radeonsi: move all shader-related functions to a new file si_state_shaders.c
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 * Marek Olšák <maraeo@gmail.com>
26 */
27
28 #include "si_pipe.h"
29 #include "si_shader.h"
30 #include "sid.h"
31
32 #include "tgsi/tgsi_parse.h"
33 #include "util/u_memory.h"
34 #include "util/u_simple_shaders.h"
35
36 static void si_shader_es(struct si_shader *shader)
37 {
38 struct si_pm4_state *pm4;
39 unsigned num_sgprs, num_user_sgprs;
40 unsigned vgpr_comp_cnt;
41 uint64_t va;
42
43 pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
44
45 if (pm4 == NULL)
46 return;
47
48 va = shader->bo->gpu_address;
49 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
50
51 vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
52
53 num_user_sgprs = SI_VS_NUM_USER_SGPR;
54 num_sgprs = shader->num_sgprs;
55 /* One SGPR after user SGPRs is pre-loaded with es2gs_offset */
56 if ((num_user_sgprs + 1) > num_sgprs) {
57 /* Last 2 reserved SGPRs are used for VCC */
58 num_sgprs = num_user_sgprs + 1 + 2;
59 }
60 assert(num_sgprs <= 104);
61
62 si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
63 si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
64 si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
65 S_00B328_VGPRS((shader->num_vgprs - 1) / 4) |
66 S_00B328_SGPRS((num_sgprs - 1) / 8) |
67 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt));
68 si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
69 S_00B32C_USER_SGPR(num_user_sgprs));
70 }
71
72 static void si_shader_gs(struct si_shader *shader)
73 {
74 unsigned gs_vert_itemsize = shader->selector->info.num_outputs * (16 >> 2);
75 unsigned gs_max_vert_out = shader->selector->gs_max_out_vertices;
76 unsigned gsvs_itemsize = gs_vert_itemsize * gs_max_vert_out;
77 unsigned cut_mode;
78 struct si_pm4_state *pm4;
79 unsigned num_sgprs, num_user_sgprs;
80 uint64_t va;
81
82 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
83 assert(gsvs_itemsize < (1 << 15));
84
85 pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
86
87 if (pm4 == NULL)
88 return;
89
90 if (gs_max_vert_out <= 128) {
91 cut_mode = V_028A40_GS_CUT_128;
92 } else if (gs_max_vert_out <= 256) {
93 cut_mode = V_028A40_GS_CUT_256;
94 } else if (gs_max_vert_out <= 512) {
95 cut_mode = V_028A40_GS_CUT_512;
96 } else {
97 assert(gs_max_vert_out <= 1024);
98 cut_mode = V_028A40_GS_CUT_1024;
99 }
100
101 si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
102 S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
103 S_028A40_CUT_MODE(cut_mode)|
104 S_028A40_ES_WRITE_OPTIMIZE(1) |
105 S_028A40_GS_WRITE_OPTIMIZE(1));
106
107 si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize);
108 si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize);
109 si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize);
110
111 si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
112 util_bitcount64(shader->selector->gs_used_inputs) * (16 >> 2));
113 si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize);
114
115 si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, gs_max_vert_out);
116
117 si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize);
118
119 va = shader->bo->gpu_address;
120 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
121 si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
122 si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
123
124 num_user_sgprs = SI_GS_NUM_USER_SGPR;
125 num_sgprs = shader->num_sgprs;
126 /* Two SGPRs after user SGPRs are pre-loaded with gs2vs_offset, gs_wave_id */
127 if ((num_user_sgprs + 2) > num_sgprs) {
128 /* Last 2 reserved SGPRs are used for VCC */
129 num_sgprs = num_user_sgprs + 2 + 2;
130 }
131 assert(num_sgprs <= 104);
132
133 si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
134 S_00B228_VGPRS((shader->num_vgprs - 1) / 4) |
135 S_00B228_SGPRS((num_sgprs - 1) / 8));
136 si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
137 S_00B22C_USER_SGPR(num_user_sgprs));
138 }
139
140 static void si_shader_vs(struct si_shader *shader)
141 {
142 struct tgsi_shader_info *info = &shader->selector->info;
143 struct si_pm4_state *pm4;
144 unsigned num_sgprs, num_user_sgprs;
145 unsigned nparams, i, vgpr_comp_cnt;
146 uint64_t va;
147 unsigned window_space =
148 shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
149
150 pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
151
152 if (pm4 == NULL)
153 return;
154
155 va = shader->bo->gpu_address;
156 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
157
158 vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
159
160 if (shader->is_gs_copy_shader)
161 num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
162 else
163 num_user_sgprs = SI_VS_NUM_USER_SGPR;
164
165 num_sgprs = shader->num_sgprs;
166 if (num_user_sgprs > num_sgprs) {
167 /* Last 2 reserved SGPRs are used for VCC */
168 num_sgprs = num_user_sgprs + 2;
169 }
170 assert(num_sgprs <= 104);
171
172 /* Certain attributes (position, psize, etc.) don't count as params.
173 * VS is required to export at least one param and r600_shader_from_tgsi()
174 * takes care of adding a dummy export.
175 */
176 for (nparams = 0, i = 0 ; i < info->num_outputs; i++) {
177 switch (info->output_semantic_name[i]) {
178 case TGSI_SEMANTIC_CLIPVERTEX:
179 case TGSI_SEMANTIC_POSITION:
180 case TGSI_SEMANTIC_PSIZE:
181 break;
182 default:
183 nparams++;
184 }
185 }
186 if (nparams < 1)
187 nparams = 1;
188
189 si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
190 S_0286C4_VS_EXPORT_COUNT(nparams - 1));
191
192 si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
193 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
194 S_02870C_POS1_EXPORT_FORMAT(shader->nr_pos_exports > 1 ?
195 V_02870C_SPI_SHADER_4COMP :
196 V_02870C_SPI_SHADER_NONE) |
197 S_02870C_POS2_EXPORT_FORMAT(shader->nr_pos_exports > 2 ?
198 V_02870C_SPI_SHADER_4COMP :
199 V_02870C_SPI_SHADER_NONE) |
200 S_02870C_POS3_EXPORT_FORMAT(shader->nr_pos_exports > 3 ?
201 V_02870C_SPI_SHADER_4COMP :
202 V_02870C_SPI_SHADER_NONE));
203
204 si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
205 si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
206 si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
207 S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
208 S_00B128_SGPRS((num_sgprs - 1) / 8) |
209 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt));
210 si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
211 S_00B12C_USER_SGPR(num_user_sgprs) |
212 S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
213 S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
214 S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
215 S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
216 S_00B12C_SO_EN(!!shader->selector->so.num_outputs));
217 if (window_space)
218 si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
219 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
220 else
221 si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
222 S_028818_VTX_W0_FMT(1) |
223 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
224 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
225 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
226 }
227
228 static void si_shader_ps(struct si_shader *shader)
229 {
230 struct tgsi_shader_info *info = &shader->selector->info;
231 struct si_pm4_state *pm4;
232 unsigned i, spi_ps_in_control;
233 unsigned num_sgprs, num_user_sgprs;
234 unsigned spi_baryc_cntl = 0, spi_ps_input_ena;
235 uint64_t va;
236
237 pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
238
239 if (pm4 == NULL)
240 return;
241
242 for (i = 0; i < info->num_inputs; i++) {
243 switch (info->input_semantic_name[i]) {
244 case TGSI_SEMANTIC_POSITION:
245 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
246 * Possible vaules:
247 * 0 -> Position = pixel center (default)
248 * 1 -> Position = pixel centroid
249 * 2 -> Position = at sample position
250 */
251 switch (info->input_interpolate_loc[i]) {
252 case TGSI_INTERPOLATE_LOC_CENTROID:
253 spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1);
254 break;
255 case TGSI_INTERPOLATE_LOC_SAMPLE:
256 spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
257 break;
258 }
259
260 if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] ==
261 TGSI_FS_COORD_PIXEL_CENTER_INTEGER)
262 spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
263 break;
264 }
265 }
266
267 spi_ps_in_control = S_0286D8_NUM_INTERP(shader->nparam) |
268 S_0286D8_BC_OPTIMIZE_DISABLE(1);
269
270 si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
271 spi_ps_input_ena = shader->spi_ps_input_ena;
272 /* we need to enable at least one of them, otherwise we hang the GPU */
273 assert(G_0286CC_PERSP_SAMPLE_ENA(spi_ps_input_ena) ||
274 G_0286CC_PERSP_CENTER_ENA(spi_ps_input_ena) ||
275 G_0286CC_PERSP_CENTROID_ENA(spi_ps_input_ena) ||
276 G_0286CC_PERSP_PULL_MODEL_ENA(spi_ps_input_ena) ||
277 G_0286CC_LINEAR_SAMPLE_ENA(spi_ps_input_ena) ||
278 G_0286CC_LINEAR_CENTER_ENA(spi_ps_input_ena) ||
279 G_0286CC_LINEAR_CENTROID_ENA(spi_ps_input_ena) ||
280 G_0286CC_LINE_STIPPLE_TEX_ENA(spi_ps_input_ena));
281
282 si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);
283 si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, spi_ps_input_ena);
284 si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
285
286 si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, shader->spi_shader_z_format);
287 si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
288 shader->spi_shader_col_format);
289 si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, shader->cb_shader_mask);
290
291 va = shader->bo->gpu_address;
292 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_DATA);
293 si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
294 si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
295
296 num_user_sgprs = SI_PS_NUM_USER_SGPR;
297 num_sgprs = shader->num_sgprs;
298 /* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */
299 if ((num_user_sgprs + 1) > num_sgprs) {
300 /* Last 2 reserved SGPRs are used for VCC */
301 num_sgprs = num_user_sgprs + 1 + 2;
302 }
303 assert(num_sgprs <= 104);
304
305 si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
306 S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
307 S_00B028_SGPRS((num_sgprs - 1) / 8));
308 si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
309 S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
310 S_00B02C_USER_SGPR(num_user_sgprs));
311 }
312
313 static void si_shader_init_pm4_state(struct si_shader *shader)
314 {
315 switch (shader->selector->type) {
316 case PIPE_SHADER_VERTEX:
317 if (shader->key.vs.as_es)
318 si_shader_es(shader);
319 else
320 si_shader_vs(shader);
321 break;
322 case PIPE_SHADER_GEOMETRY:
323 si_shader_gs(shader);
324 si_shader_vs(shader->gs_copy_shader);
325 break;
326 case PIPE_SHADER_FRAGMENT:
327 si_shader_ps(shader);
328 break;
329 default:
330 assert(0);
331 }
332 }
333
334 /* Compute the key for the hw shader variant */
335 static INLINE void si_shader_selector_key(struct pipe_context *ctx,
336 struct si_shader_selector *sel,
337 union si_shader_key *key)
338 {
339 struct si_context *sctx = (struct si_context *)ctx;
340 memset(key, 0, sizeof(*key));
341
342 if (sel->type == PIPE_SHADER_VERTEX) {
343 unsigned i;
344 if (!sctx->vertex_elements)
345 return;
346
347 for (i = 0; i < sctx->vertex_elements->count; ++i)
348 key->vs.instance_divisors[i] = sctx->vertex_elements->elements[i].instance_divisor;
349
350 if (sctx->gs_shader) {
351 key->vs.as_es = 1;
352 key->vs.gs_used_inputs = sctx->gs_shader->gs_used_inputs;
353 }
354 } else if (sel->type == PIPE_SHADER_FRAGMENT) {
355 if (sel->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
356 key->ps.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
357 key->ps.export_16bpc = sctx->framebuffer.export_16bpc;
358
359 if (sctx->queued.named.rasterizer) {
360 key->ps.color_two_side = sctx->queued.named.rasterizer->two_side;
361 key->ps.flatshade = sctx->queued.named.rasterizer->flatshade;
362
363 if (sctx->queued.named.blend) {
364 key->ps.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
365 sctx->queued.named.rasterizer->multisample_enable &&
366 !sctx->framebuffer.cb0_is_integer;
367 }
368 }
369 if (sctx->queued.named.dsa) {
370 key->ps.alpha_func = sctx->queued.named.dsa->alpha_func;
371
372 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
373 if (sctx->framebuffer.cb0_is_integer)
374 key->ps.alpha_func = PIPE_FUNC_ALWAYS;
375 } else {
376 key->ps.alpha_func = PIPE_FUNC_ALWAYS;
377 }
378 }
379 }
380
381 /* Select the hw shader variant depending on the current state. */
382 static int si_shader_select(struct pipe_context *ctx,
383 struct si_shader_selector *sel)
384 {
385 union si_shader_key key;
386 struct si_shader * shader = NULL;
387 int r;
388
389 si_shader_selector_key(ctx, sel, &key);
390
391 /* Check if we don't need to change anything.
392 * This path is also used for most shaders that don't need multiple
393 * variants, it will cost just a computation of the key and this
394 * test. */
395 if (likely(sel->current && memcmp(&sel->current->key, &key, sizeof(key)) == 0)) {
396 return 0;
397 }
398
399 /* lookup if we have other variants in the list */
400 if (sel->num_shaders > 1) {
401 struct si_shader *p = sel->current, *c = p->next_variant;
402
403 while (c && memcmp(&c->key, &key, sizeof(key)) != 0) {
404 p = c;
405 c = c->next_variant;
406 }
407
408 if (c) {
409 p->next_variant = c->next_variant;
410 shader = c;
411 }
412 }
413
414 if (shader) {
415 shader->next_variant = sel->current;
416 sel->current = shader;
417 } else {
418 shader = CALLOC(1, sizeof(struct si_shader));
419 shader->selector = sel;
420 shader->key = key;
421
422 shader->next_variant = sel->current;
423 sel->current = shader;
424 r = si_shader_create((struct si_screen*)ctx->screen, shader);
425 if (unlikely(r)) {
426 R600_ERR("Failed to build shader variant (type=%u) %d\n",
427 sel->type, r);
428 sel->current = NULL;
429 FREE(shader);
430 return r;
431 }
432 si_shader_init_pm4_state(shader);
433 sel->num_shaders++;
434 }
435
436 return 0;
437 }
438
439 static void *si_create_shader_state(struct pipe_context *ctx,
440 const struct pipe_shader_state *state,
441 unsigned pipe_shader_type)
442 {
443 struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
444 int i;
445
446 sel->type = pipe_shader_type;
447 sel->tokens = tgsi_dup_tokens(state->tokens);
448 sel->so = state->stream_output;
449 tgsi_scan_shader(state->tokens, &sel->info);
450
451 switch (pipe_shader_type) {
452 case PIPE_SHADER_GEOMETRY:
453 sel->gs_output_prim =
454 sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
455 sel->gs_max_out_vertices =
456 sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
457
458 for (i = 0; i < sel->info.num_inputs; i++) {
459 unsigned name = sel->info.input_semantic_name[i];
460 unsigned index = sel->info.input_semantic_index[i];
461
462 switch (name) {
463 case TGSI_SEMANTIC_PRIMID:
464 break;
465 default:
466 sel->gs_used_inputs |=
467 1llu << si_shader_io_get_unique_index(name, index);
468 }
469 }
470 }
471
472 return sel;
473 }
474
475 static void *si_create_fs_state(struct pipe_context *ctx,
476 const struct pipe_shader_state *state)
477 {
478 return si_create_shader_state(ctx, state, PIPE_SHADER_FRAGMENT);
479 }
480
481 static void *si_create_gs_state(struct pipe_context *ctx,
482 const struct pipe_shader_state *state)
483 {
484 return si_create_shader_state(ctx, state, PIPE_SHADER_GEOMETRY);
485 }
486
487 static void *si_create_vs_state(struct pipe_context *ctx,
488 const struct pipe_shader_state *state)
489 {
490 return si_create_shader_state(ctx, state, PIPE_SHADER_VERTEX);
491 }
492
493 static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
494 {
495 struct si_context *sctx = (struct si_context *)ctx;
496 struct si_shader_selector *sel = state;
497
498 if (sctx->vs_shader == sel || !sel)
499 return;
500
501 sctx->vs_shader = sel;
502 }
503
504 static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
505 {
506 struct si_context *sctx = (struct si_context *)ctx;
507 struct si_shader_selector *sel = state;
508
509 if (sctx->gs_shader == sel)
510 return;
511
512 sctx->gs_shader = sel;
513 }
514
515 static void si_make_dummy_ps(struct si_context *sctx)
516 {
517 if (!sctx->dummy_pixel_shader) {
518 sctx->dummy_pixel_shader =
519 util_make_fragment_cloneinput_shader(&sctx->b.b, 0,
520 TGSI_SEMANTIC_GENERIC,
521 TGSI_INTERPOLATE_CONSTANT);
522 }
523 }
524
525 static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
526 {
527 struct si_context *sctx = (struct si_context *)ctx;
528 struct si_shader_selector *sel = state;
529
530 /* skip if supplied shader is one already in use */
531 if (sctx->ps_shader == sel)
532 return;
533
534 /* use a dummy shader if binding a NULL shader */
535 if (!sel) {
536 si_make_dummy_ps(sctx);
537 sel = sctx->dummy_pixel_shader;
538 }
539
540 sctx->ps_shader = sel;
541 }
542
543 static void si_delete_shader_selector(struct pipe_context *ctx,
544 struct si_shader_selector *sel)
545 {
546 struct si_context *sctx = (struct si_context *)ctx;
547 struct si_shader *p = sel->current, *c;
548
549 while (p) {
550 c = p->next_variant;
551 if (sel->type == PIPE_SHADER_GEOMETRY) {
552 si_pm4_delete_state(sctx, gs, p->pm4);
553 si_pm4_delete_state(sctx, vs, p->gs_copy_shader->pm4);
554 } else if (sel->type == PIPE_SHADER_FRAGMENT)
555 si_pm4_delete_state(sctx, ps, p->pm4);
556 else if (p->key.vs.as_es)
557 si_pm4_delete_state(sctx, es, p->pm4);
558 else
559 si_pm4_delete_state(sctx, vs, p->pm4);
560 si_shader_destroy(ctx, p);
561 free(p);
562 p = c;
563 }
564
565 free(sel->tokens);
566 free(sel);
567 }
568
569 static void si_delete_vs_shader(struct pipe_context *ctx, void *state)
570 {
571 struct si_context *sctx = (struct si_context *)ctx;
572 struct si_shader_selector *sel = (struct si_shader_selector *)state;
573
574 if (sctx->vs_shader == sel) {
575 sctx->vs_shader = NULL;
576 }
577
578 si_delete_shader_selector(ctx, sel);
579 }
580
581 static void si_delete_gs_shader(struct pipe_context *ctx, void *state)
582 {
583 struct si_context *sctx = (struct si_context *)ctx;
584 struct si_shader_selector *sel = (struct si_shader_selector *)state;
585
586 if (sctx->gs_shader == sel) {
587 sctx->gs_shader = NULL;
588 }
589
590 si_delete_shader_selector(ctx, sel);
591 }
592
593 static void si_delete_ps_shader(struct pipe_context *ctx, void *state)
594 {
595 struct si_context *sctx = (struct si_context *)ctx;
596 struct si_shader_selector *sel = (struct si_shader_selector *)state;
597
598 if (sctx->ps_shader == sel) {
599 sctx->ps_shader = NULL;
600 }
601
602 si_delete_shader_selector(ctx, sel);
603 }
604
605 static void si_update_spi_map(struct si_context *sctx)
606 {
607 struct si_shader *ps = sctx->ps_shader->current;
608 struct si_shader *vs = si_get_vs_state(sctx);
609 struct tgsi_shader_info *psinfo = &ps->selector->info;
610 struct tgsi_shader_info *vsinfo = &vs->selector->info;
611 struct si_pm4_state *pm4 = CALLOC_STRUCT(si_pm4_state);
612 unsigned i, j, tmp;
613
614 for (i = 0; i < psinfo->num_inputs; i++) {
615 unsigned name = psinfo->input_semantic_name[i];
616 unsigned index = psinfo->input_semantic_index[i];
617 unsigned interpolate = psinfo->input_interpolate[i];
618 unsigned param_offset = ps->ps_input_param_offset[i];
619
620 if (name == TGSI_SEMANTIC_POSITION)
621 /* Read from preloaded VGPRs, not parameters */
622 continue;
623
624 bcolor:
625 tmp = 0;
626
627 if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
628 (interpolate == TGSI_INTERPOLATE_COLOR &&
629 ps->key.ps.flatshade)) {
630 tmp |= S_028644_FLAT_SHADE(1);
631 }
632
633 if (name == TGSI_SEMANTIC_GENERIC &&
634 sctx->sprite_coord_enable & (1 << index)) {
635 tmp |= S_028644_PT_SPRITE_TEX(1);
636 }
637
638 for (j = 0; j < vsinfo->num_outputs; j++) {
639 if (name == vsinfo->output_semantic_name[j] &&
640 index == vsinfo->output_semantic_index[j]) {
641 tmp |= S_028644_OFFSET(vs->vs_output_param_offset[j]);
642 break;
643 }
644 }
645
646 if (j == vsinfo->num_outputs) {
647 /* No corresponding output found, load defaults into input */
648 tmp |= S_028644_OFFSET(0x20);
649 }
650
651 si_pm4_set_reg(pm4,
652 R_028644_SPI_PS_INPUT_CNTL_0 + param_offset * 4,
653 tmp);
654
655 if (name == TGSI_SEMANTIC_COLOR &&
656 ps->key.ps.color_two_side) {
657 name = TGSI_SEMANTIC_BCOLOR;
658 param_offset++;
659 goto bcolor;
660 }
661 }
662
663 si_pm4_set_state(sctx, spi, pm4);
664 }
665
666 /* Initialize state related to ESGS / GSVS ring buffers */
667 static void si_init_gs_rings(struct si_context *sctx)
668 {
669 unsigned esgs_ring_size = 128 * 1024;
670 unsigned gsvs_ring_size = 64 * 1024 * 1024;
671
672 assert(!sctx->gs_rings);
673 sctx->gs_rings = CALLOC_STRUCT(si_pm4_state);
674
675 sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
676 PIPE_USAGE_DEFAULT, esgs_ring_size);
677
678 sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
679 PIPE_USAGE_DEFAULT, gsvs_ring_size);
680
681 if (sctx->b.chip_class >= CIK) {
682 si_pm4_set_reg(sctx->gs_rings, R_030900_VGT_ESGS_RING_SIZE,
683 esgs_ring_size / 256);
684 si_pm4_set_reg(sctx->gs_rings, R_030904_VGT_GSVS_RING_SIZE,
685 gsvs_ring_size / 256);
686 } else {
687 si_pm4_set_reg(sctx->gs_rings, R_0088C8_VGT_ESGS_RING_SIZE,
688 esgs_ring_size / 256);
689 si_pm4_set_reg(sctx->gs_rings, R_0088CC_VGT_GSVS_RING_SIZE,
690 gsvs_ring_size / 256);
691 }
692
693 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS,
694 sctx->esgs_ring, 0, esgs_ring_size,
695 true, true, 4, 64);
696 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS,
697 sctx->esgs_ring, 0, esgs_ring_size,
698 false, false, 0, 0);
699 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS,
700 sctx->gsvs_ring, 0, gsvs_ring_size,
701 false, false, 0, 0);
702 }
703
704 void si_update_shaders(struct si_context *sctx)
705 {
706 struct pipe_context *ctx = (struct pipe_context*)sctx;
707
708 if (sctx->gs_shader) {
709 si_shader_select(ctx, sctx->gs_shader);
710 si_pm4_bind_state(sctx, gs, sctx->gs_shader->current->pm4);
711 si_pm4_bind_state(sctx, vs, sctx->gs_shader->current->gs_copy_shader->pm4);
712
713 sctx->b.streamout.stride_in_dw = sctx->gs_shader->so.stride;
714
715 si_shader_select(ctx, sctx->vs_shader);
716 si_pm4_bind_state(sctx, es, sctx->vs_shader->current->pm4);
717
718 if (!sctx->gs_rings)
719 si_init_gs_rings(sctx);
720 if (sctx->emitted.named.gs_rings != sctx->gs_rings)
721 sctx->b.flags |= R600_CONTEXT_VGT_FLUSH;
722 si_pm4_bind_state(sctx, gs_rings, sctx->gs_rings);
723
724 si_set_ring_buffer(ctx, PIPE_SHADER_GEOMETRY, SI_RING_GSVS,
725 sctx->gsvs_ring,
726 sctx->gs_shader->gs_max_out_vertices *
727 sctx->gs_shader->info.num_outputs * 16,
728 64, true, true, 4, 16);
729
730 if (!sctx->gs_on) {
731 sctx->gs_on = CALLOC_STRUCT(si_pm4_state);
732
733 si_pm4_set_reg(sctx->gs_on, R_028B54_VGT_SHADER_STAGES_EN,
734 S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
735 S_028B54_GS_EN(1) |
736 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER));
737 }
738 si_pm4_bind_state(sctx, gs_onoff, sctx->gs_on);
739 } else {
740 si_shader_select(ctx, sctx->vs_shader);
741 si_pm4_bind_state(sctx, vs, sctx->vs_shader->current->pm4);
742
743 sctx->b.streamout.stride_in_dw = sctx->vs_shader->so.stride;
744
745 if (!sctx->gs_off) {
746 sctx->gs_off = CALLOC_STRUCT(si_pm4_state);
747
748 si_pm4_set_reg(sctx->gs_off, R_028A40_VGT_GS_MODE, 0);
749 si_pm4_set_reg(sctx->gs_off, R_028B54_VGT_SHADER_STAGES_EN, 0);
750 }
751 si_pm4_bind_state(sctx, gs_onoff, sctx->gs_off);
752 si_pm4_bind_state(sctx, gs_rings, NULL);
753 si_pm4_bind_state(sctx, gs, NULL);
754 si_pm4_bind_state(sctx, es, NULL);
755 }
756
757 si_shader_select(ctx, sctx->ps_shader);
758
759 if (!sctx->ps_shader->current) {
760 struct si_shader_selector *sel;
761
762 /* use a dummy shader if compiling the shader (variant) failed */
763 si_make_dummy_ps(sctx);
764 sel = sctx->dummy_pixel_shader;
765 si_shader_select(ctx, sel);
766 sctx->ps_shader->current = sel->current;
767 }
768
769 si_pm4_bind_state(sctx, ps, sctx->ps_shader->current->pm4);
770
771 if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs))
772 si_update_spi_map(sctx);
773
774 if (sctx->ps_db_shader_control != sctx->ps_shader->current->db_shader_control) {
775 sctx->ps_db_shader_control = sctx->ps_shader->current->db_shader_control;
776 sctx->db_render_state.dirty = true;
777 }
778 }
779
780 void si_init_shader_functions(struct si_context *sctx)
781 {
782 sctx->b.b.create_vs_state = si_create_vs_state;
783 sctx->b.b.create_gs_state = si_create_gs_state;
784 sctx->b.b.create_fs_state = si_create_fs_state;
785
786 sctx->b.b.bind_vs_state = si_bind_vs_shader;
787 sctx->b.b.bind_gs_state = si_bind_gs_shader;
788 sctx->b.b.bind_fs_state = si_bind_ps_shader;
789
790 sctx->b.b.delete_vs_state = si_delete_vs_shader;
791 sctx->b.b.delete_gs_state = si_delete_gs_shader;
792 sctx->b.b.delete_fs_state = si_delete_ps_shader;
793 }