2 * Copyright 2012 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Christian König <christian.koenig@amd.com>
25 * Marek Olšák <maraeo@gmail.com>
29 #include "si_shader.h"
31 #include "radeon/r600_cs.h"
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_ureg.h"
35 #include "util/u_memory.h"
36 #include "util/u_prim.h"
37 #include "util/u_simple_shaders.h"
39 static void si_set_tesseval_regs(struct si_shader
*shader
,
40 struct si_pm4_state
*pm4
)
42 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
43 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
44 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
45 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
46 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
47 unsigned type
, partitioning
, topology
;
49 switch (tes_prim_mode
) {
51 type
= V_028B6C_TESS_ISOLINE
;
53 case PIPE_PRIM_TRIANGLES
:
54 type
= V_028B6C_TESS_TRIANGLE
;
57 type
= V_028B6C_TESS_QUAD
;
64 switch (tes_spacing
) {
65 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
66 partitioning
= V_028B6C_PART_FRAC_ODD
;
68 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
69 partitioning
= V_028B6C_PART_FRAC_EVEN
;
71 case PIPE_TESS_SPACING_EQUAL
:
72 partitioning
= V_028B6C_PART_INTEGER
;
80 topology
= V_028B6C_OUTPUT_POINT
;
81 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
82 topology
= V_028B6C_OUTPUT_LINE
;
83 else if (tes_vertex_order_cw
)
84 /* for some reason, this must be the other way around */
85 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
87 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
89 si_pm4_set_reg(pm4
, R_028B6C_VGT_TF_PARAM
,
91 S_028B6C_PARTITIONING(partitioning
) |
92 S_028B6C_TOPOLOGY(topology
));
95 static void si_shader_ls(struct si_shader
*shader
)
97 struct si_pm4_state
*pm4
;
98 unsigned num_sgprs
, num_user_sgprs
;
99 unsigned vgpr_comp_cnt
;
102 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
106 va
= shader
->bo
->gpu_address
;
107 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
109 /* We need at least 2 components for LS.
110 * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
111 vgpr_comp_cnt
= shader
->uses_instanceid
? 3 : 1;
113 num_user_sgprs
= SI_LS_NUM_USER_SGPR
;
114 num_sgprs
= shader
->num_sgprs
;
115 if (num_user_sgprs
> num_sgprs
) {
116 /* Last 2 reserved SGPRs are used for VCC */
117 num_sgprs
= num_user_sgprs
+ 2;
119 assert(num_sgprs
<= 104);
121 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
122 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, va
>> 40);
124 shader
->rsrc1
= S_00B528_VGPRS((shader
->num_vgprs
- 1) / 4) |
125 S_00B528_SGPRS((num_sgprs
- 1) / 8) |
126 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
127 S_00B528_DX10_CLAMP(shader
->dx10_clamp_mode
);
128 shader
->rsrc2
= S_00B52C_USER_SGPR(num_user_sgprs
) |
129 S_00B52C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0);
132 static void si_shader_hs(struct si_shader
*shader
)
134 struct si_pm4_state
*pm4
;
135 unsigned num_sgprs
, num_user_sgprs
;
138 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
142 va
= shader
->bo
->gpu_address
;
143 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
145 num_user_sgprs
= SI_TCS_NUM_USER_SGPR
;
146 num_sgprs
= shader
->num_sgprs
;
147 /* One SGPR after user SGPRs is pre-loaded with tessellation factor
149 if ((num_user_sgprs
+ 1) > num_sgprs
) {
150 /* Last 2 reserved SGPRs are used for VCC */
151 num_sgprs
= num_user_sgprs
+ 1 + 2;
153 assert(num_sgprs
<= 104);
155 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
156 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, va
>> 40);
157 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
158 S_00B428_VGPRS((shader
->num_vgprs
- 1) / 4) |
159 S_00B428_SGPRS((num_sgprs
- 1) / 8) |
160 S_00B428_DX10_CLAMP(shader
->dx10_clamp_mode
));
161 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
162 S_00B42C_USER_SGPR(num_user_sgprs
) |
163 S_00B42C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0));
166 static void si_shader_es(struct si_shader
*shader
)
168 struct si_pm4_state
*pm4
;
169 unsigned num_sgprs
, num_user_sgprs
;
170 unsigned vgpr_comp_cnt
;
173 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
178 va
= shader
->bo
->gpu_address
;
179 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
181 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
182 vgpr_comp_cnt
= shader
->uses_instanceid
? 3 : 0;
183 num_user_sgprs
= SI_ES_NUM_USER_SGPR
;
184 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
185 vgpr_comp_cnt
= 3; /* all components are needed for TES */
186 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
188 unreachable("invalid shader selector type");
190 num_sgprs
= shader
->num_sgprs
;
191 /* One SGPR after user SGPRs is pre-loaded with es2gs_offset */
192 if ((num_user_sgprs
+ 1) > num_sgprs
) {
193 /* Last 2 reserved SGPRs are used for VCC */
194 num_sgprs
= num_user_sgprs
+ 1 + 2;
196 assert(num_sgprs
<= 104);
198 si_pm4_set_reg(pm4
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
199 shader
->selector
->esgs_itemsize
/ 4);
200 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
201 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, va
>> 40);
202 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
203 S_00B328_VGPRS((shader
->num_vgprs
- 1) / 4) |
204 S_00B328_SGPRS((num_sgprs
- 1) / 8) |
205 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
206 S_00B328_DX10_CLAMP(shader
->dx10_clamp_mode
));
207 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
208 S_00B32C_USER_SGPR(num_user_sgprs
) |
209 S_00B32C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0));
211 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
212 si_set_tesseval_regs(shader
, pm4
);
215 static void si_shader_gs(struct si_shader
*shader
)
217 unsigned gs_vert_itemsize
= shader
->selector
->gsvs_vertex_size
;
218 unsigned gs_max_vert_out
= shader
->selector
->gs_max_out_vertices
;
219 unsigned gsvs_itemsize
= shader
->selector
->max_gsvs_emit_size
>> 2;
220 unsigned gs_num_invocations
= shader
->selector
->gs_num_invocations
;
222 struct si_pm4_state
*pm4
;
223 unsigned num_sgprs
, num_user_sgprs
;
225 unsigned max_stream
= shader
->selector
->max_gs_stream
;
227 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
228 assert(gsvs_itemsize
< (1 << 15));
230 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
235 if (gs_max_vert_out
<= 128) {
236 cut_mode
= V_028A40_GS_CUT_128
;
237 } else if (gs_max_vert_out
<= 256) {
238 cut_mode
= V_028A40_GS_CUT_256
;
239 } else if (gs_max_vert_out
<= 512) {
240 cut_mode
= V_028A40_GS_CUT_512
;
242 assert(gs_max_vert_out
<= 1024);
243 cut_mode
= V_028A40_GS_CUT_1024
;
246 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
,
247 S_028A40_MODE(V_028A40_GS_SCENARIO_G
) |
248 S_028A40_CUT_MODE(cut_mode
)|
249 S_028A40_ES_WRITE_OPTIMIZE(1) |
250 S_028A40_GS_WRITE_OPTIMIZE(1));
252 si_pm4_set_reg(pm4
, R_028A60_VGT_GSVS_RING_OFFSET_1
, gsvs_itemsize
);
253 si_pm4_set_reg(pm4
, R_028A64_VGT_GSVS_RING_OFFSET_2
, gsvs_itemsize
* ((max_stream
>= 2) ? 2 : 1));
254 si_pm4_set_reg(pm4
, R_028A68_VGT_GSVS_RING_OFFSET_3
, gsvs_itemsize
* ((max_stream
>= 3) ? 3 : 1));
256 si_pm4_set_reg(pm4
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, gsvs_itemsize
* (max_stream
+ 1));
258 si_pm4_set_reg(pm4
, R_028B38_VGT_GS_MAX_VERT_OUT
, gs_max_vert_out
);
260 si_pm4_set_reg(pm4
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, gs_vert_itemsize
>> 2);
261 si_pm4_set_reg(pm4
, R_028B60_VGT_GS_VERT_ITEMSIZE_1
, (max_stream
>= 1) ? gs_vert_itemsize
>> 2 : 0);
262 si_pm4_set_reg(pm4
, R_028B64_VGT_GS_VERT_ITEMSIZE_2
, (max_stream
>= 2) ? gs_vert_itemsize
>> 2 : 0);
263 si_pm4_set_reg(pm4
, R_028B68_VGT_GS_VERT_ITEMSIZE_3
, (max_stream
>= 3) ? gs_vert_itemsize
>> 2 : 0);
265 si_pm4_set_reg(pm4
, R_028B90_VGT_GS_INSTANCE_CNT
,
266 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
267 S_028B90_ENABLE(gs_num_invocations
> 0));
269 va
= shader
->bo
->gpu_address
;
270 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
271 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
272 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, va
>> 40);
274 num_user_sgprs
= SI_GS_NUM_USER_SGPR
;
275 num_sgprs
= shader
->num_sgprs
;
276 /* Two SGPRs after user SGPRs are pre-loaded with gs2vs_offset, gs_wave_id */
277 if ((num_user_sgprs
+ 2) > num_sgprs
) {
278 /* Last 2 reserved SGPRs are used for VCC */
279 num_sgprs
= num_user_sgprs
+ 2 + 2;
281 assert(num_sgprs
<= 104);
283 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
284 S_00B228_VGPRS((shader
->num_vgprs
- 1) / 4) |
285 S_00B228_SGPRS((num_sgprs
- 1) / 8) |
286 S_00B228_DX10_CLAMP(shader
->dx10_clamp_mode
));
287 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
288 S_00B22C_USER_SGPR(num_user_sgprs
) |
289 S_00B22C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0));
292 static void si_shader_vs(struct si_shader
*shader
)
294 struct si_pm4_state
*pm4
;
295 unsigned num_sgprs
, num_user_sgprs
;
296 unsigned nparams
, vgpr_comp_cnt
;
298 unsigned window_space
=
299 shader
->selector
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
300 bool enable_prim_id
= si_vs_exports_prim_id(shader
);
302 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
307 /* If this is the GS copy shader, the GS state writes this register.
308 * Otherwise, the VS state writes it.
310 if (!shader
->is_gs_copy_shader
) {
311 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
,
312 S_028A40_MODE(enable_prim_id
? V_028A40_GS_SCENARIO_A
: 0));
313 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, enable_prim_id
);
315 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, 0);
317 va
= shader
->bo
->gpu_address
;
318 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
320 if (shader
->is_gs_copy_shader
) {
321 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
322 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
323 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
324 vgpr_comp_cnt
= shader
->uses_instanceid
? 3 : (enable_prim_id
? 2 : 0);
325 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
326 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
327 vgpr_comp_cnt
= 3; /* all components are needed for TES */
328 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
330 unreachable("invalid shader selector type");
332 num_sgprs
= shader
->num_sgprs
;
333 if (num_user_sgprs
> num_sgprs
) {
334 /* Last 2 reserved SGPRs are used for VCC */
335 num_sgprs
= num_user_sgprs
+ 2;
337 assert(num_sgprs
<= 104);
339 /* VS is required to export at least one param. */
340 nparams
= MAX2(shader
->nr_param_exports
, 1);
341 si_pm4_set_reg(pm4
, R_0286C4_SPI_VS_OUT_CONFIG
,
342 S_0286C4_VS_EXPORT_COUNT(nparams
- 1));
344 si_pm4_set_reg(pm4
, R_02870C_SPI_SHADER_POS_FORMAT
,
345 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
346 S_02870C_POS1_EXPORT_FORMAT(shader
->nr_pos_exports
> 1 ?
347 V_02870C_SPI_SHADER_4COMP
:
348 V_02870C_SPI_SHADER_NONE
) |
349 S_02870C_POS2_EXPORT_FORMAT(shader
->nr_pos_exports
> 2 ?
350 V_02870C_SPI_SHADER_4COMP
:
351 V_02870C_SPI_SHADER_NONE
) |
352 S_02870C_POS3_EXPORT_FORMAT(shader
->nr_pos_exports
> 3 ?
353 V_02870C_SPI_SHADER_4COMP
:
354 V_02870C_SPI_SHADER_NONE
));
356 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
357 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, va
>> 40);
358 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
359 S_00B128_VGPRS((shader
->num_vgprs
- 1) / 4) |
360 S_00B128_SGPRS((num_sgprs
- 1) / 8) |
361 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
362 S_00B128_DX10_CLAMP(shader
->dx10_clamp_mode
));
363 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
364 S_00B12C_USER_SGPR(num_user_sgprs
) |
365 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
366 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
367 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
368 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
369 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
370 S_00B12C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0));
372 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
373 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
375 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
376 S_028818_VTX_W0_FMT(1) |
377 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
378 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
379 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
381 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
382 si_set_tesseval_regs(shader
, pm4
);
385 static void si_shader_ps(struct si_shader
*shader
)
387 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
388 struct si_pm4_state
*pm4
;
389 unsigned i
, spi_ps_in_control
;
390 unsigned num_sgprs
, num_user_sgprs
;
391 unsigned spi_baryc_cntl
= 0;
395 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
400 for (i
= 0; i
< info
->num_inputs
; i
++) {
401 switch (info
->input_semantic_name
[i
]) {
402 case TGSI_SEMANTIC_POSITION
:
403 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
405 * 0 -> Position = pixel center (default)
406 * 1 -> Position = pixel centroid
407 * 2 -> Position = at sample position
409 switch (info
->input_interpolate_loc
[i
]) {
410 case TGSI_INTERPOLATE_LOC_CENTROID
:
411 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(1);
413 case TGSI_INTERPOLATE_LOC_SAMPLE
:
414 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
418 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
419 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
420 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
425 has_centroid
= G_0286CC_PERSP_CENTROID_ENA(shader
->spi_ps_input_ena
) ||
426 G_0286CC_LINEAR_CENTROID_ENA(shader
->spi_ps_input_ena
);
428 spi_ps_in_control
= S_0286D8_NUM_INTERP(shader
->nparam
) |
429 S_0286D8_BC_OPTIMIZE_DISABLE(has_centroid
);
431 si_pm4_set_reg(pm4
, R_0286E0_SPI_BARYC_CNTL
, spi_baryc_cntl
);
432 si_pm4_set_reg(pm4
, R_0286D8_SPI_PS_IN_CONTROL
, spi_ps_in_control
);
434 si_pm4_set_reg(pm4
, R_028710_SPI_SHADER_Z_FORMAT
, shader
->spi_shader_z_format
);
435 si_pm4_set_reg(pm4
, R_028714_SPI_SHADER_COL_FORMAT
,
436 shader
->spi_shader_col_format
);
437 si_pm4_set_reg(pm4
, R_02823C_CB_SHADER_MASK
, shader
->cb_shader_mask
);
439 va
= shader
->bo
->gpu_address
;
440 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
441 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
442 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, va
>> 40);
444 num_user_sgprs
= SI_PS_NUM_USER_SGPR
;
445 num_sgprs
= shader
->num_sgprs
;
446 /* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */
447 if ((num_user_sgprs
+ 1) > num_sgprs
) {
448 /* Last 2 reserved SGPRs are used for VCC */
449 num_sgprs
= num_user_sgprs
+ 1 + 2;
451 assert(num_sgprs
<= 104);
453 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
454 S_00B028_VGPRS((shader
->num_vgprs
- 1) / 4) |
455 S_00B028_SGPRS((num_sgprs
- 1) / 8) |
456 S_00B028_DX10_CLAMP(shader
->dx10_clamp_mode
));
457 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
458 S_00B02C_EXTRA_LDS_SIZE(shader
->lds_size
) |
459 S_00B02C_USER_SGPR(num_user_sgprs
) |
460 S_00B32C_SCRATCH_EN(shader
->scratch_bytes_per_wave
> 0));
463 static void si_shader_init_pm4_state(struct si_shader
*shader
)
467 si_pm4_free_state_simple(shader
->pm4
);
469 switch (shader
->selector
->type
) {
470 case PIPE_SHADER_VERTEX
:
471 if (shader
->key
.vs
.as_ls
)
472 si_shader_ls(shader
);
473 else if (shader
->key
.vs
.as_es
)
474 si_shader_es(shader
);
476 si_shader_vs(shader
);
478 case PIPE_SHADER_TESS_CTRL
:
479 si_shader_hs(shader
);
481 case PIPE_SHADER_TESS_EVAL
:
482 if (shader
->key
.tes
.as_es
)
483 si_shader_es(shader
);
485 si_shader_vs(shader
);
487 case PIPE_SHADER_GEOMETRY
:
488 si_shader_gs(shader
);
489 si_shader_vs(shader
->gs_copy_shader
);
491 case PIPE_SHADER_FRAGMENT
:
492 si_shader_ps(shader
);
499 /* Compute the key for the hw shader variant */
500 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
501 struct si_shader_selector
*sel
,
502 union si_shader_key
*key
)
504 struct si_context
*sctx
= (struct si_context
*)ctx
;
507 memset(key
, 0, sizeof(*key
));
510 case PIPE_SHADER_VERTEX
:
511 if (sctx
->vertex_elements
)
512 for (i
= 0; i
< sctx
->vertex_elements
->count
; ++i
)
513 key
->vs
.instance_divisors
[i
] =
514 sctx
->vertex_elements
->elements
[i
].instance_divisor
;
516 if (sctx
->tes_shader
.cso
)
518 else if (sctx
->gs_shader
.cso
)
521 if (!sctx
->gs_shader
.cso
&& sctx
->ps_shader
.cso
&&
522 sctx
->ps_shader
.cso
->info
.uses_primid
)
523 key
->vs
.export_prim_id
= 1;
525 case PIPE_SHADER_TESS_CTRL
:
527 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
529 case PIPE_SHADER_TESS_EVAL
:
530 if (sctx
->gs_shader
.cso
)
532 else if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
533 key
->tes
.export_prim_id
= 1;
535 case PIPE_SHADER_GEOMETRY
:
537 case PIPE_SHADER_FRAGMENT
: {
538 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
540 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
])
541 key
->ps
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
542 key
->ps
.export_16bpc
= sctx
->framebuffer
.export_16bpc
;
545 bool is_poly
= (sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES
&&
546 sctx
->current_rast_prim
<= PIPE_PRIM_POLYGON
) ||
547 sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES_ADJACENCY
;
548 bool is_line
= !is_poly
&& sctx
->current_rast_prim
!= PIPE_PRIM_POINTS
;
550 key
->ps
.color_two_side
= rs
->two_side
;
552 if (sctx
->queued
.named
.blend
) {
553 key
->ps
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
554 rs
->multisample_enable
&&
555 !sctx
->framebuffer
.cb0_is_integer
;
558 key
->ps
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
559 key
->ps
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
560 (is_line
&& rs
->line_smooth
)) &&
561 sctx
->framebuffer
.nr_samples
<= 1;
562 key
->ps
.clamp_color
= rs
->clamp_fragment_color
;
565 key
->ps
.alpha_func
= PIPE_FUNC_ALWAYS
;
566 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
567 if (sctx
->queued
.named
.dsa
&&
568 !sctx
->framebuffer
.cb0_is_integer
)
569 key
->ps
.alpha_func
= sctx
->queued
.named
.dsa
->alpha_func
;
577 /* Select the hw shader variant depending on the current state. */
578 static int si_shader_select(struct pipe_context
*ctx
,
579 struct si_shader_ctx_state
*state
)
581 struct si_context
*sctx
= (struct si_context
*)ctx
;
582 struct si_shader_selector
*sel
= state
->cso
;
583 struct si_shader
*current
= state
->current
;
584 union si_shader_key key
;
585 struct si_shader
*iter
, *shader
= NULL
;
588 si_shader_selector_key(ctx
, sel
, &key
);
590 /* Check if we don't need to change anything.
591 * This path is also used for most shaders that don't need multiple
592 * variants, it will cost just a computation of the key and this
594 if (likely(current
&& memcmp(¤t
->key
, &key
, sizeof(key
)) == 0))
597 pipe_mutex_lock(sel
->mutex
);
599 /* Find the shader variant. */
600 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
601 /* Don't check the "current" shader. We checked it above. */
602 if (current
!= iter
&&
603 memcmp(&iter
->key
, &key
, sizeof(key
)) == 0) {
604 state
->current
= iter
;
605 pipe_mutex_unlock(sel
->mutex
);
610 /* Build a new shader. */
611 shader
= CALLOC_STRUCT(si_shader
);
613 pipe_mutex_unlock(sel
->mutex
);
616 shader
->selector
= sel
;
619 r
= si_shader_create(sctx
->screen
, sctx
->tm
, shader
, &sctx
->b
.debug
);
621 R600_ERR("Failed to build shader variant (type=%u) %d\n",
624 pipe_mutex_unlock(sel
->mutex
);
627 si_shader_init_pm4_state(shader
);
629 if (!sel
->last_variant
) {
630 sel
->first_variant
= shader
;
631 sel
->last_variant
= shader
;
633 sel
->last_variant
->next_variant
= shader
;
634 sel
->last_variant
= shader
;
636 state
->current
= shader
;
637 pipe_mutex_unlock(sel
->mutex
);
641 static void *si_create_shader_selector(struct pipe_context
*ctx
,
642 const struct pipe_shader_state
*state
)
644 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
645 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
651 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
657 sel
->so
= state
->stream_output
;
658 tgsi_scan_shader(state
->tokens
, &sel
->info
);
659 sel
->type
= util_pipe_shader_from_tgsi_processor(sel
->info
.processor
);
660 p_atomic_inc(&sscreen
->b
.num_shaders_created
);
662 /* First set which opcode uses which (i,j) pair. */
663 if (sel
->info
.uses_persp_opcode_interp_centroid
)
664 sel
->info
.uses_persp_centroid
= true;
666 if (sel
->info
.uses_linear_opcode_interp_centroid
)
667 sel
->info
.uses_linear_centroid
= true;
669 if (sel
->info
.uses_persp_opcode_interp_offset
||
670 sel
->info
.uses_persp_opcode_interp_sample
)
671 sel
->info
.uses_persp_center
= true;
673 if (sel
->info
.uses_linear_opcode_interp_offset
||
674 sel
->info
.uses_linear_opcode_interp_sample
)
675 sel
->info
.uses_linear_center
= true;
677 /* Determine if the shader has to use a conditional assignment when
678 * emulating force_persample_interp.
680 sel
->forces_persample_interp_for_persp
=
681 sel
->info
.uses_persp_center
+
682 sel
->info
.uses_persp_centroid
+
683 sel
->info
.uses_persp_sample
>= 2;
685 sel
->forces_persample_interp_for_linear
=
686 sel
->info
.uses_linear_center
+
687 sel
->info
.uses_linear_centroid
+
688 sel
->info
.uses_linear_sample
>= 2;
691 case PIPE_SHADER_GEOMETRY
:
692 sel
->gs_output_prim
=
693 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
694 sel
->gs_max_out_vertices
=
695 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
696 sel
->gs_num_invocations
=
697 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
698 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
699 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
700 sel
->gs_max_out_vertices
;
702 sel
->max_gs_stream
= 0;
703 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
704 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
705 sel
->so
.output
[i
].stream
);
707 sel
->gs_input_verts_per_prim
=
708 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
711 case PIPE_SHADER_VERTEX
:
712 case PIPE_SHADER_TESS_CTRL
:
713 case PIPE_SHADER_TESS_EVAL
:
714 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
715 unsigned name
= sel
->info
.output_semantic_name
[i
];
716 unsigned index
= sel
->info
.output_semantic_index
[i
];
719 case TGSI_SEMANTIC_TESSINNER
:
720 case TGSI_SEMANTIC_TESSOUTER
:
721 case TGSI_SEMANTIC_PATCH
:
722 sel
->patch_outputs_written
|=
723 1llu << si_shader_io_get_unique_index(name
, index
);
726 sel
->outputs_written
|=
727 1llu << si_shader_io_get_unique_index(name
, index
);
730 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
734 if (sscreen
->b
.debug_flags
& DBG_PRECOMPILE
) {
735 struct si_shader_ctx_state state
= {sel
};
737 if (si_shader_select(ctx
, &state
)) {
738 fprintf(stderr
, "radeonsi: can't create a shader\n");
739 tgsi_free_tokens(sel
->tokens
);
745 pipe_mutex_init(sel
->mutex
);
750 * Normally, we only emit 1 viewport and 1 scissor if no shader is using
751 * the VIEWPORT_INDEX output, and emitting the other viewports and scissors
752 * is delayed. When a shader with VIEWPORT_INDEX appears, this should be
753 * called to emit the rest.
755 static void si_update_viewports_and_scissors(struct si_context
*sctx
)
757 struct tgsi_shader_info
*info
= si_get_vs_info(sctx
);
759 if (!info
|| !info
->writes_viewport_index
)
762 if (sctx
->scissors
.dirty_mask
)
763 si_mark_atom_dirty(sctx
, &sctx
->scissors
.atom
);
764 if (sctx
->viewports
.dirty_mask
)
765 si_mark_atom_dirty(sctx
, &sctx
->viewports
.atom
);
768 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
770 struct si_context
*sctx
= (struct si_context
*)ctx
;
771 struct si_shader_selector
*sel
= state
;
773 if (sctx
->vs_shader
.cso
== sel
)
776 sctx
->vs_shader
.cso
= sel
;
777 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
778 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
779 si_update_viewports_and_scissors(sctx
);
782 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
784 struct si_context
*sctx
= (struct si_context
*)ctx
;
785 struct si_shader_selector
*sel
= state
;
786 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
788 if (sctx
->gs_shader
.cso
== sel
)
791 sctx
->gs_shader
.cso
= sel
;
792 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
793 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
794 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
797 si_shader_change_notify(sctx
);
798 si_update_viewports_and_scissors(sctx
);
801 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
803 struct si_context
*sctx
= (struct si_context
*)ctx
;
804 struct si_shader_selector
*sel
= state
;
805 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
807 if (sctx
->tcs_shader
.cso
== sel
)
810 sctx
->tcs_shader
.cso
= sel
;
811 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
814 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
817 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
819 struct si_context
*sctx
= (struct si_context
*)ctx
;
820 struct si_shader_selector
*sel
= state
;
821 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
823 if (sctx
->tes_shader
.cso
== sel
)
826 sctx
->tes_shader
.cso
= sel
;
827 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
828 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
829 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
831 if (enable_changed
) {
832 si_shader_change_notify(sctx
);
833 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
835 si_update_viewports_and_scissors(sctx
);
838 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
840 struct si_context
*sctx
= (struct si_context
*)ctx
;
841 struct si_shader_selector
*sel
= state
;
843 /* skip if supplied shader is one already in use */
844 if (sctx
->ps_shader
.cso
== sel
)
847 sctx
->ps_shader
.cso
= sel
;
848 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
849 si_mark_atom_dirty(sctx
, &sctx
->cb_target_mask
);
852 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
854 struct si_context
*sctx
= (struct si_context
*)ctx
;
855 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
856 struct si_shader
*p
= sel
->first_variant
, *c
;
857 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
858 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
859 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
860 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
861 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
862 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
865 if (current_shader
[sel
->type
]->cso
== sel
) {
866 current_shader
[sel
->type
]->cso
= NULL
;
867 current_shader
[sel
->type
]->current
= NULL
;
873 case PIPE_SHADER_VERTEX
:
875 si_pm4_delete_state(sctx
, ls
, p
->pm4
);
876 else if (p
->key
.vs
.as_es
)
877 si_pm4_delete_state(sctx
, es
, p
->pm4
);
879 si_pm4_delete_state(sctx
, vs
, p
->pm4
);
881 case PIPE_SHADER_TESS_CTRL
:
882 si_pm4_delete_state(sctx
, hs
, p
->pm4
);
884 case PIPE_SHADER_TESS_EVAL
:
885 if (p
->key
.tes
.as_es
)
886 si_pm4_delete_state(sctx
, es
, p
->pm4
);
888 si_pm4_delete_state(sctx
, vs
, p
->pm4
);
890 case PIPE_SHADER_GEOMETRY
:
891 si_pm4_delete_state(sctx
, gs
, p
->pm4
);
892 si_pm4_delete_state(sctx
, vs
, p
->gs_copy_shader
->pm4
);
894 case PIPE_SHADER_FRAGMENT
:
895 si_pm4_delete_state(sctx
, ps
, p
->pm4
);
899 si_shader_destroy(p
);
904 pipe_mutex_destroy(sel
->mutex
);
909 static void si_emit_spi_map(struct si_context
*sctx
, struct r600_atom
*atom
)
911 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
912 struct si_shader
*ps
= sctx
->ps_shader
.current
;
913 struct si_shader
*vs
= si_get_vs_state(sctx
);
914 struct tgsi_shader_info
*psinfo
;
915 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
916 unsigned i
, j
, tmp
, num_written
= 0;
918 if (!ps
|| !ps
->nparam
)
921 psinfo
= &ps
->selector
->info
;
923 radeon_set_context_reg_seq(cs
, R_028644_SPI_PS_INPUT_CNTL_0
, ps
->nparam
);
925 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
926 unsigned name
= psinfo
->input_semantic_name
[i
];
927 unsigned index
= psinfo
->input_semantic_index
[i
];
928 unsigned interpolate
= psinfo
->input_interpolate
[i
];
929 unsigned param_offset
= ps
->ps_input_param_offset
[i
];
931 if (name
== TGSI_SEMANTIC_POSITION
||
932 name
== TGSI_SEMANTIC_FACE
)
933 /* Read from preloaded VGPRs, not parameters */
939 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
940 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
941 tmp
|= S_028644_FLAT_SHADE(1);
943 if (name
== TGSI_SEMANTIC_PCOORD
||
944 (name
== TGSI_SEMANTIC_TEXCOORD
&&
945 sctx
->sprite_coord_enable
& (1 << index
))) {
946 tmp
|= S_028644_PT_SPRITE_TEX(1);
949 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
950 if (name
== vsinfo
->output_semantic_name
[j
] &&
951 index
== vsinfo
->output_semantic_index
[j
]) {
952 tmp
|= S_028644_OFFSET(vs
->vs_output_param_offset
[j
]);
957 if (name
== TGSI_SEMANTIC_PRIMID
)
958 /* PrimID is written after the last output. */
959 tmp
|= S_028644_OFFSET(vs
->vs_output_param_offset
[vsinfo
->num_outputs
]);
960 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(tmp
)) {
961 /* No corresponding output found, load defaults into input.
962 * Don't set any other bits.
963 * (FLAT_SHADE=1 completely changes behavior) */
964 tmp
= S_028644_OFFSET(0x20);
967 assert(param_offset
== num_written
);
968 radeon_emit(cs
, tmp
);
971 if (name
== TGSI_SEMANTIC_COLOR
&&
972 ps
->key
.ps
.color_two_side
) {
973 name
= TGSI_SEMANTIC_BCOLOR
;
978 assert(ps
->nparam
== num_written
);
981 static void si_emit_spi_ps_input(struct si_context
*sctx
, struct r600_atom
*atom
)
983 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
984 struct si_shader
*ps
= sctx
->ps_shader
.current
;
990 input_ena
= ps
->spi_ps_input_ena
;
992 /* we need to enable at least one of them, otherwise we hang the GPU */
993 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
994 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
995 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
996 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
997 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
998 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
999 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
1000 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
1002 if (sctx
->force_persample_interp
) {
1003 unsigned num_persp
= G_0286CC_PERSP_SAMPLE_ENA(input_ena
) +
1004 G_0286CC_PERSP_CENTER_ENA(input_ena
) +
1005 G_0286CC_PERSP_CENTROID_ENA(input_ena
);
1006 unsigned num_linear
= G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) +
1007 G_0286CC_LINEAR_CENTER_ENA(input_ena
) +
1008 G_0286CC_LINEAR_CENTROID_ENA(input_ena
);
1010 /* If only one set of (i,j) coordinates is used, we can disable
1011 * CENTER/CENTROID, enable SAMPLE and it will load SAMPLE coordinates
1012 * where CENTER/CENTROID are expected, effectively forcing per-sample
1015 if (num_persp
== 1) {
1016 input_ena
&= C_0286CC_PERSP_CENTER_ENA
;
1017 input_ena
&= C_0286CC_PERSP_CENTROID_ENA
;
1018 input_ena
|= G_0286CC_PERSP_SAMPLE_ENA(1);
1020 if (num_linear
== 1) {
1021 input_ena
&= C_0286CC_LINEAR_CENTER_ENA
;
1022 input_ena
&= C_0286CC_LINEAR_CENTROID_ENA
;
1023 input_ena
|= G_0286CC_LINEAR_SAMPLE_ENA(1);
1026 /* If at least 2 sets of coordinates are used, we can't use this
1027 * trick and have to select SAMPLE using a conditional assignment
1028 * in the shader with "force_persample_interp" being a shader constant.
1032 radeon_set_context_reg_seq(cs
, R_0286CC_SPI_PS_INPUT_ENA
, 2);
1033 radeon_emit(cs
, input_ena
);
1034 radeon_emit(cs
, input_ena
);
1036 if (ps
->selector
->forces_persample_interp_for_persp
||
1037 ps
->selector
->forces_persample_interp_for_linear
)
1038 radeon_set_sh_reg(cs
, R_00B030_SPI_SHADER_USER_DATA_PS_0
+
1039 SI_SGPR_PS_STATE_BITS
* 4,
1040 sctx
->force_persample_interp
);
1044 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
1046 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
1048 if (sctx
->init_config_has_vgt_flush
)
1051 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
1052 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
1053 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
1054 si_pm4_cmd_end(sctx
->init_config
, false);
1055 sctx
->init_config_has_vgt_flush
= true;
1058 /* Initialize state related to ESGS / GSVS ring buffers */
1059 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
1061 struct si_shader_selector
*es
=
1062 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
1063 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
1064 struct si_pm4_state
*pm4
;
1066 /* Chip constants. */
1067 unsigned num_se
= sctx
->screen
->b
.info
.max_se
;
1068 unsigned wave_size
= 64;
1069 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1070 unsigned gs_vertex_reuse
= 16 * num_se
; /* GS_VERTEX_REUSE register (per SE) */
1071 unsigned alignment
= 256 * num_se
;
1072 /* The maximum size is 63.999 MB per SE. */
1073 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1075 /* Calculate the minimum size. */
1076 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
1077 wave_size
, alignment
);
1079 /* These are recommended sizes, not minimum sizes. */
1080 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1081 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
1082 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
1083 gs
->max_gsvs_emit_size
* (gs
->max_gs_stream
+ 1);
1085 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
1086 esgs_ring_size
= align(esgs_ring_size
, alignment
);
1087 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
1089 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
1090 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
1092 /* Some rings don't have to be allocated if shaders don't use them.
1093 * (e.g. no varyings between ES and GS or GS and VS)
1095 bool update_esgs
= esgs_ring_size
&&
1096 (!sctx
->esgs_ring
||
1097 sctx
->esgs_ring
->width0
< esgs_ring_size
);
1098 bool update_gsvs
= gsvs_ring_size
&&
1099 (!sctx
->gsvs_ring
||
1100 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
1102 if (!update_esgs
&& !update_gsvs
)
1106 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
1107 sctx
->esgs_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1110 if (!sctx
->esgs_ring
)
1115 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
1116 sctx
->gsvs_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1119 if (!sctx
->gsvs_ring
)
1123 /* Create the "init_config_gs_rings" state. */
1124 pm4
= CALLOC_STRUCT(si_pm4_state
);
1128 if (sctx
->b
.chip_class
>= CIK
) {
1129 if (sctx
->esgs_ring
)
1130 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
1131 sctx
->esgs_ring
->width0
/ 256);
1132 if (sctx
->gsvs_ring
)
1133 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
1134 sctx
->gsvs_ring
->width0
/ 256);
1136 if (sctx
->esgs_ring
)
1137 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
1138 sctx
->esgs_ring
->width0
/ 256);
1139 if (sctx
->gsvs_ring
)
1140 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
1141 sctx
->gsvs_ring
->width0
/ 256);
1144 /* Set the state. */
1145 if (sctx
->init_config_gs_rings
)
1146 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
1147 sctx
->init_config_gs_rings
= pm4
;
1149 if (!sctx
->init_config_has_vgt_flush
) {
1150 si_init_config_add_vgt_flush(sctx
);
1151 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
1154 /* Flush the context to re-emit both init_config states. */
1155 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
1156 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
1158 /* Set ring bindings. */
1159 if (sctx
->esgs_ring
) {
1160 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_VERTEX
, SI_RING_ESGS
,
1161 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
1162 true, true, 4, 64, 0);
1163 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_ESGS
,
1164 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
1165 false, false, 0, 0, 0);
1167 if (sctx
->gsvs_ring
)
1168 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_VERTEX
, SI_RING_GSVS
,
1169 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
1170 false, false, 0, 0, 0);
1174 static void si_update_gsvs_ring_bindings(struct si_context
*sctx
)
1176 unsigned gsvs_itemsize
= sctx
->gs_shader
.cso
->max_gsvs_emit_size
;
1179 if (!sctx
->gsvs_ring
|| gsvs_itemsize
== sctx
->last_gsvs_itemsize
)
1182 sctx
->last_gsvs_itemsize
= gsvs_itemsize
;
1184 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_GSVS
,
1185 sctx
->gsvs_ring
, gsvs_itemsize
,
1186 64, true, true, 4, 16, 0);
1188 offset
= gsvs_itemsize
* 64;
1189 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_GSVS_1
,
1190 sctx
->gsvs_ring
, gsvs_itemsize
,
1191 64, true, true, 4, 16, offset
);
1193 offset
= (gsvs_itemsize
* 2) * 64;
1194 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_GSVS_2
,
1195 sctx
->gsvs_ring
, gsvs_itemsize
,
1196 64, true, true, 4, 16, offset
);
1198 offset
= (gsvs_itemsize
* 3) * 64;
1199 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_GSVS_3
,
1200 sctx
->gsvs_ring
, gsvs_itemsize
,
1201 64, true, true, 4, 16, offset
);
1205 * @returns 1 if \p sel has been updated to use a new scratch buffer
1207 * < 0 if there was a failure
1209 static int si_update_scratch_buffer(struct si_context
*sctx
,
1210 struct si_shader
*shader
)
1212 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
1218 /* This shader doesn't need a scratch buffer */
1219 if (shader
->scratch_bytes_per_wave
== 0)
1222 /* This shader is already configured to use the current
1223 * scratch buffer. */
1224 if (shader
->scratch_bo
== sctx
->scratch_buffer
)
1227 assert(sctx
->scratch_buffer
);
1229 si_shader_apply_scratch_relocs(sctx
, shader
, scratch_va
);
1231 /* Replace the shader bo with a new bo that has the relocs applied. */
1232 r
= si_shader_binary_upload(sctx
->screen
, shader
);
1236 /* Update the shader state to use the new shader bo. */
1237 si_shader_init_pm4_state(shader
);
1239 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
1244 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
1246 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
1249 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
1251 return shader
? shader
->scratch_bytes_per_wave
: 0;
1254 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
1258 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
1259 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
1260 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
1261 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tcs_shader
.current
));
1262 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
1266 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
1268 unsigned current_scratch_buffer_size
=
1269 si_get_current_scratch_buffer_size(sctx
);
1270 unsigned scratch_bytes_per_wave
=
1271 si_get_max_scratch_bytes_per_wave(sctx
);
1272 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
1273 sctx
->scratch_waves
;
1276 if (scratch_needed_size
> 0) {
1277 if (scratch_needed_size
> current_scratch_buffer_size
) {
1278 /* Create a bigger scratch buffer */
1279 pipe_resource_reference(
1280 (struct pipe_resource
**)&sctx
->scratch_buffer
,
1283 sctx
->scratch_buffer
=
1284 si_resource_create_custom(&sctx
->screen
->b
.b
,
1285 PIPE_USAGE_DEFAULT
, scratch_needed_size
);
1286 if (!sctx
->scratch_buffer
)
1288 sctx
->emit_scratch_reloc
= true;
1291 /* Update the shaders, so they are using the latest scratch. The
1292 * scratch buffer may have been changed since these shaders were
1293 * last used, so we still need to try to update them, even if
1294 * they require scratch buffers smaller than the current size.
1296 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
1300 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
1302 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
1306 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
1308 r
= si_update_scratch_buffer(sctx
, sctx
->tcs_shader
.current
);
1312 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
1314 /* VS can be bound as LS, ES, or VS. */
1315 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
1319 if (sctx
->tes_shader
.current
)
1320 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
1321 else if (sctx
->gs_shader
.current
)
1322 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
1324 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
1327 /* TES can be bound as ES or VS. */
1328 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
1332 if (sctx
->gs_shader
.current
)
1333 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
1335 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
1339 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
1340 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
1341 "scratch size should already be aligned correctly.");
1343 sctx
->spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
1344 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
1348 static void si_init_tess_factor_ring(struct si_context
*sctx
)
1350 assert(!sctx
->tf_ring
);
1352 sctx
->tf_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1354 32768 * sctx
->screen
->b
.info
.max_se
);
1358 assert(((sctx
->tf_ring
->width0
/ 4) & C_030938_SIZE
) == 0);
1360 si_init_config_add_vgt_flush(sctx
);
1362 /* Append these registers to the init config state. */
1363 if (sctx
->b
.chip_class
>= CIK
) {
1364 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
1365 S_030938_SIZE(sctx
->tf_ring
->width0
/ 4));
1366 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
1367 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
1369 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
1370 S_008988_SIZE(sctx
->tf_ring
->width0
/ 4));
1371 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
1372 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
1375 /* Flush the context to re-emit the init_config state.
1376 * This is done only once in a lifetime of a context.
1378 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
1379 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
1380 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
1382 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_TESS_CTRL
,
1383 SI_RING_TESS_FACTOR
, sctx
->tf_ring
, 0,
1384 sctx
->tf_ring
->width0
, false, false, 0, 0, 0);
1388 * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
1389 * VS passes its outputs to TES directly, so the fixed-function shader only
1390 * has to write TESSOUTER and TESSINNER.
1392 static void si_generate_fixed_func_tcs(struct si_context
*sctx
)
1394 struct ureg_src const0
, const1
;
1395 struct ureg_dst tessouter
, tessinner
;
1396 struct ureg_program
*ureg
= ureg_create(TGSI_PROCESSOR_TESS_CTRL
);
1399 return; /* if we get here, we're screwed */
1401 assert(!sctx
->fixed_func_tcs_shader
.cso
);
1403 ureg_DECL_constant2D(ureg
, 0, 1, SI_DRIVER_STATE_CONST_BUF
);
1404 const0
= ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT
, 0),
1405 SI_DRIVER_STATE_CONST_BUF
);
1406 const1
= ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT
, 1),
1407 SI_DRIVER_STATE_CONST_BUF
);
1409 tessouter
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSOUTER
, 0);
1410 tessinner
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSINNER
, 0);
1412 ureg_MOV(ureg
, tessouter
, const0
);
1413 ureg_MOV(ureg
, tessinner
, const1
);
1416 sctx
->fixed_func_tcs_shader
.cso
=
1417 ureg_create_shader_and_destroy(ureg
, &sctx
->b
.b
);
1420 static void si_update_vgt_shader_config(struct si_context
*sctx
)
1422 /* Calculate the index of the config.
1423 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
1424 unsigned index
= 2*!!sctx
->tes_shader
.cso
+ !!sctx
->gs_shader
.cso
;
1425 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
1428 uint32_t stages
= 0;
1430 *pm4
= CALLOC_STRUCT(si_pm4_state
);
1432 if (sctx
->tes_shader
.cso
) {
1433 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
1436 if (sctx
->gs_shader
.cso
)
1437 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
1439 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
1441 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
1442 } else if (sctx
->gs_shader
.cso
) {
1443 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
1445 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
1448 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
1450 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
1453 static void si_update_so(struct si_context
*sctx
, struct si_shader_selector
*shader
)
1455 struct pipe_stream_output_info
*so
= &shader
->so
;
1456 uint32_t enabled_stream_buffers_mask
= 0;
1459 for (i
= 0; i
< so
->num_outputs
; i
++)
1460 enabled_stream_buffers_mask
|= (1 << so
->output
[i
].output_buffer
) << (so
->output
[i
].stream
* 4);
1461 sctx
->b
.streamout
.enabled_stream_buffers_mask
= enabled_stream_buffers_mask
;
1462 sctx
->b
.streamout
.stride_in_dw
= shader
->so
.stride
;
1465 bool si_update_shaders(struct si_context
*sctx
)
1467 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
1468 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1471 /* Update stages before GS. */
1472 if (sctx
->tes_shader
.cso
) {
1473 if (!sctx
->tf_ring
) {
1474 si_init_tess_factor_ring(sctx
);
1480 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
1483 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
1485 if (sctx
->tcs_shader
.cso
) {
1486 r
= si_shader_select(ctx
, &sctx
->tcs_shader
);
1489 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
1491 if (!sctx
->fixed_func_tcs_shader
.cso
) {
1492 si_generate_fixed_func_tcs(sctx
);
1493 if (!sctx
->fixed_func_tcs_shader
.cso
)
1497 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
);
1500 si_pm4_bind_state(sctx
, hs
,
1501 sctx
->fixed_func_tcs_shader
.current
->pm4
);
1504 r
= si_shader_select(ctx
, &sctx
->tes_shader
);
1508 if (sctx
->gs_shader
.cso
) {
1510 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
1513 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
1514 si_update_so(sctx
, sctx
->tes_shader
.cso
);
1516 } else if (sctx
->gs_shader
.cso
) {
1518 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
1521 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
1524 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
1527 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
1528 si_update_so(sctx
, sctx
->vs_shader
.cso
);
1532 if (sctx
->gs_shader
.cso
) {
1533 r
= si_shader_select(ctx
, &sctx
->gs_shader
);
1536 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
1537 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.current
->gs_copy_shader
->pm4
);
1538 si_update_so(sctx
, sctx
->gs_shader
.cso
);
1540 if (!si_update_gs_ring_buffers(sctx
))
1543 si_update_gsvs_ring_bindings(sctx
);
1545 si_pm4_bind_state(sctx
, gs
, NULL
);
1546 si_pm4_bind_state(sctx
, es
, NULL
);
1549 si_update_vgt_shader_config(sctx
);
1551 if (sctx
->ps_shader
.cso
) {
1552 r
= si_shader_select(ctx
, &sctx
->ps_shader
);
1555 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
1557 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
1558 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
1559 sctx
->flatshade
!= rs
->flatshade
) {
1560 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
1561 sctx
->flatshade
= rs
->flatshade
;
1562 si_mark_atom_dirty(sctx
, &sctx
->spi_map
);
1565 if (si_pm4_state_changed(sctx
, ps
) ||
1566 sctx
->force_persample_interp
!= rs
->force_persample_interp
) {
1567 sctx
->force_persample_interp
= rs
->force_persample_interp
;
1568 si_mark_atom_dirty(sctx
, &sctx
->spi_ps_input
);
1571 if (sctx
->ps_db_shader_control
!= sctx
->ps_shader
.current
->db_shader_control
) {
1572 sctx
->ps_db_shader_control
= sctx
->ps_shader
.current
->db_shader_control
;
1573 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
1576 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.ps
.poly_line_smoothing
) {
1577 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.ps
.poly_line_smoothing
;
1578 si_mark_atom_dirty(sctx
, &sctx
->msaa_config
);
1580 if (sctx
->b
.chip_class
== SI
)
1581 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
1585 if (si_pm4_state_changed(sctx
, ls
) ||
1586 si_pm4_state_changed(sctx
, hs
) ||
1587 si_pm4_state_changed(sctx
, es
) ||
1588 si_pm4_state_changed(sctx
, gs
) ||
1589 si_pm4_state_changed(sctx
, vs
) ||
1590 si_pm4_state_changed(sctx
, ps
)) {
1591 if (!si_update_spi_tmpring_size(sctx
))
1597 void si_init_shader_functions(struct si_context
*sctx
)
1599 si_init_atom(sctx
, &sctx
->spi_map
, &sctx
->atoms
.s
.spi_map
, si_emit_spi_map
);
1600 si_init_atom(sctx
, &sctx
->spi_ps_input
, &sctx
->atoms
.s
.spi_ps_input
, si_emit_spi_ps_input
);
1602 sctx
->b
.b
.create_vs_state
= si_create_shader_selector
;
1603 sctx
->b
.b
.create_tcs_state
= si_create_shader_selector
;
1604 sctx
->b
.b
.create_tes_state
= si_create_shader_selector
;
1605 sctx
->b
.b
.create_gs_state
= si_create_shader_selector
;
1606 sctx
->b
.b
.create_fs_state
= si_create_shader_selector
;
1608 sctx
->b
.b
.bind_vs_state
= si_bind_vs_shader
;
1609 sctx
->b
.b
.bind_tcs_state
= si_bind_tcs_shader
;
1610 sctx
->b
.b
.bind_tes_state
= si_bind_tes_shader
;
1611 sctx
->b
.b
.bind_gs_state
= si_bind_gs_shader
;
1612 sctx
->b
.b
.bind_fs_state
= si_bind_ps_shader
;
1614 sctx
->b
.b
.delete_vs_state
= si_delete_shader_selector
;
1615 sctx
->b
.b
.delete_tcs_state
= si_delete_shader_selector
;
1616 sctx
->b
.b
.delete_tes_state
= si_delete_shader_selector
;
1617 sctx
->b
.b
.delete_gs_state
= si_delete_shader_selector
;
1618 sctx
->b
.b
.delete_fs_state
= si_delete_shader_selector
;