2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_build_pm4.h"
28 #include "compiler/nir/nir_serialize.h"
29 #include "tgsi/tgsi_parse.h"
30 #include "util/hash_table.h"
31 #include "util/crc32.h"
32 #include "util/u_async_debug.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ac_exp_param.h"
39 #include "ac_shader_util.h"
44 * Return the IR binary in a buffer. For TGSI the first 4 bytes contain its
47 void *si_get_ir_binary(struct si_shader_selector
*sel
)
54 ir_binary
= sel
->tokens
;
55 ir_size
= tgsi_num_tokens(sel
->tokens
) *
56 sizeof(struct tgsi_token
);
61 nir_serialize(&blob
, sel
->nir
);
62 ir_binary
= blob
.data
;
66 unsigned size
= 4 + ir_size
+ sizeof(sel
->so
);
67 char *result
= (char*)MALLOC(size
);
71 *((uint32_t*)result
) = size
;
72 memcpy(result
+ 4, ir_binary
, ir_size
);
73 memcpy(result
+ 4 + ir_size
, &sel
->so
, sizeof(sel
->so
));
81 /** Copy "data" to "ptr" and return the next dword following copied data. */
82 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
84 /* data may be NULL if size == 0 */
86 memcpy(ptr
, data
, size
);
87 ptr
+= DIV_ROUND_UP(size
, 4);
91 /** Read data from "ptr". Return the next dword following the data. */
92 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
94 memcpy(data
, ptr
, size
);
95 ptr
+= DIV_ROUND_UP(size
, 4);
100 * Write the size as uint followed by the data. Return the next dword
101 * following the copied data.
103 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
106 return write_data(ptr
, data
, size
);
110 * Read the size as uint followed by the data. Return both via parameters.
111 * Return the next dword following the data.
113 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
116 assert(*data
== NULL
);
119 *data
= malloc(*size
);
120 return read_data(ptr
, *data
, *size
);
124 * Return the shader binary in a buffer. The first 4 bytes contain its size
127 static void *si_get_shader_binary(struct si_shader
*shader
)
129 /* There is always a size of data followed by the data itself. */
130 unsigned relocs_size
= shader
->binary
.reloc_count
*
131 sizeof(shader
->binary
.relocs
[0]);
132 unsigned disasm_size
= shader
->binary
.disasm_string
?
133 strlen(shader
->binary
.disasm_string
) + 1 : 0;
134 unsigned llvm_ir_size
= shader
->binary
.llvm_ir_string
?
135 strlen(shader
->binary
.llvm_ir_string
) + 1 : 0;
138 4 + /* CRC32 of the data below */
139 align(sizeof(shader
->config
), 4) +
140 align(sizeof(shader
->info
), 4) +
141 4 + align(shader
->binary
.code_size
, 4) +
142 4 + align(shader
->binary
.rodata_size
, 4) +
143 4 + align(relocs_size
, 4) +
144 4 + align(disasm_size
, 4) +
145 4 + align(llvm_ir_size
, 4);
146 void *buffer
= CALLOC(1, size
);
147 uint32_t *ptr
= (uint32_t*)buffer
;
153 ptr
++; /* CRC32 is calculated at the end. */
155 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
156 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
157 ptr
= write_chunk(ptr
, shader
->binary
.code
, shader
->binary
.code_size
);
158 ptr
= write_chunk(ptr
, shader
->binary
.rodata
, shader
->binary
.rodata_size
);
159 ptr
= write_chunk(ptr
, shader
->binary
.relocs
, relocs_size
);
160 ptr
= write_chunk(ptr
, shader
->binary
.disasm_string
, disasm_size
);
161 ptr
= write_chunk(ptr
, shader
->binary
.llvm_ir_string
, llvm_ir_size
);
162 assert((char *)ptr
- (char *)buffer
== size
);
165 ptr
= (uint32_t*)buffer
;
167 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
172 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
174 uint32_t *ptr
= (uint32_t*)binary
;
175 uint32_t size
= *ptr
++;
176 uint32_t crc32
= *ptr
++;
179 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
180 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
184 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
185 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
186 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.code
,
187 &shader
->binary
.code_size
);
188 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.rodata
,
189 &shader
->binary
.rodata_size
);
190 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.relocs
, &chunk_size
);
191 shader
->binary
.reloc_count
= chunk_size
/ sizeof(shader
->binary
.relocs
[0]);
192 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.disasm_string
, &chunk_size
);
193 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.llvm_ir_string
, &chunk_size
);
199 * Insert a shader into the cache. It's assumed the shader is not in the cache.
200 * Use si_shader_cache_load_shader before calling this.
202 * Returns false on failure, in which case the ir_binary should be freed.
204 bool si_shader_cache_insert_shader(struct si_screen
*sscreen
, void *ir_binary
,
205 struct si_shader
*shader
,
206 bool insert_into_disk_cache
)
209 struct hash_entry
*entry
;
210 uint8_t key
[CACHE_KEY_SIZE
];
212 entry
= _mesa_hash_table_search(sscreen
->shader_cache
, ir_binary
);
214 return false; /* already added */
216 hw_binary
= si_get_shader_binary(shader
);
220 if (_mesa_hash_table_insert(sscreen
->shader_cache
, ir_binary
,
221 hw_binary
) == NULL
) {
226 if (sscreen
->disk_shader_cache
&& insert_into_disk_cache
) {
227 disk_cache_compute_key(sscreen
->disk_shader_cache
, ir_binary
,
228 *((uint32_t *)ir_binary
), key
);
229 disk_cache_put(sscreen
->disk_shader_cache
, key
, hw_binary
,
230 *((uint32_t *) hw_binary
), NULL
);
236 bool si_shader_cache_load_shader(struct si_screen
*sscreen
, void *ir_binary
,
237 struct si_shader
*shader
)
239 struct hash_entry
*entry
=
240 _mesa_hash_table_search(sscreen
->shader_cache
, ir_binary
);
242 if (sscreen
->disk_shader_cache
) {
243 unsigned char sha1
[CACHE_KEY_SIZE
];
244 size_t tg_size
= *((uint32_t *) ir_binary
);
246 disk_cache_compute_key(sscreen
->disk_shader_cache
,
247 ir_binary
, tg_size
, sha1
);
251 disk_cache_get(sscreen
->disk_shader_cache
,
256 if (binary_size
< sizeof(uint32_t) ||
257 *((uint32_t*)buffer
) != binary_size
) {
258 /* Something has gone wrong discard the item
259 * from the cache and rebuild/link from
262 assert(!"Invalid radeonsi shader disk cache "
265 disk_cache_remove(sscreen
->disk_shader_cache
,
272 if (!si_load_shader_binary(shader
, buffer
)) {
278 if (!si_shader_cache_insert_shader(sscreen
, ir_binary
,
285 if (si_load_shader_binary(shader
, entry
->data
))
290 p_atomic_inc(&sscreen
->num_shader_cache_hits
);
294 static uint32_t si_shader_cache_key_hash(const void *key
)
296 /* The first dword is the key size. */
297 return util_hash_crc32(key
, *(uint32_t*)key
);
300 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
302 uint32_t *keya
= (uint32_t*)a
;
303 uint32_t *keyb
= (uint32_t*)b
;
305 /* The first dword is the key size. */
309 return memcmp(keya
, keyb
, *keya
) == 0;
312 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
314 FREE((void*)entry
->key
);
318 bool si_init_shader_cache(struct si_screen
*sscreen
)
320 (void) mtx_init(&sscreen
->shader_cache_mutex
, mtx_plain
);
321 sscreen
->shader_cache
=
322 _mesa_hash_table_create(NULL
,
323 si_shader_cache_key_hash
,
324 si_shader_cache_key_equals
);
326 return sscreen
->shader_cache
!= NULL
;
329 void si_destroy_shader_cache(struct si_screen
*sscreen
)
331 if (sscreen
->shader_cache
)
332 _mesa_hash_table_destroy(sscreen
->shader_cache
,
333 si_destroy_shader_cache_entry
);
334 mtx_destroy(&sscreen
->shader_cache_mutex
);
339 static void si_set_tesseval_regs(struct si_screen
*sscreen
,
340 struct si_shader_selector
*tes
,
341 struct si_pm4_state
*pm4
)
343 struct tgsi_shader_info
*info
= &tes
->info
;
344 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
345 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
346 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
347 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
348 unsigned type
, partitioning
, topology
, distribution_mode
;
350 switch (tes_prim_mode
) {
351 case PIPE_PRIM_LINES
:
352 type
= V_028B6C_TESS_ISOLINE
;
354 case PIPE_PRIM_TRIANGLES
:
355 type
= V_028B6C_TESS_TRIANGLE
;
357 case PIPE_PRIM_QUADS
:
358 type
= V_028B6C_TESS_QUAD
;
365 switch (tes_spacing
) {
366 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
367 partitioning
= V_028B6C_PART_FRAC_ODD
;
369 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
370 partitioning
= V_028B6C_PART_FRAC_EVEN
;
372 case PIPE_TESS_SPACING_EQUAL
:
373 partitioning
= V_028B6C_PART_INTEGER
;
381 topology
= V_028B6C_OUTPUT_POINT
;
382 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
383 topology
= V_028B6C_OUTPUT_LINE
;
384 else if (tes_vertex_order_cw
)
385 /* for some reason, this must be the other way around */
386 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
388 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
390 if (sscreen
->has_distributed_tess
) {
391 if (sscreen
->info
.family
== CHIP_FIJI
||
392 sscreen
->info
.family
>= CHIP_POLARIS10
)
393 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
395 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
397 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
400 pm4
->shader
->vgt_tf_param
= S_028B6C_TYPE(type
) |
401 S_028B6C_PARTITIONING(partitioning
) |
402 S_028B6C_TOPOLOGY(topology
) |
403 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
406 /* Polaris needs different VTX_REUSE_DEPTH settings depending on
407 * whether the "fractional odd" tessellation spacing is used.
409 * Possible VGT configurations and which state should set the register:
411 * Reg set in | VGT shader configuration | Value
412 * ------------------------------------------------------
414 * VS as ES | ES -> GS -> VS | 30
415 * TES as VS | LS -> HS -> VS | 14 or 30
416 * TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
418 * If "shader" is NULL, it's assumed it's not LS or GS copy shader.
420 static void polaris_set_vgt_vertex_reuse(struct si_screen
*sscreen
,
421 struct si_shader_selector
*sel
,
422 struct si_shader
*shader
,
423 struct si_pm4_state
*pm4
)
425 unsigned type
= sel
->type
;
427 if (sscreen
->info
.family
< CHIP_POLARIS10
)
430 /* VS as VS, or VS as ES: */
431 if ((type
== PIPE_SHADER_VERTEX
&&
433 (!shader
->key
.as_ls
&& !shader
->is_gs_copy_shader
))) ||
434 /* TES as VS, or TES as ES: */
435 type
== PIPE_SHADER_TESS_EVAL
) {
436 unsigned vtx_reuse_depth
= 30;
438 if (type
== PIPE_SHADER_TESS_EVAL
&&
439 sel
->info
.properties
[TGSI_PROPERTY_TES_SPACING
] ==
440 PIPE_TESS_SPACING_FRACTIONAL_ODD
)
441 vtx_reuse_depth
= 14;
443 si_pm4_set_reg(pm4
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
448 static struct si_pm4_state
*si_get_shader_pm4_state(struct si_shader
*shader
)
451 si_pm4_clear_state(shader
->pm4
);
453 shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
456 shader
->pm4
->shader
= shader
;
459 fprintf(stderr
, "radeonsi: Failed to create pm4 state.\n");
464 static unsigned si_get_num_vs_user_sgprs(unsigned num_always_on_user_sgprs
)
466 /* Add the pointer to VBO descriptors. */
467 if (HAVE_32BIT_POINTERS
) {
468 return num_always_on_user_sgprs
+ 1;
470 assert(num_always_on_user_sgprs
% 2 == 0);
471 return num_always_on_user_sgprs
+ 2;
475 static void si_shader_ls(struct si_screen
*sscreen
, struct si_shader
*shader
)
477 struct si_pm4_state
*pm4
;
478 unsigned vgpr_comp_cnt
;
481 assert(sscreen
->info
.chip_class
<= VI
);
483 pm4
= si_get_shader_pm4_state(shader
);
487 va
= shader
->bo
->gpu_address
;
488 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
490 /* We need at least 2 components for LS.
491 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
492 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
494 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
496 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
497 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, S_00B524_MEM_BASE(va
>> 40));
499 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
500 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
501 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
502 S_00B528_DX10_CLAMP(1) |
503 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
504 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
)) |
505 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
508 static void si_shader_hs(struct si_screen
*sscreen
, struct si_shader
*shader
)
510 struct si_pm4_state
*pm4
;
512 unsigned ls_vgpr_comp_cnt
= 0;
514 pm4
= si_get_shader_pm4_state(shader
);
518 va
= shader
->bo
->gpu_address
;
519 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
521 if (sscreen
->info
.chip_class
>= GFX9
) {
522 si_pm4_set_reg(pm4
, R_00B410_SPI_SHADER_PGM_LO_LS
, va
>> 8);
523 si_pm4_set_reg(pm4
, R_00B414_SPI_SHADER_PGM_HI_LS
, S_00B414_MEM_BASE(va
>> 40));
525 /* We need at least 2 components for LS.
526 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
527 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
529 ls_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
531 unsigned num_user_sgprs
=
532 si_get_num_vs_user_sgprs(GFX9_TCS_NUM_USER_SGPR
);
534 shader
->config
.rsrc2
=
535 S_00B42C_USER_SGPR(num_user_sgprs
) |
536 S_00B42C_USER_SGPR_MSB(num_user_sgprs
>> 5) |
537 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
539 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
540 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, S_00B424_MEM_BASE(va
>> 40));
542 shader
->config
.rsrc2
=
543 S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR
) |
544 S_00B42C_OC_LDS_EN(1) |
545 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
548 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
549 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
550 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
551 S_00B428_DX10_CLAMP(1) |
552 S_00B428_FLOAT_MODE(shader
->config
.float_mode
) |
553 S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt
));
555 if (sscreen
->info
.chip_class
<= VI
) {
556 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
557 shader
->config
.rsrc2
);
561 static void si_emit_shader_es(struct si_context
*sctx
)
563 struct si_shader
*shader
= sctx
->queued
.named
.es
->shader
;
568 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
569 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
570 shader
->selector
->esgs_itemsize
/ 4);
572 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
573 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
574 SI_TRACKED_VGT_TF_PARAM
,
575 shader
->vgt_tf_param
);
579 static void si_shader_es(struct si_screen
*sscreen
, struct si_shader
*shader
)
581 struct si_pm4_state
*pm4
;
582 unsigned num_user_sgprs
;
583 unsigned vgpr_comp_cnt
;
587 assert(sscreen
->info
.chip_class
<= VI
);
589 pm4
= si_get_shader_pm4_state(shader
);
593 pm4
->atom
.emit
= si_emit_shader_es
;
594 va
= shader
->bo
->gpu_address
;
595 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
597 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
598 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
599 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
600 num_user_sgprs
= si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
);
601 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
602 vgpr_comp_cnt
= shader
->selector
->info
.uses_primid
? 3 : 2;
603 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
605 unreachable("invalid shader selector type");
607 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
609 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
610 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, S_00B324_MEM_BASE(va
>> 40));
611 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
612 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
613 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
614 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
615 S_00B328_DX10_CLAMP(1) |
616 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
617 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
618 S_00B32C_USER_SGPR(num_user_sgprs
) |
619 S_00B32C_OC_LDS_EN(oc_lds_en
) |
620 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
622 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
623 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
625 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
628 static unsigned si_conv_prim_to_gs_out(unsigned mode
)
630 static const int prim_conv
[] = {
631 [PIPE_PRIM_POINTS
] = V_028A6C_OUTPRIM_TYPE_POINTLIST
,
632 [PIPE_PRIM_LINES
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
633 [PIPE_PRIM_LINE_LOOP
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
634 [PIPE_PRIM_LINE_STRIP
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
635 [PIPE_PRIM_TRIANGLES
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
636 [PIPE_PRIM_TRIANGLE_STRIP
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
637 [PIPE_PRIM_TRIANGLE_FAN
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
638 [PIPE_PRIM_QUADS
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
639 [PIPE_PRIM_QUAD_STRIP
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
640 [PIPE_PRIM_POLYGON
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
641 [PIPE_PRIM_LINES_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
642 [PIPE_PRIM_LINE_STRIP_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_LINESTRIP
,
643 [PIPE_PRIM_TRIANGLES_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
644 [PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
] = V_028A6C_OUTPRIM_TYPE_TRISTRIP
,
645 [PIPE_PRIM_PATCHES
] = V_028A6C_OUTPRIM_TYPE_POINTLIST
,
647 assert(mode
< ARRAY_SIZE(prim_conv
));
649 return prim_conv
[mode
];
652 struct gfx9_gs_info
{
653 unsigned es_verts_per_subgroup
;
654 unsigned gs_prims_per_subgroup
;
655 unsigned gs_inst_prims_in_subgroup
;
656 unsigned max_prims_per_subgroup
;
660 static void gfx9_get_gs_info(struct si_shader_selector
*es
,
661 struct si_shader_selector
*gs
,
662 struct gfx9_gs_info
*out
)
664 unsigned gs_num_invocations
= MAX2(gs
->gs_num_invocations
, 1);
665 unsigned input_prim
= gs
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
666 bool uses_adjacency
= input_prim
>= PIPE_PRIM_LINES_ADJACENCY
&&
667 input_prim
<= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
;
669 /* All these are in dwords: */
670 /* We can't allow using the whole LDS, because GS waves compete with
671 * other shader stages for LDS space. */
672 const unsigned max_lds_size
= 8 * 1024;
673 const unsigned esgs_itemsize
= es
->esgs_itemsize
/ 4;
674 unsigned esgs_lds_size
;
676 /* All these are per subgroup: */
677 const unsigned max_out_prims
= 32 * 1024;
678 const unsigned max_es_verts
= 255;
679 const unsigned ideal_gs_prims
= 64;
680 unsigned max_gs_prims
, gs_prims
;
681 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
683 if (uses_adjacency
|| gs_num_invocations
> 1)
684 max_gs_prims
= 127 / gs_num_invocations
;
688 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
689 * Make sure we don't go over the maximum value.
691 if (gs
->gs_max_out_vertices
> 0) {
692 max_gs_prims
= MIN2(max_gs_prims
,
694 (gs
->gs_max_out_vertices
* gs_num_invocations
));
696 assert(max_gs_prims
> 0);
698 /* If the primitive has adjacency, halve the number of vertices
699 * that will be reused in multiple primitives.
701 min_es_verts
= gs
->gs_input_verts_per_prim
/ (uses_adjacency
? 2 : 1);
703 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
704 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
706 /* Compute ESGS LDS size based on the worst case number of ES vertices
707 * needed to create the target number of GS prims per subgroup.
709 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
711 /* If total LDS usage is too big, refactor partitions based on ratio
712 * of ESGS item sizes.
714 if (esgs_lds_size
> max_lds_size
) {
715 /* Our target GS Prims Per Subgroup was too large. Calculate
716 * the maximum number of GS Prims Per Subgroup that will fit
717 * into LDS, capped by the maximum that the hardware can support.
719 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
721 assert(gs_prims
> 0);
722 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
725 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
726 assert(esgs_lds_size
<= max_lds_size
);
729 /* Now calculate remaining ESGS information. */
731 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
733 es_verts
= max_es_verts
;
735 /* Vertices for adjacency primitives are not always reused, so restore
736 * it for ES_VERTS_PER_SUBGRP.
738 min_es_verts
= gs
->gs_input_verts_per_prim
;
740 /* For normal primitives, the VGT only checks if they are past the ES
741 * verts per subgroup after allocating a full GS primitive and if they
742 * are, kick off a new subgroup. But if those additional ES verts are
743 * unique (e.g. not reused) we need to make sure there is enough LDS
744 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
746 es_verts
-= min_es_verts
- 1;
748 out
->es_verts_per_subgroup
= es_verts
;
749 out
->gs_prims_per_subgroup
= gs_prims
;
750 out
->gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
751 out
->max_prims_per_subgroup
= out
->gs_inst_prims_in_subgroup
*
752 gs
->gs_max_out_vertices
;
753 out
->lds_size
= align(esgs_lds_size
, 128) / 128;
755 assert(out
->max_prims_per_subgroup
<= max_out_prims
);
758 static void si_emit_shader_gs(struct si_context
*sctx
)
760 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
764 /* R_028A60_VGT_GSVS_RING_OFFSET_1, R_028A64_VGT_GSVS_RING_OFFSET_2
765 * R_028A68_VGT_GSVS_RING_OFFSET_3, R_028A6C_VGT_GS_OUT_PRIM_TYPE */
766 radeon_opt_set_context_reg4(sctx
, R_028A60_VGT_GSVS_RING_OFFSET_1
,
767 SI_TRACKED_VGT_GSVS_RING_OFFSET_1
,
768 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
,
769 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
,
770 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
,
771 shader
->ctx_reg
.gs
.vgt_gs_out_prim_type
);
774 /* R_028AB0_VGT_GSVS_RING_ITEMSIZE */
775 radeon_opt_set_context_reg(sctx
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
,
776 SI_TRACKED_VGT_GSVS_RING_ITEMSIZE
,
777 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
);
779 /* R_028B38_VGT_GS_MAX_VERT_OUT */
780 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
781 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
782 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
);
784 /* R_028B5C_VGT_GS_VERT_ITEMSIZE, R_028B60_VGT_GS_VERT_ITEMSIZE_1
785 * R_028B64_VGT_GS_VERT_ITEMSIZE_2, R_028B68_VGT_GS_VERT_ITEMSIZE_3 */
786 radeon_opt_set_context_reg4(sctx
, R_028B5C_VGT_GS_VERT_ITEMSIZE
,
787 SI_TRACKED_VGT_GS_VERT_ITEMSIZE
,
788 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
,
789 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
,
790 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
,
791 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
);
793 /* R_028B90_VGT_GS_INSTANCE_CNT */
794 radeon_opt_set_context_reg(sctx
, R_028B90_VGT_GS_INSTANCE_CNT
,
795 SI_TRACKED_VGT_GS_INSTANCE_CNT
,
796 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
);
798 if (sctx
->chip_class
>= GFX9
) {
799 /* R_028A44_VGT_GS_ONCHIP_CNTL */
800 radeon_opt_set_context_reg(sctx
, R_028A44_VGT_GS_ONCHIP_CNTL
,
801 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
802 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
);
803 /* R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP */
804 radeon_opt_set_context_reg(sctx
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
805 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
806 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
);
807 /* R_028AAC_VGT_ESGS_RING_ITEMSIZE */
808 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
809 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
810 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
);
812 if (shader
->key
.part
.gs
.es
->type
== PIPE_SHADER_TESS_EVAL
)
813 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
814 SI_TRACKED_VGT_TF_PARAM
,
815 shader
->vgt_tf_param
);
819 static void si_shader_gs(struct si_screen
*sscreen
, struct si_shader
*shader
)
821 struct si_shader_selector
*sel
= shader
->selector
;
822 const ubyte
*num_components
= sel
->info
.num_stream_output_components
;
823 unsigned gs_num_invocations
= sel
->gs_num_invocations
;
824 struct si_pm4_state
*pm4
;
826 unsigned max_stream
= sel
->max_gs_stream
;
829 pm4
= si_get_shader_pm4_state(shader
);
833 pm4
->atom
.emit
= si_emit_shader_gs
;
835 offset
= num_components
[0] * sel
->gs_max_out_vertices
;
836 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
= offset
;
839 offset
+= num_components
[1] * sel
->gs_max_out_vertices
;
840 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
= offset
;
843 offset
+= num_components
[2] * sel
->gs_max_out_vertices
;
844 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
= offset
;
846 shader
->ctx_reg
.gs
.vgt_gs_out_prim_type
=
847 si_conv_prim_to_gs_out(sel
->gs_output_prim
);
850 offset
+= num_components
[3] * sel
->gs_max_out_vertices
;
851 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
= offset
;
853 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
854 assert(offset
< (1 << 15));
856 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
= sel
->gs_max_out_vertices
;
858 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
= num_components
[0];
859 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
= (max_stream
>= 1) ? num_components
[1] : 0;
860 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
= (max_stream
>= 2) ? num_components
[2] : 0;
861 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
= (max_stream
>= 3) ? num_components
[3] : 0;
863 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
= S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
864 S_028B90_ENABLE(gs_num_invocations
> 0);
866 va
= shader
->bo
->gpu_address
;
867 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
869 if (sscreen
->info
.chip_class
>= GFX9
) {
870 unsigned input_prim
= sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
871 unsigned es_type
= shader
->key
.part
.gs
.es
->type
;
872 unsigned es_vgpr_comp_cnt
, gs_vgpr_comp_cnt
;
873 struct gfx9_gs_info gs_info
;
875 if (es_type
== PIPE_SHADER_VERTEX
)
876 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
877 es_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
878 else if (es_type
== PIPE_SHADER_TESS_EVAL
)
879 es_vgpr_comp_cnt
= shader
->key
.part
.gs
.es
->info
.uses_primid
? 3 : 2;
881 unreachable("invalid shader selector type");
883 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
884 * VGPR[0:4] are always loaded.
886 if (sel
->info
.uses_invocationid
)
887 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
888 else if (sel
->info
.uses_primid
)
889 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
890 else if (input_prim
>= PIPE_PRIM_TRIANGLES
)
891 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
893 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
895 unsigned num_user_sgprs
;
896 if (es_type
== PIPE_SHADER_VERTEX
)
897 num_user_sgprs
= si_get_num_vs_user_sgprs(GFX9_VSGS_NUM_USER_SGPR
);
899 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
901 gfx9_get_gs_info(shader
->key
.part
.gs
.es
, sel
, &gs_info
);
903 si_pm4_set_reg(pm4
, R_00B210_SPI_SHADER_PGM_LO_ES
, va
>> 8);
904 si_pm4_set_reg(pm4
, R_00B214_SPI_SHADER_PGM_HI_ES
, S_00B214_MEM_BASE(va
>> 40));
906 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
907 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
908 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
909 S_00B228_DX10_CLAMP(1) |
910 S_00B228_FLOAT_MODE(shader
->config
.float_mode
) |
911 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
));
912 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
913 S_00B22C_USER_SGPR(num_user_sgprs
) |
914 S_00B22C_USER_SGPR_MSB(num_user_sgprs
>> 5) |
915 S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
916 S_00B22C_OC_LDS_EN(es_type
== PIPE_SHADER_TESS_EVAL
) |
917 S_00B22C_LDS_SIZE(gs_info
.lds_size
) |
918 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
920 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
=
921 S_028A44_ES_VERTS_PER_SUBGRP(gs_info
.es_verts_per_subgroup
) |
922 S_028A44_GS_PRIMS_PER_SUBGRP(gs_info
.gs_prims_per_subgroup
) |
923 S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info
.gs_inst_prims_in_subgroup
);
924 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
=
925 S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info
.max_prims_per_subgroup
);
926 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
=
927 shader
->key
.part
.gs
.es
->esgs_itemsize
/ 4;
929 if (es_type
== PIPE_SHADER_TESS_EVAL
)
930 si_set_tesseval_regs(sscreen
, shader
->key
.part
.gs
.es
, pm4
);
932 polaris_set_vgt_vertex_reuse(sscreen
, shader
->key
.part
.gs
.es
,
935 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
936 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, S_00B224_MEM_BASE(va
>> 40));
938 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
939 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
940 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
941 S_00B228_DX10_CLAMP(1) |
942 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
943 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
944 S_00B22C_USER_SGPR(GFX6_GS_NUM_USER_SGPR
) |
945 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
949 static void si_emit_shader_vs(struct si_context
*sctx
)
951 struct si_shader
*shader
= sctx
->queued
.named
.vs
->shader
;
955 radeon_opt_set_context_reg(sctx
, R_028A40_VGT_GS_MODE
,
956 SI_TRACKED_VGT_GS_MODE
,
957 shader
->ctx_reg
.vs
.vgt_gs_mode
);
958 radeon_opt_set_context_reg(sctx
, R_028A84_VGT_PRIMITIVEID_EN
,
959 SI_TRACKED_VGT_PRIMITIVEID_EN
,
960 shader
->ctx_reg
.vs
.vgt_primitiveid_en
);
962 if (sctx
->chip_class
<= VI
) {
963 radeon_opt_set_context_reg(sctx
, R_028AB4_VGT_REUSE_OFF
,
964 SI_TRACKED_VGT_REUSE_OFF
,
965 shader
->ctx_reg
.vs
.vgt_reuse_off
);
968 radeon_opt_set_context_reg(sctx
, R_0286C4_SPI_VS_OUT_CONFIG
,
969 SI_TRACKED_SPI_VS_OUT_CONFIG
,
970 shader
->ctx_reg
.vs
.spi_vs_out_config
);
972 radeon_opt_set_context_reg(sctx
, R_02870C_SPI_SHADER_POS_FORMAT
,
973 SI_TRACKED_SPI_SHADER_POS_FORMAT
,
974 shader
->ctx_reg
.vs
.spi_shader_pos_format
);
976 radeon_opt_set_context_reg(sctx
, R_028818_PA_CL_VTE_CNTL
,
977 SI_TRACKED_PA_CL_VTE_CNTL
,
978 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
);
980 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
981 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
982 SI_TRACKED_VGT_TF_PARAM
,
983 shader
->vgt_tf_param
);
987 * Compute the state for \p shader, which will run as a vertex shader on the
990 * If \p gs is non-NULL, it points to the geometry shader for which this shader
991 * is the copy shader.
993 static void si_shader_vs(struct si_screen
*sscreen
, struct si_shader
*shader
,
994 struct si_shader_selector
*gs
)
996 const struct tgsi_shader_info
*info
= &shader
->selector
->info
;
997 struct si_pm4_state
*pm4
;
998 unsigned num_user_sgprs
, vgpr_comp_cnt
;
1000 unsigned nparams
, oc_lds_en
;
1001 unsigned window_space
=
1002 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
1003 bool enable_prim_id
= shader
->key
.mono
.u
.vs_export_prim_id
|| info
->uses_primid
;
1005 pm4
= si_get_shader_pm4_state(shader
);
1009 pm4
->atom
.emit
= si_emit_shader_vs
;
1011 /* We always write VGT_GS_MODE in the VS state, because every switch
1012 * between different shader pipelines involving a different GS or no
1013 * GS at all involves a switch of the VS (different GS use different
1014 * copy shaders). On the other hand, when the API switches from a GS to
1015 * no GS and then back to the same GS used originally, the GS state is
1019 unsigned mode
= V_028A40_GS_OFF
;
1021 /* PrimID needs GS scenario A. */
1023 mode
= V_028A40_GS_SCENARIO_A
;
1025 shader
->ctx_reg
.vs
.vgt_gs_mode
= S_028A40_MODE(mode
);
1026 shader
->ctx_reg
.vs
.vgt_primitiveid_en
= enable_prim_id
;
1028 shader
->ctx_reg
.vs
.vgt_gs_mode
= ac_vgt_gs_mode(gs
->gs_max_out_vertices
,
1029 sscreen
->info
.chip_class
);
1030 shader
->ctx_reg
.vs
.vgt_primitiveid_en
= 0;
1033 if (sscreen
->info
.chip_class
<= VI
) {
1034 /* Reuse needs to be set off if we write oViewport. */
1035 shader
->ctx_reg
.vs
.vgt_reuse_off
=
1036 S_028AB4_REUSE_OFF(info
->writes_viewport_index
);
1039 va
= shader
->bo
->gpu_address
;
1040 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1043 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
1044 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
1045 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
1046 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
1047 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
1048 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
1050 vgpr_comp_cnt
= enable_prim_id
? 2 : (shader
->info
.uses_instanceid
? 1 : 0);
1052 if (info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
]) {
1053 num_user_sgprs
= SI_SGPR_VS_BLIT_DATA
+
1054 info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
1056 num_user_sgprs
= si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
);
1058 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
1059 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
1060 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
1062 unreachable("invalid shader selector type");
1064 /* VS is required to export at least one param. */
1065 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
1066 shader
->ctx_reg
.vs
.spi_vs_out_config
= S_0286C4_VS_EXPORT_COUNT(nparams
- 1);
1068 shader
->ctx_reg
.vs
.spi_shader_pos_format
=
1069 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
1070 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
1071 V_02870C_SPI_SHADER_4COMP
:
1072 V_02870C_SPI_SHADER_NONE
) |
1073 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
1074 V_02870C_SPI_SHADER_4COMP
:
1075 V_02870C_SPI_SHADER_NONE
) |
1076 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
1077 V_02870C_SPI_SHADER_4COMP
:
1078 V_02870C_SPI_SHADER_NONE
);
1080 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
1082 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
1083 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, S_00B124_MEM_BASE(va
>> 40));
1084 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
1085 S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
1086 S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
1087 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
1088 S_00B128_DX10_CLAMP(1) |
1089 S_00B128_FLOAT_MODE(shader
->config
.float_mode
));
1090 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
1091 S_00B12C_USER_SGPR(num_user_sgprs
) |
1092 S_00B12C_OC_LDS_EN(oc_lds_en
) |
1093 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
1094 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
1095 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
1096 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
1097 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
1098 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1101 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
=
1102 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
1104 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
=
1105 S_028818_VTX_W0_FMT(1) |
1106 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
1107 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
1108 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
1110 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
1111 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
1113 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
1116 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
1118 struct tgsi_shader_info
*info
= &ps
->selector
->info
;
1119 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
1120 !!(info
->colors_read
& 0xf0);
1121 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
1122 (ps
->key
.part
.ps
.prolog
.color_two_side
? num_colors
: 0);
1124 assert(num_interp
<= 32);
1125 return MIN2(num_interp
, 32);
1128 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
1130 unsigned value
= shader
->key
.part
.ps
.epilog
.spi_shader_col_format
;
1131 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
1133 /* If the i-th target format is set, all previous target formats must
1134 * be non-zero to avoid hangs.
1136 for (i
= 0; i
< num_targets
; i
++)
1137 if (!(value
& (0xf << (i
* 4))))
1138 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
1143 static void si_emit_shader_ps(struct si_context
*sctx
)
1145 struct si_shader
*shader
= sctx
->queued
.named
.ps
->shader
;
1149 /* R_0286CC_SPI_PS_INPUT_ENA, R_0286D0_SPI_PS_INPUT_ADDR*/
1150 radeon_opt_set_context_reg2(sctx
, R_0286CC_SPI_PS_INPUT_ENA
,
1151 SI_TRACKED_SPI_PS_INPUT_ENA
,
1152 shader
->ctx_reg
.ps
.spi_ps_input_ena
,
1153 shader
->ctx_reg
.ps
.spi_ps_input_addr
);
1155 radeon_opt_set_context_reg(sctx
, R_0286E0_SPI_BARYC_CNTL
,
1156 SI_TRACKED_SPI_BARYC_CNTL
,
1157 shader
->ctx_reg
.ps
.spi_baryc_cntl
);
1158 radeon_opt_set_context_reg(sctx
, R_0286D8_SPI_PS_IN_CONTROL
,
1159 SI_TRACKED_SPI_PS_IN_CONTROL
,
1160 shader
->ctx_reg
.ps
.spi_ps_in_control
);
1162 /* R_028710_SPI_SHADER_Z_FORMAT, R_028714_SPI_SHADER_COL_FORMAT */
1163 radeon_opt_set_context_reg2(sctx
, R_028710_SPI_SHADER_Z_FORMAT
,
1164 SI_TRACKED_SPI_SHADER_Z_FORMAT
,
1165 shader
->ctx_reg
.ps
.spi_shader_z_format
,
1166 shader
->ctx_reg
.ps
.spi_shader_col_format
);
1168 radeon_opt_set_context_reg(sctx
, R_02823C_CB_SHADER_MASK
,
1169 SI_TRACKED_CB_SHADER_MASK
,
1170 shader
->ctx_reg
.ps
.cb_shader_mask
);
1173 static void si_shader_ps(struct si_shader
*shader
)
1175 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
1176 struct si_pm4_state
*pm4
;
1177 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
1178 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
1180 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
1182 /* we need to enable at least one of them, otherwise we hang the GPU */
1183 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1184 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1185 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1186 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
1187 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
1188 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1189 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
1190 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
1191 /* POS_W_FLOAT_ENA requires one of the perspective weights. */
1192 assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena
) ||
1193 G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1194 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1195 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1196 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
));
1198 /* Validate interpolation optimization flags (read as implications). */
1199 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1200 (G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1201 G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1202 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1203 (G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1204 G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1205 assert(!shader
->key
.part
.ps
.prolog
.force_persp_center_interp
||
1206 (!G_0286CC_PERSP_SAMPLE_ENA(input_ena
) &&
1207 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1208 assert(!shader
->key
.part
.ps
.prolog
.force_linear_center_interp
||
1209 (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) &&
1210 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1211 assert(!shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
||
1212 (!G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1213 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1214 assert(!shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
||
1215 (!G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1216 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1218 /* Validate cases when the optimizations are off (read as implications). */
1219 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1220 !G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1221 !G_0286CC_PERSP_CENTROID_ENA(input_ena
));
1222 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1223 !G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1224 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
));
1226 pm4
= si_get_shader_pm4_state(shader
);
1230 pm4
->atom
.emit
= si_emit_shader_ps
;
1232 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
1234 * 0 -> Position = pixel center
1235 * 1 -> Position = pixel centroid
1236 * 2 -> Position = at sample position
1238 * From GLSL 4.5 specification, section 7.1:
1239 * "The variable gl_FragCoord is available as an input variable from
1240 * within fragment shaders and it holds the window relative coordinates
1241 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
1242 * value can be for any location within the pixel, or one of the
1243 * fragment samples. The use of centroid does not further restrict
1244 * this value to be inside the current primitive."
1246 * Meaning that centroid has no effect and we can return anything within
1247 * the pixel. Thus, return the value at sample position, because that's
1248 * the most accurate one shaders can get.
1250 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1252 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
1253 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
1254 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
1256 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
1257 cb_shader_mask
= ac_get_cb_shader_mask(spi_shader_col_format
);
1259 /* Ensure that some export memory is always allocated, for two reasons:
1261 * 1) Correctness: The hardware ignores the EXEC mask if no export
1262 * memory is allocated, so KILL and alpha test do not work correctly
1264 * 2) Performance: Every shader needs at least a NULL export, even when
1265 * it writes no color/depth output. The NULL export instruction
1266 * stalls without this setting.
1268 * Don't add this to CB_SHADER_MASK.
1270 if (!spi_shader_col_format
&&
1271 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
1272 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
1274 shader
->ctx_reg
.ps
.spi_ps_input_ena
= input_ena
;
1275 shader
->ctx_reg
.ps
.spi_ps_input_addr
= shader
->config
.spi_ps_input_addr
;
1277 /* Set interpolation controls. */
1278 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
));
1280 shader
->ctx_reg
.ps
.spi_baryc_cntl
= spi_baryc_cntl
;
1281 shader
->ctx_reg
.ps
.spi_ps_in_control
= spi_ps_in_control
;
1282 shader
->ctx_reg
.ps
.spi_shader_z_format
=
1283 ac_get_spi_shader_z_format(info
->writes_z
,
1284 info
->writes_stencil
,
1285 info
->writes_samplemask
);
1286 shader
->ctx_reg
.ps
.spi_shader_col_format
= spi_shader_col_format
;
1287 shader
->ctx_reg
.ps
.cb_shader_mask
= cb_shader_mask
;
1289 va
= shader
->bo
->gpu_address
;
1290 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1291 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
1292 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, S_00B024_MEM_BASE(va
>> 40));
1294 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
1295 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
1296 S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
1297 S_00B028_DX10_CLAMP(1) |
1298 S_00B028_FLOAT_MODE(shader
->config
.float_mode
));
1299 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
1300 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
1301 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
1302 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1305 static void si_shader_init_pm4_state(struct si_screen
*sscreen
,
1306 struct si_shader
*shader
)
1308 switch (shader
->selector
->type
) {
1309 case PIPE_SHADER_VERTEX
:
1310 if (shader
->key
.as_ls
)
1311 si_shader_ls(sscreen
, shader
);
1312 else if (shader
->key
.as_es
)
1313 si_shader_es(sscreen
, shader
);
1315 si_shader_vs(sscreen
, shader
, NULL
);
1317 case PIPE_SHADER_TESS_CTRL
:
1318 si_shader_hs(sscreen
, shader
);
1320 case PIPE_SHADER_TESS_EVAL
:
1321 if (shader
->key
.as_es
)
1322 si_shader_es(sscreen
, shader
);
1324 si_shader_vs(sscreen
, shader
, NULL
);
1326 case PIPE_SHADER_GEOMETRY
:
1327 si_shader_gs(sscreen
, shader
);
1329 case PIPE_SHADER_FRAGMENT
:
1330 si_shader_ps(shader
);
1337 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
1339 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
1340 if (sctx
->queued
.named
.dsa
)
1341 return sctx
->queued
.named
.dsa
->alpha_func
;
1343 return PIPE_FUNC_ALWAYS
;
1346 static void si_shader_selector_key_vs(struct si_context
*sctx
,
1347 struct si_shader_selector
*vs
,
1348 struct si_shader_key
*key
,
1349 struct si_vs_prolog_bits
*prolog_key
)
1351 if (!sctx
->vertex_elements
||
1352 vs
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
])
1355 prolog_key
->instance_divisor_is_one
=
1356 sctx
->vertex_elements
->instance_divisor_is_one
;
1357 prolog_key
->instance_divisor_is_fetched
=
1358 sctx
->vertex_elements
->instance_divisor_is_fetched
;
1360 /* Prefer a monolithic shader to allow scheduling divisions around
1362 if (prolog_key
->instance_divisor_is_fetched
)
1363 key
->opt
.prefer_mono
= 1;
1365 unsigned count
= MIN2(vs
->info
.num_inputs
,
1366 sctx
->vertex_elements
->count
);
1367 memcpy(key
->mono
.vs_fix_fetch
, sctx
->vertex_elements
->fix_fetch
, count
);
1370 static void si_shader_selector_key_hw_vs(struct si_context
*sctx
,
1371 struct si_shader_selector
*vs
,
1372 struct si_shader_key
*key
)
1374 struct si_shader_selector
*ps
= sctx
->ps_shader
.cso
;
1376 key
->opt
.clip_disable
=
1377 sctx
->queued
.named
.rasterizer
->clip_plane_enable
== 0 &&
1378 (vs
->info
.clipdist_writemask
||
1379 vs
->info
.writes_clipvertex
) &&
1380 !vs
->info
.culldist_writemask
;
1382 /* Find out if PS is disabled. */
1383 bool ps_disabled
= true;
1385 const struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1386 bool alpha_to_coverage
= blend
&& blend
->alpha_to_coverage
;
1387 bool ps_modifies_zs
= ps
->info
.uses_kill
||
1388 ps
->info
.writes_z
||
1389 ps
->info
.writes_stencil
||
1390 ps
->info
.writes_samplemask
||
1391 alpha_to_coverage
||
1392 si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
;
1393 unsigned ps_colormask
= si_get_total_colormask(sctx
);
1395 ps_disabled
= sctx
->queued
.named
.rasterizer
->rasterizer_discard
||
1398 !ps
->info
.writes_memory
);
1401 /* Find out which VS outputs aren't used by the PS. */
1402 uint64_t outputs_written
= vs
->outputs_written_before_ps
;
1403 uint64_t inputs_read
= 0;
1405 /* Ignore outputs that are not passed from VS to PS. */
1406 outputs_written
&= ~((1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_POSITION
, 0, true)) |
1407 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_PSIZE
, 0, true)) |
1408 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_CLIPVERTEX
, 0, true)));
1411 inputs_read
= ps
->inputs_read
;
1414 uint64_t linked
= outputs_written
& inputs_read
;
1416 key
->opt
.kill_outputs
= ~linked
& outputs_written
;
1419 /* Compute the key for the hw shader variant */
1420 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
1421 struct si_shader_selector
*sel
,
1422 struct si_shader_key
*key
)
1424 struct si_context
*sctx
= (struct si_context
*)ctx
;
1426 memset(key
, 0, sizeof(*key
));
1428 switch (sel
->type
) {
1429 case PIPE_SHADER_VERTEX
:
1430 si_shader_selector_key_vs(sctx
, sel
, key
, &key
->part
.vs
.prolog
);
1432 if (sctx
->tes_shader
.cso
)
1434 else if (sctx
->gs_shader
.cso
)
1437 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1439 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1440 key
->mono
.u
.vs_export_prim_id
= 1;
1443 case PIPE_SHADER_TESS_CTRL
:
1444 if (sctx
->chip_class
>= GFX9
) {
1445 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1446 key
, &key
->part
.tcs
.ls_prolog
);
1447 key
->part
.tcs
.ls
= sctx
->vs_shader
.cso
;
1449 /* When the LS VGPR fix is needed, monolithic shaders
1451 * - avoid initializing EXEC in both the LS prolog
1452 * and the LS main part when !vs_needs_prolog
1453 * - remove the fixup for unused input VGPRs
1455 key
->part
.tcs
.ls_prolog
.ls_vgpr_fix
= sctx
->ls_vgpr_fix
;
1457 /* The LS output / HS input layout can be communicated
1458 * directly instead of via user SGPRs for merged LS-HS.
1459 * The LS VGPR fix prefers this too.
1461 key
->opt
.prefer_mono
= 1;
1464 key
->part
.tcs
.epilog
.prim_mode
=
1465 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
1466 key
->part
.tcs
.epilog
.invoc0_tess_factors_are_def
=
1467 sel
->tcs_info
.tessfactors_are_def_in_all_invocs
;
1468 key
->part
.tcs
.epilog
.tes_reads_tess_factors
=
1469 sctx
->tes_shader
.cso
->info
.reads_tess_factors
;
1471 if (sel
== sctx
->fixed_func_tcs_shader
.cso
)
1472 key
->mono
.u
.ff_tcs_inputs_to_copy
= sctx
->vs_shader
.cso
->outputs_written
;
1474 case PIPE_SHADER_TESS_EVAL
:
1475 if (sctx
->gs_shader
.cso
)
1478 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1480 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1481 key
->mono
.u
.vs_export_prim_id
= 1;
1484 case PIPE_SHADER_GEOMETRY
:
1485 if (sctx
->chip_class
>= GFX9
) {
1486 if (sctx
->tes_shader
.cso
) {
1487 key
->part
.gs
.es
= sctx
->tes_shader
.cso
;
1489 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1490 key
, &key
->part
.gs
.vs_prolog
);
1491 key
->part
.gs
.es
= sctx
->vs_shader
.cso
;
1492 key
->part
.gs
.prolog
.gfx9_prev_is_vs
= 1;
1495 /* Merged ES-GS can have unbalanced wave usage.
1497 * ES threads are per-vertex, while GS threads are
1498 * per-primitive. So without any amplification, there
1499 * are fewer GS threads than ES threads, which can result
1500 * in empty (no-op) GS waves. With too much amplification,
1501 * there are more GS threads than ES threads, which
1502 * can result in empty (no-op) ES waves.
1504 * Non-monolithic shaders are implemented by setting EXEC
1505 * at the beginning of shader parts, and don't jump to
1506 * the end if EXEC is 0.
1508 * Monolithic shaders use conditional blocks, so they can
1509 * jump and skip empty waves of ES or GS. So set this to
1510 * always use optimized variants, which are monolithic.
1512 key
->opt
.prefer_mono
= 1;
1514 key
->part
.gs
.prolog
.tri_strip_adj_fix
= sctx
->gs_tri_strip_adj_fix
;
1516 case PIPE_SHADER_FRAGMENT
: {
1517 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1518 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1520 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
1521 sel
->info
.colors_written
== 0x1)
1522 key
->part
.ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
1525 /* Select the shader color format based on whether
1526 * blending or alpha are needed.
1528 key
->part
.ps
.epilog
.spi_shader_col_format
=
1529 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1530 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
1531 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1532 sctx
->framebuffer
.spi_shader_col_format_blend
) |
1533 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1534 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
1535 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1536 sctx
->framebuffer
.spi_shader_col_format
);
1537 key
->part
.ps
.epilog
.spi_shader_col_format
&= blend
->cb_target_enabled_4bit
;
1539 /* The output for dual source blending should have
1540 * the same format as the first output.
1542 if (blend
->dual_src_blend
)
1543 key
->part
.ps
.epilog
.spi_shader_col_format
|=
1544 (key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) << 4;
1546 key
->part
.ps
.epilog
.spi_shader_col_format
= sctx
->framebuffer
.spi_shader_col_format
;
1548 /* If alpha-to-coverage is enabled, we have to export alpha
1549 * even if there is no color buffer.
1551 if (!(key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) &&
1552 blend
&& blend
->alpha_to_coverage
)
1553 key
->part
.ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
1555 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
1556 * to the range supported by the type if a channel has less
1557 * than 16 bits and the export format is 16_ABGR.
1559 if (sctx
->chip_class
<= CIK
&& sctx
->family
!= CHIP_HAWAII
) {
1560 key
->part
.ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
1561 key
->part
.ps
.epilog
.color_is_int10
= sctx
->framebuffer
.color_is_int10
;
1564 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
1565 if (!key
->part
.ps
.epilog
.last_cbuf
) {
1566 key
->part
.ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
1567 key
->part
.ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
1568 key
->part
.ps
.epilog
.color_is_int10
&= sel
->info
.colors_written
;
1571 bool is_poly
= !util_prim_is_points_or_lines(sctx
->current_rast_prim
);
1572 bool is_line
= util_prim_is_lines(sctx
->current_rast_prim
);
1574 key
->part
.ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
1575 key
->part
.ps
.prolog
.flatshade_colors
= rs
->flatshade
&& sel
->info
.colors_read
;
1577 if (sctx
->queued
.named
.blend
) {
1578 key
->part
.ps
.epilog
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
1579 rs
->multisample_enable
;
1582 key
->part
.ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
1583 key
->part
.ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
1584 (is_line
&& rs
->line_smooth
)) &&
1585 sctx
->framebuffer
.nr_samples
<= 1;
1586 key
->part
.ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
1588 if (sctx
->ps_iter_samples
> 1 &&
1589 sel
->info
.reads_samplemask
) {
1590 key
->part
.ps
.prolog
.samplemask_log_ps_iter
=
1591 util_logbase2(sctx
->ps_iter_samples
);
1594 if (rs
->force_persample_interp
&&
1595 rs
->multisample_enable
&&
1596 sctx
->framebuffer
.nr_samples
> 1 &&
1597 sctx
->ps_iter_samples
> 1) {
1598 key
->part
.ps
.prolog
.force_persp_sample_interp
=
1599 sel
->info
.uses_persp_center
||
1600 sel
->info
.uses_persp_centroid
;
1602 key
->part
.ps
.prolog
.force_linear_sample_interp
=
1603 sel
->info
.uses_linear_center
||
1604 sel
->info
.uses_linear_centroid
;
1605 } else if (rs
->multisample_enable
&&
1606 sctx
->framebuffer
.nr_samples
> 1) {
1607 key
->part
.ps
.prolog
.bc_optimize_for_persp
=
1608 sel
->info
.uses_persp_center
&&
1609 sel
->info
.uses_persp_centroid
;
1610 key
->part
.ps
.prolog
.bc_optimize_for_linear
=
1611 sel
->info
.uses_linear_center
&&
1612 sel
->info
.uses_linear_centroid
;
1614 /* Make sure SPI doesn't compute more than 1 pair
1615 * of (i,j), which is the optimization here. */
1616 key
->part
.ps
.prolog
.force_persp_center_interp
=
1617 sel
->info
.uses_persp_center
+
1618 sel
->info
.uses_persp_centroid
+
1619 sel
->info
.uses_persp_sample
> 1;
1621 key
->part
.ps
.prolog
.force_linear_center_interp
=
1622 sel
->info
.uses_linear_center
+
1623 sel
->info
.uses_linear_centroid
+
1624 sel
->info
.uses_linear_sample
> 1;
1626 if (sel
->info
.opcode_count
[TGSI_OPCODE_INTERP_SAMPLE
])
1627 key
->mono
.u
.ps
.interpolate_at_sample_force_center
= 1;
1630 key
->part
.ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
1632 /* ps_uses_fbfetch is true only if the color buffer is bound. */
1633 if (sctx
->ps_uses_fbfetch
) {
1634 struct pipe_surface
*cb0
= sctx
->framebuffer
.state
.cbufs
[0];
1635 struct pipe_resource
*tex
= cb0
->texture
;
1637 /* 1D textures are allocated and used as 2D on GFX9. */
1638 key
->mono
.u
.ps
.fbfetch_msaa
= sctx
->framebuffer
.nr_samples
> 1;
1639 key
->mono
.u
.ps
.fbfetch_is_1D
= sctx
->chip_class
!= GFX9
&&
1640 (tex
->target
== PIPE_TEXTURE_1D
||
1641 tex
->target
== PIPE_TEXTURE_1D_ARRAY
);
1642 key
->mono
.u
.ps
.fbfetch_layered
= tex
->target
== PIPE_TEXTURE_1D_ARRAY
||
1643 tex
->target
== PIPE_TEXTURE_2D_ARRAY
||
1644 tex
->target
== PIPE_TEXTURE_CUBE
||
1645 tex
->target
== PIPE_TEXTURE_CUBE_ARRAY
||
1646 tex
->target
== PIPE_TEXTURE_3D
;
1654 if (unlikely(sctx
->screen
->debug_flags
& DBG(NO_OPT_VARIANT
)))
1655 memset(&key
->opt
, 0, sizeof(key
->opt
));
1658 static void si_build_shader_variant(struct si_shader
*shader
,
1662 struct si_shader_selector
*sel
= shader
->selector
;
1663 struct si_screen
*sscreen
= sel
->screen
;
1664 struct ac_llvm_compiler
*compiler
;
1665 struct pipe_debug_callback
*debug
= &shader
->compiler_ctx_state
.debug
;
1668 if (thread_index
>= 0) {
1670 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler_lowp
));
1671 compiler
= &sscreen
->compiler_lowp
[thread_index
];
1673 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
1674 compiler
= &sscreen
->compiler
[thread_index
];
1679 assert(!low_priority
);
1680 compiler
= shader
->compiler_ctx_state
.compiler
;
1683 r
= si_shader_create(sscreen
, compiler
, shader
, debug
);
1685 PRINT_ERR("Failed to build shader variant (type=%u) %d\n",
1687 shader
->compilation_failed
= true;
1691 if (shader
->compiler_ctx_state
.is_debug_context
) {
1692 FILE *f
= open_memstream(&shader
->shader_log
,
1693 &shader
->shader_log_size
);
1695 si_shader_dump(sscreen
, shader
, NULL
, sel
->type
, f
, false);
1700 si_shader_init_pm4_state(sscreen
, shader
);
1703 static void si_build_shader_variant_low_priority(void *job
, int thread_index
)
1705 struct si_shader
*shader
= (struct si_shader
*)job
;
1707 assert(thread_index
>= 0);
1709 si_build_shader_variant(shader
, thread_index
, true);
1712 static const struct si_shader_key zeroed
;
1714 static bool si_check_missing_main_part(struct si_screen
*sscreen
,
1715 struct si_shader_selector
*sel
,
1716 struct si_compiler_ctx_state
*compiler_state
,
1717 struct si_shader_key
*key
)
1719 struct si_shader
**mainp
= si_get_main_shader_part(sel
, key
);
1722 struct si_shader
*main_part
= CALLOC_STRUCT(si_shader
);
1727 /* We can leave the fence as permanently signaled because the
1728 * main part becomes visible globally only after it has been
1730 util_queue_fence_init(&main_part
->ready
);
1732 main_part
->selector
= sel
;
1733 main_part
->key
.as_es
= key
->as_es
;
1734 main_part
->key
.as_ls
= key
->as_ls
;
1735 main_part
->is_monolithic
= false;
1737 if (si_compile_tgsi_shader(sscreen
, compiler_state
->compiler
,
1738 main_part
, &compiler_state
->debug
) != 0) {
1747 /* Select the hw shader variant depending on the current state. */
1748 static int si_shader_select_with_key(struct si_screen
*sscreen
,
1749 struct si_shader_ctx_state
*state
,
1750 struct si_compiler_ctx_state
*compiler_state
,
1751 struct si_shader_key
*key
,
1754 struct si_shader_selector
*sel
= state
->cso
;
1755 struct si_shader_selector
*previous_stage_sel
= NULL
;
1756 struct si_shader
*current
= state
->current
;
1757 struct si_shader
*iter
, *shader
= NULL
;
1760 /* Check if we don't need to change anything.
1761 * This path is also used for most shaders that don't need multiple
1762 * variants, it will cost just a computation of the key and this
1764 if (likely(current
&&
1765 memcmp(¤t
->key
, key
, sizeof(*key
)) == 0)) {
1766 if (unlikely(!util_queue_fence_is_signalled(¤t
->ready
))) {
1767 if (current
->is_optimized
) {
1768 memset(&key
->opt
, 0, sizeof(key
->opt
));
1769 goto current_not_ready
;
1772 util_queue_fence_wait(¤t
->ready
);
1775 return current
->compilation_failed
? -1 : 0;
1779 /* This must be done before the mutex is locked, because async GS
1780 * compilation calls this function too, and therefore must enter
1783 * Only wait if we are in a draw call. Don't wait if we are
1784 * in a compiler thread.
1786 if (thread_index
< 0)
1787 util_queue_fence_wait(&sel
->ready
);
1789 mtx_lock(&sel
->mutex
);
1791 /* Find the shader variant. */
1792 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
1793 /* Don't check the "current" shader. We checked it above. */
1794 if (current
!= iter
&&
1795 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
1796 mtx_unlock(&sel
->mutex
);
1798 if (unlikely(!util_queue_fence_is_signalled(&iter
->ready
))) {
1799 /* If it's an optimized shader and its compilation has
1800 * been started but isn't done, use the unoptimized
1801 * shader so as not to cause a stall due to compilation.
1803 if (iter
->is_optimized
) {
1804 memset(&key
->opt
, 0, sizeof(key
->opt
));
1808 util_queue_fence_wait(&iter
->ready
);
1811 if (iter
->compilation_failed
) {
1812 return -1; /* skip the draw call */
1815 state
->current
= iter
;
1820 /* Build a new shader. */
1821 shader
= CALLOC_STRUCT(si_shader
);
1823 mtx_unlock(&sel
->mutex
);
1827 util_queue_fence_init(&shader
->ready
);
1829 shader
->selector
= sel
;
1831 shader
->compiler_ctx_state
= *compiler_state
;
1833 /* If this is a merged shader, get the first shader's selector. */
1834 if (sscreen
->info
.chip_class
>= GFX9
) {
1835 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
1836 previous_stage_sel
= key
->part
.tcs
.ls
;
1837 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
1838 previous_stage_sel
= key
->part
.gs
.es
;
1840 /* We need to wait for the previous shader. */
1841 if (previous_stage_sel
&& thread_index
< 0)
1842 util_queue_fence_wait(&previous_stage_sel
->ready
);
1845 /* Compile the main shader part if it doesn't exist. This can happen
1846 * if the initial guess was wrong. */
1847 bool is_pure_monolithic
=
1848 sscreen
->use_monolithic_shaders
||
1849 memcmp(&key
->mono
, &zeroed
.mono
, sizeof(key
->mono
)) != 0;
1851 if (!is_pure_monolithic
) {
1854 /* Make sure the main shader part is present. This is needed
1855 * for shaders that can be compiled as VS, LS, or ES, and only
1856 * one of them is compiled at creation.
1858 * For merged shaders, check that the starting shader's main
1861 if (previous_stage_sel
) {
1862 struct si_shader_key shader1_key
= zeroed
;
1864 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
1865 shader1_key
.as_ls
= 1;
1866 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
1867 shader1_key
.as_es
= 1;
1871 mtx_lock(&previous_stage_sel
->mutex
);
1872 ok
= si_check_missing_main_part(sscreen
,
1874 compiler_state
, &shader1_key
);
1875 mtx_unlock(&previous_stage_sel
->mutex
);
1877 ok
= si_check_missing_main_part(sscreen
, sel
,
1878 compiler_state
, key
);
1882 mtx_unlock(&sel
->mutex
);
1883 return -ENOMEM
; /* skip the draw call */
1887 /* Keep the reference to the 1st shader of merged shaders, so that
1888 * Gallium can't destroy it before we destroy the 2nd shader.
1890 * Set sctx = NULL, because it's unused if we're not releasing
1891 * the shader, and we don't have any sctx here.
1893 si_shader_selector_reference(NULL
, &shader
->previous_stage_sel
,
1894 previous_stage_sel
);
1896 /* Monolithic-only shaders don't make a distinction between optimized
1897 * and unoptimized. */
1898 shader
->is_monolithic
=
1899 is_pure_monolithic
||
1900 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1902 shader
->is_optimized
=
1903 !is_pure_monolithic
&&
1904 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
1906 /* If it's an optimized shader, compile it asynchronously. */
1907 if (shader
->is_optimized
&&
1908 !is_pure_monolithic
&&
1910 /* Compile it asynchronously. */
1911 util_queue_add_job(&sscreen
->shader_compiler_queue_low_priority
,
1912 shader
, &shader
->ready
,
1913 si_build_shader_variant_low_priority
, NULL
);
1915 /* Add only after the ready fence was reset, to guard against a
1916 * race with si_bind_XX_shader. */
1917 if (!sel
->last_variant
) {
1918 sel
->first_variant
= shader
;
1919 sel
->last_variant
= shader
;
1921 sel
->last_variant
->next_variant
= shader
;
1922 sel
->last_variant
= shader
;
1925 /* Use the default (unoptimized) shader for now. */
1926 memset(&key
->opt
, 0, sizeof(key
->opt
));
1927 mtx_unlock(&sel
->mutex
);
1931 /* Reset the fence before adding to the variant list. */
1932 util_queue_fence_reset(&shader
->ready
);
1934 if (!sel
->last_variant
) {
1935 sel
->first_variant
= shader
;
1936 sel
->last_variant
= shader
;
1938 sel
->last_variant
->next_variant
= shader
;
1939 sel
->last_variant
= shader
;
1942 mtx_unlock(&sel
->mutex
);
1944 assert(!shader
->is_optimized
);
1945 si_build_shader_variant(shader
, thread_index
, false);
1947 util_queue_fence_signal(&shader
->ready
);
1949 if (!shader
->compilation_failed
)
1950 state
->current
= shader
;
1952 return shader
->compilation_failed
? -1 : 0;
1955 static int si_shader_select(struct pipe_context
*ctx
,
1956 struct si_shader_ctx_state
*state
,
1957 struct si_compiler_ctx_state
*compiler_state
)
1959 struct si_context
*sctx
= (struct si_context
*)ctx
;
1960 struct si_shader_key key
;
1962 si_shader_selector_key(ctx
, state
->cso
, &key
);
1963 return si_shader_select_with_key(sctx
->screen
, state
, compiler_state
,
1967 static void si_parse_next_shader_property(const struct tgsi_shader_info
*info
,
1969 struct si_shader_key
*key
)
1971 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
1973 switch (info
->processor
) {
1974 case PIPE_SHADER_VERTEX
:
1975 switch (next_shader
) {
1976 case PIPE_SHADER_GEOMETRY
:
1979 case PIPE_SHADER_TESS_CTRL
:
1980 case PIPE_SHADER_TESS_EVAL
:
1984 /* If POSITION isn't written, it can only be a HW VS
1985 * if streamout is used. If streamout isn't used,
1986 * assume that it's a HW LS. (the next shader is TCS)
1987 * This heuristic is needed for separate shader objects.
1989 if (!info
->writes_position
&& !streamout
)
1994 case PIPE_SHADER_TESS_EVAL
:
1995 if (next_shader
== PIPE_SHADER_GEOMETRY
||
1996 !info
->writes_position
)
2003 * Compile the main shader part or the monolithic shader as part of
2004 * si_shader_selector initialization. Since it can be done asynchronously,
2005 * there is no way to report compile failures to applications.
2007 static void si_init_shader_selector_async(void *job
, int thread_index
)
2009 struct si_shader_selector
*sel
= (struct si_shader_selector
*)job
;
2010 struct si_screen
*sscreen
= sel
->screen
;
2011 struct ac_llvm_compiler
*compiler
;
2012 struct pipe_debug_callback
*debug
= &sel
->compiler_ctx_state
.debug
;
2014 assert(!debug
->debug_message
|| debug
->async
);
2015 assert(thread_index
>= 0);
2016 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
2017 compiler
= &sscreen
->compiler
[thread_index
];
2019 /* Compile the main shader part for use with a prolog and/or epilog.
2020 * If this fails, the driver will try to compile a monolithic shader
2023 if (!sscreen
->use_monolithic_shaders
) {
2024 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
2025 void *ir_binary
= NULL
;
2028 fprintf(stderr
, "radeonsi: can't allocate a main shader part\n");
2032 /* We can leave the fence signaled because use of the default
2033 * main part is guarded by the selector's ready fence. */
2034 util_queue_fence_init(&shader
->ready
);
2036 shader
->selector
= sel
;
2037 shader
->is_monolithic
= false;
2038 si_parse_next_shader_property(&sel
->info
,
2039 sel
->so
.num_outputs
!= 0,
2042 if (sel
->tokens
|| sel
->nir
)
2043 ir_binary
= si_get_ir_binary(sel
);
2045 /* Try to load the shader from the shader cache. */
2046 mtx_lock(&sscreen
->shader_cache_mutex
);
2049 si_shader_cache_load_shader(sscreen
, ir_binary
, shader
)) {
2050 mtx_unlock(&sscreen
->shader_cache_mutex
);
2051 si_shader_dump_stats_for_shader_db(shader
, debug
);
2053 mtx_unlock(&sscreen
->shader_cache_mutex
);
2055 /* Compile the shader if it hasn't been loaded from the cache. */
2056 if (si_compile_tgsi_shader(sscreen
, compiler
, shader
,
2060 fprintf(stderr
, "radeonsi: can't compile a main shader part\n");
2065 mtx_lock(&sscreen
->shader_cache_mutex
);
2066 if (!si_shader_cache_insert_shader(sscreen
, ir_binary
, shader
, true))
2068 mtx_unlock(&sscreen
->shader_cache_mutex
);
2072 *si_get_main_shader_part(sel
, &shader
->key
) = shader
;
2074 /* Unset "outputs_written" flags for outputs converted to
2075 * DEFAULT_VAL, so that later inter-shader optimizations don't
2076 * try to eliminate outputs that don't exist in the final
2079 * This is only done if non-monolithic shaders are enabled.
2081 if ((sel
->type
== PIPE_SHADER_VERTEX
||
2082 sel
->type
== PIPE_SHADER_TESS_EVAL
) &&
2083 !shader
->key
.as_ls
&&
2084 !shader
->key
.as_es
) {
2087 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2088 unsigned offset
= shader
->info
.vs_output_param_offset
[i
];
2090 if (offset
<= AC_EXP_PARAM_OFFSET_31
)
2093 unsigned name
= sel
->info
.output_semantic_name
[i
];
2094 unsigned index
= sel
->info
.output_semantic_index
[i
];
2098 case TGSI_SEMANTIC_GENERIC
:
2099 /* don't process indices the function can't handle */
2100 if (index
>= SI_MAX_IO_GENERIC
)
2104 id
= si_shader_io_get_unique_index(name
, index
, true);
2105 sel
->outputs_written_before_ps
&= ~(1ull << id
);
2107 case TGSI_SEMANTIC_POSITION
: /* ignore these */
2108 case TGSI_SEMANTIC_PSIZE
:
2109 case TGSI_SEMANTIC_CLIPVERTEX
:
2110 case TGSI_SEMANTIC_EDGEFLAG
:
2117 /* The GS copy shader is always pre-compiled. */
2118 if (sel
->type
== PIPE_SHADER_GEOMETRY
) {
2119 sel
->gs_copy_shader
= si_generate_gs_copy_shader(sscreen
, compiler
, sel
, debug
);
2120 if (!sel
->gs_copy_shader
) {
2121 fprintf(stderr
, "radeonsi: can't create GS copy shader\n");
2125 si_shader_vs(sscreen
, sel
->gs_copy_shader
, sel
);
2129 void si_schedule_initial_compile(struct si_context
*sctx
, unsigned processor
,
2130 struct util_queue_fence
*ready_fence
,
2131 struct si_compiler_ctx_state
*compiler_ctx_state
,
2132 void *job
, util_queue_execute_func execute
)
2134 util_queue_fence_init(ready_fence
);
2136 struct util_async_debug_callback async_debug
;
2138 (sctx
->debug
.debug_message
&& !sctx
->debug
.async
) ||
2140 si_can_dump_shader(sctx
->screen
, processor
);
2143 u_async_debug_init(&async_debug
);
2144 compiler_ctx_state
->debug
= async_debug
.base
;
2147 util_queue_add_job(&sctx
->screen
->shader_compiler_queue
, job
,
2148 ready_fence
, execute
, NULL
);
2151 util_queue_fence_wait(ready_fence
);
2152 u_async_debug_drain(&async_debug
, &sctx
->debug
);
2153 u_async_debug_cleanup(&async_debug
);
2157 /* Return descriptor slot usage masks from the given shader info. */
2158 void si_get_active_slot_masks(const struct tgsi_shader_info
*info
,
2159 uint32_t *const_and_shader_buffers
,
2160 uint64_t *samplers_and_images
)
2162 unsigned start
, num_shaderbufs
, num_constbufs
, num_images
, num_samplers
;
2164 num_shaderbufs
= util_last_bit(info
->shader_buffers_declared
);
2165 num_constbufs
= util_last_bit(info
->const_buffers_declared
);
2166 /* two 8-byte images share one 16-byte slot */
2167 num_images
= align(util_last_bit(info
->images_declared
), 2);
2168 num_samplers
= util_last_bit(info
->samplers_declared
);
2170 /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
2171 start
= si_get_shaderbuf_slot(num_shaderbufs
- 1);
2172 *const_and_shader_buffers
=
2173 u_bit_consecutive(start
, num_shaderbufs
+ num_constbufs
);
2175 /* The layout is: image[last] ... image[0], sampler[0] ... sampler[last] */
2176 start
= si_get_image_slot(num_images
- 1) / 2;
2177 *samplers_and_images
=
2178 u_bit_consecutive64(start
, num_images
/ 2 + num_samplers
);
2181 static void *si_create_shader_selector(struct pipe_context
*ctx
,
2182 const struct pipe_shader_state
*state
)
2184 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
2185 struct si_context
*sctx
= (struct si_context
*)ctx
;
2186 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
2192 pipe_reference_init(&sel
->reference
, 1);
2193 sel
->screen
= sscreen
;
2194 sel
->compiler_ctx_state
.debug
= sctx
->debug
;
2195 sel
->compiler_ctx_state
.is_debug_context
= sctx
->is_debug
;
2197 sel
->so
= state
->stream_output
;
2199 if (state
->type
== PIPE_SHADER_IR_TGSI
) {
2200 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
2206 tgsi_scan_shader(state
->tokens
, &sel
->info
);
2207 tgsi_scan_tess_ctrl(state
->tokens
, &sel
->info
, &sel
->tcs_info
);
2209 assert(state
->type
== PIPE_SHADER_IR_NIR
);
2211 sel
->nir
= state
->ir
.nir
;
2213 si_nir_scan_shader(sel
->nir
, &sel
->info
);
2214 si_nir_scan_tess_ctrl(sel
->nir
, &sel
->info
, &sel
->tcs_info
);
2219 sel
->type
= sel
->info
.processor
;
2220 p_atomic_inc(&sscreen
->num_shaders_created
);
2221 si_get_active_slot_masks(&sel
->info
,
2222 &sel
->active_const_and_shader_buffers
,
2223 &sel
->active_samplers_and_images
);
2225 /* Record which streamout buffers are enabled. */
2226 for (i
= 0; i
< sel
->so
.num_outputs
; i
++) {
2227 sel
->enabled_streamout_buffer_mask
|=
2228 (1 << sel
->so
.output
[i
].output_buffer
) <<
2229 (sel
->so
.output
[i
].stream
* 4);
2232 /* The prolog is a no-op if there are no inputs. */
2233 sel
->vs_needs_prolog
= sel
->type
== PIPE_SHADER_VERTEX
&&
2234 sel
->info
.num_inputs
&&
2235 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
2237 sel
->force_correct_derivs_after_kill
=
2238 sel
->type
== PIPE_SHADER_FRAGMENT
&&
2239 sel
->info
.uses_derivatives
&&
2240 sel
->info
.uses_kill
&&
2241 sctx
->screen
->debug_flags
& DBG(FS_CORRECT_DERIVS_AFTER_KILL
);
2243 /* Set which opcode uses which (i,j) pair. */
2244 if (sel
->info
.uses_persp_opcode_interp_centroid
)
2245 sel
->info
.uses_persp_centroid
= true;
2247 if (sel
->info
.uses_linear_opcode_interp_centroid
)
2248 sel
->info
.uses_linear_centroid
= true;
2250 if (sel
->info
.uses_persp_opcode_interp_offset
||
2251 sel
->info
.uses_persp_opcode_interp_sample
)
2252 sel
->info
.uses_persp_center
= true;
2254 if (sel
->info
.uses_linear_opcode_interp_offset
||
2255 sel
->info
.uses_linear_opcode_interp_sample
)
2256 sel
->info
.uses_linear_center
= true;
2258 switch (sel
->type
) {
2259 case PIPE_SHADER_GEOMETRY
:
2260 sel
->gs_output_prim
=
2261 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
2262 sel
->gs_max_out_vertices
=
2263 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
2264 sel
->gs_num_invocations
=
2265 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
2266 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
2267 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
2268 sel
->gs_max_out_vertices
;
2270 sel
->max_gs_stream
= 0;
2271 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
2272 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
2273 sel
->so
.output
[i
].stream
);
2275 sel
->gs_input_verts_per_prim
=
2276 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
2279 case PIPE_SHADER_TESS_CTRL
:
2280 /* Always reserve space for these. */
2281 sel
->patch_outputs_written
|=
2282 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER
, 0)) |
2283 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER
, 0));
2285 case PIPE_SHADER_VERTEX
:
2286 case PIPE_SHADER_TESS_EVAL
:
2287 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2288 unsigned name
= sel
->info
.output_semantic_name
[i
];
2289 unsigned index
= sel
->info
.output_semantic_index
[i
];
2292 case TGSI_SEMANTIC_TESSINNER
:
2293 case TGSI_SEMANTIC_TESSOUTER
:
2294 case TGSI_SEMANTIC_PATCH
:
2295 sel
->patch_outputs_written
|=
2296 1ull << si_shader_io_get_unique_index_patch(name
, index
);
2299 case TGSI_SEMANTIC_GENERIC
:
2300 /* don't process indices the function can't handle */
2301 if (index
>= SI_MAX_IO_GENERIC
)
2305 sel
->outputs_written
|=
2306 1ull << si_shader_io_get_unique_index(name
, index
, false);
2307 sel
->outputs_written_before_ps
|=
2308 1ull << si_shader_io_get_unique_index(name
, index
, true);
2310 case TGSI_SEMANTIC_EDGEFLAG
:
2314 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
2315 sel
->lshs_vertex_stride
= sel
->esgs_itemsize
;
2317 /* Add 1 dword to reduce LDS bank conflicts, so that each vertex
2318 * will start on a different bank. (except for the maximum 32*16).
2320 if (sel
->lshs_vertex_stride
< 32*16)
2321 sel
->lshs_vertex_stride
+= 4;
2323 /* For the ESGS ring in LDS, add 1 dword to reduce LDS bank
2324 * conflicts, i.e. each vertex will start at a different bank.
2326 if (sctx
->chip_class
>= GFX9
)
2327 sel
->esgs_itemsize
+= 4;
2329 assert(((sel
->esgs_itemsize
/ 4) & C_028AAC_ITEMSIZE
) == 0);
2332 case PIPE_SHADER_FRAGMENT
:
2333 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2334 unsigned name
= sel
->info
.input_semantic_name
[i
];
2335 unsigned index
= sel
->info
.input_semantic_index
[i
];
2338 case TGSI_SEMANTIC_GENERIC
:
2339 /* don't process indices the function can't handle */
2340 if (index
>= SI_MAX_IO_GENERIC
)
2345 1ull << si_shader_io_get_unique_index(name
, index
, true);
2347 case TGSI_SEMANTIC_PCOORD
: /* ignore this */
2352 for (i
= 0; i
< 8; i
++)
2353 if (sel
->info
.colors_written
& (1 << i
))
2354 sel
->colors_written_4bit
|= 0xf << (4 * i
);
2356 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2357 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
2358 int index
= sel
->info
.input_semantic_index
[i
];
2359 sel
->color_attr_index
[index
] = i
;
2365 /* PA_CL_VS_OUT_CNTL */
2367 sel
->info
.writes_psize
|| sel
->info
.writes_edgeflag
||
2368 sel
->info
.writes_layer
|| sel
->info
.writes_viewport_index
;
2369 sel
->pa_cl_vs_out_cntl
=
2370 S_02881C_USE_VTX_POINT_SIZE(sel
->info
.writes_psize
) |
2371 S_02881C_USE_VTX_EDGE_FLAG(sel
->info
.writes_edgeflag
) |
2372 S_02881C_USE_VTX_RENDER_TARGET_INDX(sel
->info
.writes_layer
) |
2373 S_02881C_USE_VTX_VIEWPORT_INDX(sel
->info
.writes_viewport_index
) |
2374 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
2375 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
);
2376 sel
->clipdist_mask
= sel
->info
.writes_clipvertex
?
2377 SIX_BITS
: sel
->info
.clipdist_writemask
;
2378 sel
->culldist_mask
= sel
->info
.culldist_writemask
<<
2379 sel
->info
.num_written_clipdistance
;
2381 /* DB_SHADER_CONTROL */
2382 sel
->db_shader_control
=
2383 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
2384 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
2385 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
2386 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
2388 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
2389 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
2390 sel
->db_shader_control
|=
2391 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
2393 case TGSI_FS_DEPTH_LAYOUT_LESS
:
2394 sel
->db_shader_control
|=
2395 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
2399 /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
2401 * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
2402 * --|-----------|------------|------------|--------------------|-------------------|-------------
2403 * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0
2404 * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0
2405 * 2 | false | true | n/a | LateZ | 1 | 0
2406 * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0
2407 * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1
2409 * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
2410 * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
2412 * Don't use ReZ without profiling !!!
2414 * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
2417 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]) {
2419 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1) |
2420 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
) |
2421 S_02880C_EXEC_ON_NOOP(sel
->info
.writes_memory
);
2422 } else if (sel
->info
.writes_memory
) {
2424 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
) |
2425 S_02880C_EXEC_ON_HIER_FAIL(1);
2428 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
);
2431 (void) mtx_init(&sel
->mutex
, mtx_plain
);
2433 si_schedule_initial_compile(sctx
, sel
->info
.processor
, &sel
->ready
,
2434 &sel
->compiler_ctx_state
, sel
,
2435 si_init_shader_selector_async
);
2439 static void si_update_streamout_state(struct si_context
*sctx
)
2441 struct si_shader_selector
*shader_with_so
= si_get_vs(sctx
)->cso
;
2443 if (!shader_with_so
)
2446 sctx
->streamout
.enabled_stream_buffers_mask
=
2447 shader_with_so
->enabled_streamout_buffer_mask
;
2448 sctx
->streamout
.stride_in_dw
= shader_with_so
->so
.stride
;
2451 static void si_update_clip_regs(struct si_context
*sctx
,
2452 struct si_shader_selector
*old_hw_vs
,
2453 struct si_shader
*old_hw_vs_variant
,
2454 struct si_shader_selector
*next_hw_vs
,
2455 struct si_shader
*next_hw_vs_variant
)
2459 old_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] !=
2460 next_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] ||
2461 old_hw_vs
->pa_cl_vs_out_cntl
!= next_hw_vs
->pa_cl_vs_out_cntl
||
2462 old_hw_vs
->clipdist_mask
!= next_hw_vs
->clipdist_mask
||
2463 old_hw_vs
->culldist_mask
!= next_hw_vs
->culldist_mask
||
2464 !old_hw_vs_variant
||
2465 !next_hw_vs_variant
||
2466 old_hw_vs_variant
->key
.opt
.clip_disable
!=
2467 next_hw_vs_variant
->key
.opt
.clip_disable
))
2468 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
2471 static void si_update_common_shader_state(struct si_context
*sctx
)
2473 sctx
->uses_bindless_samplers
=
2474 si_shader_uses_bindless_samplers(sctx
->vs_shader
.cso
) ||
2475 si_shader_uses_bindless_samplers(sctx
->gs_shader
.cso
) ||
2476 si_shader_uses_bindless_samplers(sctx
->ps_shader
.cso
) ||
2477 si_shader_uses_bindless_samplers(sctx
->tcs_shader
.cso
) ||
2478 si_shader_uses_bindless_samplers(sctx
->tes_shader
.cso
);
2479 sctx
->uses_bindless_images
=
2480 si_shader_uses_bindless_images(sctx
->vs_shader
.cso
) ||
2481 si_shader_uses_bindless_images(sctx
->gs_shader
.cso
) ||
2482 si_shader_uses_bindless_images(sctx
->ps_shader
.cso
) ||
2483 si_shader_uses_bindless_images(sctx
->tcs_shader
.cso
) ||
2484 si_shader_uses_bindless_images(sctx
->tes_shader
.cso
);
2485 sctx
->do_update_shaders
= true;
2488 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
2490 struct si_context
*sctx
= (struct si_context
*)ctx
;
2491 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2492 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2493 struct si_shader_selector
*sel
= state
;
2495 if (sctx
->vs_shader
.cso
== sel
)
2498 sctx
->vs_shader
.cso
= sel
;
2499 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2500 sctx
->num_vs_blit_sgprs
= sel
? sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
] : 0;
2502 si_update_common_shader_state(sctx
);
2503 si_update_vs_viewport_state(sctx
);
2504 si_set_active_descriptors_for_shader(sctx
, sel
);
2505 si_update_streamout_state(sctx
);
2506 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2507 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2510 static void si_update_tess_uses_prim_id(struct si_context
*sctx
)
2512 sctx
->ia_multi_vgt_param_key
.u
.tess_uses_prim_id
=
2513 (sctx
->tes_shader
.cso
&&
2514 sctx
->tes_shader
.cso
->info
.uses_primid
) ||
2515 (sctx
->tcs_shader
.cso
&&
2516 sctx
->tcs_shader
.cso
->info
.uses_primid
) ||
2517 (sctx
->gs_shader
.cso
&&
2518 sctx
->gs_shader
.cso
->info
.uses_primid
) ||
2519 (sctx
->ps_shader
.cso
&& !sctx
->gs_shader
.cso
&&
2520 sctx
->ps_shader
.cso
->info
.uses_primid
);
2523 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
2525 struct si_context
*sctx
= (struct si_context
*)ctx
;
2526 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2527 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2528 struct si_shader_selector
*sel
= state
;
2529 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
2531 if (sctx
->gs_shader
.cso
== sel
)
2534 sctx
->gs_shader
.cso
= sel
;
2535 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2536 sctx
->ia_multi_vgt_param_key
.u
.uses_gs
= sel
!= NULL
;
2538 si_update_common_shader_state(sctx
);
2539 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
2541 if (enable_changed
) {
2542 si_shader_change_notify(sctx
);
2543 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
2544 si_update_tess_uses_prim_id(sctx
);
2546 si_update_vs_viewport_state(sctx
);
2547 si_set_active_descriptors_for_shader(sctx
, sel
);
2548 si_update_streamout_state(sctx
);
2549 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2550 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2553 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
2555 struct si_context
*sctx
= (struct si_context
*)ctx
;
2556 struct si_shader_selector
*sel
= state
;
2557 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
2559 if (sctx
->tcs_shader
.cso
== sel
)
2562 sctx
->tcs_shader
.cso
= sel
;
2563 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2564 si_update_tess_uses_prim_id(sctx
);
2566 si_update_common_shader_state(sctx
);
2569 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
2571 si_set_active_descriptors_for_shader(sctx
, sel
);
2574 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
2576 struct si_context
*sctx
= (struct si_context
*)ctx
;
2577 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2578 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2579 struct si_shader_selector
*sel
= state
;
2580 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
2582 if (sctx
->tes_shader
.cso
== sel
)
2585 sctx
->tes_shader
.cso
= sel
;
2586 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
2587 sctx
->ia_multi_vgt_param_key
.u
.uses_tess
= sel
!= NULL
;
2588 si_update_tess_uses_prim_id(sctx
);
2590 si_update_common_shader_state(sctx
);
2591 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
2593 if (enable_changed
) {
2594 si_shader_change_notify(sctx
);
2595 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
2597 si_update_vs_viewport_state(sctx
);
2598 si_set_active_descriptors_for_shader(sctx
, sel
);
2599 si_update_streamout_state(sctx
);
2600 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2601 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2604 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
2606 struct si_context
*sctx
= (struct si_context
*)ctx
;
2607 struct si_shader_selector
*old_sel
= sctx
->ps_shader
.cso
;
2608 struct si_shader_selector
*sel
= state
;
2610 /* skip if supplied shader is one already in use */
2614 sctx
->ps_shader
.cso
= sel
;
2615 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
2617 si_update_common_shader_state(sctx
);
2619 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
2620 si_update_tess_uses_prim_id(sctx
);
2623 old_sel
->info
.colors_written
!= sel
->info
.colors_written
)
2624 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
2626 if (sctx
->screen
->has_out_of_order_rast
&&
2628 old_sel
->info
.writes_memory
!= sel
->info
.writes_memory
||
2629 old_sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] !=
2630 sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]))
2631 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
2633 si_set_active_descriptors_for_shader(sctx
, sel
);
2634 si_update_ps_colorbuf0_slot(sctx
);
2637 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
2639 if (shader
->is_optimized
) {
2640 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue_low_priority
,
2644 util_queue_fence_destroy(&shader
->ready
);
2647 switch (shader
->selector
->type
) {
2648 case PIPE_SHADER_VERTEX
:
2649 if (shader
->key
.as_ls
) {
2650 assert(sctx
->chip_class
<= VI
);
2651 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
2652 } else if (shader
->key
.as_es
) {
2653 assert(sctx
->chip_class
<= VI
);
2654 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
2656 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2659 case PIPE_SHADER_TESS_CTRL
:
2660 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
2662 case PIPE_SHADER_TESS_EVAL
:
2663 if (shader
->key
.as_es
) {
2664 assert(sctx
->chip_class
<= VI
);
2665 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
2667 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2670 case PIPE_SHADER_GEOMETRY
:
2671 if (shader
->is_gs_copy_shader
)
2672 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
2674 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
2676 case PIPE_SHADER_FRAGMENT
:
2677 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
2682 si_shader_selector_reference(sctx
, &shader
->previous_stage_sel
, NULL
);
2683 si_shader_destroy(shader
);
2687 void si_destroy_shader_selector(struct si_context
*sctx
,
2688 struct si_shader_selector
*sel
)
2690 struct si_shader
*p
= sel
->first_variant
, *c
;
2691 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
2692 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
2693 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
2694 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
2695 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
2696 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
2699 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue
, &sel
->ready
);
2701 if (current_shader
[sel
->type
]->cso
== sel
) {
2702 current_shader
[sel
->type
]->cso
= NULL
;
2703 current_shader
[sel
->type
]->current
= NULL
;
2707 c
= p
->next_variant
;
2708 si_delete_shader(sctx
, p
);
2712 if (sel
->main_shader_part
)
2713 si_delete_shader(sctx
, sel
->main_shader_part
);
2714 if (sel
->main_shader_part_ls
)
2715 si_delete_shader(sctx
, sel
->main_shader_part_ls
);
2716 if (sel
->main_shader_part_es
)
2717 si_delete_shader(sctx
, sel
->main_shader_part_es
);
2718 if (sel
->gs_copy_shader
)
2719 si_delete_shader(sctx
, sel
->gs_copy_shader
);
2721 util_queue_fence_destroy(&sel
->ready
);
2722 mtx_destroy(&sel
->mutex
);
2724 ralloc_free(sel
->nir
);
2728 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
2730 struct si_context
*sctx
= (struct si_context
*)ctx
;
2731 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
2733 si_shader_selector_reference(sctx
, &sel
, NULL
);
2736 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
2737 struct si_shader
*vs
, unsigned name
,
2738 unsigned index
, unsigned interpolate
)
2740 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
2741 unsigned j
, offset
, ps_input_cntl
= 0;
2743 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
2744 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
2745 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
2747 if (name
== TGSI_SEMANTIC_PCOORD
||
2748 (name
== TGSI_SEMANTIC_TEXCOORD
&&
2749 sctx
->sprite_coord_enable
& (1 << index
))) {
2750 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
2753 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
2754 if (name
== vsinfo
->output_semantic_name
[j
] &&
2755 index
== vsinfo
->output_semantic_index
[j
]) {
2756 offset
= vs
->info
.vs_output_param_offset
[j
];
2758 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
2759 /* The input is loaded from parameter memory. */
2760 ps_input_cntl
|= S_028644_OFFSET(offset
);
2761 } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2762 if (offset
== AC_EXP_PARAM_UNDEFINED
) {
2763 /* This can happen with depth-only rendering. */
2766 /* The input is a DEFAULT_VAL constant. */
2767 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
2768 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
2769 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
2772 ps_input_cntl
= S_028644_OFFSET(0x20) |
2773 S_028644_DEFAULT_VAL(offset
);
2779 if (name
== TGSI_SEMANTIC_PRIMID
)
2780 /* PrimID is written after the last output. */
2781 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
2782 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
2783 /* No corresponding output found, load defaults into input.
2784 * Don't set any other bits.
2785 * (FLAT_SHADE=1 completely changes behavior) */
2786 ps_input_cntl
= S_028644_OFFSET(0x20);
2787 /* D3D 9 behaviour. GL is undefined */
2788 if (name
== TGSI_SEMANTIC_COLOR
&& index
== 0)
2789 ps_input_cntl
|= S_028644_DEFAULT_VAL(3);
2791 return ps_input_cntl
;
2794 static void si_emit_spi_map(struct si_context
*sctx
)
2796 struct si_shader
*ps
= sctx
->ps_shader
.current
;
2797 struct si_shader
*vs
= si_get_vs_state(sctx
);
2798 struct tgsi_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
2799 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
2800 unsigned spi_ps_input_cntl
[32];
2802 if (!ps
|| !ps
->selector
->info
.num_inputs
)
2805 num_interp
= si_get_ps_num_interp(ps
);
2806 assert(num_interp
> 0);
2808 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
2809 unsigned name
= psinfo
->input_semantic_name
[i
];
2810 unsigned index
= psinfo
->input_semantic_index
[i
];
2811 unsigned interpolate
= psinfo
->input_interpolate
[i
];
2813 spi_ps_input_cntl
[num_written
++] = si_get_ps_input_cntl(sctx
, vs
, name
,
2814 index
, interpolate
);
2816 if (name
== TGSI_SEMANTIC_COLOR
) {
2817 assert(index
< ARRAY_SIZE(bcol_interp
));
2818 bcol_interp
[index
] = interpolate
;
2822 if (ps
->key
.part
.ps
.prolog
.color_two_side
) {
2823 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
2825 for (i
= 0; i
< 2; i
++) {
2826 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
2829 spi_ps_input_cntl
[num_written
++] =
2830 si_get_ps_input_cntl(sctx
, vs
, bcol
, i
, bcol_interp
[i
]);
2834 assert(num_interp
== num_written
);
2836 /* R_028644_SPI_PS_INPUT_CNTL_0 */
2837 /* Dota 2: Only ~16% of SPI map updates set different values. */
2838 /* Talos: Only ~9% of SPI map updates set different values. */
2839 radeon_opt_set_context_regn(sctx
, R_028644_SPI_PS_INPUT_CNTL_0
,
2841 sctx
->tracked_regs
.spi_ps_input_cntl
, num_interp
);
2845 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
2847 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
2849 if (sctx
->init_config_has_vgt_flush
)
2852 /* Done by Vulkan before VGT_FLUSH. */
2853 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2854 si_pm4_cmd_add(sctx
->init_config
,
2855 EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
2856 si_pm4_cmd_end(sctx
->init_config
, false);
2858 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
2859 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
2860 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
2861 si_pm4_cmd_end(sctx
->init_config
, false);
2862 sctx
->init_config_has_vgt_flush
= true;
2865 /* Initialize state related to ESGS / GSVS ring buffers */
2866 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
2868 struct si_shader_selector
*es
=
2869 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
2870 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
2871 struct si_pm4_state
*pm4
;
2873 /* Chip constants. */
2874 unsigned num_se
= sctx
->screen
->info
.max_se
;
2875 unsigned wave_size
= 64;
2876 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
2877 /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16.
2878 * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
2880 unsigned gs_vertex_reuse
= (sctx
->chip_class
>= VI
? 32 : 16) * num_se
;
2881 unsigned alignment
= 256 * num_se
;
2882 /* The maximum size is 63.999 MB per SE. */
2883 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
2885 /* Calculate the minimum size. */
2886 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
2887 wave_size
, alignment
);
2889 /* These are recommended sizes, not minimum sizes. */
2890 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
2891 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
2892 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
2893 gs
->max_gsvs_emit_size
;
2895 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
2896 esgs_ring_size
= align(esgs_ring_size
, alignment
);
2897 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
2899 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
2900 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
2902 /* Some rings don't have to be allocated if shaders don't use them.
2903 * (e.g. no varyings between ES and GS or GS and VS)
2905 * GFX9 doesn't have the ESGS ring.
2907 bool update_esgs
= sctx
->chip_class
<= VI
&&
2909 (!sctx
->esgs_ring
||
2910 sctx
->esgs_ring
->width0
< esgs_ring_size
);
2911 bool update_gsvs
= gsvs_ring_size
&&
2912 (!sctx
->gsvs_ring
||
2913 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
2915 if (!update_esgs
&& !update_gsvs
)
2919 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
2921 pipe_aligned_buffer_create(sctx
->b
.screen
,
2922 SI_RESOURCE_FLAG_UNMAPPABLE
,
2924 esgs_ring_size
, alignment
);
2925 if (!sctx
->esgs_ring
)
2930 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
2932 pipe_aligned_buffer_create(sctx
->b
.screen
,
2933 SI_RESOURCE_FLAG_UNMAPPABLE
,
2935 gsvs_ring_size
, alignment
);
2936 if (!sctx
->gsvs_ring
)
2940 /* Create the "init_config_gs_rings" state. */
2941 pm4
= CALLOC_STRUCT(si_pm4_state
);
2945 if (sctx
->chip_class
>= CIK
) {
2946 if (sctx
->esgs_ring
) {
2947 assert(sctx
->chip_class
<= VI
);
2948 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
2949 sctx
->esgs_ring
->width0
/ 256);
2951 if (sctx
->gsvs_ring
)
2952 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
2953 sctx
->gsvs_ring
->width0
/ 256);
2955 if (sctx
->esgs_ring
)
2956 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
2957 sctx
->esgs_ring
->width0
/ 256);
2958 if (sctx
->gsvs_ring
)
2959 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
2960 sctx
->gsvs_ring
->width0
/ 256);
2963 /* Set the state. */
2964 if (sctx
->init_config_gs_rings
)
2965 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
2966 sctx
->init_config_gs_rings
= pm4
;
2968 if (!sctx
->init_config_has_vgt_flush
) {
2969 si_init_config_add_vgt_flush(sctx
);
2970 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
2973 /* Flush the context to re-emit both init_config states. */
2974 sctx
->initial_gfx_cs_size
= 0; /* force flush */
2975 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
2977 /* Set ring bindings. */
2978 if (sctx
->esgs_ring
) {
2979 assert(sctx
->chip_class
<= VI
);
2980 si_set_ring_buffer(sctx
, SI_ES_RING_ESGS
,
2981 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2982 true, true, 4, 64, 0);
2983 si_set_ring_buffer(sctx
, SI_GS_RING_ESGS
,
2984 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
2985 false, false, 0, 0, 0);
2987 if (sctx
->gsvs_ring
) {
2988 si_set_ring_buffer(sctx
, SI_RING_GSVS
,
2989 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
2990 false, false, 0, 0, 0);
2996 static void si_shader_lock(struct si_shader
*shader
)
2998 mtx_lock(&shader
->selector
->mutex
);
2999 if (shader
->previous_stage_sel
) {
3000 assert(shader
->previous_stage_sel
!= shader
->selector
);
3001 mtx_lock(&shader
->previous_stage_sel
->mutex
);
3005 static void si_shader_unlock(struct si_shader
*shader
)
3007 if (shader
->previous_stage_sel
)
3008 mtx_unlock(&shader
->previous_stage_sel
->mutex
);
3009 mtx_unlock(&shader
->selector
->mutex
);
3013 * @returns 1 if \p sel has been updated to use a new scratch buffer
3015 * < 0 if there was a failure
3017 static int si_update_scratch_buffer(struct si_context
*sctx
,
3018 struct si_shader
*shader
)
3020 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
3026 /* This shader doesn't need a scratch buffer */
3027 if (shader
->config
.scratch_bytes_per_wave
== 0)
3030 /* Prevent race conditions when updating:
3031 * - si_shader::scratch_bo
3032 * - si_shader::binary::code
3033 * - si_shader::previous_stage::binary::code.
3035 si_shader_lock(shader
);
3037 /* This shader is already configured to use the current
3038 * scratch buffer. */
3039 if (shader
->scratch_bo
== sctx
->scratch_buffer
) {
3040 si_shader_unlock(shader
);
3044 assert(sctx
->scratch_buffer
);
3046 if (shader
->previous_stage
)
3047 si_shader_apply_scratch_relocs(shader
->previous_stage
, scratch_va
);
3049 si_shader_apply_scratch_relocs(shader
, scratch_va
);
3051 /* Replace the shader bo with a new bo that has the relocs applied. */
3052 r
= si_shader_binary_upload(sctx
->screen
, shader
);
3054 si_shader_unlock(shader
);
3058 /* Update the shader state to use the new shader bo. */
3059 si_shader_init_pm4_state(sctx
->screen
, shader
);
3061 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
3063 si_shader_unlock(shader
);
3067 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
3069 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
3072 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
3074 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
3077 static struct si_shader
*si_get_tcs_current(struct si_context
*sctx
)
3079 if (!sctx
->tes_shader
.cso
)
3080 return NULL
; /* tessellation disabled */
3082 return sctx
->tcs_shader
.cso
? sctx
->tcs_shader
.current
:
3083 sctx
->fixed_func_tcs_shader
.current
;
3086 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
3090 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
3091 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
3092 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
3093 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
3095 if (sctx
->tes_shader
.cso
) {
3096 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
3098 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(tcs
));
3103 static bool si_update_scratch_relocs(struct si_context
*sctx
)
3105 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
3108 /* Update the shaders, so that they are using the latest scratch.
3109 * The scratch buffer may have been changed since these shaders were
3110 * last used, so we still need to try to update them, even if they
3111 * require scratch buffers smaller than the current size.
3113 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
3117 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3119 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
3123 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3125 r
= si_update_scratch_buffer(sctx
, tcs
);
3129 si_pm4_bind_state(sctx
, hs
, tcs
->pm4
);
3131 /* VS can be bound as LS, ES, or VS. */
3132 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
3136 if (sctx
->tes_shader
.current
)
3137 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3138 else if (sctx
->gs_shader
.current
)
3139 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3141 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3144 /* TES can be bound as ES or VS. */
3145 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
3149 if (sctx
->gs_shader
.current
)
3150 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3152 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3158 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
3160 unsigned current_scratch_buffer_size
=
3161 si_get_current_scratch_buffer_size(sctx
);
3162 unsigned scratch_bytes_per_wave
=
3163 si_get_max_scratch_bytes_per_wave(sctx
);
3164 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
3165 sctx
->scratch_waves
;
3166 unsigned spi_tmpring_size
;
3168 if (scratch_needed_size
> 0) {
3169 if (scratch_needed_size
> current_scratch_buffer_size
) {
3170 /* Create a bigger scratch buffer */
3171 r600_resource_reference(&sctx
->scratch_buffer
, NULL
);
3173 sctx
->scratch_buffer
=
3174 si_aligned_buffer_create(&sctx
->screen
->b
,
3175 SI_RESOURCE_FLAG_UNMAPPABLE
,
3177 scratch_needed_size
, 256);
3178 if (!sctx
->scratch_buffer
)
3181 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3182 si_context_add_resource_size(sctx
,
3183 &sctx
->scratch_buffer
->b
.b
);
3186 if (!si_update_scratch_relocs(sctx
))
3190 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
3191 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
3192 "scratch size should already be aligned correctly.");
3194 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
3195 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
3196 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
3197 sctx
->spi_tmpring_size
= spi_tmpring_size
;
3198 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3203 static void si_init_tess_factor_ring(struct si_context
*sctx
)
3205 assert(!sctx
->tess_rings
);
3207 /* The address must be aligned to 2^19, because the shader only
3208 * receives the high 13 bits.
3210 sctx
->tess_rings
= pipe_aligned_buffer_create(sctx
->b
.screen
,
3211 SI_RESOURCE_FLAG_32BIT
,
3213 sctx
->screen
->tess_offchip_ring_size
+
3214 sctx
->screen
->tess_factor_ring_size
,
3216 if (!sctx
->tess_rings
)
3219 si_init_config_add_vgt_flush(sctx
);
3221 si_pm4_add_bo(sctx
->init_config
, r600_resource(sctx
->tess_rings
),
3222 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
);
3224 uint64_t factor_va
= r600_resource(sctx
->tess_rings
)->gpu_address
+
3225 sctx
->screen
->tess_offchip_ring_size
;
3227 /* Append these registers to the init config state. */
3228 if (sctx
->chip_class
>= CIK
) {
3229 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
3230 S_030938_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3231 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
3233 if (sctx
->chip_class
>= GFX9
)
3234 si_pm4_set_reg(sctx
->init_config
, R_030944_VGT_TF_MEMORY_BASE_HI
,
3235 S_030944_BASE_HI(factor_va
>> 40));
3236 si_pm4_set_reg(sctx
->init_config
, R_03093C_VGT_HS_OFFCHIP_PARAM
,
3237 sctx
->screen
->vgt_hs_offchip_param
);
3239 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
3240 S_008988_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3241 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
3243 si_pm4_set_reg(sctx
->init_config
, R_0089B0_VGT_HS_OFFCHIP_PARAM
,
3244 sctx
->screen
->vgt_hs_offchip_param
);
3247 /* Flush the context to re-emit the init_config state.
3248 * This is done only once in a lifetime of a context.
3250 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
3251 sctx
->initial_gfx_cs_size
= 0; /* force flush */
3252 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
3255 static void si_update_vgt_shader_config(struct si_context
*sctx
)
3257 /* Calculate the index of the config.
3258 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
3259 unsigned index
= 2*!!sctx
->tes_shader
.cso
+ !!sctx
->gs_shader
.cso
;
3260 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
3263 uint32_t stages
= 0;
3265 *pm4
= CALLOC_STRUCT(si_pm4_state
);
3267 if (sctx
->tes_shader
.cso
) {
3268 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
3269 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3271 if (sctx
->gs_shader
.cso
)
3272 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
3274 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3276 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
3277 } else if (sctx
->gs_shader
.cso
) {
3278 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
3280 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3283 if (sctx
->chip_class
>= GFX9
)
3284 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3286 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
3288 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
3291 bool si_update_shaders(struct si_context
*sctx
)
3293 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
3294 struct si_compiler_ctx_state compiler_state
;
3295 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
3296 struct si_shader
*old_vs
= si_get_vs_state(sctx
);
3297 bool old_clip_disable
= old_vs
? old_vs
->key
.opt
.clip_disable
: false;
3298 struct si_shader
*old_ps
= sctx
->ps_shader
.current
;
3299 unsigned old_spi_shader_col_format
=
3300 old_ps
? old_ps
->key
.part
.ps
.epilog
.spi_shader_col_format
: 0;
3303 compiler_state
.compiler
= &sctx
->compiler
;
3304 compiler_state
.debug
= sctx
->debug
;
3305 compiler_state
.is_debug_context
= sctx
->is_debug
;
3307 /* Update stages before GS. */
3308 if (sctx
->tes_shader
.cso
) {
3309 if (!sctx
->tess_rings
) {
3310 si_init_tess_factor_ring(sctx
);
3311 if (!sctx
->tess_rings
)
3316 if (sctx
->chip_class
<= VI
) {
3317 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
3321 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3324 if (sctx
->tcs_shader
.cso
) {
3325 r
= si_shader_select(ctx
, &sctx
->tcs_shader
,
3329 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
3331 if (!sctx
->fixed_func_tcs_shader
.cso
) {
3332 sctx
->fixed_func_tcs_shader
.cso
=
3333 si_create_fixed_func_tcs(sctx
);
3334 if (!sctx
->fixed_func_tcs_shader
.cso
)
3338 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
,
3342 si_pm4_bind_state(sctx
, hs
,
3343 sctx
->fixed_func_tcs_shader
.current
->pm4
);
3346 if (sctx
->gs_shader
.cso
) {
3348 if (sctx
->chip_class
<= VI
) {
3349 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
3353 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3357 r
= si_shader_select(ctx
, &sctx
->tes_shader
,
3361 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3363 } else if (sctx
->gs_shader
.cso
) {
3364 if (sctx
->chip_class
<= VI
) {
3366 r
= si_shader_select(ctx
, &sctx
->vs_shader
,
3370 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3372 si_pm4_bind_state(sctx
, ls
, NULL
);
3373 si_pm4_bind_state(sctx
, hs
, NULL
);
3377 r
= si_shader_select(ctx
, &sctx
->vs_shader
, &compiler_state
);
3380 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3381 si_pm4_bind_state(sctx
, ls
, NULL
);
3382 si_pm4_bind_state(sctx
, hs
, NULL
);
3386 if (sctx
->gs_shader
.cso
) {
3387 r
= si_shader_select(ctx
, &sctx
->gs_shader
, &compiler_state
);
3390 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3391 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.cso
->gs_copy_shader
->pm4
);
3393 if (!si_update_gs_ring_buffers(sctx
))
3396 si_pm4_bind_state(sctx
, gs
, NULL
);
3397 if (sctx
->chip_class
<= VI
)
3398 si_pm4_bind_state(sctx
, es
, NULL
);
3401 si_update_vgt_shader_config(sctx
);
3403 if (old_clip_disable
!= si_get_vs_state(sctx
)->key
.opt
.clip_disable
)
3404 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
3406 if (sctx
->ps_shader
.cso
) {
3407 unsigned db_shader_control
;
3409 r
= si_shader_select(ctx
, &sctx
->ps_shader
, &compiler_state
);
3412 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3415 sctx
->ps_shader
.cso
->db_shader_control
|
3416 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
);
3418 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
3419 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
3420 sctx
->flatshade
!= rs
->flatshade
) {
3421 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
3422 sctx
->flatshade
= rs
->flatshade
;
3423 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.spi_map
);
3426 if (sctx
->screen
->rbplus_allowed
&&
3427 si_pm4_state_changed(sctx
, ps
) &&
3429 old_spi_shader_col_format
!=
3430 sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.spi_shader_col_format
))
3431 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
3433 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
3434 sctx
->ps_db_shader_control
= db_shader_control
;
3435 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
3436 if (sctx
->screen
->dpbb_allowed
)
3437 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
3440 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
) {
3441 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
;
3442 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3444 if (sctx
->chip_class
== SI
)
3445 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
3447 if (sctx
->framebuffer
.nr_samples
<= 1)
3448 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_sample_locs
);
3452 if (si_pm4_state_enabled_and_changed(sctx
, ls
) ||
3453 si_pm4_state_enabled_and_changed(sctx
, hs
) ||
3454 si_pm4_state_enabled_and_changed(sctx
, es
) ||
3455 si_pm4_state_enabled_and_changed(sctx
, gs
) ||
3456 si_pm4_state_enabled_and_changed(sctx
, vs
) ||
3457 si_pm4_state_enabled_and_changed(sctx
, ps
)) {
3458 if (!si_update_spi_tmpring_size(sctx
))
3462 if (sctx
->chip_class
>= CIK
) {
3463 if (si_pm4_state_enabled_and_changed(sctx
, ls
))
3464 sctx
->prefetch_L2_mask
|= SI_PREFETCH_LS
;
3465 else if (!sctx
->queued
.named
.ls
)
3466 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_LS
;
3468 if (si_pm4_state_enabled_and_changed(sctx
, hs
))
3469 sctx
->prefetch_L2_mask
|= SI_PREFETCH_HS
;
3470 else if (!sctx
->queued
.named
.hs
)
3471 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_HS
;
3473 if (si_pm4_state_enabled_and_changed(sctx
, es
))
3474 sctx
->prefetch_L2_mask
|= SI_PREFETCH_ES
;
3475 else if (!sctx
->queued
.named
.es
)
3476 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_ES
;
3478 if (si_pm4_state_enabled_and_changed(sctx
, gs
))
3479 sctx
->prefetch_L2_mask
|= SI_PREFETCH_GS
;
3480 else if (!sctx
->queued
.named
.gs
)
3481 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_GS
;
3483 if (si_pm4_state_enabled_and_changed(sctx
, vs
))
3484 sctx
->prefetch_L2_mask
|= SI_PREFETCH_VS
;
3485 else if (!sctx
->queued
.named
.vs
)
3486 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_VS
;
3488 if (si_pm4_state_enabled_and_changed(sctx
, ps
))
3489 sctx
->prefetch_L2_mask
|= SI_PREFETCH_PS
;
3490 else if (!sctx
->queued
.named
.ps
)
3491 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_PS
;
3494 sctx
->do_update_shaders
= false;
3498 static void si_emit_scratch_state(struct si_context
*sctx
)
3500 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
3502 radeon_set_context_reg(cs
, R_0286E8_SPI_TMPRING_SIZE
,
3503 sctx
->spi_tmpring_size
);
3505 if (sctx
->scratch_buffer
) {
3506 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
3507 sctx
->scratch_buffer
, RADEON_USAGE_READWRITE
,
3508 RADEON_PRIO_SCRATCH_BUFFER
);
3512 void si_init_shader_functions(struct si_context
*sctx
)
3514 sctx
->atoms
.s
.spi_map
.emit
= si_emit_spi_map
;
3515 sctx
->atoms
.s
.scratch_state
.emit
= si_emit_scratch_state
;
3517 sctx
->b
.create_vs_state
= si_create_shader_selector
;
3518 sctx
->b
.create_tcs_state
= si_create_shader_selector
;
3519 sctx
->b
.create_tes_state
= si_create_shader_selector
;
3520 sctx
->b
.create_gs_state
= si_create_shader_selector
;
3521 sctx
->b
.create_fs_state
= si_create_shader_selector
;
3523 sctx
->b
.bind_vs_state
= si_bind_vs_shader
;
3524 sctx
->b
.bind_tcs_state
= si_bind_tcs_shader
;
3525 sctx
->b
.bind_tes_state
= si_bind_tes_shader
;
3526 sctx
->b
.bind_gs_state
= si_bind_gs_shader
;
3527 sctx
->b
.bind_fs_state
= si_bind_ps_shader
;
3529 sctx
->b
.delete_vs_state
= si_delete_shader_selector
;
3530 sctx
->b
.delete_tcs_state
= si_delete_shader_selector
;
3531 sctx
->b
.delete_tes_state
= si_delete_shader_selector
;
3532 sctx
->b
.delete_gs_state
= si_delete_shader_selector
;
3533 sctx
->b
.delete_fs_state
= si_delete_shader_selector
;