2 * Copyright 2012 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Christian König <christian.koenig@amd.com>
25 * Marek Olšák <maraeo@gmail.com>
29 #include "si_shader.h"
31 #include "radeon/r600_cs.h"
33 #include "tgsi/tgsi_parse.h"
34 #include "tgsi/tgsi_ureg.h"
35 #include "util/hash_table.h"
36 #include "util/u_hash.h"
37 #include "util/u_memory.h"
38 #include "util/u_prim.h"
39 #include "util/u_simple_shaders.h"
44 * Return the TGSI binary in a buffer. The first 4 bytes contain its size as
47 static void *si_get_tgsi_binary(struct si_shader_selector
*sel
)
49 unsigned tgsi_size
= tgsi_num_tokens(sel
->tokens
) *
50 sizeof(struct tgsi_token
);
51 unsigned size
= 4 + tgsi_size
+ sizeof(sel
->so
);
52 char *result
= (char*)MALLOC(size
);
57 *((uint32_t*)result
) = size
;
58 memcpy(result
+ 4, sel
->tokens
, tgsi_size
);
59 memcpy(result
+ 4 + tgsi_size
, &sel
->so
, sizeof(sel
->so
));
63 /** Copy "data" to "ptr" and return the next dword following copied data. */
64 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
66 /* data may be NULL if size == 0 */
68 memcpy(ptr
, data
, size
);
69 ptr
+= DIV_ROUND_UP(size
, 4);
73 /** Read data from "ptr". Return the next dword following the data. */
74 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
76 memcpy(data
, ptr
, size
);
77 ptr
+= DIV_ROUND_UP(size
, 4);
82 * Write the size as uint followed by the data. Return the next dword
83 * following the copied data.
85 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
88 return write_data(ptr
, data
, size
);
92 * Read the size as uint followed by the data. Return both via parameters.
93 * Return the next dword following the data.
95 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
98 assert(*data
== NULL
);
99 *data
= malloc(*size
);
100 return read_data(ptr
, *data
, *size
);
104 * Return the shader binary in a buffer. The first 4 bytes contain its size
107 static void *si_get_shader_binary(struct si_shader
*shader
)
109 /* There is always a size of data followed by the data itself. */
110 unsigned relocs_size
= shader
->binary
.reloc_count
*
111 sizeof(shader
->binary
.relocs
[0]);
112 unsigned disasm_size
= strlen(shader
->binary
.disasm_string
) + 1;
115 4 + /* CRC32 of the data below */
116 align(sizeof(shader
->config
), 4) +
117 align(sizeof(shader
->info
), 4) +
118 4 + align(shader
->binary
.code_size
, 4) +
119 4 + align(shader
->binary
.rodata_size
, 4) +
120 4 + align(relocs_size
, 4) +
121 4 + align(disasm_size
, 4);
122 void *buffer
= CALLOC(1, size
);
123 uint32_t *ptr
= (uint32_t*)buffer
;
129 ptr
++; /* CRC32 is calculated at the end. */
131 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
132 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
133 ptr
= write_chunk(ptr
, shader
->binary
.code
, shader
->binary
.code_size
);
134 ptr
= write_chunk(ptr
, shader
->binary
.rodata
, shader
->binary
.rodata_size
);
135 ptr
= write_chunk(ptr
, shader
->binary
.relocs
, relocs_size
);
136 ptr
= write_chunk(ptr
, shader
->binary
.disasm_string
, disasm_size
);
137 assert((char *)ptr
- (char *)buffer
== size
);
140 ptr
= (uint32_t*)buffer
;
142 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
147 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
149 uint32_t *ptr
= (uint32_t*)binary
;
150 uint32_t size
= *ptr
++;
151 uint32_t crc32
= *ptr
++;
154 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
155 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
159 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
160 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
161 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.code
,
162 &shader
->binary
.code_size
);
163 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.rodata
,
164 &shader
->binary
.rodata_size
);
165 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.relocs
, &chunk_size
);
166 shader
->binary
.reloc_count
= chunk_size
/ sizeof(shader
->binary
.relocs
[0]);
167 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.disasm_string
, &chunk_size
);
173 * Insert a shader into the cache. It's assumed the shader is not in the cache.
174 * Use si_shader_cache_load_shader before calling this.
176 * Returns false on failure, in which case the tgsi_binary should be freed.
178 static bool si_shader_cache_insert_shader(struct si_screen
*sscreen
,
180 struct si_shader
*shader
)
182 void *hw_binary
= si_get_shader_binary(shader
);
187 if (_mesa_hash_table_insert(sscreen
->shader_cache
, tgsi_binary
,
188 hw_binary
) == NULL
) {
196 static bool si_shader_cache_load_shader(struct si_screen
*sscreen
,
198 struct si_shader
*shader
)
200 struct hash_entry
*entry
=
201 _mesa_hash_table_search(sscreen
->shader_cache
, tgsi_binary
);
205 return si_load_shader_binary(shader
, entry
->data
);
208 static uint32_t si_shader_cache_key_hash(const void *key
)
210 /* The first dword is the key size. */
211 return util_hash_crc32(key
, *(uint32_t*)key
);
214 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
216 uint32_t *keya
= (uint32_t*)a
;
217 uint32_t *keyb
= (uint32_t*)b
;
219 /* The first dword is the key size. */
223 return memcmp(keya
, keyb
, *keya
) == 0;
226 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
228 FREE((void*)entry
->key
);
232 bool si_init_shader_cache(struct si_screen
*sscreen
)
234 pipe_mutex_init(sscreen
->shader_cache_mutex
);
235 sscreen
->shader_cache
=
236 _mesa_hash_table_create(NULL
,
237 si_shader_cache_key_hash
,
238 si_shader_cache_key_equals
);
239 return sscreen
->shader_cache
!= NULL
;
242 void si_destroy_shader_cache(struct si_screen
*sscreen
)
244 if (sscreen
->shader_cache
)
245 _mesa_hash_table_destroy(sscreen
->shader_cache
,
246 si_destroy_shader_cache_entry
);
247 pipe_mutex_destroy(sscreen
->shader_cache_mutex
);
252 static void si_set_tesseval_regs(struct si_screen
*sscreen
,
253 struct si_shader
*shader
,
254 struct si_pm4_state
*pm4
)
256 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
257 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
258 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
259 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
260 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
261 unsigned type
, partitioning
, topology
, distribution_mode
;
263 switch (tes_prim_mode
) {
264 case PIPE_PRIM_LINES
:
265 type
= V_028B6C_TESS_ISOLINE
;
267 case PIPE_PRIM_TRIANGLES
:
268 type
= V_028B6C_TESS_TRIANGLE
;
270 case PIPE_PRIM_QUADS
:
271 type
= V_028B6C_TESS_QUAD
;
278 switch (tes_spacing
) {
279 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
280 partitioning
= V_028B6C_PART_FRAC_ODD
;
282 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
283 partitioning
= V_028B6C_PART_FRAC_EVEN
;
285 case PIPE_TESS_SPACING_EQUAL
:
286 partitioning
= V_028B6C_PART_INTEGER
;
294 topology
= V_028B6C_OUTPUT_POINT
;
295 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
296 topology
= V_028B6C_OUTPUT_LINE
;
297 else if (tes_vertex_order_cw
)
298 /* for some reason, this must be the other way around */
299 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
301 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
303 if (sscreen
->b
.chip_class
>= VI
)
304 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
306 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
308 si_pm4_set_reg(pm4
, R_028B6C_VGT_TF_PARAM
,
309 S_028B6C_TYPE(type
) |
310 S_028B6C_PARTITIONING(partitioning
) |
311 S_028B6C_TOPOLOGY(topology
) |
312 S_028B6C_DISTRIBUTION_MODE(distribution_mode
));
315 static void si_shader_ls(struct si_shader
*shader
)
317 struct si_pm4_state
*pm4
;
318 unsigned vgpr_comp_cnt
;
321 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
325 va
= shader
->bo
->gpu_address
;
326 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
328 /* We need at least 2 components for LS.
329 * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
330 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : 1;
332 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
333 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, va
>> 40);
335 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
336 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
337 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
338 S_00B528_DX10_CLAMP(1) |
339 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
340 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(SI_LS_NUM_USER_SGPR
) |
341 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
344 static void si_shader_hs(struct si_shader
*shader
)
346 struct si_pm4_state
*pm4
;
349 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
353 va
= shader
->bo
->gpu_address
;
354 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
356 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
357 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, va
>> 40);
358 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
359 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
360 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
361 S_00B428_DX10_CLAMP(1) |
362 S_00B428_FLOAT_MODE(shader
->config
.float_mode
));
363 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
364 S_00B42C_USER_SGPR(SI_TCS_NUM_USER_SGPR
) |
365 S_00B42C_OC_LDS_EN(1) |
366 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
369 static void si_shader_es(struct si_screen
*sscreen
, struct si_shader
*shader
)
371 struct si_pm4_state
*pm4
;
372 unsigned num_user_sgprs
;
373 unsigned vgpr_comp_cnt
;
377 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
382 va
= shader
->bo
->gpu_address
;
383 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
385 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
386 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : 0;
387 num_user_sgprs
= SI_ES_NUM_USER_SGPR
;
388 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
389 vgpr_comp_cnt
= 3; /* all components are needed for TES */
390 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
392 unreachable("invalid shader selector type");
394 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
396 si_pm4_set_reg(pm4
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
397 shader
->selector
->esgs_itemsize
/ 4);
398 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
399 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, va
>> 40);
400 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
401 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
402 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
403 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
404 S_00B328_DX10_CLAMP(1) |
405 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
406 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
407 S_00B32C_USER_SGPR(num_user_sgprs
) |
408 S_00B32C_OC_LDS_EN(oc_lds_en
) |
409 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
411 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
412 si_set_tesseval_regs(sscreen
, shader
, pm4
);
416 * Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
419 static uint32_t si_vgt_gs_mode(struct si_shader
*shader
)
421 unsigned gs_max_vert_out
= shader
->selector
->gs_max_out_vertices
;
424 if (gs_max_vert_out
<= 128) {
425 cut_mode
= V_028A40_GS_CUT_128
;
426 } else if (gs_max_vert_out
<= 256) {
427 cut_mode
= V_028A40_GS_CUT_256
;
428 } else if (gs_max_vert_out
<= 512) {
429 cut_mode
= V_028A40_GS_CUT_512
;
431 assert(gs_max_vert_out
<= 1024);
432 cut_mode
= V_028A40_GS_CUT_1024
;
435 return S_028A40_MODE(V_028A40_GS_SCENARIO_G
) |
436 S_028A40_CUT_MODE(cut_mode
)|
437 S_028A40_ES_WRITE_OPTIMIZE(1) |
438 S_028A40_GS_WRITE_OPTIMIZE(1);
441 static void si_shader_gs(struct si_shader
*shader
)
443 unsigned gs_vert_itemsize
= shader
->selector
->gsvs_vertex_size
;
444 unsigned gsvs_itemsize
= shader
->selector
->max_gsvs_emit_size
>> 2;
445 unsigned gs_num_invocations
= shader
->selector
->gs_num_invocations
;
446 struct si_pm4_state
*pm4
;
448 unsigned max_stream
= shader
->selector
->max_gs_stream
;
450 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
451 assert(gsvs_itemsize
< (1 << 15));
453 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
458 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, si_vgt_gs_mode(shader
));
460 si_pm4_set_reg(pm4
, R_028A60_VGT_GSVS_RING_OFFSET_1
, gsvs_itemsize
);
461 si_pm4_set_reg(pm4
, R_028A64_VGT_GSVS_RING_OFFSET_2
, gsvs_itemsize
* ((max_stream
>= 2) ? 2 : 1));
462 si_pm4_set_reg(pm4
, R_028A68_VGT_GSVS_RING_OFFSET_3
, gsvs_itemsize
* ((max_stream
>= 3) ? 3 : 1));
464 si_pm4_set_reg(pm4
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, gsvs_itemsize
* (max_stream
+ 1));
466 si_pm4_set_reg(pm4
, R_028B38_VGT_GS_MAX_VERT_OUT
, shader
->selector
->gs_max_out_vertices
);
468 si_pm4_set_reg(pm4
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, gs_vert_itemsize
>> 2);
469 si_pm4_set_reg(pm4
, R_028B60_VGT_GS_VERT_ITEMSIZE_1
, (max_stream
>= 1) ? gs_vert_itemsize
>> 2 : 0);
470 si_pm4_set_reg(pm4
, R_028B64_VGT_GS_VERT_ITEMSIZE_2
, (max_stream
>= 2) ? gs_vert_itemsize
>> 2 : 0);
471 si_pm4_set_reg(pm4
, R_028B68_VGT_GS_VERT_ITEMSIZE_3
, (max_stream
>= 3) ? gs_vert_itemsize
>> 2 : 0);
473 si_pm4_set_reg(pm4
, R_028B90_VGT_GS_INSTANCE_CNT
,
474 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
475 S_028B90_ENABLE(gs_num_invocations
> 0));
477 va
= shader
->bo
->gpu_address
;
478 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
479 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
480 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, va
>> 40);
482 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
483 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
484 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
485 S_00B228_DX10_CLAMP(1) |
486 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
487 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
488 S_00B22C_USER_SGPR(SI_GS_NUM_USER_SGPR
) |
489 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
493 * Compute the state for \p shader, which will run as a vertex shader on the
496 * If \p gs is non-NULL, it points to the geometry shader for which this shader
497 * is the copy shader.
499 static void si_shader_vs(struct si_screen
*sscreen
, struct si_shader
*shader
,
500 struct si_shader
*gs
)
502 struct si_pm4_state
*pm4
;
503 unsigned num_user_sgprs
;
504 unsigned nparams
, vgpr_comp_cnt
;
507 unsigned window_space
=
508 shader
->selector
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
509 bool enable_prim_id
= si_vs_exports_prim_id(shader
);
511 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
516 /* We always write VGT_GS_MODE in the VS state, because every switch
517 * between different shader pipelines involving a different GS or no
518 * GS at all involves a switch of the VS (different GS use different
519 * copy shaders). On the other hand, when the API switches from a GS to
520 * no GS and then back to the same GS used originally, the GS state is
524 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
,
525 S_028A40_MODE(enable_prim_id
? V_028A40_GS_SCENARIO_A
: 0));
526 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, enable_prim_id
);
528 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, si_vgt_gs_mode(gs
));
529 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, 0);
532 va
= shader
->bo
->gpu_address
;
533 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
536 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
537 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
538 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
539 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : (enable_prim_id
? 2 : 0);
540 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
541 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
542 vgpr_comp_cnt
= 3; /* all components are needed for TES */
543 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
545 unreachable("invalid shader selector type");
547 /* VS is required to export at least one param. */
548 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
549 si_pm4_set_reg(pm4
, R_0286C4_SPI_VS_OUT_CONFIG
,
550 S_0286C4_VS_EXPORT_COUNT(nparams
- 1));
552 si_pm4_set_reg(pm4
, R_02870C_SPI_SHADER_POS_FORMAT
,
553 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
554 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
555 V_02870C_SPI_SHADER_4COMP
:
556 V_02870C_SPI_SHADER_NONE
) |
557 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
558 V_02870C_SPI_SHADER_4COMP
:
559 V_02870C_SPI_SHADER_NONE
) |
560 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
561 V_02870C_SPI_SHADER_4COMP
:
562 V_02870C_SPI_SHADER_NONE
));
564 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
566 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
567 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, va
>> 40);
568 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
569 S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
570 S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
571 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
572 S_00B128_DX10_CLAMP(1) |
573 S_00B128_FLOAT_MODE(shader
->config
.float_mode
));
574 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
575 S_00B12C_USER_SGPR(num_user_sgprs
) |
576 S_00B12C_OC_LDS_EN(oc_lds_en
) |
577 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
578 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
579 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
580 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
581 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
582 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
584 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
585 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
587 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
588 S_028818_VTX_W0_FMT(1) |
589 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
590 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
591 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
593 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
594 si_set_tesseval_regs(sscreen
, shader
, pm4
);
597 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
599 struct tgsi_shader_info
*info
= &ps
->selector
->info
;
600 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
601 !!(info
->colors_read
& 0xf0);
602 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
603 (ps
->key
.ps
.prolog
.color_two_side
? num_colors
: 0);
605 assert(num_interp
<= 32);
606 return MIN2(num_interp
, 32);
609 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
611 unsigned value
= shader
->key
.ps
.epilog
.spi_shader_col_format
;
612 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
614 /* If the i-th target format is set, all previous target formats must
615 * be non-zero to avoid hangs.
617 for (i
= 0; i
< num_targets
; i
++)
618 if (!(value
& (0xf << (i
* 4))))
619 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
624 static unsigned si_get_cb_shader_mask(unsigned spi_shader_col_format
)
626 unsigned i
, cb_shader_mask
= 0;
628 for (i
= 0; i
< 8; i
++) {
629 switch ((spi_shader_col_format
>> (i
* 4)) & 0xf) {
630 case V_028714_SPI_SHADER_ZERO
:
632 case V_028714_SPI_SHADER_32_R
:
633 cb_shader_mask
|= 0x1 << (i
* 4);
635 case V_028714_SPI_SHADER_32_GR
:
636 cb_shader_mask
|= 0x3 << (i
* 4);
638 case V_028714_SPI_SHADER_32_AR
:
639 cb_shader_mask
|= 0x9 << (i
* 4);
641 case V_028714_SPI_SHADER_FP16_ABGR
:
642 case V_028714_SPI_SHADER_UNORM16_ABGR
:
643 case V_028714_SPI_SHADER_SNORM16_ABGR
:
644 case V_028714_SPI_SHADER_UINT16_ABGR
:
645 case V_028714_SPI_SHADER_SINT16_ABGR
:
646 case V_028714_SPI_SHADER_32_ABGR
:
647 cb_shader_mask
|= 0xf << (i
* 4);
653 return cb_shader_mask
;
656 static void si_shader_ps(struct si_shader
*shader
)
658 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
659 struct si_pm4_state
*pm4
;
660 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
661 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
664 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
666 /* we need to enable at least one of them, otherwise we hang the GPU */
667 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
668 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
669 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
670 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
671 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
672 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
673 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
674 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
676 pm4
= shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
681 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
683 * 0 -> Position = pixel center
684 * 1 -> Position = pixel centroid
685 * 2 -> Position = at sample position
687 * From GLSL 4.5 specification, section 7.1:
688 * "The variable gl_FragCoord is available as an input variable from
689 * within fragment shaders and it holds the window relative coordinates
690 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
691 * value can be for any location within the pixel, or one of the
692 * fragment samples. The use of centroid does not further restrict
693 * this value to be inside the current primitive."
695 * Meaning that centroid has no effect and we can return anything within
696 * the pixel. Thus, return the value at sample position, because that's
697 * the most accurate one shaders can get.
699 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
701 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
702 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
703 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
705 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
706 cb_shader_mask
= si_get_cb_shader_mask(spi_shader_col_format
);
708 /* Ensure that some export memory is always allocated, for two reasons:
710 * 1) Correctness: The hardware ignores the EXEC mask if no export
711 * memory is allocated, so KILL and alpha test do not work correctly
713 * 2) Performance: Every shader needs at least a NULL export, even when
714 * it writes no color/depth output. The NULL export instruction
715 * stalls without this setting.
717 * Don't add this to CB_SHADER_MASK.
719 if (!spi_shader_col_format
&&
720 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
721 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
723 si_pm4_set_reg(pm4
, R_0286CC_SPI_PS_INPUT_ENA
, input_ena
);
724 si_pm4_set_reg(pm4
, R_0286D0_SPI_PS_INPUT_ADDR
,
725 shader
->config
.spi_ps_input_addr
);
727 /* Set interpolation controls. */
728 has_centroid
= G_0286CC_PERSP_CENTROID_ENA(shader
->config
.spi_ps_input_ena
) ||
729 G_0286CC_LINEAR_CENTROID_ENA(shader
->config
.spi_ps_input_ena
);
731 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
)) |
732 S_0286D8_BC_OPTIMIZE_DISABLE(has_centroid
);
735 si_pm4_set_reg(pm4
, R_0286E0_SPI_BARYC_CNTL
, spi_baryc_cntl
);
736 si_pm4_set_reg(pm4
, R_0286D8_SPI_PS_IN_CONTROL
, spi_ps_in_control
);
738 si_pm4_set_reg(pm4
, R_028710_SPI_SHADER_Z_FORMAT
,
739 info
->writes_samplemask
? V_028710_SPI_SHADER_32_ABGR
:
740 info
->writes_stencil
? V_028710_SPI_SHADER_32_GR
:
741 info
->writes_z
? V_028710_SPI_SHADER_32_R
:
742 V_028710_SPI_SHADER_ZERO
);
744 si_pm4_set_reg(pm4
, R_028714_SPI_SHADER_COL_FORMAT
, spi_shader_col_format
);
745 si_pm4_set_reg(pm4
, R_02823C_CB_SHADER_MASK
, cb_shader_mask
);
747 va
= shader
->bo
->gpu_address
;
748 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_USER_SHADER
);
749 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
750 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, va
>> 40);
752 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
753 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
754 S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
755 S_00B028_DX10_CLAMP(1) |
756 S_00B028_FLOAT_MODE(shader
->config
.float_mode
));
757 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
758 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
759 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
760 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
762 /* Prefer RE_Z if the shader is complex enough. The requirement is either:
763 * - the shader uses at least 2 VMEM instructions, or
764 * - the code size is at least 50 2-dword instructions or 100 1-dword
767 * Shaders with side effects that must execute independently of the
768 * depth test require LATE_Z.
770 if (info
->writes_memory
&&
771 !info
->properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
])
772 shader
->z_order
= V_02880C_LATE_Z
;
773 else if (info
->num_memory_instructions
>= 2 ||
774 shader
->binary
.code_size
> 100*4)
775 shader
->z_order
= V_02880C_EARLY_Z_THEN_RE_Z
;
777 shader
->z_order
= V_02880C_EARLY_Z_THEN_LATE_Z
;
780 static void si_shader_init_pm4_state(struct si_screen
*sscreen
,
781 struct si_shader
*shader
)
785 si_pm4_free_state_simple(shader
->pm4
);
787 switch (shader
->selector
->type
) {
788 case PIPE_SHADER_VERTEX
:
789 if (shader
->key
.vs
.as_ls
)
790 si_shader_ls(shader
);
791 else if (shader
->key
.vs
.as_es
)
792 si_shader_es(sscreen
, shader
);
794 si_shader_vs(sscreen
, shader
, NULL
);
796 case PIPE_SHADER_TESS_CTRL
:
797 si_shader_hs(shader
);
799 case PIPE_SHADER_TESS_EVAL
:
800 if (shader
->key
.tes
.as_es
)
801 si_shader_es(sscreen
, shader
);
803 si_shader_vs(sscreen
, shader
, NULL
);
805 case PIPE_SHADER_GEOMETRY
:
806 si_shader_gs(shader
);
807 si_shader_vs(sscreen
, shader
->gs_copy_shader
, shader
);
809 case PIPE_SHADER_FRAGMENT
:
810 si_shader_ps(shader
);
817 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
819 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
820 if (sctx
->queued
.named
.dsa
&&
821 !sctx
->framebuffer
.cb0_is_integer
)
822 return sctx
->queued
.named
.dsa
->alpha_func
;
824 return PIPE_FUNC_ALWAYS
;
827 /* Compute the key for the hw shader variant */
828 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
829 struct si_shader_selector
*sel
,
830 union si_shader_key
*key
)
832 struct si_context
*sctx
= (struct si_context
*)ctx
;
835 memset(key
, 0, sizeof(*key
));
838 case PIPE_SHADER_VERTEX
:
839 if (sctx
->vertex_elements
) {
840 unsigned count
= MIN2(sel
->info
.num_inputs
,
841 sctx
->vertex_elements
->count
);
842 for (i
= 0; i
< count
; ++i
)
843 key
->vs
.prolog
.instance_divisors
[i
] =
844 sctx
->vertex_elements
->elements
[i
].instance_divisor
;
846 if (sctx
->tes_shader
.cso
)
848 else if (sctx
->gs_shader
.cso
)
851 if (!sctx
->gs_shader
.cso
&& sctx
->ps_shader
.cso
&&
852 sctx
->ps_shader
.cso
->info
.uses_primid
)
853 key
->vs
.epilog
.export_prim_id
= 1;
855 case PIPE_SHADER_TESS_CTRL
:
856 key
->tcs
.epilog
.prim_mode
=
857 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
859 if (sel
== sctx
->fixed_func_tcs_shader
.cso
)
860 key
->tcs
.epilog
.inputs_to_copy
= sctx
->vs_shader
.cso
->outputs_written
;
862 case PIPE_SHADER_TESS_EVAL
:
863 if (sctx
->gs_shader
.cso
)
865 else if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
866 key
->tes
.epilog
.export_prim_id
= 1;
868 case PIPE_SHADER_GEOMETRY
:
870 case PIPE_SHADER_FRAGMENT
: {
871 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
872 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
874 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
875 sel
->info
.colors_written
== 0x1)
876 key
->ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
879 /* Select the shader color format based on whether
880 * blending or alpha are needed.
882 key
->ps
.epilog
.spi_shader_col_format
=
883 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
884 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
885 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
886 sctx
->framebuffer
.spi_shader_col_format_blend
) |
887 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
888 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
889 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
890 sctx
->framebuffer
.spi_shader_col_format
);
892 key
->ps
.epilog
.spi_shader_col_format
= sctx
->framebuffer
.spi_shader_col_format
;
894 /* If alpha-to-coverage is enabled, we have to export alpha
895 * even if there is no color buffer.
897 if (!(key
->ps
.epilog
.spi_shader_col_format
& 0xf) &&
898 blend
&& blend
->alpha_to_coverage
)
899 key
->ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
901 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
902 * to the range supported by the type if a channel has less
903 * than 16 bits and the export format is 16_ABGR.
905 if (sctx
->b
.chip_class
<= CIK
&& sctx
->b
.family
!= CHIP_HAWAII
)
906 key
->ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
908 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
909 if (!key
->ps
.epilog
.last_cbuf
) {
910 key
->ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
911 key
->ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
915 bool is_poly
= (sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES
&&
916 sctx
->current_rast_prim
<= PIPE_PRIM_POLYGON
) ||
917 sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES_ADJACENCY
;
918 bool is_line
= !is_poly
&& sctx
->current_rast_prim
!= PIPE_PRIM_POINTS
;
920 key
->ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
922 if (sctx
->queued
.named
.blend
) {
923 key
->ps
.epilog
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
924 rs
->multisample_enable
&&
925 !sctx
->framebuffer
.cb0_is_integer
;
928 key
->ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
929 key
->ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
930 (is_line
&& rs
->line_smooth
)) &&
931 sctx
->framebuffer
.nr_samples
<= 1;
932 key
->ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
934 key
->ps
.prolog
.force_persample_interp
=
935 rs
->force_persample_interp
&&
936 rs
->multisample_enable
&&
937 sctx
->framebuffer
.nr_samples
> 1 &&
938 sctx
->ps_iter_samples
> 1 &&
939 (sel
->info
.uses_persp_center
||
940 sel
->info
.uses_persp_centroid
||
941 sel
->info
.uses_linear_center
||
942 sel
->info
.uses_linear_centroid
);
945 key
->ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
953 /* Select the hw shader variant depending on the current state. */
954 static int si_shader_select_with_key(struct pipe_context
*ctx
,
955 struct si_shader_ctx_state
*state
,
956 union si_shader_key
*key
)
958 struct si_context
*sctx
= (struct si_context
*)ctx
;
959 struct si_shader_selector
*sel
= state
->cso
;
960 struct si_shader
*current
= state
->current
;
961 struct si_shader
*iter
, *shader
= NULL
;
964 /* Check if we don't need to change anything.
965 * This path is also used for most shaders that don't need multiple
966 * variants, it will cost just a computation of the key and this
968 if (likely(current
&& memcmp(¤t
->key
, key
, sizeof(*key
)) == 0))
971 pipe_mutex_lock(sel
->mutex
);
973 /* Find the shader variant. */
974 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
975 /* Don't check the "current" shader. We checked it above. */
976 if (current
!= iter
&&
977 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
978 state
->current
= iter
;
979 pipe_mutex_unlock(sel
->mutex
);
984 /* Build a new shader. */
985 shader
= CALLOC_STRUCT(si_shader
);
987 pipe_mutex_unlock(sel
->mutex
);
990 shader
->selector
= sel
;
993 r
= si_shader_create(sctx
->screen
, sctx
->tm
, shader
, &sctx
->b
.debug
);
995 R600_ERR("Failed to build shader variant (type=%u) %d\n",
998 pipe_mutex_unlock(sel
->mutex
);
1001 si_shader_init_pm4_state(sctx
->screen
, shader
);
1003 if (!sel
->last_variant
) {
1004 sel
->first_variant
= shader
;
1005 sel
->last_variant
= shader
;
1007 sel
->last_variant
->next_variant
= shader
;
1008 sel
->last_variant
= shader
;
1010 state
->current
= shader
;
1011 pipe_mutex_unlock(sel
->mutex
);
1015 static int si_shader_select(struct pipe_context
*ctx
,
1016 struct si_shader_ctx_state
*state
)
1018 union si_shader_key key
;
1020 si_shader_selector_key(ctx
, state
->cso
, &key
);
1021 return si_shader_select_with_key(ctx
, state
, &key
);
1024 static void si_parse_next_shader_property(const struct tgsi_shader_info
*info
,
1025 union si_shader_key
*key
)
1027 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
1029 switch (info
->processor
) {
1030 case PIPE_SHADER_VERTEX
:
1031 switch (next_shader
) {
1032 case PIPE_SHADER_GEOMETRY
:
1035 case PIPE_SHADER_TESS_CTRL
:
1036 case PIPE_SHADER_TESS_EVAL
:
1042 case PIPE_SHADER_TESS_EVAL
:
1043 if (next_shader
== PIPE_SHADER_GEOMETRY
)
1049 static void *si_create_shader_selector(struct pipe_context
*ctx
,
1050 const struct pipe_shader_state
*state
)
1052 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
1053 struct si_context
*sctx
= (struct si_context
*)ctx
;
1054 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
1060 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
1066 sel
->so
= state
->stream_output
;
1067 tgsi_scan_shader(state
->tokens
, &sel
->info
);
1068 sel
->type
= sel
->info
.processor
;
1069 p_atomic_inc(&sscreen
->b
.num_shaders_created
);
1071 /* Set which opcode uses which (i,j) pair. */
1072 if (sel
->info
.uses_persp_opcode_interp_centroid
)
1073 sel
->info
.uses_persp_centroid
= true;
1075 if (sel
->info
.uses_linear_opcode_interp_centroid
)
1076 sel
->info
.uses_linear_centroid
= true;
1078 if (sel
->info
.uses_persp_opcode_interp_offset
||
1079 sel
->info
.uses_persp_opcode_interp_sample
)
1080 sel
->info
.uses_persp_center
= true;
1082 if (sel
->info
.uses_linear_opcode_interp_offset
||
1083 sel
->info
.uses_linear_opcode_interp_sample
)
1084 sel
->info
.uses_linear_center
= true;
1086 switch (sel
->type
) {
1087 case PIPE_SHADER_GEOMETRY
:
1088 sel
->gs_output_prim
=
1089 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
1090 sel
->gs_max_out_vertices
=
1091 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
1092 sel
->gs_num_invocations
=
1093 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
1094 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
1095 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
1096 sel
->gs_max_out_vertices
;
1098 sel
->max_gs_stream
= 0;
1099 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
1100 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
1101 sel
->so
.output
[i
].stream
);
1103 sel
->gs_input_verts_per_prim
=
1104 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
1107 case PIPE_SHADER_TESS_CTRL
:
1108 /* Always reserve space for these. */
1109 sel
->patch_outputs_written
|=
1110 (1llu << si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSINNER
, 0)) |
1111 (1llu << si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSOUTER
, 0));
1113 case PIPE_SHADER_VERTEX
:
1114 case PIPE_SHADER_TESS_EVAL
:
1115 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
1116 unsigned name
= sel
->info
.output_semantic_name
[i
];
1117 unsigned index
= sel
->info
.output_semantic_index
[i
];
1120 case TGSI_SEMANTIC_TESSINNER
:
1121 case TGSI_SEMANTIC_TESSOUTER
:
1122 case TGSI_SEMANTIC_PATCH
:
1123 sel
->patch_outputs_written
|=
1124 1llu << si_shader_io_get_unique_index(name
, index
);
1127 sel
->outputs_written
|=
1128 1llu << si_shader_io_get_unique_index(name
, index
);
1131 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
1134 case PIPE_SHADER_FRAGMENT
:
1135 for (i
= 0; i
< 8; i
++)
1136 if (sel
->info
.colors_written
& (1 << i
))
1137 sel
->colors_written_4bit
|= 0xf << (4 * i
);
1139 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
1140 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
1141 int index
= sel
->info
.input_semantic_index
[i
];
1142 sel
->color_attr_index
[index
] = i
;
1148 /* DB_SHADER_CONTROL */
1149 sel
->db_shader_control
=
1150 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
1151 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
1152 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
1153 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
1155 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
1156 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
1157 sel
->db_shader_control
|=
1158 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
1160 case TGSI_FS_DEPTH_LAYOUT_LESS
:
1161 sel
->db_shader_control
|=
1162 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
1166 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
])
1167 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1);
1169 if (sel
->info
.writes_memory
)
1170 sel
->db_shader_control
|= S_02880C_EXEC_ON_HIER_FAIL(1) |
1171 S_02880C_EXEC_ON_NOOP(1);
1173 /* Compile the main shader part for use with a prolog and/or epilog. */
1174 if (sel
->type
!= PIPE_SHADER_GEOMETRY
&&
1175 !sscreen
->use_monolithic_shaders
) {
1176 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
1182 shader
->selector
= sel
;
1183 si_parse_next_shader_property(&sel
->info
, &shader
->key
);
1185 tgsi_binary
= si_get_tgsi_binary(sel
);
1187 /* Try to load the shader from the shader cache. */
1188 pipe_mutex_lock(sscreen
->shader_cache_mutex
);
1191 si_shader_cache_load_shader(sscreen
, tgsi_binary
, shader
)) {
1194 /* Compile the shader if it hasn't been loaded from the cache. */
1195 if (si_compile_tgsi_shader(sscreen
, sctx
->tm
, shader
, false,
1196 &sctx
->b
.debug
) != 0) {
1199 pipe_mutex_unlock(sscreen
->shader_cache_mutex
);
1204 !si_shader_cache_insert_shader(sscreen
, tgsi_binary
, shader
))
1207 pipe_mutex_unlock(sscreen
->shader_cache_mutex
);
1209 sel
->main_shader_part
= shader
;
1212 /* Pre-compilation. */
1213 if (sel
->type
== PIPE_SHADER_GEOMETRY
||
1214 sscreen
->b
.debug_flags
& DBG_PRECOMPILE
) {
1215 struct si_shader_ctx_state state
= {sel
};
1216 union si_shader_key key
;
1218 memset(&key
, 0, sizeof(key
));
1219 si_parse_next_shader_property(&sel
->info
, &key
);
1221 /* Set reasonable defaults, so that the shader key doesn't
1222 * cause any code to be eliminated.
1224 switch (sel
->type
) {
1225 case PIPE_SHADER_TESS_CTRL
:
1226 key
.tcs
.epilog
.prim_mode
= PIPE_PRIM_TRIANGLES
;
1228 case PIPE_SHADER_FRAGMENT
:
1229 key
.ps
.epilog
.alpha_func
= PIPE_FUNC_ALWAYS
;
1230 for (i
= 0; i
< 8; i
++)
1231 if (sel
->info
.colors_written
& (1 << i
))
1232 key
.ps
.epilog
.spi_shader_col_format
|=
1233 V_028710_SPI_SHADER_FP16_ABGR
<< (i
* 4);
1237 if (si_shader_select_with_key(ctx
, &state
, &key
))
1241 pipe_mutex_init(sel
->mutex
);
1245 fprintf(stderr
, "radeonsi: can't create a shader\n");
1246 tgsi_free_tokens(sel
->tokens
);
1251 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
1253 struct si_context
*sctx
= (struct si_context
*)ctx
;
1254 struct si_shader_selector
*sel
= state
;
1256 if (sctx
->vs_shader
.cso
== sel
)
1259 sctx
->vs_shader
.cso
= sel
;
1260 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1261 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1262 r600_update_vs_writes_viewport_index(&sctx
->b
, si_get_vs_info(sctx
));
1265 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
1267 struct si_context
*sctx
= (struct si_context
*)ctx
;
1268 struct si_shader_selector
*sel
= state
;
1269 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
1271 if (sctx
->gs_shader
.cso
== sel
)
1274 sctx
->gs_shader
.cso
= sel
;
1275 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1276 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1277 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
1280 si_shader_change_notify(sctx
);
1281 r600_update_vs_writes_viewport_index(&sctx
->b
, si_get_vs_info(sctx
));
1284 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
1286 struct si_context
*sctx
= (struct si_context
*)ctx
;
1287 struct si_shader_selector
*sel
= state
;
1288 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
1290 if (sctx
->tcs_shader
.cso
== sel
)
1293 sctx
->tcs_shader
.cso
= sel
;
1294 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1297 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
1300 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
1302 struct si_context
*sctx
= (struct si_context
*)ctx
;
1303 struct si_shader_selector
*sel
= state
;
1304 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
1306 if (sctx
->tes_shader
.cso
== sel
)
1309 sctx
->tes_shader
.cso
= sel
;
1310 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
1311 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1312 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
1314 if (enable_changed
) {
1315 si_shader_change_notify(sctx
);
1316 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
1318 r600_update_vs_writes_viewport_index(&sctx
->b
, si_get_vs_info(sctx
));
1321 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
1323 struct si_context
*sctx
= (struct si_context
*)ctx
;
1324 struct si_shader_selector
*sel
= state
;
1326 /* skip if supplied shader is one already in use */
1327 if (sctx
->ps_shader
.cso
== sel
)
1330 sctx
->ps_shader
.cso
= sel
;
1331 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
1332 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
1335 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
1338 switch (shader
->selector
->type
) {
1339 case PIPE_SHADER_VERTEX
:
1340 if (shader
->key
.vs
.as_ls
)
1341 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
1342 else if (shader
->key
.vs
.as_es
)
1343 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
1345 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
1347 case PIPE_SHADER_TESS_CTRL
:
1348 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
1350 case PIPE_SHADER_TESS_EVAL
:
1351 if (shader
->key
.tes
.as_es
)
1352 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
1354 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
1356 case PIPE_SHADER_GEOMETRY
:
1357 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
1358 si_pm4_delete_state(sctx
, vs
, shader
->gs_copy_shader
->pm4
);
1360 case PIPE_SHADER_FRAGMENT
:
1361 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
1366 si_shader_destroy(shader
);
1370 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
1372 struct si_context
*sctx
= (struct si_context
*)ctx
;
1373 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
1374 struct si_shader
*p
= sel
->first_variant
, *c
;
1375 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
1376 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
1377 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
1378 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
1379 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
1380 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
1383 if (current_shader
[sel
->type
]->cso
== sel
) {
1384 current_shader
[sel
->type
]->cso
= NULL
;
1385 current_shader
[sel
->type
]->current
= NULL
;
1389 c
= p
->next_variant
;
1390 si_delete_shader(sctx
, p
);
1394 if (sel
->main_shader_part
)
1395 si_delete_shader(sctx
, sel
->main_shader_part
);
1397 pipe_mutex_destroy(sel
->mutex
);
1402 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
1403 struct si_shader
*vs
, unsigned name
,
1404 unsigned index
, unsigned interpolate
)
1406 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
1407 unsigned j
, ps_input_cntl
= 0;
1409 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
1410 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
1411 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
1413 if (name
== TGSI_SEMANTIC_PCOORD
||
1414 (name
== TGSI_SEMANTIC_TEXCOORD
&&
1415 sctx
->sprite_coord_enable
& (1 << index
))) {
1416 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
1419 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
1420 if (name
== vsinfo
->output_semantic_name
[j
] &&
1421 index
== vsinfo
->output_semantic_index
[j
]) {
1422 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[j
]);
1427 if (name
== TGSI_SEMANTIC_PRIMID
)
1428 /* PrimID is written after the last output. */
1429 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
1430 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
1431 /* No corresponding output found, load defaults into input.
1432 * Don't set any other bits.
1433 * (FLAT_SHADE=1 completely changes behavior) */
1434 ps_input_cntl
= S_028644_OFFSET(0x20);
1435 /* D3D 9 behaviour. GL is undefined */
1436 if (name
== TGSI_SEMANTIC_COLOR
&& index
== 0)
1437 ps_input_cntl
|= S_028644_DEFAULT_VAL(3);
1439 return ps_input_cntl
;
1442 static void si_emit_spi_map(struct si_context
*sctx
, struct r600_atom
*atom
)
1444 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1445 struct si_shader
*ps
= sctx
->ps_shader
.current
;
1446 struct si_shader
*vs
= si_get_vs_state(sctx
);
1447 struct tgsi_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
1448 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
1450 if (!ps
|| !ps
->selector
->info
.num_inputs
)
1453 num_interp
= si_get_ps_num_interp(ps
);
1454 assert(num_interp
> 0);
1455 radeon_set_context_reg_seq(cs
, R_028644_SPI_PS_INPUT_CNTL_0
, num_interp
);
1457 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
1458 unsigned name
= psinfo
->input_semantic_name
[i
];
1459 unsigned index
= psinfo
->input_semantic_index
[i
];
1460 unsigned interpolate
= psinfo
->input_interpolate
[i
];
1462 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, name
, index
,
1466 if (name
== TGSI_SEMANTIC_COLOR
) {
1467 assert(index
< ARRAY_SIZE(bcol_interp
));
1468 bcol_interp
[index
] = interpolate
;
1472 if (ps
->key
.ps
.prolog
.color_two_side
) {
1473 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
1475 for (i
= 0; i
< 2; i
++) {
1476 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
1479 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, bcol
,
1480 i
, bcol_interp
[i
]));
1484 assert(num_interp
== num_written
);
1488 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
1490 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
1492 if (sctx
->init_config_has_vgt_flush
)
1495 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
1496 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
1497 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
1498 si_pm4_cmd_end(sctx
->init_config
, false);
1499 sctx
->init_config_has_vgt_flush
= true;
1502 /* Initialize state related to ESGS / GSVS ring buffers */
1503 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
1505 struct si_shader_selector
*es
=
1506 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
1507 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
1508 struct si_pm4_state
*pm4
;
1510 /* Chip constants. */
1511 unsigned num_se
= sctx
->screen
->b
.info
.max_se
;
1512 unsigned wave_size
= 64;
1513 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1514 unsigned gs_vertex_reuse
= 16 * num_se
; /* GS_VERTEX_REUSE register (per SE) */
1515 unsigned alignment
= 256 * num_se
;
1516 /* The maximum size is 63.999 MB per SE. */
1517 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1519 /* Calculate the minimum size. */
1520 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
1521 wave_size
, alignment
);
1523 /* These are recommended sizes, not minimum sizes. */
1524 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1525 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
1526 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
1527 gs
->max_gsvs_emit_size
* (gs
->max_gs_stream
+ 1);
1529 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
1530 esgs_ring_size
= align(esgs_ring_size
, alignment
);
1531 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
1533 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
1534 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
1536 /* Some rings don't have to be allocated if shaders don't use them.
1537 * (e.g. no varyings between ES and GS or GS and VS)
1539 bool update_esgs
= esgs_ring_size
&&
1540 (!sctx
->esgs_ring
||
1541 sctx
->esgs_ring
->width0
< esgs_ring_size
);
1542 bool update_gsvs
= gsvs_ring_size
&&
1543 (!sctx
->gsvs_ring
||
1544 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
1546 if (!update_esgs
&& !update_gsvs
)
1550 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
1551 sctx
->esgs_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1554 if (!sctx
->esgs_ring
)
1559 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
1560 sctx
->gsvs_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1563 if (!sctx
->gsvs_ring
)
1567 /* Create the "init_config_gs_rings" state. */
1568 pm4
= CALLOC_STRUCT(si_pm4_state
);
1572 if (sctx
->b
.chip_class
>= CIK
) {
1573 if (sctx
->esgs_ring
)
1574 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
1575 sctx
->esgs_ring
->width0
/ 256);
1576 if (sctx
->gsvs_ring
)
1577 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
1578 sctx
->gsvs_ring
->width0
/ 256);
1580 if (sctx
->esgs_ring
)
1581 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
1582 sctx
->esgs_ring
->width0
/ 256);
1583 if (sctx
->gsvs_ring
)
1584 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
1585 sctx
->gsvs_ring
->width0
/ 256);
1588 /* Set the state. */
1589 if (sctx
->init_config_gs_rings
)
1590 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
1591 sctx
->init_config_gs_rings
= pm4
;
1593 if (!sctx
->init_config_has_vgt_flush
) {
1594 si_init_config_add_vgt_flush(sctx
);
1595 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
1598 /* Flush the context to re-emit both init_config states. */
1599 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
1600 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
1602 /* Set ring bindings. */
1603 if (sctx
->esgs_ring
) {
1604 si_set_ring_buffer(&sctx
->b
.b
, SI_ES_RING_ESGS
,
1605 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
1606 true, true, 4, 64, 0);
1607 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_ESGS
,
1608 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
1609 false, false, 0, 0, 0);
1611 if (sctx
->gsvs_ring
)
1612 si_set_ring_buffer(&sctx
->b
.b
, SI_VS_RING_GSVS
,
1613 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
1614 false, false, 0, 0, 0);
1618 static void si_update_gsvs_ring_bindings(struct si_context
*sctx
)
1620 unsigned gsvs_itemsize
= sctx
->gs_shader
.cso
->max_gsvs_emit_size
;
1623 if (!sctx
->gsvs_ring
|| gsvs_itemsize
== sctx
->last_gsvs_itemsize
)
1626 sctx
->last_gsvs_itemsize
= gsvs_itemsize
;
1628 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_GSVS0
,
1629 sctx
->gsvs_ring
, gsvs_itemsize
,
1630 64, true, true, 4, 16, 0);
1632 offset
= gsvs_itemsize
* 64;
1633 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_GSVS1
,
1634 sctx
->gsvs_ring
, gsvs_itemsize
,
1635 64, true, true, 4, 16, offset
);
1637 offset
= (gsvs_itemsize
* 2) * 64;
1638 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_GSVS2
,
1639 sctx
->gsvs_ring
, gsvs_itemsize
,
1640 64, true, true, 4, 16, offset
);
1642 offset
= (gsvs_itemsize
* 3) * 64;
1643 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_GSVS3
,
1644 sctx
->gsvs_ring
, gsvs_itemsize
,
1645 64, true, true, 4, 16, offset
);
1649 * @returns 1 if \p sel has been updated to use a new scratch buffer
1651 * < 0 if there was a failure
1653 static int si_update_scratch_buffer(struct si_context
*sctx
,
1654 struct si_shader
*shader
)
1656 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
1662 /* This shader doesn't need a scratch buffer */
1663 if (shader
->config
.scratch_bytes_per_wave
== 0)
1666 /* This shader is already configured to use the current
1667 * scratch buffer. */
1668 if (shader
->scratch_bo
== sctx
->scratch_buffer
)
1671 assert(sctx
->scratch_buffer
);
1673 si_shader_apply_scratch_relocs(sctx
, shader
, &shader
->config
, scratch_va
);
1675 /* Replace the shader bo with a new bo that has the relocs applied. */
1676 r
= si_shader_binary_upload(sctx
->screen
, shader
);
1680 /* Update the shader state to use the new shader bo. */
1681 si_shader_init_pm4_state(sctx
->screen
, shader
);
1683 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
1688 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
1690 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
1693 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
1695 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
1698 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
1702 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
1703 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
1704 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
1705 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tcs_shader
.current
));
1706 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
1710 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
1712 unsigned current_scratch_buffer_size
=
1713 si_get_current_scratch_buffer_size(sctx
);
1714 unsigned scratch_bytes_per_wave
=
1715 si_get_max_scratch_bytes_per_wave(sctx
);
1716 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
1717 sctx
->scratch_waves
;
1718 unsigned spi_tmpring_size
;
1721 if (scratch_needed_size
> 0) {
1722 if (scratch_needed_size
> current_scratch_buffer_size
) {
1723 /* Create a bigger scratch buffer */
1724 pipe_resource_reference(
1725 (struct pipe_resource
**)&sctx
->scratch_buffer
,
1728 sctx
->scratch_buffer
=
1729 si_resource_create_custom(&sctx
->screen
->b
.b
,
1730 PIPE_USAGE_DEFAULT
, scratch_needed_size
);
1731 if (!sctx
->scratch_buffer
)
1733 sctx
->emit_scratch_reloc
= true;
1736 /* Update the shaders, so they are using the latest scratch. The
1737 * scratch buffer may have been changed since these shaders were
1738 * last used, so we still need to try to update them, even if
1739 * they require scratch buffers smaller than the current size.
1741 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
1745 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
1747 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
1751 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
1753 r
= si_update_scratch_buffer(sctx
, sctx
->tcs_shader
.current
);
1757 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
1759 /* VS can be bound as LS, ES, or VS. */
1760 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
1764 if (sctx
->tes_shader
.current
)
1765 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
1766 else if (sctx
->gs_shader
.current
)
1767 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
1769 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
1772 /* TES can be bound as ES or VS. */
1773 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
1777 if (sctx
->gs_shader
.current
)
1778 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
1780 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
1784 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
1785 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
1786 "scratch size should already be aligned correctly.");
1788 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
1789 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
1790 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
1791 sctx
->spi_tmpring_size
= spi_tmpring_size
;
1792 sctx
->emit_scratch_reloc
= true;
1797 static void si_init_tess_factor_ring(struct si_context
*sctx
)
1799 unsigned offchip_blocks
= sctx
->b
.chip_class
>= CIK
? 256 : 64;
1800 assert(!sctx
->tf_ring
);
1802 sctx
->tf_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, PIPE_BIND_CUSTOM
,
1804 32768 * sctx
->screen
->b
.info
.max_se
);
1808 assert(((sctx
->tf_ring
->width0
/ 4) & C_030938_SIZE
) == 0);
1810 sctx
->tess_offchip_ring
= pipe_buffer_create(sctx
->b
.b
.screen
,
1814 SI_TESS_OFFCHIP_BLOCK_SIZE
);
1815 if (!sctx
->tess_offchip_ring
)
1818 si_init_config_add_vgt_flush(sctx
);
1820 /* Append these registers to the init config state. */
1821 if (sctx
->b
.chip_class
>= CIK
) {
1822 unsigned offchip_buffering
= offchip_blocks
;
1823 if(sctx
->b
.chip_class
>= VI
)
1824 --offchip_buffering
;
1826 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
1827 S_030938_SIZE(sctx
->tf_ring
->width0
/ 4));
1828 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
1829 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
1830 si_pm4_set_reg(sctx
->init_config
, R_03093C_VGT_HS_OFFCHIP_PARAM
,
1831 S_03093C_OFFCHIP_BUFFERING(offchip_buffering
) |
1832 S_03093C_OFFCHIP_GRANULARITY(V_03093C_X_8K_DWORDS
));
1834 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
1835 S_008988_SIZE(sctx
->tf_ring
->width0
/ 4));
1836 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
1837 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
1838 si_pm4_set_reg(sctx
->init_config
, R_0089B0_VGT_HS_OFFCHIP_PARAM
,
1839 S_0089B0_OFFCHIP_BUFFERING(offchip_blocks
));
1842 /* Flush the context to re-emit the init_config state.
1843 * This is done only once in a lifetime of a context.
1845 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
1846 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
1847 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
1849 si_set_ring_buffer(&sctx
->b
.b
, SI_HS_RING_TESS_FACTOR
, sctx
->tf_ring
,
1850 0, sctx
->tf_ring
->width0
, false, false, 0, 0, 0);
1852 si_set_ring_buffer(&sctx
->b
.b
, SI_HS_RING_TESS_OFFCHIP
,
1853 sctx
->tess_offchip_ring
, 0,
1854 sctx
->tess_offchip_ring
->width0
, false, false, 0, 0, 0);
1858 * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
1859 * VS passes its outputs to TES directly, so the fixed-function shader only
1860 * has to write TESSOUTER and TESSINNER.
1862 static void si_generate_fixed_func_tcs(struct si_context
*sctx
)
1864 struct ureg_src outer
, inner
;
1865 struct ureg_dst tessouter
, tessinner
;
1866 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_TESS_CTRL
);
1869 return; /* if we get here, we're screwed */
1871 assert(!sctx
->fixed_func_tcs_shader
.cso
);
1873 outer
= ureg_DECL_system_value(ureg
,
1874 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI
, 0);
1875 inner
= ureg_DECL_system_value(ureg
,
1876 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI
, 0);
1878 tessouter
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSOUTER
, 0);
1879 tessinner
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSINNER
, 0);
1881 ureg_MOV(ureg
, tessouter
, outer
);
1882 ureg_MOV(ureg
, tessinner
, inner
);
1885 sctx
->fixed_func_tcs_shader
.cso
=
1886 ureg_create_shader_and_destroy(ureg
, &sctx
->b
.b
);
1889 static void si_update_vgt_shader_config(struct si_context
*sctx
)
1891 /* Calculate the index of the config.
1892 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
1893 unsigned index
= 2*!!sctx
->tes_shader
.cso
+ !!sctx
->gs_shader
.cso
;
1894 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
1897 uint32_t stages
= 0;
1899 *pm4
= CALLOC_STRUCT(si_pm4_state
);
1901 if (sctx
->tes_shader
.cso
) {
1902 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
1903 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
1905 if (sctx
->gs_shader
.cso
)
1906 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
1908 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
1910 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
1911 } else if (sctx
->gs_shader
.cso
) {
1912 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
1914 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
1917 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
1919 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
1922 static void si_update_so(struct si_context
*sctx
, struct si_shader_selector
*shader
)
1924 struct pipe_stream_output_info
*so
= &shader
->so
;
1925 uint32_t enabled_stream_buffers_mask
= 0;
1928 for (i
= 0; i
< so
->num_outputs
; i
++)
1929 enabled_stream_buffers_mask
|= (1 << so
->output
[i
].output_buffer
) << (so
->output
[i
].stream
* 4);
1930 sctx
->b
.streamout
.enabled_stream_buffers_mask
= enabled_stream_buffers_mask
;
1931 sctx
->b
.streamout
.stride_in_dw
= shader
->so
.stride
;
1934 bool si_update_shaders(struct si_context
*sctx
)
1936 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
1937 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
1940 /* Update stages before GS. */
1941 if (sctx
->tes_shader
.cso
) {
1942 if (!sctx
->tf_ring
) {
1943 si_init_tess_factor_ring(sctx
);
1949 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
1952 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
1954 if (sctx
->tcs_shader
.cso
) {
1955 r
= si_shader_select(ctx
, &sctx
->tcs_shader
);
1958 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
1960 if (!sctx
->fixed_func_tcs_shader
.cso
) {
1961 si_generate_fixed_func_tcs(sctx
);
1962 if (!sctx
->fixed_func_tcs_shader
.cso
)
1966 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
);
1969 si_pm4_bind_state(sctx
, hs
,
1970 sctx
->fixed_func_tcs_shader
.current
->pm4
);
1973 r
= si_shader_select(ctx
, &sctx
->tes_shader
);
1977 if (sctx
->gs_shader
.cso
) {
1979 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
1982 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
1983 si_update_so(sctx
, sctx
->tes_shader
.cso
);
1985 } else if (sctx
->gs_shader
.cso
) {
1987 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
1990 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
1993 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
1996 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
1997 si_update_so(sctx
, sctx
->vs_shader
.cso
);
2001 if (sctx
->gs_shader
.cso
) {
2002 r
= si_shader_select(ctx
, &sctx
->gs_shader
);
2005 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
2006 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.current
->gs_copy_shader
->pm4
);
2007 si_update_so(sctx
, sctx
->gs_shader
.cso
);
2009 if (!si_update_gs_ring_buffers(sctx
))
2012 si_update_gsvs_ring_bindings(sctx
);
2014 si_pm4_bind_state(sctx
, gs
, NULL
);
2015 si_pm4_bind_state(sctx
, es
, NULL
);
2018 si_update_vgt_shader_config(sctx
);
2020 if (sctx
->ps_shader
.cso
) {
2021 unsigned db_shader_control
;
2023 r
= si_shader_select(ctx
, &sctx
->ps_shader
);
2026 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
2029 sctx
->ps_shader
.cso
->db_shader_control
|
2030 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
) |
2031 S_02880C_Z_ORDER(sctx
->ps_shader
.current
->z_order
);
2033 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
2034 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
2035 sctx
->flatshade
!= rs
->flatshade
) {
2036 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
2037 sctx
->flatshade
= rs
->flatshade
;
2038 si_mark_atom_dirty(sctx
, &sctx
->spi_map
);
2041 if (sctx
->b
.family
== CHIP_STONEY
&& si_pm4_state_changed(sctx
, ps
))
2042 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
2044 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
2045 sctx
->ps_db_shader_control
= db_shader_control
;
2046 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
2049 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.ps
.epilog
.poly_line_smoothing
) {
2050 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.ps
.epilog
.poly_line_smoothing
;
2051 si_mark_atom_dirty(sctx
, &sctx
->msaa_config
);
2053 if (sctx
->b
.chip_class
== SI
)
2054 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
2058 if (si_pm4_state_changed(sctx
, ls
) ||
2059 si_pm4_state_changed(sctx
, hs
) ||
2060 si_pm4_state_changed(sctx
, es
) ||
2061 si_pm4_state_changed(sctx
, gs
) ||
2062 si_pm4_state_changed(sctx
, vs
) ||
2063 si_pm4_state_changed(sctx
, ps
)) {
2064 if (!si_update_spi_tmpring_size(sctx
))
2070 void si_init_shader_functions(struct si_context
*sctx
)
2072 si_init_atom(sctx
, &sctx
->spi_map
, &sctx
->atoms
.s
.spi_map
, si_emit_spi_map
);
2074 sctx
->b
.b
.create_vs_state
= si_create_shader_selector
;
2075 sctx
->b
.b
.create_tcs_state
= si_create_shader_selector
;
2076 sctx
->b
.b
.create_tes_state
= si_create_shader_selector
;
2077 sctx
->b
.b
.create_gs_state
= si_create_shader_selector
;
2078 sctx
->b
.b
.create_fs_state
= si_create_shader_selector
;
2080 sctx
->b
.b
.bind_vs_state
= si_bind_vs_shader
;
2081 sctx
->b
.b
.bind_tcs_state
= si_bind_tcs_shader
;
2082 sctx
->b
.b
.bind_tes_state
= si_bind_tes_shader
;
2083 sctx
->b
.b
.bind_gs_state
= si_bind_gs_shader
;
2084 sctx
->b
.b
.bind_fs_state
= si_bind_ps_shader
;
2086 sctx
->b
.b
.delete_vs_state
= si_delete_shader_selector
;
2087 sctx
->b
.b
.delete_tcs_state
= si_delete_shader_selector
;
2088 sctx
->b
.b
.delete_tes_state
= si_delete_shader_selector
;
2089 sctx
->b
.b
.delete_gs_state
= si_delete_shader_selector
;
2090 sctx
->b
.b
.delete_fs_state
= si_delete_shader_selector
;