2 * Copyright 2012 Advanced Micro Devices, Inc.
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 * Christian König <christian.koenig@amd.com>
25 * Marek Olšák <maraeo@gmail.com>
30 #include "radeon/r600_cs.h"
32 #include "tgsi/tgsi_parse.h"
33 #include "tgsi/tgsi_ureg.h"
34 #include "util/hash_table.h"
35 #include "util/u_hash.h"
36 #include "util/u_memory.h"
37 #include "util/u_prim.h"
42 * Return the TGSI binary in a buffer. The first 4 bytes contain its size as
45 static void *si_get_tgsi_binary(struct si_shader_selector
*sel
)
47 unsigned tgsi_size
= tgsi_num_tokens(sel
->tokens
) *
48 sizeof(struct tgsi_token
);
49 unsigned size
= 4 + tgsi_size
+ sizeof(sel
->so
);
50 char *result
= (char*)MALLOC(size
);
55 *((uint32_t*)result
) = size
;
56 memcpy(result
+ 4, sel
->tokens
, tgsi_size
);
57 memcpy(result
+ 4 + tgsi_size
, &sel
->so
, sizeof(sel
->so
));
61 /** Copy "data" to "ptr" and return the next dword following copied data. */
62 static uint32_t *write_data(uint32_t *ptr
, const void *data
, unsigned size
)
64 /* data may be NULL if size == 0 */
66 memcpy(ptr
, data
, size
);
67 ptr
+= DIV_ROUND_UP(size
, 4);
71 /** Read data from "ptr". Return the next dword following the data. */
72 static uint32_t *read_data(uint32_t *ptr
, void *data
, unsigned size
)
74 memcpy(data
, ptr
, size
);
75 ptr
+= DIV_ROUND_UP(size
, 4);
80 * Write the size as uint followed by the data. Return the next dword
81 * following the copied data.
83 static uint32_t *write_chunk(uint32_t *ptr
, const void *data
, unsigned size
)
86 return write_data(ptr
, data
, size
);
90 * Read the size as uint followed by the data. Return both via parameters.
91 * Return the next dword following the data.
93 static uint32_t *read_chunk(uint32_t *ptr
, void **data
, unsigned *size
)
96 assert(*data
== NULL
);
99 *data
= malloc(*size
);
100 return read_data(ptr
, *data
, *size
);
104 * Return the shader binary in a buffer. The first 4 bytes contain its size
107 static void *si_get_shader_binary(struct si_shader
*shader
)
109 /* There is always a size of data followed by the data itself. */
110 unsigned relocs_size
= shader
->binary
.reloc_count
*
111 sizeof(shader
->binary
.relocs
[0]);
112 unsigned disasm_size
= strlen(shader
->binary
.disasm_string
) + 1;
113 unsigned llvm_ir_size
= shader
->binary
.llvm_ir_string
?
114 strlen(shader
->binary
.llvm_ir_string
) + 1 : 0;
117 4 + /* CRC32 of the data below */
118 align(sizeof(shader
->config
), 4) +
119 align(sizeof(shader
->info
), 4) +
120 4 + align(shader
->binary
.code_size
, 4) +
121 4 + align(shader
->binary
.rodata_size
, 4) +
122 4 + align(relocs_size
, 4) +
123 4 + align(disasm_size
, 4) +
124 4 + align(llvm_ir_size
, 4);
125 void *buffer
= CALLOC(1, size
);
126 uint32_t *ptr
= (uint32_t*)buffer
;
132 ptr
++; /* CRC32 is calculated at the end. */
134 ptr
= write_data(ptr
, &shader
->config
, sizeof(shader
->config
));
135 ptr
= write_data(ptr
, &shader
->info
, sizeof(shader
->info
));
136 ptr
= write_chunk(ptr
, shader
->binary
.code
, shader
->binary
.code_size
);
137 ptr
= write_chunk(ptr
, shader
->binary
.rodata
, shader
->binary
.rodata_size
);
138 ptr
= write_chunk(ptr
, shader
->binary
.relocs
, relocs_size
);
139 ptr
= write_chunk(ptr
, shader
->binary
.disasm_string
, disasm_size
);
140 ptr
= write_chunk(ptr
, shader
->binary
.llvm_ir_string
, llvm_ir_size
);
141 assert((char *)ptr
- (char *)buffer
== size
);
144 ptr
= (uint32_t*)buffer
;
146 *ptr
= util_hash_crc32(ptr
+ 1, size
- 8);
151 static bool si_load_shader_binary(struct si_shader
*shader
, void *binary
)
153 uint32_t *ptr
= (uint32_t*)binary
;
154 uint32_t size
= *ptr
++;
155 uint32_t crc32
= *ptr
++;
158 if (util_hash_crc32(ptr
, size
- 8) != crc32
) {
159 fprintf(stderr
, "radeonsi: binary shader has invalid CRC32\n");
163 ptr
= read_data(ptr
, &shader
->config
, sizeof(shader
->config
));
164 ptr
= read_data(ptr
, &shader
->info
, sizeof(shader
->info
));
165 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.code
,
166 &shader
->binary
.code_size
);
167 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.rodata
,
168 &shader
->binary
.rodata_size
);
169 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.relocs
, &chunk_size
);
170 shader
->binary
.reloc_count
= chunk_size
/ sizeof(shader
->binary
.relocs
[0]);
171 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.disasm_string
, &chunk_size
);
172 ptr
= read_chunk(ptr
, (void**)&shader
->binary
.llvm_ir_string
, &chunk_size
);
178 * Insert a shader into the cache. It's assumed the shader is not in the cache.
179 * Use si_shader_cache_load_shader before calling this.
181 * Returns false on failure, in which case the tgsi_binary should be freed.
183 static bool si_shader_cache_insert_shader(struct si_screen
*sscreen
,
185 struct si_shader
*shader
)
188 struct hash_entry
*entry
;
190 entry
= _mesa_hash_table_search(sscreen
->shader_cache
, tgsi_binary
);
192 return false; /* already added */
194 hw_binary
= si_get_shader_binary(shader
);
198 if (_mesa_hash_table_insert(sscreen
->shader_cache
, tgsi_binary
,
199 hw_binary
) == NULL
) {
207 static bool si_shader_cache_load_shader(struct si_screen
*sscreen
,
209 struct si_shader
*shader
)
211 struct hash_entry
*entry
=
212 _mesa_hash_table_search(sscreen
->shader_cache
, tgsi_binary
);
216 if (!si_load_shader_binary(shader
, entry
->data
))
219 p_atomic_inc(&sscreen
->b
.num_shader_cache_hits
);
223 static uint32_t si_shader_cache_key_hash(const void *key
)
225 /* The first dword is the key size. */
226 return util_hash_crc32(key
, *(uint32_t*)key
);
229 static bool si_shader_cache_key_equals(const void *a
, const void *b
)
231 uint32_t *keya
= (uint32_t*)a
;
232 uint32_t *keyb
= (uint32_t*)b
;
234 /* The first dword is the key size. */
238 return memcmp(keya
, keyb
, *keya
) == 0;
241 static void si_destroy_shader_cache_entry(struct hash_entry
*entry
)
243 FREE((void*)entry
->key
);
247 bool si_init_shader_cache(struct si_screen
*sscreen
)
249 pipe_mutex_init(sscreen
->shader_cache_mutex
);
250 sscreen
->shader_cache
=
251 _mesa_hash_table_create(NULL
,
252 si_shader_cache_key_hash
,
253 si_shader_cache_key_equals
);
254 return sscreen
->shader_cache
!= NULL
;
257 void si_destroy_shader_cache(struct si_screen
*sscreen
)
259 if (sscreen
->shader_cache
)
260 _mesa_hash_table_destroy(sscreen
->shader_cache
,
261 si_destroy_shader_cache_entry
);
262 pipe_mutex_destroy(sscreen
->shader_cache_mutex
);
267 static void si_set_tesseval_regs(struct si_screen
*sscreen
,
268 struct si_shader
*shader
,
269 struct si_pm4_state
*pm4
)
271 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
272 unsigned tes_prim_mode
= info
->properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
273 unsigned tes_spacing
= info
->properties
[TGSI_PROPERTY_TES_SPACING
];
274 bool tes_vertex_order_cw
= info
->properties
[TGSI_PROPERTY_TES_VERTEX_ORDER_CW
];
275 bool tes_point_mode
= info
->properties
[TGSI_PROPERTY_TES_POINT_MODE
];
276 unsigned type
, partitioning
, topology
, distribution_mode
;
278 switch (tes_prim_mode
) {
279 case PIPE_PRIM_LINES
:
280 type
= V_028B6C_TESS_ISOLINE
;
282 case PIPE_PRIM_TRIANGLES
:
283 type
= V_028B6C_TESS_TRIANGLE
;
285 case PIPE_PRIM_QUADS
:
286 type
= V_028B6C_TESS_QUAD
;
293 switch (tes_spacing
) {
294 case PIPE_TESS_SPACING_FRACTIONAL_ODD
:
295 partitioning
= V_028B6C_PART_FRAC_ODD
;
297 case PIPE_TESS_SPACING_FRACTIONAL_EVEN
:
298 partitioning
= V_028B6C_PART_FRAC_EVEN
;
300 case PIPE_TESS_SPACING_EQUAL
:
301 partitioning
= V_028B6C_PART_INTEGER
;
309 topology
= V_028B6C_OUTPUT_POINT
;
310 else if (tes_prim_mode
== PIPE_PRIM_LINES
)
311 topology
= V_028B6C_OUTPUT_LINE
;
312 else if (tes_vertex_order_cw
)
313 /* for some reason, this must be the other way around */
314 topology
= V_028B6C_OUTPUT_TRIANGLE_CCW
;
316 topology
= V_028B6C_OUTPUT_TRIANGLE_CW
;
318 if (sscreen
->has_distributed_tess
) {
319 if (sscreen
->b
.family
== CHIP_FIJI
||
320 sscreen
->b
.family
>= CHIP_POLARIS10
)
321 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS
;
323 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_DONUTS
;
325 distribution_mode
= V_028B6C_DISTRIBUTION_MODE_NO_DIST
;
327 si_pm4_set_reg(pm4
, R_028B6C_VGT_TF_PARAM
,
328 S_028B6C_TYPE(type
) |
329 S_028B6C_PARTITIONING(partitioning
) |
330 S_028B6C_TOPOLOGY(topology
) |
331 S_028B6C_DISTRIBUTION_MODE(distribution_mode
));
334 static struct si_pm4_state
*si_get_shader_pm4_state(struct si_shader
*shader
)
337 si_pm4_clear_state(shader
->pm4
);
339 shader
->pm4
= CALLOC_STRUCT(si_pm4_state
);
344 static void si_shader_ls(struct si_shader
*shader
)
346 struct si_pm4_state
*pm4
;
347 unsigned vgpr_comp_cnt
;
350 pm4
= si_get_shader_pm4_state(shader
);
354 va
= shader
->bo
->gpu_address
;
355 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
357 /* We need at least 2 components for LS.
358 * VGPR0-3: (VertexID, RelAutoindex, ???, InstanceID). */
359 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : 1;
361 si_pm4_set_reg(pm4
, R_00B520_SPI_SHADER_PGM_LO_LS
, va
>> 8);
362 si_pm4_set_reg(pm4
, R_00B524_SPI_SHADER_PGM_HI_LS
, va
>> 40);
364 shader
->config
.rsrc1
= S_00B528_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
365 S_00B528_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
366 S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt
) |
367 S_00B528_DX10_CLAMP(1) |
368 S_00B528_FLOAT_MODE(shader
->config
.float_mode
);
369 shader
->config
.rsrc2
= S_00B52C_USER_SGPR(SI_LS_NUM_USER_SGPR
) |
370 S_00B52C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0);
373 static void si_shader_hs(struct si_shader
*shader
)
375 struct si_pm4_state
*pm4
;
378 pm4
= si_get_shader_pm4_state(shader
);
382 va
= shader
->bo
->gpu_address
;
383 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
385 si_pm4_set_reg(pm4
, R_00B420_SPI_SHADER_PGM_LO_HS
, va
>> 8);
386 si_pm4_set_reg(pm4
, R_00B424_SPI_SHADER_PGM_HI_HS
, va
>> 40);
387 si_pm4_set_reg(pm4
, R_00B428_SPI_SHADER_PGM_RSRC1_HS
,
388 S_00B428_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
389 S_00B428_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
390 S_00B428_DX10_CLAMP(1) |
391 S_00B428_FLOAT_MODE(shader
->config
.float_mode
));
392 si_pm4_set_reg(pm4
, R_00B42C_SPI_SHADER_PGM_RSRC2_HS
,
393 S_00B42C_USER_SGPR(SI_TCS_NUM_USER_SGPR
) |
394 S_00B42C_OC_LDS_EN(1) |
395 S_00B42C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
398 static void si_shader_es(struct si_screen
*sscreen
, struct si_shader
*shader
)
400 struct si_pm4_state
*pm4
;
401 unsigned num_user_sgprs
;
402 unsigned vgpr_comp_cnt
;
406 pm4
= si_get_shader_pm4_state(shader
);
410 va
= shader
->bo
->gpu_address
;
411 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
413 if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
414 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : 0;
415 num_user_sgprs
= SI_ES_NUM_USER_SGPR
;
416 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
417 vgpr_comp_cnt
= 3; /* all components are needed for TES */
418 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
420 unreachable("invalid shader selector type");
422 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
424 si_pm4_set_reg(pm4
, R_028AAC_VGT_ESGS_RING_ITEMSIZE
,
425 shader
->selector
->esgs_itemsize
/ 4);
426 si_pm4_set_reg(pm4
, R_00B320_SPI_SHADER_PGM_LO_ES
, va
>> 8);
427 si_pm4_set_reg(pm4
, R_00B324_SPI_SHADER_PGM_HI_ES
, va
>> 40);
428 si_pm4_set_reg(pm4
, R_00B328_SPI_SHADER_PGM_RSRC1_ES
,
429 S_00B328_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
430 S_00B328_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
431 S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt
) |
432 S_00B328_DX10_CLAMP(1) |
433 S_00B328_FLOAT_MODE(shader
->config
.float_mode
));
434 si_pm4_set_reg(pm4
, R_00B32C_SPI_SHADER_PGM_RSRC2_ES
,
435 S_00B32C_USER_SGPR(num_user_sgprs
) |
436 S_00B32C_OC_LDS_EN(oc_lds_en
) |
437 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
439 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
440 si_set_tesseval_regs(sscreen
, shader
, pm4
);
444 * Calculate the appropriate setting of VGT_GS_MODE when \p shader is a
447 static uint32_t si_vgt_gs_mode(struct si_shader_selector
*sel
)
449 unsigned gs_max_vert_out
= sel
->gs_max_out_vertices
;
452 if (gs_max_vert_out
<= 128) {
453 cut_mode
= V_028A40_GS_CUT_128
;
454 } else if (gs_max_vert_out
<= 256) {
455 cut_mode
= V_028A40_GS_CUT_256
;
456 } else if (gs_max_vert_out
<= 512) {
457 cut_mode
= V_028A40_GS_CUT_512
;
459 assert(gs_max_vert_out
<= 1024);
460 cut_mode
= V_028A40_GS_CUT_1024
;
463 return S_028A40_MODE(V_028A40_GS_SCENARIO_G
) |
464 S_028A40_CUT_MODE(cut_mode
)|
465 S_028A40_ES_WRITE_OPTIMIZE(1) |
466 S_028A40_GS_WRITE_OPTIMIZE(1);
469 static void si_shader_gs(struct si_shader
*shader
)
471 unsigned gs_vert_itemsize
= shader
->selector
->gsvs_vertex_size
;
472 unsigned gsvs_itemsize
= shader
->selector
->max_gsvs_emit_size
>> 2;
473 unsigned gs_num_invocations
= shader
->selector
->gs_num_invocations
;
474 struct si_pm4_state
*pm4
;
476 unsigned max_stream
= shader
->selector
->max_gs_stream
;
478 /* The GSVS_RING_ITEMSIZE register takes 15 bits */
479 assert(gsvs_itemsize
< (1 << 15));
481 pm4
= si_get_shader_pm4_state(shader
);
485 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, si_vgt_gs_mode(shader
->selector
));
487 si_pm4_set_reg(pm4
, R_028A60_VGT_GSVS_RING_OFFSET_1
, gsvs_itemsize
);
488 si_pm4_set_reg(pm4
, R_028A64_VGT_GSVS_RING_OFFSET_2
, gsvs_itemsize
* ((max_stream
>= 2) ? 2 : 1));
489 si_pm4_set_reg(pm4
, R_028A68_VGT_GSVS_RING_OFFSET_3
, gsvs_itemsize
* ((max_stream
>= 3) ? 3 : 1));
491 si_pm4_set_reg(pm4
, R_028AB0_VGT_GSVS_RING_ITEMSIZE
, gsvs_itemsize
* (max_stream
+ 1));
493 si_pm4_set_reg(pm4
, R_028B38_VGT_GS_MAX_VERT_OUT
, shader
->selector
->gs_max_out_vertices
);
495 si_pm4_set_reg(pm4
, R_028B5C_VGT_GS_VERT_ITEMSIZE
, gs_vert_itemsize
>> 2);
496 si_pm4_set_reg(pm4
, R_028B60_VGT_GS_VERT_ITEMSIZE_1
, (max_stream
>= 1) ? gs_vert_itemsize
>> 2 : 0);
497 si_pm4_set_reg(pm4
, R_028B64_VGT_GS_VERT_ITEMSIZE_2
, (max_stream
>= 2) ? gs_vert_itemsize
>> 2 : 0);
498 si_pm4_set_reg(pm4
, R_028B68_VGT_GS_VERT_ITEMSIZE_3
, (max_stream
>= 3) ? gs_vert_itemsize
>> 2 : 0);
500 si_pm4_set_reg(pm4
, R_028B90_VGT_GS_INSTANCE_CNT
,
501 S_028B90_CNT(MIN2(gs_num_invocations
, 127)) |
502 S_028B90_ENABLE(gs_num_invocations
> 0));
504 va
= shader
->bo
->gpu_address
;
505 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
506 si_pm4_set_reg(pm4
, R_00B220_SPI_SHADER_PGM_LO_GS
, va
>> 8);
507 si_pm4_set_reg(pm4
, R_00B224_SPI_SHADER_PGM_HI_GS
, va
>> 40);
509 si_pm4_set_reg(pm4
, R_00B228_SPI_SHADER_PGM_RSRC1_GS
,
510 S_00B228_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
511 S_00B228_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
512 S_00B228_DX10_CLAMP(1) |
513 S_00B228_FLOAT_MODE(shader
->config
.float_mode
));
514 si_pm4_set_reg(pm4
, R_00B22C_SPI_SHADER_PGM_RSRC2_GS
,
515 S_00B22C_USER_SGPR(SI_GS_NUM_USER_SGPR
) |
516 S_00B22C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
520 * Compute the state for \p shader, which will run as a vertex shader on the
523 * If \p gs is non-NULL, it points to the geometry shader for which this shader
524 * is the copy shader.
526 static void si_shader_vs(struct si_screen
*sscreen
, struct si_shader
*shader
,
527 struct si_shader_selector
*gs
)
529 struct si_pm4_state
*pm4
;
530 unsigned num_user_sgprs
;
531 unsigned nparams
, vgpr_comp_cnt
;
534 unsigned window_space
=
535 shader
->selector
->info
.properties
[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
];
536 bool enable_prim_id
= si_vs_exports_prim_id(shader
);
538 pm4
= si_get_shader_pm4_state(shader
);
542 /* We always write VGT_GS_MODE in the VS state, because every switch
543 * between different shader pipelines involving a different GS or no
544 * GS at all involves a switch of the VS (different GS use different
545 * copy shaders). On the other hand, when the API switches from a GS to
546 * no GS and then back to the same GS used originally, the GS state is
550 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
,
551 S_028A40_MODE(enable_prim_id
? V_028A40_GS_SCENARIO_A
: 0));
552 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, enable_prim_id
);
554 si_pm4_set_reg(pm4
, R_028A40_VGT_GS_MODE
, si_vgt_gs_mode(gs
));
555 si_pm4_set_reg(pm4
, R_028A84_VGT_PRIMITIVEID_EN
, 0);
558 va
= shader
->bo
->gpu_address
;
559 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
562 vgpr_comp_cnt
= 0; /* only VertexID is needed for GS-COPY. */
563 num_user_sgprs
= SI_GSCOPY_NUM_USER_SGPR
;
564 } else if (shader
->selector
->type
== PIPE_SHADER_VERTEX
) {
565 vgpr_comp_cnt
= shader
->info
.uses_instanceid
? 3 : (enable_prim_id
? 2 : 0);
566 num_user_sgprs
= SI_VS_NUM_USER_SGPR
;
567 } else if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
) {
568 vgpr_comp_cnt
= 3; /* all components are needed for TES */
569 num_user_sgprs
= SI_TES_NUM_USER_SGPR
;
571 unreachable("invalid shader selector type");
573 /* VS is required to export at least one param. */
574 nparams
= MAX2(shader
->info
.nr_param_exports
, 1);
575 si_pm4_set_reg(pm4
, R_0286C4_SPI_VS_OUT_CONFIG
,
576 S_0286C4_VS_EXPORT_COUNT(nparams
- 1));
578 si_pm4_set_reg(pm4
, R_02870C_SPI_SHADER_POS_FORMAT
,
579 S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP
) |
580 S_02870C_POS1_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 1 ?
581 V_02870C_SPI_SHADER_4COMP
:
582 V_02870C_SPI_SHADER_NONE
) |
583 S_02870C_POS2_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 2 ?
584 V_02870C_SPI_SHADER_4COMP
:
585 V_02870C_SPI_SHADER_NONE
) |
586 S_02870C_POS3_EXPORT_FORMAT(shader
->info
.nr_pos_exports
> 3 ?
587 V_02870C_SPI_SHADER_4COMP
:
588 V_02870C_SPI_SHADER_NONE
));
590 oc_lds_en
= shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
? 1 : 0;
592 si_pm4_set_reg(pm4
, R_00B120_SPI_SHADER_PGM_LO_VS
, va
>> 8);
593 si_pm4_set_reg(pm4
, R_00B124_SPI_SHADER_PGM_HI_VS
, va
>> 40);
594 si_pm4_set_reg(pm4
, R_00B128_SPI_SHADER_PGM_RSRC1_VS
,
595 S_00B128_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
596 S_00B128_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
597 S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt
) |
598 S_00B128_DX10_CLAMP(1) |
599 S_00B128_FLOAT_MODE(shader
->config
.float_mode
));
600 si_pm4_set_reg(pm4
, R_00B12C_SPI_SHADER_PGM_RSRC2_VS
,
601 S_00B12C_USER_SGPR(num_user_sgprs
) |
602 S_00B12C_OC_LDS_EN(oc_lds_en
) |
603 S_00B12C_SO_BASE0_EN(!!shader
->selector
->so
.stride
[0]) |
604 S_00B12C_SO_BASE1_EN(!!shader
->selector
->so
.stride
[1]) |
605 S_00B12C_SO_BASE2_EN(!!shader
->selector
->so
.stride
[2]) |
606 S_00B12C_SO_BASE3_EN(!!shader
->selector
->so
.stride
[3]) |
607 S_00B12C_SO_EN(!!shader
->selector
->so
.num_outputs
) |
608 S_00B12C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
610 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
611 S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1));
613 si_pm4_set_reg(pm4
, R_028818_PA_CL_VTE_CNTL
,
614 S_028818_VTX_W0_FMT(1) |
615 S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) |
616 S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) |
617 S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
619 if (shader
->selector
->type
== PIPE_SHADER_TESS_EVAL
)
620 si_set_tesseval_regs(sscreen
, shader
, pm4
);
623 static unsigned si_get_ps_num_interp(struct si_shader
*ps
)
625 struct tgsi_shader_info
*info
= &ps
->selector
->info
;
626 unsigned num_colors
= !!(info
->colors_read
& 0x0f) +
627 !!(info
->colors_read
& 0xf0);
628 unsigned num_interp
= ps
->selector
->info
.num_inputs
+
629 (ps
->key
.part
.ps
.prolog
.color_two_side
? num_colors
: 0);
631 assert(num_interp
<= 32);
632 return MIN2(num_interp
, 32);
635 static unsigned si_get_spi_shader_col_format(struct si_shader
*shader
)
637 unsigned value
= shader
->key
.part
.ps
.epilog
.spi_shader_col_format
;
638 unsigned i
, num_targets
= (util_last_bit(value
) + 3) / 4;
640 /* If the i-th target format is set, all previous target formats must
641 * be non-zero to avoid hangs.
643 for (i
= 0; i
< num_targets
; i
++)
644 if (!(value
& (0xf << (i
* 4))))
645 value
|= V_028714_SPI_SHADER_32_R
<< (i
* 4);
650 static unsigned si_get_cb_shader_mask(unsigned spi_shader_col_format
)
652 unsigned i
, cb_shader_mask
= 0;
654 for (i
= 0; i
< 8; i
++) {
655 switch ((spi_shader_col_format
>> (i
* 4)) & 0xf) {
656 case V_028714_SPI_SHADER_ZERO
:
658 case V_028714_SPI_SHADER_32_R
:
659 cb_shader_mask
|= 0x1 << (i
* 4);
661 case V_028714_SPI_SHADER_32_GR
:
662 cb_shader_mask
|= 0x3 << (i
* 4);
664 case V_028714_SPI_SHADER_32_AR
:
665 cb_shader_mask
|= 0x9 << (i
* 4);
667 case V_028714_SPI_SHADER_FP16_ABGR
:
668 case V_028714_SPI_SHADER_UNORM16_ABGR
:
669 case V_028714_SPI_SHADER_SNORM16_ABGR
:
670 case V_028714_SPI_SHADER_UINT16_ABGR
:
671 case V_028714_SPI_SHADER_SINT16_ABGR
:
672 case V_028714_SPI_SHADER_32_ABGR
:
673 cb_shader_mask
|= 0xf << (i
* 4);
679 return cb_shader_mask
;
682 static void si_shader_ps(struct si_shader
*shader
)
684 struct tgsi_shader_info
*info
= &shader
->selector
->info
;
685 struct si_pm4_state
*pm4
;
686 unsigned spi_ps_in_control
, spi_shader_col_format
, cb_shader_mask
;
687 unsigned spi_baryc_cntl
= S_0286E0_FRONT_FACE_ALL_BITS(1);
689 unsigned input_ena
= shader
->config
.spi_ps_input_ena
;
691 /* we need to enable at least one of them, otherwise we hang the GPU */
692 assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
693 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
694 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
695 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
) ||
696 G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) ||
697 G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
698 G_0286CC_LINEAR_CENTROID_ENA(input_ena
) ||
699 G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena
));
700 /* POS_W_FLOAT_ENA requires one of the perspective weights. */
701 assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena
) ||
702 G_0286CC_PERSP_SAMPLE_ENA(input_ena
) ||
703 G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
704 G_0286CC_PERSP_CENTROID_ENA(input_ena
) ||
705 G_0286CC_PERSP_PULL_MODEL_ENA(input_ena
));
707 /* Validate interpolation optimization flags (read as implications). */
708 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
709 (G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
710 G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
711 assert(!shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
712 (G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
713 G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
714 assert(!shader
->key
.part
.ps
.prolog
.force_persp_center_interp
||
715 (!G_0286CC_PERSP_SAMPLE_ENA(input_ena
) &&
716 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
717 assert(!shader
->key
.part
.ps
.prolog
.force_linear_center_interp
||
718 (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena
) &&
719 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
720 assert(!shader
->key
.part
.ps
.prolog
.force_persp_sample_interp
||
721 (!G_0286CC_PERSP_CENTER_ENA(input_ena
) &&
722 !G_0286CC_PERSP_CENTROID_ENA(input_ena
)));
723 assert(!shader
->key
.part
.ps
.prolog
.force_linear_sample_interp
||
724 (!G_0286CC_LINEAR_CENTER_ENA(input_ena
) &&
725 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
)));
727 /* Validate cases when the optimizations are off (read as implications). */
728 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_persp
||
729 !G_0286CC_PERSP_CENTER_ENA(input_ena
) ||
730 !G_0286CC_PERSP_CENTROID_ENA(input_ena
));
731 assert(shader
->key
.part
.ps
.prolog
.bc_optimize_for_linear
||
732 !G_0286CC_LINEAR_CENTER_ENA(input_ena
) ||
733 !G_0286CC_LINEAR_CENTROID_ENA(input_ena
));
735 pm4
= si_get_shader_pm4_state(shader
);
739 /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION
741 * 0 -> Position = pixel center
742 * 1 -> Position = pixel centroid
743 * 2 -> Position = at sample position
745 * From GLSL 4.5 specification, section 7.1:
746 * "The variable gl_FragCoord is available as an input variable from
747 * within fragment shaders and it holds the window relative coordinates
748 * (x, y, z, 1/w) values for the fragment. If multi-sampling, this
749 * value can be for any location within the pixel, or one of the
750 * fragment samples. The use of centroid does not further restrict
751 * this value to be inside the current primitive."
753 * Meaning that centroid has no effect and we can return anything within
754 * the pixel. Thus, return the value at sample position, because that's
755 * the most accurate one shaders can get.
757 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_LOCATION(2);
759 if (info
->properties
[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER
] ==
760 TGSI_FS_COORD_PIXEL_CENTER_INTEGER
)
761 spi_baryc_cntl
|= S_0286E0_POS_FLOAT_ULC(1);
763 spi_shader_col_format
= si_get_spi_shader_col_format(shader
);
764 cb_shader_mask
= si_get_cb_shader_mask(spi_shader_col_format
);
766 /* Ensure that some export memory is always allocated, for two reasons:
768 * 1) Correctness: The hardware ignores the EXEC mask if no export
769 * memory is allocated, so KILL and alpha test do not work correctly
771 * 2) Performance: Every shader needs at least a NULL export, even when
772 * it writes no color/depth output. The NULL export instruction
773 * stalls without this setting.
775 * Don't add this to CB_SHADER_MASK.
777 if (!spi_shader_col_format
&&
778 !info
->writes_z
&& !info
->writes_stencil
&& !info
->writes_samplemask
)
779 spi_shader_col_format
= V_028714_SPI_SHADER_32_R
;
781 si_pm4_set_reg(pm4
, R_0286CC_SPI_PS_INPUT_ENA
, input_ena
);
782 si_pm4_set_reg(pm4
, R_0286D0_SPI_PS_INPUT_ADDR
,
783 shader
->config
.spi_ps_input_addr
);
785 /* Set interpolation controls. */
786 spi_ps_in_control
= S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader
));
789 si_pm4_set_reg(pm4
, R_0286E0_SPI_BARYC_CNTL
, spi_baryc_cntl
);
790 si_pm4_set_reg(pm4
, R_0286D8_SPI_PS_IN_CONTROL
, spi_ps_in_control
);
792 si_pm4_set_reg(pm4
, R_028710_SPI_SHADER_Z_FORMAT
,
793 si_get_spi_shader_z_format(info
->writes_z
,
794 info
->writes_stencil
,
795 info
->writes_samplemask
));
797 si_pm4_set_reg(pm4
, R_028714_SPI_SHADER_COL_FORMAT
, spi_shader_col_format
);
798 si_pm4_set_reg(pm4
, R_02823C_CB_SHADER_MASK
, cb_shader_mask
);
800 va
= shader
->bo
->gpu_address
;
801 si_pm4_add_bo(pm4
, shader
->bo
, RADEON_USAGE_READ
, RADEON_PRIO_SHADER_BINARY
);
802 si_pm4_set_reg(pm4
, R_00B020_SPI_SHADER_PGM_LO_PS
, va
>> 8);
803 si_pm4_set_reg(pm4
, R_00B024_SPI_SHADER_PGM_HI_PS
, va
>> 40);
805 si_pm4_set_reg(pm4
, R_00B028_SPI_SHADER_PGM_RSRC1_PS
,
806 S_00B028_VGPRS((shader
->config
.num_vgprs
- 1) / 4) |
807 S_00B028_SGPRS((shader
->config
.num_sgprs
- 1) / 8) |
808 S_00B028_DX10_CLAMP(1) |
809 S_00B028_FLOAT_MODE(shader
->config
.float_mode
));
810 si_pm4_set_reg(pm4
, R_00B02C_SPI_SHADER_PGM_RSRC2_PS
,
811 S_00B02C_EXTRA_LDS_SIZE(shader
->config
.lds_size
) |
812 S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR
) |
813 S_00B32C_SCRATCH_EN(shader
->config
.scratch_bytes_per_wave
> 0));
816 static void si_shader_init_pm4_state(struct si_screen
*sscreen
,
817 struct si_shader
*shader
)
819 switch (shader
->selector
->type
) {
820 case PIPE_SHADER_VERTEX
:
821 if (shader
->key
.as_ls
)
822 si_shader_ls(shader
);
823 else if (shader
->key
.as_es
)
824 si_shader_es(sscreen
, shader
);
826 si_shader_vs(sscreen
, shader
, NULL
);
828 case PIPE_SHADER_TESS_CTRL
:
829 si_shader_hs(shader
);
831 case PIPE_SHADER_TESS_EVAL
:
832 if (shader
->key
.as_es
)
833 si_shader_es(sscreen
, shader
);
835 si_shader_vs(sscreen
, shader
, NULL
);
837 case PIPE_SHADER_GEOMETRY
:
838 si_shader_gs(shader
);
840 case PIPE_SHADER_FRAGMENT
:
841 si_shader_ps(shader
);
848 static unsigned si_get_alpha_test_func(struct si_context
*sctx
)
850 /* Alpha-test should be disabled if colorbuffer 0 is integer. */
851 if (sctx
->queued
.named
.dsa
)
852 return sctx
->queued
.named
.dsa
->alpha_func
;
854 return PIPE_FUNC_ALWAYS
;
857 /* Compute the key for the hw shader variant */
858 static inline void si_shader_selector_key(struct pipe_context
*ctx
,
859 struct si_shader_selector
*sel
,
860 struct si_shader_key
*key
)
862 struct si_context
*sctx
= (struct si_context
*)ctx
;
865 memset(key
, 0, sizeof(*key
));
868 case PIPE_SHADER_VERTEX
:
869 if (sctx
->vertex_elements
) {
870 unsigned count
= MIN2(sel
->info
.num_inputs
,
871 sctx
->vertex_elements
->count
);
872 for (i
= 0; i
< count
; ++i
)
873 key
->part
.vs
.prolog
.instance_divisors
[i
] =
874 sctx
->vertex_elements
->elements
[i
].instance_divisor
;
876 key
->mono
.vs
.fix_fetch
=
877 sctx
->vertex_elements
->fix_fetch
&
878 u_bit_consecutive(0, 2 * count
);
880 if (sctx
->tes_shader
.cso
)
882 else if (sctx
->gs_shader
.cso
)
885 if (!sctx
->gs_shader
.cso
&& sctx
->ps_shader
.cso
&&
886 sctx
->ps_shader
.cso
->info
.uses_primid
)
887 key
->part
.vs
.epilog
.export_prim_id
= 1;
889 case PIPE_SHADER_TESS_CTRL
:
890 key
->part
.tcs
.epilog
.prim_mode
=
891 sctx
->tes_shader
.cso
->info
.properties
[TGSI_PROPERTY_TES_PRIM_MODE
];
893 if (sel
== sctx
->fixed_func_tcs_shader
.cso
)
894 key
->mono
.tcs
.inputs_to_copy
= sctx
->vs_shader
.cso
->outputs_written
;
896 case PIPE_SHADER_TESS_EVAL
:
897 if (sctx
->gs_shader
.cso
)
899 else if (sctx
->ps_shader
.cso
&& sctx
->ps_shader
.cso
->info
.uses_primid
)
900 key
->part
.tes
.epilog
.export_prim_id
= 1;
902 case PIPE_SHADER_GEOMETRY
:
903 key
->part
.gs
.prolog
.tri_strip_adj_fix
= sctx
->gs_tri_strip_adj_fix
;
905 case PIPE_SHADER_FRAGMENT
: {
906 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
907 struct si_state_blend
*blend
= sctx
->queued
.named
.blend
;
909 if (sel
->info
.properties
[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
] &&
910 sel
->info
.colors_written
== 0x1)
911 key
->part
.ps
.epilog
.last_cbuf
= MAX2(sctx
->framebuffer
.state
.nr_cbufs
, 1) - 1;
914 /* Select the shader color format based on whether
915 * blending or alpha are needed.
917 key
->part
.ps
.epilog
.spi_shader_col_format
=
918 (blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
919 sctx
->framebuffer
.spi_shader_col_format_blend_alpha
) |
920 (blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
921 sctx
->framebuffer
.spi_shader_col_format_blend
) |
922 (~blend
->blend_enable_4bit
& blend
->need_src_alpha_4bit
&
923 sctx
->framebuffer
.spi_shader_col_format_alpha
) |
924 (~blend
->blend_enable_4bit
& ~blend
->need_src_alpha_4bit
&
925 sctx
->framebuffer
.spi_shader_col_format
);
927 /* The output for dual source blending should have
928 * the same format as the first output.
930 if (blend
->dual_src_blend
)
931 key
->part
.ps
.epilog
.spi_shader_col_format
|=
932 (key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) << 4;
934 key
->part
.ps
.epilog
.spi_shader_col_format
= sctx
->framebuffer
.spi_shader_col_format
;
936 /* If alpha-to-coverage is enabled, we have to export alpha
937 * even if there is no color buffer.
939 if (!(key
->part
.ps
.epilog
.spi_shader_col_format
& 0xf) &&
940 blend
&& blend
->alpha_to_coverage
)
941 key
->part
.ps
.epilog
.spi_shader_col_format
|= V_028710_SPI_SHADER_32_AR
;
943 /* On SI and CIK except Hawaii, the CB doesn't clamp outputs
944 * to the range supported by the type if a channel has less
945 * than 16 bits and the export format is 16_ABGR.
947 if (sctx
->b
.chip_class
<= CIK
&& sctx
->b
.family
!= CHIP_HAWAII
)
948 key
->part
.ps
.epilog
.color_is_int8
= sctx
->framebuffer
.color_is_int8
;
950 /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */
951 if (!key
->part
.ps
.epilog
.last_cbuf
) {
952 key
->part
.ps
.epilog
.spi_shader_col_format
&= sel
->colors_written_4bit
;
953 key
->part
.ps
.epilog
.color_is_int8
&= sel
->info
.colors_written
;
957 bool is_poly
= (sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES
&&
958 sctx
->current_rast_prim
<= PIPE_PRIM_POLYGON
) ||
959 sctx
->current_rast_prim
>= PIPE_PRIM_TRIANGLES_ADJACENCY
;
960 bool is_line
= !is_poly
&& sctx
->current_rast_prim
!= PIPE_PRIM_POINTS
;
962 key
->part
.ps
.prolog
.color_two_side
= rs
->two_side
&& sel
->info
.colors_read
;
963 key
->part
.ps
.prolog
.flatshade_colors
= rs
->flatshade
&& sel
->info
.colors_read
;
965 if (sctx
->queued
.named
.blend
) {
966 key
->part
.ps
.epilog
.alpha_to_one
= sctx
->queued
.named
.blend
->alpha_to_one
&&
967 rs
->multisample_enable
;
970 key
->part
.ps
.prolog
.poly_stipple
= rs
->poly_stipple_enable
&& is_poly
;
971 key
->part
.ps
.epilog
.poly_line_smoothing
= ((is_poly
&& rs
->poly_smooth
) ||
972 (is_line
&& rs
->line_smooth
)) &&
973 sctx
->framebuffer
.nr_samples
<= 1;
974 key
->part
.ps
.epilog
.clamp_color
= rs
->clamp_fragment_color
;
976 if (rs
->force_persample_interp
&&
977 rs
->multisample_enable
&&
978 sctx
->framebuffer
.nr_samples
> 1 &&
979 sctx
->ps_iter_samples
> 1) {
980 key
->part
.ps
.prolog
.force_persp_sample_interp
=
981 sel
->info
.uses_persp_center
||
982 sel
->info
.uses_persp_centroid
;
984 key
->part
.ps
.prolog
.force_linear_sample_interp
=
985 sel
->info
.uses_linear_center
||
986 sel
->info
.uses_linear_centroid
;
987 } else if (rs
->multisample_enable
&&
988 sctx
->framebuffer
.nr_samples
> 1) {
989 key
->part
.ps
.prolog
.bc_optimize_for_persp
=
990 sel
->info
.uses_persp_center
&&
991 sel
->info
.uses_persp_centroid
;
992 key
->part
.ps
.prolog
.bc_optimize_for_linear
=
993 sel
->info
.uses_linear_center
&&
994 sel
->info
.uses_linear_centroid
;
996 /* Make sure SPI doesn't compute more than 1 pair
997 * of (i,j), which is the optimization here. */
998 key
->part
.ps
.prolog
.force_persp_center_interp
=
999 sel
->info
.uses_persp_center
+
1000 sel
->info
.uses_persp_centroid
+
1001 sel
->info
.uses_persp_sample
> 1;
1003 key
->part
.ps
.prolog
.force_linear_center_interp
=
1004 sel
->info
.uses_linear_center
+
1005 sel
->info
.uses_linear_centroid
+
1006 sel
->info
.uses_linear_sample
> 1;
1010 key
->part
.ps
.epilog
.alpha_func
= si_get_alpha_test_func(sctx
);
1018 /* Select the hw shader variant depending on the current state. */
1019 static int si_shader_select_with_key(struct si_screen
*sscreen
,
1020 struct si_shader_ctx_state
*state
,
1021 struct si_shader_key
*key
,
1022 LLVMTargetMachineRef tm
,
1023 struct pipe_debug_callback
*debug
,
1025 bool is_debug_context
)
1027 static const struct si_shader_key zeroed
;
1028 struct si_shader_selector
*sel
= state
->cso
;
1029 struct si_shader
*current
= state
->current
;
1030 struct si_shader
*iter
, *shader
= NULL
;
1033 /* Check if we don't need to change anything.
1034 * This path is also used for most shaders that don't need multiple
1035 * variants, it will cost just a computation of the key and this
1037 if (likely(current
&& memcmp(¤t
->key
, key
, sizeof(*key
)) == 0))
1040 /* This must be done before the mutex is locked, because async GS
1041 * compilation calls this function too, and therefore must enter
1045 util_queue_job_wait(&sel
->ready
);
1047 pipe_mutex_lock(sel
->mutex
);
1049 /* Find the shader variant. */
1050 for (iter
= sel
->first_variant
; iter
; iter
= iter
->next_variant
) {
1051 /* Don't check the "current" shader. We checked it above. */
1052 if (current
!= iter
&&
1053 memcmp(&iter
->key
, key
, sizeof(*key
)) == 0) {
1054 state
->current
= iter
;
1055 pipe_mutex_unlock(sel
->mutex
);
1060 /* Build a new shader. */
1061 shader
= CALLOC_STRUCT(si_shader
);
1063 pipe_mutex_unlock(sel
->mutex
);
1066 shader
->selector
= sel
;
1068 shader
->is_monolithic
=
1069 !sel
->main_shader_part
||
1070 sel
->main_shader_part
->key
.as_ls
!= key
->as_ls
||
1071 sel
->main_shader_part
->key
.as_es
!= key
->as_es
||
1072 memcmp(&key
->mono
, &zeroed
.mono
, sizeof(key
->mono
)) != 0;
1074 r
= si_shader_create(sscreen
, tm
, shader
, debug
);
1076 R600_ERR("Failed to build shader variant (type=%u) %d\n",
1079 pipe_mutex_unlock(sel
->mutex
);
1083 if (is_debug_context
) {
1084 FILE *f
= open_memstream(&shader
->shader_log
,
1085 &shader
->shader_log_size
);
1087 si_shader_dump(sscreen
, shader
, NULL
, sel
->type
, f
);
1092 si_shader_init_pm4_state(sscreen
, shader
);
1094 if (!sel
->last_variant
) {
1095 sel
->first_variant
= shader
;
1096 sel
->last_variant
= shader
;
1098 sel
->last_variant
->next_variant
= shader
;
1099 sel
->last_variant
= shader
;
1101 state
->current
= shader
;
1102 pipe_mutex_unlock(sel
->mutex
);
1106 static int si_shader_select(struct pipe_context
*ctx
,
1107 struct si_shader_ctx_state
*state
)
1109 struct si_context
*sctx
= (struct si_context
*)ctx
;
1110 struct si_shader_key key
;
1112 si_shader_selector_key(ctx
, state
->cso
, &key
);
1113 return si_shader_select_with_key(sctx
->screen
, state
, &key
,
1114 sctx
->tm
, &sctx
->b
.debug
, true,
1118 static void si_parse_next_shader_property(const struct tgsi_shader_info
*info
,
1119 struct si_shader_key
*key
)
1121 unsigned next_shader
= info
->properties
[TGSI_PROPERTY_NEXT_SHADER
];
1123 switch (info
->processor
) {
1124 case PIPE_SHADER_VERTEX
:
1125 switch (next_shader
) {
1126 case PIPE_SHADER_GEOMETRY
:
1129 case PIPE_SHADER_TESS_CTRL
:
1130 case PIPE_SHADER_TESS_EVAL
:
1134 /* If POSITION isn't written, it can't be a HW VS.
1135 * Assume that it's a HW LS. (the next shader is TCS)
1136 * This heuristic is needed for separate shader objects.
1138 if (!info
->writes_position
)
1143 case PIPE_SHADER_TESS_EVAL
:
1144 if (next_shader
== PIPE_SHADER_GEOMETRY
)
1151 * Compile the main shader part or the monolithic shader as part of
1152 * si_shader_selector initialization. Since it can be done asynchronously,
1153 * there is no way to report compile failures to applications.
1155 void si_init_shader_selector_async(void *job
, int thread_index
)
1157 struct si_shader_selector
*sel
= (struct si_shader_selector
*)job
;
1158 struct si_screen
*sscreen
= sel
->screen
;
1159 LLVMTargetMachineRef tm
;
1160 struct pipe_debug_callback
*debug
= &sel
->debug
;
1163 if (thread_index
>= 0) {
1164 assert(thread_index
< ARRAY_SIZE(sscreen
->tm
));
1165 tm
= sscreen
->tm
[thread_index
];
1172 /* Compile the main shader part for use with a prolog and/or epilog.
1173 * If this fails, the driver will try to compile a monolithic shader
1176 if (!sscreen
->use_monolithic_shaders
) {
1177 struct si_shader
*shader
= CALLOC_STRUCT(si_shader
);
1181 fprintf(stderr
, "radeonsi: can't allocate a main shader part\n");
1185 shader
->selector
= sel
;
1186 si_parse_next_shader_property(&sel
->info
, &shader
->key
);
1188 tgsi_binary
= si_get_tgsi_binary(sel
);
1190 /* Try to load the shader from the shader cache. */
1191 pipe_mutex_lock(sscreen
->shader_cache_mutex
);
1194 si_shader_cache_load_shader(sscreen
, tgsi_binary
, shader
)) {
1196 pipe_mutex_unlock(sscreen
->shader_cache_mutex
);
1198 pipe_mutex_unlock(sscreen
->shader_cache_mutex
);
1200 /* Compile the shader if it hasn't been loaded from the cache. */
1201 if (si_compile_tgsi_shader(sscreen
, tm
, shader
, false,
1205 fprintf(stderr
, "radeonsi: can't compile a main shader part\n");
1210 pipe_mutex_lock(sscreen
->shader_cache_mutex
);
1211 if (!si_shader_cache_insert_shader(sscreen
, tgsi_binary
, shader
))
1213 pipe_mutex_unlock(sscreen
->shader_cache_mutex
);
1217 sel
->main_shader_part
= shader
;
1220 /* Pre-compilation. */
1221 if (sscreen
->b
.debug_flags
& DBG_PRECOMPILE
) {
1222 struct si_shader_ctx_state state
= {sel
};
1223 struct si_shader_key key
;
1225 memset(&key
, 0, sizeof(key
));
1226 si_parse_next_shader_property(&sel
->info
, &key
);
1228 /* Set reasonable defaults, so that the shader key doesn't
1229 * cause any code to be eliminated.
1231 switch (sel
->type
) {
1232 case PIPE_SHADER_TESS_CTRL
:
1233 key
.part
.tcs
.epilog
.prim_mode
= PIPE_PRIM_TRIANGLES
;
1235 case PIPE_SHADER_FRAGMENT
:
1236 key
.part
.ps
.prolog
.bc_optimize_for_persp
=
1237 sel
->info
.uses_persp_center
&&
1238 sel
->info
.uses_persp_centroid
;
1239 key
.part
.ps
.prolog
.bc_optimize_for_linear
=
1240 sel
->info
.uses_linear_center
&&
1241 sel
->info
.uses_linear_centroid
;
1242 key
.part
.ps
.epilog
.alpha_func
= PIPE_FUNC_ALWAYS
;
1243 for (i
= 0; i
< 8; i
++)
1244 if (sel
->info
.colors_written
& (1 << i
))
1245 key
.part
.ps
.epilog
.spi_shader_col_format
|=
1246 V_028710_SPI_SHADER_FP16_ABGR
<< (i
* 4);
1250 if (si_shader_select_with_key(sscreen
, &state
, &key
, tm
, debug
,
1251 false, sel
->is_debug_context
))
1252 fprintf(stderr
, "radeonsi: can't create a monolithic shader\n");
1255 /* The GS copy shader is always pre-compiled. */
1256 if (sel
->type
== PIPE_SHADER_GEOMETRY
) {
1257 sel
->gs_copy_shader
= si_generate_gs_copy_shader(sscreen
, tm
, sel
, debug
);
1258 if (!sel
->gs_copy_shader
) {
1259 fprintf(stderr
, "radeonsi: can't create GS copy shader\n");
1263 si_shader_vs(sscreen
, sel
->gs_copy_shader
, sel
);
1267 static void *si_create_shader_selector(struct pipe_context
*ctx
,
1268 const struct pipe_shader_state
*state
)
1270 struct si_screen
*sscreen
= (struct si_screen
*)ctx
->screen
;
1271 struct si_context
*sctx
= (struct si_context
*)ctx
;
1272 struct si_shader_selector
*sel
= CALLOC_STRUCT(si_shader_selector
);
1278 sel
->screen
= sscreen
;
1280 sel
->debug
= sctx
->b
.debug
;
1281 sel
->is_debug_context
= sctx
->is_debug
;
1282 sel
->tokens
= tgsi_dup_tokens(state
->tokens
);
1288 sel
->so
= state
->stream_output
;
1289 tgsi_scan_shader(state
->tokens
, &sel
->info
);
1290 sel
->type
= sel
->info
.processor
;
1291 p_atomic_inc(&sscreen
->b
.num_shaders_created
);
1293 /* Set which opcode uses which (i,j) pair. */
1294 if (sel
->info
.uses_persp_opcode_interp_centroid
)
1295 sel
->info
.uses_persp_centroid
= true;
1297 if (sel
->info
.uses_linear_opcode_interp_centroid
)
1298 sel
->info
.uses_linear_centroid
= true;
1300 if (sel
->info
.uses_persp_opcode_interp_offset
||
1301 sel
->info
.uses_persp_opcode_interp_sample
)
1302 sel
->info
.uses_persp_center
= true;
1304 if (sel
->info
.uses_linear_opcode_interp_offset
||
1305 sel
->info
.uses_linear_opcode_interp_sample
)
1306 sel
->info
.uses_linear_center
= true;
1308 switch (sel
->type
) {
1309 case PIPE_SHADER_GEOMETRY
:
1310 sel
->gs_output_prim
=
1311 sel
->info
.properties
[TGSI_PROPERTY_GS_OUTPUT_PRIM
];
1312 sel
->gs_max_out_vertices
=
1313 sel
->info
.properties
[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES
];
1314 sel
->gs_num_invocations
=
1315 sel
->info
.properties
[TGSI_PROPERTY_GS_INVOCATIONS
];
1316 sel
->gsvs_vertex_size
= sel
->info
.num_outputs
* 16;
1317 sel
->max_gsvs_emit_size
= sel
->gsvs_vertex_size
*
1318 sel
->gs_max_out_vertices
;
1320 sel
->max_gs_stream
= 0;
1321 for (i
= 0; i
< sel
->so
.num_outputs
; i
++)
1322 sel
->max_gs_stream
= MAX2(sel
->max_gs_stream
,
1323 sel
->so
.output
[i
].stream
);
1325 sel
->gs_input_verts_per_prim
=
1326 u_vertices_per_prim(sel
->info
.properties
[TGSI_PROPERTY_GS_INPUT_PRIM
]);
1329 case PIPE_SHADER_TESS_CTRL
:
1330 /* Always reserve space for these. */
1331 sel
->patch_outputs_written
|=
1332 (1llu << si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSINNER
, 0)) |
1333 (1llu << si_shader_io_get_unique_index(TGSI_SEMANTIC_TESSOUTER
, 0));
1335 case PIPE_SHADER_VERTEX
:
1336 case PIPE_SHADER_TESS_EVAL
:
1337 for (i
= 0; i
< sel
->info
.num_outputs
; i
++) {
1338 unsigned name
= sel
->info
.output_semantic_name
[i
];
1339 unsigned index
= sel
->info
.output_semantic_index
[i
];
1342 case TGSI_SEMANTIC_TESSINNER
:
1343 case TGSI_SEMANTIC_TESSOUTER
:
1344 case TGSI_SEMANTIC_PATCH
:
1345 sel
->patch_outputs_written
|=
1346 1llu << si_shader_io_get_unique_index(name
, index
);
1349 sel
->outputs_written
|=
1350 1llu << si_shader_io_get_unique_index(name
, index
);
1353 sel
->esgs_itemsize
= util_last_bit64(sel
->outputs_written
) * 16;
1356 case PIPE_SHADER_FRAGMENT
:
1357 for (i
= 0; i
< 8; i
++)
1358 if (sel
->info
.colors_written
& (1 << i
))
1359 sel
->colors_written_4bit
|= 0xf << (4 * i
);
1361 for (i
= 0; i
< sel
->info
.num_inputs
; i
++) {
1362 if (sel
->info
.input_semantic_name
[i
] == TGSI_SEMANTIC_COLOR
) {
1363 int index
= sel
->info
.input_semantic_index
[i
];
1364 sel
->color_attr_index
[index
] = i
;
1370 /* DB_SHADER_CONTROL */
1371 sel
->db_shader_control
=
1372 S_02880C_Z_EXPORT_ENABLE(sel
->info
.writes_z
) |
1373 S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel
->info
.writes_stencil
) |
1374 S_02880C_MASK_EXPORT_ENABLE(sel
->info
.writes_samplemask
) |
1375 S_02880C_KILL_ENABLE(sel
->info
.uses_kill
);
1377 switch (sel
->info
.properties
[TGSI_PROPERTY_FS_DEPTH_LAYOUT
]) {
1378 case TGSI_FS_DEPTH_LAYOUT_GREATER
:
1379 sel
->db_shader_control
|=
1380 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z
);
1382 case TGSI_FS_DEPTH_LAYOUT_LESS
:
1383 sel
->db_shader_control
|=
1384 S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z
);
1388 /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following:
1390 * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP
1391 * --|-----------|------------|------------|--------------------|-------------------|-------------
1392 * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0
1393 * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0
1394 * 2 | false | true | n/a | LateZ | 1 | 0
1395 * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0
1396 * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1
1398 * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register.
1399 * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense.
1401 * Don't use ReZ without profiling !!!
1403 * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex
1406 if (sel
->info
.properties
[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL
]) {
1408 sel
->db_shader_control
|= S_02880C_DEPTH_BEFORE_SHADER(1) |
1409 S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
) |
1410 S_02880C_EXEC_ON_NOOP(sel
->info
.writes_memory
);
1411 } else if (sel
->info
.writes_memory
) {
1413 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_LATE_Z
) |
1414 S_02880C_EXEC_ON_HIER_FAIL(1);
1417 sel
->db_shader_control
|= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z
);
1420 pipe_mutex_init(sel
->mutex
);
1421 util_queue_fence_init(&sel
->ready
);
1423 if ((sctx
->b
.debug
.debug_message
&& !sctx
->b
.debug
.async
) ||
1425 r600_can_dump_shader(&sscreen
->b
, sel
->info
.processor
) ||
1426 !util_queue_is_initialized(&sscreen
->shader_compiler_queue
))
1427 si_init_shader_selector_async(sel
, -1);
1429 util_queue_add_job(&sscreen
->shader_compiler_queue
, sel
,
1430 &sel
->ready
, si_init_shader_selector_async
,
1436 static void si_bind_vs_shader(struct pipe_context
*ctx
, void *state
)
1438 struct si_context
*sctx
= (struct si_context
*)ctx
;
1439 struct si_shader_selector
*sel
= state
;
1441 if (sctx
->vs_shader
.cso
== sel
)
1444 sctx
->vs_shader
.cso
= sel
;
1445 sctx
->vs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1446 sctx
->do_update_shaders
= true;
1447 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1448 r600_update_vs_writes_viewport_index(&sctx
->b
, si_get_vs_info(sctx
));
1451 static void si_bind_gs_shader(struct pipe_context
*ctx
, void *state
)
1453 struct si_context
*sctx
= (struct si_context
*)ctx
;
1454 struct si_shader_selector
*sel
= state
;
1455 bool enable_changed
= !!sctx
->gs_shader
.cso
!= !!sel
;
1457 if (sctx
->gs_shader
.cso
== sel
)
1460 sctx
->gs_shader
.cso
= sel
;
1461 sctx
->gs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1462 sctx
->do_update_shaders
= true;
1463 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1464 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
1467 si_shader_change_notify(sctx
);
1468 r600_update_vs_writes_viewport_index(&sctx
->b
, si_get_vs_info(sctx
));
1471 static void si_bind_tcs_shader(struct pipe_context
*ctx
, void *state
)
1473 struct si_context
*sctx
= (struct si_context
*)ctx
;
1474 struct si_shader_selector
*sel
= state
;
1475 bool enable_changed
= !!sctx
->tcs_shader
.cso
!= !!sel
;
1477 if (sctx
->tcs_shader
.cso
== sel
)
1480 sctx
->tcs_shader
.cso
= sel
;
1481 sctx
->tcs_shader
.current
= sel
? sel
->first_variant
: NULL
;
1482 sctx
->do_update_shaders
= true;
1485 sctx
->last_tcs
= NULL
; /* invalidate derived tess state */
1488 static void si_bind_tes_shader(struct pipe_context
*ctx
, void *state
)
1490 struct si_context
*sctx
= (struct si_context
*)ctx
;
1491 struct si_shader_selector
*sel
= state
;
1492 bool enable_changed
= !!sctx
->tes_shader
.cso
!= !!sel
;
1494 if (sctx
->tes_shader
.cso
== sel
)
1497 sctx
->tes_shader
.cso
= sel
;
1498 sctx
->tes_shader
.current
= sel
? sel
->first_variant
: NULL
;
1499 sctx
->do_update_shaders
= true;
1500 si_mark_atom_dirty(sctx
, &sctx
->clip_regs
);
1501 sctx
->last_rast_prim
= -1; /* reset this so that it gets updated */
1503 if (enable_changed
) {
1504 si_shader_change_notify(sctx
);
1505 sctx
->last_tes_sh_base
= -1; /* invalidate derived tess state */
1507 r600_update_vs_writes_viewport_index(&sctx
->b
, si_get_vs_info(sctx
));
1510 static void si_bind_ps_shader(struct pipe_context
*ctx
, void *state
)
1512 struct si_context
*sctx
= (struct si_context
*)ctx
;
1513 struct si_shader_selector
*sel
= state
;
1515 /* skip if supplied shader is one already in use */
1516 if (sctx
->ps_shader
.cso
== sel
)
1519 sctx
->ps_shader
.cso
= sel
;
1520 sctx
->ps_shader
.current
= sel
? sel
->first_variant
: NULL
;
1521 sctx
->do_update_shaders
= true;
1522 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
1525 static void si_delete_shader(struct si_context
*sctx
, struct si_shader
*shader
)
1528 switch (shader
->selector
->type
) {
1529 case PIPE_SHADER_VERTEX
:
1530 if (shader
->key
.as_ls
)
1531 si_pm4_delete_state(sctx
, ls
, shader
->pm4
);
1532 else if (shader
->key
.as_es
)
1533 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
1535 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
1537 case PIPE_SHADER_TESS_CTRL
:
1538 si_pm4_delete_state(sctx
, hs
, shader
->pm4
);
1540 case PIPE_SHADER_TESS_EVAL
:
1541 if (shader
->key
.as_es
)
1542 si_pm4_delete_state(sctx
, es
, shader
->pm4
);
1544 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
1546 case PIPE_SHADER_GEOMETRY
:
1547 if (shader
->is_gs_copy_shader
)
1548 si_pm4_delete_state(sctx
, vs
, shader
->pm4
);
1550 si_pm4_delete_state(sctx
, gs
, shader
->pm4
);
1552 case PIPE_SHADER_FRAGMENT
:
1553 si_pm4_delete_state(sctx
, ps
, shader
->pm4
);
1558 si_shader_destroy(shader
);
1562 static void si_delete_shader_selector(struct pipe_context
*ctx
, void *state
)
1564 struct si_context
*sctx
= (struct si_context
*)ctx
;
1565 struct si_shader_selector
*sel
= (struct si_shader_selector
*)state
;
1566 struct si_shader
*p
= sel
->first_variant
, *c
;
1567 struct si_shader_ctx_state
*current_shader
[SI_NUM_SHADERS
] = {
1568 [PIPE_SHADER_VERTEX
] = &sctx
->vs_shader
,
1569 [PIPE_SHADER_TESS_CTRL
] = &sctx
->tcs_shader
,
1570 [PIPE_SHADER_TESS_EVAL
] = &sctx
->tes_shader
,
1571 [PIPE_SHADER_GEOMETRY
] = &sctx
->gs_shader
,
1572 [PIPE_SHADER_FRAGMENT
] = &sctx
->ps_shader
,
1575 util_queue_job_wait(&sel
->ready
);
1577 if (current_shader
[sel
->type
]->cso
== sel
) {
1578 current_shader
[sel
->type
]->cso
= NULL
;
1579 current_shader
[sel
->type
]->current
= NULL
;
1583 c
= p
->next_variant
;
1584 si_delete_shader(sctx
, p
);
1588 if (sel
->main_shader_part
)
1589 si_delete_shader(sctx
, sel
->main_shader_part
);
1590 if (sel
->gs_copy_shader
)
1591 si_delete_shader(sctx
, sel
->gs_copy_shader
);
1593 util_queue_fence_destroy(&sel
->ready
);
1594 pipe_mutex_destroy(sel
->mutex
);
1599 static unsigned si_get_ps_input_cntl(struct si_context
*sctx
,
1600 struct si_shader
*vs
, unsigned name
,
1601 unsigned index
, unsigned interpolate
)
1603 struct tgsi_shader_info
*vsinfo
= &vs
->selector
->info
;
1604 unsigned j
, offset
, ps_input_cntl
= 0;
1606 if (interpolate
== TGSI_INTERPOLATE_CONSTANT
||
1607 (interpolate
== TGSI_INTERPOLATE_COLOR
&& sctx
->flatshade
))
1608 ps_input_cntl
|= S_028644_FLAT_SHADE(1);
1610 if (name
== TGSI_SEMANTIC_PCOORD
||
1611 (name
== TGSI_SEMANTIC_TEXCOORD
&&
1612 sctx
->sprite_coord_enable
& (1 << index
))) {
1613 ps_input_cntl
|= S_028644_PT_SPRITE_TEX(1);
1616 for (j
= 0; j
< vsinfo
->num_outputs
; j
++) {
1617 if (name
== vsinfo
->output_semantic_name
[j
] &&
1618 index
== vsinfo
->output_semantic_index
[j
]) {
1619 offset
= vs
->info
.vs_output_param_offset
[j
];
1621 if (offset
<= EXP_PARAM_OFFSET_31
) {
1622 /* The input is loaded from parameter memory. */
1623 ps_input_cntl
|= S_028644_OFFSET(offset
);
1624 } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
1625 /* The input is a DEFAULT_VAL constant. */
1626 assert(offset
>= EXP_PARAM_DEFAULT_VAL_0000
&&
1627 offset
<= EXP_PARAM_DEFAULT_VAL_1111
);
1629 offset
-= EXP_PARAM_DEFAULT_VAL_0000
;
1630 ps_input_cntl
= S_028644_OFFSET(0x20) |
1631 S_028644_DEFAULT_VAL(offset
);
1637 if (name
== TGSI_SEMANTIC_PRIMID
)
1638 /* PrimID is written after the last output. */
1639 ps_input_cntl
|= S_028644_OFFSET(vs
->info
.vs_output_param_offset
[vsinfo
->num_outputs
]);
1640 else if (j
== vsinfo
->num_outputs
&& !G_028644_PT_SPRITE_TEX(ps_input_cntl
)) {
1641 /* No corresponding output found, load defaults into input.
1642 * Don't set any other bits.
1643 * (FLAT_SHADE=1 completely changes behavior) */
1644 ps_input_cntl
= S_028644_OFFSET(0x20);
1645 /* D3D 9 behaviour. GL is undefined */
1646 if (name
== TGSI_SEMANTIC_COLOR
&& index
== 0)
1647 ps_input_cntl
|= S_028644_DEFAULT_VAL(3);
1649 return ps_input_cntl
;
1652 static void si_emit_spi_map(struct si_context
*sctx
, struct r600_atom
*atom
)
1654 struct radeon_winsys_cs
*cs
= sctx
->b
.gfx
.cs
;
1655 struct si_shader
*ps
= sctx
->ps_shader
.current
;
1656 struct si_shader
*vs
= si_get_vs_state(sctx
);
1657 struct tgsi_shader_info
*psinfo
= ps
? &ps
->selector
->info
: NULL
;
1658 unsigned i
, num_interp
, num_written
= 0, bcol_interp
[2];
1660 if (!ps
|| !ps
->selector
->info
.num_inputs
)
1663 num_interp
= si_get_ps_num_interp(ps
);
1664 assert(num_interp
> 0);
1665 radeon_set_context_reg_seq(cs
, R_028644_SPI_PS_INPUT_CNTL_0
, num_interp
);
1667 for (i
= 0; i
< psinfo
->num_inputs
; i
++) {
1668 unsigned name
= psinfo
->input_semantic_name
[i
];
1669 unsigned index
= psinfo
->input_semantic_index
[i
];
1670 unsigned interpolate
= psinfo
->input_interpolate
[i
];
1672 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, name
, index
,
1676 if (name
== TGSI_SEMANTIC_COLOR
) {
1677 assert(index
< ARRAY_SIZE(bcol_interp
));
1678 bcol_interp
[index
] = interpolate
;
1682 if (ps
->key
.part
.ps
.prolog
.color_two_side
) {
1683 unsigned bcol
= TGSI_SEMANTIC_BCOLOR
;
1685 for (i
= 0; i
< 2; i
++) {
1686 if (!(psinfo
->colors_read
& (0xf << (i
* 4))))
1689 radeon_emit(cs
, si_get_ps_input_cntl(sctx
, vs
, bcol
,
1690 i
, bcol_interp
[i
]));
1694 assert(num_interp
== num_written
);
1698 * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that.
1700 static void si_init_config_add_vgt_flush(struct si_context
*sctx
)
1702 if (sctx
->init_config_has_vgt_flush
)
1705 /* Done by Vulkan before VGT_FLUSH. */
1706 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
1707 si_pm4_cmd_add(sctx
->init_config
,
1708 EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH
) | EVENT_INDEX(4));
1709 si_pm4_cmd_end(sctx
->init_config
, false);
1711 /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */
1712 si_pm4_cmd_begin(sctx
->init_config
, PKT3_EVENT_WRITE
);
1713 si_pm4_cmd_add(sctx
->init_config
, EVENT_TYPE(V_028A90_VGT_FLUSH
) | EVENT_INDEX(0));
1714 si_pm4_cmd_end(sctx
->init_config
, false);
1715 sctx
->init_config_has_vgt_flush
= true;
1718 /* Initialize state related to ESGS / GSVS ring buffers */
1719 static bool si_update_gs_ring_buffers(struct si_context
*sctx
)
1721 struct si_shader_selector
*es
=
1722 sctx
->tes_shader
.cso
? sctx
->tes_shader
.cso
: sctx
->vs_shader
.cso
;
1723 struct si_shader_selector
*gs
= sctx
->gs_shader
.cso
;
1724 struct si_pm4_state
*pm4
;
1726 /* Chip constants. */
1727 unsigned num_se
= sctx
->screen
->b
.info
.max_se
;
1728 unsigned wave_size
= 64;
1729 unsigned max_gs_waves
= 32 * num_se
; /* max 32 per SE on GCN */
1730 unsigned gs_vertex_reuse
= 16 * num_se
; /* GS_VERTEX_REUSE register (per SE) */
1731 unsigned alignment
= 256 * num_se
;
1732 /* The maximum size is 63.999 MB per SE. */
1733 unsigned max_size
= ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se
;
1735 /* Calculate the minimum size. */
1736 unsigned min_esgs_ring_size
= align(es
->esgs_itemsize
* gs_vertex_reuse
*
1737 wave_size
, alignment
);
1739 /* These are recommended sizes, not minimum sizes. */
1740 unsigned esgs_ring_size
= max_gs_waves
* 2 * wave_size
*
1741 es
->esgs_itemsize
* gs
->gs_input_verts_per_prim
;
1742 unsigned gsvs_ring_size
= max_gs_waves
* 2 * wave_size
*
1743 gs
->max_gsvs_emit_size
* (gs
->max_gs_stream
+ 1);
1745 min_esgs_ring_size
= align(min_esgs_ring_size
, alignment
);
1746 esgs_ring_size
= align(esgs_ring_size
, alignment
);
1747 gsvs_ring_size
= align(gsvs_ring_size
, alignment
);
1749 esgs_ring_size
= CLAMP(esgs_ring_size
, min_esgs_ring_size
, max_size
);
1750 gsvs_ring_size
= MIN2(gsvs_ring_size
, max_size
);
1752 /* Some rings don't have to be allocated if shaders don't use them.
1753 * (e.g. no varyings between ES and GS or GS and VS)
1755 bool update_esgs
= esgs_ring_size
&&
1756 (!sctx
->esgs_ring
||
1757 sctx
->esgs_ring
->width0
< esgs_ring_size
);
1758 bool update_gsvs
= gsvs_ring_size
&&
1759 (!sctx
->gsvs_ring
||
1760 sctx
->gsvs_ring
->width0
< gsvs_ring_size
);
1762 if (!update_esgs
&& !update_gsvs
)
1766 pipe_resource_reference(&sctx
->esgs_ring
, NULL
);
1767 sctx
->esgs_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, 0,
1770 if (!sctx
->esgs_ring
)
1775 pipe_resource_reference(&sctx
->gsvs_ring
, NULL
);
1776 sctx
->gsvs_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, 0,
1779 if (!sctx
->gsvs_ring
)
1783 /* Create the "init_config_gs_rings" state. */
1784 pm4
= CALLOC_STRUCT(si_pm4_state
);
1788 if (sctx
->b
.chip_class
>= CIK
) {
1789 if (sctx
->esgs_ring
)
1790 si_pm4_set_reg(pm4
, R_030900_VGT_ESGS_RING_SIZE
,
1791 sctx
->esgs_ring
->width0
/ 256);
1792 if (sctx
->gsvs_ring
)
1793 si_pm4_set_reg(pm4
, R_030904_VGT_GSVS_RING_SIZE
,
1794 sctx
->gsvs_ring
->width0
/ 256);
1796 if (sctx
->esgs_ring
)
1797 si_pm4_set_reg(pm4
, R_0088C8_VGT_ESGS_RING_SIZE
,
1798 sctx
->esgs_ring
->width0
/ 256);
1799 if (sctx
->gsvs_ring
)
1800 si_pm4_set_reg(pm4
, R_0088CC_VGT_GSVS_RING_SIZE
,
1801 sctx
->gsvs_ring
->width0
/ 256);
1804 /* Set the state. */
1805 if (sctx
->init_config_gs_rings
)
1806 si_pm4_free_state(sctx
, sctx
->init_config_gs_rings
, ~0);
1807 sctx
->init_config_gs_rings
= pm4
;
1809 if (!sctx
->init_config_has_vgt_flush
) {
1810 si_init_config_add_vgt_flush(sctx
);
1811 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
1814 /* Flush the context to re-emit both init_config states. */
1815 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
1816 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
1818 /* Set ring bindings. */
1819 if (sctx
->esgs_ring
) {
1820 si_set_ring_buffer(&sctx
->b
.b
, SI_ES_RING_ESGS
,
1821 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
1822 true, true, 4, 64, 0);
1823 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_ESGS
,
1824 sctx
->esgs_ring
, 0, sctx
->esgs_ring
->width0
,
1825 false, false, 0, 0, 0);
1827 if (sctx
->gsvs_ring
)
1828 si_set_ring_buffer(&sctx
->b
.b
, SI_VS_RING_GSVS
,
1829 sctx
->gsvs_ring
, 0, sctx
->gsvs_ring
->width0
,
1830 false, false, 0, 0, 0);
1834 static void si_update_gsvs_ring_bindings(struct si_context
*sctx
)
1836 unsigned gsvs_itemsize
= sctx
->gs_shader
.cso
->max_gsvs_emit_size
;
1839 if (!sctx
->gsvs_ring
|| gsvs_itemsize
== sctx
->last_gsvs_itemsize
)
1842 sctx
->last_gsvs_itemsize
= gsvs_itemsize
;
1844 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_GSVS0
,
1845 sctx
->gsvs_ring
, gsvs_itemsize
,
1846 64, true, true, 4, 16, 0);
1848 offset
= gsvs_itemsize
* 64;
1849 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_GSVS1
,
1850 sctx
->gsvs_ring
, gsvs_itemsize
,
1851 64, true, true, 4, 16, offset
);
1853 offset
= (gsvs_itemsize
* 2) * 64;
1854 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_GSVS2
,
1855 sctx
->gsvs_ring
, gsvs_itemsize
,
1856 64, true, true, 4, 16, offset
);
1858 offset
= (gsvs_itemsize
* 3) * 64;
1859 si_set_ring_buffer(&sctx
->b
.b
, SI_GS_RING_GSVS3
,
1860 sctx
->gsvs_ring
, gsvs_itemsize
,
1861 64, true, true, 4, 16, offset
);
1865 * @returns 1 if \p sel has been updated to use a new scratch buffer
1867 * < 0 if there was a failure
1869 static int si_update_scratch_buffer(struct si_context
*sctx
,
1870 struct si_shader
*shader
)
1872 uint64_t scratch_va
= sctx
->scratch_buffer
->gpu_address
;
1878 /* This shader doesn't need a scratch buffer */
1879 if (shader
->config
.scratch_bytes_per_wave
== 0)
1882 /* This shader is already configured to use the current
1883 * scratch buffer. */
1884 if (shader
->scratch_bo
== sctx
->scratch_buffer
)
1887 assert(sctx
->scratch_buffer
);
1889 si_shader_apply_scratch_relocs(sctx
, shader
, &shader
->config
, scratch_va
);
1891 /* Replace the shader bo with a new bo that has the relocs applied. */
1892 r
= si_shader_binary_upload(sctx
->screen
, shader
);
1896 /* Update the shader state to use the new shader bo. */
1897 si_shader_init_pm4_state(sctx
->screen
, shader
);
1899 r600_resource_reference(&shader
->scratch_bo
, sctx
->scratch_buffer
);
1904 static unsigned si_get_current_scratch_buffer_size(struct si_context
*sctx
)
1906 return sctx
->scratch_buffer
? sctx
->scratch_buffer
->b
.b
.width0
: 0;
1909 static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader
*shader
)
1911 return shader
? shader
->config
.scratch_bytes_per_wave
: 0;
1914 static unsigned si_get_max_scratch_bytes_per_wave(struct si_context
*sctx
)
1918 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->ps_shader
.current
));
1919 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->gs_shader
.current
));
1920 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->vs_shader
.current
));
1921 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tcs_shader
.current
));
1922 bytes
= MAX2(bytes
, si_get_scratch_buffer_bytes_per_wave(sctx
->tes_shader
.current
));
1926 static bool si_update_spi_tmpring_size(struct si_context
*sctx
)
1928 unsigned current_scratch_buffer_size
=
1929 si_get_current_scratch_buffer_size(sctx
);
1930 unsigned scratch_bytes_per_wave
=
1931 si_get_max_scratch_bytes_per_wave(sctx
);
1932 unsigned scratch_needed_size
= scratch_bytes_per_wave
*
1933 sctx
->scratch_waves
;
1934 unsigned spi_tmpring_size
;
1937 if (scratch_needed_size
> 0) {
1938 if (scratch_needed_size
> current_scratch_buffer_size
) {
1939 /* Create a bigger scratch buffer */
1940 r600_resource_reference(&sctx
->scratch_buffer
, NULL
);
1942 sctx
->scratch_buffer
= (struct r600_resource
*)
1943 pipe_buffer_create(&sctx
->screen
->b
.b
, 0,
1944 PIPE_USAGE_DEFAULT
, scratch_needed_size
);
1945 if (!sctx
->scratch_buffer
)
1947 sctx
->emit_scratch_reloc
= true;
1950 /* Update the shaders, so they are using the latest scratch. The
1951 * scratch buffer may have been changed since these shaders were
1952 * last used, so we still need to try to update them, even if
1953 * they require scratch buffers smaller than the current size.
1955 r
= si_update_scratch_buffer(sctx
, sctx
->ps_shader
.current
);
1959 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
1961 r
= si_update_scratch_buffer(sctx
, sctx
->gs_shader
.current
);
1965 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
1967 r
= si_update_scratch_buffer(sctx
, sctx
->tcs_shader
.current
);
1971 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
1973 /* VS can be bound as LS, ES, or VS. */
1974 r
= si_update_scratch_buffer(sctx
, sctx
->vs_shader
.current
);
1978 if (sctx
->tes_shader
.current
)
1979 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
1980 else if (sctx
->gs_shader
.current
)
1981 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
1983 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
1986 /* TES can be bound as ES or VS. */
1987 r
= si_update_scratch_buffer(sctx
, sctx
->tes_shader
.current
);
1991 if (sctx
->gs_shader
.current
)
1992 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
1994 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
1998 /* The LLVM shader backend should be reporting aligned scratch_sizes. */
1999 assert((scratch_needed_size
& ~0x3FF) == scratch_needed_size
&&
2000 "scratch size should already be aligned correctly.");
2002 spi_tmpring_size
= S_0286E8_WAVES(sctx
->scratch_waves
) |
2003 S_0286E8_WAVESIZE(scratch_bytes_per_wave
>> 10);
2004 if (spi_tmpring_size
!= sctx
->spi_tmpring_size
) {
2005 sctx
->spi_tmpring_size
= spi_tmpring_size
;
2006 sctx
->emit_scratch_reloc
= true;
2011 static void si_init_tess_factor_ring(struct si_context
*sctx
)
2013 bool double_offchip_buffers
= sctx
->b
.chip_class
>= CIK
;
2014 unsigned max_offchip_buffers_per_se
= double_offchip_buffers
? 128 : 64;
2015 unsigned max_offchip_buffers
= max_offchip_buffers_per_se
*
2016 sctx
->screen
->b
.info
.max_se
;
2017 unsigned offchip_granularity
;
2019 switch (sctx
->screen
->tess_offchip_block_dw_size
) {
2024 offchip_granularity
= V_03093C_X_8K_DWORDS
;
2027 offchip_granularity
= V_03093C_X_4K_DWORDS
;
2031 switch (sctx
->b
.chip_class
) {
2033 max_offchip_buffers
= MIN2(max_offchip_buffers
, 126);
2036 max_offchip_buffers
= MIN2(max_offchip_buffers
, 508);
2040 max_offchip_buffers
= MIN2(max_offchip_buffers
, 512);
2044 assert(!sctx
->tf_ring
);
2045 sctx
->tf_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, 0,
2047 32768 * sctx
->screen
->b
.info
.max_se
);
2051 assert(((sctx
->tf_ring
->width0
/ 4) & C_030938_SIZE
) == 0);
2053 sctx
->tess_offchip_ring
= pipe_buffer_create(sctx
->b
.b
.screen
, 0,
2055 max_offchip_buffers
*
2056 sctx
->screen
->tess_offchip_block_dw_size
* 4);
2057 if (!sctx
->tess_offchip_ring
)
2060 si_init_config_add_vgt_flush(sctx
);
2062 /* Append these registers to the init config state. */
2063 if (sctx
->b
.chip_class
>= CIK
) {
2064 if (sctx
->b
.chip_class
>= VI
)
2065 --max_offchip_buffers
;
2067 si_pm4_set_reg(sctx
->init_config
, R_030938_VGT_TF_RING_SIZE
,
2068 S_030938_SIZE(sctx
->tf_ring
->width0
/ 4));
2069 si_pm4_set_reg(sctx
->init_config
, R_030940_VGT_TF_MEMORY_BASE
,
2070 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
2071 si_pm4_set_reg(sctx
->init_config
, R_03093C_VGT_HS_OFFCHIP_PARAM
,
2072 S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers
) |
2073 S_03093C_OFFCHIP_GRANULARITY(offchip_granularity
));
2075 assert(offchip_granularity
== V_03093C_X_8K_DWORDS
);
2076 si_pm4_set_reg(sctx
->init_config
, R_008988_VGT_TF_RING_SIZE
,
2077 S_008988_SIZE(sctx
->tf_ring
->width0
/ 4));
2078 si_pm4_set_reg(sctx
->init_config
, R_0089B8_VGT_TF_MEMORY_BASE
,
2079 r600_resource(sctx
->tf_ring
)->gpu_address
>> 8);
2080 si_pm4_set_reg(sctx
->init_config
, R_0089B0_VGT_HS_OFFCHIP_PARAM
,
2081 S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers
));
2084 /* Flush the context to re-emit the init_config state.
2085 * This is done only once in a lifetime of a context.
2087 si_pm4_upload_indirect_buffer(sctx
, sctx
->init_config
);
2088 sctx
->b
.initial_gfx_cs_size
= 0; /* force flush */
2089 si_context_gfx_flush(sctx
, RADEON_FLUSH_ASYNC
, NULL
);
2091 si_set_ring_buffer(&sctx
->b
.b
, SI_HS_RING_TESS_FACTOR
, sctx
->tf_ring
,
2092 0, sctx
->tf_ring
->width0
, false, false, 0, 0, 0);
2094 si_set_ring_buffer(&sctx
->b
.b
, SI_HS_RING_TESS_OFFCHIP
,
2095 sctx
->tess_offchip_ring
, 0,
2096 sctx
->tess_offchip_ring
->width0
, false, false, 0, 0, 0);
2100 * This is used when TCS is NULL in the VS->TCS->TES chain. In this case,
2101 * VS passes its outputs to TES directly, so the fixed-function shader only
2102 * has to write TESSOUTER and TESSINNER.
2104 static void si_generate_fixed_func_tcs(struct si_context
*sctx
)
2106 struct ureg_src outer
, inner
;
2107 struct ureg_dst tessouter
, tessinner
;
2108 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_TESS_CTRL
);
2111 return; /* if we get here, we're screwed */
2113 assert(!sctx
->fixed_func_tcs_shader
.cso
);
2115 outer
= ureg_DECL_system_value(ureg
,
2116 TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI
, 0);
2117 inner
= ureg_DECL_system_value(ureg
,
2118 TGSI_SEMANTIC_DEFAULT_TESSINNER_SI
, 0);
2120 tessouter
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSOUTER
, 0);
2121 tessinner
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_TESSINNER
, 0);
2123 ureg_MOV(ureg
, tessouter
, outer
);
2124 ureg_MOV(ureg
, tessinner
, inner
);
2127 sctx
->fixed_func_tcs_shader
.cso
=
2128 ureg_create_shader_and_destroy(ureg
, &sctx
->b
.b
);
2131 static void si_update_vgt_shader_config(struct si_context
*sctx
)
2133 /* Calculate the index of the config.
2134 * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */
2135 unsigned index
= 2*!!sctx
->tes_shader
.cso
+ !!sctx
->gs_shader
.cso
;
2136 struct si_pm4_state
**pm4
= &sctx
->vgt_shader_config
[index
];
2139 uint32_t stages
= 0;
2141 *pm4
= CALLOC_STRUCT(si_pm4_state
);
2143 if (sctx
->tes_shader
.cso
) {
2144 stages
|= S_028B54_LS_EN(V_028B54_LS_STAGE_ON
) |
2145 S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1);
2147 if (sctx
->gs_shader
.cso
)
2148 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_DS
) |
2150 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
2152 stages
|= S_028B54_VS_EN(V_028B54_VS_STAGE_DS
);
2153 } else if (sctx
->gs_shader
.cso
) {
2154 stages
|= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL
) |
2156 S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER
);
2159 si_pm4_set_reg(*pm4
, R_028B54_VGT_SHADER_STAGES_EN
, stages
);
2161 si_pm4_bind_state(sctx
, vgt_shader_config
, *pm4
);
2164 static void si_update_so(struct si_context
*sctx
, struct si_shader_selector
*shader
)
2166 struct pipe_stream_output_info
*so
= &shader
->so
;
2167 uint32_t enabled_stream_buffers_mask
= 0;
2170 for (i
= 0; i
< so
->num_outputs
; i
++)
2171 enabled_stream_buffers_mask
|= (1 << so
->output
[i
].output_buffer
) << (so
->output
[i
].stream
* 4);
2172 sctx
->b
.streamout
.enabled_stream_buffers_mask
= enabled_stream_buffers_mask
;
2173 sctx
->b
.streamout
.stride_in_dw
= shader
->so
.stride
;
2176 bool si_update_shaders(struct si_context
*sctx
)
2178 struct pipe_context
*ctx
= (struct pipe_context
*)sctx
;
2179 struct si_state_rasterizer
*rs
= sctx
->queued
.named
.rasterizer
;
2182 /* Update stages before GS. */
2183 if (sctx
->tes_shader
.cso
) {
2184 if (!sctx
->tf_ring
) {
2185 si_init_tess_factor_ring(sctx
);
2191 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
2194 si_pm4_bind_state(sctx
, ls
, sctx
->vs_shader
.current
->pm4
);
2196 if (sctx
->tcs_shader
.cso
) {
2197 r
= si_shader_select(ctx
, &sctx
->tcs_shader
);
2200 si_pm4_bind_state(sctx
, hs
, sctx
->tcs_shader
.current
->pm4
);
2202 if (!sctx
->fixed_func_tcs_shader
.cso
) {
2203 si_generate_fixed_func_tcs(sctx
);
2204 if (!sctx
->fixed_func_tcs_shader
.cso
)
2208 r
= si_shader_select(ctx
, &sctx
->fixed_func_tcs_shader
);
2211 si_pm4_bind_state(sctx
, hs
,
2212 sctx
->fixed_func_tcs_shader
.current
->pm4
);
2215 r
= si_shader_select(ctx
, &sctx
->tes_shader
);
2219 if (sctx
->gs_shader
.cso
) {
2221 si_pm4_bind_state(sctx
, es
, sctx
->tes_shader
.current
->pm4
);
2224 si_pm4_bind_state(sctx
, vs
, sctx
->tes_shader
.current
->pm4
);
2225 si_update_so(sctx
, sctx
->tes_shader
.cso
);
2227 } else if (sctx
->gs_shader
.cso
) {
2229 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
2232 si_pm4_bind_state(sctx
, es
, sctx
->vs_shader
.current
->pm4
);
2235 r
= si_shader_select(ctx
, &sctx
->vs_shader
);
2238 si_pm4_bind_state(sctx
, vs
, sctx
->vs_shader
.current
->pm4
);
2239 si_update_so(sctx
, sctx
->vs_shader
.cso
);
2243 if (sctx
->gs_shader
.cso
) {
2244 r
= si_shader_select(ctx
, &sctx
->gs_shader
);
2247 si_pm4_bind_state(sctx
, gs
, sctx
->gs_shader
.current
->pm4
);
2248 si_pm4_bind_state(sctx
, vs
, sctx
->gs_shader
.cso
->gs_copy_shader
->pm4
);
2249 si_update_so(sctx
, sctx
->gs_shader
.cso
);
2251 if (!si_update_gs_ring_buffers(sctx
))
2254 si_update_gsvs_ring_bindings(sctx
);
2256 si_pm4_bind_state(sctx
, gs
, NULL
);
2257 si_pm4_bind_state(sctx
, es
, NULL
);
2260 si_update_vgt_shader_config(sctx
);
2262 if (sctx
->ps_shader
.cso
) {
2263 unsigned db_shader_control
;
2265 r
= si_shader_select(ctx
, &sctx
->ps_shader
);
2268 si_pm4_bind_state(sctx
, ps
, sctx
->ps_shader
.current
->pm4
);
2271 sctx
->ps_shader
.cso
->db_shader_control
|
2272 S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx
) != PIPE_FUNC_ALWAYS
);
2274 if (si_pm4_state_changed(sctx
, ps
) || si_pm4_state_changed(sctx
, vs
) ||
2275 sctx
->sprite_coord_enable
!= rs
->sprite_coord_enable
||
2276 sctx
->flatshade
!= rs
->flatshade
) {
2277 sctx
->sprite_coord_enable
= rs
->sprite_coord_enable
;
2278 sctx
->flatshade
= rs
->flatshade
;
2279 si_mark_atom_dirty(sctx
, &sctx
->spi_map
);
2282 if (sctx
->b
.family
== CHIP_STONEY
&& si_pm4_state_changed(sctx
, ps
))
2283 si_mark_atom_dirty(sctx
, &sctx
->cb_render_state
);
2285 if (sctx
->ps_db_shader_control
!= db_shader_control
) {
2286 sctx
->ps_db_shader_control
= db_shader_control
;
2287 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
2290 if (sctx
->smoothing_enabled
!= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
) {
2291 sctx
->smoothing_enabled
= sctx
->ps_shader
.current
->key
.part
.ps
.epilog
.poly_line_smoothing
;
2292 si_mark_atom_dirty(sctx
, &sctx
->msaa_config
);
2294 if (sctx
->b
.chip_class
== SI
)
2295 si_mark_atom_dirty(sctx
, &sctx
->db_render_state
);
2297 if (sctx
->framebuffer
.nr_samples
<= 1)
2298 si_mark_atom_dirty(sctx
, &sctx
->msaa_sample_locs
.atom
);
2302 if (si_pm4_state_changed(sctx
, ls
) ||
2303 si_pm4_state_changed(sctx
, hs
) ||
2304 si_pm4_state_changed(sctx
, es
) ||
2305 si_pm4_state_changed(sctx
, gs
) ||
2306 si_pm4_state_changed(sctx
, vs
) ||
2307 si_pm4_state_changed(sctx
, ps
)) {
2308 if (!si_update_spi_tmpring_size(sctx
))
2312 sctx
->do_update_shaders
= false;
2316 void si_init_shader_functions(struct si_context
*sctx
)
2318 si_init_atom(sctx
, &sctx
->spi_map
, &sctx
->atoms
.s
.spi_map
, si_emit_spi_map
);
2320 sctx
->b
.b
.create_vs_state
= si_create_shader_selector
;
2321 sctx
->b
.b
.create_tcs_state
= si_create_shader_selector
;
2322 sctx
->b
.b
.create_tes_state
= si_create_shader_selector
;
2323 sctx
->b
.b
.create_gs_state
= si_create_shader_selector
;
2324 sctx
->b
.b
.create_fs_state
= si_create_shader_selector
;
2326 sctx
->b
.b
.bind_vs_state
= si_bind_vs_shader
;
2327 sctx
->b
.b
.bind_tcs_state
= si_bind_tcs_shader
;
2328 sctx
->b
.b
.bind_tes_state
= si_bind_tes_shader
;
2329 sctx
->b
.b
.bind_gs_state
= si_bind_gs_shader
;
2330 sctx
->b
.b
.bind_fs_state
= si_bind_ps_shader
;
2332 sctx
->b
.b
.delete_vs_state
= si_delete_shader_selector
;
2333 sctx
->b
.b
.delete_tcs_state
= si_delete_shader_selector
;
2334 sctx
->b
.b
.delete_tes_state
= si_delete_shader_selector
;
2335 sctx
->b
.b
.delete_gs_state
= si_delete_shader_selector
;
2336 sctx
->b
.b
.delete_fs_state
= si_delete_shader_selector
;