2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_build_pm4.h"
28 #include "compiler/nir/nir_serialize.h"
29 #include "nir/tgsi_to_nir.h"
30 #include "util/hash_table.h"
31 #include "util/crc32.h"
32 #include "util/u_async_debug.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ac_exp_param.h"
39 #include "ac_shader_util.h"
44 * Return the IR key for the shader cache.
46 void si_get_ir_cache_key(struct si_shader_selector
*sel
, bool ngg
, bool es
,
47 unsigned char ir_sha1_cache_key
[20])
49 struct blob blob
= {};
53 if (sel
->nir_binary
) {
54 ir_binary
= sel
->nir_binary
;
55 ir_size
= sel
->nir_size
;
60 nir_serialize(&blob
, sel
->nir
, true);
61 ir_binary
= blob
.data
;
65 /* These settings affect the compilation, but they are not derived
66 * from the input shader IR.
68 unsigned shader_variant_flags
= 0;
71 shader_variant_flags
|= 1 << 0;
73 shader_variant_flags
|= 1 << 1;
74 if (si_get_wave_size(sel
->screen
, sel
->type
, ngg
, es
) == 32)
75 shader_variant_flags
|= 1 << 2;
76 if (sel
->type
== PIPE_SHADER_FRAGMENT
&&
77 sel
->info
.uses_derivatives
&&
78 sel
->info
.uses_kill
&&
79 sel
->screen
->debug_flags
& DBG(FS_CORRECT_DERIVS_AFTER_KILL
))
80 shader_variant_flags
|= 1 << 3;
83 _mesa_sha1_init(&ctx
);
84 _mesa_sha1_update(&ctx
, &shader_variant_flags
, 4);
85 _mesa_sha1_update(&ctx
, ir_binary
, ir_size
);
86 if (sel
->type
== PIPE_SHADER_VERTEX
||
87 sel
->type
== PIPE_SHADER_TESS_EVAL
||
88 sel
->type
== PIPE_SHADER_GEOMETRY
)
89 _mesa_sha1_update(&ctx
, &sel
->so
, sizeof(sel
->so
));
90 _mesa_sha1_final(&ctx
, ir_sha1_cache_key
);
92 if (ir_binary
== blob
.data
)
96 /** Copy "data" to "ptr" and return the next dword following copied data. */
97 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
99 /* data may be NULL if size == 0 */
101 memcpy(ptr
, data
, size
);
102 ptr
+= DIV_ROUND_UP(size
, 4);
106 /** Read data from "ptr". Return the next dword following the data. */
107 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
109 memcpy(data
, ptr
, size
);
110 ptr
+= DIV_ROUND_UP(size
, 4);
115 * Write the size as uint followed by the data. Return the next dword
116 * following the copied data.
118 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
121 return write_data(ptr
, data
, size
);
125 * Read the size as uint followed by the data. Return both via parameters.
126 * Return the next dword following the data.
128 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
131 assert(*data
== NULL
);
134 *data
= malloc(*size
);
135 return read_data(ptr
, *data
, *size
);
139 * Return the shader binary in a buffer. The first 4 bytes contain its size
142 static void *si_get_shader_binary(struct si_shader
*shader
)
144 /* There is always a size of data followed by the data itself. */
145 unsigned llvm_ir_size
= shader
->binary
.llvm_ir_string
?
146 strlen(shader
->binary
.llvm_ir_string
) + 1 : 0;
148 /* Refuse to allocate overly large buffers and guard against integer
150 if (shader
->binary
.elf_size
> UINT_MAX
/ 4 ||
151 llvm_ir_size
> UINT_MAX
/ 4)
156 4 + /* CRC32 of the data below */
157 align(sizeof(shader
->config
), 4) +
158 align(sizeof(shader
->info
), 4) +
159 4 + align(shader
->binary
.elf_size
, 4) +
160 4 + align(llvm_ir_size
, 4);
161 void *buffer
= CALLOC(1, size
);
162 uint32_t *ptr
= (uint32_t*)buffer
;
168 ptr
++; /* CRC32 is calculated at the end. */
170 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
171 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
172 ptr
= write_chunk(ptr
, shader
->binary
.elf_buffer
, shader
->binary
.elf_size
);
173 ptr
= write_chunk(ptr
, shader
->binary
.llvm_ir_string
, llvm_ir_size
);
174 assert((char *)ptr
- (char *)buffer
== size
);
177 ptr
= (uint32_t*)buffer
;
179 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
184 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
186 uint32_t *ptr
= (uint32_t*)binary
;
187 uint32_t size
= *ptr
++;
188 uint32_t crc32
= *ptr
++;
192 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
193 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
197 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
198 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
199 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.elf_buffer
,
201 shader
->binary
.elf_size
= elf_size
;
202 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.llvm_ir_string
, &chunk_size
);
208 * Insert a shader into the cache. It's assumed the shader is not in the cache.
209 * Use si_shader_cache_load_shader before calling this.
211 void si_shader_cache_insert_shader(struct si_screen
*sscreen
,
212 unsigned char ir_sha1_cache_key
[20],
213 struct si_shader
*shader
,
214 bool insert_into_disk_cache
)
217 struct hash_entry
*entry
;
218 uint8_t key
[CACHE_KEY_SIZE
];
220 entry
= _mesa_hash_table_search(sscreen
->shader_cache
, ir_sha1_cache_key
);
222 return; /* already added */
224 hw_binary
= si_get_shader_binary(shader
);
228 if (_mesa_hash_table_insert(sscreen
->shader_cache
,
229 mem_dup(ir_sha1_cache_key
, 20),
230 hw_binary
) == NULL
) {
235 if (sscreen
->disk_shader_cache
&& insert_into_disk_cache
) {
236 disk_cache_compute_key(sscreen
->disk_shader_cache
,
237 ir_sha1_cache_key
, 20, key
);
238 disk_cache_put(sscreen
->disk_shader_cache
, key
, hw_binary
,
239 *((uint32_t *) hw_binary
), NULL
);
243 bool si_shader_cache_load_shader(struct si_screen
*sscreen
,
244 unsigned char ir_sha1_cache_key
[20],
245 struct si_shader
*shader
)
247 struct hash_entry
*entry
=
248 _mesa_hash_table_search(sscreen
->shader_cache
, ir_sha1_cache_key
);
251 if (si_load_shader_binary(shader
, entry
->data
)) {
252 p_atomic_inc(&sscreen
->num_memory_shader_cache_hits
);
256 p_atomic_inc(&sscreen
->num_memory_shader_cache_misses
);
258 if (!sscreen
->disk_shader_cache
)
261 unsigned char sha1
[CACHE_KEY_SIZE
];
262 disk_cache_compute_key(sscreen
->disk_shader_cache
, ir_sha1_cache_key
,
266 uint8_t *buffer
= disk_cache_get(sscreen
->disk_shader_cache
, sha1
,
269 if (binary_size
>= sizeof(uint32_t) &&
270 *((uint32_t*)buffer
) == binary_size
) {
271 if (si_load_shader_binary(shader
, buffer
)) {
273 si_shader_cache_insert_shader(sscreen
, ir_sha1_cache_key
,
275 p_atomic_inc(&sscreen
->num_disk_shader_cache_hits
);
279 /* Something has gone wrong discard the item from the cache and
280 * rebuild/link from source.
282 assert(!"Invalid radeonsi shader disk cache item!");
283 disk_cache_remove(sscreen
->disk_shader_cache
, sha1
);
288 p_atomic_inc(&sscreen
->num_disk_shader_cache_misses
);
292 static uint32_t si_shader_cache_key_hash(const void *key
)
294 /* Take the first dword of SHA1. */
295 return *(uint32_t*)key
;
298 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
301 return memcmp(a
, b
, 20) == 0;
304 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
306 FREE((void*)entry
->key
);
310 bool si_init_shader_cache(struct si_screen
*sscreen
)
312 (void) simple_mtx_init(&sscreen
->shader_cache_mutex
, mtx_plain
);
313 sscreen
->shader_cache
=
314 _mesa_hash_table_create(NULL
,
315 si_shader_cache_key_hash
,
316 si_shader_cache_key_equals
);
318 return sscreen
->shader_cache
!= NULL
;
321 void si_destroy_shader_cache(struct si_screen
*sscreen
)
323 if (sscreen
->shader_cache
)
324 _mesa_hash_table_destroy(sscreen
->shader_cache
,
325 si_destroy_shader_cache_entry
);
326 simple_mtx_destroy(&sscreen
->shader_cache_mutex
);
331 static void si_set_tesseval_regs(struct si_screen
*sscreen
,
332 const struct si_shader_selector
*tes
,
333 struct si_pm4_state
*pm4
)
335 const struct si_shader_info
*info
= &tes
->info
;
336 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
337 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
338 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
339 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
340 unsigned type
, partitioning
, topology
, distribution_mode
;
342 switch (tes_prim_mode
) {
343 case PIPE_PRIM_LINES
:
344 type
= V_028B6C_TESS_ISOLINE
;
346 case PIPE_PRIM_TRIANGLES
:
347 type
= V_028B6C_TESS_TRIANGLE
;
349 case PIPE_PRIM_QUADS
:
350 type
= V_028B6C_TESS_QUAD
;
357 switch (tes_spacing
) {
358 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
359 partitioning
= V_028B6C_PART_FRAC_ODD
;
361 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
362 partitioning
= V_028B6C_PART_FRAC_EVEN
;
364 case PIPE_TESS_SPACING_EQUAL
:
365 partitioning
= V_028B6C_PART_INTEGER
;
373 topology
= V_028B6C_OUTPUT_POINT
;
374 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
375 topology
= V_028B6C_OUTPUT_LINE
;
376 else if (tes_vertex_order_cw
)
377 /* for some reason, this must be the other way around */
378 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
380 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
382 if (sscreen
->info
.has_distributed_tess
) {
383 if (sscreen
->info
.family
== CHIP_FIJI
||
384 sscreen
->info
.family
>= CHIP_POLARIS10
)
385 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
387 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
389 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
392 pm4
->shader
->vgt_tf_param
= S_028B6C_TYPE(type
) |
393 S_028B6C_PARTITIONING(partitioning
) |
394 S_028B6C_TOPOLOGY(topology
) |
395 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
398 /* Polaris needs different VTX_REUSE_DEPTH settings depending on
399 * whether the "fractional odd" tessellation spacing is used.
401 * Possible VGT configurations and which state should set the register:
403 * Reg set in | VGT shader configuration | Value
404 * ------------------------------------------------------
406 * VS as ES | ES -> GS -> VS | 30
407 * TES as VS | LS -> HS -> VS | 14 or 30
408 * TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
410 * If "shader" is NULL, it's assumed it's not LS or GS copy shader.
412 static void polaris_set_vgt_vertex_reuse(struct si_screen
*sscreen
,
413 struct si_shader_selector
*sel
,
414 struct si_shader
*shader
,
415 struct si_pm4_state
*pm4
)
417 unsigned type
= sel
->type
;
419 if (sscreen
->info
.family
< CHIP_POLARIS10
||
420 sscreen
->info
.chip_class
>= GFX10
)
423 /* VS as VS, or VS as ES: */
424 if ((type
== PIPE_SHADER_VERTEX
&&
426 (!shader
->key
.as_ls
&& !shader
->is_gs_copy_shader
))) ||
427 /* TES as VS, or TES as ES: */
428 type
== PIPE_SHADER_TESS_EVAL
) {
429 unsigned vtx_reuse_depth
= 30;
431 if (type
== PIPE_SHADER_TESS_EVAL
&&
432 sel
->info
.properties
[TGSI_PROPERTY_TES_SPACING
] ==
433 PIPE_TESS_SPACING_FRACTIONAL_ODD
)
434 vtx_reuse_depth
= 14;
437 pm4
->shader
->vgt_vertex_reuse_block_cntl
= vtx_reuse_depth
;
441 static struct si_pm4_state
*si_get_shader_pm4_state(struct si_shader
*shader
)
444 si_pm4_clear_state(shader
->pm4
);
446 shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
449 shader
->pm4
->shader
= shader
;
452 fprintf(stderr
, "radeonsi: Failed to create pm4 state.\n");
457 static unsigned si_get_num_vs_user_sgprs(struct si_shader
*shader
,
458 unsigned num_always_on_user_sgprs
)
460 struct si_shader_selector
*vs
= shader
->previous_stage_sel
?
461 shader
->previous_stage_sel
: shader
->selector
;
462 unsigned num_vbos_in_user_sgprs
= vs
->num_vbos_in_user_sgprs
;
464 /* 1 SGPR is reserved for the vertex buffer pointer. */
465 assert(num_always_on_user_sgprs
<= SI_SGPR_VS_VB_DESCRIPTOR_FIRST
- 1);
467 if (num_vbos_in_user_sgprs
)
468 return SI_SGPR_VS_VB_DESCRIPTOR_FIRST
+ num_vbos_in_user_sgprs
* 4;
470 /* Add the pointer to VBO descriptors. */
471 return num_always_on_user_sgprs
+ 1;
474 /* Return VGPR_COMP_CNT for the API vertex shader. This can be hw LS, LSHS, ES, ESGS, VS. */
475 static unsigned si_get_vs_vgpr_comp_cnt(struct si_screen
*sscreen
,
476 struct si_shader
*shader
, bool legacy_vs_prim_id
)
478 assert(shader
->selector
->type
== PIPE_SHADER_VERTEX
||
479 (shader
->previous_stage_sel
&&
480 shader
->previous_stage_sel
->type
== PIPE_SHADER_VERTEX
));
482 /* GFX6-9 LS (VertexID, RelAutoindex, InstanceID / StepRate0(==1), ...).
483 * GFX6-9 ES,VS (VertexID, InstanceID / StepRate0(==1), VSPrimID, ...)
484 * GFX10 LS (VertexID, RelAutoindex, UserVGPR1, InstanceID).
485 * GFX10 ES,VS (VertexID, UserVGPR0, UserVGPR1 or VSPrimID, UserVGPR2 or InstanceID)
487 bool is_ls
= shader
->selector
->type
== PIPE_SHADER_TESS_CTRL
|| shader
->key
.as_ls
;
489 if (sscreen
->info
.chip_class
>= GFX10
&& shader
->info
.uses_instanceid
)
491 else if ((is_ls
&& shader
->info
.uses_instanceid
) || legacy_vs_prim_id
)
493 else if (is_ls
|| shader
->info
.uses_instanceid
)
499 static void si_shader_ls(struct si_screen
*sscreen
, struct si_shader
*shader
)
501 struct si_pm4_state
*pm4
;
504 assert(sscreen
->info
.chip_class
<= GFX8
);
506 pm4
= si_get_shader_pm4_state(shader
);
510 va
= shader
->bo
->gpu_address
;
511 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
513 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
514 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, S_00B524_MEM_BASE(va
>> 40));
516 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
517 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
518 S_00B528_VGPR_COMP_CNT(si_get_vs_vgpr_comp_cnt(sscreen
, shader
, false)) |
519 S_00B528_DX10_CLAMP(1) |
520 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
521 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(si_get_num_vs_user_sgprs(shader
, SI_VS_NUM_USER_SGPR
)) |
522 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
525 static void si_shader_hs(struct si_screen
*sscreen
, struct si_shader
*shader
)
527 struct si_pm4_state
*pm4
;
530 pm4
= si_get_shader_pm4_state(shader
);
534 va
= shader
->bo
->gpu_address
;
535 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
537 if (sscreen
->info
.chip_class
>= GFX9
) {
538 if (sscreen
->info
.chip_class
>= GFX10
) {
539 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
540 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, S_00B524_MEM_BASE(va
>> 40));
542 si_pm4_set_reg(pm4
, R_00B410_SPI_SHADER_PGM_LO_LS
, va
>> 8);
543 si_pm4_set_reg(pm4
, R_00B414_SPI_SHADER_PGM_HI_LS
, S_00B414_MEM_BASE(va
>> 40));
546 unsigned num_user_sgprs
=
547 si_get_num_vs_user_sgprs(shader
, GFX9_TCS_NUM_USER_SGPR
);
549 shader
->config
.rsrc2
=
550 S_00B42C_USER_SGPR(num_user_sgprs
) |
551 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
553 if (sscreen
->info
.chip_class
>= GFX10
)
554 shader
->config
.rsrc2
|= S_00B42C_USER_SGPR_MSB_GFX10(num_user_sgprs
>> 5);
556 shader
->config
.rsrc2
|= S_00B42C_USER_SGPR_MSB_GFX9(num_user_sgprs
>> 5);
558 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
559 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, S_00B424_MEM_BASE(va
>> 40));
561 shader
->config
.rsrc2
=
562 S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR
) |
563 S_00B42C_OC_LDS_EN(1) |
564 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
567 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
568 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) /
569 (sscreen
->ge_wave_size
== 32 ? 8 : 4)) |
570 (sscreen
->info
.chip_class
<= GFX9
?
571 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) : 0) |
572 S_00B428_DX10_CLAMP(1) |
573 S_00B428_MEM_ORDERED(sscreen
->info
.chip_class
>= GFX10
) |
574 S_00B428_WGP_MODE(sscreen
->info
.chip_class
>= GFX10
) |
575 S_00B428_FLOAT_MODE(shader
->config
.float_mode
) |
576 S_00B428_LS_VGPR_COMP_CNT(sscreen
->info
.chip_class
>= GFX9
?
577 si_get_vs_vgpr_comp_cnt(sscreen
, shader
, false) : 0));
579 if (sscreen
->info
.chip_class
<= GFX8
) {
580 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
581 shader
->config
.rsrc2
);
585 static void si_emit_shader_es(struct si_context
*sctx
)
587 struct si_shader
*shader
= sctx
->queued
.named
.es
->shader
;
588 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
593 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
594 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
595 shader
->selector
->esgs_itemsize
/ 4);
597 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
598 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
599 SI_TRACKED_VGT_TF_PARAM
,
600 shader
->vgt_tf_param
);
602 if (shader
->vgt_vertex_reuse_block_cntl
)
603 radeon_opt_set_context_reg(sctx
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
604 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
605 shader
->vgt_vertex_reuse_block_cntl
);
607 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
608 sctx
->context_roll
= true;
611 static void si_shader_es(struct si_screen
*sscreen
, struct si_shader
*shader
)
613 struct si_pm4_state
*pm4
;
614 unsigned num_user_sgprs
;
615 unsigned vgpr_comp_cnt
;
619 assert(sscreen
->info
.chip_class
<= GFX8
);
621 pm4
= si_get_shader_pm4_state(shader
);
625 pm4
->atom
.emit
= si_emit_shader_es
;
626 va
= shader
->bo
->gpu_address
;
627 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
629 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
630 vgpr_comp_cnt
= si_get_vs_vgpr_comp_cnt(sscreen
, shader
, false);
631 num_user_sgprs
= si_get_num_vs_user_sgprs(shader
, SI_VS_NUM_USER_SGPR
);
632 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
633 vgpr_comp_cnt
= shader
->selector
->info
.uses_primid
? 3 : 2;
634 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
636 unreachable("invalid shader selector type");
638 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
640 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
641 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, S_00B324_MEM_BASE(va
>> 40));
642 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
643 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
644 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
645 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
646 S_00B328_DX10_CLAMP(1) |
647 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
648 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
649 S_00B32C_USER_SGPR(num_user_sgprs
) |
650 S_00B32C_OC_LDS_EN(oc_lds_en
) |
651 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
653 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
654 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
656 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
659 void gfx9_get_gs_info(struct si_shader_selector
*es
,
660 struct si_shader_selector
*gs
,
661 struct gfx9_gs_info
*out
)
663 unsigned gs_num_invocations
= MAX2(gs
->gs_num_invocations
, 1);
664 unsigned input_prim
= gs
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
665 bool uses_adjacency
= input_prim
>= PIPE_PRIM_LINES_ADJACENCY
&&
666 input_prim
<= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
;
668 /* All these are in dwords: */
669 /* We can't allow using the whole LDS, because GS waves compete with
670 * other shader stages for LDS space. */
671 const unsigned max_lds_size
= 8 * 1024;
672 const unsigned esgs_itemsize
= es
->esgs_itemsize
/ 4;
673 unsigned esgs_lds_size
;
675 /* All these are per subgroup: */
676 const unsigned max_out_prims
= 32 * 1024;
677 const unsigned max_es_verts
= 255;
678 const unsigned ideal_gs_prims
= 64;
679 unsigned max_gs_prims
, gs_prims
;
680 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
682 if (uses_adjacency
|| gs_num_invocations
> 1)
683 max_gs_prims
= 127 / gs_num_invocations
;
687 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
688 * Make sure we don't go over the maximum value.
690 if (gs
->gs_max_out_vertices
> 0) {
691 max_gs_prims
= MIN2(max_gs_prims
,
693 (gs
->gs_max_out_vertices
* gs_num_invocations
));
695 assert(max_gs_prims
> 0);
697 /* If the primitive has adjacency, halve the number of vertices
698 * that will be reused in multiple primitives.
700 min_es_verts
= gs
->gs_input_verts_per_prim
/ (uses_adjacency
? 2 : 1);
702 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
703 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
705 /* Compute ESGS LDS size based on the worst case number of ES vertices
706 * needed to create the target number of GS prims per subgroup.
708 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
710 /* If total LDS usage is too big, refactor partitions based on ratio
711 * of ESGS item sizes.
713 if (esgs_lds_size
> max_lds_size
) {
714 /* Our target GS Prims Per Subgroup was too large. Calculate
715 * the maximum number of GS Prims Per Subgroup that will fit
716 * into LDS, capped by the maximum that the hardware can support.
718 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
720 assert(gs_prims
> 0);
721 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
724 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
725 assert(esgs_lds_size
<= max_lds_size
);
728 /* Now calculate remaining ESGS information. */
730 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
732 es_verts
= max_es_verts
;
734 /* Vertices for adjacency primitives are not always reused, so restore
735 * it for ES_VERTS_PER_SUBGRP.
737 min_es_verts
= gs
->gs_input_verts_per_prim
;
739 /* For normal primitives, the VGT only checks if they are past the ES
740 * verts per subgroup after allocating a full GS primitive and if they
741 * are, kick off a new subgroup. But if those additional ES verts are
742 * unique (e.g. not reused) we need to make sure there is enough LDS
743 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
745 es_verts
-= min_es_verts
- 1;
747 out
->es_verts_per_subgroup
= es_verts
;
748 out
->gs_prims_per_subgroup
= gs_prims
;
749 out
->gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
750 out
->max_prims_per_subgroup
= out
->gs_inst_prims_in_subgroup
*
751 gs
->gs_max_out_vertices
;
752 out
->esgs_ring_size
= 4 * esgs_lds_size
;
754 assert(out
->max_prims_per_subgroup
<= max_out_prims
);
757 static void si_emit_shader_gs(struct si_context
*sctx
)
759 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
760 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
765 /* R_028A60_VGT_GSVS_RING_OFFSET_1, R_028A64_VGT_GSVS_RING_OFFSET_2
766 * R_028A68_VGT_GSVS_RING_OFFSET_3 */
767 radeon_opt_set_context_reg3(sctx
, R_028A60_VGT_GSVS_RING_OFFSET_1
,
768 SI_TRACKED_VGT_GSVS_RING_OFFSET_1
,
769 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
,
770 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
,
771 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
);
773 /* R_028AB0_VGT_GSVS_RING_ITEMSIZE */
774 radeon_opt_set_context_reg(sctx
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
,
775 SI_TRACKED_VGT_GSVS_RING_ITEMSIZE
,
776 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
);
778 /* R_028B38_VGT_GS_MAX_VERT_OUT */
779 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
780 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
781 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
);
783 /* R_028B5C_VGT_GS_VERT_ITEMSIZE, R_028B60_VGT_GS_VERT_ITEMSIZE_1
784 * R_028B64_VGT_GS_VERT_ITEMSIZE_2, R_028B68_VGT_GS_VERT_ITEMSIZE_3 */
785 radeon_opt_set_context_reg4(sctx
, R_028B5C_VGT_GS_VERT_ITEMSIZE
,
786 SI_TRACKED_VGT_GS_VERT_ITEMSIZE
,
787 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
,
788 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
,
789 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
,
790 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
);
792 /* R_028B90_VGT_GS_INSTANCE_CNT */
793 radeon_opt_set_context_reg(sctx
, R_028B90_VGT_GS_INSTANCE_CNT
,
794 SI_TRACKED_VGT_GS_INSTANCE_CNT
,
795 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
);
797 if (sctx
->chip_class
>= GFX9
) {
798 /* R_028A44_VGT_GS_ONCHIP_CNTL */
799 radeon_opt_set_context_reg(sctx
, R_028A44_VGT_GS_ONCHIP_CNTL
,
800 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
801 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
);
802 /* R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP */
803 radeon_opt_set_context_reg(sctx
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
804 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
805 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
);
806 /* R_028AAC_VGT_ESGS_RING_ITEMSIZE */
807 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
808 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
809 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
);
811 if (shader
->key
.part
.gs
.es
->type
== PIPE_SHADER_TESS_EVAL
)
812 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
813 SI_TRACKED_VGT_TF_PARAM
,
814 shader
->vgt_tf_param
);
815 if (shader
->vgt_vertex_reuse_block_cntl
)
816 radeon_opt_set_context_reg(sctx
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
817 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
818 shader
->vgt_vertex_reuse_block_cntl
);
821 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
822 sctx
->context_roll
= true;
825 static void si_shader_gs(struct si_screen
*sscreen
, struct si_shader
*shader
)
827 struct si_shader_selector
*sel
= shader
->selector
;
828 const ubyte
*num_components
= sel
->info
.num_stream_output_components
;
829 unsigned gs_num_invocations
= sel
->gs_num_invocations
;
830 struct si_pm4_state
*pm4
;
832 unsigned max_stream
= sel
->max_gs_stream
;
835 pm4
= si_get_shader_pm4_state(shader
);
839 pm4
->atom
.emit
= si_emit_shader_gs
;
841 offset
= num_components
[0] * sel
->gs_max_out_vertices
;
842 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
= offset
;
845 offset
+= num_components
[1] * sel
->gs_max_out_vertices
;
846 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
= offset
;
849 offset
+= num_components
[2] * sel
->gs_max_out_vertices
;
850 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
= offset
;
853 offset
+= num_components
[3] * sel
->gs_max_out_vertices
;
854 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
= offset
;
856 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
857 assert(offset
< (1 << 15));
859 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
= sel
->gs_max_out_vertices
;
861 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
= num_components
[0];
862 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
= (max_stream
>= 1) ? num_components
[1] : 0;
863 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
= (max_stream
>= 2) ? num_components
[2] : 0;
864 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
= (max_stream
>= 3) ? num_components
[3] : 0;
866 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
= S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
867 S_028B90_ENABLE(gs_num_invocations
> 0);
869 va
= shader
->bo
->gpu_address
;
870 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
872 if (sscreen
->info
.chip_class
>= GFX9
) {
873 unsigned input_prim
= sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
874 unsigned es_type
= shader
->key
.part
.gs
.es
->type
;
875 unsigned es_vgpr_comp_cnt
, gs_vgpr_comp_cnt
;
877 if (es_type
== PIPE_SHADER_VERTEX
) {
878 es_vgpr_comp_cnt
= si_get_vs_vgpr_comp_cnt(sscreen
, shader
, false);
879 } else if (es_type
== PIPE_SHADER_TESS_EVAL
)
880 es_vgpr_comp_cnt
= shader
->key
.part
.gs
.es
->info
.uses_primid
? 3 : 2;
882 unreachable("invalid shader selector type");
884 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
885 * VGPR[0:4] are always loaded.
887 if (sel
->info
.uses_invocationid
)
888 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
889 else if (sel
->info
.uses_primid
)
890 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
891 else if (input_prim
>= PIPE_PRIM_TRIANGLES
)
892 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
894 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
896 unsigned num_user_sgprs
;
897 if (es_type
== PIPE_SHADER_VERTEX
)
898 num_user_sgprs
= si_get_num_vs_user_sgprs(shader
, GFX9_VSGS_NUM_USER_SGPR
);
900 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
902 if (sscreen
->info
.chip_class
>= GFX10
) {
903 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
904 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, S_00B324_MEM_BASE(va
>> 40));
906 si_pm4_set_reg(pm4
, R_00B210_SPI_SHADER_PGM_LO_ES
, va
>> 8);
907 si_pm4_set_reg(pm4
, R_00B214_SPI_SHADER_PGM_HI_ES
, S_00B214_MEM_BASE(va
>> 40));
911 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
912 S_00B228_DX10_CLAMP(1) |
913 S_00B228_MEM_ORDERED(sscreen
->info
.chip_class
>= GFX10
) |
914 S_00B228_WGP_MODE(sscreen
->info
.chip_class
>= GFX10
) |
915 S_00B228_FLOAT_MODE(shader
->config
.float_mode
) |
916 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
);
918 S_00B22C_USER_SGPR(num_user_sgprs
) |
919 S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
920 S_00B22C_OC_LDS_EN(es_type
== PIPE_SHADER_TESS_EVAL
) |
921 S_00B22C_LDS_SIZE(shader
->config
.lds_size
) |
922 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
924 if (sscreen
->info
.chip_class
>= GFX10
) {
925 rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs
>> 5);
927 rsrc1
|= S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8);
928 rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX9(num_user_sgprs
>> 5);
931 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, rsrc1
);
932 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
, rsrc2
);
934 if (sscreen
->info
.chip_class
>= GFX10
) {
935 si_pm4_set_reg(pm4
, R_00B204_SPI_SHADER_PGM_RSRC4_GS
,
936 S_00B204_CU_EN(0xffff) |
937 S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(0));
940 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
=
941 S_028A44_ES_VERTS_PER_SUBGRP(shader
->gs_info
.es_verts_per_subgroup
) |
942 S_028A44_GS_PRIMS_PER_SUBGRP(shader
->gs_info
.gs_prims_per_subgroup
) |
943 S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader
->gs_info
.gs_inst_prims_in_subgroup
);
944 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
=
945 S_028A94_MAX_PRIMS_PER_SUBGROUP(shader
->gs_info
.max_prims_per_subgroup
);
946 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
=
947 shader
->key
.part
.gs
.es
->esgs_itemsize
/ 4;
949 if (es_type
== PIPE_SHADER_TESS_EVAL
)
950 si_set_tesseval_regs(sscreen
, shader
->key
.part
.gs
.es
, pm4
);
952 polaris_set_vgt_vertex_reuse(sscreen
, shader
->key
.part
.gs
.es
,
955 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
956 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, S_00B224_MEM_BASE(va
>> 40));
958 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
959 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
960 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
961 S_00B228_DX10_CLAMP(1) |
962 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
963 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
964 S_00B22C_USER_SGPR(GFX6_GS_NUM_USER_SGPR
) |
965 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
969 static void gfx10_emit_ge_pc_alloc(struct si_context
*sctx
, unsigned value
)
971 enum si_tracked_reg reg
= SI_TRACKED_GE_PC_ALLOC
;
973 if (((sctx
->tracked_regs
.reg_saved
>> reg
) & 0x1) != 0x1 ||
974 sctx
->tracked_regs
.reg_value
[reg
] != value
) {
975 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
977 if (sctx
->family
== CHIP_NAVI10
||
978 sctx
->family
== CHIP_NAVI12
||
979 sctx
->family
== CHIP_NAVI14
) {
980 /* SQ_NON_EVENT must be emitted before GE_PC_ALLOC is written. */
981 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
982 radeon_emit(cs
, EVENT_TYPE(V_028A90_SQ_NON_EVENT
) | EVENT_INDEX(0));
985 radeon_set_uconfig_reg(cs
, R_030980_GE_PC_ALLOC
, value
);
987 sctx
->tracked_regs
.reg_saved
|= 0x1ull
<< reg
;
988 sctx
->tracked_regs
.reg_value
[reg
] = value
;
992 /* Common tail code for NGG primitive shaders. */
993 static void gfx10_emit_shader_ngg_tail(struct si_context
*sctx
,
994 struct si_shader
*shader
,
995 unsigned initial_cdw
)
997 radeon_opt_set_context_reg(sctx
, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP
,
998 SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP
,
999 shader
->ctx_reg
.ngg
.ge_max_output_per_subgroup
);
1000 radeon_opt_set_context_reg(sctx
, R_028B4C_GE_NGG_SUBGRP_CNTL
,
1001 SI_TRACKED_GE_NGG_SUBGRP_CNTL
,
1002 shader
->ctx_reg
.ngg
.ge_ngg_subgrp_cntl
);
1003 radeon_opt_set_context_reg(sctx
, R_028A84_VGT_PRIMITIVEID_EN
,
1004 SI_TRACKED_VGT_PRIMITIVEID_EN
,
1005 shader
->ctx_reg
.ngg
.vgt_primitiveid_en
);
1006 radeon_opt_set_context_reg(sctx
, R_028A44_VGT_GS_ONCHIP_CNTL
,
1007 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
1008 shader
->ctx_reg
.ngg
.vgt_gs_onchip_cntl
);
1009 radeon_opt_set_context_reg(sctx
, R_028B90_VGT_GS_INSTANCE_CNT
,
1010 SI_TRACKED_VGT_GS_INSTANCE_CNT
,
1011 shader
->ctx_reg
.ngg
.vgt_gs_instance_cnt
);
1012 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
1013 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
1014 shader
->ctx_reg
.ngg
.vgt_esgs_ring_itemsize
);
1015 radeon_opt_set_context_reg(sctx
, R_0286C4_SPI_VS_OUT_CONFIG
,
1016 SI_TRACKED_SPI_VS_OUT_CONFIG
,
1017 shader
->ctx_reg
.ngg
.spi_vs_out_config
);
1018 radeon_opt_set_context_reg2(sctx
, R_028708_SPI_SHADER_IDX_FORMAT
,
1019 SI_TRACKED_SPI_SHADER_IDX_FORMAT
,
1020 shader
->ctx_reg
.ngg
.spi_shader_idx_format
,
1021 shader
->ctx_reg
.ngg
.spi_shader_pos_format
);
1022 radeon_opt_set_context_reg(sctx
, R_028818_PA_CL_VTE_CNTL
,
1023 SI_TRACKED_PA_CL_VTE_CNTL
,
1024 shader
->ctx_reg
.ngg
.pa_cl_vte_cntl
);
1025 radeon_opt_set_context_reg(sctx
, R_028838_PA_CL_NGG_CNTL
,
1026 SI_TRACKED_PA_CL_NGG_CNTL
,
1027 shader
->ctx_reg
.ngg
.pa_cl_ngg_cntl
);
1029 radeon_opt_set_context_reg_rmw(sctx
, R_02881C_PA_CL_VS_OUT_CNTL
,
1030 SI_TRACKED_PA_CL_VS_OUT_CNTL__VS
,
1031 shader
->pa_cl_vs_out_cntl
,
1032 SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK
);
1034 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
1035 sctx
->context_roll
= true;
1037 /* GE_PC_ALLOC is not a context register, so it doesn't cause a context roll. */
1038 gfx10_emit_ge_pc_alloc(sctx
, shader
->ctx_reg
.ngg
.ge_pc_alloc
);
1041 static void gfx10_emit_shader_ngg_notess_nogs(struct si_context
*sctx
)
1043 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
1044 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1049 gfx10_emit_shader_ngg_tail(sctx
, shader
, initial_cdw
);
1052 static void gfx10_emit_shader_ngg_tess_nogs(struct si_context
*sctx
)
1054 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
1055 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1060 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
1061 SI_TRACKED_VGT_TF_PARAM
,
1062 shader
->vgt_tf_param
);
1064 gfx10_emit_shader_ngg_tail(sctx
, shader
, initial_cdw
);
1067 static void gfx10_emit_shader_ngg_notess_gs(struct si_context
*sctx
)
1069 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
1070 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1075 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
1076 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
1077 shader
->ctx_reg
.ngg
.vgt_gs_max_vert_out
);
1079 gfx10_emit_shader_ngg_tail(sctx
, shader
, initial_cdw
);
1082 static void gfx10_emit_shader_ngg_tess_gs(struct si_context
*sctx
)
1084 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
1085 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1090 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
1091 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
1092 shader
->ctx_reg
.ngg
.vgt_gs_max_vert_out
);
1093 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
1094 SI_TRACKED_VGT_TF_PARAM
,
1095 shader
->vgt_tf_param
);
1097 gfx10_emit_shader_ngg_tail(sctx
, shader
, initial_cdw
);
1100 unsigned si_get_input_prim(const struct si_shader_selector
*gs
)
1102 if (gs
->type
== PIPE_SHADER_GEOMETRY
)
1103 return gs
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
1105 if (gs
->type
== PIPE_SHADER_TESS_EVAL
) {
1106 if (gs
->info
.properties
[TGSI_PROPERTY_TES_POINT_MODE
])
1107 return PIPE_PRIM_POINTS
;
1108 if (gs
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
] == PIPE_PRIM_LINES
)
1109 return PIPE_PRIM_LINES
;
1110 return PIPE_PRIM_TRIANGLES
;
1113 /* TODO: Set this correctly if the primitive type is set in the shader key. */
1114 return PIPE_PRIM_TRIANGLES
; /* worst case for all callers */
1117 static unsigned si_get_vs_out_cntl(const struct si_shader_selector
*sel
, bool ngg
)
1120 sel
->info
.writes_psize
|| (sel
->info
.writes_edgeflag
&& !ngg
) ||
1121 sel
->info
.writes_layer
|| sel
->info
.writes_viewport_index
;
1122 return S_02881C_USE_VTX_POINT_SIZE(sel
->info
.writes_psize
) |
1123 S_02881C_USE_VTX_EDGE_FLAG(sel
->info
.writes_edgeflag
&& !ngg
) |
1124 S_02881C_USE_VTX_RENDER_TARGET_INDX(sel
->info
.writes_layer
) |
1125 S_02881C_USE_VTX_VIEWPORT_INDX(sel
->info
.writes_viewport_index
) |
1126 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
1127 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
);
1131 * Prepare the PM4 image for \p shader, which will run as a merged ESGS shader
1134 static void gfx10_shader_ngg(struct si_screen
*sscreen
, struct si_shader
*shader
)
1136 const struct si_shader_selector
*gs_sel
= shader
->selector
;
1137 const struct si_shader_info
*gs_info
= &gs_sel
->info
;
1138 enum pipe_shader_type gs_type
= shader
->selector
->type
;
1139 const struct si_shader_selector
*es_sel
=
1140 shader
->previous_stage_sel
? shader
->previous_stage_sel
: shader
->selector
;
1141 const struct si_shader_info
*es_info
= &es_sel
->info
;
1142 enum pipe_shader_type es_type
= es_sel
->type
;
1143 unsigned num_user_sgprs
;
1144 unsigned nparams
, es_vgpr_comp_cnt
, gs_vgpr_comp_cnt
;
1146 unsigned window_space
=
1147 gs_info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
1148 bool es_enable_prim_id
= shader
->key
.mono
.u
.vs_export_prim_id
|| es_info
->uses_primid
;
1149 unsigned gs_num_invocations
= MAX2(gs_sel
->gs_num_invocations
, 1);
1150 unsigned input_prim
= si_get_input_prim(gs_sel
);
1151 bool break_wave_at_eoi
= false;
1152 struct si_pm4_state
*pm4
= si_get_shader_pm4_state(shader
);
1156 if (es_type
== PIPE_SHADER_TESS_EVAL
) {
1157 pm4
->atom
.emit
= gs_type
== PIPE_SHADER_GEOMETRY
? gfx10_emit_shader_ngg_tess_gs
1158 : gfx10_emit_shader_ngg_tess_nogs
;
1160 pm4
->atom
.emit
= gs_type
== PIPE_SHADER_GEOMETRY
? gfx10_emit_shader_ngg_notess_gs
1161 : gfx10_emit_shader_ngg_notess_nogs
;
1164 va
= shader
->bo
->gpu_address
;
1165 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1167 if (es_type
== PIPE_SHADER_VERTEX
) {
1168 es_vgpr_comp_cnt
= si_get_vs_vgpr_comp_cnt(sscreen
, shader
, false);
1170 if (es_info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
]) {
1171 num_user_sgprs
= SI_SGPR_VS_BLIT_DATA
+
1172 es_info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
];
1174 num_user_sgprs
= si_get_num_vs_user_sgprs(shader
, GFX9_VSGS_NUM_USER_SGPR
);
1177 assert(es_type
== PIPE_SHADER_TESS_EVAL
);
1178 es_vgpr_comp_cnt
= es_enable_prim_id
? 3 : 2;
1179 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
1181 if (es_enable_prim_id
|| gs_info
->uses_primid
)
1182 break_wave_at_eoi
= true;
1185 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
1186 * VGPR[0:4] are always loaded.
1188 * Vertex shaders always need to load VGPR3, because they need to
1189 * pass edge flags for decomposed primitives (such as quads) to the PA
1190 * for the GL_LINE polygon mode to skip rendering lines on inner edges.
1192 if (gs_info
->uses_invocationid
||
1193 (gs_type
== PIPE_SHADER_VERTEX
&& !gfx10_is_ngg_passthrough(shader
)))
1194 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID, edge flags. */
1195 else if ((gs_type
== PIPE_SHADER_GEOMETRY
&& gs_info
->uses_primid
) ||
1196 (gs_type
== PIPE_SHADER_VERTEX
&& shader
->key
.mono
.u
.vs_export_prim_id
))
1197 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
1198 else if (input_prim
>= PIPE_PRIM_TRIANGLES
&& !gfx10_is_ngg_passthrough(shader
))
1199 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
1201 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
1203 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
1204 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, va
>> 40);
1205 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
1206 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) /
1207 (sscreen
->ge_wave_size
== 32 ? 8 : 4)) |
1208 S_00B228_FLOAT_MODE(shader
->config
.float_mode
) |
1209 S_00B228_DX10_CLAMP(1) |
1210 S_00B228_MEM_ORDERED(1) |
1211 S_00B228_WGP_MODE(1) |
1212 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
));
1213 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
1214 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0) |
1215 S_00B22C_USER_SGPR(num_user_sgprs
) |
1216 S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
1217 S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs
>> 5) |
1218 S_00B22C_OC_LDS_EN(es_type
== PIPE_SHADER_TESS_EVAL
) |
1219 S_00B22C_LDS_SIZE(shader
->config
.lds_size
));
1221 /* Determine LATE_ALLOC_GS. */
1222 unsigned num_cu_per_sh
= sscreen
->info
.num_good_cu_per_sh
;
1223 unsigned late_alloc_wave64
; /* The limit is per SH. */
1225 /* For Wave32, the hw will launch twice the number of late
1226 * alloc waves, so 1 == 2x wave32.
1228 * Don't use late alloc for NGG on Navi14 due to a hw bug.
1230 if (sscreen
->info
.family
== CHIP_NAVI14
)
1231 late_alloc_wave64
= 0;
1232 else if (num_cu_per_sh
<= 6)
1233 late_alloc_wave64
= num_cu_per_sh
- 2; /* All CUs enabled */
1234 else if (shader
->key
.opt
.ngg_culling
& SI_NGG_CULL_GS_FAST_LAUNCH_ALL
)
1235 late_alloc_wave64
= (num_cu_per_sh
- 2) * 6;
1237 late_alloc_wave64
= (num_cu_per_sh
- 2) * 4;
1239 si_pm4_set_reg(pm4
, R_00B204_SPI_SHADER_PGM_RSRC4_GS
,
1240 S_00B204_CU_EN(0xffff) |
1241 S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(late_alloc_wave64
));
1243 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
1244 shader
->ctx_reg
.ngg
.spi_vs_out_config
=
1245 S_0286C4_VS_EXPORT_COUNT(nparams
- 1) |
1246 S_0286C4_NO_PC_EXPORT(shader
->info
.nr_param_exports
== 0);
1248 shader
->ctx_reg
.ngg
.spi_shader_idx_format
=
1249 S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP
);
1250 shader
->ctx_reg
.ngg
.spi_shader_pos_format
=
1251 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
1252 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
1253 V_02870C_SPI_SHADER_4COMP
:
1254 V_02870C_SPI_SHADER_NONE
) |
1255 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
1256 V_02870C_SPI_SHADER_4COMP
:
1257 V_02870C_SPI_SHADER_NONE
) |
1258 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
1259 V_02870C_SPI_SHADER_4COMP
:
1260 V_02870C_SPI_SHADER_NONE
);
1262 shader
->ctx_reg
.ngg
.vgt_primitiveid_en
=
1263 S_028A84_PRIMITIVEID_EN(es_enable_prim_id
) |
1264 S_028A84_NGG_DISABLE_PROVOK_REUSE(shader
->key
.mono
.u
.vs_export_prim_id
||
1265 gs_sel
->info
.writes_primid
);
1267 if (gs_type
== PIPE_SHADER_GEOMETRY
) {
1268 shader
->ctx_reg
.ngg
.vgt_esgs_ring_itemsize
= es_sel
->esgs_itemsize
/ 4;
1269 shader
->ctx_reg
.ngg
.vgt_gs_max_vert_out
= gs_sel
->gs_max_out_vertices
;
1271 shader
->ctx_reg
.ngg
.vgt_esgs_ring_itemsize
= 1;
1274 if (es_type
== PIPE_SHADER_TESS_EVAL
)
1275 si_set_tesseval_regs(sscreen
, es_sel
, pm4
);
1277 shader
->ctx_reg
.ngg
.vgt_gs_onchip_cntl
=
1278 S_028A44_ES_VERTS_PER_SUBGRP(shader
->ngg
.hw_max_esverts
) |
1279 S_028A44_GS_PRIMS_PER_SUBGRP(shader
->ngg
.max_gsprims
) |
1280 S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader
->ngg
.max_gsprims
* gs_num_invocations
);
1281 shader
->ctx_reg
.ngg
.ge_max_output_per_subgroup
=
1282 S_0287FC_MAX_VERTS_PER_SUBGROUP(shader
->ngg
.max_out_verts
);
1283 shader
->ctx_reg
.ngg
.ge_ngg_subgrp_cntl
=
1284 S_028B4C_PRIM_AMP_FACTOR(shader
->ngg
.prim_amp_factor
) |
1285 S_028B4C_THDS_PER_SUBGRP(0); /* for fast launch */
1286 shader
->ctx_reg
.ngg
.vgt_gs_instance_cnt
=
1287 S_028B90_CNT(gs_num_invocations
) |
1288 S_028B90_ENABLE(gs_num_invocations
> 1) |
1289 S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(
1290 shader
->ngg
.max_vert_out_per_gs_instance
);
1292 /* Always output hw-generated edge flags and pass them via the prim
1293 * export to prevent drawing lines on internal edges of decomposed
1294 * primitives (such as quads) with polygon mode = lines. Only VS needs
1297 shader
->ctx_reg
.ngg
.pa_cl_ngg_cntl
=
1298 S_028838_INDEX_BUF_EDGE_FLAG_ENA(gs_type
== PIPE_SHADER_VERTEX
);
1299 shader
->pa_cl_vs_out_cntl
= si_get_vs_out_cntl(gs_sel
, true);
1301 /* Oversubscribe PC. This improves performance when there are too many varyings. */
1302 float oversub_pc_factor
= 0.25;
1304 if (shader
->key
.opt
.ngg_culling
) {
1305 /* Be more aggressive with NGG culling. */
1306 if (shader
->info
.nr_param_exports
> 4)
1307 oversub_pc_factor
= 1;
1308 else if (shader
->info
.nr_param_exports
> 2)
1309 oversub_pc_factor
= 0.75;
1311 oversub_pc_factor
= 0.5;
1314 unsigned oversub_pc_lines
= sscreen
->info
.pc_lines
* oversub_pc_factor
;
1315 shader
->ctx_reg
.ngg
.ge_pc_alloc
= S_030980_OVERSUB_EN(1) |
1316 S_030980_NUM_PC_LINES(oversub_pc_lines
- 1);
1318 if (shader
->key
.opt
.ngg_culling
& SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST
) {
1320 S_03096C_PRIM_GRP_SIZE(shader
->ngg
.max_gsprims
) |
1321 S_03096C_VERT_GRP_SIZE(shader
->ngg
.max_gsprims
* 3);
1322 } else if (shader
->key
.opt
.ngg_culling
& SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP
) {
1324 S_03096C_PRIM_GRP_SIZE(shader
->ngg
.max_gsprims
) |
1325 S_03096C_VERT_GRP_SIZE(shader
->ngg
.max_gsprims
+ 2);
1328 S_03096C_PRIM_GRP_SIZE(shader
->ngg
.max_gsprims
) |
1329 S_03096C_VERT_GRP_SIZE(256) | /* 256 = disable vertex grouping */
1330 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
);
1332 /* Bug workaround for a possible hang with non-tessellation cases.
1333 * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
1335 * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
1337 if ((sscreen
->info
.family
== CHIP_NAVI10
||
1338 sscreen
->info
.family
== CHIP_NAVI12
||
1339 sscreen
->info
.family
== CHIP_NAVI14
) &&
1340 (es_type
== PIPE_SHADER_VERTEX
|| gs_type
== PIPE_SHADER_VERTEX
) && /* = no tess */
1341 shader
->ngg
.hw_max_esverts
!= 256) {
1342 shader
->ge_cntl
&= C_03096C_VERT_GRP_SIZE
;
1344 if (shader
->ngg
.hw_max_esverts
> 5) {
1346 S_03096C_VERT_GRP_SIZE(shader
->ngg
.hw_max_esverts
- 5);
1352 shader
->ctx_reg
.ngg
.pa_cl_vte_cntl
=
1353 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
1355 shader
->ctx_reg
.ngg
.pa_cl_vte_cntl
=
1356 S_028818_VTX_W0_FMT(1) |
1357 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
1358 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
1359 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
1363 static void si_emit_shader_vs(struct si_context
*sctx
)
1365 struct si_shader
*shader
= sctx
->queued
.named
.vs
->shader
;
1366 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1371 radeon_opt_set_context_reg(sctx
, R_028A40_VGT_GS_MODE
,
1372 SI_TRACKED_VGT_GS_MODE
,
1373 shader
->ctx_reg
.vs
.vgt_gs_mode
);
1374 radeon_opt_set_context_reg(sctx
, R_028A84_VGT_PRIMITIVEID_EN
,
1375 SI_TRACKED_VGT_PRIMITIVEID_EN
,
1376 shader
->ctx_reg
.vs
.vgt_primitiveid_en
);
1378 if (sctx
->chip_class
<= GFX8
) {
1379 radeon_opt_set_context_reg(sctx
, R_028AB4_VGT_REUSE_OFF
,
1380 SI_TRACKED_VGT_REUSE_OFF
,
1381 shader
->ctx_reg
.vs
.vgt_reuse_off
);
1384 radeon_opt_set_context_reg(sctx
, R_0286C4_SPI_VS_OUT_CONFIG
,
1385 SI_TRACKED_SPI_VS_OUT_CONFIG
,
1386 shader
->ctx_reg
.vs
.spi_vs_out_config
);
1388 radeon_opt_set_context_reg(sctx
, R_02870C_SPI_SHADER_POS_FORMAT
,
1389 SI_TRACKED_SPI_SHADER_POS_FORMAT
,
1390 shader
->ctx_reg
.vs
.spi_shader_pos_format
);
1392 radeon_opt_set_context_reg(sctx
, R_028818_PA_CL_VTE_CNTL
,
1393 SI_TRACKED_PA_CL_VTE_CNTL
,
1394 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
);
1396 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
1397 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
1398 SI_TRACKED_VGT_TF_PARAM
,
1399 shader
->vgt_tf_param
);
1401 if (shader
->vgt_vertex_reuse_block_cntl
)
1402 radeon_opt_set_context_reg(sctx
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
1403 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
1404 shader
->vgt_vertex_reuse_block_cntl
);
1406 /* Required programming for tessellation. (legacy pipeline only) */
1407 if (sctx
->chip_class
== GFX10
&&
1408 shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
1409 radeon_opt_set_context_reg(sctx
, R_028A44_VGT_GS_ONCHIP_CNTL
,
1410 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
1411 S_028A44_ES_VERTS_PER_SUBGRP(250) |
1412 S_028A44_GS_PRIMS_PER_SUBGRP(126) |
1413 S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
1416 if (sctx
->chip_class
>= GFX10
) {
1417 radeon_opt_set_context_reg_rmw(sctx
, R_02881C_PA_CL_VS_OUT_CNTL
,
1418 SI_TRACKED_PA_CL_VS_OUT_CNTL__VS
,
1419 shader
->pa_cl_vs_out_cntl
,
1420 SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK
);
1423 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
1424 sctx
->context_roll
= true;
1426 /* GE_PC_ALLOC is not a context register, so it doesn't cause a context roll. */
1427 if (sctx
->chip_class
>= GFX10
)
1428 gfx10_emit_ge_pc_alloc(sctx
, shader
->ctx_reg
.vs
.ge_pc_alloc
);
1432 * Compute the state for \p shader, which will run as a vertex shader on the
1435 * If \p gs is non-NULL, it points to the geometry shader for which this shader
1436 * is the copy shader.
1438 static void si_shader_vs(struct si_screen
*sscreen
, struct si_shader
*shader
,
1439 struct si_shader_selector
*gs
)
1441 const struct si_shader_info
*info
= &shader
->selector
->info
;
1442 struct si_pm4_state
*pm4
;
1443 unsigned num_user_sgprs
, vgpr_comp_cnt
;
1445 unsigned nparams
, oc_lds_en
;
1446 unsigned window_space
=
1447 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
1448 bool enable_prim_id
= shader
->key
.mono
.u
.vs_export_prim_id
|| info
->uses_primid
;
1450 pm4
= si_get_shader_pm4_state(shader
);
1454 pm4
->atom
.emit
= si_emit_shader_vs
;
1456 /* We always write VGT_GS_MODE in the VS state, because every switch
1457 * between different shader pipelines involving a different GS or no
1458 * GS at all involves a switch of the VS (different GS use different
1459 * copy shaders). On the other hand, when the API switches from a GS to
1460 * no GS and then back to the same GS used originally, the GS state is
1464 unsigned mode
= V_028A40_GS_OFF
;
1466 /* PrimID needs GS scenario A. */
1468 mode
= V_028A40_GS_SCENARIO_A
;
1470 shader
->ctx_reg
.vs
.vgt_gs_mode
= S_028A40_MODE(mode
);
1471 shader
->ctx_reg
.vs
.vgt_primitiveid_en
= enable_prim_id
;
1473 shader
->ctx_reg
.vs
.vgt_gs_mode
= ac_vgt_gs_mode(gs
->gs_max_out_vertices
,
1474 sscreen
->info
.chip_class
);
1475 shader
->ctx_reg
.vs
.vgt_primitiveid_en
= 0;
1478 if (sscreen
->info
.chip_class
<= GFX8
) {
1479 /* Reuse needs to be set off if we write oViewport. */
1480 shader
->ctx_reg
.vs
.vgt_reuse_off
=
1481 S_028AB4_REUSE_OFF(info
->writes_viewport_index
);
1484 va
= shader
->bo
->gpu_address
;
1485 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1488 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
1489 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
1490 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
1491 vgpr_comp_cnt
= si_get_vs_vgpr_comp_cnt(sscreen
, shader
, enable_prim_id
);
1493 if (info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
]) {
1494 num_user_sgprs
= SI_SGPR_VS_BLIT_DATA
+
1495 info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
];
1497 num_user_sgprs
= si_get_num_vs_user_sgprs(shader
, SI_VS_NUM_USER_SGPR
);
1499 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
1500 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
1501 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
1503 unreachable("invalid shader selector type");
1505 /* VS is required to export at least one param. */
1506 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
1507 shader
->ctx_reg
.vs
.spi_vs_out_config
= S_0286C4_VS_EXPORT_COUNT(nparams
- 1);
1509 if (sscreen
->info
.chip_class
>= GFX10
) {
1510 shader
->ctx_reg
.vs
.spi_vs_out_config
|=
1511 S_0286C4_NO_PC_EXPORT(shader
->info
.nr_param_exports
== 0);
1514 shader
->ctx_reg
.vs
.spi_shader_pos_format
=
1515 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
1516 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
1517 V_02870C_SPI_SHADER_4COMP
:
1518 V_02870C_SPI_SHADER_NONE
) |
1519 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
1520 V_02870C_SPI_SHADER_4COMP
:
1521 V_02870C_SPI_SHADER_NONE
) |
1522 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
1523 V_02870C_SPI_SHADER_4COMP
:
1524 V_02870C_SPI_SHADER_NONE
);
1525 shader
->ctx_reg
.vs
.ge_pc_alloc
= S_030980_OVERSUB_EN(1) |
1526 S_030980_NUM_PC_LINES(sscreen
->info
.pc_lines
/ 4 - 1);
1527 shader
->pa_cl_vs_out_cntl
= si_get_vs_out_cntl(shader
->selector
, false);
1529 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
1531 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
1532 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, S_00B124_MEM_BASE(va
>> 40));
1534 uint32_t rsrc1
= S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) /
1535 (sscreen
->ge_wave_size
== 32 ? 8 : 4)) |
1536 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
1537 S_00B128_DX10_CLAMP(1) |
1538 S_00B128_MEM_ORDERED(sscreen
->info
.chip_class
>= GFX10
) |
1539 S_00B128_FLOAT_MODE(shader
->config
.float_mode
);
1540 uint32_t rsrc2
= S_00B12C_USER_SGPR(num_user_sgprs
) |
1541 S_00B12C_OC_LDS_EN(oc_lds_en
) |
1542 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
1544 if (sscreen
->info
.chip_class
>= GFX10
)
1545 rsrc2
|= S_00B12C_USER_SGPR_MSB_GFX10(num_user_sgprs
>> 5);
1546 else if (sscreen
->info
.chip_class
== GFX9
)
1547 rsrc2
|= S_00B12C_USER_SGPR_MSB_GFX9(num_user_sgprs
>> 5);
1549 if (sscreen
->info
.chip_class
<= GFX9
)
1550 rsrc1
|= S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8);
1552 if (!sscreen
->use_ngg_streamout
) {
1553 rsrc2
|= S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
1554 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
1555 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
1556 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
1557 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
);
1560 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
, rsrc1
);
1561 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
, rsrc2
);
1564 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
=
1565 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
1567 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
=
1568 S_028818_VTX_W0_FMT(1) |
1569 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
1570 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
1571 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
1573 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
1574 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
1576 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
1579 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
1581 struct si_shader_info
*info
= &ps
->selector
->info
;
1582 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
1583 !!(info
->colors_read
& 0xf0);
1584 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
1585 (ps
->key
.part
.ps
.prolog
.color_two_side
? num_colors
: 0);
1587 assert(num_interp
<= 32);
1588 return MIN2(num_interp
, 32);
1591 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
1593 unsigned value
= shader
->key
.part
.ps
.epilog
.spi_shader_col_format
;
1594 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
1596 /* If the i-th target format is set, all previous target formats must
1597 * be non-zero to avoid hangs.
1599 for (i
= 0; i
< num_targets
; i
++)
1600 if (!(value
& (0xf << (i
* 4))))
1601 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
1606 static void si_emit_shader_ps(struct si_context
*sctx
)
1608 struct si_shader
*shader
= sctx
->queued
.named
.ps
->shader
;
1609 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1614 /* R_0286CC_SPI_PS_INPUT_ENA, R_0286D0_SPI_PS_INPUT_ADDR*/
1615 radeon_opt_set_context_reg2(sctx
, R_0286CC_SPI_PS_INPUT_ENA
,
1616 SI_TRACKED_SPI_PS_INPUT_ENA
,
1617 shader
->ctx_reg
.ps
.spi_ps_input_ena
,
1618 shader
->ctx_reg
.ps
.spi_ps_input_addr
);
1620 radeon_opt_set_context_reg(sctx
, R_0286E0_SPI_BARYC_CNTL
,
1621 SI_TRACKED_SPI_BARYC_CNTL
,
1622 shader
->ctx_reg
.ps
.spi_baryc_cntl
);
1623 radeon_opt_set_context_reg(sctx
, R_0286D8_SPI_PS_IN_CONTROL
,
1624 SI_TRACKED_SPI_PS_IN_CONTROL
,
1625 shader
->ctx_reg
.ps
.spi_ps_in_control
);
1627 /* R_028710_SPI_SHADER_Z_FORMAT, R_028714_SPI_SHADER_COL_FORMAT */
1628 radeon_opt_set_context_reg2(sctx
, R_028710_SPI_SHADER_Z_FORMAT
,
1629 SI_TRACKED_SPI_SHADER_Z_FORMAT
,
1630 shader
->ctx_reg
.ps
.spi_shader_z_format
,
1631 shader
->ctx_reg
.ps
.spi_shader_col_format
);
1633 radeon_opt_set_context_reg(sctx
, R_02823C_CB_SHADER_MASK
,
1634 SI_TRACKED_CB_SHADER_MASK
,
1635 shader
->ctx_reg
.ps
.cb_shader_mask
);
1637 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
1638 sctx
->context_roll
= true;
1641 static void si_shader_ps(struct si_screen
*sscreen
, struct si_shader
*shader
)
1643 struct si_shader_info
*info
= &shader
->selector
->info
;
1644 struct si_pm4_state
*pm4
;
1645 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
1646 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
1648 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
1650 /* we need to enable at least one of them, otherwise we hang the GPU */
1651 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1652 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1653 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1654 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
1655 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
1656 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1657 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
1658 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
1659 /* POS_W_FLOAT_ENA requires one of the perspective weights. */
1660 assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena
) ||
1661 G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1662 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1663 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1664 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
));
1666 /* Validate interpolation optimization flags (read as implications). */
1667 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1668 (G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1669 G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1670 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1671 (G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1672 G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1673 assert(!shader
->key
.part
.ps
.prolog
.force_persp_center_interp
||
1674 (!G_0286CC_PERSP_SAMPLE_ENA(input_ena
) &&
1675 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1676 assert(!shader
->key
.part
.ps
.prolog
.force_linear_center_interp
||
1677 (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) &&
1678 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1679 assert(!shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
||
1680 (!G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1681 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1682 assert(!shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
||
1683 (!G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1684 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1686 /* Validate cases when the optimizations are off (read as implications). */
1687 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1688 !G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1689 !G_0286CC_PERSP_CENTROID_ENA(input_ena
));
1690 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1691 !G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1692 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
));
1694 pm4
= si_get_shader_pm4_state(shader
);
1698 pm4
->atom
.emit
= si_emit_shader_ps
;
1700 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
1702 * 0 -> Position = pixel center
1703 * 1 -> Position = pixel centroid
1704 * 2 -> Position = at sample position
1706 * From GLSL 4.5 specification, section 7.1:
1707 * "The variable gl_FragCoord is available as an input variable from
1708 * within fragment shaders and it holds the window relative coordinates
1709 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
1710 * value can be for any location within the pixel, or one of the
1711 * fragment samples. The use of centroid does not further restrict
1712 * this value to be inside the current primitive."
1714 * Meaning that centroid has no effect and we can return anything within
1715 * the pixel. Thus, return the value at sample position, because that's
1716 * the most accurate one shaders can get.
1718 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1720 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
1721 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
1722 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
1724 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
1725 cb_shader_mask
= ac_get_cb_shader_mask(spi_shader_col_format
);
1727 /* Ensure that some export memory is always allocated, for two reasons:
1729 * 1) Correctness: The hardware ignores the EXEC mask if no export
1730 * memory is allocated, so KILL and alpha test do not work correctly
1732 * 2) Performance: Every shader needs at least a NULL export, even when
1733 * it writes no color/depth output. The NULL export instruction
1734 * stalls without this setting.
1736 * Don't add this to CB_SHADER_MASK.
1738 * GFX10 supports pixel shaders without exports by setting both
1739 * the color and Z formats to SPI_SHADER_ZERO. The hw will skip export
1740 * instructions if any are present.
1742 if ((sscreen
->info
.chip_class
<= GFX9
||
1744 shader
->key
.part
.ps
.epilog
.alpha_func
!= PIPE_FUNC_ALWAYS
) &&
1745 !spi_shader_col_format
&&
1746 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
1747 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
1749 shader
->ctx_reg
.ps
.spi_ps_input_ena
= input_ena
;
1750 shader
->ctx_reg
.ps
.spi_ps_input_addr
= shader
->config
.spi_ps_input_addr
;
1752 /* Set interpolation controls. */
1753 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
)) |
1754 S_0286D8_PS_W32_EN(sscreen
->ps_wave_size
== 32);
1756 shader
->ctx_reg
.ps
.spi_baryc_cntl
= spi_baryc_cntl
;
1757 shader
->ctx_reg
.ps
.spi_ps_in_control
= spi_ps_in_control
;
1758 shader
->ctx_reg
.ps
.spi_shader_z_format
=
1759 ac_get_spi_shader_z_format(info
->writes_z
,
1760 info
->writes_stencil
,
1761 info
->writes_samplemask
);
1762 shader
->ctx_reg
.ps
.spi_shader_col_format
= spi_shader_col_format
;
1763 shader
->ctx_reg
.ps
.cb_shader_mask
= cb_shader_mask
;
1765 va
= shader
->bo
->gpu_address
;
1766 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1767 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
1768 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, S_00B024_MEM_BASE(va
>> 40));
1771 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) /
1772 (sscreen
->ps_wave_size
== 32 ? 8 : 4)) |
1773 S_00B028_DX10_CLAMP(1) |
1774 S_00B028_MEM_ORDERED(sscreen
->info
.chip_class
>= GFX10
) |
1775 S_00B028_FLOAT_MODE(shader
->config
.float_mode
);
1777 if (sscreen
->info
.chip_class
< GFX10
) {
1778 rsrc1
|= S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8);
1781 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
, rsrc1
);
1782 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
1783 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
1784 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
1785 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1788 static void si_shader_init_pm4_state(struct si_screen
*sscreen
,
1789 struct si_shader
*shader
)
1791 switch (shader
->selector
->type
) {
1792 case PIPE_SHADER_VERTEX
:
1793 if (shader
->key
.as_ls
)
1794 si_shader_ls(sscreen
, shader
);
1795 else if (shader
->key
.as_es
)
1796 si_shader_es(sscreen
, shader
);
1797 else if (shader
->key
.as_ngg
)
1798 gfx10_shader_ngg(sscreen
, shader
);
1800 si_shader_vs(sscreen
, shader
, NULL
);
1802 case PIPE_SHADER_TESS_CTRL
:
1803 si_shader_hs(sscreen
, shader
);
1805 case PIPE_SHADER_TESS_EVAL
:
1806 if (shader
->key
.as_es
)
1807 si_shader_es(sscreen
, shader
);
1808 else if (shader
->key
.as_ngg
)
1809 gfx10_shader_ngg(sscreen
, shader
);
1811 si_shader_vs(sscreen
, shader
, NULL
);
1813 case PIPE_SHADER_GEOMETRY
:
1814 if (shader
->key
.as_ngg
)
1815 gfx10_shader_ngg(sscreen
, shader
);
1817 si_shader_gs(sscreen
, shader
);
1819 case PIPE_SHADER_FRAGMENT
:
1820 si_shader_ps(sscreen
, shader
);
1827 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
1829 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
1830 return sctx
->queued
.named
.dsa
->alpha_func
;
1833 void si_shader_selector_key_vs(struct si_context
*sctx
,
1834 struct si_shader_selector
*vs
,
1835 struct si_shader_key
*key
,
1836 struct si_vs_prolog_bits
*prolog_key
)
1838 if (!sctx
->vertex_elements
||
1839 vs
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
])
1842 struct si_vertex_elements
*elts
= sctx
->vertex_elements
;
1844 prolog_key
->instance_divisor_is_one
= elts
->instance_divisor_is_one
;
1845 prolog_key
->instance_divisor_is_fetched
= elts
->instance_divisor_is_fetched
;
1846 prolog_key
->unpack_instance_id_from_vertex_id
=
1847 sctx
->prim_discard_cs_instancing
;
1849 /* Prefer a monolithic shader to allow scheduling divisions around
1851 if (prolog_key
->instance_divisor_is_fetched
)
1852 key
->opt
.prefer_mono
= 1;
1854 unsigned count
= MIN2(vs
->info
.num_inputs
, elts
->count
);
1855 unsigned count_mask
= (1 << count
) - 1;
1856 unsigned fix
= elts
->fix_fetch_always
& count_mask
;
1857 unsigned opencode
= elts
->fix_fetch_opencode
& count_mask
;
1859 if (sctx
->vertex_buffer_unaligned
& elts
->vb_alignment_check_mask
) {
1860 uint32_t mask
= elts
->fix_fetch_unaligned
& count_mask
;
1862 unsigned i
= u_bit_scan(&mask
);
1863 unsigned log_hw_load_size
= 1 + ((elts
->hw_load_is_dword
>> i
) & 1);
1864 unsigned vbidx
= elts
->vertex_buffer_index
[i
];
1865 struct pipe_vertex_buffer
*vb
= &sctx
->vertex_buffer
[vbidx
];
1866 unsigned align_mask
= (1 << log_hw_load_size
) - 1;
1867 if (vb
->buffer_offset
& align_mask
||
1868 vb
->stride
& align_mask
) {
1876 unsigned i
= u_bit_scan(&fix
);
1877 key
->mono
.vs_fix_fetch
[i
].bits
= elts
->fix_fetch
[i
];
1879 key
->mono
.vs_fetch_opencode
= opencode
;
1882 static void si_shader_selector_key_hw_vs(struct si_context
*sctx
,
1883 struct si_shader_selector
*vs
,
1884 struct si_shader_key
*key
)
1886 struct si_shader_selector
*ps
= sctx
->ps_shader
.cso
;
1888 key
->opt
.clip_disable
=
1889 sctx
->queued
.named
.rasterizer
->clip_plane_enable
== 0 &&
1890 (vs
->info
.clipdist_writemask
||
1891 vs
->info
.writes_clipvertex
) &&
1892 !vs
->info
.culldist_writemask
;
1894 /* Find out if PS is disabled. */
1895 bool ps_disabled
= true;
1897 bool ps_modifies_zs
= ps
->info
.uses_kill
||
1898 ps
->info
.writes_z
||
1899 ps
->info
.writes_stencil
||
1900 ps
->info
.writes_samplemask
||
1901 sctx
->queued
.named
.blend
->alpha_to_coverage
||
1902 si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
;
1903 unsigned ps_colormask
= si_get_total_colormask(sctx
);
1905 ps_disabled
= sctx
->queued
.named
.rasterizer
->rasterizer_discard
||
1908 !ps
->info
.writes_memory
);
1911 /* Find out which VS outputs aren't used by the PS. */
1912 uint64_t outputs_written
= vs
->outputs_written_before_ps
;
1913 uint64_t inputs_read
= 0;
1915 /* Ignore outputs that are not passed from VS to PS. */
1916 outputs_written
&= ~((1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_POSITION
, 0, true)) |
1917 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_PSIZE
, 0, true)) |
1918 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_CLIPVERTEX
, 0, true)));
1921 inputs_read
= ps
->inputs_read
;
1924 uint64_t linked
= outputs_written
& inputs_read
;
1926 key
->opt
.kill_outputs
= ~linked
& outputs_written
;
1927 key
->opt
.ngg_culling
= sctx
->ngg_culling
;
1930 /* Compute the key for the hw shader variant */
1931 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
1932 struct si_shader_selector
*sel
,
1933 union si_vgt_stages_key stages_key
,
1934 struct si_shader_key
*key
)
1936 struct si_context
*sctx
= (struct si_context
*)ctx
;
1938 memset(key
, 0, sizeof(*key
));
1940 switch (sel
->type
) {
1941 case PIPE_SHADER_VERTEX
:
1942 si_shader_selector_key_vs(sctx
, sel
, key
, &key
->part
.vs
.prolog
);
1944 if (sctx
->tes_shader
.cso
)
1946 else if (sctx
->gs_shader
.cso
) {
1948 key
->as_ngg
= stages_key
.u
.ngg
;
1950 key
->as_ngg
= stages_key
.u
.ngg
;
1951 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1953 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1954 key
->mono
.u
.vs_export_prim_id
= 1;
1957 case PIPE_SHADER_TESS_CTRL
:
1958 if (sctx
->chip_class
>= GFX9
) {
1959 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1960 key
, &key
->part
.tcs
.ls_prolog
);
1961 key
->part
.tcs
.ls
= sctx
->vs_shader
.cso
;
1963 /* When the LS VGPR fix is needed, monolithic shaders
1965 * - avoid initializing EXEC in both the LS prolog
1966 * and the LS main part when !vs_needs_prolog
1967 * - remove the fixup for unused input VGPRs
1969 key
->part
.tcs
.ls_prolog
.ls_vgpr_fix
= sctx
->ls_vgpr_fix
;
1971 /* The LS output / HS input layout can be communicated
1972 * directly instead of via user SGPRs for merged LS-HS.
1973 * The LS VGPR fix prefers this too.
1975 key
->opt
.prefer_mono
= 1;
1978 key
->part
.tcs
.epilog
.prim_mode
=
1979 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
1980 key
->part
.tcs
.epilog
.invoc0_tess_factors_are_def
=
1981 sel
->info
.tessfactors_are_def_in_all_invocs
;
1982 key
->part
.tcs
.epilog
.tes_reads_tess_factors
=
1983 sctx
->tes_shader
.cso
->info
.reads_tess_factors
;
1985 if (sel
== sctx
->fixed_func_tcs_shader
.cso
)
1986 key
->mono
.u
.ff_tcs_inputs_to_copy
= sctx
->vs_shader
.cso
->outputs_written
;
1988 case PIPE_SHADER_TESS_EVAL
:
1989 key
->as_ngg
= stages_key
.u
.ngg
;
1991 if (sctx
->gs_shader
.cso
)
1994 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1996 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1997 key
->mono
.u
.vs_export_prim_id
= 1;
2000 case PIPE_SHADER_GEOMETRY
:
2001 if (sctx
->chip_class
>= GFX9
) {
2002 if (sctx
->tes_shader
.cso
) {
2003 key
->part
.gs
.es
= sctx
->tes_shader
.cso
;
2005 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
2006 key
, &key
->part
.gs
.vs_prolog
);
2007 key
->part
.gs
.es
= sctx
->vs_shader
.cso
;
2008 key
->part
.gs
.prolog
.gfx9_prev_is_vs
= 1;
2011 key
->as_ngg
= stages_key
.u
.ngg
;
2013 /* Merged ES-GS can have unbalanced wave usage.
2015 * ES threads are per-vertex, while GS threads are
2016 * per-primitive. So without any amplification, there
2017 * are fewer GS threads than ES threads, which can result
2018 * in empty (no-op) GS waves. With too much amplification,
2019 * there are more GS threads than ES threads, which
2020 * can result in empty (no-op) ES waves.
2022 * Non-monolithic shaders are implemented by setting EXEC
2023 * at the beginning of shader parts, and don't jump to
2024 * the end if EXEC is 0.
2026 * Monolithic shaders use conditional blocks, so they can
2027 * jump and skip empty waves of ES or GS. So set this to
2028 * always use optimized variants, which are monolithic.
2030 key
->opt
.prefer_mono
= 1;
2032 key
->part
.gs
.prolog
.tri_strip_adj_fix
= sctx
->gs_tri_strip_adj_fix
;
2034 case PIPE_SHADER_FRAGMENT
: {
2035 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
2036 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
2038 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
2039 sel
->info
.colors_written
== 0x1)
2040 key
->part
.ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
2042 /* Select the shader color format based on whether
2043 * blending or alpha are needed.
2045 key
->part
.ps
.epilog
.spi_shader_col_format
=
2046 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
2047 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
2048 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
2049 sctx
->framebuffer
.spi_shader_col_format_blend
) |
2050 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
2051 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
2052 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
2053 sctx
->framebuffer
.spi_shader_col_format
);
2054 key
->part
.ps
.epilog
.spi_shader_col_format
&= blend
->cb_target_enabled_4bit
;
2056 /* The output for dual source blending should have
2057 * the same format as the first output.
2059 if (blend
->dual_src_blend
) {
2060 key
->part
.ps
.epilog
.spi_shader_col_format
|=
2061 (key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) << 4;
2064 /* If alpha-to-coverage is enabled, we have to export alpha
2065 * even if there is no color buffer.
2067 if (!(key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) &&
2068 blend
->alpha_to_coverage
)
2069 key
->part
.ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
2071 /* On GFX6 and GFX7 except Hawaii, the CB doesn't clamp outputs
2072 * to the range supported by the type if a channel has less
2073 * than 16 bits and the export format is 16_ABGR.
2075 if (sctx
->chip_class
<= GFX7
&& sctx
->family
!= CHIP_HAWAII
) {
2076 key
->part
.ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
2077 key
->part
.ps
.epilog
.color_is_int10
= sctx
->framebuffer
.color_is_int10
;
2080 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
2081 if (!key
->part
.ps
.epilog
.last_cbuf
) {
2082 key
->part
.ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
2083 key
->part
.ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
2084 key
->part
.ps
.epilog
.color_is_int10
&= sel
->info
.colors_written
;
2087 bool is_poly
= !util_prim_is_points_or_lines(sctx
->current_rast_prim
);
2088 bool is_line
= util_prim_is_lines(sctx
->current_rast_prim
);
2090 key
->part
.ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
2091 key
->part
.ps
.prolog
.flatshade_colors
= rs
->flatshade
&& sel
->info
.colors_read
;
2093 key
->part
.ps
.epilog
.alpha_to_one
= blend
->alpha_to_one
&&
2094 rs
->multisample_enable
;
2096 key
->part
.ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
2097 key
->part
.ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
2098 (is_line
&& rs
->line_smooth
)) &&
2099 sctx
->framebuffer
.nr_samples
<= 1;
2100 key
->part
.ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
2102 if (sctx
->ps_iter_samples
> 1 &&
2103 sel
->info
.reads_samplemask
) {
2104 key
->part
.ps
.prolog
.samplemask_log_ps_iter
=
2105 util_logbase2(sctx
->ps_iter_samples
);
2108 if (rs
->force_persample_interp
&&
2109 rs
->multisample_enable
&&
2110 sctx
->framebuffer
.nr_samples
> 1 &&
2111 sctx
->ps_iter_samples
> 1) {
2112 key
->part
.ps
.prolog
.force_persp_sample_interp
=
2113 sel
->info
.uses_persp_center
||
2114 sel
->info
.uses_persp_centroid
;
2116 key
->part
.ps
.prolog
.force_linear_sample_interp
=
2117 sel
->info
.uses_linear_center
||
2118 sel
->info
.uses_linear_centroid
;
2119 } else if (rs
->multisample_enable
&&
2120 sctx
->framebuffer
.nr_samples
> 1) {
2121 key
->part
.ps
.prolog
.bc_optimize_for_persp
=
2122 sel
->info
.uses_persp_center
&&
2123 sel
->info
.uses_persp_centroid
;
2124 key
->part
.ps
.prolog
.bc_optimize_for_linear
=
2125 sel
->info
.uses_linear_center
&&
2126 sel
->info
.uses_linear_centroid
;
2128 /* Make sure SPI doesn't compute more than 1 pair
2129 * of (i,j), which is the optimization here. */
2130 key
->part
.ps
.prolog
.force_persp_center_interp
=
2131 sel
->info
.uses_persp_center
+
2132 sel
->info
.uses_persp_centroid
+
2133 sel
->info
.uses_persp_sample
> 1;
2135 key
->part
.ps
.prolog
.force_linear_center_interp
=
2136 sel
->info
.uses_linear_center
+
2137 sel
->info
.uses_linear_centroid
+
2138 sel
->info
.uses_linear_sample
> 1;
2140 if (sel
->info
.uses_persp_opcode_interp_sample
||
2141 sel
->info
.uses_linear_opcode_interp_sample
)
2142 key
->mono
.u
.ps
.interpolate_at_sample_force_center
= 1;
2145 key
->part
.ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
2147 /* ps_uses_fbfetch is true only if the color buffer is bound. */
2148 if (sctx
->ps_uses_fbfetch
&& !sctx
->blitter
->running
) {
2149 struct pipe_surface
*cb0
= sctx
->framebuffer
.state
.cbufs
[0];
2150 struct pipe_resource
*tex
= cb0
->texture
;
2152 /* 1D textures are allocated and used as 2D on GFX9. */
2153 key
->mono
.u
.ps
.fbfetch_msaa
= sctx
->framebuffer
.nr_samples
> 1;
2154 key
->mono
.u
.ps
.fbfetch_is_1D
= sctx
->chip_class
!= GFX9
&&
2155 (tex
->target
== PIPE_TEXTURE_1D
||
2156 tex
->target
== PIPE_TEXTURE_1D_ARRAY
);
2157 key
->mono
.u
.ps
.fbfetch_layered
= tex
->target
== PIPE_TEXTURE_1D_ARRAY
||
2158 tex
->target
== PIPE_TEXTURE_2D_ARRAY
||
2159 tex
->target
== PIPE_TEXTURE_CUBE
||
2160 tex
->target
== PIPE_TEXTURE_CUBE_ARRAY
||
2161 tex
->target
== PIPE_TEXTURE_3D
;
2169 if (unlikely(sctx
->screen
->debug_flags
& DBG(NO_OPT_VARIANT
)))
2170 memset(&key
->opt
, 0, sizeof(key
->opt
));
2173 static void si_build_shader_variant(struct si_shader
*shader
,
2177 struct si_shader_selector
*sel
= shader
->selector
;
2178 struct si_screen
*sscreen
= sel
->screen
;
2179 struct ac_llvm_compiler
*compiler
;
2180 struct pipe_debug_callback
*debug
= &shader
->compiler_ctx_state
.debug
;
2182 if (thread_index
>= 0) {
2184 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler_lowp
));
2185 compiler
= &sscreen
->compiler_lowp
[thread_index
];
2187 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
2188 compiler
= &sscreen
->compiler
[thread_index
];
2193 assert(!low_priority
);
2194 compiler
= shader
->compiler_ctx_state
.compiler
;
2197 if (!compiler
->passes
)
2198 si_init_compiler(sscreen
, compiler
);
2200 if (unlikely(!si_create_shader_variant(sscreen
, compiler
, shader
, debug
))) {
2201 PRINT_ERR("Failed to build shader variant (type=%u)\n",
2203 shader
->compilation_failed
= true;
2207 if (shader
->compiler_ctx_state
.is_debug_context
) {
2208 FILE *f
= open_memstream(&shader
->shader_log
,
2209 &shader
->shader_log_size
);
2211 si_shader_dump(sscreen
, shader
, NULL
, f
, false);
2216 si_shader_init_pm4_state(sscreen
, shader
);
2219 static void si_build_shader_variant_low_priority(void *job
, int thread_index
)
2221 struct si_shader
*shader
= (struct si_shader
*)job
;
2223 assert(thread_index
>= 0);
2225 si_build_shader_variant(shader
, thread_index
, true);
2228 static const struct si_shader_key zeroed
;
2230 static bool si_check_missing_main_part(struct si_screen
*sscreen
,
2231 struct si_shader_selector
*sel
,
2232 struct si_compiler_ctx_state
*compiler_state
,
2233 struct si_shader_key
*key
)
2235 struct si_shader
**mainp
= si_get_main_shader_part(sel
, key
);
2238 struct si_shader
*main_part
= CALLOC_STRUCT(si_shader
);
2243 /* We can leave the fence as permanently signaled because the
2244 * main part becomes visible globally only after it has been
2246 util_queue_fence_init(&main_part
->ready
);
2248 main_part
->selector
= sel
;
2249 main_part
->key
.as_es
= key
->as_es
;
2250 main_part
->key
.as_ls
= key
->as_ls
;
2251 main_part
->key
.as_ngg
= key
->as_ngg
;
2252 main_part
->is_monolithic
= false;
2254 if (!si_compile_shader(sscreen
, compiler_state
->compiler
,
2255 main_part
, &compiler_state
->debug
)) {
2265 * Select a shader variant according to the shader key.
2267 * \param optimized_or_none If the key describes an optimized shader variant and
2268 * the compilation isn't finished, don't select any
2269 * shader and return an error.
2271 int si_shader_select_with_key(struct si_screen
*sscreen
,
2272 struct si_shader_ctx_state
*state
,
2273 struct si_compiler_ctx_state
*compiler_state
,
2274 struct si_shader_key
*key
,
2276 bool optimized_or_none
)
2278 struct si_shader_selector
*sel
= state
->cso
;
2279 struct si_shader_selector
*previous_stage_sel
= NULL
;
2280 struct si_shader
*current
= state
->current
;
2281 struct si_shader
*iter
, *shader
= NULL
;
2284 /* Check if we don't need to change anything.
2285 * This path is also used for most shaders that don't need multiple
2286 * variants, it will cost just a computation of the key and this
2288 if (likely(current
&&
2289 memcmp(¤t
->key
, key
, sizeof(*key
)) == 0)) {
2290 if (unlikely(!util_queue_fence_is_signalled(¤t
->ready
))) {
2291 if (current
->is_optimized
) {
2292 if (optimized_or_none
)
2295 memset(&key
->opt
, 0, sizeof(key
->opt
));
2296 goto current_not_ready
;
2299 util_queue_fence_wait(¤t
->ready
);
2302 return current
->compilation_failed
? -1 : 0;
2306 /* This must be done before the mutex is locked, because async GS
2307 * compilation calls this function too, and therefore must enter
2310 * Only wait if we are in a draw call. Don't wait if we are
2311 * in a compiler thread.
2313 if (thread_index
< 0)
2314 util_queue_fence_wait(&sel
->ready
);
2316 simple_mtx_lock(&sel
->mutex
);
2318 /* Find the shader variant. */
2319 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
2320 /* Don't check the "current" shader. We checked it above. */
2321 if (current
!= iter
&&
2322 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
2323 simple_mtx_unlock(&sel
->mutex
);
2325 if (unlikely(!util_queue_fence_is_signalled(&iter
->ready
))) {
2326 /* If it's an optimized shader and its compilation has
2327 * been started but isn't done, use the unoptimized
2328 * shader so as not to cause a stall due to compilation.
2330 if (iter
->is_optimized
) {
2331 if (optimized_or_none
)
2333 memset(&key
->opt
, 0, sizeof(key
->opt
));
2337 util_queue_fence_wait(&iter
->ready
);
2340 if (iter
->compilation_failed
) {
2341 return -1; /* skip the draw call */
2344 state
->current
= iter
;
2349 /* Build a new shader. */
2350 shader
= CALLOC_STRUCT(si_shader
);
2352 simple_mtx_unlock(&sel
->mutex
);
2356 util_queue_fence_init(&shader
->ready
);
2358 shader
->selector
= sel
;
2360 shader
->compiler_ctx_state
= *compiler_state
;
2362 /* If this is a merged shader, get the first shader's selector. */
2363 if (sscreen
->info
.chip_class
>= GFX9
) {
2364 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
2365 previous_stage_sel
= key
->part
.tcs
.ls
;
2366 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
2367 previous_stage_sel
= key
->part
.gs
.es
;
2369 /* We need to wait for the previous shader. */
2370 if (previous_stage_sel
&& thread_index
< 0)
2371 util_queue_fence_wait(&previous_stage_sel
->ready
);
2374 bool is_pure_monolithic
=
2375 sscreen
->use_monolithic_shaders
||
2376 memcmp(&key
->mono
, &zeroed
.mono
, sizeof(key
->mono
)) != 0;
2378 /* Compile the main shader part if it doesn't exist. This can happen
2379 * if the initial guess was wrong.
2381 * The prim discard CS doesn't need the main shader part.
2383 if (!is_pure_monolithic
&&
2384 !key
->opt
.vs_as_prim_discard_cs
) {
2387 /* Make sure the main shader part is present. This is needed
2388 * for shaders that can be compiled as VS, LS, or ES, and only
2389 * one of them is compiled at creation.
2391 * It is also needed for GS, which can be compiled as non-NGG
2394 * For merged shaders, check that the starting shader's main
2397 if (previous_stage_sel
) {
2398 struct si_shader_key shader1_key
= zeroed
;
2400 if (sel
->type
== PIPE_SHADER_TESS_CTRL
) {
2401 shader1_key
.as_ls
= 1;
2402 } else if (sel
->type
== PIPE_SHADER_GEOMETRY
) {
2403 shader1_key
.as_es
= 1;
2404 shader1_key
.as_ngg
= key
->as_ngg
; /* for Wave32 vs Wave64 */
2409 simple_mtx_lock(&previous_stage_sel
->mutex
);
2410 ok
= si_check_missing_main_part(sscreen
,
2412 compiler_state
, &shader1_key
);
2413 simple_mtx_unlock(&previous_stage_sel
->mutex
);
2417 ok
= si_check_missing_main_part(sscreen
, sel
,
2418 compiler_state
, key
);
2423 simple_mtx_unlock(&sel
->mutex
);
2424 return -ENOMEM
; /* skip the draw call */
2428 /* Keep the reference to the 1st shader of merged shaders, so that
2429 * Gallium can't destroy it before we destroy the 2nd shader.
2431 * Set sctx = NULL, because it's unused if we're not releasing
2432 * the shader, and we don't have any sctx here.
2434 si_shader_selector_reference(NULL
, &shader
->previous_stage_sel
,
2435 previous_stage_sel
);
2437 /* Monolithic-only shaders don't make a distinction between optimized
2438 * and unoptimized. */
2439 shader
->is_monolithic
=
2440 is_pure_monolithic
||
2441 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
2443 /* The prim discard CS is always optimized. */
2444 shader
->is_optimized
=
2445 (!is_pure_monolithic
|| key
->opt
.vs_as_prim_discard_cs
) &&
2446 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
2448 /* If it's an optimized shader, compile it asynchronously. */
2449 if (shader
->is_optimized
&& thread_index
< 0) {
2450 /* Compile it asynchronously. */
2451 util_queue_add_job(&sscreen
->shader_compiler_queue_low_priority
,
2452 shader
, &shader
->ready
,
2453 si_build_shader_variant_low_priority
, NULL
,
2456 /* Add only after the ready fence was reset, to guard against a
2457 * race with si_bind_XX_shader. */
2458 if (!sel
->last_variant
) {
2459 sel
->first_variant
= shader
;
2460 sel
->last_variant
= shader
;
2462 sel
->last_variant
->next_variant
= shader
;
2463 sel
->last_variant
= shader
;
2466 /* Use the default (unoptimized) shader for now. */
2467 memset(&key
->opt
, 0, sizeof(key
->opt
));
2468 simple_mtx_unlock(&sel
->mutex
);
2470 if (sscreen
->options
.sync_compile
)
2471 util_queue_fence_wait(&shader
->ready
);
2473 if (optimized_or_none
)
2478 /* Reset the fence before adding to the variant list. */
2479 util_queue_fence_reset(&shader
->ready
);
2481 if (!sel
->last_variant
) {
2482 sel
->first_variant
= shader
;
2483 sel
->last_variant
= shader
;
2485 sel
->last_variant
->next_variant
= shader
;
2486 sel
->last_variant
= shader
;
2489 simple_mtx_unlock(&sel
->mutex
);
2491 assert(!shader
->is_optimized
);
2492 si_build_shader_variant(shader
, thread_index
, false);
2494 util_queue_fence_signal(&shader
->ready
);
2496 if (!shader
->compilation_failed
)
2497 state
->current
= shader
;
2499 return shader
->compilation_failed
? -1 : 0;
2502 static int si_shader_select(struct pipe_context
*ctx
,
2503 struct si_shader_ctx_state
*state
,
2504 union si_vgt_stages_key stages_key
,
2505 struct si_compiler_ctx_state
*compiler_state
)
2507 struct si_context
*sctx
= (struct si_context
*)ctx
;
2508 struct si_shader_key key
;
2510 si_shader_selector_key(ctx
, state
->cso
, stages_key
, &key
);
2511 return si_shader_select_with_key(sctx
->screen
, state
, compiler_state
,
2515 static void si_parse_next_shader_property(const struct si_shader_info
*info
,
2517 struct si_shader_key
*key
)
2519 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
2521 switch (info
->processor
) {
2522 case PIPE_SHADER_VERTEX
:
2523 switch (next_shader
) {
2524 case PIPE_SHADER_GEOMETRY
:
2527 case PIPE_SHADER_TESS_CTRL
:
2528 case PIPE_SHADER_TESS_EVAL
:
2532 /* If POSITION isn't written, it can only be a HW VS
2533 * if streamout is used. If streamout isn't used,
2534 * assume that it's a HW LS. (the next shader is TCS)
2535 * This heuristic is needed for separate shader objects.
2537 if (!info
->writes_position
&& !streamout
)
2542 case PIPE_SHADER_TESS_EVAL
:
2543 if (next_shader
== PIPE_SHADER_GEOMETRY
||
2544 !info
->writes_position
)
2551 * Compile the main shader part or the monolithic shader as part of
2552 * si_shader_selector initialization. Since it can be done asynchronously,
2553 * there is no way to report compile failures to applications.
2555 static void si_init_shader_selector_async(void *job
, int thread_index
)
2557 struct si_shader_selector
*sel
= (struct si_shader_selector
*)job
;
2558 struct si_screen
*sscreen
= sel
->screen
;
2559 struct ac_llvm_compiler
*compiler
;
2560 struct pipe_debug_callback
*debug
= &sel
->compiler_ctx_state
.debug
;
2562 assert(!debug
->debug_message
|| debug
->async
);
2563 assert(thread_index
>= 0);
2564 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
2565 compiler
= &sscreen
->compiler
[thread_index
];
2567 if (!compiler
->passes
)
2568 si_init_compiler(sscreen
, compiler
);
2570 /* Serialize NIR to save memory. Monolithic shader variants
2571 * have to deserialize NIR before compilation.
2578 /* true = remove optional debugging data to increase
2579 * the likehood of getting more shader cache hits.
2580 * It also drops variable names, so we'll save more memory.
2582 nir_serialize(&blob
, sel
->nir
, true);
2583 blob_finish_get_buffer(&blob
, &sel
->nir_binary
, &size
);
2584 sel
->nir_size
= size
;
2587 /* Compile the main shader part for use with a prolog and/or epilog.
2588 * If this fails, the driver will try to compile a monolithic shader
2591 if (!sscreen
->use_monolithic_shaders
) {
2592 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
2593 unsigned char ir_sha1_cache_key
[20];
2596 fprintf(stderr
, "radeonsi: can't allocate a main shader part\n");
2600 /* We can leave the fence signaled because use of the default
2601 * main part is guarded by the selector's ready fence. */
2602 util_queue_fence_init(&shader
->ready
);
2604 shader
->selector
= sel
;
2605 shader
->is_monolithic
= false;
2606 si_parse_next_shader_property(&sel
->info
,
2607 sel
->so
.num_outputs
!= 0,
2610 if (sscreen
->use_ngg
&&
2611 (!sel
->so
.num_outputs
|| sscreen
->use_ngg_streamout
) &&
2612 ((sel
->type
== PIPE_SHADER_VERTEX
&& !shader
->key
.as_ls
) ||
2613 sel
->type
== PIPE_SHADER_TESS_EVAL
||
2614 sel
->type
== PIPE_SHADER_GEOMETRY
))
2615 shader
->key
.as_ngg
= 1;
2618 si_get_ir_cache_key(sel
, shader
->key
.as_ngg
,
2619 shader
->key
.as_es
, ir_sha1_cache_key
);
2622 /* Try to load the shader from the shader cache. */
2623 simple_mtx_lock(&sscreen
->shader_cache_mutex
);
2625 if (si_shader_cache_load_shader(sscreen
, ir_sha1_cache_key
, shader
)) {
2626 simple_mtx_unlock(&sscreen
->shader_cache_mutex
);
2627 si_shader_dump_stats_for_shader_db(sscreen
, shader
, debug
);
2629 simple_mtx_unlock(&sscreen
->shader_cache_mutex
);
2631 /* Compile the shader if it hasn't been loaded from the cache. */
2632 if (!si_compile_shader(sscreen
, compiler
, shader
, debug
)) {
2634 fprintf(stderr
, "radeonsi: can't compile a main shader part\n");
2638 simple_mtx_lock(&sscreen
->shader_cache_mutex
);
2639 si_shader_cache_insert_shader(sscreen
, ir_sha1_cache_key
,
2641 simple_mtx_unlock(&sscreen
->shader_cache_mutex
);
2644 *si_get_main_shader_part(sel
, &shader
->key
) = shader
;
2646 /* Unset "outputs_written" flags for outputs converted to
2647 * DEFAULT_VAL, so that later inter-shader optimizations don't
2648 * try to eliminate outputs that don't exist in the final
2651 * This is only done if non-monolithic shaders are enabled.
2653 if ((sel
->type
== PIPE_SHADER_VERTEX
||
2654 sel
->type
== PIPE_SHADER_TESS_EVAL
) &&
2655 !shader
->key
.as_ls
&&
2656 !shader
->key
.as_es
) {
2659 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2660 unsigned offset
= shader
->info
.vs_output_param_offset
[i
];
2662 if (offset
<= AC_EXP_PARAM_OFFSET_31
)
2665 unsigned name
= sel
->info
.output_semantic_name
[i
];
2666 unsigned index
= sel
->info
.output_semantic_index
[i
];
2670 case TGSI_SEMANTIC_GENERIC
:
2671 /* don't process indices the function can't handle */
2672 if (index
>= SI_MAX_IO_GENERIC
)
2676 id
= si_shader_io_get_unique_index(name
, index
, true);
2677 sel
->outputs_written_before_ps
&= ~(1ull << id
);
2679 case TGSI_SEMANTIC_POSITION
: /* ignore these */
2680 case TGSI_SEMANTIC_PSIZE
:
2681 case TGSI_SEMANTIC_CLIPVERTEX
:
2682 case TGSI_SEMANTIC_EDGEFLAG
:
2689 /* The GS copy shader is always pre-compiled. */
2690 if (sel
->type
== PIPE_SHADER_GEOMETRY
&&
2691 (!sscreen
->use_ngg
||
2692 !sscreen
->use_ngg_streamout
|| /* also for PRIMITIVES_GENERATED */
2693 sel
->tess_turns_off_ngg
)) {
2694 sel
->gs_copy_shader
= si_generate_gs_copy_shader(sscreen
, compiler
, sel
, debug
);
2695 if (!sel
->gs_copy_shader
) {
2696 fprintf(stderr
, "radeonsi: can't create GS copy shader\n");
2700 si_shader_vs(sscreen
, sel
->gs_copy_shader
, sel
);
2703 /* Free NIR. We only keep serialized NIR after this point. */
2705 ralloc_free(sel
->nir
);
2710 void si_schedule_initial_compile(struct si_context
*sctx
, unsigned processor
,
2711 struct util_queue_fence
*ready_fence
,
2712 struct si_compiler_ctx_state
*compiler_ctx_state
,
2713 void *job
, util_queue_execute_func execute
)
2715 util_queue_fence_init(ready_fence
);
2717 struct util_async_debug_callback async_debug
;
2719 (sctx
->debug
.debug_message
&& !sctx
->debug
.async
) ||
2721 si_can_dump_shader(sctx
->screen
, processor
);
2724 u_async_debug_init(&async_debug
);
2725 compiler_ctx_state
->debug
= async_debug
.base
;
2728 util_queue_add_job(&sctx
->screen
->shader_compiler_queue
, job
,
2729 ready_fence
, execute
, NULL
, 0);
2732 util_queue_fence_wait(ready_fence
);
2733 u_async_debug_drain(&async_debug
, &sctx
->debug
);
2734 u_async_debug_cleanup(&async_debug
);
2737 if (sctx
->screen
->options
.sync_compile
)
2738 util_queue_fence_wait(ready_fence
);
2741 /* Return descriptor slot usage masks from the given shader info. */
2742 void si_get_active_slot_masks(const struct si_shader_info
*info
,
2743 uint32_t *const_and_shader_buffers
,
2744 uint64_t *samplers_and_images
)
2746 unsigned start
, num_shaderbufs
, num_constbufs
, num_images
, num_msaa_images
, num_samplers
;
2748 num_shaderbufs
= util_last_bit(info
->shader_buffers_declared
);
2749 num_constbufs
= util_last_bit(info
->const_buffers_declared
);
2750 /* two 8-byte images share one 16-byte slot */
2751 num_images
= align(util_last_bit(info
->images_declared
), 2);
2752 num_msaa_images
= align(util_last_bit(info
->msaa_images_declared
), 2);
2753 num_samplers
= util_last_bit(info
->samplers_declared
);
2755 /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
2756 start
= si_get_shaderbuf_slot(num_shaderbufs
- 1);
2757 *const_and_shader_buffers
=
2758 u_bit_consecutive(start
, num_shaderbufs
+ num_constbufs
);
2761 * - fmask[last] ... fmask[0] go to [15-last .. 15]
2762 * - image[last] ... image[0] go to [31-last .. 31]
2763 * - sampler[0] ... sampler[last] go to [32 .. 32+last*2]
2765 * FMASKs for images are placed separately, because MSAA images are rare,
2766 * and so we can benefit from a better cache hit rate if we keep image
2767 * descriptors together.
2769 if (num_msaa_images
)
2770 num_images
= SI_NUM_IMAGES
+ num_msaa_images
; /* add FMASK descriptors */
2772 start
= si_get_image_slot(num_images
- 1) / 2;
2773 *samplers_and_images
=
2774 u_bit_consecutive64(start
, num_images
/ 2 + num_samplers
);
2777 static void *si_create_shader_selector(struct pipe_context
*ctx
,
2778 const struct pipe_shader_state
*state
)
2780 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
2781 struct si_context
*sctx
= (struct si_context
*)ctx
;
2782 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
2788 sel
->screen
= sscreen
;
2789 sel
->compiler_ctx_state
.debug
= sctx
->debug
;
2790 sel
->compiler_ctx_state
.is_debug_context
= sctx
->is_debug
;
2792 sel
->so
= state
->stream_output
;
2794 if (state
->type
== PIPE_SHADER_IR_TGSI
) {
2795 sel
->nir
= tgsi_to_nir(state
->tokens
, ctx
->screen
);
2797 assert(state
->type
== PIPE_SHADER_IR_NIR
);
2798 sel
->nir
= state
->ir
.nir
;
2801 si_nir_scan_shader(sel
->nir
, &sel
->info
);
2802 si_nir_adjust_driver_locations(sel
->nir
);
2804 sel
->type
= sel
->info
.processor
;
2805 p_atomic_inc(&sscreen
->num_shaders_created
);
2806 si_get_active_slot_masks(&sel
->info
,
2807 &sel
->active_const_and_shader_buffers
,
2808 &sel
->active_samplers_and_images
);
2810 /* Record which streamout buffers are enabled. */
2811 for (i
= 0; i
< sel
->so
.num_outputs
; i
++) {
2812 sel
->enabled_streamout_buffer_mask
|=
2813 (1 << sel
->so
.output
[i
].output_buffer
) <<
2814 (sel
->so
.output
[i
].stream
* 4);
2817 sel
->num_vs_inputs
= sel
->type
== PIPE_SHADER_VERTEX
&&
2818 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
] ?
2819 sel
->info
.num_inputs
: 0;
2820 sel
->num_vbos_in_user_sgprs
=
2821 MIN2(sel
->num_vs_inputs
, sscreen
->num_vbos_in_user_sgprs
);
2823 /* The prolog is a no-op if there are no inputs. */
2824 sel
->vs_needs_prolog
= sel
->type
== PIPE_SHADER_VERTEX
&&
2825 sel
->info
.num_inputs
&&
2826 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
];
2828 sel
->prim_discard_cs_allowed
=
2829 sel
->type
== PIPE_SHADER_VERTEX
&&
2830 !sel
->info
.uses_bindless_images
&&
2831 !sel
->info
.uses_bindless_samplers
&&
2832 !sel
->info
.writes_memory
&&
2833 !sel
->info
.writes_viewport_index
&&
2834 !sel
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] &&
2835 !sel
->so
.num_outputs
;
2837 switch (sel
->type
) {
2838 case PIPE_SHADER_GEOMETRY
:
2839 sel
->gs_output_prim
=
2840 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
2842 /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
2843 sel
->rast_prim
= sel
->gs_output_prim
;
2844 if (util_rast_prim_is_triangles(sel
->rast_prim
))
2845 sel
->rast_prim
= PIPE_PRIM_TRIANGLES
;
2847 sel
->gs_max_out_vertices
=
2848 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
2849 sel
->gs_num_invocations
=
2850 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
2851 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
2852 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
2853 sel
->gs_max_out_vertices
;
2855 sel
->max_gs_stream
= 0;
2856 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
2857 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
2858 sel
->so
.output
[i
].stream
);
2860 sel
->gs_input_verts_per_prim
=
2861 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
2863 /* EN_MAX_VERT_OUT_PER_GS_INSTANCE does not work with tesselation. */
2864 sel
->tess_turns_off_ngg
=
2865 sscreen
->info
.chip_class
== GFX10
&&
2866 sel
->gs_num_invocations
* sel
->gs_max_out_vertices
> 256;
2869 case PIPE_SHADER_TESS_CTRL
:
2870 /* Always reserve space for these. */
2871 sel
->patch_outputs_written
|=
2872 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER
, 0)) |
2873 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER
, 0));
2875 case PIPE_SHADER_VERTEX
:
2876 case PIPE_SHADER_TESS_EVAL
:
2877 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2878 unsigned name
= sel
->info
.output_semantic_name
[i
];
2879 unsigned index
= sel
->info
.output_semantic_index
[i
];
2882 case TGSI_SEMANTIC_TESSINNER
:
2883 case TGSI_SEMANTIC_TESSOUTER
:
2884 case TGSI_SEMANTIC_PATCH
:
2885 sel
->patch_outputs_written
|=
2886 1ull << si_shader_io_get_unique_index_patch(name
, index
);
2889 case TGSI_SEMANTIC_GENERIC
:
2890 /* don't process indices the function can't handle */
2891 if (index
>= SI_MAX_IO_GENERIC
)
2895 sel
->outputs_written
|=
2896 1ull << si_shader_io_get_unique_index(name
, index
, false);
2897 sel
->outputs_written_before_ps
|=
2898 1ull << si_shader_io_get_unique_index(name
, index
, true);
2900 case TGSI_SEMANTIC_EDGEFLAG
:
2904 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
2905 sel
->lshs_vertex_stride
= sel
->esgs_itemsize
;
2907 /* Add 1 dword to reduce LDS bank conflicts, so that each vertex
2908 * will start on a different bank. (except for the maximum 32*16).
2910 if (sel
->lshs_vertex_stride
< 32*16)
2911 sel
->lshs_vertex_stride
+= 4;
2913 /* For the ESGS ring in LDS, add 1 dword to reduce LDS bank
2914 * conflicts, i.e. each vertex will start at a different bank.
2916 if (sctx
->chip_class
>= GFX9
)
2917 sel
->esgs_itemsize
+= 4;
2919 assert(((sel
->esgs_itemsize
/ 4) & C_028AAC_ITEMSIZE
) == 0);
2922 if (sel
->info
.properties
[TGSI_PROPERTY_TES_POINT_MODE
])
2923 sel
->rast_prim
= PIPE_PRIM_POINTS
;
2924 else if (sel
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
] == PIPE_PRIM_LINES
)
2925 sel
->rast_prim
= PIPE_PRIM_LINE_STRIP
;
2927 sel
->rast_prim
= PIPE_PRIM_TRIANGLES
;
2930 case PIPE_SHADER_FRAGMENT
:
2931 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2932 unsigned name
= sel
->info
.input_semantic_name
[i
];
2933 unsigned index
= sel
->info
.input_semantic_index
[i
];
2936 case TGSI_SEMANTIC_GENERIC
:
2937 /* don't process indices the function can't handle */
2938 if (index
>= SI_MAX_IO_GENERIC
)
2943 1ull << si_shader_io_get_unique_index(name
, index
, true);
2945 case TGSI_SEMANTIC_PCOORD
: /* ignore this */
2950 for (i
= 0; i
< 8; i
++)
2951 if (sel
->info
.colors_written
& (1 << i
))
2952 sel
->colors_written_4bit
|= 0xf << (4 * i
);
2954 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2955 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
2956 int index
= sel
->info
.input_semantic_index
[i
];
2957 sel
->color_attr_index
[index
] = i
;
2964 sel
->ngg_culling_allowed
=
2965 sscreen
->info
.chip_class
== GFX10
&&
2966 sscreen
->info
.has_dedicated_vram
&&
2967 sscreen
->use_ngg_culling
&&
2968 /* Disallow TES by default, because TessMark results are mixed. */
2969 (sel
->type
== PIPE_SHADER_VERTEX
||
2970 (sscreen
->always_use_ngg_culling
&& sel
->type
== PIPE_SHADER_TESS_EVAL
)) &&
2971 sel
->info
.writes_position
&&
2972 !sel
->info
.writes_viewport_index
&& /* cull only against viewport 0 */
2973 !sel
->info
.writes_memory
&&
2974 !sel
->so
.num_outputs
&&
2975 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
] &&
2976 !sel
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
2978 /* PA_CL_VS_OUT_CNTL */
2979 if (sctx
->chip_class
<= GFX9
)
2980 sel
->pa_cl_vs_out_cntl
= si_get_vs_out_cntl(sel
, false);
2982 sel
->clipdist_mask
= sel
->info
.writes_clipvertex
?
2983 SIX_BITS
: sel
->info
.clipdist_writemask
;
2984 sel
->culldist_mask
= sel
->info
.culldist_writemask
<<
2985 sel
->info
.num_written_clipdistance
;
2987 /* DB_SHADER_CONTROL */
2988 sel
->db_shader_control
=
2989 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
2990 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
2991 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
2992 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
2994 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
2995 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
2996 sel
->db_shader_control
|=
2997 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
2999 case TGSI_FS_DEPTH_LAYOUT_LESS
:
3000 sel
->db_shader_control
|=
3001 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
3005 /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
3007 * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
3008 * --|-----------|------------|------------|--------------------|-------------------|-------------
3009 * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0
3010 * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0
3011 * 2 | false | true | n/a | LateZ | 1 | 0
3012 * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0
3013 * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1
3015 * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
3016 * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
3018 * Don't use ReZ without profiling !!!
3020 * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
3023 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]) {
3025 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1) |
3026 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
) |
3027 S_02880C_EXEC_ON_NOOP(sel
->info
.writes_memory
);
3028 } else if (sel
->info
.writes_memory
) {
3030 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
) |
3031 S_02880C_EXEC_ON_HIER_FAIL(1);
3034 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
);
3037 if (sel
->info
.properties
[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE
])
3038 sel
->db_shader_control
|= S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(1);
3040 (void) simple_mtx_init(&sel
->mutex
, mtx_plain
);
3042 si_schedule_initial_compile(sctx
, sel
->info
.processor
, &sel
->ready
,
3043 &sel
->compiler_ctx_state
, sel
,
3044 si_init_shader_selector_async
);
3048 static void *si_create_shader(struct pipe_context
*ctx
,
3049 const struct pipe_shader_state
*state
)
3051 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
3053 return util_live_shader_cache_get(ctx
, &sscreen
->live_shader_cache
, state
);
3056 static void si_update_streamout_state(struct si_context
*sctx
)
3058 struct si_shader_selector
*shader_with_so
= si_get_vs(sctx
)->cso
;
3060 if (!shader_with_so
)
3063 sctx
->streamout
.enabled_stream_buffers_mask
=
3064 shader_with_so
->enabled_streamout_buffer_mask
;
3065 sctx
->streamout
.stride_in_dw
= shader_with_so
->so
.stride
;
3068 static void si_update_clip_regs(struct si_context
*sctx
,
3069 struct si_shader_selector
*old_hw_vs
,
3070 struct si_shader
*old_hw_vs_variant
,
3071 struct si_shader_selector
*next_hw_vs
,
3072 struct si_shader
*next_hw_vs_variant
)
3076 old_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] !=
3077 next_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] ||
3078 old_hw_vs
->pa_cl_vs_out_cntl
!= next_hw_vs
->pa_cl_vs_out_cntl
||
3079 old_hw_vs
->clipdist_mask
!= next_hw_vs
->clipdist_mask
||
3080 old_hw_vs
->culldist_mask
!= next_hw_vs
->culldist_mask
||
3081 !old_hw_vs_variant
||
3082 !next_hw_vs_variant
||
3083 old_hw_vs_variant
->key
.opt
.clip_disable
!=
3084 next_hw_vs_variant
->key
.opt
.clip_disable
))
3085 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
3088 static void si_update_common_shader_state(struct si_context
*sctx
)
3090 sctx
->uses_bindless_samplers
=
3091 si_shader_uses_bindless_samplers(sctx
->vs_shader
.cso
) ||
3092 si_shader_uses_bindless_samplers(sctx
->gs_shader
.cso
) ||
3093 si_shader_uses_bindless_samplers(sctx
->ps_shader
.cso
) ||
3094 si_shader_uses_bindless_samplers(sctx
->tcs_shader
.cso
) ||
3095 si_shader_uses_bindless_samplers(sctx
->tes_shader
.cso
);
3096 sctx
->uses_bindless_images
=
3097 si_shader_uses_bindless_images(sctx
->vs_shader
.cso
) ||
3098 si_shader_uses_bindless_images(sctx
->gs_shader
.cso
) ||
3099 si_shader_uses_bindless_images(sctx
->ps_shader
.cso
) ||
3100 si_shader_uses_bindless_images(sctx
->tcs_shader
.cso
) ||
3101 si_shader_uses_bindless_images(sctx
->tes_shader
.cso
);
3102 sctx
->do_update_shaders
= true;
3105 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
3107 struct si_context
*sctx
= (struct si_context
*)ctx
;
3108 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
3109 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
3110 struct si_shader_selector
*sel
= state
;
3112 if (sctx
->vs_shader
.cso
== sel
)
3115 sctx
->vs_shader
.cso
= sel
;
3116 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
3117 sctx
->num_vs_blit_sgprs
= sel
? sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
] : 0;
3119 if (si_update_ngg(sctx
))
3120 si_shader_change_notify(sctx
);
3122 si_update_common_shader_state(sctx
);
3123 si_update_vs_viewport_state(sctx
);
3124 si_set_active_descriptors_for_shader(sctx
, sel
);
3125 si_update_streamout_state(sctx
);
3126 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
3127 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
3130 static void si_update_tess_uses_prim_id(struct si_context
*sctx
)
3132 sctx
->ia_multi_vgt_param_key
.u
.tess_uses_prim_id
=
3133 (sctx
->tes_shader
.cso
&&
3134 sctx
->tes_shader
.cso
->info
.uses_primid
) ||
3135 (sctx
->tcs_shader
.cso
&&
3136 sctx
->tcs_shader
.cso
->info
.uses_primid
) ||
3137 (sctx
->gs_shader
.cso
&&
3138 sctx
->gs_shader
.cso
->info
.uses_primid
) ||
3139 (sctx
->ps_shader
.cso
&& !sctx
->gs_shader
.cso
&&
3140 sctx
->ps_shader
.cso
->info
.uses_primid
);
3143 bool si_update_ngg(struct si_context
*sctx
)
3145 if (!sctx
->screen
->use_ngg
) {
3150 bool new_ngg
= true;
3152 if (sctx
->gs_shader
.cso
&& sctx
->tes_shader
.cso
&&
3153 sctx
->gs_shader
.cso
->tess_turns_off_ngg
) {
3155 } else if (!sctx
->screen
->use_ngg_streamout
) {
3156 struct si_shader_selector
*last
= si_get_vs(sctx
)->cso
;
3158 if ((last
&& last
->so
.num_outputs
) ||
3159 sctx
->streamout
.prims_gen_query_enabled
)
3163 if (new_ngg
!= sctx
->ngg
) {
3164 /* Transitioning from NGG to legacy GS requires VGT_FLUSH on Navi10-14.
3165 * VGT_FLUSH is also emitted at the beginning of IBs when legacy GS ring
3168 if ((sctx
->family
== CHIP_NAVI10
||
3169 sctx
->family
== CHIP_NAVI12
||
3170 sctx
->family
== CHIP_NAVI14
) &&
3172 sctx
->flags
|= SI_CONTEXT_VGT_FLUSH
;
3174 sctx
->ngg
= new_ngg
;
3175 sctx
->last_gs_out_prim
= -1; /* reset this so that it gets updated */
3181 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
3183 struct si_context
*sctx
= (struct si_context
*)ctx
;
3184 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
3185 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
3186 struct si_shader_selector
*sel
= state
;
3187 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
3190 if (sctx
->gs_shader
.cso
== sel
)
3193 sctx
->gs_shader
.cso
= sel
;
3194 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
3195 sctx
->ia_multi_vgt_param_key
.u
.uses_gs
= sel
!= NULL
;
3197 si_update_common_shader_state(sctx
);
3198 sctx
->last_gs_out_prim
= -1; /* reset this so that it gets updated */
3200 ngg_changed
= si_update_ngg(sctx
);
3201 if (ngg_changed
|| enable_changed
)
3202 si_shader_change_notify(sctx
);
3203 if (enable_changed
) {
3204 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
3205 si_update_tess_uses_prim_id(sctx
);
3207 si_update_vs_viewport_state(sctx
);
3208 si_set_active_descriptors_for_shader(sctx
, sel
);
3209 si_update_streamout_state(sctx
);
3210 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
3211 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
3214 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
3216 struct si_context
*sctx
= (struct si_context
*)ctx
;
3217 struct si_shader_selector
*sel
= state
;
3218 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
3220 if (sctx
->tcs_shader
.cso
== sel
)
3223 sctx
->tcs_shader
.cso
= sel
;
3224 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
3225 si_update_tess_uses_prim_id(sctx
);
3227 si_update_common_shader_state(sctx
);
3230 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
3232 si_set_active_descriptors_for_shader(sctx
, sel
);
3235 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
3237 struct si_context
*sctx
= (struct si_context
*)ctx
;
3238 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
3239 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
3240 struct si_shader_selector
*sel
= state
;
3241 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
3243 if (sctx
->tes_shader
.cso
== sel
)
3246 sctx
->tes_shader
.cso
= sel
;
3247 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
3248 sctx
->ia_multi_vgt_param_key
.u
.uses_tess
= sel
!= NULL
;
3249 si_update_tess_uses_prim_id(sctx
);
3251 si_update_common_shader_state(sctx
);
3252 sctx
->last_gs_out_prim
= -1; /* reset this so that it gets updated */
3254 bool ngg_changed
= si_update_ngg(sctx
);
3255 if (ngg_changed
|| enable_changed
)
3256 si_shader_change_notify(sctx
);
3258 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
3259 si_update_vs_viewport_state(sctx
);
3260 si_set_active_descriptors_for_shader(sctx
, sel
);
3261 si_update_streamout_state(sctx
);
3262 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
3263 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
3266 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
3268 struct si_context
*sctx
= (struct si_context
*)ctx
;
3269 struct si_shader_selector
*old_sel
= sctx
->ps_shader
.cso
;
3270 struct si_shader_selector
*sel
= state
;
3272 /* skip if supplied shader is one already in use */
3276 sctx
->ps_shader
.cso
= sel
;
3277 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
3279 si_update_common_shader_state(sctx
);
3281 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
3282 si_update_tess_uses_prim_id(sctx
);
3285 old_sel
->info
.colors_written
!= sel
->info
.colors_written
)
3286 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
3288 if (sctx
->screen
->has_out_of_order_rast
&&
3290 old_sel
->info
.writes_memory
!= sel
->info
.writes_memory
||
3291 old_sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] !=
3292 sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]))
3293 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3295 si_set_active_descriptors_for_shader(sctx
, sel
);
3296 si_update_ps_colorbuf0_slot(sctx
);
3299 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
3301 if (shader
->is_optimized
) {
3302 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue_low_priority
,
3306 util_queue_fence_destroy(&shader
->ready
);
3309 /* If destroyed shaders were not unbound, the next compiled
3310 * shader variant could get the same pointer address and so
3311 * binding it to the same shader stage would be considered
3312 * a no-op, causing random behavior.
3314 switch (shader
->selector
->type
) {
3315 case PIPE_SHADER_VERTEX
:
3316 if (shader
->key
.as_ls
) {
3317 assert(sctx
->chip_class
<= GFX8
);
3318 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
3319 } else if (shader
->key
.as_es
) {
3320 assert(sctx
->chip_class
<= GFX8
);
3321 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
3322 } else if (shader
->key
.as_ngg
) {
3323 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
3325 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
3328 case PIPE_SHADER_TESS_CTRL
:
3329 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
3331 case PIPE_SHADER_TESS_EVAL
:
3332 if (shader
->key
.as_es
) {
3333 assert(sctx
->chip_class
<= GFX8
);
3334 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
3335 } else if (shader
->key
.as_ngg
) {
3336 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
3338 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
3341 case PIPE_SHADER_GEOMETRY
:
3342 if (shader
->is_gs_copy_shader
)
3343 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
3345 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
3347 case PIPE_SHADER_FRAGMENT
:
3348 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
3354 si_shader_selector_reference(sctx
, &shader
->previous_stage_sel
, NULL
);
3355 si_shader_destroy(shader
);
3359 static void si_destroy_shader_selector(struct pipe_context
*ctx
, void *cso
)
3361 struct si_context
*sctx
= (struct si_context
*)ctx
;
3362 struct si_shader_selector
*sel
= (struct si_shader_selector
*)cso
;
3363 struct si_shader
*p
= sel
->first_variant
, *c
;
3364 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
3365 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
3366 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
3367 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
3368 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
3369 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
3372 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue
, &sel
->ready
);
3374 if (current_shader
[sel
->type
]->cso
== sel
) {
3375 current_shader
[sel
->type
]->cso
= NULL
;
3376 current_shader
[sel
->type
]->current
= NULL
;
3380 c
= p
->next_variant
;
3381 si_delete_shader(sctx
, p
);
3385 if (sel
->main_shader_part
)
3386 si_delete_shader(sctx
, sel
->main_shader_part
);
3387 if (sel
->main_shader_part_ls
)
3388 si_delete_shader(sctx
, sel
->main_shader_part_ls
);
3389 if (sel
->main_shader_part_es
)
3390 si_delete_shader(sctx
, sel
->main_shader_part_es
);
3391 if (sel
->main_shader_part_ngg
)
3392 si_delete_shader(sctx
, sel
->main_shader_part_ngg
);
3393 if (sel
->gs_copy_shader
)
3394 si_delete_shader(sctx
, sel
->gs_copy_shader
);
3396 util_queue_fence_destroy(&sel
->ready
);
3397 simple_mtx_destroy(&sel
->mutex
);
3398 ralloc_free(sel
->nir
);
3399 free(sel
->nir_binary
);
3403 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
3405 struct si_context
*sctx
= (struct si_context
*)ctx
;
3406 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
3408 si_shader_selector_reference(sctx
, &sel
, NULL
);
3411 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
3412 struct si_shader
*vs
, unsigned name
,
3413 unsigned index
, unsigned interpolate
)
3415 struct si_shader_info
*vsinfo
= &vs
->selector
->info
;
3416 unsigned j
, offset
, ps_input_cntl
= 0;
3418 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
3419 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
) ||
3420 name
== TGSI_SEMANTIC_PRIMID
)
3421 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
3423 if (name
== TGSI_SEMANTIC_PCOORD
||
3424 (name
== TGSI_SEMANTIC_TEXCOORD
&&
3425 sctx
->sprite_coord_enable
& (1 << index
))) {
3426 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
3429 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
3430 if (name
== vsinfo
->output_semantic_name
[j
] &&
3431 index
== vsinfo
->output_semantic_index
[j
]) {
3432 offset
= vs
->info
.vs_output_param_offset
[j
];
3434 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
3435 /* The input is loaded from parameter memory. */
3436 ps_input_cntl
|= S_028644_OFFSET(offset
);
3437 } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
3438 if (offset
== AC_EXP_PARAM_UNDEFINED
) {
3439 /* This can happen with depth-only rendering. */
3442 /* The input is a DEFAULT_VAL constant. */
3443 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
3444 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
3445 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
3448 ps_input_cntl
= S_028644_OFFSET(0x20) |
3449 S_028644_DEFAULT_VAL(offset
);
3455 if (j
== vsinfo
->num_outputs
&& name
== TGSI_SEMANTIC_PRIMID
)
3456 /* PrimID is written after the last output when HW VS is used. */
3457 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
3458 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
3459 /* No corresponding output found, load defaults into input.
3460 * Don't set any other bits.
3461 * (FLAT_SHADE=1 completely changes behavior) */
3462 ps_input_cntl
= S_028644_OFFSET(0x20);
3463 /* D3D 9 behaviour. GL is undefined */
3464 if (name
== TGSI_SEMANTIC_COLOR
&& index
== 0)
3465 ps_input_cntl
|= S_028644_DEFAULT_VAL(3);
3467 return ps_input_cntl
;
3470 static void si_emit_spi_map(struct si_context
*sctx
)
3472 struct si_shader
*ps
= sctx
->ps_shader
.current
;
3473 struct si_shader
*vs
= si_get_vs_state(sctx
);
3474 struct si_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
3475 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
3476 unsigned spi_ps_input_cntl
[32];
3478 if (!ps
|| !ps
->selector
->info
.num_inputs
)
3481 num_interp
= si_get_ps_num_interp(ps
);
3482 assert(num_interp
> 0);
3484 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
3485 unsigned name
= psinfo
->input_semantic_name
[i
];
3486 unsigned index
= psinfo
->input_semantic_index
[i
];
3487 unsigned interpolate
= psinfo
->input_interpolate
[i
];
3489 spi_ps_input_cntl
[num_written
++] = si_get_ps_input_cntl(sctx
, vs
, name
,
3490 index
, interpolate
);
3492 if (name
== TGSI_SEMANTIC_COLOR
) {
3493 assert(index
< ARRAY_SIZE(bcol_interp
));
3494 bcol_interp
[index
] = interpolate
;
3498 if (ps
->key
.part
.ps
.prolog
.color_two_side
) {
3499 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
3501 for (i
= 0; i
< 2; i
++) {
3502 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
3505 spi_ps_input_cntl
[num_written
++] =
3506 si_get_ps_input_cntl(sctx
, vs
, bcol
, i
, bcol_interp
[i
]);
3510 assert(num_interp
== num_written
);
3512 /* R_028644_SPI_PS_INPUT_CNTL_0 */
3513 /* Dota 2: Only ~16% of SPI map updates set different values. */
3514 /* Talos: Only ~9% of SPI map updates set different values. */
3515 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
3516 radeon_opt_set_context_regn(sctx
, R_028644_SPI_PS_INPUT_CNTL_0
,
3518 sctx
->tracked_regs
.spi_ps_input_cntl
, num_interp
);
3520 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
3521 sctx
->context_roll
= true;
3525 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
3527 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
3529 if (sctx
->init_config_has_vgt_flush
)
3532 /* Done by Vulkan before VGT_FLUSH. */
3533 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
3534 si_pm4_cmd_add(sctx
->init_config
,
3535 EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
3536 si_pm4_cmd_end(sctx
->init_config
, false);
3538 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
3539 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
3540 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
3541 si_pm4_cmd_end(sctx
->init_config
, false);
3542 sctx
->init_config_has_vgt_flush
= true;
3545 /* Initialize state related to ESGS / GSVS ring buffers */
3546 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
3548 struct si_shader_selector
*es
=
3549 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
3550 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
3551 struct si_pm4_state
*pm4
;
3553 /* Chip constants. */
3554 unsigned num_se
= sctx
->screen
->info
.max_se
;
3555 unsigned wave_size
= 64;
3556 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
3557 /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
3558 * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
3560 unsigned gs_vertex_reuse
= (sctx
->chip_class
>= GFX8
? 32 : 16) * num_se
;
3561 unsigned alignment
= 256 * num_se
;
3562 /* The maximum size is 63.999 MB per SE. */
3563 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
3565 /* Calculate the minimum size. */
3566 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
3567 wave_size
, alignment
);
3569 /* These are recommended sizes, not minimum sizes. */
3570 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
3571 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
3572 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
3573 gs
->max_gsvs_emit_size
;
3575 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
3576 esgs_ring_size
= align(esgs_ring_size
, alignment
);
3577 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
3579 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
3580 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
3582 /* Some rings don't have to be allocated if shaders don't use them.
3583 * (e.g. no varyings between ES and GS or GS and VS)
3585 * GFX9 doesn't have the ESGS ring.
3587 bool update_esgs
= sctx
->chip_class
<= GFX8
&&
3589 (!sctx
->esgs_ring
||
3590 sctx
->esgs_ring
->width0
< esgs_ring_size
);
3591 bool update_gsvs
= gsvs_ring_size
&&
3592 (!sctx
->gsvs_ring
||
3593 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
3595 if (!update_esgs
&& !update_gsvs
)
3599 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
3601 pipe_aligned_buffer_create(sctx
->b
.screen
,
3602 SI_RESOURCE_FLAG_UNMAPPABLE
,
3605 sctx
->screen
->info
.pte_fragment_size
);
3606 if (!sctx
->esgs_ring
)
3611 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
3613 pipe_aligned_buffer_create(sctx
->b
.screen
,
3614 SI_RESOURCE_FLAG_UNMAPPABLE
,
3617 sctx
->screen
->info
.pte_fragment_size
);
3618 if (!sctx
->gsvs_ring
)
3622 /* Create the "init_config_gs_rings" state. */
3623 pm4
= CALLOC_STRUCT(si_pm4_state
);
3627 if (sctx
->chip_class
>= GFX7
) {
3628 if (sctx
->esgs_ring
) {
3629 assert(sctx
->chip_class
<= GFX8
);
3630 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
3631 sctx
->esgs_ring
->width0
/ 256);
3633 if (sctx
->gsvs_ring
)
3634 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
3635 sctx
->gsvs_ring
->width0
/ 256);
3637 if (sctx
->esgs_ring
)
3638 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
3639 sctx
->esgs_ring
->width0
/ 256);
3640 if (sctx
->gsvs_ring
)
3641 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
3642 sctx
->gsvs_ring
->width0
/ 256);
3645 /* Set the state. */
3646 if (sctx
->init_config_gs_rings
)
3647 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
3648 sctx
->init_config_gs_rings
= pm4
;
3650 if (!sctx
->init_config_has_vgt_flush
) {
3651 si_init_config_add_vgt_flush(sctx
);
3652 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
3655 /* Flush the context to re-emit both init_config states. */
3656 sctx
->initial_gfx_cs_size
= 0; /* force flush */
3657 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
3659 /* Set ring bindings. */
3660 if (sctx
->esgs_ring
) {
3661 assert(sctx
->chip_class
<= GFX8
);
3662 si_set_ring_buffer(sctx
, SI_ES_RING_ESGS
,
3663 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
3664 true, true, 4, 64, 0);
3665 si_set_ring_buffer(sctx
, SI_GS_RING_ESGS
,
3666 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
3667 false, false, 0, 0, 0);
3669 if (sctx
->gsvs_ring
) {
3670 si_set_ring_buffer(sctx
, SI_RING_GSVS
,
3671 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
3672 false, false, 0, 0, 0);
3678 static void si_shader_lock(struct si_shader
*shader
)
3680 simple_mtx_lock(&shader
->selector
->mutex
);
3681 if (shader
->previous_stage_sel
) {
3682 assert(shader
->previous_stage_sel
!= shader
->selector
);
3683 simple_mtx_lock(&shader
->previous_stage_sel
->mutex
);
3687 static void si_shader_unlock(struct si_shader
*shader
)
3689 if (shader
->previous_stage_sel
)
3690 simple_mtx_unlock(&shader
->previous_stage_sel
->mutex
);
3691 simple_mtx_unlock(&shader
->selector
->mutex
);
3695 * @returns 1 if \p sel has been updated to use a new scratch buffer
3697 * < 0 if there was a failure
3699 static int si_update_scratch_buffer(struct si_context
*sctx
,
3700 struct si_shader
*shader
)
3702 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
3707 /* This shader doesn't need a scratch buffer */
3708 if (shader
->config
.scratch_bytes_per_wave
== 0)
3711 /* Prevent race conditions when updating:
3712 * - si_shader::scratch_bo
3713 * - si_shader::binary::code
3714 * - si_shader::previous_stage::binary::code.
3716 si_shader_lock(shader
);
3718 /* This shader is already configured to use the current
3719 * scratch buffer. */
3720 if (shader
->scratch_bo
== sctx
->scratch_buffer
) {
3721 si_shader_unlock(shader
);
3725 assert(sctx
->scratch_buffer
);
3727 /* Replace the shader bo with a new bo that has the relocs applied. */
3728 if (!si_shader_binary_upload(sctx
->screen
, shader
, scratch_va
)) {
3729 si_shader_unlock(shader
);
3733 /* Update the shader state to use the new shader bo. */
3734 si_shader_init_pm4_state(sctx
->screen
, shader
);
3736 si_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
3738 si_shader_unlock(shader
);
3742 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
3744 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
3747 static struct si_shader
*si_get_tcs_current(struct si_context
*sctx
)
3749 if (!sctx
->tes_shader
.cso
)
3750 return NULL
; /* tessellation disabled */
3752 return sctx
->tcs_shader
.cso
? sctx
->tcs_shader
.current
:
3753 sctx
->fixed_func_tcs_shader
.current
;
3756 static bool si_update_scratch_relocs(struct si_context
*sctx
)
3758 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
3761 /* Update the shaders, so that they are using the latest scratch.
3762 * The scratch buffer may have been changed since these shaders were
3763 * last used, so we still need to try to update them, even if they
3764 * require scratch buffers smaller than the current size.
3766 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
3770 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3772 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
3776 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3778 r
= si_update_scratch_buffer(sctx
, tcs
);
3782 si_pm4_bind_state(sctx
, hs
, tcs
->pm4
);
3784 /* VS can be bound as LS, ES, or VS. */
3785 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
3789 if (sctx
->vs_shader
.current
->key
.as_ls
)
3790 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3791 else if (sctx
->vs_shader
.current
->key
.as_es
)
3792 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3793 else if (sctx
->vs_shader
.current
->key
.as_ngg
)
3794 si_pm4_bind_state(sctx
, gs
, sctx
->vs_shader
.current
->pm4
);
3796 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3799 /* TES can be bound as ES or VS. */
3800 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
3804 if (sctx
->tes_shader
.current
->key
.as_es
)
3805 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3806 else if (sctx
->tes_shader
.current
->key
.as_ngg
)
3807 si_pm4_bind_state(sctx
, gs
, sctx
->tes_shader
.current
->pm4
);
3809 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3815 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
3817 /* SPI_TMPRING_SIZE.WAVESIZE must be constant for each scratch buffer.
3818 * There are 2 cases to handle:
3820 * - If the current needed size is less than the maximum seen size,
3821 * use the maximum seen size, so that WAVESIZE remains the same.
3823 * - If the current needed size is greater than the maximum seen size,
3824 * the scratch buffer is reallocated, so we can increase WAVESIZE.
3826 * Shaders that set SCRATCH_EN=0 don't allocate scratch space.
3827 * Otherwise, the number of waves that can use scratch is
3828 * SPI_TMPRING_SIZE.WAVES.
3832 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
3833 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
3834 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
3836 if (sctx
->tes_shader
.cso
) {
3837 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
3838 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(si_get_tcs_current(sctx
)));
3841 sctx
->max_seen_scratch_bytes_per_wave
=
3842 MAX2(sctx
->max_seen_scratch_bytes_per_wave
, bytes
);
3844 unsigned scratch_needed_size
=
3845 sctx
->max_seen_scratch_bytes_per_wave
* sctx
->scratch_waves
;
3846 unsigned spi_tmpring_size
;
3848 if (scratch_needed_size
> 0) {
3849 if (!sctx
->scratch_buffer
||
3850 scratch_needed_size
> sctx
->scratch_buffer
->b
.b
.width0
) {
3851 /* Create a bigger scratch buffer */
3852 si_resource_reference(&sctx
->scratch_buffer
, NULL
);
3854 sctx
->scratch_buffer
=
3855 si_aligned_buffer_create(&sctx
->screen
->b
,
3856 SI_RESOURCE_FLAG_UNMAPPABLE
,
3858 scratch_needed_size
,
3859 sctx
->screen
->info
.pte_fragment_size
);
3860 if (!sctx
->scratch_buffer
)
3863 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3864 si_context_add_resource_size(sctx
,
3865 &sctx
->scratch_buffer
->b
.b
);
3868 if (!si_update_scratch_relocs(sctx
))
3872 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
3873 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
3874 "scratch size should already be aligned correctly.");
3876 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
3877 S_0286E8_WAVESIZE(sctx
->max_seen_scratch_bytes_per_wave
>> 10);
3878 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
3879 sctx
->spi_tmpring_size
= spi_tmpring_size
;
3880 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3885 static void si_init_tess_factor_ring(struct si_context
*sctx
)
3887 assert(!sctx
->tess_rings
);
3888 assert(((sctx
->screen
->tess_factor_ring_size
/ 4) & C_030938_SIZE
) == 0);
3890 /* The address must be aligned to 2^19, because the shader only
3891 * receives the high 13 bits.
3893 sctx
->tess_rings
= pipe_aligned_buffer_create(sctx
->b
.screen
,
3894 SI_RESOURCE_FLAG_32BIT
,
3896 sctx
->screen
->tess_offchip_ring_size
+
3897 sctx
->screen
->tess_factor_ring_size
,
3899 if (!sctx
->tess_rings
)
3902 si_init_config_add_vgt_flush(sctx
);
3904 si_pm4_add_bo(sctx
->init_config
, si_resource(sctx
->tess_rings
),
3905 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
);
3907 uint64_t factor_va
= si_resource(sctx
->tess_rings
)->gpu_address
+
3908 sctx
->screen
->tess_offchip_ring_size
;
3910 /* Append these registers to the init config state. */
3911 if (sctx
->chip_class
>= GFX7
) {
3912 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
3913 S_030938_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3914 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
3916 if (sctx
->chip_class
>= GFX10
)
3917 si_pm4_set_reg(sctx
->init_config
, R_030984_VGT_TF_MEMORY_BASE_HI_UMD
,
3918 S_030984_BASE_HI(factor_va
>> 40));
3919 else if (sctx
->chip_class
== GFX9
)
3920 si_pm4_set_reg(sctx
->init_config
, R_030944_VGT_TF_MEMORY_BASE_HI
,
3921 S_030944_BASE_HI(factor_va
>> 40));
3922 si_pm4_set_reg(sctx
->init_config
, R_03093C_VGT_HS_OFFCHIP_PARAM
,
3923 sctx
->screen
->vgt_hs_offchip_param
);
3925 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
3926 S_008988_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3927 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
3929 si_pm4_set_reg(sctx
->init_config
, R_0089B0_VGT_HS_OFFCHIP_PARAM
,
3930 sctx
->screen
->vgt_hs_offchip_param
);
3933 /* Flush the context to re-emit the init_config state.
3934 * This is done only once in a lifetime of a context.
3936 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
3937 sctx
->initial_gfx_cs_size
= 0; /* force flush */
3938 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
3941 static struct si_pm4_state
*si_build_vgt_shader_config(struct si_screen
*screen
,
3942 union si_vgt_stages_key key
)
3944 struct si_pm4_state
*pm4
= CALLOC_STRUCT(si_pm4_state
);
3945 uint32_t stages
= 0;
3948 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
3949 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3952 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
3955 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
);
3957 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
3958 } else if (key
.u
.gs
) {
3959 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
3961 } else if (key
.u
.ngg
) {
3962 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
);
3966 stages
|= S_028B54_PRIMGEN_EN(1) |
3967 S_028B54_GS_FAST_LAUNCH(key
.u
.ngg_gs_fast_launch
) |
3968 S_028B54_NGG_WAVE_ID_EN(key
.u
.streamout
) |
3969 S_028B54_PRIMGEN_PASSTHRU_EN(key
.u
.ngg_passthrough
);
3970 } else if (key
.u
.gs
)
3971 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3973 if (screen
->info
.chip_class
>= GFX9
)
3974 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3976 if (screen
->info
.chip_class
>= GFX10
&& screen
->ge_wave_size
== 32) {
3977 stages
|= S_028B54_HS_W32_EN(1) |
3978 S_028B54_GS_W32_EN(key
.u
.ngg
) | /* legacy GS only supports Wave64 */
3979 S_028B54_VS_W32_EN(1);
3982 si_pm4_set_reg(pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
3986 static void si_update_vgt_shader_config(struct si_context
*sctx
,
3987 union si_vgt_stages_key key
)
3989 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[key
.index
];
3991 if (unlikely(!*pm4
))
3992 *pm4
= si_build_vgt_shader_config(sctx
->screen
, key
);
3993 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
3996 bool si_update_shaders(struct si_context
*sctx
)
3998 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
3999 struct si_compiler_ctx_state compiler_state
;
4000 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
4001 struct si_shader
*old_vs
= si_get_vs_state(sctx
);
4002 bool old_clip_disable
= old_vs
? old_vs
->key
.opt
.clip_disable
: false;
4003 struct si_shader
*old_ps
= sctx
->ps_shader
.current
;
4004 union si_vgt_stages_key key
;
4005 unsigned old_spi_shader_col_format
=
4006 old_ps
? old_ps
->key
.part
.ps
.epilog
.spi_shader_col_format
: 0;
4009 if (!sctx
->compiler
.passes
)
4010 si_init_compiler(sctx
->screen
, &sctx
->compiler
);
4012 compiler_state
.compiler
= &sctx
->compiler
;
4013 compiler_state
.debug
= sctx
->debug
;
4014 compiler_state
.is_debug_context
= sctx
->is_debug
;
4018 if (sctx
->tes_shader
.cso
)
4020 if (sctx
->gs_shader
.cso
)
4025 key
.u
.streamout
= !!si_get_vs(sctx
)->cso
->so
.num_outputs
;
4028 /* Update TCS and TES. */
4029 if (sctx
->tes_shader
.cso
) {
4030 if (!sctx
->tess_rings
) {
4031 si_init_tess_factor_ring(sctx
);
4032 if (!sctx
->tess_rings
)
4036 if (sctx
->tcs_shader
.cso
) {
4037 r
= si_shader_select(ctx
, &sctx
->tcs_shader
, key
,
4041 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
4043 if (!sctx
->fixed_func_tcs_shader
.cso
) {
4044 sctx
->fixed_func_tcs_shader
.cso
=
4045 si_create_fixed_func_tcs(sctx
);
4046 if (!sctx
->fixed_func_tcs_shader
.cso
)
4050 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
,
4051 key
, &compiler_state
);
4054 si_pm4_bind_state(sctx
, hs
,
4055 sctx
->fixed_func_tcs_shader
.current
->pm4
);
4058 if (!sctx
->gs_shader
.cso
|| sctx
->chip_class
<= GFX8
) {
4059 r
= si_shader_select(ctx
, &sctx
->tes_shader
, key
, &compiler_state
);
4063 if (sctx
->gs_shader
.cso
) {
4065 assert(sctx
->chip_class
<= GFX8
);
4066 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
4067 } else if (key
.u
.ngg
) {
4068 si_pm4_bind_state(sctx
, gs
, sctx
->tes_shader
.current
->pm4
);
4070 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
4074 if (sctx
->chip_class
<= GFX8
)
4075 si_pm4_bind_state(sctx
, ls
, NULL
);
4076 si_pm4_bind_state(sctx
, hs
, NULL
);
4080 if (sctx
->gs_shader
.cso
) {
4081 r
= si_shader_select(ctx
, &sctx
->gs_shader
, key
, &compiler_state
);
4084 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
4086 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.cso
->gs_copy_shader
->pm4
);
4088 if (!si_update_gs_ring_buffers(sctx
))
4091 si_pm4_bind_state(sctx
, vs
, NULL
);
4095 si_pm4_bind_state(sctx
, gs
, NULL
);
4096 if (sctx
->chip_class
<= GFX8
)
4097 si_pm4_bind_state(sctx
, es
, NULL
);
4102 if ((!key
.u
.tess
&& !key
.u
.gs
) || sctx
->chip_class
<= GFX8
) {
4103 r
= si_shader_select(ctx
, &sctx
->vs_shader
, key
, &compiler_state
);
4107 if (!key
.u
.tess
&& !key
.u
.gs
) {
4109 si_pm4_bind_state(sctx
, gs
, sctx
->vs_shader
.current
->pm4
);
4110 si_pm4_bind_state(sctx
, vs
, NULL
);
4112 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
4114 } else if (sctx
->tes_shader
.cso
) {
4115 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
4117 assert(sctx
->gs_shader
.cso
);
4118 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
4122 /* This must be done after the shader variant is selected. */
4124 struct si_shader
*vs
= si_get_vs(sctx
)->current
;
4126 key
.u
.ngg_passthrough
= gfx10_is_ngg_passthrough(vs
);
4127 key
.u
.ngg_gs_fast_launch
= !!(vs
->key
.opt
.ngg_culling
&
4128 SI_NGG_CULL_GS_FAST_LAUNCH_ALL
);
4131 si_update_vgt_shader_config(sctx
, key
);
4133 if (old_clip_disable
!= si_get_vs_state(sctx
)->key
.opt
.clip_disable
)
4134 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
4136 if (sctx
->ps_shader
.cso
) {
4137 unsigned db_shader_control
;
4139 r
= si_shader_select(ctx
, &sctx
->ps_shader
, key
, &compiler_state
);
4142 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
4145 sctx
->ps_shader
.cso
->db_shader_control
|
4146 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
);
4148 if (si_pm4_state_changed(sctx
, ps
) ||
4149 si_pm4_state_changed(sctx
, vs
) ||
4150 (key
.u
.ngg
&& si_pm4_state_changed(sctx
, gs
)) ||
4151 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
4152 sctx
->flatshade
!= rs
->flatshade
) {
4153 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
4154 sctx
->flatshade
= rs
->flatshade
;
4155 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.spi_map
);
4158 if (sctx
->screen
->info
.rbplus_allowed
&&
4159 si_pm4_state_changed(sctx
, ps
) &&
4161 old_spi_shader_col_format
!=
4162 sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.spi_shader_col_format
))
4163 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
4165 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
4166 sctx
->ps_db_shader_control
= db_shader_control
;
4167 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
4168 if (sctx
->screen
->dpbb_allowed
)
4169 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
4172 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
) {
4173 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
;
4174 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
4176 if (sctx
->chip_class
== GFX6
)
4177 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
4179 if (sctx
->framebuffer
.nr_samples
<= 1)
4180 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_sample_locs
);
4184 if (si_pm4_state_enabled_and_changed(sctx
, ls
) ||
4185 si_pm4_state_enabled_and_changed(sctx
, hs
) ||
4186 si_pm4_state_enabled_and_changed(sctx
, es
) ||
4187 si_pm4_state_enabled_and_changed(sctx
, gs
) ||
4188 si_pm4_state_enabled_and_changed(sctx
, vs
) ||
4189 si_pm4_state_enabled_and_changed(sctx
, ps
)) {
4190 if (!si_update_spi_tmpring_size(sctx
))
4194 if (sctx
->chip_class
>= GFX7
) {
4195 if (si_pm4_state_enabled_and_changed(sctx
, ls
))
4196 sctx
->prefetch_L2_mask
|= SI_PREFETCH_LS
;
4197 else if (!sctx
->queued
.named
.ls
)
4198 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_LS
;
4200 if (si_pm4_state_enabled_and_changed(sctx
, hs
))
4201 sctx
->prefetch_L2_mask
|= SI_PREFETCH_HS
;
4202 else if (!sctx
->queued
.named
.hs
)
4203 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_HS
;
4205 if (si_pm4_state_enabled_and_changed(sctx
, es
))
4206 sctx
->prefetch_L2_mask
|= SI_PREFETCH_ES
;
4207 else if (!sctx
->queued
.named
.es
)
4208 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_ES
;
4210 if (si_pm4_state_enabled_and_changed(sctx
, gs
))
4211 sctx
->prefetch_L2_mask
|= SI_PREFETCH_GS
;
4212 else if (!sctx
->queued
.named
.gs
)
4213 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_GS
;
4215 if (si_pm4_state_enabled_and_changed(sctx
, vs
))
4216 sctx
->prefetch_L2_mask
|= SI_PREFETCH_VS
;
4217 else if (!sctx
->queued
.named
.vs
)
4218 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_VS
;
4220 if (si_pm4_state_enabled_and_changed(sctx
, ps
))
4221 sctx
->prefetch_L2_mask
|= SI_PREFETCH_PS
;
4222 else if (!sctx
->queued
.named
.ps
)
4223 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_PS
;
4226 sctx
->do_update_shaders
= false;
4230 static void si_emit_scratch_state(struct si_context
*sctx
)
4232 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
4234 radeon_set_context_reg(cs
, R_0286E8_SPI_TMPRING_SIZE
,
4235 sctx
->spi_tmpring_size
);
4237 if (sctx
->scratch_buffer
) {
4238 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
4239 sctx
->scratch_buffer
, RADEON_USAGE_READWRITE
,
4240 RADEON_PRIO_SCRATCH_BUFFER
);
4244 void si_init_screen_live_shader_cache(struct si_screen
*sscreen
)
4246 util_live_shader_cache_init(&sscreen
->live_shader_cache
,
4247 si_create_shader_selector
,
4248 si_destroy_shader_selector
);
4251 void si_init_shader_functions(struct si_context
*sctx
)
4253 sctx
->atoms
.s
.spi_map
.emit
= si_emit_spi_map
;
4254 sctx
->atoms
.s
.scratch_state
.emit
= si_emit_scratch_state
;
4256 sctx
->b
.create_vs_state
= si_create_shader
;
4257 sctx
->b
.create_tcs_state
= si_create_shader
;
4258 sctx
->b
.create_tes_state
= si_create_shader
;
4259 sctx
->b
.create_gs_state
= si_create_shader
;
4260 sctx
->b
.create_fs_state
= si_create_shader
;
4262 sctx
->b
.bind_vs_state
= si_bind_vs_shader
;
4263 sctx
->b
.bind_tcs_state
= si_bind_tcs_shader
;
4264 sctx
->b
.bind_tes_state
= si_bind_tes_shader
;
4265 sctx
->b
.bind_gs_state
= si_bind_gs_shader
;
4266 sctx
->b
.bind_fs_state
= si_bind_ps_shader
;
4268 sctx
->b
.delete_vs_state
= si_delete_shader_selector
;
4269 sctx
->b
.delete_tcs_state
= si_delete_shader_selector
;
4270 sctx
->b
.delete_tes_state
= si_delete_shader_selector
;
4271 sctx
->b
.delete_gs_state
= si_delete_shader_selector
;
4272 sctx
->b
.delete_fs_state
= si_delete_shader_selector
;