx
->flatshade
!= rs
->flatshade
) {
1391 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
1392 sctx
->flatshade
= rs
->flatshade
;
1393 si_update_spi_map(sctx
);
1396 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
1397 si_pm4_state_changed(sctx
, gs
)) {
1398 si_update_spi_tmpring_size(sctx
);
1401 if (sctx
->ps_db_shader_control
!= sctx
->ps_shader
->current
->db_shader_control
) {
1402 sctx
->ps_db_shader_control
= sctx
->ps_shader
->current
->db_shader_control
;
1403 sctx
->db_render_state
.dirty
= true;
1406 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
->current
->key
.ps
.poly_line_smoothing
) {
1407 sctx
->smoothing_enabled
= sctx
->ps_shader
->current
->key
.ps
.poly_line_smoothing
;
1408 sctx
->msaa_config
.dirty
= true;
1410 if (sctx
->b
.chip_class
== SI
)
1411 sctx
->db_render_state
.dirty
= true;
1415 void si_init_shader_functions(struct si_context
*sctx
)
1417 sctx
->b
.b
.create_vs_state
= si_create_vs_state
;
1418 sctx
->b
.b
.create_tcs_state
= si_create_tcs_state
;
1419 sctx
->b
.b
.create_tes_state
= si_create_tes_state
;
1420 sctx
->b
.b
.create_gs_state
= si_create_gs_state
;
1421 sctx
->b
.b
.create_fs_state
= si_create_fs_state
;
1423 sctx
->b
.b
.bind_vs_state
= si_bind_vs_shader
;
1424 sctx
->b
.b
.bind_tcs_state
= si_bind_tcs_shader
;
1425 sctx
->b
.b
.bind_tes_state
= si_bind_tes_shader
;
1426 sctx
->b
.b
.bind_gs_state
= si_bind_gs_shader
;
1427 sctx
->b
.b
.bind_fs_state
= si_bind_ps_shader
;
1429 sctx
->b
.b
.delete_vs_state
= si_delete_vs_shader
;
1430 sctx
->b
.b
.delete_tcs_state
= si_delete_tcs_shader
;
1431 sctx
->b
.b
.delete_tes_state
= si_delete_tes_shader
;
1432 sctx
->b
.b
.delete_gs_state
= si_delete_gs_shader
;
1433 sctx
->b
.b
.delete_fs_state
= si_delete_ps_shader
;