2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_build_pm4.h"
28 #include "compiler/nir/nir_serialize.h"
29 #include "tgsi/tgsi_parse.h"
30 #include "util/hash_table.h"
31 #include "util/crc32.h"
32 #include "util/u_async_debug.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ac_exp_param.h"
39 #include "ac_shader_util.h"
44 * Return the IR binary in a buffer. For TGSI the first 4 bytes contain its
47 void *si_get_ir_binary(struct si_shader_selector
*sel
)
54 ir_binary
= sel
->tokens
;
55 ir_size
= tgsi_num_tokens(sel
->tokens
) *
56 sizeof(struct tgsi_token
);
61 nir_serialize(&blob
, sel
->nir
);
62 ir_binary
= blob
.data
;
66 unsigned size
= 4 + ir_size
+ sizeof(sel
->so
);
67 char *result
= (char*)MALLOC(size
);
71 *((uint32_t*)result
) = size
;
72 memcpy(result
+ 4, ir_binary
, ir_size
);
73 memcpy(result
+ 4 + ir_size
, &sel
->so
, sizeof(sel
->so
));
81 /** Copy "data" to "ptr" and return the next dword following copied data. */
82 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
84 /* data may be NULL if size == 0 */
86 memcpy(ptr
, data
, size
);
87 ptr
+= DIV_ROUND_UP(size
, 4);
91 /** Read data from "ptr". Return the next dword following the data. */
92 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
94 memcpy(data
, ptr
, size
);
95 ptr
+= DIV_ROUND_UP(size
, 4);
100 * Write the size as uint followed by the data. Return the next dword
101 * following the copied data.
103 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
106 return write_data(ptr
, data
, size
);
110 * Read the size as uint followed by the data. Return both via parameters.
111 * Return the next dword following the data.
113 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
116 assert(*data
== NULL
);
119 *data
= malloc(*size
);
120 return read_data(ptr
, *data
, *size
);
124 * Return the shader binary in a buffer. The first 4 bytes contain its size
127 static void *si_get_shader_binary(struct si_shader
*shader
)
129 /* There is always a size of data followed by the data itself. */
130 unsigned relocs_size
= shader
->binary
.reloc_count
*
131 sizeof(shader
->binary
.relocs
[0]);
132 unsigned disasm_size
= shader
->binary
.disasm_string
?
133 strlen(shader
->binary
.disasm_string
) + 1 : 0;
134 unsigned llvm_ir_size
= shader
->binary
.llvm_ir_string
?
135 strlen(shader
->binary
.llvm_ir_string
) + 1 : 0;
138 4 + /* CRC32 of the data below */
139 align(sizeof(shader
->config
), 4) +
140 align(sizeof(shader
->info
), 4) +
141 4 + align(shader
->binary
.code_size
, 4) +
142 4 + align(shader
->binary
.rodata_size
, 4) +
143 4 + align(relocs_size
, 4) +
144 4 + align(disasm_size
, 4) +
145 4 + align(llvm_ir_size
, 4);
146 void *buffer
= CALLOC(1, size
);
147 uint32_t *ptr
= (uint32_t*)buffer
;
153 ptr
++; /* CRC32 is calculated at the end. */
155 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
156 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
157 ptr
= write_chunk(ptr
, shader
->binary
.code
, shader
->binary
.code_size
);
158 ptr
= write_chunk(ptr
, shader
->binary
.rodata
, shader
->binary
.rodata_size
);
159 ptr
= write_chunk(ptr
, shader
->binary
.relocs
, relocs_size
);
160 ptr
= write_chunk(ptr
, shader
->binary
.disasm_string
, disasm_size
);
161 ptr
= write_chunk(ptr
, shader
->binary
.llvm_ir_string
, llvm_ir_size
);
162 assert((char *)ptr
- (char *)buffer
== size
);
165 ptr
= (uint32_t*)buffer
;
167 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
172 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
174 uint32_t *ptr
= (uint32_t*)binary
;
175 uint32_t size
= *ptr
++;
176 uint32_t crc32
= *ptr
++;
179 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
180 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
184 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
185 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
186 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.code
,
187 &shader
->binary
.code_size
);
188 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.rodata
,
189 &shader
->binary
.rodata_size
);
190 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.relocs
, &chunk_size
);
191 shader
->binary
.reloc_count
= chunk_size
/ sizeof(shader
->binary
.relocs
[0]);
192 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.disasm_string
, &chunk_size
);
193 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.llvm_ir_string
, &chunk_size
);
199 * Insert a shader into the cache. It's assumed the shader is not in the cache.
200 * Use si_shader_cache_load_shader before calling this.
202 * Returns false on failure, in which case the ir_binary should be freed.
204 bool si_shader_cache_insert_shader(struct si_screen
*sscreen
, void *ir_binary
,
205 struct si_shader
*shader
,
206 bool insert_into_disk_cache
)
209 struct hash_entry
*entry
;
210 uint8_t key
[CACHE_KEY_SIZE
];
212 entry
= _mesa_hash_table_search(sscreen
->shader_cache
, ir_binary
);
214 return false; /* already added */
216 hw_binary
= si_get_shader_binary(shader
);
220 if (_mesa_hash_table_insert(sscreen
->shader_cache
, ir_binary
,
221 hw_binary
) == NULL
) {
226 if (sscreen
->disk_shader_cache
&& insert_into_disk_cache
) {
227 disk_cache_compute_key(sscreen
->disk_shader_cache
, ir_binary
,
228 *((uint32_t *)ir_binary
), key
);
229 disk_cache_put(sscreen
->disk_shader_cache
, key
, hw_binary
,
230 *((uint32_t *) hw_binary
), NULL
);
236 bool si_shader_cache_load_shader(struct si_screen
*sscreen
, void *ir_binary
,
237 struct si_shader
*shader
)
239 struct hash_entry
*entry
=
240 _mesa_hash_table_search(sscreen
->shader_cache
, ir_binary
);
242 if (sscreen
->disk_shader_cache
) {
243 unsigned char sha1
[CACHE_KEY_SIZE
];
244 size_t tg_size
= *((uint32_t *) ir_binary
);
246 disk_cache_compute_key(sscreen
->disk_shader_cache
,
247 ir_binary
, tg_size
, sha1
);
251 disk_cache_get(sscreen
->disk_shader_cache
,
256 if (binary_size
< sizeof(uint32_t) ||
257 *((uint32_t*)buffer
) != binary_size
) {
258 /* Something has gone wrong discard the item
259 * from the cache and rebuild/link from
262 assert(!"Invalid radeonsi shader disk cache "
265 disk_cache_remove(sscreen
->disk_shader_cache
,
272 if (!si_load_shader_binary(shader
, buffer
)) {
278 if (!si_shader_cache_insert_shader(sscreen
, ir_binary
,
285 if (si_load_shader_binary(shader
, entry
->data
))
290 p_atomic_inc(&sscreen
->num_shader_cache_hits
);
294 static uint32_t si_shader_cache_key_hash(const void *key
)
296 /* The first dword is the key size. */
297 return util_hash_crc32(key
, *(uint32_t*)key
);
300 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
302 uint32_t *keya
= (uint32_t*)a
;
303 uint32_t *keyb
= (uint32_t*)b
;
305 /* The first dword is the key size. */
309 return memcmp(keya
, keyb
, *keya
) == 0;
312 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
314 FREE((void*)entry
->key
);
318 bool si_init_shader_cache(struct si_screen
*sscreen
)
320 (void) mtx_init(&sscreen
->shader_cache_mutex
, mtx_plain
);
321 sscreen
->shader_cache
=
322 _mesa_hash_table_create(NULL
,
323 si_shader_cache_key_hash
,
324 si_shader_cache_key_equals
);
326 return sscreen
->shader_cache
!= NULL
;
329 void si_destroy_shader_cache(struct si_screen
*sscreen
)
331 if (sscreen
->shader_cache
)
332 _mesa_hash_table_destroy(sscreen
->shader_cache
,
333 si_destroy_shader_cache_entry
);
334 mtx_destroy(&sscreen
->shader_cache_mutex
);
339 static void si_set_tesseval_regs(struct si_screen
*sscreen
,
340 struct si_shader_selector
*tes
,
341 struct si_pm4_state
*pm4
)
343 struct tgsi_shader_info
*info
= &tes
->info
;
344 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
345 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
346 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
347 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
348 unsigned type
, partitioning
, topology
, distribution_mode
;
350 switch (tes_prim_mode
) {
351 case PIPE_PRIM_LINES
:
352 type
= V_028B6C_TESS_ISOLINE
;
354 case PIPE_PRIM_TRIANGLES
:
355 type
= V_028B6C_TESS_TRIANGLE
;
357 case PIPE_PRIM_QUADS
:
358 type
= V_028B6C_TESS_QUAD
;
365 switch (tes_spacing
) {
366 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
367 partitioning
= V_028B6C_PART_FRAC_ODD
;
369 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
370 partitioning
= V_028B6C_PART_FRAC_EVEN
;
372 case PIPE_TESS_SPACING_EQUAL
:
373 partitioning
= V_028B6C_PART_INTEGER
;
381 topology
= V_028B6C_OUTPUT_POINT
;
382 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
383 topology
= V_028B6C_OUTPUT_LINE
;
384 else if (tes_vertex_order_cw
)
385 /* for some reason, this must be the other way around */
386 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
388 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
390 if (sscreen
->has_distributed_tess
) {
391 if (sscreen
->info
.family
== CHIP_FIJI
||
392 sscreen
->info
.family
>= CHIP_POLARIS10
)
393 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
395 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
397 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
400 pm4
->shader
->vgt_tf_param
= S_028B6C_TYPE(type
) |
401 S_028B6C_PARTITIONING(partitioning
) |
402 S_028B6C_TOPOLOGY(topology
) |
403 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
406 /* Polaris needs different VTX_REUSE_DEPTH settings depending on
407 * whether the "fractional odd" tessellation spacing is used.
409 * Possible VGT configurations and which state should set the register:
411 * Reg set in | VGT shader configuration | Value
412 * ------------------------------------------------------
414 * VS as ES | ES -> GS -> VS | 30
415 * TES as VS | LS -> HS -> VS | 14 or 30
416 * TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
418 * If "shader" is NULL, it's assumed it's not LS or GS copy shader.
420 static void polaris_set_vgt_vertex_reuse(struct si_screen
*sscreen
,
421 struct si_shader_selector
*sel
,
422 struct si_shader
*shader
,
423 struct si_pm4_state
*pm4
)
425 unsigned type
= sel
->type
;
427 if (sscreen
->info
.family
< CHIP_POLARIS10
)
430 /* VS as VS, or VS as ES: */
431 if ((type
== PIPE_SHADER_VERTEX
&&
433 (!shader
->key
.as_ls
&& !shader
->is_gs_copy_shader
))) ||
434 /* TES as VS, or TES as ES: */
435 type
== PIPE_SHADER_TESS_EVAL
) {
436 unsigned vtx_reuse_depth
= 30;
438 if (type
== PIPE_SHADER_TESS_EVAL
&&
439 sel
->info
.properties
[TGSI_PROPERTY_TES_SPACING
] ==
440 PIPE_TESS_SPACING_FRACTIONAL_ODD
)
441 vtx_reuse_depth
= 14;
444 pm4
->shader
->vgt_vertex_reuse_block_cntl
= vtx_reuse_depth
;
448 static struct si_pm4_state
*si_get_shader_pm4_state(struct si_shader
*shader
)
451 si_pm4_clear_state(shader
->pm4
);
453 shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
456 shader
->pm4
->shader
= shader
;
459 fprintf(stderr
, "radeonsi: Failed to create pm4 state.\n");
464 static unsigned si_get_num_vs_user_sgprs(unsigned num_always_on_user_sgprs
)
466 /* Add the pointer to VBO descriptors. */
467 if (HAVE_32BIT_POINTERS
) {
468 return num_always_on_user_sgprs
+ 1;
470 assert(num_always_on_user_sgprs
% 2 == 0);
471 return num_always_on_user_sgprs
+ 2;
475 static void si_shader_ls(struct si_screen
*sscreen
, struct si_shader
*shader
)
477 struct si_pm4_state
*pm4
;
478 unsigned vgpr_comp_cnt
;
481 assert(sscreen
->info
.chip_class
<= VI
);
483 pm4
= si_get_shader_pm4_state(shader
);
487 va
= shader
->bo
->gpu_address
;
488 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
490 /* We need at least 2 components for LS.
491 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
492 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
494 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
496 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
497 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, S_00B524_MEM_BASE(va
>> 40));
499 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
500 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
501 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
502 S_00B528_DX10_CLAMP(1) |
503 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
504 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
)) |
505 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
508 static void si_shader_hs(struct si_screen
*sscreen
, struct si_shader
*shader
)
510 struct si_pm4_state
*pm4
;
512 unsigned ls_vgpr_comp_cnt
= 0;
514 pm4
= si_get_shader_pm4_state(shader
);
518 va
= shader
->bo
->gpu_address
;
519 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
521 if (sscreen
->info
.chip_class
>= GFX9
) {
522 si_pm4_set_reg(pm4
, R_00B410_SPI_SHADER_PGM_LO_LS
, va
>> 8);
523 si_pm4_set_reg(pm4
, R_00B414_SPI_SHADER_PGM_HI_LS
, S_00B414_MEM_BASE(va
>> 40));
525 /* We need at least 2 components for LS.
526 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
527 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
529 ls_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
531 unsigned num_user_sgprs
=
532 si_get_num_vs_user_sgprs(GFX9_TCS_NUM_USER_SGPR
);
534 shader
->config
.rsrc2
=
535 S_00B42C_USER_SGPR(num_user_sgprs
) |
536 S_00B42C_USER_SGPR_MSB(num_user_sgprs
>> 5) |
537 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
539 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
540 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, S_00B424_MEM_BASE(va
>> 40));
542 shader
->config
.rsrc2
=
543 S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR
) |
544 S_00B42C_OC_LDS_EN(1) |
545 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
548 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
549 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
550 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
551 S_00B428_DX10_CLAMP(1) |
552 S_00B428_FLOAT_MODE(shader
->config
.float_mode
) |
553 S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt
));
555 if (sscreen
->info
.chip_class
<= VI
) {
556 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
557 shader
->config
.rsrc2
);
561 static void si_emit_shader_es(struct si_context
*sctx
)
563 struct si_shader
*shader
= sctx
->queued
.named
.es
->shader
;
568 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
569 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
570 shader
->selector
->esgs_itemsize
/ 4);
572 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
573 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
574 SI_TRACKED_VGT_TF_PARAM
,
575 shader
->vgt_tf_param
);
577 if (shader
->vgt_vertex_reuse_block_cntl
)
578 radeon_opt_set_context_reg(sctx
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
579 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
580 shader
->vgt_vertex_reuse_block_cntl
);
583 static void si_shader_es(struct si_screen
*sscreen
, struct si_shader
*shader
)
585 struct si_pm4_state
*pm4
;
586 unsigned num_user_sgprs
;
587 unsigned vgpr_comp_cnt
;
591 assert(sscreen
->info
.chip_class
<= VI
);
593 pm4
= si_get_shader_pm4_state(shader
);
597 pm4
->atom
.emit
= si_emit_shader_es
;
598 va
= shader
->bo
->gpu_address
;
599 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
601 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
602 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
603 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
604 num_user_sgprs
= si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
);
605 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
606 vgpr_comp_cnt
= shader
->selector
->info
.uses_primid
? 3 : 2;
607 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
609 unreachable("invalid shader selector type");
611 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
613 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
614 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, S_00B324_MEM_BASE(va
>> 40));
615 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
616 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
617 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
618 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
619 S_00B328_DX10_CLAMP(1) |
620 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
621 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
622 S_00B32C_USER_SGPR(num_user_sgprs
) |
623 S_00B32C_OC_LDS_EN(oc_lds_en
) |
624 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
626 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
627 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
629 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
632 static unsigned si_conv_prim_to_gs_out(unsigned mode
)
634 static const int prim_conv
[] = {
635 [PIPE_PRIM_POINTS
] = V_028A6C_OUTPRIM_TYPE_POINTLIST
,
636 [PIPE_PRIM_LINES
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
637 [PIPE_PRIM_LINE_LOOP
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
638 [PIPE_PRIM_LINE_STRIP
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
639 [PIPE_PRIM_TRIANGLES
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
640 [PIPE_PRIM_TRIANGLE_STRIP
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
641 [PIPE_PRIM_TRIANGLE_FAN
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
642 [PIPE_PRIM_QUADS
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
643 [PIPE_PRIM_QUAD_STRIP
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
644 [PIPE_PRIM_POLYGON
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
645 [PIPE_PRIM_LINES_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
646 [PIPE_PRIM_LINE_STRIP_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
647 [PIPE_PRIM_TRIANGLES_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
648 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
649 [PIPE_PRIM_PATCHES
] = V_028A6C_OUTPRIM_TYPE_POINTLIST
,
651 assert(mode
< ARRAY_SIZE(prim_conv
));
653 return prim_conv
[mode
];
656 struct gfx9_gs_info
{
657 unsigned es_verts_per_subgroup
;
658 unsigned gs_prims_per_subgroup
;
659 unsigned gs_inst_prims_in_subgroup
;
660 unsigned max_prims_per_subgroup
;
664 static void gfx9_get_gs_info(struct si_shader_selector
*es
,
665 struct si_shader_selector
*gs
,
666 struct gfx9_gs_info
*out
)
668 unsigned gs_num_invocations
= MAX2(gs
->gs_num_invocations
, 1);
669 unsigned input_prim
= gs
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
670 bool uses_adjacency
= input_prim
>= PIPE_PRIM_LINES_ADJACENCY
&&
671 input_prim
<= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
;
673 /* All these are in dwords: */
674 /* We can't allow using the whole LDS, because GS waves compete with
675 * other shader stages for LDS space. */
676 const unsigned max_lds_size
= 8 * 1024;
677 const unsigned esgs_itemsize
= es
->esgs_itemsize
/ 4;
678 unsigned esgs_lds_size
;
680 /* All these are per subgroup: */
681 const unsigned max_out_prims
= 32 * 1024;
682 const unsigned max_es_verts
= 255;
683 const unsigned ideal_gs_prims
= 64;
684 unsigned max_gs_prims
, gs_prims
;
685 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
687 if (uses_adjacency
|| gs_num_invocations
> 1)
688 max_gs_prims
= 127 / gs_num_invocations
;
692 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
693 * Make sure we don't go over the maximum value.
695 if (gs
->gs_max_out_vertices
> 0) {
696 max_gs_prims
= MIN2(max_gs_prims
,
698 (gs
->gs_max_out_vertices
* gs_num_invocations
));
700 assert(max_gs_prims
> 0);
702 /* If the primitive has adjacency, halve the number of vertices
703 * that will be reused in multiple primitives.
705 min_es_verts
= gs
->gs_input_verts_per_prim
/ (uses_adjacency
? 2 : 1);
707 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
708 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
710 /* Compute ESGS LDS size based on the worst case number of ES vertices
711 * needed to create the target number of GS prims per subgroup.
713 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
715 /* If total LDS usage is too big, refactor partitions based on ratio
716 * of ESGS item sizes.
718 if (esgs_lds_size
> max_lds_size
) {
719 /* Our target GS Prims Per Subgroup was too large. Calculate
720 * the maximum number of GS Prims Per Subgroup that will fit
721 * into LDS, capped by the maximum that the hardware can support.
723 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
725 assert(gs_prims
> 0);
726 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
729 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
730 assert(esgs_lds_size
<= max_lds_size
);
733 /* Now calculate remaining ESGS information. */
735 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
737 es_verts
= max_es_verts
;
739 /* Vertices for adjacency primitives are not always reused, so restore
740 * it for ES_VERTS_PER_SUBGRP.
742 min_es_verts
= gs
->gs_input_verts_per_prim
;
744 /* For normal primitives, the VGT only checks if they are past the ES
745 * verts per subgroup after allocating a full GS primitive and if they
746 * are, kick off a new subgroup. But if those additional ES verts are
747 * unique (e.g. not reused) we need to make sure there is enough LDS
748 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
750 es_verts
-= min_es_verts
- 1;
752 out
->es_verts_per_subgroup
= es_verts
;
753 out
->gs_prims_per_subgroup
= gs_prims
;
754 out
->gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
755 out
->max_prims_per_subgroup
= out
->gs_inst_prims_in_subgroup
*
756 gs
->gs_max_out_vertices
;
757 out
->lds_size
= align(esgs_lds_size
, 128) / 128;
759 assert(out
->max_prims_per_subgroup
<= max_out_prims
);
762 static void si_emit_shader_gs(struct si_context
*sctx
)
764 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
768 /* R_028A60_VGT_GSVS_RING_OFFSET_1, R_028A64_VGT_GSVS_RING_OFFSET_2
769 * R_028A68_VGT_GSVS_RING_OFFSET_3, R_028A6C_VGT_GS_OUT_PRIM_TYPE */
770 radeon_opt_set_context_reg4(sctx
, R_028A60_VGT_GSVS_RING_OFFSET_1
,
771 SI_TRACKED_VGT_GSVS_RING_OFFSET_1
,
772 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
,
773 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
,
774 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
,
775 shader
->ctx_reg
.gs
.vgt_gs_out_prim_type
);
778 /* R_028AB0_VGT_GSVS_RING_ITEMSIZE */
779 radeon_opt_set_context_reg(sctx
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
,
780 SI_TRACKED_VGT_GSVS_RING_ITEMSIZE
,
781 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
);
783 /* R_028B38_VGT_GS_MAX_VERT_OUT */
784 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
785 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
786 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
);
788 /* R_028B5C_VGT_GS_VERT_ITEMSIZE, R_028B60_VGT_GS_VERT_ITEMSIZE_1
789 * R_028B64_VGT_GS_VERT_ITEMSIZE_2, R_028B68_VGT_GS_VERT_ITEMSIZE_3 */
790 radeon_opt_set_context_reg4(sctx
, R_028B5C_VGT_GS_VERT_ITEMSIZE
,
791 SI_TRACKED_VGT_GS_VERT_ITEMSIZE
,
792 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
,
793 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
,
794 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
,
795 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
);
797 /* R_028B90_VGT_GS_INSTANCE_CNT */
798 radeon_opt_set_context_reg(sctx
, R_028B90_VGT_GS_INSTANCE_CNT
,
799 SI_TRACKED_VGT_GS_INSTANCE_CNT
,
800 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
);
802 if (sctx
->chip_class
>= GFX9
) {
803 /* R_028A44_VGT_GS_ONCHIP_CNTL */
804 radeon_opt_set_context_reg(sctx
, R_028A44_VGT_GS_ONCHIP_CNTL
,
805 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
806 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
);
807 /* R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP */
808 radeon_opt_set_context_reg(sctx
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
809 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
810 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
);
811 /* R_028AAC_VGT_ESGS_RING_ITEMSIZE */
812 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
813 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
814 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
);
816 if (shader
->key
.part
.gs
.es
->type
== PIPE_SHADER_TESS_EVAL
)
817 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
818 SI_TRACKED_VGT_TF_PARAM
,
819 shader
->vgt_tf_param
);
820 if (shader
->vgt_vertex_reuse_block_cntl
)
821 radeon_opt_set_context_reg(sctx
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
822 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
823 shader
->vgt_vertex_reuse_block_cntl
);
827 static void si_shader_gs(struct si_screen
*sscreen
, struct si_shader
*shader
)
829 struct si_shader_selector
*sel
= shader
->selector
;
830 const ubyte
*num_components
= sel
->info
.num_stream_output_components
;
831 unsigned gs_num_invocations
= sel
->gs_num_invocations
;
832 struct si_pm4_state
*pm4
;
834 unsigned max_stream
= sel
->max_gs_stream
;
837 pm4
= si_get_shader_pm4_state(shader
);
841 pm4
->atom
.emit
= si_emit_shader_gs
;
843 offset
= num_components
[0] * sel
->gs_max_out_vertices
;
844 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
= offset
;
847 offset
+= num_components
[1] * sel
->gs_max_out_vertices
;
848 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
= offset
;
851 offset
+= num_components
[2] * sel
->gs_max_out_vertices
;
852 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
= offset
;
854 shader
->ctx_reg
.gs
.vgt_gs_out_prim_type
=
855 si_conv_prim_to_gs_out(sel
->gs_output_prim
);
858 offset
+= num_components
[3] * sel
->gs_max_out_vertices
;
859 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
= offset
;
861 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
862 assert(offset
< (1 << 15));
864 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
= sel
->gs_max_out_vertices
;
866 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
= num_components
[0];
867 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
= (max_stream
>= 1) ? num_components
[1] : 0;
868 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
= (max_stream
>= 2) ? num_components
[2] : 0;
869 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
= (max_stream
>= 3) ? num_components
[3] : 0;
871 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
= S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
872 S_028B90_ENABLE(gs_num_invocations
> 0);
874 va
= shader
->bo
->gpu_address
;
875 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
877 if (sscreen
->info
.chip_class
>= GFX9
) {
878 unsigned input_prim
= sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
879 unsigned es_type
= shader
->key
.part
.gs
.es
->type
;
880 unsigned es_vgpr_comp_cnt
, gs_vgpr_comp_cnt
;
881 struct gfx9_gs_info gs_info
;
883 if (es_type
== PIPE_SHADER_VERTEX
)
884 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
885 es_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
886 else if (es_type
== PIPE_SHADER_TESS_EVAL
)
887 es_vgpr_comp_cnt
= shader
->key
.part
.gs
.es
->info
.uses_primid
? 3 : 2;
889 unreachable("invalid shader selector type");
891 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
892 * VGPR[0:4] are always loaded.
894 if (sel
->info
.uses_invocationid
)
895 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
896 else if (sel
->info
.uses_primid
)
897 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
898 else if (input_prim
>= PIPE_PRIM_TRIANGLES
)
899 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
901 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
903 unsigned num_user_sgprs
;
904 if (es_type
== PIPE_SHADER_VERTEX
)
905 num_user_sgprs
= si_get_num_vs_user_sgprs(GFX9_VSGS_NUM_USER_SGPR
);
907 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
909 gfx9_get_gs_info(shader
->key
.part
.gs
.es
, sel
, &gs_info
);
911 si_pm4_set_reg(pm4
, R_00B210_SPI_SHADER_PGM_LO_ES
, va
>> 8);
912 si_pm4_set_reg(pm4
, R_00B214_SPI_SHADER_PGM_HI_ES
, S_00B214_MEM_BASE(va
>> 40));
914 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
915 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
916 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
917 S_00B228_DX10_CLAMP(1) |
918 S_00B228_FLOAT_MODE(shader
->config
.float_mode
) |
919 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
));
920 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
921 S_00B22C_USER_SGPR(num_user_sgprs
) |
922 S_00B22C_USER_SGPR_MSB(num_user_sgprs
>> 5) |
923 S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
924 S_00B22C_OC_LDS_EN(es_type
== PIPE_SHADER_TESS_EVAL
) |
925 S_00B22C_LDS_SIZE(gs_info
.lds_size
) |
926 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
928 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
=
929 S_028A44_ES_VERTS_PER_SUBGRP(gs_info
.es_verts_per_subgroup
) |
930 S_028A44_GS_PRIMS_PER_SUBGRP(gs_info
.gs_prims_per_subgroup
) |
931 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info
.gs_inst_prims_in_subgroup
);
932 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
=
933 S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info
.max_prims_per_subgroup
);
934 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
=
935 shader
->key
.part
.gs
.es
->esgs_itemsize
/ 4;
937 if (es_type
== PIPE_SHADER_TESS_EVAL
)
938 si_set_tesseval_regs(sscreen
, shader
->key
.part
.gs
.es
, pm4
);
940 polaris_set_vgt_vertex_reuse(sscreen
, shader
->key
.part
.gs
.es
,
943 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
944 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, S_00B224_MEM_BASE(va
>> 40));
946 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
947 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
948 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
949 S_00B228_DX10_CLAMP(1) |
950 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
951 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
952 S_00B22C_USER_SGPR(GFX6_GS_NUM_USER_SGPR
) |
953 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
957 static void si_emit_shader_vs(struct si_context
*sctx
)
959 struct si_shader
*shader
= sctx
->queued
.named
.vs
->shader
;
963 radeon_opt_set_context_reg(sctx
, R_028A40_VGT_GS_MODE
,
964 SI_TRACKED_VGT_GS_MODE
,
965 shader
->ctx_reg
.vs
.vgt_gs_mode
);
966 radeon_opt_set_context_reg(sctx
, R_028A84_VGT_PRIMITIVEID_EN
,
967 SI_TRACKED_VGT_PRIMITIVEID_EN
,
968 shader
->ctx_reg
.vs
.vgt_primitiveid_en
);
970 if (sctx
->chip_class
<= VI
) {
971 radeon_opt_set_context_reg(sctx
, R_028AB4_VGT_REUSE_OFF
,
972 SI_TRACKED_VGT_REUSE_OFF
,
973 shader
->ctx_reg
.vs
.vgt_reuse_off
);
976 radeon_opt_set_context_reg(sctx
, R_0286C4_SPI_VS_OUT_CONFIG
,
977 SI_TRACKED_SPI_VS_OUT_CONFIG
,
978 shader
->ctx_reg
.vs
.spi_vs_out_config
);
980 radeon_opt_set_context_reg(sctx
, R_02870C_SPI_SHADER_POS_FORMAT
,
981 SI_TRACKED_SPI_SHADER_POS_FORMAT
,
982 shader
->ctx_reg
.vs
.spi_shader_pos_format
);
984 radeon_opt_set_context_reg(sctx
, R_028818_PA_CL_VTE_CNTL
,
985 SI_TRACKED_PA_CL_VTE_CNTL
,
986 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
);
988 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
989 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
990 SI_TRACKED_VGT_TF_PARAM
,
991 shader
->vgt_tf_param
);
993 if (shader
->vgt_vertex_reuse_block_cntl
)
994 radeon_opt_set_context_reg(sctx
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
995 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
996 shader
->vgt_vertex_reuse_block_cntl
);
1000 * Compute the state for \p shader, which will run as a vertex shader on the
1003 * If \p gs is non-NULL, it points to the geometry shader for which this shader
1004 * is the copy shader.
1006 static void si_shader_vs(struct si_screen
*sscreen
, struct si_shader
*shader
,
1007 struct si_shader_selector
*gs
)
1009 const struct tgsi_shader_info
*info
= &shader
->selector
->info
;
1010 struct si_pm4_state
*pm4
;
1011 unsigned num_user_sgprs
, vgpr_comp_cnt
;
1013 unsigned nparams
, oc_lds_en
;
1014 unsigned window_space
=
1015 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
1016 bool enable_prim_id
= shader
->key
.mono
.u
.vs_export_prim_id
|| info
->uses_primid
;
1018 pm4
= si_get_shader_pm4_state(shader
);
1022 pm4
->atom
.emit
= si_emit_shader_vs
;
1024 /* We always write VGT_GS_MODE in the VS state, because every switch
1025 * between different shader pipelines involving a different GS or no
1026 * GS at all involves a switch of the VS (different GS use different
1027 * copy shaders). On the other hand, when the API switches from a GS to
1028 * no GS and then back to the same GS used originally, the GS state is
1032 unsigned mode
= V_028A40_GS_OFF
;
1034 /* PrimID needs GS scenario A. */
1036 mode
= V_028A40_GS_SCENARIO_A
;
1038 shader
->ctx_reg
.vs
.vgt_gs_mode
= S_028A40_MODE(mode
);
1039 shader
->ctx_reg
.vs
.vgt_primitiveid_en
= enable_prim_id
;
1041 shader
->ctx_reg
.vs
.vgt_gs_mode
= ac_vgt_gs_mode(gs
->gs_max_out_vertices
,
1042 sscreen
->info
.chip_class
);
1043 shader
->ctx_reg
.vs
.vgt_primitiveid_en
= 0;
1046 if (sscreen
->info
.chip_class
<= VI
) {
1047 /* Reuse needs to be set off if we write oViewport. */
1048 shader
->ctx_reg
.vs
.vgt_reuse_off
=
1049 S_028AB4_REUSE_OFF(info
->writes_viewport_index
);
1052 va
= shader
->bo
->gpu_address
;
1053 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1056 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
1057 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
1058 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
1059 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
1060 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
1061 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
1063 vgpr_comp_cnt
= enable_prim_id
? 2 : (shader
->info
.uses_instanceid
? 1 : 0);
1065 if (info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
]) {
1066 num_user_sgprs
= SI_SGPR_VS_BLIT_DATA
+
1067 info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
1069 num_user_sgprs
= si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
);
1071 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
1072 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
1073 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
1075 unreachable("invalid shader selector type");
1077 /* VS is required to export at least one param. */
1078 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
1079 shader
->ctx_reg
.vs
.spi_vs_out_config
= S_0286C4_VS_EXPORT_COUNT(nparams
- 1);
1081 shader
->ctx_reg
.vs
.spi_shader_pos_format
=
1082 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
1083 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
1084 V_02870C_SPI_SHADER_4COMP
:
1085 V_02870C_SPI_SHADER_NONE
) |
1086 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
1087 V_02870C_SPI_SHADER_4COMP
:
1088 V_02870C_SPI_SHADER_NONE
) |
1089 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
1090 V_02870C_SPI_SHADER_4COMP
:
1091 V_02870C_SPI_SHADER_NONE
);
1093 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
1095 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
1096 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, S_00B124_MEM_BASE(va
>> 40));
1097 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
1098 S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
1099 S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
1100 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
1101 S_00B128_DX10_CLAMP(1) |
1102 S_00B128_FLOAT_MODE(shader
->config
.float_mode
));
1103 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
1104 S_00B12C_USER_SGPR(num_user_sgprs
) |
1105 S_00B12C_OC_LDS_EN(oc_lds_en
) |
1106 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
1107 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
1108 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
1109 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
1110 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
1111 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1114 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
=
1115 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
1117 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
=
1118 S_028818_VTX_W0_FMT(1) |
1119 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
1120 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
1121 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
1123 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
1124 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
1126 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
1129 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
1131 struct tgsi_shader_info
*info
= &ps
->selector
->info
;
1132 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
1133 !!(info
->colors_read
& 0xf0);
1134 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
1135 (ps
->key
.part
.ps
.prolog
.color_two_side
? num_colors
: 0);
1137 assert(num_interp
<= 32);
1138 return MIN2(num_interp
, 32);
1141 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
1143 unsigned value
= shader
->key
.part
.ps
.epilog
.spi_shader_col_format
;
1144 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
1146 /* If the i-th target format is set, all previous target formats must
1147 * be non-zero to avoid hangs.
1149 for (i
= 0; i
< num_targets
; i
++)
1150 if (!(value
& (0xf << (i
* 4))))
1151 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
1156 static void si_emit_shader_ps(struct si_context
*sctx
)
1158 struct si_shader
*shader
= sctx
->queued
.named
.ps
->shader
;
1162 /* R_0286CC_SPI_PS_INPUT_ENA, R_0286D0_SPI_PS_INPUT_ADDR*/
1163 radeon_opt_set_context_reg2(sctx
, R_0286CC_SPI_PS_INPUT_ENA
,
1164 SI_TRACKED_SPI_PS_INPUT_ENA
,
1165 shader
->ctx_reg
.ps
.spi_ps_input_ena
,
1166 shader
->ctx_reg
.ps
.spi_ps_input_addr
);
1168 radeon_opt_set_context_reg(sctx
, R_0286E0_SPI_BARYC_CNTL
,
1169 SI_TRACKED_SPI_BARYC_CNTL
,
1170 shader
->ctx_reg
.ps
.spi_baryc_cntl
);
1171 radeon_opt_set_context_reg(sctx
, R_0286D8_SPI_PS_IN_CONTROL
,
1172 SI_TRACKED_SPI_PS_IN_CONTROL
,
1173 shader
->ctx_reg
.ps
.spi_ps_in_control
);
1175 /* R_028710_SPI_SHADER_Z_FORMAT, R_028714_SPI_SHADER_COL_FORMAT */
1176 radeon_opt_set_context_reg2(sctx
, R_028710_SPI_SHADER_Z_FORMAT
,
1177 SI_TRACKED_SPI_SHADER_Z_FORMAT
,
1178 shader
->ctx_reg
.ps
.spi_shader_z_format
,
1179 shader
->ctx_reg
.ps
.spi_shader_col_format
);
1181 radeon_opt_set_context_reg(sctx
, R_02823C_CB_SHADER_MASK
,
1182 SI_TRACKED_CB_SHADER_MASK
,
1183 shader
->ctx_reg
.ps
.cb_shader_mask
);
1186 static void si_shader_ps(struct si_shader
*shader
)
1188 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
1189 struct si_pm4_state
*pm4
;
1190 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
1191 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
1193 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
1195 /* we need to enable at least one of them, otherwise we hang the GPU */
1196 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1197 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1198 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1199 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
1200 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
1201 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1202 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
1203 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
1204 /* POS_W_FLOAT_ENA requires one of the perspective weights. */
1205 assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena
) ||
1206 G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1207 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1208 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1209 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
));
1211 /* Validate interpolation optimization flags (read as implications). */
1212 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1213 (G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1214 G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1215 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1216 (G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1217 G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1218 assert(!shader
->key
.part
.ps
.prolog
.force_persp_center_interp
||
1219 (!G_0286CC_PERSP_SAMPLE_ENA(input_ena
) &&
1220 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1221 assert(!shader
->key
.part
.ps
.prolog
.force_linear_center_interp
||
1222 (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) &&
1223 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1224 assert(!shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
||
1225 (!G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1226 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1227 assert(!shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
||
1228 (!G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1229 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1231 /* Validate cases when the optimizations are off (read as implications). */
1232 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1233 !G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1234 !G_0286CC_PERSP_CENTROID_ENA(input_ena
));
1235 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1236 !G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1237 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
));
1239 pm4
= si_get_shader_pm4_state(shader
);
1243 pm4
->atom
.emit
= si_emit_shader_ps
;
1245 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
1247 * 0 -> Position = pixel center
1248 * 1 -> Position = pixel centroid
1249 * 2 -> Position = at sample position
1251 * From GLSL 4.5 specification, section 7.1:
1252 * "The variable gl_FragCoord is available as an input variable from
1253 * within fragment shaders and it holds the window relative coordinates
1254 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
1255 * value can be for any location within the pixel, or one of the
1256 * fragment samples. The use of centroid does not further restrict
1257 * this value to be inside the current primitive."
1259 * Meaning that centroid has no effect and we can return anything within
1260 * the pixel. Thus, return the value at sample position, because that's
1261 * the most accurate one shaders can get.
1263 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1265 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
1266 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
1267 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
1269 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
1270 cb_shader_mask
= ac_get_cb_shader_mask(spi_shader_col_format
);
1272 /* Ensure that some export memory is always allocated, for two reasons:
1274 * 1) Correctness: The hardware ignores the EXEC mask if no export
1275 * memory is allocated, so KILL and alpha test do not work correctly
1277 * 2) Performance: Every shader needs at least a NULL export, even when
1278 * it writes no color/depth output. The NULL export instruction
1279 * stalls without this setting.
1281 * Don't add this to CB_SHADER_MASK.
1283 if (!spi_shader_col_format
&&
1284 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
1285 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
1287 shader
->ctx_reg
.ps
.spi_ps_input_ena
= input_ena
;
1288 shader
->ctx_reg
.ps
.spi_ps_input_addr
= shader
->config
.spi_ps_input_addr
;
1290 /* Set interpolation controls. */
1291 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
));
1293 shader
->ctx_reg
.ps
.spi_baryc_cntl
= spi_baryc_cntl
;
1294 shader
->ctx_reg
.ps
.spi_ps_in_control
= spi_ps_in_control
;
1295 shader
->ctx_reg
.ps
.spi_shader_z_format
=
1296 ac_get_spi_shader_z_format(info
->writes_z
,
1297 info
->writes_stencil
,
1298 info
->writes_samplemask
);
1299 shader
->ctx_reg
.ps
.spi_shader_col_format
= spi_shader_col_format
;
1300 shader
->ctx_reg
.ps
.cb_shader_mask
= cb_shader_mask
;
1302 va
= shader
->bo
->gpu_address
;
1303 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1304 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
1305 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, S_00B024_MEM_BASE(va
>> 40));
1307 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
1308 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
1309 S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
1310 S_00B028_DX10_CLAMP(1) |
1311 S_00B028_FLOAT_MODE(shader
->config
.float_mode
));
1312 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
1313 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
1314 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
1315 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1318 static void si_shader_init_pm4_state(struct si_screen
*sscreen
,
1319 struct si_shader
*shader
)
1321 switch (shader
->selector
->type
) {
1322 case PIPE_SHADER_VERTEX
:
1323 if (shader
->key
.as_ls
)
1324 si_shader_ls(sscreen
, shader
);
1325 else if (shader
->key
.as_es
)
1326 si_shader_es(sscreen
, shader
);
1328 si_shader_vs(sscreen
, shader
, NULL
);
1330 case PIPE_SHADER_TESS_CTRL
:
1331 si_shader_hs(sscreen
, shader
);
1333 case PIPE_SHADER_TESS_EVAL
:
1334 if (shader
->key
.as_es
)
1335 si_shader_es(sscreen
, shader
);
1337 si_shader_vs(sscreen
, shader
, NULL
);
1339 case PIPE_SHADER_GEOMETRY
:
1340 si_shader_gs(sscreen
, shader
);
1342 case PIPE_SHADER_FRAGMENT
:
1343 si_shader_ps(shader
);
1350 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
1352 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
1353 if (sctx
->queued
.named
.dsa
)
1354 return sctx
->queued
.named
.dsa
->alpha_func
;
1356 return PIPE_FUNC_ALWAYS
;
1359 static void si_shader_selector_key_vs(struct si_context
*sctx
,
1360 struct si_shader_selector
*vs
,
1361 struct si_shader_key
*key
,
1362 struct si_vs_prolog_bits
*prolog_key
)
1364 if (!sctx
->vertex_elements
||
1365 vs
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
])
1368 prolog_key
->instance_divisor_is_one
=
1369 sctx
->vertex_elements
->instance_divisor_is_one
;
1370 prolog_key
->instance_divisor_is_fetched
=
1371 sctx
->vertex_elements
->instance_divisor_is_fetched
;
1373 /* Prefer a monolithic shader to allow scheduling divisions around
1375 if (prolog_key
->instance_divisor_is_fetched
)
1376 key
->opt
.prefer_mono
= 1;
1378 unsigned count
= MIN2(vs
->info
.num_inputs
,
1379 sctx
->vertex_elements
->count
);
1380 memcpy(key
->mono
.vs_fix_fetch
, sctx
->vertex_elements
->fix_fetch
, count
);
1383 static void si_shader_selector_key_hw_vs(struct si_context
*sctx
,
1384 struct si_shader_selector
*vs
,
1385 struct si_shader_key
*key
)
1387 struct si_shader_selector
*ps
= sctx
->ps_shader
.cso
;
1389 key
->opt
.clip_disable
=
1390 sctx
->queued
.named
.rasterizer
->clip_plane_enable
== 0 &&
1391 (vs
->info
.clipdist_writemask
||
1392 vs
->info
.writes_clipvertex
) &&
1393 !vs
->info
.culldist_writemask
;
1395 /* Find out if PS is disabled. */
1396 bool ps_disabled
= true;
1398 const struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1399 bool alpha_to_coverage
= blend
&& blend
->alpha_to_coverage
;
1400 bool ps_modifies_zs
= ps
->info
.uses_kill
||
1401 ps
->info
.writes_z
||
1402 ps
->info
.writes_stencil
||
1403 ps
->info
.writes_samplemask
||
1404 alpha_to_coverage
||
1405 si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
;
1406 unsigned ps_colormask
= si_get_total_colormask(sctx
);
1408 ps_disabled
= sctx
->queued
.named
.rasterizer
->rasterizer_discard
||
1411 !ps
->info
.writes_memory
);
1414 /* Find out which VS outputs aren't used by the PS. */
1415 uint64_t outputs_written
= vs
->outputs_written_before_ps
;
1416 uint64_t inputs_read
= 0;
1418 /* Ignore outputs that are not passed from VS to PS. */
1419 outputs_written
&= ~((1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_POSITION
, 0, true)) |
1420 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_PSIZE
, 0, true)) |
1421 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_CLIPVERTEX
, 0, true)));
1424 inputs_read
= ps
->inputs_read
;
1427 uint64_t linked
= outputs_written
& inputs_read
;
1429 key
->opt
.kill_outputs
= ~linked
& outputs_written
;
1432 /* Compute the key for the hw shader variant */
1433 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
1434 struct si_shader_selector
*sel
,
1435 struct si_shader_key
*key
)
1437 struct si_context
*sctx
= (struct si_context
*)ctx
;
1439 memset(key
, 0, sizeof(*key
));
1441 switch (sel
->type
) {
1442 case PIPE_SHADER_VERTEX
:
1443 si_shader_selector_key_vs(sctx
, sel
, key
, &key
->part
.vs
.prolog
);
1445 if (sctx
->tes_shader
.cso
)
1447 else if (sctx
->gs_shader
.cso
)
1450 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1452 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1453 key
->mono
.u
.vs_export_prim_id
= 1;
1456 case PIPE_SHADER_TESS_CTRL
:
1457 if (sctx
->chip_class
>= GFX9
) {
1458 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1459 key
, &key
->part
.tcs
.ls_prolog
);
1460 key
->part
.tcs
.ls
= sctx
->vs_shader
.cso
;
1462 /* When the LS VGPR fix is needed, monolithic shaders
1464 * - avoid initializing EXEC in both the LS prolog
1465 * and the LS main part when !vs_needs_prolog
1466 * - remove the fixup for unused input VGPRs
1468 key
->part
.tcs
.ls_prolog
.ls_vgpr_fix
= sctx
->ls_vgpr_fix
;
1470 /* The LS output / HS input layout can be communicated
1471 * directly instead of via user SGPRs for merged LS-HS.
1472 * The LS VGPR fix prefers this too.
1474 key
->opt
.prefer_mono
= 1;
1477 key
->part
.tcs
.epilog
.prim_mode
=
1478 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
1479 key
->part
.tcs
.epilog
.invoc0_tess_factors_are_def
=
1480 sel
->tcs_info
.tessfactors_are_def_in_all_invocs
;
1481 key
->part
.tcs
.epilog
.tes_reads_tess_factors
=
1482 sctx
->tes_shader
.cso
->info
.reads_tess_factors
;
1484 if (sel
== sctx
->fixed_func_tcs_shader
.cso
)
1485 key
->mono
.u
.ff_tcs_inputs_to_copy
= sctx
->vs_shader
.cso
->outputs_written
;
1487 case PIPE_SHADER_TESS_EVAL
:
1488 if (sctx
->gs_shader
.cso
)
1491 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1493 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1494 key
->mono
.u
.vs_export_prim_id
= 1;
1497 case PIPE_SHADER_GEOMETRY
:
1498 if (sctx
->chip_class
>= GFX9
) {
1499 if (sctx
->tes_shader
.cso
) {
1500 key
->part
.gs
.es
= sctx
->tes_shader
.cso
;
1502 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1503 key
, &key
->part
.gs
.vs_prolog
);
1504 key
->part
.gs
.es
= sctx
->vs_shader
.cso
;
1505 key
->part
.gs
.prolog
.gfx9_prev_is_vs
= 1;
1508 /* Merged ES-GS can have unbalanced wave usage.
1510 * ES threads are per-vertex, while GS threads are
1511 * per-primitive. So without any amplification, there
1512 * are fewer GS threads than ES threads, which can result
1513 * in empty (no-op) GS waves. With too much amplification,
1514 * there are more GS threads than ES threads, which
1515 * can result in empty (no-op) ES waves.
1517 * Non-monolithic shaders are implemented by setting EXEC
1518 * at the beginning of shader parts, and don't jump to
1519 * the end if EXEC is 0.
1521 * Monolithic shaders use conditional blocks, so they can
1522 * jump and skip empty waves of ES or GS. So set this to
1523 * always use optimized variants, which are monolithic.
1525 key
->opt
.prefer_mono
= 1;
1527 key
->part
.gs
.prolog
.tri_strip_adj_fix
= sctx
->gs_tri_strip_adj_fix
;
1529 case PIPE_SHADER_FRAGMENT
: {
1530 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1531 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1533 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
1534 sel
->info
.colors_written
== 0x1)
1535 key
->part
.ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
1538 /* Select the shader color format based on whether
1539 * blending or alpha are needed.
1541 key
->part
.ps
.epilog
.spi_shader_col_format
=
1542 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1543 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
1544 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1545 sctx
->framebuffer
.spi_shader_col_format_blend
) |
1546 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1547 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
1548 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1549 sctx
->framebuffer
.spi_shader_col_format
);
1550 key
->part
.ps
.epilog
.spi_shader_col_format
&= blend
->cb_target_enabled_4bit
;
1552 /* The output for dual source blending should have
1553 * the same format as the first output.
1555 if (blend
->dual_src_blend
)
1556 key
->part
.ps
.epilog
.spi_shader_col_format
|=
1557 (key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) << 4;
1559 key
->part
.ps
.epilog
.spi_shader_col_format
= sctx
->framebuffer
.spi_shader_col_format
;
1561 /* If alpha-to-coverage is enabled, we have to export alpha
1562 * even if there is no color buffer.
1564 if (!(key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) &&
1565 blend
&& blend
->alpha_to_coverage
)
1566 key
->part
.ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
1568 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
1569 * to the range supported by the type if a channel has less
1570 * than 16 bits and the export format is 16_ABGR.
1572 if (sctx
->chip_class
<= CIK
&& sctx
->family
!= CHIP_HAWAII
) {
1573 key
->part
.ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
1574 key
->part
.ps
.epilog
.color_is_int10
= sctx
->framebuffer
.color_is_int10
;
1577 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
1578 if (!key
->part
.ps
.epilog
.last_cbuf
) {
1579 key
->part
.ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
1580 key
->part
.ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
1581 key
->part
.ps
.epilog
.color_is_int10
&= sel
->info
.colors_written
;
1584 bool is_poly
= !util_prim_is_points_or_lines(sctx
->current_rast_prim
);
1585 bool is_line
= util_prim_is_lines(sctx
->current_rast_prim
);
1587 key
->part
.ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
1588 key
->part
.ps
.prolog
.flatshade_colors
= rs
->flatshade
&& sel
->info
.colors_read
;
1590 if (sctx
->queued
.named
.blend
) {
1591 key
->part
.ps
.epilog
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
1592 rs
->multisample_enable
;
1595 key
->part
.ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
1596 key
->part
.ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
1597 (is_line
&& rs
->line_smooth
)) &&
1598 sctx
->framebuffer
.nr_samples
<= 1;
1599 key
->part
.ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
1601 if (sctx
->ps_iter_samples
> 1 &&
1602 sel
->info
.reads_samplemask
) {
1603 key
->part
.ps
.prolog
.samplemask_log_ps_iter
=
1604 util_logbase2(sctx
->ps_iter_samples
);
1607 if (rs
->force_persample_interp
&&
1608 rs
->multisample_enable
&&
1609 sctx
->framebuffer
.nr_samples
> 1 &&
1610 sctx
->ps_iter_samples
> 1) {
1611 key
->part
.ps
.prolog
.force_persp_sample_interp
=
1612 sel
->info
.uses_persp_center
||
1613 sel
->info
.uses_persp_centroid
;
1615 key
->part
.ps
.prolog
.force_linear_sample_interp
=
1616 sel
->info
.uses_linear_center
||
1617 sel
->info
.uses_linear_centroid
;
1618 } else if (rs
->multisample_enable
&&
1619 sctx
->framebuffer
.nr_samples
> 1) {
1620 key
->part
.ps
.prolog
.bc_optimize_for_persp
=
1621 sel
->info
.uses_persp_center
&&
1622 sel
->info
.uses_persp_centroid
;
1623 key
->part
.ps
.prolog
.bc_optimize_for_linear
=
1624 sel
->info
.uses_linear_center
&&
1625 sel
->info
.uses_linear_centroid
;
1627 /* Make sure SPI doesn't compute more than 1 pair
1628 * of (i,j), which is the optimization here. */
1629 key
->part
.ps
.prolog
.force_persp_center_interp
=
1630 sel
->info
.uses_persp_center
+
1631 sel
->info
.uses_persp_centroid
+
1632 sel
->info
.uses_persp_sample
> 1;
1634 key
->part
.ps
.prolog
.force_linear_center_interp
=
1635 sel
->info
.uses_linear_center
+
1636 sel
->info
.uses_linear_centroid
+
1637 sel
->info
.uses_linear_sample
> 1;
1639 if (sel
->info
.opcode_count
[TGSI_OPCODE_INTERP_SAMPLE
])
1640 key
->mono
.u
.ps
.interpolate_at_sample_force_center
= 1;
1643 key
->part
.ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
1645 /* ps_uses_fbfetch is true only if the color buffer is bound. */
1646 if (sctx
->ps_uses_fbfetch
) {
1647 struct pipe_surface
*cb0
= sctx
->framebuffer
.state
.cbufs
[0];
1648 struct pipe_resource
*tex
= cb0
->texture
;
1650 /* 1D textures are allocated and used as 2D on GFX9. */
1651 key
->mono
.u
.ps
.fbfetch_msaa
= sctx
->framebuffer
.nr_samples
> 1;
1652 key
->mono
.u
.ps
.fbfetch_is_1D
= sctx
->chip_class
!= GFX9
&&
1653 (tex
->target
== PIPE_TEXTURE_1D
||
1654 tex
->target
== PIPE_TEXTURE_1D_ARRAY
);
1655 key
->mono
.u
.ps
.fbfetch_layered
= tex
->target
== PIPE_TEXTURE_1D_ARRAY
||
1656 tex
->target
== PIPE_TEXTURE_2D_ARRAY
||
1657 tex
->target
== PIPE_TEXTURE_CUBE
||
1658 tex
->target
== PIPE_TEXTURE_CUBE_ARRAY
||
1659 tex
->target
== PIPE_TEXTURE_3D
;
1667 if (unlikely(sctx
->screen
->debug_flags
& DBG(NO_OPT_VARIANT
)))
1668 memset(&key
->opt
, 0, sizeof(key
->opt
));
1671 static void si_build_shader_variant(struct si_shader
*shader
,
1675 struct si_shader_selector
*sel
= shader
->selector
;
1676 struct si_screen
*sscreen
= sel
->screen
;
1677 struct ac_llvm_compiler
*compiler
;
1678 struct pipe_debug_callback
*debug
= &shader
->compiler_ctx_state
.debug
;
1681 if (thread_index
>= 0) {
1683 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler_lowp
));
1684 compiler
= &sscreen
->compiler_lowp
[thread_index
];
1686 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
1687 compiler
= &sscreen
->compiler
[thread_index
];
1692 assert(!low_priority
);
1693 compiler
= shader
->compiler_ctx_state
.compiler
;
1696 r
= si_shader_create(sscreen
, compiler
, shader
, debug
);
1698 PRINT_ERR("Failed to build shader variant (type=%u) %d\n",
1700 shader
->compilation_failed
= true;
1704 if (shader
->compiler_ctx_state
.is_debug_context
) {
1705 FILE *f
= open_memstream(&shader
->shader_log
,
1706 &shader
->shader_log_size
);
1708 si_shader_dump(sscreen
, shader
, NULL
, sel
->type
, f
, false);
1713 si_shader_init_pm4_state(sscreen
, shader
);
1716 static void si_build_shader_variant_low_priority(void *job
, int thread_index
)
1718 struct si_shader
*shader
= (struct si_shader
*)job
;
1720 assert(thread_index
>= 0);
1722 si_build_shader_variant(shader
, thread_index
, true);
1725 static const struct si_shader_key zeroed
;
1727 static bool si_check_missing_main_part(struct si_screen
*sscreen
,
1728 struct si_shader_selector
*sel
,
1729 struct si_compiler_ctx_state
*compiler_state
,
1730 struct si_shader_key
*key
)
1732 struct si_shader
**mainp
= si_get_main_shader_part(sel
, key
);
1735 struct si_shader
*main_part
= CALLOC_STRUCT(si_shader
);
1740 /* We can leave the fence as permanently signaled because the
1741 * main part becomes visible globally only after it has been
1743 util_queue_fence_init(&main_part
->ready
);
1745 main_part
->selector
= sel
;
1746 main_part
->key
.as_es
= key
->as_es
;
1747 main_part
->key
.as_ls
= key
->as_ls
;
1748 main_part
->is_monolithic
= false;
1750 if (si_compile_tgsi_shader(sscreen
, compiler_state
->compiler
,
1751 main_part
, &compiler_state
->debug
) != 0) {
1760 /* Select the hw shader variant depending on the current state. */
1761 static int si_shader_select_with_key(struct si_screen
*sscreen
,
1762 struct si_shader_ctx_state
*state
,
1763 struct si_compiler_ctx_state
*compiler_state
,
1764 struct si_shader_key
*key
,
1767 struct si_shader_selector
*sel
= state
->cso
;
1768 struct si_shader_selector
*previous_stage_sel
= NULL
;
1769 struct si_shader
*current
= state
->current
;
1770 struct si_shader
*iter
, *shader
= NULL
;
1773 /* Check if we don't need to change anything.
1774 * This path is also used for most shaders that don't need multiple
1775 * variants, it will cost just a computation of the key and this
1777 if (likely(current
&&
1778 memcmp(¤t
->key
, key
, sizeof(*key
)) == 0)) {
1779 if (unlikely(!util_queue_fence_is_signalled(¤t
->ready
))) {
1780 if (current
->is_optimized
) {
1781 memset(&key
->opt
, 0, sizeof(key
->opt
));
1782 goto current_not_ready
;
1785 util_queue_fence_wait(¤t
->ready
);
1788 return current
->compilation_failed
? -1 : 0;
1792 /* This must be done before the mutex is locked, because async GS
1793 * compilation calls this function too, and therefore must enter
1796 * Only wait if we are in a draw call. Don't wait if we are
1797 * in a compiler thread.
1799 if (thread_index
< 0)
1800 util_queue_fence_wait(&sel
->ready
);
1802 mtx_lock(&sel
->mutex
);
1804 /* Find the shader variant. */
1805 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
1806 /* Don't check the "current" shader. We checked it above. */
1807 if (current
!= iter
&&
1808 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
1809 mtx_unlock(&sel
->mutex
);
1811 if (unlikely(!util_queue_fence_is_signalled(&iter
->ready
))) {
1812 /* If it's an optimized shader and its compilation has
1813 * been started but isn't done, use the unoptimized
1814 * shader so as not to cause a stall due to compilation.
1816 if (iter
->is_optimized
) {
1817 memset(&key
->opt
, 0, sizeof(key
->opt
));
1821 util_queue_fence_wait(&iter
->ready
);
1824 if (iter
->compilation_failed
) {
1825 return -1; /* skip the draw call */
1828 state
->current
= iter
;
1833 /* Build a new shader. */
1834 shader
= CALLOC_STRUCT(si_shader
);
1836 mtx_unlock(&sel
->mutex
);
1840 util_queue_fence_init(&shader
->ready
);
1842 shader
->selector
= sel
;
1844 shader
->compiler_ctx_state
= *compiler_state
;
1846 /* If this is a merged shader, get the first shader's selector. */
1847 if (sscreen
->info
.chip_class
>= GFX9
) {
1848 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
1849 previous_stage_sel
= key
->part
.tcs
.ls
;
1850 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
1851 previous_stage_sel
= key
->part
.gs
.es
;
1853 /* We need to wait for the previous shader. */
1854 if (previous_stage_sel
&& thread_index
< 0)
1855 util_queue_fence_wait(&previous_stage_sel
->ready
);
1858 /* Compile the main shader part if it doesn't exist. This can happen
1859 * if the initial guess was wrong. */
1860 bool is_pure_monolithic
=
1861 sscreen
->use_monolithic_shaders
||
1862 memcmp(&key
->mono
, &zeroed
.mono
, sizeof(key
->mono
)) != 0;
1864 if (!is_pure_monolithic
) {
1867 /* Make sure the main shader part is present. This is needed
1868 * for shaders that can be compiled as VS, LS, or ES, and only
1869 * one of them is compiled at creation.
1871 * For merged shaders, check that the starting shader's main
1874 if (previous_stage_sel
) {
1875 struct si_shader_key shader1_key
= zeroed
;
1877 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
1878 shader1_key
.as_ls
= 1;
1879 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
1880 shader1_key
.as_es
= 1;
1884 mtx_lock(&previous_stage_sel
->mutex
);
1885 ok
= si_check_missing_main_part(sscreen
,
1887 compiler_state
, &shader1_key
);
1888 mtx_unlock(&previous_stage_sel
->mutex
);
1890 ok
= si_check_missing_main_part(sscreen
, sel
,
1891 compiler_state
, key
);
1895 mtx_unlock(&sel
->mutex
);
1896 return -ENOMEM
; /* skip the draw call */
1900 /* Keep the reference to the 1st shader of merged shaders, so that
1901 * Gallium can't destroy it before we destroy the 2nd shader.
1903 * Set sctx = NULL, because it's unused if we're not releasing
1904 * the shader, and we don't have any sctx here.
1906 si_shader_selector_reference(NULL
, &shader
->previous_stage_sel
,
1907 previous_stage_sel
);
1909 /* Monolithic-only shaders don't make a distinction between optimized
1910 * and unoptimized. */
1911 shader
->is_monolithic
=
1912 is_pure_monolithic
||
1913 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1915 shader
->is_optimized
=
1916 !is_pure_monolithic
&&
1917 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1919 /* If it's an optimized shader, compile it asynchronously. */
1920 if (shader
->is_optimized
&&
1921 !is_pure_monolithic
&&
1923 /* Compile it asynchronously. */
1924 util_queue_add_job(&sscreen
->shader_compiler_queue_low_priority
,
1925 shader
, &shader
->ready
,
1926 si_build_shader_variant_low_priority
, NULL
);
1928 /* Add only after the ready fence was reset, to guard against a
1929 * race with si_bind_XX_shader. */
1930 if (!sel
->last_variant
) {
1931 sel
->first_variant
= shader
;
1932 sel
->last_variant
= shader
;
1934 sel
->last_variant
->next_variant
= shader
;
1935 sel
->last_variant
= shader
;
1938 /* Use the default (unoptimized) shader for now. */
1939 memset(&key
->opt
, 0, sizeof(key
->opt
));
1940 mtx_unlock(&sel
->mutex
);
1944 /* Reset the fence before adding to the variant list. */
1945 util_queue_fence_reset(&shader
->ready
);
1947 if (!sel
->last_variant
) {
1948 sel
->first_variant
= shader
;
1949 sel
->last_variant
= shader
;
1951 sel
->last_variant
->next_variant
= shader
;
1952 sel
->last_variant
= shader
;
1955 mtx_unlock(&sel
->mutex
);
1957 assert(!shader
->is_optimized
);
1958 si_build_shader_variant(shader
, thread_index
, false);
1960 util_queue_fence_signal(&shader
->ready
);
1962 if (!shader
->compilation_failed
)
1963 state
->current
= shader
;
1965 return shader
->compilation_failed
? -1 : 0;
1968 static int si_shader_select(struct pipe_context
*ctx
,
1969 struct si_shader_ctx_state
*state
,
1970 struct si_compiler_ctx_state
*compiler_state
)
1972 struct si_context
*sctx
= (struct si_context
*)ctx
;
1973 struct si_shader_key key
;
1975 si_shader_selector_key(ctx
, state
->cso
, &key
);
1976 return si_shader_select_with_key(sctx
->screen
, state
, compiler_state
,
1980 static void si_parse_next_shader_property(const struct tgsi_shader_info
*info
,
1982 struct si_shader_key
*key
)
1984 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
1986 switch (info
->processor
) {
1987 case PIPE_SHADER_VERTEX
:
1988 switch (next_shader
) {
1989 case PIPE_SHADER_GEOMETRY
:
1992 case PIPE_SHADER_TESS_CTRL
:
1993 case PIPE_SHADER_TESS_EVAL
:
1997 /* If POSITION isn't written, it can only be a HW VS
1998 * if streamout is used. If streamout isn't used,
1999 * assume that it's a HW LS. (the next shader is TCS)
2000 * This heuristic is needed for separate shader objects.
2002 if (!info
->writes_position
&& !streamout
)
2007 case PIPE_SHADER_TESS_EVAL
:
2008 if (next_shader
== PIPE_SHADER_GEOMETRY
||
2009 !info
->writes_position
)
2016 * Compile the main shader part or the monolithic shader as part of
2017 * si_shader_selector initialization. Since it can be done asynchronously,
2018 * there is no way to report compile failures to applications.
2020 static void si_init_shader_selector_async(void *job
, int thread_index
)
2022 struct si_shader_selector
*sel
= (struct si_shader_selector
*)job
;
2023 struct si_screen
*sscreen
= sel
->screen
;
2024 struct ac_llvm_compiler
*compiler
;
2025 struct pipe_debug_callback
*debug
= &sel
->compiler_ctx_state
.debug
;
2027 assert(!debug
->debug_message
|| debug
->async
);
2028 assert(thread_index
>= 0);
2029 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
2030 compiler
= &sscreen
->compiler
[thread_index
];
2032 /* Compile the main shader part for use with a prolog and/or epilog.
2033 * If this fails, the driver will try to compile a monolithic shader
2036 if (!sscreen
->use_monolithic_shaders
) {
2037 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
2038 void *ir_binary
= NULL
;
2041 fprintf(stderr
, "radeonsi: can't allocate a main shader part\n");
2045 /* We can leave the fence signaled because use of the default
2046 * main part is guarded by the selector's ready fence. */
2047 util_queue_fence_init(&shader
->ready
);
2049 shader
->selector
= sel
;
2050 shader
->is_monolithic
= false;
2051 si_parse_next_shader_property(&sel
->info
,
2052 sel
->so
.num_outputs
!= 0,
2055 if (sel
->tokens
|| sel
->nir
)
2056 ir_binary
= si_get_ir_binary(sel
);
2058 /* Try to load the shader from the shader cache. */
2059 mtx_lock(&sscreen
->shader_cache_mutex
);
2062 si_shader_cache_load_shader(sscreen
, ir_binary
, shader
)) {
2063 mtx_unlock(&sscreen
->shader_cache_mutex
);
2064 si_shader_dump_stats_for_shader_db(shader
, debug
);
2066 mtx_unlock(&sscreen
->shader_cache_mutex
);
2068 /* Compile the shader if it hasn't been loaded from the cache. */
2069 if (si_compile_tgsi_shader(sscreen
, compiler
, shader
,
2073 fprintf(stderr
, "radeonsi: can't compile a main shader part\n");
2078 mtx_lock(&sscreen
->shader_cache_mutex
);
2079 if (!si_shader_cache_insert_shader(sscreen
, ir_binary
, shader
, true))
2081 mtx_unlock(&sscreen
->shader_cache_mutex
);
2085 *si_get_main_shader_part(sel
, &shader
->key
) = shader
;
2087 /* Unset "outputs_written" flags for outputs converted to
2088 * DEFAULT_VAL, so that later inter-shader optimizations don't
2089 * try to eliminate outputs that don't exist in the final
2092 * This is only done if non-monolithic shaders are enabled.
2094 if ((sel
->type
== PIPE_SHADER_VERTEX
||
2095 sel
->type
== PIPE_SHADER_TESS_EVAL
) &&
2096 !shader
->key
.as_ls
&&
2097 !shader
->key
.as_es
) {
2100 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2101 unsigned offset
= shader
->info
.vs_output_param_offset
[i
];
2103 if (offset
<= AC_EXP_PARAM_OFFSET_31
)
2106 unsigned name
= sel
->info
.output_semantic_name
[i
];
2107 unsigned index
= sel
->info
.output_semantic_index
[i
];
2111 case TGSI_SEMANTIC_GENERIC
:
2112 /* don't process indices the function can't handle */
2113 if (index
>= SI_MAX_IO_GENERIC
)
2117 id
= si_shader_io_get_unique_index(name
, index
, true);
2118 sel
->outputs_written_before_ps
&= ~(1ull << id
);
2120 case TGSI_SEMANTIC_POSITION
: /* ignore these */
2121 case TGSI_SEMANTIC_PSIZE
:
2122 case TGSI_SEMANTIC_CLIPVERTEX
:
2123 case TGSI_SEMANTIC_EDGEFLAG
:
2130 /* The GS copy shader is always pre-compiled. */
2131 if (sel
->type
== PIPE_SHADER_GEOMETRY
) {
2132 sel
->gs_copy_shader
= si_generate_gs_copy_shader(sscreen
, compiler
, sel
, debug
);
2133 if (!sel
->gs_copy_shader
) {
2134 fprintf(stderr
, "radeonsi: can't create GS copy shader\n");
2138 si_shader_vs(sscreen
, sel
->gs_copy_shader
, sel
);
2142 void si_schedule_initial_compile(struct si_context
*sctx
, unsigned processor
,
2143 struct util_queue_fence
*ready_fence
,
2144 struct si_compiler_ctx_state
*compiler_ctx_state
,
2145 void *job
, util_queue_execute_func execute
)
2147 util_queue_fence_init(ready_fence
);
2149 struct util_async_debug_callback async_debug
;
2151 (sctx
->debug
.debug_message
&& !sctx
->debug
.async
) ||
2153 si_can_dump_shader(sctx
->screen
, processor
);
2156 u_async_debug_init(&async_debug
);
2157 compiler_ctx_state
->debug
= async_debug
.base
;
2160 util_queue_add_job(&sctx
->screen
->shader_compiler_queue
, job
,
2161 ready_fence
, execute
, NULL
);
2164 util_queue_fence_wait(ready_fence
);
2165 u_async_debug_drain(&async_debug
, &sctx
->debug
);
2166 u_async_debug_cleanup(&async_debug
);
2170 /* Return descriptor slot usage masks from the given shader info. */
2171 void si_get_active_slot_masks(const struct tgsi_shader_info
*info
,
2172 uint32_t *const_and_shader_buffers
,
2173 uint64_t *samplers_and_images
)
2175 unsigned start
, num_shaderbufs
, num_constbufs
, num_images
, num_samplers
;
2177 num_shaderbufs
= util_last_bit(info
->shader_buffers_declared
);
2178 num_constbufs
= util_last_bit(info
->const_buffers_declared
);
2179 /* two 8-byte images share one 16-byte slot */
2180 num_images
= align(util_last_bit(info
->images_declared
), 2);
2181 num_samplers
= util_last_bit(info
->samplers_declared
);
2183 /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
2184 start
= si_get_shaderbuf_slot(num_shaderbufs
- 1);
2185 *const_and_shader_buffers
=
2186 u_bit_consecutive(start
, num_shaderbufs
+ num_constbufs
);
2188 /* The layout is: image[last] ... image[0], sampler[0] ... sampler[last] */
2189 start
= si_get_image_slot(num_images
- 1) / 2;
2190 *samplers_and_images
=
2191 u_bit_consecutive64(start
, num_images
/ 2 + num_samplers
);
2194 static void *si_create_shader_selector(struct pipe_context
*ctx
,
2195 const struct pipe_shader_state
*state
)
2197 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
2198 struct si_context
*sctx
= (struct si_context
*)ctx
;
2199 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
2205 pipe_reference_init(&sel
->reference
, 1);
2206 sel
->screen
= sscreen
;
2207 sel
->compiler_ctx_state
.debug
= sctx
->debug
;
2208 sel
->compiler_ctx_state
.is_debug_context
= sctx
->is_debug
;
2210 sel
->so
= state
->stream_output
;
2212 if (state
->type
== PIPE_SHADER_IR_TGSI
) {
2213 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
2219 tgsi_scan_shader(state
->tokens
, &sel
->info
);
2220 tgsi_scan_tess_ctrl(state
->tokens
, &sel
->info
, &sel
->tcs_info
);
2222 assert(state
->type
== PIPE_SHADER_IR_NIR
);
2224 sel
->nir
= state
->ir
.nir
;
2226 si_nir_scan_shader(sel
->nir
, &sel
->info
);
2227 si_nir_scan_tess_ctrl(sel
->nir
, &sel
->info
, &sel
->tcs_info
);
2232 sel
->type
= sel
->info
.processor
;
2233 p_atomic_inc(&sscreen
->num_shaders_created
);
2234 si_get_active_slot_masks(&sel
->info
,
2235 &sel
->active_const_and_shader_buffers
,
2236 &sel
->active_samplers_and_images
);
2238 /* Record which streamout buffers are enabled. */
2239 for (i
= 0; i
< sel
->so
.num_outputs
; i
++) {
2240 sel
->enabled_streamout_buffer_mask
|=
2241 (1 << sel
->so
.output
[i
].output_buffer
) <<
2242 (sel
->so
.output
[i
].stream
* 4);
2245 /* The prolog is a no-op if there are no inputs. */
2246 sel
->vs_needs_prolog
= sel
->type
== PIPE_SHADER_VERTEX
&&
2247 sel
->info
.num_inputs
&&
2248 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
2250 sel
->force_correct_derivs_after_kill
=
2251 sel
->type
== PIPE_SHADER_FRAGMENT
&&
2252 sel
->info
.uses_derivatives
&&
2253 sel
->info
.uses_kill
&&
2254 sctx
->screen
->debug_flags
& DBG(FS_CORRECT_DERIVS_AFTER_KILL
);
2256 /* Set which opcode uses which (i,j) pair. */
2257 if (sel
->info
.uses_persp_opcode_interp_centroid
)
2258 sel
->info
.uses_persp_centroid
= true;
2260 if (sel
->info
.uses_linear_opcode_interp_centroid
)
2261 sel
->info
.uses_linear_centroid
= true;
2263 if (sel
->info
.uses_persp_opcode_interp_offset
||
2264 sel
->info
.uses_persp_opcode_interp_sample
)
2265 sel
->info
.uses_persp_center
= true;
2267 if (sel
->info
.uses_linear_opcode_interp_offset
||
2268 sel
->info
.uses_linear_opcode_interp_sample
)
2269 sel
->info
.uses_linear_center
= true;
2271 switch (sel
->type
) {
2272 case PIPE_SHADER_GEOMETRY
:
2273 sel
->gs_output_prim
=
2274 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
2275 sel
->gs_max_out_vertices
=
2276 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
2277 sel
->gs_num_invocations
=
2278 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
2279 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
2280 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
2281 sel
->gs_max_out_vertices
;
2283 sel
->max_gs_stream
= 0;
2284 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
2285 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
2286 sel
->so
.output
[i
].stream
);
2288 sel
->gs_input_verts_per_prim
=
2289 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
2292 case PIPE_SHADER_TESS_CTRL
:
2293 /* Always reserve space for these. */
2294 sel
->patch_outputs_written
|=
2295 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER
, 0)) |
2296 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER
, 0));
2298 case PIPE_SHADER_VERTEX
:
2299 case PIPE_SHADER_TESS_EVAL
:
2300 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2301 unsigned name
= sel
->info
.output_semantic_name
[i
];
2302 unsigned index
= sel
->info
.output_semantic_index
[i
];
2305 case TGSI_SEMANTIC_TESSINNER
:
2306 case TGSI_SEMANTIC_TESSOUTER
:
2307 case TGSI_SEMANTIC_PATCH
:
2308 sel
->patch_outputs_written
|=
2309 1ull << si_shader_io_get_unique_index_patch(name
, index
);
2312 case TGSI_SEMANTIC_GENERIC
:
2313 /* don't process indices the function can't handle */
2314 if (index
>= SI_MAX_IO_GENERIC
)
2318 sel
->outputs_written
|=
2319 1ull << si_shader_io_get_unique_index(name
, index
, false);
2320 sel
->outputs_written_before_ps
|=
2321 1ull << si_shader_io_get_unique_index(name
, index
, true);
2323 case TGSI_SEMANTIC_EDGEFLAG
:
2327 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
2328 sel
->lshs_vertex_stride
= sel
->esgs_itemsize
;
2330 /* Add 1 dword to reduce LDS bank conflicts, so that each vertex
2331 * will start on a different bank. (except for the maximum 32*16).
2333 if (sel
->lshs_vertex_stride
< 32*16)
2334 sel
->lshs_vertex_stride
+= 4;
2336 /* For the ESGS ring in LDS, add 1 dword to reduce LDS bank
2337 * conflicts, i.e. each vertex will start at a different bank.
2339 if (sctx
->chip_class
>= GFX9
)
2340 sel
->esgs_itemsize
+= 4;
2342 assert(((sel
->esgs_itemsize
/ 4) & C_028AAC_ITEMSIZE
) == 0);
2345 case PIPE_SHADER_FRAGMENT
:
2346 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2347 unsigned name
= sel
->info
.input_semantic_name
[i
];
2348 unsigned index
= sel
->info
.input_semantic_index
[i
];
2351 case TGSI_SEMANTIC_GENERIC
:
2352 /* don't process indices the function can't handle */
2353 if (index
>= SI_MAX_IO_GENERIC
)
2358 1ull << si_shader_io_get_unique_index(name
, index
, true);
2360 case TGSI_SEMANTIC_PCOORD
: /* ignore this */
2365 for (i
= 0; i
< 8; i
++)
2366 if (sel
->info
.colors_written
& (1 << i
))
2367 sel
->colors_written_4bit
|= 0xf << (4 * i
);
2369 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2370 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
2371 int index
= sel
->info
.input_semantic_index
[i
];
2372 sel
->color_attr_index
[index
] = i
;
2378 /* PA_CL_VS_OUT_CNTL */
2380 sel
->info
.writes_psize
|| sel
->info
.writes_edgeflag
||
2381 sel
->info
.writes_layer
|| sel
->info
.writes_viewport_index
;
2382 sel
->pa_cl_vs_out_cntl
=
2383 S_02881C_USE_VTX_POINT_SIZE(sel
->info
.writes_psize
) |
2384 S_02881C_USE_VTX_EDGE_FLAG(sel
->info
.writes_edgeflag
) |
2385 S_02881C_USE_VTX_RENDER_TARGET_INDX(sel
->info
.writes_layer
) |
2386 S_02881C_USE_VTX_VIEWPORT_INDX(sel
->info
.writes_viewport_index
) |
2387 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
2388 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
);
2389 sel
->clipdist_mask
= sel
->info
.writes_clipvertex
?
2390 SIX_BITS
: sel
->info
.clipdist_writemask
;
2391 sel
->culldist_mask
= sel
->info
.culldist_writemask
<<
2392 sel
->info
.num_written_clipdistance
;
2394 /* DB_SHADER_CONTROL */
2395 sel
->db_shader_control
=
2396 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
2397 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
2398 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
2399 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
2401 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
2402 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
2403 sel
->db_shader_control
|=
2404 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
2406 case TGSI_FS_DEPTH_LAYOUT_LESS
:
2407 sel
->db_shader_control
|=
2408 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
2412 /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
2414 * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
2415 * --|-----------|------------|------------|--------------------|-------------------|-------------
2416 * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0
2417 * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0
2418 * 2 | false | true | n/a | LateZ | 1 | 0
2419 * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0
2420 * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1
2422 * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
2423 * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
2425 * Don't use ReZ without profiling !!!
2427 * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
2430 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]) {
2432 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1) |
2433 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
) |
2434 S_02880C_EXEC_ON_NOOP(sel
->info
.writes_memory
);
2435 } else if (sel
->info
.writes_memory
) {
2437 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
) |
2438 S_02880C_EXEC_ON_HIER_FAIL(1);
2441 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
);
2444 (void) mtx_init(&sel
->mutex
, mtx_plain
);
2446 si_schedule_initial_compile(sctx
, sel
->info
.processor
, &sel
->ready
,
2447 &sel
->compiler_ctx_state
, sel
,
2448 si_init_shader_selector_async
);
2452 static void si_update_streamout_state(struct si_context
*sctx
)
2454 struct si_shader_selector
*shader_with_so
= si_get_vs(sctx
)->cso
;
2456 if (!shader_with_so
)
2459 sctx
->streamout
.enabled_stream_buffers_mask
=
2460 shader_with_so
->enabled_streamout_buffer_mask
;
2461 sctx
->streamout
.stride_in_dw
= shader_with_so
->so
.stride
;
2464 static void si_update_clip_regs(struct si_context
*sctx
,
2465 struct si_shader_selector
*old_hw_vs
,
2466 struct si_shader
*old_hw_vs_variant
,
2467 struct si_shader_selector
*next_hw_vs
,
2468 struct si_shader
*next_hw_vs_variant
)
2472 old_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] !=
2473 next_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] ||
2474 old_hw_vs
->pa_cl_vs_out_cntl
!= next_hw_vs
->pa_cl_vs_out_cntl
||
2475 old_hw_vs
->clipdist_mask
!= next_hw_vs
->clipdist_mask
||
2476 old_hw_vs
->culldist_mask
!= next_hw_vs
->culldist_mask
||
2477 !old_hw_vs_variant
||
2478 !next_hw_vs_variant
||
2479 old_hw_vs_variant
->key
.opt
.clip_disable
!=
2480 next_hw_vs_variant
->key
.opt
.clip_disable
))
2481 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
2484 static void si_update_common_shader_state(struct si_context
*sctx
)
2486 sctx
->uses_bindless_samplers
=
2487 si_shader_uses_bindless_samplers(sctx
->vs_shader
.cso
) ||
2488 si_shader_uses_bindless_samplers(sctx
->gs_shader
.cso
) ||
2489 si_shader_uses_bindless_samplers(sctx
->ps_shader
.cso
) ||
2490 si_shader_uses_bindless_samplers(sctx
->tcs_shader
.cso
) ||
2491 si_shader_uses_bindless_samplers(sctx
->tes_shader
.cso
);
2492 sctx
->uses_bindless_images
=
2493 si_shader_uses_bindless_images(sctx
->vs_shader
.cso
) ||
2494 si_shader_uses_bindless_images(sctx
->gs_shader
.cso
) ||
2495 si_shader_uses_bindless_images(sctx
->ps_shader
.cso
) ||
2496 si_shader_uses_bindless_images(sctx
->tcs_shader
.cso
) ||
2497 si_shader_uses_bindless_images(sctx
->tes_shader
.cso
);
2498 sctx
->do_update_shaders
= true;
2501 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
2503 struct si_context
*sctx
= (struct si_context
*)ctx
;
2504 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2505 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2506 struct si_shader_selector
*sel
= state
;
2508 if (sctx
->vs_shader
.cso
== sel
)
2511 sctx
->vs_shader
.cso
= sel
;
2512 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2513 sctx
->num_vs_blit_sgprs
= sel
? sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
] : 0;
2515 si_update_common_shader_state(sctx
);
2516 si_update_vs_viewport_state(sctx
);
2517 si_set_active_descriptors_for_shader(sctx
, sel
);
2518 si_update_streamout_state(sctx
);
2519 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2520 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2523 static void si_update_tess_uses_prim_id(struct si_context
*sctx
)
2525 sctx
->ia_multi_vgt_param_key
.u
.tess_uses_prim_id
=
2526 (sctx
->tes_shader
.cso
&&
2527 sctx
->tes_shader
.cso
->info
.uses_primid
) ||
2528 (sctx
->tcs_shader
.cso
&&
2529 sctx
->tcs_shader
.cso
->info
.uses_primid
) ||
2530 (sctx
->gs_shader
.cso
&&
2531 sctx
->gs_shader
.cso
->info
.uses_primid
) ||
2532 (sctx
->ps_shader
.cso
&& !sctx
->gs_shader
.cso
&&
2533 sctx
->ps_shader
.cso
->info
.uses_primid
);
2536 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
2538 struct si_context
*sctx
= (struct si_context
*)ctx
;
2539 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2540 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2541 struct si_shader_selector
*sel
= state
;
2542 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
2544 if (sctx
->gs_shader
.cso
== sel
)
2547 sctx
->gs_shader
.cso
= sel
;
2548 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2549 sctx
->ia_multi_vgt_param_key
.u
.uses_gs
= sel
!= NULL
;
2551 si_update_common_shader_state(sctx
);
2552 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
2554 if (enable_changed
) {
2555 si_shader_change_notify(sctx
);
2556 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
2557 si_update_tess_uses_prim_id(sctx
);
2559 si_update_vs_viewport_state(sctx
);
2560 si_set_active_descriptors_for_shader(sctx
, sel
);
2561 si_update_streamout_state(sctx
);
2562 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2563 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2566 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
2568 struct si_context
*sctx
= (struct si_context
*)ctx
;
2569 struct si_shader_selector
*sel
= state
;
2570 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
2572 if (sctx
->tcs_shader
.cso
== sel
)
2575 sctx
->tcs_shader
.cso
= sel
;
2576 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2577 si_update_tess_uses_prim_id(sctx
);
2579 si_update_common_shader_state(sctx
);
2582 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
2584 si_set_active_descriptors_for_shader(sctx
, sel
);
2587 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
2589 struct si_context
*sctx
= (struct si_context
*)ctx
;
2590 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2591 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2592 struct si_shader_selector
*sel
= state
;
2593 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
2595 if (sctx
->tes_shader
.cso
== sel
)
2598 sctx
->tes_shader
.cso
= sel
;
2599 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
2600 sctx
->ia_multi_vgt_param_key
.u
.uses_tess
= sel
!= NULL
;
2601 si_update_tess_uses_prim_id(sctx
);
2603 si_update_common_shader_state(sctx
);
2604 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
2606 if (enable_changed
) {
2607 si_shader_change_notify(sctx
);
2608 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
2610 si_update_vs_viewport_state(sctx
);
2611 si_set_active_descriptors_for_shader(sctx
, sel
);
2612 si_update_streamout_state(sctx
);
2613 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2614 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2617 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
2619 struct si_context
*sctx
= (struct si_context
*)ctx
;
2620 struct si_shader_selector
*old_sel
= sctx
->ps_shader
.cso
;
2621 struct si_shader_selector
*sel
= state
;
2623 /* skip if supplied shader is one already in use */
2627 sctx
->ps_shader
.cso
= sel
;
2628 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
2630 si_update_common_shader_state(sctx
);
2632 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
2633 si_update_tess_uses_prim_id(sctx
);
2636 old_sel
->info
.colors_written
!= sel
->info
.colors_written
)
2637 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
2639 if (sctx
->screen
->has_out_of_order_rast
&&
2641 old_sel
->info
.writes_memory
!= sel
->info
.writes_memory
||
2642 old_sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] !=
2643 sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]))
2644 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
2646 si_set_active_descriptors_for_shader(sctx
, sel
);
2647 si_update_ps_colorbuf0_slot(sctx
);
2650 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
2652 if (shader
->is_optimized
) {
2653 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue_low_priority
,
2657 util_queue_fence_destroy(&shader
->ready
);
2660 switch (shader
->selector
->type
) {
2661 case PIPE_SHADER_VERTEX
:
2662 if (shader
->key
.as_ls
) {
2663 assert(sctx
->chip_class
<= VI
);
2664 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
2665 } else if (shader
->key
.as_es
) {
2666 assert(sctx
->chip_class
<= VI
);
2667 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
2669 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2672 case PIPE_SHADER_TESS_CTRL
:
2673 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
2675 case PIPE_SHADER_TESS_EVAL
:
2676 if (shader
->key
.as_es
) {
2677 assert(sctx
->chip_class
<= VI
);
2678 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
2680 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2683 case PIPE_SHADER_GEOMETRY
:
2684 if (shader
->is_gs_copy_shader
)
2685 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2687 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
2689 case PIPE_SHADER_FRAGMENT
:
2690 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
2695 si_shader_selector_reference(sctx
, &shader
->previous_stage_sel
, NULL
);
2696 si_shader_destroy(shader
);
2700 void si_destroy_shader_selector(struct si_context
*sctx
,
2701 struct si_shader_selector
*sel
)
2703 struct si_shader
*p
= sel
->first_variant
, *c
;
2704 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
2705 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
2706 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
2707 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
2708 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
2709 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
2712 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue
, &sel
->ready
);
2714 if (current_shader
[sel
->type
]->cso
== sel
) {
2715 current_shader
[sel
->type
]->cso
= NULL
;
2716 current_shader
[sel
->type
]->current
= NULL
;
2720 c
= p
->next_variant
;
2721 si_delete_shader(sctx
, p
);
2725 if (sel
->main_shader_part
)
2726 si_delete_shader(sctx
, sel
->main_shader_part
);
2727 if (sel
->main_shader_part_ls
)
2728 si_delete_shader(sctx
, sel
->main_shader_part_ls
);
2729 if (sel
->main_shader_part_es
)
2730 si_delete_shader(sctx
, sel
->main_shader_part_es
);
2731 if (sel
->gs_copy_shader
)
2732 si_delete_shader(sctx
, sel
->gs_copy_shader
);
2734 util_queue_fence_destroy(&sel
->ready
);
2735 mtx_destroy(&sel
->mutex
);
2737 ralloc_free(sel
->nir
);
2741 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
2743 struct si_context
*sctx
= (struct si_context
*)ctx
;
2744 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
2746 si_shader_selector_reference(sctx
, &sel
, NULL
);
2749 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
2750 struct si_shader
*vs
, unsigned name
,
2751 unsigned index
, unsigned interpolate
)
2753 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
2754 unsigned j
, offset
, ps_input_cntl
= 0;
2756 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
2757 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
2758 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
2760 if (name
== TGSI_SEMANTIC_PCOORD
||
2761 (name
== TGSI_SEMANTIC_TEXCOORD
&&
2762 sctx
->sprite_coord_enable
& (1 << index
))) {
2763 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
2766 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
2767 if (name
== vsinfo
->output_semantic_name
[j
] &&
2768 index
== vsinfo
->output_semantic_index
[j
]) {
2769 offset
= vs
->info
.vs_output_param_offset
[j
];
2771 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
2772 /* The input is loaded from parameter memory. */
2773 ps_input_cntl
|= S_028644_OFFSET(offset
);
2774 } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2775 if (offset
== AC_EXP_PARAM_UNDEFINED
) {
2776 /* This can happen with depth-only rendering. */
2779 /* The input is a DEFAULT_VAL constant. */
2780 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
2781 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
2782 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
2785 ps_input_cntl
= S_028644_OFFSET(0x20) |
2786 S_028644_DEFAULT_VAL(offset
);
2792 if (name
== TGSI_SEMANTIC_PRIMID
)
2793 /* PrimID is written after the last output. */
2794 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
2795 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2796 /* No corresponding output found, load defaults into input.
2797 * Don't set any other bits.
2798 * (FLAT_SHADE=1 completely changes behavior) */
2799 ps_input_cntl
= S_028644_OFFSET(0x20);
2800 /* D3D 9 behaviour. GL is undefined */
2801 if (name
== TGSI_SEMANTIC_COLOR
&& index
== 0)
2802 ps_input_cntl
|= S_028644_DEFAULT_VAL(3);
2804 return ps_input_cntl
;
2807 static void si_emit_spi_map(struct si_context
*sctx
)
2809 struct si_shader
*ps
= sctx
->ps_shader
.current
;
2810 struct si_shader
*vs
= si_get_vs_state(sctx
);
2811 struct tgsi_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
2812 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
2813 unsigned spi_ps_input_cntl
[32];
2815 if (!ps
|| !ps
->selector
->info
.num_inputs
)
2818 num_interp
= si_get_ps_num_interp(ps
);
2819 assert(num_interp
> 0);
2821 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
2822 unsigned name
= psinfo
->input_semantic_name
[i
];
2823 unsigned index
= psinfo
->input_semantic_index
[i
];
2824 unsigned interpolate
= psinfo
->input_interpolate
[i
];
2826 spi_ps_input_cntl
[num_written
++] = si_get_ps_input_cntl(sctx
, vs
, name
,
2827 index
, interpolate
);
2829 if (name
== TGSI_SEMANTIC_COLOR
) {
2830 assert(index
< ARRAY_SIZE(bcol_interp
));
2831 bcol_interp
[index
] = interpolate
;
2835 if (ps
->key
.part
.ps
.prolog
.color_two_side
) {
2836 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
2838 for (i
= 0; i
< 2; i
++) {
2839 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
2842 spi_ps_input_cntl
[num_written
++] =
2843 si_get_ps_input_cntl(sctx
, vs
, bcol
, i
, bcol_interp
[i
]);
2847 assert(num_interp
== num_written
);
2849 /* R_028644_SPI_PS_INPUT_CNTL_0 */
2850 /* Dota 2: Only ~16% of SPI map updates set different values. */
2851 /* Talos: Only ~9% of SPI map updates set different values. */
2852 radeon_opt_set_context_regn(sctx
, R_028644_SPI_PS_INPUT_CNTL_0
,
2854 sctx
->tracked_regs
.spi_ps_input_cntl
, num_interp
);
2858 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
2860 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
2862 if (sctx
->init_config_has_vgt_flush
)
2865 /* Done by Vulkan before VGT_FLUSH. */
2866 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2867 si_pm4_cmd_add(sctx
->init_config
,
2868 EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
2869 si_pm4_cmd_end(sctx
->init_config
, false);
2871 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
2872 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2873 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
2874 si_pm4_cmd_end(sctx
->init_config
, false);
2875 sctx
->init_config_has_vgt_flush
= true;
2878 /* Initialize state related to ESGS / GSVS ring buffers */
2879 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
2881 struct si_shader_selector
*es
=
2882 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
2883 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
2884 struct si_pm4_state
*pm4
;
2886 /* Chip constants. */
2887 unsigned num_se
= sctx
->screen
->info
.max_se
;
2888 unsigned wave_size
= 64;
2889 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
2890 /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
2891 * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
2893 unsigned gs_vertex_reuse
= (sctx
->chip_class
>= VI
? 32 : 16) * num_se
;
2894 unsigned alignment
= 256 * num_se
;
2895 /* The maximum size is 63.999 MB per SE. */
2896 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
2898 /* Calculate the minimum size. */
2899 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
2900 wave_size
, alignment
);
2902 /* These are recommended sizes, not minimum sizes. */
2903 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
2904 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
2905 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
2906 gs
->max_gsvs_emit_size
;
2908 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
2909 esgs_ring_size
= align(esgs_ring_size
, alignment
);
2910 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
2912 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
2913 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
2915 /* Some rings don't have to be allocated if shaders don't use them.
2916 * (e.g. no varyings between ES and GS or GS and VS)
2918 * GFX9 doesn't have the ESGS ring.
2920 bool update_esgs
= sctx
->chip_class
<= VI
&&
2922 (!sctx
->esgs_ring
||
2923 sctx
->esgs_ring
->width0
< esgs_ring_size
);
2924 bool update_gsvs
= gsvs_ring_size
&&
2925 (!sctx
->gsvs_ring
||
2926 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
2928 if (!update_esgs
&& !update_gsvs
)
2932 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
2934 pipe_aligned_buffer_create(sctx
->b
.screen
,
2935 SI_RESOURCE_FLAG_UNMAPPABLE
,
2937 esgs_ring_size
, alignment
);
2938 if (!sctx
->esgs_ring
)
2943 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
2945 pipe_aligned_buffer_create(sctx
->b
.screen
,
2946 SI_RESOURCE_FLAG_UNMAPPABLE
,
2948 gsvs_ring_size
, alignment
);
2949 if (!sctx
->gsvs_ring
)
2953 /* Create the "init_config_gs_rings" state. */
2954 pm4
= CALLOC_STRUCT(si_pm4_state
);
2958 if (sctx
->chip_class
>= CIK
) {
2959 if (sctx
->esgs_ring
) {
2960 assert(sctx
->chip_class
<= VI
);
2961 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
2962 sctx
->esgs_ring
->width0
/ 256);
2964 if (sctx
->gsvs_ring
)
2965 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
2966 sctx
->gsvs_ring
->width0
/ 256);
2968 if (sctx
->esgs_ring
)
2969 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
2970 sctx
->esgs_ring
->width0
/ 256);
2971 if (sctx
->gsvs_ring
)
2972 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
2973 sctx
->gsvs_ring
->width0
/ 256);
2976 /* Set the state. */
2977 if (sctx
->init_config_gs_rings
)
2978 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
2979 sctx
->init_config_gs_rings
= pm4
;
2981 if (!sctx
->init_config_has_vgt_flush
) {
2982 si_init_config_add_vgt_flush(sctx
);
2983 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
2986 /* Flush the context to re-emit both init_config states. */
2987 sctx
->initial_gfx_cs_size
= 0; /* force flush */
2988 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
2990 /* Set ring bindings. */
2991 if (sctx
->esgs_ring
) {
2992 assert(sctx
->chip_class
<= VI
);
2993 si_set_ring_buffer(sctx
, SI_ES_RING_ESGS
,
2994 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2995 true, true, 4, 64, 0);
2996 si_set_ring_buffer(sctx
, SI_GS_RING_ESGS
,
2997 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2998 false, false, 0, 0, 0);
3000 if (sctx
->gsvs_ring
) {
3001 si_set_ring_buffer(sctx
, SI_RING_GSVS
,
3002 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
3003 false, false, 0, 0, 0);
3009 static void si_shader_lock(struct si_shader
*shader
)
3011 mtx_lock(&shader
->selector
->mutex
);
3012 if (shader
->previous_stage_sel
) {
3013 assert(shader
->previous_stage_sel
!= shader
->selector
);
3014 mtx_lock(&shader
->previous_stage_sel
->mutex
);
3018 static void si_shader_unlock(struct si_shader
*shader
)
3020 if (shader
->previous_stage_sel
)
3021 mtx_unlock(&shader
->previous_stage_sel
->mutex
);
3022 mtx_unlock(&shader
->selector
->mutex
);
3026 * @returns 1 if \p sel has been updated to use a new scratch buffer
3028 * < 0 if there was a failure
3030 static int si_update_scratch_buffer(struct si_context
*sctx
,
3031 struct si_shader
*shader
)
3033 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
3039 /* This shader doesn't need a scratch buffer */
3040 if (shader
->config
.scratch_bytes_per_wave
== 0)
3043 /* Prevent race conditions when updating:
3044 * - si_shader::scratch_bo
3045 * - si_shader::binary::code
3046 * - si_shader::previous_stage::binary::code.
3048 si_shader_lock(shader
);
3050 /* This shader is already configured to use the current
3051 * scratch buffer. */
3052 if (shader
->scratch_bo
== sctx
->scratch_buffer
) {
3053 si_shader_unlock(shader
);
3057 assert(sctx
->scratch_buffer
);
3059 if (shader
->previous_stage
)
3060 si_shader_apply_scratch_relocs(shader
->previous_stage
, scratch_va
);
3062 si_shader_apply_scratch_relocs(shader
, scratch_va
);
3064 /* Replace the shader bo with a new bo that has the relocs applied. */
3065 r
= si_shader_binary_upload(sctx
->screen
, shader
);
3067 si_shader_unlock(shader
);
3071 /* Update the shader state to use the new shader bo. */
3072 si_shader_init_pm4_state(sctx
->screen
, shader
);
3074 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
3076 si_shader_unlock(shader
);
3080 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
3082 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
3085 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
3087 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
3090 static struct si_shader
*si_get_tcs_current(struct si_context
*sctx
)
3092 if (!sctx
->tes_shader
.cso
)
3093 return NULL
; /* tessellation disabled */
3095 return sctx
->tcs_shader
.cso
? sctx
->tcs_shader
.current
:
3096 sctx
->fixed_func_tcs_shader
.current
;
3099 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
3103 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
3104 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
3105 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
3106 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
3108 if (sctx
->tes_shader
.cso
) {
3109 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
3111 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(tcs
));
3116 static bool si_update_scratch_relocs(struct si_context
*sctx
)
3118 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
3121 /* Update the shaders, so that they are using the latest scratch.
3122 * The scratch buffer may have been changed since these shaders were
3123 * last used, so we still need to try to update them, even if they
3124 * require scratch buffers smaller than the current size.
3126 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
3130 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3132 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
3136 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3138 r
= si_update_scratch_buffer(sctx
, tcs
);
3142 si_pm4_bind_state(sctx
, hs
, tcs
->pm4
);
3144 /* VS can be bound as LS, ES, or VS. */
3145 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
3149 if (sctx
->tes_shader
.current
)
3150 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3151 else if (sctx
->gs_shader
.current
)
3152 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3154 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3157 /* TES can be bound as ES or VS. */
3158 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
3162 if (sctx
->gs_shader
.current
)
3163 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3165 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3171 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
3173 unsigned current_scratch_buffer_size
=
3174 si_get_current_scratch_buffer_size(sctx
);
3175 unsigned scratch_bytes_per_wave
=
3176 si_get_max_scratch_bytes_per_wave(sctx
);
3177 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
3178 sctx
->scratch_waves
;
3179 unsigned spi_tmpring_size
;
3181 if (scratch_needed_size
> 0) {
3182 if (scratch_needed_size
> current_scratch_buffer_size
) {
3183 /* Create a bigger scratch buffer */
3184 r600_resource_reference(&sctx
->scratch_buffer
, NULL
);
3186 sctx
->scratch_buffer
=
3187 si_aligned_buffer_create(&sctx
->screen
->b
,
3188 SI_RESOURCE_FLAG_UNMAPPABLE
,
3190 scratch_needed_size
, 256);
3191 if (!sctx
->scratch_buffer
)
3194 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3195 si_context_add_resource_size(sctx
,
3196 &sctx
->scratch_buffer
->b
.b
);
3199 if (!si_update_scratch_relocs(sctx
))
3203 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
3204 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
3205 "scratch size should already be aligned correctly.");
3207 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
3208 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
3209 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
3210 sctx
->spi_tmpring_size
= spi_tmpring_size
;
3211 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3216 static void si_init_tess_factor_ring(struct si_context
*sctx
)
3218 assert(!sctx
->tess_rings
);
3220 /* The address must be aligned to 2^19, because the shader only
3221 * receives the high 13 bits.
3223 sctx
->tess_rings
= pipe_aligned_buffer_create(sctx
->b
.screen
,
3224 SI_RESOURCE_FLAG_32BIT
,
3226 sctx
->screen
->tess_offchip_ring_size
+
3227 sctx
->screen
->tess_factor_ring_size
,
3229 if (!sctx
->tess_rings
)
3232 si_init_config_add_vgt_flush(sctx
);
3234 si_pm4_add_bo(sctx
->init_config
, r600_resource(sctx
->tess_rings
),
3235 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
);
3237 uint64_t factor_va
= r600_resource(sctx
->tess_rings
)->gpu_address
+
3238 sctx
->screen
->tess_offchip_ring_size
;
3240 /* Append these registers to the init config state. */
3241 if (sctx
->chip_class
>= CIK
) {
3242 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
3243 S_030938_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3244 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
3246 if (sctx
->chip_class
>= GFX9
)
3247 si_pm4_set_reg(sctx
->init_config
, R_030944_VGT_TF_MEMORY_BASE_HI
,
3248 S_030944_BASE_HI(factor_va
>> 40));
3249 si_pm4_set_reg(sctx
->init_config
, R_03093C_VGT_HS_OFFCHIP_PARAM
,
3250 sctx
->screen
->vgt_hs_offchip_param
);
3252 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
3253 S_008988_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3254 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
3256 si_pm4_set_reg(sctx
->init_config
, R_0089B0_VGT_HS_OFFCHIP_PARAM
,
3257 sctx
->screen
->vgt_hs_offchip_param
);
3260 /* Flush the context to re-emit the init_config state.
3261 * This is done only once in a lifetime of a context.
3263 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
3264 sctx
->initial_gfx_cs_size
= 0; /* force flush */
3265 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
3268 static void si_update_vgt_shader_config(struct si_context
*sctx
)
3270 /* Calculate the index of the config.
3271 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
3272 unsigned index
= 2*!!sctx
->tes_shader
.cso
+ !!sctx
->gs_shader
.cso
;
3273 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
3276 uint32_t stages
= 0;
3278 *pm4
= CALLOC_STRUCT(si_pm4_state
);
3280 if (sctx
->tes_shader
.cso
) {
3281 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
3282 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3284 if (sctx
->gs_shader
.cso
)
3285 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
3287 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3289 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
3290 } else if (sctx
->gs_shader
.cso
) {
3291 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
3293 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3296 if (sctx
->chip_class
>= GFX9
)
3297 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3299 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
3301 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
3304 bool si_update_shaders(struct si_context
*sctx
)
3306 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
3307 struct si_compiler_ctx_state compiler_state
;
3308 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
3309 struct si_shader
*old_vs
= si_get_vs_state(sctx
);
3310 bool old_clip_disable
= old_vs
? old_vs
->key
.opt
.clip_disable
: false;
3311 struct si_shader
*old_ps
= sctx
->ps_shader
.current
;
3312 unsigned old_spi_shader_col_format
=
3313 old_ps
? old_ps
->key
.part
.ps
.epilog
.spi_shader_col_format
: 0;
3316 compiler_state
.compiler
= &sctx
->compiler
;
3317 compiler_state
.debug
= sctx
->debug
;
3318 compiler_state
.is_debug_context
= sctx
->is_debug
;
3320 /* Update stages before GS. */
3321 if (sctx
->tes_shader
.cso
) {
3322 if (!sctx
->tess_rings
) {
3323 si_init_tess_factor_ring(sctx
);
3324 if (!sctx
->tess_rings
)
3329 if (sctx
->chip_class
<= VI
) {
3330 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
3334 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3337 if (sctx
->tcs_shader
.cso
) {
3338 r
= si_shader_select(ctx
, &sctx
->tcs_shader
,
3342 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
3344 if (!sctx
->fixed_func_tcs_shader
.cso
) {
3345 sctx
->fixed_func_tcs_shader
.cso
=
3346 si_create_fixed_func_tcs(sctx
);
3347 if (!sctx
->fixed_func_tcs_shader
.cso
)
3351 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
,
3355 si_pm4_bind_state(sctx
, hs
,
3356 sctx
->fixed_func_tcs_shader
.current
->pm4
);
3359 if (sctx
->gs_shader
.cso
) {
3361 if (sctx
->chip_class
<= VI
) {
3362 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
3366 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3370 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
3374 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3376 } else if (sctx
->gs_shader
.cso
) {
3377 if (sctx
->chip_class
<= VI
) {
3379 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
3383 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3385 si_pm4_bind_state(sctx
, ls
, NULL
);
3386 si_pm4_bind_state(sctx
, hs
, NULL
);
3390 r
= si_shader_select(ctx
, &sctx
->vs_shader
, &compiler_state
);
3393 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3394 si_pm4_bind_state(sctx
, ls
, NULL
);
3395 si_pm4_bind_state(sctx
, hs
, NULL
);
3399 if (sctx
->gs_shader
.cso
) {
3400 r
= si_shader_select(ctx
, &sctx
->gs_shader
, &compiler_state
);
3403 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3404 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.cso
->gs_copy_shader
->pm4
);
3406 if (!si_update_gs_ring_buffers(sctx
))
3409 si_pm4_bind_state(sctx
, gs
, NULL
);
3410 if (sctx
->chip_class
<= VI
)
3411 si_pm4_bind_state(sctx
, es
, NULL
);
3414 si_update_vgt_shader_config(sctx
);
3416 if (old_clip_disable
!= si_get_vs_state(sctx
)->key
.opt
.clip_disable
)
3417 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
3419 if (sctx
->ps_shader
.cso
) {
3420 unsigned db_shader_control
;
3422 r
= si_shader_select(ctx
, &sctx
->ps_shader
, &compiler_state
);
3425 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3428 sctx
->ps_shader
.cso
->db_shader_control
|
3429 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
);
3431 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
3432 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
3433 sctx
->flatshade
!= rs
->flatshade
) {
3434 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
3435 sctx
->flatshade
= rs
->flatshade
;
3436 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.spi_map
);
3439 if (sctx
->screen
->rbplus_allowed
&&
3440 si_pm4_state_changed(sctx
, ps
) &&
3442 old_spi_shader_col_format
!=
3443 sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.spi_shader_col_format
))
3444 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
3446 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
3447 sctx
->ps_db_shader_control
= db_shader_control
;
3448 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
3449 if (sctx
->screen
->dpbb_allowed
)
3450 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
3453 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
) {
3454 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
;
3455 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3457 if (sctx
->chip_class
== SI
)
3458 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
3460 if (sctx
->framebuffer
.nr_samples
<= 1)
3461 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_sample_locs
);
3465 if (si_pm4_state_enabled_and_changed(sctx
, ls
) ||
3466 si_pm4_state_enabled_and_changed(sctx
, hs
) ||
3467 si_pm4_state_enabled_and_changed(sctx
, es
) ||
3468 si_pm4_state_enabled_and_changed(sctx
, gs
) ||
3469 si_pm4_state_enabled_and_changed(sctx
, vs
) ||
3470 si_pm4_state_enabled_and_changed(sctx
, ps
)) {
3471 if (!si_update_spi_tmpring_size(sctx
))
3475 if (sctx
->chip_class
>= CIK
) {
3476 if (si_pm4_state_enabled_and_changed(sctx
, ls
))
3477 sctx
->prefetch_L2_mask
|= SI_PREFETCH_LS
;
3478 else if (!sctx
->queued
.named
.ls
)
3479 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_LS
;
3481 if (si_pm4_state_enabled_and_changed(sctx
, hs
))
3482 sctx
->prefetch_L2_mask
|= SI_PREFETCH_HS
;
3483 else if (!sctx
->queued
.named
.hs
)
3484 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_HS
;
3486 if (si_pm4_state_enabled_and_changed(sctx
, es
))
3487 sctx
->prefetch_L2_mask
|= SI_PREFETCH_ES
;
3488 else if (!sctx
->queued
.named
.es
)
3489 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_ES
;
3491 if (si_pm4_state_enabled_and_changed(sctx
, gs
))
3492 sctx
->prefetch_L2_mask
|= SI_PREFETCH_GS
;
3493 else if (!sctx
->queued
.named
.gs
)
3494 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_GS
;
3496 if (si_pm4_state_enabled_and_changed(sctx
, vs
))
3497 sctx
->prefetch_L2_mask
|= SI_PREFETCH_VS
;
3498 else if (!sctx
->queued
.named
.vs
)
3499 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_VS
;
3501 if (si_pm4_state_enabled_and_changed(sctx
, ps
))
3502 sctx
->prefetch_L2_mask
|= SI_PREFETCH_PS
;
3503 else if (!sctx
->queued
.named
.ps
)
3504 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_PS
;
3507 sctx
->do_update_shaders
= false;
3511 static void si_emit_scratch_state(struct si_context
*sctx
)
3513 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
3515 radeon_set_context_reg(cs
, R_0286E8_SPI_TMPRING_SIZE
,
3516 sctx
->spi_tmpring_size
);
3518 if (sctx
->scratch_buffer
) {
3519 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
3520 sctx
->scratch_buffer
, RADEON_USAGE_READWRITE
,
3521 RADEON_PRIO_SCRATCH_BUFFER
);
3525 void si_init_shader_functions(struct si_context
*sctx
)
3527 sctx
->atoms
.s
.spi_map
.emit
= si_emit_spi_map
;
3528 sctx
->atoms
.s
.scratch_state
.emit
= si_emit_scratch_state
;
3530 sctx
->b
.create_vs_state
= si_create_shader_selector
;
3531 sctx
->b
.create_tcs_state
= si_create_shader_selector
;
3532 sctx
->b
.create_tes_state
= si_create_shader_selector
;
3533 sctx
->b
.create_gs_state
= si_create_shader_selector
;
3534 sctx
->b
.create_fs_state
= si_create_shader_selector
;
3536 sctx
->b
.bind_vs_state
= si_bind_vs_shader
;
3537 sctx
->b
.bind_tcs_state
= si_bind_tcs_shader
;
3538 sctx
->b
.bind_tes_state
= si_bind_tes_shader
;
3539 sctx
->b
.bind_gs_state
= si_bind_gs_shader
;
3540 sctx
->b
.bind_fs_state
= si_bind_ps_shader
;
3542 sctx
->b
.delete_vs_state
= si_delete_shader_selector
;
3543 sctx
->b
.delete_tcs_state
= si_delete_shader_selector
;
3544 sctx
->b
.delete_tes_state
= si_delete_shader_selector
;
3545 sctx
->b
.delete_gs_state
= si_delete_shader_selector
;
3546 sctx
->b
.delete_fs_state
= si_delete_shader_selector
;