2 * Copyright 2012 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "radeon/r600_cs.h"
29 #include "tgsi/tgsi_parse.h"
30 #include "tgsi/tgsi_ureg.h"
31 #include "util/hash_table.h"
32 #include "util/crc32.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ac_exp_param.h"
43 * Return the TGSI binary in a buffer. The first 4 bytes contain its size as
46 static void *si_get_tgsi_binary(struct si_shader_selector
*sel
)
48 unsigned tgsi_size
= tgsi_num_tokens(sel
->tokens
) *
49 sizeof(struct tgsi_token
);
50 unsigned size
= 4 + tgsi_size
+ sizeof(sel
->so
);
51 char *result
= (char*)MALLOC(size
);
56 *((uint32_t*)result
) = size
;
57 memcpy(result
+ 4, sel
->tokens
, tgsi_size
);
58 memcpy(result
+ 4 + tgsi_size
, &sel
->so
, sizeof(sel
->so
));
62 /** Copy "data" to "ptr" and return the next dword following copied data. */
63 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
65 /* data may be NULL if size == 0 */
67 memcpy(ptr
, data
, size
);
68 ptr
+= DIV_ROUND_UP(size
, 4);
72 /** Read data from "ptr". Return the next dword following the data. */
73 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
75 memcpy(data
, ptr
, size
);
76 ptr
+= DIV_ROUND_UP(size
, 4);
81 * Write the size as uint followed by the data. Return the next dword
82 * following the copied data.
84 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
87 return write_data(ptr
, data
, size
);
91 * Read the size as uint followed by the data. Return both via parameters.
92 * Return the next dword following the data.
94 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
97 assert(*data
== NULL
);
100 *data
= malloc(*size
);
101 return read_data(ptr
, *data
, *size
);
105 * Return the shader binary in a buffer. The first 4 bytes contain its size
108 static void *si_get_shader_binary(struct si_shader
*shader
)
110 /* There is always a size of data followed by the data itself. */
111 unsigned relocs_size
= shader
->binary
.reloc_count
*
112 sizeof(shader
->binary
.relocs
[0]);
113 unsigned disasm_size
= shader
->binary
.disasm_string
?
114 strlen(shader
->binary
.disasm_string
) + 1 : 0;
115 unsigned llvm_ir_size
= shader
->binary
.llvm_ir_string
?
116 strlen(shader
->binary
.llvm_ir_string
) + 1 : 0;
119 4 + /* CRC32 of the data below */
120 align(sizeof(shader
->config
), 4) +
121 align(sizeof(shader
->info
), 4) +
122 4 + align(shader
->binary
.code_size
, 4) +
123 4 + align(shader
->binary
.rodata_size
, 4) +
124 4 + align(relocs_size
, 4) +
125 4 + align(disasm_size
, 4) +
126 4 + align(llvm_ir_size
, 4);
127 void *buffer
= CALLOC(1, size
);
128 uint32_t *ptr
= (uint32_t*)buffer
;
134 ptr
++; /* CRC32 is calculated at the end. */
136 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
137 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
138 ptr
= write_chunk(ptr
, shader
->binary
.code
, shader
->binary
.code_size
);
139 ptr
= write_chunk(ptr
, shader
->binary
.rodata
, shader
->binary
.rodata_size
);
140 ptr
= write_chunk(ptr
, shader
->binary
.relocs
, relocs_size
);
141 ptr
= write_chunk(ptr
, shader
->binary
.disasm_string
, disasm_size
);
142 ptr
= write_chunk(ptr
, shader
->binary
.llvm_ir_string
, llvm_ir_size
);
143 assert((char *)ptr
- (char *)buffer
== size
);
146 ptr
= (uint32_t*)buffer
;
148 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
153 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
155 uint32_t *ptr
= (uint32_t*)binary
;
156 uint32_t size
= *ptr
++;
157 uint32_t crc32
= *ptr
++;
160 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
161 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
165 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
166 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
167 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.code
,
168 &shader
->binary
.code_size
);
169 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.rodata
,
170 &shader
->binary
.rodata_size
);
171 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.relocs
, &chunk_size
);
172 shader
->binary
.reloc_count
= chunk_size
/ sizeof(shader
->binary
.relocs
[0]);
173 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.disasm_string
, &chunk_size
);
174 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.llvm_ir_string
, &chunk_size
);
180 * Insert a shader into the cache. It's assumed the shader is not in the cache.
181 * Use si_shader_cache_load_shader before calling this.
183 * Returns false on failure, in which case the tgsi_binary should be freed.
185 static bool si_shader_cache_insert_shader(struct si_screen
*sscreen
,
187 struct si_shader
*shader
,
188 bool insert_into_disk_cache
)
191 struct hash_entry
*entry
;
192 uint8_t key
[CACHE_KEY_SIZE
];
194 entry
= _mesa_hash_table_search(sscreen
->shader_cache
, tgsi_binary
);
196 return false; /* already added */
198 hw_binary
= si_get_shader_binary(shader
);
202 if (_mesa_hash_table_insert(sscreen
->shader_cache
, tgsi_binary
,
203 hw_binary
) == NULL
) {
208 if (sscreen
->b
.disk_shader_cache
&& insert_into_disk_cache
) {
209 disk_cache_compute_key(sscreen
->b
.disk_shader_cache
, tgsi_binary
,
210 *((uint32_t *)tgsi_binary
), key
);
211 disk_cache_put(sscreen
->b
.disk_shader_cache
, key
, hw_binary
,
212 *((uint32_t *) hw_binary
), NULL
);
218 static bool si_shader_cache_load_shader(struct si_screen
*sscreen
,
220 struct si_shader
*shader
)
222 struct hash_entry
*entry
=
223 _mesa_hash_table_search(sscreen
->shader_cache
, tgsi_binary
);
225 if (sscreen
->b
.disk_shader_cache
) {
226 unsigned char sha1
[CACHE_KEY_SIZE
];
227 size_t tg_size
= *((uint32_t *) tgsi_binary
);
229 disk_cache_compute_key(sscreen
->b
.disk_shader_cache
,
230 tgsi_binary
, tg_size
, sha1
);
234 disk_cache_get(sscreen
->b
.disk_shader_cache
,
239 if (binary_size
< sizeof(uint32_t) ||
240 *((uint32_t*)buffer
) != binary_size
) {
241 /* Something has gone wrong discard the item
242 * from the cache and rebuild/link from
245 assert(!"Invalid radeonsi shader disk cache "
248 disk_cache_remove(sscreen
->b
.disk_shader_cache
,
255 if (!si_load_shader_binary(shader
, buffer
)) {
261 if (!si_shader_cache_insert_shader(sscreen
, tgsi_binary
,
268 if (si_load_shader_binary(shader
, entry
->data
))
273 p_atomic_inc(&sscreen
->b
.num_shader_cache_hits
);
277 static uint32_t si_shader_cache_key_hash(const void *key
)
279 /* The first dword is the key size. */
280 return util_hash_crc32(key
, *(uint32_t*)key
);
283 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
285 uint32_t *keya
= (uint32_t*)a
;
286 uint32_t *keyb
= (uint32_t*)b
;
288 /* The first dword is the key size. */
292 return memcmp(keya
, keyb
, *keya
) == 0;
295 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
297 FREE((void*)entry
->key
);
301 bool si_init_shader_cache(struct si_screen
*sscreen
)
303 (void) mtx_init(&sscreen
->shader_cache_mutex
, mtx_plain
);
304 sscreen
->shader_cache
=
305 _mesa_hash_table_create(NULL
,
306 si_shader_cache_key_hash
,
307 si_shader_cache_key_equals
);
309 return sscreen
->shader_cache
!= NULL
;
312 void si_destroy_shader_cache(struct si_screen
*sscreen
)
314 if (sscreen
->shader_cache
)
315 _mesa_hash_table_destroy(sscreen
->shader_cache
,
316 si_destroy_shader_cache_entry
);
317 mtx_destroy(&sscreen
->shader_cache_mutex
);
322 static void si_set_tesseval_regs(struct si_screen
*sscreen
,
323 struct si_shader_selector
*tes
,
324 struct si_pm4_state
*pm4
)
326 struct tgsi_shader_info
*info
= &tes
->info
;
327 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
328 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
329 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
330 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
331 unsigned type
, partitioning
, topology
, distribution_mode
;
333 switch (tes_prim_mode
) {
334 case PIPE_PRIM_LINES
:
335 type
= V_028B6C_TESS_ISOLINE
;
337 case PIPE_PRIM_TRIANGLES
:
338 type
= V_028B6C_TESS_TRIANGLE
;
340 case PIPE_PRIM_QUADS
:
341 type
= V_028B6C_TESS_QUAD
;
348 switch (tes_spacing
) {
349 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
350 partitioning
= V_028B6C_PART_FRAC_ODD
;
352 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
353 partitioning
= V_028B6C_PART_FRAC_EVEN
;
355 case PIPE_TESS_SPACING_EQUAL
:
356 partitioning
= V_028B6C_PART_INTEGER
;
364 topology
= V_028B6C_OUTPUT_POINT
;
365 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
366 topology
= V_028B6C_OUTPUT_LINE
;
367 else if (tes_vertex_order_cw
)
368 /* for some reason, this must be the other way around */
369 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
371 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
373 if (sscreen
->has_distributed_tess
) {
374 if (sscreen
->b
.family
== CHIP_FIJI
||
375 sscreen
->b
.family
>= CHIP_POLARIS10
)
376 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
378 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
380 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
382 si_pm4_set_reg(pm4
, R_028B6C_VGT_TF_PARAM
,
383 S_028B6C_TYPE(type
) |
384 S_028B6C_PARTITIONING(partitioning
) |
385 S_028B6C_TOPOLOGY(topology
) |
386 S_028B6C_DISTRIBUTION_MODE(distribution_mode
));
389 /* Polaris needs different VTX_REUSE_DEPTH settings depending on
390 * whether the "fractional odd" tessellation spacing is used.
392 * Possible VGT configurations and which state should set the register:
394 * Reg set in | VGT shader configuration | Value
395 * ------------------------------------------------------
397 * VS as ES | ES -> GS -> VS | 30
398 * TES as VS | LS -> HS -> VS | 14 or 30
399 * TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
401 * If "shader" is NULL, it's assumed it's not LS or GS copy shader.
403 static void polaris_set_vgt_vertex_reuse(struct si_screen
*sscreen
,
404 struct si_shader_selector
*sel
,
405 struct si_shader
*shader
,
406 struct si_pm4_state
*pm4
)
408 unsigned type
= sel
->type
;
410 if (sscreen
->b
.family
< CHIP_POLARIS10
)
413 /* VS as VS, or VS as ES: */
414 if ((type
== PIPE_SHADER_VERTEX
&&
416 (!shader
->key
.as_ls
&& !shader
->is_gs_copy_shader
))) ||
417 /* TES as VS, or TES as ES: */
418 type
== PIPE_SHADER_TESS_EVAL
) {
419 unsigned vtx_reuse_depth
= 30;
421 if (type
== PIPE_SHADER_TESS_EVAL
&&
422 sel
->info
.properties
[TGSI_PROPERTY_TES_SPACING
] ==
423 PIPE_TESS_SPACING_FRACTIONAL_ODD
)
424 vtx_reuse_depth
= 14;
426 si_pm4_set_reg(pm4
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
431 static struct si_pm4_state
*si_get_shader_pm4_state(struct si_shader
*shader
)
434 si_pm4_clear_state(shader
->pm4
);
436 shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
441 static void si_shader_ls(struct si_screen
*sscreen
, struct si_shader
*shader
)
443 struct si_pm4_state
*pm4
;
444 unsigned vgpr_comp_cnt
;
447 assert(sscreen
->b
.chip_class
<= VI
);
449 pm4
= si_get_shader_pm4_state(shader
);
453 va
= shader
->bo
->gpu_address
;
454 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
456 /* We need at least 2 components for LS.
457 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
458 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
460 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
462 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
463 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, va
>> 40);
465 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
466 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
467 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
468 S_00B528_DX10_CLAMP(1) |
469 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
470 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(SI_VS_NUM_USER_SGPR
) |
471 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
474 static void si_shader_hs(struct si_screen
*sscreen
, struct si_shader
*shader
)
476 struct si_pm4_state
*pm4
;
478 unsigned ls_vgpr_comp_cnt
= 0;
480 pm4
= si_get_shader_pm4_state(shader
);
484 va
= shader
->bo
->gpu_address
;
485 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
487 if (sscreen
->b
.chip_class
>= GFX9
) {
488 si_pm4_set_reg(pm4
, R_00B410_SPI_SHADER_PGM_LO_LS
, va
>> 8);
489 si_pm4_set_reg(pm4
, R_00B414_SPI_SHADER_PGM_HI_LS
, va
>> 40);
491 /* We need at least 2 components for LS.
492 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
493 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
495 ls_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
497 shader
->config
.rsrc2
=
498 S_00B42C_USER_SGPR(GFX9_TCS_NUM_USER_SGPR
) |
499 S_00B42C_USER_SGPR_MSB(GFX9_TCS_NUM_USER_SGPR
>> 5) |
500 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
502 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
503 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, va
>> 40);
505 shader
->config
.rsrc2
=
506 S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR
) |
507 S_00B42C_OC_LDS_EN(1) |
508 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
511 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
512 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
513 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
514 S_00B428_DX10_CLAMP(1) |
515 S_00B428_FLOAT_MODE(shader
->config
.float_mode
) |
516 S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt
));
518 if (sscreen
->b
.chip_class
<= VI
) {
519 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
520 shader
->config
.rsrc2
);
524 static void si_shader_es(struct si_screen
*sscreen
, struct si_shader
*shader
)
526 struct si_pm4_state
*pm4
;
527 unsigned num_user_sgprs
;
528 unsigned vgpr_comp_cnt
;
532 assert(sscreen
->b
.chip_class
<= VI
);
534 pm4
= si_get_shader_pm4_state(shader
);
538 va
= shader
->bo
->gpu_address
;
539 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
541 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
542 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
543 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
544 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
545 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
546 vgpr_comp_cnt
= shader
->selector
->info
.uses_primid
? 3 : 2;
547 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
549 unreachable("invalid shader selector type");
551 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
553 si_pm4_set_reg(pm4
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
554 shader
->selector
->esgs_itemsize
/ 4);
555 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
556 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, va
>> 40);
557 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
558 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
559 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
560 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
561 S_00B328_DX10_CLAMP(1) |
562 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
563 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
564 S_00B32C_USER_SGPR(num_user_sgprs
) |
565 S_00B32C_OC_LDS_EN(oc_lds_en
) |
566 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
568 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
569 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
571 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
575 * Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
578 static uint32_t si_vgt_gs_mode(struct si_shader_selector
*sel
)
580 enum chip_class chip_class
= sel
->screen
->b
.chip_class
;
581 unsigned gs_max_vert_out
= sel
->gs_max_out_vertices
;
584 if (gs_max_vert_out
<= 128) {
585 cut_mode
= V_028A40_GS_CUT_128
;
586 } else if (gs_max_vert_out
<= 256) {
587 cut_mode
= V_028A40_GS_CUT_256
;
588 } else if (gs_max_vert_out
<= 512) {
589 cut_mode
= V_028A40_GS_CUT_512
;
591 assert(gs_max_vert_out
<= 1024);
592 cut_mode
= V_028A40_GS_CUT_1024
;
595 return S_028A40_MODE(V_028A40_GS_SCENARIO_G
) |
596 S_028A40_CUT_MODE(cut_mode
)|
597 S_028A40_ES_WRITE_OPTIMIZE(chip_class
<= VI
) |
598 S_028A40_GS_WRITE_OPTIMIZE(1) |
599 S_028A40_ONCHIP(chip_class
>= GFX9
? 1 : 0);
602 struct gfx9_gs_info
{
603 unsigned es_verts_per_subgroup
;
604 unsigned gs_prims_per_subgroup
;
605 unsigned gs_inst_prims_in_subgroup
;
606 unsigned max_prims_per_subgroup
;
610 static void gfx9_get_gs_info(struct si_shader_selector
*es
,
611 struct si_shader_selector
*gs
,
612 struct gfx9_gs_info
*out
)
614 unsigned gs_num_invocations
= MAX2(gs
->gs_num_invocations
, 1);
615 unsigned input_prim
= gs
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
616 bool uses_adjacency
= input_prim
>= PIPE_PRIM_LINES_ADJACENCY
&&
617 input_prim
<= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
;
619 /* All these are in dwords: */
620 /* We can't allow using the whole LDS, because GS waves compete with
621 * other shader stages for LDS space. */
622 const unsigned max_lds_size
= 8 * 1024;
623 const unsigned esgs_itemsize
= es
->esgs_itemsize
/ 4;
624 unsigned esgs_lds_size
;
626 /* All these are per subgroup: */
627 const unsigned max_out_prims
= 32 * 1024;
628 const unsigned max_es_verts
= 255;
629 const unsigned ideal_gs_prims
= 64;
630 unsigned max_gs_prims
, gs_prims
;
631 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
633 assert(gs_num_invocations
<= 32); /* GL maximum */
635 if (uses_adjacency
|| gs_num_invocations
> 1)
636 max_gs_prims
= 127 / gs_num_invocations
;
640 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
641 * Make sure we don't go over the maximum value.
643 if (gs
->gs_max_out_vertices
> 0) {
644 max_gs_prims
= MIN2(max_gs_prims
,
646 (gs
->gs_max_out_vertices
* gs_num_invocations
));
648 assert(max_gs_prims
> 0);
650 /* If the primitive has adjacency, halve the number of vertices
651 * that will be reused in multiple primitives.
653 min_es_verts
= gs
->gs_input_verts_per_prim
/ (uses_adjacency
? 2 : 1);
655 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
656 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
658 /* Compute ESGS LDS size based on the worst case number of ES vertices
659 * needed to create the target number of GS prims per subgroup.
661 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
663 /* If total LDS usage is too big, refactor partitions based on ratio
664 * of ESGS item sizes.
666 if (esgs_lds_size
> max_lds_size
) {
667 /* Our target GS Prims Per Subgroup was too large. Calculate
668 * the maximum number of GS Prims Per Subgroup that will fit
669 * into LDS, capped by the maximum that the hardware can support.
671 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
673 assert(gs_prims
> 0);
674 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
677 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
678 assert(esgs_lds_size
<= max_lds_size
);
681 /* Now calculate remaining ESGS information. */
683 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
685 es_verts
= max_es_verts
;
687 /* Vertices for adjacency primitives are not always reused, so restore
688 * it for ES_VERTS_PER_SUBGRP.
690 min_es_verts
= gs
->gs_input_verts_per_prim
;
692 /* For normal primitives, the VGT only checks if they are past the ES
693 * verts per subgroup after allocating a full GS primitive and if they
694 * are, kick off a new subgroup. But if those additional ES verts are
695 * unique (e.g. not reused) we need to make sure there is enough LDS
696 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
698 es_verts
-= min_es_verts
- 1;
700 out
->es_verts_per_subgroup
= es_verts
;
701 out
->gs_prims_per_subgroup
= gs_prims
;
702 out
->gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
703 out
->max_prims_per_subgroup
= out
->gs_inst_prims_in_subgroup
*
704 gs
->gs_max_out_vertices
;
705 out
->lds_size
= align(esgs_lds_size
, 128) / 128;
707 assert(out
->max_prims_per_subgroup
<= max_out_prims
);
710 static void si_shader_gs(struct si_screen
*sscreen
, struct si_shader
*shader
)
712 struct si_shader_selector
*sel
= shader
->selector
;
713 const ubyte
*num_components
= sel
->info
.num_stream_output_components
;
714 unsigned gs_num_invocations
= sel
->gs_num_invocations
;
715 struct si_pm4_state
*pm4
;
717 unsigned max_stream
= sel
->max_gs_stream
;
720 pm4
= si_get_shader_pm4_state(shader
);
724 offset
= num_components
[0] * sel
->gs_max_out_vertices
;
725 si_pm4_set_reg(pm4
, R_028A60_VGT_GSVS_RING_OFFSET_1
, offset
);
727 offset
+= num_components
[1] * sel
->gs_max_out_vertices
;
728 si_pm4_set_reg(pm4
, R_028A64_VGT_GSVS_RING_OFFSET_2
, offset
);
730 offset
+= num_components
[2] * sel
->gs_max_out_vertices
;
731 si_pm4_set_reg(pm4
, R_028A68_VGT_GSVS_RING_OFFSET_3
, offset
);
733 offset
+= num_components
[3] * sel
->gs_max_out_vertices
;
734 si_pm4_set_reg(pm4
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, offset
);
736 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
737 assert(offset
< (1 << 15));
739 si_pm4_set_reg(pm4
, R_028B38_VGT_GS_MAX_VERT_OUT
, sel
->gs_max_out_vertices
);
741 si_pm4_set_reg(pm4
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, num_components
[0]);
742 si_pm4_set_reg(pm4
, R_028B60_VGT_GS_VERT_ITEMSIZE_1
, (max_stream
>= 1) ? num_components
[1] : 0);
743 si_pm4_set_reg(pm4
, R_028B64_VGT_GS_VERT_ITEMSIZE_2
, (max_stream
>= 2) ? num_components
[2] : 0);
744 si_pm4_set_reg(pm4
, R_028B68_VGT_GS_VERT_ITEMSIZE_3
, (max_stream
>= 3) ? num_components
[3] : 0);
746 si_pm4_set_reg(pm4
, R_028B90_VGT_GS_INSTANCE_CNT
,
747 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
748 S_028B90_ENABLE(gs_num_invocations
> 0));
750 va
= shader
->bo
->gpu_address
;
751 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
753 if (sscreen
->b
.chip_class
>= GFX9
) {
754 unsigned input_prim
= sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
755 unsigned es_type
= shader
->key
.part
.gs
.es
->type
;
756 unsigned es_vgpr_comp_cnt
, gs_vgpr_comp_cnt
;
757 struct gfx9_gs_info gs_info
;
759 if (es_type
== PIPE_SHADER_VERTEX
)
760 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
761 es_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
762 else if (es_type
== PIPE_SHADER_TESS_EVAL
)
763 es_vgpr_comp_cnt
= shader
->key
.part
.gs
.es
->info
.uses_primid
? 3 : 2;
765 unreachable("invalid shader selector type");
767 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
768 * VGPR[0:4] are always loaded.
770 if (sel
->info
.uses_invocationid
)
771 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
772 else if (sel
->info
.uses_primid
)
773 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
774 else if (input_prim
>= PIPE_PRIM_TRIANGLES
)
775 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
777 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
779 gfx9_get_gs_info(shader
->key
.part
.gs
.es
, sel
, &gs_info
);
781 si_pm4_set_reg(pm4
, R_00B210_SPI_SHADER_PGM_LO_ES
, va
>> 8);
782 si_pm4_set_reg(pm4
, R_00B214_SPI_SHADER_PGM_HI_ES
, va
>> 40);
784 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
785 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
786 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
787 S_00B228_DX10_CLAMP(1) |
788 S_00B228_FLOAT_MODE(shader
->config
.float_mode
) |
789 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
));
790 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
791 S_00B22C_USER_SGPR(GFX9_GS_NUM_USER_SGPR
) |
792 S_00B22C_USER_SGPR_MSB(GFX9_GS_NUM_USER_SGPR
>> 5) |
793 S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
794 S_00B22C_OC_LDS_EN(es_type
== PIPE_SHADER_TESS_EVAL
) |
795 S_00B22C_LDS_SIZE(gs_info
.lds_size
) |
796 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
798 si_pm4_set_reg(pm4
, R_028A44_VGT_GS_ONCHIP_CNTL
,
799 S_028A44_ES_VERTS_PER_SUBGRP(gs_info
.es_verts_per_subgroup
) |
800 S_028A44_GS_PRIMS_PER_SUBGRP(gs_info
.gs_prims_per_subgroup
) |
801 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info
.gs_inst_prims_in_subgroup
));
802 si_pm4_set_reg(pm4
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
803 S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info
.max_prims_per_subgroup
));
804 si_pm4_set_reg(pm4
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
805 shader
->key
.part
.gs
.es
->esgs_itemsize
/ 4);
807 if (es_type
== PIPE_SHADER_TESS_EVAL
)
808 si_set_tesseval_regs(sscreen
, shader
->key
.part
.gs
.es
, pm4
);
810 polaris_set_vgt_vertex_reuse(sscreen
, shader
->key
.part
.gs
.es
,
813 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
814 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, va
>> 40);
816 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
817 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
818 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
819 S_00B228_DX10_CLAMP(1) |
820 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
821 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
822 S_00B22C_USER_SGPR(GFX6_GS_NUM_USER_SGPR
) |
823 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
828 * Compute the state for \p shader, which will run as a vertex shader on the
831 * If \p gs is non-NULL, it points to the geometry shader for which this shader
832 * is the copy shader.
834 static void si_shader_vs(struct si_screen
*sscreen
, struct si_shader
*shader
,
835 struct si_shader_selector
*gs
)
837 const struct tgsi_shader_info
*info
= &shader
->selector
->info
;
838 struct si_pm4_state
*pm4
;
839 unsigned num_user_sgprs
;
840 unsigned nparams
, vgpr_comp_cnt
;
843 unsigned window_space
=
844 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
845 bool enable_prim_id
= shader
->key
.mono
.u
.vs_export_prim_id
|| info
->uses_primid
;
847 pm4
= si_get_shader_pm4_state(shader
);
851 /* We always write VGT_GS_MODE in the VS state, because every switch
852 * between different shader pipelines involving a different GS or no
853 * GS at all involves a switch of the VS (different GS use different
854 * copy shaders). On the other hand, when the API switches from a GS to
855 * no GS and then back to the same GS used originally, the GS state is
859 unsigned mode
= V_028A40_GS_OFF
;
861 /* PrimID needs GS scenario A. */
863 mode
= V_028A40_GS_SCENARIO_A
;
865 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, S_028A40_MODE(mode
));
866 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, enable_prim_id
);
868 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, si_vgt_gs_mode(gs
));
869 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, 0);
872 if (sscreen
->b
.chip_class
<= VI
) {
873 /* Reuse needs to be set off if we write oViewport. */
874 si_pm4_set_reg(pm4
, R_028AB4_VGT_REUSE_OFF
,
875 S_028AB4_REUSE_OFF(info
->writes_viewport_index
));
878 va
= shader
->bo
->gpu_address
;
879 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
882 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
883 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
884 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
885 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
886 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
887 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
889 vgpr_comp_cnt
= enable_prim_id
? 2 : (shader
->info
.uses_instanceid
? 1 : 0);
891 if (info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
]) {
892 num_user_sgprs
= SI_SGPR_VS_BLIT_DATA
+
893 info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
895 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
897 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
898 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
899 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
901 unreachable("invalid shader selector type");
903 /* VS is required to export at least one param. */
904 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
905 si_pm4_set_reg(pm4
, R_0286C4_SPI_VS_OUT_CONFIG
,
906 S_0286C4_VS_EXPORT_COUNT(nparams
- 1));
908 si_pm4_set_reg(pm4
, R_02870C_SPI_SHADER_POS_FORMAT
,
909 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
910 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
911 V_02870C_SPI_SHADER_4COMP
:
912 V_02870C_SPI_SHADER_NONE
) |
913 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
914 V_02870C_SPI_SHADER_4COMP
:
915 V_02870C_SPI_SHADER_NONE
) |
916 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
917 V_02870C_SPI_SHADER_4COMP
:
918 V_02870C_SPI_SHADER_NONE
));
920 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
922 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
923 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, va
>> 40);
924 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
925 S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
926 S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
927 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
928 S_00B128_DX10_CLAMP(1) |
929 S_00B128_FLOAT_MODE(shader
->config
.float_mode
));
930 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
931 S_00B12C_USER_SGPR(num_user_sgprs
) |
932 S_00B12C_OC_LDS_EN(oc_lds_en
) |
933 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
934 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
935 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
936 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
937 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
938 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
940 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
941 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
943 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
944 S_028818_VTX_W0_FMT(1) |
945 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
946 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
947 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
949 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
950 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
952 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
955 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
957 struct tgsi_shader_info
*info
= &ps
->selector
->info
;
958 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
959 !!(info
->colors_read
& 0xf0);
960 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
961 (ps
->key
.part
.ps
.prolog
.color_two_side
? num_colors
: 0);
963 assert(num_interp
<= 32);
964 return MIN2(num_interp
, 32);
967 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
969 unsigned value
= shader
->key
.part
.ps
.epilog
.spi_shader_col_format
;
970 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
972 /* If the i-th target format is set, all previous target formats must
973 * be non-zero to avoid hangs.
975 for (i
= 0; i
< num_targets
; i
++)
976 if (!(value
& (0xf << (i
* 4))))
977 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
982 static unsigned si_get_cb_shader_mask(unsigned spi_shader_col_format
)
984 unsigned i
, cb_shader_mask
= 0;
986 for (i
= 0; i
< 8; i
++) {
987 switch ((spi_shader_col_format
>> (i
* 4)) & 0xf) {
988 case V_028714_SPI_SHADER_ZERO
:
990 case V_028714_SPI_SHADER_32_R
:
991 cb_shader_mask
|= 0x1 << (i
* 4);
993 case V_028714_SPI_SHADER_32_GR
:
994 cb_shader_mask
|= 0x3 << (i
* 4);
996 case V_028714_SPI_SHADER_32_AR
:
997 cb_shader_mask
|= 0x9 << (i
* 4);
999 case V_028714_SPI_SHADER_FP16_ABGR
:
1000 case V_028714_SPI_SHADER_UNORM16_ABGR
:
1001 case V_028714_SPI_SHADER_SNORM16_ABGR
:
1002 case V_028714_SPI_SHADER_UINT16_ABGR
:
1003 case V_028714_SPI_SHADER_SINT16_ABGR
:
1004 case V_028714_SPI_SHADER_32_ABGR
:
1005 cb_shader_mask
|= 0xf << (i
* 4);
1011 return cb_shader_mask
;
1014 static void si_shader_ps(struct si_shader
*shader
)
1016 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
1017 struct si_pm4_state
*pm4
;
1018 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
1019 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
1021 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
1023 /* we need to enable at least one of them, otherwise we hang the GPU */
1024 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1025 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1026 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1027 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
1028 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
1029 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1030 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
1031 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
1032 /* POS_W_FLOAT_ENA requires one of the perspective weights. */
1033 assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena
) ||
1034 G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1035 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1036 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1037 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
));
1039 /* Validate interpolation optimization flags (read as implications). */
1040 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1041 (G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1042 G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1043 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1044 (G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1045 G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1046 assert(!shader
->key
.part
.ps
.prolog
.force_persp_center_interp
||
1047 (!G_0286CC_PERSP_SAMPLE_ENA(input_ena
) &&
1048 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1049 assert(!shader
->key
.part
.ps
.prolog
.force_linear_center_interp
||
1050 (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) &&
1051 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1052 assert(!shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
||
1053 (!G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1054 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1055 assert(!shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
||
1056 (!G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1057 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1059 /* Validate cases when the optimizations are off (read as implications). */
1060 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1061 !G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1062 !G_0286CC_PERSP_CENTROID_ENA(input_ena
));
1063 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1064 !G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1065 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
));
1067 pm4
= si_get_shader_pm4_state(shader
);
1071 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
1073 * 0 -> Position = pixel center
1074 * 1 -> Position = pixel centroid
1075 * 2 -> Position = at sample position
1077 * From GLSL 4.5 specification, section 7.1:
1078 * "The variable gl_FragCoord is available as an input variable from
1079 * within fragment shaders and it holds the window relative coordinates
1080 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
1081 * value can be for any location within the pixel, or one of the
1082 * fragment samples. The use of centroid does not further restrict
1083 * this value to be inside the current primitive."
1085 * Meaning that centroid has no effect and we can return anything within
1086 * the pixel. Thus, return the value at sample position, because that's
1087 * the most accurate one shaders can get.
1089 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1091 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
1092 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
1093 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
1095 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
1096 cb_shader_mask
= si_get_cb_shader_mask(spi_shader_col_format
);
1098 /* Ensure that some export memory is always allocated, for two reasons:
1100 * 1) Correctness: The hardware ignores the EXEC mask if no export
1101 * memory is allocated, so KILL and alpha test do not work correctly
1103 * 2) Performance: Every shader needs at least a NULL export, even when
1104 * it writes no color/depth output. The NULL export instruction
1105 * stalls without this setting.
1107 * Don't add this to CB_SHADER_MASK.
1109 if (!spi_shader_col_format
&&
1110 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
1111 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
1113 si_pm4_set_reg(pm4
, R_0286CC_SPI_PS_INPUT_ENA
, input_ena
);
1114 si_pm4_set_reg(pm4
, R_0286D0_SPI_PS_INPUT_ADDR
,
1115 shader
->config
.spi_ps_input_addr
);
1117 /* Set interpolation controls. */
1118 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
));
1120 /* Set registers. */
1121 si_pm4_set_reg(pm4
, R_0286E0_SPI_BARYC_CNTL
, spi_baryc_cntl
);
1122 si_pm4_set_reg(pm4
, R_0286D8_SPI_PS_IN_CONTROL
, spi_ps_in_control
);
1124 si_pm4_set_reg(pm4
, R_028710_SPI_SHADER_Z_FORMAT
,
1125 si_get_spi_shader_z_format(info
->writes_z
,
1126 info
->writes_stencil
,
1127 info
->writes_samplemask
));
1129 si_pm4_set_reg(pm4
, R_028714_SPI_SHADER_COL_FORMAT
, spi_shader_col_format
);
1130 si_pm4_set_reg(pm4
, R_02823C_CB_SHADER_MASK
, cb_shader_mask
);
1132 va
= shader
->bo
->gpu_address
;
1133 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1134 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
1135 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, va
>> 40);
1137 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
1138 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
1139 S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
1140 S_00B028_DX10_CLAMP(1) |
1141 S_00B028_FLOAT_MODE(shader
->config
.float_mode
));
1142 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
1143 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
1144 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
1145 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1148 static void si_shader_init_pm4_state(struct si_screen
*sscreen
,
1149 struct si_shader
*shader
)
1151 switch (shader
->selector
->type
) {
1152 case PIPE_SHADER_VERTEX
:
1153 if (shader
->key
.as_ls
)
1154 si_shader_ls(sscreen
, shader
);
1155 else if (shader
->key
.as_es
)
1156 si_shader_es(sscreen
, shader
);
1158 si_shader_vs(sscreen
, shader
, NULL
);
1160 case PIPE_SHADER_TESS_CTRL
:
1161 si_shader_hs(sscreen
, shader
);
1163 case PIPE_SHADER_TESS_EVAL
:
1164 if (shader
->key
.as_es
)
1165 si_shader_es(sscreen
, shader
);
1167 si_shader_vs(sscreen
, shader
, NULL
);
1169 case PIPE_SHADER_GEOMETRY
:
1170 si_shader_gs(sscreen
, shader
);
1172 case PIPE_SHADER_FRAGMENT
:
1173 si_shader_ps(shader
);
1180 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
1182 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
1183 if (sctx
->queued
.named
.dsa
)
1184 return sctx
->queued
.named
.dsa
->alpha_func
;
1186 return PIPE_FUNC_ALWAYS
;
1189 static void si_shader_selector_key_vs(struct si_context
*sctx
,
1190 struct si_shader_selector
*vs
,
1191 struct si_shader_key
*key
,
1192 struct si_vs_prolog_bits
*prolog_key
)
1194 if (!sctx
->vertex_elements
)
1197 prolog_key
->instance_divisor_is_one
=
1198 sctx
->vertex_elements
->instance_divisor_is_one
;
1199 prolog_key
->instance_divisor_is_fetched
=
1200 sctx
->vertex_elements
->instance_divisor_is_fetched
;
1202 /* Prefer a monolithic shader to allow scheduling divisions around
1204 if (prolog_key
->instance_divisor_is_fetched
)
1205 key
->opt
.prefer_mono
= 1;
1207 unsigned count
= MIN2(vs
->info
.num_inputs
,
1208 sctx
->vertex_elements
->count
);
1209 memcpy(key
->mono
.vs_fix_fetch
, sctx
->vertex_elements
->fix_fetch
, count
);
1212 static void si_shader_selector_key_hw_vs(struct si_context
*sctx
,
1213 struct si_shader_selector
*vs
,
1214 struct si_shader_key
*key
)
1216 struct si_shader_selector
*ps
= sctx
->ps_shader
.cso
;
1218 key
->opt
.clip_disable
=
1219 sctx
->queued
.named
.rasterizer
->clip_plane_enable
== 0 &&
1220 (vs
->info
.clipdist_writemask
||
1221 vs
->info
.writes_clipvertex
) &&
1222 !vs
->info
.culldist_writemask
;
1224 /* Find out if PS is disabled. */
1225 bool ps_disabled
= true;
1227 bool ps_modifies_zs
= ps
->info
.uses_kill
||
1228 ps
->info
.writes_z
||
1229 ps
->info
.writes_stencil
||
1230 ps
->info
.writes_samplemask
||
1231 si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
;
1233 unsigned ps_colormask
= sctx
->framebuffer
.colorbuf_enabled_4bit
&
1234 sctx
->queued
.named
.blend
->cb_target_mask
;
1235 if (!ps
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
])
1236 ps_colormask
&= ps
->colors_written_4bit
;
1238 ps_disabled
= sctx
->queued
.named
.rasterizer
->rasterizer_discard
||
1241 !ps
->info
.writes_memory
);
1244 /* Find out which VS outputs aren't used by the PS. */
1245 uint64_t outputs_written
= vs
->outputs_written
;
1246 uint64_t inputs_read
= 0;
1248 /* ignore POSITION, PSIZE */
1249 outputs_written
&= ~((1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_POSITION
, 0) |
1250 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_PSIZE
, 0))));
1253 inputs_read
= ps
->inputs_read
;
1256 uint64_t linked
= outputs_written
& inputs_read
;
1258 key
->opt
.kill_outputs
= ~linked
& outputs_written
;
1261 /* Compute the key for the hw shader variant */
1262 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
1263 struct si_shader_selector
*sel
,
1264 struct si_shader_key
*key
)
1266 struct si_context
*sctx
= (struct si_context
*)ctx
;
1268 memset(key
, 0, sizeof(*key
));
1270 switch (sel
->type
) {
1271 case PIPE_SHADER_VERTEX
:
1272 si_shader_selector_key_vs(sctx
, sel
, key
, &key
->part
.vs
.prolog
);
1274 if (sctx
->tes_shader
.cso
)
1276 else if (sctx
->gs_shader
.cso
)
1279 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1281 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1282 key
->mono
.u
.vs_export_prim_id
= 1;
1285 case PIPE_SHADER_TESS_CTRL
:
1286 if (sctx
->b
.chip_class
>= GFX9
) {
1287 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1288 key
, &key
->part
.tcs
.ls_prolog
);
1289 key
->part
.tcs
.ls
= sctx
->vs_shader
.cso
;
1291 /* When the LS VGPR fix is needed, monolithic shaders
1293 * - avoid initializing EXEC in both the LS prolog
1294 * and the LS main part when !vs_needs_prolog
1295 * - remove the fixup for unused input VGPRs
1297 key
->part
.tcs
.ls_prolog
.ls_vgpr_fix
= sctx
->ls_vgpr_fix
;
1299 /* The LS output / HS input layout can be communicated
1300 * directly instead of via user SGPRs for merged LS-HS.
1301 * The LS VGPR fix prefers this too.
1303 key
->opt
.prefer_mono
= 1;
1306 key
->part
.tcs
.epilog
.prim_mode
=
1307 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
1308 key
->part
.tcs
.epilog
.invoc0_tess_factors_are_def
=
1309 sel
->tcs_info
.tessfactors_are_def_in_all_invocs
;
1310 key
->part
.tcs
.epilog
.tes_reads_tess_factors
=
1311 sctx
->tes_shader
.cso
->info
.reads_tess_factors
;
1313 if (sel
== sctx
->fixed_func_tcs_shader
.cso
)
1314 key
->mono
.u
.ff_tcs_inputs_to_copy
= sctx
->vs_shader
.cso
->outputs_written
;
1316 case PIPE_SHADER_TESS_EVAL
:
1317 if (sctx
->gs_shader
.cso
)
1320 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1322 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1323 key
->mono
.u
.vs_export_prim_id
= 1;
1326 case PIPE_SHADER_GEOMETRY
:
1327 if (sctx
->b
.chip_class
>= GFX9
) {
1328 if (sctx
->tes_shader
.cso
) {
1329 key
->part
.gs
.es
= sctx
->tes_shader
.cso
;
1331 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1332 key
, &key
->part
.gs
.vs_prolog
);
1333 key
->part
.gs
.es
= sctx
->vs_shader
.cso
;
1336 /* Merged ES-GS can have unbalanced wave usage.
1338 * ES threads are per-vertex, while GS threads are
1339 * per-primitive. So without any amplification, there
1340 * are fewer GS threads than ES threads, which can result
1341 * in empty (no-op) GS waves. With too much amplification,
1342 * there are more GS threads than ES threads, which
1343 * can result in empty (no-op) ES waves.
1345 * Non-monolithic shaders are implemented by setting EXEC
1346 * at the beginning of shader parts, and don't jump to
1347 * the end if EXEC is 0.
1349 * Monolithic shaders use conditional blocks, so they can
1350 * jump and skip empty waves of ES or GS. So set this to
1351 * always use optimized variants, which are monolithic.
1353 key
->opt
.prefer_mono
= 1;
1355 key
->part
.gs
.prolog
.tri_strip_adj_fix
= sctx
->gs_tri_strip_adj_fix
;
1357 case PIPE_SHADER_FRAGMENT
: {
1358 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1359 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1361 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
1362 sel
->info
.colors_written
== 0x1)
1363 key
->part
.ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
1366 /* Select the shader color format based on whether
1367 * blending or alpha are needed.
1369 key
->part
.ps
.epilog
.spi_shader_col_format
=
1370 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1371 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
1372 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1373 sctx
->framebuffer
.spi_shader_col_format_blend
) |
1374 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1375 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
1376 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1377 sctx
->framebuffer
.spi_shader_col_format
);
1378 key
->part
.ps
.epilog
.spi_shader_col_format
&= blend
->cb_target_enabled_4bit
;
1380 /* The output for dual source blending should have
1381 * the same format as the first output.
1383 if (blend
->dual_src_blend
)
1384 key
->part
.ps
.epilog
.spi_shader_col_format
|=
1385 (key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) << 4;
1387 key
->part
.ps
.epilog
.spi_shader_col_format
= sctx
->framebuffer
.spi_shader_col_format
;
1389 /* If alpha-to-coverage is enabled, we have to export alpha
1390 * even if there is no color buffer.
1392 if (!(key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) &&
1393 blend
&& blend
->alpha_to_coverage
)
1394 key
->part
.ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
1396 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
1397 * to the range supported by the type if a channel has less
1398 * than 16 bits and the export format is 16_ABGR.
1400 if (sctx
->b
.chip_class
<= CIK
&& sctx
->b
.family
!= CHIP_HAWAII
) {
1401 key
->part
.ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
1402 key
->part
.ps
.epilog
.color_is_int10
= sctx
->framebuffer
.color_is_int10
;
1405 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
1406 if (!key
->part
.ps
.epilog
.last_cbuf
) {
1407 key
->part
.ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
1408 key
->part
.ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
1409 key
->part
.ps
.epilog
.color_is_int10
&= sel
->info
.colors_written
;
1413 bool is_poly
= (sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES
&&
1414 sctx
->current_rast_prim
<= PIPE_PRIM_POLYGON
) ||
1415 sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES_ADJACENCY
;
1416 bool is_line
= !is_poly
&& sctx
->current_rast_prim
!= PIPE_PRIM_POINTS
;
1418 key
->part
.ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
1419 key
->part
.ps
.prolog
.flatshade_colors
= rs
->flatshade
&& sel
->info
.colors_read
;
1421 if (sctx
->queued
.named
.blend
) {
1422 key
->part
.ps
.epilog
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
1423 rs
->multisample_enable
;
1426 key
->part
.ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
1427 key
->part
.ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
1428 (is_line
&& rs
->line_smooth
)) &&
1429 sctx
->framebuffer
.nr_samples
<= 1;
1430 key
->part
.ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
1432 if (sctx
->ps_iter_samples
> 1 &&
1433 sel
->info
.reads_samplemask
) {
1434 key
->part
.ps
.prolog
.samplemask_log_ps_iter
=
1435 util_logbase2(util_next_power_of_two(sctx
->ps_iter_samples
));
1438 if (rs
->force_persample_interp
&&
1439 rs
->multisample_enable
&&
1440 sctx
->framebuffer
.nr_samples
> 1 &&
1441 sctx
->ps_iter_samples
> 1) {
1442 key
->part
.ps
.prolog
.force_persp_sample_interp
=
1443 sel
->info
.uses_persp_center
||
1444 sel
->info
.uses_persp_centroid
;
1446 key
->part
.ps
.prolog
.force_linear_sample_interp
=
1447 sel
->info
.uses_linear_center
||
1448 sel
->info
.uses_linear_centroid
;
1449 } else if (rs
->multisample_enable
&&
1450 sctx
->framebuffer
.nr_samples
> 1) {
1451 key
->part
.ps
.prolog
.bc_optimize_for_persp
=
1452 sel
->info
.uses_persp_center
&&
1453 sel
->info
.uses_persp_centroid
;
1454 key
->part
.ps
.prolog
.bc_optimize_for_linear
=
1455 sel
->info
.uses_linear_center
&&
1456 sel
->info
.uses_linear_centroid
;
1458 /* Make sure SPI doesn't compute more than 1 pair
1459 * of (i,j), which is the optimization here. */
1460 key
->part
.ps
.prolog
.force_persp_center_interp
=
1461 sel
->info
.uses_persp_center
+
1462 sel
->info
.uses_persp_centroid
+
1463 sel
->info
.uses_persp_sample
> 1;
1465 key
->part
.ps
.prolog
.force_linear_center_interp
=
1466 sel
->info
.uses_linear_center
+
1467 sel
->info
.uses_linear_centroid
+
1468 sel
->info
.uses_linear_sample
> 1;
1470 if (sel
->info
.opcode_count
[TGSI_OPCODE_INTERP_SAMPLE
])
1471 key
->mono
.u
.ps
.interpolate_at_sample_force_center
= 1;
1475 key
->part
.ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
1482 if (unlikely(sctx
->screen
->b
.debug_flags
& DBG(NO_OPT_VARIANT
)))
1483 memset(&key
->opt
, 0, sizeof(key
->opt
));
1486 static void si_build_shader_variant(struct si_shader
*shader
,
1490 struct si_shader_selector
*sel
= shader
->selector
;
1491 struct si_screen
*sscreen
= sel
->screen
;
1492 LLVMTargetMachineRef tm
;
1493 struct pipe_debug_callback
*debug
= &shader
->compiler_ctx_state
.debug
;
1496 if (thread_index
>= 0) {
1498 assert(thread_index
< ARRAY_SIZE(sscreen
->tm_low_priority
));
1499 tm
= sscreen
->tm_low_priority
[thread_index
];
1501 assert(thread_index
< ARRAY_SIZE(sscreen
->tm
));
1502 tm
= sscreen
->tm
[thread_index
];
1507 assert(!low_priority
);
1508 tm
= shader
->compiler_ctx_state
.tm
;
1511 r
= si_shader_create(sscreen
, tm
, shader
, debug
);
1513 R600_ERR("Failed to build shader variant (type=%u) %d\n",
1515 shader
->compilation_failed
= true;
1519 if (shader
->compiler_ctx_state
.is_debug_context
) {
1520 FILE *f
= open_memstream(&shader
->shader_log
,
1521 &shader
->shader_log_size
);
1523 si_shader_dump(sscreen
, shader
, NULL
, sel
->type
, f
, false);
1528 si_shader_init_pm4_state(sscreen
, shader
);
1531 static void si_build_shader_variant_low_priority(void *job
, int thread_index
)
1533 struct si_shader
*shader
= (struct si_shader
*)job
;
1535 assert(thread_index
>= 0);
1537 si_build_shader_variant(shader
, thread_index
, true);
1540 static const struct si_shader_key zeroed
;
1542 static bool si_check_missing_main_part(struct si_screen
*sscreen
,
1543 struct si_shader_selector
*sel
,
1544 struct si_compiler_ctx_state
*compiler_state
,
1545 struct si_shader_key
*key
)
1547 struct si_shader
**mainp
= si_get_main_shader_part(sel
, key
);
1550 struct si_shader
*main_part
= CALLOC_STRUCT(si_shader
);
1555 /* We can leave the fence as permanently signaled because the
1556 * main part becomes visible globally only after it has been
1558 util_queue_fence_init(&main_part
->ready
);
1560 main_part
->selector
= sel
;
1561 main_part
->key
.as_es
= key
->as_es
;
1562 main_part
->key
.as_ls
= key
->as_ls
;
1564 if (si_compile_tgsi_shader(sscreen
, compiler_state
->tm
,
1566 &compiler_state
->debug
) != 0) {
1575 /* Select the hw shader variant depending on the current state. */
1576 static int si_shader_select_with_key(struct si_screen
*sscreen
,
1577 struct si_shader_ctx_state
*state
,
1578 struct si_compiler_ctx_state
*compiler_state
,
1579 struct si_shader_key
*key
,
1582 struct si_shader_selector
*sel
= state
->cso
;
1583 struct si_shader_selector
*previous_stage_sel
= NULL
;
1584 struct si_shader
*current
= state
->current
;
1585 struct si_shader
*iter
, *shader
= NULL
;
1588 /* Check if we don't need to change anything.
1589 * This path is also used for most shaders that don't need multiple
1590 * variants, it will cost just a computation of the key and this
1592 if (likely(current
&&
1593 memcmp(¤t
->key
, key
, sizeof(*key
)) == 0)) {
1594 if (unlikely(!util_queue_fence_is_signalled(¤t
->ready
))) {
1595 if (current
->is_optimized
) {
1596 memset(&key
->opt
, 0, sizeof(key
->opt
));
1597 goto current_not_ready
;
1600 util_queue_fence_wait(¤t
->ready
);
1603 return current
->compilation_failed
? -1 : 0;
1607 /* This must be done before the mutex is locked, because async GS
1608 * compilation calls this function too, and therefore must enter
1611 * Only wait if we are in a draw call. Don't wait if we are
1612 * in a compiler thread.
1614 if (thread_index
< 0)
1615 util_queue_fence_wait(&sel
->ready
);
1617 mtx_lock(&sel
->mutex
);
1619 /* Find the shader variant. */
1620 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
1621 /* Don't check the "current" shader. We checked it above. */
1622 if (current
!= iter
&&
1623 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
1624 mtx_unlock(&sel
->mutex
);
1626 if (unlikely(!util_queue_fence_is_signalled(&iter
->ready
))) {
1627 /* If it's an optimized shader and its compilation has
1628 * been started but isn't done, use the unoptimized
1629 * shader so as not to cause a stall due to compilation.
1631 if (iter
->is_optimized
) {
1632 memset(&key
->opt
, 0, sizeof(key
->opt
));
1636 util_queue_fence_wait(&iter
->ready
);
1639 if (iter
->compilation_failed
) {
1640 return -1; /* skip the draw call */
1643 state
->current
= iter
;
1648 /* Build a new shader. */
1649 shader
= CALLOC_STRUCT(si_shader
);
1651 mtx_unlock(&sel
->mutex
);
1655 util_queue_fence_init(&shader
->ready
);
1657 shader
->selector
= sel
;
1659 shader
->compiler_ctx_state
= *compiler_state
;
1661 /* If this is a merged shader, get the first shader's selector. */
1662 if (sscreen
->b
.chip_class
>= GFX9
) {
1663 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
1664 previous_stage_sel
= key
->part
.tcs
.ls
;
1665 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
1666 previous_stage_sel
= key
->part
.gs
.es
;
1668 /* We need to wait for the previous shader. */
1669 if (previous_stage_sel
&& thread_index
< 0)
1670 util_queue_fence_wait(&previous_stage_sel
->ready
);
1673 /* Compile the main shader part if it doesn't exist. This can happen
1674 * if the initial guess was wrong. */
1675 bool is_pure_monolithic
=
1676 sscreen
->use_monolithic_shaders
||
1677 memcmp(&key
->mono
, &zeroed
.mono
, sizeof(key
->mono
)) != 0;
1679 if (!is_pure_monolithic
) {
1682 /* Make sure the main shader part is present. This is needed
1683 * for shaders that can be compiled as VS, LS, or ES, and only
1684 * one of them is compiled at creation.
1686 * For merged shaders, check that the starting shader's main
1689 if (previous_stage_sel
) {
1690 struct si_shader_key shader1_key
= zeroed
;
1692 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
1693 shader1_key
.as_ls
= 1;
1694 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
1695 shader1_key
.as_es
= 1;
1699 mtx_lock(&previous_stage_sel
->mutex
);
1700 ok
= si_check_missing_main_part(sscreen
,
1702 compiler_state
, &shader1_key
);
1703 mtx_unlock(&previous_stage_sel
->mutex
);
1705 ok
= si_check_missing_main_part(sscreen
, sel
,
1706 compiler_state
, key
);
1710 mtx_unlock(&sel
->mutex
);
1711 return -ENOMEM
; /* skip the draw call */
1715 /* Keep the reference to the 1st shader of merged shaders, so that
1716 * Gallium can't destroy it before we destroy the 2nd shader.
1718 * Set sctx = NULL, because it's unused if we're not releasing
1719 * the shader, and we don't have any sctx here.
1721 si_shader_selector_reference(NULL
, &shader
->previous_stage_sel
,
1722 previous_stage_sel
);
1724 /* Monolithic-only shaders don't make a distinction between optimized
1725 * and unoptimized. */
1726 shader
->is_monolithic
=
1727 is_pure_monolithic
||
1728 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1730 shader
->is_optimized
=
1731 !is_pure_monolithic
&&
1732 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1734 /* If it's an optimized shader, compile it asynchronously. */
1735 if (shader
->is_optimized
&&
1736 !is_pure_monolithic
&&
1738 /* Compile it asynchronously. */
1739 util_queue_add_job(&sscreen
->shader_compiler_queue_low_priority
,
1740 shader
, &shader
->ready
,
1741 si_build_shader_variant_low_priority
, NULL
);
1743 /* Add only after the ready fence was reset, to guard against a
1744 * race with si_bind_XX_shader. */
1745 if (!sel
->last_variant
) {
1746 sel
->first_variant
= shader
;
1747 sel
->last_variant
= shader
;
1749 sel
->last_variant
->next_variant
= shader
;
1750 sel
->last_variant
= shader
;
1753 /* Use the default (unoptimized) shader for now. */
1754 memset(&key
->opt
, 0, sizeof(key
->opt
));
1755 mtx_unlock(&sel
->mutex
);
1759 /* Reset the fence before adding to the variant list. */
1760 util_queue_fence_reset(&shader
->ready
);
1762 if (!sel
->last_variant
) {
1763 sel
->first_variant
= shader
;
1764 sel
->last_variant
= shader
;
1766 sel
->last_variant
->next_variant
= shader
;
1767 sel
->last_variant
= shader
;
1770 mtx_unlock(&sel
->mutex
);
1772 assert(!shader
->is_optimized
);
1773 si_build_shader_variant(shader
, thread_index
, false);
1775 util_queue_fence_signal(&shader
->ready
);
1777 if (!shader
->compilation_failed
)
1778 state
->current
= shader
;
1780 return shader
->compilation_failed
? -1 : 0;
1783 static int si_shader_select(struct pipe_context
*ctx
,
1784 struct si_shader_ctx_state
*state
,
1785 struct si_compiler_ctx_state
*compiler_state
)
1787 struct si_context
*sctx
= (struct si_context
*)ctx
;
1788 struct si_shader_key key
;
1790 si_shader_selector_key(ctx
, state
->cso
, &key
);
1791 return si_shader_select_with_key(sctx
->screen
, state
, compiler_state
,
1795 static void si_parse_next_shader_property(const struct tgsi_shader_info
*info
,
1797 struct si_shader_key
*key
)
1799 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
1801 switch (info
->processor
) {
1802 case PIPE_SHADER_VERTEX
:
1803 switch (next_shader
) {
1804 case PIPE_SHADER_GEOMETRY
:
1807 case PIPE_SHADER_TESS_CTRL
:
1808 case PIPE_SHADER_TESS_EVAL
:
1812 /* If POSITION isn't written, it can only be a HW VS
1813 * if streamout is used. If streamout isn't used,
1814 * assume that it's a HW LS. (the next shader is TCS)
1815 * This heuristic is needed for separate shader objects.
1817 if (!info
->writes_position
&& !streamout
)
1822 case PIPE_SHADER_TESS_EVAL
:
1823 if (next_shader
== PIPE_SHADER_GEOMETRY
||
1824 !info
->writes_position
)
1831 * Compile the main shader part or the monolithic shader as part of
1832 * si_shader_selector initialization. Since it can be done asynchronously,
1833 * there is no way to report compile failures to applications.
1835 static void si_init_shader_selector_async(void *job
, int thread_index
)
1837 struct si_shader_selector
*sel
= (struct si_shader_selector
*)job
;
1838 struct si_screen
*sscreen
= sel
->screen
;
1839 LLVMTargetMachineRef tm
;
1840 struct pipe_debug_callback
*debug
= &sel
->compiler_ctx_state
.debug
;
1843 if (thread_index
>= 0) {
1844 assert(thread_index
< ARRAY_SIZE(sscreen
->tm
));
1845 tm
= sscreen
->tm
[thread_index
];
1849 tm
= sel
->compiler_ctx_state
.tm
;
1852 /* Compile the main shader part for use with a prolog and/or epilog.
1853 * If this fails, the driver will try to compile a monolithic shader
1856 if (!sscreen
->use_monolithic_shaders
) {
1857 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
1858 void *tgsi_binary
= NULL
;
1861 fprintf(stderr
, "radeonsi: can't allocate a main shader part\n");
1865 /* We can leave the fence signaled because use of the default
1866 * main part is guarded by the selector's ready fence. */
1867 util_queue_fence_init(&shader
->ready
);
1869 shader
->selector
= sel
;
1870 si_parse_next_shader_property(&sel
->info
,
1871 sel
->so
.num_outputs
!= 0,
1875 tgsi_binary
= si_get_tgsi_binary(sel
);
1877 /* Try to load the shader from the shader cache. */
1878 mtx_lock(&sscreen
->shader_cache_mutex
);
1881 si_shader_cache_load_shader(sscreen
, tgsi_binary
, shader
)) {
1882 mtx_unlock(&sscreen
->shader_cache_mutex
);
1884 mtx_unlock(&sscreen
->shader_cache_mutex
);
1886 /* Compile the shader if it hasn't been loaded from the cache. */
1887 if (si_compile_tgsi_shader(sscreen
, tm
, shader
, false,
1891 fprintf(stderr
, "radeonsi: can't compile a main shader part\n");
1896 mtx_lock(&sscreen
->shader_cache_mutex
);
1897 if (!si_shader_cache_insert_shader(sscreen
, tgsi_binary
, shader
, true))
1899 mtx_unlock(&sscreen
->shader_cache_mutex
);
1903 *si_get_main_shader_part(sel
, &shader
->key
) = shader
;
1905 /* Unset "outputs_written" flags for outputs converted to
1906 * DEFAULT_VAL, so that later inter-shader optimizations don't
1907 * try to eliminate outputs that don't exist in the final
1910 * This is only done if non-monolithic shaders are enabled.
1912 if ((sel
->type
== PIPE_SHADER_VERTEX
||
1913 sel
->type
== PIPE_SHADER_TESS_EVAL
) &&
1914 !shader
->key
.as_ls
&&
1915 !shader
->key
.as_es
) {
1918 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
1919 unsigned offset
= shader
->info
.vs_output_param_offset
[i
];
1921 if (offset
<= AC_EXP_PARAM_OFFSET_31
)
1924 unsigned name
= sel
->info
.output_semantic_name
[i
];
1925 unsigned index
= sel
->info
.output_semantic_index
[i
];
1929 case TGSI_SEMANTIC_GENERIC
:
1930 /* don't process indices the function can't handle */
1931 if (index
>= SI_MAX_IO_GENERIC
)
1935 id
= si_shader_io_get_unique_index(name
, index
);
1936 sel
->outputs_written
&= ~(1ull << id
);
1938 case TGSI_SEMANTIC_POSITION
: /* ignore these */
1939 case TGSI_SEMANTIC_PSIZE
:
1940 case TGSI_SEMANTIC_CLIPVERTEX
:
1941 case TGSI_SEMANTIC_EDGEFLAG
:
1948 /* Pre-compilation. */
1949 if (sscreen
->b
.debug_flags
& DBG(PRECOMPILE
) &&
1950 /* GFX9 needs LS or ES for compilation, which we don't have here. */
1951 (sscreen
->b
.chip_class
<= VI
||
1952 (sel
->type
!= PIPE_SHADER_TESS_CTRL
&&
1953 sel
->type
!= PIPE_SHADER_GEOMETRY
))) {
1954 struct si_shader_ctx_state state
= {sel
};
1955 struct si_shader_key key
;
1957 memset(&key
, 0, sizeof(key
));
1958 si_parse_next_shader_property(&sel
->info
,
1959 sel
->so
.num_outputs
!= 0,
1962 /* GFX9 doesn't have LS and ES. */
1963 if (sscreen
->b
.chip_class
>= GFX9
) {
1968 /* Set reasonable defaults, so that the shader key doesn't
1969 * cause any code to be eliminated.
1971 switch (sel
->type
) {
1972 case PIPE_SHADER_TESS_CTRL
:
1973 key
.part
.tcs
.epilog
.prim_mode
= PIPE_PRIM_TRIANGLES
;
1975 case PIPE_SHADER_FRAGMENT
:
1976 key
.part
.ps
.prolog
.bc_optimize_for_persp
=
1977 sel
->info
.uses_persp_center
&&
1978 sel
->info
.uses_persp_centroid
;
1979 key
.part
.ps
.prolog
.bc_optimize_for_linear
=
1980 sel
->info
.uses_linear_center
&&
1981 sel
->info
.uses_linear_centroid
;
1982 key
.part
.ps
.epilog
.alpha_func
= PIPE_FUNC_ALWAYS
;
1983 for (i
= 0; i
< 8; i
++)
1984 if (sel
->info
.colors_written
& (1 << i
))
1985 key
.part
.ps
.epilog
.spi_shader_col_format
|=
1986 V_028710_SPI_SHADER_FP16_ABGR
<< (i
* 4);
1990 if (si_shader_select_with_key(sscreen
, &state
,
1991 &sel
->compiler_ctx_state
, &key
,
1993 fprintf(stderr
, "radeonsi: can't create a monolithic shader\n");
1996 /* The GS copy shader is always pre-compiled. */
1997 if (sel
->type
== PIPE_SHADER_GEOMETRY
) {
1998 sel
->gs_copy_shader
= si_generate_gs_copy_shader(sscreen
, tm
, sel
, debug
);
1999 if (!sel
->gs_copy_shader
) {
2000 fprintf(stderr
, "radeonsi: can't create GS copy shader\n");
2004 si_shader_vs(sscreen
, sel
->gs_copy_shader
, sel
);
2008 /* Return descriptor slot usage masks from the given shader info. */
2009 void si_get_active_slot_masks(const struct tgsi_shader_info
*info
,
2010 uint32_t *const_and_shader_buffers
,
2011 uint64_t *samplers_and_images
)
2013 unsigned start
, num_shaderbufs
, num_constbufs
, num_images
, num_samplers
;
2015 num_shaderbufs
= util_last_bit(info
->shader_buffers_declared
);
2016 num_constbufs
= util_last_bit(info
->const_buffers_declared
);
2017 /* two 8-byte images share one 16-byte slot */
2018 num_images
= align(util_last_bit(info
->images_declared
), 2);
2019 num_samplers
= util_last_bit(info
->samplers_declared
);
2021 /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
2022 start
= si_get_shaderbuf_slot(num_shaderbufs
- 1);
2023 *const_and_shader_buffers
=
2024 u_bit_consecutive(start
, num_shaderbufs
+ num_constbufs
);
2026 /* The layout is: image[last] ... image[0], sampler[0] ... sampler[last] */
2027 start
= si_get_image_slot(num_images
- 1) / 2;
2028 *samplers_and_images
=
2029 u_bit_consecutive64(start
, num_images
/ 2 + num_samplers
);
2032 static void *si_create_shader_selector(struct pipe_context
*ctx
,
2033 const struct pipe_shader_state
*state
)
2035 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
2036 struct si_context
*sctx
= (struct si_context
*)ctx
;
2037 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
2043 pipe_reference_init(&sel
->reference
, 1);
2044 sel
->screen
= sscreen
;
2045 sel
->compiler_ctx_state
.tm
= sctx
->tm
;
2046 sel
->compiler_ctx_state
.debug
= sctx
->b
.debug
;
2047 sel
->compiler_ctx_state
.is_debug_context
= sctx
->is_debug
;
2049 sel
->so
= state
->stream_output
;
2051 if (state
->type
== PIPE_SHADER_IR_TGSI
) {
2052 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
2058 tgsi_scan_shader(state
->tokens
, &sel
->info
);
2059 tgsi_scan_tess_ctrl(state
->tokens
, &sel
->info
, &sel
->tcs_info
);
2061 assert(state
->type
== PIPE_SHADER_IR_NIR
);
2063 sel
->nir
= state
->ir
.nir
;
2065 si_nir_scan_shader(sel
->nir
, &sel
->info
);
2070 sel
->type
= sel
->info
.processor
;
2071 p_atomic_inc(&sscreen
->b
.num_shaders_created
);
2072 si_get_active_slot_masks(&sel
->info
,
2073 &sel
->active_const_and_shader_buffers
,
2074 &sel
->active_samplers_and_images
);
2076 /* Record which streamout buffers are enabled. */
2077 for (i
= 0; i
< sel
->so
.num_outputs
; i
++) {
2078 sel
->enabled_streamout_buffer_mask
|=
2079 (1 << sel
->so
.output
[i
].output_buffer
) <<
2080 (sel
->so
.output
[i
].stream
* 4);
2083 /* The prolog is a no-op if there are no inputs. */
2084 sel
->vs_needs_prolog
= sel
->type
== PIPE_SHADER_VERTEX
&&
2085 sel
->info
.num_inputs
&&
2086 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
2088 sel
->force_correct_derivs_after_kill
=
2089 sel
->type
== PIPE_SHADER_FRAGMENT
&&
2090 sel
->info
.uses_derivatives
&&
2091 sel
->info
.uses_kill
&&
2092 sctx
->screen
->b
.debug_flags
& DBG(FS_CORRECT_DERIVS_AFTER_KILL
);
2094 /* Set which opcode uses which (i,j) pair. */
2095 if (sel
->info
.uses_persp_opcode_interp_centroid
)
2096 sel
->info
.uses_persp_centroid
= true;
2098 if (sel
->info
.uses_linear_opcode_interp_centroid
)
2099 sel
->info
.uses_linear_centroid
= true;
2101 if (sel
->info
.uses_persp_opcode_interp_offset
||
2102 sel
->info
.uses_persp_opcode_interp_sample
)
2103 sel
->info
.uses_persp_center
= true;
2105 if (sel
->info
.uses_linear_opcode_interp_offset
||
2106 sel
->info
.uses_linear_opcode_interp_sample
)
2107 sel
->info
.uses_linear_center
= true;
2109 switch (sel
->type
) {
2110 case PIPE_SHADER_GEOMETRY
:
2111 sel
->gs_output_prim
=
2112 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
2113 sel
->gs_max_out_vertices
=
2114 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
2115 sel
->gs_num_invocations
=
2116 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
2117 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
2118 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
2119 sel
->gs_max_out_vertices
;
2121 sel
->max_gs_stream
= 0;
2122 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
2123 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
2124 sel
->so
.output
[i
].stream
);
2126 sel
->gs_input_verts_per_prim
=
2127 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
2130 case PIPE_SHADER_TESS_CTRL
:
2131 /* Always reserve space for these. */
2132 sel
->patch_outputs_written
|=
2133 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER
, 0)) |
2134 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER
, 0));
2136 case PIPE_SHADER_VERTEX
:
2137 case PIPE_SHADER_TESS_EVAL
:
2138 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2139 unsigned name
= sel
->info
.output_semantic_name
[i
];
2140 unsigned index
= sel
->info
.output_semantic_index
[i
];
2143 case TGSI_SEMANTIC_TESSINNER
:
2144 case TGSI_SEMANTIC_TESSOUTER
:
2145 case TGSI_SEMANTIC_PATCH
:
2146 sel
->patch_outputs_written
|=
2147 1ull << si_shader_io_get_unique_index_patch(name
, index
);
2150 case TGSI_SEMANTIC_GENERIC
:
2151 /* don't process indices the function can't handle */
2152 if (index
>= SI_MAX_IO_GENERIC
)
2156 sel
->outputs_written
|=
2157 1ull << si_shader_io_get_unique_index(name
, index
);
2159 case TGSI_SEMANTIC_CLIPVERTEX
: /* ignore these */
2160 case TGSI_SEMANTIC_EDGEFLAG
:
2164 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
2166 /* For the ESGS ring in LDS, add 1 dword to reduce LDS bank
2167 * conflicts, i.e. each vertex will start at a different bank.
2169 if (sctx
->b
.chip_class
>= GFX9
)
2170 sel
->esgs_itemsize
+= 4;
2173 case PIPE_SHADER_FRAGMENT
:
2174 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2175 unsigned name
= sel
->info
.input_semantic_name
[i
];
2176 unsigned index
= sel
->info
.input_semantic_index
[i
];
2179 case TGSI_SEMANTIC_GENERIC
:
2180 /* don't process indices the function can't handle */
2181 if (index
>= SI_MAX_IO_GENERIC
)
2186 1ull << si_shader_io_get_unique_index(name
, index
);
2188 case TGSI_SEMANTIC_PCOORD
: /* ignore this */
2193 for (i
= 0; i
< 8; i
++)
2194 if (sel
->info
.colors_written
& (1 << i
))
2195 sel
->colors_written_4bit
|= 0xf << (4 * i
);
2197 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2198 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
2199 int index
= sel
->info
.input_semantic_index
[i
];
2200 sel
->color_attr_index
[index
] = i
;
2206 /* PA_CL_VS_OUT_CNTL */
2208 sel
->info
.writes_psize
|| sel
->info
.writes_edgeflag
||
2209 sel
->info
.writes_layer
|| sel
->info
.writes_viewport_index
;
2210 sel
->pa_cl_vs_out_cntl
=
2211 S_02881C_USE_VTX_POINT_SIZE(sel
->info
.writes_psize
) |
2212 S_02881C_USE_VTX_EDGE_FLAG(sel
->info
.writes_edgeflag
) |
2213 S_02881C_USE_VTX_RENDER_TARGET_INDX(sel
->info
.writes_layer
) |
2214 S_02881C_USE_VTX_VIEWPORT_INDX(sel
->info
.writes_viewport_index
) |
2215 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
2216 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
);
2217 sel
->clipdist_mask
= sel
->info
.writes_clipvertex
?
2218 SIX_BITS
: sel
->info
.clipdist_writemask
;
2219 sel
->culldist_mask
= sel
->info
.culldist_writemask
<<
2220 sel
->info
.num_written_clipdistance
;
2222 /* DB_SHADER_CONTROL */
2223 sel
->db_shader_control
=
2224 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
2225 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
2226 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
2227 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
2229 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
2230 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
2231 sel
->db_shader_control
|=
2232 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
2234 case TGSI_FS_DEPTH_LAYOUT_LESS
:
2235 sel
->db_shader_control
|=
2236 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
2240 /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
2242 * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
2243 * --|-----------|------------|------------|--------------------|-------------------|-------------
2244 * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0
2245 * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0
2246 * 2 | false | true | n/a | LateZ | 1 | 0
2247 * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0
2248 * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1
2250 * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
2251 * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
2253 * Don't use ReZ without profiling !!!
2255 * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
2258 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]) {
2260 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1) |
2261 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
) |
2262 S_02880C_EXEC_ON_NOOP(sel
->info
.writes_memory
);
2263 } else if (sel
->info
.writes_memory
) {
2265 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
) |
2266 S_02880C_EXEC_ON_HIER_FAIL(1);
2269 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
);
2272 (void) mtx_init(&sel
->mutex
, mtx_plain
);
2273 util_queue_fence_init(&sel
->ready
);
2275 if ((sctx
->b
.debug
.debug_message
&& !sctx
->b
.debug
.async
) ||
2277 si_can_dump_shader(&sscreen
->b
, sel
->info
.processor
))
2278 si_init_shader_selector_async(sel
, -1);
2280 util_queue_add_job(&sscreen
->shader_compiler_queue
, sel
,
2281 &sel
->ready
, si_init_shader_selector_async
,
2287 static void si_update_streamout_state(struct si_context
*sctx
)
2289 struct si_shader_selector
*shader_with_so
= si_get_vs(sctx
)->cso
;
2291 if (!shader_with_so
)
2294 sctx
->streamout
.enabled_stream_buffers_mask
=
2295 shader_with_so
->enabled_streamout_buffer_mask
;
2296 sctx
->streamout
.stride_in_dw
= shader_with_so
->so
.stride
;
2299 static void si_update_clip_regs(struct si_context
*sctx
,
2300 struct si_shader_selector
*old_hw_vs
,
2301 struct si_shader
*old_hw_vs_variant
,
2302 struct si_shader_selector
*next_hw_vs
,
2303 struct si_shader
*next_hw_vs_variant
)
2307 old_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] !=
2308 next_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] ||
2309 old_hw_vs
->pa_cl_vs_out_cntl
!= next_hw_vs
->pa_cl_vs_out_cntl
||
2310 old_hw_vs
->clipdist_mask
!= next_hw_vs
->clipdist_mask
||
2311 old_hw_vs
->culldist_mask
!= next_hw_vs
->culldist_mask
||
2312 !old_hw_vs_variant
||
2313 !next_hw_vs_variant
||
2314 old_hw_vs_variant
->key
.opt
.clip_disable
!=
2315 next_hw_vs_variant
->key
.opt
.clip_disable
))
2316 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
2319 static void si_update_common_shader_state(struct si_context
*sctx
)
2321 sctx
->uses_bindless_samplers
=
2322 si_shader_uses_bindless_samplers(sctx
->vs_shader
.cso
) ||
2323 si_shader_uses_bindless_samplers(sctx
->gs_shader
.cso
) ||
2324 si_shader_uses_bindless_samplers(sctx
->ps_shader
.cso
) ||
2325 si_shader_uses_bindless_samplers(sctx
->tcs_shader
.cso
) ||
2326 si_shader_uses_bindless_samplers(sctx
->tes_shader
.cso
);
2327 sctx
->uses_bindless_images
=
2328 si_shader_uses_bindless_images(sctx
->vs_shader
.cso
) ||
2329 si_shader_uses_bindless_images(sctx
->gs_shader
.cso
) ||
2330 si_shader_uses_bindless_images(sctx
->ps_shader
.cso
) ||
2331 si_shader_uses_bindless_images(sctx
->tcs_shader
.cso
) ||
2332 si_shader_uses_bindless_images(sctx
->tes_shader
.cso
);
2333 sctx
->do_update_shaders
= true;
2336 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
2338 struct si_context
*sctx
= (struct si_context
*)ctx
;
2339 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2340 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2341 struct si_shader_selector
*sel
= state
;
2343 if (sctx
->vs_shader
.cso
== sel
)
2346 sctx
->vs_shader
.cso
= sel
;
2347 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2348 sctx
->num_vs_blit_sgprs
= sel
? sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
] : 0;
2350 si_update_common_shader_state(sctx
);
2351 si_update_vs_viewport_state(sctx
);
2352 si_set_active_descriptors_for_shader(sctx
, sel
);
2353 si_update_streamout_state(sctx
);
2354 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2355 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2358 static void si_update_tess_uses_prim_id(struct si_context
*sctx
)
2360 sctx
->ia_multi_vgt_param_key
.u
.tess_uses_prim_id
=
2361 (sctx
->tes_shader
.cso
&&
2362 sctx
->tes_shader
.cso
->info
.uses_primid
) ||
2363 (sctx
->tcs_shader
.cso
&&
2364 sctx
->tcs_shader
.cso
->info
.uses_primid
) ||
2365 (sctx
->gs_shader
.cso
&&
2366 sctx
->gs_shader
.cso
->info
.uses_primid
) ||
2367 (sctx
->ps_shader
.cso
&& !sctx
->gs_shader
.cso
&&
2368 sctx
->ps_shader
.cso
->info
.uses_primid
);
2371 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
2373 struct si_context
*sctx
= (struct si_context
*)ctx
;
2374 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2375 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2376 struct si_shader_selector
*sel
= state
;
2377 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
2379 if (sctx
->gs_shader
.cso
== sel
)
2382 sctx
->gs_shader
.cso
= sel
;
2383 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2384 sctx
->ia_multi_vgt_param_key
.u
.uses_gs
= sel
!= NULL
;
2386 si_update_common_shader_state(sctx
);
2387 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
2389 if (enable_changed
) {
2390 si_shader_change_notify(sctx
);
2391 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
2392 si_update_tess_uses_prim_id(sctx
);
2394 si_update_vs_viewport_state(sctx
);
2395 si_set_active_descriptors_for_shader(sctx
, sel
);
2396 si_update_streamout_state(sctx
);
2397 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2398 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2401 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
2403 struct si_context
*sctx
= (struct si_context
*)ctx
;
2404 struct si_shader_selector
*sel
= state
;
2405 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
2407 if (sctx
->tcs_shader
.cso
== sel
)
2410 sctx
->tcs_shader
.cso
= sel
;
2411 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2412 si_update_tess_uses_prim_id(sctx
);
2414 si_update_common_shader_state(sctx
);
2417 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
2419 si_set_active_descriptors_for_shader(sctx
, sel
);
2422 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
2424 struct si_context
*sctx
= (struct si_context
*)ctx
;
2425 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2426 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2427 struct si_shader_selector
*sel
= state
;
2428 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
2430 if (sctx
->tes_shader
.cso
== sel
)
2433 sctx
->tes_shader
.cso
= sel
;
2434 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
2435 sctx
->ia_multi_vgt_param_key
.u
.uses_tess
= sel
!= NULL
;
2436 si_update_tess_uses_prim_id(sctx
);
2438 si_update_common_shader_state(sctx
);
2439 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
2441 if (enable_changed
) {
2442 si_shader_change_notify(sctx
);
2443 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
2445 si_update_vs_viewport_state(sctx
);
2446 si_set_active_descriptors_for_shader(sctx
, sel
);
2447 si_update_streamout_state(sctx
);
2448 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2449 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2452 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
2454 struct si_context
*sctx
= (struct si_context
*)ctx
;
2455 struct si_shader_selector
*old_sel
= sctx
->ps_shader
.cso
;
2456 struct si_shader_selector
*sel
= state
;
2458 /* skip if supplied shader is one already in use */
2462 sctx
->ps_shader
.cso
= sel
;
2463 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
2465 si_update_common_shader_state(sctx
);
2467 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
2468 si_update_tess_uses_prim_id(sctx
);
2471 old_sel
->info
.colors_written
!= sel
->info
.colors_written
)
2472 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
2474 if (sctx
->screen
->has_out_of_order_rast
&&
2476 old_sel
->info
.writes_memory
!= sel
->info
.writes_memory
||
2477 old_sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] !=
2478 sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]))
2479 si_mark_atom_dirty(sctx
, &sctx
->msaa_config
);
2481 si_set_active_descriptors_for_shader(sctx
, sel
);
2484 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
2486 if (shader
->is_optimized
) {
2487 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue_low_priority
,
2491 util_queue_fence_destroy(&shader
->ready
);
2494 switch (shader
->selector
->type
) {
2495 case PIPE_SHADER_VERTEX
:
2496 if (shader
->key
.as_ls
) {
2497 assert(sctx
->b
.chip_class
<= VI
);
2498 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
2499 } else if (shader
->key
.as_es
) {
2500 assert(sctx
->b
.chip_class
<= VI
);
2501 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
2503 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2506 case PIPE_SHADER_TESS_CTRL
:
2507 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
2509 case PIPE_SHADER_TESS_EVAL
:
2510 if (shader
->key
.as_es
) {
2511 assert(sctx
->b
.chip_class
<= VI
);
2512 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
2514 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2517 case PIPE_SHADER_GEOMETRY
:
2518 if (shader
->is_gs_copy_shader
)
2519 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2521 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
2523 case PIPE_SHADER_FRAGMENT
:
2524 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
2529 si_shader_selector_reference(sctx
, &shader
->previous_stage_sel
, NULL
);
2530 si_shader_destroy(shader
);
2534 void si_destroy_shader_selector(struct si_context
*sctx
,
2535 struct si_shader_selector
*sel
)
2537 struct si_shader
*p
= sel
->first_variant
, *c
;
2538 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
2539 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
2540 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
2541 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
2542 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
2543 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
2546 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue
, &sel
->ready
);
2548 if (current_shader
[sel
->type
]->cso
== sel
) {
2549 current_shader
[sel
->type
]->cso
= NULL
;
2550 current_shader
[sel
->type
]->current
= NULL
;
2554 c
= p
->next_variant
;
2555 si_delete_shader(sctx
, p
);
2559 if (sel
->main_shader_part
)
2560 si_delete_shader(sctx
, sel
->main_shader_part
);
2561 if (sel
->main_shader_part_ls
)
2562 si_delete_shader(sctx
, sel
->main_shader_part_ls
);
2563 if (sel
->main_shader_part_es
)
2564 si_delete_shader(sctx
, sel
->main_shader_part_es
);
2565 if (sel
->gs_copy_shader
)
2566 si_delete_shader(sctx
, sel
->gs_copy_shader
);
2568 util_queue_fence_destroy(&sel
->ready
);
2569 mtx_destroy(&sel
->mutex
);
2571 ralloc_free(sel
->nir
);
2575 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
2577 struct si_context
*sctx
= (struct si_context
*)ctx
;
2578 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
2580 si_shader_selector_reference(sctx
, &sel
, NULL
);
2583 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
2584 struct si_shader
*vs
, unsigned name
,
2585 unsigned index
, unsigned interpolate
)
2587 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
2588 unsigned j
, offset
, ps_input_cntl
= 0;
2590 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
2591 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
2592 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
2594 if (name
== TGSI_SEMANTIC_PCOORD
||
2595 (name
== TGSI_SEMANTIC_TEXCOORD
&&
2596 sctx
->sprite_coord_enable
& (1 << index
))) {
2597 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
2600 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
2601 if (name
== vsinfo
->output_semantic_name
[j
] &&
2602 index
== vsinfo
->output_semantic_index
[j
]) {
2603 offset
= vs
->info
.vs_output_param_offset
[j
];
2605 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
2606 /* The input is loaded from parameter memory. */
2607 ps_input_cntl
|= S_028644_OFFSET(offset
);
2608 } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2609 if (offset
== AC_EXP_PARAM_UNDEFINED
) {
2610 /* This can happen with depth-only rendering. */
2613 /* The input is a DEFAULT_VAL constant. */
2614 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
2615 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
2616 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
2619 ps_input_cntl
= S_028644_OFFSET(0x20) |
2620 S_028644_DEFAULT_VAL(offset
);
2626 if (name
== TGSI_SEMANTIC_PRIMID
)
2627 /* PrimID is written after the last output. */
2628 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
2629 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2630 /* No corresponding output found, load defaults into input.
2631 * Don't set any other bits.
2632 * (FLAT_SHADE=1 completely changes behavior) */
2633 ps_input_cntl
= S_028644_OFFSET(0x20);
2634 /* D3D 9 behaviour. GL is undefined */
2635 if (name
== TGSI_SEMANTIC_COLOR
&& index
== 0)
2636 ps_input_cntl
|= S_028644_DEFAULT_VAL(3);
2638 return ps_input_cntl
;
2641 static void si_emit_spi_map(struct si_context
*sctx
, struct r600_atom
*atom
)
2643 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
2644 struct si_shader
*ps
= sctx
->ps_shader
.current
;
2645 struct si_shader
*vs
= si_get_vs_state(sctx
);
2646 struct tgsi_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
2647 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
2649 if (!ps
|| !ps
->selector
->info
.num_inputs
)
2652 num_interp
= si_get_ps_num_interp(ps
);
2653 assert(num_interp
> 0);
2654 radeon_set_context_reg_seq(cs
, R_028644_SPI_PS_INPUT_CNTL_0
, num_interp
);
2656 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
2657 unsigned name
= psinfo
->input_semantic_name
[i
];
2658 unsigned index
= psinfo
->input_semantic_index
[i
];
2659 unsigned interpolate
= psinfo
->input_interpolate
[i
];
2661 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, name
, index
,
2665 if (name
== TGSI_SEMANTIC_COLOR
) {
2666 assert(index
< ARRAY_SIZE(bcol_interp
));
2667 bcol_interp
[index
] = interpolate
;
2671 if (ps
->key
.part
.ps
.prolog
.color_two_side
) {
2672 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
2674 for (i
= 0; i
< 2; i
++) {
2675 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
2678 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, bcol
,
2679 i
, bcol_interp
[i
]));
2683 assert(num_interp
== num_written
);
2687 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
2689 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
2691 if (sctx
->init_config_has_vgt_flush
)
2694 /* Done by Vulkan before VGT_FLUSH. */
2695 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2696 si_pm4_cmd_add(sctx
->init_config
,
2697 EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
2698 si_pm4_cmd_end(sctx
->init_config
, false);
2700 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
2701 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2702 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
2703 si_pm4_cmd_end(sctx
->init_config
, false);
2704 sctx
->init_config_has_vgt_flush
= true;
2707 /* Initialize state related to ESGS / GSVS ring buffers */
2708 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
2710 struct si_shader_selector
*es
=
2711 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
2712 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
2713 struct si_pm4_state
*pm4
;
2715 /* Chip constants. */
2716 unsigned num_se
= sctx
->screen
->b
.info
.max_se
;
2717 unsigned wave_size
= 64;
2718 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
2719 /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
2720 * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
2722 unsigned gs_vertex_reuse
= (sctx
->b
.chip_class
>= VI
? 32 : 16) * num_se
;
2723 unsigned alignment
= 256 * num_se
;
2724 /* The maximum size is 63.999 MB per SE. */
2725 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
2727 /* Calculate the minimum size. */
2728 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
2729 wave_size
, alignment
);
2731 /* These are recommended sizes, not minimum sizes. */
2732 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
2733 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
2734 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
2735 gs
->max_gsvs_emit_size
;
2737 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
2738 esgs_ring_size
= align(esgs_ring_size
, alignment
);
2739 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
2741 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
2742 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
2744 /* Some rings don't have to be allocated if shaders don't use them.
2745 * (e.g. no varyings between ES and GS or GS and VS)
2747 * GFX9 doesn't have the ESGS ring.
2749 bool update_esgs
= sctx
->b
.chip_class
<= VI
&&
2751 (!sctx
->esgs_ring
||
2752 sctx
->esgs_ring
->width0
< esgs_ring_size
);
2753 bool update_gsvs
= gsvs_ring_size
&&
2754 (!sctx
->gsvs_ring
||
2755 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
2757 if (!update_esgs
&& !update_gsvs
)
2761 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
2763 si_aligned_buffer_create(sctx
->b
.b
.screen
,
2764 R600_RESOURCE_FLAG_UNMAPPABLE
,
2766 esgs_ring_size
, alignment
);
2767 if (!sctx
->esgs_ring
)
2772 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
2774 si_aligned_buffer_create(sctx
->b
.b
.screen
,
2775 R600_RESOURCE_FLAG_UNMAPPABLE
,
2777 gsvs_ring_size
, alignment
);
2778 if (!sctx
->gsvs_ring
)
2782 /* Create the "init_config_gs_rings" state. */
2783 pm4
= CALLOC_STRUCT(si_pm4_state
);
2787 if (sctx
->b
.chip_class
>= CIK
) {
2788 if (sctx
->esgs_ring
) {
2789 assert(sctx
->b
.chip_class
<= VI
);
2790 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
2791 sctx
->esgs_ring
->width0
/ 256);
2793 if (sctx
->gsvs_ring
)
2794 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
2795 sctx
->gsvs_ring
->width0
/ 256);
2797 if (sctx
->esgs_ring
)
2798 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
2799 sctx
->esgs_ring
->width0
/ 256);
2800 if (sctx
->gsvs_ring
)
2801 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
2802 sctx
->gsvs_ring
->width0
/ 256);
2805 /* Set the state. */
2806 if (sctx
->init_config_gs_rings
)
2807 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
2808 sctx
->init_config_gs_rings
= pm4
;
2810 if (!sctx
->init_config_has_vgt_flush
) {
2811 si_init_config_add_vgt_flush(sctx
);
2812 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
2815 /* Flush the context to re-emit both init_config states. */
2816 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
2817 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
2819 /* Set ring bindings. */
2820 if (sctx
->esgs_ring
) {
2821 assert(sctx
->b
.chip_class
<= VI
);
2822 si_set_ring_buffer(&sctx
->b
.b
, SI_ES_RING_ESGS
,
2823 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2824 true, true, 4, 64, 0);
2825 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_ESGS
,
2826 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2827 false, false, 0, 0, 0);
2829 if (sctx
->gsvs_ring
) {
2830 si_set_ring_buffer(&sctx
->b
.b
, SI_RING_GSVS
,
2831 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
2832 false, false, 0, 0, 0);
2838 static void si_shader_lock(struct si_shader
*shader
)
2840 mtx_lock(&shader
->selector
->mutex
);
2841 if (shader
->previous_stage_sel
) {
2842 assert(shader
->previous_stage_sel
!= shader
->selector
);
2843 mtx_lock(&shader
->previous_stage_sel
->mutex
);
2847 static void si_shader_unlock(struct si_shader
*shader
)
2849 if (shader
->previous_stage_sel
)
2850 mtx_unlock(&shader
->previous_stage_sel
->mutex
);
2851 mtx_unlock(&shader
->selector
->mutex
);
2855 * @returns 1 if \p sel has been updated to use a new scratch buffer
2857 * < 0 if there was a failure
2859 static int si_update_scratch_buffer(struct si_context
*sctx
,
2860 struct si_shader
*shader
)
2862 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
2868 /* This shader doesn't need a scratch buffer */
2869 if (shader
->config
.scratch_bytes_per_wave
== 0)
2872 /* Prevent race conditions when updating:
2873 * - si_shader::scratch_bo
2874 * - si_shader::binary::code
2875 * - si_shader::previous_stage::binary::code.
2877 si_shader_lock(shader
);
2879 /* This shader is already configured to use the current
2880 * scratch buffer. */
2881 if (shader
->scratch_bo
== sctx
->scratch_buffer
) {
2882 si_shader_unlock(shader
);
2886 assert(sctx
->scratch_buffer
);
2888 if (shader
->previous_stage
)
2889 si_shader_apply_scratch_relocs(shader
->previous_stage
, scratch_va
);
2891 si_shader_apply_scratch_relocs(shader
, scratch_va
);
2893 /* Replace the shader bo with a new bo that has the relocs applied. */
2894 r
= si_shader_binary_upload(sctx
->screen
, shader
);
2896 si_shader_unlock(shader
);
2900 /* Update the shader state to use the new shader bo. */
2901 si_shader_init_pm4_state(sctx
->screen
, shader
);
2903 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
2905 si_shader_unlock(shader
);
2909 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
2911 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
2914 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
2916 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
2919 static struct si_shader
*si_get_tcs_current(struct si_context
*sctx
)
2921 if (!sctx
->tes_shader
.cso
)
2922 return NULL
; /* tessellation disabled */
2924 return sctx
->tcs_shader
.cso
? sctx
->tcs_shader
.current
:
2925 sctx
->fixed_func_tcs_shader
.current
;
2928 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
2932 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
2933 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
2934 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
2935 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
2937 if (sctx
->tes_shader
.cso
) {
2938 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
2940 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(tcs
));
2945 static bool si_update_scratch_relocs(struct si_context
*sctx
)
2947 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
2950 /* Update the shaders, so that they are using the latest scratch.
2951 * The scratch buffer may have been changed since these shaders were
2952 * last used, so we still need to try to update them, even if they
2953 * require scratch buffers smaller than the current size.
2955 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
2959 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
2961 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
2965 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
2967 r
= si_update_scratch_buffer(sctx
, tcs
);
2971 si_pm4_bind_state(sctx
, hs
, tcs
->pm4
);
2973 /* VS can be bound as LS, ES, or VS. */
2974 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
2978 if (sctx
->tes_shader
.current
)
2979 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
2980 else if (sctx
->gs_shader
.current
)
2981 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
2983 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
2986 /* TES can be bound as ES or VS. */
2987 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
2991 if (sctx
->gs_shader
.current
)
2992 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
2994 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3000 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
3002 unsigned current_scratch_buffer_size
=
3003 si_get_current_scratch_buffer_size(sctx
);
3004 unsigned scratch_bytes_per_wave
=
3005 si_get_max_scratch_bytes_per_wave(sctx
);
3006 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
3007 sctx
->scratch_waves
;
3008 unsigned spi_tmpring_size
;
3010 if (scratch_needed_size
> 0) {
3011 if (scratch_needed_size
> current_scratch_buffer_size
) {
3012 /* Create a bigger scratch buffer */
3013 r600_resource_reference(&sctx
->scratch_buffer
, NULL
);
3015 sctx
->scratch_buffer
= (struct r600_resource
*)
3016 si_aligned_buffer_create(&sctx
->screen
->b
.b
,
3017 R600_RESOURCE_FLAG_UNMAPPABLE
,
3019 scratch_needed_size
, 256);
3020 if (!sctx
->scratch_buffer
)
3023 si_mark_atom_dirty(sctx
, &sctx
->scratch_state
);
3024 r600_context_add_resource_size(&sctx
->b
.b
,
3025 &sctx
->scratch_buffer
->b
.b
);
3028 if (!si_update_scratch_relocs(sctx
))
3032 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
3033 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
3034 "scratch size should already be aligned correctly.");
3036 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
3037 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
3038 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
3039 sctx
->spi_tmpring_size
= spi_tmpring_size
;
3040 si_mark_atom_dirty(sctx
, &sctx
->scratch_state
);
3045 static void si_init_tess_factor_ring(struct si_context
*sctx
)
3047 bool double_offchip_buffers
= sctx
->b
.chip_class
>= CIK
&&
3048 sctx
->b
.family
!= CHIP_CARRIZO
&&
3049 sctx
->b
.family
!= CHIP_STONEY
;
3050 /* This must be one less than the maximum number due to a hw limitation.
3051 * Various hardware bugs in SI, CIK, and GFX9 need this.
3053 unsigned max_offchip_buffers_per_se
= double_offchip_buffers
? 127 : 63;
3054 unsigned max_offchip_buffers
= max_offchip_buffers_per_se
*
3055 sctx
->screen
->b
.info
.max_se
;
3056 unsigned offchip_granularity
;
3058 switch (sctx
->screen
->tess_offchip_block_dw_size
) {
3063 offchip_granularity
= V_03093C_X_8K_DWORDS
;
3066 offchip_granularity
= V_03093C_X_4K_DWORDS
;
3070 assert(!sctx
->tf_ring
);
3071 /* Use 64K alignment for both rings, so that we can pass the address
3072 * to shaders as one SGPR containing bits [16:47].
3074 sctx
->tf_ring
= si_aligned_buffer_create(sctx
->b
.b
.screen
,
3075 R600_RESOURCE_FLAG_UNMAPPABLE
,
3077 32768 * sctx
->screen
->b
.info
.max_se
,
3082 assert(((sctx
->tf_ring
->width0
/ 4) & C_030938_SIZE
) == 0);
3084 sctx
->tess_offchip_ring
=
3085 si_aligned_buffer_create(sctx
->b
.b
.screen
,
3086 R600_RESOURCE_FLAG_UNMAPPABLE
,
3088 max_offchip_buffers
*
3089 sctx
->screen
->tess_offchip_block_dw_size
* 4,
3091 if (!sctx
->tess_offchip_ring
)
3094 si_init_config_add_vgt_flush(sctx
);
3096 uint64_t offchip_va
= r600_resource(sctx
->tess_offchip_ring
)->gpu_address
;
3097 uint64_t factor_va
= r600_resource(sctx
->tf_ring
)->gpu_address
;
3098 assert((offchip_va
& 0xffff) == 0);
3099 assert((factor_va
& 0xffff) == 0);
3101 si_pm4_add_bo(sctx
->init_config
, r600_resource(sctx
->tess_offchip_ring
),
3102 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
);
3103 si_pm4_add_bo(sctx
->init_config
, r600_resource(sctx
->tf_ring
),
3104 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
);
3106 /* Append these registers to the init config state. */
3107 if (sctx
->b
.chip_class
>= CIK
) {
3108 if (sctx
->b
.chip_class
>= VI
)
3109 --max_offchip_buffers
;
3111 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
3112 S_030938_SIZE(sctx
->tf_ring
->width0
/ 4));
3113 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
3115 if (sctx
->b
.chip_class
>= GFX9
)
3116 si_pm4_set_reg(sctx
->init_config
, R_030944_VGT_TF_MEMORY_BASE_HI
,
3118 si_pm4_set_reg(sctx
->init_config
, R_03093C_VGT_HS_OFFCHIP_PARAM
,
3119 S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers
) |
3120 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity
));
3122 assert(offchip_granularity
== V_03093C_X_8K_DWORDS
);
3123 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
3124 S_008988_SIZE(sctx
->tf_ring
->width0
/ 4));
3125 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
3127 si_pm4_set_reg(sctx
->init_config
, R_0089B0_VGT_HS_OFFCHIP_PARAM
,
3128 S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers
));
3131 if (sctx
->b
.chip_class
>= GFX9
) {
3132 si_pm4_set_reg(sctx
->init_config
,
3133 R_00B430_SPI_SHADER_USER_DATA_LS_0
+
3134 GFX9_SGPR_TCS_OFFCHIP_ADDR_BASE64K
* 4,
3136 si_pm4_set_reg(sctx
->init_config
,
3137 R_00B430_SPI_SHADER_USER_DATA_LS_0
+
3138 GFX9_SGPR_TCS_FACTOR_ADDR_BASE64K
* 4,
3141 si_pm4_set_reg(sctx
->init_config
,
3142 R_00B430_SPI_SHADER_USER_DATA_HS_0
+
3143 GFX6_SGPR_TCS_OFFCHIP_ADDR_BASE64K
* 4,
3145 si_pm4_set_reg(sctx
->init_config
,
3146 R_00B430_SPI_SHADER_USER_DATA_HS_0
+
3147 GFX6_SGPR_TCS_FACTOR_ADDR_BASE64K
* 4,
3151 /* Flush the context to re-emit the init_config state.
3152 * This is done only once in a lifetime of a context.
3154 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
3155 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
3156 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
3160 * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
3161 * VS passes its outputs to TES directly, so the fixed-function shader only
3162 * has to write TESSOUTER and TESSINNER.
3164 static void si_generate_fixed_func_tcs(struct si_context
*sctx
)
3166 struct ureg_src outer
, inner
;
3167 struct ureg_dst tessouter
, tessinner
;
3168 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_TESS_CTRL
);
3171 return; /* if we get here, we're screwed */
3173 assert(!sctx
->fixed_func_tcs_shader
.cso
);
3175 outer
= ureg_DECL_system_value(ureg
,
3176 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI
, 0);
3177 inner
= ureg_DECL_system_value(ureg
,
3178 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI
, 0);
3180 tessouter
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSOUTER
, 0);
3181 tessinner
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSINNER
, 0);
3183 ureg_MOV(ureg
, tessouter
, outer
);
3184 ureg_MOV(ureg
, tessinner
, inner
);
3187 sctx
->fixed_func_tcs_shader
.cso
=
3188 ureg_create_shader_and_destroy(ureg
, &sctx
->b
.b
);
3191 static void si_update_vgt_shader_config(struct si_context
*sctx
)
3193 /* Calculate the index of the config.
3194 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
3195 unsigned index
= 2*!!sctx
->tes_shader
.cso
+ !!sctx
->gs_shader
.cso
;
3196 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
3199 uint32_t stages
= 0;
3201 *pm4
= CALLOC_STRUCT(si_pm4_state
);
3203 if (sctx
->tes_shader
.cso
) {
3204 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
3205 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3207 if (sctx
->gs_shader
.cso
)
3208 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
3210 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3212 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
3213 } else if (sctx
->gs_shader
.cso
) {
3214 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
3216 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3219 if (sctx
->b
.chip_class
>= GFX9
)
3220 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3222 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
3224 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
3227 bool si_update_shaders(struct si_context
*sctx
)
3229 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
3230 struct si_compiler_ctx_state compiler_state
;
3231 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
3232 struct si_shader
*old_vs
= si_get_vs_state(sctx
);
3233 bool old_clip_disable
= old_vs
? old_vs
->key
.opt
.clip_disable
: false;
3234 struct si_shader
*old_ps
= sctx
->ps_shader
.current
;
3235 unsigned old_spi_shader_col_format
=
3236 old_ps
? old_ps
->key
.part
.ps
.epilog
.spi_shader_col_format
: 0;
3239 compiler_state
.tm
= sctx
->tm
;
3240 compiler_state
.debug
= sctx
->b
.debug
;
3241 compiler_state
.is_debug_context
= sctx
->is_debug
;
3243 /* Update stages before GS. */
3244 if (sctx
->tes_shader
.cso
) {
3245 if (!sctx
->tf_ring
) {
3246 si_init_tess_factor_ring(sctx
);
3252 if (sctx
->b
.chip_class
<= VI
) {
3253 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
3257 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3260 if (sctx
->tcs_shader
.cso
) {
3261 r
= si_shader_select(ctx
, &sctx
->tcs_shader
,
3265 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
3267 if (!sctx
->fixed_func_tcs_shader
.cso
) {
3268 si_generate_fixed_func_tcs(sctx
);
3269 if (!sctx
->fixed_func_tcs_shader
.cso
)
3273 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
,
3277 si_pm4_bind_state(sctx
, hs
,
3278 sctx
->fixed_func_tcs_shader
.current
->pm4
);
3281 if (sctx
->gs_shader
.cso
) {
3283 if (sctx
->b
.chip_class
<= VI
) {
3284 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
3288 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3292 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
3296 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3298 } else if (sctx
->gs_shader
.cso
) {
3299 if (sctx
->b
.chip_class
<= VI
) {
3301 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
3305 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3307 si_pm4_bind_state(sctx
, ls
, NULL
);
3308 si_pm4_bind_state(sctx
, hs
, NULL
);
3312 r
= si_shader_select(ctx
, &sctx
->vs_shader
, &compiler_state
);
3315 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3316 si_pm4_bind_state(sctx
, ls
, NULL
);
3317 si_pm4_bind_state(sctx
, hs
, NULL
);
3321 if (sctx
->gs_shader
.cso
) {
3322 r
= si_shader_select(ctx
, &sctx
->gs_shader
, &compiler_state
);
3325 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3326 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.cso
->gs_copy_shader
->pm4
);
3328 if (!si_update_gs_ring_buffers(sctx
))
3331 si_pm4_bind_state(sctx
, gs
, NULL
);
3332 if (sctx
->b
.chip_class
<= VI
)
3333 si_pm4_bind_state(sctx
, es
, NULL
);
3336 si_update_vgt_shader_config(sctx
);
3338 if (old_clip_disable
!= si_get_vs_state(sctx
)->key
.opt
.clip_disable
)
3339 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
3341 if (sctx
->ps_shader
.cso
) {
3342 unsigned db_shader_control
;
3344 r
= si_shader_select(ctx
, &sctx
->ps_shader
, &compiler_state
);
3347 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3350 sctx
->ps_shader
.cso
->db_shader_control
|
3351 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
);
3353 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
3354 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
3355 sctx
->flatshade
!= rs
->flatshade
) {
3356 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
3357 sctx
->flatshade
= rs
->flatshade
;
3358 si_mark_atom_dirty(sctx
, &sctx
->spi_map
);
3361 if (sctx
->screen
->b
.rbplus_allowed
&&
3362 si_pm4_state_changed(sctx
, ps
) &&
3364 old_spi_shader_col_format
!=
3365 sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.spi_shader_col_format
))
3366 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
3368 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
3369 sctx
->ps_db_shader_control
= db_shader_control
;
3370 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
3371 if (sctx
->screen
->dpbb_allowed
)
3372 si_mark_atom_dirty(sctx
, &sctx
->dpbb_state
);
3375 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
) {
3376 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
;
3377 si_mark_atom_dirty(sctx
, &sctx
->msaa_config
);
3379 if (sctx
->b
.chip_class
== SI
)
3380 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
3382 if (sctx
->framebuffer
.nr_samples
<= 1)
3383 si_mark_atom_dirty(sctx
, &sctx
->msaa_sample_locs
.atom
);
3387 if (si_pm4_state_enabled_and_changed(sctx
, ls
) ||
3388 si_pm4_state_enabled_and_changed(sctx
, hs
) ||
3389 si_pm4_state_enabled_and_changed(sctx
, es
) ||
3390 si_pm4_state_enabled_and_changed(sctx
, gs
) ||
3391 si_pm4_state_enabled_and_changed(sctx
, vs
) ||
3392 si_pm4_state_enabled_and_changed(sctx
, ps
)) {
3393 if (!si_update_spi_tmpring_size(sctx
))
3397 if (sctx
->b
.chip_class
>= CIK
) {
3398 if (si_pm4_state_enabled_and_changed(sctx
, ls
))
3399 sctx
->prefetch_L2_mask
|= SI_PREFETCH_LS
;
3400 else if (!sctx
->queued
.named
.ls
)
3401 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_LS
;
3403 if (si_pm4_state_enabled_and_changed(sctx
, hs
))
3404 sctx
->prefetch_L2_mask
|= SI_PREFETCH_HS
;
3405 else if (!sctx
->queued
.named
.hs
)
3406 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_HS
;
3408 if (si_pm4_state_enabled_and_changed(sctx
, es
))
3409 sctx
->prefetch_L2_mask
|= SI_PREFETCH_ES
;
3410 else if (!sctx
->queued
.named
.es
)
3411 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_ES
;
3413 if (si_pm4_state_enabled_and_changed(sctx
, gs
))
3414 sctx
->prefetch_L2_mask
|= SI_PREFETCH_GS
;
3415 else if (!sctx
->queued
.named
.gs
)
3416 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_GS
;
3418 if (si_pm4_state_enabled_and_changed(sctx
, vs
))
3419 sctx
->prefetch_L2_mask
|= SI_PREFETCH_VS
;
3420 else if (!sctx
->queued
.named
.vs
)
3421 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_VS
;
3423 if (si_pm4_state_enabled_and_changed(sctx
, ps
))
3424 sctx
->prefetch_L2_mask
|= SI_PREFETCH_PS
;
3425 else if (!sctx
->queued
.named
.ps
)
3426 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_PS
;
3429 sctx
->do_update_shaders
= false;
3433 static void si_emit_scratch_state(struct si_context
*sctx
,
3434 struct r600_atom
*atom
)
3436 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
3438 radeon_set_context_reg(cs
, R_0286E8_SPI_TMPRING_SIZE
,
3439 sctx
->spi_tmpring_size
);
3441 if (sctx
->scratch_buffer
) {
3442 radeon_add_to_buffer_list(&sctx
->b
, &sctx
->b
.gfx
,
3443 sctx
->scratch_buffer
, RADEON_USAGE_READWRITE
,
3444 RADEON_PRIO_SCRATCH_BUFFER
);
3448 void *si_get_blit_vs(struct si_context
*sctx
, enum blitter_attrib_type type
,
3449 unsigned num_layers
)
3451 struct pipe_context
*pipe
= &sctx
->b
.b
;
3452 unsigned vs_blit_property
;
3456 case UTIL_BLITTER_ATTRIB_NONE
:
3457 vs
= num_layers
> 1 ? &sctx
->vs_blit_pos_layered
:
3459 vs_blit_property
= SI_VS_BLIT_SGPRS_POS
;
3461 case UTIL_BLITTER_ATTRIB_COLOR
:
3462 vs
= num_layers
> 1 ? &sctx
->vs_blit_color_layered
:
3463 &sctx
->vs_blit_color
;
3464 vs_blit_property
= SI_VS_BLIT_SGPRS_POS_COLOR
;
3466 case UTIL_BLITTER_ATTRIB_TEXCOORD_XY
:
3467 case UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW
:
3468 assert(num_layers
== 1);
3469 vs
= &sctx
->vs_blit_texcoord
;
3470 vs_blit_property
= SI_VS_BLIT_SGPRS_POS_TEXCOORD
;
3479 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_VERTEX
);
3483 /* Tell the shader to load VS inputs from SGPRs: */
3484 ureg_property(ureg
, TGSI_PROPERTY_VS_BLIT_SGPRS
, vs_blit_property
);
3485 ureg_property(ureg
, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
, true);
3487 /* This is just a pass-through shader with 1-3 MOV instructions. */
3489 ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0),
3490 ureg_DECL_vs_input(ureg
, 0));
3492 if (type
!= UTIL_BLITTER_ATTRIB_NONE
) {
3494 ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 0),
3495 ureg_DECL_vs_input(ureg
, 1));
3498 if (num_layers
> 1) {
3499 struct ureg_src instance_id
=
3500 ureg_DECL_system_value(ureg
, TGSI_SEMANTIC_INSTANCEID
, 0);
3501 struct ureg_dst layer
=
3502 ureg_DECL_output(ureg
, TGSI_SEMANTIC_LAYER
, 0);
3504 ureg_MOV(ureg
, ureg_writemask(layer
, TGSI_WRITEMASK_X
),
3505 ureg_scalar(instance_id
, TGSI_SWIZZLE_X
));
3509 *vs
= ureg_create_shader_and_destroy(ureg
, pipe
);
3513 void si_init_shader_functions(struct si_context
*sctx
)
3515 si_init_atom(sctx
, &sctx
->spi_map
, &sctx
->atoms
.s
.spi_map
, si_emit_spi_map
);
3516 si_init_atom(sctx
, &sctx
->scratch_state
, &sctx
->atoms
.s
.scratch_state
,
3517 si_emit_scratch_state
);
3519 sctx
->b
.b
.create_vs_state
= si_create_shader_selector
;
3520 sctx
->b
.b
.create_tcs_state
= si_create_shader_selector
;
3521 sctx
->b
.b
.create_tes_state
= si_create_shader_selector
;
3522 sctx
->b
.b
.create_gs_state
= si_create_shader_selector
;
3523 sctx
->b
.b
.create_fs_state
= si_create_shader_selector
;
3525 sctx
->b
.b
.bind_vs_state
= si_bind_vs_shader
;
3526 sctx
->b
.b
.bind_tcs_state
= si_bind_tcs_shader
;
3527 sctx
->b
.b
.bind_tes_state
= si_bind_tes_shader
;
3528 sctx
->b
.b
.bind_gs_state
= si_bind_gs_shader
;
3529 sctx
->b
.b
.bind_fs_state
= si_bind_ps_shader
;
3531 sctx
->b
.b
.delete_vs_state
= si_delete_shader_selector
;
3532 sctx
->b
.b
.delete_tcs_state
= si_delete_shader_selector
;
3533 sctx
->b
.b
.delete_tes_state
= si_delete_shader_selector
;
3534 sctx
->b
.b
.delete_gs_state
= si_delete_shader_selector
;
3535 sctx
->b
.b
.delete_fs_state
= si_delete_shader_selector
;