2 * Copyright 2012 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Christian König <christian.koenig@amd.com>
25 * Marek Olšák <maraeo@gmail.com>
31 #include "radeon/r600_cs.h"
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_ureg.h"
35 #include "util/hash_table.h"
36 #include "util/crc32.h"
37 #include "util/u_memory.h"
38 #include "util/u_prim.h"
40 #include "util/disk_cache.h"
41 #include "util/mesa-sha1.h"
42 #include "ac_exp_param.h"
47 * Return the TGSI binary in a buffer. The first 4 bytes contain its size as
50 static void *si_get_tgsi_binary(struct si_shader_selector
*sel
)
52 unsigned tgsi_size
= tgsi_num_tokens(sel
->tokens
) *
53 sizeof(struct tgsi_token
);
54 unsigned size
= 4 + tgsi_size
+ sizeof(sel
->so
);
55 char *result
= (char*)MALLOC(size
);
60 *((uint32_t*)result
) = size
;
61 memcpy(result
+ 4, sel
->tokens
, tgsi_size
);
62 memcpy(result
+ 4 + tgsi_size
, &sel
->so
, sizeof(sel
->so
));
66 /** Copy "data" to "ptr" and return the next dword following copied data. */
67 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
69 /* data may be NULL if size == 0 */
71 memcpy(ptr
, data
, size
);
72 ptr
+= DIV_ROUND_UP(size
, 4);
76 /** Read data from "ptr". Return the next dword following the data. */
77 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
79 memcpy(data
, ptr
, size
);
80 ptr
+= DIV_ROUND_UP(size
, 4);
85 * Write the size as uint followed by the data. Return the next dword
86 * following the copied data.
88 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
91 return write_data(ptr
, data
, size
);
95 * Read the size as uint followed by the data. Return both via parameters.
96 * Return the next dword following the data.
98 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
101 assert(*data
== NULL
);
104 *data
= malloc(*size
);
105 return read_data(ptr
, *data
, *size
);
109 * Return the shader binary in a buffer. The first 4 bytes contain its size
112 static void *si_get_shader_binary(struct si_shader
*shader
)
114 /* There is always a size of data followed by the data itself. */
115 unsigned relocs_size
= shader
->binary
.reloc_count
*
116 sizeof(shader
->binary
.relocs
[0]);
117 unsigned disasm_size
= shader
->binary
.disasm_string
?
118 strlen(shader
->binary
.disasm_string
) + 1 : 0;
119 unsigned llvm_ir_size
= shader
->binary
.llvm_ir_string
?
120 strlen(shader
->binary
.llvm_ir_string
) + 1 : 0;
123 4 + /* CRC32 of the data below */
124 align(sizeof(shader
->config
), 4) +
125 align(sizeof(shader
->info
), 4) +
126 4 + align(shader
->binary
.code_size
, 4) +
127 4 + align(shader
->binary
.rodata_size
, 4) +
128 4 + align(relocs_size
, 4) +
129 4 + align(disasm_size
, 4) +
130 4 + align(llvm_ir_size
, 4);
131 void *buffer
= CALLOC(1, size
);
132 uint32_t *ptr
= (uint32_t*)buffer
;
138 ptr
++; /* CRC32 is calculated at the end. */
140 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
141 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
142 ptr
= write_chunk(ptr
, shader
->binary
.code
, shader
->binary
.code_size
);
143 ptr
= write_chunk(ptr
, shader
->binary
.rodata
, shader
->binary
.rodata_size
);
144 ptr
= write_chunk(ptr
, shader
->binary
.relocs
, relocs_size
);
145 ptr
= write_chunk(ptr
, shader
->binary
.disasm_string
, disasm_size
);
146 ptr
= write_chunk(ptr
, shader
->binary
.llvm_ir_string
, llvm_ir_size
);
147 assert((char *)ptr
- (char *)buffer
== size
);
150 ptr
= (uint32_t*)buffer
;
152 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
157 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
159 uint32_t *ptr
= (uint32_t*)binary
;
160 uint32_t size
= *ptr
++;
161 uint32_t crc32
= *ptr
++;
164 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
165 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
169 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
170 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
171 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.code
,
172 &shader
->binary
.code_size
);
173 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.rodata
,
174 &shader
->binary
.rodata_size
);
175 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.relocs
, &chunk_size
);
176 shader
->binary
.reloc_count
= chunk_size
/ sizeof(shader
->binary
.relocs
[0]);
177 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.disasm_string
, &chunk_size
);
178 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.llvm_ir_string
, &chunk_size
);
184 * Insert a shader into the cache. It's assumed the shader is not in the cache.
185 * Use si_shader_cache_load_shader before calling this.
187 * Returns false on failure, in which case the tgsi_binary should be freed.
189 static bool si_shader_cache_insert_shader(struct si_screen
*sscreen
,
191 struct si_shader
*shader
,
192 bool insert_into_disk_cache
)
195 struct hash_entry
*entry
;
196 uint8_t key
[CACHE_KEY_SIZE
];
198 entry
= _mesa_hash_table_search(sscreen
->shader_cache
, tgsi_binary
);
200 return false; /* already added */
202 hw_binary
= si_get_shader_binary(shader
);
206 if (_mesa_hash_table_insert(sscreen
->shader_cache
, tgsi_binary
,
207 hw_binary
) == NULL
) {
212 if (sscreen
->b
.disk_shader_cache
&& insert_into_disk_cache
) {
213 disk_cache_compute_key(sscreen
->b
.disk_shader_cache
, tgsi_binary
,
214 *((uint32_t *)tgsi_binary
), key
);
215 disk_cache_put(sscreen
->b
.disk_shader_cache
, key
, hw_binary
,
216 *((uint32_t *) hw_binary
));
222 static bool si_shader_cache_load_shader(struct si_screen
*sscreen
,
224 struct si_shader
*shader
)
226 struct hash_entry
*entry
=
227 _mesa_hash_table_search(sscreen
->shader_cache
, tgsi_binary
);
229 if (sscreen
->b
.disk_shader_cache
) {
230 unsigned char sha1
[CACHE_KEY_SIZE
];
231 size_t tg_size
= *((uint32_t *) tgsi_binary
);
233 disk_cache_compute_key(sscreen
->b
.disk_shader_cache
,
234 tgsi_binary
, tg_size
, sha1
);
238 disk_cache_get(sscreen
->b
.disk_shader_cache
,
243 if (binary_size
< sizeof(uint32_t) ||
244 *((uint32_t*)buffer
) != binary_size
) {
245 /* Something has gone wrong discard the item
246 * from the cache and rebuild/link from
249 assert(!"Invalid radeonsi shader disk cache "
252 disk_cache_remove(sscreen
->b
.disk_shader_cache
,
259 if (!si_load_shader_binary(shader
, buffer
)) {
265 if (!si_shader_cache_insert_shader(sscreen
, tgsi_binary
,
272 if (si_load_shader_binary(shader
, entry
->data
))
277 p_atomic_inc(&sscreen
->b
.num_shader_cache_hits
);
281 static uint32_t si_shader_cache_key_hash(const void *key
)
283 /* The first dword is the key size. */
284 return util_hash_crc32(key
, *(uint32_t*)key
);
287 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
289 uint32_t *keya
= (uint32_t*)a
;
290 uint32_t *keyb
= (uint32_t*)b
;
292 /* The first dword is the key size. */
296 return memcmp(keya
, keyb
, *keya
) == 0;
299 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
301 FREE((void*)entry
->key
);
305 bool si_init_shader_cache(struct si_screen
*sscreen
)
307 (void) mtx_init(&sscreen
->shader_cache_mutex
, mtx_plain
);
308 sscreen
->shader_cache
=
309 _mesa_hash_table_create(NULL
,
310 si_shader_cache_key_hash
,
311 si_shader_cache_key_equals
);
313 return sscreen
->shader_cache
!= NULL
;
316 void si_destroy_shader_cache(struct si_screen
*sscreen
)
318 if (sscreen
->shader_cache
)
319 _mesa_hash_table_destroy(sscreen
->shader_cache
,
320 si_destroy_shader_cache_entry
);
321 mtx_destroy(&sscreen
->shader_cache_mutex
);
326 static void si_set_tesseval_regs(struct si_screen
*sscreen
,
327 struct si_shader
*shader
,
328 struct si_pm4_state
*pm4
)
330 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
331 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
332 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
333 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
334 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
335 unsigned type
, partitioning
, topology
, distribution_mode
;
337 switch (tes_prim_mode
) {
338 case PIPE_PRIM_LINES
:
339 type
= V_028B6C_TESS_ISOLINE
;
341 case PIPE_PRIM_TRIANGLES
:
342 type
= V_028B6C_TESS_TRIANGLE
;
344 case PIPE_PRIM_QUADS
:
345 type
= V_028B6C_TESS_QUAD
;
352 switch (tes_spacing
) {
353 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
354 partitioning
= V_028B6C_PART_FRAC_ODD
;
356 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
357 partitioning
= V_028B6C_PART_FRAC_EVEN
;
359 case PIPE_TESS_SPACING_EQUAL
:
360 partitioning
= V_028B6C_PART_INTEGER
;
368 topology
= V_028B6C_OUTPUT_POINT
;
369 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
370 topology
= V_028B6C_OUTPUT_LINE
;
371 else if (tes_vertex_order_cw
)
372 /* for some reason, this must be the other way around */
373 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
375 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
377 if (sscreen
->has_distributed_tess
) {
378 if (sscreen
->b
.family
== CHIP_FIJI
||
379 sscreen
->b
.family
>= CHIP_POLARIS10
)
380 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
382 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
384 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
386 si_pm4_set_reg(pm4
, R_028B6C_VGT_TF_PARAM
,
387 S_028B6C_TYPE(type
) |
388 S_028B6C_PARTITIONING(partitioning
) |
389 S_028B6C_TOPOLOGY(topology
) |
390 S_028B6C_DISTRIBUTION_MODE(distribution_mode
));
393 /* Polaris needs different VTX_REUSE_DEPTH settings depending on
394 * whether the "fractional odd" tessellation spacing is used.
396 * Possible VGT configurations and which state should set the register:
398 * Reg set in | VGT shader configuration | Value
399 * ------------------------------------------------------
401 * VS as ES | ES -> GS -> VS | 30
402 * TES as VS | LS -> HS -> VS | 14 or 30
403 * TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
405 static void polaris_set_vgt_vertex_reuse(struct si_screen
*sscreen
,
406 struct si_shader
*shader
,
407 struct si_pm4_state
*pm4
)
409 unsigned type
= shader
->selector
->type
;
411 if (sscreen
->b
.family
< CHIP_POLARIS10
)
414 /* VS as VS, or VS as ES: */
415 if ((type
== PIPE_SHADER_VERTEX
&&
416 !shader
->key
.as_ls
&&
417 !shader
->is_gs_copy_shader
) ||
418 /* TES as VS, or TES as ES: */
419 type
== PIPE_SHADER_TESS_EVAL
) {
420 unsigned vtx_reuse_depth
= 30;
422 if (type
== PIPE_SHADER_TESS_EVAL
&&
423 shader
->selector
->info
.properties
[TGSI_PROPERTY_TES_SPACING
] ==
424 PIPE_TESS_SPACING_FRACTIONAL_ODD
)
425 vtx_reuse_depth
= 14;
427 si_pm4_set_reg(pm4
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
432 static struct si_pm4_state
*si_get_shader_pm4_state(struct si_shader
*shader
)
435 si_pm4_clear_state(shader
->pm4
);
437 shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
442 static void si_shader_ls(struct si_screen
*sscreen
, struct si_shader
*shader
)
444 struct si_pm4_state
*pm4
;
445 unsigned vgpr_comp_cnt
;
448 assert(sscreen
->b
.chip_class
<= VI
);
450 pm4
= si_get_shader_pm4_state(shader
);
454 va
= shader
->bo
->gpu_address
;
455 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
457 /* We need at least 2 components for LS.
458 * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
459 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : 1;
461 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
462 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, va
>> 40);
464 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
465 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
466 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
467 S_00B528_DX10_CLAMP(1) |
468 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
469 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(SI_VS_NUM_USER_SGPR
) |
470 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
473 static void si_shader_hs(struct si_screen
*sscreen
, struct si_shader
*shader
)
475 struct si_pm4_state
*pm4
;
477 unsigned ls_vgpr_comp_cnt
= 0;
479 pm4
= si_get_shader_pm4_state(shader
);
483 va
= shader
->bo
->gpu_address
;
484 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
486 if (sscreen
->b
.chip_class
>= GFX9
) {
487 si_pm4_set_reg(pm4
, R_00B410_SPI_SHADER_PGM_LO_LS
, va
>> 8);
488 si_pm4_set_reg(pm4
, R_00B414_SPI_SHADER_PGM_HI_LS
, va
>> 40);
490 /* We need at least 2 components for LS.
491 * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
492 ls_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : 1;
494 shader
->config
.rsrc2
=
495 S_00B42C_USER_SGPR(SI_TCS_NUM_USER_SGPR
) |
496 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
498 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
499 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, va
>> 40);
501 shader
->config
.rsrc2
=
502 S_00B42C_USER_SGPR(SI_TCS_NUM_USER_SGPR
) |
503 S_00B42C_OC_LDS_EN(1) |
504 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
507 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
508 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
509 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
510 S_00B428_DX10_CLAMP(1) |
511 S_00B428_FLOAT_MODE(shader
->config
.float_mode
) |
512 S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt
));
514 if (sscreen
->b
.chip_class
<= VI
) {
515 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
516 shader
->config
.rsrc2
);
520 static void si_shader_es(struct si_screen
*sscreen
, struct si_shader
*shader
)
522 struct si_pm4_state
*pm4
;
523 unsigned num_user_sgprs
;
524 unsigned vgpr_comp_cnt
;
528 assert(sscreen
->b
.chip_class
<= VI
);
530 pm4
= si_get_shader_pm4_state(shader
);
534 va
= shader
->bo
->gpu_address
;
535 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
537 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
538 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : 0;
539 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
540 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
541 vgpr_comp_cnt
= 3; /* all components are needed for TES */
542 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
544 unreachable("invalid shader selector type");
546 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
548 si_pm4_set_reg(pm4
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
549 shader
->selector
->esgs_itemsize
/ 4);
550 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
551 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, va
>> 40);
552 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
553 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
554 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
555 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
556 S_00B328_DX10_CLAMP(1) |
557 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
558 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
559 S_00B32C_USER_SGPR(num_user_sgprs
) |
560 S_00B32C_OC_LDS_EN(oc_lds_en
) |
561 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
563 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
564 si_set_tesseval_regs(sscreen
, shader
, pm4
);
566 polaris_set_vgt_vertex_reuse(sscreen
, shader
, pm4
);
570 * Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
573 static uint32_t si_vgt_gs_mode(struct si_shader_selector
*sel
)
575 unsigned gs_max_vert_out
= sel
->gs_max_out_vertices
;
578 if (gs_max_vert_out
<= 128) {
579 cut_mode
= V_028A40_GS_CUT_128
;
580 } else if (gs_max_vert_out
<= 256) {
581 cut_mode
= V_028A40_GS_CUT_256
;
582 } else if (gs_max_vert_out
<= 512) {
583 cut_mode
= V_028A40_GS_CUT_512
;
585 assert(gs_max_vert_out
<= 1024);
586 cut_mode
= V_028A40_GS_CUT_1024
;
589 return S_028A40_MODE(V_028A40_GS_SCENARIO_G
) |
590 S_028A40_CUT_MODE(cut_mode
)|
591 S_028A40_ES_WRITE_OPTIMIZE(1) |
592 S_028A40_GS_WRITE_OPTIMIZE(1);
595 static void si_shader_gs(struct si_shader
*shader
)
597 struct si_shader_selector
*sel
= shader
->selector
;
598 const ubyte
*num_components
= sel
->info
.num_stream_output_components
;
599 unsigned gs_num_invocations
= sel
->gs_num_invocations
;
600 struct si_pm4_state
*pm4
;
602 unsigned max_stream
= sel
->max_gs_stream
;
605 pm4
= si_get_shader_pm4_state(shader
);
609 offset
= num_components
[0] * sel
->gs_max_out_vertices
;
610 si_pm4_set_reg(pm4
, R_028A60_VGT_GSVS_RING_OFFSET_1
, offset
);
612 offset
+= num_components
[1] * sel
->gs_max_out_vertices
;
613 si_pm4_set_reg(pm4
, R_028A64_VGT_GSVS_RING_OFFSET_2
, offset
);
615 offset
+= num_components
[2] * sel
->gs_max_out_vertices
;
616 si_pm4_set_reg(pm4
, R_028A68_VGT_GSVS_RING_OFFSET_3
, offset
);
618 offset
+= num_components
[3] * sel
->gs_max_out_vertices
;
619 si_pm4_set_reg(pm4
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, offset
);
621 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
622 assert(offset
< (1 << 15));
624 si_pm4_set_reg(pm4
, R_028B38_VGT_GS_MAX_VERT_OUT
, shader
->selector
->gs_max_out_vertices
);
626 si_pm4_set_reg(pm4
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, num_components
[0]);
627 si_pm4_set_reg(pm4
, R_028B60_VGT_GS_VERT_ITEMSIZE_1
, (max_stream
>= 1) ? num_components
[1] : 0);
628 si_pm4_set_reg(pm4
, R_028B64_VGT_GS_VERT_ITEMSIZE_2
, (max_stream
>= 2) ? num_components
[2] : 0);
629 si_pm4_set_reg(pm4
, R_028B68_VGT_GS_VERT_ITEMSIZE_3
, (max_stream
>= 3) ? num_components
[3] : 0);
631 si_pm4_set_reg(pm4
, R_028B90_VGT_GS_INSTANCE_CNT
,
632 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
633 S_028B90_ENABLE(gs_num_invocations
> 0));
635 va
= shader
->bo
->gpu_address
;
636 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
637 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
638 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, va
>> 40);
640 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
641 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
642 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
643 S_00B228_DX10_CLAMP(1) |
644 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
645 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
646 S_00B22C_USER_SGPR(SI_GS_NUM_USER_SGPR
) |
647 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
651 * Compute the state for \p shader, which will run as a vertex shader on the
654 * If \p gs is non-NULL, it points to the geometry shader for which this shader
655 * is the copy shader.
657 static void si_shader_vs(struct si_screen
*sscreen
, struct si_shader
*shader
,
658 struct si_shader_selector
*gs
)
660 struct si_pm4_state
*pm4
;
661 unsigned num_user_sgprs
;
662 unsigned nparams
, vgpr_comp_cnt
;
665 unsigned window_space
=
666 shader
->selector
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
667 bool enable_prim_id
= si_vs_exports_prim_id(shader
);
669 pm4
= si_get_shader_pm4_state(shader
);
673 /* We always write VGT_GS_MODE in the VS state, because every switch
674 * between different shader pipelines involving a different GS or no
675 * GS at all involves a switch of the VS (different GS use different
676 * copy shaders). On the other hand, when the API switches from a GS to
677 * no GS and then back to the same GS used originally, the GS state is
681 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
,
682 S_028A40_MODE(enable_prim_id
? V_028A40_GS_SCENARIO_A
: 0));
683 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, enable_prim_id
);
685 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, si_vgt_gs_mode(gs
));
686 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, 0);
689 va
= shader
->bo
->gpu_address
;
690 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
693 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
694 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
695 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
696 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : (enable_prim_id
? 2 : 0);
697 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
698 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
699 vgpr_comp_cnt
= 3; /* all components are needed for TES */
700 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
702 unreachable("invalid shader selector type");
704 /* VS is required to export at least one param. */
705 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
706 si_pm4_set_reg(pm4
, R_0286C4_SPI_VS_OUT_CONFIG
,
707 S_0286C4_VS_EXPORT_COUNT(nparams
- 1));
709 si_pm4_set_reg(pm4
, R_02870C_SPI_SHADER_POS_FORMAT
,
710 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
711 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
712 V_02870C_SPI_SHADER_4COMP
:
713 V_02870C_SPI_SHADER_NONE
) |
714 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
715 V_02870C_SPI_SHADER_4COMP
:
716 V_02870C_SPI_SHADER_NONE
) |
717 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
718 V_02870C_SPI_SHADER_4COMP
:
719 V_02870C_SPI_SHADER_NONE
));
721 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
723 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
724 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, va
>> 40);
725 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
726 S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
727 S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
728 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
729 S_00B128_DX10_CLAMP(1) |
730 S_00B128_FLOAT_MODE(shader
->config
.float_mode
));
731 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
732 S_00B12C_USER_SGPR(num_user_sgprs
) |
733 S_00B12C_OC_LDS_EN(oc_lds_en
) |
734 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
735 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
736 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
737 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
738 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
739 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
741 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
742 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
744 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
745 S_028818_VTX_W0_FMT(1) |
746 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
747 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
748 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
750 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
751 si_set_tesseval_regs(sscreen
, shader
, pm4
);
753 polaris_set_vgt_vertex_reuse(sscreen
, shader
, pm4
);
756 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
758 struct tgsi_shader_info
*info
= &ps
->selector
->info
;
759 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
760 !!(info
->colors_read
& 0xf0);
761 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
762 (ps
->key
.part
.ps
.prolog
.color_two_side
? num_colors
: 0);
764 assert(num_interp
<= 32);
765 return MIN2(num_interp
, 32);
768 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
770 unsigned value
= shader
->key
.part
.ps
.epilog
.spi_shader_col_format
;
771 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
773 /* If the i-th target format is set, all previous target formats must
774 * be non-zero to avoid hangs.
776 for (i
= 0; i
< num_targets
; i
++)
777 if (!(value
& (0xf << (i
* 4))))
778 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
783 static unsigned si_get_cb_shader_mask(unsigned spi_shader_col_format
)
785 unsigned i
, cb_shader_mask
= 0;
787 for (i
= 0; i
< 8; i
++) {
788 switch ((spi_shader_col_format
>> (i
* 4)) & 0xf) {
789 case V_028714_SPI_SHADER_ZERO
:
791 case V_028714_SPI_SHADER_32_R
:
792 cb_shader_mask
|= 0x1 << (i
* 4);
794 case V_028714_SPI_SHADER_32_GR
:
795 cb_shader_mask
|= 0x3 << (i
* 4);
797 case V_028714_SPI_SHADER_32_AR
:
798 cb_shader_mask
|= 0x9 << (i
* 4);
800 case V_028714_SPI_SHADER_FP16_ABGR
:
801 case V_028714_SPI_SHADER_UNORM16_ABGR
:
802 case V_028714_SPI_SHADER_SNORM16_ABGR
:
803 case V_028714_SPI_SHADER_UINT16_ABGR
:
804 case V_028714_SPI_SHADER_SINT16_ABGR
:
805 case V_028714_SPI_SHADER_32_ABGR
:
806 cb_shader_mask
|= 0xf << (i
* 4);
812 return cb_shader_mask
;
815 static void si_shader_ps(struct si_shader
*shader
)
817 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
818 struct si_pm4_state
*pm4
;
819 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
820 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
822 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
824 /* we need to enable at least one of them, otherwise we hang the GPU */
825 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
826 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
827 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
828 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
829 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
830 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
831 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
832 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
833 /* POS_W_FLOAT_ENA requires one of the perspective weights. */
834 assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena
) ||
835 G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
836 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
837 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
838 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
));
840 /* Validate interpolation optimization flags (read as implications). */
841 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
842 (G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
843 G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
844 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
845 (G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
846 G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
847 assert(!shader
->key
.part
.ps
.prolog
.force_persp_center_interp
||
848 (!G_0286CC_PERSP_SAMPLE_ENA(input_ena
) &&
849 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
850 assert(!shader
->key
.part
.ps
.prolog
.force_linear_center_interp
||
851 (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) &&
852 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
853 assert(!shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
||
854 (!G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
855 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
856 assert(!shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
||
857 (!G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
858 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
860 /* Validate cases when the optimizations are off (read as implications). */
861 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
862 !G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
863 !G_0286CC_PERSP_CENTROID_ENA(input_ena
));
864 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
865 !G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
866 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
));
868 pm4
= si_get_shader_pm4_state(shader
);
872 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
874 * 0 -> Position = pixel center
875 * 1 -> Position = pixel centroid
876 * 2 -> Position = at sample position
878 * From GLSL 4.5 specification, section 7.1:
879 * "The variable gl_FragCoord is available as an input variable from
880 * within fragment shaders and it holds the window relative coordinates
881 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
882 * value can be for any location within the pixel, or one of the
883 * fragment samples. The use of centroid does not further restrict
884 * this value to be inside the current primitive."
886 * Meaning that centroid has no effect and we can return anything within
887 * the pixel. Thus, return the value at sample position, because that's
888 * the most accurate one shaders can get.
890 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
892 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
893 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
894 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
896 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
897 cb_shader_mask
= si_get_cb_shader_mask(spi_shader_col_format
);
899 /* Ensure that some export memory is always allocated, for two reasons:
901 * 1) Correctness: The hardware ignores the EXEC mask if no export
902 * memory is allocated, so KILL and alpha test do not work correctly
904 * 2) Performance: Every shader needs at least a NULL export, even when
905 * it writes no color/depth output. The NULL export instruction
906 * stalls without this setting.
908 * Don't add this to CB_SHADER_MASK.
910 if (!spi_shader_col_format
&&
911 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
912 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
914 si_pm4_set_reg(pm4
, R_0286CC_SPI_PS_INPUT_ENA
, input_ena
);
915 si_pm4_set_reg(pm4
, R_0286D0_SPI_PS_INPUT_ADDR
,
916 shader
->config
.spi_ps_input_addr
);
918 /* Set interpolation controls. */
919 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
));
922 si_pm4_set_reg(pm4
, R_0286E0_SPI_BARYC_CNTL
, spi_baryc_cntl
);
923 si_pm4_set_reg(pm4
, R_0286D8_SPI_PS_IN_CONTROL
, spi_ps_in_control
);
925 si_pm4_set_reg(pm4
, R_028710_SPI_SHADER_Z_FORMAT
,
926 si_get_spi_shader_z_format(info
->writes_z
,
927 info
->writes_stencil
,
928 info
->writes_samplemask
));
930 si_pm4_set_reg(pm4
, R_028714_SPI_SHADER_COL_FORMAT
, spi_shader_col_format
);
931 si_pm4_set_reg(pm4
, R_02823C_CB_SHADER_MASK
, cb_shader_mask
);
933 va
= shader
->bo
->gpu_address
;
934 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
935 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
936 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, va
>> 40);
938 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
939 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
940 S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
941 S_00B028_DX10_CLAMP(1) |
942 S_00B028_FLOAT_MODE(shader
->config
.float_mode
));
943 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
944 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
945 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
946 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
949 static void si_shader_init_pm4_state(struct si_screen
*sscreen
,
950 struct si_shader
*shader
)
952 switch (shader
->selector
->type
) {
953 case PIPE_SHADER_VERTEX
:
954 if (shader
->key
.as_ls
)
955 si_shader_ls(sscreen
, shader
);
956 else if (shader
->key
.as_es
)
957 si_shader_es(sscreen
, shader
);
959 si_shader_vs(sscreen
, shader
, NULL
);
961 case PIPE_SHADER_TESS_CTRL
:
962 si_shader_hs(sscreen
, shader
);
964 case PIPE_SHADER_TESS_EVAL
:
965 if (shader
->key
.as_es
)
966 si_shader_es(sscreen
, shader
);
968 si_shader_vs(sscreen
, shader
, NULL
);
970 case PIPE_SHADER_GEOMETRY
:
971 si_shader_gs(shader
);
973 case PIPE_SHADER_FRAGMENT
:
974 si_shader_ps(shader
);
981 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
983 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
984 if (sctx
->queued
.named
.dsa
)
985 return sctx
->queued
.named
.dsa
->alpha_func
;
987 return PIPE_FUNC_ALWAYS
;
990 static void si_shader_selector_key_vs(struct si_context
*sctx
,
991 struct si_shader_selector
*vs
,
992 struct si_shader_key
*key
,
993 struct si_vs_prolog_bits
*prolog_key
)
995 if (!sctx
->vertex_elements
)
998 unsigned count
= MIN2(vs
->info
.num_inputs
,
999 sctx
->vertex_elements
->count
);
1000 for (unsigned i
= 0; i
< count
; ++i
) {
1001 prolog_key
->instance_divisors
[i
] =
1002 sctx
->vertex_elements
->elements
[i
].instance_divisor
;
1005 memcpy(key
->mono
.vs_fix_fetch
, sctx
->vertex_elements
->fix_fetch
, count
);
1008 static void si_shader_selector_key_hw_vs(struct si_context
*sctx
,
1009 struct si_shader_selector
*vs
,
1010 struct si_shader_key
*key
)
1012 struct si_shader_selector
*ps
= sctx
->ps_shader
.cso
;
1014 key
->opt
.hw_vs
.clip_disable
=
1015 sctx
->queued
.named
.rasterizer
->clip_plane_enable
== 0 &&
1016 (vs
->info
.clipdist_writemask
||
1017 vs
->info
.writes_clipvertex
) &&
1018 !vs
->info
.culldist_writemask
;
1020 /* Find out if PS is disabled. */
1021 bool ps_disabled
= true;
1023 bool ps_modifies_zs
= ps
->info
.uses_kill
||
1024 ps
->info
.writes_z
||
1025 ps
->info
.writes_stencil
||
1026 ps
->info
.writes_samplemask
||
1027 si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
;
1029 unsigned ps_colormask
= sctx
->framebuffer
.colorbuf_enabled_4bit
&
1030 sctx
->queued
.named
.blend
->cb_target_mask
;
1031 if (!ps
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
])
1032 ps_colormask
&= ps
->colors_written_4bit
;
1034 ps_disabled
= sctx
->queued
.named
.rasterizer
->rasterizer_discard
||
1037 !ps
->info
.writes_memory
);
1040 /* Find out which VS outputs aren't used by the PS. */
1041 uint64_t outputs_written
= vs
->outputs_written
;
1042 uint32_t outputs_written2
= vs
->outputs_written2
;
1043 uint64_t inputs_read
= 0;
1044 uint32_t inputs_read2
= 0;
1046 outputs_written
&= ~0x3; /* ignore POSITION, PSIZE */
1049 inputs_read
= ps
->inputs_read
;
1050 inputs_read2
= ps
->inputs_read2
;
1053 uint64_t linked
= outputs_written
& inputs_read
;
1054 uint32_t linked2
= outputs_written2
& inputs_read2
;
1056 key
->opt
.hw_vs
.kill_outputs
= ~linked
& outputs_written
;
1057 key
->opt
.hw_vs
.kill_outputs2
= ~linked2
& outputs_written2
;
1060 /* Compute the key for the hw shader variant */
1061 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
1062 struct si_shader_selector
*sel
,
1063 struct si_shader_key
*key
)
1065 struct si_context
*sctx
= (struct si_context
*)ctx
;
1067 memset(key
, 0, sizeof(*key
));
1069 switch (sel
->type
) {
1070 case PIPE_SHADER_VERTEX
:
1071 si_shader_selector_key_vs(sctx
, sel
, key
, &key
->part
.vs
.prolog
);
1073 if (sctx
->tes_shader
.cso
)
1075 else if (sctx
->gs_shader
.cso
)
1078 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1080 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1081 key
->part
.vs
.epilog
.export_prim_id
= 1;
1084 case PIPE_SHADER_TESS_CTRL
:
1085 if (sctx
->b
.chip_class
>= GFX9
) {
1086 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1087 key
, &key
->part
.tcs
.ls_prolog
);
1088 key
->part
.tcs
.ls
= sctx
->vs_shader
.cso
;
1091 key
->part
.tcs
.epilog
.prim_mode
=
1092 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
1093 key
->part
.tcs
.epilog
.tes_reads_tess_factors
=
1094 sctx
->tes_shader
.cso
->info
.reads_tess_factors
;
1096 if (sel
== sctx
->fixed_func_tcs_shader
.cso
)
1097 key
->mono
.ff_tcs_inputs_to_copy
= sctx
->vs_shader
.cso
->outputs_written
;
1099 case PIPE_SHADER_TESS_EVAL
:
1100 if (sctx
->gs_shader
.cso
)
1103 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1105 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1106 key
->part
.tes
.epilog
.export_prim_id
= 1;
1109 case PIPE_SHADER_GEOMETRY
:
1110 key
->part
.gs
.prolog
.tri_strip_adj_fix
= sctx
->gs_tri_strip_adj_fix
;
1112 case PIPE_SHADER_FRAGMENT
: {
1113 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1114 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1116 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
1117 sel
->info
.colors_written
== 0x1)
1118 key
->part
.ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
1121 /* Select the shader color format based on whether
1122 * blending or alpha are needed.
1124 key
->part
.ps
.epilog
.spi_shader_col_format
=
1125 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1126 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
1127 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1128 sctx
->framebuffer
.spi_shader_col_format_blend
) |
1129 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1130 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
1131 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1132 sctx
->framebuffer
.spi_shader_col_format
);
1134 /* The output for dual source blending should have
1135 * the same format as the first output.
1137 if (blend
->dual_src_blend
)
1138 key
->part
.ps
.epilog
.spi_shader_col_format
|=
1139 (key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) << 4;
1141 key
->part
.ps
.epilog
.spi_shader_col_format
= sctx
->framebuffer
.spi_shader_col_format
;
1143 /* If alpha-to-coverage is enabled, we have to export alpha
1144 * even if there is no color buffer.
1146 if (!(key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) &&
1147 blend
&& blend
->alpha_to_coverage
)
1148 key
->part
.ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
1150 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
1151 * to the range supported by the type if a channel has less
1152 * than 16 bits and the export format is 16_ABGR.
1154 if (sctx
->b
.chip_class
<= CIK
&& sctx
->b
.family
!= CHIP_HAWAII
) {
1155 key
->part
.ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
1156 key
->part
.ps
.epilog
.color_is_int10
= sctx
->framebuffer
.color_is_int10
;
1159 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
1160 if (!key
->part
.ps
.epilog
.last_cbuf
) {
1161 key
->part
.ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
1162 key
->part
.ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
1163 key
->part
.ps
.epilog
.color_is_int10
&= sel
->info
.colors_written
;
1167 bool is_poly
= (sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES
&&
1168 sctx
->current_rast_prim
<= PIPE_PRIM_POLYGON
) ||
1169 sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES_ADJACENCY
;
1170 bool is_line
= !is_poly
&& sctx
->current_rast_prim
!= PIPE_PRIM_POINTS
;
1172 key
->part
.ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
1173 key
->part
.ps
.prolog
.flatshade_colors
= rs
->flatshade
&& sel
->info
.colors_read
;
1175 if (sctx
->queued
.named
.blend
) {
1176 key
->part
.ps
.epilog
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
1177 rs
->multisample_enable
;
1180 key
->part
.ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
1181 key
->part
.ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
1182 (is_line
&& rs
->line_smooth
)) &&
1183 sctx
->framebuffer
.nr_samples
<= 1;
1184 key
->part
.ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
1186 if (rs
->force_persample_interp
&&
1187 rs
->multisample_enable
&&
1188 sctx
->framebuffer
.nr_samples
> 1 &&
1189 sctx
->ps_iter_samples
> 1) {
1190 key
->part
.ps
.prolog
.force_persp_sample_interp
=
1191 sel
->info
.uses_persp_center
||
1192 sel
->info
.uses_persp_centroid
;
1194 key
->part
.ps
.prolog
.force_linear_sample_interp
=
1195 sel
->info
.uses_linear_center
||
1196 sel
->info
.uses_linear_centroid
;
1197 } else if (rs
->multisample_enable
&&
1198 sctx
->framebuffer
.nr_samples
> 1) {
1199 key
->part
.ps
.prolog
.bc_optimize_for_persp
=
1200 sel
->info
.uses_persp_center
&&
1201 sel
->info
.uses_persp_centroid
;
1202 key
->part
.ps
.prolog
.bc_optimize_for_linear
=
1203 sel
->info
.uses_linear_center
&&
1204 sel
->info
.uses_linear_centroid
;
1206 /* Make sure SPI doesn't compute more than 1 pair
1207 * of (i,j), which is the optimization here. */
1208 key
->part
.ps
.prolog
.force_persp_center_interp
=
1209 sel
->info
.uses_persp_center
+
1210 sel
->info
.uses_persp_centroid
+
1211 sel
->info
.uses_persp_sample
> 1;
1213 key
->part
.ps
.prolog
.force_linear_center_interp
=
1214 sel
->info
.uses_linear_center
+
1215 sel
->info
.uses_linear_centroid
+
1216 sel
->info
.uses_linear_sample
> 1;
1220 key
->part
.ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
1228 static void si_build_shader_variant(void *job
, int thread_index
)
1230 struct si_shader
*shader
= (struct si_shader
*)job
;
1231 struct si_shader_selector
*sel
= shader
->selector
;
1232 struct si_screen
*sscreen
= sel
->screen
;
1233 LLVMTargetMachineRef tm
;
1234 struct pipe_debug_callback
*debug
= &shader
->compiler_ctx_state
.debug
;
1237 if (thread_index
>= 0) {
1238 assert(thread_index
< ARRAY_SIZE(sscreen
->tm
));
1239 tm
= sscreen
->tm
[thread_index
];
1243 tm
= shader
->compiler_ctx_state
.tm
;
1246 r
= si_shader_create(sscreen
, tm
, shader
, debug
);
1248 R600_ERR("Failed to build shader variant (type=%u) %d\n",
1250 shader
->compilation_failed
= true;
1254 if (shader
->compiler_ctx_state
.is_debug_context
) {
1255 FILE *f
= open_memstream(&shader
->shader_log
,
1256 &shader
->shader_log_size
);
1258 si_shader_dump(sscreen
, shader
, NULL
, sel
->type
, f
, false);
1263 si_shader_init_pm4_state(sscreen
, shader
);
1266 /* Select the hw shader variant depending on the current state. */
1267 static int si_shader_select_with_key(struct si_screen
*sscreen
,
1268 struct si_shader_ctx_state
*state
,
1269 struct si_compiler_ctx_state
*compiler_state
,
1270 struct si_shader_key
*key
,
1273 static const struct si_shader_key zeroed
;
1274 struct si_shader_selector
*sel
= state
->cso
;
1275 struct si_shader
*current
= state
->current
;
1276 struct si_shader
*iter
, *shader
= NULL
;
1278 if (unlikely(sscreen
->b
.debug_flags
& DBG_NO_OPT_VARIANT
)) {
1279 memset(&key
->opt
, 0, sizeof(key
->opt
));
1283 /* Check if we don't need to change anything.
1284 * This path is also used for most shaders that don't need multiple
1285 * variants, it will cost just a computation of the key and this
1287 if (likely(current
&&
1288 memcmp(¤t
->key
, key
, sizeof(*key
)) == 0 &&
1289 (!current
->is_optimized
||
1290 util_queue_fence_is_signalled(¤t
->optimized_ready
))))
1291 return current
->compilation_failed
? -1 : 0;
1293 /* This must be done before the mutex is locked, because async GS
1294 * compilation calls this function too, and therefore must enter
1297 * Only wait if we are in a draw call. Don't wait if we are
1298 * in a compiler thread.
1300 if (thread_index
< 0)
1301 util_queue_fence_wait(&sel
->ready
);
1303 mtx_lock(&sel
->mutex
);
1305 /* Find the shader variant. */
1306 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
1307 /* Don't check the "current" shader. We checked it above. */
1308 if (current
!= iter
&&
1309 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
1310 /* If it's an optimized shader and its compilation has
1311 * been started but isn't done, use the unoptimized
1312 * shader so as not to cause a stall due to compilation.
1314 if (iter
->is_optimized
&&
1315 !util_queue_fence_is_signalled(&iter
->optimized_ready
)) {
1316 memset(&key
->opt
, 0, sizeof(key
->opt
));
1317 mtx_unlock(&sel
->mutex
);
1321 if (iter
->compilation_failed
) {
1322 mtx_unlock(&sel
->mutex
);
1323 return -1; /* skip the draw call */
1326 state
->current
= iter
;
1327 mtx_unlock(&sel
->mutex
);
1332 /* Build a new shader. */
1333 shader
= CALLOC_STRUCT(si_shader
);
1335 mtx_unlock(&sel
->mutex
);
1338 shader
->selector
= sel
;
1340 shader
->compiler_ctx_state
= *compiler_state
;
1342 /* Compile the main shader part if it doesn't exist. This can happen
1343 * if the initial guess was wrong. */
1344 struct si_shader
**mainp
= si_get_main_shader_part(sel
, key
);
1345 bool is_pure_monolithic
=
1346 sscreen
->use_monolithic_shaders
||
1347 memcmp(&key
->mono
, &zeroed
.mono
, sizeof(key
->mono
)) != 0;
1349 if (!*mainp
&& !is_pure_monolithic
) {
1350 struct si_shader
*main_part
= CALLOC_STRUCT(si_shader
);
1354 mtx_unlock(&sel
->mutex
);
1355 return -ENOMEM
; /* skip the draw call */
1358 main_part
->selector
= sel
;
1359 main_part
->key
.as_es
= key
->as_es
;
1360 main_part
->key
.as_ls
= key
->as_ls
;
1362 if (si_compile_tgsi_shader(sscreen
, compiler_state
->tm
,
1364 &compiler_state
->debug
) != 0) {
1367 mtx_unlock(&sel
->mutex
);
1368 return -ENOMEM
; /* skip the draw call */
1373 /* Monolithic-only shaders don't make a distinction between optimized
1374 * and unoptimized. */
1375 shader
->is_monolithic
=
1376 is_pure_monolithic
||
1377 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1379 shader
->is_optimized
=
1380 !is_pure_monolithic
&&
1381 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1382 if (shader
->is_optimized
)
1383 util_queue_fence_init(&shader
->optimized_ready
);
1385 if (!sel
->last_variant
) {
1386 sel
->first_variant
= shader
;
1387 sel
->last_variant
= shader
;
1389 sel
->last_variant
->next_variant
= shader
;
1390 sel
->last_variant
= shader
;
1393 /* If it's an optimized shader, compile it asynchronously. */
1394 if (shader
->is_optimized
&&
1395 !is_pure_monolithic
&&
1397 /* Compile it asynchronously. */
1398 util_queue_add_job(&sscreen
->shader_compiler_queue
,
1399 shader
, &shader
->optimized_ready
,
1400 si_build_shader_variant
, NULL
);
1402 /* Use the default (unoptimized) shader for now. */
1403 memset(&key
->opt
, 0, sizeof(key
->opt
));
1404 mtx_unlock(&sel
->mutex
);
1408 assert(!shader
->is_optimized
);
1409 si_build_shader_variant(shader
, thread_index
);
1411 if (!shader
->compilation_failed
)
1412 state
->current
= shader
;
1414 mtx_unlock(&sel
->mutex
);
1415 return shader
->compilation_failed
? -1 : 0;
1418 static int si_shader_select(struct pipe_context
*ctx
,
1419 struct si_shader_ctx_state
*state
,
1420 struct si_compiler_ctx_state
*compiler_state
)
1422 struct si_context
*sctx
= (struct si_context
*)ctx
;
1423 struct si_shader_key key
;
1425 si_shader_selector_key(ctx
, state
->cso
, &key
);
1426 return si_shader_select_with_key(sctx
->screen
, state
, compiler_state
,
1430 static void si_parse_next_shader_property(const struct tgsi_shader_info
*info
,
1431 struct si_shader_key
*key
)
1433 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
1435 switch (info
->processor
) {
1436 case PIPE_SHADER_VERTEX
:
1437 switch (next_shader
) {
1438 case PIPE_SHADER_GEOMETRY
:
1441 case PIPE_SHADER_TESS_CTRL
:
1442 case PIPE_SHADER_TESS_EVAL
:
1446 /* If POSITION isn't written, it can't be a HW VS.
1447 * Assume that it's a HW LS. (the next shader is TCS)
1448 * This heuristic is needed for separate shader objects.
1450 if (!info
->writes_position
)
1455 case PIPE_SHADER_TESS_EVAL
:
1456 if (next_shader
== PIPE_SHADER_GEOMETRY
||
1457 !info
->writes_position
)
1464 * Compile the main shader part or the monolithic shader as part of
1465 * si_shader_selector initialization. Since it can be done asynchronously,
1466 * there is no way to report compile failures to applications.
1468 void si_init_shader_selector_async(void *job
, int thread_index
)
1470 struct si_shader_selector
*sel
= (struct si_shader_selector
*)job
;
1471 struct si_screen
*sscreen
= sel
->screen
;
1472 LLVMTargetMachineRef tm
;
1473 struct pipe_debug_callback
*debug
= &sel
->compiler_ctx_state
.debug
;
1476 if (thread_index
>= 0) {
1477 assert(thread_index
< ARRAY_SIZE(sscreen
->tm
));
1478 tm
= sscreen
->tm
[thread_index
];
1482 tm
= sel
->compiler_ctx_state
.tm
;
1485 /* Compile the main shader part for use with a prolog and/or epilog.
1486 * If this fails, the driver will try to compile a monolithic shader
1489 if (!sscreen
->use_monolithic_shaders
) {
1490 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
1494 fprintf(stderr
, "radeonsi: can't allocate a main shader part\n");
1498 shader
->selector
= sel
;
1499 si_parse_next_shader_property(&sel
->info
, &shader
->key
);
1501 tgsi_binary
= si_get_tgsi_binary(sel
);
1503 /* Try to load the shader from the shader cache. */
1504 mtx_lock(&sscreen
->shader_cache_mutex
);
1507 si_shader_cache_load_shader(sscreen
, tgsi_binary
, shader
)) {
1508 mtx_unlock(&sscreen
->shader_cache_mutex
);
1510 mtx_unlock(&sscreen
->shader_cache_mutex
);
1512 /* Compile the shader if it hasn't been loaded from the cache. */
1513 if (si_compile_tgsi_shader(sscreen
, tm
, shader
, false,
1517 fprintf(stderr
, "radeonsi: can't compile a main shader part\n");
1522 mtx_lock(&sscreen
->shader_cache_mutex
);
1523 if (!si_shader_cache_insert_shader(sscreen
, tgsi_binary
, shader
, true))
1525 mtx_unlock(&sscreen
->shader_cache_mutex
);
1529 *si_get_main_shader_part(sel
, &shader
->key
) = shader
;
1531 /* Unset "outputs_written" flags for outputs converted to
1532 * DEFAULT_VAL, so that later inter-shader optimizations don't
1533 * try to eliminate outputs that don't exist in the final
1536 * This is only done if non-monolithic shaders are enabled.
1538 if ((sel
->type
== PIPE_SHADER_VERTEX
||
1539 sel
->type
== PIPE_SHADER_TESS_EVAL
) &&
1540 !shader
->key
.as_ls
&&
1541 !shader
->key
.as_es
) {
1544 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
1545 unsigned offset
= shader
->info
.vs_output_param_offset
[i
];
1547 if (offset
<= AC_EXP_PARAM_OFFSET_31
)
1550 unsigned name
= sel
->info
.output_semantic_name
[i
];
1551 unsigned index
= sel
->info
.output_semantic_index
[i
];
1555 case TGSI_SEMANTIC_GENERIC
:
1556 /* don't process indices the function can't handle */
1560 case TGSI_SEMANTIC_CLIPDIST
:
1561 id
= si_shader_io_get_unique_index(name
, index
);
1562 sel
->outputs_written
&= ~(1ull << id
);
1564 case TGSI_SEMANTIC_POSITION
: /* ignore these */
1565 case TGSI_SEMANTIC_PSIZE
:
1566 case TGSI_SEMANTIC_CLIPVERTEX
:
1567 case TGSI_SEMANTIC_EDGEFLAG
:
1570 id
= si_shader_io_get_unique_index2(name
, index
);
1571 sel
->outputs_written2
&= ~(1u << id
);
1577 /* Pre-compilation. */
1578 if (sscreen
->b
.debug_flags
& DBG_PRECOMPILE
) {
1579 struct si_shader_ctx_state state
= {sel
};
1580 struct si_shader_key key
;
1582 memset(&key
, 0, sizeof(key
));
1583 si_parse_next_shader_property(&sel
->info
, &key
);
1585 /* Set reasonable defaults, so that the shader key doesn't
1586 * cause any code to be eliminated.
1588 switch (sel
->type
) {
1589 case PIPE_SHADER_TESS_CTRL
:
1590 key
.part
.tcs
.epilog
.prim_mode
= PIPE_PRIM_TRIANGLES
;
1592 case PIPE_SHADER_FRAGMENT
:
1593 key
.part
.ps
.prolog
.bc_optimize_for_persp
=
1594 sel
->info
.uses_persp_center
&&
1595 sel
->info
.uses_persp_centroid
;
1596 key
.part
.ps
.prolog
.bc_optimize_for_linear
=
1597 sel
->info
.uses_linear_center
&&
1598 sel
->info
.uses_linear_centroid
;
1599 key
.part
.ps
.epilog
.alpha_func
= PIPE_FUNC_ALWAYS
;
1600 for (i
= 0; i
< 8; i
++)
1601 if (sel
->info
.colors_written
& (1 << i
))
1602 key
.part
.ps
.epilog
.spi_shader_col_format
|=
1603 V_028710_SPI_SHADER_FP16_ABGR
<< (i
* 4);
1607 if (si_shader_select_with_key(sscreen
, &state
,
1608 &sel
->compiler_ctx_state
, &key
,
1610 fprintf(stderr
, "radeonsi: can't create a monolithic shader\n");
1613 /* The GS copy shader is always pre-compiled. */
1614 if (sel
->type
== PIPE_SHADER_GEOMETRY
) {
1615 sel
->gs_copy_shader
= si_generate_gs_copy_shader(sscreen
, tm
, sel
, debug
);
1616 if (!sel
->gs_copy_shader
) {
1617 fprintf(stderr
, "radeonsi: can't create GS copy shader\n");
1621 si_shader_vs(sscreen
, sel
->gs_copy_shader
, sel
);
1625 static void *si_create_shader_selector(struct pipe_context
*ctx
,
1626 const struct pipe_shader_state
*state
)
1628 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
1629 struct si_context
*sctx
= (struct si_context
*)ctx
;
1630 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
1636 sel
->screen
= sscreen
;
1637 sel
->compiler_ctx_state
.tm
= sctx
->tm
;
1638 sel
->compiler_ctx_state
.debug
= sctx
->b
.debug
;
1639 sel
->compiler_ctx_state
.is_debug_context
= sctx
->is_debug
;
1640 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
1646 sel
->so
= state
->stream_output
;
1647 tgsi_scan_shader(state
->tokens
, &sel
->info
);
1648 sel
->type
= sel
->info
.processor
;
1649 p_atomic_inc(&sscreen
->b
.num_shaders_created
);
1651 /* The prolog is a no-op if there are no inputs. */
1652 sel
->vs_needs_prolog
= sel
->type
== PIPE_SHADER_VERTEX
&&
1653 sel
->info
.num_inputs
;
1655 /* Set which opcode uses which (i,j) pair. */
1656 if (sel
->info
.uses_persp_opcode_interp_centroid
)
1657 sel
->info
.uses_persp_centroid
= true;
1659 if (sel
->info
.uses_linear_opcode_interp_centroid
)
1660 sel
->info
.uses_linear_centroid
= true;
1662 if (sel
->info
.uses_persp_opcode_interp_offset
||
1663 sel
->info
.uses_persp_opcode_interp_sample
)
1664 sel
->info
.uses_persp_center
= true;
1666 if (sel
->info
.uses_linear_opcode_interp_offset
||
1667 sel
->info
.uses_linear_opcode_interp_sample
)
1668 sel
->info
.uses_linear_center
= true;
1670 switch (sel
->type
) {
1671 case PIPE_SHADER_GEOMETRY
:
1672 sel
->gs_output_prim
=
1673 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
1674 sel
->gs_max_out_vertices
=
1675 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
1676 sel
->gs_num_invocations
=
1677 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
1678 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
1679 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
1680 sel
->gs_max_out_vertices
;
1682 sel
->max_gs_stream
= 0;
1683 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
1684 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
1685 sel
->so
.output
[i
].stream
);
1687 sel
->gs_input_verts_per_prim
=
1688 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
1691 case PIPE_SHADER_TESS_CTRL
:
1692 /* Always reserve space for these. */
1693 sel
->patch_outputs_written
|=
1694 (1llu << si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSINNER
, 0)) |
1695 (1llu << si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSOUTER
, 0));
1697 case PIPE_SHADER_VERTEX
:
1698 case PIPE_SHADER_TESS_EVAL
:
1699 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
1700 unsigned name
= sel
->info
.output_semantic_name
[i
];
1701 unsigned index
= sel
->info
.output_semantic_index
[i
];
1704 case TGSI_SEMANTIC_TESSINNER
:
1705 case TGSI_SEMANTIC_TESSOUTER
:
1706 case TGSI_SEMANTIC_PATCH
:
1707 sel
->patch_outputs_written
|=
1708 1llu << si_shader_io_get_unique_index(name
, index
);
1711 case TGSI_SEMANTIC_GENERIC
:
1712 /* don't process indices the function can't handle */
1716 case TGSI_SEMANTIC_POSITION
:
1717 case TGSI_SEMANTIC_PSIZE
:
1718 case TGSI_SEMANTIC_CLIPDIST
:
1719 sel
->outputs_written
|=
1720 1llu << si_shader_io_get_unique_index(name
, index
);
1722 case TGSI_SEMANTIC_CLIPVERTEX
: /* ignore these */
1723 case TGSI_SEMANTIC_EDGEFLAG
:
1726 sel
->outputs_written2
|=
1727 1u << si_shader_io_get_unique_index2(name
, index
);
1730 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
1733 case PIPE_SHADER_FRAGMENT
:
1734 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
1735 unsigned name
= sel
->info
.input_semantic_name
[i
];
1736 unsigned index
= sel
->info
.input_semantic_index
[i
];
1739 case TGSI_SEMANTIC_CLIPDIST
:
1740 case TGSI_SEMANTIC_GENERIC
:
1742 1llu << si_shader_io_get_unique_index(name
, index
);
1744 case TGSI_SEMANTIC_PCOORD
: /* ignore this */
1747 sel
->inputs_read2
|=
1748 1u << si_shader_io_get_unique_index2(name
, index
);
1752 for (i
= 0; i
< 8; i
++)
1753 if (sel
->info
.colors_written
& (1 << i
))
1754 sel
->colors_written_4bit
|= 0xf << (4 * i
);
1756 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
1757 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
1758 int index
= sel
->info
.input_semantic_index
[i
];
1759 sel
->color_attr_index
[index
] = i
;
1765 /* DB_SHADER_CONTROL */
1766 sel
->db_shader_control
=
1767 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
1768 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
1769 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
1770 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
1772 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
1773 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
1774 sel
->db_shader_control
|=
1775 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
1777 case TGSI_FS_DEPTH_LAYOUT_LESS
:
1778 sel
->db_shader_control
|=
1779 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
1783 /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
1785 * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
1786 * --|-----------|------------|------------|--------------------|-------------------|-------------
1787 * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0
1788 * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0
1789 * 2 | false | true | n/a | LateZ | 1 | 0
1790 * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0
1791 * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1
1793 * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
1794 * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
1796 * Don't use ReZ without profiling !!!
1798 * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
1801 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]) {
1803 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1) |
1804 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
) |
1805 S_02880C_EXEC_ON_NOOP(sel
->info
.writes_memory
);
1806 } else if (sel
->info
.writes_memory
) {
1808 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
) |
1809 S_02880C_EXEC_ON_HIER_FAIL(1);
1812 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
);
1815 (void) mtx_init(&sel
->mutex
, mtx_plain
);
1816 util_queue_fence_init(&sel
->ready
);
1818 if ((sctx
->b
.debug
.debug_message
&& !sctx
->b
.debug
.async
) ||
1820 r600_can_dump_shader(&sscreen
->b
, sel
->info
.processor
))
1821 si_init_shader_selector_async(sel
, -1);
1823 util_queue_add_job(&sscreen
->shader_compiler_queue
, sel
,
1824 &sel
->ready
, si_init_shader_selector_async
,
1830 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
1832 struct si_context
*sctx
= (struct si_context
*)ctx
;
1833 struct si_shader_selector
*sel
= state
;
1835 if (sctx
->vs_shader
.cso
== sel
)
1838 sctx
->vs_shader
.cso
= sel
;
1839 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1840 sctx
->do_update_shaders
= true;
1841 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1842 r600_update_vs_writes_viewport_index(&sctx
->b
, si_get_vs_info(sctx
));
1845 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
1847 struct si_context
*sctx
= (struct si_context
*)ctx
;
1848 struct si_shader_selector
*sel
= state
;
1849 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
1851 if (sctx
->gs_shader
.cso
== sel
)
1854 sctx
->gs_shader
.cso
= sel
;
1855 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1856 sctx
->ia_multi_vgt_param_key
.u
.uses_gs
= sel
!= NULL
;
1857 sctx
->do_update_shaders
= true;
1858 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1859 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
1862 si_shader_change_notify(sctx
);
1863 r600_update_vs_writes_viewport_index(&sctx
->b
, si_get_vs_info(sctx
));
1866 static void si_update_tcs_tes_uses_prim_id(struct si_context
*sctx
)
1868 sctx
->ia_multi_vgt_param_key
.u
.tcs_tes_uses_prim_id
=
1869 (sctx
->tes_shader
.cso
&&
1870 sctx
->tes_shader
.cso
->info
.uses_primid
) ||
1871 (sctx
->tcs_shader
.cso
&&
1872 sctx
->tcs_shader
.cso
->info
.uses_primid
);
1875 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
1877 struct si_context
*sctx
= (struct si_context
*)ctx
;
1878 struct si_shader_selector
*sel
= state
;
1879 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
1881 if (sctx
->tcs_shader
.cso
== sel
)
1884 sctx
->tcs_shader
.cso
= sel
;
1885 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1886 si_update_tcs_tes_uses_prim_id(sctx
);
1887 sctx
->do_update_shaders
= true;
1890 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
1893 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
1895 struct si_context
*sctx
= (struct si_context
*)ctx
;
1896 struct si_shader_selector
*sel
= state
;
1897 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
1899 if (sctx
->tes_shader
.cso
== sel
)
1902 sctx
->tes_shader
.cso
= sel
;
1903 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
1904 sctx
->ia_multi_vgt_param_key
.u
.uses_tess
= sel
!= NULL
;
1905 si_update_tcs_tes_uses_prim_id(sctx
);
1906 sctx
->do_update_shaders
= true;
1907 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1908 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
1910 if (enable_changed
) {
1911 si_shader_change_notify(sctx
);
1912 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
1914 r600_update_vs_writes_viewport_index(&sctx
->b
, si_get_vs_info(sctx
));
1917 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
1919 struct si_context
*sctx
= (struct si_context
*)ctx
;
1920 struct si_shader_selector
*sel
= state
;
1922 /* skip if supplied shader is one already in use */
1923 if (sctx
->ps_shader
.cso
== sel
)
1926 sctx
->ps_shader
.cso
= sel
;
1927 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
1928 sctx
->do_update_shaders
= true;
1929 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
1932 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
1934 if (shader
->is_optimized
) {
1935 util_queue_fence_wait(&shader
->optimized_ready
);
1936 util_queue_fence_destroy(&shader
->optimized_ready
);
1940 switch (shader
->selector
->type
) {
1941 case PIPE_SHADER_VERTEX
:
1942 if (shader
->key
.as_ls
) {
1943 assert(sctx
->b
.chip_class
<= VI
);
1944 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
1945 } else if (shader
->key
.as_es
) {
1946 assert(sctx
->b
.chip_class
<= VI
);
1947 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
1949 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
1952 case PIPE_SHADER_TESS_CTRL
:
1953 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
1955 case PIPE_SHADER_TESS_EVAL
:
1956 if (shader
->key
.as_es
) {
1957 assert(sctx
->b
.chip_class
<= VI
);
1958 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
1960 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
1963 case PIPE_SHADER_GEOMETRY
:
1964 if (shader
->is_gs_copy_shader
)
1965 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
1967 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
1969 case PIPE_SHADER_FRAGMENT
:
1970 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
1975 si_shader_destroy(shader
);
1979 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
1981 struct si_context
*sctx
= (struct si_context
*)ctx
;
1982 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
1983 struct si_shader
*p
= sel
->first_variant
, *c
;
1984 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
1985 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
1986 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
1987 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
1988 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
1989 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
1992 util_queue_fence_wait(&sel
->ready
);
1994 if (current_shader
[sel
->type
]->cso
== sel
) {
1995 current_shader
[sel
->type
]->cso
= NULL
;
1996 current_shader
[sel
->type
]->current
= NULL
;
2000 c
= p
->next_variant
;
2001 si_delete_shader(sctx
, p
);
2005 if (sel
->main_shader_part
)
2006 si_delete_shader(sctx
, sel
->main_shader_part
);
2007 if (sel
->main_shader_part_ls
)
2008 si_delete_shader(sctx
, sel
->main_shader_part_ls
);
2009 if (sel
->main_shader_part_es
)
2010 si_delete_shader(sctx
, sel
->main_shader_part_es
);
2011 if (sel
->gs_copy_shader
)
2012 si_delete_shader(sctx
, sel
->gs_copy_shader
);
2014 util_queue_fence_destroy(&sel
->ready
);
2015 mtx_destroy(&sel
->mutex
);
2020 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
2021 struct si_shader
*vs
, unsigned name
,
2022 unsigned index
, unsigned interpolate
)
2024 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
2025 unsigned j
, offset
, ps_input_cntl
= 0;
2027 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
2028 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
2029 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
2031 if (name
== TGSI_SEMANTIC_PCOORD
||
2032 (name
== TGSI_SEMANTIC_TEXCOORD
&&
2033 sctx
->sprite_coord_enable
& (1 << index
))) {
2034 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
2037 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
2038 if (name
== vsinfo
->output_semantic_name
[j
] &&
2039 index
== vsinfo
->output_semantic_index
[j
]) {
2040 offset
= vs
->info
.vs_output_param_offset
[j
];
2042 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
2043 /* The input is loaded from parameter memory. */
2044 ps_input_cntl
|= S_028644_OFFSET(offset
);
2045 } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2046 if (offset
== AC_EXP_PARAM_UNDEFINED
) {
2047 /* This can happen with depth-only rendering. */
2050 /* The input is a DEFAULT_VAL constant. */
2051 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
2052 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
2053 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
2056 ps_input_cntl
= S_028644_OFFSET(0x20) |
2057 S_028644_DEFAULT_VAL(offset
);
2063 if (name
== TGSI_SEMANTIC_PRIMID
)
2064 /* PrimID is written after the last output. */
2065 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
2066 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2067 /* No corresponding output found, load defaults into input.
2068 * Don't set any other bits.
2069 * (FLAT_SHADE=1 completely changes behavior) */
2070 ps_input_cntl
= S_028644_OFFSET(0x20);
2071 /* D3D 9 behaviour. GL is undefined */
2072 if (name
== TGSI_SEMANTIC_COLOR
&& index
== 0)
2073 ps_input_cntl
|= S_028644_DEFAULT_VAL(3);
2075 return ps_input_cntl
;
2078 static void si_emit_spi_map(struct si_context
*sctx
, struct r600_atom
*atom
)
2080 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
2081 struct si_shader
*ps
= sctx
->ps_shader
.current
;
2082 struct si_shader
*vs
= si_get_vs_state(sctx
);
2083 struct tgsi_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
2084 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
2086 if (!ps
|| !ps
->selector
->info
.num_inputs
)
2089 num_interp
= si_get_ps_num_interp(ps
);
2090 assert(num_interp
> 0);
2091 radeon_set_context_reg_seq(cs
, R_028644_SPI_PS_INPUT_CNTL_0
, num_interp
);
2093 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
2094 unsigned name
= psinfo
->input_semantic_name
[i
];
2095 unsigned index
= psinfo
->input_semantic_index
[i
];
2096 unsigned interpolate
= psinfo
->input_interpolate
[i
];
2098 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, name
, index
,
2102 if (name
== TGSI_SEMANTIC_COLOR
) {
2103 assert(index
< ARRAY_SIZE(bcol_interp
));
2104 bcol_interp
[index
] = interpolate
;
2108 if (ps
->key
.part
.ps
.prolog
.color_two_side
) {
2109 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
2111 for (i
= 0; i
< 2; i
++) {
2112 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
2115 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, bcol
,
2116 i
, bcol_interp
[i
]));
2120 assert(num_interp
== num_written
);
2124 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
2126 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
2128 if (sctx
->init_config_has_vgt_flush
)
2131 /* Done by Vulkan before VGT_FLUSH. */
2132 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2133 si_pm4_cmd_add(sctx
->init_config
,
2134 EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
2135 si_pm4_cmd_end(sctx
->init_config
, false);
2137 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
2138 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2139 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
2140 si_pm4_cmd_end(sctx
->init_config
, false);
2141 sctx
->init_config_has_vgt_flush
= true;
2144 /* Initialize state related to ESGS / GSVS ring buffers */
2145 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
2147 struct si_shader_selector
*es
=
2148 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
2149 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
2150 struct si_pm4_state
*pm4
;
2152 /* Chip constants. */
2153 unsigned num_se
= sctx
->screen
->b
.info
.max_se
;
2154 unsigned wave_size
= 64;
2155 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
2156 /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
2157 * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
2159 unsigned gs_vertex_reuse
= (sctx
->b
.chip_class
>= VI
? 32 : 16) * num_se
;
2160 unsigned alignment
= 256 * num_se
;
2161 /* The maximum size is 63.999 MB per SE. */
2162 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
2164 /* Calculate the minimum size. */
2165 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
2166 wave_size
, alignment
);
2168 /* These are recommended sizes, not minimum sizes. */
2169 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
2170 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
2171 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
2172 gs
->max_gsvs_emit_size
;
2174 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
2175 esgs_ring_size
= align(esgs_ring_size
, alignment
);
2176 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
2178 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
2179 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
2181 /* Some rings don't have to be allocated if shaders don't use them.
2182 * (e.g. no varyings between ES and GS or GS and VS)
2184 * GFX9 doesn't have the ESGS ring.
2186 bool update_esgs
= sctx
->b
.chip_class
<= VI
&&
2188 (!sctx
->esgs_ring
||
2189 sctx
->esgs_ring
->width0
< esgs_ring_size
);
2190 bool update_gsvs
= gsvs_ring_size
&&
2191 (!sctx
->gsvs_ring
||
2192 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
2194 if (!update_esgs
&& !update_gsvs
)
2198 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
2200 r600_aligned_buffer_create(sctx
->b
.b
.screen
,
2201 R600_RESOURCE_FLAG_UNMAPPABLE
,
2203 esgs_ring_size
, alignment
);
2204 if (!sctx
->esgs_ring
)
2209 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
2211 r600_aligned_buffer_create(sctx
->b
.b
.screen
,
2212 R600_RESOURCE_FLAG_UNMAPPABLE
,
2214 gsvs_ring_size
, alignment
);
2215 if (!sctx
->gsvs_ring
)
2219 /* Create the "init_config_gs_rings" state. */
2220 pm4
= CALLOC_STRUCT(si_pm4_state
);
2224 if (sctx
->b
.chip_class
>= CIK
) {
2225 if (sctx
->esgs_ring
) {
2226 assert(sctx
->b
.chip_class
<= VI
);
2227 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
2228 sctx
->esgs_ring
->width0
/ 256);
2230 if (sctx
->gsvs_ring
)
2231 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
2232 sctx
->gsvs_ring
->width0
/ 256);
2234 if (sctx
->esgs_ring
)
2235 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
2236 sctx
->esgs_ring
->width0
/ 256);
2237 if (sctx
->gsvs_ring
)
2238 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
2239 sctx
->gsvs_ring
->width0
/ 256);
2242 /* Set the state. */
2243 if (sctx
->init_config_gs_rings
)
2244 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
2245 sctx
->init_config_gs_rings
= pm4
;
2247 if (!sctx
->init_config_has_vgt_flush
) {
2248 si_init_config_add_vgt_flush(sctx
);
2249 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
2252 /* Flush the context to re-emit both init_config states. */
2253 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
2254 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
2256 /* Set ring bindings. */
2257 if (sctx
->esgs_ring
) {
2258 assert(sctx
->b
.chip_class
<= VI
);
2259 si_set_ring_buffer(&sctx
->b
.b
, SI_ES_RING_ESGS
,
2260 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2261 true, true, 4, 64, 0);
2262 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_ESGS
,
2263 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2264 false, false, 0, 0, 0);
2266 if (sctx
->gsvs_ring
) {
2267 si_set_ring_buffer(&sctx
->b
.b
, SI_RING_GSVS
,
2268 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
2269 false, false, 0, 0, 0);
2276 * @returns 1 if \p sel has been updated to use a new scratch buffer
2278 * < 0 if there was a failure
2280 static int si_update_scratch_buffer(struct si_context
*sctx
,
2281 struct si_shader
*shader
)
2283 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
2289 /* This shader doesn't need a scratch buffer */
2290 if (shader
->config
.scratch_bytes_per_wave
== 0)
2293 /* This shader is already configured to use the current
2294 * scratch buffer. */
2295 if (shader
->scratch_bo
== sctx
->scratch_buffer
)
2298 assert(sctx
->scratch_buffer
);
2300 si_shader_apply_scratch_relocs(sctx
, shader
, &shader
->config
, scratch_va
);
2302 /* Replace the shader bo with a new bo that has the relocs applied. */
2303 r
= si_shader_binary_upload(sctx
->screen
, shader
);
2307 /* Update the shader state to use the new shader bo. */
2308 si_shader_init_pm4_state(sctx
->screen
, shader
);
2310 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
2315 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
2317 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
2320 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
2322 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
2325 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
2329 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
2330 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
2331 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
2332 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tcs_shader
.current
));
2333 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
2337 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
2339 unsigned current_scratch_buffer_size
=
2340 si_get_current_scratch_buffer_size(sctx
);
2341 unsigned scratch_bytes_per_wave
=
2342 si_get_max_scratch_bytes_per_wave(sctx
);
2343 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
2344 sctx
->scratch_waves
;
2345 unsigned spi_tmpring_size
;
2348 if (scratch_needed_size
> 0) {
2349 if (scratch_needed_size
> current_scratch_buffer_size
) {
2350 /* Create a bigger scratch buffer */
2351 r600_resource_reference(&sctx
->scratch_buffer
, NULL
);
2353 sctx
->scratch_buffer
= (struct r600_resource
*)
2354 r600_aligned_buffer_create(&sctx
->screen
->b
.b
,
2355 R600_RESOURCE_FLAG_UNMAPPABLE
,
2357 scratch_needed_size
, 256);
2358 if (!sctx
->scratch_buffer
)
2361 si_mark_atom_dirty(sctx
, &sctx
->scratch_state
);
2362 r600_context_add_resource_size(&sctx
->b
.b
,
2363 &sctx
->scratch_buffer
->b
.b
);
2366 /* Update the shaders, so they are using the latest scratch. The
2367 * scratch buffer may have been changed since these shaders were
2368 * last used, so we still need to try to update them, even if
2369 * they require scratch buffers smaller than the current size.
2371 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
2375 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
2377 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
2381 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
2383 r
= si_update_scratch_buffer(sctx
, sctx
->tcs_shader
.current
);
2387 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
2389 /* VS can be bound as LS, ES, or VS. */
2390 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
2394 if (sctx
->tes_shader
.current
)
2395 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
2396 else if (sctx
->gs_shader
.current
)
2397 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
2399 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
2402 /* TES can be bound as ES or VS. */
2403 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
2407 if (sctx
->gs_shader
.current
)
2408 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
2410 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
2414 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
2415 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
2416 "scratch size should already be aligned correctly.");
2418 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
2419 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
2420 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
2421 sctx
->spi_tmpring_size
= spi_tmpring_size
;
2422 si_mark_atom_dirty(sctx
, &sctx
->scratch_state
);
2427 static void si_init_tess_factor_ring(struct si_context
*sctx
)
2429 bool double_offchip_buffers
= sctx
->b
.chip_class
>= CIK
&&
2430 sctx
->b
.family
!= CHIP_CARRIZO
&&
2431 sctx
->b
.family
!= CHIP_STONEY
;
2432 unsigned max_offchip_buffers_per_se
= double_offchip_buffers
? 128 : 64;
2433 unsigned max_offchip_buffers
= max_offchip_buffers_per_se
*
2434 sctx
->screen
->b
.info
.max_se
;
2435 unsigned offchip_granularity
;
2437 switch (sctx
->screen
->tess_offchip_block_dw_size
) {
2442 offchip_granularity
= V_03093C_X_8K_DWORDS
;
2445 offchip_granularity
= V_03093C_X_4K_DWORDS
;
2449 switch (sctx
->b
.chip_class
) {
2451 max_offchip_buffers
= MIN2(max_offchip_buffers
, 126);
2456 max_offchip_buffers
= MIN2(max_offchip_buffers
, 508);
2463 assert(!sctx
->tf_ring
);
2464 sctx
->tf_ring
= r600_aligned_buffer_create(sctx
->b
.b
.screen
,
2465 R600_RESOURCE_FLAG_UNMAPPABLE
,
2467 32768 * sctx
->screen
->b
.info
.max_se
,
2472 assert(((sctx
->tf_ring
->width0
/ 4) & C_030938_SIZE
) == 0);
2474 sctx
->tess_offchip_ring
=
2475 r600_aligned_buffer_create(sctx
->b
.b
.screen
,
2476 R600_RESOURCE_FLAG_UNMAPPABLE
,
2478 max_offchip_buffers
*
2479 sctx
->screen
->tess_offchip_block_dw_size
* 4,
2481 if (!sctx
->tess_offchip_ring
)
2484 si_init_config_add_vgt_flush(sctx
);
2486 /* Append these registers to the init config state. */
2487 if (sctx
->b
.chip_class
>= CIK
) {
2488 if (sctx
->b
.chip_class
>= VI
)
2489 --max_offchip_buffers
;
2491 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
2492 S_030938_SIZE(sctx
->tf_ring
->width0
/ 4));
2493 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
2494 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
2495 if (sctx
->b
.chip_class
>= GFX9
)
2496 si_pm4_set_reg(sctx
->init_config
, R_030944_VGT_TF_MEMORY_BASE_HI
,
2497 r600_resource(sctx
->tf_ring
)->gpu_address
>> 40);
2498 si_pm4_set_reg(sctx
->init_config
, R_03093C_VGT_HS_OFFCHIP_PARAM
,
2499 S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers
) |
2500 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity
));
2502 assert(offchip_granularity
== V_03093C_X_8K_DWORDS
);
2503 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
2504 S_008988_SIZE(sctx
->tf_ring
->width0
/ 4));
2505 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
2506 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
2507 si_pm4_set_reg(sctx
->init_config
, R_0089B0_VGT_HS_OFFCHIP_PARAM
,
2508 S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers
));
2511 /* Flush the context to re-emit the init_config state.
2512 * This is done only once in a lifetime of a context.
2514 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
2515 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
2516 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
2518 si_set_ring_buffer(&sctx
->b
.b
, SI_HS_RING_TESS_FACTOR
, sctx
->tf_ring
,
2519 0, sctx
->tf_ring
->width0
, false, false, 0, 0, 0);
2521 si_set_ring_buffer(&sctx
->b
.b
, SI_HS_RING_TESS_OFFCHIP
,
2522 sctx
->tess_offchip_ring
, 0,
2523 sctx
->tess_offchip_ring
->width0
, false, false, 0, 0, 0);
2527 * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
2528 * VS passes its outputs to TES directly, so the fixed-function shader only
2529 * has to write TESSOUTER and TESSINNER.
2531 static void si_generate_fixed_func_tcs(struct si_context
*sctx
)
2533 struct ureg_src outer
, inner
;
2534 struct ureg_dst tessouter
, tessinner
;
2535 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_TESS_CTRL
);
2538 return; /* if we get here, we're screwed */
2540 assert(!sctx
->fixed_func_tcs_shader
.cso
);
2542 outer
= ureg_DECL_system_value(ureg
,
2543 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI
, 0);
2544 inner
= ureg_DECL_system_value(ureg
,
2545 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI
, 0);
2547 tessouter
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSOUTER
, 0);
2548 tessinner
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSINNER
, 0);
2550 ureg_MOV(ureg
, tessouter
, outer
);
2551 ureg_MOV(ureg
, tessinner
, inner
);
2554 sctx
->fixed_func_tcs_shader
.cso
=
2555 ureg_create_shader_and_destroy(ureg
, &sctx
->b
.b
);
2558 static void si_update_vgt_shader_config(struct si_context
*sctx
)
2560 /* Calculate the index of the config.
2561 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
2562 unsigned index
= 2*!!sctx
->tes_shader
.cso
+ !!sctx
->gs_shader
.cso
;
2563 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
2566 uint32_t stages
= 0;
2568 *pm4
= CALLOC_STRUCT(si_pm4_state
);
2570 if (sctx
->tes_shader
.cso
) {
2571 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
2572 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
2574 if (sctx
->gs_shader
.cso
)
2575 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
2577 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
2579 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
2580 } else if (sctx
->gs_shader
.cso
) {
2581 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
2583 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
2586 if (sctx
->b
.chip_class
>= GFX9
)
2587 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
2589 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
2591 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
2594 static void si_update_so(struct si_context
*sctx
, struct si_shader_selector
*shader
)
2596 struct pipe_stream_output_info
*so
= &shader
->so
;
2597 uint32_t enabled_stream_buffers_mask
= 0;
2600 for (i
= 0; i
< so
->num_outputs
; i
++)
2601 enabled_stream_buffers_mask
|= (1 << so
->output
[i
].output_buffer
) << (so
->output
[i
].stream
* 4);
2602 sctx
->b
.streamout
.enabled_stream_buffers_mask
= enabled_stream_buffers_mask
;
2603 sctx
->b
.streamout
.stride_in_dw
= shader
->so
.stride
;
2606 bool si_update_shaders(struct si_context
*sctx
)
2608 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
2609 struct si_compiler_ctx_state compiler_state
;
2610 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
2611 struct si_shader
*old_vs
= si_get_vs_state(sctx
);
2612 bool old_clip_disable
= old_vs
? old_vs
->key
.opt
.hw_vs
.clip_disable
: false;
2615 compiler_state
.tm
= sctx
->tm
;
2616 compiler_state
.debug
= sctx
->b
.debug
;
2617 compiler_state
.is_debug_context
= sctx
->is_debug
;
2619 /* Update stages before GS. */
2620 if (sctx
->tes_shader
.cso
) {
2621 if (!sctx
->tf_ring
) {
2622 si_init_tess_factor_ring(sctx
);
2628 if (sctx
->b
.chip_class
<= VI
) {
2629 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
2633 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
2636 if (sctx
->tcs_shader
.cso
) {
2637 r
= si_shader_select(ctx
, &sctx
->tcs_shader
,
2641 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
2643 if (!sctx
->fixed_func_tcs_shader
.cso
) {
2644 si_generate_fixed_func_tcs(sctx
);
2645 if (!sctx
->fixed_func_tcs_shader
.cso
)
2649 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
,
2653 si_pm4_bind_state(sctx
, hs
,
2654 sctx
->fixed_func_tcs_shader
.current
->pm4
);
2657 if (sctx
->gs_shader
.cso
) {
2659 if (sctx
->b
.chip_class
<= VI
) {
2660 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
2664 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
2668 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
2672 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
2673 si_update_so(sctx
, sctx
->tes_shader
.cso
);
2675 } else if (sctx
->gs_shader
.cso
) {
2676 if (sctx
->b
.chip_class
<= VI
) {
2678 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
2682 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
2684 si_pm4_bind_state(sctx
, ls
, NULL
);
2685 si_pm4_bind_state(sctx
, hs
, NULL
);
2689 r
= si_shader_select(ctx
, &sctx
->vs_shader
, &compiler_state
);
2692 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
2693 si_update_so(sctx
, sctx
->vs_shader
.cso
);
2695 si_pm4_bind_state(sctx
, ls
, NULL
);
2696 si_pm4_bind_state(sctx
, hs
, NULL
);
2700 if (sctx
->gs_shader
.cso
) {
2701 r
= si_shader_select(ctx
, &sctx
->gs_shader
, &compiler_state
);
2704 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
2705 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.cso
->gs_copy_shader
->pm4
);
2706 si_update_so(sctx
, sctx
->gs_shader
.cso
);
2708 if (!si_update_gs_ring_buffers(sctx
))
2711 si_pm4_bind_state(sctx
, gs
, NULL
);
2712 if (sctx
->b
.chip_class
<= VI
)
2713 si_pm4_bind_state(sctx
, es
, NULL
);
2716 si_update_vgt_shader_config(sctx
);
2718 if (old_clip_disable
!= si_get_vs_state(sctx
)->key
.opt
.hw_vs
.clip_disable
)
2719 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
2721 if (sctx
->ps_shader
.cso
) {
2722 unsigned db_shader_control
;
2724 r
= si_shader_select(ctx
, &sctx
->ps_shader
, &compiler_state
);
2727 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
2730 sctx
->ps_shader
.cso
->db_shader_control
|
2731 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
);
2733 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
2734 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
2735 sctx
->flatshade
!= rs
->flatshade
) {
2736 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
2737 sctx
->flatshade
= rs
->flatshade
;
2738 si_mark_atom_dirty(sctx
, &sctx
->spi_map
);
2741 if (sctx
->screen
->b
.rbplus_allowed
&& si_pm4_state_changed(sctx
, ps
))
2742 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
2744 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
2745 sctx
->ps_db_shader_control
= db_shader_control
;
2746 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
2749 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
) {
2750 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
;
2751 si_mark_atom_dirty(sctx
, &sctx
->msaa_config
);
2753 if (sctx
->b
.chip_class
== SI
)
2754 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
2756 if (sctx
->framebuffer
.nr_samples
<= 1)
2757 si_mark_atom_dirty(sctx
, &sctx
->msaa_sample_locs
.atom
);
2761 if (si_pm4_state_changed(sctx
, ls
) ||
2762 si_pm4_state_changed(sctx
, hs
) ||
2763 si_pm4_state_changed(sctx
, es
) ||
2764 si_pm4_state_changed(sctx
, gs
) ||
2765 si_pm4_state_changed(sctx
, vs
) ||
2766 si_pm4_state_changed(sctx
, ps
)) {
2767 if (!si_update_spi_tmpring_size(sctx
))
2771 if (sctx
->b
.chip_class
>= CIK
)
2772 si_mark_atom_dirty(sctx
, &sctx
->prefetch_L2
);
2774 sctx
->do_update_shaders
= false;
2778 static void si_emit_scratch_state(struct si_context
*sctx
,
2779 struct r600_atom
*atom
)
2781 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
2783 radeon_set_context_reg(cs
, R_0286E8_SPI_TMPRING_SIZE
,
2784 sctx
->spi_tmpring_size
);
2786 if (sctx
->scratch_buffer
) {
2787 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
2788 sctx
->scratch_buffer
, RADEON_USAGE_READWRITE
,
2789 RADEON_PRIO_SCRATCH_BUFFER
);
2793 void si_init_shader_functions(struct si_context
*sctx
)
2795 si_init_atom(sctx
, &sctx
->spi_map
, &sctx
->atoms
.s
.spi_map
, si_emit_spi_map
);
2796 si_init_atom(sctx
, &sctx
->scratch_state
, &sctx
->atoms
.s
.scratch_state
,
2797 si_emit_scratch_state
);
2799 sctx
->b
.b
.create_vs_state
= si_create_shader_selector
;
2800 sctx
->b
.b
.create_tcs_state
= si_create_shader_selector
;
2801 sctx
->b
.b
.create_tes_state
= si_create_shader_selector
;
2802 sctx
->b
.b
.create_gs_state
= si_create_shader_selector
;
2803 sctx
->b
.b
.create_fs_state
= si_create_shader_selector
;
2805 sctx
->b
.b
.bind_vs_state
= si_bind_vs_shader
;
2806 sctx
->b
.b
.bind_tcs_state
= si_bind_tcs_shader
;
2807 sctx
->b
.b
.bind_tes_state
= si_bind_tes_shader
;
2808 sctx
->b
.b
.bind_gs_state
= si_bind_gs_shader
;
2809 sctx
->b
.b
.bind_fs_state
= si_bind_ps_shader
;
2811 sctx
->b
.b
.delete_vs_state
= si_delete_shader_selector
;
2812 sctx
->b
.b
.delete_tcs_state
= si_delete_shader_selector
;
2813 sctx
->b
.b
.delete_tes_state
= si_delete_shader_selector
;
2814 sctx
->b
.b
.delete_gs_state
= si_delete_shader_selector
;
2815 sctx
->b
.b
.delete_fs_state
= si_delete_shader_selector
;