2 * Copyright 2012 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Christian König <christian.koenig@amd.com>
25 * Marek Olšák <maraeo@gmail.com>
29 #include "si_shader.h"
31 #include "radeon/r600_cs.h"
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_ureg.h"
35 #include "util/u_memory.h"
36 #include "util/u_prim.h"
37 #include "util/u_simple_shaders.h"
39 static void si_set_tesseval_regs(struct si_shader
*shader
,
40 struct si_pm4_state
*pm4
)
42 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
43 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
44 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
45 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
46 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
47 unsigned type
, partitioning
, topology
;
49 switch (tes_prim_mode
) {
51 type
= V_028B6C_TESS_ISOLINE
;
53 case PIPE_PRIM_TRIANGLES
:
54 type
= V_028B6C_TESS_TRIANGLE
;
57 type
= V_028B6C_TESS_QUAD
;
64 switch (tes_spacing
) {
65 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
66 partitioning
= V_028B6C_PART_FRAC_ODD
;
68 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
69 partitioning
= V_028B6C_PART_FRAC_EVEN
;
71 case PIPE_TESS_SPACING_EQUAL
:
72 partitioning
= V_028B6C_PART_INTEGER
;
80 topology
= V_028B6C_OUTPUT_POINT
;
81 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
82 topology
= V_028B6C_OUTPUT_LINE
;
83 else if (tes_vertex_order_cw
)
84 /* for some reason, this must be the other way around */
85 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
87 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
89 si_pm4_set_reg(pm4
, R_028B6C_VGT_TF_PARAM
,
91 S_028B6C_PARTITIONING(partitioning
) |
92 S_028B6C_TOPOLOGY(topology
));
95 static void si_shader_ls(struct si_shader
*shader
)
97 struct si_pm4_state
*pm4
;
98 unsigned num_sgprs
, num_user_sgprs
;
99 unsigned vgpr_comp_cnt
;
102 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
106 va
= shader
->bo
->gpu_address
;
107 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
109 /* We need at least 2 components for LS.
110 * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
111 vgpr_comp_cnt
= shader
->uses_instanceid
? 3 : 1;
113 num_user_sgprs
= SI_LS_NUM_USER_SGPR
;
114 num_sgprs
= shader
->config
.num_sgprs
;
115 if (num_user_sgprs
> num_sgprs
) {
116 /* Last 2 reserved SGPRs are used for VCC */
117 num_sgprs
= num_user_sgprs
+ 2;
119 assert(num_sgprs
<= 104);
121 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
122 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, va
>> 40);
124 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
125 S_00B528_SGPRS((num_sgprs
- 1) / 8) |
126 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
127 S_00B528_DX10_CLAMP(1);
128 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(num_user_sgprs
) |
129 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
132 static void si_shader_hs(struct si_shader
*shader
)
134 struct si_pm4_state
*pm4
;
135 unsigned num_sgprs
, num_user_sgprs
;
138 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
142 va
= shader
->bo
->gpu_address
;
143 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
145 num_user_sgprs
= SI_TCS_NUM_USER_SGPR
;
146 num_sgprs
= shader
->config
.num_sgprs
;
147 /* One SGPR after user SGPRs is pre-loaded with tessellation factor
149 if ((num_user_sgprs
+ 1) > num_sgprs
) {
150 /* Last 2 reserved SGPRs are used for VCC */
151 num_sgprs
= num_user_sgprs
+ 1 + 2;
153 assert(num_sgprs
<= 104);
155 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
156 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, va
>> 40);
157 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
158 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
159 S_00B428_SGPRS((num_sgprs
- 1) / 8) |
160 S_00B428_DX10_CLAMP(1));
161 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
162 S_00B42C_USER_SGPR(num_user_sgprs
) |
163 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
166 static void si_shader_es(struct si_shader
*shader
)
168 struct si_pm4_state
*pm4
;
169 unsigned num_sgprs
, num_user_sgprs
;
170 unsigned vgpr_comp_cnt
;
173 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
178 va
= shader
->bo
->gpu_address
;
179 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
181 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
182 vgpr_comp_cnt
= shader
->uses_instanceid
? 3 : 0;
183 num_user_sgprs
= SI_ES_NUM_USER_SGPR
;
184 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
185 vgpr_comp_cnt
= 3; /* all components are needed for TES */
186 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
188 unreachable("invalid shader selector type");
190 num_sgprs
= shader
->config
.num_sgprs
;
191 /* One SGPR after user SGPRs is pre-loaded with es2gs_offset */
192 if ((num_user_sgprs
+ 1) > num_sgprs
) {
193 /* Last 2 reserved SGPRs are used for VCC */
194 num_sgprs
= num_user_sgprs
+ 1 + 2;
196 assert(num_sgprs
<= 104);
198 si_pm4_set_reg(pm4
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
199 shader
->selector
->esgs_itemsize
/ 4);
200 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
201 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, va
>> 40);
202 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
203 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
204 S_00B328_SGPRS((num_sgprs
- 1) / 8) |
205 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
206 S_00B328_DX10_CLAMP(1));
207 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
208 S_00B32C_USER_SGPR(num_user_sgprs
) |
209 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
211 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
212 si_set_tesseval_regs(shader
, pm4
);
216 * Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
219 static uint32_t si_vgt_gs_mode(struct si_shader
*shader
)
221 unsigned gs_max_vert_out
= shader
->selector
->gs_max_out_vertices
;
224 if (gs_max_vert_out
<= 128) {
225 cut_mode
= V_028A40_GS_CUT_128
;
226 } else if (gs_max_vert_out
<= 256) {
227 cut_mode
= V_028A40_GS_CUT_256
;
228 } else if (gs_max_vert_out
<= 512) {
229 cut_mode
= V_028A40_GS_CUT_512
;
231 assert(gs_max_vert_out
<= 1024);
232 cut_mode
= V_028A40_GS_CUT_1024
;
235 return S_028A40_MODE(V_028A40_GS_SCENARIO_G
) |
236 S_028A40_CUT_MODE(cut_mode
)|
237 S_028A40_ES_WRITE_OPTIMIZE(1) |
238 S_028A40_GS_WRITE_OPTIMIZE(1);
241 static void si_shader_gs(struct si_shader
*shader
)
243 unsigned gs_vert_itemsize
= shader
->selector
->gsvs_vertex_size
;
244 unsigned gsvs_itemsize
= shader
->selector
->max_gsvs_emit_size
>> 2;
245 unsigned gs_num_invocations
= shader
->selector
->gs_num_invocations
;
246 struct si_pm4_state
*pm4
;
247 unsigned num_sgprs
, num_user_sgprs
;
249 unsigned max_stream
= shader
->selector
->max_gs_stream
;
251 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
252 assert(gsvs_itemsize
< (1 << 15));
254 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
259 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, si_vgt_gs_mode(shader
));
261 si_pm4_set_reg(pm4
, R_028A60_VGT_GSVS_RING_OFFSET_1
, gsvs_itemsize
);
262 si_pm4_set_reg(pm4
, R_028A64_VGT_GSVS_RING_OFFSET_2
, gsvs_itemsize
* ((max_stream
>= 2) ? 2 : 1));
263 si_pm4_set_reg(pm4
, R_028A68_VGT_GSVS_RING_OFFSET_3
, gsvs_itemsize
* ((max_stream
>= 3) ? 3 : 1));
265 si_pm4_set_reg(pm4
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, gsvs_itemsize
* (max_stream
+ 1));
267 si_pm4_set_reg(pm4
, R_028B38_VGT_GS_MAX_VERT_OUT
, shader
->selector
->gs_max_out_vertices
);
269 si_pm4_set_reg(pm4
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, gs_vert_itemsize
>> 2);
270 si_pm4_set_reg(pm4
, R_028B60_VGT_GS_VERT_ITEMSIZE_1
, (max_stream
>= 1) ? gs_vert_itemsize
>> 2 : 0);
271 si_pm4_set_reg(pm4
, R_028B64_VGT_GS_VERT_ITEMSIZE_2
, (max_stream
>= 2) ? gs_vert_itemsize
>> 2 : 0);
272 si_pm4_set_reg(pm4
, R_028B68_VGT_GS_VERT_ITEMSIZE_3
, (max_stream
>= 3) ? gs_vert_itemsize
>> 2 : 0);
274 si_pm4_set_reg(pm4
, R_028B90_VGT_GS_INSTANCE_CNT
,
275 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
276 S_028B90_ENABLE(gs_num_invocations
> 0));
278 va
= shader
->bo
->gpu_address
;
279 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
280 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
281 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, va
>> 40);
283 num_user_sgprs
= SI_GS_NUM_USER_SGPR
;
284 num_sgprs
= shader
->config
.num_sgprs
;
285 /* Two SGPRs after user SGPRs are pre-loaded with gs2vs_offset, gs_wave_id */
286 if ((num_user_sgprs
+ 2) > num_sgprs
) {
287 /* Last 2 reserved SGPRs are used for VCC */
288 num_sgprs
= num_user_sgprs
+ 2 + 2;
290 assert(num_sgprs
<= 104);
292 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
293 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
294 S_00B228_SGPRS((num_sgprs
- 1) / 8) |
295 S_00B228_DX10_CLAMP(1));
296 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
297 S_00B22C_USER_SGPR(num_user_sgprs
) |
298 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
302 * Compute the state for \p shader, which will run as a vertex shader on the
305 * If \p gs is non-NULL, it points to the geometry shader for which this shader
306 * is the copy shader.
308 static void si_shader_vs(struct si_shader
*shader
, struct si_shader
*gs
)
310 struct si_pm4_state
*pm4
;
311 unsigned num_sgprs
, num_user_sgprs
;
312 unsigned nparams
, vgpr_comp_cnt
;
314 unsigned window_space
=
315 shader
->selector
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
316 bool enable_prim_id
= si_vs_exports_prim_id(shader
);
318 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
323 /* We always write VGT_GS_MODE in the VS state, because every switch
324 * between different shader pipelines involving a different GS or no
325 * GS at all involves a switch of the VS (different GS use different
326 * copy shaders). On the other hand, when the API switches from a GS to
327 * no GS and then back to the same GS used originally, the GS state is
331 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
,
332 S_028A40_MODE(enable_prim_id
? V_028A40_GS_SCENARIO_A
: 0));
333 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, enable_prim_id
);
335 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, si_vgt_gs_mode(gs
));
336 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, 0);
339 va
= shader
->bo
->gpu_address
;
340 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
343 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
344 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
345 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
346 vgpr_comp_cnt
= shader
->uses_instanceid
? 3 : (enable_prim_id
? 2 : 0);
347 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
348 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
349 vgpr_comp_cnt
= 3; /* all components are needed for TES */
350 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
352 unreachable("invalid shader selector type");
354 num_sgprs
= shader
->config
.num_sgprs
;
355 if (num_user_sgprs
> num_sgprs
) {
356 /* Last 2 reserved SGPRs are used for VCC */
357 num_sgprs
= num_user_sgprs
+ 2;
359 assert(num_sgprs
<= 104);
361 /* VS is required to export at least one param. */
362 nparams
= MAX2(shader
->nr_param_exports
, 1);
363 si_pm4_set_reg(pm4
, R_0286C4_SPI_VS_OUT_CONFIG
,
364 S_0286C4_VS_EXPORT_COUNT(nparams
- 1));
366 si_pm4_set_reg(pm4
, R_02870C_SPI_SHADER_POS_FORMAT
,
367 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
368 S_02870C_POS1_EXPORT_FORMAT(shader
->nr_pos_exports
> 1 ?
369 V_02870C_SPI_SHADER_4COMP
:
370 V_02870C_SPI_SHADER_NONE
) |
371 S_02870C_POS2_EXPORT_FORMAT(shader
->nr_pos_exports
> 2 ?
372 V_02870C_SPI_SHADER_4COMP
:
373 V_02870C_SPI_SHADER_NONE
) |
374 S_02870C_POS3_EXPORT_FORMAT(shader
->nr_pos_exports
> 3 ?
375 V_02870C_SPI_SHADER_4COMP
:
376 V_02870C_SPI_SHADER_NONE
));
378 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
379 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, va
>> 40);
380 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
381 S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
382 S_00B128_SGPRS((num_sgprs
- 1) / 8) |
383 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
384 S_00B128_DX10_CLAMP(1));
385 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
386 S_00B12C_USER_SGPR(num_user_sgprs
) |
387 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
388 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
389 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
390 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
391 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
392 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
394 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
395 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
397 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
398 S_028818_VTX_W0_FMT(1) |
399 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
400 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
401 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
403 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
404 si_set_tesseval_regs(shader
, pm4
);
407 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
409 struct tgsi_shader_info
*info
= &ps
->selector
->info
;
410 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
411 !!(info
->colors_read
& 0xf0);
412 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
413 (ps
->key
.ps
.color_two_side
? num_colors
: 0);
415 assert(num_interp
<= 32);
416 return MIN2(num_interp
, 32);
419 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
421 unsigned value
= shader
->key
.ps
.spi_shader_col_format
;
422 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
424 /* If the i-th target format is set, all previous target formats must
425 * be non-zero to avoid hangs.
427 for (i
= 0; i
< num_targets
; i
++)
428 if (!(value
& (0xf << (i
* 4))))
429 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
434 static unsigned si_get_cb_shader_mask(unsigned spi_shader_col_format
)
436 unsigned i
, cb_shader_mask
= 0;
438 for (i
= 0; i
< 8; i
++) {
439 switch ((spi_shader_col_format
>> (i
* 4)) & 0xf) {
440 case V_028714_SPI_SHADER_ZERO
:
442 case V_028714_SPI_SHADER_32_R
:
443 cb_shader_mask
|= 0x1 << (i
* 4);
445 case V_028714_SPI_SHADER_32_GR
:
446 cb_shader_mask
|= 0x3 << (i
* 4);
448 case V_028714_SPI_SHADER_32_AR
:
449 cb_shader_mask
|= 0x9 << (i
* 4);
451 case V_028714_SPI_SHADER_FP16_ABGR
:
452 case V_028714_SPI_SHADER_UNORM16_ABGR
:
453 case V_028714_SPI_SHADER_SNORM16_ABGR
:
454 case V_028714_SPI_SHADER_UINT16_ABGR
:
455 case V_028714_SPI_SHADER_SINT16_ABGR
:
456 case V_028714_SPI_SHADER_32_ABGR
:
457 cb_shader_mask
|= 0xf << (i
* 4);
463 return cb_shader_mask
;
466 static void si_shader_ps(struct si_shader
*shader
)
468 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
469 struct si_pm4_state
*pm4
;
470 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
471 unsigned num_sgprs
, num_user_sgprs
;
472 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
475 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
477 /* we need to enable at least one of them, otherwise we hang the GPU */
478 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
479 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
480 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
481 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
482 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
483 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
484 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
485 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
487 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
492 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
494 * 0 -> Position = pixel center
495 * 1 -> Position = pixel centroid
496 * 2 -> Position = at sample position
498 * From GLSL 4.5 specification, section 7.1:
499 * "The variable gl_FragCoord is available as an input variable from
500 * within fragment shaders and it holds the window relative coordinates
501 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
502 * value can be for any location within the pixel, or one of the
503 * fragment samples. The use of centroid does not further restrict
504 * this value to be inside the current primitive."
506 * Meaning that centroid has no effect and we can return anything within
507 * the pixel. Thus, return the value at sample position, because that's
508 * the most accurate one shaders can get.
510 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
512 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
513 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
514 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
516 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
517 cb_shader_mask
= si_get_cb_shader_mask(spi_shader_col_format
);
519 /* This must be non-zero for alpha-test/kill to work.
520 * The hardware ignores the EXEC mask if no export memory is allocated.
521 * Don't add this to CB_SHADER_MASK.
523 if (!spi_shader_col_format
&&
524 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
&&
525 (shader
->selector
->info
.uses_kill
||
526 shader
->key
.ps
.alpha_func
!= PIPE_FUNC_ALWAYS
))
527 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
529 si_pm4_set_reg(pm4
, R_0286CC_SPI_PS_INPUT_ENA
, input_ena
);
530 si_pm4_set_reg(pm4
, R_0286D0_SPI_PS_INPUT_ADDR
,
531 shader
->config
.spi_ps_input_addr
);
533 /* Set interpolation controls. */
534 has_centroid
= G_0286CC_PERSP_CENTROID_ENA(shader
->config
.spi_ps_input_ena
) ||
535 G_0286CC_LINEAR_CENTROID_ENA(shader
->config
.spi_ps_input_ena
);
537 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
)) |
538 S_0286D8_BC_OPTIMIZE_DISABLE(has_centroid
);
541 si_pm4_set_reg(pm4
, R_0286E0_SPI_BARYC_CNTL
, spi_baryc_cntl
);
542 si_pm4_set_reg(pm4
, R_0286D8_SPI_PS_IN_CONTROL
, spi_ps_in_control
);
544 si_pm4_set_reg(pm4
, R_028710_SPI_SHADER_Z_FORMAT
,
545 info
->writes_samplemask
? V_028710_SPI_SHADER_32_ABGR
:
546 info
->writes_stencil
? V_028710_SPI_SHADER_32_GR
:
547 info
->writes_z
? V_028710_SPI_SHADER_32_R
:
548 V_028710_SPI_SHADER_ZERO
);
550 si_pm4_set_reg(pm4
, R_028714_SPI_SHADER_COL_FORMAT
, spi_shader_col_format
);
551 si_pm4_set_reg(pm4
, R_02823C_CB_SHADER_MASK
, cb_shader_mask
);
553 va
= shader
->bo
->gpu_address
;
554 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
555 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
556 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, va
>> 40);
558 num_user_sgprs
= SI_PS_NUM_USER_SGPR
;
559 num_sgprs
= shader
->config
.num_sgprs
;
560 /* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */
561 if ((num_user_sgprs
+ 1) > num_sgprs
) {
562 /* Last 2 reserved SGPRs are used for VCC */
563 num_sgprs
= num_user_sgprs
+ 1 + 2;
565 assert(num_sgprs
<= 104);
567 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
568 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
569 S_00B028_SGPRS((num_sgprs
- 1) / 8) |
570 S_00B028_DX10_CLAMP(1));
571 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
572 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
573 S_00B02C_USER_SGPR(num_user_sgprs
) |
574 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
577 static void si_shader_init_pm4_state(struct si_shader
*shader
)
581 si_pm4_free_state_simple(shader
->pm4
);
583 switch (shader
->selector
->type
) {
584 case PIPE_SHADER_VERTEX
:
585 if (shader
->key
.vs
.as_ls
)
586 si_shader_ls(shader
);
587 else if (shader
->key
.vs
.as_es
)
588 si_shader_es(shader
);
590 si_shader_vs(shader
, NULL
);
592 case PIPE_SHADER_TESS_CTRL
:
593 si_shader_hs(shader
);
595 case PIPE_SHADER_TESS_EVAL
:
596 if (shader
->key
.tes
.as_es
)
597 si_shader_es(shader
);
599 si_shader_vs(shader
, NULL
);
601 case PIPE_SHADER_GEOMETRY
:
602 si_shader_gs(shader
);
603 si_shader_vs(shader
->gs_copy_shader
, shader
);
605 case PIPE_SHADER_FRAGMENT
:
606 si_shader_ps(shader
);
613 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
615 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
616 if (sctx
->queued
.named
.dsa
&&
617 !sctx
->framebuffer
.cb0_is_integer
)
618 return sctx
->queued
.named
.dsa
->alpha_func
;
620 return PIPE_FUNC_ALWAYS
;
623 /* Compute the key for the hw shader variant */
624 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
625 struct si_shader_selector
*sel
,
626 union si_shader_key
*key
)
628 struct si_context
*sctx
= (struct si_context
*)ctx
;
631 memset(key
, 0, sizeof(*key
));
634 case PIPE_SHADER_VERTEX
:
635 if (sctx
->vertex_elements
)
636 for (i
= 0; i
< sctx
->vertex_elements
->count
; ++i
)
637 key
->vs
.instance_divisors
[i
] =
638 sctx
->vertex_elements
->elements
[i
].instance_divisor
;
640 if (sctx
->tes_shader
.cso
)
642 else if (sctx
->gs_shader
.cso
)
645 if (!sctx
->gs_shader
.cso
&& sctx
->ps_shader
.cso
&&
646 sctx
->ps_shader
.cso
->info
.uses_primid
)
647 key
->vs
.export_prim_id
= 1;
649 case PIPE_SHADER_TESS_CTRL
:
651 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
653 case PIPE_SHADER_TESS_EVAL
:
654 if (sctx
->gs_shader
.cso
)
656 else if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
657 key
->tes
.export_prim_id
= 1;
659 case PIPE_SHADER_GEOMETRY
:
661 case PIPE_SHADER_FRAGMENT
: {
662 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
663 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
665 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
666 sel
->info
.colors_written
== 0x1)
667 key
->ps
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
670 /* Select the shader color format based on whether
671 * blending or alpha are needed.
673 key
->ps
.spi_shader_col_format
=
674 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
675 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
676 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
677 sctx
->framebuffer
.spi_shader_col_format_blend
) |
678 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
679 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
680 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
681 sctx
->framebuffer
.spi_shader_col_format
);
683 key
->ps
.spi_shader_col_format
= sctx
->framebuffer
.spi_shader_col_format
;
685 /* If alpha-to-coverage is enabled, we have to export alpha
686 * even if there is no color buffer.
688 if (!(key
->ps
.spi_shader_col_format
& 0xf) &&
689 blend
&& blend
->alpha_to_coverage
)
690 key
->ps
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
692 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
693 * to the range supported by the type if a channel has less
694 * than 16 bits and the export format is 16_ABGR.
696 if (sctx
->b
.chip_class
<= CIK
&& sctx
->b
.family
!= CHIP_HAWAII
)
697 key
->ps
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
699 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
700 if (!key
->ps
.last_cbuf
) {
701 key
->ps
.spi_shader_col_format
&= sel
->colors_written_4bit
;
702 key
->ps
.color_is_int8
&= sel
->info
.colors_written
;
706 bool is_poly
= (sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES
&&
707 sctx
->current_rast_prim
<= PIPE_PRIM_POLYGON
) ||
708 sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES_ADJACENCY
;
709 bool is_line
= !is_poly
&& sctx
->current_rast_prim
!= PIPE_PRIM_POINTS
;
711 key
->ps
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
713 if (sctx
->queued
.named
.blend
) {
714 key
->ps
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
715 rs
->multisample_enable
&&
716 !sctx
->framebuffer
.cb0_is_integer
;
719 key
->ps
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
720 key
->ps
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
721 (is_line
&& rs
->line_smooth
)) &&
722 sctx
->framebuffer
.nr_samples
<= 1;
723 key
->ps
.clamp_color
= rs
->clamp_fragment_color
;
725 key
->ps
.force_persample_interp
= rs
->force_persample_interp
&&
726 rs
->multisample_enable
&&
727 sctx
->framebuffer
.nr_samples
> 1 &&
728 sctx
->ps_iter_samples
> 1 &&
729 (sel
->info
.uses_persp_center
||
730 sel
->info
.uses_persp_centroid
||
731 sel
->info
.uses_linear_center
||
732 sel
->info
.uses_linear_centroid
);
735 key
->ps
.alpha_func
= si_get_alpha_test_func(sctx
);
743 /* Select the hw shader variant depending on the current state. */
744 static int si_shader_select_with_key(struct pipe_context
*ctx
,
745 struct si_shader_ctx_state
*state
,
746 union si_shader_key
*key
)
748 struct si_context
*sctx
= (struct si_context
*)ctx
;
749 struct si_shader_selector
*sel
= state
->cso
;
750 struct si_shader
*current
= state
->current
;
751 struct si_shader
*iter
, *shader
= NULL
;
754 /* Check if we don't need to change anything.
755 * This path is also used for most shaders that don't need multiple
756 * variants, it will cost just a computation of the key and this
758 if (likely(current
&& memcmp(¤t
->key
, key
, sizeof(*key
)) == 0))
761 pipe_mutex_lock(sel
->mutex
);
763 /* Find the shader variant. */
764 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
765 /* Don't check the "current" shader. We checked it above. */
766 if (current
!= iter
&&
767 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
768 state
->current
= iter
;
769 pipe_mutex_unlock(sel
->mutex
);
774 /* Build a new shader. */
775 shader
= CALLOC_STRUCT(si_shader
);
777 pipe_mutex_unlock(sel
->mutex
);
780 shader
->selector
= sel
;
783 r
= si_shader_create(sctx
->screen
, sctx
->tm
, shader
, &sctx
->b
.debug
);
785 R600_ERR("Failed to build shader variant (type=%u) %d\n",
788 pipe_mutex_unlock(sel
->mutex
);
791 si_shader_init_pm4_state(shader
);
793 if (!sel
->last_variant
) {
794 sel
->first_variant
= shader
;
795 sel
->last_variant
= shader
;
797 sel
->last_variant
->next_variant
= shader
;
798 sel
->last_variant
= shader
;
800 state
->current
= shader
;
801 pipe_mutex_unlock(sel
->mutex
);
805 static int si_shader_select(struct pipe_context
*ctx
,
806 struct si_shader_ctx_state
*state
)
808 union si_shader_key key
;
810 si_shader_selector_key(ctx
, state
->cso
, &key
);
811 return si_shader_select_with_key(ctx
, state
, &key
);
814 static void *si_create_shader_selector(struct pipe_context
*ctx
,
815 const struct pipe_shader_state
*state
)
817 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
818 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
824 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
830 sel
->so
= state
->stream_output
;
831 tgsi_scan_shader(state
->tokens
, &sel
->info
);
832 sel
->type
= util_pipe_shader_from_tgsi_processor(sel
->info
.processor
);
833 p_atomic_inc(&sscreen
->b
.num_shaders_created
);
835 /* Set which opcode uses which (i,j) pair. */
836 if (sel
->info
.uses_persp_opcode_interp_centroid
)
837 sel
->info
.uses_persp_centroid
= true;
839 if (sel
->info
.uses_linear_opcode_interp_centroid
)
840 sel
->info
.uses_linear_centroid
= true;
842 if (sel
->info
.uses_persp_opcode_interp_offset
||
843 sel
->info
.uses_persp_opcode_interp_sample
)
844 sel
->info
.uses_persp_center
= true;
846 if (sel
->info
.uses_linear_opcode_interp_offset
||
847 sel
->info
.uses_linear_opcode_interp_sample
)
848 sel
->info
.uses_linear_center
= true;
851 case PIPE_SHADER_GEOMETRY
:
852 sel
->gs_output_prim
=
853 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
854 sel
->gs_max_out_vertices
=
855 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
856 sel
->gs_num_invocations
=
857 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
858 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
859 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
860 sel
->gs_max_out_vertices
;
862 sel
->max_gs_stream
= 0;
863 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
864 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
865 sel
->so
.output
[i
].stream
);
867 sel
->gs_input_verts_per_prim
=
868 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
871 case PIPE_SHADER_VERTEX
:
872 case PIPE_SHADER_TESS_CTRL
:
873 case PIPE_SHADER_TESS_EVAL
:
874 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
875 unsigned name
= sel
->info
.output_semantic_name
[i
];
876 unsigned index
= sel
->info
.output_semantic_index
[i
];
879 case TGSI_SEMANTIC_TESSINNER
:
880 case TGSI_SEMANTIC_TESSOUTER
:
881 case TGSI_SEMANTIC_PATCH
:
882 sel
->patch_outputs_written
|=
883 1llu << si_shader_io_get_unique_index(name
, index
);
886 sel
->outputs_written
|=
887 1llu << si_shader_io_get_unique_index(name
, index
);
890 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
893 case PIPE_SHADER_FRAGMENT
:
894 for (i
= 0; i
< 8; i
++)
895 if (sel
->info
.colors_written
& (1 << i
))
896 sel
->colors_written_4bit
|= 0xf << (4 * i
);
900 /* DB_SHADER_CONTROL */
901 sel
->db_shader_control
=
902 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
903 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
904 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
905 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
907 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
908 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
909 sel
->db_shader_control
|=
910 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
912 case TGSI_FS_DEPTH_LAYOUT_LESS
:
913 sel
->db_shader_control
|=
914 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
918 /* Pre-compilation. */
919 if (sel
->type
== PIPE_SHADER_GEOMETRY
||
920 sscreen
->b
.debug_flags
& DBG_PRECOMPILE
) {
921 struct si_shader_ctx_state state
= {sel
};
922 union si_shader_key key
;
924 memset(&key
, 0, sizeof(key
));
926 /* Set reasonable defaults, so that the shader key doesn't
927 * cause any code to be eliminated.
930 case PIPE_SHADER_TESS_CTRL
:
931 key
.tcs
.prim_mode
= PIPE_PRIM_TRIANGLES
;
933 case PIPE_SHADER_FRAGMENT
:
934 key
.ps
.alpha_func
= PIPE_FUNC_ALWAYS
;
935 for (i
= 0; i
< 8; i
++)
936 if (sel
->info
.colors_written
& (1 << i
))
937 key
.ps
.spi_shader_col_format
|=
938 V_028710_SPI_SHADER_FP16_ABGR
<< (i
* 4);
942 if (si_shader_select_with_key(ctx
, &state
, &key
)) {
943 fprintf(stderr
, "radeonsi: can't create a shader\n");
944 tgsi_free_tokens(sel
->tokens
);
950 pipe_mutex_init(sel
->mutex
);
955 * Normally, we only emit 1 viewport and 1 scissor if no shader is using
956 * the VIEWPORT_INDEX output, and emitting the other viewports and scissors
957 * is delayed. When a shader with VIEWPORT_INDEX appears, this should be
958 * called to emit the rest.
960 static void si_update_viewports_and_scissors(struct si_context
*sctx
)
962 struct tgsi_shader_info
*info
= si_get_vs_info(sctx
);
964 if (!info
|| !info
->writes_viewport_index
)
967 if (sctx
->scissors
.dirty_mask
)
968 si_mark_atom_dirty(sctx
, &sctx
->scissors
.atom
);
969 if (sctx
->viewports
.dirty_mask
)
970 si_mark_atom_dirty(sctx
, &sctx
->viewports
.atom
);
973 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
975 struct si_context
*sctx
= (struct si_context
*)ctx
;
976 struct si_shader_selector
*sel
= state
;
978 if (sctx
->vs_shader
.cso
== sel
)
981 sctx
->vs_shader
.cso
= sel
;
982 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
983 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
984 si_update_viewports_and_scissors(sctx
);
987 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
989 struct si_context
*sctx
= (struct si_context
*)ctx
;
990 struct si_shader_selector
*sel
= state
;
991 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
993 if (sctx
->gs_shader
.cso
== sel
)
996 sctx
->gs_shader
.cso
= sel
;
997 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
998 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
999 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
1002 si_shader_change_notify(sctx
);
1003 si_update_viewports_and_scissors(sctx
);
1006 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
1008 struct si_context
*sctx
= (struct si_context
*)ctx
;
1009 struct si_shader_selector
*sel
= state
;
1010 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
1012 if (sctx
->tcs_shader
.cso
== sel
)
1015 sctx
->tcs_shader
.cso
= sel
;
1016 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1019 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
1022 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
1024 struct si_context
*sctx
= (struct si_context
*)ctx
;
1025 struct si_shader_selector
*sel
= state
;
1026 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
1028 if (sctx
->tes_shader
.cso
== sel
)
1031 sctx
->tes_shader
.cso
= sel
;
1032 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
1033 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1034 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
1036 if (enable_changed
) {
1037 si_shader_change_notify(sctx
);
1038 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
1040 si_update_viewports_and_scissors(sctx
);
1043 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
1045 struct si_context
*sctx
= (struct si_context
*)ctx
;
1046 struct si_shader_selector
*sel
= state
;
1048 /* skip if supplied shader is one already in use */
1049 if (sctx
->ps_shader
.cso
== sel
)
1052 sctx
->ps_shader
.cso
= sel
;
1053 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
1054 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
1057 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
1060 switch (shader
->selector
->type
) {
1061 case PIPE_SHADER_VERTEX
:
1062 if (shader
->key
.vs
.as_ls
)
1063 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
1064 else if (shader
->key
.vs
.as_es
)
1065 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
1067 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
1069 case PIPE_SHADER_TESS_CTRL
:
1070 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
1072 case PIPE_SHADER_TESS_EVAL
:
1073 if (shader
->key
.tes
.as_es
)
1074 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
1076 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
1078 case PIPE_SHADER_GEOMETRY
:
1079 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
1080 si_pm4_delete_state(sctx
, vs
, shader
->gs_copy_shader
->pm4
);
1082 case PIPE_SHADER_FRAGMENT
:
1083 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
1088 si_shader_destroy(shader
);
1092 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
1094 struct si_context
*sctx
= (struct si_context
*)ctx
;
1095 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
1096 struct si_shader
*p
= sel
->first_variant
, *c
;
1097 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
1098 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
1099 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
1100 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
1101 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
1102 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
1105 if (current_shader
[sel
->type
]->cso
== sel
) {
1106 current_shader
[sel
->type
]->cso
= NULL
;
1107 current_shader
[sel
->type
]->current
= NULL
;
1111 c
= p
->next_variant
;
1112 si_delete_shader(sctx
, p
);
1116 pipe_mutex_destroy(sel
->mutex
);
1121 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
1122 struct si_shader
*vs
, unsigned name
,
1123 unsigned index
, unsigned interpolate
)
1125 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
1126 unsigned j
, ps_input_cntl
= 0;
1128 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
1129 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
1130 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
1132 if (name
== TGSI_SEMANTIC_PCOORD
||
1133 (name
== TGSI_SEMANTIC_TEXCOORD
&&
1134 sctx
->sprite_coord_enable
& (1 << index
))) {
1135 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
1138 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
1139 if (name
== vsinfo
->output_semantic_name
[j
] &&
1140 index
== vsinfo
->output_semantic_index
[j
]) {
1141 ps_input_cntl
|= S_028644_OFFSET(vs
->vs_output_param_offset
[j
]);
1146 if (name
== TGSI_SEMANTIC_PRIMID
)
1147 /* PrimID is written after the last output. */
1148 ps_input_cntl
|= S_028644_OFFSET(vs
->vs_output_param_offset
[vsinfo
->num_outputs
]);
1149 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
1150 /* No corresponding output found, load defaults into input.
1151 * Don't set any other bits.
1152 * (FLAT_SHADE=1 completely changes behavior) */
1153 ps_input_cntl
= S_028644_OFFSET(0x20);
1155 return ps_input_cntl
;
1158 static void si_emit_spi_map(struct si_context
*sctx
, struct r600_atom
*atom
)
1160 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1161 struct si_shader
*ps
= sctx
->ps_shader
.current
;
1162 struct si_shader
*vs
= si_get_vs_state(sctx
);
1163 struct tgsi_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
1164 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
1166 if (!ps
|| !ps
->selector
->info
.num_inputs
)
1169 num_interp
= si_get_ps_num_interp(ps
);
1170 assert(num_interp
> 0);
1171 radeon_set_context_reg_seq(cs
, R_028644_SPI_PS_INPUT_CNTL_0
, num_interp
);
1173 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
1174 unsigned name
= psinfo
->input_semantic_name
[i
];
1175 unsigned index
= psinfo
->input_semantic_index
[i
];
1176 unsigned interpolate
= psinfo
->input_interpolate
[i
];
1178 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, name
, index
,
1182 if (name
== TGSI_SEMANTIC_COLOR
) {
1183 assert(index
< ARRAY_SIZE(bcol_interp
));
1184 bcol_interp
[index
] = interpolate
;
1188 if (ps
->key
.ps
.color_two_side
) {
1189 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
1191 for (i
= 0; i
< 2; i
++) {
1192 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
1195 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, bcol
,
1196 i
, bcol_interp
[i
]));
1200 assert(num_interp
== num_written
);
1204 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
1206 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
1208 if (sctx
->init_config_has_vgt_flush
)
1211 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
1212 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
1213 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
1214 si_pm4_cmd_end(sctx
->init_config
, false);
1215 sctx
->init_config_has_vgt_flush
= true;
1218 /* Initialize state related to ESGS / GSVS ring buffers */
1219 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
1221 struct si_shader_selector
*es
=
1222 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
1223 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
1224 struct si_pm4_state
*pm4
;
1226 /* Chip constants. */
1227 unsigned num_se
= sctx
->screen
->b
.info
.max_se
;
1228 unsigned wave_size
= 64;
1229 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1230 unsigned gs_vertex_reuse
= 16 * num_se
; /* GS_VERTEX_REUSE register (per SE) */
1231 unsigned alignment
= 256 * num_se
;
1232 /* The maximum size is 63.999 MB per SE. */
1233 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1235 /* Calculate the minimum size. */
1236 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
1237 wave_size
, alignment
);
1239 /* These are recommended sizes, not minimum sizes. */
1240 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1241 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
1242 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
1243 gs
->max_gsvs_emit_size
* (gs
->max_gs_stream
+ 1);
1245 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
1246 esgs_ring_size
= align(esgs_ring_size
, alignment
);
1247 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
1249 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
1250 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
1252 /* Some rings don't have to be allocated if shaders don't use them.
1253 * (e.g. no varyings between ES and GS or GS and VS)
1255 bool update_esgs
= esgs_ring_size
&&
1256 (!sctx
->esgs_ring
||
1257 sctx
->esgs_ring
->width0
< esgs_ring_size
);
1258 bool update_gsvs
= gsvs_ring_size
&&
1259 (!sctx
->gsvs_ring
||
1260 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
1262 if (!update_esgs
&& !update_gsvs
)
1266 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
1267 sctx
->esgs_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1270 if (!sctx
->esgs_ring
)
1275 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
1276 sctx
->gsvs_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1279 if (!sctx
->gsvs_ring
)
1283 /* Create the "init_config_gs_rings" state. */
1284 pm4
= CALLOC_STRUCT(si_pm4_state
);
1288 if (sctx
->b
.chip_class
>= CIK
) {
1289 if (sctx
->esgs_ring
)
1290 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
1291 sctx
->esgs_ring
->width0
/ 256);
1292 if (sctx
->gsvs_ring
)
1293 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
1294 sctx
->gsvs_ring
->width0
/ 256);
1296 if (sctx
->esgs_ring
)
1297 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
1298 sctx
->esgs_ring
->width0
/ 256);
1299 if (sctx
->gsvs_ring
)
1300 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
1301 sctx
->gsvs_ring
->width0
/ 256);
1304 /* Set the state. */
1305 if (sctx
->init_config_gs_rings
)
1306 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
1307 sctx
->init_config_gs_rings
= pm4
;
1309 if (!sctx
->init_config_has_vgt_flush
) {
1310 si_init_config_add_vgt_flush(sctx
);
1311 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
1314 /* Flush the context to re-emit both init_config states. */
1315 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
1316 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
1318 /* Set ring bindings. */
1319 if (sctx
->esgs_ring
) {
1320 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_VERTEX
, SI_RING_ESGS
,
1321 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
1322 true, true, 4, 64, 0);
1323 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_ESGS
,
1324 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
1325 false, false, 0, 0, 0);
1327 if (sctx
->gsvs_ring
)
1328 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_VERTEX
, SI_RING_GSVS
,
1329 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
1330 false, false, 0, 0, 0);
1334 static void si_update_gsvs_ring_bindings(struct si_context
*sctx
)
1336 unsigned gsvs_itemsize
= sctx
->gs_shader
.cso
->max_gsvs_emit_size
;
1339 if (!sctx
->gsvs_ring
|| gsvs_itemsize
== sctx
->last_gsvs_itemsize
)
1342 sctx
->last_gsvs_itemsize
= gsvs_itemsize
;
1344 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_GSVS
,
1345 sctx
->gsvs_ring
, gsvs_itemsize
,
1346 64, true, true, 4, 16, 0);
1348 offset
= gsvs_itemsize
* 64;
1349 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_GSVS_1
,
1350 sctx
->gsvs_ring
, gsvs_itemsize
,
1351 64, true, true, 4, 16, offset
);
1353 offset
= (gsvs_itemsize
* 2) * 64;
1354 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_GSVS_2
,
1355 sctx
->gsvs_ring
, gsvs_itemsize
,
1356 64, true, true, 4, 16, offset
);
1358 offset
= (gsvs_itemsize
* 3) * 64;
1359 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_GEOMETRY
, SI_RING_GSVS_3
,
1360 sctx
->gsvs_ring
, gsvs_itemsize
,
1361 64, true, true, 4, 16, offset
);
1365 * @returns 1 if \p sel has been updated to use a new scratch buffer
1367 * < 0 if there was a failure
1369 static int si_update_scratch_buffer(struct si_context
*sctx
,
1370 struct si_shader
*shader
)
1372 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
1378 /* This shader doesn't need a scratch buffer */
1379 if (shader
->config
.scratch_bytes_per_wave
== 0)
1382 /* This shader is already configured to use the current
1383 * scratch buffer. */
1384 if (shader
->scratch_bo
== sctx
->scratch_buffer
)
1387 assert(sctx
->scratch_buffer
);
1389 si_shader_apply_scratch_relocs(sctx
, shader
, scratch_va
);
1391 /* Replace the shader bo with a new bo that has the relocs applied. */
1392 r
= si_shader_binary_upload(sctx
->screen
, shader
);
1396 /* Update the shader state to use the new shader bo. */
1397 si_shader_init_pm4_state(shader
);
1399 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
1404 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
1406 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
1409 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
1411 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
1414 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
1418 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
1419 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
1420 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
1421 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tcs_shader
.current
));
1422 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
1426 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
1428 unsigned current_scratch_buffer_size
=
1429 si_get_current_scratch_buffer_size(sctx
);
1430 unsigned scratch_bytes_per_wave
=
1431 si_get_max_scratch_bytes_per_wave(sctx
);
1432 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
1433 sctx
->scratch_waves
;
1434 unsigned spi_tmpring_size
;
1437 if (scratch_needed_size
> 0) {
1438 if (scratch_needed_size
> current_scratch_buffer_size
) {
1439 /* Create a bigger scratch buffer */
1440 pipe_resource_reference(
1441 (struct pipe_resource
**)&sctx
->scratch_buffer
,
1444 sctx
->scratch_buffer
=
1445 si_resource_create_custom(&sctx
->screen
->b
.b
,
1446 PIPE_USAGE_DEFAULT
, scratch_needed_size
);
1447 if (!sctx
->scratch_buffer
)
1449 sctx
->emit_scratch_reloc
= true;
1452 /* Update the shaders, so they are using the latest scratch. The
1453 * scratch buffer may have been changed since these shaders were
1454 * last used, so we still need to try to update them, even if
1455 * they require scratch buffers smaller than the current size.
1457 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
1461 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
1463 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
1467 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
1469 r
= si_update_scratch_buffer(sctx
, sctx
->tcs_shader
.current
);
1473 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
1475 /* VS can be bound as LS, ES, or VS. */
1476 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
1480 if (sctx
->tes_shader
.current
)
1481 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
1482 else if (sctx
->gs_shader
.current
)
1483 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
1485 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
1488 /* TES can be bound as ES or VS. */
1489 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
1493 if (sctx
->gs_shader
.current
)
1494 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
1496 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
1500 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
1501 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
1502 "scratch size should already be aligned correctly.");
1504 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
1505 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
1506 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
1507 sctx
->spi_tmpring_size
= spi_tmpring_size
;
1508 sctx
->emit_scratch_reloc
= true;
1513 static void si_init_tess_factor_ring(struct si_context
*sctx
)
1515 assert(!sctx
->tf_ring
);
1517 sctx
->tf_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1519 32768 * sctx
->screen
->b
.info
.max_se
);
1523 assert(((sctx
->tf_ring
->width0
/ 4) & C_030938_SIZE
) == 0);
1525 si_init_config_add_vgt_flush(sctx
);
1527 /* Append these registers to the init config state. */
1528 if (sctx
->b
.chip_class
>= CIK
) {
1529 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
1530 S_030938_SIZE(sctx
->tf_ring
->width0
/ 4));
1531 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
1532 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
1534 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
1535 S_008988_SIZE(sctx
->tf_ring
->width0
/ 4));
1536 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
1537 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
1540 /* Flush the context to re-emit the init_config state.
1541 * This is done only once in a lifetime of a context.
1543 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
1544 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
1545 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
1547 si_set_ring_buffer(&sctx
->b
.b
, PIPE_SHADER_TESS_CTRL
,
1548 SI_RING_TESS_FACTOR
, sctx
->tf_ring
, 0,
1549 sctx
->tf_ring
->width0
, false, false, 0, 0, 0);
1553 * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
1554 * VS passes its outputs to TES directly, so the fixed-function shader only
1555 * has to write TESSOUTER and TESSINNER.
1557 static void si_generate_fixed_func_tcs(struct si_context
*sctx
)
1559 struct ureg_src const0
, const1
;
1560 struct ureg_dst tessouter
, tessinner
;
1561 struct ureg_program
*ureg
= ureg_create(TGSI_PROCESSOR_TESS_CTRL
);
1564 return; /* if we get here, we're screwed */
1566 assert(!sctx
->fixed_func_tcs_shader
.cso
);
1568 ureg_DECL_constant2D(ureg
, 0, 1, SI_DRIVER_STATE_CONST_BUF
);
1569 const0
= ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT
, 0),
1570 SI_DRIVER_STATE_CONST_BUF
);
1571 const1
= ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT
, 1),
1572 SI_DRIVER_STATE_CONST_BUF
);
1574 tessouter
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSOUTER
, 0);
1575 tessinner
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSINNER
, 0);
1577 ureg_MOV(ureg
, tessouter
, const0
);
1578 ureg_MOV(ureg
, tessinner
, const1
);
1581 sctx
->fixed_func_tcs_shader
.cso
=
1582 ureg_create_shader_and_destroy(ureg
, &sctx
->b
.b
);
1585 static void si_update_vgt_shader_config(struct si_context
*sctx
)
1587 /* Calculate the index of the config.
1588 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
1589 unsigned index
= 2*!!sctx
->tes_shader
.cso
+ !!sctx
->gs_shader
.cso
;
1590 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
1593 uint32_t stages
= 0;
1595 *pm4
= CALLOC_STRUCT(si_pm4_state
);
1597 if (sctx
->tes_shader
.cso
) {
1598 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
1601 if (sctx
->gs_shader
.cso
)
1602 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
1604 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
1606 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
1607 } else if (sctx
->gs_shader
.cso
) {
1608 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
1610 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
1613 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
1615 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
1618 static void si_update_so(struct si_context
*sctx
, struct si_shader_selector
*shader
)
1620 struct pipe_stream_output_info
*so
= &shader
->so
;
1621 uint32_t enabled_stream_buffers_mask
= 0;
1624 for (i
= 0; i
< so
->num_outputs
; i
++)
1625 enabled_stream_buffers_mask
|= (1 << so
->output
[i
].output_buffer
) << (so
->output
[i
].stream
* 4);
1626 sctx
->b
.streamout
.enabled_stream_buffers_mask
= enabled_stream_buffers_mask
;
1627 sctx
->b
.streamout
.stride_in_dw
= shader
->so
.stride
;
1630 bool si_update_shaders(struct si_context
*sctx
)
1632 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
1633 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1636 /* Update stages before GS. */
1637 if (sctx
->tes_shader
.cso
) {
1638 if (!sctx
->tf_ring
) {
1639 si_init_tess_factor_ring(sctx
);
1645 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
1648 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
1650 if (sctx
->tcs_shader
.cso
) {
1651 r
= si_shader_select(ctx
, &sctx
->tcs_shader
);
1654 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
1656 if (!sctx
->fixed_func_tcs_shader
.cso
) {
1657 si_generate_fixed_func_tcs(sctx
);
1658 if (!sctx
->fixed_func_tcs_shader
.cso
)
1662 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
);
1665 si_pm4_bind_state(sctx
, hs
,
1666 sctx
->fixed_func_tcs_shader
.current
->pm4
);
1669 r
= si_shader_select(ctx
, &sctx
->tes_shader
);
1673 if (sctx
->gs_shader
.cso
) {
1675 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
1678 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
1679 si_update_so(sctx
, sctx
->tes_shader
.cso
);
1681 } else if (sctx
->gs_shader
.cso
) {
1683 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
1686 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
1689 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
1692 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
1693 si_update_so(sctx
, sctx
->vs_shader
.cso
);
1697 if (sctx
->gs_shader
.cso
) {
1698 r
= si_shader_select(ctx
, &sctx
->gs_shader
);
1701 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
1702 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.current
->gs_copy_shader
->pm4
);
1703 si_update_so(sctx
, sctx
->gs_shader
.cso
);
1705 if (!si_update_gs_ring_buffers(sctx
))
1708 si_update_gsvs_ring_bindings(sctx
);
1710 si_pm4_bind_state(sctx
, gs
, NULL
);
1711 si_pm4_bind_state(sctx
, es
, NULL
);
1714 si_update_vgt_shader_config(sctx
);
1716 if (sctx
->ps_shader
.cso
) {
1717 unsigned db_shader_control
=
1718 sctx
->ps_shader
.cso
->db_shader_control
|
1719 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
);
1721 r
= si_shader_select(ctx
, &sctx
->ps_shader
);
1724 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
1726 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
1727 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
1728 sctx
->flatshade
!= rs
->flatshade
) {
1729 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
1730 sctx
->flatshade
= rs
->flatshade
;
1731 si_mark_atom_dirty(sctx
, &sctx
->spi_map
);
1734 if (sctx
->b
.family
== CHIP_STONEY
&& si_pm4_state_changed(sctx
, ps
))
1735 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
1737 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
1738 sctx
->ps_db_shader_control
= db_shader_control
;
1739 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
1742 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.ps
.poly_line_smoothing
) {
1743 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.ps
.poly_line_smoothing
;
1744 si_mark_atom_dirty(sctx
, &sctx
->msaa_config
);
1746 if (sctx
->b
.chip_class
== SI
)
1747 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
1751 if (si_pm4_state_changed(sctx
, ls
) ||
1752 si_pm4_state_changed(sctx
, hs
) ||
1753 si_pm4_state_changed(sctx
, es
) ||
1754 si_pm4_state_changed(sctx
, gs
) ||
1755 si_pm4_state_changed(sctx
, vs
) ||
1756 si_pm4_state_changed(sctx
, ps
)) {
1757 if (!si_update_spi_tmpring_size(sctx
))
1763 void si_init_shader_functions(struct si_context
*sctx
)
1765 si_init_atom(sctx
, &sctx
->spi_map
, &sctx
->atoms
.s
.spi_map
, si_emit_spi_map
);
1767 sctx
->b
.b
.create_vs_state
= si_create_shader_selector
;
1768 sctx
->b
.b
.create_tcs_state
= si_create_shader_selector
;
1769 sctx
->b
.b
.create_tes_state
= si_create_shader_selector
;
1770 sctx
->b
.b
.create_gs_state
= si_create_shader_selector
;
1771 sctx
->b
.b
.create_fs_state
= si_create_shader_selector
;
1773 sctx
->b
.b
.bind_vs_state
= si_bind_vs_shader
;
1774 sctx
->b
.b
.bind_tcs_state
= si_bind_tcs_shader
;
1775 sctx
->b
.b
.bind_tes_state
= si_bind_tes_shader
;
1776 sctx
->b
.b
.bind_gs_state
= si_bind_gs_shader
;
1777 sctx
->b
.b
.bind_fs_state
= si_bind_ps_shader
;
1779 sctx
->b
.b
.delete_vs_state
= si_delete_shader_selector
;
1780 sctx
->b
.b
.delete_tcs_state
= si_delete_shader_selector
;
1781 sctx
->b
.b
.delete_tes_state
= si_delete_shader_selector
;
1782 sctx
->b
.b
.delete_gs_state
= si_delete_shader_selector
;
1783 sctx
->b
.b
.delete_fs_state
= si_delete_shader_selector
;