2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_build_pm4.h"
28 #include "compiler/nir/nir_serialize.h"
29 #include "tgsi/tgsi_parse.h"
30 #include "util/hash_table.h"
31 #include "util/crc32.h"
32 #include "util/u_async_debug.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ac_exp_param.h"
39 #include "ac_shader_util.h"
44 * Return the IR binary in a buffer. For TGSI the first 4 bytes contain its
47 void *si_get_ir_binary(struct si_shader_selector
*sel
)
54 ir_binary
= sel
->tokens
;
55 ir_size
= tgsi_num_tokens(sel
->tokens
) *
56 sizeof(struct tgsi_token
);
61 nir_serialize(&blob
, sel
->nir
);
62 ir_binary
= blob
.data
;
66 unsigned size
= 4 + ir_size
+ sizeof(sel
->so
);
67 char *result
= (char*)MALLOC(size
);
71 *((uint32_t*)result
) = size
;
72 memcpy(result
+ 4, ir_binary
, ir_size
);
73 memcpy(result
+ 4 + ir_size
, &sel
->so
, sizeof(sel
->so
));
81 /** Copy "data" to "ptr" and return the next dword following copied data. */
82 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
84 /* data may be NULL if size == 0 */
86 memcpy(ptr
, data
, size
);
87 ptr
+= DIV_ROUND_UP(size
, 4);
91 /** Read data from "ptr". Return the next dword following the data. */
92 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
94 memcpy(data
, ptr
, size
);
95 ptr
+= DIV_ROUND_UP(size
, 4);
100 * Write the size as uint followed by the data. Return the next dword
101 * following the copied data.
103 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
106 return write_data(ptr
, data
, size
);
110 * Read the size as uint followed by the data. Return both via parameters.
111 * Return the next dword following the data.
113 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
116 assert(*data
== NULL
);
119 *data
= malloc(*size
);
120 return read_data(ptr
, *data
, *size
);
124 * Return the shader binary in a buffer. The first 4 bytes contain its size
127 static void *si_get_shader_binary(struct si_shader
*shader
)
129 /* There is always a size of data followed by the data itself. */
130 unsigned relocs_size
= shader
->binary
.reloc_count
*
131 sizeof(shader
->binary
.relocs
[0]);
132 unsigned disasm_size
= shader
->binary
.disasm_string
?
133 strlen(shader
->binary
.disasm_string
) + 1 : 0;
134 unsigned llvm_ir_size
= shader
->binary
.llvm_ir_string
?
135 strlen(shader
->binary
.llvm_ir_string
) + 1 : 0;
138 4 + /* CRC32 of the data below */
139 align(sizeof(shader
->config
), 4) +
140 align(sizeof(shader
->info
), 4) +
141 4 + align(shader
->binary
.code_size
, 4) +
142 4 + align(shader
->binary
.rodata_size
, 4) +
143 4 + align(relocs_size
, 4) +
144 4 + align(disasm_size
, 4) +
145 4 + align(llvm_ir_size
, 4);
146 void *buffer
= CALLOC(1, size
);
147 uint32_t *ptr
= (uint32_t*)buffer
;
153 ptr
++; /* CRC32 is calculated at the end. */
155 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
156 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
157 ptr
= write_chunk(ptr
, shader
->binary
.code
, shader
->binary
.code_size
);
158 ptr
= write_chunk(ptr
, shader
->binary
.rodata
, shader
->binary
.rodata_size
);
159 ptr
= write_chunk(ptr
, shader
->binary
.relocs
, relocs_size
);
160 ptr
= write_chunk(ptr
, shader
->binary
.disasm_string
, disasm_size
);
161 ptr
= write_chunk(ptr
, shader
->binary
.llvm_ir_string
, llvm_ir_size
);
162 assert((char *)ptr
- (char *)buffer
== size
);
165 ptr
= (uint32_t*)buffer
;
167 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
172 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
174 uint32_t *ptr
= (uint32_t*)binary
;
175 uint32_t size
= *ptr
++;
176 uint32_t crc32
= *ptr
++;
179 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
180 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
184 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
185 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
186 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.code
,
187 &shader
->binary
.code_size
);
188 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.rodata
,
189 &shader
->binary
.rodata_size
);
190 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.relocs
, &chunk_size
);
191 shader
->binary
.reloc_count
= chunk_size
/ sizeof(shader
->binary
.relocs
[0]);
192 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.disasm_string
, &chunk_size
);
193 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.llvm_ir_string
, &chunk_size
);
199 * Insert a shader into the cache. It's assumed the shader is not in the cache.
200 * Use si_shader_cache_load_shader before calling this.
202 * Returns false on failure, in which case the ir_binary should be freed.
204 bool si_shader_cache_insert_shader(struct si_screen
*sscreen
, void *ir_binary
,
205 struct si_shader
*shader
,
206 bool insert_into_disk_cache
)
209 struct hash_entry
*entry
;
210 uint8_t key
[CACHE_KEY_SIZE
];
212 entry
= _mesa_hash_table_search(sscreen
->shader_cache
, ir_binary
);
214 return false; /* already added */
216 hw_binary
= si_get_shader_binary(shader
);
220 if (_mesa_hash_table_insert(sscreen
->shader_cache
, ir_binary
,
221 hw_binary
) == NULL
) {
226 if (sscreen
->disk_shader_cache
&& insert_into_disk_cache
) {
227 disk_cache_compute_key(sscreen
->disk_shader_cache
, ir_binary
,
228 *((uint32_t *)ir_binary
), key
);
229 disk_cache_put(sscreen
->disk_shader_cache
, key
, hw_binary
,
230 *((uint32_t *) hw_binary
), NULL
);
236 bool si_shader_cache_load_shader(struct si_screen
*sscreen
, void *ir_binary
,
237 struct si_shader
*shader
)
239 struct hash_entry
*entry
=
240 _mesa_hash_table_search(sscreen
->shader_cache
, ir_binary
);
242 if (sscreen
->disk_shader_cache
) {
243 unsigned char sha1
[CACHE_KEY_SIZE
];
244 size_t tg_size
= *((uint32_t *) ir_binary
);
246 disk_cache_compute_key(sscreen
->disk_shader_cache
,
247 ir_binary
, tg_size
, sha1
);
251 disk_cache_get(sscreen
->disk_shader_cache
,
256 if (binary_size
< sizeof(uint32_t) ||
257 *((uint32_t*)buffer
) != binary_size
) {
258 /* Something has gone wrong discard the item
259 * from the cache and rebuild/link from
262 assert(!"Invalid radeonsi shader disk cache "
265 disk_cache_remove(sscreen
->disk_shader_cache
,
272 if (!si_load_shader_binary(shader
, buffer
)) {
278 if (!si_shader_cache_insert_shader(sscreen
, ir_binary
,
285 if (si_load_shader_binary(shader
, entry
->data
))
290 p_atomic_inc(&sscreen
->num_shader_cache_hits
);
294 static uint32_t si_shader_cache_key_hash(const void *key
)
296 /* The first dword is the key size. */
297 return util_hash_crc32(key
, *(uint32_t*)key
);
300 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
302 uint32_t *keya
= (uint32_t*)a
;
303 uint32_t *keyb
= (uint32_t*)b
;
305 /* The first dword is the key size. */
309 return memcmp(keya
, keyb
, *keya
) == 0;
312 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
314 FREE((void*)entry
->key
);
318 bool si_init_shader_cache(struct si_screen
*sscreen
)
320 (void) mtx_init(&sscreen
->shader_cache_mutex
, mtx_plain
);
321 sscreen
->shader_cache
=
322 _mesa_hash_table_create(NULL
,
323 si_shader_cache_key_hash
,
324 si_shader_cache_key_equals
);
326 return sscreen
->shader_cache
!= NULL
;
329 void si_destroy_shader_cache(struct si_screen
*sscreen
)
331 if (sscreen
->shader_cache
)
332 _mesa_hash_table_destroy(sscreen
->shader_cache
,
333 si_destroy_shader_cache_entry
);
334 mtx_destroy(&sscreen
->shader_cache_mutex
);
339 static void si_set_tesseval_regs(struct si_screen
*sscreen
,
340 struct si_shader_selector
*tes
,
341 struct si_pm4_state
*pm4
)
343 struct tgsi_shader_info
*info
= &tes
->info
;
344 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
345 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
346 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
347 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
348 unsigned type
, partitioning
, topology
, distribution_mode
;
350 switch (tes_prim_mode
) {
351 case PIPE_PRIM_LINES
:
352 type
= V_028B6C_TESS_ISOLINE
;
354 case PIPE_PRIM_TRIANGLES
:
355 type
= V_028B6C_TESS_TRIANGLE
;
357 case PIPE_PRIM_QUADS
:
358 type
= V_028B6C_TESS_QUAD
;
365 switch (tes_spacing
) {
366 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
367 partitioning
= V_028B6C_PART_FRAC_ODD
;
369 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
370 partitioning
= V_028B6C_PART_FRAC_EVEN
;
372 case PIPE_TESS_SPACING_EQUAL
:
373 partitioning
= V_028B6C_PART_INTEGER
;
381 topology
= V_028B6C_OUTPUT_POINT
;
382 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
383 topology
= V_028B6C_OUTPUT_LINE
;
384 else if (tes_vertex_order_cw
)
385 /* for some reason, this must be the other way around */
386 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
388 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
390 if (sscreen
->has_distributed_tess
) {
391 if (sscreen
->info
.family
== CHIP_FIJI
||
392 sscreen
->info
.family
>= CHIP_POLARIS10
)
393 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
395 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
397 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
399 si_pm4_set_reg(pm4
, R_028B6C_VGT_TF_PARAM
,
400 S_028B6C_TYPE(type
) |
401 S_028B6C_PARTITIONING(partitioning
) |
402 S_028B6C_TOPOLOGY(topology
) |
403 S_028B6C_DISTRIBUTION_MODE(distribution_mode
));
406 /* Polaris needs different VTX_REUSE_DEPTH settings depending on
407 * whether the "fractional odd" tessellation spacing is used.
409 * Possible VGT configurations and which state should set the register:
411 * Reg set in | VGT shader configuration | Value
412 * ------------------------------------------------------
414 * VS as ES | ES -> GS -> VS | 30
415 * TES as VS | LS -> HS -> VS | 14 or 30
416 * TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
418 * If "shader" is NULL, it's assumed it's not LS or GS copy shader.
420 static void polaris_set_vgt_vertex_reuse(struct si_screen
*sscreen
,
421 struct si_shader_selector
*sel
,
422 struct si_shader
*shader
,
423 struct si_pm4_state
*pm4
)
425 unsigned type
= sel
->type
;
427 if (sscreen
->info
.family
< CHIP_POLARIS10
)
430 /* VS as VS, or VS as ES: */
431 if ((type
== PIPE_SHADER_VERTEX
&&
433 (!shader
->key
.as_ls
&& !shader
->is_gs_copy_shader
))) ||
434 /* TES as VS, or TES as ES: */
435 type
== PIPE_SHADER_TESS_EVAL
) {
436 unsigned vtx_reuse_depth
= 30;
438 if (type
== PIPE_SHADER_TESS_EVAL
&&
439 sel
->info
.properties
[TGSI_PROPERTY_TES_SPACING
] ==
440 PIPE_TESS_SPACING_FRACTIONAL_ODD
)
441 vtx_reuse_depth
= 14;
443 si_pm4_set_reg(pm4
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
448 static struct si_pm4_state
*si_get_shader_pm4_state(struct si_shader
*shader
)
451 si_pm4_clear_state(shader
->pm4
);
453 shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
456 shader
->pm4
->shader
= shader
;
459 fprintf(stderr
, "radeonsi: Failed to create pm4 state.\n");
464 static unsigned si_get_num_vs_user_sgprs(unsigned num_always_on_user_sgprs
)
466 /* Add the pointer to VBO descriptors. */
467 if (HAVE_32BIT_POINTERS
) {
468 return num_always_on_user_sgprs
+ 1;
470 assert(num_always_on_user_sgprs
% 2 == 0);
471 return num_always_on_user_sgprs
+ 2;
475 static void si_shader_ls(struct si_screen
*sscreen
, struct si_shader
*shader
)
477 struct si_pm4_state
*pm4
;
478 unsigned vgpr_comp_cnt
;
481 assert(sscreen
->info
.chip_class
<= VI
);
483 pm4
= si_get_shader_pm4_state(shader
);
487 va
= shader
->bo
->gpu_address
;
488 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
490 /* We need at least 2 components for LS.
491 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
492 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
494 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
496 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
497 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, S_00B524_MEM_BASE(va
>> 40));
499 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
500 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
501 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
502 S_00B528_DX10_CLAMP(1) |
503 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
504 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
)) |
505 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
508 static void si_shader_hs(struct si_screen
*sscreen
, struct si_shader
*shader
)
510 struct si_pm4_state
*pm4
;
512 unsigned ls_vgpr_comp_cnt
= 0;
514 pm4
= si_get_shader_pm4_state(shader
);
518 va
= shader
->bo
->gpu_address
;
519 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
521 if (sscreen
->info
.chip_class
>= GFX9
) {
522 si_pm4_set_reg(pm4
, R_00B410_SPI_SHADER_PGM_LO_LS
, va
>> 8);
523 si_pm4_set_reg(pm4
, R_00B414_SPI_SHADER_PGM_HI_LS
, S_00B414_MEM_BASE(va
>> 40));
525 /* We need at least 2 components for LS.
526 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
527 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
529 ls_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
531 unsigned num_user_sgprs
=
532 si_get_num_vs_user_sgprs(GFX9_TCS_NUM_USER_SGPR
);
534 shader
->config
.rsrc2
=
535 S_00B42C_USER_SGPR(num_user_sgprs
) |
536 S_00B42C_USER_SGPR_MSB(num_user_sgprs
>> 5) |
537 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
539 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
540 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, S_00B424_MEM_BASE(va
>> 40));
542 shader
->config
.rsrc2
=
543 S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR
) |
544 S_00B42C_OC_LDS_EN(1) |
545 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
548 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
549 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
550 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
551 S_00B428_DX10_CLAMP(1) |
552 S_00B428_FLOAT_MODE(shader
->config
.float_mode
) |
553 S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt
));
555 if (sscreen
->info
.chip_class
<= VI
) {
556 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
557 shader
->config
.rsrc2
);
561 static void si_emit_shader_es(struct si_context
*sctx
)
563 struct si_shader
*shader
= sctx
->queued
.named
.es
->shader
;
568 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
569 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
570 shader
->selector
->esgs_itemsize
/ 4);
573 static void si_shader_es(struct si_screen
*sscreen
, struct si_shader
*shader
)
575 struct si_pm4_state
*pm4
;
576 unsigned num_user_sgprs
;
577 unsigned vgpr_comp_cnt
;
581 assert(sscreen
->info
.chip_class
<= VI
);
583 pm4
= si_get_shader_pm4_state(shader
);
587 pm4
->atom
.emit
= si_emit_shader_es
;
588 va
= shader
->bo
->gpu_address
;
589 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
591 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
592 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
593 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
594 num_user_sgprs
= si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
);
595 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
596 vgpr_comp_cnt
= shader
->selector
->info
.uses_primid
? 3 : 2;
597 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
599 unreachable("invalid shader selector type");
601 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
603 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
604 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, S_00B324_MEM_BASE(va
>> 40));
605 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
606 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
607 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
608 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
609 S_00B328_DX10_CLAMP(1) |
610 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
611 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
612 S_00B32C_USER_SGPR(num_user_sgprs
) |
613 S_00B32C_OC_LDS_EN(oc_lds_en
) |
614 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
616 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
617 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
619 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
622 static unsigned si_conv_prim_to_gs_out(unsigned mode
)
624 static const int prim_conv
[] = {
625 [PIPE_PRIM_POINTS
] = V_028A6C_OUTPRIM_TYPE_POINTLIST
,
626 [PIPE_PRIM_LINES
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
627 [PIPE_PRIM_LINE_LOOP
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
628 [PIPE_PRIM_LINE_STRIP
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
629 [PIPE_PRIM_TRIANGLES
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
630 [PIPE_PRIM_TRIANGLE_STRIP
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
631 [PIPE_PRIM_TRIANGLE_FAN
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
632 [PIPE_PRIM_QUADS
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
633 [PIPE_PRIM_QUAD_STRIP
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
634 [PIPE_PRIM_POLYGON
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
635 [PIPE_PRIM_LINES_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
636 [PIPE_PRIM_LINE_STRIP_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
637 [PIPE_PRIM_TRIANGLES_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
638 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
639 [PIPE_PRIM_PATCHES
] = V_028A6C_OUTPRIM_TYPE_POINTLIST
,
641 assert(mode
< ARRAY_SIZE(prim_conv
));
643 return prim_conv
[mode
];
646 struct gfx9_gs_info
{
647 unsigned es_verts_per_subgroup
;
648 unsigned gs_prims_per_subgroup
;
649 unsigned gs_inst_prims_in_subgroup
;
650 unsigned max_prims_per_subgroup
;
654 static void gfx9_get_gs_info(struct si_shader_selector
*es
,
655 struct si_shader_selector
*gs
,
656 struct gfx9_gs_info
*out
)
658 unsigned gs_num_invocations
= MAX2(gs
->gs_num_invocations
, 1);
659 unsigned input_prim
= gs
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
660 bool uses_adjacency
= input_prim
>= PIPE_PRIM_LINES_ADJACENCY
&&
661 input_prim
<= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
;
663 /* All these are in dwords: */
664 /* We can't allow using the whole LDS, because GS waves compete with
665 * other shader stages for LDS space. */
666 const unsigned max_lds_size
= 8 * 1024;
667 const unsigned esgs_itemsize
= es
->esgs_itemsize
/ 4;
668 unsigned esgs_lds_size
;
670 /* All these are per subgroup: */
671 const unsigned max_out_prims
= 32 * 1024;
672 const unsigned max_es_verts
= 255;
673 const unsigned ideal_gs_prims
= 64;
674 unsigned max_gs_prims
, gs_prims
;
675 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
677 if (uses_adjacency
|| gs_num_invocations
> 1)
678 max_gs_prims
= 127 / gs_num_invocations
;
682 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
683 * Make sure we don't go over the maximum value.
685 if (gs
->gs_max_out_vertices
> 0) {
686 max_gs_prims
= MIN2(max_gs_prims
,
688 (gs
->gs_max_out_vertices
* gs_num_invocations
));
690 assert(max_gs_prims
> 0);
692 /* If the primitive has adjacency, halve the number of vertices
693 * that will be reused in multiple primitives.
695 min_es_verts
= gs
->gs_input_verts_per_prim
/ (uses_adjacency
? 2 : 1);
697 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
698 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
700 /* Compute ESGS LDS size based on the worst case number of ES vertices
701 * needed to create the target number of GS prims per subgroup.
703 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
705 /* If total LDS usage is too big, refactor partitions based on ratio
706 * of ESGS item sizes.
708 if (esgs_lds_size
> max_lds_size
) {
709 /* Our target GS Prims Per Subgroup was too large. Calculate
710 * the maximum number of GS Prims Per Subgroup that will fit
711 * into LDS, capped by the maximum that the hardware can support.
713 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
715 assert(gs_prims
> 0);
716 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
719 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
720 assert(esgs_lds_size
<= max_lds_size
);
723 /* Now calculate remaining ESGS information. */
725 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
727 es_verts
= max_es_verts
;
729 /* Vertices for adjacency primitives are not always reused, so restore
730 * it for ES_VERTS_PER_SUBGRP.
732 min_es_verts
= gs
->gs_input_verts_per_prim
;
734 /* For normal primitives, the VGT only checks if they are past the ES
735 * verts per subgroup after allocating a full GS primitive and if they
736 * are, kick off a new subgroup. But if those additional ES verts are
737 * unique (e.g. not reused) we need to make sure there is enough LDS
738 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
740 es_verts
-= min_es_verts
- 1;
742 out
->es_verts_per_subgroup
= es_verts
;
743 out
->gs_prims_per_subgroup
= gs_prims
;
744 out
->gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
745 out
->max_prims_per_subgroup
= out
->gs_inst_prims_in_subgroup
*
746 gs
->gs_max_out_vertices
;
747 out
->lds_size
= align(esgs_lds_size
, 128) / 128;
749 assert(out
->max_prims_per_subgroup
<= max_out_prims
);
752 static void si_emit_shader_gs(struct si_context
*sctx
)
754 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
758 /* R_028A60_VGT_GSVS_RING_OFFSET_1, R_028A64_VGT_GSVS_RING_OFFSET_2
759 * R_028A68_VGT_GSVS_RING_OFFSET_3, R_028A6C_VGT_GS_OUT_PRIM_TYPE */
760 radeon_opt_set_context_reg4(sctx
, R_028A60_VGT_GSVS_RING_OFFSET_1
,
761 SI_TRACKED_VGT_GSVS_RING_OFFSET_1
,
762 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
,
763 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
,
764 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
,
765 shader
->ctx_reg
.gs
.vgt_gs_out_prim_type
);
768 /* R_028AB0_VGT_GSVS_RING_ITEMSIZE */
769 radeon_opt_set_context_reg(sctx
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
,
770 SI_TRACKED_VGT_GSVS_RING_ITEMSIZE
,
771 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
);
773 /* R_028B38_VGT_GS_MAX_VERT_OUT */
774 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
775 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
776 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
);
778 /* R_028B5C_VGT_GS_VERT_ITEMSIZE, R_028B60_VGT_GS_VERT_ITEMSIZE_1
779 * R_028B64_VGT_GS_VERT_ITEMSIZE_2, R_028B68_VGT_GS_VERT_ITEMSIZE_3 */
780 radeon_opt_set_context_reg4(sctx
, R_028B5C_VGT_GS_VERT_ITEMSIZE
,
781 SI_TRACKED_VGT_GS_VERT_ITEMSIZE
,
782 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
,
783 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
,
784 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
,
785 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
);
787 /* R_028B90_VGT_GS_INSTANCE_CNT */
788 radeon_opt_set_context_reg(sctx
, R_028B90_VGT_GS_INSTANCE_CNT
,
789 SI_TRACKED_VGT_GS_INSTANCE_CNT
,
790 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
);
792 if (sctx
->chip_class
>= GFX9
) {
793 /* R_028A44_VGT_GS_ONCHIP_CNTL */
794 radeon_opt_set_context_reg(sctx
, R_028A44_VGT_GS_ONCHIP_CNTL
,
795 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
796 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
);
797 /* R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP */
798 radeon_opt_set_context_reg(sctx
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
799 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
800 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
);
801 /* R_028AAC_VGT_ESGS_RING_ITEMSIZE */
802 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
803 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
804 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
);
808 static void si_shader_gs(struct si_screen
*sscreen
, struct si_shader
*shader
)
810 struct si_shader_selector
*sel
= shader
->selector
;
811 const ubyte
*num_components
= sel
->info
.num_stream_output_components
;
812 unsigned gs_num_invocations
= sel
->gs_num_invocations
;
813 struct si_pm4_state
*pm4
;
815 unsigned max_stream
= sel
->max_gs_stream
;
818 pm4
= si_get_shader_pm4_state(shader
);
822 pm4
->atom
.emit
= si_emit_shader_gs
;
824 offset
= num_components
[0] * sel
->gs_max_out_vertices
;
825 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
= offset
;
828 offset
+= num_components
[1] * sel
->gs_max_out_vertices
;
829 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
= offset
;
832 offset
+= num_components
[2] * sel
->gs_max_out_vertices
;
833 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
= offset
;
835 shader
->ctx_reg
.gs
.vgt_gs_out_prim_type
=
836 si_conv_prim_to_gs_out(sel
->gs_output_prim
);
839 offset
+= num_components
[3] * sel
->gs_max_out_vertices
;
840 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
= offset
;
842 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
843 assert(offset
< (1 << 15));
845 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
= sel
->gs_max_out_vertices
;
847 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
= num_components
[0];
848 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
= (max_stream
>= 1) ? num_components
[1] : 0;
849 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
= (max_stream
>= 2) ? num_components
[2] : 0;
850 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
= (max_stream
>= 3) ? num_components
[3] : 0;
852 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
= S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
853 S_028B90_ENABLE(gs_num_invocations
> 0);
855 va
= shader
->bo
->gpu_address
;
856 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
858 if (sscreen
->info
.chip_class
>= GFX9
) {
859 unsigned input_prim
= sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
860 unsigned es_type
= shader
->key
.part
.gs
.es
->type
;
861 unsigned es_vgpr_comp_cnt
, gs_vgpr_comp_cnt
;
862 struct gfx9_gs_info gs_info
;
864 if (es_type
== PIPE_SHADER_VERTEX
)
865 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
866 es_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
867 else if (es_type
== PIPE_SHADER_TESS_EVAL
)
868 es_vgpr_comp_cnt
= shader
->key
.part
.gs
.es
->info
.uses_primid
? 3 : 2;
870 unreachable("invalid shader selector type");
872 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
873 * VGPR[0:4] are always loaded.
875 if (sel
->info
.uses_invocationid
)
876 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
877 else if (sel
->info
.uses_primid
)
878 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
879 else if (input_prim
>= PIPE_PRIM_TRIANGLES
)
880 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
882 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
884 unsigned num_user_sgprs
;
885 if (es_type
== PIPE_SHADER_VERTEX
)
886 num_user_sgprs
= si_get_num_vs_user_sgprs(GFX9_VSGS_NUM_USER_SGPR
);
888 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
890 gfx9_get_gs_info(shader
->key
.part
.gs
.es
, sel
, &gs_info
);
892 si_pm4_set_reg(pm4
, R_00B210_SPI_SHADER_PGM_LO_ES
, va
>> 8);
893 si_pm4_set_reg(pm4
, R_00B214_SPI_SHADER_PGM_HI_ES
, S_00B214_MEM_BASE(va
>> 40));
895 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
896 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
897 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
898 S_00B228_DX10_CLAMP(1) |
899 S_00B228_FLOAT_MODE(shader
->config
.float_mode
) |
900 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
));
901 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
902 S_00B22C_USER_SGPR(num_user_sgprs
) |
903 S_00B22C_USER_SGPR_MSB(num_user_sgprs
>> 5) |
904 S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
905 S_00B22C_OC_LDS_EN(es_type
== PIPE_SHADER_TESS_EVAL
) |
906 S_00B22C_LDS_SIZE(gs_info
.lds_size
) |
907 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
909 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
=
910 S_028A44_ES_VERTS_PER_SUBGRP(gs_info
.es_verts_per_subgroup
) |
911 S_028A44_GS_PRIMS_PER_SUBGRP(gs_info
.gs_prims_per_subgroup
) |
912 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info
.gs_inst_prims_in_subgroup
);
913 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
=
914 S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info
.max_prims_per_subgroup
);
915 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
=
916 shader
->key
.part
.gs
.es
->esgs_itemsize
/ 4;
918 if (es_type
== PIPE_SHADER_TESS_EVAL
)
919 si_set_tesseval_regs(sscreen
, shader
->key
.part
.gs
.es
, pm4
);
921 polaris_set_vgt_vertex_reuse(sscreen
, shader
->key
.part
.gs
.es
,
924 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
925 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, S_00B224_MEM_BASE(va
>> 40));
927 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
928 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
929 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
930 S_00B228_DX10_CLAMP(1) |
931 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
932 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
933 S_00B22C_USER_SGPR(GFX6_GS_NUM_USER_SGPR
) |
934 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
939 * Compute the state for \p shader, which will run as a vertex shader on the
942 * If \p gs is non-NULL, it points to the geometry shader for which this shader
943 * is the copy shader.
945 static void si_shader_vs(struct si_screen
*sscreen
, struct si_shader
*shader
,
946 struct si_shader_selector
*gs
)
948 const struct tgsi_shader_info
*info
= &shader
->selector
->info
;
949 struct si_pm4_state
*pm4
;
950 unsigned num_user_sgprs
;
951 unsigned nparams
, vgpr_comp_cnt
;
954 unsigned window_space
=
955 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
956 bool enable_prim_id
= shader
->key
.mono
.u
.vs_export_prim_id
|| info
->uses_primid
;
958 pm4
= si_get_shader_pm4_state(shader
);
962 /* We always write VGT_GS_MODE in the VS state, because every switch
963 * between different shader pipelines involving a different GS or no
964 * GS at all involves a switch of the VS (different GS use different
965 * copy shaders). On the other hand, when the API switches from a GS to
966 * no GS and then back to the same GS used originally, the GS state is
970 unsigned mode
= V_028A40_GS_OFF
;
972 /* PrimID needs GS scenario A. */
974 mode
= V_028A40_GS_SCENARIO_A
;
976 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, S_028A40_MODE(mode
));
977 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, enable_prim_id
);
979 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
,
980 ac_vgt_gs_mode(gs
->gs_max_out_vertices
,
981 sscreen
->info
.chip_class
));
982 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, 0);
985 if (sscreen
->info
.chip_class
<= VI
) {
986 /* Reuse needs to be set off if we write oViewport. */
987 si_pm4_set_reg(pm4
, R_028AB4_VGT_REUSE_OFF
,
988 S_028AB4_REUSE_OFF(info
->writes_viewport_index
));
991 va
= shader
->bo
->gpu_address
;
992 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
995 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
996 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
997 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
998 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
999 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
1000 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
1002 vgpr_comp_cnt
= enable_prim_id
? 2 : (shader
->info
.uses_instanceid
? 1 : 0);
1004 if (info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
]) {
1005 num_user_sgprs
= SI_SGPR_VS_BLIT_DATA
+
1006 info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
1008 num_user_sgprs
= si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
);
1010 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
1011 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
1012 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
1014 unreachable("invalid shader selector type");
1016 /* VS is required to export at least one param. */
1017 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
1018 si_pm4_set_reg(pm4
, R_0286C4_SPI_VS_OUT_CONFIG
,
1019 S_0286C4_VS_EXPORT_COUNT(nparams
- 1));
1021 si_pm4_set_reg(pm4
, R_02870C_SPI_SHADER_POS_FORMAT
,
1022 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
1023 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
1024 V_02870C_SPI_SHADER_4COMP
:
1025 V_02870C_SPI_SHADER_NONE
) |
1026 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
1027 V_02870C_SPI_SHADER_4COMP
:
1028 V_02870C_SPI_SHADER_NONE
) |
1029 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
1030 V_02870C_SPI_SHADER_4COMP
:
1031 V_02870C_SPI_SHADER_NONE
));
1033 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
1035 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
1036 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, S_00B124_MEM_BASE(va
>> 40));
1037 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
1038 S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
1039 S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
1040 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
1041 S_00B128_DX10_CLAMP(1) |
1042 S_00B128_FLOAT_MODE(shader
->config
.float_mode
));
1043 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
1044 S_00B12C_USER_SGPR(num_user_sgprs
) |
1045 S_00B12C_OC_LDS_EN(oc_lds_en
) |
1046 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
1047 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
1048 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
1049 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
1050 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
1051 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1053 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
1054 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
1056 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
1057 S_028818_VTX_W0_FMT(1) |
1058 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
1059 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
1060 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
1062 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
1063 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
1065 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
1068 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
1070 struct tgsi_shader_info
*info
= &ps
->selector
->info
;
1071 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
1072 !!(info
->colors_read
& 0xf0);
1073 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
1074 (ps
->key
.part
.ps
.prolog
.color_two_side
? num_colors
: 0);
1076 assert(num_interp
<= 32);
1077 return MIN2(num_interp
, 32);
1080 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
1082 unsigned value
= shader
->key
.part
.ps
.epilog
.spi_shader_col_format
;
1083 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
1085 /* If the i-th target format is set, all previous target formats must
1086 * be non-zero to avoid hangs.
1088 for (i
= 0; i
< num_targets
; i
++)
1089 if (!(value
& (0xf << (i
* 4))))
1090 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
1095 static void si_shader_ps(struct si_shader
*shader
)
1097 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
1098 struct si_pm4_state
*pm4
;
1099 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
1100 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
1102 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
1104 /* we need to enable at least one of them, otherwise we hang the GPU */
1105 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1106 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1107 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1108 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
1109 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
1110 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1111 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
1112 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
1113 /* POS_W_FLOAT_ENA requires one of the perspective weights. */
1114 assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena
) ||
1115 G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1116 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1117 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1118 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
));
1120 /* Validate interpolation optimization flags (read as implications). */
1121 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1122 (G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1123 G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1124 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1125 (G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1126 G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1127 assert(!shader
->key
.part
.ps
.prolog
.force_persp_center_interp
||
1128 (!G_0286CC_PERSP_SAMPLE_ENA(input_ena
) &&
1129 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1130 assert(!shader
->key
.part
.ps
.prolog
.force_linear_center_interp
||
1131 (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) &&
1132 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1133 assert(!shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
||
1134 (!G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1135 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1136 assert(!shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
||
1137 (!G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1138 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1140 /* Validate cases when the optimizations are off (read as implications). */
1141 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1142 !G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1143 !G_0286CC_PERSP_CENTROID_ENA(input_ena
));
1144 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1145 !G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1146 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
));
1148 pm4
= si_get_shader_pm4_state(shader
);
1152 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
1154 * 0 -> Position = pixel center
1155 * 1 -> Position = pixel centroid
1156 * 2 -> Position = at sample position
1158 * From GLSL 4.5 specification, section 7.1:
1159 * "The variable gl_FragCoord is available as an input variable from
1160 * within fragment shaders and it holds the window relative coordinates
1161 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
1162 * value can be for any location within the pixel, or one of the
1163 * fragment samples. The use of centroid does not further restrict
1164 * this value to be inside the current primitive."
1166 * Meaning that centroid has no effect and we can return anything within
1167 * the pixel. Thus, return the value at sample position, because that's
1168 * the most accurate one shaders can get.
1170 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1172 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
1173 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
1174 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
1176 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
1177 cb_shader_mask
= ac_get_cb_shader_mask(spi_shader_col_format
);
1179 /* Ensure that some export memory is always allocated, for two reasons:
1181 * 1) Correctness: The hardware ignores the EXEC mask if no export
1182 * memory is allocated, so KILL and alpha test do not work correctly
1184 * 2) Performance: Every shader needs at least a NULL export, even when
1185 * it writes no color/depth output. The NULL export instruction
1186 * stalls without this setting.
1188 * Don't add this to CB_SHADER_MASK.
1190 if (!spi_shader_col_format
&&
1191 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
1192 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
1194 si_pm4_set_reg(pm4
, R_0286CC_SPI_PS_INPUT_ENA
, input_ena
);
1195 si_pm4_set_reg(pm4
, R_0286D0_SPI_PS_INPUT_ADDR
,
1196 shader
->config
.spi_ps_input_addr
);
1198 /* Set interpolation controls. */
1199 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
));
1201 /* Set registers. */
1202 si_pm4_set_reg(pm4
, R_0286E0_SPI_BARYC_CNTL
, spi_baryc_cntl
);
1203 si_pm4_set_reg(pm4
, R_0286D8_SPI_PS_IN_CONTROL
, spi_ps_in_control
);
1205 si_pm4_set_reg(pm4
, R_028710_SPI_SHADER_Z_FORMAT
,
1206 ac_get_spi_shader_z_format(info
->writes_z
,
1207 info
->writes_stencil
,
1208 info
->writes_samplemask
));
1210 si_pm4_set_reg(pm4
, R_028714_SPI_SHADER_COL_FORMAT
, spi_shader_col_format
);
1211 si_pm4_set_reg(pm4
, R_02823C_CB_SHADER_MASK
, cb_shader_mask
);
1213 va
= shader
->bo
->gpu_address
;
1214 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1215 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
1216 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, S_00B024_MEM_BASE(va
>> 40));
1218 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
1219 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
1220 S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
1221 S_00B028_DX10_CLAMP(1) |
1222 S_00B028_FLOAT_MODE(shader
->config
.float_mode
));
1223 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
1224 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
1225 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
1226 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1229 static void si_shader_init_pm4_state(struct si_screen
*sscreen
,
1230 struct si_shader
*shader
)
1232 switch (shader
->selector
->type
) {
1233 case PIPE_SHADER_VERTEX
:
1234 if (shader
->key
.as_ls
)
1235 si_shader_ls(sscreen
, shader
);
1236 else if (shader
->key
.as_es
)
1237 si_shader_es(sscreen
, shader
);
1239 si_shader_vs(sscreen
, shader
, NULL
);
1241 case PIPE_SHADER_TESS_CTRL
:
1242 si_shader_hs(sscreen
, shader
);
1244 case PIPE_SHADER_TESS_EVAL
:
1245 if (shader
->key
.as_es
)
1246 si_shader_es(sscreen
, shader
);
1248 si_shader_vs(sscreen
, shader
, NULL
);
1250 case PIPE_SHADER_GEOMETRY
:
1251 si_shader_gs(sscreen
, shader
);
1253 case PIPE_SHADER_FRAGMENT
:
1254 si_shader_ps(shader
);
1261 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
1263 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
1264 if (sctx
->queued
.named
.dsa
)
1265 return sctx
->queued
.named
.dsa
->alpha_func
;
1267 return PIPE_FUNC_ALWAYS
;
1270 static void si_shader_selector_key_vs(struct si_context
*sctx
,
1271 struct si_shader_selector
*vs
,
1272 struct si_shader_key
*key
,
1273 struct si_vs_prolog_bits
*prolog_key
)
1275 if (!sctx
->vertex_elements
||
1276 vs
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
])
1279 prolog_key
->instance_divisor_is_one
=
1280 sctx
->vertex_elements
->instance_divisor_is_one
;
1281 prolog_key
->instance_divisor_is_fetched
=
1282 sctx
->vertex_elements
->instance_divisor_is_fetched
;
1284 /* Prefer a monolithic shader to allow scheduling divisions around
1286 if (prolog_key
->instance_divisor_is_fetched
)
1287 key
->opt
.prefer_mono
= 1;
1289 unsigned count
= MIN2(vs
->info
.num_inputs
,
1290 sctx
->vertex_elements
->count
);
1291 memcpy(key
->mono
.vs_fix_fetch
, sctx
->vertex_elements
->fix_fetch
, count
);
1294 static void si_shader_selector_key_hw_vs(struct si_context
*sctx
,
1295 struct si_shader_selector
*vs
,
1296 struct si_shader_key
*key
)
1298 struct si_shader_selector
*ps
= sctx
->ps_shader
.cso
;
1300 key
->opt
.clip_disable
=
1301 sctx
->queued
.named
.rasterizer
->clip_plane_enable
== 0 &&
1302 (vs
->info
.clipdist_writemask
||
1303 vs
->info
.writes_clipvertex
) &&
1304 !vs
->info
.culldist_writemask
;
1306 /* Find out if PS is disabled. */
1307 bool ps_disabled
= true;
1309 const struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1310 bool alpha_to_coverage
= blend
&& blend
->alpha_to_coverage
;
1311 bool ps_modifies_zs
= ps
->info
.uses_kill
||
1312 ps
->info
.writes_z
||
1313 ps
->info
.writes_stencil
||
1314 ps
->info
.writes_samplemask
||
1315 alpha_to_coverage
||
1316 si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
;
1317 unsigned ps_colormask
= si_get_total_colormask(sctx
);
1319 ps_disabled
= sctx
->queued
.named
.rasterizer
->rasterizer_discard
||
1322 !ps
->info
.writes_memory
);
1325 /* Find out which VS outputs aren't used by the PS. */
1326 uint64_t outputs_written
= vs
->outputs_written_before_ps
;
1327 uint64_t inputs_read
= 0;
1329 /* Ignore outputs that are not passed from VS to PS. */
1330 outputs_written
&= ~((1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_POSITION
, 0, true)) |
1331 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_PSIZE
, 0, true)) |
1332 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_CLIPVERTEX
, 0, true)));
1335 inputs_read
= ps
->inputs_read
;
1338 uint64_t linked
= outputs_written
& inputs_read
;
1340 key
->opt
.kill_outputs
= ~linked
& outputs_written
;
1343 /* Compute the key for the hw shader variant */
1344 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
1345 struct si_shader_selector
*sel
,
1346 struct si_shader_key
*key
)
1348 struct si_context
*sctx
= (struct si_context
*)ctx
;
1350 memset(key
, 0, sizeof(*key
));
1352 switch (sel
->type
) {
1353 case PIPE_SHADER_VERTEX
:
1354 si_shader_selector_key_vs(sctx
, sel
, key
, &key
->part
.vs
.prolog
);
1356 if (sctx
->tes_shader
.cso
)
1358 else if (sctx
->gs_shader
.cso
)
1361 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1363 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1364 key
->mono
.u
.vs_export_prim_id
= 1;
1367 case PIPE_SHADER_TESS_CTRL
:
1368 if (sctx
->chip_class
>= GFX9
) {
1369 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1370 key
, &key
->part
.tcs
.ls_prolog
);
1371 key
->part
.tcs
.ls
= sctx
->vs_shader
.cso
;
1373 /* When the LS VGPR fix is needed, monolithic shaders
1375 * - avoid initializing EXEC in both the LS prolog
1376 * and the LS main part when !vs_needs_prolog
1377 * - remove the fixup for unused input VGPRs
1379 key
->part
.tcs
.ls_prolog
.ls_vgpr_fix
= sctx
->ls_vgpr_fix
;
1381 /* The LS output / HS input layout can be communicated
1382 * directly instead of via user SGPRs for merged LS-HS.
1383 * The LS VGPR fix prefers this too.
1385 key
->opt
.prefer_mono
= 1;
1388 key
->part
.tcs
.epilog
.prim_mode
=
1389 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
1390 key
->part
.tcs
.epilog
.invoc0_tess_factors_are_def
=
1391 sel
->tcs_info
.tessfactors_are_def_in_all_invocs
;
1392 key
->part
.tcs
.epilog
.tes_reads_tess_factors
=
1393 sctx
->tes_shader
.cso
->info
.reads_tess_factors
;
1395 if (sel
== sctx
->fixed_func_tcs_shader
.cso
)
1396 key
->mono
.u
.ff_tcs_inputs_to_copy
= sctx
->vs_shader
.cso
->outputs_written
;
1398 case PIPE_SHADER_TESS_EVAL
:
1399 if (sctx
->gs_shader
.cso
)
1402 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1404 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1405 key
->mono
.u
.vs_export_prim_id
= 1;
1408 case PIPE_SHADER_GEOMETRY
:
1409 if (sctx
->chip_class
>= GFX9
) {
1410 if (sctx
->tes_shader
.cso
) {
1411 key
->part
.gs
.es
= sctx
->tes_shader
.cso
;
1413 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1414 key
, &key
->part
.gs
.vs_prolog
);
1415 key
->part
.gs
.es
= sctx
->vs_shader
.cso
;
1416 key
->part
.gs
.prolog
.gfx9_prev_is_vs
= 1;
1419 /* Merged ES-GS can have unbalanced wave usage.
1421 * ES threads are per-vertex, while GS threads are
1422 * per-primitive. So without any amplification, there
1423 * are fewer GS threads than ES threads, which can result
1424 * in empty (no-op) GS waves. With too much amplification,
1425 * there are more GS threads than ES threads, which
1426 * can result in empty (no-op) ES waves.
1428 * Non-monolithic shaders are implemented by setting EXEC
1429 * at the beginning of shader parts, and don't jump to
1430 * the end if EXEC is 0.
1432 * Monolithic shaders use conditional blocks, so they can
1433 * jump and skip empty waves of ES or GS. So set this to
1434 * always use optimized variants, which are monolithic.
1436 key
->opt
.prefer_mono
= 1;
1438 key
->part
.gs
.prolog
.tri_strip_adj_fix
= sctx
->gs_tri_strip_adj_fix
;
1440 case PIPE_SHADER_FRAGMENT
: {
1441 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1442 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1444 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
1445 sel
->info
.colors_written
== 0x1)
1446 key
->part
.ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
1449 /* Select the shader color format based on whether
1450 * blending or alpha are needed.
1452 key
->part
.ps
.epilog
.spi_shader_col_format
=
1453 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1454 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
1455 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1456 sctx
->framebuffer
.spi_shader_col_format_blend
) |
1457 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1458 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
1459 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1460 sctx
->framebuffer
.spi_shader_col_format
);
1461 key
->part
.ps
.epilog
.spi_shader_col_format
&= blend
->cb_target_enabled_4bit
;
1463 /* The output for dual source blending should have
1464 * the same format as the first output.
1466 if (blend
->dual_src_blend
)
1467 key
->part
.ps
.epilog
.spi_shader_col_format
|=
1468 (key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) << 4;
1470 key
->part
.ps
.epilog
.spi_shader_col_format
= sctx
->framebuffer
.spi_shader_col_format
;
1472 /* If alpha-to-coverage is enabled, we have to export alpha
1473 * even if there is no color buffer.
1475 if (!(key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) &&
1476 blend
&& blend
->alpha_to_coverage
)
1477 key
->part
.ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
1479 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
1480 * to the range supported by the type if a channel has less
1481 * than 16 bits and the export format is 16_ABGR.
1483 if (sctx
->chip_class
<= CIK
&& sctx
->family
!= CHIP_HAWAII
) {
1484 key
->part
.ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
1485 key
->part
.ps
.epilog
.color_is_int10
= sctx
->framebuffer
.color_is_int10
;
1488 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
1489 if (!key
->part
.ps
.epilog
.last_cbuf
) {
1490 key
->part
.ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
1491 key
->part
.ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
1492 key
->part
.ps
.epilog
.color_is_int10
&= sel
->info
.colors_written
;
1495 bool is_poly
= !util_prim_is_points_or_lines(sctx
->current_rast_prim
);
1496 bool is_line
= util_prim_is_lines(sctx
->current_rast_prim
);
1498 key
->part
.ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
1499 key
->part
.ps
.prolog
.flatshade_colors
= rs
->flatshade
&& sel
->info
.colors_read
;
1501 if (sctx
->queued
.named
.blend
) {
1502 key
->part
.ps
.epilog
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
1503 rs
->multisample_enable
;
1506 key
->part
.ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
1507 key
->part
.ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
1508 (is_line
&& rs
->line_smooth
)) &&
1509 sctx
->framebuffer
.nr_samples
<= 1;
1510 key
->part
.ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
1512 if (sctx
->ps_iter_samples
> 1 &&
1513 sel
->info
.reads_samplemask
) {
1514 key
->part
.ps
.prolog
.samplemask_log_ps_iter
=
1515 util_logbase2(sctx
->ps_iter_samples
);
1518 if (rs
->force_persample_interp
&&
1519 rs
->multisample_enable
&&
1520 sctx
->framebuffer
.nr_samples
> 1 &&
1521 sctx
->ps_iter_samples
> 1) {
1522 key
->part
.ps
.prolog
.force_persp_sample_interp
=
1523 sel
->info
.uses_persp_center
||
1524 sel
->info
.uses_persp_centroid
;
1526 key
->part
.ps
.prolog
.force_linear_sample_interp
=
1527 sel
->info
.uses_linear_center
||
1528 sel
->info
.uses_linear_centroid
;
1529 } else if (rs
->multisample_enable
&&
1530 sctx
->framebuffer
.nr_samples
> 1) {
1531 key
->part
.ps
.prolog
.bc_optimize_for_persp
=
1532 sel
->info
.uses_persp_center
&&
1533 sel
->info
.uses_persp_centroid
;
1534 key
->part
.ps
.prolog
.bc_optimize_for_linear
=
1535 sel
->info
.uses_linear_center
&&
1536 sel
->info
.uses_linear_centroid
;
1538 /* Make sure SPI doesn't compute more than 1 pair
1539 * of (i,j), which is the optimization here. */
1540 key
->part
.ps
.prolog
.force_persp_center_interp
=
1541 sel
->info
.uses_persp_center
+
1542 sel
->info
.uses_persp_centroid
+
1543 sel
->info
.uses_persp_sample
> 1;
1545 key
->part
.ps
.prolog
.force_linear_center_interp
=
1546 sel
->info
.uses_linear_center
+
1547 sel
->info
.uses_linear_centroid
+
1548 sel
->info
.uses_linear_sample
> 1;
1550 if (sel
->info
.opcode_count
[TGSI_OPCODE_INTERP_SAMPLE
])
1551 key
->mono
.u
.ps
.interpolate_at_sample_force_center
= 1;
1554 key
->part
.ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
1556 /* ps_uses_fbfetch is true only if the color buffer is bound. */
1557 if (sctx
->ps_uses_fbfetch
) {
1558 struct pipe_surface
*cb0
= sctx
->framebuffer
.state
.cbufs
[0];
1559 struct pipe_resource
*tex
= cb0
->texture
;
1561 /* 1D textures are allocated and used as 2D on GFX9. */
1562 key
->mono
.u
.ps
.fbfetch_msaa
= sctx
->framebuffer
.nr_samples
> 1;
1563 key
->mono
.u
.ps
.fbfetch_is_1D
= sctx
->chip_class
!= GFX9
&&
1564 (tex
->target
== PIPE_TEXTURE_1D
||
1565 tex
->target
== PIPE_TEXTURE_1D_ARRAY
);
1566 key
->mono
.u
.ps
.fbfetch_layered
= tex
->target
== PIPE_TEXTURE_1D_ARRAY
||
1567 tex
->target
== PIPE_TEXTURE_2D_ARRAY
||
1568 tex
->target
== PIPE_TEXTURE_CUBE
||
1569 tex
->target
== PIPE_TEXTURE_CUBE_ARRAY
||
1570 tex
->target
== PIPE_TEXTURE_3D
;
1578 if (unlikely(sctx
->screen
->debug_flags
& DBG(NO_OPT_VARIANT
)))
1579 memset(&key
->opt
, 0, sizeof(key
->opt
));
1582 static void si_build_shader_variant(struct si_shader
*shader
,
1586 struct si_shader_selector
*sel
= shader
->selector
;
1587 struct si_screen
*sscreen
= sel
->screen
;
1588 struct ac_llvm_compiler
*compiler
;
1589 struct pipe_debug_callback
*debug
= &shader
->compiler_ctx_state
.debug
;
1592 if (thread_index
>= 0) {
1594 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler_lowp
));
1595 compiler
= &sscreen
->compiler_lowp
[thread_index
];
1597 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
1598 compiler
= &sscreen
->compiler
[thread_index
];
1603 assert(!low_priority
);
1604 compiler
= shader
->compiler_ctx_state
.compiler
;
1607 r
= si_shader_create(sscreen
, compiler
, shader
, debug
);
1609 PRINT_ERR("Failed to build shader variant (type=%u) %d\n",
1611 shader
->compilation_failed
= true;
1615 if (shader
->compiler_ctx_state
.is_debug_context
) {
1616 FILE *f
= open_memstream(&shader
->shader_log
,
1617 &shader
->shader_log_size
);
1619 si_shader_dump(sscreen
, shader
, NULL
, sel
->type
, f
, false);
1624 si_shader_init_pm4_state(sscreen
, shader
);
1627 static void si_build_shader_variant_low_priority(void *job
, int thread_index
)
1629 struct si_shader
*shader
= (struct si_shader
*)job
;
1631 assert(thread_index
>= 0);
1633 si_build_shader_variant(shader
, thread_index
, true);
1636 static const struct si_shader_key zeroed
;
1638 static bool si_check_missing_main_part(struct si_screen
*sscreen
,
1639 struct si_shader_selector
*sel
,
1640 struct si_compiler_ctx_state
*compiler_state
,
1641 struct si_shader_key
*key
)
1643 struct si_shader
**mainp
= si_get_main_shader_part(sel
, key
);
1646 struct si_shader
*main_part
= CALLOC_STRUCT(si_shader
);
1651 /* We can leave the fence as permanently signaled because the
1652 * main part becomes visible globally only after it has been
1654 util_queue_fence_init(&main_part
->ready
);
1656 main_part
->selector
= sel
;
1657 main_part
->key
.as_es
= key
->as_es
;
1658 main_part
->key
.as_ls
= key
->as_ls
;
1659 main_part
->is_monolithic
= false;
1661 if (si_compile_tgsi_shader(sscreen
, compiler_state
->compiler
,
1662 main_part
, &compiler_state
->debug
) != 0) {
1671 /* Select the hw shader variant depending on the current state. */
1672 static int si_shader_select_with_key(struct si_screen
*sscreen
,
1673 struct si_shader_ctx_state
*state
,
1674 struct si_compiler_ctx_state
*compiler_state
,
1675 struct si_shader_key
*key
,
1678 struct si_shader_selector
*sel
= state
->cso
;
1679 struct si_shader_selector
*previous_stage_sel
= NULL
;
1680 struct si_shader
*current
= state
->current
;
1681 struct si_shader
*iter
, *shader
= NULL
;
1684 /* Check if we don't need to change anything.
1685 * This path is also used for most shaders that don't need multiple
1686 * variants, it will cost just a computation of the key and this
1688 if (likely(current
&&
1689 memcmp(¤t
->key
, key
, sizeof(*key
)) == 0)) {
1690 if (unlikely(!util_queue_fence_is_signalled(¤t
->ready
))) {
1691 if (current
->is_optimized
) {
1692 memset(&key
->opt
, 0, sizeof(key
->opt
));
1693 goto current_not_ready
;
1696 util_queue_fence_wait(¤t
->ready
);
1699 return current
->compilation_failed
? -1 : 0;
1703 /* This must be done before the mutex is locked, because async GS
1704 * compilation calls this function too, and therefore must enter
1707 * Only wait if we are in a draw call. Don't wait if we are
1708 * in a compiler thread.
1710 if (thread_index
< 0)
1711 util_queue_fence_wait(&sel
->ready
);
1713 mtx_lock(&sel
->mutex
);
1715 /* Find the shader variant. */
1716 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
1717 /* Don't check the "current" shader. We checked it above. */
1718 if (current
!= iter
&&
1719 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
1720 mtx_unlock(&sel
->mutex
);
1722 if (unlikely(!util_queue_fence_is_signalled(&iter
->ready
))) {
1723 /* If it's an optimized shader and its compilation has
1724 * been started but isn't done, use the unoptimized
1725 * shader so as not to cause a stall due to compilation.
1727 if (iter
->is_optimized
) {
1728 memset(&key
->opt
, 0, sizeof(key
->opt
));
1732 util_queue_fence_wait(&iter
->ready
);
1735 if (iter
->compilation_failed
) {
1736 return -1; /* skip the draw call */
1739 state
->current
= iter
;
1744 /* Build a new shader. */
1745 shader
= CALLOC_STRUCT(si_shader
);
1747 mtx_unlock(&sel
->mutex
);
1751 util_queue_fence_init(&shader
->ready
);
1753 shader
->selector
= sel
;
1755 shader
->compiler_ctx_state
= *compiler_state
;
1757 /* If this is a merged shader, get the first shader's selector. */
1758 if (sscreen
->info
.chip_class
>= GFX9
) {
1759 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
1760 previous_stage_sel
= key
->part
.tcs
.ls
;
1761 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
1762 previous_stage_sel
= key
->part
.gs
.es
;
1764 /* We need to wait for the previous shader. */
1765 if (previous_stage_sel
&& thread_index
< 0)
1766 util_queue_fence_wait(&previous_stage_sel
->ready
);
1769 /* Compile the main shader part if it doesn't exist. This can happen
1770 * if the initial guess was wrong. */
1771 bool is_pure_monolithic
=
1772 sscreen
->use_monolithic_shaders
||
1773 memcmp(&key
->mono
, &zeroed
.mono
, sizeof(key
->mono
)) != 0;
1775 if (!is_pure_monolithic
) {
1778 /* Make sure the main shader part is present. This is needed
1779 * for shaders that can be compiled as VS, LS, or ES, and only
1780 * one of them is compiled at creation.
1782 * For merged shaders, check that the starting shader's main
1785 if (previous_stage_sel
) {
1786 struct si_shader_key shader1_key
= zeroed
;
1788 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
1789 shader1_key
.as_ls
= 1;
1790 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
1791 shader1_key
.as_es
= 1;
1795 mtx_lock(&previous_stage_sel
->mutex
);
1796 ok
= si_check_missing_main_part(sscreen
,
1798 compiler_state
, &shader1_key
);
1799 mtx_unlock(&previous_stage_sel
->mutex
);
1801 ok
= si_check_missing_main_part(sscreen
, sel
,
1802 compiler_state
, key
);
1806 mtx_unlock(&sel
->mutex
);
1807 return -ENOMEM
; /* skip the draw call */
1811 /* Keep the reference to the 1st shader of merged shaders, so that
1812 * Gallium can't destroy it before we destroy the 2nd shader.
1814 * Set sctx = NULL, because it's unused if we're not releasing
1815 * the shader, and we don't have any sctx here.
1817 si_shader_selector_reference(NULL
, &shader
->previous_stage_sel
,
1818 previous_stage_sel
);
1820 /* Monolithic-only shaders don't make a distinction between optimized
1821 * and unoptimized. */
1822 shader
->is_monolithic
=
1823 is_pure_monolithic
||
1824 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1826 shader
->is_optimized
=
1827 !is_pure_monolithic
&&
1828 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1830 /* If it's an optimized shader, compile it asynchronously. */
1831 if (shader
->is_optimized
&&
1832 !is_pure_monolithic
&&
1834 /* Compile it asynchronously. */
1835 util_queue_add_job(&sscreen
->shader_compiler_queue_low_priority
,
1836 shader
, &shader
->ready
,
1837 si_build_shader_variant_low_priority
, NULL
);
1839 /* Add only after the ready fence was reset, to guard against a
1840 * race with si_bind_XX_shader. */
1841 if (!sel
->last_variant
) {
1842 sel
->first_variant
= shader
;
1843 sel
->last_variant
= shader
;
1845 sel
->last_variant
->next_variant
= shader
;
1846 sel
->last_variant
= shader
;
1849 /* Use the default (unoptimized) shader for now. */
1850 memset(&key
->opt
, 0, sizeof(key
->opt
));
1851 mtx_unlock(&sel
->mutex
);
1855 /* Reset the fence before adding to the variant list. */
1856 util_queue_fence_reset(&shader
->ready
);
1858 if (!sel
->last_variant
) {
1859 sel
->first_variant
= shader
;
1860 sel
->last_variant
= shader
;
1862 sel
->last_variant
->next_variant
= shader
;
1863 sel
->last_variant
= shader
;
1866 mtx_unlock(&sel
->mutex
);
1868 assert(!shader
->is_optimized
);
1869 si_build_shader_variant(shader
, thread_index
, false);
1871 util_queue_fence_signal(&shader
->ready
);
1873 if (!shader
->compilation_failed
)
1874 state
->current
= shader
;
1876 return shader
->compilation_failed
? -1 : 0;
1879 static int si_shader_select(struct pipe_context
*ctx
,
1880 struct si_shader_ctx_state
*state
,
1881 struct si_compiler_ctx_state
*compiler_state
)
1883 struct si_context
*sctx
= (struct si_context
*)ctx
;
1884 struct si_shader_key key
;
1886 si_shader_selector_key(ctx
, state
->cso
, &key
);
1887 return si_shader_select_with_key(sctx
->screen
, state
, compiler_state
,
1891 static void si_parse_next_shader_property(const struct tgsi_shader_info
*info
,
1893 struct si_shader_key
*key
)
1895 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
1897 switch (info
->processor
) {
1898 case PIPE_SHADER_VERTEX
:
1899 switch (next_shader
) {
1900 case PIPE_SHADER_GEOMETRY
:
1903 case PIPE_SHADER_TESS_CTRL
:
1904 case PIPE_SHADER_TESS_EVAL
:
1908 /* If POSITION isn't written, it can only be a HW VS
1909 * if streamout is used. If streamout isn't used,
1910 * assume that it's a HW LS. (the next shader is TCS)
1911 * This heuristic is needed for separate shader objects.
1913 if (!info
->writes_position
&& !streamout
)
1918 case PIPE_SHADER_TESS_EVAL
:
1919 if (next_shader
== PIPE_SHADER_GEOMETRY
||
1920 !info
->writes_position
)
1927 * Compile the main shader part or the monolithic shader as part of
1928 * si_shader_selector initialization. Since it can be done asynchronously,
1929 * there is no way to report compile failures to applications.
1931 static void si_init_shader_selector_async(void *job
, int thread_index
)
1933 struct si_shader_selector
*sel
= (struct si_shader_selector
*)job
;
1934 struct si_screen
*sscreen
= sel
->screen
;
1935 struct ac_llvm_compiler
*compiler
;
1936 struct pipe_debug_callback
*debug
= &sel
->compiler_ctx_state
.debug
;
1938 assert(!debug
->debug_message
|| debug
->async
);
1939 assert(thread_index
>= 0);
1940 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
1941 compiler
= &sscreen
->compiler
[thread_index
];
1943 /* Compile the main shader part for use with a prolog and/or epilog.
1944 * If this fails, the driver will try to compile a monolithic shader
1947 if (!sscreen
->use_monolithic_shaders
) {
1948 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
1949 void *ir_binary
= NULL
;
1952 fprintf(stderr
, "radeonsi: can't allocate a main shader part\n");
1956 /* We can leave the fence signaled because use of the default
1957 * main part is guarded by the selector's ready fence. */
1958 util_queue_fence_init(&shader
->ready
);
1960 shader
->selector
= sel
;
1961 shader
->is_monolithic
= false;
1962 si_parse_next_shader_property(&sel
->info
,
1963 sel
->so
.num_outputs
!= 0,
1966 if (sel
->tokens
|| sel
->nir
)
1967 ir_binary
= si_get_ir_binary(sel
);
1969 /* Try to load the shader from the shader cache. */
1970 mtx_lock(&sscreen
->shader_cache_mutex
);
1973 si_shader_cache_load_shader(sscreen
, ir_binary
, shader
)) {
1974 mtx_unlock(&sscreen
->shader_cache_mutex
);
1975 si_shader_dump_stats_for_shader_db(shader
, debug
);
1977 mtx_unlock(&sscreen
->shader_cache_mutex
);
1979 /* Compile the shader if it hasn't been loaded from the cache. */
1980 if (si_compile_tgsi_shader(sscreen
, compiler
, shader
,
1984 fprintf(stderr
, "radeonsi: can't compile a main shader part\n");
1989 mtx_lock(&sscreen
->shader_cache_mutex
);
1990 if (!si_shader_cache_insert_shader(sscreen
, ir_binary
, shader
, true))
1992 mtx_unlock(&sscreen
->shader_cache_mutex
);
1996 *si_get_main_shader_part(sel
, &shader
->key
) = shader
;
1998 /* Unset "outputs_written" flags for outputs converted to
1999 * DEFAULT_VAL, so that later inter-shader optimizations don't
2000 * try to eliminate outputs that don't exist in the final
2003 * This is only done if non-monolithic shaders are enabled.
2005 if ((sel
->type
== PIPE_SHADER_VERTEX
||
2006 sel
->type
== PIPE_SHADER_TESS_EVAL
) &&
2007 !shader
->key
.as_ls
&&
2008 !shader
->key
.as_es
) {
2011 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2012 unsigned offset
= shader
->info
.vs_output_param_offset
[i
];
2014 if (offset
<= AC_EXP_PARAM_OFFSET_31
)
2017 unsigned name
= sel
->info
.output_semantic_name
[i
];
2018 unsigned index
= sel
->info
.output_semantic_index
[i
];
2022 case TGSI_SEMANTIC_GENERIC
:
2023 /* don't process indices the function can't handle */
2024 if (index
>= SI_MAX_IO_GENERIC
)
2028 id
= si_shader_io_get_unique_index(name
, index
, true);
2029 sel
->outputs_written_before_ps
&= ~(1ull << id
);
2031 case TGSI_SEMANTIC_POSITION
: /* ignore these */
2032 case TGSI_SEMANTIC_PSIZE
:
2033 case TGSI_SEMANTIC_CLIPVERTEX
:
2034 case TGSI_SEMANTIC_EDGEFLAG
:
2041 /* The GS copy shader is always pre-compiled. */
2042 if (sel
->type
== PIPE_SHADER_GEOMETRY
) {
2043 sel
->gs_copy_shader
= si_generate_gs_copy_shader(sscreen
, compiler
, sel
, debug
);
2044 if (!sel
->gs_copy_shader
) {
2045 fprintf(stderr
, "radeonsi: can't create GS copy shader\n");
2049 si_shader_vs(sscreen
, sel
->gs_copy_shader
, sel
);
2053 void si_schedule_initial_compile(struct si_context
*sctx
, unsigned processor
,
2054 struct util_queue_fence
*ready_fence
,
2055 struct si_compiler_ctx_state
*compiler_ctx_state
,
2056 void *job
, util_queue_execute_func execute
)
2058 util_queue_fence_init(ready_fence
);
2060 struct util_async_debug_callback async_debug
;
2062 (sctx
->debug
.debug_message
&& !sctx
->debug
.async
) ||
2064 si_can_dump_shader(sctx
->screen
, processor
);
2067 u_async_debug_init(&async_debug
);
2068 compiler_ctx_state
->debug
= async_debug
.base
;
2071 util_queue_add_job(&sctx
->screen
->shader_compiler_queue
, job
,
2072 ready_fence
, execute
, NULL
);
2075 util_queue_fence_wait(ready_fence
);
2076 u_async_debug_drain(&async_debug
, &sctx
->debug
);
2077 u_async_debug_cleanup(&async_debug
);
2081 /* Return descriptor slot usage masks from the given shader info. */
2082 void si_get_active_slot_masks(const struct tgsi_shader_info
*info
,
2083 uint32_t *const_and_shader_buffers
,
2084 uint64_t *samplers_and_images
)
2086 unsigned start
, num_shaderbufs
, num_constbufs
, num_images
, num_samplers
;
2088 num_shaderbufs
= util_last_bit(info
->shader_buffers_declared
);
2089 num_constbufs
= util_last_bit(info
->const_buffers_declared
);
2090 /* two 8-byte images share one 16-byte slot */
2091 num_images
= align(util_last_bit(info
->images_declared
), 2);
2092 num_samplers
= util_last_bit(info
->samplers_declared
);
2094 /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
2095 start
= si_get_shaderbuf_slot(num_shaderbufs
- 1);
2096 *const_and_shader_buffers
=
2097 u_bit_consecutive(start
, num_shaderbufs
+ num_constbufs
);
2099 /* The layout is: image[last] ... image[0], sampler[0] ... sampler[last] */
2100 start
= si_get_image_slot(num_images
- 1) / 2;
2101 *samplers_and_images
=
2102 u_bit_consecutive64(start
, num_images
/ 2 + num_samplers
);
2105 static void *si_create_shader_selector(struct pipe_context
*ctx
,
2106 const struct pipe_shader_state
*state
)
2108 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
2109 struct si_context
*sctx
= (struct si_context
*)ctx
;
2110 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
2116 pipe_reference_init(&sel
->reference
, 1);
2117 sel
->screen
= sscreen
;
2118 sel
->compiler_ctx_state
.debug
= sctx
->debug
;
2119 sel
->compiler_ctx_state
.is_debug_context
= sctx
->is_debug
;
2121 sel
->so
= state
->stream_output
;
2123 if (state
->type
== PIPE_SHADER_IR_TGSI
) {
2124 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
2130 tgsi_scan_shader(state
->tokens
, &sel
->info
);
2131 tgsi_scan_tess_ctrl(state
->tokens
, &sel
->info
, &sel
->tcs_info
);
2133 assert(state
->type
== PIPE_SHADER_IR_NIR
);
2135 sel
->nir
= state
->ir
.nir
;
2137 si_nir_scan_shader(sel
->nir
, &sel
->info
);
2138 si_nir_scan_tess_ctrl(sel
->nir
, &sel
->info
, &sel
->tcs_info
);
2143 sel
->type
= sel
->info
.processor
;
2144 p_atomic_inc(&sscreen
->num_shaders_created
);
2145 si_get_active_slot_masks(&sel
->info
,
2146 &sel
->active_const_and_shader_buffers
,
2147 &sel
->active_samplers_and_images
);
2149 /* Record which streamout buffers are enabled. */
2150 for (i
= 0; i
< sel
->so
.num_outputs
; i
++) {
2151 sel
->enabled_streamout_buffer_mask
|=
2152 (1 << sel
->so
.output
[i
].output_buffer
) <<
2153 (sel
->so
.output
[i
].stream
* 4);
2156 /* The prolog is a no-op if there are no inputs. */
2157 sel
->vs_needs_prolog
= sel
->type
== PIPE_SHADER_VERTEX
&&
2158 sel
->info
.num_inputs
&&
2159 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
2161 sel
->force_correct_derivs_after_kill
=
2162 sel
->type
== PIPE_SHADER_FRAGMENT
&&
2163 sel
->info
.uses_derivatives
&&
2164 sel
->info
.uses_kill
&&
2165 sctx
->screen
->debug_flags
& DBG(FS_CORRECT_DERIVS_AFTER_KILL
);
2167 /* Set which opcode uses which (i,j) pair. */
2168 if (sel
->info
.uses_persp_opcode_interp_centroid
)
2169 sel
->info
.uses_persp_centroid
= true;
2171 if (sel
->info
.uses_linear_opcode_interp_centroid
)
2172 sel
->info
.uses_linear_centroid
= true;
2174 if (sel
->info
.uses_persp_opcode_interp_offset
||
2175 sel
->info
.uses_persp_opcode_interp_sample
)
2176 sel
->info
.uses_persp_center
= true;
2178 if (sel
->info
.uses_linear_opcode_interp_offset
||
2179 sel
->info
.uses_linear_opcode_interp_sample
)
2180 sel
->info
.uses_linear_center
= true;
2182 switch (sel
->type
) {
2183 case PIPE_SHADER_GEOMETRY
:
2184 sel
->gs_output_prim
=
2185 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
2186 sel
->gs_max_out_vertices
=
2187 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
2188 sel
->gs_num_invocations
=
2189 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
2190 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
2191 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
2192 sel
->gs_max_out_vertices
;
2194 sel
->max_gs_stream
= 0;
2195 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
2196 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
2197 sel
->so
.output
[i
].stream
);
2199 sel
->gs_input_verts_per_prim
=
2200 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
2203 case PIPE_SHADER_TESS_CTRL
:
2204 /* Always reserve space for these. */
2205 sel
->patch_outputs_written
|=
2206 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER
, 0)) |
2207 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER
, 0));
2209 case PIPE_SHADER_VERTEX
:
2210 case PIPE_SHADER_TESS_EVAL
:
2211 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2212 unsigned name
= sel
->info
.output_semantic_name
[i
];
2213 unsigned index
= sel
->info
.output_semantic_index
[i
];
2216 case TGSI_SEMANTIC_TESSINNER
:
2217 case TGSI_SEMANTIC_TESSOUTER
:
2218 case TGSI_SEMANTIC_PATCH
:
2219 sel
->patch_outputs_written
|=
2220 1ull << si_shader_io_get_unique_index_patch(name
, index
);
2223 case TGSI_SEMANTIC_GENERIC
:
2224 /* don't process indices the function can't handle */
2225 if (index
>= SI_MAX_IO_GENERIC
)
2229 sel
->outputs_written
|=
2230 1ull << si_shader_io_get_unique_index(name
, index
, false);
2231 sel
->outputs_written_before_ps
|=
2232 1ull << si_shader_io_get_unique_index(name
, index
, true);
2234 case TGSI_SEMANTIC_EDGEFLAG
:
2238 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
2239 sel
->lshs_vertex_stride
= sel
->esgs_itemsize
;
2241 /* Add 1 dword to reduce LDS bank conflicts, so that each vertex
2242 * will start on a different bank. (except for the maximum 32*16).
2244 if (sel
->lshs_vertex_stride
< 32*16)
2245 sel
->lshs_vertex_stride
+= 4;
2247 /* For the ESGS ring in LDS, add 1 dword to reduce LDS bank
2248 * conflicts, i.e. each vertex will start at a different bank.
2250 if (sctx
->chip_class
>= GFX9
)
2251 sel
->esgs_itemsize
+= 4;
2253 assert(((sel
->esgs_itemsize
/ 4) & C_028AAC_ITEMSIZE
) == 0);
2256 case PIPE_SHADER_FRAGMENT
:
2257 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2258 unsigned name
= sel
->info
.input_semantic_name
[i
];
2259 unsigned index
= sel
->info
.input_semantic_index
[i
];
2262 case TGSI_SEMANTIC_GENERIC
:
2263 /* don't process indices the function can't handle */
2264 if (index
>= SI_MAX_IO_GENERIC
)
2269 1ull << si_shader_io_get_unique_index(name
, index
, true);
2271 case TGSI_SEMANTIC_PCOORD
: /* ignore this */
2276 for (i
= 0; i
< 8; i
++)
2277 if (sel
->info
.colors_written
& (1 << i
))
2278 sel
->colors_written_4bit
|= 0xf << (4 * i
);
2280 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2281 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
2282 int index
= sel
->info
.input_semantic_index
[i
];
2283 sel
->color_attr_index
[index
] = i
;
2289 /* PA_CL_VS_OUT_CNTL */
2291 sel
->info
.writes_psize
|| sel
->info
.writes_edgeflag
||
2292 sel
->info
.writes_layer
|| sel
->info
.writes_viewport_index
;
2293 sel
->pa_cl_vs_out_cntl
=
2294 S_02881C_USE_VTX_POINT_SIZE(sel
->info
.writes_psize
) |
2295 S_02881C_USE_VTX_EDGE_FLAG(sel
->info
.writes_edgeflag
) |
2296 S_02881C_USE_VTX_RENDER_TARGET_INDX(sel
->info
.writes_layer
) |
2297 S_02881C_USE_VTX_VIEWPORT_INDX(sel
->info
.writes_viewport_index
) |
2298 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
2299 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
);
2300 sel
->clipdist_mask
= sel
->info
.writes_clipvertex
?
2301 SIX_BITS
: sel
->info
.clipdist_writemask
;
2302 sel
->culldist_mask
= sel
->info
.culldist_writemask
<<
2303 sel
->info
.num_written_clipdistance
;
2305 /* DB_SHADER_CONTROL */
2306 sel
->db_shader_control
=
2307 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
2308 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
2309 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
2310 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
2312 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
2313 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
2314 sel
->db_shader_control
|=
2315 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
2317 case TGSI_FS_DEPTH_LAYOUT_LESS
:
2318 sel
->db_shader_control
|=
2319 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
2323 /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
2325 * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
2326 * --|-----------|------------|------------|--------------------|-------------------|-------------
2327 * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0
2328 * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0
2329 * 2 | false | true | n/a | LateZ | 1 | 0
2330 * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0
2331 * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1
2333 * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
2334 * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
2336 * Don't use ReZ without profiling !!!
2338 * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
2341 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]) {
2343 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1) |
2344 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
) |
2345 S_02880C_EXEC_ON_NOOP(sel
->info
.writes_memory
);
2346 } else if (sel
->info
.writes_memory
) {
2348 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
) |
2349 S_02880C_EXEC_ON_HIER_FAIL(1);
2352 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
);
2355 (void) mtx_init(&sel
->mutex
, mtx_plain
);
2357 si_schedule_initial_compile(sctx
, sel
->info
.processor
, &sel
->ready
,
2358 &sel
->compiler_ctx_state
, sel
,
2359 si_init_shader_selector_async
);
2363 static void si_update_streamout_state(struct si_context
*sctx
)
2365 struct si_shader_selector
*shader_with_so
= si_get_vs(sctx
)->cso
;
2367 if (!shader_with_so
)
2370 sctx
->streamout
.enabled_stream_buffers_mask
=
2371 shader_with_so
->enabled_streamout_buffer_mask
;
2372 sctx
->streamout
.stride_in_dw
= shader_with_so
->so
.stride
;
2375 static void si_update_clip_regs(struct si_context
*sctx
,
2376 struct si_shader_selector
*old_hw_vs
,
2377 struct si_shader
*old_hw_vs_variant
,
2378 struct si_shader_selector
*next_hw_vs
,
2379 struct si_shader
*next_hw_vs_variant
)
2383 old_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] !=
2384 next_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] ||
2385 old_hw_vs
->pa_cl_vs_out_cntl
!= next_hw_vs
->pa_cl_vs_out_cntl
||
2386 old_hw_vs
->clipdist_mask
!= next_hw_vs
->clipdist_mask
||
2387 old_hw_vs
->culldist_mask
!= next_hw_vs
->culldist_mask
||
2388 !old_hw_vs_variant
||
2389 !next_hw_vs_variant
||
2390 old_hw_vs_variant
->key
.opt
.clip_disable
!=
2391 next_hw_vs_variant
->key
.opt
.clip_disable
))
2392 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
2395 static void si_update_common_shader_state(struct si_context
*sctx
)
2397 sctx
->uses_bindless_samplers
=
2398 si_shader_uses_bindless_samplers(sctx
->vs_shader
.cso
) ||
2399 si_shader_uses_bindless_samplers(sctx
->gs_shader
.cso
) ||
2400 si_shader_uses_bindless_samplers(sctx
->ps_shader
.cso
) ||
2401 si_shader_uses_bindless_samplers(sctx
->tcs_shader
.cso
) ||
2402 si_shader_uses_bindless_samplers(sctx
->tes_shader
.cso
);
2403 sctx
->uses_bindless_images
=
2404 si_shader_uses_bindless_images(sctx
->vs_shader
.cso
) ||
2405 si_shader_uses_bindless_images(sctx
->gs_shader
.cso
) ||
2406 si_shader_uses_bindless_images(sctx
->ps_shader
.cso
) ||
2407 si_shader_uses_bindless_images(sctx
->tcs_shader
.cso
) ||
2408 si_shader_uses_bindless_images(sctx
->tes_shader
.cso
);
2409 sctx
->do_update_shaders
= true;
2412 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
2414 struct si_context
*sctx
= (struct si_context
*)ctx
;
2415 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2416 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2417 struct si_shader_selector
*sel
= state
;
2419 if (sctx
->vs_shader
.cso
== sel
)
2422 sctx
->vs_shader
.cso
= sel
;
2423 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2424 sctx
->num_vs_blit_sgprs
= sel
? sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
] : 0;
2426 si_update_common_shader_state(sctx
);
2427 si_update_vs_viewport_state(sctx
);
2428 si_set_active_descriptors_for_shader(sctx
, sel
);
2429 si_update_streamout_state(sctx
);
2430 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2431 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2434 static void si_update_tess_uses_prim_id(struct si_context
*sctx
)
2436 sctx
->ia_multi_vgt_param_key
.u
.tess_uses_prim_id
=
2437 (sctx
->tes_shader
.cso
&&
2438 sctx
->tes_shader
.cso
->info
.uses_primid
) ||
2439 (sctx
->tcs_shader
.cso
&&
2440 sctx
->tcs_shader
.cso
->info
.uses_primid
) ||
2441 (sctx
->gs_shader
.cso
&&
2442 sctx
->gs_shader
.cso
->info
.uses_primid
) ||
2443 (sctx
->ps_shader
.cso
&& !sctx
->gs_shader
.cso
&&
2444 sctx
->ps_shader
.cso
->info
.uses_primid
);
2447 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
2449 struct si_context
*sctx
= (struct si_context
*)ctx
;
2450 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2451 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2452 struct si_shader_selector
*sel
= state
;
2453 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
2455 if (sctx
->gs_shader
.cso
== sel
)
2458 sctx
->gs_shader
.cso
= sel
;
2459 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2460 sctx
->ia_multi_vgt_param_key
.u
.uses_gs
= sel
!= NULL
;
2462 si_update_common_shader_state(sctx
);
2463 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
2465 if (enable_changed
) {
2466 si_shader_change_notify(sctx
);
2467 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
2468 si_update_tess_uses_prim_id(sctx
);
2470 si_update_vs_viewport_state(sctx
);
2471 si_set_active_descriptors_for_shader(sctx
, sel
);
2472 si_update_streamout_state(sctx
);
2473 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2474 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2477 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
2479 struct si_context
*sctx
= (struct si_context
*)ctx
;
2480 struct si_shader_selector
*sel
= state
;
2481 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
2483 if (sctx
->tcs_shader
.cso
== sel
)
2486 sctx
->tcs_shader
.cso
= sel
;
2487 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2488 si_update_tess_uses_prim_id(sctx
);
2490 si_update_common_shader_state(sctx
);
2493 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
2495 si_set_active_descriptors_for_shader(sctx
, sel
);
2498 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
2500 struct si_context
*sctx
= (struct si_context
*)ctx
;
2501 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2502 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2503 struct si_shader_selector
*sel
= state
;
2504 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
2506 if (sctx
->tes_shader
.cso
== sel
)
2509 sctx
->tes_shader
.cso
= sel
;
2510 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
2511 sctx
->ia_multi_vgt_param_key
.u
.uses_tess
= sel
!= NULL
;
2512 si_update_tess_uses_prim_id(sctx
);
2514 si_update_common_shader_state(sctx
);
2515 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
2517 if (enable_changed
) {
2518 si_shader_change_notify(sctx
);
2519 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
2521 si_update_vs_viewport_state(sctx
);
2522 si_set_active_descriptors_for_shader(sctx
, sel
);
2523 si_update_streamout_state(sctx
);
2524 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2525 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2528 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
2530 struct si_context
*sctx
= (struct si_context
*)ctx
;
2531 struct si_shader_selector
*old_sel
= sctx
->ps_shader
.cso
;
2532 struct si_shader_selector
*sel
= state
;
2534 /* skip if supplied shader is one already in use */
2538 sctx
->ps_shader
.cso
= sel
;
2539 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
2541 si_update_common_shader_state(sctx
);
2543 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
2544 si_update_tess_uses_prim_id(sctx
);
2547 old_sel
->info
.colors_written
!= sel
->info
.colors_written
)
2548 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
2550 if (sctx
->screen
->has_out_of_order_rast
&&
2552 old_sel
->info
.writes_memory
!= sel
->info
.writes_memory
||
2553 old_sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] !=
2554 sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]))
2555 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
2557 si_set_active_descriptors_for_shader(sctx
, sel
);
2558 si_update_ps_colorbuf0_slot(sctx
);
2561 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
2563 if (shader
->is_optimized
) {
2564 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue_low_priority
,
2568 util_queue_fence_destroy(&shader
->ready
);
2571 switch (shader
->selector
->type
) {
2572 case PIPE_SHADER_VERTEX
:
2573 if (shader
->key
.as_ls
) {
2574 assert(sctx
->chip_class
<= VI
);
2575 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
2576 } else if (shader
->key
.as_es
) {
2577 assert(sctx
->chip_class
<= VI
);
2578 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
2580 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2583 case PIPE_SHADER_TESS_CTRL
:
2584 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
2586 case PIPE_SHADER_TESS_EVAL
:
2587 if (shader
->key
.as_es
) {
2588 assert(sctx
->chip_class
<= VI
);
2589 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
2591 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2594 case PIPE_SHADER_GEOMETRY
:
2595 if (shader
->is_gs_copy_shader
)
2596 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2598 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
2600 case PIPE_SHADER_FRAGMENT
:
2601 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
2606 si_shader_selector_reference(sctx
, &shader
->previous_stage_sel
, NULL
);
2607 si_shader_destroy(shader
);
2611 void si_destroy_shader_selector(struct si_context
*sctx
,
2612 struct si_shader_selector
*sel
)
2614 struct si_shader
*p
= sel
->first_variant
, *c
;
2615 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
2616 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
2617 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
2618 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
2619 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
2620 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
2623 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue
, &sel
->ready
);
2625 if (current_shader
[sel
->type
]->cso
== sel
) {
2626 current_shader
[sel
->type
]->cso
= NULL
;
2627 current_shader
[sel
->type
]->current
= NULL
;
2631 c
= p
->next_variant
;
2632 si_delete_shader(sctx
, p
);
2636 if (sel
->main_shader_part
)
2637 si_delete_shader(sctx
, sel
->main_shader_part
);
2638 if (sel
->main_shader_part_ls
)
2639 si_delete_shader(sctx
, sel
->main_shader_part_ls
);
2640 if (sel
->main_shader_part_es
)
2641 si_delete_shader(sctx
, sel
->main_shader_part_es
);
2642 if (sel
->gs_copy_shader
)
2643 si_delete_shader(sctx
, sel
->gs_copy_shader
);
2645 util_queue_fence_destroy(&sel
->ready
);
2646 mtx_destroy(&sel
->mutex
);
2648 ralloc_free(sel
->nir
);
2652 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
2654 struct si_context
*sctx
= (struct si_context
*)ctx
;
2655 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
2657 si_shader_selector_reference(sctx
, &sel
, NULL
);
2660 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
2661 struct si_shader
*vs
, unsigned name
,
2662 unsigned index
, unsigned interpolate
)
2664 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
2665 unsigned j
, offset
, ps_input_cntl
= 0;
2667 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
2668 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
2669 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
2671 if (name
== TGSI_SEMANTIC_PCOORD
||
2672 (name
== TGSI_SEMANTIC_TEXCOORD
&&
2673 sctx
->sprite_coord_enable
& (1 << index
))) {
2674 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
2677 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
2678 if (name
== vsinfo
->output_semantic_name
[j
] &&
2679 index
== vsinfo
->output_semantic_index
[j
]) {
2680 offset
= vs
->info
.vs_output_param_offset
[j
];
2682 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
2683 /* The input is loaded from parameter memory. */
2684 ps_input_cntl
|= S_028644_OFFSET(offset
);
2685 } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2686 if (offset
== AC_EXP_PARAM_UNDEFINED
) {
2687 /* This can happen with depth-only rendering. */
2690 /* The input is a DEFAULT_VAL constant. */
2691 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
2692 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
2693 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
2696 ps_input_cntl
= S_028644_OFFSET(0x20) |
2697 S_028644_DEFAULT_VAL(offset
);
2703 if (name
== TGSI_SEMANTIC_PRIMID
)
2704 /* PrimID is written after the last output. */
2705 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
2706 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2707 /* No corresponding output found, load defaults into input.
2708 * Don't set any other bits.
2709 * (FLAT_SHADE=1 completely changes behavior) */
2710 ps_input_cntl
= S_028644_OFFSET(0x20);
2711 /* D3D 9 behaviour. GL is undefined */
2712 if (name
== TGSI_SEMANTIC_COLOR
&& index
== 0)
2713 ps_input_cntl
|= S_028644_DEFAULT_VAL(3);
2715 return ps_input_cntl
;
2718 static void si_emit_spi_map(struct si_context
*sctx
)
2720 struct si_shader
*ps
= sctx
->ps_shader
.current
;
2721 struct si_shader
*vs
= si_get_vs_state(sctx
);
2722 struct tgsi_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
2723 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
2724 unsigned spi_ps_input_cntl
[32];
2726 if (!ps
|| !ps
->selector
->info
.num_inputs
)
2729 num_interp
= si_get_ps_num_interp(ps
);
2730 assert(num_interp
> 0);
2732 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
2733 unsigned name
= psinfo
->input_semantic_name
[i
];
2734 unsigned index
= psinfo
->input_semantic_index
[i
];
2735 unsigned interpolate
= psinfo
->input_interpolate
[i
];
2737 spi_ps_input_cntl
[num_written
++] = si_get_ps_input_cntl(sctx
, vs
, name
,
2738 index
, interpolate
);
2740 if (name
== TGSI_SEMANTIC_COLOR
) {
2741 assert(index
< ARRAY_SIZE(bcol_interp
));
2742 bcol_interp
[index
] = interpolate
;
2746 if (ps
->key
.part
.ps
.prolog
.color_two_side
) {
2747 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
2749 for (i
= 0; i
< 2; i
++) {
2750 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
2753 spi_ps_input_cntl
[num_written
++] =
2754 si_get_ps_input_cntl(sctx
, vs
, bcol
, i
, bcol_interp
[i
]);
2758 assert(num_interp
== num_written
);
2760 /* R_028644_SPI_PS_INPUT_CNTL_0 */
2761 /* Dota 2: Only ~16% of SPI map updates set different values. */
2762 /* Talos: Only ~9% of SPI map updates set different values. */
2763 radeon_opt_set_context_regn(sctx
, R_028644_SPI_PS_INPUT_CNTL_0
,
2765 sctx
->tracked_regs
.spi_ps_input_cntl
, num_interp
);
2769 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
2771 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
2773 if (sctx
->init_config_has_vgt_flush
)
2776 /* Done by Vulkan before VGT_FLUSH. */
2777 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2778 si_pm4_cmd_add(sctx
->init_config
,
2779 EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
2780 si_pm4_cmd_end(sctx
->init_config
, false);
2782 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
2783 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2784 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
2785 si_pm4_cmd_end(sctx
->init_config
, false);
2786 sctx
->init_config_has_vgt_flush
= true;
2789 /* Initialize state related to ESGS / GSVS ring buffers */
2790 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
2792 struct si_shader_selector
*es
=
2793 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
2794 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
2795 struct si_pm4_state
*pm4
;
2797 /* Chip constants. */
2798 unsigned num_se
= sctx
->screen
->info
.max_se
;
2799 unsigned wave_size
= 64;
2800 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
2801 /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
2802 * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
2804 unsigned gs_vertex_reuse
= (sctx
->chip_class
>= VI
? 32 : 16) * num_se
;
2805 unsigned alignment
= 256 * num_se
;
2806 /* The maximum size is 63.999 MB per SE. */
2807 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
2809 /* Calculate the minimum size. */
2810 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
2811 wave_size
, alignment
);
2813 /* These are recommended sizes, not minimum sizes. */
2814 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
2815 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
2816 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
2817 gs
->max_gsvs_emit_size
;
2819 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
2820 esgs_ring_size
= align(esgs_ring_size
, alignment
);
2821 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
2823 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
2824 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
2826 /* Some rings don't have to be allocated if shaders don't use them.
2827 * (e.g. no varyings between ES and GS or GS and VS)
2829 * GFX9 doesn't have the ESGS ring.
2831 bool update_esgs
= sctx
->chip_class
<= VI
&&
2833 (!sctx
->esgs_ring
||
2834 sctx
->esgs_ring
->width0
< esgs_ring_size
);
2835 bool update_gsvs
= gsvs_ring_size
&&
2836 (!sctx
->gsvs_ring
||
2837 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
2839 if (!update_esgs
&& !update_gsvs
)
2843 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
2845 pipe_aligned_buffer_create(sctx
->b
.screen
,
2846 SI_RESOURCE_FLAG_UNMAPPABLE
,
2848 esgs_ring_size
, alignment
);
2849 if (!sctx
->esgs_ring
)
2854 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
2856 pipe_aligned_buffer_create(sctx
->b
.screen
,
2857 SI_RESOURCE_FLAG_UNMAPPABLE
,
2859 gsvs_ring_size
, alignment
);
2860 if (!sctx
->gsvs_ring
)
2864 /* Create the "init_config_gs_rings" state. */
2865 pm4
= CALLOC_STRUCT(si_pm4_state
);
2869 if (sctx
->chip_class
>= CIK
) {
2870 if (sctx
->esgs_ring
) {
2871 assert(sctx
->chip_class
<= VI
);
2872 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
2873 sctx
->esgs_ring
->width0
/ 256);
2875 if (sctx
->gsvs_ring
)
2876 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
2877 sctx
->gsvs_ring
->width0
/ 256);
2879 if (sctx
->esgs_ring
)
2880 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
2881 sctx
->esgs_ring
->width0
/ 256);
2882 if (sctx
->gsvs_ring
)
2883 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
2884 sctx
->gsvs_ring
->width0
/ 256);
2887 /* Set the state. */
2888 if (sctx
->init_config_gs_rings
)
2889 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
2890 sctx
->init_config_gs_rings
= pm4
;
2892 if (!sctx
->init_config_has_vgt_flush
) {
2893 si_init_config_add_vgt_flush(sctx
);
2894 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
2897 /* Flush the context to re-emit both init_config states. */
2898 sctx
->initial_gfx_cs_size
= 0; /* force flush */
2899 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
2901 /* Set ring bindings. */
2902 if (sctx
->esgs_ring
) {
2903 assert(sctx
->chip_class
<= VI
);
2904 si_set_ring_buffer(sctx
, SI_ES_RING_ESGS
,
2905 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2906 true, true, 4, 64, 0);
2907 si_set_ring_buffer(sctx
, SI_GS_RING_ESGS
,
2908 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2909 false, false, 0, 0, 0);
2911 if (sctx
->gsvs_ring
) {
2912 si_set_ring_buffer(sctx
, SI_RING_GSVS
,
2913 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
2914 false, false, 0, 0, 0);
2920 static void si_shader_lock(struct si_shader
*shader
)
2922 mtx_lock(&shader
->selector
->mutex
);
2923 if (shader
->previous_stage_sel
) {
2924 assert(shader
->previous_stage_sel
!= shader
->selector
);
2925 mtx_lock(&shader
->previous_stage_sel
->mutex
);
2929 static void si_shader_unlock(struct si_shader
*shader
)
2931 if (shader
->previous_stage_sel
)
2932 mtx_unlock(&shader
->previous_stage_sel
->mutex
);
2933 mtx_unlock(&shader
->selector
->mutex
);
2937 * @returns 1 if \p sel has been updated to use a new scratch buffer
2939 * < 0 if there was a failure
2941 static int si_update_scratch_buffer(struct si_context
*sctx
,
2942 struct si_shader
*shader
)
2944 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
2950 /* This shader doesn't need a scratch buffer */
2951 if (shader
->config
.scratch_bytes_per_wave
== 0)
2954 /* Prevent race conditions when updating:
2955 * - si_shader::scratch_bo
2956 * - si_shader::binary::code
2957 * - si_shader::previous_stage::binary::code.
2959 si_shader_lock(shader
);
2961 /* This shader is already configured to use the current
2962 * scratch buffer. */
2963 if (shader
->scratch_bo
== sctx
->scratch_buffer
) {
2964 si_shader_unlock(shader
);
2968 assert(sctx
->scratch_buffer
);
2970 if (shader
->previous_stage
)
2971 si_shader_apply_scratch_relocs(shader
->previous_stage
, scratch_va
);
2973 si_shader_apply_scratch_relocs(shader
, scratch_va
);
2975 /* Replace the shader bo with a new bo that has the relocs applied. */
2976 r
= si_shader_binary_upload(sctx
->screen
, shader
);
2978 si_shader_unlock(shader
);
2982 /* Update the shader state to use the new shader bo. */
2983 si_shader_init_pm4_state(sctx
->screen
, shader
);
2985 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
2987 si_shader_unlock(shader
);
2991 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
2993 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
2996 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
2998 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
3001 static struct si_shader
*si_get_tcs_current(struct si_context
*sctx
)
3003 if (!sctx
->tes_shader
.cso
)
3004 return NULL
; /* tessellation disabled */
3006 return sctx
->tcs_shader
.cso
? sctx
->tcs_shader
.current
:
3007 sctx
->fixed_func_tcs_shader
.current
;
3010 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
3014 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
3015 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
3016 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
3017 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
3019 if (sctx
->tes_shader
.cso
) {
3020 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
3022 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(tcs
));
3027 static bool si_update_scratch_relocs(struct si_context
*sctx
)
3029 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
3032 /* Update the shaders, so that they are using the latest scratch.
3033 * The scratch buffer may have been changed since these shaders were
3034 * last used, so we still need to try to update them, even if they
3035 * require scratch buffers smaller than the current size.
3037 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
3041 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3043 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
3047 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3049 r
= si_update_scratch_buffer(sctx
, tcs
);
3053 si_pm4_bind_state(sctx
, hs
, tcs
->pm4
);
3055 /* VS can be bound as LS, ES, or VS. */
3056 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
3060 if (sctx
->tes_shader
.current
)
3061 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3062 else if (sctx
->gs_shader
.current
)
3063 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3065 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3068 /* TES can be bound as ES or VS. */
3069 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
3073 if (sctx
->gs_shader
.current
)
3074 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3076 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3082 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
3084 unsigned current_scratch_buffer_size
=
3085 si_get_current_scratch_buffer_size(sctx
);
3086 unsigned scratch_bytes_per_wave
=
3087 si_get_max_scratch_bytes_per_wave(sctx
);
3088 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
3089 sctx
->scratch_waves
;
3090 unsigned spi_tmpring_size
;
3092 if (scratch_needed_size
> 0) {
3093 if (scratch_needed_size
> current_scratch_buffer_size
) {
3094 /* Create a bigger scratch buffer */
3095 r600_resource_reference(&sctx
->scratch_buffer
, NULL
);
3097 sctx
->scratch_buffer
=
3098 si_aligned_buffer_create(&sctx
->screen
->b
,
3099 SI_RESOURCE_FLAG_UNMAPPABLE
,
3101 scratch_needed_size
, 256);
3102 if (!sctx
->scratch_buffer
)
3105 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3106 si_context_add_resource_size(sctx
,
3107 &sctx
->scratch_buffer
->b
.b
);
3110 if (!si_update_scratch_relocs(sctx
))
3114 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
3115 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
3116 "scratch size should already be aligned correctly.");
3118 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
3119 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
3120 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
3121 sctx
->spi_tmpring_size
= spi_tmpring_size
;
3122 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3127 static void si_init_tess_factor_ring(struct si_context
*sctx
)
3129 assert(!sctx
->tess_rings
);
3131 /* The address must be aligned to 2^19, because the shader only
3132 * receives the high 13 bits.
3134 sctx
->tess_rings
= pipe_aligned_buffer_create(sctx
->b
.screen
,
3135 SI_RESOURCE_FLAG_32BIT
,
3137 sctx
->screen
->tess_offchip_ring_size
+
3138 sctx
->screen
->tess_factor_ring_size
,
3140 if (!sctx
->tess_rings
)
3143 si_init_config_add_vgt_flush(sctx
);
3145 si_pm4_add_bo(sctx
->init_config
, r600_resource(sctx
->tess_rings
),
3146 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
);
3148 uint64_t factor_va
= r600_resource(sctx
->tess_rings
)->gpu_address
+
3149 sctx
->screen
->tess_offchip_ring_size
;
3151 /* Append these registers to the init config state. */
3152 if (sctx
->chip_class
>= CIK
) {
3153 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
3154 S_030938_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3155 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
3157 if (sctx
->chip_class
>= GFX9
)
3158 si_pm4_set_reg(sctx
->init_config
, R_030944_VGT_TF_MEMORY_BASE_HI
,
3159 S_030944_BASE_HI(factor_va
>> 40));
3160 si_pm4_set_reg(sctx
->init_config
, R_03093C_VGT_HS_OFFCHIP_PARAM
,
3161 sctx
->screen
->vgt_hs_offchip_param
);
3163 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
3164 S_008988_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3165 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
3167 si_pm4_set_reg(sctx
->init_config
, R_0089B0_VGT_HS_OFFCHIP_PARAM
,
3168 sctx
->screen
->vgt_hs_offchip_param
);
3171 /* Flush the context to re-emit the init_config state.
3172 * This is done only once in a lifetime of a context.
3174 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
3175 sctx
->initial_gfx_cs_size
= 0; /* force flush */
3176 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
3179 static void si_update_vgt_shader_config(struct si_context
*sctx
)
3181 /* Calculate the index of the config.
3182 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
3183 unsigned index
= 2*!!sctx
->tes_shader
.cso
+ !!sctx
->gs_shader
.cso
;
3184 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
3187 uint32_t stages
= 0;
3189 *pm4
= CALLOC_STRUCT(si_pm4_state
);
3191 if (sctx
->tes_shader
.cso
) {
3192 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
3193 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3195 if (sctx
->gs_shader
.cso
)
3196 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
3198 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3200 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
3201 } else if (sctx
->gs_shader
.cso
) {
3202 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
3204 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3207 if (sctx
->chip_class
>= GFX9
)
3208 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3210 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
3212 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
3215 bool si_update_shaders(struct si_context
*sctx
)
3217 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
3218 struct si_compiler_ctx_state compiler_state
;
3219 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
3220 struct si_shader
*old_vs
= si_get_vs_state(sctx
);
3221 bool old_clip_disable
= old_vs
? old_vs
->key
.opt
.clip_disable
: false;
3222 struct si_shader
*old_ps
= sctx
->ps_shader
.current
;
3223 unsigned old_spi_shader_col_format
=
3224 old_ps
? old_ps
->key
.part
.ps
.epilog
.spi_shader_col_format
: 0;
3227 compiler_state
.compiler
= &sctx
->compiler
;
3228 compiler_state
.debug
= sctx
->debug
;
3229 compiler_state
.is_debug_context
= sctx
->is_debug
;
3231 /* Update stages before GS. */
3232 if (sctx
->tes_shader
.cso
) {
3233 if (!sctx
->tess_rings
) {
3234 si_init_tess_factor_ring(sctx
);
3235 if (!sctx
->tess_rings
)
3240 if (sctx
->chip_class
<= VI
) {
3241 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
3245 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3248 if (sctx
->tcs_shader
.cso
) {
3249 r
= si_shader_select(ctx
, &sctx
->tcs_shader
,
3253 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
3255 if (!sctx
->fixed_func_tcs_shader
.cso
) {
3256 sctx
->fixed_func_tcs_shader
.cso
=
3257 si_create_fixed_func_tcs(sctx
);
3258 if (!sctx
->fixed_func_tcs_shader
.cso
)
3262 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
,
3266 si_pm4_bind_state(sctx
, hs
,
3267 sctx
->fixed_func_tcs_shader
.current
->pm4
);
3270 if (sctx
->gs_shader
.cso
) {
3272 if (sctx
->chip_class
<= VI
) {
3273 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
3277 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3281 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
3285 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3287 } else if (sctx
->gs_shader
.cso
) {
3288 if (sctx
->chip_class
<= VI
) {
3290 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
3294 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3296 si_pm4_bind_state(sctx
, ls
, NULL
);
3297 si_pm4_bind_state(sctx
, hs
, NULL
);
3301 r
= si_shader_select(ctx
, &sctx
->vs_shader
, &compiler_state
);
3304 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3305 si_pm4_bind_state(sctx
, ls
, NULL
);
3306 si_pm4_bind_state(sctx
, hs
, NULL
);
3310 if (sctx
->gs_shader
.cso
) {
3311 r
= si_shader_select(ctx
, &sctx
->gs_shader
, &compiler_state
);
3314 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3315 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.cso
->gs_copy_shader
->pm4
);
3317 if (!si_update_gs_ring_buffers(sctx
))
3320 si_pm4_bind_state(sctx
, gs
, NULL
);
3321 if (sctx
->chip_class
<= VI
)
3322 si_pm4_bind_state(sctx
, es
, NULL
);
3325 si_update_vgt_shader_config(sctx
);
3327 if (old_clip_disable
!= si_get_vs_state(sctx
)->key
.opt
.clip_disable
)
3328 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
3330 if (sctx
->ps_shader
.cso
) {
3331 unsigned db_shader_control
;
3333 r
= si_shader_select(ctx
, &sctx
->ps_shader
, &compiler_state
);
3336 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3339 sctx
->ps_shader
.cso
->db_shader_control
|
3340 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
);
3342 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
3343 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
3344 sctx
->flatshade
!= rs
->flatshade
) {
3345 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
3346 sctx
->flatshade
= rs
->flatshade
;
3347 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.spi_map
);
3350 if (sctx
->screen
->rbplus_allowed
&&
3351 si_pm4_state_changed(sctx
, ps
) &&
3353 old_spi_shader_col_format
!=
3354 sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.spi_shader_col_format
))
3355 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
3357 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
3358 sctx
->ps_db_shader_control
= db_shader_control
;
3359 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
3360 if (sctx
->screen
->dpbb_allowed
)
3361 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
3364 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
) {
3365 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
;
3366 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3368 if (sctx
->chip_class
== SI
)
3369 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
3371 if (sctx
->framebuffer
.nr_samples
<= 1)
3372 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_sample_locs
);
3376 if (si_pm4_state_enabled_and_changed(sctx
, ls
) ||
3377 si_pm4_state_enabled_and_changed(sctx
, hs
) ||
3378 si_pm4_state_enabled_and_changed(sctx
, es
) ||
3379 si_pm4_state_enabled_and_changed(sctx
, gs
) ||
3380 si_pm4_state_enabled_and_changed(sctx
, vs
) ||
3381 si_pm4_state_enabled_and_changed(sctx
, ps
)) {
3382 if (!si_update_spi_tmpring_size(sctx
))
3386 if (sctx
->chip_class
>= CIK
) {
3387 if (si_pm4_state_enabled_and_changed(sctx
, ls
))
3388 sctx
->prefetch_L2_mask
|= SI_PREFETCH_LS
;
3389 else if (!sctx
->queued
.named
.ls
)
3390 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_LS
;
3392 if (si_pm4_state_enabled_and_changed(sctx
, hs
))
3393 sctx
->prefetch_L2_mask
|= SI_PREFETCH_HS
;
3394 else if (!sctx
->queued
.named
.hs
)
3395 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_HS
;
3397 if (si_pm4_state_enabled_and_changed(sctx
, es
))
3398 sctx
->prefetch_L2_mask
|= SI_PREFETCH_ES
;
3399 else if (!sctx
->queued
.named
.es
)
3400 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_ES
;
3402 if (si_pm4_state_enabled_and_changed(sctx
, gs
))
3403 sctx
->prefetch_L2_mask
|= SI_PREFETCH_GS
;
3404 else if (!sctx
->queued
.named
.gs
)
3405 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_GS
;
3407 if (si_pm4_state_enabled_and_changed(sctx
, vs
))
3408 sctx
->prefetch_L2_mask
|= SI_PREFETCH_VS
;
3409 else if (!sctx
->queued
.named
.vs
)
3410 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_VS
;
3412 if (si_pm4_state_enabled_and_changed(sctx
, ps
))
3413 sctx
->prefetch_L2_mask
|= SI_PREFETCH_PS
;
3414 else if (!sctx
->queued
.named
.ps
)
3415 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_PS
;
3418 sctx
->do_update_shaders
= false;
3422 static void si_emit_scratch_state(struct si_context
*sctx
)
3424 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
3426 radeon_set_context_reg(cs
, R_0286E8_SPI_TMPRING_SIZE
,
3427 sctx
->spi_tmpring_size
);
3429 if (sctx
->scratch_buffer
) {
3430 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
3431 sctx
->scratch_buffer
, RADEON_USAGE_READWRITE
,
3432 RADEON_PRIO_SCRATCH_BUFFER
);
3436 void si_init_shader_functions(struct si_context
*sctx
)
3438 sctx
->atoms
.s
.spi_map
.emit
= si_emit_spi_map
;
3439 sctx
->atoms
.s
.scratch_state
.emit
= si_emit_scratch_state
;
3441 sctx
->b
.create_vs_state
= si_create_shader_selector
;
3442 sctx
->b
.create_tcs_state
= si_create_shader_selector
;
3443 sctx
->b
.create_tes_state
= si_create_shader_selector
;
3444 sctx
->b
.create_gs_state
= si_create_shader_selector
;
3445 sctx
->b
.create_fs_state
= si_create_shader_selector
;
3447 sctx
->b
.bind_vs_state
= si_bind_vs_shader
;
3448 sctx
->b
.bind_tcs_state
= si_bind_tcs_shader
;
3449 sctx
->b
.bind_tes_state
= si_bind_tes_shader
;
3450 sctx
->b
.bind_gs_state
= si_bind_gs_shader
;
3451 sctx
->b
.bind_fs_state
= si_bind_ps_shader
;
3453 sctx
->b
.delete_vs_state
= si_delete_shader_selector
;
3454 sctx
->b
.delete_tcs_state
= si_delete_shader_selector
;
3455 sctx
->b
.delete_tes_state
= si_delete_shader_selector
;
3456 sctx
->b
.delete_gs_state
= si_delete_shader_selector
;
3457 sctx
->b
.delete_fs_state
= si_delete_shader_selector
;