radeonsi: eliminate trivial constant VS outputs
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 * Marek Olšák <maraeo@gmail.com>
26 */
27
28 #include "si_pipe.h"
29 #include "sid.h"
30 #include "radeon/r600_cs.h"
31
32 #include "tgsi/tgsi_parse.h"
33 #include "tgsi/tgsi_ureg.h"
34 #include "util/hash_table.h"
35 #include "util/u_hash.h"
36 #include "util/u_memory.h"
37 #include "util/u_prim.h"
38
39 /* SHADER_CACHE */
40
41 /**
42 * Return the TGSI binary in a buffer. The first 4 bytes contain its size as
43 * integer.
44 */
45 static void *si_get_tgsi_binary(struct si_shader_selector *sel)
46 {
47 unsigned tgsi_size = tgsi_num_tokens(sel->tokens) *
48 sizeof(struct tgsi_token);
49 unsigned size = 4 + tgsi_size + sizeof(sel->so);
50 char *result = (char*)MALLOC(size);
51
52 if (!result)
53 return NULL;
54
55 *((uint32_t*)result) = size;
56 memcpy(result + 4, sel->tokens, tgsi_size);
57 memcpy(result + 4 + tgsi_size, &sel->so, sizeof(sel->so));
58 return result;
59 }
60
61 /** Copy "data" to "ptr" and return the next dword following copied data. */
62 static uint32_t *write_data(uint32_t *ptr, const void *data, unsigned size)
63 {
64 /* data may be NULL if size == 0 */
65 if (size)
66 memcpy(ptr, data, size);
67 ptr += DIV_ROUND_UP(size, 4);
68 return ptr;
69 }
70
71 /** Read data from "ptr". Return the next dword following the data. */
72 static uint32_t *read_data(uint32_t *ptr, void *data, unsigned size)
73 {
74 memcpy(data, ptr, size);
75 ptr += DIV_ROUND_UP(size, 4);
76 return ptr;
77 }
78
79 /**
80 * Write the size as uint followed by the data. Return the next dword
81 * following the copied data.
82 */
83 static uint32_t *write_chunk(uint32_t *ptr, const void *data, unsigned size)
84 {
85 *ptr++ = size;
86 return write_data(ptr, data, size);
87 }
88
89 /**
90 * Read the size as uint followed by the data. Return both via parameters.
91 * Return the next dword following the data.
92 */
93 static uint32_t *read_chunk(uint32_t *ptr, void **data, unsigned *size)
94 {
95 *size = *ptr++;
96 assert(*data == NULL);
97 if (!*size)
98 return ptr;
99 *data = malloc(*size);
100 return read_data(ptr, *data, *size);
101 }
102
103 /**
104 * Return the shader binary in a buffer. The first 4 bytes contain its size
105 * as integer.
106 */
107 static void *si_get_shader_binary(struct si_shader *shader)
108 {
109 /* There is always a size of data followed by the data itself. */
110 unsigned relocs_size = shader->binary.reloc_count *
111 sizeof(shader->binary.relocs[0]);
112 unsigned disasm_size = strlen(shader->binary.disasm_string) + 1;
113 unsigned llvm_ir_size = shader->binary.llvm_ir_string ?
114 strlen(shader->binary.llvm_ir_string) + 1 : 0;
115 unsigned size =
116 4 + /* total size */
117 4 + /* CRC32 of the data below */
118 align(sizeof(shader->config), 4) +
119 align(sizeof(shader->info), 4) +
120 4 + align(shader->binary.code_size, 4) +
121 4 + align(shader->binary.rodata_size, 4) +
122 4 + align(relocs_size, 4) +
123 4 + align(disasm_size, 4) +
124 4 + align(llvm_ir_size, 4);
125 void *buffer = CALLOC(1, size);
126 uint32_t *ptr = (uint32_t*)buffer;
127
128 if (!buffer)
129 return NULL;
130
131 *ptr++ = size;
132 ptr++; /* CRC32 is calculated at the end. */
133
134 ptr = write_data(ptr, &shader->config, sizeof(shader->config));
135 ptr = write_data(ptr, &shader->info, sizeof(shader->info));
136 ptr = write_chunk(ptr, shader->binary.code, shader->binary.code_size);
137 ptr = write_chunk(ptr, shader->binary.rodata, shader->binary.rodata_size);
138 ptr = write_chunk(ptr, shader->binary.relocs, relocs_size);
139 ptr = write_chunk(ptr, shader->binary.disasm_string, disasm_size);
140 ptr = write_chunk(ptr, shader->binary.llvm_ir_string, llvm_ir_size);
141 assert((char *)ptr - (char *)buffer == size);
142
143 /* Compute CRC32. */
144 ptr = (uint32_t*)buffer;
145 ptr++;
146 *ptr = util_hash_crc32(ptr + 1, size - 8);
147
148 return buffer;
149 }
150
151 static bool si_load_shader_binary(struct si_shader *shader, void *binary)
152 {
153 uint32_t *ptr = (uint32_t*)binary;
154 uint32_t size = *ptr++;
155 uint32_t crc32 = *ptr++;
156 unsigned chunk_size;
157
158 if (util_hash_crc32(ptr, size - 8) != crc32) {
159 fprintf(stderr, "radeonsi: binary shader has invalid CRC32\n");
160 return false;
161 }
162
163 ptr = read_data(ptr, &shader->config, sizeof(shader->config));
164 ptr = read_data(ptr, &shader->info, sizeof(shader->info));
165 ptr = read_chunk(ptr, (void**)&shader->binary.code,
166 &shader->binary.code_size);
167 ptr = read_chunk(ptr, (void**)&shader->binary.rodata,
168 &shader->binary.rodata_size);
169 ptr = read_chunk(ptr, (void**)&shader->binary.relocs, &chunk_size);
170 shader->binary.reloc_count = chunk_size / sizeof(shader->binary.relocs[0]);
171 ptr = read_chunk(ptr, (void**)&shader->binary.disasm_string, &chunk_size);
172 ptr = read_chunk(ptr, (void**)&shader->binary.llvm_ir_string, &chunk_size);
173
174 return true;
175 }
176
177 /**
178 * Insert a shader into the cache. It's assumed the shader is not in the cache.
179 * Use si_shader_cache_load_shader before calling this.
180 *
181 * Returns false on failure, in which case the tgsi_binary should be freed.
182 */
183 static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
184 void *tgsi_binary,
185 struct si_shader *shader)
186 {
187 void *hw_binary;
188 struct hash_entry *entry;
189
190 entry = _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
191 if (entry)
192 return false; /* already added */
193
194 hw_binary = si_get_shader_binary(shader);
195 if (!hw_binary)
196 return false;
197
198 if (_mesa_hash_table_insert(sscreen->shader_cache, tgsi_binary,
199 hw_binary) == NULL) {
200 FREE(hw_binary);
201 return false;
202 }
203
204 return true;
205 }
206
207 static bool si_shader_cache_load_shader(struct si_screen *sscreen,
208 void *tgsi_binary,
209 struct si_shader *shader)
210 {
211 struct hash_entry *entry =
212 _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
213 if (!entry)
214 return false;
215
216 return si_load_shader_binary(shader, entry->data);
217 }
218
219 static uint32_t si_shader_cache_key_hash(const void *key)
220 {
221 /* The first dword is the key size. */
222 return util_hash_crc32(key, *(uint32_t*)key);
223 }
224
225 static bool si_shader_cache_key_equals(const void *a, const void *b)
226 {
227 uint32_t *keya = (uint32_t*)a;
228 uint32_t *keyb = (uint32_t*)b;
229
230 /* The first dword is the key size. */
231 if (*keya != *keyb)
232 return false;
233
234 return memcmp(keya, keyb, *keya) == 0;
235 }
236
237 static void si_destroy_shader_cache_entry(struct hash_entry *entry)
238 {
239 FREE((void*)entry->key);
240 FREE(entry->data);
241 }
242
243 bool si_init_shader_cache(struct si_screen *sscreen)
244 {
245 pipe_mutex_init(sscreen->shader_cache_mutex);
246 sscreen->shader_cache =
247 _mesa_hash_table_create(NULL,
248 si_shader_cache_key_hash,
249 si_shader_cache_key_equals);
250 return sscreen->shader_cache != NULL;
251 }
252
253 void si_destroy_shader_cache(struct si_screen *sscreen)
254 {
255 if (sscreen->shader_cache)
256 _mesa_hash_table_destroy(sscreen->shader_cache,
257 si_destroy_shader_cache_entry);
258 pipe_mutex_destroy(sscreen->shader_cache_mutex);
259 }
260
261 /* SHADER STATES */
262
263 static void si_set_tesseval_regs(struct si_screen *sscreen,
264 struct si_shader *shader,
265 struct si_pm4_state *pm4)
266 {
267 struct tgsi_shader_info *info = &shader->selector->info;
268 unsigned tes_prim_mode = info->properties[TGSI_PROPERTY_TES_PRIM_MODE];
269 unsigned tes_spacing = info->properties[TGSI_PROPERTY_TES_SPACING];
270 bool tes_vertex_order_cw = info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW];
271 bool tes_point_mode = info->properties[TGSI_PROPERTY_TES_POINT_MODE];
272 unsigned type, partitioning, topology, distribution_mode;
273
274 switch (tes_prim_mode) {
275 case PIPE_PRIM_LINES:
276 type = V_028B6C_TESS_ISOLINE;
277 break;
278 case PIPE_PRIM_TRIANGLES:
279 type = V_028B6C_TESS_TRIANGLE;
280 break;
281 case PIPE_PRIM_QUADS:
282 type = V_028B6C_TESS_QUAD;
283 break;
284 default:
285 assert(0);
286 return;
287 }
288
289 switch (tes_spacing) {
290 case PIPE_TESS_SPACING_FRACTIONAL_ODD:
291 partitioning = V_028B6C_PART_FRAC_ODD;
292 break;
293 case PIPE_TESS_SPACING_FRACTIONAL_EVEN:
294 partitioning = V_028B6C_PART_FRAC_EVEN;
295 break;
296 case PIPE_TESS_SPACING_EQUAL:
297 partitioning = V_028B6C_PART_INTEGER;
298 break;
299 default:
300 assert(0);
301 return;
302 }
303
304 if (tes_point_mode)
305 topology = V_028B6C_OUTPUT_POINT;
306 else if (tes_prim_mode == PIPE_PRIM_LINES)
307 topology = V_028B6C_OUTPUT_LINE;
308 else if (tes_vertex_order_cw)
309 /* for some reason, this must be the other way around */
310 topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
311 else
312 topology = V_028B6C_OUTPUT_TRIANGLE_CW;
313
314 if (sscreen->has_distributed_tess) {
315 if (sscreen->b.family == CHIP_FIJI ||
316 sscreen->b.family >= CHIP_POLARIS10)
317 distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS;
318 else
319 distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS;
320 } else
321 distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST;
322
323 si_pm4_set_reg(pm4, R_028B6C_VGT_TF_PARAM,
324 S_028B6C_TYPE(type) |
325 S_028B6C_PARTITIONING(partitioning) |
326 S_028B6C_TOPOLOGY(topology) |
327 S_028B6C_DISTRIBUTION_MODE(distribution_mode));
328 }
329
330 static struct si_pm4_state *si_get_shader_pm4_state(struct si_shader *shader)
331 {
332 if (shader->pm4)
333 si_pm4_clear_state(shader->pm4);
334 else
335 shader->pm4 = CALLOC_STRUCT(si_pm4_state);
336
337 return shader->pm4;
338 }
339
340 static void si_shader_ls(struct si_shader *shader)
341 {
342 struct si_pm4_state *pm4;
343 unsigned vgpr_comp_cnt;
344 uint64_t va;
345
346 pm4 = si_get_shader_pm4_state(shader);
347 if (!pm4)
348 return;
349
350 va = shader->bo->gpu_address;
351 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
352
353 /* We need at least 2 components for LS.
354 * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
355 vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 1;
356
357 si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
358 si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS, va >> 40);
359
360 shader->config.rsrc1 = S_00B528_VGPRS((shader->config.num_vgprs - 1) / 4) |
361 S_00B528_SGPRS((shader->config.num_sgprs - 1) / 8) |
362 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt) |
363 S_00B528_DX10_CLAMP(1) |
364 S_00B528_FLOAT_MODE(shader->config.float_mode);
365 shader->config.rsrc2 = S_00B52C_USER_SGPR(SI_LS_NUM_USER_SGPR) |
366 S_00B52C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0);
367 }
368
369 static void si_shader_hs(struct si_shader *shader)
370 {
371 struct si_pm4_state *pm4;
372 uint64_t va;
373
374 pm4 = si_get_shader_pm4_state(shader);
375 if (!pm4)
376 return;
377
378 va = shader->bo->gpu_address;
379 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
380
381 si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
382 si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40);
383 si_pm4_set_reg(pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS,
384 S_00B428_VGPRS((shader->config.num_vgprs - 1) / 4) |
385 S_00B428_SGPRS((shader->config.num_sgprs - 1) / 8) |
386 S_00B428_DX10_CLAMP(1) |
387 S_00B428_FLOAT_MODE(shader->config.float_mode));
388 si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
389 S_00B42C_USER_SGPR(SI_TCS_NUM_USER_SGPR) |
390 S_00B42C_OC_LDS_EN(1) |
391 S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
392 }
393
394 static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader)
395 {
396 struct si_pm4_state *pm4;
397 unsigned num_user_sgprs;
398 unsigned vgpr_comp_cnt;
399 uint64_t va;
400 unsigned oc_lds_en;
401
402 pm4 = si_get_shader_pm4_state(shader);
403 if (!pm4)
404 return;
405
406 va = shader->bo->gpu_address;
407 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
408
409 if (shader->selector->type == PIPE_SHADER_VERTEX) {
410 vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : 0;
411 num_user_sgprs = SI_ES_NUM_USER_SGPR;
412 } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
413 vgpr_comp_cnt = 3; /* all components are needed for TES */
414 num_user_sgprs = SI_TES_NUM_USER_SGPR;
415 } else
416 unreachable("invalid shader selector type");
417
418 oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0;
419
420 si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
421 shader->selector->esgs_itemsize / 4);
422 si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
423 si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
424 si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
425 S_00B328_VGPRS((shader->config.num_vgprs - 1) / 4) |
426 S_00B328_SGPRS((shader->config.num_sgprs - 1) / 8) |
427 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) |
428 S_00B328_DX10_CLAMP(1) |
429 S_00B328_FLOAT_MODE(shader->config.float_mode));
430 si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
431 S_00B32C_USER_SGPR(num_user_sgprs) |
432 S_00B32C_OC_LDS_EN(oc_lds_en) |
433 S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
434
435 if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
436 si_set_tesseval_regs(sscreen, shader, pm4);
437 }
438
439 /**
440 * Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
441 * geometry shader.
442 */
443 static uint32_t si_vgt_gs_mode(struct si_shader *shader)
444 {
445 unsigned gs_max_vert_out = shader->selector->gs_max_out_vertices;
446 unsigned cut_mode;
447
448 if (gs_max_vert_out <= 128) {
449 cut_mode = V_028A40_GS_CUT_128;
450 } else if (gs_max_vert_out <= 256) {
451 cut_mode = V_028A40_GS_CUT_256;
452 } else if (gs_max_vert_out <= 512) {
453 cut_mode = V_028A40_GS_CUT_512;
454 } else {
455 assert(gs_max_vert_out <= 1024);
456 cut_mode = V_028A40_GS_CUT_1024;
457 }
458
459 return S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
460 S_028A40_CUT_MODE(cut_mode)|
461 S_028A40_ES_WRITE_OPTIMIZE(1) |
462 S_028A40_GS_WRITE_OPTIMIZE(1);
463 }
464
465 static void si_shader_gs(struct si_shader *shader)
466 {
467 unsigned gs_vert_itemsize = shader->selector->gsvs_vertex_size;
468 unsigned gsvs_itemsize = shader->selector->max_gsvs_emit_size >> 2;
469 unsigned gs_num_invocations = shader->selector->gs_num_invocations;
470 struct si_pm4_state *pm4;
471 uint64_t va;
472 unsigned max_stream = shader->selector->max_gs_stream;
473
474 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
475 assert(gsvs_itemsize < (1 << 15));
476
477 pm4 = si_get_shader_pm4_state(shader);
478 if (!pm4)
479 return;
480
481 si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, si_vgt_gs_mode(shader));
482
483 si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize);
484 si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize * ((max_stream >= 2) ? 2 : 1));
485 si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize * ((max_stream >= 3) ? 3 : 1));
486
487 si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize * (max_stream + 1));
488
489 si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, shader->selector->gs_max_out_vertices);
490
491 si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize >> 2);
492 si_pm4_set_reg(pm4, R_028B60_VGT_GS_VERT_ITEMSIZE_1, (max_stream >= 1) ? gs_vert_itemsize >> 2 : 0);
493 si_pm4_set_reg(pm4, R_028B64_VGT_GS_VERT_ITEMSIZE_2, (max_stream >= 2) ? gs_vert_itemsize >> 2 : 0);
494 si_pm4_set_reg(pm4, R_028B68_VGT_GS_VERT_ITEMSIZE_3, (max_stream >= 3) ? gs_vert_itemsize >> 2 : 0);
495
496 si_pm4_set_reg(pm4, R_028B90_VGT_GS_INSTANCE_CNT,
497 S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
498 S_028B90_ENABLE(gs_num_invocations > 0));
499
500 va = shader->bo->gpu_address;
501 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
502 si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
503 si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
504
505 si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
506 S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) |
507 S_00B228_SGPRS((shader->config.num_sgprs - 1) / 8) |
508 S_00B228_DX10_CLAMP(1) |
509 S_00B228_FLOAT_MODE(shader->config.float_mode));
510 si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
511 S_00B22C_USER_SGPR(SI_GS_NUM_USER_SGPR) |
512 S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
513 }
514
515 /**
516 * Compute the state for \p shader, which will run as a vertex shader on the
517 * hardware.
518 *
519 * If \p gs is non-NULL, it points to the geometry shader for which this shader
520 * is the copy shader.
521 */
522 static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader,
523 struct si_shader *gs)
524 {
525 struct si_pm4_state *pm4;
526 unsigned num_user_sgprs;
527 unsigned nparams, vgpr_comp_cnt;
528 uint64_t va;
529 unsigned oc_lds_en;
530 unsigned window_space =
531 shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
532 bool enable_prim_id = si_vs_exports_prim_id(shader);
533
534 pm4 = si_get_shader_pm4_state(shader);
535 if (!pm4)
536 return;
537
538 /* We always write VGT_GS_MODE in the VS state, because every switch
539 * between different shader pipelines involving a different GS or no
540 * GS at all involves a switch of the VS (different GS use different
541 * copy shaders). On the other hand, when the API switches from a GS to
542 * no GS and then back to the same GS used originally, the GS state is
543 * not sent again.
544 */
545 if (!gs) {
546 si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
547 S_028A40_MODE(enable_prim_id ? V_028A40_GS_SCENARIO_A : 0));
548 si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, enable_prim_id);
549 } else {
550 si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, si_vgt_gs_mode(gs));
551 si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0);
552 }
553
554 va = shader->bo->gpu_address;
555 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
556
557 if (gs) {
558 vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
559 num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
560 } else if (shader->selector->type == PIPE_SHADER_VERTEX) {
561 vgpr_comp_cnt = shader->info.uses_instanceid ? 3 : (enable_prim_id ? 2 : 0);
562 num_user_sgprs = SI_VS_NUM_USER_SGPR;
563 } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
564 vgpr_comp_cnt = 3; /* all components are needed for TES */
565 num_user_sgprs = SI_TES_NUM_USER_SGPR;
566 } else
567 unreachable("invalid shader selector type");
568
569 /* VS is required to export at least one param. */
570 nparams = MAX2(shader->info.nr_param_exports, 1);
571 si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
572 S_0286C4_VS_EXPORT_COUNT(nparams - 1));
573
574 si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
575 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
576 S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ?
577 V_02870C_SPI_SHADER_4COMP :
578 V_02870C_SPI_SHADER_NONE) |
579 S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ?
580 V_02870C_SPI_SHADER_4COMP :
581 V_02870C_SPI_SHADER_NONE) |
582 S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ?
583 V_02870C_SPI_SHADER_4COMP :
584 V_02870C_SPI_SHADER_NONE));
585
586 oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0;
587
588 si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
589 si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
590 si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
591 S_00B128_VGPRS((shader->config.num_vgprs - 1) / 4) |
592 S_00B128_SGPRS((shader->config.num_sgprs - 1) / 8) |
593 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
594 S_00B128_DX10_CLAMP(1) |
595 S_00B128_FLOAT_MODE(shader->config.float_mode));
596 si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
597 S_00B12C_USER_SGPR(num_user_sgprs) |
598 S_00B12C_OC_LDS_EN(oc_lds_en) |
599 S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
600 S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
601 S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
602 S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
603 S_00B12C_SO_EN(!!shader->selector->so.num_outputs) |
604 S_00B12C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
605 if (window_space)
606 si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
607 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
608 else
609 si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
610 S_028818_VTX_W0_FMT(1) |
611 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
612 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
613 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
614
615 if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
616 si_set_tesseval_regs(sscreen, shader, pm4);
617 }
618
619 static unsigned si_get_ps_num_interp(struct si_shader *ps)
620 {
621 struct tgsi_shader_info *info = &ps->selector->info;
622 unsigned num_colors = !!(info->colors_read & 0x0f) +
623 !!(info->colors_read & 0xf0);
624 unsigned num_interp = ps->selector->info.num_inputs +
625 (ps->key.ps.prolog.color_two_side ? num_colors : 0);
626
627 assert(num_interp <= 32);
628 return MIN2(num_interp, 32);
629 }
630
631 static unsigned si_get_spi_shader_col_format(struct si_shader *shader)
632 {
633 unsigned value = shader->key.ps.epilog.spi_shader_col_format;
634 unsigned i, num_targets = (util_last_bit(value) + 3) / 4;
635
636 /* If the i-th target format is set, all previous target formats must
637 * be non-zero to avoid hangs.
638 */
639 for (i = 0; i < num_targets; i++)
640 if (!(value & (0xf << (i * 4))))
641 value |= V_028714_SPI_SHADER_32_R << (i * 4);
642
643 return value;
644 }
645
646 static unsigned si_get_cb_shader_mask(unsigned spi_shader_col_format)
647 {
648 unsigned i, cb_shader_mask = 0;
649
650 for (i = 0; i < 8; i++) {
651 switch ((spi_shader_col_format >> (i * 4)) & 0xf) {
652 case V_028714_SPI_SHADER_ZERO:
653 break;
654 case V_028714_SPI_SHADER_32_R:
655 cb_shader_mask |= 0x1 << (i * 4);
656 break;
657 case V_028714_SPI_SHADER_32_GR:
658 cb_shader_mask |= 0x3 << (i * 4);
659 break;
660 case V_028714_SPI_SHADER_32_AR:
661 cb_shader_mask |= 0x9 << (i * 4);
662 break;
663 case V_028714_SPI_SHADER_FP16_ABGR:
664 case V_028714_SPI_SHADER_UNORM16_ABGR:
665 case V_028714_SPI_SHADER_SNORM16_ABGR:
666 case V_028714_SPI_SHADER_UINT16_ABGR:
667 case V_028714_SPI_SHADER_SINT16_ABGR:
668 case V_028714_SPI_SHADER_32_ABGR:
669 cb_shader_mask |= 0xf << (i * 4);
670 break;
671 default:
672 assert(0);
673 }
674 }
675 return cb_shader_mask;
676 }
677
678 static void si_shader_ps(struct si_shader *shader)
679 {
680 struct tgsi_shader_info *info = &shader->selector->info;
681 struct si_pm4_state *pm4;
682 unsigned spi_ps_in_control, spi_shader_col_format, cb_shader_mask;
683 unsigned spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1);
684 uint64_t va;
685 unsigned input_ena = shader->config.spi_ps_input_ena;
686
687 /* we need to enable at least one of them, otherwise we hang the GPU */
688 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena) ||
689 G_0286CC_PERSP_CENTER_ENA(input_ena) ||
690 G_0286CC_PERSP_CENTROID_ENA(input_ena) ||
691 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena) ||
692 G_0286CC_LINEAR_SAMPLE_ENA(input_ena) ||
693 G_0286CC_LINEAR_CENTER_ENA(input_ena) ||
694 G_0286CC_LINEAR_CENTROID_ENA(input_ena) ||
695 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena));
696 /* POS_W_FLOAT_ENA requires one of the perspective weights. */
697 assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena) ||
698 G_0286CC_PERSP_SAMPLE_ENA(input_ena) ||
699 G_0286CC_PERSP_CENTER_ENA(input_ena) ||
700 G_0286CC_PERSP_CENTROID_ENA(input_ena) ||
701 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena));
702
703 /* Validate interpolation optimization flags (read as implications). */
704 assert(!shader->key.ps.prolog.bc_optimize_for_persp ||
705 (G_0286CC_PERSP_CENTER_ENA(input_ena) &&
706 G_0286CC_PERSP_CENTROID_ENA(input_ena)));
707 assert(!shader->key.ps.prolog.bc_optimize_for_linear ||
708 (G_0286CC_LINEAR_CENTER_ENA(input_ena) &&
709 G_0286CC_LINEAR_CENTROID_ENA(input_ena)));
710 assert(!shader->key.ps.prolog.force_persp_center_interp ||
711 (!G_0286CC_PERSP_SAMPLE_ENA(input_ena) &&
712 !G_0286CC_PERSP_CENTROID_ENA(input_ena)));
713 assert(!shader->key.ps.prolog.force_linear_center_interp ||
714 (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena) &&
715 !G_0286CC_LINEAR_CENTROID_ENA(input_ena)));
716 assert(!shader->key.ps.prolog.force_persp_sample_interp ||
717 (!G_0286CC_PERSP_CENTER_ENA(input_ena) &&
718 !G_0286CC_PERSP_CENTROID_ENA(input_ena)));
719 assert(!shader->key.ps.prolog.force_linear_sample_interp ||
720 (!G_0286CC_LINEAR_CENTER_ENA(input_ena) &&
721 !G_0286CC_LINEAR_CENTROID_ENA(input_ena)));
722
723 /* Validate cases when the optimizations are off (read as implications). */
724 assert(shader->key.ps.prolog.bc_optimize_for_persp ||
725 !G_0286CC_PERSP_CENTER_ENA(input_ena) ||
726 !G_0286CC_PERSP_CENTROID_ENA(input_ena));
727 assert(shader->key.ps.prolog.bc_optimize_for_linear ||
728 !G_0286CC_LINEAR_CENTER_ENA(input_ena) ||
729 !G_0286CC_LINEAR_CENTROID_ENA(input_ena));
730
731 pm4 = si_get_shader_pm4_state(shader);
732 if (!pm4)
733 return;
734
735 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
736 * Possible vaules:
737 * 0 -> Position = pixel center
738 * 1 -> Position = pixel centroid
739 * 2 -> Position = at sample position
740 *
741 * From GLSL 4.5 specification, section 7.1:
742 * "The variable gl_FragCoord is available as an input variable from
743 * within fragment shaders and it holds the window relative coordinates
744 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
745 * value can be for any location within the pixel, or one of the
746 * fragment samples. The use of centroid does not further restrict
747 * this value to be inside the current primitive."
748 *
749 * Meaning that centroid has no effect and we can return anything within
750 * the pixel. Thus, return the value at sample position, because that's
751 * the most accurate one shaders can get.
752 */
753 spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
754
755 if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] ==
756 TGSI_FS_COORD_PIXEL_CENTER_INTEGER)
757 spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
758
759 spi_shader_col_format = si_get_spi_shader_col_format(shader);
760 cb_shader_mask = si_get_cb_shader_mask(spi_shader_col_format);
761
762 /* Ensure that some export memory is always allocated, for two reasons:
763 *
764 * 1) Correctness: The hardware ignores the EXEC mask if no export
765 * memory is allocated, so KILL and alpha test do not work correctly
766 * without this.
767 * 2) Performance: Every shader needs at least a NULL export, even when
768 * it writes no color/depth output. The NULL export instruction
769 * stalls without this setting.
770 *
771 * Don't add this to CB_SHADER_MASK.
772 */
773 if (!spi_shader_col_format &&
774 !info->writes_z && !info->writes_stencil && !info->writes_samplemask)
775 spi_shader_col_format = V_028714_SPI_SHADER_32_R;
776
777 si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, input_ena);
778 si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR,
779 shader->config.spi_ps_input_addr);
780
781 /* Set interpolation controls. */
782 spi_ps_in_control = S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader));
783
784 /* Set registers. */
785 si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
786 si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
787
788 si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT,
789 si_get_spi_shader_z_format(info->writes_z,
790 info->writes_stencil,
791 info->writes_samplemask));
792
793 si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT, spi_shader_col_format);
794 si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, cb_shader_mask);
795
796 va = shader->bo->gpu_address;
797 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY);
798 si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
799 si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
800
801 si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
802 S_00B028_VGPRS((shader->config.num_vgprs - 1) / 4) |
803 S_00B028_SGPRS((shader->config.num_sgprs - 1) / 8) |
804 S_00B028_DX10_CLAMP(1) |
805 S_00B028_FLOAT_MODE(shader->config.float_mode));
806 si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
807 S_00B02C_EXTRA_LDS_SIZE(shader->config.lds_size) |
808 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR) |
809 S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0));
810 }
811
812 static void si_shader_init_pm4_state(struct si_screen *sscreen,
813 struct si_shader *shader)
814 {
815 switch (shader->selector->type) {
816 case PIPE_SHADER_VERTEX:
817 if (shader->key.vs.as_ls)
818 si_shader_ls(shader);
819 else if (shader->key.vs.as_es)
820 si_shader_es(sscreen, shader);
821 else
822 si_shader_vs(sscreen, shader, NULL);
823 break;
824 case PIPE_SHADER_TESS_CTRL:
825 si_shader_hs(shader);
826 break;
827 case PIPE_SHADER_TESS_EVAL:
828 if (shader->key.tes.as_es)
829 si_shader_es(sscreen, shader);
830 else
831 si_shader_vs(sscreen, shader, NULL);
832 break;
833 case PIPE_SHADER_GEOMETRY:
834 si_shader_gs(shader);
835 si_shader_vs(sscreen, shader->gs_copy_shader, shader);
836 break;
837 case PIPE_SHADER_FRAGMENT:
838 si_shader_ps(shader);
839 break;
840 default:
841 assert(0);
842 }
843 }
844
845 static unsigned si_get_alpha_test_func(struct si_context *sctx)
846 {
847 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
848 if (sctx->queued.named.dsa)
849 return sctx->queued.named.dsa->alpha_func;
850
851 return PIPE_FUNC_ALWAYS;
852 }
853
854 /* Compute the key for the hw shader variant */
855 static inline void si_shader_selector_key(struct pipe_context *ctx,
856 struct si_shader_selector *sel,
857 union si_shader_key *key)
858 {
859 struct si_context *sctx = (struct si_context *)ctx;
860 unsigned i;
861
862 memset(key, 0, sizeof(*key));
863
864 switch (sel->type) {
865 case PIPE_SHADER_VERTEX:
866 if (sctx->vertex_elements) {
867 unsigned count = MIN2(sel->info.num_inputs,
868 sctx->vertex_elements->count);
869 for (i = 0; i < count; ++i)
870 key->vs.prolog.instance_divisors[i] =
871 sctx->vertex_elements->elements[i].instance_divisor;
872 }
873 if (sctx->tes_shader.cso)
874 key->vs.as_ls = 1;
875 else if (sctx->gs_shader.cso)
876 key->vs.as_es = 1;
877
878 if (!sctx->gs_shader.cso && sctx->ps_shader.cso &&
879 sctx->ps_shader.cso->info.uses_primid)
880 key->vs.epilog.export_prim_id = 1;
881 break;
882 case PIPE_SHADER_TESS_CTRL:
883 key->tcs.epilog.prim_mode =
884 sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
885
886 if (sel == sctx->fixed_func_tcs_shader.cso)
887 key->tcs.epilog.inputs_to_copy = sctx->vs_shader.cso->outputs_written;
888 break;
889 case PIPE_SHADER_TESS_EVAL:
890 if (sctx->gs_shader.cso)
891 key->tes.as_es = 1;
892 else if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
893 key->tes.epilog.export_prim_id = 1;
894 break;
895 case PIPE_SHADER_GEOMETRY:
896 break;
897 case PIPE_SHADER_FRAGMENT: {
898 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
899 struct si_state_blend *blend = sctx->queued.named.blend;
900
901 if (sel->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] &&
902 sel->info.colors_written == 0x1)
903 key->ps.epilog.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
904
905 if (blend) {
906 /* Select the shader color format based on whether
907 * blending or alpha are needed.
908 */
909 key->ps.epilog.spi_shader_col_format =
910 (blend->blend_enable_4bit & blend->need_src_alpha_4bit &
911 sctx->framebuffer.spi_shader_col_format_blend_alpha) |
912 (blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
913 sctx->framebuffer.spi_shader_col_format_blend) |
914 (~blend->blend_enable_4bit & blend->need_src_alpha_4bit &
915 sctx->framebuffer.spi_shader_col_format_alpha) |
916 (~blend->blend_enable_4bit & ~blend->need_src_alpha_4bit &
917 sctx->framebuffer.spi_shader_col_format);
918
919 /* The output for dual source blending should have
920 * the same format as the first output.
921 */
922 if (blend->dual_src_blend)
923 key->ps.epilog.spi_shader_col_format |=
924 (key->ps.epilog.spi_shader_col_format & 0xf) << 4;
925 } else
926 key->ps.epilog.spi_shader_col_format = sctx->framebuffer.spi_shader_col_format;
927
928 /* If alpha-to-coverage is enabled, we have to export alpha
929 * even if there is no color buffer.
930 */
931 if (!(key->ps.epilog.spi_shader_col_format & 0xf) &&
932 blend && blend->alpha_to_coverage)
933 key->ps.epilog.spi_shader_col_format |= V_028710_SPI_SHADER_32_AR;
934
935 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
936 * to the range supported by the type if a channel has less
937 * than 16 bits and the export format is 16_ABGR.
938 */
939 if (sctx->b.chip_class <= CIK && sctx->b.family != CHIP_HAWAII)
940 key->ps.epilog.color_is_int8 = sctx->framebuffer.color_is_int8;
941
942 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
943 if (!key->ps.epilog.last_cbuf) {
944 key->ps.epilog.spi_shader_col_format &= sel->colors_written_4bit;
945 key->ps.epilog.color_is_int8 &= sel->info.colors_written;
946 }
947
948 if (rs) {
949 bool is_poly = (sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES &&
950 sctx->current_rast_prim <= PIPE_PRIM_POLYGON) ||
951 sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES_ADJACENCY;
952 bool is_line = !is_poly && sctx->current_rast_prim != PIPE_PRIM_POINTS;
953
954 key->ps.prolog.color_two_side = rs->two_side && sel->info.colors_read;
955 key->ps.prolog.flatshade_colors = rs->flatshade && sel->info.colors_read;
956
957 if (sctx->queued.named.blend) {
958 key->ps.epilog.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
959 rs->multisample_enable;
960 }
961
962 key->ps.prolog.poly_stipple = rs->poly_stipple_enable && is_poly;
963 key->ps.epilog.poly_line_smoothing = ((is_poly && rs->poly_smooth) ||
964 (is_line && rs->line_smooth)) &&
965 sctx->framebuffer.nr_samples <= 1;
966 key->ps.epilog.clamp_color = rs->clamp_fragment_color;
967
968 if (rs->force_persample_interp &&
969 rs->multisample_enable &&
970 sctx->framebuffer.nr_samples > 1 &&
971 sctx->ps_iter_samples > 1) {
972 key->ps.prolog.force_persp_sample_interp =
973 sel->info.uses_persp_center ||
974 sel->info.uses_persp_centroid;
975
976 key->ps.prolog.force_linear_sample_interp =
977 sel->info.uses_linear_center ||
978 sel->info.uses_linear_centroid;
979 } else if (rs->multisample_enable &&
980 sctx->framebuffer.nr_samples > 1) {
981 key->ps.prolog.bc_optimize_for_persp =
982 sel->info.uses_persp_center &&
983 sel->info.uses_persp_centroid;
984 key->ps.prolog.bc_optimize_for_linear =
985 sel->info.uses_linear_center &&
986 sel->info.uses_linear_centroid;
987 } else {
988 /* Make sure SPI doesn't compute more than 1 pair
989 * of (i,j), which is the optimization here. */
990 key->ps.prolog.force_persp_center_interp =
991 sel->info.uses_persp_center +
992 sel->info.uses_persp_centroid +
993 sel->info.uses_persp_sample > 1;
994
995 key->ps.prolog.force_linear_center_interp =
996 sel->info.uses_linear_center +
997 sel->info.uses_linear_centroid +
998 sel->info.uses_linear_sample > 1;
999 }
1000 }
1001
1002 key->ps.epilog.alpha_func = si_get_alpha_test_func(sctx);
1003 break;
1004 }
1005 default:
1006 assert(0);
1007 }
1008 }
1009
1010 /* Select the hw shader variant depending on the current state. */
1011 static int si_shader_select_with_key(struct si_screen *sscreen,
1012 struct si_shader_ctx_state *state,
1013 union si_shader_key *key,
1014 LLVMTargetMachineRef tm,
1015 struct pipe_debug_callback *debug,
1016 bool wait,
1017 bool is_debug_context)
1018 {
1019 struct si_shader_selector *sel = state->cso;
1020 struct si_shader *current = state->current;
1021 struct si_shader *iter, *shader = NULL;
1022 int r;
1023
1024 /* Check if we don't need to change anything.
1025 * This path is also used for most shaders that don't need multiple
1026 * variants, it will cost just a computation of the key and this
1027 * test. */
1028 if (likely(current && memcmp(&current->key, key, sizeof(*key)) == 0))
1029 return 0;
1030
1031 /* This must be done before the mutex is locked, because async GS
1032 * compilation calls this function too, and therefore must enter
1033 * the mutex first.
1034 */
1035 if (wait)
1036 util_queue_job_wait(&sel->ready);
1037
1038 pipe_mutex_lock(sel->mutex);
1039
1040 /* Find the shader variant. */
1041 for (iter = sel->first_variant; iter; iter = iter->next_variant) {
1042 /* Don't check the "current" shader. We checked it above. */
1043 if (current != iter &&
1044 memcmp(&iter->key, key, sizeof(*key)) == 0) {
1045 state->current = iter;
1046 pipe_mutex_unlock(sel->mutex);
1047 return 0;
1048 }
1049 }
1050
1051 /* Build a new shader. */
1052 shader = CALLOC_STRUCT(si_shader);
1053 if (!shader) {
1054 pipe_mutex_unlock(sel->mutex);
1055 return -ENOMEM;
1056 }
1057 shader->selector = sel;
1058 shader->key = *key;
1059
1060 r = si_shader_create(sscreen, tm, shader, debug);
1061 if (unlikely(r)) {
1062 R600_ERR("Failed to build shader variant (type=%u) %d\n",
1063 sel->type, r);
1064 FREE(shader);
1065 pipe_mutex_unlock(sel->mutex);
1066 return r;
1067 }
1068
1069 if (is_debug_context) {
1070 FILE *f = open_memstream(&shader->shader_log,
1071 &shader->shader_log_size);
1072 if (f) {
1073 si_shader_dump(sscreen, shader, NULL, sel->type, f);
1074 fclose(f);
1075 }
1076 }
1077
1078 si_shader_init_pm4_state(sscreen, shader);
1079
1080 if (!sel->last_variant) {
1081 sel->first_variant = shader;
1082 sel->last_variant = shader;
1083 } else {
1084 sel->last_variant->next_variant = shader;
1085 sel->last_variant = shader;
1086 }
1087 state->current = shader;
1088 pipe_mutex_unlock(sel->mutex);
1089 return 0;
1090 }
1091
1092 static int si_shader_select(struct pipe_context *ctx,
1093 struct si_shader_ctx_state *state)
1094 {
1095 struct si_context *sctx = (struct si_context *)ctx;
1096 union si_shader_key key;
1097
1098 si_shader_selector_key(ctx, state->cso, &key);
1099 return si_shader_select_with_key(sctx->screen, state, &key,
1100 sctx->tm, &sctx->b.debug, true,
1101 sctx->is_debug);
1102 }
1103
1104 static void si_parse_next_shader_property(const struct tgsi_shader_info *info,
1105 union si_shader_key *key)
1106 {
1107 unsigned next_shader = info->properties[TGSI_PROPERTY_NEXT_SHADER];
1108
1109 switch (info->processor) {
1110 case PIPE_SHADER_VERTEX:
1111 switch (next_shader) {
1112 case PIPE_SHADER_GEOMETRY:
1113 key->vs.as_es = 1;
1114 break;
1115 case PIPE_SHADER_TESS_CTRL:
1116 case PIPE_SHADER_TESS_EVAL:
1117 key->vs.as_ls = 1;
1118 break;
1119 }
1120 break;
1121
1122 case PIPE_SHADER_TESS_EVAL:
1123 if (next_shader == PIPE_SHADER_GEOMETRY)
1124 key->tes.as_es = 1;
1125 break;
1126 }
1127 }
1128
1129 /**
1130 * Compile the main shader part or the monolithic shader as part of
1131 * si_shader_selector initialization. Since it can be done asynchronously,
1132 * there is no way to report compile failures to applications.
1133 */
1134 void si_init_shader_selector_async(void *job, int thread_index)
1135 {
1136 struct si_shader_selector *sel = (struct si_shader_selector *)job;
1137 struct si_screen *sscreen = sel->screen;
1138 LLVMTargetMachineRef tm;
1139 struct pipe_debug_callback *debug = &sel->debug;
1140 unsigned i;
1141
1142 if (thread_index >= 0) {
1143 assert(thread_index < ARRAY_SIZE(sscreen->tm));
1144 tm = sscreen->tm[thread_index];
1145 if (!debug->async)
1146 debug = NULL;
1147 } else {
1148 tm = sel->tm;
1149 }
1150
1151 /* Compile the main shader part for use with a prolog and/or epilog.
1152 * If this fails, the driver will try to compile a monolithic shader
1153 * on demand.
1154 */
1155 if (sel->type != PIPE_SHADER_GEOMETRY &&
1156 !sscreen->use_monolithic_shaders) {
1157 struct si_shader *shader = CALLOC_STRUCT(si_shader);
1158 void *tgsi_binary;
1159
1160 if (!shader) {
1161 fprintf(stderr, "radeonsi: can't allocate a main shader part\n");
1162 return;
1163 }
1164
1165 shader->selector = sel;
1166 si_parse_next_shader_property(&sel->info, &shader->key);
1167
1168 tgsi_binary = si_get_tgsi_binary(sel);
1169
1170 /* Try to load the shader from the shader cache. */
1171 pipe_mutex_lock(sscreen->shader_cache_mutex);
1172
1173 if (tgsi_binary &&
1174 si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
1175 FREE(tgsi_binary);
1176 pipe_mutex_unlock(sscreen->shader_cache_mutex);
1177 } else {
1178 pipe_mutex_unlock(sscreen->shader_cache_mutex);
1179
1180 /* Compile the shader if it hasn't been loaded from the cache. */
1181 if (si_compile_tgsi_shader(sscreen, tm, shader, false,
1182 debug) != 0) {
1183 FREE(shader);
1184 FREE(tgsi_binary);
1185 fprintf(stderr, "radeonsi: can't compile a main shader part\n");
1186 return;
1187 }
1188
1189 if (tgsi_binary) {
1190 pipe_mutex_lock(sscreen->shader_cache_mutex);
1191 if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
1192 FREE(tgsi_binary);
1193 pipe_mutex_unlock(sscreen->shader_cache_mutex);
1194 }
1195 }
1196
1197 sel->main_shader_part = shader;
1198 }
1199
1200 /* Pre-compilation. */
1201 if (sel->type == PIPE_SHADER_GEOMETRY ||
1202 sscreen->b.debug_flags & DBG_PRECOMPILE) {
1203 struct si_shader_ctx_state state = {sel};
1204 union si_shader_key key;
1205
1206 memset(&key, 0, sizeof(key));
1207 si_parse_next_shader_property(&sel->info, &key);
1208
1209 /* Set reasonable defaults, so that the shader key doesn't
1210 * cause any code to be eliminated.
1211 */
1212 switch (sel->type) {
1213 case PIPE_SHADER_TESS_CTRL:
1214 key.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES;
1215 break;
1216 case PIPE_SHADER_FRAGMENT:
1217 key.ps.prolog.bc_optimize_for_persp =
1218 sel->info.uses_persp_center &&
1219 sel->info.uses_persp_centroid;
1220 key.ps.prolog.bc_optimize_for_linear =
1221 sel->info.uses_linear_center &&
1222 sel->info.uses_linear_centroid;
1223 key.ps.epilog.alpha_func = PIPE_FUNC_ALWAYS;
1224 for (i = 0; i < 8; i++)
1225 if (sel->info.colors_written & (1 << i))
1226 key.ps.epilog.spi_shader_col_format |=
1227 V_028710_SPI_SHADER_FP16_ABGR << (i * 4);
1228 break;
1229 }
1230
1231 if (si_shader_select_with_key(sscreen, &state, &key, tm, debug,
1232 false, sel->is_debug_context))
1233 fprintf(stderr, "radeonsi: can't create a monolithic shader\n");
1234 }
1235 }
1236
1237 static void *si_create_shader_selector(struct pipe_context *ctx,
1238 const struct pipe_shader_state *state)
1239 {
1240 struct si_screen *sscreen = (struct si_screen *)ctx->screen;
1241 struct si_context *sctx = (struct si_context*)ctx;
1242 struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
1243 int i;
1244
1245 if (!sel)
1246 return NULL;
1247
1248 sel->screen = sscreen;
1249 sel->tm = sctx->tm;
1250 sel->debug = sctx->b.debug;
1251 sel->is_debug_context = sctx->is_debug;
1252 sel->tokens = tgsi_dup_tokens(state->tokens);
1253 if (!sel->tokens) {
1254 FREE(sel);
1255 return NULL;
1256 }
1257
1258 sel->so = state->stream_output;
1259 tgsi_scan_shader(state->tokens, &sel->info);
1260 sel->type = sel->info.processor;
1261 p_atomic_inc(&sscreen->b.num_shaders_created);
1262
1263 /* Set which opcode uses which (i,j) pair. */
1264 if (sel->info.uses_persp_opcode_interp_centroid)
1265 sel->info.uses_persp_centroid = true;
1266
1267 if (sel->info.uses_linear_opcode_interp_centroid)
1268 sel->info.uses_linear_centroid = true;
1269
1270 if (sel->info.uses_persp_opcode_interp_offset ||
1271 sel->info.uses_persp_opcode_interp_sample)
1272 sel->info.uses_persp_center = true;
1273
1274 if (sel->info.uses_linear_opcode_interp_offset ||
1275 sel->info.uses_linear_opcode_interp_sample)
1276 sel->info.uses_linear_center = true;
1277
1278 switch (sel->type) {
1279 case PIPE_SHADER_GEOMETRY:
1280 sel->gs_output_prim =
1281 sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
1282 sel->gs_max_out_vertices =
1283 sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
1284 sel->gs_num_invocations =
1285 sel->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];
1286 sel->gsvs_vertex_size = sel->info.num_outputs * 16;
1287 sel->max_gsvs_emit_size = sel->gsvs_vertex_size *
1288 sel->gs_max_out_vertices;
1289
1290 sel->max_gs_stream = 0;
1291 for (i = 0; i < sel->so.num_outputs; i++)
1292 sel->max_gs_stream = MAX2(sel->max_gs_stream,
1293 sel->so.output[i].stream);
1294
1295 sel->gs_input_verts_per_prim =
1296 u_vertices_per_prim(sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]);
1297 break;
1298
1299 case PIPE_SHADER_TESS_CTRL:
1300 /* Always reserve space for these. */
1301 sel->patch_outputs_written |=
1302 (1llu << si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSINNER, 0)) |
1303 (1llu << si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSOUTER, 0));
1304 /* fall through */
1305 case PIPE_SHADER_VERTEX:
1306 case PIPE_SHADER_TESS_EVAL:
1307 for (i = 0; i < sel->info.num_outputs; i++) {
1308 unsigned name = sel->info.output_semantic_name[i];
1309 unsigned index = sel->info.output_semantic_index[i];
1310
1311 switch (name) {
1312 case TGSI_SEMANTIC_TESSINNER:
1313 case TGSI_SEMANTIC_TESSOUTER:
1314 case TGSI_SEMANTIC_PATCH:
1315 sel->patch_outputs_written |=
1316 1llu << si_shader_io_get_unique_index(name, index);
1317 break;
1318 default:
1319 sel->outputs_written |=
1320 1llu << si_shader_io_get_unique_index(name, index);
1321 }
1322 }
1323 sel->esgs_itemsize = util_last_bit64(sel->outputs_written) * 16;
1324 break;
1325
1326 case PIPE_SHADER_FRAGMENT:
1327 for (i = 0; i < 8; i++)
1328 if (sel->info.colors_written & (1 << i))
1329 sel->colors_written_4bit |= 0xf << (4 * i);
1330
1331 for (i = 0; i < sel->info.num_inputs; i++) {
1332 if (sel->info.input_semantic_name[i] == TGSI_SEMANTIC_COLOR) {
1333 int index = sel->info.input_semantic_index[i];
1334 sel->color_attr_index[index] = i;
1335 }
1336 }
1337 break;
1338 }
1339
1340 /* DB_SHADER_CONTROL */
1341 sel->db_shader_control =
1342 S_02880C_Z_EXPORT_ENABLE(sel->info.writes_z) |
1343 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel->info.writes_stencil) |
1344 S_02880C_MASK_EXPORT_ENABLE(sel->info.writes_samplemask) |
1345 S_02880C_KILL_ENABLE(sel->info.uses_kill);
1346
1347 switch (sel->info.properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT]) {
1348 case TGSI_FS_DEPTH_LAYOUT_GREATER:
1349 sel->db_shader_control |=
1350 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z);
1351 break;
1352 case TGSI_FS_DEPTH_LAYOUT_LESS:
1353 sel->db_shader_control |=
1354 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z);
1355 break;
1356 }
1357
1358 /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
1359 *
1360 * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
1361 * --|-----------|------------|------------|--------------------|-------------------|-------------
1362 * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0
1363 * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0
1364 * 2 | false | true | n/a | LateZ | 1 | 0
1365 * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0
1366 * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1
1367 *
1368 * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
1369 * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
1370 *
1371 * Don't use ReZ without profiling !!!
1372 *
1373 * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
1374 * shaders.
1375 */
1376 if (sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL]) {
1377 /* Cases 3, 4. */
1378 sel->db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1) |
1379 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) |
1380 S_02880C_EXEC_ON_NOOP(sel->info.writes_memory);
1381 } else if (sel->info.writes_memory) {
1382 /* Case 2. */
1383 sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z) |
1384 S_02880C_EXEC_ON_HIER_FAIL(1);
1385 } else {
1386 /* Case 1. */
1387 sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
1388 }
1389
1390 pipe_mutex_init(sel->mutex);
1391 util_queue_fence_init(&sel->ready);
1392
1393 if ((sctx->b.debug.debug_message && !sctx->b.debug.async) ||
1394 sctx->is_debug ||
1395 r600_can_dump_shader(&sscreen->b, sel->info.processor) ||
1396 !util_queue_is_initialized(&sscreen->shader_compiler_queue))
1397 si_init_shader_selector_async(sel, -1);
1398 else
1399 util_queue_add_job(&sscreen->shader_compiler_queue, sel,
1400 &sel->ready, si_init_shader_selector_async,
1401 NULL);
1402
1403 return sel;
1404 }
1405
1406 static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
1407 {
1408 struct si_context *sctx = (struct si_context *)ctx;
1409 struct si_shader_selector *sel = state;
1410
1411 if (sctx->vs_shader.cso == sel)
1412 return;
1413
1414 sctx->vs_shader.cso = sel;
1415 sctx->vs_shader.current = sel ? sel->first_variant : NULL;
1416 sctx->do_update_shaders = true;
1417 si_mark_atom_dirty(sctx, &sctx->clip_regs);
1418 r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
1419 }
1420
1421 static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
1422 {
1423 struct si_context *sctx = (struct si_context *)ctx;
1424 struct si_shader_selector *sel = state;
1425 bool enable_changed = !!sctx->gs_shader.cso != !!sel;
1426
1427 if (sctx->gs_shader.cso == sel)
1428 return;
1429
1430 sctx->gs_shader.cso = sel;
1431 sctx->gs_shader.current = sel ? sel->first_variant : NULL;
1432 sctx->do_update_shaders = true;
1433 si_mark_atom_dirty(sctx, &sctx->clip_regs);
1434 sctx->last_rast_prim = -1; /* reset this so that it gets updated */
1435
1436 if (enable_changed)
1437 si_shader_change_notify(sctx);
1438 r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
1439 }
1440
1441 static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
1442 {
1443 struct si_context *sctx = (struct si_context *)ctx;
1444 struct si_shader_selector *sel = state;
1445 bool enable_changed = !!sctx->tcs_shader.cso != !!sel;
1446
1447 if (sctx->tcs_shader.cso == sel)
1448 return;
1449
1450 sctx->tcs_shader.cso = sel;
1451 sctx->tcs_shader.current = sel ? sel->first_variant : NULL;
1452 sctx->do_update_shaders = true;
1453
1454 if (enable_changed)
1455 sctx->last_tcs = NULL; /* invalidate derived tess state */
1456 }
1457
1458 static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
1459 {
1460 struct si_context *sctx = (struct si_context *)ctx;
1461 struct si_shader_selector *sel = state;
1462 bool enable_changed = !!sctx->tes_shader.cso != !!sel;
1463
1464 if (sctx->tes_shader.cso == sel)
1465 return;
1466
1467 sctx->tes_shader.cso = sel;
1468 sctx->tes_shader.current = sel ? sel->first_variant : NULL;
1469 sctx->do_update_shaders = true;
1470 si_mark_atom_dirty(sctx, &sctx->clip_regs);
1471 sctx->last_rast_prim = -1; /* reset this so that it gets updated */
1472
1473 if (enable_changed) {
1474 si_shader_change_notify(sctx);
1475 sctx->last_tes_sh_base = -1; /* invalidate derived tess state */
1476 }
1477 r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx));
1478 }
1479
1480 static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
1481 {
1482 struct si_context *sctx = (struct si_context *)ctx;
1483 struct si_shader_selector *sel = state;
1484
1485 /* skip if supplied shader is one already in use */
1486 if (sctx->ps_shader.cso == sel)
1487 return;
1488
1489 sctx->ps_shader.cso = sel;
1490 sctx->ps_shader.current = sel ? sel->first_variant : NULL;
1491 sctx->do_update_shaders = true;
1492 si_mark_atom_dirty(sctx, &sctx->cb_render_state);
1493 }
1494
1495 static void si_delete_shader(struct si_context *sctx, struct si_shader *shader)
1496 {
1497 if (shader->pm4) {
1498 switch (shader->selector->type) {
1499 case PIPE_SHADER_VERTEX:
1500 if (shader->key.vs.as_ls)
1501 si_pm4_delete_state(sctx, ls, shader->pm4);
1502 else if (shader->key.vs.as_es)
1503 si_pm4_delete_state(sctx, es, shader->pm4);
1504 else
1505 si_pm4_delete_state(sctx, vs, shader->pm4);
1506 break;
1507 case PIPE_SHADER_TESS_CTRL:
1508 si_pm4_delete_state(sctx, hs, shader->pm4);
1509 break;
1510 case PIPE_SHADER_TESS_EVAL:
1511 if (shader->key.tes.as_es)
1512 si_pm4_delete_state(sctx, es, shader->pm4);
1513 else
1514 si_pm4_delete_state(sctx, vs, shader->pm4);
1515 break;
1516 case PIPE_SHADER_GEOMETRY:
1517 si_pm4_delete_state(sctx, gs, shader->pm4);
1518 si_pm4_delete_state(sctx, vs, shader->gs_copy_shader->pm4);
1519 break;
1520 case PIPE_SHADER_FRAGMENT:
1521 si_pm4_delete_state(sctx, ps, shader->pm4);
1522 break;
1523 }
1524 }
1525
1526 si_shader_destroy(shader);
1527 free(shader);
1528 }
1529
1530 static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
1531 {
1532 struct si_context *sctx = (struct si_context *)ctx;
1533 struct si_shader_selector *sel = (struct si_shader_selector *)state;
1534 struct si_shader *p = sel->first_variant, *c;
1535 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
1536 [PIPE_SHADER_VERTEX] = &sctx->vs_shader,
1537 [PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader,
1538 [PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader,
1539 [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader,
1540 [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
1541 };
1542
1543 util_queue_job_wait(&sel->ready);
1544
1545 if (current_shader[sel->type]->cso == sel) {
1546 current_shader[sel->type]->cso = NULL;
1547 current_shader[sel->type]->current = NULL;
1548 }
1549
1550 while (p) {
1551 c = p->next_variant;
1552 si_delete_shader(sctx, p);
1553 p = c;
1554 }
1555
1556 if (sel->main_shader_part)
1557 si_delete_shader(sctx, sel->main_shader_part);
1558
1559 util_queue_fence_destroy(&sel->ready);
1560 pipe_mutex_destroy(sel->mutex);
1561 free(sel->tokens);
1562 free(sel);
1563 }
1564
1565 static unsigned si_get_ps_input_cntl(struct si_context *sctx,
1566 struct si_shader *vs, unsigned name,
1567 unsigned index, unsigned interpolate)
1568 {
1569 struct tgsi_shader_info *vsinfo = &vs->selector->info;
1570 unsigned j, offset, ps_input_cntl = 0;
1571
1572 if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
1573 (interpolate == TGSI_INTERPOLATE_COLOR && sctx->flatshade))
1574 ps_input_cntl |= S_028644_FLAT_SHADE(1);
1575
1576 if (name == TGSI_SEMANTIC_PCOORD ||
1577 (name == TGSI_SEMANTIC_TEXCOORD &&
1578 sctx->sprite_coord_enable & (1 << index))) {
1579 ps_input_cntl |= S_028644_PT_SPRITE_TEX(1);
1580 }
1581
1582 for (j = 0; j < vsinfo->num_outputs; j++) {
1583 if (name == vsinfo->output_semantic_name[j] &&
1584 index == vsinfo->output_semantic_index[j]) {
1585 offset = vs->info.vs_output_param_offset[j];
1586
1587 if (offset <= EXP_PARAM_OFFSET_31) {
1588 /* The input is loaded from parameter memory. */
1589 ps_input_cntl |= S_028644_OFFSET(offset);
1590 } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl)) {
1591 /* The input is a DEFAULT_VAL constant. */
1592 assert(offset >= EXP_PARAM_DEFAULT_VAL_0000 &&
1593 offset <= EXP_PARAM_DEFAULT_VAL_1111);
1594
1595 offset -= EXP_PARAM_DEFAULT_VAL_0000;
1596 ps_input_cntl = S_028644_OFFSET(0x20) |
1597 S_028644_DEFAULT_VAL(offset);
1598 }
1599 break;
1600 }
1601 }
1602
1603 if (name == TGSI_SEMANTIC_PRIMID)
1604 /* PrimID is written after the last output. */
1605 ps_input_cntl |= S_028644_OFFSET(vs->info.vs_output_param_offset[vsinfo->num_outputs]);
1606 else if (j == vsinfo->num_outputs && !G_028644_PT_SPRITE_TEX(ps_input_cntl)) {
1607 /* No corresponding output found, load defaults into input.
1608 * Don't set any other bits.
1609 * (FLAT_SHADE=1 completely changes behavior) */
1610 ps_input_cntl = S_028644_OFFSET(0x20);
1611 /* D3D 9 behaviour. GL is undefined */
1612 if (name == TGSI_SEMANTIC_COLOR && index == 0)
1613 ps_input_cntl |= S_028644_DEFAULT_VAL(3);
1614 }
1615 return ps_input_cntl;
1616 }
1617
1618 static void si_emit_spi_map(struct si_context *sctx, struct r600_atom *atom)
1619 {
1620 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
1621 struct si_shader *ps = sctx->ps_shader.current;
1622 struct si_shader *vs = si_get_vs_state(sctx);
1623 struct tgsi_shader_info *psinfo = ps ? &ps->selector->info : NULL;
1624 unsigned i, num_interp, num_written = 0, bcol_interp[2];
1625
1626 if (!ps || !ps->selector->info.num_inputs)
1627 return;
1628
1629 num_interp = si_get_ps_num_interp(ps);
1630 assert(num_interp > 0);
1631 radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, num_interp);
1632
1633 for (i = 0; i < psinfo->num_inputs; i++) {
1634 unsigned name = psinfo->input_semantic_name[i];
1635 unsigned index = psinfo->input_semantic_index[i];
1636 unsigned interpolate = psinfo->input_interpolate[i];
1637
1638 radeon_emit(cs, si_get_ps_input_cntl(sctx, vs, name, index,
1639 interpolate));
1640 num_written++;
1641
1642 if (name == TGSI_SEMANTIC_COLOR) {
1643 assert(index < ARRAY_SIZE(bcol_interp));
1644 bcol_interp[index] = interpolate;
1645 }
1646 }
1647
1648 if (ps->key.ps.prolog.color_two_side) {
1649 unsigned bcol = TGSI_SEMANTIC_BCOLOR;
1650
1651 for (i = 0; i < 2; i++) {
1652 if (!(psinfo->colors_read & (0xf << (i * 4))))
1653 continue;
1654
1655 radeon_emit(cs, si_get_ps_input_cntl(sctx, vs, bcol,
1656 i, bcol_interp[i]));
1657 num_written++;
1658 }
1659 }
1660 assert(num_interp == num_written);
1661 }
1662
1663 /**
1664 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
1665 */
1666 static void si_init_config_add_vgt_flush(struct si_context *sctx)
1667 {
1668 if (sctx->init_config_has_vgt_flush)
1669 return;
1670
1671 /* Done by Vulkan before VGT_FLUSH. */
1672 si_pm4_cmd_begin(sctx->init_config, PKT3_EVENT_WRITE);
1673 si_pm4_cmd_add(sctx->init_config,
1674 EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4));
1675 si_pm4_cmd_end(sctx->init_config, false);
1676
1677 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
1678 si_pm4_cmd_begin(sctx->init_config, PKT3_EVENT_WRITE);
1679 si_pm4_cmd_add(sctx->init_config, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0));
1680 si_pm4_cmd_end(sctx->init_config, false);
1681 sctx->init_config_has_vgt_flush = true;
1682 }
1683
1684 /* Initialize state related to ESGS / GSVS ring buffers */
1685 static bool si_update_gs_ring_buffers(struct si_context *sctx)
1686 {
1687 struct si_shader_selector *es =
1688 sctx->tes_shader.cso ? sctx->tes_shader.cso : sctx->vs_shader.cso;
1689 struct si_shader_selector *gs = sctx->gs_shader.cso;
1690 struct si_pm4_state *pm4;
1691
1692 /* Chip constants. */
1693 unsigned num_se = sctx->screen->b.info.max_se;
1694 unsigned wave_size = 64;
1695 unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */
1696 unsigned gs_vertex_reuse = 16 * num_se; /* GS_VERTEX_REUSE register (per SE) */
1697 unsigned alignment = 256 * num_se;
1698 /* The maximum size is 63.999 MB per SE. */
1699 unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
1700
1701 /* Calculate the minimum size. */
1702 unsigned min_esgs_ring_size = align(es->esgs_itemsize * gs_vertex_reuse *
1703 wave_size, alignment);
1704
1705 /* These are recommended sizes, not minimum sizes. */
1706 unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
1707 es->esgs_itemsize * gs->gs_input_verts_per_prim;
1708 unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
1709 gs->max_gsvs_emit_size * (gs->max_gs_stream + 1);
1710
1711 min_esgs_ring_size = align(min_esgs_ring_size, alignment);
1712 esgs_ring_size = align(esgs_ring_size, alignment);
1713 gsvs_ring_size = align(gsvs_ring_size, alignment);
1714
1715 esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size);
1716 gsvs_ring_size = MIN2(gsvs_ring_size, max_size);
1717
1718 /* Some rings don't have to be allocated if shaders don't use them.
1719 * (e.g. no varyings between ES and GS or GS and VS)
1720 */
1721 bool update_esgs = esgs_ring_size &&
1722 (!sctx->esgs_ring ||
1723 sctx->esgs_ring->width0 < esgs_ring_size);
1724 bool update_gsvs = gsvs_ring_size &&
1725 (!sctx->gsvs_ring ||
1726 sctx->gsvs_ring->width0 < gsvs_ring_size);
1727
1728 if (!update_esgs && !update_gsvs)
1729 return true;
1730
1731 if (update_esgs) {
1732 pipe_resource_reference(&sctx->esgs_ring, NULL);
1733 sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
1734 PIPE_USAGE_DEFAULT,
1735 esgs_ring_size);
1736 if (!sctx->esgs_ring)
1737 return false;
1738 }
1739
1740 if (update_gsvs) {
1741 pipe_resource_reference(&sctx->gsvs_ring, NULL);
1742 sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
1743 PIPE_USAGE_DEFAULT,
1744 gsvs_ring_size);
1745 if (!sctx->gsvs_ring)
1746 return false;
1747 }
1748
1749 /* Create the "init_config_gs_rings" state. */
1750 pm4 = CALLOC_STRUCT(si_pm4_state);
1751 if (!pm4)
1752 return false;
1753
1754 if (sctx->b.chip_class >= CIK) {
1755 if (sctx->esgs_ring)
1756 si_pm4_set_reg(pm4, R_030900_VGT_ESGS_RING_SIZE,
1757 sctx->esgs_ring->width0 / 256);
1758 if (sctx->gsvs_ring)
1759 si_pm4_set_reg(pm4, R_030904_VGT_GSVS_RING_SIZE,
1760 sctx->gsvs_ring->width0 / 256);
1761 } else {
1762 if (sctx->esgs_ring)
1763 si_pm4_set_reg(pm4, R_0088C8_VGT_ESGS_RING_SIZE,
1764 sctx->esgs_ring->width0 / 256);
1765 if (sctx->gsvs_ring)
1766 si_pm4_set_reg(pm4, R_0088CC_VGT_GSVS_RING_SIZE,
1767 sctx->gsvs_ring->width0 / 256);
1768 }
1769
1770 /* Set the state. */
1771 if (sctx->init_config_gs_rings)
1772 si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0);
1773 sctx->init_config_gs_rings = pm4;
1774
1775 if (!sctx->init_config_has_vgt_flush) {
1776 si_init_config_add_vgt_flush(sctx);
1777 si_pm4_upload_indirect_buffer(sctx, sctx->init_config);
1778 }
1779
1780 /* Flush the context to re-emit both init_config states. */
1781 sctx->b.initial_gfx_cs_size = 0; /* force flush */
1782 si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
1783
1784 /* Set ring bindings. */
1785 if (sctx->esgs_ring) {
1786 si_set_ring_buffer(&sctx->b.b, SI_ES_RING_ESGS,
1787 sctx->esgs_ring, 0, sctx->esgs_ring->width0,
1788 true, true, 4, 64, 0);
1789 si_set_ring_buffer(&sctx->b.b, SI_GS_RING_ESGS,
1790 sctx->esgs_ring, 0, sctx->esgs_ring->width0,
1791 false, false, 0, 0, 0);
1792 }
1793 if (sctx->gsvs_ring)
1794 si_set_ring_buffer(&sctx->b.b, SI_VS_RING_GSVS,
1795 sctx->gsvs_ring, 0, sctx->gsvs_ring->width0,
1796 false, false, 0, 0, 0);
1797 return true;
1798 }
1799
1800 static void si_update_gsvs_ring_bindings(struct si_context *sctx)
1801 {
1802 unsigned gsvs_itemsize = sctx->gs_shader.cso->max_gsvs_emit_size;
1803 uint64_t offset;
1804
1805 if (!sctx->gsvs_ring || gsvs_itemsize == sctx->last_gsvs_itemsize)
1806 return;
1807
1808 sctx->last_gsvs_itemsize = gsvs_itemsize;
1809
1810 si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS0,
1811 sctx->gsvs_ring, gsvs_itemsize,
1812 64, true, true, 4, 16, 0);
1813
1814 offset = gsvs_itemsize * 64;
1815 si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS1,
1816 sctx->gsvs_ring, gsvs_itemsize,
1817 64, true, true, 4, 16, offset);
1818
1819 offset = (gsvs_itemsize * 2) * 64;
1820 si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS2,
1821 sctx->gsvs_ring, gsvs_itemsize,
1822 64, true, true, 4, 16, offset);
1823
1824 offset = (gsvs_itemsize * 3) * 64;
1825 si_set_ring_buffer(&sctx->b.b, SI_GS_RING_GSVS3,
1826 sctx->gsvs_ring, gsvs_itemsize,
1827 64, true, true, 4, 16, offset);
1828 }
1829
1830 /**
1831 * @returns 1 if \p sel has been updated to use a new scratch buffer
1832 * 0 if not
1833 * < 0 if there was a failure
1834 */
1835 static int si_update_scratch_buffer(struct si_context *sctx,
1836 struct si_shader *shader)
1837 {
1838 uint64_t scratch_va = sctx->scratch_buffer->gpu_address;
1839 int r;
1840
1841 if (!shader)
1842 return 0;
1843
1844 /* This shader doesn't need a scratch buffer */
1845 if (shader->config.scratch_bytes_per_wave == 0)
1846 return 0;
1847
1848 /* This shader is already configured to use the current
1849 * scratch buffer. */
1850 if (shader->scratch_bo == sctx->scratch_buffer)
1851 return 0;
1852
1853 assert(sctx->scratch_buffer);
1854
1855 si_shader_apply_scratch_relocs(sctx, shader, &shader->config, scratch_va);
1856
1857 /* Replace the shader bo with a new bo that has the relocs applied. */
1858 r = si_shader_binary_upload(sctx->screen, shader);
1859 if (r)
1860 return r;
1861
1862 /* Update the shader state to use the new shader bo. */
1863 si_shader_init_pm4_state(sctx->screen, shader);
1864
1865 r600_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);
1866
1867 return 1;
1868 }
1869
1870 static unsigned si_get_current_scratch_buffer_size(struct si_context *sctx)
1871 {
1872 return sctx->scratch_buffer ? sctx->scratch_buffer->b.b.width0 : 0;
1873 }
1874
1875 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader *shader)
1876 {
1877 return shader ? shader->config.scratch_bytes_per_wave : 0;
1878 }
1879
1880 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
1881 {
1882 unsigned bytes = 0;
1883
1884 bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current));
1885 bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current));
1886 bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current));
1887 bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tcs_shader.current));
1888 bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current));
1889 return bytes;
1890 }
1891
1892 static bool si_update_spi_tmpring_size(struct si_context *sctx)
1893 {
1894 unsigned current_scratch_buffer_size =
1895 si_get_current_scratch_buffer_size(sctx);
1896 unsigned scratch_bytes_per_wave =
1897 si_get_max_scratch_bytes_per_wave(sctx);
1898 unsigned scratch_needed_size = scratch_bytes_per_wave *
1899 sctx->scratch_waves;
1900 unsigned spi_tmpring_size;
1901 int r;
1902
1903 if (scratch_needed_size > 0) {
1904 if (scratch_needed_size > current_scratch_buffer_size) {
1905 /* Create a bigger scratch buffer */
1906 r600_resource_reference(&sctx->scratch_buffer, NULL);
1907
1908 sctx->scratch_buffer =
1909 si_resource_create_custom(&sctx->screen->b.b,
1910 PIPE_USAGE_DEFAULT, scratch_needed_size);
1911 if (!sctx->scratch_buffer)
1912 return false;
1913 sctx->emit_scratch_reloc = true;
1914 }
1915
1916 /* Update the shaders, so they are using the latest scratch. The
1917 * scratch buffer may have been changed since these shaders were
1918 * last used, so we still need to try to update them, even if
1919 * they require scratch buffers smaller than the current size.
1920 */
1921 r = si_update_scratch_buffer(sctx, sctx->ps_shader.current);
1922 if (r < 0)
1923 return false;
1924 if (r == 1)
1925 si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
1926
1927 r = si_update_scratch_buffer(sctx, sctx->gs_shader.current);
1928 if (r < 0)
1929 return false;
1930 if (r == 1)
1931 si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
1932
1933 r = si_update_scratch_buffer(sctx, sctx->tcs_shader.current);
1934 if (r < 0)
1935 return false;
1936 if (r == 1)
1937 si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
1938
1939 /* VS can be bound as LS, ES, or VS. */
1940 r = si_update_scratch_buffer(sctx, sctx->vs_shader.current);
1941 if (r < 0)
1942 return false;
1943 if (r == 1) {
1944 if (sctx->tes_shader.current)
1945 si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
1946 else if (sctx->gs_shader.current)
1947 si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
1948 else
1949 si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
1950 }
1951
1952 /* TES can be bound as ES or VS. */
1953 r = si_update_scratch_buffer(sctx, sctx->tes_shader.current);
1954 if (r < 0)
1955 return false;
1956 if (r == 1) {
1957 if (sctx->gs_shader.current)
1958 si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
1959 else
1960 si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
1961 }
1962 }
1963
1964 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
1965 assert((scratch_needed_size & ~0x3FF) == scratch_needed_size &&
1966 "scratch size should already be aligned correctly.");
1967
1968 spi_tmpring_size = S_0286E8_WAVES(sctx->scratch_waves) |
1969 S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10);
1970 if (spi_tmpring_size != sctx->spi_tmpring_size) {
1971 sctx->spi_tmpring_size = spi_tmpring_size;
1972 sctx->emit_scratch_reloc = true;
1973 }
1974 return true;
1975 }
1976
1977 static void si_init_tess_factor_ring(struct si_context *sctx)
1978 {
1979 bool double_offchip_buffers = sctx->b.chip_class >= CIK;
1980 unsigned max_offchip_buffers_per_se = double_offchip_buffers ? 128 : 64;
1981 unsigned max_offchip_buffers = max_offchip_buffers_per_se *
1982 sctx->screen->b.info.max_se;
1983 unsigned offchip_granularity;
1984
1985 switch (sctx->screen->tess_offchip_block_dw_size) {
1986 default:
1987 assert(0);
1988 /* fall through */
1989 case 8192:
1990 offchip_granularity = V_03093C_X_8K_DWORDS;
1991 break;
1992 case 4096:
1993 offchip_granularity = V_03093C_X_4K_DWORDS;
1994 break;
1995 }
1996
1997 switch (sctx->b.chip_class) {
1998 case SI:
1999 max_offchip_buffers = MIN2(max_offchip_buffers, 126);
2000 break;
2001 case CIK:
2002 max_offchip_buffers = MIN2(max_offchip_buffers, 508);
2003 break;
2004 case VI:
2005 default:
2006 max_offchip_buffers = MIN2(max_offchip_buffers, 512);
2007 break;
2008 }
2009
2010 assert(!sctx->tf_ring);
2011 sctx->tf_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
2012 PIPE_USAGE_DEFAULT,
2013 32768 * sctx->screen->b.info.max_se);
2014 if (!sctx->tf_ring)
2015 return;
2016
2017 assert(((sctx->tf_ring->width0 / 4) & C_030938_SIZE) == 0);
2018
2019 sctx->tess_offchip_ring = pipe_buffer_create(sctx->b.b.screen,
2020 PIPE_BIND_CUSTOM,
2021 PIPE_USAGE_DEFAULT,
2022 max_offchip_buffers *
2023 sctx->screen->tess_offchip_block_dw_size * 4);
2024 if (!sctx->tess_offchip_ring)
2025 return;
2026
2027 si_init_config_add_vgt_flush(sctx);
2028
2029 /* Append these registers to the init config state. */
2030 if (sctx->b.chip_class >= CIK) {
2031 if (sctx->b.chip_class >= VI)
2032 --max_offchip_buffers;
2033
2034 si_pm4_set_reg(sctx->init_config, R_030938_VGT_TF_RING_SIZE,
2035 S_030938_SIZE(sctx->tf_ring->width0 / 4));
2036 si_pm4_set_reg(sctx->init_config, R_030940_VGT_TF_MEMORY_BASE,
2037 r600_resource(sctx->tf_ring)->gpu_address >> 8);
2038 si_pm4_set_reg(sctx->init_config, R_03093C_VGT_HS_OFFCHIP_PARAM,
2039 S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) |
2040 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity));
2041 } else {
2042 assert(offchip_granularity == V_03093C_X_8K_DWORDS);
2043 si_pm4_set_reg(sctx->init_config, R_008988_VGT_TF_RING_SIZE,
2044 S_008988_SIZE(sctx->tf_ring->width0 / 4));
2045 si_pm4_set_reg(sctx->init_config, R_0089B8_VGT_TF_MEMORY_BASE,
2046 r600_resource(sctx->tf_ring)->gpu_address >> 8);
2047 si_pm4_set_reg(sctx->init_config, R_0089B0_VGT_HS_OFFCHIP_PARAM,
2048 S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers));
2049 }
2050
2051 /* Flush the context to re-emit the init_config state.
2052 * This is done only once in a lifetime of a context.
2053 */
2054 si_pm4_upload_indirect_buffer(sctx, sctx->init_config);
2055 sctx->b.initial_gfx_cs_size = 0; /* force flush */
2056 si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
2057
2058 si_set_ring_buffer(&sctx->b.b, SI_HS_RING_TESS_FACTOR, sctx->tf_ring,
2059 0, sctx->tf_ring->width0, false, false, 0, 0, 0);
2060
2061 si_set_ring_buffer(&sctx->b.b, SI_HS_RING_TESS_OFFCHIP,
2062 sctx->tess_offchip_ring, 0,
2063 sctx->tess_offchip_ring->width0, false, false, 0, 0, 0);
2064 }
2065
2066 /**
2067 * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
2068 * VS passes its outputs to TES directly, so the fixed-function shader only
2069 * has to write TESSOUTER and TESSINNER.
2070 */
2071 static void si_generate_fixed_func_tcs(struct si_context *sctx)
2072 {
2073 struct ureg_src outer, inner;
2074 struct ureg_dst tessouter, tessinner;
2075 struct ureg_program *ureg = ureg_create(PIPE_SHADER_TESS_CTRL);
2076
2077 if (!ureg)
2078 return; /* if we get here, we're screwed */
2079
2080 assert(!sctx->fixed_func_tcs_shader.cso);
2081
2082 outer = ureg_DECL_system_value(ureg,
2083 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI, 0);
2084 inner = ureg_DECL_system_value(ureg,
2085 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI, 0);
2086
2087 tessouter = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSOUTER, 0);
2088 tessinner = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSINNER, 0);
2089
2090 ureg_MOV(ureg, tessouter, outer);
2091 ureg_MOV(ureg, tessinner, inner);
2092 ureg_END(ureg);
2093
2094 sctx->fixed_func_tcs_shader.cso =
2095 ureg_create_shader_and_destroy(ureg, &sctx->b.b);
2096 }
2097
2098 static void si_update_vgt_shader_config(struct si_context *sctx)
2099 {
2100 /* Calculate the index of the config.
2101 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
2102 unsigned index = 2*!!sctx->tes_shader.cso + !!sctx->gs_shader.cso;
2103 struct si_pm4_state **pm4 = &sctx->vgt_shader_config[index];
2104
2105 if (!*pm4) {
2106 uint32_t stages = 0;
2107
2108 *pm4 = CALLOC_STRUCT(si_pm4_state);
2109
2110 if (sctx->tes_shader.cso) {
2111 stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
2112 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
2113
2114 if (sctx->gs_shader.cso)
2115 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
2116 S_028B54_GS_EN(1) |
2117 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
2118 else
2119 stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
2120 } else if (sctx->gs_shader.cso) {
2121 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
2122 S_028B54_GS_EN(1) |
2123 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
2124 }
2125
2126 si_pm4_set_reg(*pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
2127 }
2128 si_pm4_bind_state(sctx, vgt_shader_config, *pm4);
2129 }
2130
2131 static void si_update_so(struct si_context *sctx, struct si_shader_selector *shader)
2132 {
2133 struct pipe_stream_output_info *so = &shader->so;
2134 uint32_t enabled_stream_buffers_mask = 0;
2135 int i;
2136
2137 for (i = 0; i < so->num_outputs; i++)
2138 enabled_stream_buffers_mask |= (1 << so->output[i].output_buffer) << (so->output[i].stream * 4);
2139 sctx->b.streamout.enabled_stream_buffers_mask = enabled_stream_buffers_mask;
2140 sctx->b.streamout.stride_in_dw = shader->so.stride;
2141 }
2142
2143 bool si_update_shaders(struct si_context *sctx)
2144 {
2145 struct pipe_context *ctx = (struct pipe_context*)sctx;
2146 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
2147 int r;
2148
2149 /* Update stages before GS. */
2150 if (sctx->tes_shader.cso) {
2151 if (!sctx->tf_ring) {
2152 si_init_tess_factor_ring(sctx);
2153 if (!sctx->tf_ring)
2154 return false;
2155 }
2156
2157 /* VS as LS */
2158 r = si_shader_select(ctx, &sctx->vs_shader);
2159 if (r)
2160 return false;
2161 si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
2162
2163 if (sctx->tcs_shader.cso) {
2164 r = si_shader_select(ctx, &sctx->tcs_shader);
2165 if (r)
2166 return false;
2167 si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
2168 } else {
2169 if (!sctx->fixed_func_tcs_shader.cso) {
2170 si_generate_fixed_func_tcs(sctx);
2171 if (!sctx->fixed_func_tcs_shader.cso)
2172 return false;
2173 }
2174
2175 r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader);
2176 if (r)
2177 return false;
2178 si_pm4_bind_state(sctx, hs,
2179 sctx->fixed_func_tcs_shader.current->pm4);
2180 }
2181
2182 r = si_shader_select(ctx, &sctx->tes_shader);
2183 if (r)
2184 return false;
2185
2186 if (sctx->gs_shader.cso) {
2187 /* TES as ES */
2188 si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
2189 } else {
2190 /* TES as VS */
2191 si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
2192 si_update_so(sctx, sctx->tes_shader.cso);
2193 }
2194 } else if (sctx->gs_shader.cso) {
2195 /* VS as ES */
2196 r = si_shader_select(ctx, &sctx->vs_shader);
2197 if (r)
2198 return false;
2199 si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
2200 } else {
2201 /* VS as VS */
2202 r = si_shader_select(ctx, &sctx->vs_shader);
2203 if (r)
2204 return false;
2205 si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
2206 si_update_so(sctx, sctx->vs_shader.cso);
2207 }
2208
2209 /* Update GS. */
2210 if (sctx->gs_shader.cso) {
2211 r = si_shader_select(ctx, &sctx->gs_shader);
2212 if (r)
2213 return false;
2214 si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
2215 si_pm4_bind_state(sctx, vs, sctx->gs_shader.current->gs_copy_shader->pm4);
2216 si_update_so(sctx, sctx->gs_shader.cso);
2217
2218 if (!si_update_gs_ring_buffers(sctx))
2219 return false;
2220
2221 si_update_gsvs_ring_bindings(sctx);
2222 } else {
2223 si_pm4_bind_state(sctx, gs, NULL);
2224 si_pm4_bind_state(sctx, es, NULL);
2225 }
2226
2227 si_update_vgt_shader_config(sctx);
2228
2229 if (sctx->ps_shader.cso) {
2230 unsigned db_shader_control;
2231
2232 r = si_shader_select(ctx, &sctx->ps_shader);
2233 if (r)
2234 return false;
2235 si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
2236
2237 db_shader_control =
2238 sctx->ps_shader.cso->db_shader_control |
2239 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS);
2240
2241 if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
2242 sctx->sprite_coord_enable != rs->sprite_coord_enable ||
2243 sctx->flatshade != rs->flatshade) {
2244 sctx->sprite_coord_enable = rs->sprite_coord_enable;
2245 sctx->flatshade = rs->flatshade;
2246 si_mark_atom_dirty(sctx, &sctx->spi_map);
2247 }
2248
2249 if (sctx->b.family == CHIP_STONEY && si_pm4_state_changed(sctx, ps))
2250 si_mark_atom_dirty(sctx, &sctx->cb_render_state);
2251
2252 if (sctx->ps_db_shader_control != db_shader_control) {
2253 sctx->ps_db_shader_control = db_shader_control;
2254 si_mark_atom_dirty(sctx, &sctx->db_render_state);
2255 }
2256
2257 if (sctx->smoothing_enabled != sctx->ps_shader.current->key.ps.epilog.poly_line_smoothing) {
2258 sctx->smoothing_enabled = sctx->ps_shader.current->key.ps.epilog.poly_line_smoothing;
2259 si_mark_atom_dirty(sctx, &sctx->msaa_config);
2260
2261 if (sctx->b.chip_class == SI)
2262 si_mark_atom_dirty(sctx, &sctx->db_render_state);
2263
2264 if (sctx->framebuffer.nr_samples <= 1)
2265 si_mark_atom_dirty(sctx, &sctx->msaa_sample_locs.atom);
2266 }
2267 }
2268
2269 if (si_pm4_state_changed(sctx, ls) ||
2270 si_pm4_state_changed(sctx, hs) ||
2271 si_pm4_state_changed(sctx, es) ||
2272 si_pm4_state_changed(sctx, gs) ||
2273 si_pm4_state_changed(sctx, vs) ||
2274 si_pm4_state_changed(sctx, ps)) {
2275 if (!si_update_spi_tmpring_size(sctx))
2276 return false;
2277 }
2278
2279 sctx->do_update_shaders = false;
2280 return true;
2281 }
2282
2283 void si_init_shader_functions(struct si_context *sctx)
2284 {
2285 si_init_atom(sctx, &sctx->spi_map, &sctx->atoms.s.spi_map, si_emit_spi_map);
2286
2287 sctx->b.b.create_vs_state = si_create_shader_selector;
2288 sctx->b.b.create_tcs_state = si_create_shader_selector;
2289 sctx->b.b.create_tes_state = si_create_shader_selector;
2290 sctx->b.b.create_gs_state = si_create_shader_selector;
2291 sctx->b.b.create_fs_state = si_create_shader_selector;
2292
2293 sctx->b.b.bind_vs_state = si_bind_vs_shader;
2294 sctx->b.b.bind_tcs_state = si_bind_tcs_shader;
2295 sctx->b.b.bind_tes_state = si_bind_tes_shader;
2296 sctx->b.b.bind_gs_state = si_bind_gs_shader;
2297 sctx->b.b.bind_fs_state = si_bind_ps_shader;
2298
2299 sctx->b.b.delete_vs_state = si_delete_shader_selector;
2300 sctx->b.b.delete_tcs_state = si_delete_shader_selector;
2301 sctx->b.b.delete_tes_state = si_delete_shader_selector;
2302 sctx->b.b.delete_gs_state = si_delete_shader_selector;
2303 sctx->b.b.delete_fs_state = si_delete_shader_selector;
2304 }