2 * Copyright 2012 Advanced Micro Devices, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "si_build_pm4.h"
28 #include "compiler/nir/nir_serialize.h"
29 #include "tgsi/tgsi_parse.h"
30 #include "util/hash_table.h"
31 #include "util/crc32.h"
32 #include "util/u_async_debug.h"
33 #include "util/u_memory.h"
34 #include "util/u_prim.h"
36 #include "util/disk_cache.h"
37 #include "util/mesa-sha1.h"
38 #include "ac_exp_param.h"
39 #include "ac_shader_util.h"
44 * Return the IR binary in a buffer. For TGSI the first 4 bytes contain its
47 void *si_get_ir_binary(struct si_shader_selector
*sel
)
54 ir_binary
= sel
->tokens
;
55 ir_size
= tgsi_num_tokens(sel
->tokens
) *
56 sizeof(struct tgsi_token
);
61 nir_serialize(&blob
, sel
->nir
);
62 ir_binary
= blob
.data
;
66 unsigned size
= 4 + ir_size
+ sizeof(sel
->so
);
67 char *result
= (char*)MALLOC(size
);
71 *((uint32_t*)result
) = size
;
72 memcpy(result
+ 4, ir_binary
, ir_size
);
73 memcpy(result
+ 4 + ir_size
, &sel
->so
, sizeof(sel
->so
));
81 /** Copy "data" to "ptr" and return the next dword following copied data. */
82 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
84 /* data may be NULL if size == 0 */
86 memcpy(ptr
, data
, size
);
87 ptr
+= DIV_ROUND_UP(size
, 4);
91 /** Read data from "ptr". Return the next dword following the data. */
92 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
94 memcpy(data
, ptr
, size
);
95 ptr
+= DIV_ROUND_UP(size
, 4);
100 * Write the size as uint followed by the data. Return the next dword
101 * following the copied data.
103 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
106 return write_data(ptr
, data
, size
);
110 * Read the size as uint followed by the data. Return both via parameters.
111 * Return the next dword following the data.
113 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
116 assert(*data
== NULL
);
119 *data
= malloc(*size
);
120 return read_data(ptr
, *data
, *size
);
124 * Return the shader binary in a buffer. The first 4 bytes contain its size
127 static void *si_get_shader_binary(struct si_shader
*shader
)
129 /* There is always a size of data followed by the data itself. */
130 unsigned llvm_ir_size
= shader
->binary
.llvm_ir_string
?
131 strlen(shader
->binary
.llvm_ir_string
) + 1 : 0;
133 /* Refuse to allocate overly large buffers and guard against integer
135 if (shader
->binary
.elf_size
> UINT_MAX
/ 4 ||
136 llvm_ir_size
> UINT_MAX
/ 4)
141 4 + /* CRC32 of the data below */
142 align(sizeof(shader
->config
), 4) +
143 align(sizeof(shader
->info
), 4) +
144 4 + align(shader
->binary
.elf_size
, 4) +
145 4 + align(llvm_ir_size
, 4);
146 void *buffer
= CALLOC(1, size
);
147 uint32_t *ptr
= (uint32_t*)buffer
;
153 ptr
++; /* CRC32 is calculated at the end. */
155 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
156 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
157 ptr
= write_chunk(ptr
, shader
->binary
.elf_buffer
, shader
->binary
.elf_size
);
158 ptr
= write_chunk(ptr
, shader
->binary
.llvm_ir_string
, llvm_ir_size
);
159 assert((char *)ptr
- (char *)buffer
== size
);
162 ptr
= (uint32_t*)buffer
;
164 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
169 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
171 uint32_t *ptr
= (uint32_t*)binary
;
172 uint32_t size
= *ptr
++;
173 uint32_t crc32
= *ptr
++;
177 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
178 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
182 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
183 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
184 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.elf_buffer
,
186 shader
->binary
.elf_size
= elf_size
;
187 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.llvm_ir_string
, &chunk_size
);
193 * Insert a shader into the cache. It's assumed the shader is not in the cache.
194 * Use si_shader_cache_load_shader before calling this.
196 * Returns false on failure, in which case the ir_binary should be freed.
198 bool si_shader_cache_insert_shader(struct si_screen
*sscreen
, void *ir_binary
,
199 struct si_shader
*shader
,
200 bool insert_into_disk_cache
)
203 struct hash_entry
*entry
;
204 uint8_t key
[CACHE_KEY_SIZE
];
206 entry
= _mesa_hash_table_search(sscreen
->shader_cache
, ir_binary
);
208 return false; /* already added */
210 hw_binary
= si_get_shader_binary(shader
);
214 if (_mesa_hash_table_insert(sscreen
->shader_cache
, ir_binary
,
215 hw_binary
) == NULL
) {
220 if (sscreen
->disk_shader_cache
&& insert_into_disk_cache
) {
221 disk_cache_compute_key(sscreen
->disk_shader_cache
, ir_binary
,
222 *((uint32_t *)ir_binary
), key
);
223 disk_cache_put(sscreen
->disk_shader_cache
, key
, hw_binary
,
224 *((uint32_t *) hw_binary
), NULL
);
230 bool si_shader_cache_load_shader(struct si_screen
*sscreen
, void *ir_binary
,
231 struct si_shader
*shader
)
233 struct hash_entry
*entry
=
234 _mesa_hash_table_search(sscreen
->shader_cache
, ir_binary
);
236 if (sscreen
->disk_shader_cache
) {
237 unsigned char sha1
[CACHE_KEY_SIZE
];
238 size_t tg_size
= *((uint32_t *) ir_binary
);
240 disk_cache_compute_key(sscreen
->disk_shader_cache
,
241 ir_binary
, tg_size
, sha1
);
245 disk_cache_get(sscreen
->disk_shader_cache
,
250 if (binary_size
< sizeof(uint32_t) ||
251 *((uint32_t*)buffer
) != binary_size
) {
252 /* Something has gone wrong discard the item
253 * from the cache and rebuild/link from
256 assert(!"Invalid radeonsi shader disk cache "
259 disk_cache_remove(sscreen
->disk_shader_cache
,
266 if (!si_load_shader_binary(shader
, buffer
)) {
272 if (!si_shader_cache_insert_shader(sscreen
, ir_binary
,
279 if (si_load_shader_binary(shader
, entry
->data
))
284 p_atomic_inc(&sscreen
->num_shader_cache_hits
);
288 static uint32_t si_shader_cache_key_hash(const void *key
)
290 /* The first dword is the key size. */
291 return util_hash_crc32(key
, *(uint32_t*)key
);
294 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
296 uint32_t *keya
= (uint32_t*)a
;
297 uint32_t *keyb
= (uint32_t*)b
;
299 /* The first dword is the key size. */
303 return memcmp(keya
, keyb
, *keya
) == 0;
306 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
308 FREE((void*)entry
->key
);
312 bool si_init_shader_cache(struct si_screen
*sscreen
)
314 (void) mtx_init(&sscreen
->shader_cache_mutex
, mtx_plain
);
315 sscreen
->shader_cache
=
316 _mesa_hash_table_create(NULL
,
317 si_shader_cache_key_hash
,
318 si_shader_cache_key_equals
);
320 return sscreen
->shader_cache
!= NULL
;
323 void si_destroy_shader_cache(struct si_screen
*sscreen
)
325 if (sscreen
->shader_cache
)
326 _mesa_hash_table_destroy(sscreen
->shader_cache
,
327 si_destroy_shader_cache_entry
);
328 mtx_destroy(&sscreen
->shader_cache_mutex
);
333 static void si_set_tesseval_regs(struct si_screen
*sscreen
,
334 const struct si_shader_selector
*tes
,
335 struct si_pm4_state
*pm4
)
337 const struct tgsi_shader_info
*info
= &tes
->info
;
338 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
339 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
340 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
341 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
342 unsigned type
, partitioning
, topology
, distribution_mode
;
344 switch (tes_prim_mode
) {
345 case PIPE_PRIM_LINES
:
346 type
= V_028B6C_TESS_ISOLINE
;
348 case PIPE_PRIM_TRIANGLES
:
349 type
= V_028B6C_TESS_TRIANGLE
;
351 case PIPE_PRIM_QUADS
:
352 type
= V_028B6C_TESS_QUAD
;
359 switch (tes_spacing
) {
360 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
361 partitioning
= V_028B6C_PART_FRAC_ODD
;
363 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
364 partitioning
= V_028B6C_PART_FRAC_EVEN
;
366 case PIPE_TESS_SPACING_EQUAL
:
367 partitioning
= V_028B6C_PART_INTEGER
;
375 topology
= V_028B6C_OUTPUT_POINT
;
376 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
377 topology
= V_028B6C_OUTPUT_LINE
;
378 else if (tes_vertex_order_cw
)
379 /* for some reason, this must be the other way around */
380 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
382 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
384 if (sscreen
->has_distributed_tess
) {
385 if (sscreen
->info
.family
== CHIP_FIJI
||
386 sscreen
->info
.family
>= CHIP_POLARIS10
)
387 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
389 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
391 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
394 pm4
->shader
->vgt_tf_param
= S_028B6C_TYPE(type
) |
395 S_028B6C_PARTITIONING(partitioning
) |
396 S_028B6C_TOPOLOGY(topology
) |
397 S_028B6C_DISTRIBUTION_MODE(distribution_mode
);
400 /* Polaris needs different VTX_REUSE_DEPTH settings depending on
401 * whether the "fractional odd" tessellation spacing is used.
403 * Possible VGT configurations and which state should set the register:
405 * Reg set in | VGT shader configuration | Value
406 * ------------------------------------------------------
408 * VS as ES | ES -> GS -> VS | 30
409 * TES as VS | LS -> HS -> VS | 14 or 30
410 * TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30
412 * If "shader" is NULL, it's assumed it's not LS or GS copy shader.
414 static void polaris_set_vgt_vertex_reuse(struct si_screen
*sscreen
,
415 struct si_shader_selector
*sel
,
416 struct si_shader
*shader
,
417 struct si_pm4_state
*pm4
)
419 unsigned type
= sel
->type
;
421 if (sscreen
->info
.family
< CHIP_POLARIS10
||
422 sscreen
->info
.chip_class
>= GFX10
)
425 /* VS as VS, or VS as ES: */
426 if ((type
== PIPE_SHADER_VERTEX
&&
428 (!shader
->key
.as_ls
&& !shader
->is_gs_copy_shader
))) ||
429 /* TES as VS, or TES as ES: */
430 type
== PIPE_SHADER_TESS_EVAL
) {
431 unsigned vtx_reuse_depth
= 30;
433 if (type
== PIPE_SHADER_TESS_EVAL
&&
434 sel
->info
.properties
[TGSI_PROPERTY_TES_SPACING
] ==
435 PIPE_TESS_SPACING_FRACTIONAL_ODD
)
436 vtx_reuse_depth
= 14;
439 pm4
->shader
->vgt_vertex_reuse_block_cntl
= vtx_reuse_depth
;
443 static struct si_pm4_state
*si_get_shader_pm4_state(struct si_shader
*shader
)
446 si_pm4_clear_state(shader
->pm4
);
448 shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
451 shader
->pm4
->shader
= shader
;
454 fprintf(stderr
, "radeonsi: Failed to create pm4 state.\n");
459 static unsigned si_get_num_vs_user_sgprs(unsigned num_always_on_user_sgprs
)
461 /* Add the pointer to VBO descriptors. */
462 return num_always_on_user_sgprs
+ 1;
465 static void si_shader_ls(struct si_screen
*sscreen
, struct si_shader
*shader
)
467 struct si_pm4_state
*pm4
;
468 unsigned vgpr_comp_cnt
;
471 assert(sscreen
->info
.chip_class
<= GFX8
);
473 pm4
= si_get_shader_pm4_state(shader
);
477 va
= shader
->bo
->gpu_address
;
478 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
480 /* We need at least 2 components for LS.
481 * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
482 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
484 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 2 : 1;
486 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
487 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, S_00B524_MEM_BASE(va
>> 40));
489 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
490 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
491 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
492 S_00B528_DX10_CLAMP(1) |
493 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
494 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
)) |
495 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
498 static void si_shader_hs(struct si_screen
*sscreen
, struct si_shader
*shader
)
500 struct si_pm4_state
*pm4
;
502 unsigned ls_vgpr_comp_cnt
= 0;
504 pm4
= si_get_shader_pm4_state(shader
);
508 va
= shader
->bo
->gpu_address
;
509 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
511 if (sscreen
->info
.chip_class
>= GFX9
) {
512 if (sscreen
->info
.chip_class
>= GFX10
) {
513 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
514 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, S_00B524_MEM_BASE(va
>> 40));
516 si_pm4_set_reg(pm4
, R_00B410_SPI_SHADER_PGM_LO_LS
, va
>> 8);
517 si_pm4_set_reg(pm4
, R_00B414_SPI_SHADER_PGM_HI_LS
, S_00B414_MEM_BASE(va
>> 40));
520 /* We need at least 2 components for LS.
521 * GFX9 VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID).
522 * GFX10 VGPR0-3: (VertexID, RelAutoindex, UserVGPR1, InstanceID).
523 * On gfx9, StepRate0 is set to 1 so that VGPR3 doesn't have to
526 ls_vgpr_comp_cnt
= 1;
527 if (shader
->info
.uses_instanceid
) {
528 if (sscreen
->info
.chip_class
>= GFX10
)
529 ls_vgpr_comp_cnt
= 3;
531 ls_vgpr_comp_cnt
= 2;
534 unsigned num_user_sgprs
=
535 si_get_num_vs_user_sgprs(GFX9_TCS_NUM_USER_SGPR
);
537 shader
->config
.rsrc2
=
538 S_00B42C_USER_SGPR(num_user_sgprs
) |
539 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
541 if (sscreen
->info
.chip_class
>= GFX10
)
542 shader
->config
.rsrc2
|= S_00B42C_USER_SGPR_MSB_GFX10(num_user_sgprs
>> 5);
544 shader
->config
.rsrc2
|= S_00B42C_USER_SGPR_MSB_GFX9(num_user_sgprs
>> 5);
546 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
547 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, S_00B424_MEM_BASE(va
>> 40));
549 shader
->config
.rsrc2
=
550 S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR
) |
551 S_00B42C_OC_LDS_EN(1) |
552 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
555 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
556 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) /
557 (sscreen
->ge_wave_size
== 32 ? 8 : 4)) |
558 (sscreen
->info
.chip_class
<= GFX9
?
559 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) : 0) |
560 S_00B428_DX10_CLAMP(1) |
561 S_00B428_MEM_ORDERED(sscreen
->info
.chip_class
>= GFX10
) |
562 S_00B428_WGP_MODE(sscreen
->info
.chip_class
>= GFX10
) |
563 S_00B428_FLOAT_MODE(shader
->config
.float_mode
) |
564 S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt
));
566 if (sscreen
->info
.chip_class
<= GFX8
) {
567 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
568 shader
->config
.rsrc2
);
572 static void si_emit_shader_es(struct si_context
*sctx
)
574 struct si_shader
*shader
= sctx
->queued
.named
.es
->shader
;
575 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
580 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
581 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
582 shader
->selector
->esgs_itemsize
/ 4);
584 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
585 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
586 SI_TRACKED_VGT_TF_PARAM
,
587 shader
->vgt_tf_param
);
589 if (shader
->vgt_vertex_reuse_block_cntl
)
590 radeon_opt_set_context_reg(sctx
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
591 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
592 shader
->vgt_vertex_reuse_block_cntl
);
594 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
595 sctx
->context_roll
= true;
598 static void si_shader_es(struct si_screen
*sscreen
, struct si_shader
*shader
)
600 struct si_pm4_state
*pm4
;
601 unsigned num_user_sgprs
;
602 unsigned vgpr_comp_cnt
;
606 assert(sscreen
->info
.chip_class
<= GFX8
);
608 pm4
= si_get_shader_pm4_state(shader
);
612 pm4
->atom
.emit
= si_emit_shader_es
;
613 va
= shader
->bo
->gpu_address
;
614 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
616 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
617 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
618 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
619 num_user_sgprs
= si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
);
620 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
621 vgpr_comp_cnt
= shader
->selector
->info
.uses_primid
? 3 : 2;
622 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
624 unreachable("invalid shader selector type");
626 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
628 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
629 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, S_00B324_MEM_BASE(va
>> 40));
630 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
631 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
632 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
633 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
634 S_00B328_DX10_CLAMP(1) |
635 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
636 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
637 S_00B32C_USER_SGPR(num_user_sgprs
) |
638 S_00B32C_OC_LDS_EN(oc_lds_en
) |
639 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
641 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
642 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
644 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
647 void gfx9_get_gs_info(struct si_shader_selector
*es
,
648 struct si_shader_selector
*gs
,
649 struct gfx9_gs_info
*out
)
651 unsigned gs_num_invocations
= MAX2(gs
->gs_num_invocations
, 1);
652 unsigned input_prim
= gs
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
653 bool uses_adjacency
= input_prim
>= PIPE_PRIM_LINES_ADJACENCY
&&
654 input_prim
<= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY
;
656 /* All these are in dwords: */
657 /* We can't allow using the whole LDS, because GS waves compete with
658 * other shader stages for LDS space. */
659 const unsigned max_lds_size
= 8 * 1024;
660 const unsigned esgs_itemsize
= es
->esgs_itemsize
/ 4;
661 unsigned esgs_lds_size
;
663 /* All these are per subgroup: */
664 const unsigned max_out_prims
= 32 * 1024;
665 const unsigned max_es_verts
= 255;
666 const unsigned ideal_gs_prims
= 64;
667 unsigned max_gs_prims
, gs_prims
;
668 unsigned min_es_verts
, es_verts
, worst_case_es_verts
;
670 if (uses_adjacency
|| gs_num_invocations
> 1)
671 max_gs_prims
= 127 / gs_num_invocations
;
675 /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations.
676 * Make sure we don't go over the maximum value.
678 if (gs
->gs_max_out_vertices
> 0) {
679 max_gs_prims
= MIN2(max_gs_prims
,
681 (gs
->gs_max_out_vertices
* gs_num_invocations
));
683 assert(max_gs_prims
> 0);
685 /* If the primitive has adjacency, halve the number of vertices
686 * that will be reused in multiple primitives.
688 min_es_verts
= gs
->gs_input_verts_per_prim
/ (uses_adjacency
? 2 : 1);
690 gs_prims
= MIN2(ideal_gs_prims
, max_gs_prims
);
691 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
, max_es_verts
);
693 /* Compute ESGS LDS size based on the worst case number of ES vertices
694 * needed to create the target number of GS prims per subgroup.
696 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
698 /* If total LDS usage is too big, refactor partitions based on ratio
699 * of ESGS item sizes.
701 if (esgs_lds_size
> max_lds_size
) {
702 /* Our target GS Prims Per Subgroup was too large. Calculate
703 * the maximum number of GS Prims Per Subgroup that will fit
704 * into LDS, capped by the maximum that the hardware can support.
706 gs_prims
= MIN2((max_lds_size
/ (esgs_itemsize
* min_es_verts
)),
708 assert(gs_prims
> 0);
709 worst_case_es_verts
= MIN2(min_es_verts
* gs_prims
,
712 esgs_lds_size
= esgs_itemsize
* worst_case_es_verts
;
713 assert(esgs_lds_size
<= max_lds_size
);
716 /* Now calculate remaining ESGS information. */
718 es_verts
= MIN2(esgs_lds_size
/ esgs_itemsize
, max_es_verts
);
720 es_verts
= max_es_verts
;
722 /* Vertices for adjacency primitives are not always reused, so restore
723 * it for ES_VERTS_PER_SUBGRP.
725 min_es_verts
= gs
->gs_input_verts_per_prim
;
727 /* For normal primitives, the VGT only checks if they are past the ES
728 * verts per subgroup after allocating a full GS primitive and if they
729 * are, kick off a new subgroup. But if those additional ES verts are
730 * unique (e.g. not reused) we need to make sure there is enough LDS
731 * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP.
733 es_verts
-= min_es_verts
- 1;
735 out
->es_verts_per_subgroup
= es_verts
;
736 out
->gs_prims_per_subgroup
= gs_prims
;
737 out
->gs_inst_prims_in_subgroup
= gs_prims
* gs_num_invocations
;
738 out
->max_prims_per_subgroup
= out
->gs_inst_prims_in_subgroup
*
739 gs
->gs_max_out_vertices
;
740 out
->esgs_ring_size
= 4 * esgs_lds_size
;
742 assert(out
->max_prims_per_subgroup
<= max_out_prims
);
745 static void si_emit_shader_gs(struct si_context
*sctx
)
747 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
748 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
753 /* R_028A60_VGT_GSVS_RING_OFFSET_1, R_028A64_VGT_GSVS_RING_OFFSET_2
754 * R_028A68_VGT_GSVS_RING_OFFSET_3 */
755 radeon_opt_set_context_reg3(sctx
, R_028A60_VGT_GSVS_RING_OFFSET_1
,
756 SI_TRACKED_VGT_GSVS_RING_OFFSET_1
,
757 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
,
758 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
,
759 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
);
761 /* R_028AB0_VGT_GSVS_RING_ITEMSIZE */
762 radeon_opt_set_context_reg(sctx
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
,
763 SI_TRACKED_VGT_GSVS_RING_ITEMSIZE
,
764 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
);
766 /* R_028B38_VGT_GS_MAX_VERT_OUT */
767 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
768 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
769 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
);
771 /* R_028B5C_VGT_GS_VERT_ITEMSIZE, R_028B60_VGT_GS_VERT_ITEMSIZE_1
772 * R_028B64_VGT_GS_VERT_ITEMSIZE_2, R_028B68_VGT_GS_VERT_ITEMSIZE_3 */
773 radeon_opt_set_context_reg4(sctx
, R_028B5C_VGT_GS_VERT_ITEMSIZE
,
774 SI_TRACKED_VGT_GS_VERT_ITEMSIZE
,
775 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
,
776 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
,
777 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
,
778 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
);
780 /* R_028B90_VGT_GS_INSTANCE_CNT */
781 radeon_opt_set_context_reg(sctx
, R_028B90_VGT_GS_INSTANCE_CNT
,
782 SI_TRACKED_VGT_GS_INSTANCE_CNT
,
783 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
);
785 if (sctx
->chip_class
>= GFX9
) {
786 /* R_028A44_VGT_GS_ONCHIP_CNTL */
787 radeon_opt_set_context_reg(sctx
, R_028A44_VGT_GS_ONCHIP_CNTL
,
788 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
789 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
);
790 /* R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP */
791 radeon_opt_set_context_reg(sctx
, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
792 SI_TRACKED_VGT_GS_MAX_PRIMS_PER_SUBGROUP
,
793 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
);
794 /* R_028AAC_VGT_ESGS_RING_ITEMSIZE */
795 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
796 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
797 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
);
799 if (shader
->key
.part
.gs
.es
->type
== PIPE_SHADER_TESS_EVAL
)
800 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
801 SI_TRACKED_VGT_TF_PARAM
,
802 shader
->vgt_tf_param
);
803 if (shader
->vgt_vertex_reuse_block_cntl
)
804 radeon_opt_set_context_reg(sctx
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
805 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
806 shader
->vgt_vertex_reuse_block_cntl
);
809 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
810 sctx
->context_roll
= true;
813 static void si_shader_gs(struct si_screen
*sscreen
, struct si_shader
*shader
)
815 struct si_shader_selector
*sel
= shader
->selector
;
816 const ubyte
*num_components
= sel
->info
.num_stream_output_components
;
817 unsigned gs_num_invocations
= sel
->gs_num_invocations
;
818 struct si_pm4_state
*pm4
;
820 unsigned max_stream
= sel
->max_gs_stream
;
823 pm4
= si_get_shader_pm4_state(shader
);
827 pm4
->atom
.emit
= si_emit_shader_gs
;
829 offset
= num_components
[0] * sel
->gs_max_out_vertices
;
830 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_1
= offset
;
833 offset
+= num_components
[1] * sel
->gs_max_out_vertices
;
834 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_2
= offset
;
837 offset
+= num_components
[2] * sel
->gs_max_out_vertices
;
838 shader
->ctx_reg
.gs
.vgt_gsvs_ring_offset_3
= offset
;
841 offset
+= num_components
[3] * sel
->gs_max_out_vertices
;
842 shader
->ctx_reg
.gs
.vgt_gsvs_ring_itemsize
= offset
;
844 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
845 assert(offset
< (1 << 15));
847 shader
->ctx_reg
.gs
.vgt_gs_max_vert_out
= sel
->gs_max_out_vertices
;
849 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize
= num_components
[0];
850 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_1
= (max_stream
>= 1) ? num_components
[1] : 0;
851 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_2
= (max_stream
>= 2) ? num_components
[2] : 0;
852 shader
->ctx_reg
.gs
.vgt_gs_vert_itemsize_3
= (max_stream
>= 3) ? num_components
[3] : 0;
854 shader
->ctx_reg
.gs
.vgt_gs_instance_cnt
= S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
855 S_028B90_ENABLE(gs_num_invocations
> 0);
857 va
= shader
->bo
->gpu_address
;
858 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
860 if (sscreen
->info
.chip_class
>= GFX9
) {
861 unsigned input_prim
= sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
862 unsigned es_type
= shader
->key
.part
.gs
.es
->type
;
863 unsigned es_vgpr_comp_cnt
, gs_vgpr_comp_cnt
;
865 if (es_type
== PIPE_SHADER_VERTEX
)
866 /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */
867 es_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 1 : 0;
868 else if (es_type
== PIPE_SHADER_TESS_EVAL
)
869 es_vgpr_comp_cnt
= shader
->key
.part
.gs
.es
->info
.uses_primid
? 3 : 2;
871 unreachable("invalid shader selector type");
873 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
874 * VGPR[0:4] are always loaded.
876 if (sel
->info
.uses_invocationid
)
877 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID. */
878 else if (sel
->info
.uses_primid
)
879 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
880 else if (input_prim
>= PIPE_PRIM_TRIANGLES
)
881 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
883 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
885 unsigned num_user_sgprs
;
886 if (es_type
== PIPE_SHADER_VERTEX
)
887 num_user_sgprs
= si_get_num_vs_user_sgprs(GFX9_VSGS_NUM_USER_SGPR
);
889 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
891 if (sscreen
->info
.chip_class
>= GFX10
) {
892 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
893 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, S_00B324_MEM_BASE(va
>> 40));
895 si_pm4_set_reg(pm4
, R_00B210_SPI_SHADER_PGM_LO_ES
, va
>> 8);
896 si_pm4_set_reg(pm4
, R_00B214_SPI_SHADER_PGM_HI_ES
, S_00B214_MEM_BASE(va
>> 40));
900 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
901 S_00B228_DX10_CLAMP(1) |
902 S_00B228_MEM_ORDERED(sscreen
->info
.chip_class
>= GFX10
) |
903 S_00B228_WGP_MODE(sscreen
->info
.chip_class
>= GFX10
) |
904 S_00B228_FLOAT_MODE(shader
->config
.float_mode
) |
905 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
);
907 S_00B22C_USER_SGPR(num_user_sgprs
) |
908 S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
909 S_00B22C_OC_LDS_EN(es_type
== PIPE_SHADER_TESS_EVAL
) |
910 S_00B22C_LDS_SIZE(shader
->config
.lds_size
) |
911 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
913 if (sscreen
->info
.chip_class
>= GFX10
) {
914 rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs
>> 5);
916 rsrc1
|= S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8);
917 rsrc2
|= S_00B22C_USER_SGPR_MSB_GFX9(num_user_sgprs
>> 5);
920 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
, rsrc1
);
921 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
, rsrc2
);
923 shader
->ctx_reg
.gs
.vgt_gs_onchip_cntl
=
924 S_028A44_ES_VERTS_PER_SUBGRP(shader
->gs_info
.es_verts_per_subgroup
) |
925 S_028A44_GS_PRIMS_PER_SUBGRP(shader
->gs_info
.gs_prims_per_subgroup
) |
926 S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader
->gs_info
.gs_inst_prims_in_subgroup
);
927 shader
->ctx_reg
.gs
.vgt_gs_max_prims_per_subgroup
=
928 S_028A94_MAX_PRIMS_PER_SUBGROUP(shader
->gs_info
.max_prims_per_subgroup
);
929 shader
->ctx_reg
.gs
.vgt_esgs_ring_itemsize
=
930 shader
->key
.part
.gs
.es
->esgs_itemsize
/ 4;
932 if (es_type
== PIPE_SHADER_TESS_EVAL
)
933 si_set_tesseval_regs(sscreen
, shader
->key
.part
.gs
.es
, pm4
);
935 polaris_set_vgt_vertex_reuse(sscreen
, shader
->key
.part
.gs
.es
,
938 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
939 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, S_00B224_MEM_BASE(va
>> 40));
941 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
942 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
943 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
944 S_00B228_DX10_CLAMP(1) |
945 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
946 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
947 S_00B22C_USER_SGPR(GFX6_GS_NUM_USER_SGPR
) |
948 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
952 /* Common tail code for NGG primitive shaders. */
953 static void gfx10_emit_shader_ngg_tail(struct si_context
*sctx
,
954 struct si_shader
*shader
,
955 unsigned initial_cdw
)
957 radeon_opt_set_context_reg(sctx
, R_0287FC_GE_MAX_OUTPUT_PER_SUBGROUP
,
958 SI_TRACKED_GE_MAX_OUTPUT_PER_SUBGROUP
,
959 shader
->ctx_reg
.ngg
.ge_max_output_per_subgroup
);
960 radeon_opt_set_context_reg(sctx
, R_028B4C_GE_NGG_SUBGRP_CNTL
,
961 SI_TRACKED_GE_NGG_SUBGRP_CNTL
,
962 shader
->ctx_reg
.ngg
.ge_ngg_subgrp_cntl
);
963 radeon_opt_set_context_reg(sctx
, R_028A84_VGT_PRIMITIVEID_EN
,
964 SI_TRACKED_VGT_PRIMITIVEID_EN
,
965 shader
->ctx_reg
.ngg
.vgt_primitiveid_en
);
966 radeon_opt_set_context_reg(sctx
, R_028A44_VGT_GS_ONCHIP_CNTL
,
967 SI_TRACKED_VGT_GS_ONCHIP_CNTL
,
968 shader
->ctx_reg
.ngg
.vgt_gs_onchip_cntl
);
969 radeon_opt_set_context_reg(sctx
, R_028B90_VGT_GS_INSTANCE_CNT
,
970 SI_TRACKED_VGT_GS_INSTANCE_CNT
,
971 shader
->ctx_reg
.ngg
.vgt_gs_instance_cnt
);
972 radeon_opt_set_context_reg(sctx
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
973 SI_TRACKED_VGT_ESGS_RING_ITEMSIZE
,
974 shader
->ctx_reg
.ngg
.vgt_esgs_ring_itemsize
);
975 radeon_opt_set_context_reg(sctx
, R_028AB4_VGT_REUSE_OFF
,
976 SI_TRACKED_VGT_REUSE_OFF
,
977 shader
->ctx_reg
.ngg
.vgt_reuse_off
);
978 radeon_opt_set_context_reg(sctx
, R_0286C4_SPI_VS_OUT_CONFIG
,
979 SI_TRACKED_SPI_VS_OUT_CONFIG
,
980 shader
->ctx_reg
.ngg
.spi_vs_out_config
);
981 radeon_opt_set_context_reg2(sctx
, R_028708_SPI_SHADER_IDX_FORMAT
,
982 SI_TRACKED_SPI_SHADER_IDX_FORMAT
,
983 shader
->ctx_reg
.ngg
.spi_shader_idx_format
,
984 shader
->ctx_reg
.ngg
.spi_shader_pos_format
);
985 radeon_opt_set_context_reg(sctx
, R_028818_PA_CL_VTE_CNTL
,
986 SI_TRACKED_PA_CL_VTE_CNTL
,
987 shader
->ctx_reg
.ngg
.pa_cl_vte_cntl
);
988 radeon_opt_set_context_reg(sctx
, R_028838_PA_CL_NGG_CNTL
,
989 SI_TRACKED_PA_CL_NGG_CNTL
,
990 shader
->ctx_reg
.ngg
.pa_cl_ngg_cntl
);
992 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
993 sctx
->context_roll
= true;
996 static void gfx10_emit_shader_ngg_notess_nogs(struct si_context
*sctx
)
998 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
999 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1004 gfx10_emit_shader_ngg_tail(sctx
, shader
, initial_cdw
);
1007 static void gfx10_emit_shader_ngg_tess_nogs(struct si_context
*sctx
)
1009 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
1010 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1015 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
1016 SI_TRACKED_VGT_TF_PARAM
,
1017 shader
->vgt_tf_param
);
1019 gfx10_emit_shader_ngg_tail(sctx
, shader
, initial_cdw
);
1022 static void gfx10_emit_shader_ngg_notess_gs(struct si_context
*sctx
)
1024 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
1025 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1030 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
1031 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
1032 shader
->ctx_reg
.ngg
.vgt_gs_max_vert_out
);
1034 gfx10_emit_shader_ngg_tail(sctx
, shader
, initial_cdw
);
1037 static void gfx10_emit_shader_ngg_tess_gs(struct si_context
*sctx
)
1039 struct si_shader
*shader
= sctx
->queued
.named
.gs
->shader
;
1040 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1045 radeon_opt_set_context_reg(sctx
, R_028B38_VGT_GS_MAX_VERT_OUT
,
1046 SI_TRACKED_VGT_GS_MAX_VERT_OUT
,
1047 shader
->ctx_reg
.ngg
.vgt_gs_max_vert_out
);
1048 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
1049 SI_TRACKED_VGT_TF_PARAM
,
1050 shader
->vgt_tf_param
);
1052 gfx10_emit_shader_ngg_tail(sctx
, shader
, initial_cdw
);
1055 static void si_set_ge_pc_alloc(struct si_screen
*sscreen
,
1056 struct si_pm4_state
*pm4
, bool culling
)
1058 si_pm4_set_reg(pm4
, R_030980_GE_PC_ALLOC
,
1059 S_030980_OVERSUB_EN(1) |
1060 S_030980_NUM_PC_LINES((culling
? 256 : 128) * sscreen
->info
.max_se
- 1));
1063 unsigned si_get_input_prim(const struct si_shader_selector
*gs
)
1065 if (gs
->type
== PIPE_SHADER_GEOMETRY
)
1066 return gs
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
];
1068 if (gs
->type
== PIPE_SHADER_TESS_EVAL
) {
1069 if (gs
->info
.properties
[TGSI_PROPERTY_TES_POINT_MODE
])
1070 return PIPE_PRIM_POINTS
;
1071 if (gs
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
] == PIPE_PRIM_LINES
)
1072 return PIPE_PRIM_LINES
;
1073 return PIPE_PRIM_TRIANGLES
;
1076 /* TODO: Set this correctly if the primitive type is set in the shader key. */
1077 return PIPE_PRIM_TRIANGLES
; /* worst case for all callers */
1081 * Prepare the PM4 image for \p shader, which will run as a merged ESGS shader
1084 static void gfx10_shader_ngg(struct si_screen
*sscreen
, struct si_shader
*shader
)
1086 const struct si_shader_selector
*gs_sel
= shader
->selector
;
1087 const struct tgsi_shader_info
*gs_info
= &gs_sel
->info
;
1088 enum pipe_shader_type gs_type
= shader
->selector
->type
;
1089 const struct si_shader_selector
*es_sel
=
1090 shader
->previous_stage_sel
? shader
->previous_stage_sel
: shader
->selector
;
1091 const struct tgsi_shader_info
*es_info
= &es_sel
->info
;
1092 enum pipe_shader_type es_type
= es_sel
->type
;
1093 unsigned num_user_sgprs
;
1094 unsigned nparams
, es_vgpr_comp_cnt
, gs_vgpr_comp_cnt
;
1096 unsigned window_space
=
1097 gs_info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
1098 bool es_enable_prim_id
= shader
->key
.mono
.u
.vs_export_prim_id
|| es_info
->uses_primid
;
1099 unsigned gs_num_invocations
= MAX2(gs_sel
->gs_num_invocations
, 1);
1100 unsigned input_prim
= si_get_input_prim(gs_sel
);
1101 bool break_wave_at_eoi
= false;
1102 struct si_pm4_state
*pm4
= si_get_shader_pm4_state(shader
);
1106 if (es_type
== PIPE_SHADER_TESS_EVAL
) {
1107 pm4
->atom
.emit
= gs_type
== PIPE_SHADER_GEOMETRY
? gfx10_emit_shader_ngg_tess_gs
1108 : gfx10_emit_shader_ngg_tess_nogs
;
1110 pm4
->atom
.emit
= gs_type
== PIPE_SHADER_GEOMETRY
? gfx10_emit_shader_ngg_notess_gs
1111 : gfx10_emit_shader_ngg_notess_nogs
;
1114 va
= shader
->bo
->gpu_address
;
1115 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1117 if (es_type
== PIPE_SHADER_VERTEX
) {
1118 /* VGPR5-8: (VertexID, UserVGPR0, UserVGPR1, UserVGPR2 / InstanceID) */
1119 es_vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : 0;
1121 if (es_info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
]) {
1122 num_user_sgprs
= SI_SGPR_VS_BLIT_DATA
+
1123 es_info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
1125 num_user_sgprs
= si_get_num_vs_user_sgprs(GFX9_VSGS_NUM_USER_SGPR
);
1128 assert(es_type
== PIPE_SHADER_TESS_EVAL
);
1129 es_vgpr_comp_cnt
= es_enable_prim_id
? 3 : 2;
1130 num_user_sgprs
= GFX9_TESGS_NUM_USER_SGPR
;
1132 if (es_enable_prim_id
|| gs_info
->uses_primid
)
1133 break_wave_at_eoi
= true;
1136 /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and
1137 * VGPR[0:4] are always loaded.
1139 * Vertex shaders always need to load VGPR3, because they need to
1140 * pass edge flags for decomposed primitives (such as quads) to the PA
1141 * for the GL_LINE polygon mode to skip rendering lines on inner edges.
1143 if (gs_info
->uses_invocationid
|| gs_type
== PIPE_SHADER_VERTEX
)
1144 gs_vgpr_comp_cnt
= 3; /* VGPR3 contains InvocationID, edge flags. */
1145 else if (gs_info
->uses_primid
)
1146 gs_vgpr_comp_cnt
= 2; /* VGPR2 contains PrimitiveID. */
1147 else if (input_prim
>= PIPE_PRIM_TRIANGLES
)
1148 gs_vgpr_comp_cnt
= 1; /* VGPR1 contains offsets 2, 3 */
1150 gs_vgpr_comp_cnt
= 0; /* VGPR0 contains offsets 0, 1 */
1152 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
1153 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, va
>> 40);
1154 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
1155 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) /
1156 (sscreen
->ge_wave_size
== 32 ? 8 : 4)) |
1157 S_00B228_FLOAT_MODE(shader
->config
.float_mode
) |
1158 S_00B228_DX10_CLAMP(1) |
1159 S_00B228_MEM_ORDERED(1) |
1160 S_00B228_WGP_MODE(1) |
1161 S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt
));
1162 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
1163 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0) |
1164 S_00B22C_USER_SGPR(num_user_sgprs
) |
1165 S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt
) |
1166 S_00B22C_USER_SGPR_MSB_GFX10(num_user_sgprs
>> 5) |
1167 S_00B22C_OC_LDS_EN(es_type
== PIPE_SHADER_TESS_EVAL
) |
1168 S_00B22C_LDS_SIZE(shader
->config
.lds_size
));
1169 si_set_ge_pc_alloc(sscreen
, pm4
, false);
1171 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
1172 shader
->ctx_reg
.ngg
.spi_vs_out_config
=
1173 S_0286C4_VS_EXPORT_COUNT(nparams
- 1) |
1174 S_0286C4_NO_PC_EXPORT(shader
->info
.nr_param_exports
== 0);
1176 shader
->ctx_reg
.ngg
.spi_shader_idx_format
=
1177 S_028708_IDX0_EXPORT_FORMAT(V_028708_SPI_SHADER_1COMP
);
1178 shader
->ctx_reg
.ngg
.spi_shader_pos_format
=
1179 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
1180 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
1181 V_02870C_SPI_SHADER_4COMP
:
1182 V_02870C_SPI_SHADER_NONE
) |
1183 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
1184 V_02870C_SPI_SHADER_4COMP
:
1185 V_02870C_SPI_SHADER_NONE
) |
1186 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
1187 V_02870C_SPI_SHADER_4COMP
:
1188 V_02870C_SPI_SHADER_NONE
);
1190 shader
->ctx_reg
.ngg
.vgt_primitiveid_en
=
1191 S_028A84_PRIMITIVEID_EN(es_enable_prim_id
) |
1192 S_028A84_NGG_DISABLE_PROVOK_REUSE(es_enable_prim_id
);
1194 if (gs_type
== PIPE_SHADER_GEOMETRY
) {
1195 shader
->ctx_reg
.ngg
.vgt_esgs_ring_itemsize
= es_sel
->esgs_itemsize
/ 4;
1196 shader
->ctx_reg
.ngg
.vgt_gs_max_vert_out
= gs_sel
->gs_max_out_vertices
;
1198 shader
->ctx_reg
.ngg
.vgt_esgs_ring_itemsize
= 1;
1201 if (es_type
== PIPE_SHADER_TESS_EVAL
)
1202 si_set_tesseval_regs(sscreen
, es_sel
, pm4
);
1204 shader
->ctx_reg
.ngg
.vgt_gs_onchip_cntl
=
1205 S_028A44_ES_VERTS_PER_SUBGRP(shader
->ngg
.hw_max_esverts
) |
1206 S_028A44_GS_PRIMS_PER_SUBGRP(shader
->ngg
.max_gsprims
) |
1207 S_028A44_GS_INST_PRIMS_IN_SUBGRP(shader
->ngg
.max_gsprims
* gs_num_invocations
);
1208 shader
->ctx_reg
.ngg
.ge_max_output_per_subgroup
=
1209 S_0287FC_MAX_VERTS_PER_SUBGROUP(shader
->ngg
.max_out_verts
);
1210 shader
->ctx_reg
.ngg
.ge_ngg_subgrp_cntl
=
1211 S_028B4C_PRIM_AMP_FACTOR(shader
->ngg
.prim_amp_factor
) |
1212 S_028B4C_THDS_PER_SUBGRP(0); /* for fast launch */
1213 shader
->ctx_reg
.ngg
.vgt_gs_instance_cnt
=
1214 S_028B90_CNT(gs_num_invocations
) |
1215 S_028B90_ENABLE(gs_num_invocations
> 1) |
1216 S_028B90_EN_MAX_VERT_OUT_PER_GS_INSTANCE(
1217 shader
->ngg
.max_vert_out_per_gs_instance
);
1219 /* Always output hw-generated edge flags and pass them via the prim
1220 * export to prevent drawing lines on internal edges of decomposed
1221 * primitives (such as quads) with polygon mode = lines. Only VS needs
1224 shader
->ctx_reg
.ngg
.pa_cl_ngg_cntl
=
1225 S_028838_INDEX_BUF_EDGE_FLAG_ENA(gs_type
== PIPE_SHADER_VERTEX
);
1228 S_03096C_PRIM_GRP_SIZE(shader
->ngg
.max_gsprims
) |
1229 S_03096C_VERT_GRP_SIZE(shader
->ngg
.hw_max_esverts
) |
1230 S_03096C_BREAK_WAVE_AT_EOI(break_wave_at_eoi
);
1233 shader
->ctx_reg
.ngg
.pa_cl_vte_cntl
=
1234 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
1236 shader
->ctx_reg
.ngg
.pa_cl_vte_cntl
=
1237 S_028818_VTX_W0_FMT(1) |
1238 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
1239 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
1240 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
1243 shader
->ctx_reg
.ngg
.vgt_reuse_off
=
1244 S_028AB4_REUSE_OFF(sscreen
->info
.family
== CHIP_NAVI10
&&
1245 sscreen
->info
.chip_external_rev
== 0x1 &&
1246 es_type
== PIPE_SHADER_TESS_EVAL
);
1249 static void si_emit_shader_vs(struct si_context
*sctx
)
1251 struct si_shader
*shader
= sctx
->queued
.named
.vs
->shader
;
1252 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1257 radeon_opt_set_context_reg(sctx
, R_028A40_VGT_GS_MODE
,
1258 SI_TRACKED_VGT_GS_MODE
,
1259 shader
->ctx_reg
.vs
.vgt_gs_mode
);
1260 radeon_opt_set_context_reg(sctx
, R_028A84_VGT_PRIMITIVEID_EN
,
1261 SI_TRACKED_VGT_PRIMITIVEID_EN
,
1262 shader
->ctx_reg
.vs
.vgt_primitiveid_en
);
1264 if (sctx
->chip_class
<= GFX8
) {
1265 radeon_opt_set_context_reg(sctx
, R_028AB4_VGT_REUSE_OFF
,
1266 SI_TRACKED_VGT_REUSE_OFF
,
1267 shader
->ctx_reg
.vs
.vgt_reuse_off
);
1270 radeon_opt_set_context_reg(sctx
, R_0286C4_SPI_VS_OUT_CONFIG
,
1271 SI_TRACKED_SPI_VS_OUT_CONFIG
,
1272 shader
->ctx_reg
.vs
.spi_vs_out_config
);
1274 radeon_opt_set_context_reg(sctx
, R_02870C_SPI_SHADER_POS_FORMAT
,
1275 SI_TRACKED_SPI_SHADER_POS_FORMAT
,
1276 shader
->ctx_reg
.vs
.spi_shader_pos_format
);
1278 radeon_opt_set_context_reg(sctx
, R_028818_PA_CL_VTE_CNTL
,
1279 SI_TRACKED_PA_CL_VTE_CNTL
,
1280 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
);
1282 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
1283 radeon_opt_set_context_reg(sctx
, R_028B6C_VGT_TF_PARAM
,
1284 SI_TRACKED_VGT_TF_PARAM
,
1285 shader
->vgt_tf_param
);
1287 if (shader
->vgt_vertex_reuse_block_cntl
)
1288 radeon_opt_set_context_reg(sctx
, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL
,
1289 SI_TRACKED_VGT_VERTEX_REUSE_BLOCK_CNTL
,
1290 shader
->vgt_vertex_reuse_block_cntl
);
1292 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
1293 sctx
->context_roll
= true;
1297 * Compute the state for \p shader, which will run as a vertex shader on the
1300 * If \p gs is non-NULL, it points to the geometry shader for which this shader
1301 * is the copy shader.
1303 static void si_shader_vs(struct si_screen
*sscreen
, struct si_shader
*shader
,
1304 struct si_shader_selector
*gs
)
1306 const struct tgsi_shader_info
*info
= &shader
->selector
->info
;
1307 struct si_pm4_state
*pm4
;
1308 unsigned num_user_sgprs
, vgpr_comp_cnt
;
1310 unsigned nparams
, oc_lds_en
;
1311 unsigned window_space
=
1312 info
->properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
1313 bool enable_prim_id
= shader
->key
.mono
.u
.vs_export_prim_id
|| info
->uses_primid
;
1315 pm4
= si_get_shader_pm4_state(shader
);
1319 pm4
->atom
.emit
= si_emit_shader_vs
;
1321 /* We always write VGT_GS_MODE in the VS state, because every switch
1322 * between different shader pipelines involving a different GS or no
1323 * GS at all involves a switch of the VS (different GS use different
1324 * copy shaders). On the other hand, when the API switches from a GS to
1325 * no GS and then back to the same GS used originally, the GS state is
1329 unsigned mode
= V_028A40_GS_OFF
;
1331 /* PrimID needs GS scenario A. */
1333 mode
= V_028A40_GS_SCENARIO_A
;
1335 shader
->ctx_reg
.vs
.vgt_gs_mode
= S_028A40_MODE(mode
);
1336 shader
->ctx_reg
.vs
.vgt_primitiveid_en
= enable_prim_id
;
1338 shader
->ctx_reg
.vs
.vgt_gs_mode
= ac_vgt_gs_mode(gs
->gs_max_out_vertices
,
1339 sscreen
->info
.chip_class
);
1340 shader
->ctx_reg
.vs
.vgt_primitiveid_en
= 0;
1343 if (sscreen
->info
.chip_class
<= GFX8
) {
1344 /* Reuse needs to be set off if we write oViewport. */
1345 shader
->ctx_reg
.vs
.vgt_reuse_off
=
1346 S_028AB4_REUSE_OFF(info
->writes_viewport_index
);
1349 va
= shader
->bo
->gpu_address
;
1350 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1353 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
1354 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
1355 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
1356 /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID)
1357 * If PrimID is disabled. InstanceID / StepRate1 is loaded instead.
1358 * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded.
1360 vgpr_comp_cnt
= enable_prim_id
? 2 : (shader
->info
.uses_instanceid
? 1 : 0);
1362 if (info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
]) {
1363 num_user_sgprs
= SI_SGPR_VS_BLIT_DATA
+
1364 info
->properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
1366 num_user_sgprs
= si_get_num_vs_user_sgprs(SI_VS_NUM_USER_SGPR
);
1368 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
1369 vgpr_comp_cnt
= enable_prim_id
? 3 : 2;
1370 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
1372 unreachable("invalid shader selector type");
1374 /* VS is required to export at least one param. */
1375 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
1376 shader
->ctx_reg
.vs
.spi_vs_out_config
= S_0286C4_VS_EXPORT_COUNT(nparams
- 1);
1378 if (sscreen
->info
.chip_class
>= GFX10
) {
1379 shader
->ctx_reg
.vs
.spi_vs_out_config
|=
1380 S_0286C4_NO_PC_EXPORT(shader
->info
.nr_param_exports
== 0);
1383 shader
->ctx_reg
.vs
.spi_shader_pos_format
=
1384 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
1385 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
1386 V_02870C_SPI_SHADER_4COMP
:
1387 V_02870C_SPI_SHADER_NONE
) |
1388 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
1389 V_02870C_SPI_SHADER_4COMP
:
1390 V_02870C_SPI_SHADER_NONE
) |
1391 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
1392 V_02870C_SPI_SHADER_4COMP
:
1393 V_02870C_SPI_SHADER_NONE
);
1395 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
1397 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
1398 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, S_00B124_MEM_BASE(va
>> 40));
1399 if (sscreen
->info
.chip_class
>= GFX10
)
1400 si_set_ge_pc_alloc(sscreen
, pm4
, false);
1402 uint32_t rsrc1
= S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) /
1403 (sscreen
->ge_wave_size
== 32 ? 8 : 4)) |
1404 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
1405 S_00B128_DX10_CLAMP(1) |
1406 S_00B128_MEM_ORDERED(sscreen
->info
.chip_class
>= GFX10
) |
1407 S_00B128_FLOAT_MODE(shader
->config
.float_mode
);
1408 uint32_t rsrc2
= S_00B12C_USER_SGPR(num_user_sgprs
) |
1409 S_00B12C_OC_LDS_EN(oc_lds_en
) |
1410 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
1412 if (sscreen
->info
.chip_class
<= GFX9
) {
1413 rsrc1
|= S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8);
1414 rsrc2
|= S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
1415 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
1416 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
1417 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
1418 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
);
1421 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
, rsrc1
);
1422 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
, rsrc2
);
1425 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
=
1426 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1);
1428 shader
->ctx_reg
.vs
.pa_cl_vte_cntl
=
1429 S_028818_VTX_W0_FMT(1) |
1430 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
1431 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
1432 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1);
1434 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
1435 si_set_tesseval_regs(sscreen
, shader
->selector
, pm4
);
1437 polaris_set_vgt_vertex_reuse(sscreen
, shader
->selector
, shader
, pm4
);
1440 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
1442 struct tgsi_shader_info
*info
= &ps
->selector
->info
;
1443 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
1444 !!(info
->colors_read
& 0xf0);
1445 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
1446 (ps
->key
.part
.ps
.prolog
.color_two_side
? num_colors
: 0);
1448 assert(num_interp
<= 32);
1449 return MIN2(num_interp
, 32);
1452 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
1454 unsigned value
= shader
->key
.part
.ps
.epilog
.spi_shader_col_format
;
1455 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
1457 /* If the i-th target format is set, all previous target formats must
1458 * be non-zero to avoid hangs.
1460 for (i
= 0; i
< num_targets
; i
++)
1461 if (!(value
& (0xf << (i
* 4))))
1462 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
1467 static void si_emit_shader_ps(struct si_context
*sctx
)
1469 struct si_shader
*shader
= sctx
->queued
.named
.ps
->shader
;
1470 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
1475 /* R_0286CC_SPI_PS_INPUT_ENA, R_0286D0_SPI_PS_INPUT_ADDR*/
1476 radeon_opt_set_context_reg2(sctx
, R_0286CC_SPI_PS_INPUT_ENA
,
1477 SI_TRACKED_SPI_PS_INPUT_ENA
,
1478 shader
->ctx_reg
.ps
.spi_ps_input_ena
,
1479 shader
->ctx_reg
.ps
.spi_ps_input_addr
);
1481 radeon_opt_set_context_reg(sctx
, R_0286E0_SPI_BARYC_CNTL
,
1482 SI_TRACKED_SPI_BARYC_CNTL
,
1483 shader
->ctx_reg
.ps
.spi_baryc_cntl
);
1484 radeon_opt_set_context_reg(sctx
, R_0286D8_SPI_PS_IN_CONTROL
,
1485 SI_TRACKED_SPI_PS_IN_CONTROL
,
1486 shader
->ctx_reg
.ps
.spi_ps_in_control
);
1488 /* R_028710_SPI_SHADER_Z_FORMAT, R_028714_SPI_SHADER_COL_FORMAT */
1489 radeon_opt_set_context_reg2(sctx
, R_028710_SPI_SHADER_Z_FORMAT
,
1490 SI_TRACKED_SPI_SHADER_Z_FORMAT
,
1491 shader
->ctx_reg
.ps
.spi_shader_z_format
,
1492 shader
->ctx_reg
.ps
.spi_shader_col_format
);
1494 radeon_opt_set_context_reg(sctx
, R_02823C_CB_SHADER_MASK
,
1495 SI_TRACKED_CB_SHADER_MASK
,
1496 shader
->ctx_reg
.ps
.cb_shader_mask
);
1498 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
1499 sctx
->context_roll
= true;
1502 static void si_shader_ps(struct si_screen
*sscreen
, struct si_shader
*shader
)
1504 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
1505 struct si_pm4_state
*pm4
;
1506 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
1507 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
1509 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
1511 /* we need to enable at least one of them, otherwise we hang the GPU */
1512 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1513 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1514 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1515 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
1516 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
1517 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1518 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
1519 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
1520 /* POS_W_FLOAT_ENA requires one of the perspective weights. */
1521 assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena
) ||
1522 G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
1523 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1524 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
1525 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
));
1527 /* Validate interpolation optimization flags (read as implications). */
1528 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1529 (G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1530 G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1531 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1532 (G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1533 G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1534 assert(!shader
->key
.part
.ps
.prolog
.force_persp_center_interp
||
1535 (!G_0286CC_PERSP_SAMPLE_ENA(input_ena
) &&
1536 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1537 assert(!shader
->key
.part
.ps
.prolog
.force_linear_center_interp
||
1538 (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) &&
1539 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1540 assert(!shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
||
1541 (!G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
1542 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
1543 assert(!shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
||
1544 (!G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
1545 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
1547 /* Validate cases when the optimizations are off (read as implications). */
1548 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
1549 !G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
1550 !G_0286CC_PERSP_CENTROID_ENA(input_ena
));
1551 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
1552 !G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
1553 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
));
1555 pm4
= si_get_shader_pm4_state(shader
);
1559 pm4
->atom
.emit
= si_emit_shader_ps
;
1561 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
1563 * 0 -> Position = pixel center
1564 * 1 -> Position = pixel centroid
1565 * 2 -> Position = at sample position
1567 * From GLSL 4.5 specification, section 7.1:
1568 * "The variable gl_FragCoord is available as an input variable from
1569 * within fragment shaders and it holds the window relative coordinates
1570 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
1571 * value can be for any location within the pixel, or one of the
1572 * fragment samples. The use of centroid does not further restrict
1573 * this value to be inside the current primitive."
1575 * Meaning that centroid has no effect and we can return anything within
1576 * the pixel. Thus, return the value at sample position, because that's
1577 * the most accurate one shaders can get.
1579 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
1581 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
1582 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
1583 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
1585 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
1586 cb_shader_mask
= ac_get_cb_shader_mask(spi_shader_col_format
);
1588 /* Ensure that some export memory is always allocated, for two reasons:
1590 * 1) Correctness: The hardware ignores the EXEC mask if no export
1591 * memory is allocated, so KILL and alpha test do not work correctly
1593 * 2) Performance: Every shader needs at least a NULL export, even when
1594 * it writes no color/depth output. The NULL export instruction
1595 * stalls without this setting.
1597 * Don't add this to CB_SHADER_MASK.
1599 * GFX10 supports pixel shaders without exports by setting both
1600 * the color and Z formats to SPI_SHADER_ZERO. The hw will skip export
1601 * instructions if any are present.
1603 if ((sscreen
->info
.chip_class
<= GFX9
||
1605 shader
->key
.part
.ps
.epilog
.alpha_func
!= PIPE_FUNC_ALWAYS
) &&
1606 !spi_shader_col_format
&&
1607 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
1608 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
1610 shader
->ctx_reg
.ps
.spi_ps_input_ena
= input_ena
;
1611 shader
->ctx_reg
.ps
.spi_ps_input_addr
= shader
->config
.spi_ps_input_addr
;
1613 /* Set interpolation controls. */
1614 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
)) |
1615 S_0286D8_PS_W32_EN(sscreen
->ps_wave_size
== 32);
1617 shader
->ctx_reg
.ps
.spi_baryc_cntl
= spi_baryc_cntl
;
1618 shader
->ctx_reg
.ps
.spi_ps_in_control
= spi_ps_in_control
;
1619 shader
->ctx_reg
.ps
.spi_shader_z_format
=
1620 ac_get_spi_shader_z_format(info
->writes_z
,
1621 info
->writes_stencil
,
1622 info
->writes_samplemask
);
1623 shader
->ctx_reg
.ps
.spi_shader_col_format
= spi_shader_col_format
;
1624 shader
->ctx_reg
.ps
.cb_shader_mask
= cb_shader_mask
;
1626 va
= shader
->bo
->gpu_address
;
1627 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
1628 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
1629 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, S_00B024_MEM_BASE(va
>> 40));
1632 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) /
1633 (sscreen
->ps_wave_size
== 32 ? 8 : 4)) |
1634 S_00B028_DX10_CLAMP(1) |
1635 S_00B028_MEM_ORDERED(sscreen
->info
.chip_class
>= GFX10
) |
1636 S_00B028_FLOAT_MODE(shader
->config
.float_mode
);
1638 if (sscreen
->info
.chip_class
< GFX10
) {
1639 rsrc1
|= S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8);
1642 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
, rsrc1
);
1643 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
1644 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
1645 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
1646 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
1649 static void si_shader_init_pm4_state(struct si_screen
*sscreen
,
1650 struct si_shader
*shader
)
1652 switch (shader
->selector
->type
) {
1653 case PIPE_SHADER_VERTEX
:
1654 if (shader
->key
.as_ls
)
1655 si_shader_ls(sscreen
, shader
);
1656 else if (shader
->key
.as_es
)
1657 si_shader_es(sscreen
, shader
);
1658 else if (shader
->key
.as_ngg
)
1659 gfx10_shader_ngg(sscreen
, shader
);
1661 si_shader_vs(sscreen
, shader
, NULL
);
1663 case PIPE_SHADER_TESS_CTRL
:
1664 si_shader_hs(sscreen
, shader
);
1666 case PIPE_SHADER_TESS_EVAL
:
1667 if (shader
->key
.as_es
)
1668 si_shader_es(sscreen
, shader
);
1669 else if (shader
->key
.as_ngg
)
1670 gfx10_shader_ngg(sscreen
, shader
);
1672 si_shader_vs(sscreen
, shader
, NULL
);
1674 case PIPE_SHADER_GEOMETRY
:
1675 if (shader
->key
.as_ngg
)
1676 gfx10_shader_ngg(sscreen
, shader
);
1678 si_shader_gs(sscreen
, shader
);
1680 case PIPE_SHADER_FRAGMENT
:
1681 si_shader_ps(sscreen
, shader
);
1688 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
1690 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
1691 if (sctx
->queued
.named
.dsa
)
1692 return sctx
->queued
.named
.dsa
->alpha_func
;
1694 return PIPE_FUNC_ALWAYS
;
1697 void si_shader_selector_key_vs(struct si_context
*sctx
,
1698 struct si_shader_selector
*vs
,
1699 struct si_shader_key
*key
,
1700 struct si_vs_prolog_bits
*prolog_key
)
1702 if (!sctx
->vertex_elements
||
1703 vs
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
])
1706 struct si_vertex_elements
*elts
= sctx
->vertex_elements
;
1708 prolog_key
->instance_divisor_is_one
= elts
->instance_divisor_is_one
;
1709 prolog_key
->instance_divisor_is_fetched
= elts
->instance_divisor_is_fetched
;
1710 prolog_key
->unpack_instance_id_from_vertex_id
=
1711 sctx
->prim_discard_cs_instancing
;
1713 /* Prefer a monolithic shader to allow scheduling divisions around
1715 if (prolog_key
->instance_divisor_is_fetched
)
1716 key
->opt
.prefer_mono
= 1;
1718 unsigned count
= MIN2(vs
->info
.num_inputs
, elts
->count
);
1719 unsigned count_mask
= (1 << count
) - 1;
1720 unsigned fix
= elts
->fix_fetch_always
& count_mask
;
1721 unsigned opencode
= elts
->fix_fetch_opencode
& count_mask
;
1723 if (sctx
->vertex_buffer_unaligned
& elts
->vb_alignment_check_mask
) {
1724 uint32_t mask
= elts
->fix_fetch_unaligned
& count_mask
;
1726 unsigned i
= u_bit_scan(&mask
);
1727 unsigned log_hw_load_size
= 1 + ((elts
->hw_load_is_dword
>> i
) & 1);
1728 unsigned vbidx
= elts
->vertex_buffer_index
[i
];
1729 struct pipe_vertex_buffer
*vb
= &sctx
->vertex_buffer
[vbidx
];
1730 unsigned align_mask
= (1 << log_hw_load_size
) - 1;
1731 if (vb
->buffer_offset
& align_mask
||
1732 vb
->stride
& align_mask
) {
1740 unsigned i
= u_bit_scan(&fix
);
1741 key
->mono
.vs_fix_fetch
[i
].bits
= elts
->fix_fetch
[i
];
1743 key
->mono
.vs_fetch_opencode
= opencode
;
1746 static void si_shader_selector_key_hw_vs(struct si_context
*sctx
,
1747 struct si_shader_selector
*vs
,
1748 struct si_shader_key
*key
)
1750 struct si_shader_selector
*ps
= sctx
->ps_shader
.cso
;
1752 key
->opt
.clip_disable
=
1753 sctx
->queued
.named
.rasterizer
->clip_plane_enable
== 0 &&
1754 (vs
->info
.clipdist_writemask
||
1755 vs
->info
.writes_clipvertex
) &&
1756 !vs
->info
.culldist_writemask
;
1758 /* Find out if PS is disabled. */
1759 bool ps_disabled
= true;
1761 const struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1762 bool alpha_to_coverage
= blend
&& blend
->alpha_to_coverage
;
1763 bool ps_modifies_zs
= ps
->info
.uses_kill
||
1764 ps
->info
.writes_z
||
1765 ps
->info
.writes_stencil
||
1766 ps
->info
.writes_samplemask
||
1767 alpha_to_coverage
||
1768 si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
;
1769 unsigned ps_colormask
= si_get_total_colormask(sctx
);
1771 ps_disabled
= sctx
->queued
.named
.rasterizer
->rasterizer_discard
||
1774 !ps
->info
.writes_memory
);
1777 /* Find out which VS outputs aren't used by the PS. */
1778 uint64_t outputs_written
= vs
->outputs_written_before_ps
;
1779 uint64_t inputs_read
= 0;
1781 /* Ignore outputs that are not passed from VS to PS. */
1782 outputs_written
&= ~((1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_POSITION
, 0, true)) |
1783 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_PSIZE
, 0, true)) |
1784 (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_CLIPVERTEX
, 0, true)));
1787 inputs_read
= ps
->inputs_read
;
1790 uint64_t linked
= outputs_written
& inputs_read
;
1792 key
->opt
.kill_outputs
= ~linked
& outputs_written
;
1795 /* Compute the key for the hw shader variant */
1796 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
1797 struct si_shader_selector
*sel
,
1798 union si_vgt_stages_key stages_key
,
1799 struct si_shader_key
*key
)
1801 struct si_context
*sctx
= (struct si_context
*)ctx
;
1803 memset(key
, 0, sizeof(*key
));
1805 switch (sel
->type
) {
1806 case PIPE_SHADER_VERTEX
:
1807 si_shader_selector_key_vs(sctx
, sel
, key
, &key
->part
.vs
.prolog
);
1809 if (sctx
->tes_shader
.cso
)
1811 else if (sctx
->gs_shader
.cso
)
1814 key
->as_ngg
= stages_key
.u
.ngg
;
1815 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1817 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1818 key
->mono
.u
.vs_export_prim_id
= 1;
1821 case PIPE_SHADER_TESS_CTRL
:
1822 if (sctx
->chip_class
>= GFX9
) {
1823 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1824 key
, &key
->part
.tcs
.ls_prolog
);
1825 key
->part
.tcs
.ls
= sctx
->vs_shader
.cso
;
1827 /* When the LS VGPR fix is needed, monolithic shaders
1829 * - avoid initializing EXEC in both the LS prolog
1830 * and the LS main part when !vs_needs_prolog
1831 * - remove the fixup for unused input VGPRs
1833 key
->part
.tcs
.ls_prolog
.ls_vgpr_fix
= sctx
->ls_vgpr_fix
;
1835 /* The LS output / HS input layout can be communicated
1836 * directly instead of via user SGPRs for merged LS-HS.
1837 * The LS VGPR fix prefers this too.
1839 key
->opt
.prefer_mono
= 1;
1842 key
->part
.tcs
.epilog
.prim_mode
=
1843 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
1844 key
->part
.tcs
.epilog
.invoc0_tess_factors_are_def
=
1845 sel
->tcs_info
.tessfactors_are_def_in_all_invocs
;
1846 key
->part
.tcs
.epilog
.tes_reads_tess_factors
=
1847 sctx
->tes_shader
.cso
->info
.reads_tess_factors
;
1849 if (sel
== sctx
->fixed_func_tcs_shader
.cso
)
1850 key
->mono
.u
.ff_tcs_inputs_to_copy
= sctx
->vs_shader
.cso
->outputs_written
;
1852 case PIPE_SHADER_TESS_EVAL
:
1853 key
->as_ngg
= stages_key
.u
.ngg
;
1855 if (sctx
->gs_shader
.cso
)
1858 si_shader_selector_key_hw_vs(sctx
, sel
, key
);
1860 if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
1861 key
->mono
.u
.vs_export_prim_id
= 1;
1864 case PIPE_SHADER_GEOMETRY
:
1865 if (sctx
->chip_class
>= GFX9
) {
1866 if (sctx
->tes_shader
.cso
) {
1867 key
->part
.gs
.es
= sctx
->tes_shader
.cso
;
1869 si_shader_selector_key_vs(sctx
, sctx
->vs_shader
.cso
,
1870 key
, &key
->part
.gs
.vs_prolog
);
1871 key
->part
.gs
.es
= sctx
->vs_shader
.cso
;
1872 key
->part
.gs
.prolog
.gfx9_prev_is_vs
= 1;
1875 key
->as_ngg
= stages_key
.u
.ngg
;
1877 /* Merged ES-GS can have unbalanced wave usage.
1879 * ES threads are per-vertex, while GS threads are
1880 * per-primitive. So without any amplification, there
1881 * are fewer GS threads than ES threads, which can result
1882 * in empty (no-op) GS waves. With too much amplification,
1883 * there are more GS threads than ES threads, which
1884 * can result in empty (no-op) ES waves.
1886 * Non-monolithic shaders are implemented by setting EXEC
1887 * at the beginning of shader parts, and don't jump to
1888 * the end if EXEC is 0.
1890 * Monolithic shaders use conditional blocks, so they can
1891 * jump and skip empty waves of ES or GS. So set this to
1892 * always use optimized variants, which are monolithic.
1894 key
->opt
.prefer_mono
= 1;
1896 key
->part
.gs
.prolog
.tri_strip_adj_fix
= sctx
->gs_tri_strip_adj_fix
;
1898 case PIPE_SHADER_FRAGMENT
: {
1899 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1900 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
1902 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
1903 sel
->info
.colors_written
== 0x1)
1904 key
->part
.ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
1907 /* Select the shader color format based on whether
1908 * blending or alpha are needed.
1910 key
->part
.ps
.epilog
.spi_shader_col_format
=
1911 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1912 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
1913 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1914 sctx
->framebuffer
.spi_shader_col_format_blend
) |
1915 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
1916 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
1917 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
1918 sctx
->framebuffer
.spi_shader_col_format
);
1919 key
->part
.ps
.epilog
.spi_shader_col_format
&= blend
->cb_target_enabled_4bit
;
1921 /* The output for dual source blending should have
1922 * the same format as the first output.
1924 if (blend
->dual_src_blend
)
1925 key
->part
.ps
.epilog
.spi_shader_col_format
|=
1926 (key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) << 4;
1928 key
->part
.ps
.epilog
.spi_shader_col_format
= sctx
->framebuffer
.spi_shader_col_format
;
1930 /* If alpha-to-coverage is enabled, we have to export alpha
1931 * even if there is no color buffer.
1933 if (!(key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) &&
1934 blend
&& blend
->alpha_to_coverage
)
1935 key
->part
.ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
1937 /* On GFX6 and GFX7 except Hawaii, the CB doesn't clamp outputs
1938 * to the range supported by the type if a channel has less
1939 * than 16 bits and the export format is 16_ABGR.
1941 if (sctx
->chip_class
<= GFX7
&& sctx
->family
!= CHIP_HAWAII
) {
1942 key
->part
.ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
1943 key
->part
.ps
.epilog
.color_is_int10
= sctx
->framebuffer
.color_is_int10
;
1946 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
1947 if (!key
->part
.ps
.epilog
.last_cbuf
) {
1948 key
->part
.ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
1949 key
->part
.ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
1950 key
->part
.ps
.epilog
.color_is_int10
&= sel
->info
.colors_written
;
1953 bool is_poly
= !util_prim_is_points_or_lines(sctx
->current_rast_prim
);
1954 bool is_line
= util_prim_is_lines(sctx
->current_rast_prim
);
1956 key
->part
.ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
1957 key
->part
.ps
.prolog
.flatshade_colors
= rs
->flatshade
&& sel
->info
.colors_read
;
1959 if (sctx
->queued
.named
.blend
) {
1960 key
->part
.ps
.epilog
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
1961 rs
->multisample_enable
;
1964 key
->part
.ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
1965 key
->part
.ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
1966 (is_line
&& rs
->line_smooth
)) &&
1967 sctx
->framebuffer
.nr_samples
<= 1;
1968 key
->part
.ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
1970 if (sctx
->ps_iter_samples
> 1 &&
1971 sel
->info
.reads_samplemask
) {
1972 key
->part
.ps
.prolog
.samplemask_log_ps_iter
=
1973 util_logbase2(sctx
->ps_iter_samples
);
1976 if (rs
->force_persample_interp
&&
1977 rs
->multisample_enable
&&
1978 sctx
->framebuffer
.nr_samples
> 1 &&
1979 sctx
->ps_iter_samples
> 1) {
1980 key
->part
.ps
.prolog
.force_persp_sample_interp
=
1981 sel
->info
.uses_persp_center
||
1982 sel
->info
.uses_persp_centroid
;
1984 key
->part
.ps
.prolog
.force_linear_sample_interp
=
1985 sel
->info
.uses_linear_center
||
1986 sel
->info
.uses_linear_centroid
;
1987 } else if (rs
->multisample_enable
&&
1988 sctx
->framebuffer
.nr_samples
> 1) {
1989 key
->part
.ps
.prolog
.bc_optimize_for_persp
=
1990 sel
->info
.uses_persp_center
&&
1991 sel
->info
.uses_persp_centroid
;
1992 key
->part
.ps
.prolog
.bc_optimize_for_linear
=
1993 sel
->info
.uses_linear_center
&&
1994 sel
->info
.uses_linear_centroid
;
1996 /* Make sure SPI doesn't compute more than 1 pair
1997 * of (i,j), which is the optimization here. */
1998 key
->part
.ps
.prolog
.force_persp_center_interp
=
1999 sel
->info
.uses_persp_center
+
2000 sel
->info
.uses_persp_centroid
+
2001 sel
->info
.uses_persp_sample
> 1;
2003 key
->part
.ps
.prolog
.force_linear_center_interp
=
2004 sel
->info
.uses_linear_center
+
2005 sel
->info
.uses_linear_centroid
+
2006 sel
->info
.uses_linear_sample
> 1;
2008 if (sel
->info
.uses_persp_opcode_interp_sample
||
2009 sel
->info
.uses_linear_opcode_interp_sample
)
2010 key
->mono
.u
.ps
.interpolate_at_sample_force_center
= 1;
2013 key
->part
.ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
2015 /* ps_uses_fbfetch is true only if the color buffer is bound. */
2016 if (sctx
->ps_uses_fbfetch
&& !sctx
->blitter
->running
) {
2017 struct pipe_surface
*cb0
= sctx
->framebuffer
.state
.cbufs
[0];
2018 struct pipe_resource
*tex
= cb0
->texture
;
2020 /* 1D textures are allocated and used as 2D on GFX9. */
2021 key
->mono
.u
.ps
.fbfetch_msaa
= sctx
->framebuffer
.nr_samples
> 1;
2022 key
->mono
.u
.ps
.fbfetch_is_1D
= sctx
->chip_class
!= GFX9
&&
2023 (tex
->target
== PIPE_TEXTURE_1D
||
2024 tex
->target
== PIPE_TEXTURE_1D_ARRAY
);
2025 key
->mono
.u
.ps
.fbfetch_layered
= tex
->target
== PIPE_TEXTURE_1D_ARRAY
||
2026 tex
->target
== PIPE_TEXTURE_2D_ARRAY
||
2027 tex
->target
== PIPE_TEXTURE_CUBE
||
2028 tex
->target
== PIPE_TEXTURE_CUBE_ARRAY
||
2029 tex
->target
== PIPE_TEXTURE_3D
;
2037 if (unlikely(sctx
->screen
->debug_flags
& DBG(NO_OPT_VARIANT
)))
2038 memset(&key
->opt
, 0, sizeof(key
->opt
));
2041 static void si_build_shader_variant(struct si_shader
*shader
,
2045 struct si_shader_selector
*sel
= shader
->selector
;
2046 struct si_screen
*sscreen
= sel
->screen
;
2047 struct ac_llvm_compiler
*compiler
;
2048 struct pipe_debug_callback
*debug
= &shader
->compiler_ctx_state
.debug
;
2050 if (thread_index
>= 0) {
2052 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler_lowp
));
2053 compiler
= &sscreen
->compiler_lowp
[thread_index
];
2055 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
2056 compiler
= &sscreen
->compiler
[thread_index
];
2061 assert(!low_priority
);
2062 compiler
= shader
->compiler_ctx_state
.compiler
;
2065 if (unlikely(!si_shader_create(sscreen
, compiler
, shader
, debug
))) {
2066 PRINT_ERR("Failed to build shader variant (type=%u)\n",
2068 shader
->compilation_failed
= true;
2072 if (shader
->compiler_ctx_state
.is_debug_context
) {
2073 FILE *f
= open_memstream(&shader
->shader_log
,
2074 &shader
->shader_log_size
);
2076 si_shader_dump(sscreen
, shader
, NULL
, f
, false);
2081 si_shader_init_pm4_state(sscreen
, shader
);
2084 static void si_build_shader_variant_low_priority(void *job
, int thread_index
)
2086 struct si_shader
*shader
= (struct si_shader
*)job
;
2088 assert(thread_index
>= 0);
2090 si_build_shader_variant(shader
, thread_index
, true);
2093 static const struct si_shader_key zeroed
;
2095 static bool si_check_missing_main_part(struct si_screen
*sscreen
,
2096 struct si_shader_selector
*sel
,
2097 struct si_compiler_ctx_state
*compiler_state
,
2098 struct si_shader_key
*key
)
2100 struct si_shader
**mainp
= si_get_main_shader_part(sel
, key
);
2103 struct si_shader
*main_part
= CALLOC_STRUCT(si_shader
);
2108 /* We can leave the fence as permanently signaled because the
2109 * main part becomes visible globally only after it has been
2111 util_queue_fence_init(&main_part
->ready
);
2113 main_part
->selector
= sel
;
2114 main_part
->key
.as_es
= key
->as_es
;
2115 main_part
->key
.as_ls
= key
->as_ls
;
2116 main_part
->key
.as_ngg
= key
->as_ngg
;
2117 main_part
->is_monolithic
= false;
2119 if (si_compile_tgsi_shader(sscreen
, compiler_state
->compiler
,
2120 main_part
, &compiler_state
->debug
) != 0) {
2130 * Select a shader variant according to the shader key.
2132 * \param optimized_or_none If the key describes an optimized shader variant and
2133 * the compilation isn't finished, don't select any
2134 * shader and return an error.
2136 int si_shader_select_with_key(struct si_screen
*sscreen
,
2137 struct si_shader_ctx_state
*state
,
2138 struct si_compiler_ctx_state
*compiler_state
,
2139 struct si_shader_key
*key
,
2141 bool optimized_or_none
)
2143 struct si_shader_selector
*sel
= state
->cso
;
2144 struct si_shader_selector
*previous_stage_sel
= NULL
;
2145 struct si_shader
*current
= state
->current
;
2146 struct si_shader
*iter
, *shader
= NULL
;
2149 /* Check if we don't need to change anything.
2150 * This path is also used for most shaders that don't need multiple
2151 * variants, it will cost just a computation of the key and this
2153 if (likely(current
&&
2154 memcmp(¤t
->key
, key
, sizeof(*key
)) == 0)) {
2155 if (unlikely(!util_queue_fence_is_signalled(¤t
->ready
))) {
2156 if (current
->is_optimized
) {
2157 if (optimized_or_none
)
2160 memset(&key
->opt
, 0, sizeof(key
->opt
));
2161 goto current_not_ready
;
2164 util_queue_fence_wait(¤t
->ready
);
2167 return current
->compilation_failed
? -1 : 0;
2171 /* This must be done before the mutex is locked, because async GS
2172 * compilation calls this function too, and therefore must enter
2175 * Only wait if we are in a draw call. Don't wait if we are
2176 * in a compiler thread.
2178 if (thread_index
< 0)
2179 util_queue_fence_wait(&sel
->ready
);
2181 mtx_lock(&sel
->mutex
);
2183 /* Find the shader variant. */
2184 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
2185 /* Don't check the "current" shader. We checked it above. */
2186 if (current
!= iter
&&
2187 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
2188 mtx_unlock(&sel
->mutex
);
2190 if (unlikely(!util_queue_fence_is_signalled(&iter
->ready
))) {
2191 /* If it's an optimized shader and its compilation has
2192 * been started but isn't done, use the unoptimized
2193 * shader so as not to cause a stall due to compilation.
2195 if (iter
->is_optimized
) {
2196 if (optimized_or_none
)
2198 memset(&key
->opt
, 0, sizeof(key
->opt
));
2202 util_queue_fence_wait(&iter
->ready
);
2205 if (iter
->compilation_failed
) {
2206 return -1; /* skip the draw call */
2209 state
->current
= iter
;
2214 /* Build a new shader. */
2215 shader
= CALLOC_STRUCT(si_shader
);
2217 mtx_unlock(&sel
->mutex
);
2221 util_queue_fence_init(&shader
->ready
);
2223 shader
->selector
= sel
;
2225 shader
->compiler_ctx_state
= *compiler_state
;
2227 /* If this is a merged shader, get the first shader's selector. */
2228 if (sscreen
->info
.chip_class
>= GFX9
) {
2229 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
2230 previous_stage_sel
= key
->part
.tcs
.ls
;
2231 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
2232 previous_stage_sel
= key
->part
.gs
.es
;
2234 /* We need to wait for the previous shader. */
2235 if (previous_stage_sel
&& thread_index
< 0)
2236 util_queue_fence_wait(&previous_stage_sel
->ready
);
2239 bool is_pure_monolithic
=
2240 sscreen
->use_monolithic_shaders
||
2241 memcmp(&key
->mono
, &zeroed
.mono
, sizeof(key
->mono
)) != 0;
2243 /* Compile the main shader part if it doesn't exist. This can happen
2244 * if the initial guess was wrong.
2246 * The prim discard CS doesn't need the main shader part.
2248 if (!is_pure_monolithic
&&
2249 !key
->opt
.vs_as_prim_discard_cs
) {
2252 /* Make sure the main shader part is present. This is needed
2253 * for shaders that can be compiled as VS, LS, or ES, and only
2254 * one of them is compiled at creation.
2256 * It is also needed for GS, which can be compiled as non-NGG
2259 * For merged shaders, check that the starting shader's main
2262 if (previous_stage_sel
) {
2263 struct si_shader_key shader1_key
= zeroed
;
2265 if (sel
->type
== PIPE_SHADER_TESS_CTRL
)
2266 shader1_key
.as_ls
= 1;
2267 else if (sel
->type
== PIPE_SHADER_GEOMETRY
)
2268 shader1_key
.as_es
= 1;
2272 if (sel
->type
== PIPE_SHADER_GEOMETRY
&&
2273 previous_stage_sel
->type
== PIPE_SHADER_TESS_EVAL
)
2274 shader1_key
.as_ngg
= key
->as_ngg
;
2276 mtx_lock(&previous_stage_sel
->mutex
);
2277 ok
= si_check_missing_main_part(sscreen
,
2279 compiler_state
, &shader1_key
);
2280 mtx_unlock(&previous_stage_sel
->mutex
);
2284 ok
= si_check_missing_main_part(sscreen
, sel
,
2285 compiler_state
, key
);
2290 mtx_unlock(&sel
->mutex
);
2291 return -ENOMEM
; /* skip the draw call */
2295 /* Keep the reference to the 1st shader of merged shaders, so that
2296 * Gallium can't destroy it before we destroy the 2nd shader.
2298 * Set sctx = NULL, because it's unused if we're not releasing
2299 * the shader, and we don't have any sctx here.
2301 si_shader_selector_reference(NULL
, &shader
->previous_stage_sel
,
2302 previous_stage_sel
);
2304 /* Monolithic-only shaders don't make a distinction between optimized
2305 * and unoptimized. */
2306 shader
->is_monolithic
=
2307 is_pure_monolithic
||
2308 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
2310 /* The prim discard CS is always optimized. */
2311 shader
->is_optimized
=
2312 (!is_pure_monolithic
|| key
->opt
.vs_as_prim_discard_cs
) &&
2313 memcmp(&key
->opt
, &zeroed
.opt
, sizeof(key
->opt
)) != 0;
2315 /* If it's an optimized shader, compile it asynchronously. */
2316 if (shader
->is_optimized
&& thread_index
< 0) {
2317 /* Compile it asynchronously. */
2318 util_queue_add_job(&sscreen
->shader_compiler_queue_low_priority
,
2319 shader
, &shader
->ready
,
2320 si_build_shader_variant_low_priority
, NULL
);
2322 /* Add only after the ready fence was reset, to guard against a
2323 * race with si_bind_XX_shader. */
2324 if (!sel
->last_variant
) {
2325 sel
->first_variant
= shader
;
2326 sel
->last_variant
= shader
;
2328 sel
->last_variant
->next_variant
= shader
;
2329 sel
->last_variant
= shader
;
2332 /* Use the default (unoptimized) shader for now. */
2333 memset(&key
->opt
, 0, sizeof(key
->opt
));
2334 mtx_unlock(&sel
->mutex
);
2336 if (sscreen
->options
.sync_compile
)
2337 util_queue_fence_wait(&shader
->ready
);
2339 if (optimized_or_none
)
2344 /* Reset the fence before adding to the variant list. */
2345 util_queue_fence_reset(&shader
->ready
);
2347 if (!sel
->last_variant
) {
2348 sel
->first_variant
= shader
;
2349 sel
->last_variant
= shader
;
2351 sel
->last_variant
->next_variant
= shader
;
2352 sel
->last_variant
= shader
;
2355 mtx_unlock(&sel
->mutex
);
2357 assert(!shader
->is_optimized
);
2358 si_build_shader_variant(shader
, thread_index
, false);
2360 util_queue_fence_signal(&shader
->ready
);
2362 if (!shader
->compilation_failed
)
2363 state
->current
= shader
;
2365 return shader
->compilation_failed
? -1 : 0;
2368 static int si_shader_select(struct pipe_context
*ctx
,
2369 struct si_shader_ctx_state
*state
,
2370 union si_vgt_stages_key stages_key
,
2371 struct si_compiler_ctx_state
*compiler_state
)
2373 struct si_context
*sctx
= (struct si_context
*)ctx
;
2374 struct si_shader_key key
;
2376 si_shader_selector_key(ctx
, state
->cso
, stages_key
, &key
);
2377 return si_shader_select_with_key(sctx
->screen
, state
, compiler_state
,
2381 static void si_parse_next_shader_property(const struct tgsi_shader_info
*info
,
2383 struct si_shader_key
*key
)
2385 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
2387 switch (info
->processor
) {
2388 case PIPE_SHADER_VERTEX
:
2389 switch (next_shader
) {
2390 case PIPE_SHADER_GEOMETRY
:
2393 case PIPE_SHADER_TESS_CTRL
:
2394 case PIPE_SHADER_TESS_EVAL
:
2398 /* If POSITION isn't written, it can only be a HW VS
2399 * if streamout is used. If streamout isn't used,
2400 * assume that it's a HW LS. (the next shader is TCS)
2401 * This heuristic is needed for separate shader objects.
2403 if (!info
->writes_position
&& !streamout
)
2408 case PIPE_SHADER_TESS_EVAL
:
2409 if (next_shader
== PIPE_SHADER_GEOMETRY
||
2410 !info
->writes_position
)
2417 * Compile the main shader part or the monolithic shader as part of
2418 * si_shader_selector initialization. Since it can be done asynchronously,
2419 * there is no way to report compile failures to applications.
2421 static void si_init_shader_selector_async(void *job
, int thread_index
)
2423 struct si_shader_selector
*sel
= (struct si_shader_selector
*)job
;
2424 struct si_screen
*sscreen
= sel
->screen
;
2425 struct ac_llvm_compiler
*compiler
;
2426 struct pipe_debug_callback
*debug
= &sel
->compiler_ctx_state
.debug
;
2428 assert(!debug
->debug_message
|| debug
->async
);
2429 assert(thread_index
>= 0);
2430 assert(thread_index
< ARRAY_SIZE(sscreen
->compiler
));
2431 compiler
= &sscreen
->compiler
[thread_index
];
2434 /* TODO: GS always sets wave size = default. Legacy GS will have
2435 * incorrect subgroup_size and ballot_bit_size. */
2436 si_lower_nir(sel
, si_get_wave_size(sscreen
, sel
->type
, true, false));
2439 /* Compile the main shader part for use with a prolog and/or epilog.
2440 * If this fails, the driver will try to compile a monolithic shader
2443 if (!sscreen
->use_monolithic_shaders
) {
2444 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
2445 void *ir_binary
= NULL
;
2448 fprintf(stderr
, "radeonsi: can't allocate a main shader part\n");
2452 /* We can leave the fence signaled because use of the default
2453 * main part is guarded by the selector's ready fence. */
2454 util_queue_fence_init(&shader
->ready
);
2456 shader
->selector
= sel
;
2457 shader
->is_monolithic
= false;
2458 si_parse_next_shader_property(&sel
->info
,
2459 sel
->so
.num_outputs
!= 0,
2461 if (sscreen
->info
.chip_class
>= GFX10
&&
2462 ((sel
->type
== PIPE_SHADER_VERTEX
&&
2463 !shader
->key
.as_ls
&& !shader
->key
.as_es
) ||
2464 sel
->type
== PIPE_SHADER_TESS_EVAL
||
2465 sel
->type
== PIPE_SHADER_GEOMETRY
))
2466 shader
->key
.as_ngg
= 1;
2468 if (sel
->tokens
|| sel
->nir
)
2469 ir_binary
= si_get_ir_binary(sel
);
2471 /* Try to load the shader from the shader cache. */
2472 mtx_lock(&sscreen
->shader_cache_mutex
);
2475 si_shader_cache_load_shader(sscreen
, ir_binary
, shader
)) {
2476 mtx_unlock(&sscreen
->shader_cache_mutex
);
2477 si_shader_dump_stats_for_shader_db(sscreen
, shader
, debug
);
2479 mtx_unlock(&sscreen
->shader_cache_mutex
);
2481 /* Compile the shader if it hasn't been loaded from the cache. */
2482 if (si_compile_tgsi_shader(sscreen
, compiler
, shader
,
2486 fprintf(stderr
, "radeonsi: can't compile a main shader part\n");
2491 mtx_lock(&sscreen
->shader_cache_mutex
);
2492 if (!si_shader_cache_insert_shader(sscreen
, ir_binary
, shader
, true))
2494 mtx_unlock(&sscreen
->shader_cache_mutex
);
2498 *si_get_main_shader_part(sel
, &shader
->key
) = shader
;
2500 /* Unset "outputs_written" flags for outputs converted to
2501 * DEFAULT_VAL, so that later inter-shader optimizations don't
2502 * try to eliminate outputs that don't exist in the final
2505 * This is only done if non-monolithic shaders are enabled.
2507 if ((sel
->type
== PIPE_SHADER_VERTEX
||
2508 sel
->type
== PIPE_SHADER_TESS_EVAL
) &&
2509 !shader
->key
.as_ls
&&
2510 !shader
->key
.as_es
) {
2513 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2514 unsigned offset
= shader
->info
.vs_output_param_offset
[i
];
2516 if (offset
<= AC_EXP_PARAM_OFFSET_31
)
2519 unsigned name
= sel
->info
.output_semantic_name
[i
];
2520 unsigned index
= sel
->info
.output_semantic_index
[i
];
2524 case TGSI_SEMANTIC_GENERIC
:
2525 /* don't process indices the function can't handle */
2526 if (index
>= SI_MAX_IO_GENERIC
)
2530 id
= si_shader_io_get_unique_index(name
, index
, true);
2531 sel
->outputs_written_before_ps
&= ~(1ull << id
);
2533 case TGSI_SEMANTIC_POSITION
: /* ignore these */
2534 case TGSI_SEMANTIC_PSIZE
:
2535 case TGSI_SEMANTIC_CLIPVERTEX
:
2536 case TGSI_SEMANTIC_EDGEFLAG
:
2543 /* The GS copy shader is always pre-compiled. */
2544 if (sel
->type
== PIPE_SHADER_GEOMETRY
&&
2545 (sscreen
->info
.chip_class
<= GFX9
|| sel
->tess_turns_off_ngg
)) {
2546 sel
->gs_copy_shader
= si_generate_gs_copy_shader(sscreen
, compiler
, sel
, debug
);
2547 if (!sel
->gs_copy_shader
) {
2548 fprintf(stderr
, "radeonsi: can't create GS copy shader\n");
2552 si_shader_vs(sscreen
, sel
->gs_copy_shader
, sel
);
2556 void si_schedule_initial_compile(struct si_context
*sctx
, unsigned processor
,
2557 struct util_queue_fence
*ready_fence
,
2558 struct si_compiler_ctx_state
*compiler_ctx_state
,
2559 void *job
, util_queue_execute_func execute
)
2561 util_queue_fence_init(ready_fence
);
2563 struct util_async_debug_callback async_debug
;
2565 (sctx
->debug
.debug_message
&& !sctx
->debug
.async
) ||
2567 si_can_dump_shader(sctx
->screen
, processor
);
2570 u_async_debug_init(&async_debug
);
2571 compiler_ctx_state
->debug
= async_debug
.base
;
2574 util_queue_add_job(&sctx
->screen
->shader_compiler_queue
, job
,
2575 ready_fence
, execute
, NULL
);
2578 util_queue_fence_wait(ready_fence
);
2579 u_async_debug_drain(&async_debug
, &sctx
->debug
);
2580 u_async_debug_cleanup(&async_debug
);
2583 if (sctx
->screen
->options
.sync_compile
)
2584 util_queue_fence_wait(ready_fence
);
2587 /* Return descriptor slot usage masks from the given shader info. */
2588 void si_get_active_slot_masks(const struct tgsi_shader_info
*info
,
2589 uint32_t *const_and_shader_buffers
,
2590 uint64_t *samplers_and_images
)
2592 unsigned start
, num_shaderbufs
, num_constbufs
, num_images
, num_samplers
;
2594 num_shaderbufs
= util_last_bit(info
->shader_buffers_declared
);
2595 num_constbufs
= util_last_bit(info
->const_buffers_declared
);
2596 /* two 8-byte images share one 16-byte slot */
2597 num_images
= align(util_last_bit(info
->images_declared
), 2);
2598 num_samplers
= util_last_bit(info
->samplers_declared
);
2600 /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */
2601 start
= si_get_shaderbuf_slot(num_shaderbufs
- 1);
2602 *const_and_shader_buffers
=
2603 u_bit_consecutive(start
, num_shaderbufs
+ num_constbufs
);
2605 /* The layout is: image[last] ... image[0], sampler[0] ... sampler[last] */
2606 start
= si_get_image_slot(num_images
- 1) / 2;
2607 *samplers_and_images
=
2608 u_bit_consecutive64(start
, num_images
/ 2 + num_samplers
);
2611 static void *si_create_shader_selector(struct pipe_context
*ctx
,
2612 const struct pipe_shader_state
*state
)
2614 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
2615 struct si_context
*sctx
= (struct si_context
*)ctx
;
2616 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
2622 pipe_reference_init(&sel
->reference
, 1);
2623 sel
->screen
= sscreen
;
2624 sel
->compiler_ctx_state
.debug
= sctx
->debug
;
2625 sel
->compiler_ctx_state
.is_debug_context
= sctx
->is_debug
;
2627 sel
->so
= state
->stream_output
;
2629 if (state
->type
== PIPE_SHADER_IR_TGSI
) {
2630 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
2636 tgsi_scan_shader(state
->tokens
, &sel
->info
);
2637 tgsi_scan_tess_ctrl(state
->tokens
, &sel
->info
, &sel
->tcs_info
);
2639 assert(state
->type
== PIPE_SHADER_IR_NIR
);
2641 sel
->nir
= state
->ir
.nir
;
2643 si_nir_opts(sel
->nir
);
2644 si_nir_scan_shader(sel
->nir
, &sel
->info
);
2645 si_nir_scan_tess_ctrl(sel
->nir
, &sel
->tcs_info
);
2648 sel
->type
= sel
->info
.processor
;
2649 p_atomic_inc(&sscreen
->num_shaders_created
);
2650 si_get_active_slot_masks(&sel
->info
,
2651 &sel
->active_const_and_shader_buffers
,
2652 &sel
->active_samplers_and_images
);
2654 /* Record which streamout buffers are enabled. */
2655 for (i
= 0; i
< sel
->so
.num_outputs
; i
++) {
2656 sel
->enabled_streamout_buffer_mask
|=
2657 (1 << sel
->so
.output
[i
].output_buffer
) <<
2658 (sel
->so
.output
[i
].stream
* 4);
2661 /* The prolog is a no-op if there are no inputs. */
2662 sel
->vs_needs_prolog
= sel
->type
== PIPE_SHADER_VERTEX
&&
2663 sel
->info
.num_inputs
&&
2664 !sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
];
2666 sel
->force_correct_derivs_after_kill
=
2667 sel
->type
== PIPE_SHADER_FRAGMENT
&&
2668 sel
->info
.uses_derivatives
&&
2669 sel
->info
.uses_kill
&&
2670 sctx
->screen
->debug_flags
& DBG(FS_CORRECT_DERIVS_AFTER_KILL
);
2672 sel
->prim_discard_cs_allowed
=
2673 sel
->type
== PIPE_SHADER_VERTEX
&&
2674 !sel
->info
.uses_bindless_images
&&
2675 !sel
->info
.uses_bindless_samplers
&&
2676 !sel
->info
.writes_memory
&&
2677 !sel
->info
.writes_viewport_index
&&
2678 !sel
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] &&
2679 !sel
->so
.num_outputs
;
2681 if (sel
->type
== PIPE_SHADER_VERTEX
&&
2682 sel
->info
.writes_edgeflag
) {
2683 if (sscreen
->info
.chip_class
>= GFX10
)
2684 sel
->ngg_writes_edgeflag
= true;
2686 sel
->pos_writes_edgeflag
= true;
2689 /* Set which opcode uses which (i,j) pair. */
2690 if (sel
->info
.uses_persp_opcode_interp_centroid
)
2691 sel
->info
.uses_persp_centroid
= true;
2693 if (sel
->info
.uses_linear_opcode_interp_centroid
)
2694 sel
->info
.uses_linear_centroid
= true;
2696 if (sel
->info
.uses_persp_opcode_interp_offset
||
2697 sel
->info
.uses_persp_opcode_interp_sample
)
2698 sel
->info
.uses_persp_center
= true;
2700 if (sel
->info
.uses_linear_opcode_interp_offset
||
2701 sel
->info
.uses_linear_opcode_interp_sample
)
2702 sel
->info
.uses_linear_center
= true;
2704 switch (sel
->type
) {
2705 case PIPE_SHADER_GEOMETRY
:
2706 sel
->gs_output_prim
=
2707 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
2709 /* Only possibilities: POINTS, LINE_STRIP, TRIANGLES */
2710 sel
->rast_prim
= sel
->gs_output_prim
;
2711 if (util_rast_prim_is_triangles(sel
->rast_prim
))
2712 sel
->rast_prim
= PIPE_PRIM_TRIANGLES
;
2714 sel
->gs_max_out_vertices
=
2715 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
2716 sel
->gs_num_invocations
=
2717 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
2718 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
2719 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
2720 sel
->gs_max_out_vertices
;
2722 sel
->max_gs_stream
= 0;
2723 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
2724 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
2725 sel
->so
.output
[i
].stream
);
2727 sel
->gs_input_verts_per_prim
=
2728 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
2730 /* EN_MAX_VERT_OUT_PER_GS_INSTANCE does not work with tesselation. */
2731 sel
->tess_turns_off_ngg
=
2732 (sscreen
->info
.family
== CHIP_NAVI10
||
2733 sscreen
->info
.family
== CHIP_NAVI12
||
2734 sscreen
->info
.family
== CHIP_NAVI14
) &&
2735 sel
->gs_num_invocations
* sel
->gs_max_out_vertices
> 256;
2738 case PIPE_SHADER_TESS_CTRL
:
2739 /* Always reserve space for these. */
2740 sel
->patch_outputs_written
|=
2741 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER
, 0)) |
2742 (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER
, 0));
2744 case PIPE_SHADER_VERTEX
:
2745 case PIPE_SHADER_TESS_EVAL
:
2746 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
2747 unsigned name
= sel
->info
.output_semantic_name
[i
];
2748 unsigned index
= sel
->info
.output_semantic_index
[i
];
2751 case TGSI_SEMANTIC_TESSINNER
:
2752 case TGSI_SEMANTIC_TESSOUTER
:
2753 case TGSI_SEMANTIC_PATCH
:
2754 sel
->patch_outputs_written
|=
2755 1ull << si_shader_io_get_unique_index_patch(name
, index
);
2758 case TGSI_SEMANTIC_GENERIC
:
2759 /* don't process indices the function can't handle */
2760 if (index
>= SI_MAX_IO_GENERIC
)
2764 sel
->outputs_written
|=
2765 1ull << si_shader_io_get_unique_index(name
, index
, false);
2766 sel
->outputs_written_before_ps
|=
2767 1ull << si_shader_io_get_unique_index(name
, index
, true);
2769 case TGSI_SEMANTIC_EDGEFLAG
:
2773 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
2774 sel
->lshs_vertex_stride
= sel
->esgs_itemsize
;
2776 /* Add 1 dword to reduce LDS bank conflicts, so that each vertex
2777 * will start on a different bank. (except for the maximum 32*16).
2779 if (sel
->lshs_vertex_stride
< 32*16)
2780 sel
->lshs_vertex_stride
+= 4;
2782 /* For the ESGS ring in LDS, add 1 dword to reduce LDS bank
2783 * conflicts, i.e. each vertex will start at a different bank.
2785 if (sctx
->chip_class
>= GFX9
)
2786 sel
->esgs_itemsize
+= 4;
2788 assert(((sel
->esgs_itemsize
/ 4) & C_028AAC_ITEMSIZE
) == 0);
2791 if (sel
->info
.properties
[TGSI_PROPERTY_TES_POINT_MODE
])
2792 sel
->rast_prim
= PIPE_PRIM_POINTS
;
2793 else if (sel
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
] == PIPE_PRIM_LINES
)
2794 sel
->rast_prim
= PIPE_PRIM_LINE_STRIP
;
2796 sel
->rast_prim
= PIPE_PRIM_TRIANGLES
;
2799 case PIPE_SHADER_FRAGMENT
:
2800 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2801 unsigned name
= sel
->info
.input_semantic_name
[i
];
2802 unsigned index
= sel
->info
.input_semantic_index
[i
];
2805 case TGSI_SEMANTIC_GENERIC
:
2806 /* don't process indices the function can't handle */
2807 if (index
>= SI_MAX_IO_GENERIC
)
2812 1ull << si_shader_io_get_unique_index(name
, index
, true);
2814 case TGSI_SEMANTIC_PCOORD
: /* ignore this */
2819 for (i
= 0; i
< 8; i
++)
2820 if (sel
->info
.colors_written
& (1 << i
))
2821 sel
->colors_written_4bit
|= 0xf << (4 * i
);
2823 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
2824 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
2825 int index
= sel
->info
.input_semantic_index
[i
];
2826 sel
->color_attr_index
[index
] = i
;
2833 /* PA_CL_VS_OUT_CNTL */
2835 sel
->info
.writes_psize
|| sel
->pos_writes_edgeflag
||
2836 sel
->info
.writes_layer
|| sel
->info
.writes_viewport_index
;
2837 sel
->pa_cl_vs_out_cntl
=
2838 S_02881C_USE_VTX_POINT_SIZE(sel
->info
.writes_psize
) |
2839 S_02881C_USE_VTX_EDGE_FLAG(sel
->pos_writes_edgeflag
) |
2840 S_02881C_USE_VTX_RENDER_TARGET_INDX(sel
->info
.writes_layer
) |
2841 S_02881C_USE_VTX_VIEWPORT_INDX(sel
->info
.writes_viewport_index
) |
2842 S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena
) |
2843 S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena
);
2844 sel
->clipdist_mask
= sel
->info
.writes_clipvertex
?
2845 SIX_BITS
: sel
->info
.clipdist_writemask
;
2846 sel
->culldist_mask
= sel
->info
.culldist_writemask
<<
2847 sel
->info
.num_written_clipdistance
;
2849 /* DB_SHADER_CONTROL */
2850 sel
->db_shader_control
=
2851 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
2852 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
2853 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
2854 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
2856 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
2857 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
2858 sel
->db_shader_control
|=
2859 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
2861 case TGSI_FS_DEPTH_LAYOUT_LESS
:
2862 sel
->db_shader_control
|=
2863 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
2867 /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
2869 * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
2870 * --|-----------|------------|------------|--------------------|-------------------|-------------
2871 * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0
2872 * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0
2873 * 2 | false | true | n/a | LateZ | 1 | 0
2874 * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0
2875 * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1
2877 * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
2878 * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
2880 * Don't use ReZ without profiling !!!
2882 * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
2885 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]) {
2887 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1) |
2888 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
) |
2889 S_02880C_EXEC_ON_NOOP(sel
->info
.writes_memory
);
2890 } else if (sel
->info
.writes_memory
) {
2892 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
) |
2893 S_02880C_EXEC_ON_HIER_FAIL(1);
2896 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
);
2899 if (sel
->info
.properties
[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE
])
2900 sel
->db_shader_control
|= S_02880C_PRE_SHADER_DEPTH_COVERAGE_ENABLE(1);
2902 (void) mtx_init(&sel
->mutex
, mtx_plain
);
2904 si_schedule_initial_compile(sctx
, sel
->info
.processor
, &sel
->ready
,
2905 &sel
->compiler_ctx_state
, sel
,
2906 si_init_shader_selector_async
);
2910 static void si_update_streamout_state(struct si_context
*sctx
)
2912 struct si_shader_selector
*shader_with_so
= si_get_vs(sctx
)->cso
;
2914 if (!shader_with_so
)
2917 sctx
->streamout
.enabled_stream_buffers_mask
=
2918 shader_with_so
->enabled_streamout_buffer_mask
;
2919 sctx
->streamout
.stride_in_dw
= shader_with_so
->so
.stride
;
2922 static void si_update_clip_regs(struct si_context
*sctx
,
2923 struct si_shader_selector
*old_hw_vs
,
2924 struct si_shader
*old_hw_vs_variant
,
2925 struct si_shader_selector
*next_hw_vs
,
2926 struct si_shader
*next_hw_vs_variant
)
2930 old_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] !=
2931 next_hw_vs
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
] ||
2932 old_hw_vs
->pa_cl_vs_out_cntl
!= next_hw_vs
->pa_cl_vs_out_cntl
||
2933 old_hw_vs
->clipdist_mask
!= next_hw_vs
->clipdist_mask
||
2934 old_hw_vs
->culldist_mask
!= next_hw_vs
->culldist_mask
||
2935 !old_hw_vs_variant
||
2936 !next_hw_vs_variant
||
2937 old_hw_vs_variant
->key
.opt
.clip_disable
!=
2938 next_hw_vs_variant
->key
.opt
.clip_disable
))
2939 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
2942 static void si_update_common_shader_state(struct si_context
*sctx
)
2944 sctx
->uses_bindless_samplers
=
2945 si_shader_uses_bindless_samplers(sctx
->vs_shader
.cso
) ||
2946 si_shader_uses_bindless_samplers(sctx
->gs_shader
.cso
) ||
2947 si_shader_uses_bindless_samplers(sctx
->ps_shader
.cso
) ||
2948 si_shader_uses_bindless_samplers(sctx
->tcs_shader
.cso
) ||
2949 si_shader_uses_bindless_samplers(sctx
->tes_shader
.cso
);
2950 sctx
->uses_bindless_images
=
2951 si_shader_uses_bindless_images(sctx
->vs_shader
.cso
) ||
2952 si_shader_uses_bindless_images(sctx
->gs_shader
.cso
) ||
2953 si_shader_uses_bindless_images(sctx
->ps_shader
.cso
) ||
2954 si_shader_uses_bindless_images(sctx
->tcs_shader
.cso
) ||
2955 si_shader_uses_bindless_images(sctx
->tes_shader
.cso
);
2956 sctx
->do_update_shaders
= true;
2959 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
2961 struct si_context
*sctx
= (struct si_context
*)ctx
;
2962 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
2963 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
2964 struct si_shader_selector
*sel
= state
;
2966 if (sctx
->vs_shader
.cso
== sel
)
2969 sctx
->vs_shader
.cso
= sel
;
2970 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
2971 sctx
->num_vs_blit_sgprs
= sel
? sel
->info
.properties
[TGSI_PROPERTY_VS_BLIT_SGPRS
] : 0;
2973 si_update_common_shader_state(sctx
);
2974 si_update_vs_viewport_state(sctx
);
2975 si_set_active_descriptors_for_shader(sctx
, sel
);
2976 si_update_streamout_state(sctx
);
2977 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
2978 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
2981 static void si_update_tess_uses_prim_id(struct si_context
*sctx
)
2983 sctx
->ia_multi_vgt_param_key
.u
.tess_uses_prim_id
=
2984 (sctx
->tes_shader
.cso
&&
2985 sctx
->tes_shader
.cso
->info
.uses_primid
) ||
2986 (sctx
->tcs_shader
.cso
&&
2987 sctx
->tcs_shader
.cso
->info
.uses_primid
) ||
2988 (sctx
->gs_shader
.cso
&&
2989 sctx
->gs_shader
.cso
->info
.uses_primid
) ||
2990 (sctx
->ps_shader
.cso
&& !sctx
->gs_shader
.cso
&&
2991 sctx
->ps_shader
.cso
->info
.uses_primid
);
2994 static bool si_update_ngg(struct si_context
*sctx
)
2996 if (sctx
->chip_class
<= GFX9
)
2999 bool new_ngg
= true;
3001 if (sctx
->gs_shader
.cso
&& sctx
->tes_shader
.cso
&&
3002 sctx
->gs_shader
.cso
->tess_turns_off_ngg
)
3005 if (new_ngg
!= sctx
->ngg
) {
3006 sctx
->ngg
= new_ngg
;
3007 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
3013 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
3015 struct si_context
*sctx
= (struct si_context
*)ctx
;
3016 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
3017 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
3018 struct si_shader_selector
*sel
= state
;
3019 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
3022 if (sctx
->gs_shader
.cso
== sel
)
3025 sctx
->gs_shader
.cso
= sel
;
3026 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
3027 sctx
->ia_multi_vgt_param_key
.u
.uses_gs
= sel
!= NULL
;
3029 si_update_common_shader_state(sctx
);
3030 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
3032 ngg_changed
= si_update_ngg(sctx
);
3033 if (ngg_changed
|| enable_changed
)
3034 si_shader_change_notify(sctx
);
3035 if (enable_changed
) {
3036 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
3037 si_update_tess_uses_prim_id(sctx
);
3039 si_update_vs_viewport_state(sctx
);
3040 si_set_active_descriptors_for_shader(sctx
, sel
);
3041 si_update_streamout_state(sctx
);
3042 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
3043 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
3046 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
3048 struct si_context
*sctx
= (struct si_context
*)ctx
;
3049 struct si_shader_selector
*sel
= state
;
3050 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
3052 if (sctx
->tcs_shader
.cso
== sel
)
3055 sctx
->tcs_shader
.cso
= sel
;
3056 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
3057 si_update_tess_uses_prim_id(sctx
);
3059 si_update_common_shader_state(sctx
);
3062 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
3064 si_set_active_descriptors_for_shader(sctx
, sel
);
3067 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
3069 struct si_context
*sctx
= (struct si_context
*)ctx
;
3070 struct si_shader_selector
*old_hw_vs
= si_get_vs(sctx
)->cso
;
3071 struct si_shader
*old_hw_vs_variant
= si_get_vs_state(sctx
);
3072 struct si_shader_selector
*sel
= state
;
3073 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
3075 if (sctx
->tes_shader
.cso
== sel
)
3078 sctx
->tes_shader
.cso
= sel
;
3079 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
3080 sctx
->ia_multi_vgt_param_key
.u
.uses_tess
= sel
!= NULL
;
3081 si_update_tess_uses_prim_id(sctx
);
3083 si_update_common_shader_state(sctx
);
3084 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
3086 if (enable_changed
) {
3087 si_update_ngg(sctx
);
3088 si_shader_change_notify(sctx
);
3089 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
3091 si_update_vs_viewport_state(sctx
);
3092 si_set_active_descriptors_for_shader(sctx
, sel
);
3093 si_update_streamout_state(sctx
);
3094 si_update_clip_regs(sctx
, old_hw_vs
, old_hw_vs_variant
,
3095 si_get_vs(sctx
)->cso
, si_get_vs_state(sctx
));
3098 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
3100 struct si_context
*sctx
= (struct si_context
*)ctx
;
3101 struct si_shader_selector
*old_sel
= sctx
->ps_shader
.cso
;
3102 struct si_shader_selector
*sel
= state
;
3104 /* skip if supplied shader is one already in use */
3108 sctx
->ps_shader
.cso
= sel
;
3109 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
3111 si_update_common_shader_state(sctx
);
3113 if (sctx
->ia_multi_vgt_param_key
.u
.uses_tess
)
3114 si_update_tess_uses_prim_id(sctx
);
3117 old_sel
->info
.colors_written
!= sel
->info
.colors_written
)
3118 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
3120 if (sctx
->screen
->has_out_of_order_rast
&&
3122 old_sel
->info
.writes_memory
!= sel
->info
.writes_memory
||
3123 old_sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
] !=
3124 sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]))
3125 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3127 si_set_active_descriptors_for_shader(sctx
, sel
);
3128 si_update_ps_colorbuf0_slot(sctx
);
3131 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
3133 if (shader
->is_optimized
) {
3134 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue_low_priority
,
3138 util_queue_fence_destroy(&shader
->ready
);
3141 /* If destroyed shaders were not unbound, the next compiled
3142 * shader variant could get the same pointer address and so
3143 * binding it to the same shader stage would be considered
3144 * a no-op, causing random behavior.
3146 switch (shader
->selector
->type
) {
3147 case PIPE_SHADER_VERTEX
:
3148 if (shader
->key
.as_ls
) {
3149 assert(sctx
->chip_class
<= GFX8
);
3150 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
3151 } else if (shader
->key
.as_es
) {
3152 assert(sctx
->chip_class
<= GFX8
);
3153 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
3154 } else if (shader
->key
.as_ngg
) {
3155 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
3157 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
3160 case PIPE_SHADER_TESS_CTRL
:
3161 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
3163 case PIPE_SHADER_TESS_EVAL
:
3164 if (shader
->key
.as_es
) {
3165 assert(sctx
->chip_class
<= GFX8
);
3166 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
3167 } else if (shader
->key
.as_ngg
) {
3168 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
3170 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
3173 case PIPE_SHADER_GEOMETRY
:
3174 if (shader
->is_gs_copy_shader
)
3175 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
3177 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
3179 case PIPE_SHADER_FRAGMENT
:
3180 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
3186 si_shader_selector_reference(sctx
, &shader
->previous_stage_sel
, NULL
);
3187 si_shader_destroy(shader
);
3191 void si_destroy_shader_selector(struct si_context
*sctx
,
3192 struct si_shader_selector
*sel
)
3194 struct si_shader
*p
= sel
->first_variant
, *c
;
3195 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
3196 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
3197 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
3198 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
3199 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
3200 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
3203 util_queue_drop_job(&sctx
->screen
->shader_compiler_queue
, &sel
->ready
);
3205 if (current_shader
[sel
->type
]->cso
== sel
) {
3206 current_shader
[sel
->type
]->cso
= NULL
;
3207 current_shader
[sel
->type
]->current
= NULL
;
3211 c
= p
->next_variant
;
3212 si_delete_shader(sctx
, p
);
3216 if (sel
->main_shader_part
)
3217 si_delete_shader(sctx
, sel
->main_shader_part
);
3218 if (sel
->main_shader_part_ls
)
3219 si_delete_shader(sctx
, sel
->main_shader_part_ls
);
3220 if (sel
->main_shader_part_es
)
3221 si_delete_shader(sctx
, sel
->main_shader_part_es
);
3222 if (sel
->main_shader_part_ngg
)
3223 si_delete_shader(sctx
, sel
->main_shader_part_ngg
);
3224 if (sel
->gs_copy_shader
)
3225 si_delete_shader(sctx
, sel
->gs_copy_shader
);
3227 util_queue_fence_destroy(&sel
->ready
);
3228 mtx_destroy(&sel
->mutex
);
3230 ralloc_free(sel
->nir
);
3234 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
3236 struct si_context
*sctx
= (struct si_context
*)ctx
;
3237 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
3239 si_shader_selector_reference(sctx
, &sel
, NULL
);
3242 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
3243 struct si_shader
*vs
, unsigned name
,
3244 unsigned index
, unsigned interpolate
)
3246 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
3247 unsigned j
, offset
, ps_input_cntl
= 0;
3249 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
3250 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
) ||
3251 name
== TGSI_SEMANTIC_PRIMID
)
3252 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
3254 if (name
== TGSI_SEMANTIC_PCOORD
||
3255 (name
== TGSI_SEMANTIC_TEXCOORD
&&
3256 sctx
->sprite_coord_enable
& (1 << index
))) {
3257 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
3260 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
3261 if (name
== vsinfo
->output_semantic_name
[j
] &&
3262 index
== vsinfo
->output_semantic_index
[j
]) {
3263 offset
= vs
->info
.vs_output_param_offset
[j
];
3265 if (offset
<= AC_EXP_PARAM_OFFSET_31
) {
3266 /* The input is loaded from parameter memory. */
3267 ps_input_cntl
|= S_028644_OFFSET(offset
);
3268 } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
3269 if (offset
== AC_EXP_PARAM_UNDEFINED
) {
3270 /* This can happen with depth-only rendering. */
3273 /* The input is a DEFAULT_VAL constant. */
3274 assert(offset
>= AC_EXP_PARAM_DEFAULT_VAL_0000
&&
3275 offset
<= AC_EXP_PARAM_DEFAULT_VAL_1111
);
3276 offset
-= AC_EXP_PARAM_DEFAULT_VAL_0000
;
3279 ps_input_cntl
= S_028644_OFFSET(0x20) |
3280 S_028644_DEFAULT_VAL(offset
);
3286 if (j
== vsinfo
->num_outputs
&& name
== TGSI_SEMANTIC_PRIMID
)
3287 /* PrimID is written after the last output when HW VS is used. */
3288 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
3289 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
3290 /* No corresponding output found, load defaults into input.
3291 * Don't set any other bits.
3292 * (FLAT_SHADE=1 completely changes behavior) */
3293 ps_input_cntl
= S_028644_OFFSET(0x20);
3294 /* D3D 9 behaviour. GL is undefined */
3295 if (name
== TGSI_SEMANTIC_COLOR
&& index
== 0)
3296 ps_input_cntl
|= S_028644_DEFAULT_VAL(3);
3298 return ps_input_cntl
;
3301 static void si_emit_spi_map(struct si_context
*sctx
)
3303 struct si_shader
*ps
= sctx
->ps_shader
.current
;
3304 struct si_shader
*vs
= si_get_vs_state(sctx
);
3305 struct tgsi_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
3306 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
3307 unsigned spi_ps_input_cntl
[32];
3309 if (!ps
|| !ps
->selector
->info
.num_inputs
)
3312 num_interp
= si_get_ps_num_interp(ps
);
3313 assert(num_interp
> 0);
3315 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
3316 unsigned name
= psinfo
->input_semantic_name
[i
];
3317 unsigned index
= psinfo
->input_semantic_index
[i
];
3318 unsigned interpolate
= psinfo
->input_interpolate
[i
];
3320 spi_ps_input_cntl
[num_written
++] = si_get_ps_input_cntl(sctx
, vs
, name
,
3321 index
, interpolate
);
3323 if (name
== TGSI_SEMANTIC_COLOR
) {
3324 assert(index
< ARRAY_SIZE(bcol_interp
));
3325 bcol_interp
[index
] = interpolate
;
3329 if (ps
->key
.part
.ps
.prolog
.color_two_side
) {
3330 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
3332 for (i
= 0; i
< 2; i
++) {
3333 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
3336 spi_ps_input_cntl
[num_written
++] =
3337 si_get_ps_input_cntl(sctx
, vs
, bcol
, i
, bcol_interp
[i
]);
3341 assert(num_interp
== num_written
);
3343 /* R_028644_SPI_PS_INPUT_CNTL_0 */
3344 /* Dota 2: Only ~16% of SPI map updates set different values. */
3345 /* Talos: Only ~9% of SPI map updates set different values. */
3346 unsigned initial_cdw
= sctx
->gfx_cs
->current
.cdw
;
3347 radeon_opt_set_context_regn(sctx
, R_028644_SPI_PS_INPUT_CNTL_0
,
3349 sctx
->tracked_regs
.spi_ps_input_cntl
, num_interp
);
3351 if (initial_cdw
!= sctx
->gfx_cs
->current
.cdw
)
3352 sctx
->context_roll
= true;
3356 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
3358 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
3360 if (sctx
->init_config_has_vgt_flush
)
3363 /* Done by Vulkan before VGT_FLUSH. */
3364 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
3365 si_pm4_cmd_add(sctx
->init_config
,
3366 EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
3367 si_pm4_cmd_end(sctx
->init_config
, false);
3369 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
3370 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
3371 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
3372 si_pm4_cmd_end(sctx
->init_config
, false);
3373 sctx
->init_config_has_vgt_flush
= true;
3376 /* Initialize state related to ESGS / GSVS ring buffers */
3377 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
3379 struct si_shader_selector
*es
=
3380 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
3381 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
3382 struct si_pm4_state
*pm4
;
3384 /* Chip constants. */
3385 unsigned num_se
= sctx
->screen
->info
.max_se
;
3386 unsigned wave_size
= 64;
3387 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
3388 /* On GFX6-GFX7, the value comes from VGT_GS_VERTEX_REUSE = 16.
3389 * On GFX8+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2).
3391 unsigned gs_vertex_reuse
= (sctx
->chip_class
>= GFX8
? 32 : 16) * num_se
;
3392 unsigned alignment
= 256 * num_se
;
3393 /* The maximum size is 63.999 MB per SE. */
3394 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
3396 /* Calculate the minimum size. */
3397 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
3398 wave_size
, alignment
);
3400 /* These are recommended sizes, not minimum sizes. */
3401 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
3402 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
3403 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
3404 gs
->max_gsvs_emit_size
;
3406 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
3407 esgs_ring_size
= align(esgs_ring_size
, alignment
);
3408 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
3410 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
3411 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
3413 /* Some rings don't have to be allocated if shaders don't use them.
3414 * (e.g. no varyings between ES and GS or GS and VS)
3416 * GFX9 doesn't have the ESGS ring.
3418 bool update_esgs
= sctx
->chip_class
<= GFX8
&&
3420 (!sctx
->esgs_ring
||
3421 sctx
->esgs_ring
->width0
< esgs_ring_size
);
3422 bool update_gsvs
= gsvs_ring_size
&&
3423 (!sctx
->gsvs_ring
||
3424 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
3426 if (!update_esgs
&& !update_gsvs
)
3430 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
3432 pipe_aligned_buffer_create(sctx
->b
.screen
,
3433 SI_RESOURCE_FLAG_UNMAPPABLE
,
3435 esgs_ring_size
, alignment
);
3436 if (!sctx
->esgs_ring
)
3441 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
3443 pipe_aligned_buffer_create(sctx
->b
.screen
,
3444 SI_RESOURCE_FLAG_UNMAPPABLE
,
3446 gsvs_ring_size
, alignment
);
3447 if (!sctx
->gsvs_ring
)
3451 /* Create the "init_config_gs_rings" state. */
3452 pm4
= CALLOC_STRUCT(si_pm4_state
);
3456 if (sctx
->chip_class
>= GFX7
) {
3457 if (sctx
->esgs_ring
) {
3458 assert(sctx
->chip_class
<= GFX8
);
3459 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
3460 sctx
->esgs_ring
->width0
/ 256);
3462 if (sctx
->gsvs_ring
)
3463 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
3464 sctx
->gsvs_ring
->width0
/ 256);
3466 if (sctx
->esgs_ring
)
3467 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
3468 sctx
->esgs_ring
->width0
/ 256);
3469 if (sctx
->gsvs_ring
)
3470 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
3471 sctx
->gsvs_ring
->width0
/ 256);
3474 /* Set the state. */
3475 if (sctx
->init_config_gs_rings
)
3476 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
3477 sctx
->init_config_gs_rings
= pm4
;
3479 if (!sctx
->init_config_has_vgt_flush
) {
3480 si_init_config_add_vgt_flush(sctx
);
3481 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
3484 /* Flush the context to re-emit both init_config states. */
3485 sctx
->initial_gfx_cs_size
= 0; /* force flush */
3486 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
3488 /* Set ring bindings. */
3489 if (sctx
->esgs_ring
) {
3490 assert(sctx
->chip_class
<= GFX8
);
3491 si_set_ring_buffer(sctx
, SI_ES_RING_ESGS
,
3492 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
3493 true, true, 4, 64, 0);
3494 si_set_ring_buffer(sctx
, SI_GS_RING_ESGS
,
3495 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
3496 false, false, 0, 0, 0);
3498 if (sctx
->gsvs_ring
) {
3499 si_set_ring_buffer(sctx
, SI_RING_GSVS
,
3500 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
3501 false, false, 0, 0, 0);
3507 static void si_shader_lock(struct si_shader
*shader
)
3509 mtx_lock(&shader
->selector
->mutex
);
3510 if (shader
->previous_stage_sel
) {
3511 assert(shader
->previous_stage_sel
!= shader
->selector
);
3512 mtx_lock(&shader
->previous_stage_sel
->mutex
);
3516 static void si_shader_unlock(struct si_shader
*shader
)
3518 if (shader
->previous_stage_sel
)
3519 mtx_unlock(&shader
->previous_stage_sel
->mutex
);
3520 mtx_unlock(&shader
->selector
->mutex
);
3524 * @returns 1 if \p sel has been updated to use a new scratch buffer
3526 * < 0 if there was a failure
3528 static int si_update_scratch_buffer(struct si_context
*sctx
,
3529 struct si_shader
*shader
)
3531 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
3536 /* This shader doesn't need a scratch buffer */
3537 if (shader
->config
.scratch_bytes_per_wave
== 0)
3540 /* Prevent race conditions when updating:
3541 * - si_shader::scratch_bo
3542 * - si_shader::binary::code
3543 * - si_shader::previous_stage::binary::code.
3545 si_shader_lock(shader
);
3547 /* This shader is already configured to use the current
3548 * scratch buffer. */
3549 if (shader
->scratch_bo
== sctx
->scratch_buffer
) {
3550 si_shader_unlock(shader
);
3554 assert(sctx
->scratch_buffer
);
3556 /* Replace the shader bo with a new bo that has the relocs applied. */
3557 if (!si_shader_binary_upload(sctx
->screen
, shader
, scratch_va
)) {
3558 si_shader_unlock(shader
);
3562 /* Update the shader state to use the new shader bo. */
3563 si_shader_init_pm4_state(sctx
->screen
, shader
);
3565 si_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
3567 si_shader_unlock(shader
);
3571 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
3573 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
3576 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
3578 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
3581 static struct si_shader
*si_get_tcs_current(struct si_context
*sctx
)
3583 if (!sctx
->tes_shader
.cso
)
3584 return NULL
; /* tessellation disabled */
3586 return sctx
->tcs_shader
.cso
? sctx
->tcs_shader
.current
:
3587 sctx
->fixed_func_tcs_shader
.current
;
3590 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
3594 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
3595 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
3596 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
3597 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
3599 if (sctx
->tes_shader
.cso
) {
3600 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
3602 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(tcs
));
3607 static bool si_update_scratch_relocs(struct si_context
*sctx
)
3609 struct si_shader
*tcs
= si_get_tcs_current(sctx
);
3612 /* Update the shaders, so that they are using the latest scratch.
3613 * The scratch buffer may have been changed since these shaders were
3614 * last used, so we still need to try to update them, even if they
3615 * require scratch buffers smaller than the current size.
3617 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
3621 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3623 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
3627 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3629 r
= si_update_scratch_buffer(sctx
, tcs
);
3633 si_pm4_bind_state(sctx
, hs
, tcs
->pm4
);
3635 /* VS can be bound as LS, ES, or VS. */
3636 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
3640 if (sctx
->vs_shader
.current
->key
.as_ls
)
3641 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3642 else if (sctx
->vs_shader
.current
->key
.as_es
)
3643 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3644 else if (sctx
->vs_shader
.current
->key
.as_ngg
)
3645 si_pm4_bind_state(sctx
, gs
, sctx
->vs_shader
.current
->pm4
);
3647 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3650 /* TES can be bound as ES or VS. */
3651 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
3655 if (sctx
->tes_shader
.current
->key
.as_es
)
3656 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3657 else if (sctx
->tes_shader
.current
->key
.as_ngg
)
3658 si_pm4_bind_state(sctx
, gs
, sctx
->tes_shader
.current
->pm4
);
3660 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3666 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
3668 unsigned current_scratch_buffer_size
=
3669 si_get_current_scratch_buffer_size(sctx
);
3670 unsigned scratch_bytes_per_wave
=
3671 si_get_max_scratch_bytes_per_wave(sctx
);
3672 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
3673 sctx
->scratch_waves
;
3674 unsigned spi_tmpring_size
;
3676 if (scratch_needed_size
> 0) {
3677 if (scratch_needed_size
> current_scratch_buffer_size
) {
3678 /* Create a bigger scratch buffer */
3679 si_resource_reference(&sctx
->scratch_buffer
, NULL
);
3681 sctx
->scratch_buffer
=
3682 si_aligned_buffer_create(&sctx
->screen
->b
,
3683 SI_RESOURCE_FLAG_UNMAPPABLE
,
3685 scratch_needed_size
, 256);
3686 if (!sctx
->scratch_buffer
)
3689 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3690 si_context_add_resource_size(sctx
,
3691 &sctx
->scratch_buffer
->b
.b
);
3694 if (!si_update_scratch_relocs(sctx
))
3698 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
3699 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
3700 "scratch size should already be aligned correctly.");
3702 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
3703 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
3704 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
3705 sctx
->spi_tmpring_size
= spi_tmpring_size
;
3706 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.scratch_state
);
3711 static void si_init_tess_factor_ring(struct si_context
*sctx
)
3713 assert(!sctx
->tess_rings
);
3715 /* The address must be aligned to 2^19, because the shader only
3716 * receives the high 13 bits.
3718 sctx
->tess_rings
= pipe_aligned_buffer_create(sctx
->b
.screen
,
3719 SI_RESOURCE_FLAG_32BIT
,
3721 sctx
->screen
->tess_offchip_ring_size
+
3722 sctx
->screen
->tess_factor_ring_size
,
3724 if (!sctx
->tess_rings
)
3727 si_init_config_add_vgt_flush(sctx
);
3729 si_pm4_add_bo(sctx
->init_config
, si_resource(sctx
->tess_rings
),
3730 RADEON_USAGE_READWRITE
, RADEON_PRIO_SHADER_RINGS
);
3732 uint64_t factor_va
= si_resource(sctx
->tess_rings
)->gpu_address
+
3733 sctx
->screen
->tess_offchip_ring_size
;
3735 /* Append these registers to the init config state. */
3736 if (sctx
->chip_class
>= GFX7
) {
3737 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
3738 S_030938_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3739 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
3741 if (sctx
->chip_class
>= GFX10
)
3742 si_pm4_set_reg(sctx
->init_config
, R_030984_VGT_TF_MEMORY_BASE_HI_UMD
,
3743 S_030984_BASE_HI(factor_va
>> 40));
3744 else if (sctx
->chip_class
== GFX9
)
3745 si_pm4_set_reg(sctx
->init_config
, R_030944_VGT_TF_MEMORY_BASE_HI
,
3746 S_030944_BASE_HI(factor_va
>> 40));
3747 si_pm4_set_reg(sctx
->init_config
, R_03093C_VGT_HS_OFFCHIP_PARAM
,
3748 sctx
->screen
->vgt_hs_offchip_param
);
3750 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
3751 S_008988_SIZE(sctx
->screen
->tess_factor_ring_size
/ 4));
3752 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
3754 si_pm4_set_reg(sctx
->init_config
, R_0089B0_VGT_HS_OFFCHIP_PARAM
,
3755 sctx
->screen
->vgt_hs_offchip_param
);
3758 /* Flush the context to re-emit the init_config state.
3759 * This is done only once in a lifetime of a context.
3761 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
3762 sctx
->initial_gfx_cs_size
= 0; /* force flush */
3763 si_flush_gfx_cs(sctx
, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW
, NULL
);
3766 static struct si_pm4_state
*si_build_vgt_shader_config(struct si_screen
*screen
,
3767 union si_vgt_stages_key key
)
3769 struct si_pm4_state
*pm4
= CALLOC_STRUCT(si_pm4_state
);
3770 uint32_t stages
= 0;
3773 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
3774 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
3777 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
3780 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
);
3782 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
3783 } else if (key
.u
.gs
) {
3784 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
3786 } else if (key
.u
.ngg
) {
3787 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
);
3791 stages
|= S_028B54_PRIMGEN_EN(1);
3792 if (key
.u
.streamout
)
3793 stages
|= S_028B54_NGG_WAVE_ID_EN(1);
3794 } else if (key
.u
.gs
)
3795 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
3797 if (screen
->info
.chip_class
>= GFX9
)
3798 stages
|= S_028B54_MAX_PRIMGRP_IN_WAVE(2);
3800 if (screen
->info
.chip_class
>= GFX10
&& screen
->ge_wave_size
== 32) {
3801 stages
|= S_028B54_HS_W32_EN(1) |
3802 S_028B54_GS_W32_EN(key
.u
.ngg
) | /* legacy GS only supports Wave64 */
3803 S_028B54_VS_W32_EN(1);
3806 si_pm4_set_reg(pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
3810 static void si_update_vgt_shader_config(struct si_context
*sctx
,
3811 union si_vgt_stages_key key
)
3813 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[key
.index
];
3815 if (unlikely(!*pm4
))
3816 *pm4
= si_build_vgt_shader_config(sctx
->screen
, key
);
3817 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
3820 bool si_update_shaders(struct si_context
*sctx
)
3822 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
3823 struct si_compiler_ctx_state compiler_state
;
3824 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
3825 struct si_shader
*old_vs
= si_get_vs_state(sctx
);
3826 bool old_clip_disable
= old_vs
? old_vs
->key
.opt
.clip_disable
: false;
3827 struct si_shader
*old_ps
= sctx
->ps_shader
.current
;
3828 union si_vgt_stages_key key
;
3829 unsigned old_spi_shader_col_format
=
3830 old_ps
? old_ps
->key
.part
.ps
.epilog
.spi_shader_col_format
: 0;
3833 compiler_state
.compiler
= &sctx
->compiler
;
3834 compiler_state
.debug
= sctx
->debug
;
3835 compiler_state
.is_debug_context
= sctx
->is_debug
;
3839 if (sctx
->tes_shader
.cso
)
3841 if (sctx
->gs_shader
.cso
)
3844 if (sctx
->chip_class
>= GFX10
) {
3845 key
.u
.ngg
= sctx
->ngg
;
3847 if (sctx
->gs_shader
.cso
)
3848 key
.u
.streamout
= !!sctx
->gs_shader
.cso
->so
.num_outputs
;
3849 else if (sctx
->tes_shader
.cso
)
3850 key
.u
.streamout
= !!sctx
->tes_shader
.cso
->so
.num_outputs
;
3852 key
.u
.streamout
= !!sctx
->vs_shader
.cso
->so
.num_outputs
;
3855 /* Update TCS and TES. */
3856 if (sctx
->tes_shader
.cso
) {
3857 if (!sctx
->tess_rings
) {
3858 si_init_tess_factor_ring(sctx
);
3859 if (!sctx
->tess_rings
)
3863 if (sctx
->tcs_shader
.cso
) {
3864 r
= si_shader_select(ctx
, &sctx
->tcs_shader
, key
,
3868 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
3870 if (!sctx
->fixed_func_tcs_shader
.cso
) {
3871 sctx
->fixed_func_tcs_shader
.cso
=
3872 si_create_fixed_func_tcs(sctx
);
3873 if (!sctx
->fixed_func_tcs_shader
.cso
)
3877 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
,
3878 key
, &compiler_state
);
3881 si_pm4_bind_state(sctx
, hs
,
3882 sctx
->fixed_func_tcs_shader
.current
->pm4
);
3885 if (!sctx
->gs_shader
.cso
|| sctx
->chip_class
<= GFX8
) {
3886 r
= si_shader_select(ctx
, &sctx
->tes_shader
, key
, &compiler_state
);
3890 if (sctx
->gs_shader
.cso
) {
3892 assert(sctx
->chip_class
<= GFX8
);
3893 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
3894 } else if (key
.u
.ngg
) {
3895 si_pm4_bind_state(sctx
, gs
, sctx
->tes_shader
.current
->pm4
);
3897 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
3901 if (sctx
->chip_class
<= GFX8
)
3902 si_pm4_bind_state(sctx
, ls
, NULL
);
3903 si_pm4_bind_state(sctx
, hs
, NULL
);
3907 if (sctx
->gs_shader
.cso
) {
3908 r
= si_shader_select(ctx
, &sctx
->gs_shader
, key
, &compiler_state
);
3911 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
3913 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.cso
->gs_copy_shader
->pm4
);
3915 if (!si_update_gs_ring_buffers(sctx
))
3918 si_pm4_bind_state(sctx
, vs
, NULL
);
3922 si_pm4_bind_state(sctx
, gs
, NULL
);
3923 if (sctx
->chip_class
<= GFX8
)
3924 si_pm4_bind_state(sctx
, es
, NULL
);
3929 if ((!key
.u
.tess
&& !key
.u
.gs
) || sctx
->chip_class
<= GFX8
) {
3930 r
= si_shader_select(ctx
, &sctx
->vs_shader
, key
, &compiler_state
);
3934 if (!key
.u
.tess
&& !key
.u
.gs
) {
3936 si_pm4_bind_state(sctx
, gs
, sctx
->vs_shader
.current
->pm4
);
3937 si_pm4_bind_state(sctx
, vs
, NULL
);
3939 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
3941 } else if (sctx
->tes_shader
.cso
) {
3942 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
3944 assert(sctx
->gs_shader
.cso
);
3945 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
3949 si_update_vgt_shader_config(sctx
, key
);
3951 if (old_clip_disable
!= si_get_vs_state(sctx
)->key
.opt
.clip_disable
)
3952 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.clip_regs
);
3954 if (sctx
->ps_shader
.cso
) {
3955 unsigned db_shader_control
;
3957 r
= si_shader_select(ctx
, &sctx
->ps_shader
, key
, &compiler_state
);
3960 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
3963 sctx
->ps_shader
.cso
->db_shader_control
|
3964 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
);
3966 if (si_pm4_state_changed(sctx
, ps
) ||
3967 si_pm4_state_changed(sctx
, vs
) ||
3968 (key
.u
.ngg
&& si_pm4_state_changed(sctx
, gs
)) ||
3969 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
3970 sctx
->flatshade
!= rs
->flatshade
) {
3971 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
3972 sctx
->flatshade
= rs
->flatshade
;
3973 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.spi_map
);
3976 if (sctx
->screen
->rbplus_allowed
&&
3977 si_pm4_state_changed(sctx
, ps
) &&
3979 old_spi_shader_col_format
!=
3980 sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.spi_shader_col_format
))
3981 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.cb_render_state
);
3983 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
3984 sctx
->ps_db_shader_control
= db_shader_control
;
3985 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
3986 if (sctx
->screen
->dpbb_allowed
)
3987 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.dpbb_state
);
3990 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
) {
3991 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
;
3992 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_config
);
3994 if (sctx
->chip_class
== GFX6
)
3995 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.db_render_state
);
3997 if (sctx
->framebuffer
.nr_samples
<= 1)
3998 si_mark_atom_dirty(sctx
, &sctx
->atoms
.s
.msaa_sample_locs
);
4002 if (si_pm4_state_enabled_and_changed(sctx
, ls
) ||
4003 si_pm4_state_enabled_and_changed(sctx
, hs
) ||
4004 si_pm4_state_enabled_and_changed(sctx
, es
) ||
4005 si_pm4_state_enabled_and_changed(sctx
, gs
) ||
4006 si_pm4_state_enabled_and_changed(sctx
, vs
) ||
4007 si_pm4_state_enabled_and_changed(sctx
, ps
)) {
4008 if (!si_update_spi_tmpring_size(sctx
))
4012 if (sctx
->chip_class
>= GFX7
) {
4013 if (si_pm4_state_enabled_and_changed(sctx
, ls
))
4014 sctx
->prefetch_L2_mask
|= SI_PREFETCH_LS
;
4015 else if (!sctx
->queued
.named
.ls
)
4016 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_LS
;
4018 if (si_pm4_state_enabled_and_changed(sctx
, hs
))
4019 sctx
->prefetch_L2_mask
|= SI_PREFETCH_HS
;
4020 else if (!sctx
->queued
.named
.hs
)
4021 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_HS
;
4023 if (si_pm4_state_enabled_and_changed(sctx
, es
))
4024 sctx
->prefetch_L2_mask
|= SI_PREFETCH_ES
;
4025 else if (!sctx
->queued
.named
.es
)
4026 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_ES
;
4028 if (si_pm4_state_enabled_and_changed(sctx
, gs
))
4029 sctx
->prefetch_L2_mask
|= SI_PREFETCH_GS
;
4030 else if (!sctx
->queued
.named
.gs
)
4031 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_GS
;
4033 if (si_pm4_state_enabled_and_changed(sctx
, vs
))
4034 sctx
->prefetch_L2_mask
|= SI_PREFETCH_VS
;
4035 else if (!sctx
->queued
.named
.vs
)
4036 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_VS
;
4038 if (si_pm4_state_enabled_and_changed(sctx
, ps
))
4039 sctx
->prefetch_L2_mask
|= SI_PREFETCH_PS
;
4040 else if (!sctx
->queued
.named
.ps
)
4041 sctx
->prefetch_L2_mask
&= ~SI_PREFETCH_PS
;
4044 sctx
->do_update_shaders
= false;
4048 static void si_emit_scratch_state(struct si_context
*sctx
)
4050 struct radeon_cmdbuf
*cs
= sctx
->gfx_cs
;
4052 radeon_set_context_reg(cs
, R_0286E8_SPI_TMPRING_SIZE
,
4053 sctx
->spi_tmpring_size
);
4055 if (sctx
->scratch_buffer
) {
4056 radeon_add_to_buffer_list(sctx
, sctx
->gfx_cs
,
4057 sctx
->scratch_buffer
, RADEON_USAGE_READWRITE
,
4058 RADEON_PRIO_SCRATCH_BUFFER
);
4062 void si_init_shader_functions(struct si_context
*sctx
)
4064 sctx
->atoms
.s
.spi_map
.emit
= si_emit_spi_map
;
4065 sctx
->atoms
.s
.scratch_state
.emit
= si_emit_scratch_state
;
4067 sctx
->b
.create_vs_state
= si_create_shader_selector
;
4068 sctx
->b
.create_tcs_state
= si_create_shader_selector
;
4069 sctx
->b
.create_tes_state
= si_create_shader_selector
;
4070 sctx
->b
.create_gs_state
= si_create_shader_selector
;
4071 sctx
->b
.create_fs_state
= si_create_shader_selector
;
4073 sctx
->b
.bind_vs_state
= si_bind_vs_shader
;
4074 sctx
->b
.bind_tcs_state
= si_bind_tcs_shader
;
4075 sctx
->b
.bind_tes_state
= si_bind_tes_shader
;
4076 sctx
->b
.bind_gs_state
= si_bind_gs_shader
;
4077 sctx
->b
.bind_fs_state
= si_bind_ps_shader
;
4079 sctx
->b
.delete_vs_state
= si_delete_shader_selector
;
4080 sctx
->b
.delete_tcs_state
= si_delete_shader_selector
;
4081 sctx
->b
.delete_tes_state
= si_delete_shader_selector
;
4082 sctx
->b
.delete_gs_state
= si_delete_shader_selector
;
4083 sctx
->b
.delete_fs_state
= si_delete_shader_selector
;