panfrost: Remove shader state *base
[mesa.git] / src / gallium / drivers / radeonsi / si_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27 #include "si_query.h"
28 #include "util/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32 #include "util/u_resource.h"
33 #include "util/u_surface.h"
34 #include "util/u_transfer.h"
35 #include "util/os_time.h"
36 #include <errno.h>
37 #include <inttypes.h>
38 #include "state_tracker/drm_driver.h"
39 #include "sid.h"
40 #include "amd/addrlib/inc/addrinterface.h"
41
42 static enum radeon_surf_mode
43 si_choose_tiling(struct si_screen *sscreen,
44 const struct pipe_resource *templ, bool tc_compatible_htile);
45
46
47 bool si_prepare_for_dma_blit(struct si_context *sctx,
48 struct si_texture *dst,
49 unsigned dst_level, unsigned dstx,
50 unsigned dsty, unsigned dstz,
51 struct si_texture *src,
52 unsigned src_level,
53 const struct pipe_box *src_box)
54 {
55 if (!sctx->dma_cs)
56 return false;
57
58 if (dst->surface.bpe != src->surface.bpe)
59 return false;
60
61 /* MSAA: Blits don't exist in the real world. */
62 if (src->buffer.b.b.nr_samples > 1 ||
63 dst->buffer.b.b.nr_samples > 1)
64 return false;
65
66 /* Depth-stencil surfaces:
67 * When dst is linear, the DB->CB copy preserves HTILE.
68 * When dst is tiled, the 3D path must be used to update HTILE.
69 */
70 if (src->is_depth || dst->is_depth)
71 return false;
72
73 /* DCC as:
74 * src: Use the 3D path. DCC decompression is expensive.
75 * dst: Use the 3D path to compress the pixels with DCC.
76 */
77 if (vi_dcc_enabled(src, src_level) ||
78 vi_dcc_enabled(dst, dst_level))
79 return false;
80
81 /* CMASK as:
82 * src: Both texture and SDMA paths need decompression. Use SDMA.
83 * dst: If overwriting the whole texture, discard CMASK and use
84 * SDMA. Otherwise, use the 3D path.
85 */
86 if (dst->cmask_buffer && dst->dirty_level_mask & (1 << dst_level)) {
87 /* The CMASK clear is only enabled for the first level. */
88 assert(dst_level == 0);
89 if (!util_texrange_covers_whole_level(&dst->buffer.b.b, dst_level,
90 dstx, dsty, dstz, src_box->width,
91 src_box->height, src_box->depth))
92 return false;
93
94 si_texture_discard_cmask(sctx->screen, dst);
95 }
96
97 /* All requirements are met. Prepare textures for SDMA. */
98 if (src->cmask_buffer && src->dirty_level_mask & (1 << src_level))
99 sctx->b.flush_resource(&sctx->b, &src->buffer.b.b);
100
101 assert(!(src->dirty_level_mask & (1 << src_level)));
102 assert(!(dst->dirty_level_mask & (1 << dst_level)));
103
104 return true;
105 }
106
107 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
108 static void si_copy_region_with_blit(struct pipe_context *pipe,
109 struct pipe_resource *dst,
110 unsigned dst_level,
111 unsigned dstx, unsigned dsty, unsigned dstz,
112 struct pipe_resource *src,
113 unsigned src_level,
114 const struct pipe_box *src_box)
115 {
116 struct pipe_blit_info blit;
117
118 memset(&blit, 0, sizeof(blit));
119 blit.src.resource = src;
120 blit.src.format = src->format;
121 blit.src.level = src_level;
122 blit.src.box = *src_box;
123 blit.dst.resource = dst;
124 blit.dst.format = dst->format;
125 blit.dst.level = dst_level;
126 blit.dst.box.x = dstx;
127 blit.dst.box.y = dsty;
128 blit.dst.box.z = dstz;
129 blit.dst.box.width = src_box->width;
130 blit.dst.box.height = src_box->height;
131 blit.dst.box.depth = src_box->depth;
132 blit.mask = util_format_get_mask(dst->format);
133 blit.filter = PIPE_TEX_FILTER_NEAREST;
134
135 if (blit.mask) {
136 pipe->blit(pipe, &blit);
137 }
138 }
139
140 /* Copy from a full GPU texture to a transfer's staging one. */
141 static void si_copy_to_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
142 {
143 struct si_context *sctx = (struct si_context*)ctx;
144 struct pipe_transfer *transfer = (struct pipe_transfer*)stransfer;
145 struct pipe_resource *dst = &stransfer->staging->b.b;
146 struct pipe_resource *src = transfer->resource;
147
148 if (src->nr_samples > 1 || ((struct si_texture*)src)->is_depth) {
149 si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
150 src, transfer->level, &transfer->box);
151 return;
152 }
153
154 sctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
155 &transfer->box);
156 }
157
158 /* Copy from a transfer's staging texture to a full GPU one. */
159 static void si_copy_from_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
160 {
161 struct si_context *sctx = (struct si_context*)ctx;
162 struct pipe_transfer *transfer = (struct pipe_transfer*)stransfer;
163 struct pipe_resource *dst = transfer->resource;
164 struct pipe_resource *src = &stransfer->staging->b.b;
165 struct pipe_box sbox;
166
167 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
168
169 if (dst->nr_samples > 1 || ((struct si_texture*)dst)->is_depth) {
170 si_copy_region_with_blit(ctx, dst, transfer->level,
171 transfer->box.x, transfer->box.y, transfer->box.z,
172 src, 0, &sbox);
173 return;
174 }
175
176 if (util_format_is_compressed(dst->format)) {
177 sbox.width = util_format_get_nblocksx(dst->format, sbox.width);
178 sbox.height = util_format_get_nblocksx(dst->format, sbox.height);
179 }
180
181 sctx->dma_copy(ctx, dst, transfer->level,
182 transfer->box.x, transfer->box.y, transfer->box.z,
183 src, 0, &sbox);
184 }
185
186 static unsigned si_texture_get_offset(struct si_screen *sscreen,
187 struct si_texture *tex, unsigned level,
188 const struct pipe_box *box,
189 unsigned *stride,
190 unsigned *layer_stride)
191 {
192 if (sscreen->info.chip_class >= GFX9) {
193 *stride = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
194 *layer_stride = tex->surface.u.gfx9.surf_slice_size;
195
196 if (!box)
197 return 0;
198
199 /* Each texture is an array of slices. Each slice is an array
200 * of mipmap levels. */
201 return box->z * tex->surface.u.gfx9.surf_slice_size +
202 tex->surface.u.gfx9.offset[level] +
203 (box->y / tex->surface.blk_h *
204 tex->surface.u.gfx9.surf_pitch +
205 box->x / tex->surface.blk_w) * tex->surface.bpe;
206 } else {
207 *stride = tex->surface.u.legacy.level[level].nblk_x *
208 tex->surface.bpe;
209 assert((uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
210 *layer_stride = (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4;
211
212 if (!box)
213 return tex->surface.u.legacy.level[level].offset;
214
215 /* Each texture is an array of mipmap levels. Each level is
216 * an array of slices. */
217 return tex->surface.u.legacy.level[level].offset +
218 box->z * (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 +
219 (box->y / tex->surface.blk_h *
220 tex->surface.u.legacy.level[level].nblk_x +
221 box->x / tex->surface.blk_w) * tex->surface.bpe;
222 }
223 }
224
225 static int si_init_surface(struct si_screen *sscreen,
226 struct radeon_surf *surface,
227 const struct pipe_resource *ptex,
228 enum radeon_surf_mode array_mode,
229 unsigned pitch_in_bytes_override,
230 unsigned offset,
231 bool is_imported,
232 bool is_scanout,
233 bool is_flushed_depth,
234 bool tc_compatible_htile)
235 {
236 const struct util_format_description *desc =
237 util_format_description(ptex->format);
238 bool is_depth, is_stencil;
239 int r;
240 unsigned i, bpe, flags = 0;
241
242 is_depth = util_format_has_depth(desc);
243 is_stencil = util_format_has_stencil(desc);
244
245 if (!is_flushed_depth &&
246 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
247 bpe = 4; /* stencil is allocated separately */
248 } else {
249 bpe = util_format_get_blocksize(ptex->format);
250 assert(util_is_power_of_two_or_zero(bpe));
251 }
252
253 if (!is_flushed_depth && is_depth) {
254 flags |= RADEON_SURF_ZBUFFER;
255
256 if (tc_compatible_htile &&
257 (sscreen->info.chip_class >= GFX9 ||
258 array_mode == RADEON_SURF_MODE_2D)) {
259 /* TC-compatible HTILE only supports Z32_FLOAT.
260 * GFX9 also supports Z16_UNORM.
261 * On GFX8, promote Z16 to Z32. DB->CB copies will convert
262 * the format for transfers.
263 */
264 if (sscreen->info.chip_class == GFX8)
265 bpe = 4;
266
267 flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
268 }
269
270 if (is_stencil)
271 flags |= RADEON_SURF_SBUFFER;
272 }
273
274 if (sscreen->info.chip_class >= GFX8 &&
275 (ptex->flags & SI_RESOURCE_FLAG_DISABLE_DCC ||
276 ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT ||
277 (ptex->nr_samples >= 2 && !sscreen->dcc_msaa_allowed)))
278 flags |= RADEON_SURF_DISABLE_DCC;
279
280 /* Stoney: 128bpp MSAA textures randomly fail piglit tests with DCC. */
281 if (sscreen->info.family == CHIP_STONEY &&
282 bpe == 16 && ptex->nr_samples >= 2)
283 flags |= RADEON_SURF_DISABLE_DCC;
284
285 /* GFX8: DCC clear for 4x and 8x MSAA array textures unimplemented. */
286 if (sscreen->info.chip_class == GFX8 &&
287 ptex->nr_storage_samples >= 4 &&
288 ptex->array_size > 1)
289 flags |= RADEON_SURF_DISABLE_DCC;
290
291 /* GFX9: DCC clear for 4x and 8x MSAA textures unimplemented. */
292 if (sscreen->info.chip_class == GFX9 &&
293 ptex->nr_storage_samples >= 4)
294 flags |= RADEON_SURF_DISABLE_DCC;
295
296 /* TODO: GFX10: DCC causes corruption with MSAA. */
297 if (sscreen->info.chip_class >= GFX10 &&
298 ptex->nr_storage_samples >= 2)
299 flags |= RADEON_SURF_DISABLE_DCC;
300
301 if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
302 /* This should catch bugs in gallium users setting incorrect flags. */
303 assert(ptex->nr_samples <= 1 &&
304 ptex->array_size == 1 &&
305 ptex->depth0 == 1 &&
306 ptex->last_level == 0 &&
307 !(flags & RADEON_SURF_Z_OR_SBUFFER));
308
309 flags |= RADEON_SURF_SCANOUT;
310 }
311
312 if (ptex->bind & PIPE_BIND_SHARED)
313 flags |= RADEON_SURF_SHAREABLE;
314 if (is_imported)
315 flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
316 if (!(ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING))
317 flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
318
319 if (sscreen->info.chip_class >= GFX10 &&
320 (ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING)) {
321 flags |= RADEON_SURF_FORCE_SWIZZLE_MODE;
322 surface->u.gfx9.surf.swizzle_mode = ADDR_SW_64KB_R_X;
323 }
324
325 r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe,
326 array_mode, surface);
327 if (r) {
328 return r;
329 }
330
331 unsigned pitch = pitch_in_bytes_override / bpe;
332
333 if (sscreen->info.chip_class >= GFX9) {
334 if (pitch) {
335 surface->u.gfx9.surf_pitch = pitch;
336 surface->u.gfx9.surf_slice_size =
337 (uint64_t)pitch * surface->u.gfx9.surf_height * bpe;
338 }
339 surface->u.gfx9.surf_offset = offset;
340 } else {
341 if (pitch) {
342 surface->u.legacy.level[0].nblk_x = pitch;
343 surface->u.legacy.level[0].slice_size_dw =
344 ((uint64_t)pitch * surface->u.legacy.level[0].nblk_y * bpe) / 4;
345 }
346 if (offset) {
347 for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
348 surface->u.legacy.level[i].offset += offset;
349 }
350 }
351 return 0;
352 }
353
354 static void si_get_display_metadata(struct si_screen *sscreen,
355 struct radeon_surf *surf,
356 struct radeon_bo_metadata *metadata,
357 enum radeon_surf_mode *array_mode,
358 bool *is_scanout)
359 {
360 if (sscreen->info.chip_class >= GFX9) {
361 if (metadata->u.gfx9.swizzle_mode > 0)
362 *array_mode = RADEON_SURF_MODE_2D;
363 else
364 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
365
366 *is_scanout = metadata->u.gfx9.swizzle_mode == 0 ||
367 metadata->u.gfx9.swizzle_mode % 4 == 2;
368
369 surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
370
371 if (metadata->u.gfx9.dcc_offset_256B) {
372 surf->u.gfx9.display_dcc_pitch_max = metadata->u.gfx9.dcc_pitch_max;
373 assert(metadata->u.gfx9.dcc_independent_64B == 1);
374 }
375 } else {
376 surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
377 surf->u.legacy.bankw = metadata->u.legacy.bankw;
378 surf->u.legacy.bankh = metadata->u.legacy.bankh;
379 surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
380 surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
381 surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
382
383 if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
384 *array_mode = RADEON_SURF_MODE_2D;
385 else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
386 *array_mode = RADEON_SURF_MODE_1D;
387 else
388 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
389
390 *is_scanout = metadata->u.legacy.scanout;
391 }
392 }
393
394 void si_eliminate_fast_color_clear(struct si_context *sctx,
395 struct si_texture *tex)
396 {
397 struct si_screen *sscreen = sctx->screen;
398 struct pipe_context *ctx = &sctx->b;
399
400 if (ctx == sscreen->aux_context)
401 mtx_lock(&sscreen->aux_context_lock);
402
403 unsigned n = sctx->num_decompress_calls;
404 ctx->flush_resource(ctx, &tex->buffer.b.b);
405
406 /* Flush only if any fast clear elimination took place. */
407 if (n != sctx->num_decompress_calls)
408 ctx->flush(ctx, NULL, 0);
409
410 if (ctx == sscreen->aux_context)
411 mtx_unlock(&sscreen->aux_context_lock);
412 }
413
414 void si_texture_discard_cmask(struct si_screen *sscreen,
415 struct si_texture *tex)
416 {
417 if (!tex->cmask_buffer)
418 return;
419
420 assert(tex->buffer.b.b.nr_samples <= 1);
421
422 /* Disable CMASK. */
423 tex->cmask_base_address_reg = tex->buffer.gpu_address >> 8;
424 tex->dirty_level_mask = 0;
425
426 tex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
427
428 if (tex->cmask_buffer != &tex->buffer)
429 si_resource_reference(&tex->cmask_buffer, NULL);
430
431 tex->cmask_buffer = NULL;
432
433 /* Notify all contexts about the change. */
434 p_atomic_inc(&sscreen->dirty_tex_counter);
435 p_atomic_inc(&sscreen->compressed_colortex_counter);
436 }
437
438 static bool si_can_disable_dcc(struct si_texture *tex)
439 {
440 /* We can't disable DCC if it can be written by another process. */
441 return tex->dcc_offset &&
442 (!tex->buffer.b.is_shared ||
443 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
444 }
445
446 static bool si_texture_discard_dcc(struct si_screen *sscreen,
447 struct si_texture *tex)
448 {
449 if (!si_can_disable_dcc(tex)) {
450 assert(tex->display_dcc_offset == 0);
451 return false;
452 }
453
454 assert(tex->dcc_separate_buffer == NULL);
455
456 /* Disable DCC. */
457 tex->dcc_offset = 0;
458 tex->display_dcc_offset = 0;
459 tex->dcc_retile_map_offset = 0;
460
461 /* Notify all contexts about the change. */
462 p_atomic_inc(&sscreen->dirty_tex_counter);
463 return true;
464 }
465
466 /**
467 * Disable DCC for the texture. (first decompress, then discard metadata).
468 *
469 * There is unresolved multi-context synchronization issue between
470 * screen::aux_context and the current context. If applications do this with
471 * multiple contexts, it's already undefined behavior for them and we don't
472 * have to worry about that. The scenario is:
473 *
474 * If context 1 disables DCC and context 2 has queued commands that write
475 * to the texture via CB with DCC enabled, and the order of operations is
476 * as follows:
477 * context 2 queues draw calls rendering to the texture, but doesn't flush
478 * context 1 disables DCC and flushes
479 * context 1 & 2 reset descriptors and FB state
480 * context 2 flushes (new compressed tiles written by the draw calls)
481 * context 1 & 2 read garbage, because DCC is disabled, yet there are
482 * compressed tiled
483 *
484 * \param sctx the current context if you have one, or sscreen->aux_context
485 * if you don't.
486 */
487 bool si_texture_disable_dcc(struct si_context *sctx,
488 struct si_texture *tex)
489 {
490 struct si_screen *sscreen = sctx->screen;
491
492 if (!sctx->has_graphics)
493 return si_texture_discard_dcc(sscreen, tex);
494
495 if (!si_can_disable_dcc(tex))
496 return false;
497
498 if (&sctx->b == sscreen->aux_context)
499 mtx_lock(&sscreen->aux_context_lock);
500
501 /* Decompress DCC. */
502 si_decompress_dcc(sctx, tex);
503 sctx->b.flush(&sctx->b, NULL, 0);
504
505 if (&sctx->b == sscreen->aux_context)
506 mtx_unlock(&sscreen->aux_context_lock);
507
508 return si_texture_discard_dcc(sscreen, tex);
509 }
510
511 static void si_reallocate_texture_inplace(struct si_context *sctx,
512 struct si_texture *tex,
513 unsigned new_bind_flag,
514 bool invalidate_storage)
515 {
516 struct pipe_screen *screen = sctx->b.screen;
517 struct si_texture *new_tex;
518 struct pipe_resource templ = tex->buffer.b.b;
519 unsigned i;
520
521 templ.bind |= new_bind_flag;
522
523 if (tex->buffer.b.is_shared)
524 return;
525
526 if (new_bind_flag == PIPE_BIND_LINEAR) {
527 if (tex->surface.is_linear)
528 return;
529
530 /* This fails with MSAA, depth, and compressed textures. */
531 if (si_choose_tiling(sctx->screen, &templ, false) !=
532 RADEON_SURF_MODE_LINEAR_ALIGNED)
533 return;
534 }
535
536 new_tex = (struct si_texture*)screen->resource_create(screen, &templ);
537 if (!new_tex)
538 return;
539
540 /* Copy the pixels to the new texture. */
541 if (!invalidate_storage) {
542 for (i = 0; i <= templ.last_level; i++) {
543 struct pipe_box box;
544
545 u_box_3d(0, 0, 0,
546 u_minify(templ.width0, i), u_minify(templ.height0, i),
547 util_num_layers(&templ, i), &box);
548
549 sctx->dma_copy(&sctx->b, &new_tex->buffer.b.b, i, 0, 0, 0,
550 &tex->buffer.b.b, i, &box);
551 }
552 }
553
554 if (new_bind_flag == PIPE_BIND_LINEAR) {
555 si_texture_discard_cmask(sctx->screen, tex);
556 si_texture_discard_dcc(sctx->screen, tex);
557 }
558
559 /* Replace the structure fields of tex. */
560 tex->buffer.b.b.bind = templ.bind;
561 pb_reference(&tex->buffer.buf, new_tex->buffer.buf);
562 tex->buffer.gpu_address = new_tex->buffer.gpu_address;
563 tex->buffer.vram_usage = new_tex->buffer.vram_usage;
564 tex->buffer.gart_usage = new_tex->buffer.gart_usage;
565 tex->buffer.bo_size = new_tex->buffer.bo_size;
566 tex->buffer.bo_alignment = new_tex->buffer.bo_alignment;
567 tex->buffer.domains = new_tex->buffer.domains;
568 tex->buffer.flags = new_tex->buffer.flags;
569
570 tex->surface = new_tex->surface;
571 tex->size = new_tex->size;
572 si_texture_reference(&tex->flushed_depth_texture,
573 new_tex->flushed_depth_texture);
574
575 tex->fmask_offset = new_tex->fmask_offset;
576 tex->cmask_offset = new_tex->cmask_offset;
577 tex->cmask_base_address_reg = new_tex->cmask_base_address_reg;
578
579 if (tex->cmask_buffer == &tex->buffer)
580 tex->cmask_buffer = NULL;
581 else
582 si_resource_reference(&tex->cmask_buffer, NULL);
583
584 if (new_tex->cmask_buffer == &new_tex->buffer)
585 tex->cmask_buffer = &tex->buffer;
586 else
587 si_resource_reference(&tex->cmask_buffer, new_tex->cmask_buffer);
588
589 tex->dcc_offset = new_tex->dcc_offset;
590 tex->cb_color_info = new_tex->cb_color_info;
591 memcpy(tex->color_clear_value, new_tex->color_clear_value,
592 sizeof(tex->color_clear_value));
593 tex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
594
595 tex->htile_offset = new_tex->htile_offset;
596 tex->depth_clear_value = new_tex->depth_clear_value;
597 tex->dirty_level_mask = new_tex->dirty_level_mask;
598 tex->stencil_dirty_level_mask = new_tex->stencil_dirty_level_mask;
599 tex->db_render_format = new_tex->db_render_format;
600 tex->stencil_clear_value = new_tex->stencil_clear_value;
601 tex->tc_compatible_htile = new_tex->tc_compatible_htile;
602 tex->depth_cleared = new_tex->depth_cleared;
603 tex->stencil_cleared = new_tex->stencil_cleared;
604 tex->upgraded_depth = new_tex->upgraded_depth;
605 tex->db_compatible = new_tex->db_compatible;
606 tex->can_sample_z = new_tex->can_sample_z;
607 tex->can_sample_s = new_tex->can_sample_s;
608
609 tex->separate_dcc_dirty = new_tex->separate_dcc_dirty;
610 tex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
611 si_resource_reference(&tex->dcc_separate_buffer,
612 new_tex->dcc_separate_buffer);
613 si_resource_reference(&tex->last_dcc_separate_buffer,
614 new_tex->last_dcc_separate_buffer);
615
616 if (new_bind_flag == PIPE_BIND_LINEAR) {
617 assert(!tex->htile_offset);
618 assert(!tex->cmask_buffer);
619 assert(!tex->surface.fmask_size);
620 assert(!tex->dcc_offset);
621 assert(!tex->is_depth);
622 }
623
624 si_texture_reference(&new_tex, NULL);
625
626 p_atomic_inc(&sctx->screen->dirty_tex_counter);
627 }
628
629 static uint32_t si_get_bo_metadata_word1(struct si_screen *sscreen)
630 {
631 return (ATI_VENDOR_ID << 16) | sscreen->info.pci_id;
632 }
633
634 static void si_set_tex_bo_metadata(struct si_screen *sscreen,
635 struct si_texture *tex)
636 {
637 struct radeon_surf *surface = &tex->surface;
638 struct pipe_resource *res = &tex->buffer.b.b;
639 struct radeon_bo_metadata md;
640
641 memset(&md, 0, sizeof(md));
642
643 if (sscreen->info.chip_class >= GFX9) {
644 md.u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
645
646 if (tex->dcc_offset && !tex->dcc_separate_buffer) {
647 uint64_t dcc_offset =
648 tex->display_dcc_offset ? tex->display_dcc_offset
649 : tex->dcc_offset;
650
651 assert((dcc_offset >> 8) != 0 && (dcc_offset >> 8) < (1 << 24));
652 md.u.gfx9.dcc_offset_256B = dcc_offset >> 8;
653 md.u.gfx9.dcc_pitch_max = tex->surface.u.gfx9.display_dcc_pitch_max;
654 md.u.gfx9.dcc_independent_64B = 1;
655 }
656 } else {
657 md.u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
658 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
659 md.u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
660 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
661 md.u.legacy.pipe_config = surface->u.legacy.pipe_config;
662 md.u.legacy.bankw = surface->u.legacy.bankw;
663 md.u.legacy.bankh = surface->u.legacy.bankh;
664 md.u.legacy.tile_split = surface->u.legacy.tile_split;
665 md.u.legacy.mtilea = surface->u.legacy.mtilea;
666 md.u.legacy.num_banks = surface->u.legacy.num_banks;
667 md.u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
668 md.u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
669 }
670
671 assert(tex->dcc_separate_buffer == NULL);
672 assert(tex->surface.fmask_size == 0);
673
674 /* Metadata image format format version 1:
675 * [0] = 1 (metadata format identifier)
676 * [1] = (VENDOR_ID << 16) | PCI_ID
677 * [2:9] = image descriptor for the whole resource
678 * [2] is always 0, because the base address is cleared
679 * [9] is the DCC offset bits [39:8] from the beginning of
680 * the buffer
681 * [10:10+LAST_LEVEL] = mipmap level offset bits [39:8] for each level
682 */
683
684 md.metadata[0] = 1; /* metadata image format version 1 */
685
686 /* TILE_MODE_INDEX is ambiguous without a PCI ID. */
687 md.metadata[1] = si_get_bo_metadata_word1(sscreen);
688
689 static const unsigned char swizzle[] = {
690 PIPE_SWIZZLE_X,
691 PIPE_SWIZZLE_Y,
692 PIPE_SWIZZLE_Z,
693 PIPE_SWIZZLE_W
694 };
695 bool is_array = util_texture_is_array(res->target);
696 uint32_t desc[8];
697
698 sscreen->make_texture_descriptor(sscreen, tex, true,
699 res->target, res->format,
700 swizzle, 0, res->last_level, 0,
701 is_array ? res->array_size - 1 : 0,
702 res->width0, res->height0, res->depth0,
703 desc, NULL);
704
705 si_set_mutable_tex_desc_fields(sscreen, tex, &tex->surface.u.legacy.level[0],
706 0, 0, tex->surface.blk_w, false, desc);
707
708 /* Clear the base address and set the relative DCC offset. */
709 desc[0] = 0;
710 desc[1] &= C_008F14_BASE_ADDRESS_HI;
711
712 switch (sscreen->info.chip_class) {
713 case GFX6:
714 case GFX7:
715 break;
716 case GFX8:
717 desc[7] = tex->dcc_offset >> 8;
718 break;
719 case GFX9:
720 desc[7] = tex->dcc_offset >> 8;
721 desc[5] &= C_008F24_META_DATA_ADDRESS;
722 desc[5] |= S_008F24_META_DATA_ADDRESS(tex->dcc_offset >> 40);
723 break;
724 case GFX10:
725 desc[6] &= C_00A018_META_DATA_ADDRESS_LO;
726 desc[6] |= S_00A018_META_DATA_ADDRESS_LO(tex->dcc_offset >> 8);
727 desc[7] = tex->dcc_offset >> 16;
728 break;
729 default:
730 assert(0);
731 }
732
733
734 /* Dwords [2:9] contain the image descriptor. */
735 memcpy(&md.metadata[2], desc, sizeof(desc));
736 md.size_metadata = 10 * 4;
737
738 /* Dwords [10:..] contain the mipmap level offsets. */
739 if (sscreen->info.chip_class <= GFX8) {
740 for (unsigned i = 0; i <= res->last_level; i++)
741 md.metadata[10+i] = tex->surface.u.legacy.level[i].offset >> 8;
742
743 md.size_metadata += (1 + res->last_level) * 4;
744 }
745
746 sscreen->ws->buffer_set_metadata(tex->buffer.buf, &md);
747 }
748
749 static bool si_read_tex_bo_metadata(struct si_screen *sscreen,
750 struct si_texture *tex,
751 struct radeon_bo_metadata *md)
752 {
753 uint32_t *desc = &md->metadata[2];
754
755 if (md->size_metadata < 10 * 4 || /* at least 2(header) + 8(desc) dwords */
756 md->metadata[0] == 0 || /* invalid version number */
757 md->metadata[1] != si_get_bo_metadata_word1(sscreen)) /* invalid PCI ID */ {
758 /* Don't report an error if the texture comes from an incompatible driver,
759 * but this might not work.
760 */
761 return true;
762 }
763
764 /* Validate that sample counts and the number of mipmap levels match. */
765 unsigned last_level = G_008F1C_LAST_LEVEL(desc[3]);
766 unsigned type = G_008F1C_TYPE(desc[3]);
767
768 if (type == V_008F1C_SQ_RSRC_IMG_2D_MSAA ||
769 type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
770 unsigned log_samples =
771 util_logbase2(MAX2(1, tex->buffer.b.b.nr_storage_samples));
772
773 if (last_level != log_samples) {
774 fprintf(stderr, "radeonsi: invalid MSAA texture import, "
775 "metadata has log2(samples) = %u, the caller set %u\n",
776 last_level, log_samples);
777 return false;
778 }
779 } else {
780 if (last_level != tex->buffer.b.b.last_level) {
781 fprintf(stderr, "radeonsi: invalid mipmapped texture import, "
782 "metadata has last_level = %u, the caller set %u\n",
783 last_level, tex->buffer.b.b.last_level);
784 return false;
785 }
786 }
787
788 if (sscreen->info.chip_class >= GFX8 &&
789 G_008F28_COMPRESSION_EN(desc[6])) {
790 /* Read DCC information.
791 *
792 * Some state trackers don't set the SCANOUT flag when
793 * importing displayable images, which affects PIPE_ALIGNED
794 * and RB_ALIGNED, so we need to recover them here.
795 */
796 switch (sscreen->info.chip_class) {
797 case GFX8:
798 tex->dcc_offset = (uint64_t)desc[7] << 8;
799 break;
800
801 case GFX9:
802 tex->dcc_offset =
803 ((uint64_t)desc[7] << 8) |
804 ((uint64_t)G_008F24_META_DATA_ADDRESS(desc[5]) << 40);
805 tex->surface.u.gfx9.dcc.pipe_aligned =
806 G_008F24_META_PIPE_ALIGNED(desc[5]);
807 tex->surface.u.gfx9.dcc.rb_aligned =
808 G_008F24_META_RB_ALIGNED(desc[5]);
809
810 /* If DCC is unaligned, this can only be a displayable image. */
811 if (!tex->surface.u.gfx9.dcc.pipe_aligned &&
812 !tex->surface.u.gfx9.dcc.rb_aligned)
813 tex->surface.is_displayable = true;
814 break;
815
816 case GFX10:
817 tex->dcc_offset =
818 ((uint64_t)G_00A018_META_DATA_ADDRESS_LO(desc[6]) << 8) |
819 ((uint64_t)desc[7] << 16);
820 tex->surface.u.gfx9.dcc.pipe_aligned =
821 G_00A018_META_PIPE_ALIGNED(desc[6]);
822 break;
823
824 default:
825 assert(0);
826 return false;
827 }
828 } else {
829 /* Disable DCC. dcc_offset is always set by texture_from_handle
830 * and must be cleared here.
831 */
832 tex->dcc_offset = 0;
833 }
834
835 return true;
836 }
837
838 static bool si_has_displayable_dcc(struct si_texture *tex)
839 {
840 struct si_screen *sscreen = (struct si_screen*)tex->buffer.b.b.screen;
841
842 if (sscreen->info.chip_class <= GFX8)
843 return false;
844
845 /* This needs a cache flush before scanout.
846 * (it can't be scanned out and rendered to simultaneously)
847 */
848 if (sscreen->info.use_display_dcc_unaligned &&
849 tex->dcc_offset &&
850 !tex->surface.u.gfx9.dcc.pipe_aligned &&
851 !tex->surface.u.gfx9.dcc.rb_aligned)
852 return true;
853
854 /* This needs an explicit flush (flush_resource). */
855 if (sscreen->info.use_display_dcc_with_retile_blit &&
856 tex->display_dcc_offset)
857 return true;
858
859 return false;
860 }
861
862 static void si_texture_get_info(struct pipe_screen* screen,
863 struct pipe_resource *resource,
864 unsigned *pstride,
865 unsigned *poffset)
866 {
867 struct si_screen *sscreen = (struct si_screen*)screen;
868 struct si_texture *tex = (struct si_texture*)resource;
869 unsigned stride = 0;
870 unsigned offset = 0;
871
872 if (!sscreen || !tex)
873 return;
874
875 if (resource->target != PIPE_BUFFER) {
876 if (sscreen->info.chip_class >= GFX9) {
877 offset = tex->surface.u.gfx9.surf_offset;
878 stride = tex->surface.u.gfx9.surf_pitch *
879 tex->surface.bpe;
880 } else {
881 offset = tex->surface.u.legacy.level[0].offset;
882 stride = tex->surface.u.legacy.level[0].nblk_x *
883 tex->surface.bpe;
884 }
885 }
886
887 if (pstride)
888 *pstride = stride;
889
890 if (poffset)
891 *poffset = offset;
892 }
893
894 static bool si_texture_get_handle(struct pipe_screen* screen,
895 struct pipe_context *ctx,
896 struct pipe_resource *resource,
897 struct winsys_handle *whandle,
898 unsigned usage)
899 {
900 struct si_screen *sscreen = (struct si_screen*)screen;
901 struct si_context *sctx;
902 struct si_resource *res = si_resource(resource);
903 struct si_texture *tex = (struct si_texture*)resource;
904 bool update_metadata = false;
905 unsigned stride, offset, slice_size;
906 bool flush = false;
907
908 ctx = threaded_context_unwrap_sync(ctx);
909 sctx = (struct si_context*)(ctx ? ctx : sscreen->aux_context);
910
911 if (resource->target != PIPE_BUFFER) {
912 /* This is not supported now, but it might be required for OpenCL
913 * interop in the future.
914 */
915 if (resource->nr_samples > 1 || tex->is_depth)
916 return false;
917
918 /* Move a suballocated texture into a non-suballocated allocation. */
919 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
920 tex->surface.tile_swizzle ||
921 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
922 sscreen->info.has_local_buffers &&
923 whandle->type != WINSYS_HANDLE_TYPE_KMS)) {
924 assert(!res->b.is_shared);
925 si_reallocate_texture_inplace(sctx, tex,
926 PIPE_BIND_SHARED, false);
927 flush = true;
928 assert(res->b.b.bind & PIPE_BIND_SHARED);
929 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
930 assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
931 assert(tex->surface.tile_swizzle == 0);
932 }
933
934 /* Since shader image stores don't support DCC on GFX8,
935 * disable it for external clients that want write
936 * access.
937 */
938 if ((usage & PIPE_HANDLE_USAGE_SHADER_WRITE && tex->dcc_offset) ||
939 /* Displayable DCC requires an explicit flush. */
940 (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
941 si_has_displayable_dcc(tex))) {
942 if (si_texture_disable_dcc(sctx, tex)) {
943 update_metadata = true;
944 /* si_texture_disable_dcc flushes the context */
945 flush = false;
946 }
947 }
948
949 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
950 (tex->cmask_buffer || tex->dcc_offset)) {
951 /* Eliminate fast clear (both CMASK and DCC) */
952 si_eliminate_fast_color_clear(sctx, tex);
953 /* eliminate_fast_color_clear flushes the context */
954 flush = false;
955
956 /* Disable CMASK if flush_resource isn't going
957 * to be called.
958 */
959 if (tex->cmask_buffer)
960 si_texture_discard_cmask(sscreen, tex);
961 }
962
963 /* Set metadata. */
964 if (!res->b.is_shared || update_metadata)
965 si_set_tex_bo_metadata(sscreen, tex);
966
967 if (sscreen->info.chip_class >= GFX9) {
968 slice_size = tex->surface.u.gfx9.surf_slice_size;
969 } else {
970 slice_size = (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
971 }
972 } else {
973 /* Buffer exports are for the OpenCL interop. */
974 /* Move a suballocated buffer into a non-suballocated allocation. */
975 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
976 /* A DMABUF export always fails if the BO is local. */
977 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
978 sscreen->info.has_local_buffers)) {
979 assert(!res->b.is_shared);
980
981 /* Allocate a new buffer with PIPE_BIND_SHARED. */
982 struct pipe_resource templ = res->b.b;
983 templ.bind |= PIPE_BIND_SHARED;
984
985 struct pipe_resource *newb =
986 screen->resource_create(screen, &templ);
987 if (!newb)
988 return false;
989
990 /* Copy the old buffer contents to the new one. */
991 struct pipe_box box;
992 u_box_1d(0, newb->width0, &box);
993 sctx->b.resource_copy_region(&sctx->b, newb, 0, 0, 0, 0,
994 &res->b.b, 0, &box);
995 flush = true;
996 /* Move the new buffer storage to the old pipe_resource. */
997 si_replace_buffer_storage(&sctx->b, &res->b.b, newb);
998 pipe_resource_reference(&newb, NULL);
999
1000 assert(res->b.b.bind & PIPE_BIND_SHARED);
1001 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
1002 }
1003
1004 /* Buffers */
1005 slice_size = 0;
1006 }
1007
1008 si_texture_get_info(screen, resource, &stride, &offset);
1009
1010 if (flush)
1011 sctx->b.flush(&sctx->b, NULL, 0);
1012
1013 if (res->b.is_shared) {
1014 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
1015 * doesn't set it.
1016 */
1017 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
1018 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
1019 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
1020 } else {
1021 res->b.is_shared = true;
1022 res->external_usage = usage;
1023 }
1024
1025 return sscreen->ws->buffer_get_handle(sscreen->ws, res->buf, stride,
1026 offset, slice_size, whandle);
1027 }
1028
1029 static void si_texture_destroy(struct pipe_screen *screen,
1030 struct pipe_resource *ptex)
1031 {
1032 struct si_screen *sscreen = (struct si_screen*)screen;
1033 struct si_texture *tex = (struct si_texture*)ptex;
1034 struct si_resource *resource = &tex->buffer;
1035
1036 if (sscreen->info.chip_class >= GFX9)
1037 free(tex->surface.u.gfx9.dcc_retile_map);
1038
1039 si_texture_reference(&tex->flushed_depth_texture, NULL);
1040
1041 if (tex->cmask_buffer != &tex->buffer) {
1042 si_resource_reference(&tex->cmask_buffer, NULL);
1043 }
1044 pb_reference(&resource->buf, NULL);
1045 si_resource_reference(&tex->dcc_separate_buffer, NULL);
1046 si_resource_reference(&tex->last_dcc_separate_buffer, NULL);
1047 FREE(tex);
1048 }
1049
1050 static const struct u_resource_vtbl si_texture_vtbl;
1051
1052 static void si_texture_get_htile_size(struct si_screen *sscreen,
1053 struct si_texture *tex)
1054 {
1055 unsigned cl_width, cl_height, width, height;
1056 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
1057 unsigned num_pipes = sscreen->info.num_tile_pipes;
1058
1059 assert(sscreen->info.chip_class <= GFX8);
1060
1061 tex->surface.htile_size = 0;
1062
1063 if (tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
1064 !sscreen->info.htile_cmask_support_1d_tiling)
1065 return;
1066
1067 /* Overalign HTILE on P2 configs to work around GPU hangs in
1068 * piglit/depthstencil-render-miplevels 585.
1069 *
1070 * This has been confirmed to help Kabini & Stoney, where the hangs
1071 * are always reproducible. I think I have seen the test hang
1072 * on Carrizo too, though it was very rare there.
1073 */
1074 if (sscreen->info.chip_class >= GFX7 && num_pipes < 4)
1075 num_pipes = 4;
1076
1077 switch (num_pipes) {
1078 case 1:
1079 cl_width = 32;
1080 cl_height = 16;
1081 break;
1082 case 2:
1083 cl_width = 32;
1084 cl_height = 32;
1085 break;
1086 case 4:
1087 cl_width = 64;
1088 cl_height = 32;
1089 break;
1090 case 8:
1091 cl_width = 64;
1092 cl_height = 64;
1093 break;
1094 case 16:
1095 cl_width = 128;
1096 cl_height = 64;
1097 break;
1098 default:
1099 assert(0);
1100 return;
1101 }
1102
1103 width = align(tex->surface.u.legacy.level[0].nblk_x, cl_width * 8);
1104 height = align(tex->surface.u.legacy.level[0].nblk_y, cl_height * 8);
1105
1106 slice_elements = (width * height) / (8 * 8);
1107 slice_bytes = slice_elements * 4;
1108
1109 pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
1110 base_align = num_pipes * pipe_interleave_bytes;
1111
1112 tex->surface.htile_alignment = base_align;
1113 tex->surface.htile_size =
1114 util_num_layers(&tex->buffer.b.b, 0) *
1115 align(slice_bytes, base_align);
1116 }
1117
1118 static void si_texture_allocate_htile(struct si_screen *sscreen,
1119 struct si_texture *tex)
1120 {
1121 if (sscreen->info.chip_class <= GFX8 && !tex->tc_compatible_htile)
1122 si_texture_get_htile_size(sscreen, tex);
1123
1124 if (!tex->surface.htile_size)
1125 return;
1126
1127 tex->htile_offset = align(tex->size, tex->surface.htile_alignment);
1128 tex->size = tex->htile_offset + tex->surface.htile_size;
1129 }
1130
1131 void si_print_texture_info(struct si_screen *sscreen,
1132 struct si_texture *tex, struct u_log_context *log)
1133 {
1134 int i;
1135
1136 /* Common parameters. */
1137 u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
1138 "blk_h=%u, array_size=%u, last_level=%u, "
1139 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
1140 tex->buffer.b.b.width0, tex->buffer.b.b.height0,
1141 tex->buffer.b.b.depth0, tex->surface.blk_w,
1142 tex->surface.blk_h,
1143 tex->buffer.b.b.array_size, tex->buffer.b.b.last_level,
1144 tex->surface.bpe, tex->buffer.b.b.nr_samples,
1145 tex->surface.flags, util_format_short_name(tex->buffer.b.b.format));
1146
1147 if (sscreen->info.chip_class >= GFX9) {
1148 u_log_printf(log, " Surf: size=%"PRIu64", slice_size=%"PRIu64", "
1149 "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
1150 tex->surface.surf_size,
1151 tex->surface.u.gfx9.surf_slice_size,
1152 tex->surface.surf_alignment,
1153 tex->surface.u.gfx9.surf.swizzle_mode,
1154 tex->surface.u.gfx9.surf.epitch,
1155 tex->surface.u.gfx9.surf_pitch);
1156
1157 if (tex->fmask_offset) {
1158 u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", "
1159 "alignment=%u, swmode=%u, epitch=%u\n",
1160 tex->fmask_offset,
1161 tex->surface.fmask_size,
1162 tex->surface.fmask_alignment,
1163 tex->surface.u.gfx9.fmask.swizzle_mode,
1164 tex->surface.u.gfx9.fmask.epitch);
1165 }
1166
1167 if (tex->cmask_buffer) {
1168 u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, "
1169 "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
1170 tex->cmask_offset,
1171 tex->surface.cmask_size,
1172 tex->surface.cmask_alignment,
1173 tex->surface.u.gfx9.cmask.rb_aligned,
1174 tex->surface.u.gfx9.cmask.pipe_aligned);
1175 }
1176
1177 if (tex->htile_offset) {
1178 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, alignment=%u, "
1179 "rb_aligned=%u, pipe_aligned=%u\n",
1180 tex->htile_offset,
1181 tex->surface.htile_size,
1182 tex->surface.htile_alignment,
1183 tex->surface.u.gfx9.htile.rb_aligned,
1184 tex->surface.u.gfx9.htile.pipe_aligned);
1185 }
1186
1187 if (tex->dcc_offset) {
1188 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, "
1189 "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
1190 tex->dcc_offset, tex->surface.dcc_size,
1191 tex->surface.dcc_alignment,
1192 tex->surface.u.gfx9.display_dcc_pitch_max,
1193 tex->surface.num_dcc_levels);
1194 }
1195
1196 if (tex->surface.u.gfx9.stencil_offset) {
1197 u_log_printf(log, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
1198 tex->surface.u.gfx9.stencil_offset,
1199 tex->surface.u.gfx9.stencil.swizzle_mode,
1200 tex->surface.u.gfx9.stencil.epitch);
1201 }
1202 return;
1203 }
1204
1205 u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
1206 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
1207 tex->surface.surf_size, tex->surface.surf_alignment, tex->surface.u.legacy.bankw,
1208 tex->surface.u.legacy.bankh, tex->surface.u.legacy.num_banks, tex->surface.u.legacy.mtilea,
1209 tex->surface.u.legacy.tile_split, tex->surface.u.legacy.pipe_config,
1210 (tex->surface.flags & RADEON_SURF_SCANOUT) != 0);
1211
1212 if (tex->fmask_offset)
1213 u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
1214 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
1215 tex->fmask_offset, tex->surface.fmask_size, tex->surface.fmask_alignment,
1216 tex->surface.u.legacy.fmask.pitch_in_pixels,
1217 tex->surface.u.legacy.fmask.bankh,
1218 tex->surface.u.legacy.fmask.slice_tile_max,
1219 tex->surface.u.legacy.fmask.tiling_index);
1220
1221 if (tex->cmask_buffer)
1222 u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, alignment=%u, "
1223 "slice_tile_max=%u\n",
1224 tex->cmask_offset, tex->surface.cmask_size, tex->surface.cmask_alignment,
1225 tex->surface.u.legacy.cmask_slice_tile_max);
1226
1227 if (tex->htile_offset)
1228 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, "
1229 "alignment=%u, TC_compatible = %u\n",
1230 tex->htile_offset, tex->surface.htile_size,
1231 tex->surface.htile_alignment,
1232 tex->tc_compatible_htile);
1233
1234 if (tex->dcc_offset) {
1235 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, alignment=%u\n",
1236 tex->dcc_offset, tex->surface.dcc_size,
1237 tex->surface.dcc_alignment);
1238 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1239 u_log_printf(log, " DCCLevel[%i]: enabled=%u, offset=%u, "
1240 "fast_clear_size=%u\n",
1241 i, i < tex->surface.num_dcc_levels,
1242 tex->surface.u.legacy.level[i].dcc_offset,
1243 tex->surface.u.legacy.level[i].dcc_fast_clear_size);
1244 }
1245
1246 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1247 u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
1248 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1249 "mode=%u, tiling_index = %u\n",
1250 i, tex->surface.u.legacy.level[i].offset,
1251 (uint64_t)tex->surface.u.legacy.level[i].slice_size_dw * 4,
1252 u_minify(tex->buffer.b.b.width0, i),
1253 u_minify(tex->buffer.b.b.height0, i),
1254 u_minify(tex->buffer.b.b.depth0, i),
1255 tex->surface.u.legacy.level[i].nblk_x,
1256 tex->surface.u.legacy.level[i].nblk_y,
1257 tex->surface.u.legacy.level[i].mode,
1258 tex->surface.u.legacy.tiling_index[i]);
1259
1260 if (tex->surface.has_stencil) {
1261 u_log_printf(log, " StencilLayout: tilesplit=%u\n",
1262 tex->surface.u.legacy.stencil_tile_split);
1263 for (i = 0; i <= tex->buffer.b.b.last_level; i++) {
1264 u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
1265 "slice_size=%"PRIu64", npix_x=%u, "
1266 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1267 "mode=%u, tiling_index = %u\n",
1268 i, tex->surface.u.legacy.stencil_level[i].offset,
1269 (uint64_t)tex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
1270 u_minify(tex->buffer.b.b.width0, i),
1271 u_minify(tex->buffer.b.b.height0, i),
1272 u_minify(tex->buffer.b.b.depth0, i),
1273 tex->surface.u.legacy.stencil_level[i].nblk_x,
1274 tex->surface.u.legacy.stencil_level[i].nblk_y,
1275 tex->surface.u.legacy.stencil_level[i].mode,
1276 tex->surface.u.legacy.stencil_tiling_index[i]);
1277 }
1278 }
1279 }
1280
1281 /* Common processing for si_texture_create and si_texture_from_handle */
1282 static struct si_texture *
1283 si_texture_create_object(struct pipe_screen *screen,
1284 const struct pipe_resource *base,
1285 struct pb_buffer *buf,
1286 struct radeon_surf *surface)
1287 {
1288 struct si_texture *tex;
1289 struct si_resource *resource;
1290 struct si_screen *sscreen = (struct si_screen*)screen;
1291
1292 tex = CALLOC_STRUCT(si_texture);
1293 if (!tex)
1294 goto error;
1295
1296 resource = &tex->buffer;
1297 resource->b.b = *base;
1298 resource->b.b.next = NULL;
1299 resource->b.vtbl = &si_texture_vtbl;
1300 pipe_reference_init(&resource->b.b.reference, 1);
1301 resource->b.b.screen = screen;
1302
1303 /* don't include stencil-only formats which we don't support for rendering */
1304 tex->is_depth = util_format_has_depth(util_format_description(tex->buffer.b.b.format));
1305
1306 tex->surface = *surface;
1307 tex->size = tex->surface.surf_size;
1308
1309 tex->tc_compatible_htile = tex->surface.htile_size != 0 &&
1310 (tex->surface.flags &
1311 RADEON_SURF_TC_COMPATIBLE_HTILE);
1312
1313 /* TC-compatible HTILE:
1314 * - GFX8 only supports Z32_FLOAT.
1315 * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
1316 if (tex->tc_compatible_htile) {
1317 if (sscreen->info.chip_class >= GFX9 &&
1318 base->format == PIPE_FORMAT_Z16_UNORM)
1319 tex->db_render_format = base->format;
1320 else {
1321 tex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
1322 tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
1323 base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
1324 }
1325 } else {
1326 tex->db_render_format = base->format;
1327 }
1328
1329 /* Applies to GCN. */
1330 tex->last_msaa_resolve_target_micro_mode = tex->surface.micro_tile_mode;
1331
1332 /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
1333 * between frames, so the only thing that can enable separate DCC
1334 * with DRI2 is multiple slow clears within a frame.
1335 */
1336 tex->ps_draw_ratio = 0;
1337
1338 if (tex->is_depth) {
1339 if (sscreen->info.chip_class >= GFX9) {
1340 tex->can_sample_z = true;
1341 tex->can_sample_s = true;
1342
1343 /* Stencil texturing with HTILE doesn't work
1344 * with mipmapping on Navi10-14. */
1345 if ((sscreen->info.family == CHIP_NAVI10 ||
1346 sscreen->info.family == CHIP_NAVI12 ||
1347 sscreen->info.family == CHIP_NAVI14) &&
1348 base->last_level > 0)
1349 tex->htile_stencil_disabled = true;
1350 } else {
1351 tex->can_sample_z = !tex->surface.u.legacy.depth_adjusted;
1352 tex->can_sample_s = !tex->surface.u.legacy.stencil_adjusted;
1353 }
1354
1355 if (!(base->flags & (SI_RESOURCE_FLAG_TRANSFER |
1356 SI_RESOURCE_FLAG_FLUSHED_DEPTH))) {
1357 tex->db_compatible = true;
1358
1359 if (!(sscreen->debug_flags & DBG(NO_HYPERZ)))
1360 si_texture_allocate_htile(sscreen, tex);
1361 }
1362 } else {
1363 if (base->nr_samples > 1 &&
1364 !buf &&
1365 !(sscreen->debug_flags & DBG(NO_FMASK))) {
1366 /* Allocate FMASK. */
1367 tex->fmask_offset = align64(tex->size,
1368 tex->surface.fmask_alignment);
1369 tex->size = tex->fmask_offset + tex->surface.fmask_size;
1370
1371 /* Allocate CMASK. */
1372 tex->cmask_offset = align64(tex->size, tex->surface.cmask_alignment);
1373 tex->size = tex->cmask_offset + tex->surface.cmask_size;
1374 tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
1375 tex->cmask_buffer = &tex->buffer;
1376
1377 if (!tex->surface.fmask_size || !tex->surface.cmask_size)
1378 goto error;
1379 }
1380
1381 /* Shared textures must always set up DCC here.
1382 * If it's not present, it will be disabled by
1383 * si_get_opaque_metadata later.
1384 */
1385 if (tex->surface.dcc_size &&
1386 (buf || !(sscreen->debug_flags & DBG(NO_DCC))) &&
1387 (sscreen->info.use_display_dcc_unaligned ||
1388 sscreen->info.use_display_dcc_with_retile_blit ||
1389 !(tex->surface.flags & RADEON_SURF_SCANOUT))) {
1390 /* Add space for the DCC buffer. */
1391 tex->dcc_offset = align64(tex->size, tex->surface.dcc_alignment);
1392 tex->size = tex->dcc_offset + tex->surface.dcc_size;
1393
1394 if (sscreen->info.chip_class >= GFX9 &&
1395 tex->surface.u.gfx9.dcc_retile_num_elements) {
1396 /* Add space for the displayable DCC buffer. */
1397 tex->display_dcc_offset =
1398 align64(tex->size, tex->surface.u.gfx9.display_dcc_alignment);
1399 tex->size = tex->display_dcc_offset +
1400 tex->surface.u.gfx9.display_dcc_size;
1401
1402 /* Add space for the DCC retile buffer. (16-bit or 32-bit elements) */
1403 tex->dcc_retile_map_offset =
1404 align64(tex->size, sscreen->info.tcc_cache_line_size);
1405
1406 if (tex->surface.u.gfx9.dcc_retile_use_uint16) {
1407 tex->size = tex->dcc_retile_map_offset +
1408 tex->surface.u.gfx9.dcc_retile_num_elements * 2;
1409 } else {
1410 tex->size = tex->dcc_retile_map_offset +
1411 tex->surface.u.gfx9.dcc_retile_num_elements * 4;
1412 }
1413 }
1414 }
1415 }
1416
1417 /* Now create the backing buffer. */
1418 if (!buf) {
1419 si_init_resource_fields(sscreen, resource, tex->size,
1420 tex->surface.surf_alignment);
1421
1422 if (!si_alloc_resource(sscreen, resource))
1423 goto error;
1424 } else {
1425 resource->buf = buf;
1426 resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
1427 resource->bo_size = buf->size;
1428 resource->bo_alignment = buf->alignment;
1429 resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
1430 if (resource->domains & RADEON_DOMAIN_VRAM)
1431 resource->vram_usage = buf->size;
1432 else if (resource->domains & RADEON_DOMAIN_GTT)
1433 resource->gart_usage = buf->size;
1434 }
1435
1436 if (tex->cmask_buffer) {
1437 /* Initialize the cmask to 0xCC (= compressed state). */
1438 si_screen_clear_buffer(sscreen, &tex->cmask_buffer->b.b,
1439 tex->cmask_offset, tex->surface.cmask_size,
1440 0xCCCCCCCC);
1441 }
1442 if (tex->htile_offset) {
1443 uint32_t clear_value = 0;
1444
1445 if (sscreen->info.chip_class >= GFX9 || tex->tc_compatible_htile)
1446 clear_value = 0x0000030F;
1447
1448 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1449 tex->htile_offset,
1450 tex->surface.htile_size,
1451 clear_value);
1452 }
1453
1454 /* Initialize DCC only if the texture is not being imported. */
1455 if (!buf && tex->dcc_offset) {
1456 /* Clear DCC to black for all tiles with DCC enabled.
1457 *
1458 * This fixes corruption in 3DMark Slingshot Extreme, which
1459 * uses uninitialized textures, causing corruption.
1460 */
1461 if (tex->surface.num_dcc_levels == tex->buffer.b.b.last_level + 1 &&
1462 tex->buffer.b.b.nr_samples <= 2) {
1463 /* Simple case - all tiles have DCC enabled. */
1464 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1465 tex->dcc_offset,
1466 tex->surface.dcc_size,
1467 DCC_CLEAR_COLOR_0000);
1468 } else if (sscreen->info.chip_class >= GFX9) {
1469 /* Clear to uncompressed. Clearing this to black is complicated. */
1470 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1471 tex->dcc_offset,
1472 tex->surface.dcc_size,
1473 DCC_UNCOMPRESSED);
1474 } else {
1475 /* GFX8: Initialize mipmap levels and multisamples separately. */
1476 if (tex->buffer.b.b.nr_samples >= 2) {
1477 /* Clearing this to black is complicated. */
1478 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1479 tex->dcc_offset,
1480 tex->surface.dcc_size,
1481 DCC_UNCOMPRESSED);
1482 } else {
1483 /* Clear the enabled mipmap levels to black. */
1484 unsigned size = 0;
1485
1486 for (unsigned i = 0; i < tex->surface.num_dcc_levels; i++) {
1487 if (!tex->surface.u.legacy.level[i].dcc_fast_clear_size)
1488 break;
1489
1490 size = tex->surface.u.legacy.level[i].dcc_offset +
1491 tex->surface.u.legacy.level[i].dcc_fast_clear_size;
1492 }
1493
1494 /* Mipmap levels with DCC. */
1495 if (size) {
1496 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1497 tex->dcc_offset, size,
1498 DCC_CLEAR_COLOR_0000);
1499 }
1500 /* Mipmap levels without DCC. */
1501 if (size != tex->surface.dcc_size) {
1502 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1503 tex->dcc_offset + size,
1504 tex->surface.dcc_size - size,
1505 DCC_UNCOMPRESSED);
1506 }
1507 }
1508 }
1509
1510 /* Upload the DCC retile map. */
1511 if (tex->dcc_retile_map_offset) {
1512 /* Use a staging buffer for the upload, because
1513 * the buffer backing the texture is unmappable.
1514 */
1515 bool use_uint16 = tex->surface.u.gfx9.dcc_retile_use_uint16;
1516 unsigned num_elements = tex->surface.u.gfx9.dcc_retile_num_elements;
1517 struct si_resource *buf =
1518 si_aligned_buffer_create(screen, 0, PIPE_USAGE_STREAM,
1519 num_elements * (use_uint16 ? 2 : 4),
1520 sscreen->info.tcc_cache_line_size);
1521 uint32_t *ui = (uint32_t*)sscreen->ws->buffer_map(buf->buf, NULL,
1522 PIPE_TRANSFER_WRITE);
1523 uint16_t *us = (uint16_t*)ui;
1524
1525 /* Upload the retile map into a staging buffer. */
1526 if (use_uint16) {
1527 for (unsigned i = 0; i < num_elements; i++)
1528 us[i] = tex->surface.u.gfx9.dcc_retile_map[i];
1529 } else {
1530 for (unsigned i = 0; i < num_elements; i++)
1531 ui[i] = tex->surface.u.gfx9.dcc_retile_map[i];
1532 }
1533
1534 /* Copy the staging buffer to the buffer backing the texture. */
1535 struct si_context *sctx = (struct si_context*)sscreen->aux_context;
1536 struct pipe_box box;
1537 u_box_1d(0, buf->b.b.width0, &box);
1538
1539 assert(tex->dcc_retile_map_offset <= UINT_MAX);
1540 mtx_lock(&sscreen->aux_context_lock);
1541 sctx->dma_copy(&sctx->b, &tex->buffer.b.b, 0,
1542 tex->dcc_retile_map_offset, 0, 0,
1543 &buf->b.b, 0, &box);
1544 sscreen->aux_context->flush(sscreen->aux_context, NULL, 0);
1545 mtx_unlock(&sscreen->aux_context_lock);
1546
1547 si_resource_reference(&buf, NULL);
1548 }
1549 }
1550
1551 /* Initialize the CMASK base register value. */
1552 tex->cmask_base_address_reg =
1553 (tex->buffer.gpu_address + tex->cmask_offset) >> 8;
1554
1555 if (sscreen->debug_flags & DBG(VM)) {
1556 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1557 tex->buffer.gpu_address,
1558 tex->buffer.gpu_address + tex->buffer.buf->size,
1559 base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
1560 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1561 }
1562
1563 if (sscreen->debug_flags & DBG(TEX)) {
1564 puts("Texture:");
1565 struct u_log_context log;
1566 u_log_context_init(&log);
1567 si_print_texture_info(sscreen, tex, &log);
1568 u_log_new_page_print(&log, stdout);
1569 fflush(stdout);
1570 u_log_context_destroy(&log);
1571 }
1572
1573 return tex;
1574
1575 error:
1576 FREE(tex);
1577 if (sscreen->info.chip_class >= GFX9)
1578 free(surface->u.gfx9.dcc_retile_map);
1579 return NULL;
1580 }
1581
1582 static enum radeon_surf_mode
1583 si_choose_tiling(struct si_screen *sscreen,
1584 const struct pipe_resource *templ, bool tc_compatible_htile)
1585 {
1586 const struct util_format_description *desc = util_format_description(templ->format);
1587 bool force_tiling = templ->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING;
1588 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1589 !(templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH);
1590
1591 /* MSAA resources must be 2D tiled. */
1592 if (templ->nr_samples > 1)
1593 return RADEON_SURF_MODE_2D;
1594
1595 /* Transfer resources should be linear. */
1596 if (templ->flags & SI_RESOURCE_FLAG_TRANSFER)
1597 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1598
1599 /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on GFX8,
1600 * which requires 2D tiling.
1601 */
1602 if (sscreen->info.chip_class == GFX8 && tc_compatible_htile)
1603 return RADEON_SURF_MODE_2D;
1604
1605 /* Handle common candidates for the linear mode.
1606 * Compressed textures and DB surfaces must always be tiled.
1607 */
1608 if (!force_tiling &&
1609 !is_depth_stencil &&
1610 !util_format_is_compressed(templ->format)) {
1611 if (sscreen->debug_flags & DBG(NO_TILING))
1612 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1613
1614 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. */
1615 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1616 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1617
1618 /* Cursors are linear on AMD GCN.
1619 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
1620 if (templ->bind & PIPE_BIND_CURSOR)
1621 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1622
1623 if (templ->bind & PIPE_BIND_LINEAR)
1624 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1625
1626 /* Textures with a very small height are recommended to be linear. */
1627 if (templ->target == PIPE_TEXTURE_1D ||
1628 templ->target == PIPE_TEXTURE_1D_ARRAY ||
1629 /* Only very thin and long 2D textures should benefit from
1630 * linear_aligned. */
1631 (templ->width0 > 8 && templ->height0 <= 2))
1632 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1633
1634 /* Textures likely to be mapped often. */
1635 if (templ->usage == PIPE_USAGE_STAGING ||
1636 templ->usage == PIPE_USAGE_STREAM)
1637 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1638 }
1639
1640 /* Make small textures 1D tiled. */
1641 if (templ->width0 <= 16 || templ->height0 <= 16 ||
1642 (sscreen->debug_flags & DBG(NO_2D_TILING)))
1643 return RADEON_SURF_MODE_1D;
1644
1645 /* The allocator will switch to 1D if needed. */
1646 return RADEON_SURF_MODE_2D;
1647 }
1648
1649 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1650 const struct pipe_resource *templ)
1651 {
1652 struct si_screen *sscreen = (struct si_screen*)screen;
1653 bool is_zs = util_format_is_depth_or_stencil(templ->format);
1654
1655 if (templ->nr_samples >= 2) {
1656 /* This is hackish (overwriting the const pipe_resource template),
1657 * but should be harmless and state trackers can also see
1658 * the overriden number of samples in the created pipe_resource.
1659 */
1660 if (is_zs && sscreen->eqaa_force_z_samples) {
1661 ((struct pipe_resource*)templ)->nr_samples =
1662 ((struct pipe_resource*)templ)->nr_storage_samples =
1663 sscreen->eqaa_force_z_samples;
1664 } else if (!is_zs && sscreen->eqaa_force_color_samples) {
1665 ((struct pipe_resource*)templ)->nr_samples =
1666 sscreen->eqaa_force_coverage_samples;
1667 ((struct pipe_resource*)templ)->nr_storage_samples =
1668 sscreen->eqaa_force_color_samples;
1669 }
1670 }
1671
1672 struct radeon_surf surface = {0};
1673 bool is_flushed_depth = templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1674 bool tc_compatible_htile =
1675 sscreen->info.chip_class >= GFX8 &&
1676 /* There are issues with TC-compatible HTILE on Tonga (and
1677 * Iceland is the same design), and documented bug workarounds
1678 * don't help. For example, this fails:
1679 * piglit/bin/tex-miplevel-selection 'texture()' 2DShadow -auto
1680 */
1681 sscreen->info.family != CHIP_TONGA &&
1682 sscreen->info.family != CHIP_ICELAND &&
1683 (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
1684 !(sscreen->debug_flags & DBG(NO_HYPERZ)) &&
1685 !is_flushed_depth &&
1686 templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
1687 is_zs;
1688 int r;
1689
1690 r = si_init_surface(sscreen, &surface, templ,
1691 si_choose_tiling(sscreen, templ, tc_compatible_htile),
1692 0, 0, false, false, is_flushed_depth,
1693 tc_compatible_htile);
1694 if (r) {
1695 return NULL;
1696 }
1697
1698 return (struct pipe_resource *)
1699 si_texture_create_object(screen, templ, NULL, &surface);
1700 }
1701
1702 static struct pipe_resource *si_texture_from_winsys_buffer(struct si_screen *sscreen,
1703 const struct pipe_resource *templ,
1704 struct pb_buffer *buf,
1705 unsigned stride,
1706 unsigned offset,
1707 unsigned usage,
1708 bool dedicated)
1709 {
1710 enum radeon_surf_mode array_mode;
1711 struct radeon_surf surface = {};
1712 struct radeon_bo_metadata metadata = {};
1713 struct si_texture *tex;
1714 bool is_scanout;
1715 int r;
1716
1717 if (dedicated) {
1718 sscreen->ws->buffer_get_metadata(buf, &metadata);
1719 si_get_display_metadata(sscreen, &surface, &metadata,
1720 &array_mode, &is_scanout);
1721 } else {
1722 /**
1723 * The bo metadata is unset for un-dedicated images. So we fall
1724 * back to linear. See answer to question 5 of the
1725 * VK_KHX_external_memory spec for some details.
1726 *
1727 * It is possible that this case isn't going to work if the
1728 * surface pitch isn't correctly aligned by default.
1729 *
1730 * In order to support it correctly we require multi-image
1731 * metadata to be syncrhonized between radv and radeonsi. The
1732 * semantics of associating multiple image metadata to a memory
1733 * object on the vulkan export side are not concretely defined
1734 * either.
1735 *
1736 * All the use cases we are aware of at the moment for memory
1737 * objects use dedicated allocations. So lets keep the initial
1738 * implementation simple.
1739 *
1740 * A possible alternative is to attempt to reconstruct the
1741 * tiling information when the TexParameter TEXTURE_TILING_EXT
1742 * is set.
1743 */
1744 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1745 is_scanout = false;
1746 }
1747
1748 r = si_init_surface(sscreen, &surface, templ,
1749 array_mode, stride, offset, true, is_scanout,
1750 false, false);
1751 if (r)
1752 return NULL;
1753
1754 tex = si_texture_create_object(&sscreen->b, templ, buf, &surface);
1755 if (!tex)
1756 return NULL;
1757
1758 tex->buffer.b.is_shared = true;
1759 tex->buffer.external_usage = usage;
1760
1761 if (!si_read_tex_bo_metadata(sscreen, tex, &metadata)) {
1762 si_texture_reference(&tex, NULL);
1763 return NULL;
1764 }
1765
1766 /* Displayable DCC requires an explicit flush. */
1767 if (dedicated &&
1768 !(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
1769 si_has_displayable_dcc(tex)) {
1770 /* TODO: do we need to decompress DCC? */
1771 if (si_texture_discard_dcc(sscreen, tex)) {
1772 /* Update BO metadata after disabling DCC. */
1773 si_set_tex_bo_metadata(sscreen, tex);
1774 }
1775 }
1776
1777 assert(tex->surface.tile_swizzle == 0);
1778 return &tex->buffer.b.b;
1779 }
1780
1781 static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
1782 const struct pipe_resource *templ,
1783 struct winsys_handle *whandle,
1784 unsigned usage)
1785 {
1786 struct si_screen *sscreen = (struct si_screen*)screen;
1787 struct pb_buffer *buf = NULL;
1788 unsigned stride = 0, offset = 0;
1789
1790 /* Support only 2D textures without mipmaps */
1791 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT &&
1792 templ->target != PIPE_TEXTURE_2D_ARRAY) ||
1793 templ->last_level != 0)
1794 return NULL;
1795
1796 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
1797 sscreen->info.max_alignment,
1798 &stride, &offset);
1799 if (!buf)
1800 return NULL;
1801
1802 return si_texture_from_winsys_buffer(sscreen, templ, buf, stride,
1803 offset, usage, true);
1804 }
1805
1806 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1807 struct pipe_resource *texture)
1808 {
1809 struct si_texture *tex = (struct si_texture*)texture;
1810 struct pipe_resource resource;
1811 enum pipe_format pipe_format = texture->format;
1812
1813 assert(!tex->flushed_depth_texture);
1814
1815 if (!tex->can_sample_z && tex->can_sample_s) {
1816 switch (pipe_format) {
1817 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1818 /* Save memory by not allocating the S plane. */
1819 pipe_format = PIPE_FORMAT_Z32_FLOAT;
1820 break;
1821 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1822 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1823 /* Save memory bandwidth by not copying the
1824 * stencil part during flush.
1825 *
1826 * This potentially increases memory bandwidth
1827 * if an application uses both Z and S texturing
1828 * simultaneously (a flushed Z24S8 texture
1829 * would be stored compactly), but how often
1830 * does that really happen?
1831 */
1832 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1833 break;
1834 default:;
1835 }
1836 } else if (!tex->can_sample_s && tex->can_sample_z) {
1837 assert(util_format_has_stencil(util_format_description(pipe_format)));
1838
1839 /* DB->CB copies to an 8bpp surface don't work. */
1840 pipe_format = PIPE_FORMAT_X24S8_UINT;
1841 }
1842
1843 memset(&resource, 0, sizeof(resource));
1844 resource.target = texture->target;
1845 resource.format = pipe_format;
1846 resource.width0 = texture->width0;
1847 resource.height0 = texture->height0;
1848 resource.depth0 = texture->depth0;
1849 resource.array_size = texture->array_size;
1850 resource.last_level = texture->last_level;
1851 resource.nr_samples = texture->nr_samples;
1852 resource.usage = PIPE_USAGE_DEFAULT;
1853 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1854 resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1855
1856 tex->flushed_depth_texture = (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1857 if (!tex->flushed_depth_texture) {
1858 PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
1859 return false;
1860 }
1861 return true;
1862 }
1863
1864 /**
1865 * Initialize the pipe_resource descriptor to be of the same size as the box,
1866 * which is supposed to hold a subregion of the texture "orig" at the given
1867 * mipmap level.
1868 */
1869 static void si_init_temp_resource_from_box(struct pipe_resource *res,
1870 struct pipe_resource *orig,
1871 const struct pipe_box *box,
1872 unsigned level, unsigned flags)
1873 {
1874 memset(res, 0, sizeof(*res));
1875 res->format = orig->format;
1876 res->width0 = box->width;
1877 res->height0 = box->height;
1878 res->depth0 = 1;
1879 res->array_size = 1;
1880 res->usage = flags & SI_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1881 res->flags = flags;
1882
1883 if (flags & SI_RESOURCE_FLAG_TRANSFER &&
1884 util_format_is_compressed(orig->format)) {
1885 /* Transfer resources are allocated with linear tiling, which is
1886 * not supported for compressed formats.
1887 */
1888 unsigned blocksize =
1889 util_format_get_blocksize(orig->format);
1890
1891 if (blocksize == 8) {
1892 res->format = PIPE_FORMAT_R16G16B16A16_UINT;
1893 } else {
1894 assert(blocksize == 16);
1895 res->format = PIPE_FORMAT_R32G32B32A32_UINT;
1896 }
1897
1898 res->width0 = util_format_get_nblocksx(orig->format, box->width);
1899 res->height0 = util_format_get_nblocksy(orig->format, box->height);
1900 }
1901
1902 /* We must set the correct texture target and dimensions for a 3D box. */
1903 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1904 res->target = PIPE_TEXTURE_2D_ARRAY;
1905 res->array_size = box->depth;
1906 } else {
1907 res->target = PIPE_TEXTURE_2D;
1908 }
1909 }
1910
1911 static bool si_can_invalidate_texture(struct si_screen *sscreen,
1912 struct si_texture *tex,
1913 unsigned transfer_usage,
1914 const struct pipe_box *box)
1915 {
1916 return !tex->buffer.b.is_shared &&
1917 !(transfer_usage & PIPE_TRANSFER_READ) &&
1918 tex->buffer.b.b.last_level == 0 &&
1919 util_texrange_covers_whole_level(&tex->buffer.b.b, 0,
1920 box->x, box->y, box->z,
1921 box->width, box->height,
1922 box->depth);
1923 }
1924
1925 static void si_texture_invalidate_storage(struct si_context *sctx,
1926 struct si_texture *tex)
1927 {
1928 struct si_screen *sscreen = sctx->screen;
1929
1930 /* There is no point in discarding depth and tiled buffers. */
1931 assert(!tex->is_depth);
1932 assert(tex->surface.is_linear);
1933
1934 /* Reallocate the buffer in the same pipe_resource. */
1935 si_alloc_resource(sscreen, &tex->buffer);
1936
1937 /* Initialize the CMASK base address (needed even without CMASK). */
1938 tex->cmask_base_address_reg =
1939 (tex->buffer.gpu_address + tex->cmask_offset) >> 8;
1940
1941 p_atomic_inc(&sscreen->dirty_tex_counter);
1942
1943 sctx->num_alloc_tex_transfer_bytes += tex->size;
1944 }
1945
1946 static void *si_texture_transfer_map(struct pipe_context *ctx,
1947 struct pipe_resource *texture,
1948 unsigned level,
1949 unsigned usage,
1950 const struct pipe_box *box,
1951 struct pipe_transfer **ptransfer)
1952 {
1953 struct si_context *sctx = (struct si_context*)ctx;
1954 struct si_texture *tex = (struct si_texture*)texture;
1955 struct si_transfer *trans;
1956 struct si_resource *buf;
1957 unsigned offset = 0;
1958 char *map;
1959 bool use_staging_texture = false;
1960
1961 assert(!(texture->flags & SI_RESOURCE_FLAG_TRANSFER));
1962 assert(box->width && box->height && box->depth);
1963
1964 if (tex->is_depth) {
1965 /* Depth textures use staging unconditionally. */
1966 use_staging_texture = true;
1967 } else {
1968 /* Degrade the tile mode if we get too many transfers on APUs.
1969 * On dGPUs, the staging texture is always faster.
1970 * Only count uploads that are at least 4x4 pixels large.
1971 */
1972 if (!sctx->screen->info.has_dedicated_vram &&
1973 level == 0 &&
1974 box->width >= 4 && box->height >= 4 &&
1975 p_atomic_inc_return(&tex->num_level0_transfers) == 10) {
1976 bool can_invalidate =
1977 si_can_invalidate_texture(sctx->screen, tex,
1978 usage, box);
1979
1980 si_reallocate_texture_inplace(sctx, tex,
1981 PIPE_BIND_LINEAR,
1982 can_invalidate);
1983 }
1984
1985 /* Tiled textures need to be converted into a linear texture for CPU
1986 * access. The staging texture is always linear and is placed in GART.
1987 *
1988 * Reading from VRAM or GTT WC is slow, always use the staging
1989 * texture in this case.
1990 *
1991 * Use the staging texture for uploads if the underlying BO
1992 * is busy.
1993 */
1994 if (!tex->surface.is_linear)
1995 use_staging_texture = true;
1996 else if (usage & PIPE_TRANSFER_READ)
1997 use_staging_texture =
1998 tex->buffer.domains & RADEON_DOMAIN_VRAM ||
1999 tex->buffer.flags & RADEON_FLAG_GTT_WC;
2000 /* Write & linear only: */
2001 else if (si_rings_is_buffer_referenced(sctx, tex->buffer.buf,
2002 RADEON_USAGE_READWRITE) ||
2003 !sctx->ws->buffer_wait(tex->buffer.buf, 0,
2004 RADEON_USAGE_READWRITE)) {
2005 /* It's busy. */
2006 if (si_can_invalidate_texture(sctx->screen, tex,
2007 usage, box))
2008 si_texture_invalidate_storage(sctx, tex);
2009 else
2010 use_staging_texture = true;
2011 }
2012 }
2013
2014 trans = CALLOC_STRUCT(si_transfer);
2015 if (!trans)
2016 return NULL;
2017 pipe_resource_reference(&trans->b.b.resource, texture);
2018 trans->b.b.level = level;
2019 trans->b.b.usage = usage;
2020 trans->b.b.box = *box;
2021
2022 if (use_staging_texture) {
2023 struct pipe_resource resource;
2024 struct si_texture *staging;
2025
2026 si_init_temp_resource_from_box(&resource, texture, box, level,
2027 SI_RESOURCE_FLAG_TRANSFER);
2028 resource.usage = (usage & PIPE_TRANSFER_READ) ?
2029 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
2030
2031 /* Since depth-stencil textures don't support linear tiling,
2032 * blit from ZS to color and vice versa. u_blitter will do
2033 * the packing for these formats.
2034 */
2035 if (tex->is_depth)
2036 resource.format = util_blitter_get_color_format_for_zs(resource.format);
2037
2038 /* Create the temporary texture. */
2039 staging = (struct si_texture*)ctx->screen->resource_create(ctx->screen, &resource);
2040 if (!staging) {
2041 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
2042 goto fail_trans;
2043 }
2044 trans->staging = &staging->buffer;
2045
2046 /* Just get the strides. */
2047 si_texture_get_offset(sctx->screen, staging, 0, NULL,
2048 &trans->b.b.stride,
2049 &trans->b.b.layer_stride);
2050
2051 if (usage & PIPE_TRANSFER_READ)
2052 si_copy_to_staging_texture(ctx, trans);
2053 else
2054 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
2055
2056 buf = trans->staging;
2057 } else {
2058 /* the resource is mapped directly */
2059 offset = si_texture_get_offset(sctx->screen, tex, level, box,
2060 &trans->b.b.stride,
2061 &trans->b.b.layer_stride);
2062 buf = &tex->buffer;
2063 }
2064
2065 /* Always unmap texture CPU mappings on 32-bit architectures, so that
2066 * we don't run out of the CPU address space.
2067 */
2068 if (sizeof(void*) == 4)
2069 usage |= RADEON_TRANSFER_TEMPORARY;
2070
2071 if (!(map = si_buffer_map_sync_with_rings(sctx, buf, usage)))
2072 goto fail_trans;
2073
2074 *ptransfer = &trans->b.b;
2075 return map + offset;
2076
2077 fail_trans:
2078 si_resource_reference(&trans->staging, NULL);
2079 pipe_resource_reference(&trans->b.b.resource, NULL);
2080 FREE(trans);
2081 return NULL;
2082 }
2083
2084 static void si_texture_transfer_unmap(struct pipe_context *ctx,
2085 struct pipe_transfer* transfer)
2086 {
2087 struct si_context *sctx = (struct si_context*)ctx;
2088 struct si_transfer *stransfer = (struct si_transfer*)transfer;
2089 struct pipe_resource *texture = transfer->resource;
2090 struct si_texture *tex = (struct si_texture*)texture;
2091
2092 /* Always unmap texture CPU mappings on 32-bit architectures, so that
2093 * we don't run out of the CPU address space.
2094 */
2095 if (sizeof(void*) == 4) {
2096 struct si_resource *buf =
2097 stransfer->staging ? stransfer->staging : &tex->buffer;
2098
2099 sctx->ws->buffer_unmap(buf->buf);
2100 }
2101
2102 if ((transfer->usage & PIPE_TRANSFER_WRITE) && stransfer->staging)
2103 si_copy_from_staging_texture(ctx, stransfer);
2104
2105 if (stransfer->staging) {
2106 sctx->num_alloc_tex_transfer_bytes += stransfer->staging->buf->size;
2107 si_resource_reference(&stransfer->staging, NULL);
2108 }
2109
2110 /* Heuristic for {upload, draw, upload, draw, ..}:
2111 *
2112 * Flush the gfx IB if we've allocated too much texture storage.
2113 *
2114 * The idea is that we don't want to build IBs that use too much
2115 * memory and put pressure on the kernel memory manager and we also
2116 * want to make temporary and invalidated buffers go idle ASAP to
2117 * decrease the total memory usage or make them reusable. The memory
2118 * usage will be slightly higher than given here because of the buffer
2119 * cache in the winsys.
2120 *
2121 * The result is that the kernel memory manager is never a bottleneck.
2122 */
2123 if (sctx->num_alloc_tex_transfer_bytes > sctx->screen->info.gart_size / 4) {
2124 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
2125 sctx->num_alloc_tex_transfer_bytes = 0;
2126 }
2127
2128 pipe_resource_reference(&transfer->resource, NULL);
2129 FREE(transfer);
2130 }
2131
2132 static const struct u_resource_vtbl si_texture_vtbl =
2133 {
2134 NULL, /* get_handle */
2135 si_texture_destroy, /* resource_destroy */
2136 si_texture_transfer_map, /* transfer_map */
2137 u_default_transfer_flush_region, /* transfer_flush_region */
2138 si_texture_transfer_unmap, /* transfer_unmap */
2139 };
2140
2141 /* Return if it's allowed to reinterpret one format as another with DCC enabled.
2142 */
2143 bool vi_dcc_formats_compatible(struct si_screen *sscreen,
2144 enum pipe_format format1,
2145 enum pipe_format format2)
2146 {
2147 const struct util_format_description *desc1, *desc2;
2148
2149 /* No format change - exit early. */
2150 if (format1 == format2)
2151 return true;
2152
2153 format1 = si_simplify_cb_format(format1);
2154 format2 = si_simplify_cb_format(format2);
2155
2156 /* Check again after format adjustments. */
2157 if (format1 == format2)
2158 return true;
2159
2160 desc1 = util_format_description(format1);
2161 desc2 = util_format_description(format2);
2162
2163 if (desc1->layout != UTIL_FORMAT_LAYOUT_PLAIN ||
2164 desc2->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2165 return false;
2166
2167 /* Float and non-float are totally incompatible. */
2168 if ((desc1->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) !=
2169 (desc2->channel[0].type == UTIL_FORMAT_TYPE_FLOAT))
2170 return false;
2171
2172 /* Channel sizes must match across DCC formats.
2173 * Comparing just the first 2 channels should be enough.
2174 */
2175 if (desc1->channel[0].size != desc2->channel[0].size ||
2176 (desc1->nr_channels >= 2 &&
2177 desc1->channel[1].size != desc2->channel[1].size))
2178 return false;
2179
2180 /* Everything below is not needed if the driver never uses the DCC
2181 * clear code with the value of 1.
2182 */
2183
2184 /* If the clear values are all 1 or all 0, this constraint can be
2185 * ignored. */
2186 if (vi_alpha_is_on_msb(sscreen, format1) != vi_alpha_is_on_msb(sscreen, format2))
2187 return false;
2188
2189 /* Channel types must match if the clear value of 1 is used.
2190 * The type categories are only float, signed, unsigned.
2191 * NORM and INT are always compatible.
2192 */
2193 if (desc1->channel[0].type != desc2->channel[0].type ||
2194 (desc1->nr_channels >= 2 &&
2195 desc1->channel[1].type != desc2->channel[1].type))
2196 return false;
2197
2198 return true;
2199 }
2200
2201 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
2202 unsigned level,
2203 enum pipe_format view_format)
2204 {
2205 struct si_texture *stex = (struct si_texture *)tex;
2206
2207 return vi_dcc_enabled(stex, level) &&
2208 !vi_dcc_formats_compatible((struct si_screen*)tex->screen,
2209 tex->format, view_format);
2210 }
2211
2212 /* This can't be merged with the above function, because
2213 * vi_dcc_formats_compatible should be called only when DCC is enabled. */
2214 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
2215 struct pipe_resource *tex,
2216 unsigned level,
2217 enum pipe_format view_format)
2218 {
2219 struct si_texture *stex = (struct si_texture *)tex;
2220
2221 if (vi_dcc_formats_are_incompatible(tex, level, view_format))
2222 if (!si_texture_disable_dcc(sctx, stex))
2223 si_decompress_dcc(sctx, stex);
2224 }
2225
2226 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
2227 struct pipe_resource *texture,
2228 const struct pipe_surface *templ,
2229 unsigned width0, unsigned height0,
2230 unsigned width, unsigned height)
2231 {
2232 struct si_surface *surface = CALLOC_STRUCT(si_surface);
2233
2234 if (!surface)
2235 return NULL;
2236
2237 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
2238 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
2239
2240 pipe_reference_init(&surface->base.reference, 1);
2241 pipe_resource_reference(&surface->base.texture, texture);
2242 surface->base.context = pipe;
2243 surface->base.format = templ->format;
2244 surface->base.width = width;
2245 surface->base.height = height;
2246 surface->base.u = templ->u;
2247
2248 surface->width0 = width0;
2249 surface->height0 = height0;
2250
2251 surface->dcc_incompatible =
2252 texture->target != PIPE_BUFFER &&
2253 vi_dcc_formats_are_incompatible(texture, templ->u.tex.level,
2254 templ->format);
2255 return &surface->base;
2256 }
2257
2258 static struct pipe_surface *si_create_surface(struct pipe_context *pipe,
2259 struct pipe_resource *tex,
2260 const struct pipe_surface *templ)
2261 {
2262 unsigned level = templ->u.tex.level;
2263 unsigned width = u_minify(tex->width0, level);
2264 unsigned height = u_minify(tex->height0, level);
2265 unsigned width0 = tex->width0;
2266 unsigned height0 = tex->height0;
2267
2268 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
2269 const struct util_format_description *tex_desc
2270 = util_format_description(tex->format);
2271 const struct util_format_description *templ_desc
2272 = util_format_description(templ->format);
2273
2274 assert(tex_desc->block.bits == templ_desc->block.bits);
2275
2276 /* Adjust size of surface if and only if the block width or
2277 * height is changed. */
2278 if (tex_desc->block.width != templ_desc->block.width ||
2279 tex_desc->block.height != templ_desc->block.height) {
2280 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
2281 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
2282
2283 width = nblks_x * templ_desc->block.width;
2284 height = nblks_y * templ_desc->block.height;
2285
2286 width0 = util_format_get_nblocksx(tex->format, width0);
2287 height0 = util_format_get_nblocksy(tex->format, height0);
2288 }
2289 }
2290
2291 return si_create_surface_custom(pipe, tex, templ,
2292 width0, height0,
2293 width, height);
2294 }
2295
2296 static void si_surface_destroy(struct pipe_context *pipe,
2297 struct pipe_surface *surface)
2298 {
2299 pipe_resource_reference(&surface->texture, NULL);
2300 FREE(surface);
2301 }
2302
2303 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
2304 {
2305 const struct util_format_description *desc = util_format_description(format);
2306
2307 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
2308
2309 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
2310 return V_028C70_SWAP_STD;
2311
2312 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2313 return ~0U;
2314
2315 switch (desc->nr_channels) {
2316 case 1:
2317 if (HAS_SWIZZLE(0,X))
2318 return V_028C70_SWAP_STD; /* X___ */
2319 else if (HAS_SWIZZLE(3,X))
2320 return V_028C70_SWAP_ALT_REV; /* ___X */
2321 break;
2322 case 2:
2323 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
2324 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
2325 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
2326 return V_028C70_SWAP_STD; /* XY__ */
2327 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
2328 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
2329 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
2330 /* YX__ */
2331 return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
2332 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
2333 return V_028C70_SWAP_ALT; /* X__Y */
2334 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
2335 return V_028C70_SWAP_ALT_REV; /* Y__X */
2336 break;
2337 case 3:
2338 if (HAS_SWIZZLE(0,X))
2339 return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
2340 else if (HAS_SWIZZLE(0,Z))
2341 return V_028C70_SWAP_STD_REV; /* ZYX */
2342 break;
2343 case 4:
2344 /* check the middle channels, the 1st and 4th channel can be NONE */
2345 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
2346 return V_028C70_SWAP_STD; /* XYZW */
2347 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
2348 return V_028C70_SWAP_STD_REV; /* WZYX */
2349 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
2350 return V_028C70_SWAP_ALT; /* ZYXW */
2351 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
2352 /* YZWX */
2353 if (desc->is_array)
2354 return V_028C70_SWAP_ALT_REV;
2355 else
2356 return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
2357 }
2358 break;
2359 }
2360 return ~0U;
2361 }
2362
2363 /* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
2364
2365 static void vi_dcc_clean_up_context_slot(struct si_context *sctx,
2366 int slot)
2367 {
2368 int i;
2369
2370 if (sctx->dcc_stats[slot].query_active)
2371 vi_separate_dcc_stop_query(sctx,
2372 sctx->dcc_stats[slot].tex);
2373
2374 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats[slot].ps_stats); i++)
2375 if (sctx->dcc_stats[slot].ps_stats[i]) {
2376 sctx->b.destroy_query(&sctx->b,
2377 sctx->dcc_stats[slot].ps_stats[i]);
2378 sctx->dcc_stats[slot].ps_stats[i] = NULL;
2379 }
2380
2381 si_texture_reference(&sctx->dcc_stats[slot].tex, NULL);
2382 }
2383
2384 /**
2385 * Return the per-context slot where DCC statistics queries for the texture live.
2386 */
2387 static unsigned vi_get_context_dcc_stats_index(struct si_context *sctx,
2388 struct si_texture *tex)
2389 {
2390 int i, empty_slot = -1;
2391
2392 /* Remove zombie textures (textures kept alive by this array only). */
2393 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2394 if (sctx->dcc_stats[i].tex &&
2395 sctx->dcc_stats[i].tex->buffer.b.b.reference.count == 1)
2396 vi_dcc_clean_up_context_slot(sctx, i);
2397
2398 /* Find the texture. */
2399 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
2400 /* Return if found. */
2401 if (sctx->dcc_stats[i].tex == tex) {
2402 sctx->dcc_stats[i].last_use_timestamp = os_time_get();
2403 return i;
2404 }
2405
2406 /* Record the first seen empty slot. */
2407 if (empty_slot == -1 && !sctx->dcc_stats[i].tex)
2408 empty_slot = i;
2409 }
2410
2411 /* Not found. Remove the oldest member to make space in the array. */
2412 if (empty_slot == -1) {
2413 int oldest_slot = 0;
2414
2415 /* Find the oldest slot. */
2416 for (i = 1; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2417 if (sctx->dcc_stats[oldest_slot].last_use_timestamp >
2418 sctx->dcc_stats[i].last_use_timestamp)
2419 oldest_slot = i;
2420
2421 /* Clean up the oldest slot. */
2422 vi_dcc_clean_up_context_slot(sctx, oldest_slot);
2423 empty_slot = oldest_slot;
2424 }
2425
2426 /* Add the texture to the new slot. */
2427 si_texture_reference(&sctx->dcc_stats[empty_slot].tex, tex);
2428 sctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
2429 return empty_slot;
2430 }
2431
2432 static struct pipe_query *
2433 vi_create_resuming_pipestats_query(struct si_context *sctx)
2434 {
2435 struct si_query_hw *query = (struct si_query_hw*)
2436 sctx->b.create_query(&sctx->b, PIPE_QUERY_PIPELINE_STATISTICS, 0);
2437
2438 query->flags |= SI_QUERY_HW_FLAG_BEGIN_RESUMES;
2439 return (struct pipe_query*)query;
2440 }
2441
2442 /**
2443 * Called when binding a color buffer.
2444 */
2445 void vi_separate_dcc_start_query(struct si_context *sctx,
2446 struct si_texture *tex)
2447 {
2448 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2449
2450 assert(!sctx->dcc_stats[i].query_active);
2451
2452 if (!sctx->dcc_stats[i].ps_stats[0])
2453 sctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(sctx);
2454
2455 /* begin or resume the query */
2456 sctx->b.begin_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2457 sctx->dcc_stats[i].query_active = true;
2458 }
2459
2460 /**
2461 * Called when unbinding a color buffer.
2462 */
2463 void vi_separate_dcc_stop_query(struct si_context *sctx,
2464 struct si_texture *tex)
2465 {
2466 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2467
2468 assert(sctx->dcc_stats[i].query_active);
2469 assert(sctx->dcc_stats[i].ps_stats[0]);
2470
2471 /* pause or end the query */
2472 sctx->b.end_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2473 sctx->dcc_stats[i].query_active = false;
2474 }
2475
2476 static bool vi_should_enable_separate_dcc(struct si_texture *tex)
2477 {
2478 /* The minimum number of fullscreen draws per frame that is required
2479 * to enable DCC. */
2480 return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
2481 }
2482
2483 /* Called by fast clear. */
2484 void vi_separate_dcc_try_enable(struct si_context *sctx,
2485 struct si_texture *tex)
2486 {
2487 /* The intent is to use this with shared displayable back buffers,
2488 * but it's not strictly limited only to them.
2489 */
2490 if (!tex->buffer.b.is_shared ||
2491 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
2492 tex->buffer.b.b.target != PIPE_TEXTURE_2D ||
2493 tex->buffer.b.b.last_level > 0 ||
2494 !tex->surface.dcc_size ||
2495 sctx->screen->debug_flags & DBG(NO_DCC) ||
2496 sctx->screen->debug_flags & DBG(NO_DCC_FB))
2497 return;
2498
2499 assert(sctx->chip_class >= GFX8);
2500
2501 if (tex->dcc_offset)
2502 return; /* already enabled */
2503
2504 /* Enable the DCC stat gathering. */
2505 if (!tex->dcc_gather_statistics) {
2506 tex->dcc_gather_statistics = true;
2507 vi_separate_dcc_start_query(sctx, tex);
2508 }
2509
2510 if (!vi_should_enable_separate_dcc(tex))
2511 return; /* stats show that DCC decompression is too expensive */
2512
2513 assert(tex->surface.num_dcc_levels);
2514 assert(!tex->dcc_separate_buffer);
2515
2516 si_texture_discard_cmask(sctx->screen, tex);
2517
2518 /* Get a DCC buffer. */
2519 if (tex->last_dcc_separate_buffer) {
2520 assert(tex->dcc_gather_statistics);
2521 assert(!tex->dcc_separate_buffer);
2522 tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
2523 tex->last_dcc_separate_buffer = NULL;
2524 } else {
2525 tex->dcc_separate_buffer =
2526 si_aligned_buffer_create(sctx->b.screen,
2527 SI_RESOURCE_FLAG_UNMAPPABLE,
2528 PIPE_USAGE_DEFAULT,
2529 tex->surface.dcc_size,
2530 tex->surface.dcc_alignment);
2531 if (!tex->dcc_separate_buffer)
2532 return;
2533 }
2534
2535 /* dcc_offset is the absolute GPUVM address. */
2536 tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
2537
2538 /* no need to flag anything since this is called by fast clear that
2539 * flags framebuffer state
2540 */
2541 }
2542
2543 /**
2544 * Called by pipe_context::flush_resource, the place where DCC decompression
2545 * takes place.
2546 */
2547 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
2548 struct si_texture *tex)
2549 {
2550 struct si_context *sctx = (struct si_context*)ctx;
2551 struct pipe_query *tmp;
2552 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2553 bool query_active = sctx->dcc_stats[i].query_active;
2554 bool disable = false;
2555
2556 if (sctx->dcc_stats[i].ps_stats[2]) {
2557 union pipe_query_result result;
2558
2559 /* Read the results. */
2560 struct pipe_query *query = sctx->dcc_stats[i].ps_stats[2];
2561 ctx->get_query_result(ctx, query,
2562 true, &result);
2563 si_query_buffer_reset(sctx, &((struct si_query_hw*)query)->buffer);
2564
2565 /* Compute the approximate number of fullscreen draws. */
2566 tex->ps_draw_ratio =
2567 result.pipeline_statistics.ps_invocations /
2568 (tex->buffer.b.b.width0 * tex->buffer.b.b.height0);
2569 sctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
2570
2571 disable = tex->dcc_separate_buffer &&
2572 !vi_should_enable_separate_dcc(tex);
2573 }
2574
2575 tex->num_slow_clears = 0;
2576
2577 /* stop the statistics query for ps_stats[0] */
2578 if (query_active)
2579 vi_separate_dcc_stop_query(sctx, tex);
2580
2581 /* Move the queries in the queue by one. */
2582 tmp = sctx->dcc_stats[i].ps_stats[2];
2583 sctx->dcc_stats[i].ps_stats[2] = sctx->dcc_stats[i].ps_stats[1];
2584 sctx->dcc_stats[i].ps_stats[1] = sctx->dcc_stats[i].ps_stats[0];
2585 sctx->dcc_stats[i].ps_stats[0] = tmp;
2586
2587 /* create and start a new query as ps_stats[0] */
2588 if (query_active)
2589 vi_separate_dcc_start_query(sctx, tex);
2590
2591 if (disable) {
2592 assert(!tex->last_dcc_separate_buffer);
2593 tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
2594 tex->dcc_separate_buffer = NULL;
2595 tex->dcc_offset = 0;
2596 /* no need to flag anything since this is called after
2597 * decompression that re-sets framebuffer state
2598 */
2599 }
2600 }
2601
2602 static struct pipe_memory_object *
2603 si_memobj_from_handle(struct pipe_screen *screen,
2604 struct winsys_handle *whandle,
2605 bool dedicated)
2606 {
2607 struct si_screen *sscreen = (struct si_screen*)screen;
2608 struct si_memory_object *memobj = CALLOC_STRUCT(si_memory_object);
2609 struct pb_buffer *buf = NULL;
2610 uint32_t stride, offset;
2611
2612 if (!memobj)
2613 return NULL;
2614
2615 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
2616 sscreen->info.max_alignment,
2617 &stride, &offset);
2618 if (!buf) {
2619 free(memobj);
2620 return NULL;
2621 }
2622
2623 memobj->b.dedicated = dedicated;
2624 memobj->buf = buf;
2625 memobj->stride = stride;
2626
2627 return (struct pipe_memory_object *)memobj;
2628
2629 }
2630
2631 static void
2632 si_memobj_destroy(struct pipe_screen *screen,
2633 struct pipe_memory_object *_memobj)
2634 {
2635 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2636
2637 pb_reference(&memobj->buf, NULL);
2638 free(memobj);
2639 }
2640
2641 static struct pipe_resource *
2642 si_texture_from_memobj(struct pipe_screen *screen,
2643 const struct pipe_resource *templ,
2644 struct pipe_memory_object *_memobj,
2645 uint64_t offset)
2646 {
2647 struct si_screen *sscreen = (struct si_screen*)screen;
2648 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2649 struct pipe_resource *tex =
2650 si_texture_from_winsys_buffer(sscreen, templ, memobj->buf,
2651 memobj->stride, offset,
2652 PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE |
2653 PIPE_HANDLE_USAGE_SHADER_WRITE,
2654 memobj->b.dedicated);
2655 if (!tex)
2656 return NULL;
2657
2658 /* si_texture_from_winsys_buffer doesn't increment refcount of
2659 * memobj->buf, so increment it here.
2660 */
2661 struct pb_buffer *buf = NULL;
2662 pb_reference(&buf, memobj->buf);
2663 return tex;
2664 }
2665
2666 static bool si_check_resource_capability(struct pipe_screen *screen,
2667 struct pipe_resource *resource,
2668 unsigned bind)
2669 {
2670 struct si_texture *tex = (struct si_texture*)resource;
2671
2672 /* Buffers only support the linear flag. */
2673 if (resource->target == PIPE_BUFFER)
2674 return (bind & ~PIPE_BIND_LINEAR) == 0;
2675
2676 if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
2677 return false;
2678
2679 if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
2680 return false;
2681
2682 /* TODO: PIPE_BIND_CURSOR - do we care? */
2683 return true;
2684 }
2685
2686 void si_init_screen_texture_functions(struct si_screen *sscreen)
2687 {
2688 sscreen->b.resource_from_handle = si_texture_from_handle;
2689 sscreen->b.resource_get_handle = si_texture_get_handle;
2690 sscreen->b.resource_get_info = si_texture_get_info;
2691 sscreen->b.resource_from_memobj = si_texture_from_memobj;
2692 sscreen->b.memobj_create_from_handle = si_memobj_from_handle;
2693 sscreen->b.memobj_destroy = si_memobj_destroy;
2694 sscreen->b.check_resource_capability = si_check_resource_capability;
2695 }
2696
2697 void si_init_context_texture_functions(struct si_context *sctx)
2698 {
2699 sctx->b.create_surface = si_create_surface;
2700 sctx->b.surface_destroy = si_surface_destroy;
2701 }