2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_build_pm4.h"
28 #include "compiler/nir/nir_serialize.h"
29 #include "nir/tgsi_to_nir.h"
30 #include "util/hash_table.h"
31 #include "util/crc32.h"
32 #include "util/u_async_debug.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ac_exp_param.h"
39 #include "ac_shader_util.h"
44 * Return the IR key for the shader cache.
46 void si_get_ir_cache_key(struct si_shader_selector
*sel
, bool ngg
, bool es
,
47 unsigned char ir_sha1_cache_key
[20])
49 struct blob blob
= {};
53 if (sel
->nir_binary
) {
54 ir_binary
= sel
->nir_binary
;
55 ir_size
= sel
->nir_size
;
60 nir_serialize(&blob
, sel
->nir
, true);
61 ir_binary
= blob
.data
;
65 /* These settings affect the compilation, but they are not derived
66 * from the input shader IR.
68 unsigned shader_variant_flags
= 0;
71 shader_variant_flags
|= 1 << 0;
73 shader_variant_flags
|= 1 << 1;
74 if (si_get_wave_size(sel
->screen
, sel
->type
, ngg
, es
) == 32)
75 shader_variant_flags
|= 1 << 2;
76 if (sel
->force_correct_derivs_after_kill
)
77 shader_variant_flags
|= 1 << 3;
80 _mesa_sha1_init(&ctx
);
81 _mesa_sha1_update(&ctx
, &shader_variant_flags
, 4);
82 _mesa_sha1_update(&ctx
, ir_binary
, ir_size
);
83 if (sel
->type
== PIPE_SHADER_VERTEX
||
84 sel
->type
== PIPE_SHADER_TESS_EVAL
||
85 sel
->type
== PIPE_SHADER_GEOMETRY
)
86 _mesa_sha1_update(&ctx
, &sel
->so
, sizeof(sel
->so
));
87 _mesa_sha1_final(&ctx
, ir_sha1_cache_key
);
89 if (ir_binary
== blob
.data
)
93 /** Copy "data" to "ptr" and return the next dword following copied data. */
94 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
96 /* data may be NULL if size == 0 */
98 memcpy(ptr
, data
, size
);
99 ptr
+= DIV_ROUND_UP(size
, 4);
103 /** Read data from "ptr". Return the next dword following the data. */
104 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
106 memcpy(data
, ptr
, size
);
107 ptr
+= DIV_ROUND_UP(size
, 4);
112 * Write the size as uint followed by the data. Return the next dword
113 * following the copied data.
115 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
118 return write_data(ptr
, data
, size
);
122 * Read the size as uint followed by the data. Return both via parameters.
123 * Return the next dword following the data.
125 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
128 assert(*data
== NULL
);
131 *data
= malloc(*size
);
132 return read_data(ptr
, *data
, *size
);
136 * Return the shader binary in a buffer. The first 4 bytes contain its size
139 static void *si_get_shader_binary(struct si_shader
*shader
)
141 /* There is always a size of data followed by the data itself. */
142 unsigned llvm_ir_size
= shader
->binary
.llvm_ir_string
?
143 strlen(shader
->binary
.llvm_ir_string
) + 1 : 0;
145 /* Refuse to allocate overly large buffers and guard against integer
147 if (shader
->binary
.elf_size
> UINT_MAX
/ 4 ||
148 llvm_ir_size
> UINT_MAX
/ 4)
153 4 + /* CRC32 of the data below */
154 align(sizeof(shader
->config
), 4) +
155 align(sizeof(shader
->info
), 4) +
156 4 + align(shader
->binary
.elf_size
, 4) +
157 4 + align(llvm_ir_size
, 4);
158 void *buffer
= CALLOC(1, size
);
159 uint32_t *ptr
= (uint32_t*)buffer
;
165 ptr
++; /* CRC32 is calculated at the end. */
167 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
168 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
169 ptr
= write_chunk(ptr
, shader
->binary
.elf_buffer
, shader
->binary
.elf_size
);
170 ptr
= write_chunk(ptr
, shader
->binary
.llvm_ir_string
, llvm_ir_size
);
171 assert((char *)ptr
- (char *)buffer
== size
);
174 ptr
= (uint32_t*)buffer
;
176 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
181 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
183 uint32_t *ptr
= (uint32_t*)binary
;
184 uint32_t size
= *ptr
++;
185 uint32_t crc32
= *ptr
++;
189 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
190 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
194 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
195 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
196 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.elf_buffer
,
198 shader
->binary
.elf_size
= elf_size
;
199 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.llvm_ir_string
, &chunk_size
);
205 * Insert a shader into the cache. It's assumed the shader is not in the cache.
206 * Use si_shader_cache_load_shader before calling this.
208 void si_shader_cache_insert_shader(struct si_screen
*sscreen
,
209 unsigned char ir_sha1_cache_key
[20],
210 struct si_shader
*shader
,
211 bool insert_into_disk_cache
)
214 struct hash_entry
*entry
;
215 uint8_t key
[CACHE_KEY_SIZE
];
217 entry
= _mesa_hash_table_search(sscreen
->shader_cache
, ir_sha1_cache_key
);
219 return; /* already added */
221 hw_binary
= si_get_shader_binary(shader
);
225 if (_mesa_hash_table_insert(sscreen
->shader_cache
,
226 mem_dup(ir_sha1_cache_key
, 20),
227 hw_binary
) == NULL
) {
232 if (sscreen
->disk_shader_cache
&& insert_into_disk_cache
) {
233 disk_cache_compute_key(sscreen
->disk_shader_cache
,
234 ir_sha1_cache_key
, 20, key
);
235 disk_cache_put(sscreen
->disk_shader_cache
, key
, hw_binary
,
236 *((uint32_t *) hw_binary
), NULL
);
240 bool si_shader_cache_load_shader(struct si_screen
*sscreen
,
241 unsigned char ir_sha1_cache_key
[20],
242 struct si_shader
*shader
)
244 struct hash_entry
*entry
=
245 _mesa_hash_table_search(sscreen
->shader_cache
, ir_sha1_cache_key
);
248 if (si_load_shader_binary(shader
, entry
->data
)) {
249 p_atomic_inc(&sscreen
->num_memory_shader_cache_hits
);
253 p_atomic_inc(&sscreen
->num_memory_shader_cache_misses
);
255 if (!sscreen
->disk_shader_cache
)
258 unsigned char sha1
[CACHE_KEY_SIZE
];
259 disk_cache_compute_key(sscreen
->disk_shader_cache
, ir_sha1_cache_key
,
263 uint8_t *buffer
= disk_cache_get(sscreen
->disk_shader_cache
, sha1
,
266 if (binary_size
>= sizeof(uint32_t) &&
267 *((uint32_t*)buffer
) == binary_size
) {
268 if (si_load_shader_binary(shader
, buffer
)) {
270 si_shader_cache_insert_shader(sscreen
, ir_sha1_cache_key
,
272 p_atomic_inc(&sscreen
->num_disk_shader_cache_hits
);
276 /* Something has gone wrong discard the item from the cache and
277 * rebuild/link from source.
279 assert(!"Invalid radeonsi shader disk cache item!");
280 disk_cache_remove(sscreen
->disk_shader_cache
, sha1
);
285 p_atomic_inc(&sscreen
->num_disk_shader_cache_misses
);
289 static uint32_t si_shader_cache_key_hash(const void *key
)
291 /* Take the first dword of SHA1. */
292 return *(uint32_t*)key
;
295 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
298 return memcmp(a
, b
, 20) == 0;
301 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
303 FREE((void*)entry
->key
);
307 bool si_init_shader_cache(struct si_screen
*sscreen
)
309 (void) simple_mtx_init(&sscreen
->shader_cache_mutex
, mtx_plain
);
310 sscreen
->shader_cache
=
311 _mesa_hash_table_create(NULL
,
312 si_shader_cache_key_hash
,
313 si_shader_cache_key_equals
);
315 return sscreen
->shader_cache
!= NULL
;
318 void si_destroy_shader_cache(struct si_screen
*sscreen
)
320 if (sscreen
->shader_cache
)
321 _mesa_hash_table_destroy(sscreen
->shader_cache
,
322 si_destroy_shader_cache_entry
);
323 simple_mtx_destroy(&sscreen
->shader_cache_mutex
);
328 static void si_set_tesseval_regs(struct si_screen
*sscreen
,
329 const struct si_shader_selector
*tes
,
330 struct si_pm4_state
*pm4
)
332 const struct si_shader_info
*info
= &tes
->info
;
333 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
334 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
335 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
336 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
337 unsigned type
, partitioning
, topology
, distribution_mode
;
339 switch (tes_prim_mode
) {
340 case PIPE_PRIM_LINES
:
341 type
= V_028B6C_TESS_ISOLINE
;
343 case PIPE_PRIM_TRIANGLES
:
344 type
= V_028B6C_TESS_TRIANGLE
;
346 case PIPE_PRIM_QUADS
:
347 type
= V_028B6C_TESS_QUAD
;
354 switch (tes_spacing
) {
355 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
356 partitioning
= V_028B6C_PART_FRAC_ODD
;
358 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
359 partitioning
= V_028B6C_PART_FRAC_EVEN
;
361 case PIPE_TESS_SPACING_EQUAL
:
362 partitioning
= V_028B6C_PART_INTEGER
;
370 topology
= V_028B6C_OUTPUT_POINT
;
371 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
372 topology
= V_028B6C_OUTPUT_LINE
;
373 else if (tes_vertex_order_cw
)
374 /* for some reason, this must be the other way around */
375 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
377 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
379 if (sscreen
->info
.has_distributed_tess
) {
380 if (sscreen
->info
.family
== CHIP_FIJI
||
381 sscreen
->info
.family
>= CHIP_POLARIS10
)
382 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
384 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
386 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
389 pm4
->shader
->vgt_tf_param
= S_028B6C_TYPE(type
) |
390 S_028B6C_PARTITIONING(partitioning
) |
391 S_028B6C_TOPOLOGY(topology
) |
392 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
395 /* Polaris needs different VTX_REUSE_DEPTH settings depending on
396 * whether the "fractional odd" tessellation spacing is used.
398 * Possible VGT configurations and which state should set the register:
400 * Reg set in | VGT shader configuration | Value
401 * ------------------------------------------------------
403 * VS as ES | ES -> GS -> VS | 30
404 * TES as VS | LS -> HS -> VS | 14 or 30
405 * TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
407 * If "shader" is NULL, it's assumed it's not LS or GS copy shader.
409 static void polaris_set_vgt_vertex_reuse(struct si_screen
*sscreen
,
410 struct si_shader_selector
*sel
,
411 struct si_shader
*shader
,
412 struct si_pm4_state
*pm4
)
414 unsigned type
= sel
->type
;
416 if (sscreen
->info
.family
< CHIP_POLARIS10
||
417 sscreen
->info
.chip_class
>= GFX10
)
420 /* VS as VS, or VS as ES: */
421 if ((type
== PIPE_SHADER_VERTEX
&&
423 (!shader
->key
.as_ls
&& !shader
->is_gs_copy_shader
))) ||
424 /* TES as VS, or TES as ES: */
425 type
== PIPE_SHADER_TESS_EVAL
) {
426 unsigned vtx_reuse_depth
= 30;
428 if (type
== PIPE_SHADER_TESS_EVAL
&&
429 sel
->info
.properties
[TGSI_PROPERTY_TES_SPACING
] ==
430 PIPE_TESS_SPACING_FRACTIONAL_ODD
)
431 vtx_reuse_depth
= 14;
434 pm4
->shader
->vgt_vertex_reuse_block_cntl
= vtx_reuse_depth
;
438 static struct si_pm4_state
*si_get_shader_pm4_state(struct si_shader
*shader
)
441 si_pm4_clear_state(shader
->pm4
);
443 shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
446 shader
->pm4
->shader
= shader
;
449 fprintf(stderr
, "radeonsi: Failed to create pm4 state.\n");
454 static unsigned si_get_num_vs_user_sgprs(struct si_shader
*shader
,
455 unsigned num_always_on_user_sgprs
)
457 struct si_shader_selector
*vs
= shader
->previous_stage_sel
?
458 shader
->previous_stage_sel
: shader
->selector
;
459 unsigned num_vbos_in_user_sgprs
= vs
->num_vbos_in_user_sgprs
;
461 /* 1 SGPR is reserved for the vertex buffer pointer. */
462 assert(num_always_on_user_sgprs
<= SI_SGPR_VS_VB_DESCRIPTOR_FIRST
- 1);
464 if (num_vbos_in_user_sgprs
)
465 return SI_SGPR_VS_VB_DESCRIPTOR_FIRST
+ num_vbos_in_user_sgprs
* 4;
467 /* Add the pointer to VBO descriptors. */
468 return num_always_on_user_sgprs
+ 1;
471 /* Return VGPR_COMP_CNT for the API vertex shader. This can be hw LS, LSHS, ES, ESGS, VS. */
472 static unsigned si_get_vs_vgpr_comp_cnt(struct si_screen
*sscreen
,
473 struct si_shader
*shader
, bool legacy_vs_prim_id
)
475 assert(shader
->selector
->type
== PIPE_SHADER_VERTEX
||
476 (shader
->previous_stage_sel
&&
477 shader
->previous_stage_sel
->type
== PIPE_SHADER_VERTEX
));
479 /* GFX6-9 LS (VertexID, RelAutoindex, InstanceID / StepRate0(==1), ...).
480 * GFX6-9 ES,VS (VertexID, InstanceID / StepRate0(==1), VSPrimID, ...)
481 * GFX10 LS (VertexID, RelAutoindex, UserVGPR1, InstanceID).
482 * GFX10 ES,VS (VertexID, UserVGPR0, UserVGPR1 or VSPrimID, UserVGPR2 or InstanceID)
484 bool is_ls
= shader
->selector
->type
== PIPE_SHADER_TESS_CTRL
|| shader
->key
.as_ls
;
486 if (sscreen
->info
.chip_class
>= GFX10
&& shader
->info
.uses_instanceid
)
488 else if ((is_ls
&& shader
->info
.uses_instanceid
) || legacy_vs_prim_id
)
490 else if (is_ls
|| shader
->info
.uses_instanceid
)
496 static void si_shader_ls(struct si_screen
*sscreen
, struct si_shader
*shader
)
498 struct si_pm4_state
*pm4
;
501 assert(sscreen
->info
.chip_class
<= GFX8
);
503 pm4
= si_get_shader_pm4_state(shader
);
507 va
= shader
->bo
->gpu_address
;
508 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
510 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
511 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, S_00B524_MEM_BASE(va
>> 40));
513 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
514 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
515 S_00B528_VGPR_COMP_CNT(si_get_vs_vgpr_comp_cnt(sscreen
, shader
, false)) |
516 S_00B528_DX10_CLAMP(1) |
517 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
518 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(si_get_num_vs_user_sgprs(shader
, SI_VS_NUM_USER_SGPR
)) |
519 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
522 static void si_shader_hs(struct si_screen
*sscreen
, struct si_shader
*shader
)
524 struct si_pm4_state
*pm4
;
527 pm4
= si_get_shader_pm4_state(shader
);
531 va
= shader
->bo
->gpu_address
;
532 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
534 if (sscreen
->info
.chip_class
>= GFX9
) {
535 if (sscreen
->info
.chip_class
>= GFX10
) {
536 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
537 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, S_00B524_MEM_BASE(va
>> 40));
539 si_pm4_set_reg(pm4
, R_00B410_SPI_SHADER_PGM_LO_LS
, va
>> 8);
540 si_pm4_set_reg(pm4
, R_00B414_SPI_SHADER_PGM_HI_LS
, S_00B414_MEM_BASE(va
>> 40));
543 unsigned num_user_sgprs
=
544 si_get_num_vs_user_sgprs(shader
, GFX9_TCS_NUM_USER_SGPR
);
546 shader
->config
.rsrc2
=
547 S_00B42C_USER_SGPR(num_user_sgprs
) |
548 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
550 if (sscreen
->info
.chip_class
>= GFX10
)
551 shader
->config
.rsrc2
|= S_00B42C_USER_SGPR_MSB_GFX10(num_user_sgprs
>> 5);
553 shader
->config
.rsrc2
|= S_00B42C_USER_SGPR_MSB_GFX9(num_user_sgprs
>> 5);
555 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
556 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, S_00B424_MEM_BASE(va
>> 40));
558 shader
->config
.rsrc2
=
559 S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR
) |
560 S_00B42C_OC_LDS_EN(1) |
561 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
564 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
565 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) /
566 (sscreen
->ge_wave_size
== 32 ? 8 : 4)) |
567 (sscreen
->info
.chip_class
<= GFX9
?
568 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) : 0) |
569 S_00B428_DX10_CLAMP(1) |
570 S_00B428_MEM_ORDERED(sscreen
->info
.chip_class
>= GFX10
) |
571 S_00B428_WGP_MODE(sscreen
->info
.chip_class
>= GFX10
) |
572 S_00B428_FLOAT_MODE(shader
->config
.float_mode
) |
573 S_00B428_LS_VGPR_COMP_CNT(sscreen
->info
.chip_class
>= GFX9
?
574 si_get_vs_vgpr_comp_cnt(sscreen
, shader
, false) : 0));
576 if (sscreen
->info
.chip_class
<= GFX8
) {
577 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
578 shader
->config
.rsrc2
);
582 static void si_emit_shader_es(struct si_context
*sctx
)
584 struct si_shader
*shader
= sctx
->queued
.named
.es
->shader
;
585 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
590 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
591 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
592 shader
->selector
->esgs_itemsize
/ 4);
594 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
595 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
596 SI_TRACKED_VGT_TF_PARAM
,
597 shader
->vgt_tf_param
);
599 if (shader
->vgt_vertex_reuse_block_cntl
)
600 radeon_opt_set_context_reg(sctx
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
601 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
602 shader
->vgt_vertex_reuse_block_cntl
);
604 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
605 sctx
->context_roll
= true;
608 static void si_shader_es(struct si_screen
*sscreen
, struct si_shader
*shader
)
610 struct si_pm4_state
*pm4
;
611 unsigned num_user_sgprs
;
612 unsigned vgpr_comp_cnt
;
616 assert(sscreen
->info
.chip_class
<= GFX8
);
618 pm4
= si_get_shader_pm4_state(shader
);
622 pm4
->atom
.emit
= si_emit_shader_es
;
623 va
= shader
->bo
->gpu_address
;
624 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
626 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
627 vgpr_comp_cnt
= si_get_vs_vgpr_comp_cnt(sscreen
, shader
, false);
628 num_user_sgprs
= si_get_num_vs_user_sgprs(shader
, SI_VS_NUM_USER_SGPR
);
629 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
630 vgpr_comp_cnt
= shader
->selector
->info
.uses_primid
? 3 : 2;
631 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
633 unreachable("invalid shader selector type");
635 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
637 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
638 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, S_00B324_MEM_BASE(va
>> 40));
639 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
640 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
641 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
642 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
643 S_00B328_DX10_CLAMP(1) |
644 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
645 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
646 S_00B32C_USER_SGPR(num_user_sgprs
) |
647 S_00B32C_OC_LDS_EN(oc_lds_en
) |
648 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
650 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
651 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
653 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
656 void gfx9_get_gs_info(struct si_shader_selector
*es
,
657 struct si_shader_selector
*gs
,
658 struct gfx9_gs_info
*out
)
660 unsigned gs_num_invocations
= MAX2(gs
->gs_num_invocations
, 1);
661 unsigned input_prim
= gs
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
662 bool uses_adjacency
= input_prim
>= PIPE_PRIM_LINES_ADJACENCY
&&
663 input_prim
<= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
;
665 /* All these are in dwords: */
666 /* We can't allow using the whole LDS, because GS waves compete with
667 * other shader stages for LDS space. */
668 const unsigned max_lds_size
= 8 * 1024;
669 const unsigned esgs_itemsize
= es
->esgs_itemsize
/ 4;
670 unsigned esgs_lds_size
;
672 /* All these are per subgroup: */
673 const unsigned max_out_prims
= 32 * 1024;
674 const unsigned max_es_verts
= 255;
675 const unsigned ideal_gs_prims
= 64;
676 unsigned max_gs_prims
, gs_prims
;
677 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
679 if (uses_adjacency
|| gs_num_invocations
> 1)
680 max_gs_prims
= 127 / gs_num_invocations
;
684 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
685 * Make sure we don't go over the maximum value.
687 if (gs
->gs_max_out_vertices
> 0) {
688 max_gs_prims
= MIN2(max_gs_prims
,
690 (gs
->gs_max_out_vertices
* gs_num_invocations
));
692 assert(max_gs_prims
> 0);
694 /* If the primitive has adjacency, halve the number of vertices
695 * that will be reused in multiple primitives.
697 min_es_verts
= gs
->gs_input_verts_per_prim
/ (uses_adjacency
? 2 : 1);
699 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
700 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
702 /* Compute ESGS LDS size based on the worst case number of ES vertices
703 * needed to create the target number of GS prims per subgroup.
705 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
707 /* If total LDS usage is too big, refactor partitions based on ratio
708 * of ESGS item sizes.
710 if (esgs_lds_size
> max_lds_size
) {
711 /* Our target GS Prims Per Subgroup was too large. Calculate
712 * the maximum number of GS Prims Per Subgroup that will fit
713 * into LDS, capped by the maximum that the hardware can support.
715 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
717 assert(gs_prims
> 0);
718 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
721 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
722 assert(esgs_lds_size
<= max_lds_size
);
725 /* Now calculate remaining ESGS information. */
727 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
729 es_verts
= max_es_verts
;
731 /* Vertices for adjacency primitives are not always reused, so restore
732 * it for ES_VERTS_PER_SUBGRP.
734 min_es_verts
= gs
->gs_input_verts_per_prim
;
736 /* For normal primitives, the VGT only checks if they are past the ES
737 * verts per subgroup after allocating a full GS primitive and if they
738 * are, kick off a new subgroup. But if those additional ES verts are
739 * unique (e.g. not reused) we need to make sure there is enough LDS
740 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
742 es_verts
-= min_es_verts
- 1;
744 out
->es_verts_per_subgroup
= es_verts
;
745 out
->gs_prims_per_subgroup
= gs_prims
;
746 out
->gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
747 out
->max_prims_per_subgroup
= out
->gs_inst_prims_in_subgroup
*
748 gs
->gs_max_out_vertices
;
749 out
->esgs_ring_size
= 4 * esgs_lds_size
;
751 assert(out
->max_prims_per_subgroup
<= max_out_prims
);
754 static void si_emit_shader_gs(struct si_context
*sctx
)
756 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
757 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
762 /* R_028A60_VGT_GSVS_RING_OFFSET_1, R_028A64_VGT_GSVS_RING_OFFSET_2
763 * R_028A68_VGT_GSVS_RING_OFFSET_3 */
764 radeon_opt_set_context_reg3(sctx
, R_028A60_VGT_GSVS_RING_OFFSET_1
,
765 SI_TRACKED_VGT_GSVS_RING_OFFSET_1
,
766 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
,
767 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
,
768 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
);
770 /* R_028AB0_VGT_GSVS_RING_ITEMSIZE */
771 radeon_opt_set_context_reg(sctx
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
,
772 SI_TRACKED_VGT_GSVS_RING_ITEMSIZE
,
773 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
);
775 /* R_028B38_VGT_GS_MAX_VERT_OUT */
776 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
777 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
778 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
);
780 /* R_028B5C_VGT_GS_VERT_ITEMSIZE, R_028B60_VGT_GS_VERT_ITEMSIZE_1
781 * R_028B64_VGT_GS_VERT_ITEMSIZE_2, R_028B68_VGT_GS_VERT_ITEMSIZE_3 */
782 radeon_opt_set_context_reg4(sctx
, R_028B5C_VGT_GS_VERT_ITEMSIZE
,
783 SI_TRACKED_VGT_GS_VERT_ITEMSIZE
,
784 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
,
785 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
,
786 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
,
787 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
);
789 /* R_028B90_VGT_GS_INSTANCE_CNT */
790 radeon_opt_set_context_reg(sctx
, R_028B90_VGT_GS_INSTANCE_CNT
,
791 SI_TRACKED_VGT_GS_INSTANCE_CNT
,
792 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
);
794 if (sctx
->chip_class
>= GFX9
) {
795 /* R_028A44_VGT_GS_ONCHIP_CNTL */
796 radeon_opt_set_context_reg(sctx
, R_028A44_VGT_GS_ONCHIP_CNTL
,
797 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
798 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
);
799 /* R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP */
800 radeon_opt_set_context_reg(sctx
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
801 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
802 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
);
803 /* R_028AAC_VGT_ESGS_RING_ITEMSIZE */
804 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
805 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
806 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
);
808 if (shader
->key
.part
.gs
.es
->type
== PIPE_SHADER_TESS_EVAL
)
809 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
810 SI_TRACKED_VGT_TF_PARAM
,
811 shader
->vgt_tf_param
);
812 if (shader
->vgt_vertex_reuse_block_cntl
)
813 radeon_opt_set_context_reg(sctx
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
814 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
815 shader
->vgt_vertex_reuse_block_cntl
);
818 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
819 sctx
->context_roll
= true;
822 static void si_shader_gs(struct si_screen
*sscreen
, struct si_shader
*shader
)
824 struct si_shader_selector
*sel
= shader
->selector
;
825 const ubyte
*num_components
= sel
->info
.num_stream_output_components
;
826 unsigned gs_num_invocations
= sel
->gs_num_invocations
;
827 struct si_pm4_state
*pm4
;
829 unsigned max_stream
= sel
->max_gs_stream
;
832 pm4
= si_get_shader_pm4_state(shader
);
836 pm4
->atom
.emit
= si_emit_shader_gs
;
838 offset
= num_components
[0] * sel
->gs_max_out_vertices
;
839 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
= offset
;
842 offset
+= num_components
[1] * sel
->gs_max_out_vertices
;
843 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
= offset
;
846 offset
+= num_components
[2] * sel
->gs_max_out_vertices
;
847 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
= offset
;
850 offset
+= num_components
[3] * sel
->gs_max_out_vertices
;
851 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
= offset
;
853 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
854 assert(offset
< (1 << 15));
856 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
= sel
->gs_max_out_vertices
;
858 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
= num_components
[0];
859 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
= (max_stream
>= 1) ? num_components
[1] : 0;
860 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
= (max_stream
>= 2) ? num_components
[2] : 0;
861 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
= (max_stream
>= 3) ? num_components
[3] : 0;
863 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
= S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
864 S_028B90_ENABLE(gs_num_invocations
> 0);
866 va
= shader
->bo
->gpu_address
;
867 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
869 if (sscreen
->info
.chip_class
>= GFX9
) {
870 unsigned input_prim
= sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
871 unsigned es_type
= shader
->key
.part
.gs
.es
->type
;
872 unsigned es_vgpr_comp_cnt
, gs_vgpr_comp_cnt
;
874 if (es_type
== PIPE_SHADER_VERTEX
) {
875 es_vgpr_comp_cnt
= si_get_vs_vgpr_comp_cnt(sscreen
, shader
, false);
876 } else if (es_type
== PIPE_SHADER_TESS_EVAL
)
877 es_vgpr_comp_cnt
= shader
->key
.part
.gs
.es
->info
.uses_primid
? 3 : 2;
879 unreachable("invalid shader selector type");
881 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
882 * VGPR[0:4] are always loaded.
884 if (sel
->info
.uses_invocationid
)
885 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
886 else if (sel
->info
.uses_primid
)
887 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
888 else if (input_prim
>= PIPE_PRIM_TRIANGLES
)
889 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
891 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
893 unsigned num_user_sgprs
;
894 if (es_type
== PIPE_SHADER_VERTEX
)
895 num_user_sgprs
= si_get_num_vs_user_sgprs(shader
, GFX9_VSGS_NUM_USER_SGPR
);
897 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
899 if (sscreen
->info
.chip_class
>= GFX10
) {
900 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
901 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, S_00B324_MEM_BASE(va
>> 40));
903 si_pm4_set_reg(pm4
, R_00B210_SPI_SHADER_PGM_LO_ES
, va
>> 8);
904 si_pm4_set_reg(pm4
, R_00B214_SPI_SHADER_PGM_HI_ES
, S_00B214_MEM_BASE(va
>> 40));
908 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
909 S_00B228_DX10_CLAMP(1) |
910 S_00B228_MEM_ORDERED(sscreen
->info
.chip_class
>= GFX10
) |
911 S_00B228_WGP_MODE(sscreen
->info
.chip_class
>= GFX10
) |
912 S_00B228_FLOAT_MODE(shader
->config
.float_mode
) |
913 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
);
915 S_00B22C_USER_SGPR(num_user_sgprs
) |
916 S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
917 S_00B22C_OC_LDS_EN(es_type
== PIPE_SHADER_TESS_EVAL
) |
918 S_00B22C_LDS_SIZE(shader
->config
.lds_size
) |
919 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
921 if (sscreen
->info
.chip_class
>= GFX10
) {
922 rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs
>> 5);
924 rsrc1
|= S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8);
925 rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX9(num_user_sgprs
>> 5);
928 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, rsrc1
);
929 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
, rsrc2
);
931 if (sscreen
->info
.chip_class
>= GFX10
) {
932 si_pm4_set_reg(pm4
, R_00B204_SPI_SHADER_PGM_RSRC4_GS
,
933 S_00B204_CU_EN(0xffff) |
934 S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(0));
937 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
=
938 S_028A44_ES_VERTS_PER_SUBGRP(shader
->gs_info
.es_verts_per_subgroup
) |
939 S_028A44_GS_PRIMS_PER_SUBGRP(shader
->gs_info
.gs_prims_per_subgroup
) |
940 S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader
->gs_info
.gs_inst_prims_in_subgroup
);
941 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
=
942 S_028A94_MAX_PRIMS_PER_SUBGROUP(shader
->gs_info
.max_prims_per_subgroup
);
943 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
=
944 shader
->key
.part
.gs
.es
->esgs_itemsize
/ 4;
946 if (es_type
== PIPE_SHADER_TESS_EVAL
)
947 si_set_tesseval_regs(sscreen
, shader
->key
.part
.gs
.es
, pm4
);
949 polaris_set_vgt_vertex_reuse(sscreen
, shader
->key
.part
.gs
.es
,
952 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
953 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, S_00B224_MEM_BASE(va
>> 40));
955 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
956 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
957 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
958 S_00B228_DX10_CLAMP(1) |
959 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
960 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
961 S_00B22C_USER_SGPR(GFX6_GS_NUM_USER_SGPR
) |
962 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
966 static void gfx10_emit_ge_pc_alloc(struct si_context
*sctx
, unsigned value
)
968 enum si_tracked_reg reg
= SI_TRACKED_GE_PC_ALLOC
;
970 if (((sctx
->tracked_regs
.reg_saved
>> reg
) & 0x1) != 0x1 ||
971 sctx
->tracked_regs
.reg_value
[reg
] != value
) {
972 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
974 if (sctx
->family
== CHIP_NAVI10
||
975 sctx
->family
== CHIP_NAVI12
||
976 sctx
->family
== CHIP_NAVI14
) {
977 /* SQ_NON_EVENT must be emitted before GE_PC_ALLOC is written. */
978 radeon_emit(cs
, PKT3(PKT3_EVENT_WRITE
, 0, 0));
979 radeon_emit(cs
, EVENT_TYPE(V_028A90_SQ_NON_EVENT
) | EVENT_INDEX(0));
982 radeon_set_uconfig_reg(cs
, R_030980_GE_PC_ALLOC
, value
);
984 sctx
->tracked_regs
.reg_saved
|= 0x1ull
<< reg
;
985 sctx
->tracked_regs
.reg_value
[reg
] = value
;
989 /* Common tail code for NGG primitive shaders. */
990 static void gfx10_emit_shader_ngg_tail(struct si_context
*sctx
,
991 struct si_shader
*shader
,
992 unsigned initial_cdw
)
994 radeon_opt_set_context_reg(sctx
, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP
,
995 SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP
,
996 shader
->ctx_reg
.ngg
.ge_max_output_per_subgroup
);
997 radeon_opt_set_context_reg(sctx
, R_028B4C_GE_NGG_SUBGRP_CNTL
,
998 SI_TRACKED_GE_NGG_SUBGRP_CNTL
,
999 shader
->ctx_reg
.ngg
.ge_ngg_subgrp_cntl
);
1000 radeon_opt_set_context_reg(sctx
, R_028A84_VGT_PRIMITIVEID_EN
,
1001 SI_TRACKED_VGT_PRIMITIVEID_EN
,
1002 shader
->ctx_reg
.ngg
.vgt_primitiveid_en
);
1003 radeon_opt_set_context_reg(sctx
, R_028A44_VGT_GS_ONCHIP_CNTL
,
1004 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
1005 shader
->ctx_reg
.ngg
.vgt_gs_onchip_cntl
);
1006 radeon_opt_set_context_reg(sctx
, R_028B90_VGT_GS_INSTANCE_CNT
,
1007 SI_TRACKED_VGT_GS_INSTANCE_CNT
,
1008 shader
->ctx_reg
.ngg
.vgt_gs_instance_cnt
);
1009 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
1010 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
1011 shader
->ctx_reg
.ngg
.vgt_esgs_ring_itemsize
);
1012 radeon_opt_set_context_reg(sctx
, R_0286C4_SPI_VS_OUT_CONFIG
,
1013 SI_TRACKED_SPI_VS_OUT_CONFIG
,
1014 shader
->ctx_reg
.ngg
.spi_vs_out_config
);
1015 radeon_opt_set_context_reg2(sctx
, R_028708_SPI_SHADER_IDX_FORMAT
,
1016 SI_TRACKED_SPI_SHADER_IDX_FORMAT
,
1017 shader
->ctx_reg
.ngg
.spi_shader_idx_format
,
1018 shader
->ctx_reg
.ngg
.spi_shader_pos_format
);
1019 radeon_opt_set_context_reg(sctx
, R_028818_PA_CL_VTE_CNTL
,
1020 SI_TRACKED_PA_CL_VTE_CNTL
,
1021 shader
->ctx_reg
.ngg
.pa_cl_vte_cntl
);
1022 radeon_opt_set_context_reg(sctx
, R_028838_PA_CL_NGG_CNTL
,
1023 SI_TRACKED_PA_CL_NGG_CNTL
,
1024 shader
->ctx_reg
.ngg
.pa_cl_ngg_cntl
);
1026 radeon_opt_set_context_reg_rmw(sctx
, R_02881C_PA_CL_VS_OUT_CNTL
,
1027 SI_TRACKED_PA_CL_VS_OUT_CNTL__VS
,
1028 shader
->pa_cl_vs_out_cntl
,
1029 SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK
);
1031 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
1032 sctx
->context_roll
= true;
1034 /* GE_PC_ALLOC is not a context register, so it doesn't cause a context roll. */
1035 gfx10_emit_ge_pc_alloc(sctx
, shader
->ctx_reg
.ngg
.ge_pc_alloc
);
1038 static void gfx10_emit_shader_ngg_notess_nogs(struct si_context
*sctx
)
1040 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
1041 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1046 gfx10_emit_shader_ngg_tail(sctx
, shader
, initial_cdw
);
1049 static void gfx10_emit_shader_ngg_tess_nogs(struct si_context
*sctx
)
1051 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
1052 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1057 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
1058 SI_TRACKED_VGT_TF_PARAM
,
1059 shader
->vgt_tf_param
);
1061 gfx10_emit_shader_ngg_tail(sctx
, shader
, initial_cdw
);
1064 static void gfx10_emit_shader_ngg_notess_gs(struct si_context
*sctx
)
1066 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
1067 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1072 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
1073 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
1074 shader
->ctx_reg
.ngg
.vgt_gs_max_vert_out
);
1076 gfx10_emit_shader_ngg_tail(sctx
, shader
, initial_cdw
);
1079 static void gfx10_emit_shader_ngg_tess_gs(struct si_context
*sctx
)
1081 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
1082 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1087 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
1088 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
1089 shader
->ctx_reg
.ngg
.vgt_gs_max_vert_out
);
1090 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
1091 SI_TRACKED_VGT_TF_PARAM
,
1092 shader
->vgt_tf_param
);
1094 gfx10_emit_shader_ngg_tail(sctx
, shader
, initial_cdw
);
1097 unsigned si_get_input_prim(const struct si_shader_selector
*gs
)
1099 if (gs
->type
== PIPE_SHADER_GEOMETRY
)
1100 return gs
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
1102 if (gs
->type
== PIPE_SHADER_TESS_EVAL
) {
1103 if (gs
->info
.properties
[TGSI_PROPERTY_TES_POINT_MODE
])
1104 return PIPE_PRIM_POINTS
;
1105 if (gs
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
] == PIPE_PRIM_LINES
)
1106 return PIPE_PRIM_LINES
;
1107 return PIPE_PRIM_TRIANGLES
;
1110 /* TODO: Set this correctly if the primitive type is set in the shader key. */
1111 return PIPE_PRIM_TRIANGLES
; /* worst case for all callers */
1114 static unsigned si_get_vs_out_cntl(const struct si_shader_selector
*sel
, bool ngg
)
1117 sel
->info
.writes_psize
|| (sel
->info
.writes_edgeflag
&& !ngg
) ||
1118 sel
->info
.writes_layer
|| sel
->info
.writes_viewport_index
;
1119 return S_02881C_USE_VTX_POINT_SIZE(sel
->info
.writes_psize
) |
1120 S_02881C_USE_VTX_EDGE_FLAG(sel
->info
.writes_edgeflag
&& !ngg
) |
1121 S_02881C_USE_VTX_RENDER_TARGET_INDX(sel
->info
.writes_layer
) |
1122 S_02881C_USE_VTX_VIEWPORT_INDX(sel
->info
.writes_viewport_index
) |
1123 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
1124 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
);
1128 * Prepare the PM4 image for \p shader, which will run as a merged ESGS shader
1131 static void gfx10_shader_ngg(struct si_screen
*sscreen
, struct si_shader
*shader
)
1133 const struct si_shader_selector
*gs_sel
= shader
->selector
;
1134 const struct si_shader_info
*gs_info
= &gs_sel
->info
;
1135 enum pipe_shader_type gs_type
= shader
->selector
->type
;
1136 const struct si_shader_selector
*es_sel
=
1137 shader
->previous_stage_sel
? shader
->previous_stage_sel
: shader
->selector
;
1138 const struct si_shader_info
*es_info
= &es_sel
->info
;
1139 enum pipe_shader_type es_type
= es_sel
->type
;
1140 unsigned num_user_sgprs
;
1141 unsigned nparams
, es_vgpr_comp_cnt
, gs_vgpr_comp_cnt
;
1143 unsigned window_space
=
1144 gs_info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
1145 bool es_enable_prim_id
= shader
->key
.mono
.u
.vs_export_prim_id
|| es_info
->uses_primid
;
1146 unsigned gs_num_invocations
= MAX2(gs_sel
->gs_num_invocations
, 1);
1147 unsigned input_prim
= si_get_input_prim(gs_sel
);
1148 bool break_wave_at_eoi
= false;
1149 struct si_pm4_state
*pm4
= si_get_shader_pm4_state(shader
);
1153 if (es_type
== PIPE_SHADER_TESS_EVAL
) {
1154 pm4
->atom
.emit
= gs_type
== PIPE_SHADER_GEOMETRY
? gfx10_emit_shader_ngg_tess_gs
1155 : gfx10_emit_shader_ngg_tess_nogs
;
1157 pm4
->atom
.emit
= gs_type
== PIPE_SHADER_GEOMETRY
? gfx10_emit_shader_ngg_notess_gs
1158 : gfx10_emit_shader_ngg_notess_nogs
;
1161 va
= shader
->bo
->gpu_address
;
1162 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1164 if (es_type
== PIPE_SHADER_VERTEX
) {
1165 es_vgpr_comp_cnt
= si_get_vs_vgpr_comp_cnt(sscreen
, shader
, false);
1167 if (es_info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
]) {
1168 num_user_sgprs
= SI_SGPR_VS_BLIT_DATA
+
1169 es_info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
];
1171 num_user_sgprs
= si_get_num_vs_user_sgprs(shader
, GFX9_VSGS_NUM_USER_SGPR
);
1174 assert(es_type
== PIPE_SHADER_TESS_EVAL
);
1175 es_vgpr_comp_cnt
= es_enable_prim_id
? 3 : 2;
1176 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
1178 if (es_enable_prim_id
|| gs_info
->uses_primid
)
1179 break_wave_at_eoi
= true;
1182 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
1183 * VGPR[0:4] are always loaded.
1185 * Vertex shaders always need to load VGPR3, because they need to
1186 * pass edge flags for decomposed primitives (such as quads) to the PA
1187 * for the GL_LINE polygon mode to skip rendering lines on inner edges.
1189 if (gs_info
->uses_invocationid
||
1190 (gs_type
== PIPE_SHADER_VERTEX
&& !gfx10_is_ngg_passthrough(shader
)))
1191 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID, edge flags. */
1192 else if ((gs_type
== PIPE_SHADER_GEOMETRY
&& gs_info
->uses_primid
) ||
1193 (gs_type
== PIPE_SHADER_VERTEX
&& shader
->key
.mono
.u
.vs_export_prim_id
))
1194 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
1195 else if (input_prim
>= PIPE_PRIM_TRIANGLES
&& !gfx10_is_ngg_passthrough(shader
))
1196 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
1198 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
1200 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
1201 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, va
>> 40);
1202 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
1203 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) /
1204 (sscreen
->ge_wave_size
== 32 ? 8 : 4)) |
1205 S_00B228_FLOAT_MODE(shader
->config
.float_mode
) |
1206 S_00B228_DX10_CLAMP(1) |
1207 S_00B228_MEM_ORDERED(1) |
1208 S_00B228_WGP_MODE(1) |
1209 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
));
1210 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
1211 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0) |
1212 S_00B22C_USER_SGPR(num_user_sgprs
) |
1213 S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
1214 S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs
>> 5) |
1215 S_00B22C_OC_LDS_EN(es_type
== PIPE_SHADER_TESS_EVAL
) |
1216 S_00B22C_LDS_SIZE(shader
->config
.lds_size
));
1218 /* Determine LATE_ALLOC_GS. */
1219 unsigned num_cu_per_sh
= sscreen
->info
.num_good_cu_per_sh
;
1220 unsigned late_alloc_wave64
; /* The limit is per SH. */
1222 /* For Wave32, the hw will launch twice the number of late
1223 * alloc waves, so 1 == 2x wave32.
1225 * Don't use late alloc for NGG on Navi14 due to a hw bug.
1227 if (sscreen
->info
.family
== CHIP_NAVI14
)
1228 late_alloc_wave64
= 0;
1229 else if (num_cu_per_sh
<= 6)
1230 late_alloc_wave64
= num_cu_per_sh
- 2; /* All CUs enabled */
1231 else if (shader
->key
.opt
.ngg_culling
& SI_NGG_CULL_GS_FAST_LAUNCH_ALL
)
1232 late_alloc_wave64
= (num_cu_per_sh
- 2) * 6;
1234 late_alloc_wave64
= (num_cu_per_sh
- 2) * 4;
1236 si_pm4_set_reg(pm4
, R_00B204_SPI_SHADER_PGM_RSRC4_GS
,
1237 S_00B204_CU_EN(0xffff) |
1238 S_00B204_SPI_SHADER_LATE_ALLOC_GS_GFX10(late_alloc_wave64
));
1240 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
1241 shader
->ctx_reg
.ngg
.spi_vs_out_config
=
1242 S_0286C4_VS_EXPORT_COUNT(nparams
- 1) |
1243 S_0286C4_NO_PC_EXPORT(shader
->info
.nr_param_exports
== 0);
1245 shader
->ctx_reg
.ngg
.spi_shader_idx_format
=
1246 S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP
);
1247 shader
->ctx_reg
.ngg
.spi_shader_pos_format
=
1248 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
1249 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
1250 V_02870C_SPI_SHADER_4COMP
:
1251 V_02870C_SPI_SHADER_NONE
) |
1252 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
1253 V_02870C_SPI_SHADER_4COMP
:
1254 V_02870C_SPI_SHADER_NONE
) |
1255 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
1256 V_02870C_SPI_SHADER_4COMP
:
1257 V_02870C_SPI_SHADER_NONE
);
1259 shader
->ctx_reg
.ngg
.vgt_primitiveid_en
=
1260 S_028A84_PRIMITIVEID_EN(es_enable_prim_id
) |
1261 S_028A84_NGG_DISABLE_PROVOK_REUSE(shader
->key
.mono
.u
.vs_export_prim_id
||
1262 gs_sel
->info
.writes_primid
);
1264 if (gs_type
== PIPE_SHADER_GEOMETRY
) {
1265 shader
->ctx_reg
.ngg
.vgt_esgs_ring_itemsize
= es_sel
->esgs_itemsize
/ 4;
1266 shader
->ctx_reg
.ngg
.vgt_gs_max_vert_out
= gs_sel
->gs_max_out_vertices
;
1268 shader
->ctx_reg
.ngg
.vgt_esgs_ring_itemsize
= 1;
1271 if (es_type
== PIPE_SHADER_TESS_EVAL
)
1272 si_set_tesseval_regs(sscreen
, es_sel
, pm4
);
1274 shader
->ctx_reg
.ngg
.vgt_gs_onchip_cntl
=
1275 S_028A44_ES_VERTS_PER_SUBGRP(shader
->ngg
.hw_max_esverts
) |
1276 S_028A44_GS_PRIMS_PER_SUBGRP(shader
->ngg
.max_gsprims
) |
1277 S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader
->ngg
.max_gsprims
* gs_num_invocations
);
1278 shader
->ctx_reg
.ngg
.ge_max_output_per_subgroup
=
1279 S_0287FC_MAX_VERTS_PER_SUBGROUP(shader
->ngg
.max_out_verts
);
1280 shader
->ctx_reg
.ngg
.ge_ngg_subgrp_cntl
=
1281 S_028B4C_PRIM_AMP_FACTOR(shader
->ngg
.prim_amp_factor
) |
1282 S_028B4C_THDS_PER_SUBGRP(0); /* for fast launch */
1283 shader
->ctx_reg
.ngg
.vgt_gs_instance_cnt
=
1284 S_028B90_CNT(gs_num_invocations
) |
1285 S_028B90_ENABLE(gs_num_invocations
> 1) |
1286 S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(
1287 shader
->ngg
.max_vert_out_per_gs_instance
);
1289 /* Always output hw-generated edge flags and pass them via the prim
1290 * export to prevent drawing lines on internal edges of decomposed
1291 * primitives (such as quads) with polygon mode = lines. Only VS needs
1294 shader
->ctx_reg
.ngg
.pa_cl_ngg_cntl
=
1295 S_028838_INDEX_BUF_EDGE_FLAG_ENA(gs_type
== PIPE_SHADER_VERTEX
);
1296 shader
->pa_cl_vs_out_cntl
= si_get_vs_out_cntl(gs_sel
, true);
1298 /* Oversubscribe PC. This improves performance when there are too many varyings. */
1299 float oversub_pc_factor
= 0.25;
1301 if (shader
->key
.opt
.ngg_culling
) {
1302 /* Be more aggressive with NGG culling. */
1303 if (shader
->info
.nr_param_exports
> 4)
1304 oversub_pc_factor
= 1;
1305 else if (shader
->info
.nr_param_exports
> 2)
1306 oversub_pc_factor
= 0.75;
1308 oversub_pc_factor
= 0.5;
1311 unsigned oversub_pc_lines
= sscreen
->info
.pc_lines
* oversub_pc_factor
;
1312 shader
->ctx_reg
.ngg
.ge_pc_alloc
= S_030980_OVERSUB_EN(1) |
1313 S_030980_NUM_PC_LINES(oversub_pc_lines
- 1);
1315 if (shader
->key
.opt
.ngg_culling
& SI_NGG_CULL_GS_FAST_LAUNCH_TRI_LIST
) {
1317 S_03096C_PRIM_GRP_SIZE(shader
->ngg
.max_gsprims
) |
1318 S_03096C_VERT_GRP_SIZE(shader
->ngg
.max_gsprims
* 3);
1319 } else if (shader
->key
.opt
.ngg_culling
& SI_NGG_CULL_GS_FAST_LAUNCH_TRI_STRIP
) {
1321 S_03096C_PRIM_GRP_SIZE(shader
->ngg
.max_gsprims
) |
1322 S_03096C_VERT_GRP_SIZE(shader
->ngg
.max_gsprims
+ 2);
1325 S_03096C_PRIM_GRP_SIZE(shader
->ngg
.max_gsprims
) |
1326 S_03096C_VERT_GRP_SIZE(256) | /* 256 = disable vertex grouping */
1327 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
);
1329 /* Bug workaround for a possible hang with non-tessellation cases.
1330 * Tessellation always sets GE_CNTL.VERT_GRP_SIZE = 0
1332 * Requirement: GE_CNTL.VERT_GRP_SIZE = VGT_GS_ONCHIP_CNTL.ES_VERTS_PER_SUBGRP - 5
1334 if ((sscreen
->info
.family
== CHIP_NAVI10
||
1335 sscreen
->info
.family
== CHIP_NAVI12
||
1336 sscreen
->info
.family
== CHIP_NAVI14
) &&
1337 (es_type
== PIPE_SHADER_VERTEX
|| gs_type
== PIPE_SHADER_VERTEX
) && /* = no tess */
1338 shader
->ngg
.hw_max_esverts
!= 256) {
1339 shader
->ge_cntl
&= C_03096C_VERT_GRP_SIZE
;
1341 if (shader
->ngg
.hw_max_esverts
> 5) {
1343 S_03096C_VERT_GRP_SIZE(shader
->ngg
.hw_max_esverts
- 5);
1349 shader
->ctx_reg
.ngg
.pa_cl_vte_cntl
=
1350 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
1352 shader
->ctx_reg
.ngg
.pa_cl_vte_cntl
=
1353 S_028818_VTX_W0_FMT(1) |
1354 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
1355 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
1356 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
1360 static void si_emit_shader_vs(struct si_context
*sctx
)
1362 struct si_shader
*shader
= sctx
->queued
.named
.vs
->shader
;
1363 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1368 radeon_opt_set_context_reg(sctx
, R_028A40_VGT_GS_MODE
,
1369 SI_TRACKED_VGT_GS_MODE
,
1370 shader
->ctx_reg
.vs
.vgt_gs_mode
);
1371 radeon_opt_set_context_reg(sctx
, R_028A84_VGT_PRIMITIVEID_EN
,
1372 SI_TRACKED_VGT_PRIMITIVEID_EN
,
1373 shader
->ctx_reg
.vs
.vgt_primitiveid_en
);
1375 if (sctx
->chip_class
<= GFX8
) {
1376 radeon_opt_set_context_reg(sctx
, R_028AB4_VGT_REUSE_OFF
,
1377 SI_TRACKED_VGT_REUSE_OFF
,
1378 shader
->ctx_reg
.vs
.vgt_reuse_off
);
1381 radeon_opt_set_context_reg(sctx
, R_0286C4_SPI_VS_OUT_CONFIG
,
1382 SI_TRACKED_SPI_VS_OUT_CONFIG
,
1383 shader
->ctx_reg
.vs
.spi_vs_out_config
);
1385 radeon_opt_set_context_reg(sctx
, R_02870C_SPI_SHADER_POS_FORMAT
,
1386 SI_TRACKED_SPI_SHADER_POS_FORMAT
,
1387 shader
->ctx_reg
.vs
.spi_shader_pos_format
);
1389 radeon_opt_set_context_reg(sctx
, R_028818_PA_CL_VTE_CNTL
,
1390 SI_TRACKED_PA_CL_VTE_CNTL
,
1391 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
);
1393 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
1394 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
1395 SI_TRACKED_VGT_TF_PARAM
,
1396 shader
->vgt_tf_param
);
1398 if (shader
->vgt_vertex_reuse_block_cntl
)
1399 radeon_opt_set_context_reg(sctx
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
1400 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
1401 shader
->vgt_vertex_reuse_block_cntl
);
1403 /* Required programming for tessellation. (legacy pipeline only) */
1404 if (sctx
->chip_class
== GFX10
&&
1405 shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
1406 radeon_opt_set_context_reg(sctx
, R_028A44_VGT_GS_ONCHIP_CNTL
,
1407 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
1408 S_028A44_ES_VERTS_PER_SUBGRP(250) |
1409 S_028A44_GS_PRIMS_PER_SUBGRP(126) |
1410 S_028A44_GS_INST_PRIMS_IN_SUBGRP(126));
1413 if (sctx
->chip_class
>= GFX10
) {
1414 radeon_opt_set_context_reg_rmw(sctx
, R_02881C_PA_CL_VS_OUT_CNTL
,
1415 SI_TRACKED_PA_CL_VS_OUT_CNTL__VS
,
1416 shader
->pa_cl_vs_out_cntl
,
1417 SI_TRACKED_PA_CL_VS_OUT_CNTL__VS_MASK
);
1420 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
1421 sctx
->context_roll
= true;
1423 /* GE_PC_ALLOC is not a context register, so it doesn't cause a context roll. */
1424 if (sctx
->chip_class
>= GFX10
)
1425 gfx10_emit_ge_pc_alloc(sctx
, shader
->ctx_reg
.vs
.ge_pc_alloc
);
1429 * Compute the state for \p shader, which will run as a vertex shader on the
1432 * If \p gs is non-NULL, it points to the geometry shader for which this shader
1433 * is the copy shader.
1435 static void si_shader_vs(struct si_screen
*sscreen
, struct si_shader
*shader
,
1436 struct si_shader_selector
*gs
)
1438 const struct si_shader_info
*info
= &shader
->selector
->info
;
1439 struct si_pm4_state
*pm4
;
1440 unsigned num_user_sgprs
, vgpr_comp_cnt
;
1442 unsigned nparams
, oc_lds_en
;
1443 unsigned window_space
=
1444 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
1445 bool enable_prim_id
= shader
->key
.mono
.u
.vs_export_prim_id
|| info
->uses_primid
;
1447 pm4
= si_get_shader_pm4_state(shader
);
1451 pm4
->atom
.emit
= si_emit_shader_vs
;
1453 /* We always write VGT_GS_MODE in the VS state, because every switch
1454 * between different shader pipelines involving a different GS or no
1455 * GS at all involves a switch of the VS (different GS use different
1456 * copy shaders). On the other hand, when the API switches from a GS to
1457 * no GS and then back to the same GS used originally, the GS state is
1461 unsigned mode
= V_028A40_GS_OFF
;
1463 /* PrimID needs GS scenario A. */
1465 mode
= V_028A40_GS_SCENARIO_A
;
1467 shader
->ctx_reg
.vs
.vgt_gs_mode
= S_028A40_MODE(mode
);
1468 shader
->ctx_reg
.vs
.vgt_primitiveid_en
= enable_prim_id
;
1470 shader
->ctx_reg
.vs
.vgt_gs_mode
= ac_vgt_gs_mode(gs
->gs_max_out_vertices
,
1471 sscreen
->info
.chip_class
);
1472 shader
->ctx_reg
.vs
.vgt_primitiveid_en
= 0;
1475 if (sscreen
->info
.chip_class
<= GFX8
) {
1476 /* Reuse needs to be set off if we write oViewport. */
1477 shader
->ctx_reg
.vs
.vgt_reuse_off
=
1478 S_028AB4_REUSE_OFF(info
->writes_viewport_index
);
1481 va
= shader
->bo
->gpu_address
;
1482 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1485 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
1486 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
1487 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
1488 vgpr_comp_cnt
= si_get_vs_vgpr_comp_cnt(sscreen
, shader
, enable_prim_id
);
1490 if (info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
]) {
1491 num_user_sgprs
= SI_SGPR_VS_BLIT_DATA
+
1492 info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
];
1494 num_user_sgprs
= si_get_num_vs_user_sgprs(shader
, SI_VS_NUM_USER_SGPR
);
1496 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
1497 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
1498 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
1500 unreachable("invalid shader selector type");
1502 /* VS is required to export at least one param. */
1503 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
1504 shader
->ctx_reg
.vs
.spi_vs_out_config
= S_0286C4_VS_EXPORT_COUNT(nparams
- 1);
1506 if (sscreen
->info
.chip_class
>= GFX10
) {
1507 shader
->ctx_reg
.vs
.spi_vs_out_config
|=
1508 S_0286C4_NO_PC_EXPORT(shader
->info
.nr_param_exports
== 0);
1511 shader
->ctx_reg
.vs
.spi_shader_pos_format
=
1512 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
1513 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
1514 V_02870C_SPI_SHADER_4COMP
:
1515 V_02870C_SPI_SHADER_NONE
) |
1516 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
1517 V_02870C_SPI_SHADER_4COMP
:
1518 V_02870C_SPI_SHADER_NONE
) |
1519 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
1520 V_02870C_SPI_SHADER_4COMP
:
1521 V_02870C_SPI_SHADER_NONE
);
1522 shader
->ctx_reg
.vs
.ge_pc_alloc
= S_030980_OVERSUB_EN(1) |
1523 S_030980_NUM_PC_LINES(sscreen
->info
.pc_lines
/ 4 - 1);
1524 shader
->pa_cl_vs_out_cntl
= si_get_vs_out_cntl(shader
->selector
, false);
1526 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
1528 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
1529 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, S_00B124_MEM_BASE(va
>> 40));
1531 uint32_t rsrc1
= S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) /
1532 (sscreen
->ge_wave_size
== 32 ? 8 : 4)) |
1533 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
1534 S_00B128_DX10_CLAMP(1) |
1535 S_00B128_MEM_ORDERED(sscreen
->info
.chip_class
>= GFX10
) |
1536 S_00B128_FLOAT_MODE(shader
->config
.float_mode
);
1537 uint32_t rsrc2
= S_00B12C_USER_SGPR(num_user_sgprs
) |
1538 S_00B12C_OC_LDS_EN(oc_lds_en
) |
1539 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
1541 if (sscreen
->info
.chip_class
>= GFX10
)
1542 rsrc2
|= S_00B12C_USER_SGPR_MSB_GFX10(num_user_sgprs
>> 5);
1543 else if (sscreen
->info
.chip_class
== GFX9
)
1544 rsrc2
|= S_00B12C_USER_SGPR_MSB_GFX9(num_user_sgprs
>> 5);
1546 if (sscreen
->info
.chip_class
<= GFX9
)
1547 rsrc1
|= S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8);
1549 if (!sscreen
->use_ngg_streamout
) {
1550 rsrc2
|= S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
1551 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
1552 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
1553 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
1554 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
);
1557 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
, rsrc1
);
1558 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
, rsrc2
);
1561 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
=
1562 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
1564 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
=
1565 S_028818_VTX_W0_FMT(1) |
1566 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
1567 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
1568 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
1570 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
1571 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
1573 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
1576 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
1578 struct si_shader_info
*info
= &ps
->selector
->info
;
1579 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
1580 !!(info
->colors_read
& 0xf0);
1581 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
1582 (ps
->key
.part
.ps
.prolog
.color_two_side
? num_colors
: 0);
1584 assert(num_interp
<= 32);
1585 return MIN2(num_interp
, 32);
1588 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
1590 unsigned value
= shader
->key
.part
.ps
.epilog
.spi_shader_col_format
;
1591 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
1593 /* If the i-th target format is set, all previous target formats must
1594 * be non-zero to avoid hangs.
1596 for (i
= 0; i
< num_targets
; i
++)
1597 if (!(value
& (0xf << (i
* 4))))
1598 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
1603 static void si_emit_shader_ps(struct si_context
*sctx
)
1605 struct si_shader
*shader
= sctx
->queued
.named
.ps
->shader
;
1606 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1611 /* R_0286CC_SPI_PS_INPUT_ENA, R_0286D0_SPI_PS_INPUT_ADDR*/
1612 radeon_opt_set_context_reg2(sctx
, R_0286CC_SPI_PS_INPUT_ENA
,
1613 SI_TRACKED_SPI_PS_INPUT_ENA
,
1614 shader
->ctx_reg
.ps
.spi_ps_input_ena
,
1615 shader
->ctx_reg
.ps
.spi_ps_input_addr
);
1617 radeon_opt_set_context_reg(sctx
, R_0286E0_SPI_BARYC_CNTL
,
1618 SI_TRACKED_SPI_BARYC_CNTL
,
1619 shader
->ctx_reg
.ps
.spi_baryc_cntl
);
1620 radeon_opt_set_context_reg(sctx
, R_0286D8_SPI_PS_IN_CONTROL
,
1621 SI_TRACKED_SPI_PS_IN_CONTROL
,
1622 shader
->ctx_reg
.ps
.spi_ps_in_control
);
1624 /* R_028710_SPI_SHADER_Z_FORMAT, R_028714_SPI_SHADER_COL_FORMAT */
1625 radeon_opt_set_context_reg2(sctx
, R_028710_SPI_SHADER_Z_FORMAT
,
1626 SI_TRACKED_SPI_SHADER_Z_FORMAT
,
1627 shader
->ctx_reg
.ps
.spi_shader_z_format
,
1628 shader
->ctx_reg
.ps
.spi_shader_col_format
);
1630 radeon_opt_set_context_reg(sctx
, R_02823C_CB_SHADER_MASK
,
1631 SI_TRACKED_CB_SHADER_MASK
,
1632 shader
->ctx_reg
.ps
.cb_shader_mask
);
1634 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
1635 sctx
->context_roll
= true;
1638 static void si_shader_ps(struct si_screen
*sscreen
, struct si_shader
*shader
)
1640 struct si_shader_info
*info
= &shader
->selector
->info
;
1641 struct si_pm4_state
*pm4
;
1642 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
1643 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
1645 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
1647 /* we need to enable at least one of them, otherwise we hang the GPU */
1648 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1649 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1650 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1651 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
1652 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
1653 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1654 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
1655 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
1656 /* POS_W_FLOAT_ENA requires one of the perspective weights. */
1657 assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena
) ||
1658 G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1659 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1660 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1661 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
));
1663 /* Validate interpolation optimization flags (read as implications). */
1664 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1665 (G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1666 G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1667 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1668 (G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1669 G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1670 assert(!shader
->key
.part
.ps
.prolog
.force_persp_center_interp
||
1671 (!G_0286CC_PERSP_SAMPLE_ENA(input_ena
) &&
1672 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1673 assert(!shader
->key
.part
.ps
.prolog
.force_linear_center_interp
||
1674 (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) &&
1675 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1676 assert(!shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
||
1677 (!G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1678 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1679 assert(!shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
||
1680 (!G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1681 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1683 /* Validate cases when the optimizations are off (read as implications). */
1684 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1685 !G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1686 !G_0286CC_PERSP_CENTROID_ENA(input_ena
));
1687 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1688 !G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1689 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
));
1691 pm4
= si_get_shader_pm4_state(shader
);
1695 pm4
->atom
.emit
= si_emit_shader_ps
;
1697 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
1699 * 0 -> Position = pixel center
1700 * 1 -> Position = pixel centroid
1701 * 2 -> Position = at sample position
1703 * From GLSL 4.5 specification, section 7.1:
1704 * "The variable gl_FragCoord is available as an input variable from
1705 * within fragment shaders and it holds the window relative coordinates
1706 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
1707 * value can be for any location within the pixel, or one of the
1708 * fragment samples. The use of centroid does not further restrict
1709 * this value to be inside the current primitive."
1711 * Meaning that centroid has no effect and we can return anything within
1712 * the pixel. Thus, return the value at sample position, because that's
1713 * the most accurate one shaders can get.
1715 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1717 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
1718 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
1719 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
1721 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
1722 cb_shader_mask
= ac_get_cb_shader_mask(spi_shader_col_format
);
1724 /* Ensure that some export memory is always allocated, for two reasons:
1726 * 1) Correctness: The hardware ignores the EXEC mask if no export
1727 * memory is allocated, so KILL and alpha test do not work correctly
1729 * 2) Performance: Every shader needs at least a NULL export, even when
1730 * it writes no color/depth output. The NULL export instruction
1731 * stalls without this setting.
1733 * Don't add this to CB_SHADER_MASK.
1735 * GFX10 supports pixel shaders without exports by setting both
1736 * the color and Z formats to SPI_SHADER_ZERO. The hw will skip export
1737 * instructions if any are present.
1739 if ((sscreen
->info
.chip_class
<= GFX9
||
1741 shader
->key
.part
.ps
.epilog
.alpha_func
!= PIPE_FUNC_ALWAYS
) &&
1742 !spi_shader_col_format
&&
1743 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
1744 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
1746 shader
->ctx_reg
.ps
.spi_ps_input_ena
= input_ena
;
1747 shader
->ctx_reg
.ps
.spi_ps_input_addr
= shader
->config
.spi_ps_input_addr
;
1749 /* Set interpolation controls. */
1750 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
)) |
1751 S_0286D8_PS_W32_EN(sscreen
->ps_wave_size
== 32);
1753 shader
->ctx_reg
.ps
.spi_baryc_cntl
= spi_baryc_cntl
;
1754 shader
->ctx_reg
.ps
.spi_ps_in_control
= spi_ps_in_control
;
1755 shader
->ctx_reg
.ps
.spi_shader_z_format
=
1756 ac_get_spi_shader_z_format(info
->writes_z
,
1757 info
->writes_stencil
,
1758 info
->writes_samplemask
);
1759 shader
->ctx_reg
.ps
.spi_shader_col_format
= spi_shader_col_format
;
1760 shader
->ctx_reg
.ps
.cb_shader_mask
= cb_shader_mask
;
1762 va
= shader
->bo
->gpu_address
;
1763 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1764 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
1765 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, S_00B024_MEM_BASE(va
>> 40));
1768 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) /
1769 (sscreen
->ps_wave_size
== 32 ? 8 : 4)) |
1770 S_00B028_DX10_CLAMP(1) |
1771 S_00B028_MEM_ORDERED(sscreen
->info
.chip_class
>= GFX10
) |
1772 S_00B028_FLOAT_MODE(shader
->config
.float_mode
);
1774 if (sscreen
->info
.chip_class
< GFX10
) {
1775 rsrc1
|= S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8);
1778 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
, rsrc1
);
1779 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
1780 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
1781 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
1782 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1785 static void si_shader_init_pm4_state(struct si_screen
*sscreen
,
1786 struct si_shader
*shader
)
1788 switch (shader
->selector
->type
) {
1789 case PIPE_SHADER_VERTEX
:
1790 if (shader
->key
.as_ls
)
1791 si_shader_ls(sscreen
, shader
);
1792 else if (shader
->key
.as_es
)
1793 si_shader_es(sscreen
, shader
);
1794 else if (shader
->key
.as_ngg
)
1795 gfx10_shader_ngg(sscreen
, shader
);
1797 si_shader_vs(sscreen
, shader
, NULL
);
1799 case PIPE_SHADER_TESS_CTRL
:
1800 si_shader_hs(sscreen
, shader
);
1802 case PIPE_SHADER_TESS_EVAL
:
1803 if (shader
->key
.as_es
)
1804 si_shader_es(sscreen
, shader
);
1805 else if (shader
->key
.as_ngg
)
1806 gfx10_shader_ngg(sscreen
, shader
);
1808 si_shader_vs(sscreen
, shader
, NULL
);
1810 case PIPE_SHADER_GEOMETRY
:
1811 if (shader
->key
.as_ngg
)
1812 gfx10_shader_ngg(sscreen
, shader
);
1814 si_shader_gs(sscreen
, shader
);
1816 case PIPE_SHADER_FRAGMENT
:
1817 si_shader_ps(sscreen
, shader
);
1824 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
1826 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
1827 return sctx
->queued
.named
.dsa
->alpha_func
;
1830 void si_shader_selector_key_vs(struct si_context
*sctx
,
1831 struct si_shader_selector
*vs
,
1832 struct si_shader_key
*key
,
1833 struct si_vs_prolog_bits
*prolog_key
)
1835 if (!sctx
->vertex_elements
||
1836 vs
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
])
1839 struct si_vertex_elements
*elts
= sctx
->vertex_elements
;
1841 prolog_key
->instance_divisor_is_one
= elts
->instance_divisor_is_one
;
1842 prolog_key
->instance_divisor_is_fetched
= elts
->instance_divisor_is_fetched
;
1843 prolog_key
->unpack_instance_id_from_vertex_id
=
1844 sctx
->prim_discard_cs_instancing
;
1846 /* Prefer a monolithic shader to allow scheduling divisions around
1848 if (prolog_key
->instance_divisor_is_fetched
)
1849 key
->opt
.prefer_mono
= 1;
1851 unsigned count
= MIN2(vs
->info
.num_inputs
, elts
->count
);
1852 unsigned count_mask
= (1 << count
) - 1;
1853 unsigned fix
= elts
->fix_fetch_always
& count_mask
;
1854 unsigned opencode
= elts
->fix_fetch_opencode
& count_mask
;
1856 if (sctx
->vertex_buffer_unaligned
& elts
->vb_alignment_check_mask
) {
1857 uint32_t mask
= elts
->fix_fetch_unaligned
& count_mask
;
1859 unsigned i
= u_bit_scan(&mask
);
1860 unsigned log_hw_load_size
= 1 + ((elts
->hw_load_is_dword
>> i
) & 1);
1861 unsigned vbidx
= elts
->vertex_buffer_index
[i
];
1862 struct pipe_vertex_buffer
*vb
= &sctx
->vertex_buffer
[vbidx
];
1863 unsigned align_mask
= (1 << log_hw_load_size
) - 1;
1864 if (vb
->buffer_offset
& align_mask
||
1865 vb
->stride
& align_mask
) {
1873 unsigned i
= u_bit_scan(&fix
);
1874 key
->mono
.vs_fix_fetch
[i
].bits
= elts
->fix_fetch
[i
];
1876 key
->mono
.vs_fetch_opencode
= opencode
;
1879 static void si_shader_selector_key_hw_vs(struct si_context
*sctx
,
1880 struct si_shader_selector
*vs
,
1881 struct si_shader_key
*key
)
1883 struct si_shader_selector
*ps
= sctx
->ps_shader
.cso
;
1885 key
->opt
.clip_disable
=
1886 sctx
->queued
.named
.rasterizer
->clip_plane_enable
== 0 &&
1887 (vs
->info
.clipdist_writemask
||
1888 vs
->info
.writes_clipvertex
) &&
1889 !vs
->info
.culldist_writemask
;
1891 /* Find out if PS is disabled. */
1892 bool ps_disabled
= true;
1894 bool ps_modifies_zs
= ps
->info
.uses_kill
||
1895 ps
->info
.writes_z
||
1896 ps
->info
.writes_stencil
||
1897 ps
->info
.writes_samplemask
||
1898 sctx
->queued
.named
.blend
->alpha_to_coverage
||
1899 si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
;
1900 unsigned ps_colormask
= si_get_total_colormask(sctx
);
1902 ps_disabled
= sctx
->queued
.named
.rasterizer
->rasterizer_discard
||
1905 !ps
->info
.writes_memory
);
1908 /* Find out which VS outputs aren't used by the PS. */
1909 uint64_t outputs_written
= vs
->outputs_written_before_ps
;
1910 uint64_t inputs_read
= 0;
1912 /* Ignore outputs that are not passed from VS to PS. */
1913 outputs_written
&= ~((1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_POSITION
, 0, true)) |
1914 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_PSIZE
, 0, true)) |
1915 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_CLIPVERTEX
, 0, true)));
1918 inputs_read
= ps
->inputs_read
;
1921 uint64_t linked
= outputs_written
& inputs_read
;
1923 key
->opt
.kill_outputs
= ~linked
& outputs_written
;
1924 key
->opt
.ngg_culling
= sctx
->ngg_culling
;
1927 /* Compute the key for the hw shader variant */
1928 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
1929 struct si_shader_selector
*sel
,
1930 union si_vgt_stages_key stages_key
,
1931 struct si_shader_key
*key
)
1933 struct si_context
*sctx
= (struct si_context
*)ctx
;
1935 memset(key
, 0, sizeof(*key
));
1937 switch (sel
->type
) {
1938 case PIPE_SHADER_VERTEX
:
1939 si_shader_selector_key_vs(sctx
, sel
, key
, &key
->part
.vs
.prolog
);
1941 if (sctx
->tes_shader
.cso
)
1943 else if (sctx
->gs_shader
.cso
) {
1945 key
->as_ngg
= stages_key
.u
.ngg
;
1947 key
->as_ngg
= stages_key
.u
.ngg
;
1948 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1950 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1951 key
->mono
.u
.vs_export_prim_id
= 1;
1954 case PIPE_SHADER_TESS_CTRL
:
1955 if (sctx
->chip_class
>= GFX9
) {
1956 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1957 key
, &key
->part
.tcs
.ls_prolog
);
1958 key
->part
.tcs
.ls
= sctx
->vs_shader
.cso
;
1960 /* When the LS VGPR fix is needed, monolithic shaders
1962 * - avoid initializing EXEC in both the LS prolog
1963 * and the LS main part when !vs_needs_prolog
1964 * - remove the fixup for unused input VGPRs
1966 key
->part
.tcs
.ls_prolog
.ls_vgpr_fix
= sctx
->ls_vgpr_fix
;
1968 /* The LS output / HS input layout can be communicated
1969 * directly instead of via user SGPRs for merged LS-HS.
1970 * The LS VGPR fix prefers this too.
1972 key
->opt
.prefer_mono
= 1;
1975 key
->part
.tcs
.epilog
.prim_mode
=
1976 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
1977 key
->part
.tcs
.epilog
.invoc0_tess_factors_are_def
=
1978 sel
->info
.tessfactors_are_def_in_all_invocs
;
1979 key
->part
.tcs
.epilog
.tes_reads_tess_factors
=
1980 sctx
->tes_shader
.cso
->info
.reads_tess_factors
;
1982 if (sel
== sctx
->fixed_func_tcs_shader
.cso
)
1983 key
->mono
.u
.ff_tcs_inputs_to_copy
= sctx
->vs_shader
.cso
->outputs_written
;
1985 case PIPE_SHADER_TESS_EVAL
:
1986 key
->as_ngg
= stages_key
.u
.ngg
;
1988 if (sctx
->gs_shader
.cso
)
1991 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1993 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1994 key
->mono
.u
.vs_export_prim_id
= 1;
1997 case PIPE_SHADER_GEOMETRY
:
1998 if (sctx
->chip_class
>= GFX9
) {
1999 if (sctx
->tes_shader
.cso
) {
2000 key
->part
.gs
.es
= sctx
->tes_shader
.cso
;
2002 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
2003 key
, &key
->part
.gs
.vs_prolog
);
2004 key
->part
.gs
.es
= sctx
->vs_shader
.cso
;
2005 key
->part
.gs
.prolog
.gfx9_prev_is_vs
= 1;
2008 key
->as_ngg
= stages_key
.u
.ngg
;
2010 /* Merged ES-GS can have unbalanced wave usage.
2012 * ES threads are per-vertex, while GS threads are
2013 * per-primitive. So without any amplification, there
2014 * are fewer GS threads than ES threads, which can result
2015 * in empty (no-op) GS waves. With too much amplification,
2016 * there are more GS threads than ES threads, which
2017 * can result in empty (no-op) ES waves.
2019 * Non-monolithic shaders are implemented by setting EXEC
2020 * at the beginning of shader parts, and don't jump to
2021 * the end if EXEC is 0.
2023 * Monolithic shaders use conditional blocks, so they can
2024 * jump and skip empty waves of ES or GS. So set this to
2025 * always use optimized variants, which are monolithic.
2027 key
->opt
.prefer_mono
= 1;
2029 key
->part
.gs
.prolog
.tri_strip_adj_fix
= sctx
->gs_tri_strip_adj_fix
;
2031 case PIPE_SHADER_FRAGMENT
: {
2032 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
2033 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
2035 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
2036 sel
->info
.colors_written
== 0x1)
2037 key
->part
.ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
2039 /* Select the shader color format based on whether
2040 * blending or alpha are needed.
2042 key
->part
.ps
.epilog
.spi_shader_col_format
=
2043 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
2044 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
2045 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
2046 sctx
->framebuffer
.spi_shader_col_format_blend
) |
2047 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
2048 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
2049 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
2050 sctx
->framebuffer
.spi_shader_col_format
);
2051 key
->part
.ps
.epilog
.spi_shader_col_format
&= blend
->cb_target_enabled_4bit
;
2053 /* The output for dual source blending should have
2054 * the same format as the first output.
2056 if (blend
->dual_src_blend
) {
2057 key
->part
.ps
.epilog
.spi_shader_col_format
|=
2058 (key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) << 4;
2061 /* If alpha-to-coverage is enabled, we have to export alpha
2062 * even if there is no color buffer.
2064 if (!(key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) &&
2065 blend
->alpha_to_coverage
)
2066 key
->part
.ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
2068 /* On GFX6 and GFX7 except Hawaii, the CB doesn't clamp outputs
2069 * to the range supported by the type if a channel has less
2070 * than 16 bits and the export format is 16_ABGR.
2072 if (sctx
->chip_class
<= GFX7
&& sctx
->family
!= CHIP_HAWAII
) {
2073 key
->part
.ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
2074 key
->part
.ps
.epilog
.color_is_int10
= sctx
->framebuffer
.color_is_int10
;
2077 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
2078 if (!key
->part
.ps
.epilog
.last_cbuf
) {
2079 key
->part
.ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
2080 key
->part
.ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
2081 key
->part
.ps
.epilog
.color_is_int10
&= sel
->info
.colors_written
;
2084 bool is_poly
= !util_prim_is_points_or_lines(sctx
->current_rast_prim
);
2085 bool is_line
= util_prim_is_lines(sctx
->current_rast_prim
);
2087 key
->part
.ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
2088 key
->part
.ps
.prolog
.flatshade_colors
= rs
->flatshade
&& sel
->info
.colors_read
;
2090 key
->part
.ps
.epilog
.alpha_to_one
= blend
->alpha_to_one
&&
2091 rs
->multisample_enable
;
2093 key
->part
.ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
2094 key
->part
.ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
2095 (is_line
&& rs
->line_smooth
)) &&
2096 sctx
->framebuffer
.nr_samples
<= 1;
2097 key
->part
.ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
2099 if (sctx
->ps_iter_samples
> 1 &&
2100 sel
->info
.reads_samplemask
) {
2101 key
->part
.ps
.prolog
.samplemask_log_ps_iter
=
2102 util_logbase2(sctx
->ps_iter_samples
);
2105 if (rs
->force_persample_interp
&&
2106 rs
->multisample_enable
&&
2107 sctx
->framebuffer
.nr_samples
> 1 &&
2108 sctx
->ps_iter_samples
> 1) {
2109 key
->part
.ps
.prolog
.force_persp_sample_interp
=
2110 sel
->info
.uses_persp_center
||
2111 sel
->info
.uses_persp_centroid
;
2113 key
->part
.ps
.prolog
.force_linear_sample_interp
=
2114 sel
->info
.uses_linear_center
||
2115 sel
->info
.uses_linear_centroid
;
2116 } else if (rs
->multisample_enable
&&
2117 sctx
->framebuffer
.nr_samples
> 1) {
2118 key
->part
.ps
.prolog
.bc_optimize_for_persp
=
2119 sel
->info
.uses_persp_center
&&
2120 sel
->info
.uses_persp_centroid
;
2121 key
->part
.ps
.prolog
.bc_optimize_for_linear
=
2122 sel
->info
.uses_linear_center
&&
2123 sel
->info
.uses_linear_centroid
;
2125 /* Make sure SPI doesn't compute more than 1 pair
2126 * of (i,j), which is the optimization here. */
2127 key
->part
.ps
.prolog
.force_persp_center_interp
=
2128 sel
->info
.uses_persp_center
+
2129 sel
->info
.uses_persp_centroid
+
2130 sel
->info
.uses_persp_sample
> 1;
2132 key
->part
.ps
.prolog
.force_linear_center_interp
=
2133 sel
->info
.uses_linear_center
+
2134 sel
->info
.uses_linear_centroid
+
2135 sel
->info
.uses_linear_sample
> 1;
2137 if (sel
->info
.uses_persp_opcode_interp_sample
||
2138 sel
->info
.uses_linear_opcode_interp_sample
)
2139 key
->mono
.u
.ps
.interpolate_at_sample_force_center
= 1;
2142 key
->part
.ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
2144 /* ps_uses_fbfetch is true only if the color buffer is bound. */
2145 if (sctx
->ps_uses_fbfetch
&& !sctx
->blitter
->running
) {
2146 struct pipe_surface
*cb0
= sctx
->framebuffer
.state
.cbufs
[0];
2147 struct pipe_resource
*tex
= cb0
->texture
;
2149 /* 1D textures are allocated and used as 2D on GFX9. */
2150 key
->mono
.u
.ps
.fbfetch_msaa
= sctx
->framebuffer
.nr_samples
> 1;
2151 key
->mono
.u
.ps
.fbfetch_is_1D
= sctx
->chip_class
!= GFX9
&&
2152 (tex
->target
== PIPE_TEXTURE_1D
||
2153 tex
->target
== PIPE_TEXTURE_1D_ARRAY
);
2154 key
->mono
.u
.ps
.fbfetch_layered
= tex
->target
== PIPE_TEXTURE_1D_ARRAY
||
2155 tex
->target
== PIPE_TEXTURE_2D_ARRAY
||
2156 tex
->target
== PIPE_TEXTURE_CUBE
||
2157 tex
->target
== PIPE_TEXTURE_CUBE_ARRAY
||
2158 tex
->target
== PIPE_TEXTURE_3D
;
2166 if (unlikely(sctx
->screen
->debug_flags
& DBG(NO_OPT_VARIANT
)))
2167 memset(&key
->opt
, 0, sizeof(key
->opt
));
2170 static void si_build_shader_variant(struct si_shader
*shader
,
2174 struct si_shader_selector
*sel
= shader
->selector
;
2175 struct si_screen
*sscreen
= sel
->screen
;
2176 struct ac_llvm_compiler
*compiler
;
2177 struct pipe_debug_callback
*debug
= &shader
->compiler_ctx_state
.debug
;
2179 if (thread_index
>= 0) {
2181 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler_lowp
));
2182 compiler
= &sscreen
->compiler_lowp
[thread_index
];
2184 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
2185 compiler
= &sscreen
->compiler
[thread_index
];
2190 assert(!low_priority
);
2191 compiler
= shader
->compiler_ctx_state
.compiler
;
2194 if (!compiler
->passes
)
2195 si_init_compiler(sscreen
, compiler
);
2197 if (unlikely(!si_create_shader_variant(sscreen
, compiler
, shader
, debug
))) {
2198 PRINT_ERR("Failed to build shader variant (type=%u)\n",
2200 shader
->compilation_failed
= true;
2204 if (shader
->compiler_ctx_state
.is_debug_context
) {
2205 FILE *f
= open_memstream(&shader
->shader_log
,
2206 &shader
->shader_log_size
);
2208 si_shader_dump(sscreen
, shader
, NULL
, f
, false);
2213 si_shader_init_pm4_state(sscreen
, shader
);
2216 static void si_build_shader_variant_low_priority(void *job
, int thread_index
)
2218 struct si_shader
*shader
= (struct si_shader
*)job
;
2220 assert(thread_index
>= 0);
2222 si_build_shader_variant(shader
, thread_index
, true);
2225 static const struct si_shader_key zeroed
;
2227 static bool si_check_missing_main_part(struct si_screen
*sscreen
,
2228 struct si_shader_selector
*sel
,
2229 struct si_compiler_ctx_state
*compiler_state
,
2230 struct si_shader_key
*key
)
2232 struct si_shader
**mainp
= si_get_main_shader_part(sel
, key
);
2235 struct si_shader
*main_part
= CALLOC_STRUCT(si_shader
);
2240 /* We can leave the fence as permanently signaled because the
2241 * main part becomes visible globally only after it has been
2243 util_queue_fence_init(&main_part
->ready
);
2245 main_part
->selector
= sel
;
2246 main_part
->key
.as_es
= key
->as_es
;
2247 main_part
->key
.as_ls
= key
->as_ls
;
2248 main_part
->key
.as_ngg
= key
->as_ngg
;
2249 main_part
->is_monolithic
= false;
2251 if (!si_compile_shader(sscreen
, compiler_state
->compiler
,
2252 main_part
, &compiler_state
->debug
)) {
2262 * Select a shader variant according to the shader key.
2264 * \param optimized_or_none If the key describes an optimized shader variant and
2265 * the compilation isn't finished, don't select any
2266 * shader and return an error.
2268 int si_shader_select_with_key(struct si_screen
*sscreen
,
2269 struct si_shader_ctx_state
*state
,
2270 struct si_compiler_ctx_state
*compiler_state
,
2271 struct si_shader_key
*key
,
2273 bool optimized_or_none
)
2275 struct si_shader_selector
*sel
= state
->cso
;
2276 struct si_shader_selector
*previous_stage_sel
= NULL
;
2277 struct si_shader
*current
= state
->current
;
2278 struct si_shader
*iter
, *shader
= NULL
;
2281 /* Check if we don't need to change anything.
2282 * This path is also used for most shaders that don't need multiple
2283 * variants, it will cost just a computation of the key and this
2285 if (likely(current
&&
2286 memcmp(¤t
->key
, key
, sizeof(*key
)) == 0)) {
2287 if (unlikely(!util_queue_fence_is_signalled(¤t
->ready
))) {
2288 if (current
->is_optimized
) {
2289 if (optimized_or_none
)
2292 memset(&key
->opt
, 0, sizeof(key
->opt
));
2293 goto current_not_ready
;
2296 util_queue_fence_wait(¤t
->ready
);
2299 return current
->compilation_failed
? -1 : 0;
2303 /* This must be done before the mutex is locked, because async GS
2304 * compilation calls this function too, and therefore must enter
2307 * Only wait if we are in a draw call. Don't wait if we are
2308 * in a compiler thread.
2310 if (thread_index
< 0)
2311 util_queue_fence_wait(&sel
->ready
);
2313 simple_mtx_lock(&sel
->mutex
);
2315 /* Find the shader variant. */
2316 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
2317 /* Don't check the "current" shader. We checked it above. */
2318 if (current
!= iter
&&
2319 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
2320 simple_mtx_unlock(&sel
->mutex
);
2322 if (unlikely(!util_queue_fence_is_signalled(&iter
->ready
))) {
2323 /* If it's an optimized shader and its compilation has
2324 * been started but isn't done, use the unoptimized
2325 * shader so as not to cause a stall due to compilation.
2327 if (iter
->is_optimized
) {
2328 if (optimized_or_none
)
2330 memset(&key
->opt
, 0, sizeof(key
->opt
));
2334 util_queue_fence_wait(&iter
->ready
);
2337 if (iter
->compilation_failed
) {
2338 return -1; /* skip the draw call */
2341 state
->current
= iter
;
2346 /* Build a new shader. */
2347 shader
= CALLOC_STRUCT(si_shader
);
2349 simple_mtx_unlock(&sel
->mutex
);
2353 util_queue_fence_init(&shader
->ready
);
2355 shader
->selector
= sel
;
2357 shader
->compiler_ctx_state
= *compiler_state
;
2359 /* If this is a merged shader, get the first shader's selector. */
2360 if (sscreen
->info
.chip_class
>= GFX9
) {
2361 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
2362 previous_stage_sel
= key
->part
.tcs
.ls
;
2363 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
2364 previous_stage_sel
= key
->part
.gs
.es
;
2366 /* We need to wait for the previous shader. */
2367 if (previous_stage_sel
&& thread_index
< 0)
2368 util_queue_fence_wait(&previous_stage_sel
->ready
);
2371 bool is_pure_monolithic
=
2372 sscreen
->use_monolithic_shaders
||
2373 memcmp(&key
->mono
, &zeroed
.mono
, sizeof(key
->mono
)) != 0;
2375 /* Compile the main shader part if it doesn't exist. This can happen
2376 * if the initial guess was wrong.
2378 * The prim discard CS doesn't need the main shader part.
2380 if (!is_pure_monolithic
&&
2381 !key
->opt
.vs_as_prim_discard_cs
) {
2384 /* Make sure the main shader part is present. This is needed
2385 * for shaders that can be compiled as VS, LS, or ES, and only
2386 * one of them is compiled at creation.
2388 * It is also needed for GS, which can be compiled as non-NGG
2391 * For merged shaders, check that the starting shader's main
2394 if (previous_stage_sel
) {
2395 struct si_shader_key shader1_key
= zeroed
;
2397 if (sel
->type
== PIPE_SHADER_TESS_CTRL
) {
2398 shader1_key
.as_ls
= 1;
2399 } else if (sel
->type
== PIPE_SHADER_GEOMETRY
) {
2400 shader1_key
.as_es
= 1;
2401 shader1_key
.as_ngg
= key
->as_ngg
; /* for Wave32 vs Wave64 */
2406 simple_mtx_lock(&previous_stage_sel
->mutex
);
2407 ok
= si_check_missing_main_part(sscreen
,
2409 compiler_state
, &shader1_key
);
2410 simple_mtx_unlock(&previous_stage_sel
->mutex
);
2414 ok
= si_check_missing_main_part(sscreen
, sel
,
2415 compiler_state
, key
);
2420 simple_mtx_unlock(&sel
->mutex
);
2421 return -ENOMEM
; /* skip the draw call */
2425 /* Keep the reference to the 1st shader of merged shaders, so that
2426 * Gallium can't destroy it before we destroy the 2nd shader.
2428 * Set sctx = NULL, because it's unused if we're not releasing
2429 * the shader, and we don't have any sctx here.
2431 si_shader_selector_reference(NULL
, &shader
->previous_stage_sel
,
2432 previous_stage_sel
);
2434 /* Monolithic-only shaders don't make a distinction between optimized
2435 * and unoptimized. */
2436 shader
->is_monolithic
=
2437 is_pure_monolithic
||
2438 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
2440 /* The prim discard CS is always optimized. */
2441 shader
->is_optimized
=
2442 (!is_pure_monolithic
|| key
->opt
.vs_as_prim_discard_cs
) &&
2443 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
2445 /* If it's an optimized shader, compile it asynchronously. */
2446 if (shader
->is_optimized
&& thread_index
< 0) {
2447 /* Compile it asynchronously. */
2448 util_queue_add_job(&sscreen
->shader_compiler_queue_low_priority
,
2449 shader
, &shader
->ready
,
2450 si_build_shader_variant_low_priority
, NULL
,
2453 /* Add only after the ready fence was reset, to guard against a
2454 * race with si_bind_XX_shader. */
2455 if (!sel
->last_variant
) {
2456 sel
->first_variant
= shader
;
2457 sel
->last_variant
= shader
;
2459 sel
->last_variant
->next_variant
= shader
;
2460 sel
->last_variant
= shader
;
2463 /* Use the default (unoptimized) shader for now. */
2464 memset(&key
->opt
, 0, sizeof(key
->opt
));
2465 simple_mtx_unlock(&sel
->mutex
);
2467 if (sscreen
->options
.sync_compile
)
2468 util_queue_fence_wait(&shader
->ready
);
2470 if (optimized_or_none
)
2475 /* Reset the fence before adding to the variant list. */
2476 util_queue_fence_reset(&shader
->ready
);
2478 if (!sel
->last_variant
) {
2479 sel
->first_variant
= shader
;
2480 sel
->last_variant
= shader
;
2482 sel
->last_variant
->next_variant
= shader
;
2483 sel
->last_variant
= shader
;
2486 simple_mtx_unlock(&sel
->mutex
);
2488 assert(!shader
->is_optimized
);
2489 si_build_shader_variant(shader
, thread_index
, false);
2491 util_queue_fence_signal(&shader
->ready
);
2493 if (!shader
->compilation_failed
)
2494 state
->current
= shader
;
2496 return shader
->compilation_failed
? -1 : 0;
2499 static int si_shader_select(struct pipe_context
*ctx
,
2500 struct si_shader_ctx_state
*state
,
2501 union si_vgt_stages_key stages_key
,
2502 struct si_compiler_ctx_state
*compiler_state
)
2504 struct si_context
*sctx
= (struct si_context
*)ctx
;
2505 struct si_shader_key key
;
2507 si_shader_selector_key(ctx
, state
->cso
, stages_key
, &key
);
2508 return si_shader_select_with_key(sctx
->screen
, state
, compiler_state
,
2512 static void si_parse_next_shader_property(const struct si_shader_info
*info
,
2514 struct si_shader_key
*key
)
2516 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
2518 switch (info
->processor
) {
2519 case PIPE_SHADER_VERTEX
:
2520 switch (next_shader
) {
2521 case PIPE_SHADER_GEOMETRY
:
2524 case PIPE_SHADER_TESS_CTRL
:
2525 case PIPE_SHADER_TESS_EVAL
:
2529 /* If POSITION isn't written, it can only be a HW VS
2530 * if streamout is used. If streamout isn't used,
2531 * assume that it's a HW LS. (the next shader is TCS)
2532 * This heuristic is needed for separate shader objects.
2534 if (!info
->writes_position
&& !streamout
)
2539 case PIPE_SHADER_TESS_EVAL
:
2540 if (next_shader
== PIPE_SHADER_GEOMETRY
||
2541 !info
->writes_position
)
2548 * Compile the main shader part or the monolithic shader as part of
2549 * si_shader_selector initialization. Since it can be done asynchronously,
2550 * there is no way to report compile failures to applications.
2552 static void si_init_shader_selector_async(void *job
, int thread_index
)
2554 struct si_shader_selector
*sel
= (struct si_shader_selector
*)job
;
2555 struct si_screen
*sscreen
= sel
->screen
;
2556 struct ac_llvm_compiler
*compiler
;
2557 struct pipe_debug_callback
*debug
= &sel
->compiler_ctx_state
.debug
;
2559 assert(!debug
->debug_message
|| debug
->async
);
2560 assert(thread_index
>= 0);
2561 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
2562 compiler
= &sscreen
->compiler
[thread_index
];
2564 if (!compiler
->passes
)
2565 si_init_compiler(sscreen
, compiler
);
2567 /* Serialize NIR to save memory. Monolithic shader variants
2568 * have to deserialize NIR before compilation.
2575 /* true = remove optional debugging data to increase
2576 * the likehood of getting more shader cache hits.
2577 * It also drops variable names, so we'll save more memory.
2579 nir_serialize(&blob
, sel
->nir
, true);
2580 blob_finish_get_buffer(&blob
, &sel
->nir_binary
, &size
);
2581 sel
->nir_size
= size
;
2584 /* Compile the main shader part for use with a prolog and/or epilog.
2585 * If this fails, the driver will try to compile a monolithic shader
2588 if (!sscreen
->use_monolithic_shaders
) {
2589 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
2590 unsigned char ir_sha1_cache_key
[20];
2593 fprintf(stderr
, "radeonsi: can't allocate a main shader part\n");
2597 /* We can leave the fence signaled because use of the default
2598 * main part is guarded by the selector's ready fence. */
2599 util_queue_fence_init(&shader
->ready
);
2601 shader
->selector
= sel
;
2602 shader
->is_monolithic
= false;
2603 si_parse_next_shader_property(&sel
->info
,
2604 sel
->so
.num_outputs
!= 0,
2607 if (sscreen
->use_ngg
&&
2608 (!sel
->so
.num_outputs
|| sscreen
->use_ngg_streamout
) &&
2609 ((sel
->type
== PIPE_SHADER_VERTEX
&& !shader
->key
.as_ls
) ||
2610 sel
->type
== PIPE_SHADER_TESS_EVAL
||
2611 sel
->type
== PIPE_SHADER_GEOMETRY
))
2612 shader
->key
.as_ngg
= 1;
2615 si_get_ir_cache_key(sel
, shader
->key
.as_ngg
,
2616 shader
->key
.as_es
, ir_sha1_cache_key
);
2619 /* Try to load the shader from the shader cache. */
2620 simple_mtx_lock(&sscreen
->shader_cache_mutex
);
2622 if (si_shader_cache_load_shader(sscreen
, ir_sha1_cache_key
, shader
)) {
2623 simple_mtx_unlock(&sscreen
->shader_cache_mutex
);
2624 si_shader_dump_stats_for_shader_db(sscreen
, shader
, debug
);
2626 simple_mtx_unlock(&sscreen
->shader_cache_mutex
);
2628 /* Compile the shader if it hasn't been loaded from the cache. */
2629 if (!si_compile_shader(sscreen
, compiler
, shader
, debug
)) {
2631 fprintf(stderr
, "radeonsi: can't compile a main shader part\n");
2635 simple_mtx_lock(&sscreen
->shader_cache_mutex
);
2636 si_shader_cache_insert_shader(sscreen
, ir_sha1_cache_key
,
2638 simple_mtx_unlock(&sscreen
->shader_cache_mutex
);
2641 *si_get_main_shader_part(sel
, &shader
->key
) = shader
;
2643 /* Unset "outputs_written" flags for outputs converted to
2644 * DEFAULT_VAL, so that later inter-shader optimizations don't
2645 * try to eliminate outputs that don't exist in the final
2648 * This is only done if non-monolithic shaders are enabled.
2650 if ((sel
->type
== PIPE_SHADER_VERTEX
||
2651 sel
->type
== PIPE_SHADER_TESS_EVAL
) &&
2652 !shader
->key
.as_ls
&&
2653 !shader
->key
.as_es
) {
2656 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2657 unsigned offset
= shader
->info
.vs_output_param_offset
[i
];
2659 if (offset
<= AC_EXP_PARAM_OFFSET_31
)
2662 unsigned name
= sel
->info
.output_semantic_name
[i
];
2663 unsigned index
= sel
->info
.output_semantic_index
[i
];
2667 case TGSI_SEMANTIC_GENERIC
:
2668 /* don't process indices the function can't handle */
2669 if (index
>= SI_MAX_IO_GENERIC
)
2673 id
= si_shader_io_get_unique_index(name
, index
, true);
2674 sel
->outputs_written_before_ps
&= ~(1ull << id
);
2676 case TGSI_SEMANTIC_POSITION
: /* ignore these */
2677 case TGSI_SEMANTIC_PSIZE
:
2678 case TGSI_SEMANTIC_CLIPVERTEX
:
2679 case TGSI_SEMANTIC_EDGEFLAG
:
2686 /* The GS copy shader is always pre-compiled. */
2687 if (sel
->type
== PIPE_SHADER_GEOMETRY
&&
2688 (!sscreen
->use_ngg
||
2689 !sscreen
->use_ngg_streamout
|| /* also for PRIMITIVES_GENERATED */
2690 sel
->tess_turns_off_ngg
)) {
2691 sel
->gs_copy_shader
= si_generate_gs_copy_shader(sscreen
, compiler
, sel
, debug
);
2692 if (!sel
->gs_copy_shader
) {
2693 fprintf(stderr
, "radeonsi: can't create GS copy shader\n");
2697 si_shader_vs(sscreen
, sel
->gs_copy_shader
, sel
);
2700 /* Free NIR. We only keep serialized NIR after this point. */
2702 ralloc_free(sel
->nir
);
2707 void si_schedule_initial_compile(struct si_context
*sctx
, unsigned processor
,
2708 struct util_queue_fence
*ready_fence
,
2709 struct si_compiler_ctx_state
*compiler_ctx_state
,
2710 void *job
, util_queue_execute_func execute
)
2712 util_queue_fence_init(ready_fence
);
2714 struct util_async_debug_callback async_debug
;
2716 (sctx
->debug
.debug_message
&& !sctx
->debug
.async
) ||
2718 si_can_dump_shader(sctx
->screen
, processor
);
2721 u_async_debug_init(&async_debug
);
2722 compiler_ctx_state
->debug
= async_debug
.base
;
2725 util_queue_add_job(&sctx
->screen
->shader_compiler_queue
, job
,
2726 ready_fence
, execute
, NULL
, 0);
2729 util_queue_fence_wait(ready_fence
);
2730 u_async_debug_drain(&async_debug
, &sctx
->debug
);
2731 u_async_debug_cleanup(&async_debug
);
2734 if (sctx
->screen
->options
.sync_compile
)
2735 util_queue_fence_wait(ready_fence
);
2738 /* Return descriptor slot usage masks from the given shader info. */
2739 void si_get_active_slot_masks(const struct si_shader_info
*info
,
2740 uint32_t *const_and_shader_buffers
,
2741 uint64_t *samplers_and_images
)
2743 unsigned start
, num_shaderbufs
, num_constbufs
, num_images
, num_msaa_images
, num_samplers
;
2745 num_shaderbufs
= util_last_bit(info
->shader_buffers_declared
);
2746 num_constbufs
= util_last_bit(info
->const_buffers_declared
);
2747 /* two 8-byte images share one 16-byte slot */
2748 num_images
= align(util_last_bit(info
->images_declared
), 2);
2749 num_msaa_images
= align(util_last_bit(info
->msaa_images_declared
), 2);
2750 num_samplers
= util_last_bit(info
->samplers_declared
);
2752 /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
2753 start
= si_get_shaderbuf_slot(num_shaderbufs
- 1);
2754 *const_and_shader_buffers
=
2755 u_bit_consecutive(start
, num_shaderbufs
+ num_constbufs
);
2758 * - fmask[last] ... fmask[0] go to [15-last .. 15]
2759 * - image[last] ... image[0] go to [31-last .. 31]
2760 * - sampler[0] ... sampler[last] go to [32 .. 32+last*2]
2762 * FMASKs for images are placed separately, because MSAA images are rare,
2763 * and so we can benefit from a better cache hit rate if we keep image
2764 * descriptors together.
2766 if (num_msaa_images
)
2767 num_images
= SI_NUM_IMAGES
+ num_msaa_images
; /* add FMASK descriptors */
2769 start
= si_get_image_slot(num_images
- 1) / 2;
2770 *samplers_and_images
=
2771 u_bit_consecutive64(start
, num_images
/ 2 + num_samplers
);
2774 static void *si_create_shader_selector(struct pipe_context
*ctx
,
2775 const struct pipe_shader_state
*state
)
2777 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
2778 struct si_context
*sctx
= (struct si_context
*)ctx
;
2779 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
2785 sel
->screen
= sscreen
;
2786 sel
->compiler_ctx_state
.debug
= sctx
->debug
;
2787 sel
->compiler_ctx_state
.is_debug_context
= sctx
->is_debug
;
2789 sel
->so
= state
->stream_output
;
2791 if (state
->type
== PIPE_SHADER_IR_TGSI
) {
2792 sel
->nir
= tgsi_to_nir(state
->tokens
, ctx
->screen
);
2794 assert(state
->type
== PIPE_SHADER_IR_NIR
);
2795 sel
->nir
= state
->ir
.nir
;
2798 si_nir_scan_shader(sel
->nir
, &sel
->info
);
2799 si_nir_adjust_driver_locations(sel
->nir
);
2801 sel
->type
= sel
->info
.processor
;
2802 p_atomic_inc(&sscreen
->num_shaders_created
);
2803 si_get_active_slot_masks(&sel
->info
,
2804 &sel
->active_const_and_shader_buffers
,
2805 &sel
->active_samplers_and_images
);
2807 /* Record which streamout buffers are enabled. */
2808 for (i
= 0; i
< sel
->so
.num_outputs
; i
++) {
2809 sel
->enabled_streamout_buffer_mask
|=
2810 (1 << sel
->so
.output
[i
].output_buffer
) <<
2811 (sel
->so
.output
[i
].stream
* 4);
2814 sel
->num_vs_inputs
= sel
->type
== PIPE_SHADER_VERTEX
&&
2815 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
] ?
2816 sel
->info
.num_inputs
: 0;
2817 sel
->num_vbos_in_user_sgprs
=
2818 MIN2(sel
->num_vs_inputs
, sscreen
->num_vbos_in_user_sgprs
);
2820 /* The prolog is a no-op if there are no inputs. */
2821 sel
->vs_needs_prolog
= sel
->type
== PIPE_SHADER_VERTEX
&&
2822 sel
->info
.num_inputs
&&
2823 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
];
2825 sel
->force_correct_derivs_after_kill
=
2826 sel
->type
== PIPE_SHADER_FRAGMENT
&&
2827 sel
->info
.uses_derivatives
&&
2828 sel
->info
.uses_kill
&&
2829 sctx
->screen
->debug_flags
& DBG(FS_CORRECT_DERIVS_AFTER_KILL
);
2831 sel
->prim_discard_cs_allowed
=
2832 sel
->type
== PIPE_SHADER_VERTEX
&&
2833 !sel
->info
.uses_bindless_images
&&
2834 !sel
->info
.uses_bindless_samplers
&&
2835 !sel
->info
.writes_memory
&&
2836 !sel
->info
.writes_viewport_index
&&
2837 !sel
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] &&
2838 !sel
->so
.num_outputs
;
2840 switch (sel
->type
) {
2841 case PIPE_SHADER_GEOMETRY
:
2842 sel
->gs_output_prim
=
2843 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
2845 /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
2846 sel
->rast_prim
= sel
->gs_output_prim
;
2847 if (util_rast_prim_is_triangles(sel
->rast_prim
))
2848 sel
->rast_prim
= PIPE_PRIM_TRIANGLES
;
2850 sel
->gs_max_out_vertices
=
2851 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
2852 sel
->gs_num_invocations
=
2853 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
2854 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
2855 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
2856 sel
->gs_max_out_vertices
;
2858 sel
->max_gs_stream
= 0;
2859 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
2860 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
2861 sel
->so
.output
[i
].stream
);
2863 sel
->gs_input_verts_per_prim
=
2864 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
2866 /* EN_MAX_VERT_OUT_PER_GS_INSTANCE does not work with tesselation. */
2867 sel
->tess_turns_off_ngg
=
2868 sscreen
->info
.chip_class
== GFX10
&&
2869 sel
->gs_num_invocations
* sel
->gs_max_out_vertices
> 256;
2872 case PIPE_SHADER_TESS_CTRL
:
2873 /* Always reserve space for these. */
2874 sel
->patch_outputs_written
|=
2875 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER
, 0)) |
2876 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER
, 0));
2878 case PIPE_SHADER_VERTEX
:
2879 case PIPE_SHADER_TESS_EVAL
:
2880 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2881 unsigned name
= sel
->info
.output_semantic_name
[i
];
2882 unsigned index
= sel
->info
.output_semantic_index
[i
];
2885 case TGSI_SEMANTIC_TESSINNER
:
2886 case TGSI_SEMANTIC_TESSOUTER
:
2887 case TGSI_SEMANTIC_PATCH
:
2888 sel
->patch_outputs_written
|=
2889 1ull << si_shader_io_get_unique_index_patch(name
, index
);
2892 case TGSI_SEMANTIC_GENERIC
:
2893 /* don't process indices the function can't handle */
2894 if (index
>= SI_MAX_IO_GENERIC
)
2898 sel
->outputs_written
|=
2899 1ull << si_shader_io_get_unique_index(name
, index
, false);
2900 sel
->outputs_written_before_ps
|=
2901 1ull << si_shader_io_get_unique_index(name
, index
, true);
2903 case TGSI_SEMANTIC_EDGEFLAG
:
2907 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
2908 sel
->lshs_vertex_stride
= sel
->esgs_itemsize
;
2910 /* Add 1 dword to reduce LDS bank conflicts, so that each vertex
2911 * will start on a different bank. (except for the maximum 32*16).
2913 if (sel
->lshs_vertex_stride
< 32*16)
2914 sel
->lshs_vertex_stride
+= 4;
2916 /* For the ESGS ring in LDS, add 1 dword to reduce LDS bank
2917 * conflicts, i.e. each vertex will start at a different bank.
2919 if (sctx
->chip_class
>= GFX9
)
2920 sel
->esgs_itemsize
+= 4;
2922 assert(((sel
->esgs_itemsize
/ 4) & C_028AAC_ITEMSIZE
) == 0);
2925 if (sel
->info
.properties
[TGSI_PROPERTY_TES_POINT_MODE
])
2926 sel
->rast_prim
= PIPE_PRIM_POINTS
;
2927 else if (sel
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
] == PIPE_PRIM_LINES
)
2928 sel
->rast_prim
= PIPE_PRIM_LINE_STRIP
;
2930 sel
->rast_prim
= PIPE_PRIM_TRIANGLES
;
2933 case PIPE_SHADER_FRAGMENT
:
2934 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2935 unsigned name
= sel
->info
.input_semantic_name
[i
];
2936 unsigned index
= sel
->info
.input_semantic_index
[i
];
2939 case TGSI_SEMANTIC_GENERIC
:
2940 /* don't process indices the function can't handle */
2941 if (index
>= SI_MAX_IO_GENERIC
)
2946 1ull << si_shader_io_get_unique_index(name
, index
, true);
2948 case TGSI_SEMANTIC_PCOORD
: /* ignore this */
2953 for (i
= 0; i
< 8; i
++)
2954 if (sel
->info
.colors_written
& (1 << i
))
2955 sel
->colors_written_4bit
|= 0xf << (4 * i
);
2957 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2958 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
2959 int index
= sel
->info
.input_semantic_index
[i
];
2960 sel
->color_attr_index
[index
] = i
;
2967 sel
->ngg_culling_allowed
=
2968 sscreen
->info
.chip_class
== GFX10
&&
2969 sscreen
->info
.has_dedicated_vram
&&
2970 sscreen
->use_ngg_culling
&&
2971 /* Disallow TES by default, because TessMark results are mixed. */
2972 (sel
->type
== PIPE_SHADER_VERTEX
||
2973 (sscreen
->always_use_ngg_culling
&& sel
->type
== PIPE_SHADER_TESS_EVAL
)) &&
2974 sel
->info
.writes_position
&&
2975 !sel
->info
.writes_viewport_index
&& /* cull only against viewport 0 */
2976 !sel
->info
.writes_memory
&&
2977 !sel
->so
.num_outputs
&&
2978 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
] &&
2979 !sel
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
2981 /* PA_CL_VS_OUT_CNTL */
2982 if (sctx
->chip_class
<= GFX9
)
2983 sel
->pa_cl_vs_out_cntl
= si_get_vs_out_cntl(sel
, false);
2985 sel
->clipdist_mask
= sel
->info
.writes_clipvertex
?
2986 SIX_BITS
: sel
->info
.clipdist_writemask
;
2987 sel
->culldist_mask
= sel
->info
.culldist_writemask
<<
2988 sel
->info
.num_written_clipdistance
;
2990 /* DB_SHADER_CONTROL */
2991 sel
->db_shader_control
=
2992 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
2993 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
2994 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
2995 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
2997 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
2998 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
2999 sel
->db_shader_control
|=
3000 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
3002 case TGSI_FS_DEPTH_LAYOUT_LESS
:
3003 sel
->db_shader_control
|=
3004 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
3008 /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
3010 * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
3011 * --|-----------|------------|------------|--------------------|-------------------|-------------
3012 * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0
3013 * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0
3014 * 2 | false | true | n/a | LateZ | 1 | 0
3015 * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0
3016 * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1
3018 * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
3019 * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
3021 * Don't use ReZ without profiling !!!
3023 * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
3026 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]) {
3028 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1) |
3029 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
) |
3030 S_02880C_EXEC_ON_NOOP(sel
->info
.writes_memory
);
3031 } else if (sel
->info
.writes_memory
) {
3033 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
) |
3034 S_02880C_EXEC_ON_HIER_FAIL(1);
3037 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
);
3040 if (sel
->info
.properties
[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE
])
3041 sel
->db_shader_control
|= S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(1);
3043 (void) simple_mtx_init(&sel
->mutex
, mtx_plain
);
3045 si_schedule_initial_compile(sctx
, sel
->info
.processor
, &sel
->ready
,
3046 &sel
->compiler_ctx_state
, sel
,
3047 si_init_shader_selector_async
);
3051 static void *si_create_shader(struct pipe_context
*ctx
,
3052 const struct pipe_shader_state
*state
)
3054 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
3056 return util_live_shader_cache_get(ctx
, &sscreen
->live_shader_cache
, state
);
3059 static void si_update_streamout_state(struct si_context
*sctx
)
3061 struct si_shader_selector
*shader_with_so
= si_get_vs(sctx
)->cso
;
3063 if (!shader_with_so
)
3066 sctx
->streamout
.enabled_stream_buffers_mask
=
3067 shader_with_so
->enabled_streamout_buffer_mask
;
3068 sctx
->streamout
.stride_in_dw
= shader_with_so
->so
.stride
;
3071 static void si_update_clip_regs(struct si_context
*sctx
,
3072 struct si_shader_selector
*old_hw_vs
,
3073 struct si_shader
*old_hw_vs_variant
,
3074 struct si_shader_selector
*next_hw_vs
,
3075 struct si_shader
*next_hw_vs_variant
)
3079 old_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] !=
3080 next_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] ||
3081 old_hw_vs
->pa_cl_vs_out_cntl
!= next_hw_vs
->pa_cl_vs_out_cntl
||
3082 old_hw_vs
->clipdist_mask
!= next_hw_vs
->clipdist_mask
||
3083 old_hw_vs
->culldist_mask
!= next_hw_vs
->culldist_mask
||
3084 !old_hw_vs_variant
||
3085 !next_hw_vs_variant
||
3086 old_hw_vs_variant
->key
.opt
.clip_disable
!=
3087 next_hw_vs_variant
->key
.opt
.clip_disable
))
3088 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
3091 static void si_update_common_shader_state(struct si_context
*sctx
)
3093 sctx
->uses_bindless_samplers
=
3094 si_shader_uses_bindless_samplers(sctx
->vs_shader
.cso
) ||
3095 si_shader_uses_bindless_samplers(sctx
->gs_shader
.cso
) ||
3096 si_shader_uses_bindless_samplers(sctx
->ps_shader
.cso
) ||
3097 si_shader_uses_bindless_samplers(sctx
->tcs_shader
.cso
) ||
3098 si_shader_uses_bindless_samplers(sctx
->tes_shader
.cso
);
3099 sctx
->uses_bindless_images
=
3100 si_shader_uses_bindless_images(sctx
->vs_shader
.cso
) ||
3101 si_shader_uses_bindless_images(sctx
->gs_shader
.cso
) ||
3102 si_shader_uses_bindless_images(sctx
->ps_shader
.cso
) ||
3103 si_shader_uses_bindless_images(sctx
->tcs_shader
.cso
) ||
3104 si_shader_uses_bindless_images(sctx
->tes_shader
.cso
);
3105 sctx
->do_update_shaders
= true;
3108 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
3110 struct si_context
*sctx
= (struct si_context
*)ctx
;
3111 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
3112 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
3113 struct si_shader_selector
*sel
= state
;
3115 if (sctx
->vs_shader
.cso
== sel
)
3118 sctx
->vs_shader
.cso
= sel
;
3119 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
3120 sctx
->num_vs_blit_sgprs
= sel
? sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS_AMD
] : 0;
3122 if (si_update_ngg(sctx
))
3123 si_shader_change_notify(sctx
);
3125 si_update_common_shader_state(sctx
);
3126 si_update_vs_viewport_state(sctx
);
3127 si_set_active_descriptors_for_shader(sctx
, sel
);
3128 si_update_streamout_state(sctx
);
3129 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
3130 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
3133 static void si_update_tess_uses_prim_id(struct si_context
*sctx
)
3135 sctx
->ia_multi_vgt_param_key
.u
.tess_uses_prim_id
=
3136 (sctx
->tes_shader
.cso
&&
3137 sctx
->tes_shader
.cso
->info
.uses_primid
) ||
3138 (sctx
->tcs_shader
.cso
&&
3139 sctx
->tcs_shader
.cso
->info
.uses_primid
) ||
3140 (sctx
->gs_shader
.cso
&&
3141 sctx
->gs_shader
.cso
->info
.uses_primid
) ||
3142 (sctx
->ps_shader
.cso
&& !sctx
->gs_shader
.cso
&&
3143 sctx
->ps_shader
.cso
->info
.uses_primid
);
3146 bool si_update_ngg(struct si_context
*sctx
)
3148 if (!sctx
->screen
->use_ngg
) {
3153 bool new_ngg
= true;
3155 if (sctx
->gs_shader
.cso
&& sctx
->tes_shader
.cso
&&
3156 sctx
->gs_shader
.cso
->tess_turns_off_ngg
) {
3158 } else if (!sctx
->screen
->use_ngg_streamout
) {
3159 struct si_shader_selector
*last
= si_get_vs(sctx
)->cso
;
3161 if ((last
&& last
->so
.num_outputs
) ||
3162 sctx
->streamout
.prims_gen_query_enabled
)
3166 if (new_ngg
!= sctx
->ngg
) {
3167 /* Transitioning from NGG to legacy GS requires VGT_FLUSH on Navi10-14.
3168 * VGT_FLUSH is also emitted at the beginning of IBs when legacy GS ring
3171 if ((sctx
->family
== CHIP_NAVI10
||
3172 sctx
->family
== CHIP_NAVI12
||
3173 sctx
->family
== CHIP_NAVI14
) &&
3175 sctx
->flags
|= SI_CONTEXT_VGT_FLUSH
;
3177 sctx
->ngg
= new_ngg
;
3178 sctx
->last_gs_out_prim
= -1; /* reset this so that it gets updated */
3184 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
3186 struct si_context
*sctx
= (struct si_context
*)ctx
;
3187 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
3188 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
3189 struct si_shader_selector
*sel
= state
;
3190 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
3193 if (sctx
->gs_shader
.cso
== sel
)
3196 sctx
->gs_shader
.cso
= sel
;
3197 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
3198 sctx
->ia_multi_vgt_param_key
.u
.uses_gs
= sel
!= NULL
;
3200 si_update_common_shader_state(sctx
);
3201 sctx
->last_gs_out_prim
= -1; /* reset this so that it gets updated */
3203 ngg_changed
= si_update_ngg(sctx
);
3204 if (ngg_changed
|| enable_changed
)
3205 si_shader_change_notify(sctx
);
3206 if (enable_changed
) {
3207 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
3208 si_update_tess_uses_prim_id(sctx
);
3210 si_update_vs_viewport_state(sctx
);
3211 si_set_active_descriptors_for_shader(sctx
, sel
);
3212 si_update_streamout_state(sctx
);
3213 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
3214 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
3217 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
3219 struct si_context
*sctx
= (struct si_context
*)ctx
;
3220 struct si_shader_selector
*sel
= state
;
3221 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
3223 if (sctx
->tcs_shader
.cso
== sel
)
3226 sctx
->tcs_shader
.cso
= sel
;
3227 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
3228 si_update_tess_uses_prim_id(sctx
);
3230 si_update_common_shader_state(sctx
);
3233 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
3235 si_set_active_descriptors_for_shader(sctx
, sel
);
3238 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
3240 struct si_context
*sctx
= (struct si_context
*)ctx
;
3241 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
3242 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
3243 struct si_shader_selector
*sel
= state
;
3244 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
3246 if (sctx
->tes_shader
.cso
== sel
)
3249 sctx
->tes_shader
.cso
= sel
;
3250 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
3251 sctx
->ia_multi_vgt_param_key
.u
.uses_tess
= sel
!= NULL
;
3252 si_update_tess_uses_prim_id(sctx
);
3254 si_update_common_shader_state(sctx
);
3255 sctx
->last_gs_out_prim
= -1; /* reset this so that it gets updated */
3257 bool ngg_changed
= si_update_ngg(sctx
);
3258 if (ngg_changed
|| enable_changed
)
3259 si_shader_change_notify(sctx
);
3261 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
3262 si_update_vs_viewport_state(sctx
);
3263 si_set_active_descriptors_for_shader(sctx
, sel
);
3264 si_update_streamout_state(sctx
);
3265 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
3266 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
3269 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
3271 struct si_context
*sctx
= (struct si_context
*)ctx
;
3272 struct si_shader_selector
*old_sel
= sctx
->ps_shader
.cso
;
3273 struct si_shader_selector
*sel
= state
;
3275 /* skip if supplied shader is one already in use */
3279 sctx
->ps_shader
.cso
= sel
;
3280 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
3282 si_update_common_shader_state(sctx
);
3284 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
3285 si_update_tess_uses_prim_id(sctx
);
3288 old_sel
->info
.colors_written
!= sel
->info
.colors_written
)
3289 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
3291 if (sctx
->screen
->has_out_of_order_rast
&&
3293 old_sel
->info
.writes_memory
!= sel
->info
.writes_memory
||
3294 old_sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] !=
3295 sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]))
3296 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3298 si_set_active_descriptors_for_shader(sctx
, sel
);
3299 si_update_ps_colorbuf0_slot(sctx
);
3302 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
3304 if (shader
->is_optimized
) {
3305 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue_low_priority
,
3309 util_queue_fence_destroy(&shader
->ready
);
3312 /* If destroyed shaders were not unbound, the next compiled
3313 * shader variant could get the same pointer address and so
3314 * binding it to the same shader stage would be considered
3315 * a no-op, causing random behavior.
3317 switch (shader
->selector
->type
) {
3318 case PIPE_SHADER_VERTEX
:
3319 if (shader
->key
.as_ls
) {
3320 assert(sctx
->chip_class
<= GFX8
);
3321 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
3322 } else if (shader
->key
.as_es
) {
3323 assert(sctx
->chip_class
<= GFX8
);
3324 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
3325 } else if (shader
->key
.as_ngg
) {
3326 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
3328 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
3331 case PIPE_SHADER_TESS_CTRL
:
3332 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
3334 case PIPE_SHADER_TESS_EVAL
:
3335 if (shader
->key
.as_es
) {
3336 assert(sctx
->chip_class
<= GFX8
);
3337 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
3338 } else if (shader
->key
.as_ngg
) {
3339 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
3341 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
3344 case PIPE_SHADER_GEOMETRY
:
3345 if (shader
->is_gs_copy_shader
)
3346 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
3348 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
3350 case PIPE_SHADER_FRAGMENT
:
3351 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
3357 si_shader_selector_reference(sctx
, &shader
->previous_stage_sel
, NULL
);
3358 si_shader_destroy(shader
);
3362 static void si_destroy_shader_selector(struct pipe_context
*ctx
, void *cso
)
3364 struct si_context
*sctx
= (struct si_context
*)ctx
;
3365 struct si_shader_selector
*sel
= (struct si_shader_selector
*)cso
;
3366 struct si_shader
*p
= sel
->first_variant
, *c
;
3367 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
3368 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
3369 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
3370 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
3371 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
3372 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
3375 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue
, &sel
->ready
);
3377 if (current_shader
[sel
->type
]->cso
== sel
) {
3378 current_shader
[sel
->type
]->cso
= NULL
;
3379 current_shader
[sel
->type
]->current
= NULL
;
3383 c
= p
->next_variant
;
3384 si_delete_shader(sctx
, p
);
3388 if (sel
->main_shader_part
)
3389 si_delete_shader(sctx
, sel
->main_shader_part
);
3390 if (sel
->main_shader_part_ls
)
3391 si_delete_shader(sctx
, sel
->main_shader_part_ls
);
3392 if (sel
->main_shader_part_es
)
3393 si_delete_shader(sctx
, sel
->main_shader_part_es
);
3394 if (sel
->main_shader_part_ngg
)
3395 si_delete_shader(sctx
, sel
->main_shader_part_ngg
);
3396 if (sel
->gs_copy_shader
)
3397 si_delete_shader(sctx
, sel
->gs_copy_shader
);
3399 util_queue_fence_destroy(&sel
->ready
);
3400 simple_mtx_destroy(&sel
->mutex
);
3401 ralloc_free(sel
->nir
);
3402 free(sel
->nir_binary
);
3406 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
3408 struct si_context
*sctx
= (struct si_context
*)ctx
;
3409 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
3411 si_shader_selector_reference(sctx
, &sel
, NULL
);
3414 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
3415 struct si_shader
*vs
, unsigned name
,
3416 unsigned index
, unsigned interpolate
)
3418 struct si_shader_info
*vsinfo
= &vs
->selector
->info
;
3419 unsigned j
, offset
, ps_input_cntl
= 0;
3421 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
3422 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
) ||
3423 name
== TGSI_SEMANTIC_PRIMID
)
3424 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
3426 if (name
== TGSI_SEMANTIC_PCOORD
||
3427 (name
== TGSI_SEMANTIC_TEXCOORD
&&
3428 sctx
->sprite_coord_enable
& (1 << index
))) {
3429 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
3432 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
3433 if (name
== vsinfo
->output_semantic_name
[j
] &&
3434 index
== vsinfo
->output_semantic_index
[j
]) {
3435 offset
= vs
->info
.vs_output_param_offset
[j
];
3437 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
3438 /* The input is loaded from parameter memory. */
3439 ps_input_cntl
|= S_028644_OFFSET(offset
);
3440 } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
3441 if (offset
== AC_EXP_PARAM_UNDEFINED
) {
3442 /* This can happen with depth-only rendering. */
3445 /* The input is a DEFAULT_VAL constant. */
3446 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
3447 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
3448 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
3451 ps_input_cntl
= S_028644_OFFSET(0x20) |
3452 S_028644_DEFAULT_VAL(offset
);
3458 if (j
== vsinfo
->num_outputs
&& name
== TGSI_SEMANTIC_PRIMID
)
3459 /* PrimID is written after the last output when HW VS is used. */
3460 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
3461 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
3462 /* No corresponding output found, load defaults into input.
3463 * Don't set any other bits.
3464 * (FLAT_SHADE=1 completely changes behavior) */
3465 ps_input_cntl
= S_028644_OFFSET(0x20);
3466 /* D3D 9 behaviour. GL is undefined */
3467 if (name
== TGSI_SEMANTIC_COLOR
&& index
== 0)
3468 ps_input_cntl
|= S_028644_DEFAULT_VAL(3);
3470 return ps_input_cntl
;
3473 static void si_emit_spi_map(struct si_context
*sctx
)
3475 struct si_shader
*ps
= sctx
->ps_shader
.current
;
3476 struct si_shader
*vs
= si_get_vs_state(sctx
);
3477 struct si_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
3478 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
3479 unsigned spi_ps_input_cntl
[32];
3481 if (!ps
|| !ps
->selector
->info
.num_inputs
)
3484 num_interp
= si_get_ps_num_interp(ps
);
3485 assert(num_interp
> 0);
3487 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
3488 unsigned name
= psinfo
->input_semantic_name
[i
];
3489 unsigned index
= psinfo
->input_semantic_index
[i
];
3490 unsigned interpolate
= psinfo
->input_interpolate
[i
];
3492 spi_ps_input_cntl
[num_written
++] = si_get_ps_input_cntl(sctx
, vs
, name
,
3493 index
, interpolate
);
3495 if (name
== TGSI_SEMANTIC_COLOR
) {
3496 assert(index
< ARRAY_SIZE(bcol_interp
));
3497 bcol_interp
[index
] = interpolate
;
3501 if (ps
->key
.part
.ps
.prolog
.color_two_side
) {
3502 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
3504 for (i
= 0; i
< 2; i
++) {
3505 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
3508 spi_ps_input_cntl
[num_written
++] =
3509 si_get_ps_input_cntl(sctx
, vs
, bcol
, i
, bcol_interp
[i
]);
3513 assert(num_interp
== num_written
);
3515 /* R_028644_SPI_PS_INPUT_CNTL_0 */
3516 /* Dota 2: Only ~16% of SPI map updates set different values. */
3517 /* Talos: Only ~9% of SPI map updates set different values. */
3518 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
3519 radeon_opt_set_context_regn(sctx
, R_028644_SPI_PS_INPUT_CNTL_0
,
3521 sctx
->tracked_regs
.spi_ps_input_cntl
, num_interp
);
3523 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
3524 sctx
->context_roll
= true;
3528 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
3530 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
3532 if (sctx
->init_config_has_vgt_flush
)
3535 /* Done by Vulkan before VGT_FLUSH. */
3536 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
3537 si_pm4_cmd_add(sctx
->init_config
,
3538 EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
3539 si_pm4_cmd_end(sctx
->init_config
, false);
3541 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
3542 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
3543 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
3544 si_pm4_cmd_end(sctx
->init_config
, false);
3545 sctx
->init_config_has_vgt_flush
= true;
3548 /* Initialize state related to ESGS / GSVS ring buffers */
3549 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
3551 struct si_shader_selector
*es
=
3552 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
3553 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
3554 struct si_pm4_state
*pm4
;
3556 /* Chip constants. */
3557 unsigned num_se
= sctx
->screen
->info
.max_se
;
3558 unsigned wave_size
= 64;
3559 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
3560 /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
3561 * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
3563 unsigned gs_vertex_reuse
= (sctx
->chip_class
>= GFX8
? 32 : 16) * num_se
;
3564 unsigned alignment
= 256 * num_se
;
3565 /* The maximum size is 63.999 MB per SE. */
3566 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
3568 /* Calculate the minimum size. */
3569 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
3570 wave_size
, alignment
);
3572 /* These are recommended sizes, not minimum sizes. */
3573 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
3574 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
3575 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
3576 gs
->max_gsvs_emit_size
;
3578 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
3579 esgs_ring_size
= align(esgs_ring_size
, alignment
);
3580 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
3582 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
3583 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
3585 /* Some rings don't have to be allocated if shaders don't use them.
3586 * (e.g. no varyings between ES and GS or GS and VS)
3588 * GFX9 doesn't have the ESGS ring.
3590 bool update_esgs
= sctx
->chip_class
<= GFX8
&&
3592 (!sctx
->esgs_ring
||
3593 sctx
->esgs_ring
->width0
< esgs_ring_size
);
3594 bool update_gsvs
= gsvs_ring_size
&&
3595 (!sctx
->gsvs_ring
||
3596 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
3598 if (!update_esgs
&& !update_gsvs
)
3602 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
3604 pipe_aligned_buffer_create(sctx
->b
.screen
,
3605 SI_RESOURCE_FLAG_UNMAPPABLE
,
3608 sctx
->screen
->info
.pte_fragment_size
);
3609 if (!sctx
->esgs_ring
)
3614 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
3616 pipe_aligned_buffer_create(sctx
->b
.screen
,
3617 SI_RESOURCE_FLAG_UNMAPPABLE
,
3620 sctx
->screen
->info
.pte_fragment_size
);
3621 if (!sctx
->gsvs_ring
)
3625 /* Create the "init_config_gs_rings" state. */
3626 pm4
= CALLOC_STRUCT(si_pm4_state
);
3630 if (sctx
->chip_class
>= GFX7
) {
3631 if (sctx
->esgs_ring
) {
3632 assert(sctx
->chip_class
<= GFX8
);
3633 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
3634 sctx
->esgs_ring
->width0
/ 256);
3636 if (sctx
->gsvs_ring
)
3637 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
3638 sctx
->gsvs_ring
->width0
/ 256);
3640 if (sctx
->esgs_ring
)
3641 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
3642 sctx
->esgs_ring
->width0
/ 256);
3643 if (sctx
->gsvs_ring
)
3644 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
3645 sctx
->gsvs_ring
->width0
/ 256);
3648 /* Set the state. */
3649 if (sctx
->init_config_gs_rings
)
3650 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
3651 sctx
->init_config_gs_rings
= pm4
;
3653 if (!sctx
->init_config_has_vgt_flush
) {
3654 si_init_config_add_vgt_flush(sctx
);
3655 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
3658 /* Flush the context to re-emit both init_config states. */
3659 sctx
->initial_gfx_cs_size
= 0; /* force flush */
3660 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
3662 /* Set ring bindings. */
3663 if (sctx
->esgs_ring
) {
3664 assert(sctx
->chip_class
<= GFX8
);
3665 si_set_ring_buffer(sctx
, SI_ES_RING_ESGS
,
3666 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
3667 true, true, 4, 64, 0);
3668 si_set_ring_buffer(sctx
, SI_GS_RING_ESGS
,
3669 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
3670 false, false, 0, 0, 0);
3672 if (sctx
->gsvs_ring
) {
3673 si_set_ring_buffer(sctx
, SI_RING_GSVS
,
3674 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
3675 false, false, 0, 0, 0);
3681 static void si_shader_lock(struct si_shader
*shader
)
3683 simple_mtx_lock(&shader
->selector
->mutex
);
3684 if (shader
->previous_stage_sel
) {
3685 assert(shader
->previous_stage_sel
!= shader
->selector
);
3686 simple_mtx_lock(&shader
->previous_stage_sel
->mutex
);
3690 static void si_shader_unlock(struct si_shader
*shader
)
3692 if (shader
->previous_stage_sel
)
3693 simple_mtx_unlock(&shader
->previous_stage_sel
->mutex
);
3694 simple_mtx_unlock(&shader
->selector
->mutex
);
3698 * @returns 1 if \p sel has been updated to use a new scratch buffer
3700 * < 0 if there was a failure
3702 static int si_update_scratch_buffer(struct si_context
*sctx
,
3703 struct si_shader
*shader
)
3705 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
3710 /* This shader doesn't need a scratch buffer */
3711 if (shader
->config
.scratch_bytes_per_wave
== 0)
3714 /* Prevent race conditions when updating:
3715 * - si_shader::scratch_bo
3716 * - si_shader::binary::code
3717 * - si_shader::previous_stage::binary::code.
3719 si_shader_lock(shader
);
3721 /* This shader is already configured to use the current
3722 * scratch buffer. */
3723 if (shader
->scratch_bo
== sctx
->scratch_buffer
) {
3724 si_shader_unlock(shader
);
3728 assert(sctx
->scratch_buffer
);
3730 /* Replace the shader bo with a new bo that has the relocs applied. */
3731 if (!si_shader_binary_upload(sctx
->screen
, shader
, scratch_va
)) {
3732 si_shader_unlock(shader
);
3736 /* Update the shader state to use the new shader bo. */
3737 si_shader_init_pm4_state(sctx
->screen
, shader
);
3739 si_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
3741 si_shader_unlock(shader
);
3745 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
3747 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
3750 static struct si_shader
*si_get_tcs_current(struct si_context
*sctx
)
3752 if (!sctx
->tes_shader
.cso
)
3753 return NULL
; /* tessellation disabled */
3755 return sctx
->tcs_shader
.cso
? sctx
->tcs_shader
.current
:
3756 sctx
->fixed_func_tcs_shader
.current
;
3759 static bool si_update_scratch_relocs(struct si_context
*sctx
)
3761 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
3764 /* Update the shaders, so that they are using the latest scratch.
3765 * The scratch buffer may have been changed since these shaders were
3766 * last used, so we still need to try to update them, even if they
3767 * require scratch buffers smaller than the current size.
3769 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
3773 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3775 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
3779 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3781 r
= si_update_scratch_buffer(sctx
, tcs
);
3785 si_pm4_bind_state(sctx
, hs
, tcs
->pm4
);
3787 /* VS can be bound as LS, ES, or VS. */
3788 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
3792 if (sctx
->vs_shader
.current
->key
.as_ls
)
3793 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3794 else if (sctx
->vs_shader
.current
->key
.as_es
)
3795 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3796 else if (sctx
->vs_shader
.current
->key
.as_ngg
)
3797 si_pm4_bind_state(sctx
, gs
, sctx
->vs_shader
.current
->pm4
);
3799 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3802 /* TES can be bound as ES or VS. */
3803 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
3807 if (sctx
->tes_shader
.current
->key
.as_es
)
3808 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3809 else if (sctx
->tes_shader
.current
->key
.as_ngg
)
3810 si_pm4_bind_state(sctx
, gs
, sctx
->tes_shader
.current
->pm4
);
3812 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3818 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
3820 /* SPI_TMPRING_SIZE.WAVESIZE must be constant for each scratch buffer.
3821 * There are 2 cases to handle:
3823 * - If the current needed size is less than the maximum seen size,
3824 * use the maximum seen size, so that WAVESIZE remains the same.
3826 * - If the current needed size is greater than the maximum seen size,
3827 * the scratch buffer is reallocated, so we can increase WAVESIZE.
3829 * Shaders that set SCRATCH_EN=0 don't allocate scratch space.
3830 * Otherwise, the number of waves that can use scratch is
3831 * SPI_TMPRING_SIZE.WAVES.
3835 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
3836 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
3837 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
3839 if (sctx
->tes_shader
.cso
) {
3840 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
3841 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(si_get_tcs_current(sctx
)));
3844 sctx
->max_seen_scratch_bytes_per_wave
=
3845 MAX2(sctx
->max_seen_scratch_bytes_per_wave
, bytes
);
3847 unsigned scratch_needed_size
=
3848 sctx
->max_seen_scratch_bytes_per_wave
* sctx
->scratch_waves
;
3849 unsigned spi_tmpring_size
;
3851 if (scratch_needed_size
> 0) {
3852 if (!sctx
->scratch_buffer
||
3853 scratch_needed_size
> sctx
->scratch_buffer
->b
.b
.width0
) {
3854 /* Create a bigger scratch buffer */
3855 si_resource_reference(&sctx
->scratch_buffer
, NULL
);
3857 sctx
->scratch_buffer
=
3858 si_aligned_buffer_create(&sctx
->screen
->b
,
3859 SI_RESOURCE_FLAG_UNMAPPABLE
,
3861 scratch_needed_size
,
3862 sctx
->screen
->info
.pte_fragment_size
);
3863 if (!sctx
->scratch_buffer
)
3866 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3867 si_context_add_resource_size(sctx
,
3868 &sctx
->scratch_buffer
->b
.b
);
3871 if (!si_update_scratch_relocs(sctx
))
3875 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
3876 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
3877 "scratch size should already be aligned correctly.");
3879 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
3880 S_0286E8_WAVESIZE(sctx
->max_seen_scratch_bytes_per_wave
>> 10);
3881 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
3882 sctx
->spi_tmpring_size
= spi_tmpring_size
;
3883 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3888 static void si_init_tess_factor_ring(struct si_context
*sctx
)
3890 assert(!sctx
->tess_rings
);
3891 assert(((sctx
->screen
->tess_factor_ring_size
/ 4) & C_030938_SIZE
) == 0);
3893 /* The address must be aligned to 2^19, because the shader only
3894 * receives the high 13 bits.
3896 sctx
->tess_rings
= pipe_aligned_buffer_create(sctx
->b
.screen
,
3897 SI_RESOURCE_FLAG_32BIT
,
3899 sctx
->screen
->tess_offchip_ring_size
+
3900 sctx
->screen
->tess_factor_ring_size
,
3902 if (!sctx
->tess_rings
)
3905 si_init_config_add_vgt_flush(sctx
);
3907 si_pm4_add_bo(sctx
->init_config
, si_resource(sctx
->tess_rings
),
3908 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
);
3910 uint64_t factor_va
= si_resource(sctx
->tess_rings
)->gpu_address
+
3911 sctx
->screen
->tess_offchip_ring_size
;
3913 /* Append these registers to the init config state. */
3914 if (sctx
->chip_class
>= GFX7
) {
3915 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
3916 S_030938_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3917 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
3919 if (sctx
->chip_class
>= GFX10
)
3920 si_pm4_set_reg(sctx
->init_config
, R_030984_VGT_TF_MEMORY_BASE_HI_UMD
,
3921 S_030984_BASE_HI(factor_va
>> 40));
3922 else if (sctx
->chip_class
== GFX9
)
3923 si_pm4_set_reg(sctx
->init_config
, R_030944_VGT_TF_MEMORY_BASE_HI
,
3924 S_030944_BASE_HI(factor_va
>> 40));
3925 si_pm4_set_reg(sctx
->init_config
, R_03093C_VGT_HS_OFFCHIP_PARAM
,
3926 sctx
->screen
->vgt_hs_offchip_param
);
3928 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
3929 S_008988_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3930 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
3932 si_pm4_set_reg(sctx
->init_config
, R_0089B0_VGT_HS_OFFCHIP_PARAM
,
3933 sctx
->screen
->vgt_hs_offchip_param
);
3936 /* Flush the context to re-emit the init_config state.
3937 * This is done only once in a lifetime of a context.
3939 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
3940 sctx
->initial_gfx_cs_size
= 0; /* force flush */
3941 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
3944 static struct si_pm4_state
*si_build_vgt_shader_config(struct si_screen
*screen
,
3945 union si_vgt_stages_key key
)
3947 struct si_pm4_state
*pm4
= CALLOC_STRUCT(si_pm4_state
);
3948 uint32_t stages
= 0;
3951 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
3952 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3955 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
3958 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
);
3960 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
3961 } else if (key
.u
.gs
) {
3962 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
3964 } else if (key
.u
.ngg
) {
3965 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
);
3969 stages
|= S_028B54_PRIMGEN_EN(1) |
3970 S_028B54_GS_FAST_LAUNCH(key
.u
.ngg_gs_fast_launch
) |
3971 S_028B54_NGG_WAVE_ID_EN(key
.u
.streamout
) |
3972 S_028B54_PRIMGEN_PASSTHRU_EN(key
.u
.ngg_passthrough
);
3973 } else if (key
.u
.gs
)
3974 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3976 if (screen
->info
.chip_class
>= GFX9
)
3977 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3979 if (screen
->info
.chip_class
>= GFX10
&& screen
->ge_wave_size
== 32) {
3980 stages
|= S_028B54_HS_W32_EN(1) |
3981 S_028B54_GS_W32_EN(key
.u
.ngg
) | /* legacy GS only supports Wave64 */
3982 S_028B54_VS_W32_EN(1);
3985 si_pm4_set_reg(pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
3989 static void si_update_vgt_shader_config(struct si_context
*sctx
,
3990 union si_vgt_stages_key key
)
3992 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[key
.index
];
3994 if (unlikely(!*pm4
))
3995 *pm4
= si_build_vgt_shader_config(sctx
->screen
, key
);
3996 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
3999 bool si_update_shaders(struct si_context
*sctx
)
4001 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
4002 struct si_compiler_ctx_state compiler_state
;
4003 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
4004 struct si_shader
*old_vs
= si_get_vs_state(sctx
);
4005 bool old_clip_disable
= old_vs
? old_vs
->key
.opt
.clip_disable
: false;
4006 struct si_shader
*old_ps
= sctx
->ps_shader
.current
;
4007 union si_vgt_stages_key key
;
4008 unsigned old_spi_shader_col_format
=
4009 old_ps
? old_ps
->key
.part
.ps
.epilog
.spi_shader_col_format
: 0;
4012 if (!sctx
->compiler
.passes
)
4013 si_init_compiler(sctx
->screen
, &sctx
->compiler
);
4015 compiler_state
.compiler
= &sctx
->compiler
;
4016 compiler_state
.debug
= sctx
->debug
;
4017 compiler_state
.is_debug_context
= sctx
->is_debug
;
4021 if (sctx
->tes_shader
.cso
)
4023 if (sctx
->gs_shader
.cso
)
4028 key
.u
.streamout
= !!si_get_vs(sctx
)->cso
->so
.num_outputs
;
4031 /* Update TCS and TES. */
4032 if (sctx
->tes_shader
.cso
) {
4033 if (!sctx
->tess_rings
) {
4034 si_init_tess_factor_ring(sctx
);
4035 if (!sctx
->tess_rings
)
4039 if (sctx
->tcs_shader
.cso
) {
4040 r
= si_shader_select(ctx
, &sctx
->tcs_shader
, key
,
4044 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
4046 if (!sctx
->fixed_func_tcs_shader
.cso
) {
4047 sctx
->fixed_func_tcs_shader
.cso
=
4048 si_create_fixed_func_tcs(sctx
);
4049 if (!sctx
->fixed_func_tcs_shader
.cso
)
4053 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
,
4054 key
, &compiler_state
);
4057 si_pm4_bind_state(sctx
, hs
,
4058 sctx
->fixed_func_tcs_shader
.current
->pm4
);
4061 if (!sctx
->gs_shader
.cso
|| sctx
->chip_class
<= GFX8
) {
4062 r
= si_shader_select(ctx
, &sctx
->tes_shader
, key
, &compiler_state
);
4066 if (sctx
->gs_shader
.cso
) {
4068 assert(sctx
->chip_class
<= GFX8
);
4069 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
4070 } else if (key
.u
.ngg
) {
4071 si_pm4_bind_state(sctx
, gs
, sctx
->tes_shader
.current
->pm4
);
4073 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
4077 if (sctx
->chip_class
<= GFX8
)
4078 si_pm4_bind_state(sctx
, ls
, NULL
);
4079 si_pm4_bind_state(sctx
, hs
, NULL
);
4083 if (sctx
->gs_shader
.cso
) {
4084 r
= si_shader_select(ctx
, &sctx
->gs_shader
, key
, &compiler_state
);
4087 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
4089 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.cso
->gs_copy_shader
->pm4
);
4091 if (!si_update_gs_ring_buffers(sctx
))
4094 si_pm4_bind_state(sctx
, vs
, NULL
);
4098 si_pm4_bind_state(sctx
, gs
, NULL
);
4099 if (sctx
->chip_class
<= GFX8
)
4100 si_pm4_bind_state(sctx
, es
, NULL
);
4105 if ((!key
.u
.tess
&& !key
.u
.gs
) || sctx
->chip_class
<= GFX8
) {
4106 r
= si_shader_select(ctx
, &sctx
->vs_shader
, key
, &compiler_state
);
4110 if (!key
.u
.tess
&& !key
.u
.gs
) {
4112 si_pm4_bind_state(sctx
, gs
, sctx
->vs_shader
.current
->pm4
);
4113 si_pm4_bind_state(sctx
, vs
, NULL
);
4115 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
4117 } else if (sctx
->tes_shader
.cso
) {
4118 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
4120 assert(sctx
->gs_shader
.cso
);
4121 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
4125 /* This must be done after the shader variant is selected. */
4127 struct si_shader
*vs
= si_get_vs(sctx
)->current
;
4129 key
.u
.ngg_passthrough
= gfx10_is_ngg_passthrough(vs
);
4130 key
.u
.ngg_gs_fast_launch
= !!(vs
->key
.opt
.ngg_culling
&
4131 SI_NGG_CULL_GS_FAST_LAUNCH_ALL
);
4134 si_update_vgt_shader_config(sctx
, key
);
4136 if (old_clip_disable
!= si_get_vs_state(sctx
)->key
.opt
.clip_disable
)
4137 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
4139 if (sctx
->ps_shader
.cso
) {
4140 unsigned db_shader_control
;
4142 r
= si_shader_select(ctx
, &sctx
->ps_shader
, key
, &compiler_state
);
4145 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
4148 sctx
->ps_shader
.cso
->db_shader_control
|
4149 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
);
4151 if (si_pm4_state_changed(sctx
, ps
) ||
4152 si_pm4_state_changed(sctx
, vs
) ||
4153 (key
.u
.ngg
&& si_pm4_state_changed(sctx
, gs
)) ||
4154 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
4155 sctx
->flatshade
!= rs
->flatshade
) {
4156 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
4157 sctx
->flatshade
= rs
->flatshade
;
4158 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.spi_map
);
4161 if (sctx
->screen
->info
.rbplus_allowed
&&
4162 si_pm4_state_changed(sctx
, ps
) &&
4164 old_spi_shader_col_format
!=
4165 sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.spi_shader_col_format
))
4166 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
4168 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
4169 sctx
->ps_db_shader_control
= db_shader_control
;
4170 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
4171 if (sctx
->screen
->dpbb_allowed
)
4172 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
4175 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
) {
4176 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
;
4177 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
4179 if (sctx
->chip_class
== GFX6
)
4180 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
4182 if (sctx
->framebuffer
.nr_samples
<= 1)
4183 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_sample_locs
);
4187 if (si_pm4_state_enabled_and_changed(sctx
, ls
) ||
4188 si_pm4_state_enabled_and_changed(sctx
, hs
) ||
4189 si_pm4_state_enabled_and_changed(sctx
, es
) ||
4190 si_pm4_state_enabled_and_changed(sctx
, gs
) ||
4191 si_pm4_state_enabled_and_changed(sctx
, vs
) ||
4192 si_pm4_state_enabled_and_changed(sctx
, ps
)) {
4193 if (!si_update_spi_tmpring_size(sctx
))
4197 if (sctx
->chip_class
>= GFX7
) {
4198 if (si_pm4_state_enabled_and_changed(sctx
, ls
))
4199 sctx
->prefetch_L2_mask
|= SI_PREFETCH_LS
;
4200 else if (!sctx
->queued
.named
.ls
)
4201 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_LS
;
4203 if (si_pm4_state_enabled_and_changed(sctx
, hs
))
4204 sctx
->prefetch_L2_mask
|= SI_PREFETCH_HS
;
4205 else if (!sctx
->queued
.named
.hs
)
4206 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_HS
;
4208 if (si_pm4_state_enabled_and_changed(sctx
, es
))
4209 sctx
->prefetch_L2_mask
|= SI_PREFETCH_ES
;
4210 else if (!sctx
->queued
.named
.es
)
4211 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_ES
;
4213 if (si_pm4_state_enabled_and_changed(sctx
, gs
))
4214 sctx
->prefetch_L2_mask
|= SI_PREFETCH_GS
;
4215 else if (!sctx
->queued
.named
.gs
)
4216 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_GS
;
4218 if (si_pm4_state_enabled_and_changed(sctx
, vs
))
4219 sctx
->prefetch_L2_mask
|= SI_PREFETCH_VS
;
4220 else if (!sctx
->queued
.named
.vs
)
4221 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_VS
;
4223 if (si_pm4_state_enabled_and_changed(sctx
, ps
))
4224 sctx
->prefetch_L2_mask
|= SI_PREFETCH_PS
;
4225 else if (!sctx
->queued
.named
.ps
)
4226 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_PS
;
4229 sctx
->do_update_shaders
= false;
4233 static void si_emit_scratch_state(struct si_context
*sctx
)
4235 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
4237 radeon_set_context_reg(cs
, R_0286E8_SPI_TMPRING_SIZE
,
4238 sctx
->spi_tmpring_size
);
4240 if (sctx
->scratch_buffer
) {
4241 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
4242 sctx
->scratch_buffer
, RADEON_USAGE_READWRITE
,
4243 RADEON_PRIO_SCRATCH_BUFFER
);
4247 void si_init_screen_live_shader_cache(struct si_screen
*sscreen
)
4249 util_live_shader_cache_init(&sscreen
->live_shader_cache
,
4250 si_create_shader_selector
,
4251 si_destroy_shader_selector
);
4254 void si_init_shader_functions(struct si_context
*sctx
)
4256 sctx
->atoms
.s
.spi_map
.emit
= si_emit_spi_map
;
4257 sctx
->atoms
.s
.scratch_state
.emit
= si_emit_scratch_state
;
4259 sctx
->b
.create_vs_state
= si_create_shader
;
4260 sctx
->b
.create_tcs_state
= si_create_shader
;
4261 sctx
->b
.create_tes_state
= si_create_shader
;
4262 sctx
->b
.create_gs_state
= si_create_shader
;
4263 sctx
->b
.create_fs_state
= si_create_shader
;
4265 sctx
->b
.bind_vs_state
= si_bind_vs_shader
;
4266 sctx
->b
.bind_tcs_state
= si_bind_tcs_shader
;
4267 sctx
->b
.bind_tes_state
= si_bind_tes_shader
;
4268 sctx
->b
.bind_gs_state
= si_bind_gs_shader
;
4269 sctx
->b
.bind_fs_state
= si_bind_ps_shader
;
4271 sctx
->b
.delete_vs_state
= si_delete_shader_selector
;
4272 sctx
->b
.delete_tcs_state
= si_delete_shader_selector
;
4273 sctx
->b
.delete_tes_state
= si_delete_shader_selector
;
4274 sctx
->b
.delete_gs_state
= si_delete_shader_selector
;
4275 sctx
->b
.delete_fs_state
= si_delete_shader_selector
;