freedreno/a6xx: convert draw packet to OUT_PKT()
[mesa.git] / src / gallium / drivers / radeonsi / si_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "drm-uapi/drm_fourcc.h"
27 #include "si_pipe.h"
28 #include "si_query.h"
29 #include "sid.h"
30 #include "state_tracker/drm_driver.h"
31 #include "util/format/u_format.h"
32 #include "util/os_time.h"
33 #include "util/u_log.h"
34 #include "util/u_memory.h"
35 #include "util/u_pack_color.h"
36 #include "util/u_resource.h"
37 #include "util/u_surface.h"
38 #include "util/u_transfer.h"
39
40 #include <errno.h>
41 #include <inttypes.h>
42
43 #include "amd/addrlib/inc/addrinterface.h"
44
45 static enum radeon_surf_mode si_choose_tiling(struct si_screen *sscreen,
46 const struct pipe_resource *templ,
47 bool tc_compatible_htile);
48
49 bool si_prepare_for_dma_blit(struct si_context *sctx, struct si_texture *dst, unsigned dst_level,
50 unsigned dstx, unsigned dsty, unsigned dstz, struct si_texture *src,
51 unsigned src_level, const struct pipe_box *src_box)
52 {
53 if (!sctx->sdma_cs)
54 return false;
55
56 if (dst->surface.bpe != src->surface.bpe)
57 return false;
58
59 /* MSAA: Blits don't exist in the real world. */
60 if (src->buffer.b.b.nr_samples > 1 || dst->buffer.b.b.nr_samples > 1)
61 return false;
62
63 /* Depth-stencil surfaces:
64 * When dst is linear, the DB->CB copy preserves HTILE.
65 * When dst is tiled, the 3D path must be used to update HTILE.
66 */
67 if (src->is_depth || dst->is_depth)
68 return false;
69
70 /* DCC as:
71 * src: Use the 3D path. DCC decompression is expensive.
72 * dst: Use the 3D path to compress the pixels with DCC.
73 */
74 if (vi_dcc_enabled(src, src_level) || vi_dcc_enabled(dst, dst_level))
75 return false;
76
77 /* CMASK as:
78 * src: Both texture and SDMA paths need decompression. Use SDMA.
79 * dst: If overwriting the whole texture, discard CMASK and use
80 * SDMA. Otherwise, use the 3D path.
81 */
82 if (dst->cmask_buffer && dst->dirty_level_mask & (1 << dst_level)) {
83 /* The CMASK clear is only enabled for the first level. */
84 assert(dst_level == 0);
85 if (!util_texrange_covers_whole_level(&dst->buffer.b.b, dst_level, dstx, dsty, dstz,
86 src_box->width, src_box->height, src_box->depth))
87 return false;
88
89 si_texture_discard_cmask(sctx->screen, dst);
90 }
91
92 /* All requirements are met. Prepare textures for SDMA. */
93 if (src->cmask_buffer && src->dirty_level_mask & (1 << src_level))
94 sctx->b.flush_resource(&sctx->b, &src->buffer.b.b);
95
96 assert(!(src->dirty_level_mask & (1 << src_level)));
97 assert(!(dst->dirty_level_mask & (1 << dst_level)));
98
99 return true;
100 }
101
102 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
103 static void si_copy_region_with_blit(struct pipe_context *pipe, struct pipe_resource *dst,
104 unsigned dst_level, unsigned dstx, unsigned dsty,
105 unsigned dstz, struct pipe_resource *src, unsigned src_level,
106 const struct pipe_box *src_box)
107 {
108 struct pipe_blit_info blit;
109
110 memset(&blit, 0, sizeof(blit));
111 blit.src.resource = src;
112 blit.src.format = src->format;
113 blit.src.level = src_level;
114 blit.src.box = *src_box;
115 blit.dst.resource = dst;
116 blit.dst.format = dst->format;
117 blit.dst.level = dst_level;
118 blit.dst.box.x = dstx;
119 blit.dst.box.y = dsty;
120 blit.dst.box.z = dstz;
121 blit.dst.box.width = src_box->width;
122 blit.dst.box.height = src_box->height;
123 blit.dst.box.depth = src_box->depth;
124 blit.mask = util_format_get_mask(dst->format);
125 blit.filter = PIPE_TEX_FILTER_NEAREST;
126
127 if (blit.mask) {
128 pipe->blit(pipe, &blit);
129 }
130 }
131
132 /* Copy from a full GPU texture to a transfer's staging one. */
133 static void si_copy_to_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
134 {
135 struct si_context *sctx = (struct si_context *)ctx;
136 struct pipe_transfer *transfer = (struct pipe_transfer *)stransfer;
137 struct pipe_resource *dst = &stransfer->staging->b.b;
138 struct pipe_resource *src = transfer->resource;
139
140 if (src->nr_samples > 1 || ((struct si_texture *)src)->is_depth) {
141 si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0, src, transfer->level, &transfer->box);
142 return;
143 }
144
145 sctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level, &transfer->box);
146 }
147
148 /* Copy from a transfer's staging texture to a full GPU one. */
149 static void si_copy_from_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
150 {
151 struct si_context *sctx = (struct si_context *)ctx;
152 struct pipe_transfer *transfer = (struct pipe_transfer *)stransfer;
153 struct pipe_resource *dst = transfer->resource;
154 struct pipe_resource *src = &stransfer->staging->b.b;
155 struct pipe_box sbox;
156
157 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
158
159 if (dst->nr_samples > 1 || ((struct si_texture *)dst)->is_depth) {
160 si_copy_region_with_blit(ctx, dst, transfer->level, transfer->box.x, transfer->box.y,
161 transfer->box.z, src, 0, &sbox);
162 return;
163 }
164
165 if (util_format_is_compressed(dst->format)) {
166 sbox.width = util_format_get_nblocksx(dst->format, sbox.width);
167 sbox.height = util_format_get_nblocksx(dst->format, sbox.height);
168 }
169
170 sctx->dma_copy(ctx, dst, transfer->level, transfer->box.x, transfer->box.y, transfer->box.z, src,
171 0, &sbox);
172 }
173
174 static unsigned si_texture_get_offset(struct si_screen *sscreen, struct si_texture *tex,
175 unsigned level, const struct pipe_box *box, unsigned *stride,
176 unsigned *layer_stride)
177 {
178 if (sscreen->info.chip_class >= GFX9) {
179 *stride = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
180 *layer_stride = tex->surface.u.gfx9.surf_slice_size;
181
182 if (!box)
183 return 0;
184
185 /* Each texture is an array of slices. Each slice is an array
186 * of mipmap levels. */
187 return tex->surface.u.gfx9.surf_offset + box->z * tex->surface.u.gfx9.surf_slice_size +
188 tex->surface.u.gfx9.offset[level] +
189 (box->y / tex->surface.blk_h * tex->surface.u.gfx9.surf_pitch +
190 box->x / tex->surface.blk_w) *
191 tex->surface.bpe;
192 } else {
193 *stride = tex->surface.u.legacy.level[level].nblk_x * tex->surface.bpe;
194 assert((uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
195 *layer_stride = (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4;
196
197 if (!box)
198 return tex->surface.u.legacy.level[level].offset;
199
200 /* Each texture is an array of mipmap levels. Each level is
201 * an array of slices. */
202 return tex->surface.u.legacy.level[level].offset +
203 box->z * (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 +
204 (box->y / tex->surface.blk_h * tex->surface.u.legacy.level[level].nblk_x +
205 box->x / tex->surface.blk_w) *
206 tex->surface.bpe;
207 }
208 }
209
210 static int si_init_surface(struct si_screen *sscreen, struct radeon_surf *surface,
211 const struct pipe_resource *ptex, enum radeon_surf_mode array_mode,
212 unsigned pitch_in_bytes_override, bool is_imported, bool is_scanout,
213 bool is_flushed_depth, bool tc_compatible_htile)
214 {
215 const struct util_format_description *desc = util_format_description(ptex->format);
216 bool is_depth, is_stencil;
217 int r;
218 unsigned bpe, flags = 0;
219
220 is_depth = util_format_has_depth(desc);
221 is_stencil = util_format_has_stencil(desc);
222
223 if (!is_flushed_depth && ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
224 bpe = 4; /* stencil is allocated separately */
225 } else {
226 bpe = util_format_get_blocksize(ptex->format);
227 assert(util_is_power_of_two_or_zero(bpe));
228 }
229
230 if (!is_flushed_depth && is_depth) {
231 flags |= RADEON_SURF_ZBUFFER;
232
233 if (sscreen->debug_flags & DBG(NO_HYPERZ)) {
234 flags |= RADEON_SURF_NO_HTILE;
235 } else if (tc_compatible_htile &&
236 (sscreen->info.chip_class >= GFX9 || array_mode == RADEON_SURF_MODE_2D)) {
237 /* TC-compatible HTILE only supports Z32_FLOAT.
238 * GFX9 also supports Z16_UNORM.
239 * On GFX8, promote Z16 to Z32. DB->CB copies will convert
240 * the format for transfers.
241 */
242 if (sscreen->info.chip_class == GFX8)
243 bpe = 4;
244 }
245
246 if (is_stencil)
247 flags |= RADEON_SURF_SBUFFER;
248 }
249
250 if (sscreen->info.chip_class >= GFX8 &&
251 (ptex->flags & SI_RESOURCE_FLAG_DISABLE_DCC || ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT ||
252 (ptex->nr_samples >= 2 && !sscreen->dcc_msaa_allowed)))
253 flags |= RADEON_SURF_DISABLE_DCC;
254
255 /* Stoney: 128bpp MSAA textures randomly fail piglit tests with DCC. */
256 if (sscreen->info.family == CHIP_STONEY && bpe == 16 && ptex->nr_samples >= 2)
257 flags |= RADEON_SURF_DISABLE_DCC;
258
259 /* GFX8: DCC clear for 4x and 8x MSAA array textures unimplemented. */
260 if (sscreen->info.chip_class == GFX8 && ptex->nr_storage_samples >= 4 && ptex->array_size > 1)
261 flags |= RADEON_SURF_DISABLE_DCC;
262
263 /* GFX9: DCC clear for 4x and 8x MSAA textures unimplemented. */
264 if (sscreen->info.chip_class == GFX9 &&
265 (ptex->nr_storage_samples >= 4 ||
266 (sscreen->info.family == CHIP_RAVEN && ptex->nr_storage_samples >= 2 && bpe < 4)))
267 flags |= RADEON_SURF_DISABLE_DCC;
268
269 /* TODO: GFX10: DCC causes corruption with MSAA. */
270 if (sscreen->info.chip_class >= GFX10 && ptex->nr_storage_samples >= 2)
271 flags |= RADEON_SURF_DISABLE_DCC;
272
273 /* Shared textures must always set up DCC.
274 * If it's not present, it will be disabled by
275 * si_get_opaque_metadata later.
276 */
277 if (!is_imported && (sscreen->debug_flags & DBG(NO_DCC)))
278 flags |= RADEON_SURF_DISABLE_DCC;
279
280 if (is_scanout) {
281 /* This should catch bugs in gallium users setting incorrect flags. */
282 assert(ptex->nr_samples <= 1 && ptex->array_size == 1 && ptex->depth0 == 1 &&
283 ptex->last_level == 0 && !(flags & RADEON_SURF_Z_OR_SBUFFER));
284
285 flags |= RADEON_SURF_SCANOUT;
286 }
287
288 if (ptex->bind & PIPE_BIND_SHARED)
289 flags |= RADEON_SURF_SHAREABLE;
290 if (is_imported)
291 flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
292 if (sscreen->debug_flags & DBG(NO_FMASK))
293 flags |= RADEON_SURF_NO_FMASK;
294
295 if (sscreen->info.chip_class == GFX9 && (ptex->flags & SI_RESOURCE_FLAG_FORCE_MICRO_TILE_MODE)) {
296 flags |= RADEON_SURF_FORCE_MICRO_TILE_MODE;
297 surface->micro_tile_mode = SI_RESOURCE_FLAG_MICRO_TILE_MODE_GET(ptex->flags);
298 }
299
300 if (ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING) {
301 flags |= RADEON_SURF_FORCE_SWIZZLE_MODE;
302
303 if (sscreen->info.chip_class >= GFX10)
304 surface->u.gfx9.surf.swizzle_mode = ADDR_SW_64KB_R_X;
305 }
306
307 r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe, array_mode, surface);
308 if (r) {
309 return r;
310 }
311
312 unsigned pitch = pitch_in_bytes_override / bpe;
313
314 if (sscreen->info.chip_class >= GFX9) {
315 if (pitch) {
316 surface->u.gfx9.surf_pitch = pitch;
317 if (ptex->last_level == 0)
318 surface->u.gfx9.surf.epitch = pitch - 1;
319 surface->u.gfx9.surf_slice_size = (uint64_t)pitch * surface->u.gfx9.surf_height * bpe;
320 }
321 } else {
322 if (pitch) {
323 surface->u.legacy.level[0].nblk_x = pitch;
324 surface->u.legacy.level[0].slice_size_dw =
325 ((uint64_t)pitch * surface->u.legacy.level[0].nblk_y * bpe) / 4;
326 }
327 }
328 return 0;
329 }
330
331 static void si_get_display_metadata(struct si_screen *sscreen, struct radeon_surf *surf,
332 struct radeon_bo_metadata *metadata,
333 enum radeon_surf_mode *array_mode, bool *is_scanout)
334 {
335 if (sscreen->info.chip_class >= GFX9) {
336 if (metadata->u.gfx9.swizzle_mode > 0)
337 *array_mode = RADEON_SURF_MODE_2D;
338 else
339 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
340
341 surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
342 surf->u.gfx9.dcc.independent_64B_blocks = metadata->u.gfx9.dcc_independent_64B;
343 surf->u.gfx9.dcc.independent_128B_blocks = metadata->u.gfx9.dcc_independent_128B;
344 surf->u.gfx9.dcc.max_compressed_block_size = metadata->u.gfx9.dcc_max_compressed_block_size;
345 surf->u.gfx9.display_dcc_pitch_max = metadata->u.gfx9.dcc_pitch_max;
346 *is_scanout = metadata->u.gfx9.scanout;
347 } else {
348 surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
349 surf->u.legacy.bankw = metadata->u.legacy.bankw;
350 surf->u.legacy.bankh = metadata->u.legacy.bankh;
351 surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
352 surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
353 surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
354
355 if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
356 *array_mode = RADEON_SURF_MODE_2D;
357 else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
358 *array_mode = RADEON_SURF_MODE_1D;
359 else
360 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
361
362 *is_scanout = metadata->u.legacy.scanout;
363 }
364 }
365
366 void si_eliminate_fast_color_clear(struct si_context *sctx, struct si_texture *tex)
367 {
368 struct si_screen *sscreen = sctx->screen;
369 struct pipe_context *ctx = &sctx->b;
370
371 if (ctx == sscreen->aux_context)
372 simple_mtx_lock(&sscreen->aux_context_lock);
373
374 unsigned n = sctx->num_decompress_calls;
375 ctx->flush_resource(ctx, &tex->buffer.b.b);
376
377 /* Flush only if any fast clear elimination took place. */
378 if (n != sctx->num_decompress_calls)
379 ctx->flush(ctx, NULL, 0);
380
381 if (ctx == sscreen->aux_context)
382 simple_mtx_unlock(&sscreen->aux_context_lock);
383 }
384
385 void si_texture_discard_cmask(struct si_screen *sscreen, struct si_texture *tex)
386 {
387 if (!tex->cmask_buffer)
388 return;
389
390 assert(tex->buffer.b.b.nr_samples <= 1);
391
392 /* Disable CMASK. */
393 tex->cmask_base_address_reg = tex->buffer.gpu_address >> 8;
394 tex->dirty_level_mask = 0;
395
396 tex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
397
398 if (tex->cmask_buffer != &tex->buffer)
399 si_resource_reference(&tex->cmask_buffer, NULL);
400
401 tex->cmask_buffer = NULL;
402
403 /* Notify all contexts about the change. */
404 p_atomic_inc(&sscreen->dirty_tex_counter);
405 p_atomic_inc(&sscreen->compressed_colortex_counter);
406 }
407
408 static bool si_can_disable_dcc(struct si_texture *tex)
409 {
410 /* We can't disable DCC if it can be written by another process. */
411 return tex->surface.dcc_offset &&
412 (!tex->buffer.b.is_shared ||
413 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
414 }
415
416 static void si_texture_zero_dcc_fields(struct si_texture *tex)
417 {
418 tex->surface.dcc_offset = 0;
419 tex->surface.display_dcc_offset = 0;
420 tex->surface.dcc_retile_map_offset = 0;
421 }
422
423 static bool si_texture_discard_dcc(struct si_screen *sscreen, struct si_texture *tex)
424 {
425 if (!si_can_disable_dcc(tex))
426 return false;
427
428 assert(tex->dcc_separate_buffer == NULL);
429
430 /* Disable DCC. */
431 si_texture_zero_dcc_fields(tex);
432
433 /* Notify all contexts about the change. */
434 p_atomic_inc(&sscreen->dirty_tex_counter);
435 return true;
436 }
437
438 /**
439 * Disable DCC for the texture. (first decompress, then discard metadata).
440 *
441 * There is unresolved multi-context synchronization issue between
442 * screen::aux_context and the current context. If applications do this with
443 * multiple contexts, it's already undefined behavior for them and we don't
444 * have to worry about that. The scenario is:
445 *
446 * If context 1 disables DCC and context 2 has queued commands that write
447 * to the texture via CB with DCC enabled, and the order of operations is
448 * as follows:
449 * context 2 queues draw calls rendering to the texture, but doesn't flush
450 * context 1 disables DCC and flushes
451 * context 1 & 2 reset descriptors and FB state
452 * context 2 flushes (new compressed tiles written by the draw calls)
453 * context 1 & 2 read garbage, because DCC is disabled, yet there are
454 * compressed tiled
455 *
456 * \param sctx the current context if you have one, or sscreen->aux_context
457 * if you don't.
458 */
459 bool si_texture_disable_dcc(struct si_context *sctx, struct si_texture *tex)
460 {
461 struct si_screen *sscreen = sctx->screen;
462
463 if (!sctx->has_graphics)
464 return si_texture_discard_dcc(sscreen, tex);
465
466 if (!si_can_disable_dcc(tex))
467 return false;
468
469 if (&sctx->b == sscreen->aux_context)
470 simple_mtx_lock(&sscreen->aux_context_lock);
471
472 /* Decompress DCC. */
473 si_decompress_dcc(sctx, tex);
474 sctx->b.flush(&sctx->b, NULL, 0);
475
476 if (&sctx->b == sscreen->aux_context)
477 simple_mtx_unlock(&sscreen->aux_context_lock);
478
479 return si_texture_discard_dcc(sscreen, tex);
480 }
481
482 static void si_reallocate_texture_inplace(struct si_context *sctx, struct si_texture *tex,
483 unsigned new_bind_flag, bool invalidate_storage)
484 {
485 struct pipe_screen *screen = sctx->b.screen;
486 struct si_texture *new_tex;
487 struct pipe_resource templ = tex->buffer.b.b;
488 unsigned i;
489
490 templ.bind |= new_bind_flag;
491
492 if (tex->buffer.b.is_shared || tex->num_planes > 1)
493 return;
494
495 if (new_bind_flag == PIPE_BIND_LINEAR) {
496 if (tex->surface.is_linear)
497 return;
498
499 /* This fails with MSAA, depth, and compressed textures. */
500 if (si_choose_tiling(sctx->screen, &templ, false) != RADEON_SURF_MODE_LINEAR_ALIGNED)
501 return;
502 }
503
504 new_tex = (struct si_texture *)screen->resource_create(screen, &templ);
505 if (!new_tex)
506 return;
507
508 /* Copy the pixels to the new texture. */
509 if (!invalidate_storage) {
510 for (i = 0; i <= templ.last_level; i++) {
511 struct pipe_box box;
512
513 u_box_3d(0, 0, 0, u_minify(templ.width0, i), u_minify(templ.height0, i),
514 util_num_layers(&templ, i), &box);
515
516 sctx->dma_copy(&sctx->b, &new_tex->buffer.b.b, i, 0, 0, 0, &tex->buffer.b.b, i, &box);
517 }
518 }
519
520 if (new_bind_flag == PIPE_BIND_LINEAR) {
521 si_texture_discard_cmask(sctx->screen, tex);
522 si_texture_discard_dcc(sctx->screen, tex);
523 }
524
525 /* Replace the structure fields of tex. */
526 tex->buffer.b.b.bind = templ.bind;
527 pb_reference(&tex->buffer.buf, new_tex->buffer.buf);
528 tex->buffer.gpu_address = new_tex->buffer.gpu_address;
529 tex->buffer.vram_usage = new_tex->buffer.vram_usage;
530 tex->buffer.gart_usage = new_tex->buffer.gart_usage;
531 tex->buffer.bo_size = new_tex->buffer.bo_size;
532 tex->buffer.bo_alignment = new_tex->buffer.bo_alignment;
533 tex->buffer.domains = new_tex->buffer.domains;
534 tex->buffer.flags = new_tex->buffer.flags;
535
536 tex->surface = new_tex->surface;
537 si_texture_reference(&tex->flushed_depth_texture, new_tex->flushed_depth_texture);
538
539 tex->surface.fmask_offset = new_tex->surface.fmask_offset;
540 tex->surface.cmask_offset = new_tex->surface.cmask_offset;
541 tex->cmask_base_address_reg = new_tex->cmask_base_address_reg;
542
543 if (tex->cmask_buffer == &tex->buffer)
544 tex->cmask_buffer = NULL;
545 else
546 si_resource_reference(&tex->cmask_buffer, NULL);
547
548 if (new_tex->cmask_buffer == &new_tex->buffer)
549 tex->cmask_buffer = &tex->buffer;
550 else
551 si_resource_reference(&tex->cmask_buffer, new_tex->cmask_buffer);
552
553 tex->surface.dcc_offset = new_tex->surface.dcc_offset;
554 tex->cb_color_info = new_tex->cb_color_info;
555 memcpy(tex->color_clear_value, new_tex->color_clear_value, sizeof(tex->color_clear_value));
556 tex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
557
558 tex->surface.htile_offset = new_tex->surface.htile_offset;
559 tex->depth_clear_value = new_tex->depth_clear_value;
560 tex->dirty_level_mask = new_tex->dirty_level_mask;
561 tex->stencil_dirty_level_mask = new_tex->stencil_dirty_level_mask;
562 tex->db_render_format = new_tex->db_render_format;
563 tex->stencil_clear_value = new_tex->stencil_clear_value;
564 tex->tc_compatible_htile = new_tex->tc_compatible_htile;
565 tex->depth_cleared = new_tex->depth_cleared;
566 tex->stencil_cleared = new_tex->stencil_cleared;
567 tex->upgraded_depth = new_tex->upgraded_depth;
568 tex->db_compatible = new_tex->db_compatible;
569 tex->can_sample_z = new_tex->can_sample_z;
570 tex->can_sample_s = new_tex->can_sample_s;
571
572 tex->separate_dcc_dirty = new_tex->separate_dcc_dirty;
573 tex->displayable_dcc_dirty = new_tex->displayable_dcc_dirty;
574 tex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
575 si_resource_reference(&tex->dcc_separate_buffer, new_tex->dcc_separate_buffer);
576 si_resource_reference(&tex->last_dcc_separate_buffer, new_tex->last_dcc_separate_buffer);
577
578 if (new_bind_flag == PIPE_BIND_LINEAR) {
579 assert(!tex->surface.htile_offset);
580 assert(!tex->cmask_buffer);
581 assert(!tex->surface.fmask_size);
582 assert(!tex->surface.dcc_offset);
583 assert(!tex->is_depth);
584 }
585
586 si_texture_reference(&new_tex, NULL);
587
588 p_atomic_inc(&sctx->screen->dirty_tex_counter);
589 }
590
591 static uint32_t si_get_bo_metadata_word1(struct si_screen *sscreen)
592 {
593 return (ATI_VENDOR_ID << 16) | sscreen->info.pci_id;
594 }
595
596 static void si_set_tex_bo_metadata(struct si_screen *sscreen, struct si_texture *tex)
597 {
598 struct radeon_surf *surface = &tex->surface;
599 struct pipe_resource *res = &tex->buffer.b.b;
600 struct radeon_bo_metadata md;
601
602 memset(&md, 0, sizeof(md));
603
604 if (sscreen->info.chip_class >= GFX9) {
605 md.u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
606 md.u.gfx9.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
607
608 if (tex->surface.dcc_offset && !tex->dcc_separate_buffer) {
609 uint64_t dcc_offset = tex->surface.display_dcc_offset ? tex->surface.display_dcc_offset
610 : tex->surface.dcc_offset;
611
612 assert((dcc_offset >> 8) != 0 && (dcc_offset >> 8) < (1 << 24));
613 md.u.gfx9.dcc_offset_256B = dcc_offset >> 8;
614 md.u.gfx9.dcc_pitch_max = tex->surface.u.gfx9.display_dcc_pitch_max;
615 md.u.gfx9.dcc_independent_64B = tex->surface.u.gfx9.dcc.independent_64B_blocks;
616 md.u.gfx9.dcc_independent_128B = tex->surface.u.gfx9.dcc.independent_128B_blocks;
617 md.u.gfx9.dcc_max_compressed_block_size = tex->surface.u.gfx9.dcc.max_compressed_block_size;
618 }
619 } else {
620 md.u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D
621 ? RADEON_LAYOUT_TILED
622 : RADEON_LAYOUT_LINEAR;
623 md.u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D
624 ? RADEON_LAYOUT_TILED
625 : RADEON_LAYOUT_LINEAR;
626 md.u.legacy.pipe_config = surface->u.legacy.pipe_config;
627 md.u.legacy.bankw = surface->u.legacy.bankw;
628 md.u.legacy.bankh = surface->u.legacy.bankh;
629 md.u.legacy.tile_split = surface->u.legacy.tile_split;
630 md.u.legacy.mtilea = surface->u.legacy.mtilea;
631 md.u.legacy.num_banks = surface->u.legacy.num_banks;
632 md.u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
633 md.u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
634 }
635
636 assert(tex->dcc_separate_buffer == NULL);
637 assert(tex->surface.fmask_size == 0);
638
639 /* Metadata image format format version 1:
640 * [0] = 1 (metadata format identifier)
641 * [1] = (VENDOR_ID << 16) | PCI_ID
642 * [2:9] = image descriptor for the whole resource
643 * [2] is always 0, because the base address is cleared
644 * [9] is the DCC offset bits [39:8] from the beginning of
645 * the buffer
646 * [10:10+LAST_LEVEL] = mipmap level offset bits [39:8] for each level
647 */
648
649 md.metadata[0] = 1; /* metadata image format version 1 */
650
651 /* TILE_MODE_INDEX is ambiguous without a PCI ID. */
652 md.metadata[1] = si_get_bo_metadata_word1(sscreen);
653
654 static const unsigned char swizzle[] = {PIPE_SWIZZLE_X, PIPE_SWIZZLE_Y, PIPE_SWIZZLE_Z,
655 PIPE_SWIZZLE_W};
656 bool is_array = util_texture_is_array(res->target);
657 uint32_t desc[8];
658
659 sscreen->make_texture_descriptor(sscreen, tex, true, res->target, res->format, swizzle, 0,
660 res->last_level, 0, is_array ? res->array_size - 1 : 0,
661 res->width0, res->height0, res->depth0, desc, NULL);
662
663 si_set_mutable_tex_desc_fields(sscreen, tex, &tex->surface.u.legacy.level[0], 0, 0,
664 tex->surface.blk_w, false, desc);
665
666 /* Clear the base address and set the relative DCC offset. */
667 desc[0] = 0;
668 desc[1] &= C_008F14_BASE_ADDRESS_HI;
669
670 switch (sscreen->info.chip_class) {
671 case GFX6:
672 case GFX7:
673 break;
674 case GFX8:
675 desc[7] = tex->surface.dcc_offset >> 8;
676 break;
677 case GFX9:
678 desc[7] = tex->surface.dcc_offset >> 8;
679 desc[5] &= C_008F24_META_DATA_ADDRESS;
680 desc[5] |= S_008F24_META_DATA_ADDRESS(tex->surface.dcc_offset >> 40);
681 break;
682 case GFX10:
683 desc[6] &= C_00A018_META_DATA_ADDRESS_LO;
684 desc[6] |= S_00A018_META_DATA_ADDRESS_LO(tex->surface.dcc_offset >> 8);
685 desc[7] = tex->surface.dcc_offset >> 16;
686 break;
687 default:
688 assert(0);
689 }
690
691 /* Dwords [2:9] contain the image descriptor. */
692 memcpy(&md.metadata[2], desc, sizeof(desc));
693 md.size_metadata = 10 * 4;
694
695 /* Dwords [10:..] contain the mipmap level offsets. */
696 if (sscreen->info.chip_class <= GFX8) {
697 for (unsigned i = 0; i <= res->last_level; i++)
698 md.metadata[10 + i] = tex->surface.u.legacy.level[i].offset >> 8;
699
700 md.size_metadata += (1 + res->last_level) * 4;
701 }
702
703 sscreen->ws->buffer_set_metadata(tex->buffer.buf, &md);
704 }
705
706 static bool si_read_tex_bo_metadata(struct si_screen *sscreen, struct si_texture *tex,
707 uint64_t offset, struct radeon_bo_metadata *md)
708 {
709 uint32_t *desc = &md->metadata[2];
710
711 if (offset || /* Non-zero planes ignore metadata. */
712 md->size_metadata < 10 * 4 || /* at least 2(header) + 8(desc) dwords */
713 md->metadata[0] == 0 || /* invalid version number */
714 md->metadata[1] != si_get_bo_metadata_word1(sscreen)) /* invalid PCI ID */ {
715 /* Disable DCC because it might not be enabled. */
716 si_texture_zero_dcc_fields(tex);
717
718 /* Don't report an error if the texture comes from an incompatible driver,
719 * but this might not work.
720 */
721 return true;
722 }
723
724 /* Validate that sample counts and the number of mipmap levels match. */
725 unsigned last_level = G_008F1C_LAST_LEVEL(desc[3]);
726 unsigned type = G_008F1C_TYPE(desc[3]);
727
728 if (type == V_008F1C_SQ_RSRC_IMG_2D_MSAA || type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
729 unsigned log_samples = util_logbase2(MAX2(1, tex->buffer.b.b.nr_storage_samples));
730
731 if (last_level != log_samples) {
732 fprintf(stderr,
733 "radeonsi: invalid MSAA texture import, "
734 "metadata has log2(samples) = %u, the caller set %u\n",
735 last_level, log_samples);
736 return false;
737 }
738 } else {
739 if (last_level != tex->buffer.b.b.last_level) {
740 fprintf(stderr,
741 "radeonsi: invalid mipmapped texture import, "
742 "metadata has last_level = %u, the caller set %u\n",
743 last_level, tex->buffer.b.b.last_level);
744 return false;
745 }
746 }
747
748 if (sscreen->info.chip_class >= GFX8 && G_008F28_COMPRESSION_EN(desc[6])) {
749 /* Read DCC information. */
750 switch (sscreen->info.chip_class) {
751 case GFX8:
752 tex->surface.dcc_offset = (uint64_t)desc[7] << 8;
753 break;
754
755 case GFX9:
756 tex->surface.dcc_offset =
757 ((uint64_t)desc[7] << 8) | ((uint64_t)G_008F24_META_DATA_ADDRESS(desc[5]) << 40);
758 tex->surface.u.gfx9.dcc.pipe_aligned = G_008F24_META_PIPE_ALIGNED(desc[5]);
759 tex->surface.u.gfx9.dcc.rb_aligned = G_008F24_META_RB_ALIGNED(desc[5]);
760
761 /* If DCC is unaligned, this can only be a displayable image. */
762 if (!tex->surface.u.gfx9.dcc.pipe_aligned && !tex->surface.u.gfx9.dcc.rb_aligned)
763 assert(tex->surface.is_displayable);
764 break;
765
766 case GFX10:
767 tex->surface.dcc_offset =
768 ((uint64_t)G_00A018_META_DATA_ADDRESS_LO(desc[6]) << 8) | ((uint64_t)desc[7] << 16);
769 tex->surface.u.gfx9.dcc.pipe_aligned = G_00A018_META_PIPE_ALIGNED(desc[6]);
770 break;
771
772 default:
773 assert(0);
774 return false;
775 }
776 } else {
777 /* Disable DCC. dcc_offset is always set by texture_from_handle
778 * and must be cleared here.
779 */
780 si_texture_zero_dcc_fields(tex);
781 }
782
783 return true;
784 }
785
786 static bool si_has_displayable_dcc(struct si_texture *tex)
787 {
788 struct si_screen *sscreen = (struct si_screen *)tex->buffer.b.b.screen;
789
790 if (sscreen->info.chip_class <= GFX8)
791 return false;
792
793 return tex->surface.is_displayable && tex->surface.dcc_offset;
794 }
795
796 static bool si_resource_get_param(struct pipe_screen *screen, struct pipe_context *context,
797 struct pipe_resource *resource, unsigned plane, unsigned layer,
798 enum pipe_resource_param param, unsigned handle_usage,
799 uint64_t *value)
800 {
801 for (unsigned i = 0; i < plane; i++)
802 resource = resource->next;
803
804 struct si_screen *sscreen = (struct si_screen *)screen;
805 struct si_texture *tex = (struct si_texture *)resource;
806 struct winsys_handle whandle;
807
808 switch (param) {
809 case PIPE_RESOURCE_PARAM_NPLANES:
810 *value = resource->target == PIPE_BUFFER ? 1 : tex->num_planes;
811 return true;
812
813 case PIPE_RESOURCE_PARAM_STRIDE:
814 if (resource->target == PIPE_BUFFER)
815 *value = 0;
816 else if (sscreen->info.chip_class >= GFX9)
817 *value = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
818 else
819 *value = tex->surface.u.legacy.level[0].nblk_x * tex->surface.bpe;
820 return true;
821
822 case PIPE_RESOURCE_PARAM_OFFSET:
823 if (resource->target == PIPE_BUFFER)
824 *value = 0;
825 else if (sscreen->info.chip_class >= GFX9)
826 *value = tex->surface.u.gfx9.surf_offset + layer * tex->surface.u.gfx9.surf_slice_size;
827 else
828 *value = tex->surface.u.legacy.level[0].offset +
829 layer * (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
830 return true;
831
832 case PIPE_RESOURCE_PARAM_MODIFIER:
833 *value = DRM_FORMAT_MOD_INVALID;
834 return true;
835
836 case PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED:
837 case PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS:
838 case PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD:
839 memset(&whandle, 0, sizeof(whandle));
840
841 if (param == PIPE_RESOURCE_PARAM_HANDLE_TYPE_SHARED)
842 whandle.type = WINSYS_HANDLE_TYPE_SHARED;
843 else if (param == PIPE_RESOURCE_PARAM_HANDLE_TYPE_KMS)
844 whandle.type = WINSYS_HANDLE_TYPE_KMS;
845 else if (param == PIPE_RESOURCE_PARAM_HANDLE_TYPE_FD)
846 whandle.type = WINSYS_HANDLE_TYPE_FD;
847
848 if (!screen->resource_get_handle(screen, context, resource, &whandle, handle_usage))
849 return false;
850
851 *value = whandle.handle;
852 return true;
853 }
854 return false;
855 }
856
857 static void si_texture_get_info(struct pipe_screen *screen, struct pipe_resource *resource,
858 unsigned *pstride, unsigned *poffset)
859 {
860 uint64_t value;
861
862 if (pstride) {
863 si_resource_get_param(screen, NULL, resource, 0, 0, PIPE_RESOURCE_PARAM_STRIDE, 0, &value);
864 *pstride = value;
865 }
866
867 if (poffset) {
868 si_resource_get_param(screen, NULL, resource, 0, 0, PIPE_RESOURCE_PARAM_OFFSET, 0, &value);
869 *poffset = value;
870 }
871 }
872
873 static bool si_texture_get_handle(struct pipe_screen *screen, struct pipe_context *ctx,
874 struct pipe_resource *resource, struct winsys_handle *whandle,
875 unsigned usage)
876 {
877 struct si_screen *sscreen = (struct si_screen *)screen;
878 struct si_context *sctx;
879 struct si_resource *res = si_resource(resource);
880 struct si_texture *tex = (struct si_texture *)resource;
881 bool update_metadata = false;
882 unsigned stride, offset, slice_size;
883 bool flush = false;
884
885 ctx = threaded_context_unwrap_sync(ctx);
886 sctx = (struct si_context *)(ctx ? ctx : sscreen->aux_context);
887
888 if (resource->target != PIPE_BUFFER) {
889 /* Individual planes are chained pipe_resource instances. */
890 for (unsigned i = 0; i < whandle->plane; i++) {
891 resource = resource->next;
892 res = si_resource(resource);
893 tex = (struct si_texture *)resource;
894 }
895
896 /* This is not supported now, but it might be required for OpenCL
897 * interop in the future.
898 */
899 if (resource->nr_samples > 1 || tex->is_depth)
900 return false;
901
902 /* Move a suballocated texture into a non-suballocated allocation. */
903 if (sscreen->ws->buffer_is_suballocated(res->buf) || tex->surface.tile_swizzle ||
904 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
905 sscreen->info.has_local_buffers)) {
906 assert(!res->b.is_shared);
907 si_reallocate_texture_inplace(sctx, tex, PIPE_BIND_SHARED, false);
908 flush = true;
909 assert(res->b.b.bind & PIPE_BIND_SHARED);
910 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
911 assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
912 assert(tex->surface.tile_swizzle == 0);
913 }
914
915 /* Since shader image stores don't support DCC on GFX8,
916 * disable it for external clients that want write
917 * access.
918 */
919 if ((usage & PIPE_HANDLE_USAGE_SHADER_WRITE && tex->surface.dcc_offset) ||
920 /* Displayable DCC requires an explicit flush. */
921 (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) && si_has_displayable_dcc(tex))) {
922 if (si_texture_disable_dcc(sctx, tex)) {
923 update_metadata = true;
924 /* si_texture_disable_dcc flushes the context */
925 flush = false;
926 }
927 }
928
929 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
930 (tex->cmask_buffer || tex->surface.dcc_offset)) {
931 /* Eliminate fast clear (both CMASK and DCC) */
932 si_eliminate_fast_color_clear(sctx, tex);
933 /* eliminate_fast_color_clear flushes the context */
934 flush = false;
935
936 /* Disable CMASK if flush_resource isn't going
937 * to be called.
938 */
939 if (tex->cmask_buffer)
940 si_texture_discard_cmask(sscreen, tex);
941 }
942
943 /* Set metadata. */
944 if ((!res->b.is_shared || update_metadata) && whandle->offset == 0)
945 si_set_tex_bo_metadata(sscreen, tex);
946
947 if (sscreen->info.chip_class >= GFX9) {
948 slice_size = tex->surface.u.gfx9.surf_slice_size;
949 } else {
950 slice_size = (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
951 }
952 } else {
953 /* Buffer exports are for the OpenCL interop. */
954 /* Move a suballocated buffer into a non-suballocated allocation. */
955 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
956 /* A DMABUF export always fails if the BO is local. */
957 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
958 sscreen->info.has_local_buffers)) {
959 assert(!res->b.is_shared);
960
961 /* Allocate a new buffer with PIPE_BIND_SHARED. */
962 struct pipe_resource templ = res->b.b;
963 templ.bind |= PIPE_BIND_SHARED;
964
965 struct pipe_resource *newb = screen->resource_create(screen, &templ);
966 if (!newb)
967 return false;
968
969 /* Copy the old buffer contents to the new one. */
970 struct pipe_box box;
971 u_box_1d(0, newb->width0, &box);
972 sctx->b.resource_copy_region(&sctx->b, newb, 0, 0, 0, 0, &res->b.b, 0, &box);
973 flush = true;
974 /* Move the new buffer storage to the old pipe_resource. */
975 si_replace_buffer_storage(&sctx->b, &res->b.b, newb);
976 pipe_resource_reference(&newb, NULL);
977
978 assert(res->b.b.bind & PIPE_BIND_SHARED);
979 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
980 }
981
982 /* Buffers */
983 slice_size = 0;
984 }
985
986 si_texture_get_info(screen, resource, &stride, &offset);
987
988 if (flush)
989 sctx->b.flush(&sctx->b, NULL, 0);
990
991 if (res->b.is_shared) {
992 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
993 * doesn't set it.
994 */
995 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
996 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
997 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
998 } else {
999 res->b.is_shared = true;
1000 res->external_usage = usage;
1001 }
1002
1003 whandle->stride = stride;
1004 whandle->offset = offset + slice_size * whandle->layer;
1005
1006 return sscreen->ws->buffer_get_handle(sscreen->ws, res->buf, whandle);
1007 }
1008
1009 static void si_texture_destroy(struct pipe_screen *screen, struct pipe_resource *ptex)
1010 {
1011 struct si_screen *sscreen = (struct si_screen *)screen;
1012 struct si_texture *tex = (struct si_texture *)ptex;
1013 struct si_resource *resource = &tex->buffer;
1014
1015 if (sscreen->info.chip_class >= GFX9)
1016 free(tex->surface.u.gfx9.dcc_retile_map);
1017
1018 si_texture_reference(&tex->flushed_depth_texture, NULL);
1019
1020 if (tex->cmask_buffer != &tex->buffer) {
1021 si_resource_reference(&tex->cmask_buffer, NULL);
1022 }
1023 pb_reference(&resource->buf, NULL);
1024 si_resource_reference(&tex->dcc_separate_buffer, NULL);
1025 si_resource_reference(&tex->last_dcc_separate_buffer, NULL);
1026 FREE(tex);
1027 }
1028
1029 static const struct u_resource_vtbl si_texture_vtbl;
1030
1031 void si_print_texture_info(struct si_screen *sscreen, struct si_texture *tex,
1032 struct u_log_context *log)
1033 {
1034 int i;
1035
1036 /* Common parameters. */
1037 u_log_printf(log,
1038 " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
1039 "blk_h=%u, array_size=%u, last_level=%u, "
1040 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
1041 tex->buffer.b.b.width0, tex->buffer.b.b.height0, tex->buffer.b.b.depth0,
1042 tex->surface.blk_w, tex->surface.blk_h, tex->buffer.b.b.array_size,
1043 tex->buffer.b.b.last_level, tex->surface.bpe, tex->buffer.b.b.nr_samples,
1044 tex->surface.flags, util_format_short_name(tex->buffer.b.b.format));
1045
1046 if (sscreen->info.chip_class >= GFX9) {
1047 u_log_printf(log,
1048 " Surf: size=%" PRIu64 ", slice_size=%" PRIu64 ", "
1049 "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
1050 tex->surface.surf_size, tex->surface.u.gfx9.surf_slice_size,
1051 tex->surface.surf_alignment, tex->surface.u.gfx9.surf.swizzle_mode,
1052 tex->surface.u.gfx9.surf.epitch, tex->surface.u.gfx9.surf_pitch);
1053
1054 if (tex->surface.fmask_offset) {
1055 u_log_printf(log,
1056 " FMASK: offset=%" PRIu64 ", size=%" PRIu64 ", "
1057 "alignment=%u, swmode=%u, epitch=%u\n",
1058 tex->surface.fmask_offset, tex->surface.fmask_size,
1059 tex->surface.fmask_alignment, tex->surface.u.gfx9.fmask.swizzle_mode,
1060 tex->surface.u.gfx9.fmask.epitch);
1061 }
1062
1063 if (tex->cmask_buffer) {
1064 u_log_printf(log,
1065 " CMask: offset=%" PRIu64 ", size=%u, "
1066 "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
1067 tex->surface.cmask_offset, tex->surface.cmask_size,
1068 tex->surface.cmask_alignment, tex->surface.u.gfx9.cmask.rb_aligned,
1069 tex->surface.u.gfx9.cmask.pipe_aligned);
1070 }
1071
1072 if (tex->surface.htile_offset) {
1073 u_log_printf(log,
1074 " HTile: offset=%" PRIu64 ", size=%u, alignment=%u, "
1075 "rb_aligned=%u, pipe_aligned=%u\n",
1076 tex->surface.htile_offset, tex->surface.htile_size,
1077 tex->surface.htile_alignment, tex->surface.u.gfx9.htile.rb_aligned,
1078 tex->surface.u.gfx9.htile.pipe_aligned);
1079 }
1080
1081 if (tex->surface.dcc_offset) {
1082 u_log_printf(log,
1083 " DCC: offset=%" PRIu64 ", size=%u, "
1084 "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
1085 tex->surface.dcc_offset, tex->surface.dcc_size, tex->surface.dcc_alignment,
1086 tex->surface.u.gfx9.display_dcc_pitch_max, tex->surface.num_dcc_levels);
1087 }
1088
1089 if (tex->surface.u.gfx9.stencil_offset) {
1090 u_log_printf(log, " Stencil: offset=%" PRIu64 ", swmode=%u, epitch=%u\n",
1091 tex->surface.u.gfx9.stencil_offset, tex->surface.u.gfx9.stencil.swizzle_mode,
1092 tex->surface.u.gfx9.stencil.epitch);
1093 }
1094 return;
1095 }
1096
1097 u_log_printf(log,
1098 " Layout: size=%" PRIu64 ", alignment=%u, bankw=%u, "
1099 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
1100 tex->surface.surf_size, tex->surface.surf_alignment, tex->surface.u.legacy.bankw,
1101 tex->surface.u.legacy.bankh, tex->surface.u.legacy.num_banks,
1102 tex->surface.u.legacy.mtilea, tex->surface.u.legacy.tile_split,
1103 tex->surface.u.legacy.pipe_config, (tex->surface.flags & RADEON_SURF_SCANOUT) != 0);
1104
1105 if (tex->surface.fmask_offset)
1106 u_log_printf(
1107 log,
1108 " FMask: offset=%" PRIu64 ", size=%" PRIu64 ", alignment=%u, pitch_in_pixels=%u, "
1109 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
1110 tex->surface.fmask_offset, tex->surface.fmask_size, tex->surface.fmask_alignment,
1111 tex->surface.u.legacy.fmask.pitch_in_pixels, tex->surface.u.legacy.fmask.bankh,
1112 tex->surface.u.legacy.fmask.slice_tile_max, tex->surface.u.legacy.fmask.tiling_index);
1113
1114 if (tex->cmask_buffer)
1115 u_log_printf(log,
1116 " CMask: offset=%" PRIu64 ", size=%u, alignment=%u, "
1117 "slice_tile_max=%u\n",
1118 tex->surface.cmask_offset, tex->surface.cmask_size, tex->surface.cmask_alignment,
1119 tex->surface.u.legacy.cmask_slice_tile_max);
1120
1121 if (tex->surface.htile_offset)
1122 u_log_printf(log,
1123 " HTile: offset=%" PRIu64 ", size=%u, "
1124 "alignment=%u, TC_compatible = %u\n",
1125 tex->surface.htile_offset, tex->surface.htile_size, tex->surface.htile_alignment,
1126 tex->tc_compatible_htile);
1127
1128 if (tex->surface.dcc_offset) {
1129 u_log_printf(log, " DCC: offset=%" PRIu64 ", size=%u, alignment=%u\n",
1130 tex->surface.dcc_offset, tex->surface.dcc_size, tex->surface.dcc_alignment);
1131 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1132 u_log_printf(log,
1133 " DCCLevel[%i]: enabled=%u, offset=%u, "
1134 "fast_clear_size=%u\n",
1135 i, i < tex->surface.num_dcc_levels, tex->surface.u.legacy.level[i].dcc_offset,
1136 tex->surface.u.legacy.level[i].dcc_fast_clear_size);
1137 }
1138
1139 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1140 u_log_printf(log,
1141 " Level[%i]: offset=%" PRIu64 ", slice_size=%" PRIu64 ", "
1142 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1143 "mode=%u, tiling_index = %u\n",
1144 i, tex->surface.u.legacy.level[i].offset,
1145 (uint64_t)tex->surface.u.legacy.level[i].slice_size_dw * 4,
1146 u_minify(tex->buffer.b.b.width0, i), u_minify(tex->buffer.b.b.height0, i),
1147 u_minify(tex->buffer.b.b.depth0, i), tex->surface.u.legacy.level[i].nblk_x,
1148 tex->surface.u.legacy.level[i].nblk_y, tex->surface.u.legacy.level[i].mode,
1149 tex->surface.u.legacy.tiling_index[i]);
1150
1151 if (tex->surface.has_stencil) {
1152 u_log_printf(log, " StencilLayout: tilesplit=%u\n",
1153 tex->surface.u.legacy.stencil_tile_split);
1154 for (i = 0; i <= tex->buffer.b.b.last_level; i++) {
1155 u_log_printf(log,
1156 " StencilLevel[%i]: offset=%" PRIu64 ", "
1157 "slice_size=%" PRIu64 ", npix_x=%u, "
1158 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1159 "mode=%u, tiling_index = %u\n",
1160 i, tex->surface.u.legacy.stencil_level[i].offset,
1161 (uint64_t)tex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
1162 u_minify(tex->buffer.b.b.width0, i), u_minify(tex->buffer.b.b.height0, i),
1163 u_minify(tex->buffer.b.b.depth0, i),
1164 tex->surface.u.legacy.stencil_level[i].nblk_x,
1165 tex->surface.u.legacy.stencil_level[i].nblk_y,
1166 tex->surface.u.legacy.stencil_level[i].mode,
1167 tex->surface.u.legacy.stencil_tiling_index[i]);
1168 }
1169 }
1170 }
1171
1172 /**
1173 * Common function for si_texture_create and si_texture_from_handle.
1174 *
1175 * \param screen screen
1176 * \param base resource template
1177 * \param surface radeon_surf
1178 * \param plane0 if a non-zero plane is being created, this is the first plane
1179 * \param imported_buf from si_texture_from_handle
1180 * \param offset offset for non-zero planes or imported buffers
1181 * \param alloc_size the size to allocate if plane0 != NULL
1182 * \param alignment alignment for the allocation
1183 */
1184 static struct si_texture *si_texture_create_object(struct pipe_screen *screen,
1185 const struct pipe_resource *base,
1186 const struct radeon_surf *surface,
1187 const struct si_texture *plane0,
1188 struct pb_buffer *imported_buf, uint64_t offset,
1189 uint64_t alloc_size, unsigned alignment,
1190 bool tc_compatible_htile)
1191 {
1192 struct si_texture *tex;
1193 struct si_resource *resource;
1194 struct si_screen *sscreen = (struct si_screen *)screen;
1195
1196 tex = CALLOC_STRUCT(si_texture);
1197 if (!tex)
1198 goto error;
1199
1200 resource = &tex->buffer;
1201 resource->b.b = *base;
1202 resource->b.vtbl = &si_texture_vtbl;
1203 pipe_reference_init(&resource->b.b.reference, 1);
1204 resource->b.b.screen = screen;
1205
1206 /* don't include stencil-only formats which we don't support for rendering */
1207 tex->is_depth = util_format_has_depth(util_format_description(tex->buffer.b.b.format));
1208 tex->surface = *surface;
1209 tex->tc_compatible_htile = tex->surface.tc_compatible_htile_allowed &&
1210 tc_compatible_htile;
1211
1212 /* TC-compatible HTILE:
1213 * - GFX8 only supports Z32_FLOAT.
1214 * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
1215 if (tex->tc_compatible_htile) {
1216 if (sscreen->info.chip_class >= GFX9 && base->format == PIPE_FORMAT_Z16_UNORM)
1217 tex->db_render_format = base->format;
1218 else {
1219 tex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
1220 tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
1221 base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
1222 }
1223 } else {
1224 tex->db_render_format = base->format;
1225 }
1226
1227 /* Applies to GCN. */
1228 tex->last_msaa_resolve_target_micro_mode = tex->surface.micro_tile_mode;
1229
1230 /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
1231 * between frames, so the only thing that can enable separate DCC
1232 * with DRI2 is multiple slow clears within a frame.
1233 */
1234 tex->ps_draw_ratio = 0;
1235
1236 if (sscreen->info.chip_class >= GFX9) {
1237 tex->surface.u.gfx9.surf_offset = offset;
1238 } else {
1239 for (unsigned i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
1240 tex->surface.u.legacy.level[i].offset += offset;
1241 }
1242
1243 if (tex->is_depth) {
1244 if (sscreen->info.chip_class >= GFX9) {
1245 tex->can_sample_z = true;
1246 tex->can_sample_s = true;
1247
1248 /* Stencil texturing with HTILE doesn't work
1249 * with mipmapping on Navi10-14. */
1250 if (sscreen->info.chip_class == GFX10 && base->last_level > 0)
1251 tex->htile_stencil_disabled = true;
1252 } else {
1253 tex->can_sample_z = !tex->surface.u.legacy.depth_adjusted;
1254 tex->can_sample_s = !tex->surface.u.legacy.stencil_adjusted;
1255 }
1256
1257 tex->db_compatible = surface->flags & RADEON_SURF_ZBUFFER;
1258 } else {
1259 if (tex->surface.cmask_offset) {
1260 tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
1261 tex->cmask_buffer = &tex->buffer;
1262 }
1263 }
1264
1265 if (plane0) {
1266 /* The buffer is shared with the first plane. */
1267 resource->bo_size = plane0->buffer.bo_size;
1268 resource->bo_alignment = plane0->buffer.bo_alignment;
1269 resource->flags = plane0->buffer.flags;
1270 resource->domains = plane0->buffer.domains;
1271 resource->vram_usage = plane0->buffer.vram_usage;
1272 resource->gart_usage = plane0->buffer.gart_usage;
1273
1274 pb_reference(&resource->buf, plane0->buffer.buf);
1275 resource->gpu_address = plane0->buffer.gpu_address;
1276 } else if (!(surface->flags & RADEON_SURF_IMPORTED)) {
1277 /* Create the backing buffer. */
1278 si_init_resource_fields(sscreen, resource, alloc_size, alignment);
1279
1280 if (!si_alloc_resource(sscreen, resource))
1281 goto error;
1282 } else {
1283 resource->buf = imported_buf;
1284 resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
1285 resource->bo_size = imported_buf->size;
1286 resource->bo_alignment = imported_buf->alignment;
1287 resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
1288 if (resource->domains & RADEON_DOMAIN_VRAM)
1289 resource->vram_usage = resource->bo_size;
1290 else if (resource->domains & RADEON_DOMAIN_GTT)
1291 resource->gart_usage = resource->bo_size;
1292 if (sscreen->ws->buffer_get_flags)
1293 resource->flags = sscreen->ws->buffer_get_flags(resource->buf);
1294 }
1295
1296 if (tex->cmask_buffer) {
1297 /* Initialize the cmask to 0xCC (= compressed state). */
1298 si_screen_clear_buffer(sscreen, &tex->cmask_buffer->b.b, tex->surface.cmask_offset,
1299 tex->surface.cmask_size, 0xCCCCCCCC);
1300 }
1301 if (tex->surface.htile_offset) {
1302 uint32_t clear_value = 0;
1303
1304 if (sscreen->info.chip_class >= GFX9 || tex->tc_compatible_htile)
1305 clear_value = 0x0000030F;
1306
1307 si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.htile_offset,
1308 tex->surface.htile_size, clear_value);
1309 }
1310
1311 /* Initialize DCC only if the texture is not being imported. */
1312 if (!(surface->flags & RADEON_SURF_IMPORTED) && tex->surface.dcc_offset) {
1313 /* Clear DCC to black for all tiles with DCC enabled.
1314 *
1315 * This fixes corruption in 3DMark Slingshot Extreme, which
1316 * uses uninitialized textures, causing corruption.
1317 */
1318 if (tex->surface.num_dcc_levels == tex->buffer.b.b.last_level + 1 &&
1319 tex->buffer.b.b.nr_samples <= 2) {
1320 /* Simple case - all tiles have DCC enabled. */
1321 si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset,
1322 tex->surface.dcc_size, DCC_CLEAR_COLOR_0000);
1323 } else if (sscreen->info.chip_class >= GFX9) {
1324 /* Clear to uncompressed. Clearing this to black is complicated. */
1325 si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset,
1326 tex->surface.dcc_size, DCC_UNCOMPRESSED);
1327 } else {
1328 /* GFX8: Initialize mipmap levels and multisamples separately. */
1329 if (tex->buffer.b.b.nr_samples >= 2) {
1330 /* Clearing this to black is complicated. */
1331 si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset,
1332 tex->surface.dcc_size, DCC_UNCOMPRESSED);
1333 } else {
1334 /* Clear the enabled mipmap levels to black. */
1335 unsigned size = 0;
1336
1337 for (unsigned i = 0; i < tex->surface.num_dcc_levels; i++) {
1338 if (!tex->surface.u.legacy.level[i].dcc_fast_clear_size)
1339 break;
1340
1341 size = tex->surface.u.legacy.level[i].dcc_offset +
1342 tex->surface.u.legacy.level[i].dcc_fast_clear_size;
1343 }
1344
1345 /* Mipmap levels with DCC. */
1346 if (size) {
1347 si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset, size,
1348 DCC_CLEAR_COLOR_0000);
1349 }
1350 /* Mipmap levels without DCC. */
1351 if (size != tex->surface.dcc_size) {
1352 si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.dcc_offset + size,
1353 tex->surface.dcc_size - size, DCC_UNCOMPRESSED);
1354 }
1355 }
1356 }
1357
1358 /* Initialize displayable DCC that requires the retile blit. */
1359 if (tex->surface.dcc_retile_map_offset) {
1360 /* Uninitialized DCC can hang the display hw.
1361 * Clear to white to indicate that. */
1362 si_screen_clear_buffer(sscreen, &tex->buffer.b.b, tex->surface.display_dcc_offset,
1363 tex->surface.u.gfx9.display_dcc_size, DCC_CLEAR_COLOR_1111);
1364
1365 /* Upload the DCC retile map.
1366 * Use a staging buffer for the upload, because
1367 * the buffer backing the texture is unmappable.
1368 */
1369 bool use_uint16 = tex->surface.u.gfx9.dcc_retile_use_uint16;
1370 unsigned num_elements = tex->surface.u.gfx9.dcc_retile_num_elements;
1371 struct si_resource *buf = si_aligned_buffer_create(screen, 0, PIPE_USAGE_STREAM,
1372 num_elements * (use_uint16 ? 2 : 4),
1373 sscreen->info.tcc_cache_line_size);
1374 uint32_t *ui = (uint32_t *)sscreen->ws->buffer_map(buf->buf, NULL, PIPE_TRANSFER_WRITE);
1375 uint16_t *us = (uint16_t *)ui;
1376
1377 /* Upload the retile map into a staging buffer. */
1378 if (use_uint16) {
1379 for (unsigned i = 0; i < num_elements; i++)
1380 us[i] = tex->surface.u.gfx9.dcc_retile_map[i];
1381 } else {
1382 for (unsigned i = 0; i < num_elements; i++)
1383 ui[i] = tex->surface.u.gfx9.dcc_retile_map[i];
1384 }
1385
1386 /* Copy the staging buffer to the buffer backing the texture. */
1387 struct si_context *sctx = (struct si_context *)sscreen->aux_context;
1388
1389 assert(tex->surface.dcc_retile_map_offset <= UINT_MAX);
1390 simple_mtx_lock(&sscreen->aux_context_lock);
1391 si_sdma_copy_buffer(sctx, &tex->buffer.b.b, &buf->b.b, tex->surface.dcc_retile_map_offset,
1392 0, buf->b.b.width0);
1393 sscreen->aux_context->flush(sscreen->aux_context, NULL, 0);
1394 simple_mtx_unlock(&sscreen->aux_context_lock);
1395
1396 si_resource_reference(&buf, NULL);
1397 }
1398 }
1399
1400 /* Initialize the CMASK base register value. */
1401 tex->cmask_base_address_reg = (tex->buffer.gpu_address + tex->surface.cmask_offset) >> 8;
1402
1403 if (sscreen->debug_flags & DBG(VM)) {
1404 fprintf(stderr,
1405 "VM start=0x%" PRIX64 " end=0x%" PRIX64
1406 " | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1407 tex->buffer.gpu_address, tex->buffer.gpu_address + tex->buffer.buf->size,
1408 base->width0, base->height0, util_num_layers(base, 0), base->last_level + 1,
1409 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1410 }
1411
1412 if (sscreen->debug_flags & DBG(TEX)) {
1413 puts("Texture:");
1414 struct u_log_context log;
1415 u_log_context_init(&log);
1416 si_print_texture_info(sscreen, tex, &log);
1417 u_log_new_page_print(&log, stdout);
1418 fflush(stdout);
1419 u_log_context_destroy(&log);
1420 }
1421
1422 return tex;
1423
1424 error:
1425 FREE(tex);
1426 if (sscreen->info.chip_class >= GFX9)
1427 free(surface->u.gfx9.dcc_retile_map);
1428 return NULL;
1429 }
1430
1431 static enum radeon_surf_mode si_choose_tiling(struct si_screen *sscreen,
1432 const struct pipe_resource *templ,
1433 bool tc_compatible_htile)
1434 {
1435 const struct util_format_description *desc = util_format_description(templ->format);
1436 bool force_tiling = templ->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING;
1437 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1438 !(templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH);
1439
1440 /* MSAA resources must be 2D tiled. */
1441 if (templ->nr_samples > 1)
1442 return RADEON_SURF_MODE_2D;
1443
1444 /* Transfer resources should be linear. */
1445 if (templ->flags & SI_RESOURCE_FLAG_TRANSFER)
1446 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1447
1448 /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on GFX8,
1449 * which requires 2D tiling.
1450 */
1451 if (sscreen->info.chip_class == GFX8 && tc_compatible_htile)
1452 return RADEON_SURF_MODE_2D;
1453
1454 /* Handle common candidates for the linear mode.
1455 * Compressed textures and DB surfaces must always be tiled.
1456 */
1457 if (!force_tiling && !is_depth_stencil && !util_format_is_compressed(templ->format)) {
1458 if (sscreen->debug_flags & DBG(NO_TILING))
1459 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1460
1461 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. */
1462 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1463 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1464
1465 /* Cursors are linear on AMD GCN.
1466 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
1467 if (templ->bind & PIPE_BIND_CURSOR)
1468 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1469
1470 if (templ->bind & PIPE_BIND_LINEAR)
1471 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1472
1473 /* Textures with a very small height are recommended to be linear. */
1474 if (templ->target == PIPE_TEXTURE_1D || templ->target == PIPE_TEXTURE_1D_ARRAY ||
1475 /* Only very thin and long 2D textures should benefit from
1476 * linear_aligned. */
1477 (templ->width0 > 8 && templ->height0 <= 2))
1478 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1479
1480 /* Textures likely to be mapped often. */
1481 if (templ->usage == PIPE_USAGE_STAGING || templ->usage == PIPE_USAGE_STREAM)
1482 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1483 }
1484
1485 /* Make small textures 1D tiled. */
1486 if (templ->width0 <= 16 || templ->height0 <= 16 || (sscreen->debug_flags & DBG(NO_2D_TILING)))
1487 return RADEON_SURF_MODE_1D;
1488
1489 /* The allocator will switch to 1D if needed. */
1490 return RADEON_SURF_MODE_2D;
1491 }
1492
1493 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1494 const struct pipe_resource *templ)
1495 {
1496 struct si_screen *sscreen = (struct si_screen *)screen;
1497 bool is_zs = util_format_is_depth_or_stencil(templ->format);
1498
1499 if (templ->nr_samples >= 2) {
1500 /* This is hackish (overwriting the const pipe_resource template),
1501 * but should be harmless and state trackers can also see
1502 * the overriden number of samples in the created pipe_resource.
1503 */
1504 if (is_zs && sscreen->eqaa_force_z_samples) {
1505 ((struct pipe_resource *)templ)->nr_samples =
1506 ((struct pipe_resource *)templ)->nr_storage_samples = sscreen->eqaa_force_z_samples;
1507 } else if (!is_zs && sscreen->eqaa_force_color_samples) {
1508 ((struct pipe_resource *)templ)->nr_samples = sscreen->eqaa_force_coverage_samples;
1509 ((struct pipe_resource *)templ)->nr_storage_samples = sscreen->eqaa_force_color_samples;
1510 }
1511 }
1512
1513 bool is_flushed_depth =
1514 templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH || templ->flags & SI_RESOURCE_FLAG_TRANSFER;
1515 bool tc_compatible_htile =
1516 sscreen->info.chip_class >= GFX8 &&
1517 /* There are issues with TC-compatible HTILE on Tonga (and
1518 * Iceland is the same design), and documented bug workarounds
1519 * don't help. For example, this fails:
1520 * piglit/bin/tex-miplevel-selection 'texture()' 2DShadow -auto
1521 */
1522 sscreen->info.family != CHIP_TONGA && sscreen->info.family != CHIP_ICELAND &&
1523 (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
1524 !(sscreen->debug_flags & DBG(NO_HYPERZ)) && !is_flushed_depth &&
1525 templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
1526 is_zs;
1527 enum radeon_surf_mode tile_mode = si_choose_tiling(sscreen, templ, tc_compatible_htile);
1528
1529 /* This allocates textures with multiple planes like NV12 in 1 buffer. */
1530 enum
1531 {
1532 SI_TEXTURE_MAX_PLANES = 3
1533 };
1534 struct radeon_surf surface[SI_TEXTURE_MAX_PLANES] = {};
1535 struct pipe_resource plane_templ[SI_TEXTURE_MAX_PLANES];
1536 uint64_t plane_offset[SI_TEXTURE_MAX_PLANES] = {};
1537 uint64_t total_size = 0;
1538 unsigned max_alignment = 0;
1539 unsigned num_planes = util_format_get_num_planes(templ->format);
1540 assert(num_planes <= SI_TEXTURE_MAX_PLANES);
1541
1542 /* Compute texture or plane layouts and offsets. */
1543 for (unsigned i = 0; i < num_planes; i++) {
1544 plane_templ[i] = *templ;
1545 plane_templ[i].format = util_format_get_plane_format(templ->format, i);
1546 plane_templ[i].width0 = util_format_get_plane_width(templ->format, i, templ->width0);
1547 plane_templ[i].height0 = util_format_get_plane_height(templ->format, i, templ->height0);
1548
1549 /* Multi-plane allocations need PIPE_BIND_SHARED, because we can't
1550 * reallocate the storage to add PIPE_BIND_SHARED, because it's
1551 * shared by 3 pipe_resources.
1552 */
1553 if (num_planes > 1)
1554 plane_templ[i].bind |= PIPE_BIND_SHARED;
1555
1556 if (si_init_surface(sscreen, &surface[i], &plane_templ[i], tile_mode, 0, false,
1557 plane_templ[i].bind & PIPE_BIND_SCANOUT, is_flushed_depth,
1558 tc_compatible_htile))
1559 return NULL;
1560
1561 plane_offset[i] = align64(total_size, surface[i].surf_alignment);
1562 total_size = plane_offset[i] + surface[i].total_size;
1563 max_alignment = MAX2(max_alignment, surface[i].surf_alignment);
1564 }
1565
1566 struct si_texture *plane0 = NULL, *last_plane = NULL;
1567
1568 for (unsigned i = 0; i < num_planes; i++) {
1569 struct si_texture *tex =
1570 si_texture_create_object(screen, &plane_templ[i], &surface[i], plane0, NULL,
1571 plane_offset[i], total_size, max_alignment,
1572 tc_compatible_htile);
1573 if (!tex) {
1574 si_texture_reference(&plane0, NULL);
1575 return NULL;
1576 }
1577
1578 tex->plane_index = i;
1579 tex->num_planes = num_planes;
1580
1581 if (!plane0) {
1582 plane0 = last_plane = tex;
1583 } else {
1584 last_plane->buffer.b.b.next = &tex->buffer.b.b;
1585 last_plane = tex;
1586 }
1587 }
1588
1589 return (struct pipe_resource *)plane0;
1590 }
1591
1592 static struct pipe_resource *si_texture_from_winsys_buffer(struct si_screen *sscreen,
1593 const struct pipe_resource *templ,
1594 struct pb_buffer *buf, unsigned stride,
1595 unsigned offset, unsigned usage,
1596 bool dedicated)
1597 {
1598 enum radeon_surf_mode array_mode;
1599 struct radeon_surf surface = {};
1600 struct radeon_bo_metadata metadata = {};
1601 struct si_texture *tex;
1602 bool is_scanout;
1603 int r;
1604
1605 /* Ignore metadata for non-zero planes. */
1606 if (offset != 0)
1607 dedicated = false;
1608
1609 if (dedicated) {
1610 sscreen->ws->buffer_get_metadata(buf, &metadata);
1611 si_get_display_metadata(sscreen, &surface, &metadata, &array_mode, &is_scanout);
1612 } else {
1613 /**
1614 * The bo metadata is unset for un-dedicated images. So we fall
1615 * back to linear. See answer to question 5 of the
1616 * VK_KHX_external_memory spec for some details.
1617 *
1618 * It is possible that this case isn't going to work if the
1619 * surface pitch isn't correctly aligned by default.
1620 *
1621 * In order to support it correctly we require multi-image
1622 * metadata to be syncrhonized between radv and radeonsi. The
1623 * semantics of associating multiple image metadata to a memory
1624 * object on the vulkan export side are not concretely defined
1625 * either.
1626 *
1627 * All the use cases we are aware of at the moment for memory
1628 * objects use dedicated allocations. So lets keep the initial
1629 * implementation simple.
1630 *
1631 * A possible alternative is to attempt to reconstruct the
1632 * tiling information when the TexParameter TEXTURE_TILING_EXT
1633 * is set.
1634 */
1635 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1636 is_scanout = false;
1637 }
1638
1639 r =
1640 si_init_surface(sscreen, &surface, templ, array_mode, stride, true, is_scanout, false, false);
1641 if (r)
1642 return NULL;
1643
1644 tex = si_texture_create_object(&sscreen->b, templ, &surface, NULL, buf, offset, 0, 0, false);
1645 if (!tex)
1646 return NULL;
1647
1648 tex->buffer.b.is_shared = true;
1649 tex->buffer.external_usage = usage;
1650 tex->num_planes = 1;
1651
1652 /* Account for multiple planes with lowered yuv import. */
1653 struct pipe_resource *next_plane = tex->buffer.b.b.next;
1654 while(next_plane) {
1655 struct si_texture *next_tex = (struct si_texture *)next_plane;
1656 ++next_tex->num_planes;
1657 ++tex->num_planes;
1658 next_plane = next_plane->next;
1659 }
1660
1661 if (!si_read_tex_bo_metadata(sscreen, tex, offset, &metadata)) {
1662 si_texture_reference(&tex, NULL);
1663 return NULL;
1664 }
1665
1666 /* Displayable DCC requires an explicit flush. */
1667 if (dedicated && offset == 0 && !(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
1668 si_has_displayable_dcc(tex)) {
1669 /* TODO: do we need to decompress DCC? */
1670 if (si_texture_discard_dcc(sscreen, tex)) {
1671 /* Update BO metadata after disabling DCC. */
1672 si_set_tex_bo_metadata(sscreen, tex);
1673 }
1674 }
1675
1676 assert(tex->surface.tile_swizzle == 0);
1677 return &tex->buffer.b.b;
1678 }
1679
1680 static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
1681 const struct pipe_resource *templ,
1682 struct winsys_handle *whandle, unsigned usage)
1683 {
1684 struct si_screen *sscreen = (struct si_screen *)screen;
1685 struct pb_buffer *buf = NULL;
1686
1687 /* Support only 2D textures without mipmaps */
1688 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT &&
1689 templ->target != PIPE_TEXTURE_2D_ARRAY) ||
1690 templ->last_level != 0)
1691 return NULL;
1692
1693 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle, sscreen->info.max_alignment);
1694 if (!buf)
1695 return NULL;
1696
1697 return si_texture_from_winsys_buffer(sscreen, templ, buf, whandle->stride, whandle->offset,
1698 usage, true);
1699 }
1700
1701 bool si_init_flushed_depth_texture(struct pipe_context *ctx, struct pipe_resource *texture)
1702 {
1703 struct si_texture *tex = (struct si_texture *)texture;
1704 struct pipe_resource resource;
1705 enum pipe_format pipe_format = texture->format;
1706
1707 assert(!tex->flushed_depth_texture);
1708
1709 if (!tex->can_sample_z && tex->can_sample_s) {
1710 switch (pipe_format) {
1711 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1712 /* Save memory by not allocating the S plane. */
1713 pipe_format = PIPE_FORMAT_Z32_FLOAT;
1714 break;
1715 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1716 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1717 /* Save memory bandwidth by not copying the
1718 * stencil part during flush.
1719 *
1720 * This potentially increases memory bandwidth
1721 * if an application uses both Z and S texturing
1722 * simultaneously (a flushed Z24S8 texture
1723 * would be stored compactly), but how often
1724 * does that really happen?
1725 */
1726 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1727 break;
1728 default:;
1729 }
1730 } else if (!tex->can_sample_s && tex->can_sample_z) {
1731 assert(util_format_has_stencil(util_format_description(pipe_format)));
1732
1733 /* DB->CB copies to an 8bpp surface don't work. */
1734 pipe_format = PIPE_FORMAT_X24S8_UINT;
1735 }
1736
1737 memset(&resource, 0, sizeof(resource));
1738 resource.target = texture->target;
1739 resource.format = pipe_format;
1740 resource.width0 = texture->width0;
1741 resource.height0 = texture->height0;
1742 resource.depth0 = texture->depth0;
1743 resource.array_size = texture->array_size;
1744 resource.last_level = texture->last_level;
1745 resource.nr_samples = texture->nr_samples;
1746 resource.usage = PIPE_USAGE_DEFAULT;
1747 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1748 resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1749
1750 tex->flushed_depth_texture =
1751 (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1752 if (!tex->flushed_depth_texture) {
1753 PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
1754 return false;
1755 }
1756 return true;
1757 }
1758
1759 /**
1760 * Initialize the pipe_resource descriptor to be of the same size as the box,
1761 * which is supposed to hold a subregion of the texture "orig" at the given
1762 * mipmap level.
1763 */
1764 static void si_init_temp_resource_from_box(struct pipe_resource *res, struct pipe_resource *orig,
1765 const struct pipe_box *box, unsigned level,
1766 unsigned flags)
1767 {
1768 memset(res, 0, sizeof(*res));
1769 res->format = orig->format;
1770 res->width0 = box->width;
1771 res->height0 = box->height;
1772 res->depth0 = 1;
1773 res->array_size = 1;
1774 res->usage = flags & SI_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1775 res->flags = flags;
1776
1777 if (flags & SI_RESOURCE_FLAG_TRANSFER && util_format_is_compressed(orig->format)) {
1778 /* Transfer resources are allocated with linear tiling, which is
1779 * not supported for compressed formats.
1780 */
1781 unsigned blocksize = util_format_get_blocksize(orig->format);
1782
1783 if (blocksize == 8) {
1784 res->format = PIPE_FORMAT_R16G16B16A16_UINT;
1785 } else {
1786 assert(blocksize == 16);
1787 res->format = PIPE_FORMAT_R32G32B32A32_UINT;
1788 }
1789
1790 res->width0 = util_format_get_nblocksx(orig->format, box->width);
1791 res->height0 = util_format_get_nblocksy(orig->format, box->height);
1792 }
1793
1794 /* We must set the correct texture target and dimensions for a 3D box. */
1795 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1796 res->target = PIPE_TEXTURE_2D_ARRAY;
1797 res->array_size = box->depth;
1798 } else {
1799 res->target = PIPE_TEXTURE_2D;
1800 }
1801 }
1802
1803 static bool si_can_invalidate_texture(struct si_screen *sscreen, struct si_texture *tex,
1804 unsigned transfer_usage, const struct pipe_box *box)
1805 {
1806 return !tex->buffer.b.is_shared && !(tex->surface.flags & RADEON_SURF_IMPORTED) &&
1807 !(transfer_usage & PIPE_TRANSFER_READ) && tex->buffer.b.b.last_level == 0 &&
1808 util_texrange_covers_whole_level(&tex->buffer.b.b, 0, box->x, box->y, box->z, box->width,
1809 box->height, box->depth);
1810 }
1811
1812 static void si_texture_invalidate_storage(struct si_context *sctx, struct si_texture *tex)
1813 {
1814 struct si_screen *sscreen = sctx->screen;
1815
1816 /* There is no point in discarding depth and tiled buffers. */
1817 assert(!tex->is_depth);
1818 assert(tex->surface.is_linear);
1819
1820 /* Reallocate the buffer in the same pipe_resource. */
1821 si_alloc_resource(sscreen, &tex->buffer);
1822
1823 /* Initialize the CMASK base address (needed even without CMASK). */
1824 tex->cmask_base_address_reg = (tex->buffer.gpu_address + tex->surface.cmask_offset) >> 8;
1825
1826 p_atomic_inc(&sscreen->dirty_tex_counter);
1827
1828 sctx->num_alloc_tex_transfer_bytes += tex->surface.total_size;
1829 }
1830
1831 static void *si_texture_transfer_map(struct pipe_context *ctx, struct pipe_resource *texture,
1832 unsigned level, unsigned usage, const struct pipe_box *box,
1833 struct pipe_transfer **ptransfer)
1834 {
1835 struct si_context *sctx = (struct si_context *)ctx;
1836 struct si_texture *tex = (struct si_texture *)texture;
1837 struct si_transfer *trans;
1838 struct si_resource *buf;
1839 unsigned offset = 0;
1840 char *map;
1841 bool use_staging_texture = false;
1842
1843 assert(!(texture->flags & SI_RESOURCE_FLAG_TRANSFER));
1844 assert(box->width && box->height && box->depth);
1845
1846 if (tex->is_depth) {
1847 /* Depth textures use staging unconditionally. */
1848 use_staging_texture = true;
1849 } else {
1850 /* Degrade the tile mode if we get too many transfers on APUs.
1851 * On dGPUs, the staging texture is always faster.
1852 * Only count uploads that are at least 4x4 pixels large.
1853 */
1854 if (!sctx->screen->info.has_dedicated_vram && level == 0 && box->width >= 4 &&
1855 box->height >= 4 && p_atomic_inc_return(&tex->num_level0_transfers) == 10) {
1856 bool can_invalidate = si_can_invalidate_texture(sctx->screen, tex, usage, box);
1857
1858 si_reallocate_texture_inplace(sctx, tex, PIPE_BIND_LINEAR, can_invalidate);
1859 }
1860
1861 /* Tiled textures need to be converted into a linear texture for CPU
1862 * access. The staging texture is always linear and is placed in GART.
1863 *
1864 * Reading from VRAM or GTT WC is slow, always use the staging
1865 * texture in this case.
1866 *
1867 * Use the staging texture for uploads if the underlying BO
1868 * is busy.
1869 */
1870 if (!tex->surface.is_linear)
1871 use_staging_texture = true;
1872 else if (usage & PIPE_TRANSFER_READ)
1873 use_staging_texture =
1874 tex->buffer.domains & RADEON_DOMAIN_VRAM || tex->buffer.flags & RADEON_FLAG_GTT_WC;
1875 /* Write & linear only: */
1876 else if (si_rings_is_buffer_referenced(sctx, tex->buffer.buf, RADEON_USAGE_READWRITE) ||
1877 !sctx->ws->buffer_wait(tex->buffer.buf, 0, RADEON_USAGE_READWRITE)) {
1878 /* It's busy. */
1879 if (si_can_invalidate_texture(sctx->screen, tex, usage, box))
1880 si_texture_invalidate_storage(sctx, tex);
1881 else
1882 use_staging_texture = true;
1883 }
1884 }
1885
1886 trans = CALLOC_STRUCT(si_transfer);
1887 if (!trans)
1888 return NULL;
1889 pipe_resource_reference(&trans->b.b.resource, texture);
1890 trans->b.b.level = level;
1891 trans->b.b.usage = usage;
1892 trans->b.b.box = *box;
1893
1894 if (use_staging_texture) {
1895 struct pipe_resource resource;
1896 struct si_texture *staging;
1897
1898 si_init_temp_resource_from_box(&resource, texture, box, level, SI_RESOURCE_FLAG_TRANSFER);
1899 resource.usage = (usage & PIPE_TRANSFER_READ) ? PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1900
1901 /* Since depth-stencil textures don't support linear tiling,
1902 * blit from ZS to color and vice versa. u_blitter will do
1903 * the packing for these formats.
1904 */
1905 if (tex->is_depth)
1906 resource.format = util_blitter_get_color_format_for_zs(resource.format);
1907
1908 /* Create the temporary texture. */
1909 staging = (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1910 if (!staging) {
1911 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1912 goto fail_trans;
1913 }
1914 trans->staging = &staging->buffer;
1915
1916 /* Just get the strides. */
1917 si_texture_get_offset(sctx->screen, staging, 0, NULL, &trans->b.b.stride,
1918 &trans->b.b.layer_stride);
1919
1920 if (usage & PIPE_TRANSFER_READ)
1921 si_copy_to_staging_texture(ctx, trans);
1922 else
1923 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
1924
1925 buf = trans->staging;
1926 } else {
1927 /* the resource is mapped directly */
1928 offset = si_texture_get_offset(sctx->screen, tex, level, box, &trans->b.b.stride,
1929 &trans->b.b.layer_stride);
1930 buf = &tex->buffer;
1931 }
1932
1933 /* Always unmap texture CPU mappings on 32-bit architectures, so that
1934 * we don't run out of the CPU address space.
1935 */
1936 if (sizeof(void *) == 4)
1937 usage |= RADEON_TRANSFER_TEMPORARY;
1938
1939 if (!(map = si_buffer_map_sync_with_rings(sctx, buf, usage)))
1940 goto fail_trans;
1941
1942 *ptransfer = &trans->b.b;
1943 return map + offset;
1944
1945 fail_trans:
1946 si_resource_reference(&trans->staging, NULL);
1947 pipe_resource_reference(&trans->b.b.resource, NULL);
1948 FREE(trans);
1949 return NULL;
1950 }
1951
1952 static void si_texture_transfer_unmap(struct pipe_context *ctx, struct pipe_transfer *transfer)
1953 {
1954 struct si_context *sctx = (struct si_context *)ctx;
1955 struct si_transfer *stransfer = (struct si_transfer *)transfer;
1956 struct pipe_resource *texture = transfer->resource;
1957 struct si_texture *tex = (struct si_texture *)texture;
1958
1959 /* Always unmap texture CPU mappings on 32-bit architectures, so that
1960 * we don't run out of the CPU address space.
1961 */
1962 if (sizeof(void *) == 4) {
1963 struct si_resource *buf = stransfer->staging ? stransfer->staging : &tex->buffer;
1964
1965 sctx->ws->buffer_unmap(buf->buf);
1966 }
1967
1968 if ((transfer->usage & PIPE_TRANSFER_WRITE) && stransfer->staging)
1969 si_copy_from_staging_texture(ctx, stransfer);
1970
1971 if (stransfer->staging) {
1972 sctx->num_alloc_tex_transfer_bytes += stransfer->staging->buf->size;
1973 si_resource_reference(&stransfer->staging, NULL);
1974 }
1975
1976 /* Heuristic for {upload, draw, upload, draw, ..}:
1977 *
1978 * Flush the gfx IB if we've allocated too much texture storage.
1979 *
1980 * The idea is that we don't want to build IBs that use too much
1981 * memory and put pressure on the kernel memory manager and we also
1982 * want to make temporary and invalidated buffers go idle ASAP to
1983 * decrease the total memory usage or make them reusable. The memory
1984 * usage will be slightly higher than given here because of the buffer
1985 * cache in the winsys.
1986 *
1987 * The result is that the kernel memory manager is never a bottleneck.
1988 */
1989 if (sctx->num_alloc_tex_transfer_bytes > sctx->screen->info.gart_size / 4) {
1990 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1991 sctx->num_alloc_tex_transfer_bytes = 0;
1992 }
1993
1994 pipe_resource_reference(&transfer->resource, NULL);
1995 FREE(transfer);
1996 }
1997
1998 static const struct u_resource_vtbl si_texture_vtbl = {
1999 NULL, /* get_handle */
2000 si_texture_destroy, /* resource_destroy */
2001 si_texture_transfer_map, /* transfer_map */
2002 u_default_transfer_flush_region, /* transfer_flush_region */
2003 si_texture_transfer_unmap, /* transfer_unmap */
2004 };
2005
2006 /* Return if it's allowed to reinterpret one format as another with DCC enabled.
2007 */
2008 bool vi_dcc_formats_compatible(struct si_screen *sscreen, enum pipe_format format1,
2009 enum pipe_format format2)
2010 {
2011 const struct util_format_description *desc1, *desc2;
2012
2013 /* No format change - exit early. */
2014 if (format1 == format2)
2015 return true;
2016
2017 format1 = si_simplify_cb_format(format1);
2018 format2 = si_simplify_cb_format(format2);
2019
2020 /* Check again after format adjustments. */
2021 if (format1 == format2)
2022 return true;
2023
2024 desc1 = util_format_description(format1);
2025 desc2 = util_format_description(format2);
2026
2027 if (desc1->layout != UTIL_FORMAT_LAYOUT_PLAIN || desc2->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2028 return false;
2029
2030 /* Float and non-float are totally incompatible. */
2031 if ((desc1->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) !=
2032 (desc2->channel[0].type == UTIL_FORMAT_TYPE_FLOAT))
2033 return false;
2034
2035 /* Channel sizes must match across DCC formats.
2036 * Comparing just the first 2 channels should be enough.
2037 */
2038 if (desc1->channel[0].size != desc2->channel[0].size ||
2039 (desc1->nr_channels >= 2 && desc1->channel[1].size != desc2->channel[1].size))
2040 return false;
2041
2042 /* Everything below is not needed if the driver never uses the DCC
2043 * clear code with the value of 1.
2044 */
2045
2046 /* If the clear values are all 1 or all 0, this constraint can be
2047 * ignored. */
2048 if (vi_alpha_is_on_msb(sscreen, format1) != vi_alpha_is_on_msb(sscreen, format2))
2049 return false;
2050
2051 /* Channel types must match if the clear value of 1 is used.
2052 * The type categories are only float, signed, unsigned.
2053 * NORM and INT are always compatible.
2054 */
2055 if (desc1->channel[0].type != desc2->channel[0].type ||
2056 (desc1->nr_channels >= 2 && desc1->channel[1].type != desc2->channel[1].type))
2057 return false;
2058
2059 return true;
2060 }
2061
2062 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex, unsigned level,
2063 enum pipe_format view_format)
2064 {
2065 struct si_texture *stex = (struct si_texture *)tex;
2066
2067 return vi_dcc_enabled(stex, level) &&
2068 !vi_dcc_formats_compatible((struct si_screen *)tex->screen, tex->format, view_format);
2069 }
2070
2071 /* This can't be merged with the above function, because
2072 * vi_dcc_formats_compatible should be called only when DCC is enabled. */
2073 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx, struct pipe_resource *tex,
2074 unsigned level, enum pipe_format view_format)
2075 {
2076 struct si_texture *stex = (struct si_texture *)tex;
2077
2078 if (vi_dcc_formats_are_incompatible(tex, level, view_format))
2079 if (!si_texture_disable_dcc(sctx, stex))
2080 si_decompress_dcc(sctx, stex);
2081 }
2082
2083 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
2084 struct pipe_resource *texture,
2085 const struct pipe_surface *templ, unsigned width0,
2086 unsigned height0, unsigned width, unsigned height)
2087 {
2088 struct si_surface *surface = CALLOC_STRUCT(si_surface);
2089
2090 if (!surface)
2091 return NULL;
2092
2093 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
2094 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
2095
2096 pipe_reference_init(&surface->base.reference, 1);
2097 pipe_resource_reference(&surface->base.texture, texture);
2098 surface->base.context = pipe;
2099 surface->base.format = templ->format;
2100 surface->base.width = width;
2101 surface->base.height = height;
2102 surface->base.u = templ->u;
2103
2104 surface->width0 = width0;
2105 surface->height0 = height0;
2106
2107 surface->dcc_incompatible =
2108 texture->target != PIPE_BUFFER &&
2109 vi_dcc_formats_are_incompatible(texture, templ->u.tex.level, templ->format);
2110 return &surface->base;
2111 }
2112
2113 static struct pipe_surface *si_create_surface(struct pipe_context *pipe, struct pipe_resource *tex,
2114 const struct pipe_surface *templ)
2115 {
2116 unsigned level = templ->u.tex.level;
2117 unsigned width = u_minify(tex->width0, level);
2118 unsigned height = u_minify(tex->height0, level);
2119 unsigned width0 = tex->width0;
2120 unsigned height0 = tex->height0;
2121
2122 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
2123 const struct util_format_description *tex_desc = util_format_description(tex->format);
2124 const struct util_format_description *templ_desc = util_format_description(templ->format);
2125
2126 assert(tex_desc->block.bits == templ_desc->block.bits);
2127
2128 /* Adjust size of surface if and only if the block width or
2129 * height is changed. */
2130 if (tex_desc->block.width != templ_desc->block.width ||
2131 tex_desc->block.height != templ_desc->block.height) {
2132 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
2133 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
2134
2135 width = nblks_x * templ_desc->block.width;
2136 height = nblks_y * templ_desc->block.height;
2137
2138 width0 = util_format_get_nblocksx(tex->format, width0);
2139 height0 = util_format_get_nblocksy(tex->format, height0);
2140 }
2141 }
2142
2143 return si_create_surface_custom(pipe, tex, templ, width0, height0, width, height);
2144 }
2145
2146 static void si_surface_destroy(struct pipe_context *pipe, struct pipe_surface *surface)
2147 {
2148 pipe_resource_reference(&surface->texture, NULL);
2149 FREE(surface);
2150 }
2151
2152 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
2153 {
2154 const struct util_format_description *desc = util_format_description(format);
2155
2156 #define HAS_SWIZZLE(chan, swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
2157
2158 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
2159 return V_028C70_SWAP_STD;
2160
2161 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2162 return ~0U;
2163
2164 switch (desc->nr_channels) {
2165 case 1:
2166 if (HAS_SWIZZLE(0, X))
2167 return V_028C70_SWAP_STD; /* X___ */
2168 else if (HAS_SWIZZLE(3, X))
2169 return V_028C70_SWAP_ALT_REV; /* ___X */
2170 break;
2171 case 2:
2172 if ((HAS_SWIZZLE(0, X) && HAS_SWIZZLE(1, Y)) || (HAS_SWIZZLE(0, X) && HAS_SWIZZLE(1, NONE)) ||
2173 (HAS_SWIZZLE(0, NONE) && HAS_SWIZZLE(1, Y)))
2174 return V_028C70_SWAP_STD; /* XY__ */
2175 else if ((HAS_SWIZZLE(0, Y) && HAS_SWIZZLE(1, X)) ||
2176 (HAS_SWIZZLE(0, Y) && HAS_SWIZZLE(1, NONE)) ||
2177 (HAS_SWIZZLE(0, NONE) && HAS_SWIZZLE(1, X)))
2178 /* YX__ */
2179 return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
2180 else if (HAS_SWIZZLE(0, X) && HAS_SWIZZLE(3, Y))
2181 return V_028C70_SWAP_ALT; /* X__Y */
2182 else if (HAS_SWIZZLE(0, Y) && HAS_SWIZZLE(3, X))
2183 return V_028C70_SWAP_ALT_REV; /* Y__X */
2184 break;
2185 case 3:
2186 if (HAS_SWIZZLE(0, X))
2187 return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
2188 else if (HAS_SWIZZLE(0, Z))
2189 return V_028C70_SWAP_STD_REV; /* ZYX */
2190 break;
2191 case 4:
2192 /* check the middle channels, the 1st and 4th channel can be NONE */
2193 if (HAS_SWIZZLE(1, Y) && HAS_SWIZZLE(2, Z)) {
2194 return V_028C70_SWAP_STD; /* XYZW */
2195 } else if (HAS_SWIZZLE(1, Z) && HAS_SWIZZLE(2, Y)) {
2196 return V_028C70_SWAP_STD_REV; /* WZYX */
2197 } else if (HAS_SWIZZLE(1, Y) && HAS_SWIZZLE(2, X)) {
2198 return V_028C70_SWAP_ALT; /* ZYXW */
2199 } else if (HAS_SWIZZLE(1, Z) && HAS_SWIZZLE(2, W)) {
2200 /* YZWX */
2201 if (desc->is_array)
2202 return V_028C70_SWAP_ALT_REV;
2203 else
2204 return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
2205 }
2206 break;
2207 }
2208 return ~0U;
2209 }
2210
2211 /* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
2212
2213 static void vi_dcc_clean_up_context_slot(struct si_context *sctx, int slot)
2214 {
2215 int i;
2216
2217 if (sctx->dcc_stats[slot].query_active)
2218 vi_separate_dcc_stop_query(sctx, sctx->dcc_stats[slot].tex);
2219
2220 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats[slot].ps_stats); i++)
2221 if (sctx->dcc_stats[slot].ps_stats[i]) {
2222 sctx->b.destroy_query(&sctx->b, sctx->dcc_stats[slot].ps_stats[i]);
2223 sctx->dcc_stats[slot].ps_stats[i] = NULL;
2224 }
2225
2226 si_texture_reference(&sctx->dcc_stats[slot].tex, NULL);
2227 }
2228
2229 /**
2230 * Return the per-context slot where DCC statistics queries for the texture live.
2231 */
2232 static unsigned vi_get_context_dcc_stats_index(struct si_context *sctx, struct si_texture *tex)
2233 {
2234 int i, empty_slot = -1;
2235
2236 /* Remove zombie textures (textures kept alive by this array only). */
2237 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2238 if (sctx->dcc_stats[i].tex && sctx->dcc_stats[i].tex->buffer.b.b.reference.count == 1)
2239 vi_dcc_clean_up_context_slot(sctx, i);
2240
2241 /* Find the texture. */
2242 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
2243 /* Return if found. */
2244 if (sctx->dcc_stats[i].tex == tex) {
2245 sctx->dcc_stats[i].last_use_timestamp = os_time_get();
2246 return i;
2247 }
2248
2249 /* Record the first seen empty slot. */
2250 if (empty_slot == -1 && !sctx->dcc_stats[i].tex)
2251 empty_slot = i;
2252 }
2253
2254 /* Not found. Remove the oldest member to make space in the array. */
2255 if (empty_slot == -1) {
2256 int oldest_slot = 0;
2257
2258 /* Find the oldest slot. */
2259 for (i = 1; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2260 if (sctx->dcc_stats[oldest_slot].last_use_timestamp >
2261 sctx->dcc_stats[i].last_use_timestamp)
2262 oldest_slot = i;
2263
2264 /* Clean up the oldest slot. */
2265 vi_dcc_clean_up_context_slot(sctx, oldest_slot);
2266 empty_slot = oldest_slot;
2267 }
2268
2269 /* Add the texture to the new slot. */
2270 si_texture_reference(&sctx->dcc_stats[empty_slot].tex, tex);
2271 sctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
2272 return empty_slot;
2273 }
2274
2275 static struct pipe_query *vi_create_resuming_pipestats_query(struct si_context *sctx)
2276 {
2277 struct si_query_hw *query =
2278 (struct si_query_hw *)sctx->b.create_query(&sctx->b, PIPE_QUERY_PIPELINE_STATISTICS, 0);
2279
2280 query->flags |= SI_QUERY_HW_FLAG_BEGIN_RESUMES;
2281 return (struct pipe_query *)query;
2282 }
2283
2284 /**
2285 * Called when binding a color buffer.
2286 */
2287 void vi_separate_dcc_start_query(struct si_context *sctx, struct si_texture *tex)
2288 {
2289 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2290
2291 assert(!sctx->dcc_stats[i].query_active);
2292
2293 if (!sctx->dcc_stats[i].ps_stats[0])
2294 sctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(sctx);
2295
2296 /* begin or resume the query */
2297 sctx->b.begin_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2298 sctx->dcc_stats[i].query_active = true;
2299 }
2300
2301 /**
2302 * Called when unbinding a color buffer.
2303 */
2304 void vi_separate_dcc_stop_query(struct si_context *sctx, struct si_texture *tex)
2305 {
2306 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2307
2308 assert(sctx->dcc_stats[i].query_active);
2309 assert(sctx->dcc_stats[i].ps_stats[0]);
2310
2311 /* pause or end the query */
2312 sctx->b.end_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2313 sctx->dcc_stats[i].query_active = false;
2314 }
2315
2316 static bool vi_should_enable_separate_dcc(struct si_texture *tex)
2317 {
2318 /* The minimum number of fullscreen draws per frame that is required
2319 * to enable DCC. */
2320 return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
2321 }
2322
2323 /* Called by fast clear. */
2324 void vi_separate_dcc_try_enable(struct si_context *sctx, struct si_texture *tex)
2325 {
2326 /* The intent is to use this with shared displayable back buffers,
2327 * but it's not strictly limited only to them.
2328 */
2329 if (!tex->buffer.b.is_shared ||
2330 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
2331 tex->buffer.b.b.target != PIPE_TEXTURE_2D || tex->buffer.b.b.last_level > 0 ||
2332 !tex->surface.dcc_size || sctx->screen->debug_flags & DBG(NO_DCC) ||
2333 sctx->screen->debug_flags & DBG(NO_DCC_FB))
2334 return;
2335
2336 assert(sctx->chip_class >= GFX8);
2337
2338 if (tex->surface.dcc_offset)
2339 return; /* already enabled */
2340
2341 /* Enable the DCC stat gathering. */
2342 if (!tex->dcc_gather_statistics) {
2343 tex->dcc_gather_statistics = true;
2344 vi_separate_dcc_start_query(sctx, tex);
2345 }
2346
2347 if (!vi_should_enable_separate_dcc(tex))
2348 return; /* stats show that DCC decompression is too expensive */
2349
2350 assert(tex->surface.num_dcc_levels);
2351 assert(!tex->dcc_separate_buffer);
2352
2353 si_texture_discard_cmask(sctx->screen, tex);
2354
2355 /* Get a DCC buffer. */
2356 if (tex->last_dcc_separate_buffer) {
2357 assert(tex->dcc_gather_statistics);
2358 assert(!tex->dcc_separate_buffer);
2359 tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
2360 tex->last_dcc_separate_buffer = NULL;
2361 } else {
2362 tex->dcc_separate_buffer =
2363 si_aligned_buffer_create(sctx->b.screen, SI_RESOURCE_FLAG_UNMAPPABLE, PIPE_USAGE_DEFAULT,
2364 tex->surface.dcc_size, tex->surface.dcc_alignment);
2365 if (!tex->dcc_separate_buffer)
2366 return;
2367 }
2368
2369 /* dcc_offset is the absolute GPUVM address. */
2370 tex->surface.dcc_offset = tex->dcc_separate_buffer->gpu_address;
2371
2372 /* no need to flag anything since this is called by fast clear that
2373 * flags framebuffer state
2374 */
2375 }
2376
2377 /**
2378 * Called by pipe_context::flush_resource, the place where DCC decompression
2379 * takes place.
2380 */
2381 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx, struct si_texture *tex)
2382 {
2383 struct si_context *sctx = (struct si_context *)ctx;
2384 struct pipe_query *tmp;
2385 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2386 bool query_active = sctx->dcc_stats[i].query_active;
2387 bool disable = false;
2388
2389 if (sctx->dcc_stats[i].ps_stats[2]) {
2390 union pipe_query_result result;
2391
2392 /* Read the results. */
2393 struct pipe_query *query = sctx->dcc_stats[i].ps_stats[2];
2394 ctx->get_query_result(ctx, query, true, &result);
2395 si_query_buffer_reset(sctx, &((struct si_query_hw *)query)->buffer);
2396
2397 /* Compute the approximate number of fullscreen draws. */
2398 tex->ps_draw_ratio = result.pipeline_statistics.ps_invocations /
2399 (tex->buffer.b.b.width0 * tex->buffer.b.b.height0);
2400 sctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
2401
2402 disable = tex->dcc_separate_buffer && !vi_should_enable_separate_dcc(tex);
2403 }
2404
2405 tex->num_slow_clears = 0;
2406
2407 /* stop the statistics query for ps_stats[0] */
2408 if (query_active)
2409 vi_separate_dcc_stop_query(sctx, tex);
2410
2411 /* Move the queries in the queue by one. */
2412 tmp = sctx->dcc_stats[i].ps_stats[2];
2413 sctx->dcc_stats[i].ps_stats[2] = sctx->dcc_stats[i].ps_stats[1];
2414 sctx->dcc_stats[i].ps_stats[1] = sctx->dcc_stats[i].ps_stats[0];
2415 sctx->dcc_stats[i].ps_stats[0] = tmp;
2416
2417 /* create and start a new query as ps_stats[0] */
2418 if (query_active)
2419 vi_separate_dcc_start_query(sctx, tex);
2420
2421 if (disable) {
2422 assert(!tex->last_dcc_separate_buffer);
2423 tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
2424 tex->dcc_separate_buffer = NULL;
2425 tex->surface.dcc_offset = 0;
2426 /* no need to flag anything since this is called after
2427 * decompression that re-sets framebuffer state
2428 */
2429 }
2430 }
2431
2432 static struct pipe_memory_object *
2433 si_memobj_from_handle(struct pipe_screen *screen, struct winsys_handle *whandle, bool dedicated)
2434 {
2435 struct si_screen *sscreen = (struct si_screen *)screen;
2436 struct si_memory_object *memobj = CALLOC_STRUCT(si_memory_object);
2437 struct pb_buffer *buf = NULL;
2438
2439 if (!memobj)
2440 return NULL;
2441
2442 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle, sscreen->info.max_alignment);
2443 if (!buf) {
2444 free(memobj);
2445 return NULL;
2446 }
2447
2448 memobj->b.dedicated = dedicated;
2449 memobj->buf = buf;
2450 memobj->stride = whandle->stride;
2451
2452 return (struct pipe_memory_object *)memobj;
2453 }
2454
2455 static void si_memobj_destroy(struct pipe_screen *screen, struct pipe_memory_object *_memobj)
2456 {
2457 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2458
2459 pb_reference(&memobj->buf, NULL);
2460 free(memobj);
2461 }
2462
2463 static struct pipe_resource *si_texture_from_memobj(struct pipe_screen *screen,
2464 const struct pipe_resource *templ,
2465 struct pipe_memory_object *_memobj,
2466 uint64_t offset)
2467 {
2468 struct si_screen *sscreen = (struct si_screen *)screen;
2469 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2470 struct pipe_resource *tex = si_texture_from_winsys_buffer(
2471 sscreen, templ, memobj->buf, memobj->stride, offset,
2472 PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE | PIPE_HANDLE_USAGE_SHADER_WRITE, memobj->b.dedicated);
2473 if (!tex)
2474 return NULL;
2475
2476 /* si_texture_from_winsys_buffer doesn't increment refcount of
2477 * memobj->buf, so increment it here.
2478 */
2479 struct pb_buffer *buf = NULL;
2480 pb_reference(&buf, memobj->buf);
2481 return tex;
2482 }
2483
2484 static bool si_check_resource_capability(struct pipe_screen *screen, struct pipe_resource *resource,
2485 unsigned bind)
2486 {
2487 struct si_texture *tex = (struct si_texture *)resource;
2488
2489 /* Buffers only support the linear flag. */
2490 if (resource->target == PIPE_BUFFER)
2491 return (bind & ~PIPE_BIND_LINEAR) == 0;
2492
2493 if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
2494 return false;
2495
2496 if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
2497 return false;
2498
2499 /* TODO: PIPE_BIND_CURSOR - do we care? */
2500 return true;
2501 }
2502
2503 void si_init_screen_texture_functions(struct si_screen *sscreen)
2504 {
2505 sscreen->b.resource_from_handle = si_texture_from_handle;
2506 sscreen->b.resource_get_handle = si_texture_get_handle;
2507 sscreen->b.resource_get_param = si_resource_get_param;
2508 sscreen->b.resource_get_info = si_texture_get_info;
2509 sscreen->b.resource_from_memobj = si_texture_from_memobj;
2510 sscreen->b.memobj_create_from_handle = si_memobj_from_handle;
2511 sscreen->b.memobj_destroy = si_memobj_destroy;
2512 sscreen->b.check_resource_capability = si_check_resource_capability;
2513 }
2514
2515 void si_init_context_texture_functions(struct si_context *sctx)
2516 {
2517 sctx->b.create_surface = si_create_surface;
2518 sctx->b.surface_destroy = si_surface_destroy;
2519 }