panfrost/midgard: Add umin/umax opcodes
[mesa.git] / src / gallium / drivers / radeonsi / si_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "radeonsi/si_pipe.h"
27 #include "radeonsi/si_query.h"
28 #include "util/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32 #include "util/u_resource.h"
33 #include "util/u_surface.h"
34 #include "util/u_transfer.h"
35 #include "util/os_time.h"
36 #include <errno.h>
37 #include <inttypes.h>
38 #include "state_tracker/drm_driver.h"
39 #include "amd/common/sid.h"
40 #include "amd/common/gfx9d.h"
41
42 static enum radeon_surf_mode
43 si_choose_tiling(struct si_screen *sscreen,
44 const struct pipe_resource *templ, bool tc_compatible_htile);
45
46
47 bool si_prepare_for_dma_blit(struct si_context *sctx,
48 struct si_texture *dst,
49 unsigned dst_level, unsigned dstx,
50 unsigned dsty, unsigned dstz,
51 struct si_texture *src,
52 unsigned src_level,
53 const struct pipe_box *src_box)
54 {
55 if (!sctx->dma_cs)
56 return false;
57
58 if (dst->surface.bpe != src->surface.bpe)
59 return false;
60
61 /* MSAA: Blits don't exist in the real world. */
62 if (src->buffer.b.b.nr_samples > 1 ||
63 dst->buffer.b.b.nr_samples > 1)
64 return false;
65
66 /* Depth-stencil surfaces:
67 * When dst is linear, the DB->CB copy preserves HTILE.
68 * When dst is tiled, the 3D path must be used to update HTILE.
69 */
70 if (src->is_depth || dst->is_depth)
71 return false;
72
73 /* DCC as:
74 * src: Use the 3D path. DCC decompression is expensive.
75 * dst: Use the 3D path to compress the pixels with DCC.
76 */
77 if (vi_dcc_enabled(src, src_level) ||
78 vi_dcc_enabled(dst, dst_level))
79 return false;
80
81 /* CMASK as:
82 * src: Both texture and SDMA paths need decompression. Use SDMA.
83 * dst: If overwriting the whole texture, discard CMASK and use
84 * SDMA. Otherwise, use the 3D path.
85 */
86 if (dst->cmask_buffer && dst->dirty_level_mask & (1 << dst_level)) {
87 /* The CMASK clear is only enabled for the first level. */
88 assert(dst_level == 0);
89 if (!util_texrange_covers_whole_level(&dst->buffer.b.b, dst_level,
90 dstx, dsty, dstz, src_box->width,
91 src_box->height, src_box->depth))
92 return false;
93
94 si_texture_discard_cmask(sctx->screen, dst);
95 }
96
97 /* All requirements are met. Prepare textures for SDMA. */
98 if (src->cmask_buffer && src->dirty_level_mask & (1 << src_level))
99 sctx->b.flush_resource(&sctx->b, &src->buffer.b.b);
100
101 assert(!(src->dirty_level_mask & (1 << src_level)));
102 assert(!(dst->dirty_level_mask & (1 << dst_level)));
103
104 return true;
105 }
106
107 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
108 static void si_copy_region_with_blit(struct pipe_context *pipe,
109 struct pipe_resource *dst,
110 unsigned dst_level,
111 unsigned dstx, unsigned dsty, unsigned dstz,
112 struct pipe_resource *src,
113 unsigned src_level,
114 const struct pipe_box *src_box)
115 {
116 struct pipe_blit_info blit;
117
118 memset(&blit, 0, sizeof(blit));
119 blit.src.resource = src;
120 blit.src.format = src->format;
121 blit.src.level = src_level;
122 blit.src.box = *src_box;
123 blit.dst.resource = dst;
124 blit.dst.format = dst->format;
125 blit.dst.level = dst_level;
126 blit.dst.box.x = dstx;
127 blit.dst.box.y = dsty;
128 blit.dst.box.z = dstz;
129 blit.dst.box.width = src_box->width;
130 blit.dst.box.height = src_box->height;
131 blit.dst.box.depth = src_box->depth;
132 blit.mask = util_format_get_mask(src->format) &
133 util_format_get_mask(dst->format);
134 blit.filter = PIPE_TEX_FILTER_NEAREST;
135
136 if (blit.mask) {
137 pipe->blit(pipe, &blit);
138 }
139 }
140
141 /* Copy from a full GPU texture to a transfer's staging one. */
142 static void si_copy_to_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
143 {
144 struct si_context *sctx = (struct si_context*)ctx;
145 struct pipe_transfer *transfer = (struct pipe_transfer*)stransfer;
146 struct pipe_resource *dst = &stransfer->staging->b.b;
147 struct pipe_resource *src = transfer->resource;
148
149 if (src->nr_samples > 1) {
150 si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
151 src, transfer->level, &transfer->box);
152 return;
153 }
154
155 sctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
156 &transfer->box);
157 }
158
159 /* Copy from a transfer's staging texture to a full GPU one. */
160 static void si_copy_from_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
161 {
162 struct si_context *sctx = (struct si_context*)ctx;
163 struct pipe_transfer *transfer = (struct pipe_transfer*)stransfer;
164 struct pipe_resource *dst = transfer->resource;
165 struct pipe_resource *src = &stransfer->staging->b.b;
166 struct pipe_box sbox;
167
168 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
169
170 if (dst->nr_samples > 1) {
171 si_copy_region_with_blit(ctx, dst, transfer->level,
172 transfer->box.x, transfer->box.y, transfer->box.z,
173 src, 0, &sbox);
174 return;
175 }
176
177 sctx->dma_copy(ctx, dst, transfer->level,
178 transfer->box.x, transfer->box.y, transfer->box.z,
179 src, 0, &sbox);
180 }
181
182 static unsigned si_texture_get_offset(struct si_screen *sscreen,
183 struct si_texture *tex, unsigned level,
184 const struct pipe_box *box,
185 unsigned *stride,
186 unsigned *layer_stride)
187 {
188 if (sscreen->info.chip_class >= GFX9) {
189 *stride = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
190 *layer_stride = tex->surface.u.gfx9.surf_slice_size;
191
192 if (!box)
193 return 0;
194
195 /* Each texture is an array of slices. Each slice is an array
196 * of mipmap levels. */
197 return box->z * tex->surface.u.gfx9.surf_slice_size +
198 tex->surface.u.gfx9.offset[level] +
199 (box->y / tex->surface.blk_h *
200 tex->surface.u.gfx9.surf_pitch +
201 box->x / tex->surface.blk_w) * tex->surface.bpe;
202 } else {
203 *stride = tex->surface.u.legacy.level[level].nblk_x *
204 tex->surface.bpe;
205 assert((uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
206 *layer_stride = (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4;
207
208 if (!box)
209 return tex->surface.u.legacy.level[level].offset;
210
211 /* Each texture is an array of mipmap levels. Each level is
212 * an array of slices. */
213 return tex->surface.u.legacy.level[level].offset +
214 box->z * (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 +
215 (box->y / tex->surface.blk_h *
216 tex->surface.u.legacy.level[level].nblk_x +
217 box->x / tex->surface.blk_w) * tex->surface.bpe;
218 }
219 }
220
221 static int si_init_surface(struct si_screen *sscreen,
222 struct radeon_surf *surface,
223 const struct pipe_resource *ptex,
224 enum radeon_surf_mode array_mode,
225 unsigned pitch_in_bytes_override,
226 unsigned offset,
227 bool is_imported,
228 bool is_scanout,
229 bool is_flushed_depth,
230 bool tc_compatible_htile)
231 {
232 const struct util_format_description *desc =
233 util_format_description(ptex->format);
234 bool is_depth, is_stencil;
235 int r;
236 unsigned i, bpe, flags = 0;
237
238 is_depth = util_format_has_depth(desc);
239 is_stencil = util_format_has_stencil(desc);
240
241 if (!is_flushed_depth &&
242 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
243 bpe = 4; /* stencil is allocated separately */
244 } else {
245 bpe = util_format_get_blocksize(ptex->format);
246 assert(util_is_power_of_two_or_zero(bpe));
247 }
248
249 if (!is_flushed_depth && is_depth) {
250 flags |= RADEON_SURF_ZBUFFER;
251
252 if (tc_compatible_htile &&
253 (sscreen->info.chip_class >= GFX9 ||
254 array_mode == RADEON_SURF_MODE_2D)) {
255 /* TC-compatible HTILE only supports Z32_FLOAT.
256 * GFX9 also supports Z16_UNORM.
257 * On VI, promote Z16 to Z32. DB->CB copies will convert
258 * the format for transfers.
259 */
260 if (sscreen->info.chip_class == VI)
261 bpe = 4;
262
263 flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
264 }
265
266 if (is_stencil)
267 flags |= RADEON_SURF_SBUFFER;
268 }
269
270 if (sscreen->info.chip_class >= VI &&
271 (ptex->flags & SI_RESOURCE_FLAG_DISABLE_DCC ||
272 ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT ||
273 (ptex->nr_samples >= 2 && !sscreen->dcc_msaa_allowed)))
274 flags |= RADEON_SURF_DISABLE_DCC;
275
276 /* Stoney: 128bpp MSAA textures randomly fail piglit tests with DCC. */
277 if (sscreen->info.family == CHIP_STONEY &&
278 bpe == 16 && ptex->nr_samples >= 2)
279 flags |= RADEON_SURF_DISABLE_DCC;
280
281 /* VI: DCC clear for 4x and 8x MSAA array textures unimplemented. */
282 if (sscreen->info.chip_class == VI &&
283 ptex->nr_storage_samples >= 4 &&
284 ptex->array_size > 1)
285 flags |= RADEON_SURF_DISABLE_DCC;
286
287 /* GFX9: DCC clear for 4x and 8x MSAA textures unimplemented. */
288 if (sscreen->info.chip_class >= GFX9 &&
289 ptex->nr_storage_samples >= 4)
290 flags |= RADEON_SURF_DISABLE_DCC;
291
292 if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
293 /* This should catch bugs in gallium users setting incorrect flags. */
294 assert(ptex->nr_samples <= 1 &&
295 ptex->array_size == 1 &&
296 ptex->depth0 == 1 &&
297 ptex->last_level == 0 &&
298 !(flags & RADEON_SURF_Z_OR_SBUFFER));
299
300 flags |= RADEON_SURF_SCANOUT;
301 }
302
303 if (ptex->bind & PIPE_BIND_SHARED)
304 flags |= RADEON_SURF_SHAREABLE;
305 if (is_imported)
306 flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
307 if (!(ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING))
308 flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
309
310 r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe,
311 array_mode, surface);
312 if (r) {
313 return r;
314 }
315
316 unsigned pitch = pitch_in_bytes_override / bpe;
317
318 if (sscreen->info.chip_class >= GFX9) {
319 if (pitch) {
320 surface->u.gfx9.surf_pitch = pitch;
321 surface->u.gfx9.surf_slice_size =
322 (uint64_t)pitch * surface->u.gfx9.surf_height * bpe;
323 }
324 surface->u.gfx9.surf_offset = offset;
325 } else {
326 if (pitch) {
327 surface->u.legacy.level[0].nblk_x = pitch;
328 surface->u.legacy.level[0].slice_size_dw =
329 ((uint64_t)pitch * surface->u.legacy.level[0].nblk_y * bpe) / 4;
330 }
331 if (offset) {
332 for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
333 surface->u.legacy.level[i].offset += offset;
334 }
335 }
336 return 0;
337 }
338
339 static void si_get_display_metadata(struct si_screen *sscreen,
340 struct radeon_surf *surf,
341 struct radeon_bo_metadata *metadata,
342 enum radeon_surf_mode *array_mode,
343 bool *is_scanout)
344 {
345 if (sscreen->info.chip_class >= GFX9) {
346 if (metadata->u.gfx9.swizzle_mode > 0)
347 *array_mode = RADEON_SURF_MODE_2D;
348 else
349 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
350
351 *is_scanout = metadata->u.gfx9.swizzle_mode == 0 ||
352 metadata->u.gfx9.swizzle_mode % 4 == 2;
353
354 surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
355
356 if (metadata->u.gfx9.dcc_offset_256B) {
357 surf->u.gfx9.display_dcc_pitch_max = metadata->u.gfx9.dcc_pitch_max;
358 assert(metadata->u.gfx9.dcc_independent_64B == 1);
359 }
360 } else {
361 surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
362 surf->u.legacy.bankw = metadata->u.legacy.bankw;
363 surf->u.legacy.bankh = metadata->u.legacy.bankh;
364 surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
365 surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
366 surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
367
368 if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
369 *array_mode = RADEON_SURF_MODE_2D;
370 else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
371 *array_mode = RADEON_SURF_MODE_1D;
372 else
373 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
374
375 *is_scanout = metadata->u.legacy.scanout;
376 }
377 }
378
379 void si_eliminate_fast_color_clear(struct si_context *sctx,
380 struct si_texture *tex)
381 {
382 struct si_screen *sscreen = sctx->screen;
383 struct pipe_context *ctx = &sctx->b;
384
385 if (ctx == sscreen->aux_context)
386 mtx_lock(&sscreen->aux_context_lock);
387
388 unsigned n = sctx->num_decompress_calls;
389 ctx->flush_resource(ctx, &tex->buffer.b.b);
390
391 /* Flush only if any fast clear elimination took place. */
392 if (n != sctx->num_decompress_calls)
393 ctx->flush(ctx, NULL, 0);
394
395 if (ctx == sscreen->aux_context)
396 mtx_unlock(&sscreen->aux_context_lock);
397 }
398
399 void si_texture_discard_cmask(struct si_screen *sscreen,
400 struct si_texture *tex)
401 {
402 if (!tex->cmask_buffer)
403 return;
404
405 assert(tex->buffer.b.b.nr_samples <= 1);
406
407 /* Disable CMASK. */
408 tex->cmask_base_address_reg = tex->buffer.gpu_address >> 8;
409 tex->dirty_level_mask = 0;
410
411 tex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
412
413 if (tex->cmask_buffer != &tex->buffer)
414 si_resource_reference(&tex->cmask_buffer, NULL);
415
416 tex->cmask_buffer = NULL;
417
418 /* Notify all contexts about the change. */
419 p_atomic_inc(&sscreen->dirty_tex_counter);
420 p_atomic_inc(&sscreen->compressed_colortex_counter);
421 }
422
423 static bool si_can_disable_dcc(struct si_texture *tex)
424 {
425 /* We can't disable DCC if it can be written by another process. */
426 return tex->dcc_offset &&
427 (!tex->buffer.b.is_shared ||
428 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
429 }
430
431 static bool si_texture_discard_dcc(struct si_screen *sscreen,
432 struct si_texture *tex)
433 {
434 if (!si_can_disable_dcc(tex)) {
435 assert(tex->display_dcc_offset == 0);
436 return false;
437 }
438
439 assert(tex->dcc_separate_buffer == NULL);
440
441 /* Disable DCC. */
442 tex->dcc_offset = 0;
443 tex->display_dcc_offset = 0;
444 tex->dcc_retile_map_offset = 0;
445
446 /* Notify all contexts about the change. */
447 p_atomic_inc(&sscreen->dirty_tex_counter);
448 return true;
449 }
450
451 /**
452 * Disable DCC for the texture. (first decompress, then discard metadata).
453 *
454 * There is unresolved multi-context synchronization issue between
455 * screen::aux_context and the current context. If applications do this with
456 * multiple contexts, it's already undefined behavior for them and we don't
457 * have to worry about that. The scenario is:
458 *
459 * If context 1 disables DCC and context 2 has queued commands that write
460 * to the texture via CB with DCC enabled, and the order of operations is
461 * as follows:
462 * context 2 queues draw calls rendering to the texture, but doesn't flush
463 * context 1 disables DCC and flushes
464 * context 1 & 2 reset descriptors and FB state
465 * context 2 flushes (new compressed tiles written by the draw calls)
466 * context 1 & 2 read garbage, because DCC is disabled, yet there are
467 * compressed tiled
468 *
469 * \param sctx the current context if you have one, or sscreen->aux_context
470 * if you don't.
471 */
472 bool si_texture_disable_dcc(struct si_context *sctx,
473 struct si_texture *tex)
474 {
475 struct si_screen *sscreen = sctx->screen;
476
477 if (!sctx->has_graphics)
478 return si_texture_discard_dcc(sscreen, tex);
479
480 if (!si_can_disable_dcc(tex))
481 return false;
482
483 if (&sctx->b == sscreen->aux_context)
484 mtx_lock(&sscreen->aux_context_lock);
485
486 /* Decompress DCC. */
487 si_decompress_dcc(sctx, tex);
488 sctx->b.flush(&sctx->b, NULL, 0);
489
490 if (&sctx->b == sscreen->aux_context)
491 mtx_unlock(&sscreen->aux_context_lock);
492
493 return si_texture_discard_dcc(sscreen, tex);
494 }
495
496 static void si_reallocate_texture_inplace(struct si_context *sctx,
497 struct si_texture *tex,
498 unsigned new_bind_flag,
499 bool invalidate_storage)
500 {
501 struct pipe_screen *screen = sctx->b.screen;
502 struct si_texture *new_tex;
503 struct pipe_resource templ = tex->buffer.b.b;
504 unsigned i;
505
506 templ.bind |= new_bind_flag;
507
508 if (tex->buffer.b.is_shared)
509 return;
510
511 if (new_bind_flag == PIPE_BIND_LINEAR) {
512 if (tex->surface.is_linear)
513 return;
514
515 /* This fails with MSAA, depth, and compressed textures. */
516 if (si_choose_tiling(sctx->screen, &templ, false) !=
517 RADEON_SURF_MODE_LINEAR_ALIGNED)
518 return;
519 }
520
521 new_tex = (struct si_texture*)screen->resource_create(screen, &templ);
522 if (!new_tex)
523 return;
524
525 /* Copy the pixels to the new texture. */
526 if (!invalidate_storage) {
527 for (i = 0; i <= templ.last_level; i++) {
528 struct pipe_box box;
529
530 u_box_3d(0, 0, 0,
531 u_minify(templ.width0, i), u_minify(templ.height0, i),
532 util_num_layers(&templ, i), &box);
533
534 sctx->dma_copy(&sctx->b, &new_tex->buffer.b.b, i, 0, 0, 0,
535 &tex->buffer.b.b, i, &box);
536 }
537 }
538
539 if (new_bind_flag == PIPE_BIND_LINEAR) {
540 si_texture_discard_cmask(sctx->screen, tex);
541 si_texture_discard_dcc(sctx->screen, tex);
542 }
543
544 /* Replace the structure fields of tex. */
545 tex->buffer.b.b.bind = templ.bind;
546 pb_reference(&tex->buffer.buf, new_tex->buffer.buf);
547 tex->buffer.gpu_address = new_tex->buffer.gpu_address;
548 tex->buffer.vram_usage = new_tex->buffer.vram_usage;
549 tex->buffer.gart_usage = new_tex->buffer.gart_usage;
550 tex->buffer.bo_size = new_tex->buffer.bo_size;
551 tex->buffer.bo_alignment = new_tex->buffer.bo_alignment;
552 tex->buffer.domains = new_tex->buffer.domains;
553 tex->buffer.flags = new_tex->buffer.flags;
554
555 tex->surface = new_tex->surface;
556 tex->size = new_tex->size;
557 si_texture_reference(&tex->flushed_depth_texture,
558 new_tex->flushed_depth_texture);
559
560 tex->fmask_offset = new_tex->fmask_offset;
561 tex->cmask_offset = new_tex->cmask_offset;
562 tex->cmask_base_address_reg = new_tex->cmask_base_address_reg;
563
564 if (tex->cmask_buffer == &tex->buffer)
565 tex->cmask_buffer = NULL;
566 else
567 si_resource_reference(&tex->cmask_buffer, NULL);
568
569 if (new_tex->cmask_buffer == &new_tex->buffer)
570 tex->cmask_buffer = &tex->buffer;
571 else
572 si_resource_reference(&tex->cmask_buffer, new_tex->cmask_buffer);
573
574 tex->dcc_offset = new_tex->dcc_offset;
575 tex->cb_color_info = new_tex->cb_color_info;
576 memcpy(tex->color_clear_value, new_tex->color_clear_value,
577 sizeof(tex->color_clear_value));
578 tex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
579
580 tex->htile_offset = new_tex->htile_offset;
581 tex->depth_clear_value = new_tex->depth_clear_value;
582 tex->dirty_level_mask = new_tex->dirty_level_mask;
583 tex->stencil_dirty_level_mask = new_tex->stencil_dirty_level_mask;
584 tex->db_render_format = new_tex->db_render_format;
585 tex->stencil_clear_value = new_tex->stencil_clear_value;
586 tex->tc_compatible_htile = new_tex->tc_compatible_htile;
587 tex->depth_cleared = new_tex->depth_cleared;
588 tex->stencil_cleared = new_tex->stencil_cleared;
589 tex->upgraded_depth = new_tex->upgraded_depth;
590 tex->db_compatible = new_tex->db_compatible;
591 tex->can_sample_z = new_tex->can_sample_z;
592 tex->can_sample_s = new_tex->can_sample_s;
593
594 tex->separate_dcc_dirty = new_tex->separate_dcc_dirty;
595 tex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
596 si_resource_reference(&tex->dcc_separate_buffer,
597 new_tex->dcc_separate_buffer);
598 si_resource_reference(&tex->last_dcc_separate_buffer,
599 new_tex->last_dcc_separate_buffer);
600
601 if (new_bind_flag == PIPE_BIND_LINEAR) {
602 assert(!tex->htile_offset);
603 assert(!tex->cmask_buffer);
604 assert(!tex->surface.fmask_size);
605 assert(!tex->dcc_offset);
606 assert(!tex->is_depth);
607 }
608
609 si_texture_reference(&new_tex, NULL);
610
611 p_atomic_inc(&sctx->screen->dirty_tex_counter);
612 }
613
614 static uint32_t si_get_bo_metadata_word1(struct si_screen *sscreen)
615 {
616 return (ATI_VENDOR_ID << 16) | sscreen->info.pci_id;
617 }
618
619 static void si_set_tex_bo_metadata(struct si_screen *sscreen,
620 struct si_texture *tex)
621 {
622 struct radeon_surf *surface = &tex->surface;
623 struct pipe_resource *res = &tex->buffer.b.b;
624 struct radeon_bo_metadata md;
625
626 memset(&md, 0, sizeof(md));
627
628 if (sscreen->info.chip_class >= GFX9) {
629 md.u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
630
631 if (tex->dcc_offset && !tex->dcc_separate_buffer) {
632 uint64_t dcc_offset =
633 tex->display_dcc_offset ? tex->display_dcc_offset
634 : tex->dcc_offset;
635
636 assert((dcc_offset >> 8) != 0 && (dcc_offset >> 8) < (1 << 24));
637 md.u.gfx9.dcc_offset_256B = dcc_offset >> 8;
638 md.u.gfx9.dcc_pitch_max = tex->surface.u.gfx9.display_dcc_pitch_max;
639 md.u.gfx9.dcc_independent_64B = 1;
640 }
641 } else {
642 md.u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
643 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
644 md.u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
645 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
646 md.u.legacy.pipe_config = surface->u.legacy.pipe_config;
647 md.u.legacy.bankw = surface->u.legacy.bankw;
648 md.u.legacy.bankh = surface->u.legacy.bankh;
649 md.u.legacy.tile_split = surface->u.legacy.tile_split;
650 md.u.legacy.mtilea = surface->u.legacy.mtilea;
651 md.u.legacy.num_banks = surface->u.legacy.num_banks;
652 md.u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
653 md.u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
654 }
655
656 assert(tex->dcc_separate_buffer == NULL);
657 assert(tex->surface.fmask_size == 0);
658
659 /* Metadata image format format version 1:
660 * [0] = 1 (metadata format identifier)
661 * [1] = (VENDOR_ID << 16) | PCI_ID
662 * [2:9] = image descriptor for the whole resource
663 * [2] is always 0, because the base address is cleared
664 * [9] is the DCC offset bits [39:8] from the beginning of
665 * the buffer
666 * [10:10+LAST_LEVEL] = mipmap level offset bits [39:8] for each level
667 */
668
669 md.metadata[0] = 1; /* metadata image format version 1 */
670
671 /* TILE_MODE_INDEX is ambiguous without a PCI ID. */
672 md.metadata[1] = si_get_bo_metadata_word1(sscreen);
673
674 static const unsigned char swizzle[] = {
675 PIPE_SWIZZLE_X,
676 PIPE_SWIZZLE_Y,
677 PIPE_SWIZZLE_Z,
678 PIPE_SWIZZLE_W
679 };
680 bool is_array = util_texture_is_array(res->target);
681 uint32_t desc[8];
682
683 si_make_texture_descriptor(sscreen, tex, true,
684 res->target, res->format,
685 swizzle, 0, res->last_level, 0,
686 is_array ? res->array_size - 1 : 0,
687 res->width0, res->height0, res->depth0,
688 desc, NULL);
689
690 si_set_mutable_tex_desc_fields(sscreen, tex, &tex->surface.u.legacy.level[0],
691 0, 0, tex->surface.blk_w, false, desc);
692
693 /* Clear the base address and set the relative DCC offset. */
694 desc[0] = 0;
695 desc[1] &= C_008F14_BASE_ADDRESS_HI;
696 desc[7] = tex->dcc_offset >> 8;
697
698 /* Dwords [2:9] contain the image descriptor. */
699 memcpy(&md.metadata[2], desc, sizeof(desc));
700 md.size_metadata = 10 * 4;
701
702 /* Dwords [10:..] contain the mipmap level offsets. */
703 if (sscreen->info.chip_class <= VI) {
704 for (unsigned i = 0; i <= res->last_level; i++)
705 md.metadata[10+i] = tex->surface.u.legacy.level[i].offset >> 8;
706
707 md.size_metadata += (1 + res->last_level) * 4;
708 }
709
710 sscreen->ws->buffer_set_metadata(tex->buffer.buf, &md);
711 }
712
713 static void si_get_opaque_metadata(struct si_screen *sscreen,
714 struct si_texture *tex,
715 struct radeon_bo_metadata *md)
716 {
717 uint32_t *desc = &md->metadata[2];
718
719 if (sscreen->info.chip_class < VI)
720 return;
721
722 /* Return if DCC is enabled. The texture should be set up with it
723 * already.
724 */
725 if (md->size_metadata >= 10 * 4 && /* at least 2(header) + 8(desc) dwords */
726 md->metadata[0] != 0 &&
727 md->metadata[1] == si_get_bo_metadata_word1(sscreen) &&
728 G_008F28_COMPRESSION_EN(desc[6])) {
729 tex->dcc_offset = (uint64_t)desc[7] << 8;
730
731 if (sscreen->info.chip_class >= GFX9) {
732 /* Fix up parameters for displayable DCC. Some state
733 * trackers don't set the SCANOUT flag when importing
734 * displayable images, so we have to recover the correct
735 * parameters here.
736 */
737 tex->surface.u.gfx9.dcc.pipe_aligned =
738 G_008F24_META_PIPE_ALIGNED(desc[5]);
739 tex->surface.u.gfx9.dcc.rb_aligned =
740 G_008F24_META_RB_ALIGNED(desc[5]);
741
742 /* If DCC is unaligned, this can only be a displayable image. */
743 if (!tex->surface.u.gfx9.dcc.pipe_aligned &&
744 !tex->surface.u.gfx9.dcc.rb_aligned)
745 tex->surface.is_displayable = true;
746 }
747 return;
748 }
749
750 /* Disable DCC. These are always set by texture_from_handle and must
751 * be cleared here.
752 */
753 tex->dcc_offset = 0;
754 }
755
756 static bool si_has_displayable_dcc(struct si_texture *tex)
757 {
758 struct si_screen *sscreen = (struct si_screen*)tex->buffer.b.b.screen;
759
760 if (sscreen->info.chip_class <= VI)
761 return false;
762
763 /* This needs a cache flush before scanout.
764 * (it can't be scanned out and rendered to simultaneously)
765 */
766 if (sscreen->info.use_display_dcc_unaligned &&
767 tex->dcc_offset &&
768 !tex->surface.u.gfx9.dcc.pipe_aligned &&
769 !tex->surface.u.gfx9.dcc.rb_aligned)
770 return true;
771
772 /* This needs an explicit flush (flush_resource). */
773 if (sscreen->info.use_display_dcc_with_retile_blit &&
774 tex->display_dcc_offset)
775 return true;
776
777 return false;
778 }
779
780 static boolean si_texture_get_handle(struct pipe_screen* screen,
781 struct pipe_context *ctx,
782 struct pipe_resource *resource,
783 struct winsys_handle *whandle,
784 unsigned usage)
785 {
786 struct si_screen *sscreen = (struct si_screen*)screen;
787 struct si_context *sctx;
788 struct si_resource *res = si_resource(resource);
789 struct si_texture *tex = (struct si_texture*)resource;
790 bool update_metadata = false;
791 unsigned stride, offset, slice_size;
792 bool flush = false;
793
794 ctx = threaded_context_unwrap_sync(ctx);
795 sctx = (struct si_context*)(ctx ? ctx : sscreen->aux_context);
796
797 if (resource->target != PIPE_BUFFER) {
798 /* This is not supported now, but it might be required for OpenCL
799 * interop in the future.
800 */
801 if (resource->nr_samples > 1 || tex->is_depth)
802 return false;
803
804 /* Move a suballocated texture into a non-suballocated allocation. */
805 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
806 tex->surface.tile_swizzle ||
807 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
808 sscreen->info.has_local_buffers &&
809 whandle->type != WINSYS_HANDLE_TYPE_KMS)) {
810 assert(!res->b.is_shared);
811 si_reallocate_texture_inplace(sctx, tex,
812 PIPE_BIND_SHARED, false);
813 flush = true;
814 assert(res->b.b.bind & PIPE_BIND_SHARED);
815 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
816 assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
817 assert(tex->surface.tile_swizzle == 0);
818 }
819
820 /* Since shader image stores don't support DCC on VI,
821 * disable it for external clients that want write
822 * access.
823 */
824 if ((usage & PIPE_HANDLE_USAGE_SHADER_WRITE && tex->dcc_offset) ||
825 /* Displayable DCC requires an explicit flush. */
826 (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
827 si_has_displayable_dcc(tex))) {
828 if (si_texture_disable_dcc(sctx, tex)) {
829 update_metadata = true;
830 /* si_texture_disable_dcc flushes the context */
831 flush = false;
832 }
833 }
834
835 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
836 (tex->cmask_buffer || tex->dcc_offset)) {
837 /* Eliminate fast clear (both CMASK and DCC) */
838 si_eliminate_fast_color_clear(sctx, tex);
839 /* eliminate_fast_color_clear flushes the context */
840 flush = false;
841
842 /* Disable CMASK if flush_resource isn't going
843 * to be called.
844 */
845 if (tex->cmask_buffer)
846 si_texture_discard_cmask(sscreen, tex);
847 }
848
849 /* Set metadata. */
850 if (!res->b.is_shared || update_metadata)
851 si_set_tex_bo_metadata(sscreen, tex);
852
853 if (sscreen->info.chip_class >= GFX9) {
854 offset = tex->surface.u.gfx9.surf_offset;
855 stride = tex->surface.u.gfx9.surf_pitch *
856 tex->surface.bpe;
857 slice_size = tex->surface.u.gfx9.surf_slice_size;
858 } else {
859 offset = tex->surface.u.legacy.level[0].offset;
860 stride = tex->surface.u.legacy.level[0].nblk_x *
861 tex->surface.bpe;
862 slice_size = (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
863 }
864 } else {
865 /* Buffer exports are for the OpenCL interop. */
866 /* Move a suballocated buffer into a non-suballocated allocation. */
867 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
868 /* A DMABUF export always fails if the BO is local. */
869 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
870 sscreen->info.has_local_buffers)) {
871 assert(!res->b.is_shared);
872
873 /* Allocate a new buffer with PIPE_BIND_SHARED. */
874 struct pipe_resource templ = res->b.b;
875 templ.bind |= PIPE_BIND_SHARED;
876
877 struct pipe_resource *newb =
878 screen->resource_create(screen, &templ);
879 if (!newb)
880 return false;
881
882 /* Copy the old buffer contents to the new one. */
883 struct pipe_box box;
884 u_box_1d(0, newb->width0, &box);
885 sctx->b.resource_copy_region(&sctx->b, newb, 0, 0, 0, 0,
886 &res->b.b, 0, &box);
887 flush = true;
888 /* Move the new buffer storage to the old pipe_resource. */
889 si_replace_buffer_storage(&sctx->b, &res->b.b, newb);
890 pipe_resource_reference(&newb, NULL);
891
892 assert(res->b.b.bind & PIPE_BIND_SHARED);
893 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
894 }
895
896 /* Buffers */
897 offset = 0;
898 stride = 0;
899 slice_size = 0;
900 }
901
902 if (flush)
903 sctx->b.flush(&sctx->b, NULL, 0);
904
905 if (res->b.is_shared) {
906 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
907 * doesn't set it.
908 */
909 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
910 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
911 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
912 } else {
913 res->b.is_shared = true;
914 res->external_usage = usage;
915 }
916
917 return sscreen->ws->buffer_get_handle(res->buf, stride, offset,
918 slice_size, whandle);
919 }
920
921 static void si_texture_destroy(struct pipe_screen *screen,
922 struct pipe_resource *ptex)
923 {
924 struct si_screen *sscreen = (struct si_screen*)screen;
925 struct si_texture *tex = (struct si_texture*)ptex;
926 struct si_resource *resource = &tex->buffer;
927
928 if (sscreen->info.chip_class >= GFX9)
929 free(tex->surface.u.gfx9.dcc_retile_map);
930
931 si_texture_reference(&tex->flushed_depth_texture, NULL);
932
933 if (tex->cmask_buffer != &tex->buffer) {
934 si_resource_reference(&tex->cmask_buffer, NULL);
935 }
936 pb_reference(&resource->buf, NULL);
937 si_resource_reference(&tex->dcc_separate_buffer, NULL);
938 si_resource_reference(&tex->last_dcc_separate_buffer, NULL);
939 FREE(tex);
940 }
941
942 static const struct u_resource_vtbl si_texture_vtbl;
943
944 static void si_texture_get_htile_size(struct si_screen *sscreen,
945 struct si_texture *tex)
946 {
947 unsigned cl_width, cl_height, width, height;
948 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
949 unsigned num_pipes = sscreen->info.num_tile_pipes;
950
951 assert(sscreen->info.chip_class <= VI);
952
953 tex->surface.htile_size = 0;
954
955 if (tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
956 !sscreen->info.htile_cmask_support_1d_tiling)
957 return;
958
959 /* Overalign HTILE on P2 configs to work around GPU hangs in
960 * piglit/depthstencil-render-miplevels 585.
961 *
962 * This has been confirmed to help Kabini & Stoney, where the hangs
963 * are always reproducible. I think I have seen the test hang
964 * on Carrizo too, though it was very rare there.
965 */
966 if (sscreen->info.chip_class >= CIK && num_pipes < 4)
967 num_pipes = 4;
968
969 switch (num_pipes) {
970 case 1:
971 cl_width = 32;
972 cl_height = 16;
973 break;
974 case 2:
975 cl_width = 32;
976 cl_height = 32;
977 break;
978 case 4:
979 cl_width = 64;
980 cl_height = 32;
981 break;
982 case 8:
983 cl_width = 64;
984 cl_height = 64;
985 break;
986 case 16:
987 cl_width = 128;
988 cl_height = 64;
989 break;
990 default:
991 assert(0);
992 return;
993 }
994
995 width = align(tex->surface.u.legacy.level[0].nblk_x, cl_width * 8);
996 height = align(tex->surface.u.legacy.level[0].nblk_y, cl_height * 8);
997
998 slice_elements = (width * height) / (8 * 8);
999 slice_bytes = slice_elements * 4;
1000
1001 pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
1002 base_align = num_pipes * pipe_interleave_bytes;
1003
1004 tex->surface.htile_alignment = base_align;
1005 tex->surface.htile_size =
1006 util_num_layers(&tex->buffer.b.b, 0) *
1007 align(slice_bytes, base_align);
1008 }
1009
1010 static void si_texture_allocate_htile(struct si_screen *sscreen,
1011 struct si_texture *tex)
1012 {
1013 if (sscreen->info.chip_class <= VI && !tex->tc_compatible_htile)
1014 si_texture_get_htile_size(sscreen, tex);
1015
1016 if (!tex->surface.htile_size)
1017 return;
1018
1019 tex->htile_offset = align(tex->size, tex->surface.htile_alignment);
1020 tex->size = tex->htile_offset + tex->surface.htile_size;
1021 }
1022
1023 void si_print_texture_info(struct si_screen *sscreen,
1024 struct si_texture *tex, struct u_log_context *log)
1025 {
1026 int i;
1027
1028 /* Common parameters. */
1029 u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
1030 "blk_h=%u, array_size=%u, last_level=%u, "
1031 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
1032 tex->buffer.b.b.width0, tex->buffer.b.b.height0,
1033 tex->buffer.b.b.depth0, tex->surface.blk_w,
1034 tex->surface.blk_h,
1035 tex->buffer.b.b.array_size, tex->buffer.b.b.last_level,
1036 tex->surface.bpe, tex->buffer.b.b.nr_samples,
1037 tex->surface.flags, util_format_short_name(tex->buffer.b.b.format));
1038
1039 if (sscreen->info.chip_class >= GFX9) {
1040 u_log_printf(log, " Surf: size=%"PRIu64", slice_size=%"PRIu64", "
1041 "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
1042 tex->surface.surf_size,
1043 tex->surface.u.gfx9.surf_slice_size,
1044 tex->surface.surf_alignment,
1045 tex->surface.u.gfx9.surf.swizzle_mode,
1046 tex->surface.u.gfx9.surf.epitch,
1047 tex->surface.u.gfx9.surf_pitch);
1048
1049 if (tex->surface.fmask_size) {
1050 u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", "
1051 "alignment=%u, swmode=%u, epitch=%u\n",
1052 tex->fmask_offset,
1053 tex->surface.fmask_size,
1054 tex->surface.fmask_alignment,
1055 tex->surface.u.gfx9.fmask.swizzle_mode,
1056 tex->surface.u.gfx9.fmask.epitch);
1057 }
1058
1059 if (tex->cmask_buffer) {
1060 u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, "
1061 "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
1062 tex->cmask_offset,
1063 tex->surface.cmask_size,
1064 tex->surface.cmask_alignment,
1065 tex->surface.u.gfx9.cmask.rb_aligned,
1066 tex->surface.u.gfx9.cmask.pipe_aligned);
1067 }
1068
1069 if (tex->htile_offset) {
1070 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, alignment=%u, "
1071 "rb_aligned=%u, pipe_aligned=%u\n",
1072 tex->htile_offset,
1073 tex->surface.htile_size,
1074 tex->surface.htile_alignment,
1075 tex->surface.u.gfx9.htile.rb_aligned,
1076 tex->surface.u.gfx9.htile.pipe_aligned);
1077 }
1078
1079 if (tex->dcc_offset) {
1080 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, "
1081 "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
1082 tex->dcc_offset, tex->surface.dcc_size,
1083 tex->surface.dcc_alignment,
1084 tex->surface.u.gfx9.display_dcc_pitch_max,
1085 tex->surface.num_dcc_levels);
1086 }
1087
1088 if (tex->surface.u.gfx9.stencil_offset) {
1089 u_log_printf(log, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
1090 tex->surface.u.gfx9.stencil_offset,
1091 tex->surface.u.gfx9.stencil.swizzle_mode,
1092 tex->surface.u.gfx9.stencil.epitch);
1093 }
1094 return;
1095 }
1096
1097 u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
1098 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
1099 tex->surface.surf_size, tex->surface.surf_alignment, tex->surface.u.legacy.bankw,
1100 tex->surface.u.legacy.bankh, tex->surface.u.legacy.num_banks, tex->surface.u.legacy.mtilea,
1101 tex->surface.u.legacy.tile_split, tex->surface.u.legacy.pipe_config,
1102 (tex->surface.flags & RADEON_SURF_SCANOUT) != 0);
1103
1104 if (tex->surface.fmask_size)
1105 u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
1106 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
1107 tex->fmask_offset, tex->surface.fmask_size, tex->surface.fmask_alignment,
1108 tex->surface.u.legacy.fmask.pitch_in_pixels,
1109 tex->surface.u.legacy.fmask.bankh,
1110 tex->surface.u.legacy.fmask.slice_tile_max,
1111 tex->surface.u.legacy.fmask.tiling_index);
1112
1113 if (tex->cmask_buffer)
1114 u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, alignment=%u, "
1115 "slice_tile_max=%u\n",
1116 tex->cmask_offset, tex->surface.cmask_size, tex->surface.cmask_alignment,
1117 tex->surface.u.legacy.cmask_slice_tile_max);
1118
1119 if (tex->htile_offset)
1120 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, "
1121 "alignment=%u, TC_compatible = %u\n",
1122 tex->htile_offset, tex->surface.htile_size,
1123 tex->surface.htile_alignment,
1124 tex->tc_compatible_htile);
1125
1126 if (tex->dcc_offset) {
1127 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, alignment=%u\n",
1128 tex->dcc_offset, tex->surface.dcc_size,
1129 tex->surface.dcc_alignment);
1130 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1131 u_log_printf(log, " DCCLevel[%i]: enabled=%u, offset=%u, "
1132 "fast_clear_size=%u\n",
1133 i, i < tex->surface.num_dcc_levels,
1134 tex->surface.u.legacy.level[i].dcc_offset,
1135 tex->surface.u.legacy.level[i].dcc_fast_clear_size);
1136 }
1137
1138 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1139 u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
1140 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1141 "mode=%u, tiling_index = %u\n",
1142 i, tex->surface.u.legacy.level[i].offset,
1143 (uint64_t)tex->surface.u.legacy.level[i].slice_size_dw * 4,
1144 u_minify(tex->buffer.b.b.width0, i),
1145 u_minify(tex->buffer.b.b.height0, i),
1146 u_minify(tex->buffer.b.b.depth0, i),
1147 tex->surface.u.legacy.level[i].nblk_x,
1148 tex->surface.u.legacy.level[i].nblk_y,
1149 tex->surface.u.legacy.level[i].mode,
1150 tex->surface.u.legacy.tiling_index[i]);
1151
1152 if (tex->surface.has_stencil) {
1153 u_log_printf(log, " StencilLayout: tilesplit=%u\n",
1154 tex->surface.u.legacy.stencil_tile_split);
1155 for (i = 0; i <= tex->buffer.b.b.last_level; i++) {
1156 u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
1157 "slice_size=%"PRIu64", npix_x=%u, "
1158 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1159 "mode=%u, tiling_index = %u\n",
1160 i, tex->surface.u.legacy.stencil_level[i].offset,
1161 (uint64_t)tex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
1162 u_minify(tex->buffer.b.b.width0, i),
1163 u_minify(tex->buffer.b.b.height0, i),
1164 u_minify(tex->buffer.b.b.depth0, i),
1165 tex->surface.u.legacy.stencil_level[i].nblk_x,
1166 tex->surface.u.legacy.stencil_level[i].nblk_y,
1167 tex->surface.u.legacy.stencil_level[i].mode,
1168 tex->surface.u.legacy.stencil_tiling_index[i]);
1169 }
1170 }
1171 }
1172
1173 /* Common processing for si_texture_create and si_texture_from_handle */
1174 static struct si_texture *
1175 si_texture_create_object(struct pipe_screen *screen,
1176 const struct pipe_resource *base,
1177 struct pb_buffer *buf,
1178 struct radeon_surf *surface)
1179 {
1180 struct si_texture *tex;
1181 struct si_resource *resource;
1182 struct si_screen *sscreen = (struct si_screen*)screen;
1183
1184 tex = CALLOC_STRUCT(si_texture);
1185 if (!tex)
1186 goto error;
1187
1188 resource = &tex->buffer;
1189 resource->b.b = *base;
1190 resource->b.b.next = NULL;
1191 resource->b.vtbl = &si_texture_vtbl;
1192 pipe_reference_init(&resource->b.b.reference, 1);
1193 resource->b.b.screen = screen;
1194
1195 /* don't include stencil-only formats which we don't support for rendering */
1196 tex->is_depth = util_format_has_depth(util_format_description(tex->buffer.b.b.format));
1197
1198 tex->surface = *surface;
1199 tex->size = tex->surface.surf_size;
1200
1201 tex->tc_compatible_htile = tex->surface.htile_size != 0 &&
1202 (tex->surface.flags &
1203 RADEON_SURF_TC_COMPATIBLE_HTILE);
1204
1205 /* TC-compatible HTILE:
1206 * - VI only supports Z32_FLOAT.
1207 * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
1208 if (tex->tc_compatible_htile) {
1209 if (sscreen->info.chip_class >= GFX9 &&
1210 base->format == PIPE_FORMAT_Z16_UNORM)
1211 tex->db_render_format = base->format;
1212 else {
1213 tex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
1214 tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
1215 base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
1216 }
1217 } else {
1218 tex->db_render_format = base->format;
1219 }
1220
1221 /* Applies to GCN. */
1222 tex->last_msaa_resolve_target_micro_mode = tex->surface.micro_tile_mode;
1223
1224 /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
1225 * between frames, so the only thing that can enable separate DCC
1226 * with DRI2 is multiple slow clears within a frame.
1227 */
1228 tex->ps_draw_ratio = 0;
1229
1230 if (tex->is_depth) {
1231 if (sscreen->info.chip_class >= GFX9) {
1232 tex->can_sample_z = true;
1233 tex->can_sample_s = true;
1234 } else {
1235 tex->can_sample_z = !tex->surface.u.legacy.depth_adjusted;
1236 tex->can_sample_s = !tex->surface.u.legacy.stencil_adjusted;
1237 }
1238
1239 if (!(base->flags & (SI_RESOURCE_FLAG_TRANSFER |
1240 SI_RESOURCE_FLAG_FLUSHED_DEPTH))) {
1241 tex->db_compatible = true;
1242
1243 if (!(sscreen->debug_flags & DBG(NO_HYPERZ)))
1244 si_texture_allocate_htile(sscreen, tex);
1245 }
1246 } else {
1247 if (base->nr_samples > 1 &&
1248 !buf &&
1249 !(sscreen->debug_flags & DBG(NO_FMASK))) {
1250 /* Allocate FMASK. */
1251 tex->fmask_offset = align64(tex->size,
1252 tex->surface.fmask_alignment);
1253 tex->size = tex->fmask_offset + tex->surface.fmask_size;
1254
1255 /* Allocate CMASK. */
1256 tex->cmask_offset = align64(tex->size, tex->surface.cmask_alignment);
1257 tex->size = tex->cmask_offset + tex->surface.cmask_size;
1258 tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
1259 tex->cmask_buffer = &tex->buffer;
1260
1261 if (!tex->surface.fmask_size || !tex->surface.cmask_size)
1262 goto error;
1263 }
1264
1265 /* Shared textures must always set up DCC here.
1266 * If it's not present, it will be disabled by
1267 * apply_opaque_metadata later.
1268 */
1269 if (tex->surface.dcc_size &&
1270 (buf || !(sscreen->debug_flags & DBG(NO_DCC))) &&
1271 (sscreen->info.use_display_dcc_unaligned ||
1272 sscreen->info.use_display_dcc_with_retile_blit ||
1273 !(tex->surface.flags & RADEON_SURF_SCANOUT))) {
1274 /* Add space for the DCC buffer. */
1275 tex->dcc_offset = align64(tex->size, tex->surface.dcc_alignment);
1276 tex->size = tex->dcc_offset + tex->surface.dcc_size;
1277
1278 if (sscreen->info.chip_class >= GFX9 &&
1279 tex->surface.u.gfx9.dcc_retile_num_elements) {
1280 /* Add space for the displayable DCC buffer. */
1281 tex->display_dcc_offset =
1282 align64(tex->size, tex->surface.u.gfx9.display_dcc_alignment);
1283 tex->size = tex->display_dcc_offset +
1284 tex->surface.u.gfx9.display_dcc_size;
1285
1286 /* Add space for the DCC retile buffer. (16-bit or 32-bit elements) */
1287 tex->dcc_retile_map_offset =
1288 align64(tex->size, sscreen->info.tcc_cache_line_size);
1289
1290 if (tex->surface.u.gfx9.dcc_retile_use_uint16) {
1291 tex->size = tex->dcc_retile_map_offset +
1292 tex->surface.u.gfx9.dcc_retile_num_elements * 2;
1293 } else {
1294 tex->size = tex->dcc_retile_map_offset +
1295 tex->surface.u.gfx9.dcc_retile_num_elements * 4;
1296 }
1297 }
1298 }
1299 }
1300
1301 /* Now create the backing buffer. */
1302 if (!buf) {
1303 si_init_resource_fields(sscreen, resource, tex->size,
1304 tex->surface.surf_alignment);
1305
1306 if (!si_alloc_resource(sscreen, resource))
1307 goto error;
1308 } else {
1309 resource->buf = buf;
1310 resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
1311 resource->bo_size = buf->size;
1312 resource->bo_alignment = buf->alignment;
1313 resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
1314 if (resource->domains & RADEON_DOMAIN_VRAM)
1315 resource->vram_usage = buf->size;
1316 else if (resource->domains & RADEON_DOMAIN_GTT)
1317 resource->gart_usage = buf->size;
1318 }
1319
1320 if (tex->cmask_buffer) {
1321 /* Initialize the cmask to 0xCC (= compressed state). */
1322 si_screen_clear_buffer(sscreen, &tex->cmask_buffer->b.b,
1323 tex->cmask_offset, tex->surface.cmask_size,
1324 0xCCCCCCCC);
1325 }
1326 if (tex->htile_offset) {
1327 uint32_t clear_value = 0;
1328
1329 if (sscreen->info.chip_class >= GFX9 || tex->tc_compatible_htile)
1330 clear_value = 0x0000030F;
1331
1332 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1333 tex->htile_offset,
1334 tex->surface.htile_size,
1335 clear_value);
1336 }
1337
1338 /* Initialize DCC only if the texture is not being imported. */
1339 if (!buf && tex->dcc_offset) {
1340 /* Clear DCC to black for all tiles with DCC enabled.
1341 *
1342 * This fixes corruption in 3DMark Slingshot Extreme, which
1343 * uses uninitialized textures, causing corruption.
1344 */
1345 if (tex->surface.num_dcc_levels == tex->buffer.b.b.last_level + 1 &&
1346 tex->buffer.b.b.nr_samples <= 2) {
1347 /* Simple case - all tiles have DCC enabled. */
1348 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1349 tex->dcc_offset,
1350 tex->surface.dcc_size,
1351 DCC_CLEAR_COLOR_0000);
1352 } else if (sscreen->info.chip_class >= GFX9) {
1353 /* Clear to uncompressed. Clearing this to black is complicated. */
1354 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1355 tex->dcc_offset,
1356 tex->surface.dcc_size,
1357 DCC_UNCOMPRESSED);
1358 } else {
1359 /* GFX8: Initialize mipmap levels and multisamples separately. */
1360 if (tex->buffer.b.b.nr_samples >= 2) {
1361 /* Clearing this to black is complicated. */
1362 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1363 tex->dcc_offset,
1364 tex->surface.dcc_size,
1365 DCC_UNCOMPRESSED);
1366 } else {
1367 /* Clear the enabled mipmap levels to black. */
1368 unsigned size = 0;
1369
1370 for (unsigned i = 0; i < tex->surface.num_dcc_levels; i++) {
1371 if (!tex->surface.u.legacy.level[i].dcc_fast_clear_size)
1372 break;
1373
1374 size = tex->surface.u.legacy.level[i].dcc_offset +
1375 tex->surface.u.legacy.level[i].dcc_fast_clear_size;
1376 }
1377
1378 /* Mipmap levels with DCC. */
1379 if (size) {
1380 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1381 tex->dcc_offset, size,
1382 DCC_CLEAR_COLOR_0000);
1383 }
1384 /* Mipmap levels without DCC. */
1385 if (size != tex->surface.dcc_size) {
1386 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1387 tex->dcc_offset + size,
1388 tex->surface.dcc_size - size,
1389 DCC_UNCOMPRESSED);
1390 }
1391 }
1392 }
1393
1394 /* Upload the DCC retile map. */
1395 if (tex->dcc_retile_map_offset) {
1396 /* Use a staging buffer for the upload, because
1397 * the buffer backing the texture is unmappable.
1398 */
1399 bool use_uint16 = tex->surface.u.gfx9.dcc_retile_use_uint16;
1400 unsigned num_elements = tex->surface.u.gfx9.dcc_retile_num_elements;
1401 struct si_resource *buf =
1402 si_aligned_buffer_create(screen, 0, PIPE_USAGE_STREAM,
1403 num_elements * (use_uint16 ? 2 : 4),
1404 sscreen->info.tcc_cache_line_size);
1405 uint32_t *ui = (uint32_t*)sscreen->ws->buffer_map(buf->buf, NULL,
1406 PIPE_TRANSFER_WRITE);
1407 uint16_t *us = (uint16_t*)ui;
1408
1409 /* Upload the retile map into a staging buffer. */
1410 if (use_uint16) {
1411 for (unsigned i = 0; i < num_elements; i++)
1412 us[i] = tex->surface.u.gfx9.dcc_retile_map[i];
1413 } else {
1414 for (unsigned i = 0; i < num_elements; i++)
1415 ui[i] = tex->surface.u.gfx9.dcc_retile_map[i];
1416 }
1417
1418 /* Copy the staging buffer to the buffer backing the texture. */
1419 struct si_context *sctx = (struct si_context*)sscreen->aux_context;
1420 struct pipe_box box;
1421 u_box_1d(0, buf->b.b.width0, &box);
1422
1423 assert(tex->dcc_retile_map_offset <= UINT_MAX);
1424 mtx_lock(&sscreen->aux_context_lock);
1425 sctx->dma_copy(&sctx->b, &tex->buffer.b.b, 0,
1426 tex->dcc_retile_map_offset, 0, 0,
1427 &buf->b.b, 0, &box);
1428 sscreen->aux_context->flush(sscreen->aux_context, NULL, 0);
1429 mtx_unlock(&sscreen->aux_context_lock);
1430
1431 si_resource_reference(&buf, NULL);
1432 }
1433 }
1434
1435 /* Initialize the CMASK base register value. */
1436 tex->cmask_base_address_reg =
1437 (tex->buffer.gpu_address + tex->cmask_offset) >> 8;
1438
1439 if (sscreen->debug_flags & DBG(VM)) {
1440 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1441 tex->buffer.gpu_address,
1442 tex->buffer.gpu_address + tex->buffer.buf->size,
1443 base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
1444 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1445 }
1446
1447 if (sscreen->debug_flags & DBG(TEX)) {
1448 puts("Texture:");
1449 struct u_log_context log;
1450 u_log_context_init(&log);
1451 si_print_texture_info(sscreen, tex, &log);
1452 u_log_new_page_print(&log, stdout);
1453 fflush(stdout);
1454 u_log_context_destroy(&log);
1455 }
1456
1457 return tex;
1458
1459 error:
1460 FREE(tex);
1461 if (sscreen->info.chip_class >= GFX9)
1462 free(surface->u.gfx9.dcc_retile_map);
1463 return NULL;
1464 }
1465
1466 static enum radeon_surf_mode
1467 si_choose_tiling(struct si_screen *sscreen,
1468 const struct pipe_resource *templ, bool tc_compatible_htile)
1469 {
1470 const struct util_format_description *desc = util_format_description(templ->format);
1471 bool force_tiling = templ->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING;
1472 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1473 !(templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH);
1474
1475 /* MSAA resources must be 2D tiled. */
1476 if (templ->nr_samples > 1)
1477 return RADEON_SURF_MODE_2D;
1478
1479 /* Transfer resources should be linear. */
1480 if (templ->flags & SI_RESOURCE_FLAG_TRANSFER)
1481 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1482
1483 /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on VI,
1484 * which requires 2D tiling.
1485 */
1486 if (sscreen->info.chip_class == VI && tc_compatible_htile)
1487 return RADEON_SURF_MODE_2D;
1488
1489 /* Handle common candidates for the linear mode.
1490 * Compressed textures and DB surfaces must always be tiled.
1491 */
1492 if (!force_tiling &&
1493 !is_depth_stencil &&
1494 !util_format_is_compressed(templ->format)) {
1495 if (sscreen->debug_flags & DBG(NO_TILING))
1496 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1497
1498 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. */
1499 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1500 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1501
1502 /* Cursors are linear on SI.
1503 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
1504 if (templ->bind & PIPE_BIND_CURSOR)
1505 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1506
1507 if (templ->bind & PIPE_BIND_LINEAR)
1508 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1509
1510 /* Textures with a very small height are recommended to be linear. */
1511 if (templ->target == PIPE_TEXTURE_1D ||
1512 templ->target == PIPE_TEXTURE_1D_ARRAY ||
1513 /* Only very thin and long 2D textures should benefit from
1514 * linear_aligned. */
1515 (templ->width0 > 8 && templ->height0 <= 2))
1516 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1517
1518 /* Textures likely to be mapped often. */
1519 if (templ->usage == PIPE_USAGE_STAGING ||
1520 templ->usage == PIPE_USAGE_STREAM)
1521 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1522 }
1523
1524 /* Make small textures 1D tiled. */
1525 if (templ->width0 <= 16 || templ->height0 <= 16 ||
1526 (sscreen->debug_flags & DBG(NO_2D_TILING)))
1527 return RADEON_SURF_MODE_1D;
1528
1529 /* The allocator will switch to 1D if needed. */
1530 return RADEON_SURF_MODE_2D;
1531 }
1532
1533 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1534 const struct pipe_resource *templ)
1535 {
1536 struct si_screen *sscreen = (struct si_screen*)screen;
1537 bool is_zs = util_format_is_depth_or_stencil(templ->format);
1538
1539 if (templ->nr_samples >= 2) {
1540 /* This is hackish (overwriting the const pipe_resource template),
1541 * but should be harmless and state trackers can also see
1542 * the overriden number of samples in the created pipe_resource.
1543 */
1544 if (is_zs && sscreen->eqaa_force_z_samples) {
1545 ((struct pipe_resource*)templ)->nr_samples =
1546 ((struct pipe_resource*)templ)->nr_storage_samples =
1547 sscreen->eqaa_force_z_samples;
1548 } else if (!is_zs && sscreen->eqaa_force_color_samples) {
1549 ((struct pipe_resource*)templ)->nr_samples =
1550 sscreen->eqaa_force_coverage_samples;
1551 ((struct pipe_resource*)templ)->nr_storage_samples =
1552 sscreen->eqaa_force_color_samples;
1553 }
1554 }
1555
1556 struct radeon_surf surface = {0};
1557 bool is_flushed_depth = templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1558 bool tc_compatible_htile =
1559 sscreen->info.chip_class >= VI &&
1560 /* There are issues with TC-compatible HTILE on Tonga (and
1561 * Iceland is the same design), and documented bug workarounds
1562 * don't help. For example, this fails:
1563 * piglit/bin/tex-miplevel-selection 'texture()' 2DShadow -auto
1564 */
1565 sscreen->info.family != CHIP_TONGA &&
1566 sscreen->info.family != CHIP_ICELAND &&
1567 (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
1568 !(sscreen->debug_flags & DBG(NO_HYPERZ)) &&
1569 !is_flushed_depth &&
1570 templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
1571 is_zs;
1572 int r;
1573
1574 r = si_init_surface(sscreen, &surface, templ,
1575 si_choose_tiling(sscreen, templ, tc_compatible_htile),
1576 0, 0, false, false, is_flushed_depth,
1577 tc_compatible_htile);
1578 if (r) {
1579 return NULL;
1580 }
1581
1582 return (struct pipe_resource *)
1583 si_texture_create_object(screen, templ, NULL, &surface);
1584 }
1585
1586 static struct pipe_resource *si_texture_from_winsys_buffer(struct si_screen *sscreen,
1587 const struct pipe_resource *templ,
1588 struct pb_buffer *buf,
1589 unsigned stride,
1590 unsigned offset,
1591 unsigned usage,
1592 bool dedicated)
1593 {
1594 enum radeon_surf_mode array_mode;
1595 struct radeon_surf surface = {};
1596 struct radeon_bo_metadata metadata = {};
1597 struct si_texture *tex;
1598 bool is_scanout;
1599 int r;
1600
1601 if (dedicated) {
1602 sscreen->ws->buffer_get_metadata(buf, &metadata);
1603 si_get_display_metadata(sscreen, &surface, &metadata,
1604 &array_mode, &is_scanout);
1605 } else {
1606 /**
1607 * The bo metadata is unset for un-dedicated images. So we fall
1608 * back to linear. See answer to question 5 of the
1609 * VK_KHX_external_memory spec for some details.
1610 *
1611 * It is possible that this case isn't going to work if the
1612 * surface pitch isn't correctly aligned by default.
1613 *
1614 * In order to support it correctly we require multi-image
1615 * metadata to be syncrhonized between radv and radeonsi. The
1616 * semantics of associating multiple image metadata to a memory
1617 * object on the vulkan export side are not concretely defined
1618 * either.
1619 *
1620 * All the use cases we are aware of at the moment for memory
1621 * objects use dedicated allocations. So lets keep the initial
1622 * implementation simple.
1623 *
1624 * A possible alternative is to attempt to reconstruct the
1625 * tiling information when the TexParameter TEXTURE_TILING_EXT
1626 * is set.
1627 */
1628 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1629 is_scanout = false;
1630 }
1631
1632 r = si_init_surface(sscreen, &surface, templ,
1633 array_mode, stride, offset, true, is_scanout,
1634 false, false);
1635 if (r)
1636 return NULL;
1637
1638 tex = si_texture_create_object(&sscreen->b, templ, buf, &surface);
1639 if (!tex)
1640 return NULL;
1641
1642 tex->buffer.b.is_shared = true;
1643 tex->buffer.external_usage = usage;
1644
1645 si_get_opaque_metadata(sscreen, tex, &metadata);
1646
1647 /* Displayable DCC requires an explicit flush. */
1648 if (dedicated &&
1649 !(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
1650 si_has_displayable_dcc(tex)) {
1651 /* TODO: do we need to decompress DCC? */
1652 if (si_texture_discard_dcc(sscreen, tex)) {
1653 /* Update BO metadata after disabling DCC. */
1654 si_set_tex_bo_metadata(sscreen, tex);
1655 }
1656 }
1657
1658 assert(tex->surface.tile_swizzle == 0);
1659 return &tex->buffer.b.b;
1660 }
1661
1662 static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
1663 const struct pipe_resource *templ,
1664 struct winsys_handle *whandle,
1665 unsigned usage)
1666 {
1667 struct si_screen *sscreen = (struct si_screen*)screen;
1668 struct pb_buffer *buf = NULL;
1669 unsigned stride = 0, offset = 0;
1670
1671 /* Support only 2D textures without mipmaps */
1672 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1673 templ->depth0 != 1 || templ->last_level != 0)
1674 return NULL;
1675
1676 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
1677 sscreen->info.max_alignment,
1678 &stride, &offset);
1679 if (!buf)
1680 return NULL;
1681
1682 return si_texture_from_winsys_buffer(sscreen, templ, buf, stride,
1683 offset, usage, true);
1684 }
1685
1686 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1687 struct pipe_resource *texture,
1688 struct si_texture **staging)
1689 {
1690 struct si_texture *tex = (struct si_texture*)texture;
1691 struct pipe_resource resource;
1692 struct si_texture **flushed_depth_texture = staging ?
1693 staging : &tex->flushed_depth_texture;
1694 enum pipe_format pipe_format = texture->format;
1695
1696 if (!staging) {
1697 if (tex->flushed_depth_texture)
1698 return true; /* it's ready */
1699
1700 if (!tex->can_sample_z && tex->can_sample_s) {
1701 switch (pipe_format) {
1702 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1703 /* Save memory by not allocating the S plane. */
1704 pipe_format = PIPE_FORMAT_Z32_FLOAT;
1705 break;
1706 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1707 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1708 /* Save memory bandwidth by not copying the
1709 * stencil part during flush.
1710 *
1711 * This potentially increases memory bandwidth
1712 * if an application uses both Z and S texturing
1713 * simultaneously (a flushed Z24S8 texture
1714 * would be stored compactly), but how often
1715 * does that really happen?
1716 */
1717 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1718 break;
1719 default:;
1720 }
1721 } else if (!tex->can_sample_s && tex->can_sample_z) {
1722 assert(util_format_has_stencil(util_format_description(pipe_format)));
1723
1724 /* DB->CB copies to an 8bpp surface don't work. */
1725 pipe_format = PIPE_FORMAT_X24S8_UINT;
1726 }
1727 }
1728
1729 memset(&resource, 0, sizeof(resource));
1730 resource.target = texture->target;
1731 resource.format = pipe_format;
1732 resource.width0 = texture->width0;
1733 resource.height0 = texture->height0;
1734 resource.depth0 = texture->depth0;
1735 resource.array_size = texture->array_size;
1736 resource.last_level = texture->last_level;
1737 resource.nr_samples = texture->nr_samples;
1738 resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1739 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1740 resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1741
1742 if (staging)
1743 resource.flags |= SI_RESOURCE_FLAG_TRANSFER;
1744
1745 *flushed_depth_texture = (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1746 if (*flushed_depth_texture == NULL) {
1747 PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
1748 return false;
1749 }
1750 return true;
1751 }
1752
1753 /**
1754 * Initialize the pipe_resource descriptor to be of the same size as the box,
1755 * which is supposed to hold a subregion of the texture "orig" at the given
1756 * mipmap level.
1757 */
1758 static void si_init_temp_resource_from_box(struct pipe_resource *res,
1759 struct pipe_resource *orig,
1760 const struct pipe_box *box,
1761 unsigned level, unsigned flags)
1762 {
1763 memset(res, 0, sizeof(*res));
1764 res->format = orig->format;
1765 res->width0 = box->width;
1766 res->height0 = box->height;
1767 res->depth0 = 1;
1768 res->array_size = 1;
1769 res->usage = flags & SI_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1770 res->flags = flags;
1771
1772 /* We must set the correct texture target and dimensions for a 3D box. */
1773 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1774 res->target = PIPE_TEXTURE_2D_ARRAY;
1775 res->array_size = box->depth;
1776 } else {
1777 res->target = PIPE_TEXTURE_2D;
1778 }
1779 }
1780
1781 static bool si_can_invalidate_texture(struct si_screen *sscreen,
1782 struct si_texture *tex,
1783 unsigned transfer_usage,
1784 const struct pipe_box *box)
1785 {
1786 return !tex->buffer.b.is_shared &&
1787 !(transfer_usage & PIPE_TRANSFER_READ) &&
1788 tex->buffer.b.b.last_level == 0 &&
1789 util_texrange_covers_whole_level(&tex->buffer.b.b, 0,
1790 box->x, box->y, box->z,
1791 box->width, box->height,
1792 box->depth);
1793 }
1794
1795 static void si_texture_invalidate_storage(struct si_context *sctx,
1796 struct si_texture *tex)
1797 {
1798 struct si_screen *sscreen = sctx->screen;
1799
1800 /* There is no point in discarding depth and tiled buffers. */
1801 assert(!tex->is_depth);
1802 assert(tex->surface.is_linear);
1803
1804 /* Reallocate the buffer in the same pipe_resource. */
1805 si_alloc_resource(sscreen, &tex->buffer);
1806
1807 /* Initialize the CMASK base address (needed even without CMASK). */
1808 tex->cmask_base_address_reg =
1809 (tex->buffer.gpu_address + tex->cmask_offset) >> 8;
1810
1811 p_atomic_inc(&sscreen->dirty_tex_counter);
1812
1813 sctx->num_alloc_tex_transfer_bytes += tex->size;
1814 }
1815
1816 static void *si_texture_transfer_map(struct pipe_context *ctx,
1817 struct pipe_resource *texture,
1818 unsigned level,
1819 unsigned usage,
1820 const struct pipe_box *box,
1821 struct pipe_transfer **ptransfer)
1822 {
1823 struct si_context *sctx = (struct si_context*)ctx;
1824 struct si_texture *tex = (struct si_texture*)texture;
1825 struct si_transfer *trans;
1826 struct si_resource *buf;
1827 unsigned offset = 0;
1828 char *map;
1829 bool use_staging_texture = false;
1830
1831 assert(!(texture->flags & SI_RESOURCE_FLAG_TRANSFER));
1832 assert(box->width && box->height && box->depth);
1833
1834 /* Depth textures use staging unconditionally. */
1835 if (!tex->is_depth) {
1836 /* Degrade the tile mode if we get too many transfers on APUs.
1837 * On dGPUs, the staging texture is always faster.
1838 * Only count uploads that are at least 4x4 pixels large.
1839 */
1840 if (!sctx->screen->info.has_dedicated_vram &&
1841 level == 0 &&
1842 box->width >= 4 && box->height >= 4 &&
1843 p_atomic_inc_return(&tex->num_level0_transfers) == 10) {
1844 bool can_invalidate =
1845 si_can_invalidate_texture(sctx->screen, tex,
1846 usage, box);
1847
1848 si_reallocate_texture_inplace(sctx, tex,
1849 PIPE_BIND_LINEAR,
1850 can_invalidate);
1851 }
1852
1853 /* Tiled textures need to be converted into a linear texture for CPU
1854 * access. The staging texture is always linear and is placed in GART.
1855 *
1856 * Reading from VRAM or GTT WC is slow, always use the staging
1857 * texture in this case.
1858 *
1859 * Use the staging texture for uploads if the underlying BO
1860 * is busy.
1861 */
1862 if (!tex->surface.is_linear)
1863 use_staging_texture = true;
1864 else if (usage & PIPE_TRANSFER_READ)
1865 use_staging_texture =
1866 tex->buffer.domains & RADEON_DOMAIN_VRAM ||
1867 tex->buffer.flags & RADEON_FLAG_GTT_WC;
1868 /* Write & linear only: */
1869 else if (si_rings_is_buffer_referenced(sctx, tex->buffer.buf,
1870 RADEON_USAGE_READWRITE) ||
1871 !sctx->ws->buffer_wait(tex->buffer.buf, 0,
1872 RADEON_USAGE_READWRITE)) {
1873 /* It's busy. */
1874 if (si_can_invalidate_texture(sctx->screen, tex,
1875 usage, box))
1876 si_texture_invalidate_storage(sctx, tex);
1877 else
1878 use_staging_texture = true;
1879 }
1880 }
1881
1882 trans = CALLOC_STRUCT(si_transfer);
1883 if (!trans)
1884 return NULL;
1885 pipe_resource_reference(&trans->b.b.resource, texture);
1886 trans->b.b.level = level;
1887 trans->b.b.usage = usage;
1888 trans->b.b.box = *box;
1889
1890 if (tex->is_depth) {
1891 struct si_texture *staging_depth;
1892
1893 if (tex->buffer.b.b.nr_samples > 1) {
1894 /* MSAA depth buffers need to be converted to single sample buffers.
1895 *
1896 * Mapping MSAA depth buffers can occur if ReadPixels is called
1897 * with a multisample GLX visual.
1898 *
1899 * First downsample the depth buffer to a temporary texture,
1900 * then decompress the temporary one to staging.
1901 *
1902 * Only the region being mapped is transfered.
1903 */
1904 struct pipe_resource resource;
1905
1906 si_init_temp_resource_from_box(&resource, texture, box, level, 0);
1907
1908 if (!si_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1909 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1910 goto fail_trans;
1911 }
1912
1913 if (usage & PIPE_TRANSFER_READ) {
1914 struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1915 if (!temp) {
1916 PRINT_ERR("failed to create a temporary depth texture\n");
1917 goto fail_trans;
1918 }
1919
1920 si_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1921 si_blit_decompress_depth(ctx, (struct si_texture*)temp, staging_depth,
1922 0, 0, 0, box->depth, 0, 0);
1923 pipe_resource_reference(&temp, NULL);
1924 }
1925
1926 /* Just get the strides. */
1927 si_texture_get_offset(sctx->screen, staging_depth, level, NULL,
1928 &trans->b.b.stride,
1929 &trans->b.b.layer_stride);
1930 } else {
1931 /* XXX: only readback the rectangle which is being mapped? */
1932 /* XXX: when discard is true, no need to read back from depth texture */
1933 if (!si_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1934 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1935 goto fail_trans;
1936 }
1937
1938 si_blit_decompress_depth(ctx, tex, staging_depth,
1939 level, level,
1940 box->z, box->z + box->depth - 1,
1941 0, 0);
1942
1943 offset = si_texture_get_offset(sctx->screen, staging_depth,
1944 level, box,
1945 &trans->b.b.stride,
1946 &trans->b.b.layer_stride);
1947 }
1948
1949 trans->staging = &staging_depth->buffer;
1950 buf = trans->staging;
1951 } else if (use_staging_texture) {
1952 struct pipe_resource resource;
1953 struct si_texture *staging;
1954
1955 si_init_temp_resource_from_box(&resource, texture, box, level,
1956 SI_RESOURCE_FLAG_TRANSFER);
1957 resource.usage = (usage & PIPE_TRANSFER_READ) ?
1958 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1959
1960 /* Create the temporary texture. */
1961 staging = (struct si_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1962 if (!staging) {
1963 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1964 goto fail_trans;
1965 }
1966 trans->staging = &staging->buffer;
1967
1968 /* Just get the strides. */
1969 si_texture_get_offset(sctx->screen, staging, 0, NULL,
1970 &trans->b.b.stride,
1971 &trans->b.b.layer_stride);
1972
1973 if (usage & PIPE_TRANSFER_READ)
1974 si_copy_to_staging_texture(ctx, trans);
1975 else
1976 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
1977
1978 buf = trans->staging;
1979 } else {
1980 /* the resource is mapped directly */
1981 offset = si_texture_get_offset(sctx->screen, tex, level, box,
1982 &trans->b.b.stride,
1983 &trans->b.b.layer_stride);
1984 buf = &tex->buffer;
1985 }
1986
1987 /* Always unmap texture CPU mappings on 32-bit architectures, so that
1988 * we don't run out of the CPU address space.
1989 */
1990 if (sizeof(void*) == 4)
1991 usage |= RADEON_TRANSFER_TEMPORARY;
1992
1993 if (!(map = si_buffer_map_sync_with_rings(sctx, buf, usage)))
1994 goto fail_trans;
1995
1996 *ptransfer = &trans->b.b;
1997 return map + offset;
1998
1999 fail_trans:
2000 si_resource_reference(&trans->staging, NULL);
2001 pipe_resource_reference(&trans->b.b.resource, NULL);
2002 FREE(trans);
2003 return NULL;
2004 }
2005
2006 static void si_texture_transfer_unmap(struct pipe_context *ctx,
2007 struct pipe_transfer* transfer)
2008 {
2009 struct si_context *sctx = (struct si_context*)ctx;
2010 struct si_transfer *stransfer = (struct si_transfer*)transfer;
2011 struct pipe_resource *texture = transfer->resource;
2012 struct si_texture *tex = (struct si_texture*)texture;
2013
2014 /* Always unmap texture CPU mappings on 32-bit architectures, so that
2015 * we don't run out of the CPU address space.
2016 */
2017 if (sizeof(void*) == 4) {
2018 struct si_resource *buf =
2019 stransfer->staging ? stransfer->staging : &tex->buffer;
2020
2021 sctx->ws->buffer_unmap(buf->buf);
2022 }
2023
2024 if ((transfer->usage & PIPE_TRANSFER_WRITE) && stransfer->staging) {
2025 if (tex->is_depth && tex->buffer.b.b.nr_samples <= 1) {
2026 ctx->resource_copy_region(ctx, texture, transfer->level,
2027 transfer->box.x, transfer->box.y, transfer->box.z,
2028 &stransfer->staging->b.b, transfer->level,
2029 &transfer->box);
2030 } else {
2031 si_copy_from_staging_texture(ctx, stransfer);
2032 }
2033 }
2034
2035 if (stransfer->staging) {
2036 sctx->num_alloc_tex_transfer_bytes += stransfer->staging->buf->size;
2037 si_resource_reference(&stransfer->staging, NULL);
2038 }
2039
2040 /* Heuristic for {upload, draw, upload, draw, ..}:
2041 *
2042 * Flush the gfx IB if we've allocated too much texture storage.
2043 *
2044 * The idea is that we don't want to build IBs that use too much
2045 * memory and put pressure on the kernel memory manager and we also
2046 * want to make temporary and invalidated buffers go idle ASAP to
2047 * decrease the total memory usage or make them reusable. The memory
2048 * usage will be slightly higher than given here because of the buffer
2049 * cache in the winsys.
2050 *
2051 * The result is that the kernel memory manager is never a bottleneck.
2052 */
2053 if (sctx->num_alloc_tex_transfer_bytes > sctx->screen->info.gart_size / 4) {
2054 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
2055 sctx->num_alloc_tex_transfer_bytes = 0;
2056 }
2057
2058 pipe_resource_reference(&transfer->resource, NULL);
2059 FREE(transfer);
2060 }
2061
2062 static const struct u_resource_vtbl si_texture_vtbl =
2063 {
2064 NULL, /* get_handle */
2065 si_texture_destroy, /* resource_destroy */
2066 si_texture_transfer_map, /* transfer_map */
2067 u_default_transfer_flush_region, /* transfer_flush_region */
2068 si_texture_transfer_unmap, /* transfer_unmap */
2069 };
2070
2071 /* Return if it's allowed to reinterpret one format as another with DCC enabled.
2072 */
2073 bool vi_dcc_formats_compatible(enum pipe_format format1,
2074 enum pipe_format format2)
2075 {
2076 const struct util_format_description *desc1, *desc2;
2077
2078 /* No format change - exit early. */
2079 if (format1 == format2)
2080 return true;
2081
2082 format1 = si_simplify_cb_format(format1);
2083 format2 = si_simplify_cb_format(format2);
2084
2085 /* Check again after format adjustments. */
2086 if (format1 == format2)
2087 return true;
2088
2089 desc1 = util_format_description(format1);
2090 desc2 = util_format_description(format2);
2091
2092 if (desc1->layout != UTIL_FORMAT_LAYOUT_PLAIN ||
2093 desc2->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2094 return false;
2095
2096 /* Float and non-float are totally incompatible. */
2097 if ((desc1->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) !=
2098 (desc2->channel[0].type == UTIL_FORMAT_TYPE_FLOAT))
2099 return false;
2100
2101 /* Channel sizes must match across DCC formats.
2102 * Comparing just the first 2 channels should be enough.
2103 */
2104 if (desc1->channel[0].size != desc2->channel[0].size ||
2105 (desc1->nr_channels >= 2 &&
2106 desc1->channel[1].size != desc2->channel[1].size))
2107 return false;
2108
2109 /* Everything below is not needed if the driver never uses the DCC
2110 * clear code with the value of 1.
2111 */
2112
2113 /* If the clear values are all 1 or all 0, this constraint can be
2114 * ignored. */
2115 if (vi_alpha_is_on_msb(format1) != vi_alpha_is_on_msb(format2))
2116 return false;
2117
2118 /* Channel types must match if the clear value of 1 is used.
2119 * The type categories are only float, signed, unsigned.
2120 * NORM and INT are always compatible.
2121 */
2122 if (desc1->channel[0].type != desc2->channel[0].type ||
2123 (desc1->nr_channels >= 2 &&
2124 desc1->channel[1].type != desc2->channel[1].type))
2125 return false;
2126
2127 return true;
2128 }
2129
2130 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
2131 unsigned level,
2132 enum pipe_format view_format)
2133 {
2134 struct si_texture *stex = (struct si_texture *)tex;
2135
2136 return vi_dcc_enabled(stex, level) &&
2137 !vi_dcc_formats_compatible(tex->format, view_format);
2138 }
2139
2140 /* This can't be merged with the above function, because
2141 * vi_dcc_formats_compatible should be called only when DCC is enabled. */
2142 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
2143 struct pipe_resource *tex,
2144 unsigned level,
2145 enum pipe_format view_format)
2146 {
2147 struct si_texture *stex = (struct si_texture *)tex;
2148
2149 if (vi_dcc_formats_are_incompatible(tex, level, view_format))
2150 if (!si_texture_disable_dcc(sctx, stex))
2151 si_decompress_dcc(sctx, stex);
2152 }
2153
2154 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
2155 struct pipe_resource *texture,
2156 const struct pipe_surface *templ,
2157 unsigned width0, unsigned height0,
2158 unsigned width, unsigned height)
2159 {
2160 struct si_surface *surface = CALLOC_STRUCT(si_surface);
2161
2162 if (!surface)
2163 return NULL;
2164
2165 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
2166 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
2167
2168 pipe_reference_init(&surface->base.reference, 1);
2169 pipe_resource_reference(&surface->base.texture, texture);
2170 surface->base.context = pipe;
2171 surface->base.format = templ->format;
2172 surface->base.width = width;
2173 surface->base.height = height;
2174 surface->base.u = templ->u;
2175
2176 surface->width0 = width0;
2177 surface->height0 = height0;
2178
2179 surface->dcc_incompatible =
2180 texture->target != PIPE_BUFFER &&
2181 vi_dcc_formats_are_incompatible(texture, templ->u.tex.level,
2182 templ->format);
2183 return &surface->base;
2184 }
2185
2186 static struct pipe_surface *si_create_surface(struct pipe_context *pipe,
2187 struct pipe_resource *tex,
2188 const struct pipe_surface *templ)
2189 {
2190 unsigned level = templ->u.tex.level;
2191 unsigned width = u_minify(tex->width0, level);
2192 unsigned height = u_minify(tex->height0, level);
2193 unsigned width0 = tex->width0;
2194 unsigned height0 = tex->height0;
2195
2196 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
2197 const struct util_format_description *tex_desc
2198 = util_format_description(tex->format);
2199 const struct util_format_description *templ_desc
2200 = util_format_description(templ->format);
2201
2202 assert(tex_desc->block.bits == templ_desc->block.bits);
2203
2204 /* Adjust size of surface if and only if the block width or
2205 * height is changed. */
2206 if (tex_desc->block.width != templ_desc->block.width ||
2207 tex_desc->block.height != templ_desc->block.height) {
2208 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
2209 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
2210
2211 width = nblks_x * templ_desc->block.width;
2212 height = nblks_y * templ_desc->block.height;
2213
2214 width0 = util_format_get_nblocksx(tex->format, width0);
2215 height0 = util_format_get_nblocksy(tex->format, height0);
2216 }
2217 }
2218
2219 return si_create_surface_custom(pipe, tex, templ,
2220 width0, height0,
2221 width, height);
2222 }
2223
2224 static void si_surface_destroy(struct pipe_context *pipe,
2225 struct pipe_surface *surface)
2226 {
2227 pipe_resource_reference(&surface->texture, NULL);
2228 FREE(surface);
2229 }
2230
2231 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
2232 {
2233 const struct util_format_description *desc = util_format_description(format);
2234
2235 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
2236
2237 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
2238 return V_028C70_SWAP_STD;
2239
2240 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2241 return ~0U;
2242
2243 switch (desc->nr_channels) {
2244 case 1:
2245 if (HAS_SWIZZLE(0,X))
2246 return V_028C70_SWAP_STD; /* X___ */
2247 else if (HAS_SWIZZLE(3,X))
2248 return V_028C70_SWAP_ALT_REV; /* ___X */
2249 break;
2250 case 2:
2251 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
2252 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
2253 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
2254 return V_028C70_SWAP_STD; /* XY__ */
2255 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
2256 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
2257 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
2258 /* YX__ */
2259 return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
2260 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
2261 return V_028C70_SWAP_ALT; /* X__Y */
2262 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
2263 return V_028C70_SWAP_ALT_REV; /* Y__X */
2264 break;
2265 case 3:
2266 if (HAS_SWIZZLE(0,X))
2267 return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
2268 else if (HAS_SWIZZLE(0,Z))
2269 return V_028C70_SWAP_STD_REV; /* ZYX */
2270 break;
2271 case 4:
2272 /* check the middle channels, the 1st and 4th channel can be NONE */
2273 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
2274 return V_028C70_SWAP_STD; /* XYZW */
2275 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
2276 return V_028C70_SWAP_STD_REV; /* WZYX */
2277 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
2278 return V_028C70_SWAP_ALT; /* ZYXW */
2279 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
2280 /* YZWX */
2281 if (desc->is_array)
2282 return V_028C70_SWAP_ALT_REV;
2283 else
2284 return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
2285 }
2286 break;
2287 }
2288 return ~0U;
2289 }
2290
2291 /* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
2292
2293 static void vi_dcc_clean_up_context_slot(struct si_context *sctx,
2294 int slot)
2295 {
2296 int i;
2297
2298 if (sctx->dcc_stats[slot].query_active)
2299 vi_separate_dcc_stop_query(sctx,
2300 sctx->dcc_stats[slot].tex);
2301
2302 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats[slot].ps_stats); i++)
2303 if (sctx->dcc_stats[slot].ps_stats[i]) {
2304 sctx->b.destroy_query(&sctx->b,
2305 sctx->dcc_stats[slot].ps_stats[i]);
2306 sctx->dcc_stats[slot].ps_stats[i] = NULL;
2307 }
2308
2309 si_texture_reference(&sctx->dcc_stats[slot].tex, NULL);
2310 }
2311
2312 /**
2313 * Return the per-context slot where DCC statistics queries for the texture live.
2314 */
2315 static unsigned vi_get_context_dcc_stats_index(struct si_context *sctx,
2316 struct si_texture *tex)
2317 {
2318 int i, empty_slot = -1;
2319
2320 /* Remove zombie textures (textures kept alive by this array only). */
2321 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2322 if (sctx->dcc_stats[i].tex &&
2323 sctx->dcc_stats[i].tex->buffer.b.b.reference.count == 1)
2324 vi_dcc_clean_up_context_slot(sctx, i);
2325
2326 /* Find the texture. */
2327 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
2328 /* Return if found. */
2329 if (sctx->dcc_stats[i].tex == tex) {
2330 sctx->dcc_stats[i].last_use_timestamp = os_time_get();
2331 return i;
2332 }
2333
2334 /* Record the first seen empty slot. */
2335 if (empty_slot == -1 && !sctx->dcc_stats[i].tex)
2336 empty_slot = i;
2337 }
2338
2339 /* Not found. Remove the oldest member to make space in the array. */
2340 if (empty_slot == -1) {
2341 int oldest_slot = 0;
2342
2343 /* Find the oldest slot. */
2344 for (i = 1; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2345 if (sctx->dcc_stats[oldest_slot].last_use_timestamp >
2346 sctx->dcc_stats[i].last_use_timestamp)
2347 oldest_slot = i;
2348
2349 /* Clean up the oldest slot. */
2350 vi_dcc_clean_up_context_slot(sctx, oldest_slot);
2351 empty_slot = oldest_slot;
2352 }
2353
2354 /* Add the texture to the new slot. */
2355 si_texture_reference(&sctx->dcc_stats[empty_slot].tex, tex);
2356 sctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
2357 return empty_slot;
2358 }
2359
2360 static struct pipe_query *
2361 vi_create_resuming_pipestats_query(struct si_context *sctx)
2362 {
2363 struct si_query_hw *query = (struct si_query_hw*)
2364 sctx->b.create_query(&sctx->b, PIPE_QUERY_PIPELINE_STATISTICS, 0);
2365
2366 query->flags |= SI_QUERY_HW_FLAG_BEGIN_RESUMES;
2367 return (struct pipe_query*)query;
2368 }
2369
2370 /**
2371 * Called when binding a color buffer.
2372 */
2373 void vi_separate_dcc_start_query(struct si_context *sctx,
2374 struct si_texture *tex)
2375 {
2376 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2377
2378 assert(!sctx->dcc_stats[i].query_active);
2379
2380 if (!sctx->dcc_stats[i].ps_stats[0])
2381 sctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(sctx);
2382
2383 /* begin or resume the query */
2384 sctx->b.begin_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2385 sctx->dcc_stats[i].query_active = true;
2386 }
2387
2388 /**
2389 * Called when unbinding a color buffer.
2390 */
2391 void vi_separate_dcc_stop_query(struct si_context *sctx,
2392 struct si_texture *tex)
2393 {
2394 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2395
2396 assert(sctx->dcc_stats[i].query_active);
2397 assert(sctx->dcc_stats[i].ps_stats[0]);
2398
2399 /* pause or end the query */
2400 sctx->b.end_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2401 sctx->dcc_stats[i].query_active = false;
2402 }
2403
2404 static bool vi_should_enable_separate_dcc(struct si_texture *tex)
2405 {
2406 /* The minimum number of fullscreen draws per frame that is required
2407 * to enable DCC. */
2408 return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
2409 }
2410
2411 /* Called by fast clear. */
2412 void vi_separate_dcc_try_enable(struct si_context *sctx,
2413 struct si_texture *tex)
2414 {
2415 /* The intent is to use this with shared displayable back buffers,
2416 * but it's not strictly limited only to them.
2417 */
2418 if (!tex->buffer.b.is_shared ||
2419 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
2420 tex->buffer.b.b.target != PIPE_TEXTURE_2D ||
2421 tex->buffer.b.b.last_level > 0 ||
2422 !tex->surface.dcc_size ||
2423 sctx->screen->debug_flags & DBG(NO_DCC) ||
2424 sctx->screen->debug_flags & DBG(NO_DCC_FB))
2425 return;
2426
2427 assert(sctx->chip_class >= VI);
2428
2429 if (tex->dcc_offset)
2430 return; /* already enabled */
2431
2432 /* Enable the DCC stat gathering. */
2433 if (!tex->dcc_gather_statistics) {
2434 tex->dcc_gather_statistics = true;
2435 vi_separate_dcc_start_query(sctx, tex);
2436 }
2437
2438 if (!vi_should_enable_separate_dcc(tex))
2439 return; /* stats show that DCC decompression is too expensive */
2440
2441 assert(tex->surface.num_dcc_levels);
2442 assert(!tex->dcc_separate_buffer);
2443
2444 si_texture_discard_cmask(sctx->screen, tex);
2445
2446 /* Get a DCC buffer. */
2447 if (tex->last_dcc_separate_buffer) {
2448 assert(tex->dcc_gather_statistics);
2449 assert(!tex->dcc_separate_buffer);
2450 tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
2451 tex->last_dcc_separate_buffer = NULL;
2452 } else {
2453 tex->dcc_separate_buffer =
2454 si_aligned_buffer_create(sctx->b.screen,
2455 SI_RESOURCE_FLAG_UNMAPPABLE,
2456 PIPE_USAGE_DEFAULT,
2457 tex->surface.dcc_size,
2458 tex->surface.dcc_alignment);
2459 if (!tex->dcc_separate_buffer)
2460 return;
2461 }
2462
2463 /* dcc_offset is the absolute GPUVM address. */
2464 tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
2465
2466 /* no need to flag anything since this is called by fast clear that
2467 * flags framebuffer state
2468 */
2469 }
2470
2471 /**
2472 * Called by pipe_context::flush_resource, the place where DCC decompression
2473 * takes place.
2474 */
2475 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
2476 struct si_texture *tex)
2477 {
2478 struct si_context *sctx = (struct si_context*)ctx;
2479 struct pipe_query *tmp;
2480 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2481 bool query_active = sctx->dcc_stats[i].query_active;
2482 bool disable = false;
2483
2484 if (sctx->dcc_stats[i].ps_stats[2]) {
2485 union pipe_query_result result;
2486
2487 /* Read the results. */
2488 struct pipe_query *query = sctx->dcc_stats[i].ps_stats[2];
2489 ctx->get_query_result(ctx, query,
2490 true, &result);
2491 si_query_buffer_reset(sctx, &((struct si_query_hw*)query)->buffer);
2492
2493 /* Compute the approximate number of fullscreen draws. */
2494 tex->ps_draw_ratio =
2495 result.pipeline_statistics.ps_invocations /
2496 (tex->buffer.b.b.width0 * tex->buffer.b.b.height0);
2497 sctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
2498
2499 disable = tex->dcc_separate_buffer &&
2500 !vi_should_enable_separate_dcc(tex);
2501 }
2502
2503 tex->num_slow_clears = 0;
2504
2505 /* stop the statistics query for ps_stats[0] */
2506 if (query_active)
2507 vi_separate_dcc_stop_query(sctx, tex);
2508
2509 /* Move the queries in the queue by one. */
2510 tmp = sctx->dcc_stats[i].ps_stats[2];
2511 sctx->dcc_stats[i].ps_stats[2] = sctx->dcc_stats[i].ps_stats[1];
2512 sctx->dcc_stats[i].ps_stats[1] = sctx->dcc_stats[i].ps_stats[0];
2513 sctx->dcc_stats[i].ps_stats[0] = tmp;
2514
2515 /* create and start a new query as ps_stats[0] */
2516 if (query_active)
2517 vi_separate_dcc_start_query(sctx, tex);
2518
2519 if (disable) {
2520 assert(!tex->last_dcc_separate_buffer);
2521 tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
2522 tex->dcc_separate_buffer = NULL;
2523 tex->dcc_offset = 0;
2524 /* no need to flag anything since this is called after
2525 * decompression that re-sets framebuffer state
2526 */
2527 }
2528 }
2529
2530 static struct pipe_memory_object *
2531 si_memobj_from_handle(struct pipe_screen *screen,
2532 struct winsys_handle *whandle,
2533 bool dedicated)
2534 {
2535 struct si_screen *sscreen = (struct si_screen*)screen;
2536 struct si_memory_object *memobj = CALLOC_STRUCT(si_memory_object);
2537 struct pb_buffer *buf = NULL;
2538 uint32_t stride, offset;
2539
2540 if (!memobj)
2541 return NULL;
2542
2543 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
2544 sscreen->info.max_alignment,
2545 &stride, &offset);
2546 if (!buf) {
2547 free(memobj);
2548 return NULL;
2549 }
2550
2551 memobj->b.dedicated = dedicated;
2552 memobj->buf = buf;
2553 memobj->stride = stride;
2554
2555 return (struct pipe_memory_object *)memobj;
2556
2557 }
2558
2559 static void
2560 si_memobj_destroy(struct pipe_screen *screen,
2561 struct pipe_memory_object *_memobj)
2562 {
2563 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2564
2565 pb_reference(&memobj->buf, NULL);
2566 free(memobj);
2567 }
2568
2569 static struct pipe_resource *
2570 si_texture_from_memobj(struct pipe_screen *screen,
2571 const struct pipe_resource *templ,
2572 struct pipe_memory_object *_memobj,
2573 uint64_t offset)
2574 {
2575 struct si_screen *sscreen = (struct si_screen*)screen;
2576 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2577 struct pipe_resource *tex =
2578 si_texture_from_winsys_buffer(sscreen, templ, memobj->buf,
2579 memobj->stride, offset,
2580 PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE |
2581 PIPE_HANDLE_USAGE_SHADER_WRITE,
2582 memobj->b.dedicated);
2583 if (!tex)
2584 return NULL;
2585
2586 /* si_texture_from_winsys_buffer doesn't increment refcount of
2587 * memobj->buf, so increment it here.
2588 */
2589 struct pb_buffer *buf = NULL;
2590 pb_reference(&buf, memobj->buf);
2591 return tex;
2592 }
2593
2594 static bool si_check_resource_capability(struct pipe_screen *screen,
2595 struct pipe_resource *resource,
2596 unsigned bind)
2597 {
2598 struct si_texture *tex = (struct si_texture*)resource;
2599
2600 /* Buffers only support the linear flag. */
2601 if (resource->target == PIPE_BUFFER)
2602 return (bind & ~PIPE_BIND_LINEAR) == 0;
2603
2604 if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
2605 return false;
2606
2607 if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
2608 return false;
2609
2610 /* TODO: PIPE_BIND_CURSOR - do we care? */
2611 return true;
2612 }
2613
2614 void si_init_screen_texture_functions(struct si_screen *sscreen)
2615 {
2616 sscreen->b.resource_from_handle = si_texture_from_handle;
2617 sscreen->b.resource_get_handle = si_texture_get_handle;
2618 sscreen->b.resource_from_memobj = si_texture_from_memobj;
2619 sscreen->b.memobj_create_from_handle = si_memobj_from_handle;
2620 sscreen->b.memobj_destroy = si_memobj_destroy;
2621 sscreen->b.check_resource_capability = si_check_resource_capability;
2622 }
2623
2624 void si_init_context_texture_functions(struct si_context *sctx)
2625 {
2626 sctx->b.create_surface = si_create_surface;
2627 sctx->b.surface_destroy = si_surface_destroy;
2628 }