2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_build_pm4.h"
28 #include "compiler/nir/nir_serialize.h"
29 #include "tgsi/tgsi_parse.h"
30 #include "util/hash_table.h"
31 #include "util/crc32.h"
32 #include "util/u_async_debug.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ac_exp_param.h"
39 #include "ac_shader_util.h"
44 * Return the IR binary in a buffer. For TGSI the first 4 bytes contain its
47 void *si_get_ir_binary(struct si_shader_selector
*sel
)
54 ir_binary
= sel
->tokens
;
55 ir_size
= tgsi_num_tokens(sel
->tokens
) *
56 sizeof(struct tgsi_token
);
61 nir_serialize(&blob
, sel
->nir
);
62 ir_binary
= blob
.data
;
66 unsigned size
= 4 + ir_size
+ sizeof(sel
->so
);
67 char *result
= (char*)MALLOC(size
);
71 *((uint32_t*)result
) = size
;
72 memcpy(result
+ 4, ir_binary
, ir_size
);
73 memcpy(result
+ 4 + ir_size
, &sel
->so
, sizeof(sel
->so
));
81 /** Copy "data" to "ptr" and return the next dword following copied data. */
82 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
84 /* data may be NULL if size == 0 */
86 memcpy(ptr
, data
, size
);
87 ptr
+= DIV_ROUND_UP(size
, 4);
91 /** Read data from "ptr". Return the next dword following the data. */
92 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
94 memcpy(data
, ptr
, size
);
95 ptr
+= DIV_ROUND_UP(size
, 4);
100 * Write the size as uint followed by the data. Return the next dword
101 * following the copied data.
103 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
106 return write_data(ptr
, data
, size
);
110 * Read the size as uint followed by the data. Return both via parameters.
111 * Return the next dword following the data.
113 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
116 assert(*data
== NULL
);
119 *data
= malloc(*size
);
120 return read_data(ptr
, *data
, *size
);
124 * Return the shader binary in a buffer. The first 4 bytes contain its size
127 static void *si_get_shader_binary(struct si_shader
*shader
)
129 /* There is always a size of data followed by the data itself. */
130 unsigned relocs_size
= shader
->binary
.reloc_count
*
131 sizeof(shader
->binary
.relocs
[0]);
132 unsigned disasm_size
= shader
->binary
.disasm_string
?
133 strlen(shader
->binary
.disasm_string
) + 1 : 0;
134 unsigned llvm_ir_size
= shader
->binary
.llvm_ir_string
?
135 strlen(shader
->binary
.llvm_ir_string
) + 1 : 0;
138 4 + /* CRC32 of the data below */
139 align(sizeof(shader
->config
), 4) +
140 align(sizeof(shader
->info
), 4) +
141 4 + align(shader
->binary
.code_size
, 4) +
142 4 + align(shader
->binary
.rodata_size
, 4) +
143 4 + align(relocs_size
, 4) +
144 4 + align(disasm_size
, 4) +
145 4 + align(llvm_ir_size
, 4);
146 void *buffer
= CALLOC(1, size
);
147 uint32_t *ptr
= (uint32_t*)buffer
;
153 ptr
++; /* CRC32 is calculated at the end. */
155 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
156 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
157 ptr
= write_chunk(ptr
, shader
->binary
.code
, shader
->binary
.code_size
);
158 ptr
= write_chunk(ptr
, shader
->binary
.rodata
, shader
->binary
.rodata_size
);
159 ptr
= write_chunk(ptr
, shader
->binary
.relocs
, relocs_size
);
160 ptr
= write_chunk(ptr
, shader
->binary
.disasm_string
, disasm_size
);
161 ptr
= write_chunk(ptr
, shader
->binary
.llvm_ir_string
, llvm_ir_size
);
162 assert((char *)ptr
- (char *)buffer
== size
);
165 ptr
= (uint32_t*)buffer
;
167 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
172 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
174 uint32_t *ptr
= (uint32_t*)binary
;
175 uint32_t size
= *ptr
++;
176 uint32_t crc32
= *ptr
++;
179 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
180 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
184 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
185 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
186 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.code
,
187 &shader
->binary
.code_size
);
188 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.rodata
,
189 &shader
->binary
.rodata_size
);
190 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.relocs
, &chunk_size
);
191 shader
->binary
.reloc_count
= chunk_size
/ sizeof(shader
->binary
.relocs
[0]);
192 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.disasm_string
, &chunk_size
);
193 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.llvm_ir_string
, &chunk_size
);
199 * Insert a shader into the cache. It's assumed the shader is not in the cache.
200 * Use si_shader_cache_load_shader before calling this.
202 * Returns false on failure, in which case the ir_binary should be freed.
204 bool si_shader_cache_insert_shader(struct si_screen
*sscreen
, void *ir_binary
,
205 struct si_shader
*shader
,
206 bool insert_into_disk_cache
)
209 struct hash_entry
*entry
;
210 uint8_t key
[CACHE_KEY_SIZE
];
212 entry
= _mesa_hash_table_search(sscreen
->shader_cache
, ir_binary
);
214 return false; /* already added */
216 hw_binary
= si_get_shader_binary(shader
);
220 if (_mesa_hash_table_insert(sscreen
->shader_cache
, ir_binary
,
221 hw_binary
) == NULL
) {
226 if (sscreen
->disk_shader_cache
&& insert_into_disk_cache
) {
227 disk_cache_compute_key(sscreen
->disk_shader_cache
, ir_binary
,
228 *((uint32_t *)ir_binary
), key
);
229 disk_cache_put(sscreen
->disk_shader_cache
, key
, hw_binary
,
230 *((uint32_t *) hw_binary
), NULL
);
236 bool si_shader_cache_load_shader(struct si_screen
*sscreen
, void *ir_binary
,
237 struct si_shader
*shader
)
239 struct hash_entry
*entry
=
240 _mesa_hash_table_search(sscreen
->shader_cache
, ir_binary
);
242 if (sscreen
->disk_shader_cache
) {
243 unsigned char sha1
[CACHE_KEY_SIZE
];
244 size_t tg_size
= *((uint32_t *) ir_binary
);
246 disk_cache_compute_key(sscreen
->disk_shader_cache
,
247 ir_binary
, tg_size
, sha1
);
251 disk_cache_get(sscreen
->disk_shader_cache
,
256 if (binary_size
< sizeof(uint32_t) ||
257 *((uint32_t*)buffer
) != binary_size
) {
258 /* Something has gone wrong discard the item
259 * from the cache and rebuild/link from
262 assert(!"Invalid radeonsi shader disk cache "
265 disk_cache_remove(sscreen
->disk_shader_cache
,
272 if (!si_load_shader_binary(shader
, buffer
)) {
278 if (!si_shader_cache_insert_shader(sscreen
, ir_binary
,
285 if (si_load_shader_binary(shader
, entry
->data
))
290 p_atomic_inc(&sscreen
->num_shader_cache_hits
);
294 static uint32_t si_shader_cache_key_hash(const void *key
)
296 /* The first dword is the key size. */
297 return util_hash_crc32(key
, *(uint32_t*)key
);
300 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
302 uint32_t *keya
= (uint32_t*)a
;
303 uint32_t *keyb
= (uint32_t*)b
;
305 /* The first dword is the key size. */
309 return memcmp(keya
, keyb
, *keya
) == 0;
312 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
314 FREE((void*)entry
->key
);
318 bool si_init_shader_cache(struct si_screen
*sscreen
)
320 (void) mtx_init(&sscreen
->shader_cache_mutex
, mtx_plain
);
321 sscreen
->shader_cache
=
322 _mesa_hash_table_create(NULL
,
323 si_shader_cache_key_hash
,
324 si_shader_cache_key_equals
);
326 return sscreen
->shader_cache
!= NULL
;
329 void si_destroy_shader_cache(struct si_screen
*sscreen
)
331 if (sscreen
->shader_cache
)
332 _mesa_hash_table_destroy(sscreen
->shader_cache
,
333 si_destroy_shader_cache_entry
);
334 mtx_destroy(&sscreen
->shader_cache_mutex
);
339 static void si_set_tesseval_regs(struct si_screen
*sscreen
,
340 struct si_shader_selector
*tes
,
341 struct si_pm4_state
*pm4
)
343 struct tgsi_shader_info
*info
= &tes
->info
;
344 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
345 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
346 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
347 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
348 unsigned type
, partitioning
, topology
, distribution_mode
;
350 switch (tes_prim_mode
) {
351 case PIPE_PRIM_LINES
:
352 type
= V_028B6C_TESS_ISOLINE
;
354 case PIPE_PRIM_TRIANGLES
:
355 type
= V_028B6C_TESS_TRIANGLE
;
357 case PIPE_PRIM_QUADS
:
358 type
= V_028B6C_TESS_QUAD
;
365 switch (tes_spacing
) {
366 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
367 partitioning
= V_028B6C_PART_FRAC_ODD
;
369 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
370 partitioning
= V_028B6C_PART_FRAC_EVEN
;
372 case PIPE_TESS_SPACING_EQUAL
:
373 partitioning
= V_028B6C_PART_INTEGER
;
381 topology
= V_028B6C_OUTPUT_POINT
;
382 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
383 topology
= V_028B6C_OUTPUT_LINE
;
384 else if (tes_vertex_order_cw
)
385 /* for some reason, this must be the other way around */
386 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
388 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
390 if (sscreen
->has_distributed_tess
) {
391 if (sscreen
->info
.family
== CHIP_FIJI
||
392 sscreen
->info
.family
>= CHIP_POLARIS10
)
393 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
395 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
397 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
399 si_pm4_set_reg(pm4
, R_028B6C_VGT_TF_PARAM
,
400 S_028B6C_TYPE(type
) |
401 S_028B6C_PARTITIONING(partitioning
) |
402 S_028B6C_TOPOLOGY(topology
) |
403 S_028B6C_DISTRIBUTION_MODE(distribution_mode
));
406 /* Polaris needs different VTX_REUSE_DEPTH settings depending on
407 * whether the "fractional odd" tessellation spacing is used.
409 * Possible VGT configurations and which state should set the register:
411 * Reg set in | VGT shader configuration | Value
412 * ------------------------------------------------------
414 * VS as ES | ES -> GS -> VS | 30
415 * TES as VS | LS -> HS -> VS | 14 or 30
416 * TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
418 * If "shader" is NULL, it's assumed it's not LS or GS copy shader.
420 static void polaris_set_vgt_vertex_reuse(struct si_screen
*sscreen
,
421 struct si_shader_selector
*sel
,
422 struct si_shader
*shader
,
423 struct si_pm4_state
*pm4
)
425 unsigned type
= sel
->type
;
427 if (sscreen
->info
.family
< CHIP_POLARIS10
)
430 /* VS as VS, or VS as ES: */
431 if ((type
== PIPE_SHADER_VERTEX
&&
433 (!shader
->key
.as_ls
&& !shader
->is_gs_copy_shader
))) ||
434 /* TES as VS, or TES as ES: */
435 type
== PIPE_SHADER_TESS_EVAL
) {
436 unsigned vtx_reuse_depth
= 30;
438 if (type
== PIPE_SHADER_TESS_EVAL
&&
439 sel
->info
.properties
[TGSI_PROPERTY_TES_SPACING
] ==
440 PIPE_TESS_SPACING_FRACTIONAL_ODD
)
441 vtx_reuse_depth
= 14;
443 si_pm4_set_reg(pm4
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
448 static struct si_pm4_state
*si_get_shader_pm4_state(struct si_shader
*shader
)
451 si_pm4_clear_state(shader
->pm4
);
453 shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
456 shader
->pm4
->shader
= shader
;
459 fprintf(stderr
, "radeonsi: Failed to create pm4 state.\n");
464 static unsigned si_get_num_vs_user_sgprs(unsigned num_always_on_user_sgprs
)
466 /* Add the pointer to VBO descriptors. */
467 if (HAVE_32BIT_POINTERS
) {
468 return num_always_on_user_sgprs
+ 1;
470 assert(num_always_on_user_sgprs
% 2 == 0);
471 return num_always_on_user_sgprs
+ 2;
475 static void si_shader_ls(struct si_screen
*sscreen
, struct si_shader
*shader
)
477 struct si_pm4_state
*pm4
;
478 unsigned vgpr_comp_cnt
;
481 assert(sscreen
->info
.chip_class
<= VI
);
483 pm4
= si_get_shader_pm4_state(shader
);
487 va
= shader
->bo
->gpu_address
;
488 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
490 /* We need at least 2 components for LS.
491 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
492 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
494 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
496 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
497 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, S_00B524_MEM_BASE(va
>> 40));
499 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
500 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
501 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
502 S_00B528_DX10_CLAMP(1) |
503 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
504 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
)) |
505 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
508 static void si_shader_hs(struct si_screen
*sscreen
, struct si_shader
*shader
)
510 struct si_pm4_state
*pm4
;
512 unsigned ls_vgpr_comp_cnt
= 0;
514 pm4
= si_get_shader_pm4_state(shader
);
518 va
= shader
->bo
->gpu_address
;
519 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
521 if (sscreen
->info
.chip_class
>= GFX9
) {
522 si_pm4_set_reg(pm4
, R_00B410_SPI_SHADER_PGM_LO_LS
, va
>> 8);
523 si_pm4_set_reg(pm4
, R_00B414_SPI_SHADER_PGM_HI_LS
, S_00B414_MEM_BASE(va
>> 40));
525 /* We need at least 2 components for LS.
526 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
527 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
529 ls_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
531 unsigned num_user_sgprs
=
532 si_get_num_vs_user_sgprs(GFX9_TCS_NUM_USER_SGPR
);
534 shader
->config
.rsrc2
=
535 S_00B42C_USER_SGPR(num_user_sgprs
) |
536 S_00B42C_USER_SGPR_MSB(num_user_sgprs
>> 5) |
537 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
539 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
540 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, S_00B424_MEM_BASE(va
>> 40));
542 shader
->config
.rsrc2
=
543 S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR
) |
544 S_00B42C_OC_LDS_EN(1) |
545 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
548 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
549 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
550 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
551 S_00B428_DX10_CLAMP(1) |
552 S_00B428_FLOAT_MODE(shader
->config
.float_mode
) |
553 S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt
));
555 if (sscreen
->info
.chip_class
<= VI
) {
556 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
557 shader
->config
.rsrc2
);
561 static void si_emit_shader_es(struct si_context
*sctx
)
563 struct si_shader
*shader
= sctx
->queued
.named
.es
->shader
;
568 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
569 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
570 shader
->selector
->esgs_itemsize
/ 4);
573 static void si_shader_es(struct si_screen
*sscreen
, struct si_shader
*shader
)
575 struct si_pm4_state
*pm4
;
576 unsigned num_user_sgprs
;
577 unsigned vgpr_comp_cnt
;
581 assert(sscreen
->info
.chip_class
<= VI
);
583 pm4
= si_get_shader_pm4_state(shader
);
587 pm4
->atom
.emit
= si_emit_shader_es
;
588 va
= shader
->bo
->gpu_address
;
589 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
591 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
592 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
593 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
594 num_user_sgprs
= si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
);
595 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
596 vgpr_comp_cnt
= shader
->selector
->info
.uses_primid
? 3 : 2;
597 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
599 unreachable("invalid shader selector type");
601 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
603 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
604 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, S_00B324_MEM_BASE(va
>> 40));
605 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
606 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
607 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
608 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
609 S_00B328_DX10_CLAMP(1) |
610 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
611 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
612 S_00B32C_USER_SGPR(num_user_sgprs
) |
613 S_00B32C_OC_LDS_EN(oc_lds_en
) |
614 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
616 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
617 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
619 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
622 static unsigned si_conv_prim_to_gs_out(unsigned mode
)
624 static const int prim_conv
[] = {
625 [PIPE_PRIM_POINTS
] = V_028A6C_OUTPRIM_TYPE_POINTLIST
,
626 [PIPE_PRIM_LINES
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
627 [PIPE_PRIM_LINE_LOOP
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
628 [PIPE_PRIM_LINE_STRIP
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
629 [PIPE_PRIM_TRIANGLES
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
630 [PIPE_PRIM_TRIANGLE_STRIP
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
631 [PIPE_PRIM_TRIANGLE_FAN
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
632 [PIPE_PRIM_QUADS
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
633 [PIPE_PRIM_QUAD_STRIP
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
634 [PIPE_PRIM_POLYGON
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
635 [PIPE_PRIM_LINES_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
636 [PIPE_PRIM_LINE_STRIP_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
637 [PIPE_PRIM_TRIANGLES_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
638 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
639 [PIPE_PRIM_PATCHES
] = V_028A6C_OUTPRIM_TYPE_POINTLIST
,
641 assert(mode
< ARRAY_SIZE(prim_conv
));
643 return prim_conv
[mode
];
646 struct gfx9_gs_info
{
647 unsigned es_verts_per_subgroup
;
648 unsigned gs_prims_per_subgroup
;
649 unsigned gs_inst_prims_in_subgroup
;
650 unsigned max_prims_per_subgroup
;
654 static void gfx9_get_gs_info(struct si_shader_selector
*es
,
655 struct si_shader_selector
*gs
,
656 struct gfx9_gs_info
*out
)
658 unsigned gs_num_invocations
= MAX2(gs
->gs_num_invocations
, 1);
659 unsigned input_prim
= gs
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
660 bool uses_adjacency
= input_prim
>= PIPE_PRIM_LINES_ADJACENCY
&&
661 input_prim
<= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
;
663 /* All these are in dwords: */
664 /* We can't allow using the whole LDS, because GS waves compete with
665 * other shader stages for LDS space. */
666 const unsigned max_lds_size
= 8 * 1024;
667 const unsigned esgs_itemsize
= es
->esgs_itemsize
/ 4;
668 unsigned esgs_lds_size
;
670 /* All these are per subgroup: */
671 const unsigned max_out_prims
= 32 * 1024;
672 const unsigned max_es_verts
= 255;
673 const unsigned ideal_gs_prims
= 64;
674 unsigned max_gs_prims
, gs_prims
;
675 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
677 if (uses_adjacency
|| gs_num_invocations
> 1)
678 max_gs_prims
= 127 / gs_num_invocations
;
682 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
683 * Make sure we don't go over the maximum value.
685 if (gs
->gs_max_out_vertices
> 0) {
686 max_gs_prims
= MIN2(max_gs_prims
,
688 (gs
->gs_max_out_vertices
* gs_num_invocations
));
690 assert(max_gs_prims
> 0);
692 /* If the primitive has adjacency, halve the number of vertices
693 * that will be reused in multiple primitives.
695 min_es_verts
= gs
->gs_input_verts_per_prim
/ (uses_adjacency
? 2 : 1);
697 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
698 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
700 /* Compute ESGS LDS size based on the worst case number of ES vertices
701 * needed to create the target number of GS prims per subgroup.
703 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
705 /* If total LDS usage is too big, refactor partitions based on ratio
706 * of ESGS item sizes.
708 if (esgs_lds_size
> max_lds_size
) {
709 /* Our target GS Prims Per Subgroup was too large. Calculate
710 * the maximum number of GS Prims Per Subgroup that will fit
711 * into LDS, capped by the maximum that the hardware can support.
713 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
715 assert(gs_prims
> 0);
716 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
719 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
720 assert(esgs_lds_size
<= max_lds_size
);
723 /* Now calculate remaining ESGS information. */
725 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
727 es_verts
= max_es_verts
;
729 /* Vertices for adjacency primitives are not always reused, so restore
730 * it for ES_VERTS_PER_SUBGRP.
732 min_es_verts
= gs
->gs_input_verts_per_prim
;
734 /* For normal primitives, the VGT only checks if they are past the ES
735 * verts per subgroup after allocating a full GS primitive and if they
736 * are, kick off a new subgroup. But if those additional ES verts are
737 * unique (e.g. not reused) we need to make sure there is enough LDS
738 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
740 es_verts
-= min_es_verts
- 1;
742 out
->es_verts_per_subgroup
= es_verts
;
743 out
->gs_prims_per_subgroup
= gs_prims
;
744 out
->gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
745 out
->max_prims_per_subgroup
= out
->gs_inst_prims_in_subgroup
*
746 gs
->gs_max_out_vertices
;
747 out
->lds_size
= align(esgs_lds_size
, 128) / 128;
749 assert(out
->max_prims_per_subgroup
<= max_out_prims
);
752 static void si_emit_shader_gs(struct si_context
*sctx
)
754 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
758 /* R_028A60_VGT_GSVS_RING_OFFSET_1, R_028A64_VGT_GSVS_RING_OFFSET_2
759 * R_028A68_VGT_GSVS_RING_OFFSET_3, R_028A6C_VGT_GS_OUT_PRIM_TYPE */
760 radeon_opt_set_context_reg4(sctx
, R_028A60_VGT_GSVS_RING_OFFSET_1
,
761 SI_TRACKED_VGT_GSVS_RING_OFFSET_1
,
762 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
,
763 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
,
764 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
,
765 shader
->ctx_reg
.gs
.vgt_gs_out_prim_type
);
768 /* R_028AB0_VGT_GSVS_RING_ITEMSIZE */
769 radeon_opt_set_context_reg(sctx
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
,
770 SI_TRACKED_VGT_GSVS_RING_ITEMSIZE
,
771 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
);
773 /* R_028B38_VGT_GS_MAX_VERT_OUT */
774 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
775 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
776 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
);
778 /* R_028B5C_VGT_GS_VERT_ITEMSIZE, R_028B60_VGT_GS_VERT_ITEMSIZE_1
779 * R_028B64_VGT_GS_VERT_ITEMSIZE_2, R_028B68_VGT_GS_VERT_ITEMSIZE_3 */
780 radeon_opt_set_context_reg4(sctx
, R_028B5C_VGT_GS_VERT_ITEMSIZE
,
781 SI_TRACKED_VGT_GS_VERT_ITEMSIZE
,
782 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
,
783 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
,
784 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
,
785 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
);
787 /* R_028B90_VGT_GS_INSTANCE_CNT */
788 radeon_opt_set_context_reg(sctx
, R_028B90_VGT_GS_INSTANCE_CNT
,
789 SI_TRACKED_VGT_GS_INSTANCE_CNT
,
790 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
);
792 if (sctx
->chip_class
>= GFX9
) {
793 /* R_028A44_VGT_GS_ONCHIP_CNTL */
794 radeon_opt_set_context_reg(sctx
, R_028A44_VGT_GS_ONCHIP_CNTL
,
795 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
796 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
);
797 /* R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP */
798 radeon_opt_set_context_reg(sctx
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
799 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
800 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
);
801 /* R_028AAC_VGT_ESGS_RING_ITEMSIZE */
802 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
803 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
804 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
);
808 static void si_shader_gs(struct si_screen
*sscreen
, struct si_shader
*shader
)
810 struct si_shader_selector
*sel
= shader
->selector
;
811 const ubyte
*num_components
= sel
->info
.num_stream_output_components
;
812 unsigned gs_num_invocations
= sel
->gs_num_invocations
;
813 struct si_pm4_state
*pm4
;
815 unsigned max_stream
= sel
->max_gs_stream
;
818 pm4
= si_get_shader_pm4_state(shader
);
822 pm4
->atom
.emit
= si_emit_shader_gs
;
824 offset
= num_components
[0] * sel
->gs_max_out_vertices
;
825 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
= offset
;
828 offset
+= num_components
[1] * sel
->gs_max_out_vertices
;
829 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
= offset
;
832 offset
+= num_components
[2] * sel
->gs_max_out_vertices
;
833 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
= offset
;
835 shader
->ctx_reg
.gs
.vgt_gs_out_prim_type
=
836 si_conv_prim_to_gs_out(sel
->gs_output_prim
);
839 offset
+= num_components
[3] * sel
->gs_max_out_vertices
;
840 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
= offset
;
842 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
843 assert(offset
< (1 << 15));
845 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
= sel
->gs_max_out_vertices
;
847 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
= num_components
[0];
848 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
= (max_stream
>= 1) ? num_components
[1] : 0;
849 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
= (max_stream
>= 2) ? num_components
[2] : 0;
850 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
= (max_stream
>= 3) ? num_components
[3] : 0;
852 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
= S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
853 S_028B90_ENABLE(gs_num_invocations
> 0);
855 va
= shader
->bo
->gpu_address
;
856 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
858 if (sscreen
->info
.chip_class
>= GFX9
) {
859 unsigned input_prim
= sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
860 unsigned es_type
= shader
->key
.part
.gs
.es
->type
;
861 unsigned es_vgpr_comp_cnt
, gs_vgpr_comp_cnt
;
862 struct gfx9_gs_info gs_info
;
864 if (es_type
== PIPE_SHADER_VERTEX
)
865 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
866 es_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
867 else if (es_type
== PIPE_SHADER_TESS_EVAL
)
868 es_vgpr_comp_cnt
= shader
->key
.part
.gs
.es
->info
.uses_primid
? 3 : 2;
870 unreachable("invalid shader selector type");
872 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
873 * VGPR[0:4] are always loaded.
875 if (sel
->info
.uses_invocationid
)
876 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
877 else if (sel
->info
.uses_primid
)
878 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
879 else if (input_prim
>= PIPE_PRIM_TRIANGLES
)
880 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
882 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
884 unsigned num_user_sgprs
;
885 if (es_type
== PIPE_SHADER_VERTEX
)
886 num_user_sgprs
= si_get_num_vs_user_sgprs(GFX9_VSGS_NUM_USER_SGPR
);
888 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
890 gfx9_get_gs_info(shader
->key
.part
.gs
.es
, sel
, &gs_info
);
892 si_pm4_set_reg(pm4
, R_00B210_SPI_SHADER_PGM_LO_ES
, va
>> 8);
893 si_pm4_set_reg(pm4
, R_00B214_SPI_SHADER_PGM_HI_ES
, S_00B214_MEM_BASE(va
>> 40));
895 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
896 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
897 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
898 S_00B228_DX10_CLAMP(1) |
899 S_00B228_FLOAT_MODE(shader
->config
.float_mode
) |
900 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
));
901 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
902 S_00B22C_USER_SGPR(num_user_sgprs
) |
903 S_00B22C_USER_SGPR_MSB(num_user_sgprs
>> 5) |
904 S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
905 S_00B22C_OC_LDS_EN(es_type
== PIPE_SHADER_TESS_EVAL
) |
906 S_00B22C_LDS_SIZE(gs_info
.lds_size
) |
907 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
909 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
=
910 S_028A44_ES_VERTS_PER_SUBGRP(gs_info
.es_verts_per_subgroup
) |
911 S_028A44_GS_PRIMS_PER_SUBGRP(gs_info
.gs_prims_per_subgroup
) |
912 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info
.gs_inst_prims_in_subgroup
);
913 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
=
914 S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info
.max_prims_per_subgroup
);
915 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
=
916 shader
->key
.part
.gs
.es
->esgs_itemsize
/ 4;
918 if (es_type
== PIPE_SHADER_TESS_EVAL
)
919 si_set_tesseval_regs(sscreen
, shader
->key
.part
.gs
.es
, pm4
);
921 polaris_set_vgt_vertex_reuse(sscreen
, shader
->key
.part
.gs
.es
,
924 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
925 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, S_00B224_MEM_BASE(va
>> 40));
927 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
928 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
929 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
930 S_00B228_DX10_CLAMP(1) |
931 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
932 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
933 S_00B22C_USER_SGPR(GFX6_GS_NUM_USER_SGPR
) |
934 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
938 static void si_emit_shader_vs(struct si_context
*sctx
)
940 struct si_shader
*shader
= sctx
->queued
.named
.vs
->shader
;
944 radeon_opt_set_context_reg(sctx
, R_028A40_VGT_GS_MODE
,
945 SI_TRACKED_VGT_GS_MODE
,
946 shader
->ctx_reg
.vs
.vgt_gs_mode
);
947 radeon_opt_set_context_reg(sctx
, R_028A84_VGT_PRIMITIVEID_EN
,
948 SI_TRACKED_VGT_PRIMITIVEID_EN
,
949 shader
->ctx_reg
.vs
.vgt_primitiveid_en
);
951 if (sctx
->chip_class
<= VI
) {
952 radeon_opt_set_context_reg(sctx
, R_028AB4_VGT_REUSE_OFF
,
953 SI_TRACKED_VGT_REUSE_OFF
,
954 shader
->ctx_reg
.vs
.vgt_reuse_off
);
957 radeon_opt_set_context_reg(sctx
, R_0286C4_SPI_VS_OUT_CONFIG
,
958 SI_TRACKED_SPI_VS_OUT_CONFIG
,
959 shader
->ctx_reg
.vs
.spi_vs_out_config
);
961 radeon_opt_set_context_reg(sctx
, R_02870C_SPI_SHADER_POS_FORMAT
,
962 SI_TRACKED_SPI_SHADER_POS_FORMAT
,
963 shader
->ctx_reg
.vs
.spi_shader_pos_format
);
965 radeon_opt_set_context_reg(sctx
, R_028818_PA_CL_VTE_CNTL
,
966 SI_TRACKED_PA_CL_VTE_CNTL
,
967 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
);
971 * Compute the state for \p shader, which will run as a vertex shader on the
974 * If \p gs is non-NULL, it points to the geometry shader for which this shader
975 * is the copy shader.
977 static void si_shader_vs(struct si_screen
*sscreen
, struct si_shader
*shader
,
978 struct si_shader_selector
*gs
)
980 const struct tgsi_shader_info
*info
= &shader
->selector
->info
;
981 struct si_pm4_state
*pm4
;
982 unsigned num_user_sgprs
, vgpr_comp_cnt
;
984 unsigned nparams
, oc_lds_en
;
985 unsigned window_space
=
986 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
987 bool enable_prim_id
= shader
->key
.mono
.u
.vs_export_prim_id
|| info
->uses_primid
;
989 pm4
= si_get_shader_pm4_state(shader
);
993 pm4
->atom
.emit
= si_emit_shader_vs
;
995 /* We always write VGT_GS_MODE in the VS state, because every switch
996 * between different shader pipelines involving a different GS or no
997 * GS at all involves a switch of the VS (different GS use different
998 * copy shaders). On the other hand, when the API switches from a GS to
999 * no GS and then back to the same GS used originally, the GS state is
1003 unsigned mode
= V_028A40_GS_OFF
;
1005 /* PrimID needs GS scenario A. */
1007 mode
= V_028A40_GS_SCENARIO_A
;
1009 shader
->ctx_reg
.vs
.vgt_gs_mode
= S_028A40_MODE(mode
);
1010 shader
->ctx_reg
.vs
.vgt_primitiveid_en
= enable_prim_id
;
1012 shader
->ctx_reg
.vs
.vgt_gs_mode
= ac_vgt_gs_mode(gs
->gs_max_out_vertices
,
1013 sscreen
->info
.chip_class
);
1014 shader
->ctx_reg
.vs
.vgt_primitiveid_en
= 0;
1017 if (sscreen
->info
.chip_class
<= VI
) {
1018 /* Reuse needs to be set off if we write oViewport. */
1019 shader
->ctx_reg
.vs
.vgt_reuse_off
=
1020 S_028AB4_REUSE_OFF(info
->writes_viewport_index
);
1023 va
= shader
->bo
->gpu_address
;
1024 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1027 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
1028 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
1029 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
1030 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
1031 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
1032 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
1034 vgpr_comp_cnt
= enable_prim_id
? 2 : (shader
->info
.uses_instanceid
? 1 : 0);
1036 if (info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
]) {
1037 num_user_sgprs
= SI_SGPR_VS_BLIT_DATA
+
1038 info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
1040 num_user_sgprs
= si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
);
1042 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
1043 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
1044 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
1046 unreachable("invalid shader selector type");
1048 /* VS is required to export at least one param. */
1049 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
1050 shader
->ctx_reg
.vs
.spi_vs_out_config
= S_0286C4_VS_EXPORT_COUNT(nparams
- 1);
1052 shader
->ctx_reg
.vs
.spi_shader_pos_format
=
1053 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
1054 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
1055 V_02870C_SPI_SHADER_4COMP
:
1056 V_02870C_SPI_SHADER_NONE
) |
1057 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
1058 V_02870C_SPI_SHADER_4COMP
:
1059 V_02870C_SPI_SHADER_NONE
) |
1060 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
1061 V_02870C_SPI_SHADER_4COMP
:
1062 V_02870C_SPI_SHADER_NONE
);
1064 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
1066 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
1067 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, S_00B124_MEM_BASE(va
>> 40));
1068 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
1069 S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
1070 S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
1071 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
1072 S_00B128_DX10_CLAMP(1) |
1073 S_00B128_FLOAT_MODE(shader
->config
.float_mode
));
1074 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
1075 S_00B12C_USER_SGPR(num_user_sgprs
) |
1076 S_00B12C_OC_LDS_EN(oc_lds_en
) |
1077 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
1078 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
1079 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
1080 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
1081 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
1082 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1085 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
=
1086 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
1088 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
=
1089 S_028818_VTX_W0_FMT(1) |
1090 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
1091 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
1092 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
1094 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
1095 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
1097 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
1100 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
1102 struct tgsi_shader_info
*info
= &ps
->selector
->info
;
1103 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
1104 !!(info
->colors_read
& 0xf0);
1105 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
1106 (ps
->key
.part
.ps
.prolog
.color_two_side
? num_colors
: 0);
1108 assert(num_interp
<= 32);
1109 return MIN2(num_interp
, 32);
1112 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
1114 unsigned value
= shader
->key
.part
.ps
.epilog
.spi_shader_col_format
;
1115 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
1117 /* If the i-th target format is set, all previous target formats must
1118 * be non-zero to avoid hangs.
1120 for (i
= 0; i
< num_targets
; i
++)
1121 if (!(value
& (0xf << (i
* 4))))
1122 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
1127 static void si_emit_shader_ps(struct si_context
*sctx
)
1129 struct si_shader
*shader
= sctx
->queued
.named
.ps
->shader
;
1133 /* R_0286CC_SPI_PS_INPUT_ENA, R_0286D0_SPI_PS_INPUT_ADDR*/
1134 radeon_opt_set_context_reg2(sctx
, R_0286CC_SPI_PS_INPUT_ENA
,
1135 SI_TRACKED_SPI_PS_INPUT_ENA
,
1136 shader
->ctx_reg
.ps
.spi_ps_input_ena
,
1137 shader
->ctx_reg
.ps
.spi_ps_input_addr
);
1139 radeon_opt_set_context_reg(sctx
, R_0286E0_SPI_BARYC_CNTL
,
1140 SI_TRACKED_SPI_BARYC_CNTL
,
1141 shader
->ctx_reg
.ps
.spi_baryc_cntl
);
1142 radeon_opt_set_context_reg(sctx
, R_0286D8_SPI_PS_IN_CONTROL
,
1143 SI_TRACKED_SPI_PS_IN_CONTROL
,
1144 shader
->ctx_reg
.ps
.spi_ps_in_control
);
1146 /* R_028710_SPI_SHADER_Z_FORMAT, R_028714_SPI_SHADER_COL_FORMAT */
1147 radeon_opt_set_context_reg2(sctx
, R_028710_SPI_SHADER_Z_FORMAT
,
1148 SI_TRACKED_SPI_SHADER_Z_FORMAT
,
1149 shader
->ctx_reg
.ps
.spi_shader_z_format
,
1150 shader
->ctx_reg
.ps
.spi_shader_col_format
);
1152 radeon_opt_set_context_reg(sctx
, R_02823C_CB_SHADER_MASK
,
1153 SI_TRACKED_CB_SHADER_MASK
,
1154 shader
->ctx_reg
.ps
.cb_shader_mask
);
1157 static void si_shader_ps(struct si_shader
*shader
)
1159 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
1160 struct si_pm4_state
*pm4
;
1161 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
1162 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
1164 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
1166 /* we need to enable at least one of them, otherwise we hang the GPU */
1167 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1168 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1169 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1170 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
1171 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
1172 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1173 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
1174 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
1175 /* POS_W_FLOAT_ENA requires one of the perspective weights. */
1176 assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena
) ||
1177 G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1178 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1179 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1180 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
));
1182 /* Validate interpolation optimization flags (read as implications). */
1183 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1184 (G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1185 G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1186 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1187 (G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1188 G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1189 assert(!shader
->key
.part
.ps
.prolog
.force_persp_center_interp
||
1190 (!G_0286CC_PERSP_SAMPLE_ENA(input_ena
) &&
1191 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1192 assert(!shader
->key
.part
.ps
.prolog
.force_linear_center_interp
||
1193 (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) &&
1194 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1195 assert(!shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
||
1196 (!G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1197 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1198 assert(!shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
||
1199 (!G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1200 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1202 /* Validate cases when the optimizations are off (read as implications). */
1203 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1204 !G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1205 !G_0286CC_PERSP_CENTROID_ENA(input_ena
));
1206 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1207 !G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1208 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
));
1210 pm4
= si_get_shader_pm4_state(shader
);
1214 pm4
->atom
.emit
= si_emit_shader_ps
;
1216 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
1218 * 0 -> Position = pixel center
1219 * 1 -> Position = pixel centroid
1220 * 2 -> Position = at sample position
1222 * From GLSL 4.5 specification, section 7.1:
1223 * "The variable gl_FragCoord is available as an input variable from
1224 * within fragment shaders and it holds the window relative coordinates
1225 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
1226 * value can be for any location within the pixel, or one of the
1227 * fragment samples. The use of centroid does not further restrict
1228 * this value to be inside the current primitive."
1230 * Meaning that centroid has no effect and we can return anything within
1231 * the pixel. Thus, return the value at sample position, because that's
1232 * the most accurate one shaders can get.
1234 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1236 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
1237 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
1238 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
1240 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
1241 cb_shader_mask
= ac_get_cb_shader_mask(spi_shader_col_format
);
1243 /* Ensure that some export memory is always allocated, for two reasons:
1245 * 1) Correctness: The hardware ignores the EXEC mask if no export
1246 * memory is allocated, so KILL and alpha test do not work correctly
1248 * 2) Performance: Every shader needs at least a NULL export, even when
1249 * it writes no color/depth output. The NULL export instruction
1250 * stalls without this setting.
1252 * Don't add this to CB_SHADER_MASK.
1254 if (!spi_shader_col_format
&&
1255 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
1256 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
1258 shader
->ctx_reg
.ps
.spi_ps_input_ena
= input_ena
;
1259 shader
->ctx_reg
.ps
.spi_ps_input_addr
= shader
->config
.spi_ps_input_addr
;
1261 /* Set interpolation controls. */
1262 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
));
1264 shader
->ctx_reg
.ps
.spi_baryc_cntl
= spi_baryc_cntl
;
1265 shader
->ctx_reg
.ps
.spi_ps_in_control
= spi_ps_in_control
;
1266 shader
->ctx_reg
.ps
.spi_shader_z_format
=
1267 ac_get_spi_shader_z_format(info
->writes_z
,
1268 info
->writes_stencil
,
1269 info
->writes_samplemask
);
1270 shader
->ctx_reg
.ps
.spi_shader_col_format
= spi_shader_col_format
;
1271 shader
->ctx_reg
.ps
.cb_shader_mask
= cb_shader_mask
;
1273 va
= shader
->bo
->gpu_address
;
1274 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1275 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
1276 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, S_00B024_MEM_BASE(va
>> 40));
1278 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
1279 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
1280 S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
1281 S_00B028_DX10_CLAMP(1) |
1282 S_00B028_FLOAT_MODE(shader
->config
.float_mode
));
1283 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
1284 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
1285 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
1286 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1289 static void si_shader_init_pm4_state(struct si_screen
*sscreen
,
1290 struct si_shader
*shader
)
1292 switch (shader
->selector
->type
) {
1293 case PIPE_SHADER_VERTEX
:
1294 if (shader
->key
.as_ls
)
1295 si_shader_ls(sscreen
, shader
);
1296 else if (shader
->key
.as_es
)
1297 si_shader_es(sscreen
, shader
);
1299 si_shader_vs(sscreen
, shader
, NULL
);
1301 case PIPE_SHADER_TESS_CTRL
:
1302 si_shader_hs(sscreen
, shader
);
1304 case PIPE_SHADER_TESS_EVAL
:
1305 if (shader
->key
.as_es
)
1306 si_shader_es(sscreen
, shader
);
1308 si_shader_vs(sscreen
, shader
, NULL
);
1310 case PIPE_SHADER_GEOMETRY
:
1311 si_shader_gs(sscreen
, shader
);
1313 case PIPE_SHADER_FRAGMENT
:
1314 si_shader_ps(shader
);
1321 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
1323 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
1324 if (sctx
->queued
.named
.dsa
)
1325 return sctx
->queued
.named
.dsa
->alpha_func
;
1327 return PIPE_FUNC_ALWAYS
;
1330 static void si_shader_selector_key_vs(struct si_context
*sctx
,
1331 struct si_shader_selector
*vs
,
1332 struct si_shader_key
*key
,
1333 struct si_vs_prolog_bits
*prolog_key
)
1335 if (!sctx
->vertex_elements
||
1336 vs
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
])
1339 prolog_key
->instance_divisor_is_one
=
1340 sctx
->vertex_elements
->instance_divisor_is_one
;
1341 prolog_key
->instance_divisor_is_fetched
=
1342 sctx
->vertex_elements
->instance_divisor_is_fetched
;
1344 /* Prefer a monolithic shader to allow scheduling divisions around
1346 if (prolog_key
->instance_divisor_is_fetched
)
1347 key
->opt
.prefer_mono
= 1;
1349 unsigned count
= MIN2(vs
->info
.num_inputs
,
1350 sctx
->vertex_elements
->count
);
1351 memcpy(key
->mono
.vs_fix_fetch
, sctx
->vertex_elements
->fix_fetch
, count
);
1354 static void si_shader_selector_key_hw_vs(struct si_context
*sctx
,
1355 struct si_shader_selector
*vs
,
1356 struct si_shader_key
*key
)
1358 struct si_shader_selector
*ps
= sctx
->ps_shader
.cso
;
1360 key
->opt
.clip_disable
=
1361 sctx
->queued
.named
.rasterizer
->clip_plane_enable
== 0 &&
1362 (vs
->info
.clipdist_writemask
||
1363 vs
->info
.writes_clipvertex
) &&
1364 !vs
->info
.culldist_writemask
;
1366 /* Find out if PS is disabled. */
1367 bool ps_disabled
= true;
1369 const struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1370 bool alpha_to_coverage
= blend
&& blend
->alpha_to_coverage
;
1371 bool ps_modifies_zs
= ps
->info
.uses_kill
||
1372 ps
->info
.writes_z
||
1373 ps
->info
.writes_stencil
||
1374 ps
->info
.writes_samplemask
||
1375 alpha_to_coverage
||
1376 si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
;
1377 unsigned ps_colormask
= si_get_total_colormask(sctx
);
1379 ps_disabled
= sctx
->queued
.named
.rasterizer
->rasterizer_discard
||
1382 !ps
->info
.writes_memory
);
1385 /* Find out which VS outputs aren't used by the PS. */
1386 uint64_t outputs_written
= vs
->outputs_written_before_ps
;
1387 uint64_t inputs_read
= 0;
1389 /* Ignore outputs that are not passed from VS to PS. */
1390 outputs_written
&= ~((1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_POSITION
, 0, true)) |
1391 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_PSIZE
, 0, true)) |
1392 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_CLIPVERTEX
, 0, true)));
1395 inputs_read
= ps
->inputs_read
;
1398 uint64_t linked
= outputs_written
& inputs_read
;
1400 key
->opt
.kill_outputs
= ~linked
& outputs_written
;
1403 /* Compute the key for the hw shader variant */
1404 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
1405 struct si_shader_selector
*sel
,
1406 struct si_shader_key
*key
)
1408 struct si_context
*sctx
= (struct si_context
*)ctx
;
1410 memset(key
, 0, sizeof(*key
));
1412 switch (sel
->type
) {
1413 case PIPE_SHADER_VERTEX
:
1414 si_shader_selector_key_vs(sctx
, sel
, key
, &key
->part
.vs
.prolog
);
1416 if (sctx
->tes_shader
.cso
)
1418 else if (sctx
->gs_shader
.cso
)
1421 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1423 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1424 key
->mono
.u
.vs_export_prim_id
= 1;
1427 case PIPE_SHADER_TESS_CTRL
:
1428 if (sctx
->chip_class
>= GFX9
) {
1429 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1430 key
, &key
->part
.tcs
.ls_prolog
);
1431 key
->part
.tcs
.ls
= sctx
->vs_shader
.cso
;
1433 /* When the LS VGPR fix is needed, monolithic shaders
1435 * - avoid initializing EXEC in both the LS prolog
1436 * and the LS main part when !vs_needs_prolog
1437 * - remove the fixup for unused input VGPRs
1439 key
->part
.tcs
.ls_prolog
.ls_vgpr_fix
= sctx
->ls_vgpr_fix
;
1441 /* The LS output / HS input layout can be communicated
1442 * directly instead of via user SGPRs for merged LS-HS.
1443 * The LS VGPR fix prefers this too.
1445 key
->opt
.prefer_mono
= 1;
1448 key
->part
.tcs
.epilog
.prim_mode
=
1449 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
1450 key
->part
.tcs
.epilog
.invoc0_tess_factors_are_def
=
1451 sel
->tcs_info
.tessfactors_are_def_in_all_invocs
;
1452 key
->part
.tcs
.epilog
.tes_reads_tess_factors
=
1453 sctx
->tes_shader
.cso
->info
.reads_tess_factors
;
1455 if (sel
== sctx
->fixed_func_tcs_shader
.cso
)
1456 key
->mono
.u
.ff_tcs_inputs_to_copy
= sctx
->vs_shader
.cso
->outputs_written
;
1458 case PIPE_SHADER_TESS_EVAL
:
1459 if (sctx
->gs_shader
.cso
)
1462 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1464 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1465 key
->mono
.u
.vs_export_prim_id
= 1;
1468 case PIPE_SHADER_GEOMETRY
:
1469 if (sctx
->chip_class
>= GFX9
) {
1470 if (sctx
->tes_shader
.cso
) {
1471 key
->part
.gs
.es
= sctx
->tes_shader
.cso
;
1473 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1474 key
, &key
->part
.gs
.vs_prolog
);
1475 key
->part
.gs
.es
= sctx
->vs_shader
.cso
;
1476 key
->part
.gs
.prolog
.gfx9_prev_is_vs
= 1;
1479 /* Merged ES-GS can have unbalanced wave usage.
1481 * ES threads are per-vertex, while GS threads are
1482 * per-primitive. So without any amplification, there
1483 * are fewer GS threads than ES threads, which can result
1484 * in empty (no-op) GS waves. With too much amplification,
1485 * there are more GS threads than ES threads, which
1486 * can result in empty (no-op) ES waves.
1488 * Non-monolithic shaders are implemented by setting EXEC
1489 * at the beginning of shader parts, and don't jump to
1490 * the end if EXEC is 0.
1492 * Monolithic shaders use conditional blocks, so they can
1493 * jump and skip empty waves of ES or GS. So set this to
1494 * always use optimized variants, which are monolithic.
1496 key
->opt
.prefer_mono
= 1;
1498 key
->part
.gs
.prolog
.tri_strip_adj_fix
= sctx
->gs_tri_strip_adj_fix
;
1500 case PIPE_SHADER_FRAGMENT
: {
1501 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1502 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1504 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
1505 sel
->info
.colors_written
== 0x1)
1506 key
->part
.ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
1509 /* Select the shader color format based on whether
1510 * blending or alpha are needed.
1512 key
->part
.ps
.epilog
.spi_shader_col_format
=
1513 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1514 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
1515 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1516 sctx
->framebuffer
.spi_shader_col_format_blend
) |
1517 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1518 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
1519 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1520 sctx
->framebuffer
.spi_shader_col_format
);
1521 key
->part
.ps
.epilog
.spi_shader_col_format
&= blend
->cb_target_enabled_4bit
;
1523 /* The output for dual source blending should have
1524 * the same format as the first output.
1526 if (blend
->dual_src_blend
)
1527 key
->part
.ps
.epilog
.spi_shader_col_format
|=
1528 (key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) << 4;
1530 key
->part
.ps
.epilog
.spi_shader_col_format
= sctx
->framebuffer
.spi_shader_col_format
;
1532 /* If alpha-to-coverage is enabled, we have to export alpha
1533 * even if there is no color buffer.
1535 if (!(key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) &&
1536 blend
&& blend
->alpha_to_coverage
)
1537 key
->part
.ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
1539 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
1540 * to the range supported by the type if a channel has less
1541 * than 16 bits and the export format is 16_ABGR.
1543 if (sctx
->chip_class
<= CIK
&& sctx
->family
!= CHIP_HAWAII
) {
1544 key
->part
.ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
1545 key
->part
.ps
.epilog
.color_is_int10
= sctx
->framebuffer
.color_is_int10
;
1548 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
1549 if (!key
->part
.ps
.epilog
.last_cbuf
) {
1550 key
->part
.ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
1551 key
->part
.ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
1552 key
->part
.ps
.epilog
.color_is_int10
&= sel
->info
.colors_written
;
1555 bool is_poly
= !util_prim_is_points_or_lines(sctx
->current_rast_prim
);
1556 bool is_line
= util_prim_is_lines(sctx
->current_rast_prim
);
1558 key
->part
.ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
1559 key
->part
.ps
.prolog
.flatshade_colors
= rs
->flatshade
&& sel
->info
.colors_read
;
1561 if (sctx
->queued
.named
.blend
) {
1562 key
->part
.ps
.epilog
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
1563 rs
->multisample_enable
;
1566 key
->part
.ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
1567 key
->part
.ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
1568 (is_line
&& rs
->line_smooth
)) &&
1569 sctx
->framebuffer
.nr_samples
<= 1;
1570 key
->part
.ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
1572 if (sctx
->ps_iter_samples
> 1 &&
1573 sel
->info
.reads_samplemask
) {
1574 key
->part
.ps
.prolog
.samplemask_log_ps_iter
=
1575 util_logbase2(sctx
->ps_iter_samples
);
1578 if (rs
->force_persample_interp
&&
1579 rs
->multisample_enable
&&
1580 sctx
->framebuffer
.nr_samples
> 1 &&
1581 sctx
->ps_iter_samples
> 1) {
1582 key
->part
.ps
.prolog
.force_persp_sample_interp
=
1583 sel
->info
.uses_persp_center
||
1584 sel
->info
.uses_persp_centroid
;
1586 key
->part
.ps
.prolog
.force_linear_sample_interp
=
1587 sel
->info
.uses_linear_center
||
1588 sel
->info
.uses_linear_centroid
;
1589 } else if (rs
->multisample_enable
&&
1590 sctx
->framebuffer
.nr_samples
> 1) {
1591 key
->part
.ps
.prolog
.bc_optimize_for_persp
=
1592 sel
->info
.uses_persp_center
&&
1593 sel
->info
.uses_persp_centroid
;
1594 key
->part
.ps
.prolog
.bc_optimize_for_linear
=
1595 sel
->info
.uses_linear_center
&&
1596 sel
->info
.uses_linear_centroid
;
1598 /* Make sure SPI doesn't compute more than 1 pair
1599 * of (i,j), which is the optimization here. */
1600 key
->part
.ps
.prolog
.force_persp_center_interp
=
1601 sel
->info
.uses_persp_center
+
1602 sel
->info
.uses_persp_centroid
+
1603 sel
->info
.uses_persp_sample
> 1;
1605 key
->part
.ps
.prolog
.force_linear_center_interp
=
1606 sel
->info
.uses_linear_center
+
1607 sel
->info
.uses_linear_centroid
+
1608 sel
->info
.uses_linear_sample
> 1;
1610 if (sel
->info
.opcode_count
[TGSI_OPCODE_INTERP_SAMPLE
])
1611 key
->mono
.u
.ps
.interpolate_at_sample_force_center
= 1;
1614 key
->part
.ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
1616 /* ps_uses_fbfetch is true only if the color buffer is bound. */
1617 if (sctx
->ps_uses_fbfetch
) {
1618 struct pipe_surface
*cb0
= sctx
->framebuffer
.state
.cbufs
[0];
1619 struct pipe_resource
*tex
= cb0
->texture
;
1621 /* 1D textures are allocated and used as 2D on GFX9. */
1622 key
->mono
.u
.ps
.fbfetch_msaa
= sctx
->framebuffer
.nr_samples
> 1;
1623 key
->mono
.u
.ps
.fbfetch_is_1D
= sctx
->chip_class
!= GFX9
&&
1624 (tex
->target
== PIPE_TEXTURE_1D
||
1625 tex
->target
== PIPE_TEXTURE_1D_ARRAY
);
1626 key
->mono
.u
.ps
.fbfetch_layered
= tex
->target
== PIPE_TEXTURE_1D_ARRAY
||
1627 tex
->target
== PIPE_TEXTURE_2D_ARRAY
||
1628 tex
->target
== PIPE_TEXTURE_CUBE
||
1629 tex
->target
== PIPE_TEXTURE_CUBE_ARRAY
||
1630 tex
->target
== PIPE_TEXTURE_3D
;
1638 if (unlikely(sctx
->screen
->debug_flags
& DBG(NO_OPT_VARIANT
)))
1639 memset(&key
->opt
, 0, sizeof(key
->opt
));
1642 static void si_build_shader_variant(struct si_shader
*shader
,
1646 struct si_shader_selector
*sel
= shader
->selector
;
1647 struct si_screen
*sscreen
= sel
->screen
;
1648 struct ac_llvm_compiler
*compiler
;
1649 struct pipe_debug_callback
*debug
= &shader
->compiler_ctx_state
.debug
;
1652 if (thread_index
>= 0) {
1654 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler_lowp
));
1655 compiler
= &sscreen
->compiler_lowp
[thread_index
];
1657 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
1658 compiler
= &sscreen
->compiler
[thread_index
];
1663 assert(!low_priority
);
1664 compiler
= shader
->compiler_ctx_state
.compiler
;
1667 r
= si_shader_create(sscreen
, compiler
, shader
, debug
);
1669 PRINT_ERR("Failed to build shader variant (type=%u) %d\n",
1671 shader
->compilation_failed
= true;
1675 if (shader
->compiler_ctx_state
.is_debug_context
) {
1676 FILE *f
= open_memstream(&shader
->shader_log
,
1677 &shader
->shader_log_size
);
1679 si_shader_dump(sscreen
, shader
, NULL
, sel
->type
, f
, false);
1684 si_shader_init_pm4_state(sscreen
, shader
);
1687 static void si_build_shader_variant_low_priority(void *job
, int thread_index
)
1689 struct si_shader
*shader
= (struct si_shader
*)job
;
1691 assert(thread_index
>= 0);
1693 si_build_shader_variant(shader
, thread_index
, true);
1696 static const struct si_shader_key zeroed
;
1698 static bool si_check_missing_main_part(struct si_screen
*sscreen
,
1699 struct si_shader_selector
*sel
,
1700 struct si_compiler_ctx_state
*compiler_state
,
1701 struct si_shader_key
*key
)
1703 struct si_shader
**mainp
= si_get_main_shader_part(sel
, key
);
1706 struct si_shader
*main_part
= CALLOC_STRUCT(si_shader
);
1711 /* We can leave the fence as permanently signaled because the
1712 * main part becomes visible globally only after it has been
1714 util_queue_fence_init(&main_part
->ready
);
1716 main_part
->selector
= sel
;
1717 main_part
->key
.as_es
= key
->as_es
;
1718 main_part
->key
.as_ls
= key
->as_ls
;
1719 main_part
->is_monolithic
= false;
1721 if (si_compile_tgsi_shader(sscreen
, compiler_state
->compiler
,
1722 main_part
, &compiler_state
->debug
) != 0) {
1731 /* Select the hw shader variant depending on the current state. */
1732 static int si_shader_select_with_key(struct si_screen
*sscreen
,
1733 struct si_shader_ctx_state
*state
,
1734 struct si_compiler_ctx_state
*compiler_state
,
1735 struct si_shader_key
*key
,
1738 struct si_shader_selector
*sel
= state
->cso
;
1739 struct si_shader_selector
*previous_stage_sel
= NULL
;
1740 struct si_shader
*current
= state
->current
;
1741 struct si_shader
*iter
, *shader
= NULL
;
1744 /* Check if we don't need to change anything.
1745 * This path is also used for most shaders that don't need multiple
1746 * variants, it will cost just a computation of the key and this
1748 if (likely(current
&&
1749 memcmp(¤t
->key
, key
, sizeof(*key
)) == 0)) {
1750 if (unlikely(!util_queue_fence_is_signalled(¤t
->ready
))) {
1751 if (current
->is_optimized
) {
1752 memset(&key
->opt
, 0, sizeof(key
->opt
));
1753 goto current_not_ready
;
1756 util_queue_fence_wait(¤t
->ready
);
1759 return current
->compilation_failed
? -1 : 0;
1763 /* This must be done before the mutex is locked, because async GS
1764 * compilation calls this function too, and therefore must enter
1767 * Only wait if we are in a draw call. Don't wait if we are
1768 * in a compiler thread.
1770 if (thread_index
< 0)
1771 util_queue_fence_wait(&sel
->ready
);
1773 mtx_lock(&sel
->mutex
);
1775 /* Find the shader variant. */
1776 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
1777 /* Don't check the "current" shader. We checked it above. */
1778 if (current
!= iter
&&
1779 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
1780 mtx_unlock(&sel
->mutex
);
1782 if (unlikely(!util_queue_fence_is_signalled(&iter
->ready
))) {
1783 /* If it's an optimized shader and its compilation has
1784 * been started but isn't done, use the unoptimized
1785 * shader so as not to cause a stall due to compilation.
1787 if (iter
->is_optimized
) {
1788 memset(&key
->opt
, 0, sizeof(key
->opt
));
1792 util_queue_fence_wait(&iter
->ready
);
1795 if (iter
->compilation_failed
) {
1796 return -1; /* skip the draw call */
1799 state
->current
= iter
;
1804 /* Build a new shader. */
1805 shader
= CALLOC_STRUCT(si_shader
);
1807 mtx_unlock(&sel
->mutex
);
1811 util_queue_fence_init(&shader
->ready
);
1813 shader
->selector
= sel
;
1815 shader
->compiler_ctx_state
= *compiler_state
;
1817 /* If this is a merged shader, get the first shader's selector. */
1818 if (sscreen
->info
.chip_class
>= GFX9
) {
1819 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
1820 previous_stage_sel
= key
->part
.tcs
.ls
;
1821 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
1822 previous_stage_sel
= key
->part
.gs
.es
;
1824 /* We need to wait for the previous shader. */
1825 if (previous_stage_sel
&& thread_index
< 0)
1826 util_queue_fence_wait(&previous_stage_sel
->ready
);
1829 /* Compile the main shader part if it doesn't exist. This can happen
1830 * if the initial guess was wrong. */
1831 bool is_pure_monolithic
=
1832 sscreen
->use_monolithic_shaders
||
1833 memcmp(&key
->mono
, &zeroed
.mono
, sizeof(key
->mono
)) != 0;
1835 if (!is_pure_monolithic
) {
1838 /* Make sure the main shader part is present. This is needed
1839 * for shaders that can be compiled as VS, LS, or ES, and only
1840 * one of them is compiled at creation.
1842 * For merged shaders, check that the starting shader's main
1845 if (previous_stage_sel
) {
1846 struct si_shader_key shader1_key
= zeroed
;
1848 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
1849 shader1_key
.as_ls
= 1;
1850 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
1851 shader1_key
.as_es
= 1;
1855 mtx_lock(&previous_stage_sel
->mutex
);
1856 ok
= si_check_missing_main_part(sscreen
,
1858 compiler_state
, &shader1_key
);
1859 mtx_unlock(&previous_stage_sel
->mutex
);
1861 ok
= si_check_missing_main_part(sscreen
, sel
,
1862 compiler_state
, key
);
1866 mtx_unlock(&sel
->mutex
);
1867 return -ENOMEM
; /* skip the draw call */
1871 /* Keep the reference to the 1st shader of merged shaders, so that
1872 * Gallium can't destroy it before we destroy the 2nd shader.
1874 * Set sctx = NULL, because it's unused if we're not releasing
1875 * the shader, and we don't have any sctx here.
1877 si_shader_selector_reference(NULL
, &shader
->previous_stage_sel
,
1878 previous_stage_sel
);
1880 /* Monolithic-only shaders don't make a distinction between optimized
1881 * and unoptimized. */
1882 shader
->is_monolithic
=
1883 is_pure_monolithic
||
1884 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1886 shader
->is_optimized
=
1887 !is_pure_monolithic
&&
1888 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1890 /* If it's an optimized shader, compile it asynchronously. */
1891 if (shader
->is_optimized
&&
1892 !is_pure_monolithic
&&
1894 /* Compile it asynchronously. */
1895 util_queue_add_job(&sscreen
->shader_compiler_queue_low_priority
,
1896 shader
, &shader
->ready
,
1897 si_build_shader_variant_low_priority
, NULL
);
1899 /* Add only after the ready fence was reset, to guard against a
1900 * race with si_bind_XX_shader. */
1901 if (!sel
->last_variant
) {
1902 sel
->first_variant
= shader
;
1903 sel
->last_variant
= shader
;
1905 sel
->last_variant
->next_variant
= shader
;
1906 sel
->last_variant
= shader
;
1909 /* Use the default (unoptimized) shader for now. */
1910 memset(&key
->opt
, 0, sizeof(key
->opt
));
1911 mtx_unlock(&sel
->mutex
);
1915 /* Reset the fence before adding to the variant list. */
1916 util_queue_fence_reset(&shader
->ready
);
1918 if (!sel
->last_variant
) {
1919 sel
->first_variant
= shader
;
1920 sel
->last_variant
= shader
;
1922 sel
->last_variant
->next_variant
= shader
;
1923 sel
->last_variant
= shader
;
1926 mtx_unlock(&sel
->mutex
);
1928 assert(!shader
->is_optimized
);
1929 si_build_shader_variant(shader
, thread_index
, false);
1931 util_queue_fence_signal(&shader
->ready
);
1933 if (!shader
->compilation_failed
)
1934 state
->current
= shader
;
1936 return shader
->compilation_failed
? -1 : 0;
1939 static int si_shader_select(struct pipe_context
*ctx
,
1940 struct si_shader_ctx_state
*state
,
1941 struct si_compiler_ctx_state
*compiler_state
)
1943 struct si_context
*sctx
= (struct si_context
*)ctx
;
1944 struct si_shader_key key
;
1946 si_shader_selector_key(ctx
, state
->cso
, &key
);
1947 return si_shader_select_with_key(sctx
->screen
, state
, compiler_state
,
1951 static void si_parse_next_shader_property(const struct tgsi_shader_info
*info
,
1953 struct si_shader_key
*key
)
1955 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
1957 switch (info
->processor
) {
1958 case PIPE_SHADER_VERTEX
:
1959 switch (next_shader
) {
1960 case PIPE_SHADER_GEOMETRY
:
1963 case PIPE_SHADER_TESS_CTRL
:
1964 case PIPE_SHADER_TESS_EVAL
:
1968 /* If POSITION isn't written, it can only be a HW VS
1969 * if streamout is used. If streamout isn't used,
1970 * assume that it's a HW LS. (the next shader is TCS)
1971 * This heuristic is needed for separate shader objects.
1973 if (!info
->writes_position
&& !streamout
)
1978 case PIPE_SHADER_TESS_EVAL
:
1979 if (next_shader
== PIPE_SHADER_GEOMETRY
||
1980 !info
->writes_position
)
1987 * Compile the main shader part or the monolithic shader as part of
1988 * si_shader_selector initialization. Since it can be done asynchronously,
1989 * there is no way to report compile failures to applications.
1991 static void si_init_shader_selector_async(void *job
, int thread_index
)
1993 struct si_shader_selector
*sel
= (struct si_shader_selector
*)job
;
1994 struct si_screen
*sscreen
= sel
->screen
;
1995 struct ac_llvm_compiler
*compiler
;
1996 struct pipe_debug_callback
*debug
= &sel
->compiler_ctx_state
.debug
;
1998 assert(!debug
->debug_message
|| debug
->async
);
1999 assert(thread_index
>= 0);
2000 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
2001 compiler
= &sscreen
->compiler
[thread_index
];
2003 /* Compile the main shader part for use with a prolog and/or epilog.
2004 * If this fails, the driver will try to compile a monolithic shader
2007 if (!sscreen
->use_monolithic_shaders
) {
2008 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
2009 void *ir_binary
= NULL
;
2012 fprintf(stderr
, "radeonsi: can't allocate a main shader part\n");
2016 /* We can leave the fence signaled because use of the default
2017 * main part is guarded by the selector's ready fence. */
2018 util_queue_fence_init(&shader
->ready
);
2020 shader
->selector
= sel
;
2021 shader
->is_monolithic
= false;
2022 si_parse_next_shader_property(&sel
->info
,
2023 sel
->so
.num_outputs
!= 0,
2026 if (sel
->tokens
|| sel
->nir
)
2027 ir_binary
= si_get_ir_binary(sel
);
2029 /* Try to load the shader from the shader cache. */
2030 mtx_lock(&sscreen
->shader_cache_mutex
);
2033 si_shader_cache_load_shader(sscreen
, ir_binary
, shader
)) {
2034 mtx_unlock(&sscreen
->shader_cache_mutex
);
2035 si_shader_dump_stats_for_shader_db(shader
, debug
);
2037 mtx_unlock(&sscreen
->shader_cache_mutex
);
2039 /* Compile the shader if it hasn't been loaded from the cache. */
2040 if (si_compile_tgsi_shader(sscreen
, compiler
, shader
,
2044 fprintf(stderr
, "radeonsi: can't compile a main shader part\n");
2049 mtx_lock(&sscreen
->shader_cache_mutex
);
2050 if (!si_shader_cache_insert_shader(sscreen
, ir_binary
, shader
, true))
2052 mtx_unlock(&sscreen
->shader_cache_mutex
);
2056 *si_get_main_shader_part(sel
, &shader
->key
) = shader
;
2058 /* Unset "outputs_written" flags for outputs converted to
2059 * DEFAULT_VAL, so that later inter-shader optimizations don't
2060 * try to eliminate outputs that don't exist in the final
2063 * This is only done if non-monolithic shaders are enabled.
2065 if ((sel
->type
== PIPE_SHADER_VERTEX
||
2066 sel
->type
== PIPE_SHADER_TESS_EVAL
) &&
2067 !shader
->key
.as_ls
&&
2068 !shader
->key
.as_es
) {
2071 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2072 unsigned offset
= shader
->info
.vs_output_param_offset
[i
];
2074 if (offset
<= AC_EXP_PARAM_OFFSET_31
)
2077 unsigned name
= sel
->info
.output_semantic_name
[i
];
2078 unsigned index
= sel
->info
.output_semantic_index
[i
];
2082 case TGSI_SEMANTIC_GENERIC
:
2083 /* don't process indices the function can't handle */
2084 if (index
>= SI_MAX_IO_GENERIC
)
2088 id
= si_shader_io_get_unique_index(name
, index
, true);
2089 sel
->outputs_written_before_ps
&= ~(1ull << id
);
2091 case TGSI_SEMANTIC_POSITION
: /* ignore these */
2092 case TGSI_SEMANTIC_PSIZE
:
2093 case TGSI_SEMANTIC_CLIPVERTEX
:
2094 case TGSI_SEMANTIC_EDGEFLAG
:
2101 /* The GS copy shader is always pre-compiled. */
2102 if (sel
->type
== PIPE_SHADER_GEOMETRY
) {
2103 sel
->gs_copy_shader
= si_generate_gs_copy_shader(sscreen
, compiler
, sel
, debug
);
2104 if (!sel
->gs_copy_shader
) {
2105 fprintf(stderr
, "radeonsi: can't create GS copy shader\n");
2109 si_shader_vs(sscreen
, sel
->gs_copy_shader
, sel
);
2113 void si_schedule_initial_compile(struct si_context
*sctx
, unsigned processor
,
2114 struct util_queue_fence
*ready_fence
,
2115 struct si_compiler_ctx_state
*compiler_ctx_state
,
2116 void *job
, util_queue_execute_func execute
)
2118 util_queue_fence_init(ready_fence
);
2120 struct util_async_debug_callback async_debug
;
2122 (sctx
->debug
.debug_message
&& !sctx
->debug
.async
) ||
2124 si_can_dump_shader(sctx
->screen
, processor
);
2127 u_async_debug_init(&async_debug
);
2128 compiler_ctx_state
->debug
= async_debug
.base
;
2131 util_queue_add_job(&sctx
->screen
->shader_compiler_queue
, job
,
2132 ready_fence
, execute
, NULL
);
2135 util_queue_fence_wait(ready_fence
);
2136 u_async_debug_drain(&async_debug
, &sctx
->debug
);
2137 u_async_debug_cleanup(&async_debug
);
2141 /* Return descriptor slot usage masks from the given shader info. */
2142 void si_get_active_slot_masks(const struct tgsi_shader_info
*info
,
2143 uint32_t *const_and_shader_buffers
,
2144 uint64_t *samplers_and_images
)
2146 unsigned start
, num_shaderbufs
, num_constbufs
, num_images
, num_samplers
;
2148 num_shaderbufs
= util_last_bit(info
->shader_buffers_declared
);
2149 num_constbufs
= util_last_bit(info
->const_buffers_declared
);
2150 /* two 8-byte images share one 16-byte slot */
2151 num_images
= align(util_last_bit(info
->images_declared
), 2);
2152 num_samplers
= util_last_bit(info
->samplers_declared
);
2154 /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
2155 start
= si_get_shaderbuf_slot(num_shaderbufs
- 1);
2156 *const_and_shader_buffers
=
2157 u_bit_consecutive(start
, num_shaderbufs
+ num_constbufs
);
2159 /* The layout is: image[last] ... image[0], sampler[0] ... sampler[last] */
2160 start
= si_get_image_slot(num_images
- 1) / 2;
2161 *samplers_and_images
=
2162 u_bit_consecutive64(start
, num_images
/ 2 + num_samplers
);
2165 static void *si_create_shader_selector(struct pipe_context
*ctx
,
2166 const struct pipe_shader_state
*state
)
2168 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
2169 struct si_context
*sctx
= (struct si_context
*)ctx
;
2170 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
2176 pipe_reference_init(&sel
->reference
, 1);
2177 sel
->screen
= sscreen
;
2178 sel
->compiler_ctx_state
.debug
= sctx
->debug
;
2179 sel
->compiler_ctx_state
.is_debug_context
= sctx
->is_debug
;
2181 sel
->so
= state
->stream_output
;
2183 if (state
->type
== PIPE_SHADER_IR_TGSI
) {
2184 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
2190 tgsi_scan_shader(state
->tokens
, &sel
->info
);
2191 tgsi_scan_tess_ctrl(state
->tokens
, &sel
->info
, &sel
->tcs_info
);
2193 assert(state
->type
== PIPE_SHADER_IR_NIR
);
2195 sel
->nir
= state
->ir
.nir
;
2197 si_nir_scan_shader(sel
->nir
, &sel
->info
);
2198 si_nir_scan_tess_ctrl(sel
->nir
, &sel
->info
, &sel
->tcs_info
);
2203 sel
->type
= sel
->info
.processor
;
2204 p_atomic_inc(&sscreen
->num_shaders_created
);
2205 si_get_active_slot_masks(&sel
->info
,
2206 &sel
->active_const_and_shader_buffers
,
2207 &sel
->active_samplers_and_images
);
2209 /* Record which streamout buffers are enabled. */
2210 for (i
= 0; i
< sel
->so
.num_outputs
; i
++) {
2211 sel
->enabled_streamout_buffer_mask
|=
2212 (1 << sel
->so
.output
[i
].output_buffer
) <<
2213 (sel
->so
.output
[i
].stream
* 4);
2216 /* The prolog is a no-op if there are no inputs. */
2217 sel
->vs_needs_prolog
= sel
->type
== PIPE_SHADER_VERTEX
&&
2218 sel
->info
.num_inputs
&&
2219 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
2221 sel
->force_correct_derivs_after_kill
=
2222 sel
->type
== PIPE_SHADER_FRAGMENT
&&
2223 sel
->info
.uses_derivatives
&&
2224 sel
->info
.uses_kill
&&
2225 sctx
->screen
->debug_flags
& DBG(FS_CORRECT_DERIVS_AFTER_KILL
);
2227 /* Set which opcode uses which (i,j) pair. */
2228 if (sel
->info
.uses_persp_opcode_interp_centroid
)
2229 sel
->info
.uses_persp_centroid
= true;
2231 if (sel
->info
.uses_linear_opcode_interp_centroid
)
2232 sel
->info
.uses_linear_centroid
= true;
2234 if (sel
->info
.uses_persp_opcode_interp_offset
||
2235 sel
->info
.uses_persp_opcode_interp_sample
)
2236 sel
->info
.uses_persp_center
= true;
2238 if (sel
->info
.uses_linear_opcode_interp_offset
||
2239 sel
->info
.uses_linear_opcode_interp_sample
)
2240 sel
->info
.uses_linear_center
= true;
2242 switch (sel
->type
) {
2243 case PIPE_SHADER_GEOMETRY
:
2244 sel
->gs_output_prim
=
2245 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
2246 sel
->gs_max_out_vertices
=
2247 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
2248 sel
->gs_num_invocations
=
2249 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
2250 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
2251 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
2252 sel
->gs_max_out_vertices
;
2254 sel
->max_gs_stream
= 0;
2255 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
2256 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
2257 sel
->so
.output
[i
].stream
);
2259 sel
->gs_input_verts_per_prim
=
2260 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
2263 case PIPE_SHADER_TESS_CTRL
:
2264 /* Always reserve space for these. */
2265 sel
->patch_outputs_written
|=
2266 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER
, 0)) |
2267 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER
, 0));
2269 case PIPE_SHADER_VERTEX
:
2270 case PIPE_SHADER_TESS_EVAL
:
2271 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2272 unsigned name
= sel
->info
.output_semantic_name
[i
];
2273 unsigned index
= sel
->info
.output_semantic_index
[i
];
2276 case TGSI_SEMANTIC_TESSINNER
:
2277 case TGSI_SEMANTIC_TESSOUTER
:
2278 case TGSI_SEMANTIC_PATCH
:
2279 sel
->patch_outputs_written
|=
2280 1ull << si_shader_io_get_unique_index_patch(name
, index
);
2283 case TGSI_SEMANTIC_GENERIC
:
2284 /* don't process indices the function can't handle */
2285 if (index
>= SI_MAX_IO_GENERIC
)
2289 sel
->outputs_written
|=
2290 1ull << si_shader_io_get_unique_index(name
, index
, false);
2291 sel
->outputs_written_before_ps
|=
2292 1ull << si_shader_io_get_unique_index(name
, index
, true);
2294 case TGSI_SEMANTIC_EDGEFLAG
:
2298 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
2299 sel
->lshs_vertex_stride
= sel
->esgs_itemsize
;
2301 /* Add 1 dword to reduce LDS bank conflicts, so that each vertex
2302 * will start on a different bank. (except for the maximum 32*16).
2304 if (sel
->lshs_vertex_stride
< 32*16)
2305 sel
->lshs_vertex_stride
+= 4;
2307 /* For the ESGS ring in LDS, add 1 dword to reduce LDS bank
2308 * conflicts, i.e. each vertex will start at a different bank.
2310 if (sctx
->chip_class
>= GFX9
)
2311 sel
->esgs_itemsize
+= 4;
2313 assert(((sel
->esgs_itemsize
/ 4) & C_028AAC_ITEMSIZE
) == 0);
2316 case PIPE_SHADER_FRAGMENT
:
2317 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2318 unsigned name
= sel
->info
.input_semantic_name
[i
];
2319 unsigned index
= sel
->info
.input_semantic_index
[i
];
2322 case TGSI_SEMANTIC_GENERIC
:
2323 /* don't process indices the function can't handle */
2324 if (index
>= SI_MAX_IO_GENERIC
)
2329 1ull << si_shader_io_get_unique_index(name
, index
, true);
2331 case TGSI_SEMANTIC_PCOORD
: /* ignore this */
2336 for (i
= 0; i
< 8; i
++)
2337 if (sel
->info
.colors_written
& (1 << i
))
2338 sel
->colors_written_4bit
|= 0xf << (4 * i
);
2340 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2341 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
2342 int index
= sel
->info
.input_semantic_index
[i
];
2343 sel
->color_attr_index
[index
] = i
;
2349 /* PA_CL_VS_OUT_CNTL */
2351 sel
->info
.writes_psize
|| sel
->info
.writes_edgeflag
||
2352 sel
->info
.writes_layer
|| sel
->info
.writes_viewport_index
;
2353 sel
->pa_cl_vs_out_cntl
=
2354 S_02881C_USE_VTX_POINT_SIZE(sel
->info
.writes_psize
) |
2355 S_02881C_USE_VTX_EDGE_FLAG(sel
->info
.writes_edgeflag
) |
2356 S_02881C_USE_VTX_RENDER_TARGET_INDX(sel
->info
.writes_layer
) |
2357 S_02881C_USE_VTX_VIEWPORT_INDX(sel
->info
.writes_viewport_index
) |
2358 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
2359 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
);
2360 sel
->clipdist_mask
= sel
->info
.writes_clipvertex
?
2361 SIX_BITS
: sel
->info
.clipdist_writemask
;
2362 sel
->culldist_mask
= sel
->info
.culldist_writemask
<<
2363 sel
->info
.num_written_clipdistance
;
2365 /* DB_SHADER_CONTROL */
2366 sel
->db_shader_control
=
2367 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
2368 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
2369 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
2370 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
2372 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
2373 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
2374 sel
->db_shader_control
|=
2375 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
2377 case TGSI_FS_DEPTH_LAYOUT_LESS
:
2378 sel
->db_shader_control
|=
2379 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
2383 /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
2385 * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
2386 * --|-----------|------------|------------|--------------------|-------------------|-------------
2387 * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0
2388 * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0
2389 * 2 | false | true | n/a | LateZ | 1 | 0
2390 * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0
2391 * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1
2393 * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
2394 * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
2396 * Don't use ReZ without profiling !!!
2398 * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
2401 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]) {
2403 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1) |
2404 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
) |
2405 S_02880C_EXEC_ON_NOOP(sel
->info
.writes_memory
);
2406 } else if (sel
->info
.writes_memory
) {
2408 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
) |
2409 S_02880C_EXEC_ON_HIER_FAIL(1);
2412 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
);
2415 (void) mtx_init(&sel
->mutex
, mtx_plain
);
2417 si_schedule_initial_compile(sctx
, sel
->info
.processor
, &sel
->ready
,
2418 &sel
->compiler_ctx_state
, sel
,
2419 si_init_shader_selector_async
);
2423 static void si_update_streamout_state(struct si_context
*sctx
)
2425 struct si_shader_selector
*shader_with_so
= si_get_vs(sctx
)->cso
;
2427 if (!shader_with_so
)
2430 sctx
->streamout
.enabled_stream_buffers_mask
=
2431 shader_with_so
->enabled_streamout_buffer_mask
;
2432 sctx
->streamout
.stride_in_dw
= shader_with_so
->so
.stride
;
2435 static void si_update_clip_regs(struct si_context
*sctx
,
2436 struct si_shader_selector
*old_hw_vs
,
2437 struct si_shader
*old_hw_vs_variant
,
2438 struct si_shader_selector
*next_hw_vs
,
2439 struct si_shader
*next_hw_vs_variant
)
2443 old_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] !=
2444 next_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] ||
2445 old_hw_vs
->pa_cl_vs_out_cntl
!= next_hw_vs
->pa_cl_vs_out_cntl
||
2446 old_hw_vs
->clipdist_mask
!= next_hw_vs
->clipdist_mask
||
2447 old_hw_vs
->culldist_mask
!= next_hw_vs
->culldist_mask
||
2448 !old_hw_vs_variant
||
2449 !next_hw_vs_variant
||
2450 old_hw_vs_variant
->key
.opt
.clip_disable
!=
2451 next_hw_vs_variant
->key
.opt
.clip_disable
))
2452 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
2455 static void si_update_common_shader_state(struct si_context
*sctx
)
2457 sctx
->uses_bindless_samplers
=
2458 si_shader_uses_bindless_samplers(sctx
->vs_shader
.cso
) ||
2459 si_shader_uses_bindless_samplers(sctx
->gs_shader
.cso
) ||
2460 si_shader_uses_bindless_samplers(sctx
->ps_shader
.cso
) ||
2461 si_shader_uses_bindless_samplers(sctx
->tcs_shader
.cso
) ||
2462 si_shader_uses_bindless_samplers(sctx
->tes_shader
.cso
);
2463 sctx
->uses_bindless_images
=
2464 si_shader_uses_bindless_images(sctx
->vs_shader
.cso
) ||
2465 si_shader_uses_bindless_images(sctx
->gs_shader
.cso
) ||
2466 si_shader_uses_bindless_images(sctx
->ps_shader
.cso
) ||
2467 si_shader_uses_bindless_images(sctx
->tcs_shader
.cso
) ||
2468 si_shader_uses_bindless_images(sctx
->tes_shader
.cso
);
2469 sctx
->do_update_shaders
= true;
2472 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
2474 struct si_context
*sctx
= (struct si_context
*)ctx
;
2475 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2476 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2477 struct si_shader_selector
*sel
= state
;
2479 if (sctx
->vs_shader
.cso
== sel
)
2482 sctx
->vs_shader
.cso
= sel
;
2483 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2484 sctx
->num_vs_blit_sgprs
= sel
? sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
] : 0;
2486 si_update_common_shader_state(sctx
);
2487 si_update_vs_viewport_state(sctx
);
2488 si_set_active_descriptors_for_shader(sctx
, sel
);
2489 si_update_streamout_state(sctx
);
2490 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2491 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2494 static void si_update_tess_uses_prim_id(struct si_context
*sctx
)
2496 sctx
->ia_multi_vgt_param_key
.u
.tess_uses_prim_id
=
2497 (sctx
->tes_shader
.cso
&&
2498 sctx
->tes_shader
.cso
->info
.uses_primid
) ||
2499 (sctx
->tcs_shader
.cso
&&
2500 sctx
->tcs_shader
.cso
->info
.uses_primid
) ||
2501 (sctx
->gs_shader
.cso
&&
2502 sctx
->gs_shader
.cso
->info
.uses_primid
) ||
2503 (sctx
->ps_shader
.cso
&& !sctx
->gs_shader
.cso
&&
2504 sctx
->ps_shader
.cso
->info
.uses_primid
);
2507 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
2509 struct si_context
*sctx
= (struct si_context
*)ctx
;
2510 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2511 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2512 struct si_shader_selector
*sel
= state
;
2513 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
2515 if (sctx
->gs_shader
.cso
== sel
)
2518 sctx
->gs_shader
.cso
= sel
;
2519 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2520 sctx
->ia_multi_vgt_param_key
.u
.uses_gs
= sel
!= NULL
;
2522 si_update_common_shader_state(sctx
);
2523 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
2525 if (enable_changed
) {
2526 si_shader_change_notify(sctx
);
2527 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
2528 si_update_tess_uses_prim_id(sctx
);
2530 si_update_vs_viewport_state(sctx
);
2531 si_set_active_descriptors_for_shader(sctx
, sel
);
2532 si_update_streamout_state(sctx
);
2533 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2534 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2537 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
2539 struct si_context
*sctx
= (struct si_context
*)ctx
;
2540 struct si_shader_selector
*sel
= state
;
2541 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
2543 if (sctx
->tcs_shader
.cso
== sel
)
2546 sctx
->tcs_shader
.cso
= sel
;
2547 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2548 si_update_tess_uses_prim_id(sctx
);
2550 si_update_common_shader_state(sctx
);
2553 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
2555 si_set_active_descriptors_for_shader(sctx
, sel
);
2558 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
2560 struct si_context
*sctx
= (struct si_context
*)ctx
;
2561 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2562 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2563 struct si_shader_selector
*sel
= state
;
2564 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
2566 if (sctx
->tes_shader
.cso
== sel
)
2569 sctx
->tes_shader
.cso
= sel
;
2570 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
2571 sctx
->ia_multi_vgt_param_key
.u
.uses_tess
= sel
!= NULL
;
2572 si_update_tess_uses_prim_id(sctx
);
2574 si_update_common_shader_state(sctx
);
2575 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
2577 if (enable_changed
) {
2578 si_shader_change_notify(sctx
);
2579 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
2581 si_update_vs_viewport_state(sctx
);
2582 si_set_active_descriptors_for_shader(sctx
, sel
);
2583 si_update_streamout_state(sctx
);
2584 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2585 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2588 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
2590 struct si_context
*sctx
= (struct si_context
*)ctx
;
2591 struct si_shader_selector
*old_sel
= sctx
->ps_shader
.cso
;
2592 struct si_shader_selector
*sel
= state
;
2594 /* skip if supplied shader is one already in use */
2598 sctx
->ps_shader
.cso
= sel
;
2599 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
2601 si_update_common_shader_state(sctx
);
2603 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
2604 si_update_tess_uses_prim_id(sctx
);
2607 old_sel
->info
.colors_written
!= sel
->info
.colors_written
)
2608 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
2610 if (sctx
->screen
->has_out_of_order_rast
&&
2612 old_sel
->info
.writes_memory
!= sel
->info
.writes_memory
||
2613 old_sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] !=
2614 sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]))
2615 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
2617 si_set_active_descriptors_for_shader(sctx
, sel
);
2618 si_update_ps_colorbuf0_slot(sctx
);
2621 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
2623 if (shader
->is_optimized
) {
2624 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue_low_priority
,
2628 util_queue_fence_destroy(&shader
->ready
);
2631 switch (shader
->selector
->type
) {
2632 case PIPE_SHADER_VERTEX
:
2633 if (shader
->key
.as_ls
) {
2634 assert(sctx
->chip_class
<= VI
);
2635 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
2636 } else if (shader
->key
.as_es
) {
2637 assert(sctx
->chip_class
<= VI
);
2638 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
2640 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2643 case PIPE_SHADER_TESS_CTRL
:
2644 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
2646 case PIPE_SHADER_TESS_EVAL
:
2647 if (shader
->key
.as_es
) {
2648 assert(sctx
->chip_class
<= VI
);
2649 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
2651 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2654 case PIPE_SHADER_GEOMETRY
:
2655 if (shader
->is_gs_copy_shader
)
2656 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2658 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
2660 case PIPE_SHADER_FRAGMENT
:
2661 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
2666 si_shader_selector_reference(sctx
, &shader
->previous_stage_sel
, NULL
);
2667 si_shader_destroy(shader
);
2671 void si_destroy_shader_selector(struct si_context
*sctx
,
2672 struct si_shader_selector
*sel
)
2674 struct si_shader
*p
= sel
->first_variant
, *c
;
2675 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
2676 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
2677 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
2678 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
2679 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
2680 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
2683 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue
, &sel
->ready
);
2685 if (current_shader
[sel
->type
]->cso
== sel
) {
2686 current_shader
[sel
->type
]->cso
= NULL
;
2687 current_shader
[sel
->type
]->current
= NULL
;
2691 c
= p
->next_variant
;
2692 si_delete_shader(sctx
, p
);
2696 if (sel
->main_shader_part
)
2697 si_delete_shader(sctx
, sel
->main_shader_part
);
2698 if (sel
->main_shader_part_ls
)
2699 si_delete_shader(sctx
, sel
->main_shader_part_ls
);
2700 if (sel
->main_shader_part_es
)
2701 si_delete_shader(sctx
, sel
->main_shader_part_es
);
2702 if (sel
->gs_copy_shader
)
2703 si_delete_shader(sctx
, sel
->gs_copy_shader
);
2705 util_queue_fence_destroy(&sel
->ready
);
2706 mtx_destroy(&sel
->mutex
);
2708 ralloc_free(sel
->nir
);
2712 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
2714 struct si_context
*sctx
= (struct si_context
*)ctx
;
2715 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
2717 si_shader_selector_reference(sctx
, &sel
, NULL
);
2720 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
2721 struct si_shader
*vs
, unsigned name
,
2722 unsigned index
, unsigned interpolate
)
2724 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
2725 unsigned j
, offset
, ps_input_cntl
= 0;
2727 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
2728 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
2729 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
2731 if (name
== TGSI_SEMANTIC_PCOORD
||
2732 (name
== TGSI_SEMANTIC_TEXCOORD
&&
2733 sctx
->sprite_coord_enable
& (1 << index
))) {
2734 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
2737 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
2738 if (name
== vsinfo
->output_semantic_name
[j
] &&
2739 index
== vsinfo
->output_semantic_index
[j
]) {
2740 offset
= vs
->info
.vs_output_param_offset
[j
];
2742 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
2743 /* The input is loaded from parameter memory. */
2744 ps_input_cntl
|= S_028644_OFFSET(offset
);
2745 } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2746 if (offset
== AC_EXP_PARAM_UNDEFINED
) {
2747 /* This can happen with depth-only rendering. */
2750 /* The input is a DEFAULT_VAL constant. */
2751 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
2752 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
2753 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
2756 ps_input_cntl
= S_028644_OFFSET(0x20) |
2757 S_028644_DEFAULT_VAL(offset
);
2763 if (name
== TGSI_SEMANTIC_PRIMID
)
2764 /* PrimID is written after the last output. */
2765 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
2766 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2767 /* No corresponding output found, load defaults into input.
2768 * Don't set any other bits.
2769 * (FLAT_SHADE=1 completely changes behavior) */
2770 ps_input_cntl
= S_028644_OFFSET(0x20);
2771 /* D3D 9 behaviour. GL is undefined */
2772 if (name
== TGSI_SEMANTIC_COLOR
&& index
== 0)
2773 ps_input_cntl
|= S_028644_DEFAULT_VAL(3);
2775 return ps_input_cntl
;
2778 static void si_emit_spi_map(struct si_context
*sctx
)
2780 struct si_shader
*ps
= sctx
->ps_shader
.current
;
2781 struct si_shader
*vs
= si_get_vs_state(sctx
);
2782 struct tgsi_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
2783 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
2784 unsigned spi_ps_input_cntl
[32];
2786 if (!ps
|| !ps
->selector
->info
.num_inputs
)
2789 num_interp
= si_get_ps_num_interp(ps
);
2790 assert(num_interp
> 0);
2792 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
2793 unsigned name
= psinfo
->input_semantic_name
[i
];
2794 unsigned index
= psinfo
->input_semantic_index
[i
];
2795 unsigned interpolate
= psinfo
->input_interpolate
[i
];
2797 spi_ps_input_cntl
[num_written
++] = si_get_ps_input_cntl(sctx
, vs
, name
,
2798 index
, interpolate
);
2800 if (name
== TGSI_SEMANTIC_COLOR
) {
2801 assert(index
< ARRAY_SIZE(bcol_interp
));
2802 bcol_interp
[index
] = interpolate
;
2806 if (ps
->key
.part
.ps
.prolog
.color_two_side
) {
2807 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
2809 for (i
= 0; i
< 2; i
++) {
2810 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
2813 spi_ps_input_cntl
[num_written
++] =
2814 si_get_ps_input_cntl(sctx
, vs
, bcol
, i
, bcol_interp
[i
]);
2818 assert(num_interp
== num_written
);
2820 /* R_028644_SPI_PS_INPUT_CNTL_0 */
2821 /* Dota 2: Only ~16% of SPI map updates set different values. */
2822 /* Talos: Only ~9% of SPI map updates set different values. */
2823 radeon_opt_set_context_regn(sctx
, R_028644_SPI_PS_INPUT_CNTL_0
,
2825 sctx
->tracked_regs
.spi_ps_input_cntl
, num_interp
);
2829 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
2831 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
2833 if (sctx
->init_config_has_vgt_flush
)
2836 /* Done by Vulkan before VGT_FLUSH. */
2837 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2838 si_pm4_cmd_add(sctx
->init_config
,
2839 EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
2840 si_pm4_cmd_end(sctx
->init_config
, false);
2842 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
2843 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2844 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
2845 si_pm4_cmd_end(sctx
->init_config
, false);
2846 sctx
->init_config_has_vgt_flush
= true;
2849 /* Initialize state related to ESGS / GSVS ring buffers */
2850 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
2852 struct si_shader_selector
*es
=
2853 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
2854 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
2855 struct si_pm4_state
*pm4
;
2857 /* Chip constants. */
2858 unsigned num_se
= sctx
->screen
->info
.max_se
;
2859 unsigned wave_size
= 64;
2860 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
2861 /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
2862 * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
2864 unsigned gs_vertex_reuse
= (sctx
->chip_class
>= VI
? 32 : 16) * num_se
;
2865 unsigned alignment
= 256 * num_se
;
2866 /* The maximum size is 63.999 MB per SE. */
2867 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
2869 /* Calculate the minimum size. */
2870 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
2871 wave_size
, alignment
);
2873 /* These are recommended sizes, not minimum sizes. */
2874 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
2875 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
2876 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
2877 gs
->max_gsvs_emit_size
;
2879 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
2880 esgs_ring_size
= align(esgs_ring_size
, alignment
);
2881 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
2883 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
2884 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
2886 /* Some rings don't have to be allocated if shaders don't use them.
2887 * (e.g. no varyings between ES and GS or GS and VS)
2889 * GFX9 doesn't have the ESGS ring.
2891 bool update_esgs
= sctx
->chip_class
<= VI
&&
2893 (!sctx
->esgs_ring
||
2894 sctx
->esgs_ring
->width0
< esgs_ring_size
);
2895 bool update_gsvs
= gsvs_ring_size
&&
2896 (!sctx
->gsvs_ring
||
2897 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
2899 if (!update_esgs
&& !update_gsvs
)
2903 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
2905 pipe_aligned_buffer_create(sctx
->b
.screen
,
2906 SI_RESOURCE_FLAG_UNMAPPABLE
,
2908 esgs_ring_size
, alignment
);
2909 if (!sctx
->esgs_ring
)
2914 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
2916 pipe_aligned_buffer_create(sctx
->b
.screen
,
2917 SI_RESOURCE_FLAG_UNMAPPABLE
,
2919 gsvs_ring_size
, alignment
);
2920 if (!sctx
->gsvs_ring
)
2924 /* Create the "init_config_gs_rings" state. */
2925 pm4
= CALLOC_STRUCT(si_pm4_state
);
2929 if (sctx
->chip_class
>= CIK
) {
2930 if (sctx
->esgs_ring
) {
2931 assert(sctx
->chip_class
<= VI
);
2932 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
2933 sctx
->esgs_ring
->width0
/ 256);
2935 if (sctx
->gsvs_ring
)
2936 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
2937 sctx
->gsvs_ring
->width0
/ 256);
2939 if (sctx
->esgs_ring
)
2940 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
2941 sctx
->esgs_ring
->width0
/ 256);
2942 if (sctx
->gsvs_ring
)
2943 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
2944 sctx
->gsvs_ring
->width0
/ 256);
2947 /* Set the state. */
2948 if (sctx
->init_config_gs_rings
)
2949 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
2950 sctx
->init_config_gs_rings
= pm4
;
2952 if (!sctx
->init_config_has_vgt_flush
) {
2953 si_init_config_add_vgt_flush(sctx
);
2954 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
2957 /* Flush the context to re-emit both init_config states. */
2958 sctx
->initial_gfx_cs_size
= 0; /* force flush */
2959 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
2961 /* Set ring bindings. */
2962 if (sctx
->esgs_ring
) {
2963 assert(sctx
->chip_class
<= VI
);
2964 si_set_ring_buffer(sctx
, SI_ES_RING_ESGS
,
2965 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2966 true, true, 4, 64, 0);
2967 si_set_ring_buffer(sctx
, SI_GS_RING_ESGS
,
2968 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2969 false, false, 0, 0, 0);
2971 if (sctx
->gsvs_ring
) {
2972 si_set_ring_buffer(sctx
, SI_RING_GSVS
,
2973 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
2974 false, false, 0, 0, 0);
2980 static void si_shader_lock(struct si_shader
*shader
)
2982 mtx_lock(&shader
->selector
->mutex
);
2983 if (shader
->previous_stage_sel
) {
2984 assert(shader
->previous_stage_sel
!= shader
->selector
);
2985 mtx_lock(&shader
->previous_stage_sel
->mutex
);
2989 static void si_shader_unlock(struct si_shader
*shader
)
2991 if (shader
->previous_stage_sel
)
2992 mtx_unlock(&shader
->previous_stage_sel
->mutex
);
2993 mtx_unlock(&shader
->selector
->mutex
);
2997 * @returns 1 if \p sel has been updated to use a new scratch buffer
2999 * < 0 if there was a failure
3001 static int si_update_scratch_buffer(struct si_context
*sctx
,
3002 struct si_shader
*shader
)
3004 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
3010 /* This shader doesn't need a scratch buffer */
3011 if (shader
->config
.scratch_bytes_per_wave
== 0)
3014 /* Prevent race conditions when updating:
3015 * - si_shader::scratch_bo
3016 * - si_shader::binary::code
3017 * - si_shader::previous_stage::binary::code.
3019 si_shader_lock(shader
);
3021 /* This shader is already configured to use the current
3022 * scratch buffer. */
3023 if (shader
->scratch_bo
== sctx
->scratch_buffer
) {
3024 si_shader_unlock(shader
);
3028 assert(sctx
->scratch_buffer
);
3030 if (shader
->previous_stage
)
3031 si_shader_apply_scratch_relocs(shader
->previous_stage
, scratch_va
);
3033 si_shader_apply_scratch_relocs(shader
, scratch_va
);
3035 /* Replace the shader bo with a new bo that has the relocs applied. */
3036 r
= si_shader_binary_upload(sctx
->screen
, shader
);
3038 si_shader_unlock(shader
);
3042 /* Update the shader state to use the new shader bo. */
3043 si_shader_init_pm4_state(sctx
->screen
, shader
);
3045 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
3047 si_shader_unlock(shader
);
3051 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
3053 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
3056 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
3058 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
3061 static struct si_shader
*si_get_tcs_current(struct si_context
*sctx
)
3063 if (!sctx
->tes_shader
.cso
)
3064 return NULL
; /* tessellation disabled */
3066 return sctx
->tcs_shader
.cso
? sctx
->tcs_shader
.current
:
3067 sctx
->fixed_func_tcs_shader
.current
;
3070 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
3074 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
3075 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
3076 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
3077 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
3079 if (sctx
->tes_shader
.cso
) {
3080 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
3082 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(tcs
));
3087 static bool si_update_scratch_relocs(struct si_context
*sctx
)
3089 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
3092 /* Update the shaders, so that they are using the latest scratch.
3093 * The scratch buffer may have been changed since these shaders were
3094 * last used, so we still need to try to update them, even if they
3095 * require scratch buffers smaller than the current size.
3097 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
3101 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3103 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
3107 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3109 r
= si_update_scratch_buffer(sctx
, tcs
);
3113 si_pm4_bind_state(sctx
, hs
, tcs
->pm4
);
3115 /* VS can be bound as LS, ES, or VS. */
3116 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
3120 if (sctx
->tes_shader
.current
)
3121 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3122 else if (sctx
->gs_shader
.current
)
3123 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3125 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3128 /* TES can be bound as ES or VS. */
3129 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
3133 if (sctx
->gs_shader
.current
)
3134 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3136 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3142 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
3144 unsigned current_scratch_buffer_size
=
3145 si_get_current_scratch_buffer_size(sctx
);
3146 unsigned scratch_bytes_per_wave
=
3147 si_get_max_scratch_bytes_per_wave(sctx
);
3148 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
3149 sctx
->scratch_waves
;
3150 unsigned spi_tmpring_size
;
3152 if (scratch_needed_size
> 0) {
3153 if (scratch_needed_size
> current_scratch_buffer_size
) {
3154 /* Create a bigger scratch buffer */
3155 r600_resource_reference(&sctx
->scratch_buffer
, NULL
);
3157 sctx
->scratch_buffer
=
3158 si_aligned_buffer_create(&sctx
->screen
->b
,
3159 SI_RESOURCE_FLAG_UNMAPPABLE
,
3161 scratch_needed_size
, 256);
3162 if (!sctx
->scratch_buffer
)
3165 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3166 si_context_add_resource_size(sctx
,
3167 &sctx
->scratch_buffer
->b
.b
);
3170 if (!si_update_scratch_relocs(sctx
))
3174 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
3175 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
3176 "scratch size should already be aligned correctly.");
3178 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
3179 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
3180 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
3181 sctx
->spi_tmpring_size
= spi_tmpring_size
;
3182 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3187 static void si_init_tess_factor_ring(struct si_context
*sctx
)
3189 assert(!sctx
->tess_rings
);
3191 /* The address must be aligned to 2^19, because the shader only
3192 * receives the high 13 bits.
3194 sctx
->tess_rings
= pipe_aligned_buffer_create(sctx
->b
.screen
,
3195 SI_RESOURCE_FLAG_32BIT
,
3197 sctx
->screen
->tess_offchip_ring_size
+
3198 sctx
->screen
->tess_factor_ring_size
,
3200 if (!sctx
->tess_rings
)
3203 si_init_config_add_vgt_flush(sctx
);
3205 si_pm4_add_bo(sctx
->init_config
, r600_resource(sctx
->tess_rings
),
3206 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
);
3208 uint64_t factor_va
= r600_resource(sctx
->tess_rings
)->gpu_address
+
3209 sctx
->screen
->tess_offchip_ring_size
;
3211 /* Append these registers to the init config state. */
3212 if (sctx
->chip_class
>= CIK
) {
3213 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
3214 S_030938_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3215 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
3217 if (sctx
->chip_class
>= GFX9
)
3218 si_pm4_set_reg(sctx
->init_config
, R_030944_VGT_TF_MEMORY_BASE_HI
,
3219 S_030944_BASE_HI(factor_va
>> 40));
3220 si_pm4_set_reg(sctx
->init_config
, R_03093C_VGT_HS_OFFCHIP_PARAM
,
3221 sctx
->screen
->vgt_hs_offchip_param
);
3223 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
3224 S_008988_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3225 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
3227 si_pm4_set_reg(sctx
->init_config
, R_0089B0_VGT_HS_OFFCHIP_PARAM
,
3228 sctx
->screen
->vgt_hs_offchip_param
);
3231 /* Flush the context to re-emit the init_config state.
3232 * This is done only once in a lifetime of a context.
3234 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
3235 sctx
->initial_gfx_cs_size
= 0; /* force flush */
3236 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
3239 static void si_update_vgt_shader_config(struct si_context
*sctx
)
3241 /* Calculate the index of the config.
3242 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
3243 unsigned index
= 2*!!sctx
->tes_shader
.cso
+ !!sctx
->gs_shader
.cso
;
3244 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
3247 uint32_t stages
= 0;
3249 *pm4
= CALLOC_STRUCT(si_pm4_state
);
3251 if (sctx
->tes_shader
.cso
) {
3252 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
3253 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3255 if (sctx
->gs_shader
.cso
)
3256 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
3258 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3260 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
3261 } else if (sctx
->gs_shader
.cso
) {
3262 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
3264 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3267 if (sctx
->chip_class
>= GFX9
)
3268 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3270 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
3272 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
3275 bool si_update_shaders(struct si_context
*sctx
)
3277 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
3278 struct si_compiler_ctx_state compiler_state
;
3279 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
3280 struct si_shader
*old_vs
= si_get_vs_state(sctx
);
3281 bool old_clip_disable
= old_vs
? old_vs
->key
.opt
.clip_disable
: false;
3282 struct si_shader
*old_ps
= sctx
->ps_shader
.current
;
3283 unsigned old_spi_shader_col_format
=
3284 old_ps
? old_ps
->key
.part
.ps
.epilog
.spi_shader_col_format
: 0;
3287 compiler_state
.compiler
= &sctx
->compiler
;
3288 compiler_state
.debug
= sctx
->debug
;
3289 compiler_state
.is_debug_context
= sctx
->is_debug
;
3291 /* Update stages before GS. */
3292 if (sctx
->tes_shader
.cso
) {
3293 if (!sctx
->tess_rings
) {
3294 si_init_tess_factor_ring(sctx
);
3295 if (!sctx
->tess_rings
)
3300 if (sctx
->chip_class
<= VI
) {
3301 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
3305 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3308 if (sctx
->tcs_shader
.cso
) {
3309 r
= si_shader_select(ctx
, &sctx
->tcs_shader
,
3313 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
3315 if (!sctx
->fixed_func_tcs_shader
.cso
) {
3316 sctx
->fixed_func_tcs_shader
.cso
=
3317 si_create_fixed_func_tcs(sctx
);
3318 if (!sctx
->fixed_func_tcs_shader
.cso
)
3322 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
,
3326 si_pm4_bind_state(sctx
, hs
,
3327 sctx
->fixed_func_tcs_shader
.current
->pm4
);
3330 if (sctx
->gs_shader
.cso
) {
3332 if (sctx
->chip_class
<= VI
) {
3333 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
3337 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3341 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
3345 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3347 } else if (sctx
->gs_shader
.cso
) {
3348 if (sctx
->chip_class
<= VI
) {
3350 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
3354 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3356 si_pm4_bind_state(sctx
, ls
, NULL
);
3357 si_pm4_bind_state(sctx
, hs
, NULL
);
3361 r
= si_shader_select(ctx
, &sctx
->vs_shader
, &compiler_state
);
3364 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3365 si_pm4_bind_state(sctx
, ls
, NULL
);
3366 si_pm4_bind_state(sctx
, hs
, NULL
);
3370 if (sctx
->gs_shader
.cso
) {
3371 r
= si_shader_select(ctx
, &sctx
->gs_shader
, &compiler_state
);
3374 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3375 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.cso
->gs_copy_shader
->pm4
);
3377 if (!si_update_gs_ring_buffers(sctx
))
3380 si_pm4_bind_state(sctx
, gs
, NULL
);
3381 if (sctx
->chip_class
<= VI
)
3382 si_pm4_bind_state(sctx
, es
, NULL
);
3385 si_update_vgt_shader_config(sctx
);
3387 if (old_clip_disable
!= si_get_vs_state(sctx
)->key
.opt
.clip_disable
)
3388 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
3390 if (sctx
->ps_shader
.cso
) {
3391 unsigned db_shader_control
;
3393 r
= si_shader_select(ctx
, &sctx
->ps_shader
, &compiler_state
);
3396 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3399 sctx
->ps_shader
.cso
->db_shader_control
|
3400 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
);
3402 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
3403 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
3404 sctx
->flatshade
!= rs
->flatshade
) {
3405 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
3406 sctx
->flatshade
= rs
->flatshade
;
3407 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.spi_map
);
3410 if (sctx
->screen
->rbplus_allowed
&&
3411 si_pm4_state_changed(sctx
, ps
) &&
3413 old_spi_shader_col_format
!=
3414 sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.spi_shader_col_format
))
3415 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
3417 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
3418 sctx
->ps_db_shader_control
= db_shader_control
;
3419 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
3420 if (sctx
->screen
->dpbb_allowed
)
3421 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
3424 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
) {
3425 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
;
3426 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3428 if (sctx
->chip_class
== SI
)
3429 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
3431 if (sctx
->framebuffer
.nr_samples
<= 1)
3432 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_sample_locs
);
3436 if (si_pm4_state_enabled_and_changed(sctx
, ls
) ||
3437 si_pm4_state_enabled_and_changed(sctx
, hs
) ||
3438 si_pm4_state_enabled_and_changed(sctx
, es
) ||
3439 si_pm4_state_enabled_and_changed(sctx
, gs
) ||
3440 si_pm4_state_enabled_and_changed(sctx
, vs
) ||
3441 si_pm4_state_enabled_and_changed(sctx
, ps
)) {
3442 if (!si_update_spi_tmpring_size(sctx
))
3446 if (sctx
->chip_class
>= CIK
) {
3447 if (si_pm4_state_enabled_and_changed(sctx
, ls
))
3448 sctx
->prefetch_L2_mask
|= SI_PREFETCH_LS
;
3449 else if (!sctx
->queued
.named
.ls
)
3450 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_LS
;
3452 if (si_pm4_state_enabled_and_changed(sctx
, hs
))
3453 sctx
->prefetch_L2_mask
|= SI_PREFETCH_HS
;
3454 else if (!sctx
->queued
.named
.hs
)
3455 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_HS
;
3457 if (si_pm4_state_enabled_and_changed(sctx
, es
))
3458 sctx
->prefetch_L2_mask
|= SI_PREFETCH_ES
;
3459 else if (!sctx
->queued
.named
.es
)
3460 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_ES
;
3462 if (si_pm4_state_enabled_and_changed(sctx
, gs
))
3463 sctx
->prefetch_L2_mask
|= SI_PREFETCH_GS
;
3464 else if (!sctx
->queued
.named
.gs
)
3465 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_GS
;
3467 if (si_pm4_state_enabled_and_changed(sctx
, vs
))
3468 sctx
->prefetch_L2_mask
|= SI_PREFETCH_VS
;
3469 else if (!sctx
->queued
.named
.vs
)
3470 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_VS
;
3472 if (si_pm4_state_enabled_and_changed(sctx
, ps
))
3473 sctx
->prefetch_L2_mask
|= SI_PREFETCH_PS
;
3474 else if (!sctx
->queued
.named
.ps
)
3475 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_PS
;
3478 sctx
->do_update_shaders
= false;
3482 static void si_emit_scratch_state(struct si_context
*sctx
)
3484 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
3486 radeon_set_context_reg(cs
, R_0286E8_SPI_TMPRING_SIZE
,
3487 sctx
->spi_tmpring_size
);
3489 if (sctx
->scratch_buffer
) {
3490 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
3491 sctx
->scratch_buffer
, RADEON_USAGE_READWRITE
,
3492 RADEON_PRIO_SCRATCH_BUFFER
);
3496 void si_init_shader_functions(struct si_context
*sctx
)
3498 sctx
->atoms
.s
.spi_map
.emit
= si_emit_spi_map
;
3499 sctx
->atoms
.s
.scratch_state
.emit
= si_emit_scratch_state
;
3501 sctx
->b
.create_vs_state
= si_create_shader_selector
;
3502 sctx
->b
.create_tcs_state
= si_create_shader_selector
;
3503 sctx
->b
.create_tes_state
= si_create_shader_selector
;
3504 sctx
->b
.create_gs_state
= si_create_shader_selector
;
3505 sctx
->b
.create_fs_state
= si_create_shader_selector
;
3507 sctx
->b
.bind_vs_state
= si_bind_vs_shader
;
3508 sctx
->b
.bind_tcs_state
= si_bind_tcs_shader
;
3509 sctx
->b
.bind_tes_state
= si_bind_tes_shader
;
3510 sctx
->b
.bind_gs_state
= si_bind_gs_shader
;
3511 sctx
->b
.bind_fs_state
= si_bind_ps_shader
;
3513 sctx
->b
.delete_vs_state
= si_delete_shader_selector
;
3514 sctx
->b
.delete_tcs_state
= si_delete_shader_selector
;
3515 sctx
->b
.delete_tes_state
= si_delete_shader_selector
;
3516 sctx
->b
.delete_gs_state
= si_delete_shader_selector
;
3517 sctx
->b
.delete_fs_state
= si_delete_shader_selector
;