2 * Copyright 2012 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "radeon/r600_cs.h"
29 #include "tgsi/tgsi_parse.h"
30 #include "tgsi/tgsi_ureg.h"
31 #include "util/hash_table.h"
32 #include "util/crc32.h"
33 #include "util/u_async_debug.h"
34 #include "util/u_memory.h"
35 #include "util/u_prim.h"
37 #include "util/disk_cache.h"
38 #include "util/mesa-sha1.h"
39 #include "ac_exp_param.h"
40 #include "ac_shader_util.h"
45 * Return the TGSI binary in a buffer. The first 4 bytes contain its size as
48 static void *si_get_tgsi_binary(struct si_shader_selector
*sel
)
50 unsigned tgsi_size
= tgsi_num_tokens(sel
->tokens
) *
51 sizeof(struct tgsi_token
);
52 unsigned size
= 4 + tgsi_size
+ sizeof(sel
->so
);
53 char *result
= (char*)MALLOC(size
);
58 *((uint32_t*)result
) = size
;
59 memcpy(result
+ 4, sel
->tokens
, tgsi_size
);
60 memcpy(result
+ 4 + tgsi_size
, &sel
->so
, sizeof(sel
->so
));
64 /** Copy "data" to "ptr" and return the next dword following copied data. */
65 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
67 /* data may be NULL if size == 0 */
69 memcpy(ptr
, data
, size
);
70 ptr
+= DIV_ROUND_UP(size
, 4);
74 /** Read data from "ptr". Return the next dword following the data. */
75 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
77 memcpy(data
, ptr
, size
);
78 ptr
+= DIV_ROUND_UP(size
, 4);
83 * Write the size as uint followed by the data. Return the next dword
84 * following the copied data.
86 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
89 return write_data(ptr
, data
, size
);
93 * Read the size as uint followed by the data. Return both via parameters.
94 * Return the next dword following the data.
96 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
99 assert(*data
== NULL
);
102 *data
= malloc(*size
);
103 return read_data(ptr
, *data
, *size
);
107 * Return the shader binary in a buffer. The first 4 bytes contain its size
110 static void *si_get_shader_binary(struct si_shader
*shader
)
112 /* There is always a size of data followed by the data itself. */
113 unsigned relocs_size
= shader
->binary
.reloc_count
*
114 sizeof(shader
->binary
.relocs
[0]);
115 unsigned disasm_size
= shader
->binary
.disasm_string
?
116 strlen(shader
->binary
.disasm_string
) + 1 : 0;
117 unsigned llvm_ir_size
= shader
->binary
.llvm_ir_string
?
118 strlen(shader
->binary
.llvm_ir_string
) + 1 : 0;
121 4 + /* CRC32 of the data below */
122 align(sizeof(shader
->config
), 4) +
123 align(sizeof(shader
->info
), 4) +
124 4 + align(shader
->binary
.code_size
, 4) +
125 4 + align(shader
->binary
.rodata_size
, 4) +
126 4 + align(relocs_size
, 4) +
127 4 + align(disasm_size
, 4) +
128 4 + align(llvm_ir_size
, 4);
129 void *buffer
= CALLOC(1, size
);
130 uint32_t *ptr
= (uint32_t*)buffer
;
136 ptr
++; /* CRC32 is calculated at the end. */
138 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
139 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
140 ptr
= write_chunk(ptr
, shader
->binary
.code
, shader
->binary
.code_size
);
141 ptr
= write_chunk(ptr
, shader
->binary
.rodata
, shader
->binary
.rodata_size
);
142 ptr
= write_chunk(ptr
, shader
->binary
.relocs
, relocs_size
);
143 ptr
= write_chunk(ptr
, shader
->binary
.disasm_string
, disasm_size
);
144 ptr
= write_chunk(ptr
, shader
->binary
.llvm_ir_string
, llvm_ir_size
);
145 assert((char *)ptr
- (char *)buffer
== size
);
148 ptr
= (uint32_t*)buffer
;
150 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
155 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
157 uint32_t *ptr
= (uint32_t*)binary
;
158 uint32_t size
= *ptr
++;
159 uint32_t crc32
= *ptr
++;
162 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
163 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
167 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
168 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
169 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.code
,
170 &shader
->binary
.code_size
);
171 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.rodata
,
172 &shader
->binary
.rodata_size
);
173 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.relocs
, &chunk_size
);
174 shader
->binary
.reloc_count
= chunk_size
/ sizeof(shader
->binary
.relocs
[0]);
175 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.disasm_string
, &chunk_size
);
176 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.llvm_ir_string
, &chunk_size
);
182 * Insert a shader into the cache. It's assumed the shader is not in the cache.
183 * Use si_shader_cache_load_shader before calling this.
185 * Returns false on failure, in which case the tgsi_binary should be freed.
187 static bool si_shader_cache_insert_shader(struct si_screen
*sscreen
,
189 struct si_shader
*shader
,
190 bool insert_into_disk_cache
)
193 struct hash_entry
*entry
;
194 uint8_t key
[CACHE_KEY_SIZE
];
196 entry
= _mesa_hash_table_search(sscreen
->shader_cache
, tgsi_binary
);
198 return false; /* already added */
200 hw_binary
= si_get_shader_binary(shader
);
204 if (_mesa_hash_table_insert(sscreen
->shader_cache
, tgsi_binary
,
205 hw_binary
) == NULL
) {
210 if (sscreen
->disk_shader_cache
&& insert_into_disk_cache
) {
211 disk_cache_compute_key(sscreen
->disk_shader_cache
, tgsi_binary
,
212 *((uint32_t *)tgsi_binary
), key
);
213 disk_cache_put(sscreen
->disk_shader_cache
, key
, hw_binary
,
214 *((uint32_t *) hw_binary
), NULL
);
220 static bool si_shader_cache_load_shader(struct si_screen
*sscreen
,
222 struct si_shader
*shader
)
224 struct hash_entry
*entry
=
225 _mesa_hash_table_search(sscreen
->shader_cache
, tgsi_binary
);
227 if (sscreen
->disk_shader_cache
) {
228 unsigned char sha1
[CACHE_KEY_SIZE
];
229 size_t tg_size
= *((uint32_t *) tgsi_binary
);
231 disk_cache_compute_key(sscreen
->disk_shader_cache
,
232 tgsi_binary
, tg_size
, sha1
);
236 disk_cache_get(sscreen
->disk_shader_cache
,
241 if (binary_size
< sizeof(uint32_t) ||
242 *((uint32_t*)buffer
) != binary_size
) {
243 /* Something has gone wrong discard the item
244 * from the cache and rebuild/link from
247 assert(!"Invalid radeonsi shader disk cache "
250 disk_cache_remove(sscreen
->disk_shader_cache
,
257 if (!si_load_shader_binary(shader
, buffer
)) {
263 if (!si_shader_cache_insert_shader(sscreen
, tgsi_binary
,
270 if (si_load_shader_binary(shader
, entry
->data
))
275 p_atomic_inc(&sscreen
->num_shader_cache_hits
);
279 static uint32_t si_shader_cache_key_hash(const void *key
)
281 /* The first dword is the key size. */
282 return util_hash_crc32(key
, *(uint32_t*)key
);
285 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
287 uint32_t *keya
= (uint32_t*)a
;
288 uint32_t *keyb
= (uint32_t*)b
;
290 /* The first dword is the key size. */
294 return memcmp(keya
, keyb
, *keya
) == 0;
297 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
299 FREE((void*)entry
->key
);
303 bool si_init_shader_cache(struct si_screen
*sscreen
)
305 (void) mtx_init(&sscreen
->shader_cache_mutex
, mtx_plain
);
306 sscreen
->shader_cache
=
307 _mesa_hash_table_create(NULL
,
308 si_shader_cache_key_hash
,
309 si_shader_cache_key_equals
);
311 return sscreen
->shader_cache
!= NULL
;
314 void si_destroy_shader_cache(struct si_screen
*sscreen
)
316 if (sscreen
->shader_cache
)
317 _mesa_hash_table_destroy(sscreen
->shader_cache
,
318 si_destroy_shader_cache_entry
);
319 mtx_destroy(&sscreen
->shader_cache_mutex
);
324 static void si_set_tesseval_regs(struct si_screen
*sscreen
,
325 struct si_shader_selector
*tes
,
326 struct si_pm4_state
*pm4
)
328 struct tgsi_shader_info
*info
= &tes
->info
;
329 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
330 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
331 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
332 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
333 unsigned type
, partitioning
, topology
, distribution_mode
;
335 switch (tes_prim_mode
) {
336 case PIPE_PRIM_LINES
:
337 type
= V_028B6C_TESS_ISOLINE
;
339 case PIPE_PRIM_TRIANGLES
:
340 type
= V_028B6C_TESS_TRIANGLE
;
342 case PIPE_PRIM_QUADS
:
343 type
= V_028B6C_TESS_QUAD
;
350 switch (tes_spacing
) {
351 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
352 partitioning
= V_028B6C_PART_FRAC_ODD
;
354 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
355 partitioning
= V_028B6C_PART_FRAC_EVEN
;
357 case PIPE_TESS_SPACING_EQUAL
:
358 partitioning
= V_028B6C_PART_INTEGER
;
366 topology
= V_028B6C_OUTPUT_POINT
;
367 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
368 topology
= V_028B6C_OUTPUT_LINE
;
369 else if (tes_vertex_order_cw
)
370 /* for some reason, this must be the other way around */
371 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
373 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
375 if (sscreen
->has_distributed_tess
) {
376 if (sscreen
->info
.family
== CHIP_FIJI
||
377 sscreen
->info
.family
>= CHIP_POLARIS10
)
378 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
380 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
382 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
384 si_pm4_set_reg(pm4
, R_028B6C_VGT_TF_PARAM
,
385 S_028B6C_TYPE(type
) |
386 S_028B6C_PARTITIONING(partitioning
) |
387 S_028B6C_TOPOLOGY(topology
) |
388 S_028B6C_DISTRIBUTION_MODE(distribution_mode
));
391 /* Polaris needs different VTX_REUSE_DEPTH settings depending on
392 * whether the "fractional odd" tessellation spacing is used.
394 * Possible VGT configurations and which state should set the register:
396 * Reg set in | VGT shader configuration | Value
397 * ------------------------------------------------------
399 * VS as ES | ES -> GS -> VS | 30
400 * TES as VS | LS -> HS -> VS | 14 or 30
401 * TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
403 * If "shader" is NULL, it's assumed it's not LS or GS copy shader.
405 static void polaris_set_vgt_vertex_reuse(struct si_screen
*sscreen
,
406 struct si_shader_selector
*sel
,
407 struct si_shader
*shader
,
408 struct si_pm4_state
*pm4
)
410 unsigned type
= sel
->type
;
412 if (sscreen
->info
.family
< CHIP_POLARIS10
)
415 /* VS as VS, or VS as ES: */
416 if ((type
== PIPE_SHADER_VERTEX
&&
418 (!shader
->key
.as_ls
&& !shader
->is_gs_copy_shader
))) ||
419 /* TES as VS, or TES as ES: */
420 type
== PIPE_SHADER_TESS_EVAL
) {
421 unsigned vtx_reuse_depth
= 30;
423 if (type
== PIPE_SHADER_TESS_EVAL
&&
424 sel
->info
.properties
[TGSI_PROPERTY_TES_SPACING
] ==
425 PIPE_TESS_SPACING_FRACTIONAL_ODD
)
426 vtx_reuse_depth
= 14;
428 si_pm4_set_reg(pm4
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
433 static struct si_pm4_state
*si_get_shader_pm4_state(struct si_shader
*shader
)
436 si_pm4_clear_state(shader
->pm4
);
438 shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
443 static void si_shader_ls(struct si_screen
*sscreen
, struct si_shader
*shader
)
445 struct si_pm4_state
*pm4
;
446 unsigned vgpr_comp_cnt
;
449 assert(sscreen
->info
.chip_class
<= VI
);
451 pm4
= si_get_shader_pm4_state(shader
);
455 va
= shader
->bo
->gpu_address
;
456 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
458 /* We need at least 2 components for LS.
459 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
460 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
462 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
464 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
465 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, va
>> 40);
467 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
468 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
469 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
470 S_00B528_DX10_CLAMP(1) |
471 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
472 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(SI_VS_NUM_USER_SGPR
) |
473 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
476 static void si_shader_hs(struct si_screen
*sscreen
, struct si_shader
*shader
)
478 struct si_pm4_state
*pm4
;
480 unsigned ls_vgpr_comp_cnt
= 0;
482 pm4
= si_get_shader_pm4_state(shader
);
486 va
= shader
->bo
->gpu_address
;
487 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
489 if (sscreen
->info
.chip_class
>= GFX9
) {
490 si_pm4_set_reg(pm4
, R_00B410_SPI_SHADER_PGM_LO_LS
, va
>> 8);
491 si_pm4_set_reg(pm4
, R_00B414_SPI_SHADER_PGM_HI_LS
, va
>> 40);
493 /* We need at least 2 components for LS.
494 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
495 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
497 ls_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
499 shader
->config
.rsrc2
=
500 S_00B42C_USER_SGPR(GFX9_TCS_NUM_USER_SGPR
) |
501 S_00B42C_USER_SGPR_MSB(GFX9_TCS_NUM_USER_SGPR
>> 5) |
502 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
504 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
505 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, va
>> 40);
507 shader
->config
.rsrc2
=
508 S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR
) |
509 S_00B42C_OC_LDS_EN(1) |
510 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
513 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
514 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
515 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
516 S_00B428_DX10_CLAMP(1) |
517 S_00B428_FLOAT_MODE(shader
->config
.float_mode
) |
518 S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt
));
520 if (sscreen
->info
.chip_class
<= VI
) {
521 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
522 shader
->config
.rsrc2
);
526 static void si_shader_es(struct si_screen
*sscreen
, struct si_shader
*shader
)
528 struct si_pm4_state
*pm4
;
529 unsigned num_user_sgprs
;
530 unsigned vgpr_comp_cnt
;
534 assert(sscreen
->info
.chip_class
<= VI
);
536 pm4
= si_get_shader_pm4_state(shader
);
540 va
= shader
->bo
->gpu_address
;
541 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
543 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
544 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
545 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
546 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
547 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
548 vgpr_comp_cnt
= shader
->selector
->info
.uses_primid
? 3 : 2;
549 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
551 unreachable("invalid shader selector type");
553 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
555 si_pm4_set_reg(pm4
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
556 shader
->selector
->esgs_itemsize
/ 4);
557 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
558 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, va
>> 40);
559 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
560 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
561 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
562 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
563 S_00B328_DX10_CLAMP(1) |
564 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
565 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
566 S_00B32C_USER_SGPR(num_user_sgprs
) |
567 S_00B32C_OC_LDS_EN(oc_lds_en
) |
568 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
570 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
571 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
573 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
576 struct gfx9_gs_info
{
577 unsigned es_verts_per_subgroup
;
578 unsigned gs_prims_per_subgroup
;
579 unsigned gs_inst_prims_in_subgroup
;
580 unsigned max_prims_per_subgroup
;
584 static void gfx9_get_gs_info(struct si_shader_selector
*es
,
585 struct si_shader_selector
*gs
,
586 struct gfx9_gs_info
*out
)
588 unsigned gs_num_invocations
= MAX2(gs
->gs_num_invocations
, 1);
589 unsigned input_prim
= gs
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
590 bool uses_adjacency
= input_prim
>= PIPE_PRIM_LINES_ADJACENCY
&&
591 input_prim
<= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
;
593 /* All these are in dwords: */
594 /* We can't allow using the whole LDS, because GS waves compete with
595 * other shader stages for LDS space. */
596 const unsigned max_lds_size
= 8 * 1024;
597 const unsigned esgs_itemsize
= es
->esgs_itemsize
/ 4;
598 unsigned esgs_lds_size
;
600 /* All these are per subgroup: */
601 const unsigned max_out_prims
= 32 * 1024;
602 const unsigned max_es_verts
= 255;
603 const unsigned ideal_gs_prims
= 64;
604 unsigned max_gs_prims
, gs_prims
;
605 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
607 assert(gs_num_invocations
<= 32); /* GL maximum */
609 if (uses_adjacency
|| gs_num_invocations
> 1)
610 max_gs_prims
= 127 / gs_num_invocations
;
614 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
615 * Make sure we don't go over the maximum value.
617 if (gs
->gs_max_out_vertices
> 0) {
618 max_gs_prims
= MIN2(max_gs_prims
,
620 (gs
->gs_max_out_vertices
* gs_num_invocations
));
622 assert(max_gs_prims
> 0);
624 /* If the primitive has adjacency, halve the number of vertices
625 * that will be reused in multiple primitives.
627 min_es_verts
= gs
->gs_input_verts_per_prim
/ (uses_adjacency
? 2 : 1);
629 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
630 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
632 /* Compute ESGS LDS size based on the worst case number of ES vertices
633 * needed to create the target number of GS prims per subgroup.
635 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
637 /* If total LDS usage is too big, refactor partitions based on ratio
638 * of ESGS item sizes.
640 if (esgs_lds_size
> max_lds_size
) {
641 /* Our target GS Prims Per Subgroup was too large. Calculate
642 * the maximum number of GS Prims Per Subgroup that will fit
643 * into LDS, capped by the maximum that the hardware can support.
645 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
647 assert(gs_prims
> 0);
648 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
651 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
652 assert(esgs_lds_size
<= max_lds_size
);
655 /* Now calculate remaining ESGS information. */
657 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
659 es_verts
= max_es_verts
;
661 /* Vertices for adjacency primitives are not always reused, so restore
662 * it for ES_VERTS_PER_SUBGRP.
664 min_es_verts
= gs
->gs_input_verts_per_prim
;
666 /* For normal primitives, the VGT only checks if they are past the ES
667 * verts per subgroup after allocating a full GS primitive and if they
668 * are, kick off a new subgroup. But if those additional ES verts are
669 * unique (e.g. not reused) we need to make sure there is enough LDS
670 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
672 es_verts
-= min_es_verts
- 1;
674 out
->es_verts_per_subgroup
= es_verts
;
675 out
->gs_prims_per_subgroup
= gs_prims
;
676 out
->gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
677 out
->max_prims_per_subgroup
= out
->gs_inst_prims_in_subgroup
*
678 gs
->gs_max_out_vertices
;
679 out
->lds_size
= align(esgs_lds_size
, 128) / 128;
681 assert(out
->max_prims_per_subgroup
<= max_out_prims
);
684 static void si_shader_gs(struct si_screen
*sscreen
, struct si_shader
*shader
)
686 struct si_shader_selector
*sel
= shader
->selector
;
687 const ubyte
*num_components
= sel
->info
.num_stream_output_components
;
688 unsigned gs_num_invocations
= sel
->gs_num_invocations
;
689 struct si_pm4_state
*pm4
;
691 unsigned max_stream
= sel
->max_gs_stream
;
694 pm4
= si_get_shader_pm4_state(shader
);
698 offset
= num_components
[0] * sel
->gs_max_out_vertices
;
699 si_pm4_set_reg(pm4
, R_028A60_VGT_GSVS_RING_OFFSET_1
, offset
);
701 offset
+= num_components
[1] * sel
->gs_max_out_vertices
;
702 si_pm4_set_reg(pm4
, R_028A64_VGT_GSVS_RING_OFFSET_2
, offset
);
704 offset
+= num_components
[2] * sel
->gs_max_out_vertices
;
705 si_pm4_set_reg(pm4
, R_028A68_VGT_GSVS_RING_OFFSET_3
, offset
);
707 offset
+= num_components
[3] * sel
->gs_max_out_vertices
;
708 si_pm4_set_reg(pm4
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, offset
);
710 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
711 assert(offset
< (1 << 15));
713 si_pm4_set_reg(pm4
, R_028B38_VGT_GS_MAX_VERT_OUT
, sel
->gs_max_out_vertices
);
715 si_pm4_set_reg(pm4
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, num_components
[0]);
716 si_pm4_set_reg(pm4
, R_028B60_VGT_GS_VERT_ITEMSIZE_1
, (max_stream
>= 1) ? num_components
[1] : 0);
717 si_pm4_set_reg(pm4
, R_028B64_VGT_GS_VERT_ITEMSIZE_2
, (max_stream
>= 2) ? num_components
[2] : 0);
718 si_pm4_set_reg(pm4
, R_028B68_VGT_GS_VERT_ITEMSIZE_3
, (max_stream
>= 3) ? num_components
[3] : 0);
720 si_pm4_set_reg(pm4
, R_028B90_VGT_GS_INSTANCE_CNT
,
721 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
722 S_028B90_ENABLE(gs_num_invocations
> 0));
724 va
= shader
->bo
->gpu_address
;
725 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
727 if (sscreen
->info
.chip_class
>= GFX9
) {
728 unsigned input_prim
= sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
729 unsigned es_type
= shader
->key
.part
.gs
.es
->type
;
730 unsigned es_vgpr_comp_cnt
, gs_vgpr_comp_cnt
;
731 struct gfx9_gs_info gs_info
;
733 if (es_type
== PIPE_SHADER_VERTEX
)
734 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
735 es_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
736 else if (es_type
== PIPE_SHADER_TESS_EVAL
)
737 es_vgpr_comp_cnt
= shader
->key
.part
.gs
.es
->info
.uses_primid
? 3 : 2;
739 unreachable("invalid shader selector type");
741 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
742 * VGPR[0:4] are always loaded.
744 if (sel
->info
.uses_invocationid
)
745 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
746 else if (sel
->info
.uses_primid
)
747 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
748 else if (input_prim
>= PIPE_PRIM_TRIANGLES
)
749 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
751 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
753 gfx9_get_gs_info(shader
->key
.part
.gs
.es
, sel
, &gs_info
);
755 si_pm4_set_reg(pm4
, R_00B210_SPI_SHADER_PGM_LO_ES
, va
>> 8);
756 si_pm4_set_reg(pm4
, R_00B214_SPI_SHADER_PGM_HI_ES
, va
>> 40);
758 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
759 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
760 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
761 S_00B228_DX10_CLAMP(1) |
762 S_00B228_FLOAT_MODE(shader
->config
.float_mode
) |
763 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
));
764 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
765 S_00B22C_USER_SGPR(GFX9_GS_NUM_USER_SGPR
) |
766 S_00B22C_USER_SGPR_MSB(GFX9_GS_NUM_USER_SGPR
>> 5) |
767 S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
768 S_00B22C_OC_LDS_EN(es_type
== PIPE_SHADER_TESS_EVAL
) |
769 S_00B22C_LDS_SIZE(gs_info
.lds_size
) |
770 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
772 si_pm4_set_reg(pm4
, R_028A44_VGT_GS_ONCHIP_CNTL
,
773 S_028A44_ES_VERTS_PER_SUBGRP(gs_info
.es_verts_per_subgroup
) |
774 S_028A44_GS_PRIMS_PER_SUBGRP(gs_info
.gs_prims_per_subgroup
) |
775 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info
.gs_inst_prims_in_subgroup
));
776 si_pm4_set_reg(pm4
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
777 S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info
.max_prims_per_subgroup
));
778 si_pm4_set_reg(pm4
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
779 shader
->key
.part
.gs
.es
->esgs_itemsize
/ 4);
781 if (es_type
== PIPE_SHADER_TESS_EVAL
)
782 si_set_tesseval_regs(sscreen
, shader
->key
.part
.gs
.es
, pm4
);
784 polaris_set_vgt_vertex_reuse(sscreen
, shader
->key
.part
.gs
.es
,
787 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
788 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, va
>> 40);
790 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
791 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
792 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
793 S_00B228_DX10_CLAMP(1) |
794 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
795 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
796 S_00B22C_USER_SGPR(GFX6_GS_NUM_USER_SGPR
) |
797 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
802 * Compute the state for \p shader, which will run as a vertex shader on the
805 * If \p gs is non-NULL, it points to the geometry shader for which this shader
806 * is the copy shader.
808 static void si_shader_vs(struct si_screen
*sscreen
, struct si_shader
*shader
,
809 struct si_shader_selector
*gs
)
811 const struct tgsi_shader_info
*info
= &shader
->selector
->info
;
812 struct si_pm4_state
*pm4
;
813 unsigned num_user_sgprs
;
814 unsigned nparams
, vgpr_comp_cnt
;
817 unsigned window_space
=
818 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
819 bool enable_prim_id
= shader
->key
.mono
.u
.vs_export_prim_id
|| info
->uses_primid
;
821 pm4
= si_get_shader_pm4_state(shader
);
825 /* We always write VGT_GS_MODE in the VS state, because every switch
826 * between different shader pipelines involving a different GS or no
827 * GS at all involves a switch of the VS (different GS use different
828 * copy shaders). On the other hand, when the API switches from a GS to
829 * no GS and then back to the same GS used originally, the GS state is
833 unsigned mode
= V_028A40_GS_OFF
;
835 /* PrimID needs GS scenario A. */
837 mode
= V_028A40_GS_SCENARIO_A
;
839 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, S_028A40_MODE(mode
));
840 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, enable_prim_id
);
842 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
,
843 ac_vgt_gs_mode(gs
->gs_max_out_vertices
,
844 sscreen
->info
.chip_class
));
845 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, 0);
848 if (sscreen
->info
.chip_class
<= VI
) {
849 /* Reuse needs to be set off if we write oViewport. */
850 si_pm4_set_reg(pm4
, R_028AB4_VGT_REUSE_OFF
,
851 S_028AB4_REUSE_OFF(info
->writes_viewport_index
));
854 va
= shader
->bo
->gpu_address
;
855 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
858 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
859 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
860 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
861 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
862 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
863 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
865 vgpr_comp_cnt
= enable_prim_id
? 2 : (shader
->info
.uses_instanceid
? 1 : 0);
867 if (info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
]) {
868 num_user_sgprs
= SI_SGPR_VS_BLIT_DATA
+
869 info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
871 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
873 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
874 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
875 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
877 unreachable("invalid shader selector type");
879 /* VS is required to export at least one param. */
880 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
881 si_pm4_set_reg(pm4
, R_0286C4_SPI_VS_OUT_CONFIG
,
882 S_0286C4_VS_EXPORT_COUNT(nparams
- 1));
884 si_pm4_set_reg(pm4
, R_02870C_SPI_SHADER_POS_FORMAT
,
885 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
886 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
887 V_02870C_SPI_SHADER_4COMP
:
888 V_02870C_SPI_SHADER_NONE
) |
889 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
890 V_02870C_SPI_SHADER_4COMP
:
891 V_02870C_SPI_SHADER_NONE
) |
892 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
893 V_02870C_SPI_SHADER_4COMP
:
894 V_02870C_SPI_SHADER_NONE
));
896 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
898 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
899 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, va
>> 40);
900 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
901 S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
902 S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
903 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
904 S_00B128_DX10_CLAMP(1) |
905 S_00B128_FLOAT_MODE(shader
->config
.float_mode
));
906 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
907 S_00B12C_USER_SGPR(num_user_sgprs
) |
908 S_00B12C_OC_LDS_EN(oc_lds_en
) |
909 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
910 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
911 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
912 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
913 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
914 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
916 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
917 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
919 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
920 S_028818_VTX_W0_FMT(1) |
921 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
922 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
923 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
925 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
926 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
928 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
931 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
933 struct tgsi_shader_info
*info
= &ps
->selector
->info
;
934 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
935 !!(info
->colors_read
& 0xf0);
936 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
937 (ps
->key
.part
.ps
.prolog
.color_two_side
? num_colors
: 0);
939 assert(num_interp
<= 32);
940 return MIN2(num_interp
, 32);
943 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
945 unsigned value
= shader
->key
.part
.ps
.epilog
.spi_shader_col_format
;
946 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
948 /* If the i-th target format is set, all previous target formats must
949 * be non-zero to avoid hangs.
951 for (i
= 0; i
< num_targets
; i
++)
952 if (!(value
& (0xf << (i
* 4))))
953 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
958 static void si_shader_ps(struct si_shader
*shader
)
960 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
961 struct si_pm4_state
*pm4
;
962 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
963 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
965 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
967 /* we need to enable at least one of them, otherwise we hang the GPU */
968 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
969 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
970 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
971 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
972 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
973 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
974 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
975 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
976 /* POS_W_FLOAT_ENA requires one of the perspective weights. */
977 assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena
) ||
978 G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
979 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
980 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
981 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
));
983 /* Validate interpolation optimization flags (read as implications). */
984 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
985 (G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
986 G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
987 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
988 (G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
989 G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
990 assert(!shader
->key
.part
.ps
.prolog
.force_persp_center_interp
||
991 (!G_0286CC_PERSP_SAMPLE_ENA(input_ena
) &&
992 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
993 assert(!shader
->key
.part
.ps
.prolog
.force_linear_center_interp
||
994 (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) &&
995 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
996 assert(!shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
||
997 (!G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
998 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
999 assert(!shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
||
1000 (!G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1001 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1003 /* Validate cases when the optimizations are off (read as implications). */
1004 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1005 !G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1006 !G_0286CC_PERSP_CENTROID_ENA(input_ena
));
1007 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1008 !G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1009 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
));
1011 pm4
= si_get_shader_pm4_state(shader
);
1015 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
1017 * 0 -> Position = pixel center
1018 * 1 -> Position = pixel centroid
1019 * 2 -> Position = at sample position
1021 * From GLSL 4.5 specification, section 7.1:
1022 * "The variable gl_FragCoord is available as an input variable from
1023 * within fragment shaders and it holds the window relative coordinates
1024 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
1025 * value can be for any location within the pixel, or one of the
1026 * fragment samples. The use of centroid does not further restrict
1027 * this value to be inside the current primitive."
1029 * Meaning that centroid has no effect and we can return anything within
1030 * the pixel. Thus, return the value at sample position, because that's
1031 * the most accurate one shaders can get.
1033 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1035 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
1036 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
1037 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
1039 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
1040 cb_shader_mask
= ac_get_cb_shader_mask(spi_shader_col_format
);
1042 /* Ensure that some export memory is always allocated, for two reasons:
1044 * 1) Correctness: The hardware ignores the EXEC mask if no export
1045 * memory is allocated, so KILL and alpha test do not work correctly
1047 * 2) Performance: Every shader needs at least a NULL export, even when
1048 * it writes no color/depth output. The NULL export instruction
1049 * stalls without this setting.
1051 * Don't add this to CB_SHADER_MASK.
1053 if (!spi_shader_col_format
&&
1054 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
1055 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
1057 si_pm4_set_reg(pm4
, R_0286CC_SPI_PS_INPUT_ENA
, input_ena
);
1058 si_pm4_set_reg(pm4
, R_0286D0_SPI_PS_INPUT_ADDR
,
1059 shader
->config
.spi_ps_input_addr
);
1061 /* Set interpolation controls. */
1062 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
));
1064 /* Set registers. */
1065 si_pm4_set_reg(pm4
, R_0286E0_SPI_BARYC_CNTL
, spi_baryc_cntl
);
1066 si_pm4_set_reg(pm4
, R_0286D8_SPI_PS_IN_CONTROL
, spi_ps_in_control
);
1068 si_pm4_set_reg(pm4
, R_028710_SPI_SHADER_Z_FORMAT
,
1069 ac_get_spi_shader_z_format(info
->writes_z
,
1070 info
->writes_stencil
,
1071 info
->writes_samplemask
));
1073 si_pm4_set_reg(pm4
, R_028714_SPI_SHADER_COL_FORMAT
, spi_shader_col_format
);
1074 si_pm4_set_reg(pm4
, R_02823C_CB_SHADER_MASK
, cb_shader_mask
);
1076 va
= shader
->bo
->gpu_address
;
1077 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1078 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
1079 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, va
>> 40);
1081 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
1082 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
1083 S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
1084 S_00B028_DX10_CLAMP(1) |
1085 S_00B028_FLOAT_MODE(shader
->config
.float_mode
));
1086 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
1087 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
1088 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
1089 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1092 static void si_shader_init_pm4_state(struct si_screen
*sscreen
,
1093 struct si_shader
*shader
)
1095 switch (shader
->selector
->type
) {
1096 case PIPE_SHADER_VERTEX
:
1097 if (shader
->key
.as_ls
)
1098 si_shader_ls(sscreen
, shader
);
1099 else if (shader
->key
.as_es
)
1100 si_shader_es(sscreen
, shader
);
1102 si_shader_vs(sscreen
, shader
, NULL
);
1104 case PIPE_SHADER_TESS_CTRL
:
1105 si_shader_hs(sscreen
, shader
);
1107 case PIPE_SHADER_TESS_EVAL
:
1108 if (shader
->key
.as_es
)
1109 si_shader_es(sscreen
, shader
);
1111 si_shader_vs(sscreen
, shader
, NULL
);
1113 case PIPE_SHADER_GEOMETRY
:
1114 si_shader_gs(sscreen
, shader
);
1116 case PIPE_SHADER_FRAGMENT
:
1117 si_shader_ps(shader
);
1124 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
1126 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
1127 if (sctx
->queued
.named
.dsa
)
1128 return sctx
->queued
.named
.dsa
->alpha_func
;
1130 return PIPE_FUNC_ALWAYS
;
1133 static void si_shader_selector_key_vs(struct si_context
*sctx
,
1134 struct si_shader_selector
*vs
,
1135 struct si_shader_key
*key
,
1136 struct si_vs_prolog_bits
*prolog_key
)
1138 if (!sctx
->vertex_elements
)
1141 prolog_key
->instance_divisor_is_one
=
1142 sctx
->vertex_elements
->instance_divisor_is_one
;
1143 prolog_key
->instance_divisor_is_fetched
=
1144 sctx
->vertex_elements
->instance_divisor_is_fetched
;
1146 /* Prefer a monolithic shader to allow scheduling divisions around
1148 if (prolog_key
->instance_divisor_is_fetched
)
1149 key
->opt
.prefer_mono
= 1;
1151 unsigned count
= MIN2(vs
->info
.num_inputs
,
1152 sctx
->vertex_elements
->count
);
1153 memcpy(key
->mono
.vs_fix_fetch
, sctx
->vertex_elements
->fix_fetch
, count
);
1156 static void si_shader_selector_key_hw_vs(struct si_context
*sctx
,
1157 struct si_shader_selector
*vs
,
1158 struct si_shader_key
*key
)
1160 struct si_shader_selector
*ps
= sctx
->ps_shader
.cso
;
1162 key
->opt
.clip_disable
=
1163 sctx
->queued
.named
.rasterizer
->clip_plane_enable
== 0 &&
1164 (vs
->info
.clipdist_writemask
||
1165 vs
->info
.writes_clipvertex
) &&
1166 !vs
->info
.culldist_writemask
;
1168 /* Find out if PS is disabled. */
1169 bool ps_disabled
= true;
1171 bool ps_modifies_zs
= ps
->info
.uses_kill
||
1172 ps
->info
.writes_z
||
1173 ps
->info
.writes_stencil
||
1174 ps
->info
.writes_samplemask
||
1175 si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
;
1177 unsigned ps_colormask
= sctx
->framebuffer
.colorbuf_enabled_4bit
&
1178 sctx
->queued
.named
.blend
->cb_target_mask
;
1179 if (!ps
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
])
1180 ps_colormask
&= ps
->colors_written_4bit
;
1182 ps_disabled
= sctx
->queued
.named
.rasterizer
->rasterizer_discard
||
1185 !ps
->info
.writes_memory
);
1188 /* Find out which VS outputs aren't used by the PS. */
1189 uint64_t outputs_written
= vs
->outputs_written
;
1190 uint64_t inputs_read
= 0;
1192 /* ignore POSITION, PSIZE */
1193 outputs_written
&= ~((1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_POSITION
, 0) |
1194 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_PSIZE
, 0))));
1197 inputs_read
= ps
->inputs_read
;
1200 uint64_t linked
= outputs_written
& inputs_read
;
1202 key
->opt
.kill_outputs
= ~linked
& outputs_written
;
1205 /* Compute the key for the hw shader variant */
1206 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
1207 struct si_shader_selector
*sel
,
1208 struct si_shader_key
*key
)
1210 struct si_context
*sctx
= (struct si_context
*)ctx
;
1212 memset(key
, 0, sizeof(*key
));
1214 switch (sel
->type
) {
1215 case PIPE_SHADER_VERTEX
:
1216 si_shader_selector_key_vs(sctx
, sel
, key
, &key
->part
.vs
.prolog
);
1218 if (sctx
->tes_shader
.cso
)
1220 else if (sctx
->gs_shader
.cso
)
1223 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1225 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1226 key
->mono
.u
.vs_export_prim_id
= 1;
1229 case PIPE_SHADER_TESS_CTRL
:
1230 if (sctx
->b
.chip_class
>= GFX9
) {
1231 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1232 key
, &key
->part
.tcs
.ls_prolog
);
1233 key
->part
.tcs
.ls
= sctx
->vs_shader
.cso
;
1235 /* When the LS VGPR fix is needed, monolithic shaders
1237 * - avoid initializing EXEC in both the LS prolog
1238 * and the LS main part when !vs_needs_prolog
1239 * - remove the fixup for unused input VGPRs
1241 key
->part
.tcs
.ls_prolog
.ls_vgpr_fix
= sctx
->ls_vgpr_fix
;
1243 /* The LS output / HS input layout can be communicated
1244 * directly instead of via user SGPRs for merged LS-HS.
1245 * The LS VGPR fix prefers this too.
1247 key
->opt
.prefer_mono
= 1;
1250 key
->part
.tcs
.epilog
.prim_mode
=
1251 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
1252 key
->part
.tcs
.epilog
.invoc0_tess_factors_are_def
=
1253 sel
->tcs_info
.tessfactors_are_def_in_all_invocs
;
1254 key
->part
.tcs
.epilog
.tes_reads_tess_factors
=
1255 sctx
->tes_shader
.cso
->info
.reads_tess_factors
;
1257 if (sel
== sctx
->fixed_func_tcs_shader
.cso
)
1258 key
->mono
.u
.ff_tcs_inputs_to_copy
= sctx
->vs_shader
.cso
->outputs_written
;
1260 case PIPE_SHADER_TESS_EVAL
:
1261 if (sctx
->gs_shader
.cso
)
1264 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1266 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1267 key
->mono
.u
.vs_export_prim_id
= 1;
1270 case PIPE_SHADER_GEOMETRY
:
1271 if (sctx
->b
.chip_class
>= GFX9
) {
1272 if (sctx
->tes_shader
.cso
) {
1273 key
->part
.gs
.es
= sctx
->tes_shader
.cso
;
1275 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1276 key
, &key
->part
.gs
.vs_prolog
);
1277 key
->part
.gs
.es
= sctx
->vs_shader
.cso
;
1280 /* Merged ES-GS can have unbalanced wave usage.
1282 * ES threads are per-vertex, while GS threads are
1283 * per-primitive. So without any amplification, there
1284 * are fewer GS threads than ES threads, which can result
1285 * in empty (no-op) GS waves. With too much amplification,
1286 * there are more GS threads than ES threads, which
1287 * can result in empty (no-op) ES waves.
1289 * Non-monolithic shaders are implemented by setting EXEC
1290 * at the beginning of shader parts, and don't jump to
1291 * the end if EXEC is 0.
1293 * Monolithic shaders use conditional blocks, so they can
1294 * jump and skip empty waves of ES or GS. So set this to
1295 * always use optimized variants, which are monolithic.
1297 key
->opt
.prefer_mono
= 1;
1299 key
->part
.gs
.prolog
.tri_strip_adj_fix
= sctx
->gs_tri_strip_adj_fix
;
1301 case PIPE_SHADER_FRAGMENT
: {
1302 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1303 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1305 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
1306 sel
->info
.colors_written
== 0x1)
1307 key
->part
.ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
1310 /* Select the shader color format based on whether
1311 * blending or alpha are needed.
1313 key
->part
.ps
.epilog
.spi_shader_col_format
=
1314 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1315 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
1316 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1317 sctx
->framebuffer
.spi_shader_col_format_blend
) |
1318 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1319 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
1320 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1321 sctx
->framebuffer
.spi_shader_col_format
);
1322 key
->part
.ps
.epilog
.spi_shader_col_format
&= blend
->cb_target_enabled_4bit
;
1324 /* The output for dual source blending should have
1325 * the same format as the first output.
1327 if (blend
->dual_src_blend
)
1328 key
->part
.ps
.epilog
.spi_shader_col_format
|=
1329 (key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) << 4;
1331 key
->part
.ps
.epilog
.spi_shader_col_format
= sctx
->framebuffer
.spi_shader_col_format
;
1333 /* If alpha-to-coverage is enabled, we have to export alpha
1334 * even if there is no color buffer.
1336 if (!(key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) &&
1337 blend
&& blend
->alpha_to_coverage
)
1338 key
->part
.ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
1340 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
1341 * to the range supported by the type if a channel has less
1342 * than 16 bits and the export format is 16_ABGR.
1344 if (sctx
->b
.chip_class
<= CIK
&& sctx
->b
.family
!= CHIP_HAWAII
) {
1345 key
->part
.ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
1346 key
->part
.ps
.epilog
.color_is_int10
= sctx
->framebuffer
.color_is_int10
;
1349 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
1350 if (!key
->part
.ps
.epilog
.last_cbuf
) {
1351 key
->part
.ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
1352 key
->part
.ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
1353 key
->part
.ps
.epilog
.color_is_int10
&= sel
->info
.colors_written
;
1357 bool is_poly
= (sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES
&&
1358 sctx
->current_rast_prim
<= PIPE_PRIM_POLYGON
) ||
1359 sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES_ADJACENCY
;
1360 bool is_line
= !is_poly
&& sctx
->current_rast_prim
!= PIPE_PRIM_POINTS
;
1362 key
->part
.ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
1363 key
->part
.ps
.prolog
.flatshade_colors
= rs
->flatshade
&& sel
->info
.colors_read
;
1365 if (sctx
->queued
.named
.blend
) {
1366 key
->part
.ps
.epilog
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
1367 rs
->multisample_enable
;
1370 key
->part
.ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
1371 key
->part
.ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
1372 (is_line
&& rs
->line_smooth
)) &&
1373 sctx
->framebuffer
.nr_samples
<= 1;
1374 key
->part
.ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
1376 if (sctx
->ps_iter_samples
> 1 &&
1377 sel
->info
.reads_samplemask
) {
1378 key
->part
.ps
.prolog
.samplemask_log_ps_iter
=
1379 util_logbase2(util_next_power_of_two(sctx
->ps_iter_samples
));
1382 if (rs
->force_persample_interp
&&
1383 rs
->multisample_enable
&&
1384 sctx
->framebuffer
.nr_samples
> 1 &&
1385 sctx
->ps_iter_samples
> 1) {
1386 key
->part
.ps
.prolog
.force_persp_sample_interp
=
1387 sel
->info
.uses_persp_center
||
1388 sel
->info
.uses_persp_centroid
;
1390 key
->part
.ps
.prolog
.force_linear_sample_interp
=
1391 sel
->info
.uses_linear_center
||
1392 sel
->info
.uses_linear_centroid
;
1393 } else if (rs
->multisample_enable
&&
1394 sctx
->framebuffer
.nr_samples
> 1) {
1395 key
->part
.ps
.prolog
.bc_optimize_for_persp
=
1396 sel
->info
.uses_persp_center
&&
1397 sel
->info
.uses_persp_centroid
;
1398 key
->part
.ps
.prolog
.bc_optimize_for_linear
=
1399 sel
->info
.uses_linear_center
&&
1400 sel
->info
.uses_linear_centroid
;
1402 /* Make sure SPI doesn't compute more than 1 pair
1403 * of (i,j), which is the optimization here. */
1404 key
->part
.ps
.prolog
.force_persp_center_interp
=
1405 sel
->info
.uses_persp_center
+
1406 sel
->info
.uses_persp_centroid
+
1407 sel
->info
.uses_persp_sample
> 1;
1409 key
->part
.ps
.prolog
.force_linear_center_interp
=
1410 sel
->info
.uses_linear_center
+
1411 sel
->info
.uses_linear_centroid
+
1412 sel
->info
.uses_linear_sample
> 1;
1414 if (sel
->info
.opcode_count
[TGSI_OPCODE_INTERP_SAMPLE
])
1415 key
->mono
.u
.ps
.interpolate_at_sample_force_center
= 1;
1419 key
->part
.ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
1426 if (unlikely(sctx
->screen
->debug_flags
& DBG(NO_OPT_VARIANT
)))
1427 memset(&key
->opt
, 0, sizeof(key
->opt
));
1430 static void si_build_shader_variant(struct si_shader
*shader
,
1434 struct si_shader_selector
*sel
= shader
->selector
;
1435 struct si_screen
*sscreen
= sel
->screen
;
1436 LLVMTargetMachineRef tm
;
1437 struct pipe_debug_callback
*debug
= &shader
->compiler_ctx_state
.debug
;
1440 if (thread_index
>= 0) {
1442 assert(thread_index
< ARRAY_SIZE(sscreen
->tm_low_priority
));
1443 tm
= sscreen
->tm_low_priority
[thread_index
];
1445 assert(thread_index
< ARRAY_SIZE(sscreen
->tm
));
1446 tm
= sscreen
->tm
[thread_index
];
1451 assert(!low_priority
);
1452 tm
= shader
->compiler_ctx_state
.tm
;
1455 r
= si_shader_create(sscreen
, tm
, shader
, debug
);
1457 R600_ERR("Failed to build shader variant (type=%u) %d\n",
1459 shader
->compilation_failed
= true;
1463 if (shader
->compiler_ctx_state
.is_debug_context
) {
1464 FILE *f
= open_memstream(&shader
->shader_log
,
1465 &shader
->shader_log_size
);
1467 si_shader_dump(sscreen
, shader
, NULL
, sel
->type
, f
, false);
1472 si_shader_init_pm4_state(sscreen
, shader
);
1475 static void si_build_shader_variant_low_priority(void *job
, int thread_index
)
1477 struct si_shader
*shader
= (struct si_shader
*)job
;
1479 assert(thread_index
>= 0);
1481 si_build_shader_variant(shader
, thread_index
, true);
1484 static const struct si_shader_key zeroed
;
1486 static bool si_check_missing_main_part(struct si_screen
*sscreen
,
1487 struct si_shader_selector
*sel
,
1488 struct si_compiler_ctx_state
*compiler_state
,
1489 struct si_shader_key
*key
)
1491 struct si_shader
**mainp
= si_get_main_shader_part(sel
, key
);
1494 struct si_shader
*main_part
= CALLOC_STRUCT(si_shader
);
1499 /* We can leave the fence as permanently signaled because the
1500 * main part becomes visible globally only after it has been
1502 util_queue_fence_init(&main_part
->ready
);
1504 main_part
->selector
= sel
;
1505 main_part
->key
.as_es
= key
->as_es
;
1506 main_part
->key
.as_ls
= key
->as_ls
;
1508 if (si_compile_tgsi_shader(sscreen
, compiler_state
->tm
,
1510 &compiler_state
->debug
) != 0) {
1519 /* Select the hw shader variant depending on the current state. */
1520 static int si_shader_select_with_key(struct si_screen
*sscreen
,
1521 struct si_shader_ctx_state
*state
,
1522 struct si_compiler_ctx_state
*compiler_state
,
1523 struct si_shader_key
*key
,
1526 struct si_shader_selector
*sel
= state
->cso
;
1527 struct si_shader_selector
*previous_stage_sel
= NULL
;
1528 struct si_shader
*current
= state
->current
;
1529 struct si_shader
*iter
, *shader
= NULL
;
1532 /* Check if we don't need to change anything.
1533 * This path is also used for most shaders that don't need multiple
1534 * variants, it will cost just a computation of the key and this
1536 if (likely(current
&&
1537 memcmp(¤t
->key
, key
, sizeof(*key
)) == 0)) {
1538 if (unlikely(!util_queue_fence_is_signalled(¤t
->ready
))) {
1539 if (current
->is_optimized
) {
1540 memset(&key
->opt
, 0, sizeof(key
->opt
));
1541 goto current_not_ready
;
1544 util_queue_fence_wait(¤t
->ready
);
1547 return current
->compilation_failed
? -1 : 0;
1551 /* This must be done before the mutex is locked, because async GS
1552 * compilation calls this function too, and therefore must enter
1555 * Only wait if we are in a draw call. Don't wait if we are
1556 * in a compiler thread.
1558 if (thread_index
< 0)
1559 util_queue_fence_wait(&sel
->ready
);
1561 mtx_lock(&sel
->mutex
);
1563 /* Find the shader variant. */
1564 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
1565 /* Don't check the "current" shader. We checked it above. */
1566 if (current
!= iter
&&
1567 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
1568 mtx_unlock(&sel
->mutex
);
1570 if (unlikely(!util_queue_fence_is_signalled(&iter
->ready
))) {
1571 /* If it's an optimized shader and its compilation has
1572 * been started but isn't done, use the unoptimized
1573 * shader so as not to cause a stall due to compilation.
1575 if (iter
->is_optimized
) {
1576 memset(&key
->opt
, 0, sizeof(key
->opt
));
1580 util_queue_fence_wait(&iter
->ready
);
1583 if (iter
->compilation_failed
) {
1584 return -1; /* skip the draw call */
1587 state
->current
= iter
;
1592 /* Build a new shader. */
1593 shader
= CALLOC_STRUCT(si_shader
);
1595 mtx_unlock(&sel
->mutex
);
1599 util_queue_fence_init(&shader
->ready
);
1601 shader
->selector
= sel
;
1603 shader
->compiler_ctx_state
= *compiler_state
;
1605 /* If this is a merged shader, get the first shader's selector. */
1606 if (sscreen
->info
.chip_class
>= GFX9
) {
1607 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
1608 previous_stage_sel
= key
->part
.tcs
.ls
;
1609 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
1610 previous_stage_sel
= key
->part
.gs
.es
;
1612 /* We need to wait for the previous shader. */
1613 if (previous_stage_sel
&& thread_index
< 0)
1614 util_queue_fence_wait(&previous_stage_sel
->ready
);
1617 /* Compile the main shader part if it doesn't exist. This can happen
1618 * if the initial guess was wrong. */
1619 bool is_pure_monolithic
=
1620 sscreen
->use_monolithic_shaders
||
1621 memcmp(&key
->mono
, &zeroed
.mono
, sizeof(key
->mono
)) != 0;
1623 if (!is_pure_monolithic
) {
1626 /* Make sure the main shader part is present. This is needed
1627 * for shaders that can be compiled as VS, LS, or ES, and only
1628 * one of them is compiled at creation.
1630 * For merged shaders, check that the starting shader's main
1633 if (previous_stage_sel
) {
1634 struct si_shader_key shader1_key
= zeroed
;
1636 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
1637 shader1_key
.as_ls
= 1;
1638 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
1639 shader1_key
.as_es
= 1;
1643 mtx_lock(&previous_stage_sel
->mutex
);
1644 ok
= si_check_missing_main_part(sscreen
,
1646 compiler_state
, &shader1_key
);
1647 mtx_unlock(&previous_stage_sel
->mutex
);
1649 ok
= si_check_missing_main_part(sscreen
, sel
,
1650 compiler_state
, key
);
1654 mtx_unlock(&sel
->mutex
);
1655 return -ENOMEM
; /* skip the draw call */
1659 /* Keep the reference to the 1st shader of merged shaders, so that
1660 * Gallium can't destroy it before we destroy the 2nd shader.
1662 * Set sctx = NULL, because it's unused if we're not releasing
1663 * the shader, and we don't have any sctx here.
1665 si_shader_selector_reference(NULL
, &shader
->previous_stage_sel
,
1666 previous_stage_sel
);
1668 /* Monolithic-only shaders don't make a distinction between optimized
1669 * and unoptimized. */
1670 shader
->is_monolithic
=
1671 is_pure_monolithic
||
1672 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1674 shader
->is_optimized
=
1675 !is_pure_monolithic
&&
1676 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1678 /* If it's an optimized shader, compile it asynchronously. */
1679 if (shader
->is_optimized
&&
1680 !is_pure_monolithic
&&
1682 /* Compile it asynchronously. */
1683 util_queue_add_job(&sscreen
->shader_compiler_queue_low_priority
,
1684 shader
, &shader
->ready
,
1685 si_build_shader_variant_low_priority
, NULL
);
1687 /* Add only after the ready fence was reset, to guard against a
1688 * race with si_bind_XX_shader. */
1689 if (!sel
->last_variant
) {
1690 sel
->first_variant
= shader
;
1691 sel
->last_variant
= shader
;
1693 sel
->last_variant
->next_variant
= shader
;
1694 sel
->last_variant
= shader
;
1697 /* Use the default (unoptimized) shader for now. */
1698 memset(&key
->opt
, 0, sizeof(key
->opt
));
1699 mtx_unlock(&sel
->mutex
);
1703 /* Reset the fence before adding to the variant list. */
1704 util_queue_fence_reset(&shader
->ready
);
1706 if (!sel
->last_variant
) {
1707 sel
->first_variant
= shader
;
1708 sel
->last_variant
= shader
;
1710 sel
->last_variant
->next_variant
= shader
;
1711 sel
->last_variant
= shader
;
1714 mtx_unlock(&sel
->mutex
);
1716 assert(!shader
->is_optimized
);
1717 si_build_shader_variant(shader
, thread_index
, false);
1719 util_queue_fence_signal(&shader
->ready
);
1721 if (!shader
->compilation_failed
)
1722 state
->current
= shader
;
1724 return shader
->compilation_failed
? -1 : 0;
1727 static int si_shader_select(struct pipe_context
*ctx
,
1728 struct si_shader_ctx_state
*state
,
1729 struct si_compiler_ctx_state
*compiler_state
)
1731 struct si_context
*sctx
= (struct si_context
*)ctx
;
1732 struct si_shader_key key
;
1734 si_shader_selector_key(ctx
, state
->cso
, &key
);
1735 return si_shader_select_with_key(sctx
->screen
, state
, compiler_state
,
1739 static void si_parse_next_shader_property(const struct tgsi_shader_info
*info
,
1741 struct si_shader_key
*key
)
1743 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
1745 switch (info
->processor
) {
1746 case PIPE_SHADER_VERTEX
:
1747 switch (next_shader
) {
1748 case PIPE_SHADER_GEOMETRY
:
1751 case PIPE_SHADER_TESS_CTRL
:
1752 case PIPE_SHADER_TESS_EVAL
:
1756 /* If POSITION isn't written, it can only be a HW VS
1757 * if streamout is used. If streamout isn't used,
1758 * assume that it's a HW LS. (the next shader is TCS)
1759 * This heuristic is needed for separate shader objects.
1761 if (!info
->writes_position
&& !streamout
)
1766 case PIPE_SHADER_TESS_EVAL
:
1767 if (next_shader
== PIPE_SHADER_GEOMETRY
||
1768 !info
->writes_position
)
1775 * Compile the main shader part or the monolithic shader as part of
1776 * si_shader_selector initialization. Since it can be done asynchronously,
1777 * there is no way to report compile failures to applications.
1779 static void si_init_shader_selector_async(void *job
, int thread_index
)
1781 struct si_shader_selector
*sel
= (struct si_shader_selector
*)job
;
1782 struct si_screen
*sscreen
= sel
->screen
;
1783 LLVMTargetMachineRef tm
;
1784 struct pipe_debug_callback
*debug
= &sel
->compiler_ctx_state
.debug
;
1787 assert(!debug
->debug_message
|| debug
->async
);
1788 assert(thread_index
>= 0);
1789 assert(thread_index
< ARRAY_SIZE(sscreen
->tm
));
1790 tm
= sscreen
->tm
[thread_index
];
1792 /* Compile the main shader part for use with a prolog and/or epilog.
1793 * If this fails, the driver will try to compile a monolithic shader
1796 if (!sscreen
->use_monolithic_shaders
) {
1797 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
1798 void *tgsi_binary
= NULL
;
1801 fprintf(stderr
, "radeonsi: can't allocate a main shader part\n");
1805 /* We can leave the fence signaled because use of the default
1806 * main part is guarded by the selector's ready fence. */
1807 util_queue_fence_init(&shader
->ready
);
1809 shader
->selector
= sel
;
1810 si_parse_next_shader_property(&sel
->info
,
1811 sel
->so
.num_outputs
!= 0,
1815 tgsi_binary
= si_get_tgsi_binary(sel
);
1817 /* Try to load the shader from the shader cache. */
1818 mtx_lock(&sscreen
->shader_cache_mutex
);
1821 si_shader_cache_load_shader(sscreen
, tgsi_binary
, shader
)) {
1822 mtx_unlock(&sscreen
->shader_cache_mutex
);
1824 mtx_unlock(&sscreen
->shader_cache_mutex
);
1826 /* Compile the shader if it hasn't been loaded from the cache. */
1827 if (si_compile_tgsi_shader(sscreen
, tm
, shader
, false,
1831 fprintf(stderr
, "radeonsi: can't compile a main shader part\n");
1836 mtx_lock(&sscreen
->shader_cache_mutex
);
1837 if (!si_shader_cache_insert_shader(sscreen
, tgsi_binary
, shader
, true))
1839 mtx_unlock(&sscreen
->shader_cache_mutex
);
1843 *si_get_main_shader_part(sel
, &shader
->key
) = shader
;
1845 /* Unset "outputs_written" flags for outputs converted to
1846 * DEFAULT_VAL, so that later inter-shader optimizations don't
1847 * try to eliminate outputs that don't exist in the final
1850 * This is only done if non-monolithic shaders are enabled.
1852 if ((sel
->type
== PIPE_SHADER_VERTEX
||
1853 sel
->type
== PIPE_SHADER_TESS_EVAL
) &&
1854 !shader
->key
.as_ls
&&
1855 !shader
->key
.as_es
) {
1858 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
1859 unsigned offset
= shader
->info
.vs_output_param_offset
[i
];
1861 if (offset
<= AC_EXP_PARAM_OFFSET_31
)
1864 unsigned name
= sel
->info
.output_semantic_name
[i
];
1865 unsigned index
= sel
->info
.output_semantic_index
[i
];
1869 case TGSI_SEMANTIC_GENERIC
:
1870 /* don't process indices the function can't handle */
1871 if (index
>= SI_MAX_IO_GENERIC
)
1875 id
= si_shader_io_get_unique_index(name
, index
);
1876 sel
->outputs_written
&= ~(1ull << id
);
1878 case TGSI_SEMANTIC_POSITION
: /* ignore these */
1879 case TGSI_SEMANTIC_PSIZE
:
1880 case TGSI_SEMANTIC_CLIPVERTEX
:
1881 case TGSI_SEMANTIC_EDGEFLAG
:
1888 /* Pre-compilation. */
1889 if (sscreen
->debug_flags
& DBG(PRECOMPILE
) &&
1890 /* GFX9 needs LS or ES for compilation, which we don't have here. */
1891 (sscreen
->info
.chip_class
<= VI
||
1892 (sel
->type
!= PIPE_SHADER_TESS_CTRL
&&
1893 sel
->type
!= PIPE_SHADER_GEOMETRY
))) {
1894 struct si_shader_ctx_state state
= {sel
};
1895 struct si_shader_key key
;
1897 memset(&key
, 0, sizeof(key
));
1898 si_parse_next_shader_property(&sel
->info
,
1899 sel
->so
.num_outputs
!= 0,
1902 /* GFX9 doesn't have LS and ES. */
1903 if (sscreen
->info
.chip_class
>= GFX9
) {
1908 /* Set reasonable defaults, so that the shader key doesn't
1909 * cause any code to be eliminated.
1911 switch (sel
->type
) {
1912 case PIPE_SHADER_TESS_CTRL
:
1913 key
.part
.tcs
.epilog
.prim_mode
= PIPE_PRIM_TRIANGLES
;
1915 case PIPE_SHADER_FRAGMENT
:
1916 key
.part
.ps
.prolog
.bc_optimize_for_persp
=
1917 sel
->info
.uses_persp_center
&&
1918 sel
->info
.uses_persp_centroid
;
1919 key
.part
.ps
.prolog
.bc_optimize_for_linear
=
1920 sel
->info
.uses_linear_center
&&
1921 sel
->info
.uses_linear_centroid
;
1922 key
.part
.ps
.epilog
.alpha_func
= PIPE_FUNC_ALWAYS
;
1923 for (i
= 0; i
< 8; i
++)
1924 if (sel
->info
.colors_written
& (1 << i
))
1925 key
.part
.ps
.epilog
.spi_shader_col_format
|=
1926 V_028710_SPI_SHADER_FP16_ABGR
<< (i
* 4);
1930 if (si_shader_select_with_key(sscreen
, &state
,
1931 &sel
->compiler_ctx_state
, &key
,
1933 fprintf(stderr
, "radeonsi: can't create a monolithic shader\n");
1936 /* The GS copy shader is always pre-compiled. */
1937 if (sel
->type
== PIPE_SHADER_GEOMETRY
) {
1938 sel
->gs_copy_shader
= si_generate_gs_copy_shader(sscreen
, tm
, sel
, debug
);
1939 if (!sel
->gs_copy_shader
) {
1940 fprintf(stderr
, "radeonsi: can't create GS copy shader\n");
1944 si_shader_vs(sscreen
, sel
->gs_copy_shader
, sel
);
1948 /* Return descriptor slot usage masks from the given shader info. */
1949 void si_get_active_slot_masks(const struct tgsi_shader_info
*info
,
1950 uint32_t *const_and_shader_buffers
,
1951 uint64_t *samplers_and_images
)
1953 unsigned start
, num_shaderbufs
, num_constbufs
, num_images
, num_samplers
;
1955 num_shaderbufs
= util_last_bit(info
->shader_buffers_declared
);
1956 num_constbufs
= util_last_bit(info
->const_buffers_declared
);
1957 /* two 8-byte images share one 16-byte slot */
1958 num_images
= align(util_last_bit(info
->images_declared
), 2);
1959 num_samplers
= util_last_bit(info
->samplers_declared
);
1961 /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
1962 start
= si_get_shaderbuf_slot(num_shaderbufs
- 1);
1963 *const_and_shader_buffers
=
1964 u_bit_consecutive(start
, num_shaderbufs
+ num_constbufs
);
1966 /* The layout is: image[last] ... image[0], sampler[0] ... sampler[last] */
1967 start
= si_get_image_slot(num_images
- 1) / 2;
1968 *samplers_and_images
=
1969 u_bit_consecutive64(start
, num_images
/ 2 + num_samplers
);
1972 static void *si_create_shader_selector(struct pipe_context
*ctx
,
1973 const struct pipe_shader_state
*state
)
1975 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
1976 struct si_context
*sctx
= (struct si_context
*)ctx
;
1977 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
1983 pipe_reference_init(&sel
->reference
, 1);
1984 sel
->screen
= sscreen
;
1985 sel
->compiler_ctx_state
.debug
= sctx
->debug
;
1986 sel
->compiler_ctx_state
.is_debug_context
= sctx
->is_debug
;
1988 sel
->so
= state
->stream_output
;
1990 if (state
->type
== PIPE_SHADER_IR_TGSI
) {
1991 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
1997 tgsi_scan_shader(state
->tokens
, &sel
->info
);
1998 tgsi_scan_tess_ctrl(state
->tokens
, &sel
->info
, &sel
->tcs_info
);
2000 assert(state
->type
== PIPE_SHADER_IR_NIR
);
2002 sel
->nir
= state
->ir
.nir
;
2004 si_nir_scan_shader(sel
->nir
, &sel
->info
);
2009 sel
->type
= sel
->info
.processor
;
2010 p_atomic_inc(&sscreen
->num_shaders_created
);
2011 si_get_active_slot_masks(&sel
->info
,
2012 &sel
->active_const_and_shader_buffers
,
2013 &sel
->active_samplers_and_images
);
2015 /* Record which streamout buffers are enabled. */
2016 for (i
= 0; i
< sel
->so
.num_outputs
; i
++) {
2017 sel
->enabled_streamout_buffer_mask
|=
2018 (1 << sel
->so
.output
[i
].output_buffer
) <<
2019 (sel
->so
.output
[i
].stream
* 4);
2022 /* The prolog is a no-op if there are no inputs. */
2023 sel
->vs_needs_prolog
= sel
->type
== PIPE_SHADER_VERTEX
&&
2024 sel
->info
.num_inputs
&&
2025 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
2027 sel
->force_correct_derivs_after_kill
=
2028 sel
->type
== PIPE_SHADER_FRAGMENT
&&
2029 sel
->info
.uses_derivatives
&&
2030 sel
->info
.uses_kill
&&
2031 sctx
->screen
->debug_flags
& DBG(FS_CORRECT_DERIVS_AFTER_KILL
);
2033 /* Set which opcode uses which (i,j) pair. */
2034 if (sel
->info
.uses_persp_opcode_interp_centroid
)
2035 sel
->info
.uses_persp_centroid
= true;
2037 if (sel
->info
.uses_linear_opcode_interp_centroid
)
2038 sel
->info
.uses_linear_centroid
= true;
2040 if (sel
->info
.uses_persp_opcode_interp_offset
||
2041 sel
->info
.uses_persp_opcode_interp_sample
)
2042 sel
->info
.uses_persp_center
= true;
2044 if (sel
->info
.uses_linear_opcode_interp_offset
||
2045 sel
->info
.uses_linear_opcode_interp_sample
)
2046 sel
->info
.uses_linear_center
= true;
2048 switch (sel
->type
) {
2049 case PIPE_SHADER_GEOMETRY
:
2050 sel
->gs_output_prim
=
2051 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
2052 sel
->gs_max_out_vertices
=
2053 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
2054 sel
->gs_num_invocations
=
2055 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
2056 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
2057 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
2058 sel
->gs_max_out_vertices
;
2060 sel
->max_gs_stream
= 0;
2061 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
2062 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
2063 sel
->so
.output
[i
].stream
);
2065 sel
->gs_input_verts_per_prim
=
2066 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
2069 case PIPE_SHADER_TESS_CTRL
:
2070 /* Always reserve space for these. */
2071 sel
->patch_outputs_written
|=
2072 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER
, 0)) |
2073 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER
, 0));
2075 case PIPE_SHADER_VERTEX
:
2076 case PIPE_SHADER_TESS_EVAL
:
2077 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2078 unsigned name
= sel
->info
.output_semantic_name
[i
];
2079 unsigned index
= sel
->info
.output_semantic_index
[i
];
2082 case TGSI_SEMANTIC_TESSINNER
:
2083 case TGSI_SEMANTIC_TESSOUTER
:
2084 case TGSI_SEMANTIC_PATCH
:
2085 sel
->patch_outputs_written
|=
2086 1ull << si_shader_io_get_unique_index_patch(name
, index
);
2089 case TGSI_SEMANTIC_GENERIC
:
2090 /* don't process indices the function can't handle */
2091 if (index
>= SI_MAX_IO_GENERIC
)
2095 sel
->outputs_written
|=
2096 1ull << si_shader_io_get_unique_index(name
, index
);
2098 case TGSI_SEMANTIC_CLIPVERTEX
: /* ignore these */
2099 case TGSI_SEMANTIC_EDGEFLAG
:
2103 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
2105 /* For the ESGS ring in LDS, add 1 dword to reduce LDS bank
2106 * conflicts, i.e. each vertex will start at a different bank.
2108 if (sctx
->b
.chip_class
>= GFX9
)
2109 sel
->esgs_itemsize
+= 4;
2112 case PIPE_SHADER_FRAGMENT
:
2113 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2114 unsigned name
= sel
->info
.input_semantic_name
[i
];
2115 unsigned index
= sel
->info
.input_semantic_index
[i
];
2118 case TGSI_SEMANTIC_GENERIC
:
2119 /* don't process indices the function can't handle */
2120 if (index
>= SI_MAX_IO_GENERIC
)
2125 1ull << si_shader_io_get_unique_index(name
, index
);
2127 case TGSI_SEMANTIC_PCOORD
: /* ignore this */
2132 for (i
= 0; i
< 8; i
++)
2133 if (sel
->info
.colors_written
& (1 << i
))
2134 sel
->colors_written_4bit
|= 0xf << (4 * i
);
2136 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2137 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
2138 int index
= sel
->info
.input_semantic_index
[i
];
2139 sel
->color_attr_index
[index
] = i
;
2145 /* PA_CL_VS_OUT_CNTL */
2147 sel
->info
.writes_psize
|| sel
->info
.writes_edgeflag
||
2148 sel
->info
.writes_layer
|| sel
->info
.writes_viewport_index
;
2149 sel
->pa_cl_vs_out_cntl
=
2150 S_02881C_USE_VTX_POINT_SIZE(sel
->info
.writes_psize
) |
2151 S_02881C_USE_VTX_EDGE_FLAG(sel
->info
.writes_edgeflag
) |
2152 S_02881C_USE_VTX_RENDER_TARGET_INDX(sel
->info
.writes_layer
) |
2153 S_02881C_USE_VTX_VIEWPORT_INDX(sel
->info
.writes_viewport_index
) |
2154 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
2155 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
);
2156 sel
->clipdist_mask
= sel
->info
.writes_clipvertex
?
2157 SIX_BITS
: sel
->info
.clipdist_writemask
;
2158 sel
->culldist_mask
= sel
->info
.culldist_writemask
<<
2159 sel
->info
.num_written_clipdistance
;
2161 /* DB_SHADER_CONTROL */
2162 sel
->db_shader_control
=
2163 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
2164 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
2165 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
2166 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
2168 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
2169 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
2170 sel
->db_shader_control
|=
2171 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
2173 case TGSI_FS_DEPTH_LAYOUT_LESS
:
2174 sel
->db_shader_control
|=
2175 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
2179 /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
2181 * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
2182 * --|-----------|------------|------------|--------------------|-------------------|-------------
2183 * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0
2184 * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0
2185 * 2 | false | true | n/a | LateZ | 1 | 0
2186 * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0
2187 * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1
2189 * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
2190 * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
2192 * Don't use ReZ without profiling !!!
2194 * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
2197 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]) {
2199 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1) |
2200 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
) |
2201 S_02880C_EXEC_ON_NOOP(sel
->info
.writes_memory
);
2202 } else if (sel
->info
.writes_memory
) {
2204 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
) |
2205 S_02880C_EXEC_ON_HIER_FAIL(1);
2208 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
);
2211 (void) mtx_init(&sel
->mutex
, mtx_plain
);
2212 util_queue_fence_init(&sel
->ready
);
2214 struct util_async_debug_callback async_debug
;
2216 (sctx
->debug
.debug_message
&& !sctx
->debug
.async
) ||
2218 si_can_dump_shader(sscreen
, sel
->info
.processor
);
2221 u_async_debug_init(&async_debug
);
2222 sel
->compiler_ctx_state
.debug
= async_debug
.base
;
2225 util_queue_add_job(&sscreen
->shader_compiler_queue
, sel
,
2226 &sel
->ready
, si_init_shader_selector_async
,
2230 util_queue_fence_wait(&sel
->ready
);
2231 u_async_debug_drain(&async_debug
, &sctx
->debug
);
2232 u_async_debug_cleanup(&async_debug
);
2238 static void si_update_streamout_state(struct si_context
*sctx
)
2240 struct si_shader_selector
*shader_with_so
= si_get_vs(sctx
)->cso
;
2242 if (!shader_with_so
)
2245 sctx
->streamout
.enabled_stream_buffers_mask
=
2246 shader_with_so
->enabled_streamout_buffer_mask
;
2247 sctx
->streamout
.stride_in_dw
= shader_with_so
->so
.stride
;
2250 static void si_update_clip_regs(struct si_context
*sctx
,
2251 struct si_shader_selector
*old_hw_vs
,
2252 struct si_shader
*old_hw_vs_variant
,
2253 struct si_shader_selector
*next_hw_vs
,
2254 struct si_shader
*next_hw_vs_variant
)
2258 old_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] !=
2259 next_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] ||
2260 old_hw_vs
->pa_cl_vs_out_cntl
!= next_hw_vs
->pa_cl_vs_out_cntl
||
2261 old_hw_vs
->clipdist_mask
!= next_hw_vs
->clipdist_mask
||
2262 old_hw_vs
->culldist_mask
!= next_hw_vs
->culldist_mask
||
2263 !old_hw_vs_variant
||
2264 !next_hw_vs_variant
||
2265 old_hw_vs_variant
->key
.opt
.clip_disable
!=
2266 next_hw_vs_variant
->key
.opt
.clip_disable
))
2267 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
2270 static void si_update_common_shader_state(struct si_context
*sctx
)
2272 sctx
->uses_bindless_samplers
=
2273 si_shader_uses_bindless_samplers(sctx
->vs_shader
.cso
) ||
2274 si_shader_uses_bindless_samplers(sctx
->gs_shader
.cso
) ||
2275 si_shader_uses_bindless_samplers(sctx
->ps_shader
.cso
) ||
2276 si_shader_uses_bindless_samplers(sctx
->tcs_shader
.cso
) ||
2277 si_shader_uses_bindless_samplers(sctx
->tes_shader
.cso
);
2278 sctx
->uses_bindless_images
=
2279 si_shader_uses_bindless_images(sctx
->vs_shader
.cso
) ||
2280 si_shader_uses_bindless_images(sctx
->gs_shader
.cso
) ||
2281 si_shader_uses_bindless_images(sctx
->ps_shader
.cso
) ||
2282 si_shader_uses_bindless_images(sctx
->tcs_shader
.cso
) ||
2283 si_shader_uses_bindless_images(sctx
->tes_shader
.cso
);
2284 sctx
->do_update_shaders
= true;
2287 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
2289 struct si_context
*sctx
= (struct si_context
*)ctx
;
2290 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2291 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2292 struct si_shader_selector
*sel
= state
;
2294 if (sctx
->vs_shader
.cso
== sel
)
2297 sctx
->vs_shader
.cso
= sel
;
2298 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2299 sctx
->num_vs_blit_sgprs
= sel
? sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
] : 0;
2301 si_update_common_shader_state(sctx
);
2302 si_update_vs_viewport_state(sctx
);
2303 si_set_active_descriptors_for_shader(sctx
, sel
);
2304 si_update_streamout_state(sctx
);
2305 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2306 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2309 static void si_update_tess_uses_prim_id(struct si_context
*sctx
)
2311 sctx
->ia_multi_vgt_param_key
.u
.tess_uses_prim_id
=
2312 (sctx
->tes_shader
.cso
&&
2313 sctx
->tes_shader
.cso
->info
.uses_primid
) ||
2314 (sctx
->tcs_shader
.cso
&&
2315 sctx
->tcs_shader
.cso
->info
.uses_primid
) ||
2316 (sctx
->gs_shader
.cso
&&
2317 sctx
->gs_shader
.cso
->info
.uses_primid
) ||
2318 (sctx
->ps_shader
.cso
&& !sctx
->gs_shader
.cso
&&
2319 sctx
->ps_shader
.cso
->info
.uses_primid
);
2322 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
2324 struct si_context
*sctx
= (struct si_context
*)ctx
;
2325 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2326 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2327 struct si_shader_selector
*sel
= state
;
2328 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
2330 if (sctx
->gs_shader
.cso
== sel
)
2333 sctx
->gs_shader
.cso
= sel
;
2334 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2335 sctx
->ia_multi_vgt_param_key
.u
.uses_gs
= sel
!= NULL
;
2337 si_update_common_shader_state(sctx
);
2338 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
2340 if (enable_changed
) {
2341 si_shader_change_notify(sctx
);
2342 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
2343 si_update_tess_uses_prim_id(sctx
);
2345 si_update_vs_viewport_state(sctx
);
2346 si_set_active_descriptors_for_shader(sctx
, sel
);
2347 si_update_streamout_state(sctx
);
2348 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2349 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2352 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
2354 struct si_context
*sctx
= (struct si_context
*)ctx
;
2355 struct si_shader_selector
*sel
= state
;
2356 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
2358 if (sctx
->tcs_shader
.cso
== sel
)
2361 sctx
->tcs_shader
.cso
= sel
;
2362 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2363 si_update_tess_uses_prim_id(sctx
);
2365 si_update_common_shader_state(sctx
);
2368 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
2370 si_set_active_descriptors_for_shader(sctx
, sel
);
2373 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
2375 struct si_context
*sctx
= (struct si_context
*)ctx
;
2376 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2377 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2378 struct si_shader_selector
*sel
= state
;
2379 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
2381 if (sctx
->tes_shader
.cso
== sel
)
2384 sctx
->tes_shader
.cso
= sel
;
2385 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
2386 sctx
->ia_multi_vgt_param_key
.u
.uses_tess
= sel
!= NULL
;
2387 si_update_tess_uses_prim_id(sctx
);
2389 si_update_common_shader_state(sctx
);
2390 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
2392 if (enable_changed
) {
2393 si_shader_change_notify(sctx
);
2394 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
2396 si_update_vs_viewport_state(sctx
);
2397 si_set_active_descriptors_for_shader(sctx
, sel
);
2398 si_update_streamout_state(sctx
);
2399 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2400 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2403 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
2405 struct si_context
*sctx
= (struct si_context
*)ctx
;
2406 struct si_shader_selector
*old_sel
= sctx
->ps_shader
.cso
;
2407 struct si_shader_selector
*sel
= state
;
2409 /* skip if supplied shader is one already in use */
2413 sctx
->ps_shader
.cso
= sel
;
2414 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
2416 si_update_common_shader_state(sctx
);
2418 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
2419 si_update_tess_uses_prim_id(sctx
);
2422 old_sel
->info
.colors_written
!= sel
->info
.colors_written
)
2423 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
2425 if (sctx
->screen
->has_out_of_order_rast
&&
2427 old_sel
->info
.writes_memory
!= sel
->info
.writes_memory
||
2428 old_sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] !=
2429 sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]))
2430 si_mark_atom_dirty(sctx
, &sctx
->msaa_config
);
2432 si_set_active_descriptors_for_shader(sctx
, sel
);
2435 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
2437 if (shader
->is_optimized
) {
2438 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue_low_priority
,
2442 util_queue_fence_destroy(&shader
->ready
);
2445 switch (shader
->selector
->type
) {
2446 case PIPE_SHADER_VERTEX
:
2447 if (shader
->key
.as_ls
) {
2448 assert(sctx
->b
.chip_class
<= VI
);
2449 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
2450 } else if (shader
->key
.as_es
) {
2451 assert(sctx
->b
.chip_class
<= VI
);
2452 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
2454 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2457 case PIPE_SHADER_TESS_CTRL
:
2458 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
2460 case PIPE_SHADER_TESS_EVAL
:
2461 if (shader
->key
.as_es
) {
2462 assert(sctx
->b
.chip_class
<= VI
);
2463 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
2465 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2468 case PIPE_SHADER_GEOMETRY
:
2469 if (shader
->is_gs_copy_shader
)
2470 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2472 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
2474 case PIPE_SHADER_FRAGMENT
:
2475 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
2480 si_shader_selector_reference(sctx
, &shader
->previous_stage_sel
, NULL
);
2481 si_shader_destroy(shader
);
2485 void si_destroy_shader_selector(struct si_context
*sctx
,
2486 struct si_shader_selector
*sel
)
2488 struct si_shader
*p
= sel
->first_variant
, *c
;
2489 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
2490 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
2491 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
2492 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
2493 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
2494 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
2497 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue
, &sel
->ready
);
2499 if (current_shader
[sel
->type
]->cso
== sel
) {
2500 current_shader
[sel
->type
]->cso
= NULL
;
2501 current_shader
[sel
->type
]->current
= NULL
;
2505 c
= p
->next_variant
;
2506 si_delete_shader(sctx
, p
);
2510 if (sel
->main_shader_part
)
2511 si_delete_shader(sctx
, sel
->main_shader_part
);
2512 if (sel
->main_shader_part_ls
)
2513 si_delete_shader(sctx
, sel
->main_shader_part_ls
);
2514 if (sel
->main_shader_part_es
)
2515 si_delete_shader(sctx
, sel
->main_shader_part_es
);
2516 if (sel
->gs_copy_shader
)
2517 si_delete_shader(sctx
, sel
->gs_copy_shader
);
2519 util_queue_fence_destroy(&sel
->ready
);
2520 mtx_destroy(&sel
->mutex
);
2522 ralloc_free(sel
->nir
);
2526 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
2528 struct si_context
*sctx
= (struct si_context
*)ctx
;
2529 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
2531 si_shader_selector_reference(sctx
, &sel
, NULL
);
2534 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
2535 struct si_shader
*vs
, unsigned name
,
2536 unsigned index
, unsigned interpolate
)
2538 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
2539 unsigned j
, offset
, ps_input_cntl
= 0;
2541 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
2542 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
2543 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
2545 if (name
== TGSI_SEMANTIC_PCOORD
||
2546 (name
== TGSI_SEMANTIC_TEXCOORD
&&
2547 sctx
->sprite_coord_enable
& (1 << index
))) {
2548 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
2551 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
2552 if (name
== vsinfo
->output_semantic_name
[j
] &&
2553 index
== vsinfo
->output_semantic_index
[j
]) {
2554 offset
= vs
->info
.vs_output_param_offset
[j
];
2556 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
2557 /* The input is loaded from parameter memory. */
2558 ps_input_cntl
|= S_028644_OFFSET(offset
);
2559 } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2560 if (offset
== AC_EXP_PARAM_UNDEFINED
) {
2561 /* This can happen with depth-only rendering. */
2564 /* The input is a DEFAULT_VAL constant. */
2565 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
2566 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
2567 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
2570 ps_input_cntl
= S_028644_OFFSET(0x20) |
2571 S_028644_DEFAULT_VAL(offset
);
2577 if (name
== TGSI_SEMANTIC_PRIMID
)
2578 /* PrimID is written after the last output. */
2579 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
2580 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2581 /* No corresponding output found, load defaults into input.
2582 * Don't set any other bits.
2583 * (FLAT_SHADE=1 completely changes behavior) */
2584 ps_input_cntl
= S_028644_OFFSET(0x20);
2585 /* D3D 9 behaviour. GL is undefined */
2586 if (name
== TGSI_SEMANTIC_COLOR
&& index
== 0)
2587 ps_input_cntl
|= S_028644_DEFAULT_VAL(3);
2589 return ps_input_cntl
;
2592 static void si_emit_spi_map(struct si_context
*sctx
, struct r600_atom
*atom
)
2594 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
2595 struct si_shader
*ps
= sctx
->ps_shader
.current
;
2596 struct si_shader
*vs
= si_get_vs_state(sctx
);
2597 struct tgsi_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
2598 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
2600 if (!ps
|| !ps
->selector
->info
.num_inputs
)
2603 num_interp
= si_get_ps_num_interp(ps
);
2604 assert(num_interp
> 0);
2605 radeon_set_context_reg_seq(cs
, R_028644_SPI_PS_INPUT_CNTL_0
, num_interp
);
2607 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
2608 unsigned name
= psinfo
->input_semantic_name
[i
];
2609 unsigned index
= psinfo
->input_semantic_index
[i
];
2610 unsigned interpolate
= psinfo
->input_interpolate
[i
];
2612 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, name
, index
,
2616 if (name
== TGSI_SEMANTIC_COLOR
) {
2617 assert(index
< ARRAY_SIZE(bcol_interp
));
2618 bcol_interp
[index
] = interpolate
;
2622 if (ps
->key
.part
.ps
.prolog
.color_two_side
) {
2623 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
2625 for (i
= 0; i
< 2; i
++) {
2626 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
2629 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, bcol
,
2630 i
, bcol_interp
[i
]));
2634 assert(num_interp
== num_written
);
2638 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
2640 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
2642 if (sctx
->init_config_has_vgt_flush
)
2645 /* Done by Vulkan before VGT_FLUSH. */
2646 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2647 si_pm4_cmd_add(sctx
->init_config
,
2648 EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
2649 si_pm4_cmd_end(sctx
->init_config
, false);
2651 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
2652 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2653 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
2654 si_pm4_cmd_end(sctx
->init_config
, false);
2655 sctx
->init_config_has_vgt_flush
= true;
2658 /* Initialize state related to ESGS / GSVS ring buffers */
2659 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
2661 struct si_shader_selector
*es
=
2662 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
2663 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
2664 struct si_pm4_state
*pm4
;
2666 /* Chip constants. */
2667 unsigned num_se
= sctx
->screen
->info
.max_se
;
2668 unsigned wave_size
= 64;
2669 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
2670 /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
2671 * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
2673 unsigned gs_vertex_reuse
= (sctx
->b
.chip_class
>= VI
? 32 : 16) * num_se
;
2674 unsigned alignment
= 256 * num_se
;
2675 /* The maximum size is 63.999 MB per SE. */
2676 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
2678 /* Calculate the minimum size. */
2679 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
2680 wave_size
, alignment
);
2682 /* These are recommended sizes, not minimum sizes. */
2683 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
2684 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
2685 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
2686 gs
->max_gsvs_emit_size
;
2688 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
2689 esgs_ring_size
= align(esgs_ring_size
, alignment
);
2690 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
2692 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
2693 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
2695 /* Some rings don't have to be allocated if shaders don't use them.
2696 * (e.g. no varyings between ES and GS or GS and VS)
2698 * GFX9 doesn't have the ESGS ring.
2700 bool update_esgs
= sctx
->b
.chip_class
<= VI
&&
2702 (!sctx
->esgs_ring
||
2703 sctx
->esgs_ring
->width0
< esgs_ring_size
);
2704 bool update_gsvs
= gsvs_ring_size
&&
2705 (!sctx
->gsvs_ring
||
2706 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
2708 if (!update_esgs
&& !update_gsvs
)
2712 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
2714 si_aligned_buffer_create(sctx
->b
.b
.screen
,
2715 R600_RESOURCE_FLAG_UNMAPPABLE
,
2717 esgs_ring_size
, alignment
);
2718 if (!sctx
->esgs_ring
)
2723 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
2725 si_aligned_buffer_create(sctx
->b
.b
.screen
,
2726 R600_RESOURCE_FLAG_UNMAPPABLE
,
2728 gsvs_ring_size
, alignment
);
2729 if (!sctx
->gsvs_ring
)
2733 /* Create the "init_config_gs_rings" state. */
2734 pm4
= CALLOC_STRUCT(si_pm4_state
);
2738 if (sctx
->b
.chip_class
>= CIK
) {
2739 if (sctx
->esgs_ring
) {
2740 assert(sctx
->b
.chip_class
<= VI
);
2741 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
2742 sctx
->esgs_ring
->width0
/ 256);
2744 if (sctx
->gsvs_ring
)
2745 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
2746 sctx
->gsvs_ring
->width0
/ 256);
2748 if (sctx
->esgs_ring
)
2749 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
2750 sctx
->esgs_ring
->width0
/ 256);
2751 if (sctx
->gsvs_ring
)
2752 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
2753 sctx
->gsvs_ring
->width0
/ 256);
2756 /* Set the state. */
2757 if (sctx
->init_config_gs_rings
)
2758 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
2759 sctx
->init_config_gs_rings
= pm4
;
2761 if (!sctx
->init_config_has_vgt_flush
) {
2762 si_init_config_add_vgt_flush(sctx
);
2763 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
2766 /* Flush the context to re-emit both init_config states. */
2767 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
2768 si_context_gfx_flush(sctx
, PIPE_FLUSH_ASYNC
, NULL
);
2770 /* Set ring bindings. */
2771 if (sctx
->esgs_ring
) {
2772 assert(sctx
->b
.chip_class
<= VI
);
2773 si_set_ring_buffer(&sctx
->b
.b
, SI_ES_RING_ESGS
,
2774 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2775 true, true, 4, 64, 0);
2776 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_ESGS
,
2777 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2778 false, false, 0, 0, 0);
2780 if (sctx
->gsvs_ring
) {
2781 si_set_ring_buffer(&sctx
->b
.b
, SI_RING_GSVS
,
2782 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
2783 false, false, 0, 0, 0);
2789 static void si_shader_lock(struct si_shader
*shader
)
2791 mtx_lock(&shader
->selector
->mutex
);
2792 if (shader
->previous_stage_sel
) {
2793 assert(shader
->previous_stage_sel
!= shader
->selector
);
2794 mtx_lock(&shader
->previous_stage_sel
->mutex
);
2798 static void si_shader_unlock(struct si_shader
*shader
)
2800 if (shader
->previous_stage_sel
)
2801 mtx_unlock(&shader
->previous_stage_sel
->mutex
);
2802 mtx_unlock(&shader
->selector
->mutex
);
2806 * @returns 1 if \p sel has been updated to use a new scratch buffer
2808 * < 0 if there was a failure
2810 static int si_update_scratch_buffer(struct si_context
*sctx
,
2811 struct si_shader
*shader
)
2813 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
2819 /* This shader doesn't need a scratch buffer */
2820 if (shader
->config
.scratch_bytes_per_wave
== 0)
2823 /* Prevent race conditions when updating:
2824 * - si_shader::scratch_bo
2825 * - si_shader::binary::code
2826 * - si_shader::previous_stage::binary::code.
2828 si_shader_lock(shader
);
2830 /* This shader is already configured to use the current
2831 * scratch buffer. */
2832 if (shader
->scratch_bo
== sctx
->scratch_buffer
) {
2833 si_shader_unlock(shader
);
2837 assert(sctx
->scratch_buffer
);
2839 if (shader
->previous_stage
)
2840 si_shader_apply_scratch_relocs(shader
->previous_stage
, scratch_va
);
2842 si_shader_apply_scratch_relocs(shader
, scratch_va
);
2844 /* Replace the shader bo with a new bo that has the relocs applied. */
2845 r
= si_shader_binary_upload(sctx
->screen
, shader
);
2847 si_shader_unlock(shader
);
2851 /* Update the shader state to use the new shader bo. */
2852 si_shader_init_pm4_state(sctx
->screen
, shader
);
2854 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
2856 si_shader_unlock(shader
);
2860 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
2862 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
2865 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
2867 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
2870 static struct si_shader
*si_get_tcs_current(struct si_context
*sctx
)
2872 if (!sctx
->tes_shader
.cso
)
2873 return NULL
; /* tessellation disabled */
2875 return sctx
->tcs_shader
.cso
? sctx
->tcs_shader
.current
:
2876 sctx
->fixed_func_tcs_shader
.current
;
2879 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
2883 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
2884 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
2885 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
2886 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
2888 if (sctx
->tes_shader
.cso
) {
2889 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
2891 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(tcs
));
2896 static bool si_update_scratch_relocs(struct si_context
*sctx
)
2898 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
2901 /* Update the shaders, so that they are using the latest scratch.
2902 * The scratch buffer may have been changed since these shaders were
2903 * last used, so we still need to try to update them, even if they
2904 * require scratch buffers smaller than the current size.
2906 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
2910 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
2912 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
2916 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
2918 r
= si_update_scratch_buffer(sctx
, tcs
);
2922 si_pm4_bind_state(sctx
, hs
, tcs
->pm4
);
2924 /* VS can be bound as LS, ES, or VS. */
2925 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
2929 if (sctx
->tes_shader
.current
)
2930 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
2931 else if (sctx
->gs_shader
.current
)
2932 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
2934 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
2937 /* TES can be bound as ES or VS. */
2938 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
2942 if (sctx
->gs_shader
.current
)
2943 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
2945 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
2951 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
2953 unsigned current_scratch_buffer_size
=
2954 si_get_current_scratch_buffer_size(sctx
);
2955 unsigned scratch_bytes_per_wave
=
2956 si_get_max_scratch_bytes_per_wave(sctx
);
2957 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
2958 sctx
->scratch_waves
;
2959 unsigned spi_tmpring_size
;
2961 if (scratch_needed_size
> 0) {
2962 if (scratch_needed_size
> current_scratch_buffer_size
) {
2963 /* Create a bigger scratch buffer */
2964 r600_resource_reference(&sctx
->scratch_buffer
, NULL
);
2966 sctx
->scratch_buffer
= (struct r600_resource
*)
2967 si_aligned_buffer_create(&sctx
->screen
->b
,
2968 R600_RESOURCE_FLAG_UNMAPPABLE
,
2970 scratch_needed_size
, 256);
2971 if (!sctx
->scratch_buffer
)
2974 si_mark_atom_dirty(sctx
, &sctx
->scratch_state
);
2975 si_context_add_resource_size(&sctx
->b
.b
,
2976 &sctx
->scratch_buffer
->b
.b
);
2979 if (!si_update_scratch_relocs(sctx
))
2983 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
2984 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
2985 "scratch size should already be aligned correctly.");
2987 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
2988 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
2989 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
2990 sctx
->spi_tmpring_size
= spi_tmpring_size
;
2991 si_mark_atom_dirty(sctx
, &sctx
->scratch_state
);
2996 static void si_init_tess_factor_ring(struct si_context
*sctx
)
2998 bool double_offchip_buffers
= sctx
->b
.chip_class
>= CIK
&&
2999 sctx
->b
.family
!= CHIP_CARRIZO
&&
3000 sctx
->b
.family
!= CHIP_STONEY
;
3001 /* This must be one less than the maximum number due to a hw limitation.
3002 * Various hardware bugs in SI, CIK, and GFX9 need this.
3004 unsigned max_offchip_buffers_per_se
= double_offchip_buffers
? 127 : 63;
3005 unsigned max_offchip_buffers
= max_offchip_buffers_per_se
*
3006 sctx
->screen
->info
.max_se
;
3007 unsigned offchip_granularity
;
3009 switch (sctx
->screen
->tess_offchip_block_dw_size
) {
3014 offchip_granularity
= V_03093C_X_8K_DWORDS
;
3017 offchip_granularity
= V_03093C_X_4K_DWORDS
;
3021 assert(!sctx
->tf_ring
);
3022 /* Use 64K alignment for both rings, so that we can pass the address
3023 * to shaders as one SGPR containing bits [16:47].
3025 sctx
->tf_ring
= si_aligned_buffer_create(sctx
->b
.b
.screen
,
3026 R600_RESOURCE_FLAG_UNMAPPABLE
,
3028 32768 * sctx
->screen
->info
.max_se
,
3033 assert(((sctx
->tf_ring
->width0
/ 4) & C_030938_SIZE
) == 0);
3035 sctx
->tess_offchip_ring
=
3036 si_aligned_buffer_create(sctx
->b
.b
.screen
,
3037 R600_RESOURCE_FLAG_UNMAPPABLE
,
3039 max_offchip_buffers
*
3040 sctx
->screen
->tess_offchip_block_dw_size
* 4,
3042 if (!sctx
->tess_offchip_ring
)
3045 si_init_config_add_vgt_flush(sctx
);
3047 uint64_t offchip_va
= r600_resource(sctx
->tess_offchip_ring
)->gpu_address
;
3048 uint64_t factor_va
= r600_resource(sctx
->tf_ring
)->gpu_address
;
3049 assert((offchip_va
& 0xffff) == 0);
3050 assert((factor_va
& 0xffff) == 0);
3052 si_pm4_add_bo(sctx
->init_config
, r600_resource(sctx
->tess_offchip_ring
),
3053 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
);
3054 si_pm4_add_bo(sctx
->init_config
, r600_resource(sctx
->tf_ring
),
3055 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
);
3057 /* Append these registers to the init config state. */
3058 if (sctx
->b
.chip_class
>= CIK
) {
3059 if (sctx
->b
.chip_class
>= VI
)
3060 --max_offchip_buffers
;
3062 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
3063 S_030938_SIZE(sctx
->tf_ring
->width0
/ 4));
3064 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
3066 if (sctx
->b
.chip_class
>= GFX9
)
3067 si_pm4_set_reg(sctx
->init_config
, R_030944_VGT_TF_MEMORY_BASE_HI
,
3069 si_pm4_set_reg(sctx
->init_config
, R_03093C_VGT_HS_OFFCHIP_PARAM
,
3070 S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers
) |
3071 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity
));
3073 assert(offchip_granularity
== V_03093C_X_8K_DWORDS
);
3074 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
3075 S_008988_SIZE(sctx
->tf_ring
->width0
/ 4));
3076 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
3078 si_pm4_set_reg(sctx
->init_config
, R_0089B0_VGT_HS_OFFCHIP_PARAM
,
3079 S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers
));
3082 if (sctx
->b
.chip_class
>= GFX9
) {
3083 si_pm4_set_reg(sctx
->init_config
,
3084 R_00B430_SPI_SHADER_USER_DATA_LS_0
+
3085 GFX9_SGPR_TCS_OFFCHIP_ADDR_BASE64K
* 4,
3087 si_pm4_set_reg(sctx
->init_config
,
3088 R_00B430_SPI_SHADER_USER_DATA_LS_0
+
3089 GFX9_SGPR_TCS_FACTOR_ADDR_BASE64K
* 4,
3092 si_pm4_set_reg(sctx
->init_config
,
3093 R_00B430_SPI_SHADER_USER_DATA_HS_0
+
3094 GFX6_SGPR_TCS_OFFCHIP_ADDR_BASE64K
* 4,
3096 si_pm4_set_reg(sctx
->init_config
,
3097 R_00B430_SPI_SHADER_USER_DATA_HS_0
+
3098 GFX6_SGPR_TCS_FACTOR_ADDR_BASE64K
* 4,
3102 /* Flush the context to re-emit the init_config state.
3103 * This is done only once in a lifetime of a context.
3105 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
3106 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
3107 si_context_gfx_flush(sctx
, PIPE_FLUSH_ASYNC
, NULL
);
3111 * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
3112 * VS passes its outputs to TES directly, so the fixed-function shader only
3113 * has to write TESSOUTER and TESSINNER.
3115 static void si_generate_fixed_func_tcs(struct si_context
*sctx
)
3117 struct ureg_src outer
, inner
;
3118 struct ureg_dst tessouter
, tessinner
;
3119 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_TESS_CTRL
);
3122 return; /* if we get here, we're screwed */
3124 assert(!sctx
->fixed_func_tcs_shader
.cso
);
3126 outer
= ureg_DECL_system_value(ureg
,
3127 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI
, 0);
3128 inner
= ureg_DECL_system_value(ureg
,
3129 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI
, 0);
3131 tessouter
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSOUTER
, 0);
3132 tessinner
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSINNER
, 0);
3134 ureg_MOV(ureg
, tessouter
, outer
);
3135 ureg_MOV(ureg
, tessinner
, inner
);
3138 sctx
->fixed_func_tcs_shader
.cso
=
3139 ureg_create_shader_and_destroy(ureg
, &sctx
->b
.b
);
3142 static void si_update_vgt_shader_config(struct si_context
*sctx
)
3144 /* Calculate the index of the config.
3145 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
3146 unsigned index
= 2*!!sctx
->tes_shader
.cso
+ !!sctx
->gs_shader
.cso
;
3147 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
3150 uint32_t stages
= 0;
3152 *pm4
= CALLOC_STRUCT(si_pm4_state
);
3154 if (sctx
->tes_shader
.cso
) {
3155 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
3156 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3158 if (sctx
->gs_shader
.cso
)
3159 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
3161 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3163 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
3164 } else if (sctx
->gs_shader
.cso
) {
3165 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
3167 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3170 if (sctx
->b
.chip_class
>= GFX9
)
3171 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3173 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
3175 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
3178 bool si_update_shaders(struct si_context
*sctx
)
3180 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
3181 struct si_compiler_ctx_state compiler_state
;
3182 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
3183 struct si_shader
*old_vs
= si_get_vs_state(sctx
);
3184 bool old_clip_disable
= old_vs
? old_vs
->key
.opt
.clip_disable
: false;
3185 struct si_shader
*old_ps
= sctx
->ps_shader
.current
;
3186 unsigned old_spi_shader_col_format
=
3187 old_ps
? old_ps
->key
.part
.ps
.epilog
.spi_shader_col_format
: 0;
3190 compiler_state
.tm
= sctx
->tm
;
3191 compiler_state
.debug
= sctx
->debug
;
3192 compiler_state
.is_debug_context
= sctx
->is_debug
;
3194 /* Update stages before GS. */
3195 if (sctx
->tes_shader
.cso
) {
3196 if (!sctx
->tf_ring
) {
3197 si_init_tess_factor_ring(sctx
);
3203 if (sctx
->b
.chip_class
<= VI
) {
3204 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
3208 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3211 if (sctx
->tcs_shader
.cso
) {
3212 r
= si_shader_select(ctx
, &sctx
->tcs_shader
,
3216 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
3218 if (!sctx
->fixed_func_tcs_shader
.cso
) {
3219 si_generate_fixed_func_tcs(sctx
);
3220 if (!sctx
->fixed_func_tcs_shader
.cso
)
3224 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
,
3228 si_pm4_bind_state(sctx
, hs
,
3229 sctx
->fixed_func_tcs_shader
.current
->pm4
);
3232 if (sctx
->gs_shader
.cso
) {
3234 if (sctx
->b
.chip_class
<= VI
) {
3235 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
3239 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3243 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
3247 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3249 } else if (sctx
->gs_shader
.cso
) {
3250 if (sctx
->b
.chip_class
<= VI
) {
3252 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
3256 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3258 si_pm4_bind_state(sctx
, ls
, NULL
);
3259 si_pm4_bind_state(sctx
, hs
, NULL
);
3263 r
= si_shader_select(ctx
, &sctx
->vs_shader
, &compiler_state
);
3266 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3267 si_pm4_bind_state(sctx
, ls
, NULL
);
3268 si_pm4_bind_state(sctx
, hs
, NULL
);
3272 if (sctx
->gs_shader
.cso
) {
3273 r
= si_shader_select(ctx
, &sctx
->gs_shader
, &compiler_state
);
3276 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3277 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.cso
->gs_copy_shader
->pm4
);
3279 if (!si_update_gs_ring_buffers(sctx
))
3282 si_pm4_bind_state(sctx
, gs
, NULL
);
3283 if (sctx
->b
.chip_class
<= VI
)
3284 si_pm4_bind_state(sctx
, es
, NULL
);
3287 si_update_vgt_shader_config(sctx
);
3289 if (old_clip_disable
!= si_get_vs_state(sctx
)->key
.opt
.clip_disable
)
3290 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
3292 if (sctx
->ps_shader
.cso
) {
3293 unsigned db_shader_control
;
3295 r
= si_shader_select(ctx
, &sctx
->ps_shader
, &compiler_state
);
3298 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3301 sctx
->ps_shader
.cso
->db_shader_control
|
3302 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
);
3304 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
3305 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
3306 sctx
->flatshade
!= rs
->flatshade
) {
3307 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
3308 sctx
->flatshade
= rs
->flatshade
;
3309 si_mark_atom_dirty(sctx
, &sctx
->spi_map
);
3312 if (sctx
->screen
->rbplus_allowed
&&
3313 si_pm4_state_changed(sctx
, ps
) &&
3315 old_spi_shader_col_format
!=
3316 sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.spi_shader_col_format
))
3317 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
3319 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
3320 sctx
->ps_db_shader_control
= db_shader_control
;
3321 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
3322 if (sctx
->screen
->dpbb_allowed
)
3323 si_mark_atom_dirty(sctx
, &sctx
->dpbb_state
);
3326 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
) {
3327 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
;
3328 si_mark_atom_dirty(sctx
, &sctx
->msaa_config
);
3330 if (sctx
->b
.chip_class
== SI
)
3331 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
3333 if (sctx
->framebuffer
.nr_samples
<= 1)
3334 si_mark_atom_dirty(sctx
, &sctx
->msaa_sample_locs
.atom
);
3338 if (si_pm4_state_enabled_and_changed(sctx
, ls
) ||
3339 si_pm4_state_enabled_and_changed(sctx
, hs
) ||
3340 si_pm4_state_enabled_and_changed(sctx
, es
) ||
3341 si_pm4_state_enabled_and_changed(sctx
, gs
) ||
3342 si_pm4_state_enabled_and_changed(sctx
, vs
) ||
3343 si_pm4_state_enabled_and_changed(sctx
, ps
)) {
3344 if (!si_update_spi_tmpring_size(sctx
))
3348 if (sctx
->b
.chip_class
>= CIK
) {
3349 if (si_pm4_state_enabled_and_changed(sctx
, ls
))
3350 sctx
->prefetch_L2_mask
|= SI_PREFETCH_LS
;
3351 else if (!sctx
->queued
.named
.ls
)
3352 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_LS
;
3354 if (si_pm4_state_enabled_and_changed(sctx
, hs
))
3355 sctx
->prefetch_L2_mask
|= SI_PREFETCH_HS
;
3356 else if (!sctx
->queued
.named
.hs
)
3357 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_HS
;
3359 if (si_pm4_state_enabled_and_changed(sctx
, es
))
3360 sctx
->prefetch_L2_mask
|= SI_PREFETCH_ES
;
3361 else if (!sctx
->queued
.named
.es
)
3362 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_ES
;
3364 if (si_pm4_state_enabled_and_changed(sctx
, gs
))
3365 sctx
->prefetch_L2_mask
|= SI_PREFETCH_GS
;
3366 else if (!sctx
->queued
.named
.gs
)
3367 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_GS
;
3369 if (si_pm4_state_enabled_and_changed(sctx
, vs
))
3370 sctx
->prefetch_L2_mask
|= SI_PREFETCH_VS
;
3371 else if (!sctx
->queued
.named
.vs
)
3372 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_VS
;
3374 if (si_pm4_state_enabled_and_changed(sctx
, ps
))
3375 sctx
->prefetch_L2_mask
|= SI_PREFETCH_PS
;
3376 else if (!sctx
->queued
.named
.ps
)
3377 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_PS
;
3380 sctx
->do_update_shaders
= false;
3384 static void si_emit_scratch_state(struct si_context
*sctx
,
3385 struct r600_atom
*atom
)
3387 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
3389 radeon_set_context_reg(cs
, R_0286E8_SPI_TMPRING_SIZE
,
3390 sctx
->spi_tmpring_size
);
3392 if (sctx
->scratch_buffer
) {
3393 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
3394 sctx
->scratch_buffer
, RADEON_USAGE_READWRITE
,
3395 RADEON_PRIO_SCRATCH_BUFFER
);
3399 void *si_get_blit_vs(struct si_context
*sctx
, enum blitter_attrib_type type
,
3400 unsigned num_layers
)
3402 struct pipe_context
*pipe
= &sctx
->b
.b
;
3403 unsigned vs_blit_property
;
3407 case UTIL_BLITTER_ATTRIB_NONE
:
3408 vs
= num_layers
> 1 ? &sctx
->vs_blit_pos_layered
:
3410 vs_blit_property
= SI_VS_BLIT_SGPRS_POS
;
3412 case UTIL_BLITTER_ATTRIB_COLOR
:
3413 vs
= num_layers
> 1 ? &sctx
->vs_blit_color_layered
:
3414 &sctx
->vs_blit_color
;
3415 vs_blit_property
= SI_VS_BLIT_SGPRS_POS_COLOR
;
3417 case UTIL_BLITTER_ATTRIB_TEXCOORD_XY
:
3418 case UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW
:
3419 assert(num_layers
== 1);
3420 vs
= &sctx
->vs_blit_texcoord
;
3421 vs_blit_property
= SI_VS_BLIT_SGPRS_POS_TEXCOORD
;
3430 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_VERTEX
);
3434 /* Tell the shader to load VS inputs from SGPRs: */
3435 ureg_property(ureg
, TGSI_PROPERTY_VS_BLIT_SGPRS
, vs_blit_property
);
3436 ureg_property(ureg
, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
, true);
3438 /* This is just a pass-through shader with 1-3 MOV instructions. */
3440 ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0),
3441 ureg_DECL_vs_input(ureg
, 0));
3443 if (type
!= UTIL_BLITTER_ATTRIB_NONE
) {
3445 ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 0),
3446 ureg_DECL_vs_input(ureg
, 1));
3449 if (num_layers
> 1) {
3450 struct ureg_src instance_id
=
3451 ureg_DECL_system_value(ureg
, TGSI_SEMANTIC_INSTANCEID
, 0);
3452 struct ureg_dst layer
=
3453 ureg_DECL_output(ureg
, TGSI_SEMANTIC_LAYER
, 0);
3455 ureg_MOV(ureg
, ureg_writemask(layer
, TGSI_WRITEMASK_X
),
3456 ureg_scalar(instance_id
, TGSI_SWIZZLE_X
));
3460 *vs
= ureg_create_shader_and_destroy(ureg
, pipe
);
3464 void si_init_shader_functions(struct si_context
*sctx
)
3466 si_init_atom(sctx
, &sctx
->spi_map
, &sctx
->atoms
.s
.spi_map
, si_emit_spi_map
);
3467 si_init_atom(sctx
, &sctx
->scratch_state
, &sctx
->atoms
.s
.scratch_state
,
3468 si_emit_scratch_state
);
3470 sctx
->b
.b
.create_vs_state
= si_create_shader_selector
;
3471 sctx
->b
.b
.create_tcs_state
= si_create_shader_selector
;
3472 sctx
->b
.b
.create_tes_state
= si_create_shader_selector
;
3473 sctx
->b
.b
.create_gs_state
= si_create_shader_selector
;
3474 sctx
->b
.b
.create_fs_state
= si_create_shader_selector
;
3476 sctx
->b
.b
.bind_vs_state
= si_bind_vs_shader
;
3477 sctx
->b
.b
.bind_tcs_state
= si_bind_tcs_shader
;
3478 sctx
->b
.b
.bind_tes_state
= si_bind_tes_shader
;
3479 sctx
->b
.b
.bind_gs_state
= si_bind_gs_shader
;
3480 sctx
->b
.b
.bind_fs_state
= si_bind_ps_shader
;
3482 sctx
->b
.b
.delete_vs_state
= si_delete_shader_selector
;
3483 sctx
->b
.b
.delete_tcs_state
= si_delete_shader_selector
;
3484 sctx
->b
.b
.delete_tes_state
= si_delete_shader_selector
;
3485 sctx
->b
.b
.delete_gs_state
= si_delete_shader_selector
;
3486 sctx
->b
.b
.delete_fs_state
= si_delete_shader_selector
;