radeonsi: calculate ESGS_RING_ITEMSIZE in create_shader
[mesa.git] / src / gallium / drivers / radeonsi / si_state_shaders.c
1 /*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 * Christian König <christian.koenig@amd.com>
25 * Marek Olšák <maraeo@gmail.com>
26 */
27
28 #include "si_pipe.h"
29 #include "si_shader.h"
30 #include "sid.h"
31 #include "radeon/r600_cs.h"
32
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_ureg.h"
35 #include "util/u_memory.h"
36 #include "util/u_simple_shaders.h"
37
38 static void si_set_tesseval_regs(struct si_shader *shader,
39 struct si_pm4_state *pm4)
40 {
41 struct tgsi_shader_info *info = &shader->selector->info;
42 unsigned tes_prim_mode = info->properties[TGSI_PROPERTY_TES_PRIM_MODE];
43 unsigned tes_spacing = info->properties[TGSI_PROPERTY_TES_SPACING];
44 bool tes_vertex_order_cw = info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW];
45 bool tes_point_mode = info->properties[TGSI_PROPERTY_TES_POINT_MODE];
46 unsigned type, partitioning, topology;
47
48 switch (tes_prim_mode) {
49 case PIPE_PRIM_LINES:
50 type = V_028B6C_TESS_ISOLINE;
51 break;
52 case PIPE_PRIM_TRIANGLES:
53 type = V_028B6C_TESS_TRIANGLE;
54 break;
55 case PIPE_PRIM_QUADS:
56 type = V_028B6C_TESS_QUAD;
57 break;
58 default:
59 assert(0);
60 return;
61 }
62
63 switch (tes_spacing) {
64 case PIPE_TESS_SPACING_FRACTIONAL_ODD:
65 partitioning = V_028B6C_PART_FRAC_ODD;
66 break;
67 case PIPE_TESS_SPACING_FRACTIONAL_EVEN:
68 partitioning = V_028B6C_PART_FRAC_EVEN;
69 break;
70 case PIPE_TESS_SPACING_EQUAL:
71 partitioning = V_028B6C_PART_INTEGER;
72 break;
73 default:
74 assert(0);
75 return;
76 }
77
78 if (tes_point_mode)
79 topology = V_028B6C_OUTPUT_POINT;
80 else if (tes_prim_mode == PIPE_PRIM_LINES)
81 topology = V_028B6C_OUTPUT_LINE;
82 else if (tes_vertex_order_cw)
83 /* for some reason, this must be the other way around */
84 topology = V_028B6C_OUTPUT_TRIANGLE_CCW;
85 else
86 topology = V_028B6C_OUTPUT_TRIANGLE_CW;
87
88 si_pm4_set_reg(pm4, R_028B6C_VGT_TF_PARAM,
89 S_028B6C_TYPE(type) |
90 S_028B6C_PARTITIONING(partitioning) |
91 S_028B6C_TOPOLOGY(topology));
92 }
93
94 static void si_shader_ls(struct si_shader *shader)
95 {
96 struct si_pm4_state *pm4;
97 unsigned num_sgprs, num_user_sgprs;
98 unsigned vgpr_comp_cnt;
99 uint64_t va;
100
101 pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
102 if (pm4 == NULL)
103 return;
104
105 va = shader->bo->gpu_address;
106 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
107
108 /* We need at least 2 components for LS.
109 * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
110 vgpr_comp_cnt = shader->uses_instanceid ? 3 : 1;
111
112 num_user_sgprs = SI_LS_NUM_USER_SGPR;
113 num_sgprs = shader->num_sgprs;
114 if (num_user_sgprs > num_sgprs) {
115 /* Last 2 reserved SGPRs are used for VCC */
116 num_sgprs = num_user_sgprs + 2;
117 }
118 assert(num_sgprs <= 104);
119
120 si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8);
121 si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS, va >> 40);
122
123 shader->ls_rsrc1 = S_00B528_VGPRS((shader->num_vgprs - 1) / 4) |
124 S_00B528_SGPRS((num_sgprs - 1) / 8) |
125 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt) |
126 S_00B528_DX10_CLAMP(shader->dx10_clamp_mode);
127 shader->ls_rsrc2 = S_00B52C_USER_SGPR(num_user_sgprs) |
128 S_00B52C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0);
129 }
130
131 static void si_shader_hs(struct si_shader *shader)
132 {
133 struct si_pm4_state *pm4;
134 unsigned num_sgprs, num_user_sgprs;
135 uint64_t va;
136
137 pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
138 if (pm4 == NULL)
139 return;
140
141 va = shader->bo->gpu_address;
142 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
143
144 num_user_sgprs = SI_TCS_NUM_USER_SGPR;
145 num_sgprs = shader->num_sgprs;
146 /* One SGPR after user SGPRs is pre-loaded with tessellation factor
147 * buffer offset. */
148 if ((num_user_sgprs + 1) > num_sgprs) {
149 /* Last 2 reserved SGPRs are used for VCC */
150 num_sgprs = num_user_sgprs + 1 + 2;
151 }
152 assert(num_sgprs <= 104);
153
154 si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8);
155 si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40);
156 si_pm4_set_reg(pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS,
157 S_00B428_VGPRS((shader->num_vgprs - 1) / 4) |
158 S_00B428_SGPRS((num_sgprs - 1) / 8) |
159 S_00B428_DX10_CLAMP(shader->dx10_clamp_mode));
160 si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS,
161 S_00B42C_USER_SGPR(num_user_sgprs) |
162 S_00B42C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0));
163 }
164
165 static void si_shader_es(struct si_shader *shader)
166 {
167 struct si_pm4_state *pm4;
168 unsigned num_sgprs, num_user_sgprs;
169 unsigned vgpr_comp_cnt;
170 uint64_t va;
171
172 pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
173
174 if (pm4 == NULL)
175 return;
176
177 va = shader->bo->gpu_address;
178 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
179
180 if (shader->selector->type == PIPE_SHADER_VERTEX) {
181 vgpr_comp_cnt = shader->uses_instanceid ? 3 : 0;
182 num_user_sgprs = SI_ES_NUM_USER_SGPR;
183 } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
184 vgpr_comp_cnt = 3; /* all components are needed for TES */
185 num_user_sgprs = SI_TES_NUM_USER_SGPR;
186 } else
187 unreachable("invalid shader selector type");
188
189 num_sgprs = shader->num_sgprs;
190 /* One SGPR after user SGPRs is pre-loaded with es2gs_offset */
191 if ((num_user_sgprs + 1) > num_sgprs) {
192 /* Last 2 reserved SGPRs are used for VCC */
193 num_sgprs = num_user_sgprs + 1 + 2;
194 }
195 assert(num_sgprs <= 104);
196
197 si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8);
198 si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40);
199 si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES,
200 S_00B328_VGPRS((shader->num_vgprs - 1) / 4) |
201 S_00B328_SGPRS((num_sgprs - 1) / 8) |
202 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) |
203 S_00B328_DX10_CLAMP(shader->dx10_clamp_mode));
204 si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES,
205 S_00B32C_USER_SGPR(num_user_sgprs) |
206 S_00B32C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0));
207
208 if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
209 si_set_tesseval_regs(shader, pm4);
210 }
211
212 static void si_shader_gs(struct si_shader *shader)
213 {
214 unsigned gs_vert_itemsize = shader->selector->gsvs_vertex_size;
215 unsigned gs_max_vert_out = shader->selector->gs_max_out_vertices;
216 unsigned gsvs_itemsize = shader->selector->max_gsvs_emit_size >> 2;
217 unsigned gs_num_invocations = shader->selector->gs_num_invocations;
218 unsigned cut_mode;
219 struct si_pm4_state *pm4;
220 unsigned num_sgprs, num_user_sgprs;
221 uint64_t va;
222 unsigned max_stream = shader->selector->max_gs_stream;
223
224 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
225 assert(gsvs_itemsize < (1 << 15));
226
227 pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
228
229 if (pm4 == NULL)
230 return;
231
232 if (gs_max_vert_out <= 128) {
233 cut_mode = V_028A40_GS_CUT_128;
234 } else if (gs_max_vert_out <= 256) {
235 cut_mode = V_028A40_GS_CUT_256;
236 } else if (gs_max_vert_out <= 512) {
237 cut_mode = V_028A40_GS_CUT_512;
238 } else {
239 assert(gs_max_vert_out <= 1024);
240 cut_mode = V_028A40_GS_CUT_1024;
241 }
242
243 si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
244 S_028A40_MODE(V_028A40_GS_SCENARIO_G) |
245 S_028A40_CUT_MODE(cut_mode)|
246 S_028A40_ES_WRITE_OPTIMIZE(1) |
247 S_028A40_GS_WRITE_OPTIMIZE(1));
248
249 si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, gsvs_itemsize);
250 si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, gsvs_itemsize * ((max_stream >= 2) ? 2 : 1));
251 si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, gsvs_itemsize * ((max_stream >= 3) ? 3 : 1));
252
253 si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
254 shader->selector->esgs_itemsize / 4);
255 si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, gsvs_itemsize * (max_stream + 1));
256
257 si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, gs_max_vert_out);
258
259 si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, gs_vert_itemsize >> 2);
260 si_pm4_set_reg(pm4, R_028B60_VGT_GS_VERT_ITEMSIZE_1, (max_stream >= 1) ? gs_vert_itemsize >> 2 : 0);
261 si_pm4_set_reg(pm4, R_028B64_VGT_GS_VERT_ITEMSIZE_2, (max_stream >= 2) ? gs_vert_itemsize >> 2 : 0);
262 si_pm4_set_reg(pm4, R_028B68_VGT_GS_VERT_ITEMSIZE_3, (max_stream >= 3) ? gs_vert_itemsize >> 2 : 0);
263
264 si_pm4_set_reg(pm4, R_028B90_VGT_GS_INSTANCE_CNT,
265 S_028B90_CNT(MIN2(gs_num_invocations, 127)) |
266 S_028B90_ENABLE(gs_num_invocations > 0));
267
268 va = shader->bo->gpu_address;
269 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
270 si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8);
271 si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40);
272
273 num_user_sgprs = SI_GS_NUM_USER_SGPR;
274 num_sgprs = shader->num_sgprs;
275 /* Two SGPRs after user SGPRs are pre-loaded with gs2vs_offset, gs_wave_id */
276 if ((num_user_sgprs + 2) > num_sgprs) {
277 /* Last 2 reserved SGPRs are used for VCC */
278 num_sgprs = num_user_sgprs + 2 + 2;
279 }
280 assert(num_sgprs <= 104);
281
282 si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS,
283 S_00B228_VGPRS((shader->num_vgprs - 1) / 4) |
284 S_00B228_SGPRS((num_sgprs - 1) / 8) |
285 S_00B228_DX10_CLAMP(shader->dx10_clamp_mode));
286 si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS,
287 S_00B22C_USER_SGPR(num_user_sgprs) |
288 S_00B22C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0));
289 }
290
291 static void si_shader_vs(struct si_shader *shader)
292 {
293 struct si_pm4_state *pm4;
294 unsigned num_sgprs, num_user_sgprs;
295 unsigned nparams, vgpr_comp_cnt;
296 uint64_t va;
297 unsigned window_space =
298 shader->selector->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
299 bool enable_prim_id = si_vs_exports_prim_id(shader);
300
301 pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
302
303 if (pm4 == NULL)
304 return;
305
306 /* If this is the GS copy shader, the GS state writes this register.
307 * Otherwise, the VS state writes it.
308 */
309 if (!shader->is_gs_copy_shader) {
310 si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE,
311 S_028A40_MODE(enable_prim_id ? V_028A40_GS_SCENARIO_A : 0));
312 si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, enable_prim_id);
313 } else
314 si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0);
315
316 va = shader->bo->gpu_address;
317 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
318
319 if (shader->is_gs_copy_shader) {
320 vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */
321 num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR;
322 } else if (shader->selector->type == PIPE_SHADER_VERTEX) {
323 vgpr_comp_cnt = shader->uses_instanceid ? 3 : (enable_prim_id ? 2 : 0);
324 num_user_sgprs = SI_VS_NUM_USER_SGPR;
325 } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) {
326 vgpr_comp_cnt = 3; /* all components are needed for TES */
327 num_user_sgprs = SI_TES_NUM_USER_SGPR;
328 } else
329 unreachable("invalid shader selector type");
330
331 num_sgprs = shader->num_sgprs;
332 if (num_user_sgprs > num_sgprs) {
333 /* Last 2 reserved SGPRs are used for VCC */
334 num_sgprs = num_user_sgprs + 2;
335 }
336 assert(num_sgprs <= 104);
337
338 /* VS is required to export at least one param. */
339 nparams = MAX2(shader->nr_param_exports, 1);
340 si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG,
341 S_0286C4_VS_EXPORT_COUNT(nparams - 1));
342
343 si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT,
344 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
345 S_02870C_POS1_EXPORT_FORMAT(shader->nr_pos_exports > 1 ?
346 V_02870C_SPI_SHADER_4COMP :
347 V_02870C_SPI_SHADER_NONE) |
348 S_02870C_POS2_EXPORT_FORMAT(shader->nr_pos_exports > 2 ?
349 V_02870C_SPI_SHADER_4COMP :
350 V_02870C_SPI_SHADER_NONE) |
351 S_02870C_POS3_EXPORT_FORMAT(shader->nr_pos_exports > 3 ?
352 V_02870C_SPI_SHADER_4COMP :
353 V_02870C_SPI_SHADER_NONE));
354
355 si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8);
356 si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40);
357 si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS,
358 S_00B128_VGPRS((shader->num_vgprs - 1) / 4) |
359 S_00B128_SGPRS((num_sgprs - 1) / 8) |
360 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) |
361 S_00B128_DX10_CLAMP(shader->dx10_clamp_mode));
362 si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS,
363 S_00B12C_USER_SGPR(num_user_sgprs) |
364 S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) |
365 S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) |
366 S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) |
367 S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) |
368 S_00B12C_SO_EN(!!shader->selector->so.num_outputs) |
369 S_00B12C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0));
370 if (window_space)
371 si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
372 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
373 else
374 si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL,
375 S_028818_VTX_W0_FMT(1) |
376 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
377 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
378 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
379
380 if (shader->selector->type == PIPE_SHADER_TESS_EVAL)
381 si_set_tesseval_regs(shader, pm4);
382 }
383
384 static void si_shader_ps(struct si_shader *shader)
385 {
386 struct tgsi_shader_info *info = &shader->selector->info;
387 struct si_pm4_state *pm4;
388 unsigned i, spi_ps_in_control;
389 unsigned num_sgprs, num_user_sgprs;
390 unsigned spi_baryc_cntl = 0;
391 uint64_t va;
392 bool has_centroid;
393
394 pm4 = shader->pm4 = CALLOC_STRUCT(si_pm4_state);
395
396 if (pm4 == NULL)
397 return;
398
399 for (i = 0; i < info->num_inputs; i++) {
400 switch (info->input_semantic_name[i]) {
401 case TGSI_SEMANTIC_POSITION:
402 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
403 * Possible vaules:
404 * 0 -> Position = pixel center (default)
405 * 1 -> Position = pixel centroid
406 * 2 -> Position = at sample position
407 */
408 switch (info->input_interpolate_loc[i]) {
409 case TGSI_INTERPOLATE_LOC_CENTROID:
410 spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(1);
411 break;
412 case TGSI_INTERPOLATE_LOC_SAMPLE:
413 spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2);
414 break;
415 }
416
417 if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] ==
418 TGSI_FS_COORD_PIXEL_CENTER_INTEGER)
419 spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1);
420 break;
421 }
422 }
423
424 has_centroid = G_0286CC_PERSP_CENTROID_ENA(shader->spi_ps_input_ena) ||
425 G_0286CC_LINEAR_CENTROID_ENA(shader->spi_ps_input_ena);
426
427 spi_ps_in_control = S_0286D8_NUM_INTERP(shader->nparam) |
428 S_0286D8_BC_OPTIMIZE_DISABLE(has_centroid);
429
430 si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
431 si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control);
432
433 si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, shader->spi_shader_z_format);
434 si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT,
435 shader->spi_shader_col_format);
436 si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, shader->cb_shader_mask);
437
438 va = shader->bo->gpu_address;
439 si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_USER_SHADER);
440 si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8);
441 si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40);
442
443 num_user_sgprs = SI_PS_NUM_USER_SGPR;
444 num_sgprs = shader->num_sgprs;
445 /* One SGPR after user SGPRs is pre-loaded with {prim_mask, lds_offset} */
446 if ((num_user_sgprs + 1) > num_sgprs) {
447 /* Last 2 reserved SGPRs are used for VCC */
448 num_sgprs = num_user_sgprs + 1 + 2;
449 }
450 assert(num_sgprs <= 104);
451
452 si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS,
453 S_00B028_VGPRS((shader->num_vgprs - 1) / 4) |
454 S_00B028_SGPRS((num_sgprs - 1) / 8) |
455 S_00B028_DX10_CLAMP(shader->dx10_clamp_mode));
456 si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS,
457 S_00B02C_EXTRA_LDS_SIZE(shader->lds_size) |
458 S_00B02C_USER_SGPR(num_user_sgprs) |
459 S_00B32C_SCRATCH_EN(shader->scratch_bytes_per_wave > 0));
460 }
461
462 static void si_shader_init_pm4_state(struct si_shader *shader)
463 {
464
465 if (shader->pm4)
466 si_pm4_free_state_simple(shader->pm4);
467
468 switch (shader->selector->type) {
469 case PIPE_SHADER_VERTEX:
470 if (shader->key.vs.as_ls)
471 si_shader_ls(shader);
472 else if (shader->key.vs.as_es)
473 si_shader_es(shader);
474 else
475 si_shader_vs(shader);
476 break;
477 case PIPE_SHADER_TESS_CTRL:
478 si_shader_hs(shader);
479 break;
480 case PIPE_SHADER_TESS_EVAL:
481 if (shader->key.tes.as_es)
482 si_shader_es(shader);
483 else
484 si_shader_vs(shader);
485 break;
486 case PIPE_SHADER_GEOMETRY:
487 si_shader_gs(shader);
488 si_shader_vs(shader->gs_copy_shader);
489 break;
490 case PIPE_SHADER_FRAGMENT:
491 si_shader_ps(shader);
492 break;
493 default:
494 assert(0);
495 }
496 }
497
498 /* Compute the key for the hw shader variant */
499 static inline void si_shader_selector_key(struct pipe_context *ctx,
500 struct si_shader_selector *sel,
501 union si_shader_key *key)
502 {
503 struct si_context *sctx = (struct si_context *)ctx;
504 unsigned i;
505
506 memset(key, 0, sizeof(*key));
507
508 switch (sel->type) {
509 case PIPE_SHADER_VERTEX:
510 if (sctx->vertex_elements)
511 for (i = 0; i < sctx->vertex_elements->count; ++i)
512 key->vs.instance_divisors[i] =
513 sctx->vertex_elements->elements[i].instance_divisor;
514
515 if (sctx->tes_shader.cso)
516 key->vs.as_ls = 1;
517 else if (sctx->gs_shader.cso) {
518 key->vs.as_es = 1;
519 key->vs.es_enabled_outputs = sctx->gs_shader.cso->inputs_read;
520 }
521
522 if (!sctx->gs_shader.cso && sctx->ps_shader.cso &&
523 sctx->ps_shader.cso->info.uses_primid)
524 key->vs.export_prim_id = 1;
525 break;
526 case PIPE_SHADER_TESS_CTRL:
527 key->tcs.prim_mode =
528 sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
529 break;
530 case PIPE_SHADER_TESS_EVAL:
531 if (sctx->gs_shader.cso) {
532 key->tes.as_es = 1;
533 key->tes.es_enabled_outputs = sctx->gs_shader.cso->inputs_read;
534 } else if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid)
535 key->tes.export_prim_id = 1;
536 break;
537 case PIPE_SHADER_GEOMETRY:
538 break;
539 case PIPE_SHADER_FRAGMENT: {
540 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
541
542 if (sel->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
543 key->ps.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1;
544 key->ps.export_16bpc = sctx->framebuffer.export_16bpc;
545
546 if (rs) {
547 bool is_poly = (sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES &&
548 sctx->current_rast_prim <= PIPE_PRIM_POLYGON) ||
549 sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES_ADJACENCY;
550 bool is_line = !is_poly && sctx->current_rast_prim != PIPE_PRIM_POINTS;
551
552 key->ps.color_two_side = rs->two_side;
553
554 if (sctx->queued.named.blend) {
555 key->ps.alpha_to_one = sctx->queued.named.blend->alpha_to_one &&
556 rs->multisample_enable &&
557 !sctx->framebuffer.cb0_is_integer;
558 }
559
560 key->ps.poly_stipple = rs->poly_stipple_enable && is_poly;
561 key->ps.poly_line_smoothing = ((is_poly && rs->poly_smooth) ||
562 (is_line && rs->line_smooth)) &&
563 sctx->framebuffer.nr_samples <= 1;
564 key->ps.clamp_color = rs->clamp_fragment_color;
565 }
566
567 key->ps.alpha_func = PIPE_FUNC_ALWAYS;
568 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
569 if (sctx->queued.named.dsa &&
570 !sctx->framebuffer.cb0_is_integer)
571 key->ps.alpha_func = sctx->queued.named.dsa->alpha_func;
572 break;
573 }
574 default:
575 assert(0);
576 }
577 }
578
579 /* Select the hw shader variant depending on the current state. */
580 static int si_shader_select(struct pipe_context *ctx,
581 struct si_shader_ctx_state *state)
582 {
583 struct si_context *sctx = (struct si_context *)ctx;
584 struct si_shader_selector *sel = state->cso;
585 struct si_shader *current = state->current;
586 union si_shader_key key;
587 struct si_shader *iter, *shader = NULL;
588 int r;
589
590 si_shader_selector_key(ctx, sel, &key);
591
592 /* Check if we don't need to change anything.
593 * This path is also used for most shaders that don't need multiple
594 * variants, it will cost just a computation of the key and this
595 * test. */
596 if (likely(current && memcmp(&current->key, &key, sizeof(key)) == 0))
597 return 0;
598
599 pipe_mutex_lock(sel->mutex);
600
601 /* Find the shader variant. */
602 for (iter = sel->first_variant; iter; iter = iter->next_variant) {
603 /* Don't check the "current" shader. We checked it above. */
604 if (current != iter &&
605 memcmp(&iter->key, &key, sizeof(key)) == 0) {
606 state->current = iter;
607 pipe_mutex_unlock(sel->mutex);
608 return 0;
609 }
610 }
611
612 /* Build a new shader. */
613 shader = CALLOC_STRUCT(si_shader);
614 if (!shader) {
615 pipe_mutex_unlock(sel->mutex);
616 return -ENOMEM;
617 }
618 shader->selector = sel;
619 shader->key = key;
620
621 r = si_shader_create(sctx->screen, sctx->tm, shader);
622 if (unlikely(r)) {
623 R600_ERR("Failed to build shader variant (type=%u) %d\n",
624 sel->type, r);
625 FREE(shader);
626 pipe_mutex_unlock(sel->mutex);
627 return r;
628 }
629 si_shader_init_pm4_state(shader);
630
631 if (!sel->last_variant) {
632 sel->first_variant = shader;
633 sel->last_variant = shader;
634 } else {
635 sel->last_variant->next_variant = shader;
636 sel->last_variant = shader;
637 }
638 state->current = shader;
639 p_atomic_inc(&sctx->screen->b.num_compilations);
640 pipe_mutex_unlock(sel->mutex);
641 return 0;
642 }
643
644 static void *si_create_shader_selector(struct pipe_context *ctx,
645 const struct pipe_shader_state *state)
646 {
647 struct si_screen *sscreen = (struct si_screen *)ctx->screen;
648 struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector);
649 int i;
650
651 if (!sel)
652 return NULL;
653
654 sel->tokens = tgsi_dup_tokens(state->tokens);
655 if (!sel->tokens) {
656 FREE(sel);
657 return NULL;
658 }
659
660 sel->so = state->stream_output;
661 tgsi_scan_shader(state->tokens, &sel->info);
662 sel->type = util_pipe_shader_from_tgsi_processor(sel->info.processor);
663 p_atomic_inc(&sscreen->b.num_shaders_created);
664
665 /* First set which opcode uses which (i,j) pair. */
666 if (sel->info.uses_persp_opcode_interp_centroid)
667 sel->info.uses_persp_centroid = true;
668
669 if (sel->info.uses_linear_opcode_interp_centroid)
670 sel->info.uses_linear_centroid = true;
671
672 if (sel->info.uses_persp_opcode_interp_offset ||
673 sel->info.uses_persp_opcode_interp_sample)
674 sel->info.uses_persp_center = true;
675
676 if (sel->info.uses_linear_opcode_interp_offset ||
677 sel->info.uses_linear_opcode_interp_sample)
678 sel->info.uses_linear_center = true;
679
680 /* Determine if the shader has to use a conditional assignment when
681 * emulating force_persample_interp.
682 */
683 sel->forces_persample_interp_for_persp =
684 sel->info.uses_persp_center +
685 sel->info.uses_persp_centroid +
686 sel->info.uses_persp_sample >= 2;
687
688 sel->forces_persample_interp_for_linear =
689 sel->info.uses_linear_center +
690 sel->info.uses_linear_centroid +
691 sel->info.uses_linear_sample >= 2;
692
693 switch (sel->type) {
694 case PIPE_SHADER_GEOMETRY:
695 sel->gs_output_prim =
696 sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
697 sel->gs_max_out_vertices =
698 sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
699 sel->gs_num_invocations =
700 sel->info.properties[TGSI_PROPERTY_GS_INVOCATIONS];
701 sel->gsvs_vertex_size = sel->info.num_outputs * 16;
702 sel->max_gsvs_emit_size = sel->gsvs_vertex_size *
703 sel->gs_max_out_vertices;
704
705 sel->max_gs_stream = 0;
706 for (i = 0; i < sel->so.num_outputs; i++)
707 sel->max_gs_stream = MAX2(sel->max_gs_stream,
708 sel->so.output[i].stream);
709
710 for (i = 0; i < sel->info.num_inputs; i++) {
711 unsigned name = sel->info.input_semantic_name[i];
712 unsigned index = sel->info.input_semantic_index[i];
713
714 switch (name) {
715 case TGSI_SEMANTIC_PRIMID:
716 break;
717 default:
718 sel->inputs_read |=
719 1llu << si_shader_io_get_unique_index(name, index);
720 }
721 }
722 break;
723
724 case PIPE_SHADER_VERTEX:
725 case PIPE_SHADER_TESS_CTRL:
726 for (i = 0; i < sel->info.num_outputs; i++) {
727 unsigned name = sel->info.output_semantic_name[i];
728 unsigned index = sel->info.output_semantic_index[i];
729
730 switch (name) {
731 case TGSI_SEMANTIC_TESSINNER:
732 case TGSI_SEMANTIC_TESSOUTER:
733 case TGSI_SEMANTIC_PATCH:
734 sel->patch_outputs_written |=
735 1llu << si_shader_io_get_unique_index(name, index);
736 break;
737 default:
738 sel->outputs_written |=
739 1llu << si_shader_io_get_unique_index(name, index);
740 }
741 }
742 sel->esgs_itemsize = util_last_bit64(sel->outputs_written) * 16;
743 break;
744 case PIPE_SHADER_FRAGMENT:
745 for (i = 0; i < sel->info.num_outputs; i++) {
746 unsigned name = sel->info.output_semantic_name[i];
747 unsigned index = sel->info.output_semantic_index[i];
748
749 if (name == TGSI_SEMANTIC_COLOR)
750 sel->ps_colors_written |= 1 << index;
751 }
752 break;
753 }
754
755 if (sscreen->b.debug_flags & DBG_PRECOMPILE) {
756 struct si_shader_ctx_state state = {sel};
757
758 if (si_shader_select(ctx, &state)) {
759 fprintf(stderr, "radeonsi: can't create a shader\n");
760 tgsi_free_tokens(sel->tokens);
761 FREE(sel);
762 return NULL;
763 }
764 }
765
766 pipe_mutex_init(sel->mutex);
767 return sel;
768 }
769
770 /**
771 * Normally, we only emit 1 viewport and 1 scissor if no shader is using
772 * the VIEWPORT_INDEX output, and emitting the other viewports and scissors
773 * is delayed. When a shader with VIEWPORT_INDEX appears, this should be
774 * called to emit the rest.
775 */
776 static void si_update_viewports_and_scissors(struct si_context *sctx)
777 {
778 struct tgsi_shader_info *info = si_get_vs_info(sctx);
779
780 if (!info || !info->writes_viewport_index)
781 return;
782
783 if (sctx->scissors.dirty_mask)
784 si_mark_atom_dirty(sctx, &sctx->scissors.atom);
785 if (sctx->viewports.dirty_mask)
786 si_mark_atom_dirty(sctx, &sctx->viewports.atom);
787 }
788
789 static void si_bind_vs_shader(struct pipe_context *ctx, void *state)
790 {
791 struct si_context *sctx = (struct si_context *)ctx;
792 struct si_shader_selector *sel = state;
793
794 if (sctx->vs_shader.cso == sel)
795 return;
796
797 sctx->vs_shader.cso = sel;
798 sctx->vs_shader.current = sel ? sel->first_variant : NULL;
799 si_mark_atom_dirty(sctx, &sctx->clip_regs);
800 si_update_viewports_and_scissors(sctx);
801 }
802
803 static void si_bind_gs_shader(struct pipe_context *ctx, void *state)
804 {
805 struct si_context *sctx = (struct si_context *)ctx;
806 struct si_shader_selector *sel = state;
807 bool enable_changed = !!sctx->gs_shader.cso != !!sel;
808
809 if (sctx->gs_shader.cso == sel)
810 return;
811
812 sctx->gs_shader.cso = sel;
813 sctx->gs_shader.current = sel ? sel->first_variant : NULL;
814 si_mark_atom_dirty(sctx, &sctx->clip_regs);
815 sctx->last_rast_prim = -1; /* reset this so that it gets updated */
816
817 if (enable_changed)
818 si_shader_change_notify(sctx);
819 si_update_viewports_and_scissors(sctx);
820 }
821
822 static void si_bind_tcs_shader(struct pipe_context *ctx, void *state)
823 {
824 struct si_context *sctx = (struct si_context *)ctx;
825 struct si_shader_selector *sel = state;
826 bool enable_changed = !!sctx->tcs_shader.cso != !!sel;
827
828 if (sctx->tcs_shader.cso == sel)
829 return;
830
831 sctx->tcs_shader.cso = sel;
832 sctx->tcs_shader.current = sel ? sel->first_variant : NULL;
833
834 if (enable_changed)
835 sctx->last_tcs = NULL; /* invalidate derived tess state */
836 }
837
838 static void si_bind_tes_shader(struct pipe_context *ctx, void *state)
839 {
840 struct si_context *sctx = (struct si_context *)ctx;
841 struct si_shader_selector *sel = state;
842 bool enable_changed = !!sctx->tes_shader.cso != !!sel;
843
844 if (sctx->tes_shader.cso == sel)
845 return;
846
847 sctx->tes_shader.cso = sel;
848 sctx->tes_shader.current = sel ? sel->first_variant : NULL;
849 si_mark_atom_dirty(sctx, &sctx->clip_regs);
850 sctx->last_rast_prim = -1; /* reset this so that it gets updated */
851
852 if (enable_changed) {
853 si_shader_change_notify(sctx);
854 sctx->last_tes_sh_base = -1; /* invalidate derived tess state */
855 }
856 si_update_viewports_and_scissors(sctx);
857 }
858
859 static void si_bind_ps_shader(struct pipe_context *ctx, void *state)
860 {
861 struct si_context *sctx = (struct si_context *)ctx;
862 struct si_shader_selector *sel = state;
863
864 /* skip if supplied shader is one already in use */
865 if (sctx->ps_shader.cso == sel)
866 return;
867
868 sctx->ps_shader.cso = sel;
869 sctx->ps_shader.current = sel ? sel->first_variant : NULL;
870 si_mark_atom_dirty(sctx, &sctx->cb_target_mask);
871 }
872
873 static void si_delete_shader_selector(struct pipe_context *ctx, void *state)
874 {
875 struct si_context *sctx = (struct si_context *)ctx;
876 struct si_shader_selector *sel = (struct si_shader_selector *)state;
877 struct si_shader *p = sel->first_variant, *c;
878 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = {
879 [PIPE_SHADER_VERTEX] = &sctx->vs_shader,
880 [PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader,
881 [PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader,
882 [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader,
883 [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader,
884 };
885
886 if (current_shader[sel->type]->cso == sel) {
887 current_shader[sel->type]->cso = NULL;
888 current_shader[sel->type]->current = NULL;
889 }
890
891 while (p) {
892 c = p->next_variant;
893 switch (sel->type) {
894 case PIPE_SHADER_VERTEX:
895 if (p->key.vs.as_ls)
896 si_pm4_delete_state(sctx, ls, p->pm4);
897 else if (p->key.vs.as_es)
898 si_pm4_delete_state(sctx, es, p->pm4);
899 else
900 si_pm4_delete_state(sctx, vs, p->pm4);
901 break;
902 case PIPE_SHADER_TESS_CTRL:
903 si_pm4_delete_state(sctx, hs, p->pm4);
904 break;
905 case PIPE_SHADER_TESS_EVAL:
906 if (p->key.tes.as_es)
907 si_pm4_delete_state(sctx, es, p->pm4);
908 else
909 si_pm4_delete_state(sctx, vs, p->pm4);
910 break;
911 case PIPE_SHADER_GEOMETRY:
912 si_pm4_delete_state(sctx, gs, p->pm4);
913 si_pm4_delete_state(sctx, vs, p->gs_copy_shader->pm4);
914 break;
915 case PIPE_SHADER_FRAGMENT:
916 si_pm4_delete_state(sctx, ps, p->pm4);
917 break;
918 }
919
920 si_shader_destroy(p);
921 free(p);
922 p = c;
923 }
924
925 pipe_mutex_destroy(sel->mutex);
926 free(sel->tokens);
927 free(sel);
928 }
929
930 static void si_emit_spi_map(struct si_context *sctx, struct r600_atom *atom)
931 {
932 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
933 struct si_shader *ps = sctx->ps_shader.current;
934 struct si_shader *vs = si_get_vs_state(sctx);
935 struct tgsi_shader_info *psinfo;
936 struct tgsi_shader_info *vsinfo = &vs->selector->info;
937 unsigned i, j, tmp, num_written = 0;
938
939 if (!ps || !ps->nparam)
940 return;
941
942 psinfo = &ps->selector->info;
943
944 radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, ps->nparam);
945
946 for (i = 0; i < psinfo->num_inputs; i++) {
947 unsigned name = psinfo->input_semantic_name[i];
948 unsigned index = psinfo->input_semantic_index[i];
949 unsigned interpolate = psinfo->input_interpolate[i];
950 unsigned param_offset = ps->ps_input_param_offset[i];
951
952 if (name == TGSI_SEMANTIC_POSITION ||
953 name == TGSI_SEMANTIC_FACE)
954 /* Read from preloaded VGPRs, not parameters */
955 continue;
956
957 bcolor:
958 tmp = 0;
959
960 if (interpolate == TGSI_INTERPOLATE_CONSTANT ||
961 (interpolate == TGSI_INTERPOLATE_COLOR && sctx->flatshade))
962 tmp |= S_028644_FLAT_SHADE(1);
963
964 if (name == TGSI_SEMANTIC_PCOORD ||
965 (name == TGSI_SEMANTIC_TEXCOORD &&
966 sctx->sprite_coord_enable & (1 << index))) {
967 tmp |= S_028644_PT_SPRITE_TEX(1);
968 }
969
970 for (j = 0; j < vsinfo->num_outputs; j++) {
971 if (name == vsinfo->output_semantic_name[j] &&
972 index == vsinfo->output_semantic_index[j]) {
973 tmp |= S_028644_OFFSET(vs->vs_output_param_offset[j]);
974 break;
975 }
976 }
977
978 if (name == TGSI_SEMANTIC_PRIMID)
979 /* PrimID is written after the last output. */
980 tmp |= S_028644_OFFSET(vs->vs_output_param_offset[vsinfo->num_outputs]);
981 else if (j == vsinfo->num_outputs && !G_028644_PT_SPRITE_TEX(tmp)) {
982 /* No corresponding output found, load defaults into input.
983 * Don't set any other bits.
984 * (FLAT_SHADE=1 completely changes behavior) */
985 tmp = S_028644_OFFSET(0x20);
986 }
987
988 assert(param_offset == num_written);
989 radeon_emit(cs, tmp);
990 num_written++;
991
992 if (name == TGSI_SEMANTIC_COLOR &&
993 ps->key.ps.color_two_side) {
994 name = TGSI_SEMANTIC_BCOLOR;
995 param_offset++;
996 goto bcolor;
997 }
998 }
999 assert(ps->nparam == num_written);
1000 }
1001
1002 static void si_emit_spi_ps_input(struct si_context *sctx, struct r600_atom *atom)
1003 {
1004 struct radeon_winsys_cs *cs = sctx->b.gfx.cs;
1005 struct si_shader *ps = sctx->ps_shader.current;
1006 unsigned input_ena;
1007
1008 if (!ps)
1009 return;
1010
1011 input_ena = ps->spi_ps_input_ena;
1012
1013 /* we need to enable at least one of them, otherwise we hang the GPU */
1014 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena) ||
1015 G_0286CC_PERSP_CENTER_ENA(input_ena) ||
1016 G_0286CC_PERSP_CENTROID_ENA(input_ena) ||
1017 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena) ||
1018 G_0286CC_LINEAR_SAMPLE_ENA(input_ena) ||
1019 G_0286CC_LINEAR_CENTER_ENA(input_ena) ||
1020 G_0286CC_LINEAR_CENTROID_ENA(input_ena) ||
1021 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena));
1022
1023 if (sctx->force_persample_interp) {
1024 unsigned num_persp = G_0286CC_PERSP_SAMPLE_ENA(input_ena) +
1025 G_0286CC_PERSP_CENTER_ENA(input_ena) +
1026 G_0286CC_PERSP_CENTROID_ENA(input_ena);
1027 unsigned num_linear = G_0286CC_LINEAR_SAMPLE_ENA(input_ena) +
1028 G_0286CC_LINEAR_CENTER_ENA(input_ena) +
1029 G_0286CC_LINEAR_CENTROID_ENA(input_ena);
1030
1031 /* If only one set of (i,j) coordinates is used, we can disable
1032 * CENTER/CENTROID, enable SAMPLE and it will load SAMPLE coordinates
1033 * where CENTER/CENTROID are expected, effectively forcing per-sample
1034 * interpolation.
1035 */
1036 if (num_persp == 1) {
1037 input_ena &= C_0286CC_PERSP_CENTER_ENA;
1038 input_ena &= C_0286CC_PERSP_CENTROID_ENA;
1039 input_ena |= G_0286CC_PERSP_SAMPLE_ENA(1);
1040 }
1041 if (num_linear == 1) {
1042 input_ena &= C_0286CC_LINEAR_CENTER_ENA;
1043 input_ena &= C_0286CC_LINEAR_CENTROID_ENA;
1044 input_ena |= G_0286CC_LINEAR_SAMPLE_ENA(1);
1045 }
1046
1047 /* If at least 2 sets of coordinates are used, we can't use this
1048 * trick and have to select SAMPLE using a conditional assignment
1049 * in the shader with "force_persample_interp" being a shader constant.
1050 */
1051 }
1052
1053 radeon_set_context_reg_seq(cs, R_0286CC_SPI_PS_INPUT_ENA, 2);
1054 radeon_emit(cs, input_ena);
1055 radeon_emit(cs, input_ena);
1056
1057 if (ps->selector->forces_persample_interp_for_persp ||
1058 ps->selector->forces_persample_interp_for_linear)
1059 radeon_set_sh_reg(cs, R_00B030_SPI_SHADER_USER_DATA_PS_0 +
1060 SI_SGPR_PS_STATE_BITS * 4,
1061 sctx->force_persample_interp);
1062 }
1063
1064 /**
1065 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
1066 */
1067 static void si_init_config_add_vgt_flush(struct si_context *sctx)
1068 {
1069 if (sctx->init_config_has_vgt_flush)
1070 return;
1071
1072 si_pm4_cmd_begin(sctx->init_config, PKT3_EVENT_WRITE);
1073 si_pm4_cmd_add(sctx->init_config, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0));
1074 si_pm4_cmd_end(sctx->init_config, false);
1075 sctx->init_config_has_vgt_flush = true;
1076 }
1077
1078 /* Initialize state related to ESGS / GSVS ring buffers */
1079 static void si_init_gs_rings(struct si_context *sctx)
1080 {
1081 unsigned esgs_ring_size = 128 * 1024;
1082 unsigned gsvs_ring_size = 60 * 1024 * 1024;
1083
1084 assert(!sctx->esgs_ring && !sctx->gsvs_ring);
1085
1086 sctx->esgs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
1087 PIPE_USAGE_DEFAULT, esgs_ring_size);
1088 if (!sctx->esgs_ring)
1089 return;
1090
1091 sctx->gsvs_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
1092 PIPE_USAGE_DEFAULT, gsvs_ring_size);
1093 if (!sctx->gsvs_ring) {
1094 pipe_resource_reference(&sctx->esgs_ring, NULL);
1095 return;
1096 }
1097
1098 si_init_config_add_vgt_flush(sctx);
1099
1100 /* Append these registers to the init config state. */
1101 if (sctx->b.chip_class >= CIK) {
1102 if (sctx->b.chip_class >= VI) {
1103 /* The maximum sizes are 63.999 MB on VI, because
1104 * the register fields only have 18 bits. */
1105 assert(esgs_ring_size / 256 < (1 << 18));
1106 assert(gsvs_ring_size / 256 < (1 << 18));
1107 }
1108 si_pm4_set_reg(sctx->init_config, R_030900_VGT_ESGS_RING_SIZE,
1109 esgs_ring_size / 256);
1110 si_pm4_set_reg(sctx->init_config, R_030904_VGT_GSVS_RING_SIZE,
1111 gsvs_ring_size / 256);
1112 } else {
1113 si_pm4_set_reg(sctx->init_config, R_0088C8_VGT_ESGS_RING_SIZE,
1114 esgs_ring_size / 256);
1115 si_pm4_set_reg(sctx->init_config, R_0088CC_VGT_GSVS_RING_SIZE,
1116 gsvs_ring_size / 256);
1117 }
1118
1119 /* Flush the context to re-emit the init_config state.
1120 * This is done only once in a lifetime of a context.
1121 */
1122 si_pm4_upload_indirect_buffer(sctx, sctx->init_config);
1123 sctx->b.initial_gfx_cs_size = 0; /* force flush */
1124 si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
1125
1126 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_ESGS,
1127 sctx->esgs_ring, 0, esgs_ring_size,
1128 true, true, 4, 64, 0);
1129 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_ESGS,
1130 sctx->esgs_ring, 0, esgs_ring_size,
1131 false, false, 0, 0, 0);
1132 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_VERTEX, SI_RING_GSVS,
1133 sctx->gsvs_ring, 0, gsvs_ring_size,
1134 false, false, 0, 0, 0);
1135 }
1136
1137 static void si_update_gs_rings(struct si_context *sctx)
1138 {
1139 unsigned gsvs_itemsize = sctx->gs_shader.cso->max_gsvs_emit_size;
1140 uint64_t offset;
1141
1142 if (gsvs_itemsize == sctx->last_gsvs_itemsize)
1143 return;
1144
1145 sctx->last_gsvs_itemsize = gsvs_itemsize;
1146
1147 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_GSVS,
1148 sctx->gsvs_ring, gsvs_itemsize,
1149 64, true, true, 4, 16, 0);
1150
1151 offset = gsvs_itemsize * 64;
1152 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_GSVS_1,
1153 sctx->gsvs_ring, gsvs_itemsize,
1154 64, true, true, 4, 16, offset);
1155
1156 offset = (gsvs_itemsize * 2) * 64;
1157 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_GSVS_2,
1158 sctx->gsvs_ring, gsvs_itemsize,
1159 64, true, true, 4, 16, offset);
1160
1161 offset = (gsvs_itemsize * 3) * 64;
1162 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_GEOMETRY, SI_RING_GSVS_3,
1163 sctx->gsvs_ring, gsvs_itemsize,
1164 64, true, true, 4, 16, offset);
1165 }
1166
1167 /**
1168 * @returns 1 if \p sel has been updated to use a new scratch buffer
1169 * 0 if not
1170 * < 0 if there was a failure
1171 */
1172 static int si_update_scratch_buffer(struct si_context *sctx,
1173 struct si_shader *shader)
1174 {
1175 uint64_t scratch_va = sctx->scratch_buffer->gpu_address;
1176 int r;
1177
1178 if (!shader)
1179 return 0;
1180
1181 /* This shader doesn't need a scratch buffer */
1182 if (shader->scratch_bytes_per_wave == 0)
1183 return 0;
1184
1185 /* This shader is already configured to use the current
1186 * scratch buffer. */
1187 if (shader->scratch_bo == sctx->scratch_buffer)
1188 return 0;
1189
1190 assert(sctx->scratch_buffer);
1191
1192 si_shader_apply_scratch_relocs(sctx, shader, scratch_va);
1193
1194 /* Replace the shader bo with a new bo that has the relocs applied. */
1195 r = si_shader_binary_upload(sctx->screen, shader);
1196 if (r)
1197 return r;
1198
1199 /* Update the shader state to use the new shader bo. */
1200 si_shader_init_pm4_state(shader);
1201
1202 r600_resource_reference(&shader->scratch_bo, sctx->scratch_buffer);
1203
1204 return 1;
1205 }
1206
1207 static unsigned si_get_current_scratch_buffer_size(struct si_context *sctx)
1208 {
1209 return sctx->scratch_buffer ? sctx->scratch_buffer->b.b.width0 : 0;
1210 }
1211
1212 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader *shader)
1213 {
1214 return shader ? shader->scratch_bytes_per_wave : 0;
1215 }
1216
1217 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx)
1218 {
1219 unsigned bytes = 0;
1220
1221 bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current));
1222 bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current));
1223 bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current));
1224 bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tcs_shader.current));
1225 bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current));
1226 return bytes;
1227 }
1228
1229 static bool si_update_spi_tmpring_size(struct si_context *sctx)
1230 {
1231 unsigned current_scratch_buffer_size =
1232 si_get_current_scratch_buffer_size(sctx);
1233 unsigned scratch_bytes_per_wave =
1234 si_get_max_scratch_bytes_per_wave(sctx);
1235 unsigned scratch_needed_size = scratch_bytes_per_wave *
1236 sctx->scratch_waves;
1237 int r;
1238
1239 if (scratch_needed_size > 0) {
1240 if (scratch_needed_size > current_scratch_buffer_size) {
1241 /* Create a bigger scratch buffer */
1242 pipe_resource_reference(
1243 (struct pipe_resource**)&sctx->scratch_buffer,
1244 NULL);
1245
1246 sctx->scratch_buffer =
1247 si_resource_create_custom(&sctx->screen->b.b,
1248 PIPE_USAGE_DEFAULT, scratch_needed_size);
1249 if (!sctx->scratch_buffer)
1250 return false;
1251 sctx->emit_scratch_reloc = true;
1252 }
1253
1254 /* Update the shaders, so they are using the latest scratch. The
1255 * scratch buffer may have been changed since these shaders were
1256 * last used, so we still need to try to update them, even if
1257 * they require scratch buffers smaller than the current size.
1258 */
1259 r = si_update_scratch_buffer(sctx, sctx->ps_shader.current);
1260 if (r < 0)
1261 return false;
1262 if (r == 1)
1263 si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
1264
1265 r = si_update_scratch_buffer(sctx, sctx->gs_shader.current);
1266 if (r < 0)
1267 return false;
1268 if (r == 1)
1269 si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
1270
1271 r = si_update_scratch_buffer(sctx, sctx->tcs_shader.current);
1272 if (r < 0)
1273 return false;
1274 if (r == 1)
1275 si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
1276
1277 /* VS can be bound as LS, ES, or VS. */
1278 r = si_update_scratch_buffer(sctx, sctx->vs_shader.current);
1279 if (r < 0)
1280 return false;
1281 if (r == 1) {
1282 if (sctx->tes_shader.current)
1283 si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
1284 else if (sctx->gs_shader.current)
1285 si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
1286 else
1287 si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
1288 }
1289
1290 /* TES can be bound as ES or VS. */
1291 r = si_update_scratch_buffer(sctx, sctx->tes_shader.current);
1292 if (r < 0)
1293 return false;
1294 if (r == 1) {
1295 if (sctx->gs_shader.current)
1296 si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
1297 else
1298 si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
1299 }
1300 }
1301
1302 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
1303 assert((scratch_needed_size & ~0x3FF) == scratch_needed_size &&
1304 "scratch size should already be aligned correctly.");
1305
1306 sctx->spi_tmpring_size = S_0286E8_WAVES(sctx->scratch_waves) |
1307 S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10);
1308 return true;
1309 }
1310
1311 static void si_init_tess_factor_ring(struct si_context *sctx)
1312 {
1313 assert(!sctx->tf_ring);
1314
1315 sctx->tf_ring = pipe_buffer_create(sctx->b.b.screen, PIPE_BIND_CUSTOM,
1316 PIPE_USAGE_DEFAULT,
1317 32768 * sctx->screen->b.info.max_se);
1318 if (!sctx->tf_ring)
1319 return;
1320
1321 assert(((sctx->tf_ring->width0 / 4) & C_030938_SIZE) == 0);
1322
1323 si_init_config_add_vgt_flush(sctx);
1324
1325 /* Append these registers to the init config state. */
1326 if (sctx->b.chip_class >= CIK) {
1327 si_pm4_set_reg(sctx->init_config, R_030938_VGT_TF_RING_SIZE,
1328 S_030938_SIZE(sctx->tf_ring->width0 / 4));
1329 si_pm4_set_reg(sctx->init_config, R_030940_VGT_TF_MEMORY_BASE,
1330 r600_resource(sctx->tf_ring)->gpu_address >> 8);
1331 } else {
1332 si_pm4_set_reg(sctx->init_config, R_008988_VGT_TF_RING_SIZE,
1333 S_008988_SIZE(sctx->tf_ring->width0 / 4));
1334 si_pm4_set_reg(sctx->init_config, R_0089B8_VGT_TF_MEMORY_BASE,
1335 r600_resource(sctx->tf_ring)->gpu_address >> 8);
1336 }
1337
1338 /* Flush the context to re-emit the init_config state.
1339 * This is done only once in a lifetime of a context.
1340 */
1341 si_pm4_upload_indirect_buffer(sctx, sctx->init_config);
1342 sctx->b.initial_gfx_cs_size = 0; /* force flush */
1343 si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL);
1344
1345 si_set_ring_buffer(&sctx->b.b, PIPE_SHADER_TESS_CTRL,
1346 SI_RING_TESS_FACTOR, sctx->tf_ring, 0,
1347 sctx->tf_ring->width0, false, false, 0, 0, 0);
1348 }
1349
1350 /**
1351 * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
1352 * VS passes its outputs to TES directly, so the fixed-function shader only
1353 * has to write TESSOUTER and TESSINNER.
1354 */
1355 static void si_generate_fixed_func_tcs(struct si_context *sctx)
1356 {
1357 struct ureg_src const0, const1;
1358 struct ureg_dst tessouter, tessinner;
1359 struct ureg_program *ureg = ureg_create(TGSI_PROCESSOR_TESS_CTRL);
1360
1361 if (!ureg)
1362 return; /* if we get here, we're screwed */
1363
1364 assert(!sctx->fixed_func_tcs_shader.cso);
1365
1366 ureg_DECL_constant2D(ureg, 0, 1, SI_DRIVER_STATE_CONST_BUF);
1367 const0 = ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT, 0),
1368 SI_DRIVER_STATE_CONST_BUF);
1369 const1 = ureg_src_dimension(ureg_src_register(TGSI_FILE_CONSTANT, 1),
1370 SI_DRIVER_STATE_CONST_BUF);
1371
1372 tessouter = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSOUTER, 0);
1373 tessinner = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSINNER, 0);
1374
1375 ureg_MOV(ureg, tessouter, const0);
1376 ureg_MOV(ureg, tessinner, const1);
1377 ureg_END(ureg);
1378
1379 sctx->fixed_func_tcs_shader.cso =
1380 ureg_create_shader_and_destroy(ureg, &sctx->b.b);
1381 }
1382
1383 static void si_update_vgt_shader_config(struct si_context *sctx)
1384 {
1385 /* Calculate the index of the config.
1386 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
1387 unsigned index = 2*!!sctx->tes_shader.cso + !!sctx->gs_shader.cso;
1388 struct si_pm4_state **pm4 = &sctx->vgt_shader_config[index];
1389
1390 if (!*pm4) {
1391 uint32_t stages = 0;
1392
1393 *pm4 = CALLOC_STRUCT(si_pm4_state);
1394
1395 if (sctx->tes_shader.cso) {
1396 stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
1397 S_028B54_HS_EN(1);
1398
1399 if (sctx->gs_shader.cso)
1400 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) |
1401 S_028B54_GS_EN(1) |
1402 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
1403 else
1404 stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS);
1405 } else if (sctx->gs_shader.cso) {
1406 stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) |
1407 S_028B54_GS_EN(1) |
1408 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER);
1409 }
1410
1411 si_pm4_set_reg(*pm4, R_028B54_VGT_SHADER_STAGES_EN, stages);
1412 }
1413 si_pm4_bind_state(sctx, vgt_shader_config, *pm4);
1414 }
1415
1416 static void si_update_so(struct si_context *sctx, struct si_shader_selector *shader)
1417 {
1418 struct pipe_stream_output_info *so = &shader->so;
1419 uint32_t enabled_stream_buffers_mask = 0;
1420 int i;
1421
1422 for (i = 0; i < so->num_outputs; i++)
1423 enabled_stream_buffers_mask |= (1 << so->output[i].output_buffer) << (so->output[i].stream * 4);
1424 sctx->b.streamout.enabled_stream_buffers_mask = enabled_stream_buffers_mask;
1425 sctx->b.streamout.stride_in_dw = shader->so.stride;
1426 }
1427
1428 bool si_update_shaders(struct si_context *sctx)
1429 {
1430 struct pipe_context *ctx = (struct pipe_context*)sctx;
1431 struct si_state_rasterizer *rs = sctx->queued.named.rasterizer;
1432 int r;
1433
1434 /* Update stages before GS. */
1435 if (sctx->tes_shader.cso) {
1436 if (!sctx->tf_ring) {
1437 si_init_tess_factor_ring(sctx);
1438 if (!sctx->tf_ring)
1439 return false;
1440 }
1441
1442 /* VS as LS */
1443 r = si_shader_select(ctx, &sctx->vs_shader);
1444 if (r)
1445 return false;
1446 si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4);
1447
1448 if (sctx->tcs_shader.cso) {
1449 r = si_shader_select(ctx, &sctx->tcs_shader);
1450 if (r)
1451 return false;
1452 si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4);
1453 } else {
1454 if (!sctx->fixed_func_tcs_shader.cso) {
1455 si_generate_fixed_func_tcs(sctx);
1456 if (!sctx->fixed_func_tcs_shader.cso)
1457 return false;
1458 }
1459
1460 r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader);
1461 if (r)
1462 return false;
1463 si_pm4_bind_state(sctx, hs,
1464 sctx->fixed_func_tcs_shader.current->pm4);
1465 }
1466
1467 r = si_shader_select(ctx, &sctx->tes_shader);
1468 if (r)
1469 return false;
1470
1471 if (sctx->gs_shader.cso) {
1472 /* TES as ES */
1473 si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4);
1474 } else {
1475 /* TES as VS */
1476 si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4);
1477 si_update_so(sctx, sctx->tes_shader.cso);
1478 }
1479 } else if (sctx->gs_shader.cso) {
1480 /* VS as ES */
1481 r = si_shader_select(ctx, &sctx->vs_shader);
1482 if (r)
1483 return false;
1484 si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4);
1485 } else {
1486 /* VS as VS */
1487 r = si_shader_select(ctx, &sctx->vs_shader);
1488 if (r)
1489 return false;
1490 si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4);
1491 si_update_so(sctx, sctx->vs_shader.cso);
1492 }
1493
1494 /* Update GS. */
1495 if (sctx->gs_shader.cso) {
1496 r = si_shader_select(ctx, &sctx->gs_shader);
1497 if (r)
1498 return false;
1499 si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4);
1500 si_pm4_bind_state(sctx, vs, sctx->gs_shader.current->gs_copy_shader->pm4);
1501 si_update_so(sctx, sctx->gs_shader.cso);
1502
1503 if (!sctx->gsvs_ring) {
1504 si_init_gs_rings(sctx);
1505 if (!sctx->gsvs_ring)
1506 return false;
1507 }
1508
1509 si_update_gs_rings(sctx);
1510 } else {
1511 si_pm4_bind_state(sctx, gs, NULL);
1512 si_pm4_bind_state(sctx, es, NULL);
1513 }
1514
1515 si_update_vgt_shader_config(sctx);
1516
1517 if (sctx->ps_shader.cso) {
1518 r = si_shader_select(ctx, &sctx->ps_shader);
1519 if (r)
1520 return false;
1521 si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4);
1522
1523 if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) ||
1524 sctx->sprite_coord_enable != rs->sprite_coord_enable ||
1525 sctx->flatshade != rs->flatshade) {
1526 sctx->sprite_coord_enable = rs->sprite_coord_enable;
1527 sctx->flatshade = rs->flatshade;
1528 si_mark_atom_dirty(sctx, &sctx->spi_map);
1529 }
1530
1531 if (si_pm4_state_changed(sctx, ps) ||
1532 sctx->force_persample_interp != rs->force_persample_interp) {
1533 sctx->force_persample_interp = rs->force_persample_interp;
1534 si_mark_atom_dirty(sctx, &sctx->spi_ps_input);
1535 }
1536
1537 if (sctx->ps_db_shader_control != sctx->ps_shader.current->db_shader_control) {
1538 sctx->ps_db_shader_control = sctx->ps_shader.current->db_shader_control;
1539 si_mark_atom_dirty(sctx, &sctx->db_render_state);
1540 }
1541
1542 if (sctx->smoothing_enabled != sctx->ps_shader.current->key.ps.poly_line_smoothing) {
1543 sctx->smoothing_enabled = sctx->ps_shader.current->key.ps.poly_line_smoothing;
1544 si_mark_atom_dirty(sctx, &sctx->msaa_config);
1545
1546 if (sctx->b.chip_class == SI)
1547 si_mark_atom_dirty(sctx, &sctx->db_render_state);
1548 }
1549 }
1550
1551 if (si_pm4_state_changed(sctx, ls) ||
1552 si_pm4_state_changed(sctx, hs) ||
1553 si_pm4_state_changed(sctx, es) ||
1554 si_pm4_state_changed(sctx, gs) ||
1555 si_pm4_state_changed(sctx, vs) ||
1556 si_pm4_state_changed(sctx, ps)) {
1557 if (!si_update_spi_tmpring_size(sctx))
1558 return false;
1559 }
1560 return true;
1561 }
1562
1563 void si_init_shader_functions(struct si_context *sctx)
1564 {
1565 si_init_atom(sctx, &sctx->spi_map, &sctx->atoms.s.spi_map, si_emit_spi_map);
1566 si_init_atom(sctx, &sctx->spi_ps_input, &sctx->atoms.s.spi_ps_input, si_emit_spi_ps_input);
1567
1568 sctx->b.b.create_vs_state = si_create_shader_selector;
1569 sctx->b.b.create_tcs_state = si_create_shader_selector;
1570 sctx->b.b.create_tes_state = si_create_shader_selector;
1571 sctx->b.b.create_gs_state = si_create_shader_selector;
1572 sctx->b.b.create_fs_state = si_create_shader_selector;
1573
1574 sctx->b.b.bind_vs_state = si_bind_vs_shader;
1575 sctx->b.b.bind_tcs_state = si_bind_tcs_shader;
1576 sctx->b.b.bind_tes_state = si_bind_tes_shader;
1577 sctx->b.b.bind_gs_state = si_bind_gs_shader;
1578 sctx->b.b.bind_fs_state = si_bind_ps_shader;
1579
1580 sctx->b.b.delete_vs_state = si_delete_shader_selector;
1581 sctx->b.b.delete_tcs_state = si_delete_shader_selector;
1582 sctx->b.b.delete_tes_state = si_delete_shader_selector;
1583 sctx->b.b.delete_gs_state = si_delete_shader_selector;
1584 sctx->b.b.delete_fs_state = si_delete_shader_selector;
1585 }