radeonsi: remove redundant si_texture offset and size fields
[mesa.git] / src / gallium / drivers / radeonsi / si_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "si_pipe.h"
27 #include "si_query.h"
28 #include "util/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32 #include "util/u_resource.h"
33 #include "util/u_surface.h"
34 #include "util/u_transfer.h"
35 #include "util/os_time.h"
36 #include <errno.h>
37 #include <inttypes.h>
38 #include "state_tracker/drm_driver.h"
39 #include "sid.h"
40 #include "amd/addrlib/inc/addrinterface.h"
41
42 static enum radeon_surf_mode
43 si_choose_tiling(struct si_screen *sscreen,
44 const struct pipe_resource *templ, bool tc_compatible_htile);
45
46
47 bool si_prepare_for_dma_blit(struct si_context *sctx,
48 struct si_texture *dst,
49 unsigned dst_level, unsigned dstx,
50 unsigned dsty, unsigned dstz,
51 struct si_texture *src,
52 unsigned src_level,
53 const struct pipe_box *src_box)
54 {
55 if (!sctx->dma_cs)
56 return false;
57
58 if (dst->surface.bpe != src->surface.bpe)
59 return false;
60
61 /* MSAA: Blits don't exist in the real world. */
62 if (src->buffer.b.b.nr_samples > 1 ||
63 dst->buffer.b.b.nr_samples > 1)
64 return false;
65
66 /* Depth-stencil surfaces:
67 * When dst is linear, the DB->CB copy preserves HTILE.
68 * When dst is tiled, the 3D path must be used to update HTILE.
69 */
70 if (src->is_depth || dst->is_depth)
71 return false;
72
73 /* DCC as:
74 * src: Use the 3D path. DCC decompression is expensive.
75 * dst: Use the 3D path to compress the pixels with DCC.
76 */
77 if (vi_dcc_enabled(src, src_level) ||
78 vi_dcc_enabled(dst, dst_level))
79 return false;
80
81 /* CMASK as:
82 * src: Both texture and SDMA paths need decompression. Use SDMA.
83 * dst: If overwriting the whole texture, discard CMASK and use
84 * SDMA. Otherwise, use the 3D path.
85 */
86 if (dst->cmask_buffer && dst->dirty_level_mask & (1 << dst_level)) {
87 /* The CMASK clear is only enabled for the first level. */
88 assert(dst_level == 0);
89 if (!util_texrange_covers_whole_level(&dst->buffer.b.b, dst_level,
90 dstx, dsty, dstz, src_box->width,
91 src_box->height, src_box->depth))
92 return false;
93
94 si_texture_discard_cmask(sctx->screen, dst);
95 }
96
97 /* All requirements are met. Prepare textures for SDMA. */
98 if (src->cmask_buffer && src->dirty_level_mask & (1 << src_level))
99 sctx->b.flush_resource(&sctx->b, &src->buffer.b.b);
100
101 assert(!(src->dirty_level_mask & (1 << src_level)));
102 assert(!(dst->dirty_level_mask & (1 << dst_level)));
103
104 return true;
105 }
106
107 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
108 static void si_copy_region_with_blit(struct pipe_context *pipe,
109 struct pipe_resource *dst,
110 unsigned dst_level,
111 unsigned dstx, unsigned dsty, unsigned dstz,
112 struct pipe_resource *src,
113 unsigned src_level,
114 const struct pipe_box *src_box)
115 {
116 struct pipe_blit_info blit;
117
118 memset(&blit, 0, sizeof(blit));
119 blit.src.resource = src;
120 blit.src.format = src->format;
121 blit.src.level = src_level;
122 blit.src.box = *src_box;
123 blit.dst.resource = dst;
124 blit.dst.format = dst->format;
125 blit.dst.level = dst_level;
126 blit.dst.box.x = dstx;
127 blit.dst.box.y = dsty;
128 blit.dst.box.z = dstz;
129 blit.dst.box.width = src_box->width;
130 blit.dst.box.height = src_box->height;
131 blit.dst.box.depth = src_box->depth;
132 blit.mask = util_format_get_mask(dst->format);
133 blit.filter = PIPE_TEX_FILTER_NEAREST;
134
135 if (blit.mask) {
136 pipe->blit(pipe, &blit);
137 }
138 }
139
140 /* Copy from a full GPU texture to a transfer's staging one. */
141 static void si_copy_to_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
142 {
143 struct si_context *sctx = (struct si_context*)ctx;
144 struct pipe_transfer *transfer = (struct pipe_transfer*)stransfer;
145 struct pipe_resource *dst = &stransfer->staging->b.b;
146 struct pipe_resource *src = transfer->resource;
147
148 if (src->nr_samples > 1 || ((struct si_texture*)src)->is_depth) {
149 si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
150 src, transfer->level, &transfer->box);
151 return;
152 }
153
154 sctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
155 &transfer->box);
156 }
157
158 /* Copy from a transfer's staging texture to a full GPU one. */
159 static void si_copy_from_staging_texture(struct pipe_context *ctx, struct si_transfer *stransfer)
160 {
161 struct si_context *sctx = (struct si_context*)ctx;
162 struct pipe_transfer *transfer = (struct pipe_transfer*)stransfer;
163 struct pipe_resource *dst = transfer->resource;
164 struct pipe_resource *src = &stransfer->staging->b.b;
165 struct pipe_box sbox;
166
167 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
168
169 if (dst->nr_samples > 1 || ((struct si_texture*)dst)->is_depth) {
170 si_copy_region_with_blit(ctx, dst, transfer->level,
171 transfer->box.x, transfer->box.y, transfer->box.z,
172 src, 0, &sbox);
173 return;
174 }
175
176 if (util_format_is_compressed(dst->format)) {
177 sbox.width = util_format_get_nblocksx(dst->format, sbox.width);
178 sbox.height = util_format_get_nblocksx(dst->format, sbox.height);
179 }
180
181 sctx->dma_copy(ctx, dst, transfer->level,
182 transfer->box.x, transfer->box.y, transfer->box.z,
183 src, 0, &sbox);
184 }
185
186 static unsigned si_texture_get_offset(struct si_screen *sscreen,
187 struct si_texture *tex, unsigned level,
188 const struct pipe_box *box,
189 unsigned *stride,
190 unsigned *layer_stride)
191 {
192 if (sscreen->info.chip_class >= GFX9) {
193 *stride = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
194 *layer_stride = tex->surface.u.gfx9.surf_slice_size;
195
196 if (!box)
197 return 0;
198
199 /* Each texture is an array of slices. Each slice is an array
200 * of mipmap levels. */
201 return box->z * tex->surface.u.gfx9.surf_slice_size +
202 tex->surface.u.gfx9.offset[level] +
203 (box->y / tex->surface.blk_h *
204 tex->surface.u.gfx9.surf_pitch +
205 box->x / tex->surface.blk_w) * tex->surface.bpe;
206 } else {
207 *stride = tex->surface.u.legacy.level[level].nblk_x *
208 tex->surface.bpe;
209 assert((uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
210 *layer_stride = (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4;
211
212 if (!box)
213 return tex->surface.u.legacy.level[level].offset;
214
215 /* Each texture is an array of mipmap levels. Each level is
216 * an array of slices. */
217 return tex->surface.u.legacy.level[level].offset +
218 box->z * (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 +
219 (box->y / tex->surface.blk_h *
220 tex->surface.u.legacy.level[level].nblk_x +
221 box->x / tex->surface.blk_w) * tex->surface.bpe;
222 }
223 }
224
225 static int si_init_surface(struct si_screen *sscreen,
226 struct radeon_surf *surface,
227 const struct pipe_resource *ptex,
228 enum radeon_surf_mode array_mode,
229 unsigned pitch_in_bytes_override,
230 unsigned offset,
231 bool is_imported,
232 bool is_scanout,
233 bool is_flushed_depth,
234 bool tc_compatible_htile)
235 {
236 const struct util_format_description *desc =
237 util_format_description(ptex->format);
238 bool is_depth, is_stencil;
239 int r;
240 unsigned i, bpe, flags = 0;
241
242 is_depth = util_format_has_depth(desc);
243 is_stencil = util_format_has_stencil(desc);
244
245 if (!is_flushed_depth &&
246 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
247 bpe = 4; /* stencil is allocated separately */
248 } else {
249 bpe = util_format_get_blocksize(ptex->format);
250 assert(util_is_power_of_two_or_zero(bpe));
251 }
252
253 if (!is_flushed_depth && is_depth) {
254 flags |= RADEON_SURF_ZBUFFER;
255
256 if (sscreen->debug_flags & DBG(NO_HYPERZ)) {
257 flags |= RADEON_SURF_NO_HTILE;
258 } else if (tc_compatible_htile &&
259 (sscreen->info.chip_class >= GFX9 ||
260 array_mode == RADEON_SURF_MODE_2D)) {
261 /* TC-compatible HTILE only supports Z32_FLOAT.
262 * GFX9 also supports Z16_UNORM.
263 * On GFX8, promote Z16 to Z32. DB->CB copies will convert
264 * the format for transfers.
265 */
266 if (sscreen->info.chip_class == GFX8)
267 bpe = 4;
268
269 flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
270 }
271
272 if (is_stencil)
273 flags |= RADEON_SURF_SBUFFER;
274 }
275
276 if (sscreen->info.chip_class >= GFX8 &&
277 (ptex->flags & SI_RESOURCE_FLAG_DISABLE_DCC ||
278 ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT ||
279 (ptex->nr_samples >= 2 && !sscreen->dcc_msaa_allowed)))
280 flags |= RADEON_SURF_DISABLE_DCC;
281
282 /* Stoney: 128bpp MSAA textures randomly fail piglit tests with DCC. */
283 if (sscreen->info.family == CHIP_STONEY &&
284 bpe == 16 && ptex->nr_samples >= 2)
285 flags |= RADEON_SURF_DISABLE_DCC;
286
287 /* GFX8: DCC clear for 4x and 8x MSAA array textures unimplemented. */
288 if (sscreen->info.chip_class == GFX8 &&
289 ptex->nr_storage_samples >= 4 &&
290 ptex->array_size > 1)
291 flags |= RADEON_SURF_DISABLE_DCC;
292
293 /* GFX9: DCC clear for 4x and 8x MSAA textures unimplemented. */
294 if (sscreen->info.chip_class == GFX9 &&
295 ptex->nr_storage_samples >= 4)
296 flags |= RADEON_SURF_DISABLE_DCC;
297
298 /* TODO: GFX10: DCC causes corruption with MSAA. */
299 if (sscreen->info.chip_class >= GFX10 &&
300 ptex->nr_storage_samples >= 2)
301 flags |= RADEON_SURF_DISABLE_DCC;
302
303 /* Shared textures must always set up DCC.
304 * If it's not present, it will be disabled by
305 * si_get_opaque_metadata later.
306 */
307 if (!is_imported && (sscreen->debug_flags & DBG(NO_DCC)))
308 flags |= RADEON_SURF_DISABLE_DCC;
309
310 if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
311 /* This should catch bugs in gallium users setting incorrect flags. */
312 assert(ptex->nr_samples <= 1 &&
313 ptex->array_size == 1 &&
314 ptex->depth0 == 1 &&
315 ptex->last_level == 0 &&
316 !(flags & RADEON_SURF_Z_OR_SBUFFER));
317
318 flags |= RADEON_SURF_SCANOUT;
319 }
320
321 if (ptex->bind & PIPE_BIND_SHARED)
322 flags |= RADEON_SURF_SHAREABLE;
323 if (is_imported)
324 flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
325 if (!(ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING))
326 flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
327 if (sscreen->debug_flags & DBG(NO_FMASK))
328 flags |= RADEON_SURF_NO_FMASK;
329
330 if (sscreen->info.chip_class >= GFX10 &&
331 (ptex->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING)) {
332 flags |= RADEON_SURF_FORCE_SWIZZLE_MODE;
333 surface->u.gfx9.surf.swizzle_mode = ADDR_SW_64KB_R_X;
334 }
335
336 r = sscreen->ws->surface_init(sscreen->ws, ptex, flags, bpe,
337 array_mode, surface);
338 if (r) {
339 return r;
340 }
341
342 unsigned pitch = pitch_in_bytes_override / bpe;
343
344 if (sscreen->info.chip_class >= GFX9) {
345 if (pitch) {
346 surface->u.gfx9.surf_pitch = pitch;
347 surface->u.gfx9.surf_slice_size =
348 (uint64_t)pitch * surface->u.gfx9.surf_height * bpe;
349 }
350 surface->u.gfx9.surf_offset = offset;
351 } else {
352 if (pitch) {
353 surface->u.legacy.level[0].nblk_x = pitch;
354 surface->u.legacy.level[0].slice_size_dw =
355 ((uint64_t)pitch * surface->u.legacy.level[0].nblk_y * bpe) / 4;
356 }
357 if (offset) {
358 for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
359 surface->u.legacy.level[i].offset += offset;
360 }
361 }
362 return 0;
363 }
364
365 static void si_get_display_metadata(struct si_screen *sscreen,
366 struct radeon_surf *surf,
367 struct radeon_bo_metadata *metadata,
368 enum radeon_surf_mode *array_mode,
369 bool *is_scanout)
370 {
371 if (sscreen->info.chip_class >= GFX9) {
372 if (metadata->u.gfx9.swizzle_mode > 0)
373 *array_mode = RADEON_SURF_MODE_2D;
374 else
375 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
376
377 *is_scanout = metadata->u.gfx9.swizzle_mode == 0 ||
378 metadata->u.gfx9.swizzle_mode % 4 == 2;
379
380 surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
381
382 if (metadata->u.gfx9.dcc_offset_256B) {
383 surf->u.gfx9.display_dcc_pitch_max = metadata->u.gfx9.dcc_pitch_max;
384 assert(metadata->u.gfx9.dcc_independent_64B == 1);
385 }
386 } else {
387 surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
388 surf->u.legacy.bankw = metadata->u.legacy.bankw;
389 surf->u.legacy.bankh = metadata->u.legacy.bankh;
390 surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
391 surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
392 surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
393
394 if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
395 *array_mode = RADEON_SURF_MODE_2D;
396 else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
397 *array_mode = RADEON_SURF_MODE_1D;
398 else
399 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
400
401 *is_scanout = metadata->u.legacy.scanout;
402 }
403 }
404
405 void si_eliminate_fast_color_clear(struct si_context *sctx,
406 struct si_texture *tex)
407 {
408 struct si_screen *sscreen = sctx->screen;
409 struct pipe_context *ctx = &sctx->b;
410
411 if (ctx == sscreen->aux_context)
412 mtx_lock(&sscreen->aux_context_lock);
413
414 unsigned n = sctx->num_decompress_calls;
415 ctx->flush_resource(ctx, &tex->buffer.b.b);
416
417 /* Flush only if any fast clear elimination took place. */
418 if (n != sctx->num_decompress_calls)
419 ctx->flush(ctx, NULL, 0);
420
421 if (ctx == sscreen->aux_context)
422 mtx_unlock(&sscreen->aux_context_lock);
423 }
424
425 void si_texture_discard_cmask(struct si_screen *sscreen,
426 struct si_texture *tex)
427 {
428 if (!tex->cmask_buffer)
429 return;
430
431 assert(tex->buffer.b.b.nr_samples <= 1);
432
433 /* Disable CMASK. */
434 tex->cmask_base_address_reg = tex->buffer.gpu_address >> 8;
435 tex->dirty_level_mask = 0;
436
437 tex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
438
439 if (tex->cmask_buffer != &tex->buffer)
440 si_resource_reference(&tex->cmask_buffer, NULL);
441
442 tex->cmask_buffer = NULL;
443
444 /* Notify all contexts about the change. */
445 p_atomic_inc(&sscreen->dirty_tex_counter);
446 p_atomic_inc(&sscreen->compressed_colortex_counter);
447 }
448
449 static bool si_can_disable_dcc(struct si_texture *tex)
450 {
451 /* We can't disable DCC if it can be written by another process. */
452 return tex->surface.dcc_offset &&
453 (!tex->buffer.b.is_shared ||
454 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE));
455 }
456
457 static void si_texture_zero_dcc_fields(struct si_texture *tex)
458 {
459 tex->surface.dcc_offset = 0;
460 tex->surface.display_dcc_offset = 0;
461 tex->surface.dcc_retile_map_offset = 0;
462 }
463
464 static bool si_texture_discard_dcc(struct si_screen *sscreen,
465 struct si_texture *tex)
466 {
467 if (!si_can_disable_dcc(tex)) {
468 assert(tex->surface.display_dcc_offset == 0);
469 return false;
470 }
471
472 assert(tex->dcc_separate_buffer == NULL);
473
474 /* Disable DCC. */
475 si_texture_zero_dcc_fields(tex);
476
477 /* Notify all contexts about the change. */
478 p_atomic_inc(&sscreen->dirty_tex_counter);
479 return true;
480 }
481
482 /**
483 * Disable DCC for the texture. (first decompress, then discard metadata).
484 *
485 * There is unresolved multi-context synchronization issue between
486 * screen::aux_context and the current context. If applications do this with
487 * multiple contexts, it's already undefined behavior for them and we don't
488 * have to worry about that. The scenario is:
489 *
490 * If context 1 disables DCC and context 2 has queued commands that write
491 * to the texture via CB with DCC enabled, and the order of operations is
492 * as follows:
493 * context 2 queues draw calls rendering to the texture, but doesn't flush
494 * context 1 disables DCC and flushes
495 * context 1 & 2 reset descriptors and FB state
496 * context 2 flushes (new compressed tiles written by the draw calls)
497 * context 1 & 2 read garbage, because DCC is disabled, yet there are
498 * compressed tiled
499 *
500 * \param sctx the current context if you have one, or sscreen->aux_context
501 * if you don't.
502 */
503 bool si_texture_disable_dcc(struct si_context *sctx,
504 struct si_texture *tex)
505 {
506 struct si_screen *sscreen = sctx->screen;
507
508 if (!sctx->has_graphics)
509 return si_texture_discard_dcc(sscreen, tex);
510
511 if (!si_can_disable_dcc(tex))
512 return false;
513
514 if (&sctx->b == sscreen->aux_context)
515 mtx_lock(&sscreen->aux_context_lock);
516
517 /* Decompress DCC. */
518 si_decompress_dcc(sctx, tex);
519 sctx->b.flush(&sctx->b, NULL, 0);
520
521 if (&sctx->b == sscreen->aux_context)
522 mtx_unlock(&sscreen->aux_context_lock);
523
524 return si_texture_discard_dcc(sscreen, tex);
525 }
526
527 static void si_reallocate_texture_inplace(struct si_context *sctx,
528 struct si_texture *tex,
529 unsigned new_bind_flag,
530 bool invalidate_storage)
531 {
532 struct pipe_screen *screen = sctx->b.screen;
533 struct si_texture *new_tex;
534 struct pipe_resource templ = tex->buffer.b.b;
535 unsigned i;
536
537 templ.bind |= new_bind_flag;
538
539 if (tex->buffer.b.is_shared)
540 return;
541
542 if (new_bind_flag == PIPE_BIND_LINEAR) {
543 if (tex->surface.is_linear)
544 return;
545
546 /* This fails with MSAA, depth, and compressed textures. */
547 if (si_choose_tiling(sctx->screen, &templ, false) !=
548 RADEON_SURF_MODE_LINEAR_ALIGNED)
549 return;
550 }
551
552 new_tex = (struct si_texture*)screen->resource_create(screen, &templ);
553 if (!new_tex)
554 return;
555
556 /* Copy the pixels to the new texture. */
557 if (!invalidate_storage) {
558 for (i = 0; i <= templ.last_level; i++) {
559 struct pipe_box box;
560
561 u_box_3d(0, 0, 0,
562 u_minify(templ.width0, i), u_minify(templ.height0, i),
563 util_num_layers(&templ, i), &box);
564
565 sctx->dma_copy(&sctx->b, &new_tex->buffer.b.b, i, 0, 0, 0,
566 &tex->buffer.b.b, i, &box);
567 }
568 }
569
570 if (new_bind_flag == PIPE_BIND_LINEAR) {
571 si_texture_discard_cmask(sctx->screen, tex);
572 si_texture_discard_dcc(sctx->screen, tex);
573 }
574
575 /* Replace the structure fields of tex. */
576 tex->buffer.b.b.bind = templ.bind;
577 pb_reference(&tex->buffer.buf, new_tex->buffer.buf);
578 tex->buffer.gpu_address = new_tex->buffer.gpu_address;
579 tex->buffer.vram_usage = new_tex->buffer.vram_usage;
580 tex->buffer.gart_usage = new_tex->buffer.gart_usage;
581 tex->buffer.bo_size = new_tex->buffer.bo_size;
582 tex->buffer.bo_alignment = new_tex->buffer.bo_alignment;
583 tex->buffer.domains = new_tex->buffer.domains;
584 tex->buffer.flags = new_tex->buffer.flags;
585
586 tex->surface = new_tex->surface;
587 si_texture_reference(&tex->flushed_depth_texture,
588 new_tex->flushed_depth_texture);
589
590 tex->surface.fmask_offset = new_tex->surface.fmask_offset;
591 tex->surface.cmask_offset = new_tex->surface.cmask_offset;
592 tex->cmask_base_address_reg = new_tex->cmask_base_address_reg;
593
594 if (tex->cmask_buffer == &tex->buffer)
595 tex->cmask_buffer = NULL;
596 else
597 si_resource_reference(&tex->cmask_buffer, NULL);
598
599 if (new_tex->cmask_buffer == &new_tex->buffer)
600 tex->cmask_buffer = &tex->buffer;
601 else
602 si_resource_reference(&tex->cmask_buffer, new_tex->cmask_buffer);
603
604 tex->surface.dcc_offset = new_tex->surface.dcc_offset;
605 tex->cb_color_info = new_tex->cb_color_info;
606 memcpy(tex->color_clear_value, new_tex->color_clear_value,
607 sizeof(tex->color_clear_value));
608 tex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
609
610 tex->surface.htile_offset = new_tex->surface.htile_offset;
611 tex->depth_clear_value = new_tex->depth_clear_value;
612 tex->dirty_level_mask = new_tex->dirty_level_mask;
613 tex->stencil_dirty_level_mask = new_tex->stencil_dirty_level_mask;
614 tex->db_render_format = new_tex->db_render_format;
615 tex->stencil_clear_value = new_tex->stencil_clear_value;
616 tex->tc_compatible_htile = new_tex->tc_compatible_htile;
617 tex->depth_cleared = new_tex->depth_cleared;
618 tex->stencil_cleared = new_tex->stencil_cleared;
619 tex->upgraded_depth = new_tex->upgraded_depth;
620 tex->db_compatible = new_tex->db_compatible;
621 tex->can_sample_z = new_tex->can_sample_z;
622 tex->can_sample_s = new_tex->can_sample_s;
623
624 tex->separate_dcc_dirty = new_tex->separate_dcc_dirty;
625 tex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
626 si_resource_reference(&tex->dcc_separate_buffer,
627 new_tex->dcc_separate_buffer);
628 si_resource_reference(&tex->last_dcc_separate_buffer,
629 new_tex->last_dcc_separate_buffer);
630
631 if (new_bind_flag == PIPE_BIND_LINEAR) {
632 assert(!tex->surface.htile_offset);
633 assert(!tex->cmask_buffer);
634 assert(!tex->surface.fmask_size);
635 assert(!tex->surface.dcc_offset);
636 assert(!tex->is_depth);
637 }
638
639 si_texture_reference(&new_tex, NULL);
640
641 p_atomic_inc(&sctx->screen->dirty_tex_counter);
642 }
643
644 static uint32_t si_get_bo_metadata_word1(struct si_screen *sscreen)
645 {
646 return (ATI_VENDOR_ID << 16) | sscreen->info.pci_id;
647 }
648
649 static void si_set_tex_bo_metadata(struct si_screen *sscreen,
650 struct si_texture *tex)
651 {
652 struct radeon_surf *surface = &tex->surface;
653 struct pipe_resource *res = &tex->buffer.b.b;
654 struct radeon_bo_metadata md;
655
656 memset(&md, 0, sizeof(md));
657
658 if (sscreen->info.chip_class >= GFX9) {
659 md.u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
660
661 if (tex->surface.dcc_offset && !tex->dcc_separate_buffer) {
662 uint64_t dcc_offset =
663 tex->surface.display_dcc_offset ? tex->surface.display_dcc_offset
664 : tex->surface.dcc_offset;
665
666 assert((dcc_offset >> 8) != 0 && (dcc_offset >> 8) < (1 << 24));
667 md.u.gfx9.dcc_offset_256B = dcc_offset >> 8;
668 md.u.gfx9.dcc_pitch_max = tex->surface.u.gfx9.display_dcc_pitch_max;
669 md.u.gfx9.dcc_independent_64B = 1;
670 }
671 } else {
672 md.u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
673 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
674 md.u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
675 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
676 md.u.legacy.pipe_config = surface->u.legacy.pipe_config;
677 md.u.legacy.bankw = surface->u.legacy.bankw;
678 md.u.legacy.bankh = surface->u.legacy.bankh;
679 md.u.legacy.tile_split = surface->u.legacy.tile_split;
680 md.u.legacy.mtilea = surface->u.legacy.mtilea;
681 md.u.legacy.num_banks = surface->u.legacy.num_banks;
682 md.u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
683 md.u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
684 }
685
686 assert(tex->dcc_separate_buffer == NULL);
687 assert(tex->surface.fmask_size == 0);
688
689 /* Metadata image format format version 1:
690 * [0] = 1 (metadata format identifier)
691 * [1] = (VENDOR_ID << 16) | PCI_ID
692 * [2:9] = image descriptor for the whole resource
693 * [2] is always 0, because the base address is cleared
694 * [9] is the DCC offset bits [39:8] from the beginning of
695 * the buffer
696 * [10:10+LAST_LEVEL] = mipmap level offset bits [39:8] for each level
697 */
698
699 md.metadata[0] = 1; /* metadata image format version 1 */
700
701 /* TILE_MODE_INDEX is ambiguous without a PCI ID. */
702 md.metadata[1] = si_get_bo_metadata_word1(sscreen);
703
704 static const unsigned char swizzle[] = {
705 PIPE_SWIZZLE_X,
706 PIPE_SWIZZLE_Y,
707 PIPE_SWIZZLE_Z,
708 PIPE_SWIZZLE_W
709 };
710 bool is_array = util_texture_is_array(res->target);
711 uint32_t desc[8];
712
713 sscreen->make_texture_descriptor(sscreen, tex, true,
714 res->target, res->format,
715 swizzle, 0, res->last_level, 0,
716 is_array ? res->array_size - 1 : 0,
717 res->width0, res->height0, res->depth0,
718 desc, NULL);
719
720 si_set_mutable_tex_desc_fields(sscreen, tex, &tex->surface.u.legacy.level[0],
721 0, 0, tex->surface.blk_w, false, desc);
722
723 /* Clear the base address and set the relative DCC offset. */
724 desc[0] = 0;
725 desc[1] &= C_008F14_BASE_ADDRESS_HI;
726
727 switch (sscreen->info.chip_class) {
728 case GFX6:
729 case GFX7:
730 break;
731 case GFX8:
732 desc[7] = tex->surface.dcc_offset >> 8;
733 break;
734 case GFX9:
735 desc[7] = tex->surface.dcc_offset >> 8;
736 desc[5] &= C_008F24_META_DATA_ADDRESS;
737 desc[5] |= S_008F24_META_DATA_ADDRESS(tex->surface.dcc_offset >> 40);
738 break;
739 case GFX10:
740 desc[6] &= C_00A018_META_DATA_ADDRESS_LO;
741 desc[6] |= S_00A018_META_DATA_ADDRESS_LO(tex->surface.dcc_offset >> 8);
742 desc[7] = tex->surface.dcc_offset >> 16;
743 break;
744 default:
745 assert(0);
746 }
747
748
749 /* Dwords [2:9] contain the image descriptor. */
750 memcpy(&md.metadata[2], desc, sizeof(desc));
751 md.size_metadata = 10 * 4;
752
753 /* Dwords [10:..] contain the mipmap level offsets. */
754 if (sscreen->info.chip_class <= GFX8) {
755 for (unsigned i = 0; i <= res->last_level; i++)
756 md.metadata[10+i] = tex->surface.u.legacy.level[i].offset >> 8;
757
758 md.size_metadata += (1 + res->last_level) * 4;
759 }
760
761 sscreen->ws->buffer_set_metadata(tex->buffer.buf, &md);
762 }
763
764 static bool si_read_tex_bo_metadata(struct si_screen *sscreen,
765 struct si_texture *tex,
766 struct radeon_bo_metadata *md)
767 {
768 uint32_t *desc = &md->metadata[2];
769
770 if (md->size_metadata < 10 * 4 || /* at least 2(header) + 8(desc) dwords */
771 md->metadata[0] == 0 || /* invalid version number */
772 md->metadata[1] != si_get_bo_metadata_word1(sscreen)) /* invalid PCI ID */ {
773 /* Disable DCC because it might not be enabled. */
774 si_texture_zero_dcc_fields(tex);
775
776 /* Don't report an error if the texture comes from an incompatible driver,
777 * but this might not work.
778 */
779 return true;
780 }
781
782 /* Validate that sample counts and the number of mipmap levels match. */
783 unsigned last_level = G_008F1C_LAST_LEVEL(desc[3]);
784 unsigned type = G_008F1C_TYPE(desc[3]);
785
786 if (type == V_008F1C_SQ_RSRC_IMG_2D_MSAA ||
787 type == V_008F1C_SQ_RSRC_IMG_2D_MSAA_ARRAY) {
788 unsigned log_samples =
789 util_logbase2(MAX2(1, tex->buffer.b.b.nr_storage_samples));
790
791 if (last_level != log_samples) {
792 fprintf(stderr, "radeonsi: invalid MSAA texture import, "
793 "metadata has log2(samples) = %u, the caller set %u\n",
794 last_level, log_samples);
795 return false;
796 }
797 } else {
798 if (last_level != tex->buffer.b.b.last_level) {
799 fprintf(stderr, "radeonsi: invalid mipmapped texture import, "
800 "metadata has last_level = %u, the caller set %u\n",
801 last_level, tex->buffer.b.b.last_level);
802 return false;
803 }
804 }
805
806 if (sscreen->info.chip_class >= GFX8 &&
807 G_008F28_COMPRESSION_EN(desc[6])) {
808 /* Read DCC information.
809 *
810 * Some state trackers don't set the SCANOUT flag when
811 * importing displayable images, which affects PIPE_ALIGNED
812 * and RB_ALIGNED, so we need to recover them here.
813 */
814 switch (sscreen->info.chip_class) {
815 case GFX8:
816 tex->surface.dcc_offset = (uint64_t)desc[7] << 8;
817 break;
818
819 case GFX9:
820 tex->surface.dcc_offset =
821 ((uint64_t)desc[7] << 8) |
822 ((uint64_t)G_008F24_META_DATA_ADDRESS(desc[5]) << 40);
823 tex->surface.u.gfx9.dcc.pipe_aligned =
824 G_008F24_META_PIPE_ALIGNED(desc[5]);
825 tex->surface.u.gfx9.dcc.rb_aligned =
826 G_008F24_META_RB_ALIGNED(desc[5]);
827
828 /* If DCC is unaligned, this can only be a displayable image. */
829 if (!tex->surface.u.gfx9.dcc.pipe_aligned &&
830 !tex->surface.u.gfx9.dcc.rb_aligned)
831 tex->surface.is_displayable = true;
832 break;
833
834 case GFX10:
835 tex->surface.dcc_offset =
836 ((uint64_t)G_00A018_META_DATA_ADDRESS_LO(desc[6]) << 8) |
837 ((uint64_t)desc[7] << 16);
838 tex->surface.u.gfx9.dcc.pipe_aligned =
839 G_00A018_META_PIPE_ALIGNED(desc[6]);
840 break;
841
842 default:
843 assert(0);
844 return false;
845 }
846 } else {
847 /* Disable DCC. dcc_offset is always set by texture_from_handle
848 * and must be cleared here.
849 */
850 si_texture_zero_dcc_fields(tex);
851 }
852
853 return true;
854 }
855
856 static bool si_has_displayable_dcc(struct si_texture *tex)
857 {
858 struct si_screen *sscreen = (struct si_screen*)tex->buffer.b.b.screen;
859
860 if (sscreen->info.chip_class <= GFX8)
861 return false;
862
863 /* This needs a cache flush before scanout.
864 * (it can't be scanned out and rendered to simultaneously)
865 */
866 if (sscreen->info.use_display_dcc_unaligned &&
867 tex->surface.dcc_offset &&
868 !tex->surface.u.gfx9.dcc.pipe_aligned &&
869 !tex->surface.u.gfx9.dcc.rb_aligned)
870 return true;
871
872 /* This needs an explicit flush (flush_resource). */
873 if (sscreen->info.use_display_dcc_with_retile_blit &&
874 tex->surface.display_dcc_offset)
875 return true;
876
877 return false;
878 }
879
880 static void si_texture_get_info(struct pipe_screen* screen,
881 struct pipe_resource *resource,
882 unsigned *pstride,
883 unsigned *poffset)
884 {
885 struct si_screen *sscreen = (struct si_screen*)screen;
886 struct si_texture *tex = (struct si_texture*)resource;
887 unsigned stride = 0;
888 unsigned offset = 0;
889
890 if (!sscreen || !tex)
891 return;
892
893 if (resource->target != PIPE_BUFFER) {
894 if (sscreen->info.chip_class >= GFX9) {
895 offset = tex->surface.u.gfx9.surf_offset;
896 stride = tex->surface.u.gfx9.surf_pitch *
897 tex->surface.bpe;
898 } else {
899 offset = tex->surface.u.legacy.level[0].offset;
900 stride = tex->surface.u.legacy.level[0].nblk_x *
901 tex->surface.bpe;
902 }
903 }
904
905 if (pstride)
906 *pstride = stride;
907
908 if (poffset)
909 *poffset = offset;
910 }
911
912 static bool si_texture_get_handle(struct pipe_screen* screen,
913 struct pipe_context *ctx,
914 struct pipe_resource *resource,
915 struct winsys_handle *whandle,
916 unsigned usage)
917 {
918 struct si_screen *sscreen = (struct si_screen*)screen;
919 struct si_context *sctx;
920 struct si_resource *res = si_resource(resource);
921 struct si_texture *tex = (struct si_texture*)resource;
922 bool update_metadata = false;
923 unsigned stride, offset, slice_size;
924 bool flush = false;
925
926 ctx = threaded_context_unwrap_sync(ctx);
927 sctx = (struct si_context*)(ctx ? ctx : sscreen->aux_context);
928
929 if (resource->target != PIPE_BUFFER) {
930 /* This is not supported now, but it might be required for OpenCL
931 * interop in the future.
932 */
933 if (resource->nr_samples > 1 || tex->is_depth)
934 return false;
935
936 /* Move a suballocated texture into a non-suballocated allocation. */
937 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
938 tex->surface.tile_swizzle ||
939 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
940 sscreen->info.has_local_buffers)) {
941 assert(!res->b.is_shared);
942 si_reallocate_texture_inplace(sctx, tex,
943 PIPE_BIND_SHARED, false);
944 flush = true;
945 assert(res->b.b.bind & PIPE_BIND_SHARED);
946 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
947 assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
948 assert(tex->surface.tile_swizzle == 0);
949 }
950
951 /* Since shader image stores don't support DCC on GFX8,
952 * disable it for external clients that want write
953 * access.
954 */
955 if ((usage & PIPE_HANDLE_USAGE_SHADER_WRITE && tex->surface.dcc_offset) ||
956 /* Displayable DCC requires an explicit flush. */
957 (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
958 si_has_displayable_dcc(tex))) {
959 if (si_texture_disable_dcc(sctx, tex)) {
960 update_metadata = true;
961 /* si_texture_disable_dcc flushes the context */
962 flush = false;
963 }
964 }
965
966 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
967 (tex->cmask_buffer || tex->surface.dcc_offset)) {
968 /* Eliminate fast clear (both CMASK and DCC) */
969 si_eliminate_fast_color_clear(sctx, tex);
970 /* eliminate_fast_color_clear flushes the context */
971 flush = false;
972
973 /* Disable CMASK if flush_resource isn't going
974 * to be called.
975 */
976 if (tex->cmask_buffer)
977 si_texture_discard_cmask(sscreen, tex);
978 }
979
980 /* Set metadata. */
981 if (!res->b.is_shared || update_metadata)
982 si_set_tex_bo_metadata(sscreen, tex);
983
984 if (sscreen->info.chip_class >= GFX9) {
985 slice_size = tex->surface.u.gfx9.surf_slice_size;
986 } else {
987 slice_size = (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
988 }
989 } else {
990 /* Buffer exports are for the OpenCL interop. */
991 /* Move a suballocated buffer into a non-suballocated allocation. */
992 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
993 /* A DMABUF export always fails if the BO is local. */
994 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
995 sscreen->info.has_local_buffers)) {
996 assert(!res->b.is_shared);
997
998 /* Allocate a new buffer with PIPE_BIND_SHARED. */
999 struct pipe_resource templ = res->b.b;
1000 templ.bind |= PIPE_BIND_SHARED;
1001
1002 struct pipe_resource *newb =
1003 screen->resource_create(screen, &templ);
1004 if (!newb)
1005 return false;
1006
1007 /* Copy the old buffer contents to the new one. */
1008 struct pipe_box box;
1009 u_box_1d(0, newb->width0, &box);
1010 sctx->b.resource_copy_region(&sctx->b, newb, 0, 0, 0, 0,
1011 &res->b.b, 0, &box);
1012 flush = true;
1013 /* Move the new buffer storage to the old pipe_resource. */
1014 si_replace_buffer_storage(&sctx->b, &res->b.b, newb);
1015 pipe_resource_reference(&newb, NULL);
1016
1017 assert(res->b.b.bind & PIPE_BIND_SHARED);
1018 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
1019 }
1020
1021 /* Buffers */
1022 slice_size = 0;
1023 }
1024
1025 si_texture_get_info(screen, resource, &stride, &offset);
1026
1027 if (flush)
1028 sctx->b.flush(&sctx->b, NULL, 0);
1029
1030 if (res->b.is_shared) {
1031 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
1032 * doesn't set it.
1033 */
1034 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
1035 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
1036 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
1037 } else {
1038 res->b.is_shared = true;
1039 res->external_usage = usage;
1040 }
1041
1042 whandle->stride = stride;
1043 whandle->offset = offset + slice_size * whandle->layer;
1044
1045 return sscreen->ws->buffer_get_handle(sscreen->ws, res->buf, whandle);
1046 }
1047
1048 static void si_texture_destroy(struct pipe_screen *screen,
1049 struct pipe_resource *ptex)
1050 {
1051 struct si_screen *sscreen = (struct si_screen*)screen;
1052 struct si_texture *tex = (struct si_texture*)ptex;
1053 struct si_resource *resource = &tex->buffer;
1054
1055 if (sscreen->info.chip_class >= GFX9)
1056 free(tex->surface.u.gfx9.dcc_retile_map);
1057
1058 si_texture_reference(&tex->flushed_depth_texture, NULL);
1059
1060 if (tex->cmask_buffer != &tex->buffer) {
1061 si_resource_reference(&tex->cmask_buffer, NULL);
1062 }
1063 pb_reference(&resource->buf, NULL);
1064 si_resource_reference(&tex->dcc_separate_buffer, NULL);
1065 si_resource_reference(&tex->last_dcc_separate_buffer, NULL);
1066 FREE(tex);
1067 }
1068
1069 static const struct u_resource_vtbl si_texture_vtbl;
1070
1071 void si_print_texture_info(struct si_screen *sscreen,
1072 struct si_texture *tex, struct u_log_context *log)
1073 {
1074 int i;
1075
1076 /* Common parameters. */
1077 u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
1078 "blk_h=%u, array_size=%u, last_level=%u, "
1079 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
1080 tex->buffer.b.b.width0, tex->buffer.b.b.height0,
1081 tex->buffer.b.b.depth0, tex->surface.blk_w,
1082 tex->surface.blk_h,
1083 tex->buffer.b.b.array_size, tex->buffer.b.b.last_level,
1084 tex->surface.bpe, tex->buffer.b.b.nr_samples,
1085 tex->surface.flags, util_format_short_name(tex->buffer.b.b.format));
1086
1087 if (sscreen->info.chip_class >= GFX9) {
1088 u_log_printf(log, " Surf: size=%"PRIu64", slice_size=%"PRIu64", "
1089 "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
1090 tex->surface.surf_size,
1091 tex->surface.u.gfx9.surf_slice_size,
1092 tex->surface.surf_alignment,
1093 tex->surface.u.gfx9.surf.swizzle_mode,
1094 tex->surface.u.gfx9.surf.epitch,
1095 tex->surface.u.gfx9.surf_pitch);
1096
1097 if (tex->surface.fmask_offset) {
1098 u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", "
1099 "alignment=%u, swmode=%u, epitch=%u\n",
1100 tex->surface.fmask_offset,
1101 tex->surface.fmask_size,
1102 tex->surface.fmask_alignment,
1103 tex->surface.u.gfx9.fmask.swizzle_mode,
1104 tex->surface.u.gfx9.fmask.epitch);
1105 }
1106
1107 if (tex->cmask_buffer) {
1108 u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, "
1109 "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
1110 tex->surface.cmask_offset,
1111 tex->surface.cmask_size,
1112 tex->surface.cmask_alignment,
1113 tex->surface.u.gfx9.cmask.rb_aligned,
1114 tex->surface.u.gfx9.cmask.pipe_aligned);
1115 }
1116
1117 if (tex->surface.htile_offset) {
1118 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, alignment=%u, "
1119 "rb_aligned=%u, pipe_aligned=%u\n",
1120 tex->surface.htile_offset,
1121 tex->surface.htile_size,
1122 tex->surface.htile_alignment,
1123 tex->surface.u.gfx9.htile.rb_aligned,
1124 tex->surface.u.gfx9.htile.pipe_aligned);
1125 }
1126
1127 if (tex->surface.dcc_offset) {
1128 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, "
1129 "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
1130 tex->surface.dcc_offset, tex->surface.dcc_size,
1131 tex->surface.dcc_alignment,
1132 tex->surface.u.gfx9.display_dcc_pitch_max,
1133 tex->surface.num_dcc_levels);
1134 }
1135
1136 if (tex->surface.u.gfx9.stencil_offset) {
1137 u_log_printf(log, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
1138 tex->surface.u.gfx9.stencil_offset,
1139 tex->surface.u.gfx9.stencil.swizzle_mode,
1140 tex->surface.u.gfx9.stencil.epitch);
1141 }
1142 return;
1143 }
1144
1145 u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
1146 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
1147 tex->surface.surf_size, tex->surface.surf_alignment, tex->surface.u.legacy.bankw,
1148 tex->surface.u.legacy.bankh, tex->surface.u.legacy.num_banks, tex->surface.u.legacy.mtilea,
1149 tex->surface.u.legacy.tile_split, tex->surface.u.legacy.pipe_config,
1150 (tex->surface.flags & RADEON_SURF_SCANOUT) != 0);
1151
1152 if (tex->surface.fmask_offset)
1153 u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
1154 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
1155 tex->surface.fmask_offset, tex->surface.fmask_size, tex->surface.fmask_alignment,
1156 tex->surface.u.legacy.fmask.pitch_in_pixels,
1157 tex->surface.u.legacy.fmask.bankh,
1158 tex->surface.u.legacy.fmask.slice_tile_max,
1159 tex->surface.u.legacy.fmask.tiling_index);
1160
1161 if (tex->cmask_buffer)
1162 u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, alignment=%u, "
1163 "slice_tile_max=%u\n",
1164 tex->surface.cmask_offset, tex->surface.cmask_size, tex->surface.cmask_alignment,
1165 tex->surface.u.legacy.cmask_slice_tile_max);
1166
1167 if (tex->surface.htile_offset)
1168 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, "
1169 "alignment=%u, TC_compatible = %u\n",
1170 tex->surface.htile_offset, tex->surface.htile_size,
1171 tex->surface.htile_alignment,
1172 tex->tc_compatible_htile);
1173
1174 if (tex->surface.dcc_offset) {
1175 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, alignment=%u\n",
1176 tex->surface.dcc_offset, tex->surface.dcc_size,
1177 tex->surface.dcc_alignment);
1178 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1179 u_log_printf(log, " DCCLevel[%i]: enabled=%u, offset=%u, "
1180 "fast_clear_size=%u\n",
1181 i, i < tex->surface.num_dcc_levels,
1182 tex->surface.u.legacy.level[i].dcc_offset,
1183 tex->surface.u.legacy.level[i].dcc_fast_clear_size);
1184 }
1185
1186 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1187 u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
1188 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1189 "mode=%u, tiling_index = %u\n",
1190 i, tex->surface.u.legacy.level[i].offset,
1191 (uint64_t)tex->surface.u.legacy.level[i].slice_size_dw * 4,
1192 u_minify(tex->buffer.b.b.width0, i),
1193 u_minify(tex->buffer.b.b.height0, i),
1194 u_minify(tex->buffer.b.b.depth0, i),
1195 tex->surface.u.legacy.level[i].nblk_x,
1196 tex->surface.u.legacy.level[i].nblk_y,
1197 tex->surface.u.legacy.level[i].mode,
1198 tex->surface.u.legacy.tiling_index[i]);
1199
1200 if (tex->surface.has_stencil) {
1201 u_log_printf(log, " StencilLayout: tilesplit=%u\n",
1202 tex->surface.u.legacy.stencil_tile_split);
1203 for (i = 0; i <= tex->buffer.b.b.last_level; i++) {
1204 u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
1205 "slice_size=%"PRIu64", npix_x=%u, "
1206 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1207 "mode=%u, tiling_index = %u\n",
1208 i, tex->surface.u.legacy.stencil_level[i].offset,
1209 (uint64_t)tex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
1210 u_minify(tex->buffer.b.b.width0, i),
1211 u_minify(tex->buffer.b.b.height0, i),
1212 u_minify(tex->buffer.b.b.depth0, i),
1213 tex->surface.u.legacy.stencil_level[i].nblk_x,
1214 tex->surface.u.legacy.stencil_level[i].nblk_y,
1215 tex->surface.u.legacy.stencil_level[i].mode,
1216 tex->surface.u.legacy.stencil_tiling_index[i]);
1217 }
1218 }
1219 }
1220
1221 /* Common processing for si_texture_create and si_texture_from_handle */
1222 static struct si_texture *
1223 si_texture_create_object(struct pipe_screen *screen,
1224 const struct pipe_resource *base,
1225 struct pb_buffer *buf,
1226 struct radeon_surf *surface)
1227 {
1228 struct si_texture *tex;
1229 struct si_resource *resource;
1230 struct si_screen *sscreen = (struct si_screen*)screen;
1231
1232 tex = CALLOC_STRUCT(si_texture);
1233 if (!tex)
1234 goto error;
1235
1236 resource = &tex->buffer;
1237 resource->b.b = *base;
1238 resource->b.b.next = NULL;
1239 resource->b.vtbl = &si_texture_vtbl;
1240 pipe_reference_init(&resource->b.b.reference, 1);
1241 resource->b.b.screen = screen;
1242
1243 /* don't include stencil-only formats which we don't support for rendering */
1244 tex->is_depth = util_format_has_depth(util_format_description(tex->buffer.b.b.format));
1245 tex->surface = *surface;
1246 tex->tc_compatible_htile = tex->surface.htile_size != 0 &&
1247 (tex->surface.flags &
1248 RADEON_SURF_TC_COMPATIBLE_HTILE);
1249
1250 /* TC-compatible HTILE:
1251 * - GFX8 only supports Z32_FLOAT.
1252 * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
1253 if (tex->tc_compatible_htile) {
1254 if (sscreen->info.chip_class >= GFX9 &&
1255 base->format == PIPE_FORMAT_Z16_UNORM)
1256 tex->db_render_format = base->format;
1257 else {
1258 tex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
1259 tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
1260 base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
1261 }
1262 } else {
1263 tex->db_render_format = base->format;
1264 }
1265
1266 /* Applies to GCN. */
1267 tex->last_msaa_resolve_target_micro_mode = tex->surface.micro_tile_mode;
1268
1269 /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
1270 * between frames, so the only thing that can enable separate DCC
1271 * with DRI2 is multiple slow clears within a frame.
1272 */
1273 tex->ps_draw_ratio = 0;
1274
1275 if (tex->is_depth) {
1276 if (sscreen->info.chip_class >= GFX9) {
1277 tex->can_sample_z = true;
1278 tex->can_sample_s = true;
1279
1280 /* Stencil texturing with HTILE doesn't work
1281 * with mipmapping on Navi10-14. */
1282 if ((sscreen->info.family == CHIP_NAVI10 ||
1283 sscreen->info.family == CHIP_NAVI12 ||
1284 sscreen->info.family == CHIP_NAVI14) &&
1285 base->last_level > 0)
1286 tex->htile_stencil_disabled = true;
1287 } else {
1288 tex->can_sample_z = !tex->surface.u.legacy.depth_adjusted;
1289 tex->can_sample_s = !tex->surface.u.legacy.stencil_adjusted;
1290 }
1291
1292 tex->db_compatible = surface->flags & RADEON_SURF_ZBUFFER;
1293 } else {
1294 if (tex->surface.cmask_offset) {
1295 tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
1296 tex->cmask_buffer = &tex->buffer;
1297 }
1298 }
1299
1300 /* Now create the backing buffer. */
1301 if (!buf) {
1302 si_init_resource_fields(sscreen, resource, tex->surface.total_size,
1303 tex->surface.surf_alignment);
1304
1305 if (!si_alloc_resource(sscreen, resource))
1306 goto error;
1307 } else {
1308 resource->buf = buf;
1309 resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
1310 resource->bo_size = buf->size;
1311 resource->bo_alignment = buf->alignment;
1312 resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
1313 if (resource->domains & RADEON_DOMAIN_VRAM)
1314 resource->vram_usage = buf->size;
1315 else if (resource->domains & RADEON_DOMAIN_GTT)
1316 resource->gart_usage = buf->size;
1317 }
1318
1319 if (tex->cmask_buffer) {
1320 /* Initialize the cmask to 0xCC (= compressed state). */
1321 si_screen_clear_buffer(sscreen, &tex->cmask_buffer->b.b,
1322 tex->surface.cmask_offset, tex->surface.cmask_size,
1323 0xCCCCCCCC);
1324 }
1325 if (tex->surface.htile_offset) {
1326 uint32_t clear_value = 0;
1327
1328 if (sscreen->info.chip_class >= GFX9 || tex->tc_compatible_htile)
1329 clear_value = 0x0000030F;
1330
1331 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1332 tex->surface.htile_offset,
1333 tex->surface.htile_size,
1334 clear_value);
1335 }
1336
1337 /* Initialize DCC only if the texture is not being imported. */
1338 if (!buf && tex->surface.dcc_offset) {
1339 /* Clear DCC to black for all tiles with DCC enabled.
1340 *
1341 * This fixes corruption in 3DMark Slingshot Extreme, which
1342 * uses uninitialized textures, causing corruption.
1343 */
1344 if (tex->surface.num_dcc_levels == tex->buffer.b.b.last_level + 1 &&
1345 tex->buffer.b.b.nr_samples <= 2) {
1346 /* Simple case - all tiles have DCC enabled. */
1347 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1348 tex->surface.dcc_offset,
1349 tex->surface.dcc_size,
1350 DCC_CLEAR_COLOR_0000);
1351 } else if (sscreen->info.chip_class >= GFX9) {
1352 /* Clear to uncompressed. Clearing this to black is complicated. */
1353 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1354 tex->surface.dcc_offset,
1355 tex->surface.dcc_size,
1356 DCC_UNCOMPRESSED);
1357 } else {
1358 /* GFX8: Initialize mipmap levels and multisamples separately. */
1359 if (tex->buffer.b.b.nr_samples >= 2) {
1360 /* Clearing this to black is complicated. */
1361 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1362 tex->surface.dcc_offset,
1363 tex->surface.dcc_size,
1364 DCC_UNCOMPRESSED);
1365 } else {
1366 /* Clear the enabled mipmap levels to black. */
1367 unsigned size = 0;
1368
1369 for (unsigned i = 0; i < tex->surface.num_dcc_levels; i++) {
1370 if (!tex->surface.u.legacy.level[i].dcc_fast_clear_size)
1371 break;
1372
1373 size = tex->surface.u.legacy.level[i].dcc_offset +
1374 tex->surface.u.legacy.level[i].dcc_fast_clear_size;
1375 }
1376
1377 /* Mipmap levels with DCC. */
1378 if (size) {
1379 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1380 tex->surface.dcc_offset, size,
1381 DCC_CLEAR_COLOR_0000);
1382 }
1383 /* Mipmap levels without DCC. */
1384 if (size != tex->surface.dcc_size) {
1385 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1386 tex->surface.dcc_offset + size,
1387 tex->surface.dcc_size - size,
1388 DCC_UNCOMPRESSED);
1389 }
1390 }
1391 }
1392
1393 /* Upload the DCC retile map. */
1394 if (tex->surface.dcc_retile_map_offset) {
1395 /* Use a staging buffer for the upload, because
1396 * the buffer backing the texture is unmappable.
1397 */
1398 bool use_uint16 = tex->surface.u.gfx9.dcc_retile_use_uint16;
1399 unsigned num_elements = tex->surface.u.gfx9.dcc_retile_num_elements;
1400 struct si_resource *buf =
1401 si_aligned_buffer_create(screen, 0, PIPE_USAGE_STREAM,
1402 num_elements * (use_uint16 ? 2 : 4),
1403 sscreen->info.tcc_cache_line_size);
1404 uint32_t *ui = (uint32_t*)sscreen->ws->buffer_map(buf->buf, NULL,
1405 PIPE_TRANSFER_WRITE);
1406 uint16_t *us = (uint16_t*)ui;
1407
1408 /* Upload the retile map into a staging buffer. */
1409 if (use_uint16) {
1410 for (unsigned i = 0; i < num_elements; i++)
1411 us[i] = tex->surface.u.gfx9.dcc_retile_map[i];
1412 } else {
1413 for (unsigned i = 0; i < num_elements; i++)
1414 ui[i] = tex->surface.u.gfx9.dcc_retile_map[i];
1415 }
1416
1417 /* Copy the staging buffer to the buffer backing the texture. */
1418 struct si_context *sctx = (struct si_context*)sscreen->aux_context;
1419 struct pipe_box box;
1420 u_box_1d(0, buf->b.b.width0, &box);
1421
1422 assert(tex->surface.dcc_retile_map_offset <= UINT_MAX);
1423 mtx_lock(&sscreen->aux_context_lock);
1424 sctx->dma_copy(&sctx->b, &tex->buffer.b.b, 0,
1425 tex->surface.dcc_retile_map_offset, 0, 0,
1426 &buf->b.b, 0, &box);
1427 sscreen->aux_context->flush(sscreen->aux_context, NULL, 0);
1428 mtx_unlock(&sscreen->aux_context_lock);
1429
1430 si_resource_reference(&buf, NULL);
1431 }
1432 }
1433
1434 /* Initialize the CMASK base register value. */
1435 tex->cmask_base_address_reg =
1436 (tex->buffer.gpu_address + tex->surface.cmask_offset) >> 8;
1437
1438 if (sscreen->debug_flags & DBG(VM)) {
1439 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1440 tex->buffer.gpu_address,
1441 tex->buffer.gpu_address + tex->buffer.buf->size,
1442 base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
1443 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1444 }
1445
1446 if (sscreen->debug_flags & DBG(TEX)) {
1447 puts("Texture:");
1448 struct u_log_context log;
1449 u_log_context_init(&log);
1450 si_print_texture_info(sscreen, tex, &log);
1451 u_log_new_page_print(&log, stdout);
1452 fflush(stdout);
1453 u_log_context_destroy(&log);
1454 }
1455
1456 return tex;
1457
1458 error:
1459 FREE(tex);
1460 if (sscreen->info.chip_class >= GFX9)
1461 free(surface->u.gfx9.dcc_retile_map);
1462 return NULL;
1463 }
1464
1465 static enum radeon_surf_mode
1466 si_choose_tiling(struct si_screen *sscreen,
1467 const struct pipe_resource *templ, bool tc_compatible_htile)
1468 {
1469 const struct util_format_description *desc = util_format_description(templ->format);
1470 bool force_tiling = templ->flags & SI_RESOURCE_FLAG_FORCE_MSAA_TILING;
1471 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1472 !(templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH);
1473
1474 /* MSAA resources must be 2D tiled. */
1475 if (templ->nr_samples > 1)
1476 return RADEON_SURF_MODE_2D;
1477
1478 /* Transfer resources should be linear. */
1479 if (templ->flags & SI_RESOURCE_FLAG_TRANSFER)
1480 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1481
1482 /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on GFX8,
1483 * which requires 2D tiling.
1484 */
1485 if (sscreen->info.chip_class == GFX8 && tc_compatible_htile)
1486 return RADEON_SURF_MODE_2D;
1487
1488 /* Handle common candidates for the linear mode.
1489 * Compressed textures and DB surfaces must always be tiled.
1490 */
1491 if (!force_tiling &&
1492 !is_depth_stencil &&
1493 !util_format_is_compressed(templ->format)) {
1494 if (sscreen->debug_flags & DBG(NO_TILING))
1495 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1496
1497 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. */
1498 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1499 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1500
1501 /* Cursors are linear on AMD GCN.
1502 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
1503 if (templ->bind & PIPE_BIND_CURSOR)
1504 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1505
1506 if (templ->bind & PIPE_BIND_LINEAR)
1507 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1508
1509 /* Textures with a very small height are recommended to be linear. */
1510 if (templ->target == PIPE_TEXTURE_1D ||
1511 templ->target == PIPE_TEXTURE_1D_ARRAY ||
1512 /* Only very thin and long 2D textures should benefit from
1513 * linear_aligned. */
1514 (templ->width0 > 8 && templ->height0 <= 2))
1515 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1516
1517 /* Textures likely to be mapped often. */
1518 if (templ->usage == PIPE_USAGE_STAGING ||
1519 templ->usage == PIPE_USAGE_STREAM)
1520 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1521 }
1522
1523 /* Make small textures 1D tiled. */
1524 if (templ->width0 <= 16 || templ->height0 <= 16 ||
1525 (sscreen->debug_flags & DBG(NO_2D_TILING)))
1526 return RADEON_SURF_MODE_1D;
1527
1528 /* The allocator will switch to 1D if needed. */
1529 return RADEON_SURF_MODE_2D;
1530 }
1531
1532 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1533 const struct pipe_resource *templ)
1534 {
1535 struct si_screen *sscreen = (struct si_screen*)screen;
1536 bool is_zs = util_format_is_depth_or_stencil(templ->format);
1537
1538 if (templ->nr_samples >= 2) {
1539 /* This is hackish (overwriting the const pipe_resource template),
1540 * but should be harmless and state trackers can also see
1541 * the overriden number of samples in the created pipe_resource.
1542 */
1543 if (is_zs && sscreen->eqaa_force_z_samples) {
1544 ((struct pipe_resource*)templ)->nr_samples =
1545 ((struct pipe_resource*)templ)->nr_storage_samples =
1546 sscreen->eqaa_force_z_samples;
1547 } else if (!is_zs && sscreen->eqaa_force_color_samples) {
1548 ((struct pipe_resource*)templ)->nr_samples =
1549 sscreen->eqaa_force_coverage_samples;
1550 ((struct pipe_resource*)templ)->nr_storage_samples =
1551 sscreen->eqaa_force_color_samples;
1552 }
1553 }
1554
1555 struct radeon_surf surface = {0};
1556 bool is_flushed_depth = templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH ||
1557 templ->flags & SI_RESOURCE_FLAG_TRANSFER;
1558 bool tc_compatible_htile =
1559 sscreen->info.chip_class >= GFX8 &&
1560 /* There are issues with TC-compatible HTILE on Tonga (and
1561 * Iceland is the same design), and documented bug workarounds
1562 * don't help. For example, this fails:
1563 * piglit/bin/tex-miplevel-selection 'texture()' 2DShadow -auto
1564 */
1565 sscreen->info.family != CHIP_TONGA &&
1566 sscreen->info.family != CHIP_ICELAND &&
1567 (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
1568 !(sscreen->debug_flags & DBG(NO_HYPERZ)) &&
1569 !is_flushed_depth &&
1570 templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
1571 is_zs;
1572 int r;
1573
1574 r = si_init_surface(sscreen, &surface, templ,
1575 si_choose_tiling(sscreen, templ, tc_compatible_htile),
1576 0, 0, false, false, is_flushed_depth,
1577 tc_compatible_htile);
1578 if (r) {
1579 return NULL;
1580 }
1581
1582 return (struct pipe_resource *)
1583 si_texture_create_object(screen, templ, NULL, &surface);
1584 }
1585
1586 static struct pipe_resource *si_texture_from_winsys_buffer(struct si_screen *sscreen,
1587 const struct pipe_resource *templ,
1588 struct pb_buffer *buf,
1589 unsigned stride,
1590 unsigned offset,
1591 unsigned usage,
1592 bool dedicated)
1593 {
1594 enum radeon_surf_mode array_mode;
1595 struct radeon_surf surface = {};
1596 struct radeon_bo_metadata metadata = {};
1597 struct si_texture *tex;
1598 bool is_scanout;
1599 int r;
1600
1601 if (dedicated) {
1602 sscreen->ws->buffer_get_metadata(buf, &metadata);
1603 si_get_display_metadata(sscreen, &surface, &metadata,
1604 &array_mode, &is_scanout);
1605 } else {
1606 /**
1607 * The bo metadata is unset for un-dedicated images. So we fall
1608 * back to linear. See answer to question 5 of the
1609 * VK_KHX_external_memory spec for some details.
1610 *
1611 * It is possible that this case isn't going to work if the
1612 * surface pitch isn't correctly aligned by default.
1613 *
1614 * In order to support it correctly we require multi-image
1615 * metadata to be syncrhonized between radv and radeonsi. The
1616 * semantics of associating multiple image metadata to a memory
1617 * object on the vulkan export side are not concretely defined
1618 * either.
1619 *
1620 * All the use cases we are aware of at the moment for memory
1621 * objects use dedicated allocations. So lets keep the initial
1622 * implementation simple.
1623 *
1624 * A possible alternative is to attempt to reconstruct the
1625 * tiling information when the TexParameter TEXTURE_TILING_EXT
1626 * is set.
1627 */
1628 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1629 is_scanout = false;
1630 }
1631
1632 r = si_init_surface(sscreen, &surface, templ,
1633 array_mode, stride, offset, true, is_scanout,
1634 false, false);
1635 if (r)
1636 return NULL;
1637
1638 tex = si_texture_create_object(&sscreen->b, templ, buf, &surface);
1639 if (!tex)
1640 return NULL;
1641
1642 tex->buffer.b.is_shared = true;
1643 tex->buffer.external_usage = usage;
1644
1645 if (!si_read_tex_bo_metadata(sscreen, tex, &metadata)) {
1646 si_texture_reference(&tex, NULL);
1647 return NULL;
1648 }
1649
1650 /* Displayable DCC requires an explicit flush. */
1651 if (dedicated &&
1652 !(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
1653 si_has_displayable_dcc(tex)) {
1654 /* TODO: do we need to decompress DCC? */
1655 if (si_texture_discard_dcc(sscreen, tex)) {
1656 /* Update BO metadata after disabling DCC. */
1657 si_set_tex_bo_metadata(sscreen, tex);
1658 }
1659 }
1660
1661 assert(tex->surface.tile_swizzle == 0);
1662 return &tex->buffer.b.b;
1663 }
1664
1665 static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
1666 const struct pipe_resource *templ,
1667 struct winsys_handle *whandle,
1668 unsigned usage)
1669 {
1670 struct si_screen *sscreen = (struct si_screen*)screen;
1671 struct pb_buffer *buf = NULL;
1672
1673 /* Support only 2D textures without mipmaps */
1674 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT &&
1675 templ->target != PIPE_TEXTURE_2D_ARRAY) ||
1676 templ->last_level != 0)
1677 return NULL;
1678
1679 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
1680 sscreen->info.max_alignment);
1681 if (!buf)
1682 return NULL;
1683
1684 return si_texture_from_winsys_buffer(sscreen, templ, buf,
1685 whandle->stride, whandle->offset,
1686 usage, true);
1687 }
1688
1689 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1690 struct pipe_resource *texture)
1691 {
1692 struct si_texture *tex = (struct si_texture*)texture;
1693 struct pipe_resource resource;
1694 enum pipe_format pipe_format = texture->format;
1695
1696 assert(!tex->flushed_depth_texture);
1697
1698 if (!tex->can_sample_z && tex->can_sample_s) {
1699 switch (pipe_format) {
1700 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1701 /* Save memory by not allocating the S plane. */
1702 pipe_format = PIPE_FORMAT_Z32_FLOAT;
1703 break;
1704 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1705 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1706 /* Save memory bandwidth by not copying the
1707 * stencil part during flush.
1708 *
1709 * This potentially increases memory bandwidth
1710 * if an application uses both Z and S texturing
1711 * simultaneously (a flushed Z24S8 texture
1712 * would be stored compactly), but how often
1713 * does that really happen?
1714 */
1715 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1716 break;
1717 default:;
1718 }
1719 } else if (!tex->can_sample_s && tex->can_sample_z) {
1720 assert(util_format_has_stencil(util_format_description(pipe_format)));
1721
1722 /* DB->CB copies to an 8bpp surface don't work. */
1723 pipe_format = PIPE_FORMAT_X24S8_UINT;
1724 }
1725
1726 memset(&resource, 0, sizeof(resource));
1727 resource.target = texture->target;
1728 resource.format = pipe_format;
1729 resource.width0 = texture->width0;
1730 resource.height0 = texture->height0;
1731 resource.depth0 = texture->depth0;
1732 resource.array_size = texture->array_size;
1733 resource.last_level = texture->last_level;
1734 resource.nr_samples = texture->nr_samples;
1735 resource.usage = PIPE_USAGE_DEFAULT;
1736 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1737 resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1738
1739 tex->flushed_depth_texture = (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1740 if (!tex->flushed_depth_texture) {
1741 PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
1742 return false;
1743 }
1744 return true;
1745 }
1746
1747 /**
1748 * Initialize the pipe_resource descriptor to be of the same size as the box,
1749 * which is supposed to hold a subregion of the texture "orig" at the given
1750 * mipmap level.
1751 */
1752 static void si_init_temp_resource_from_box(struct pipe_resource *res,
1753 struct pipe_resource *orig,
1754 const struct pipe_box *box,
1755 unsigned level, unsigned flags)
1756 {
1757 memset(res, 0, sizeof(*res));
1758 res->format = orig->format;
1759 res->width0 = box->width;
1760 res->height0 = box->height;
1761 res->depth0 = 1;
1762 res->array_size = 1;
1763 res->usage = flags & SI_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1764 res->flags = flags;
1765
1766 if (flags & SI_RESOURCE_FLAG_TRANSFER &&
1767 util_format_is_compressed(orig->format)) {
1768 /* Transfer resources are allocated with linear tiling, which is
1769 * not supported for compressed formats.
1770 */
1771 unsigned blocksize =
1772 util_format_get_blocksize(orig->format);
1773
1774 if (blocksize == 8) {
1775 res->format = PIPE_FORMAT_R16G16B16A16_UINT;
1776 } else {
1777 assert(blocksize == 16);
1778 res->format = PIPE_FORMAT_R32G32B32A32_UINT;
1779 }
1780
1781 res->width0 = util_format_get_nblocksx(orig->format, box->width);
1782 res->height0 = util_format_get_nblocksy(orig->format, box->height);
1783 }
1784
1785 /* We must set the correct texture target and dimensions for a 3D box. */
1786 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1787 res->target = PIPE_TEXTURE_2D_ARRAY;
1788 res->array_size = box->depth;
1789 } else {
1790 res->target = PIPE_TEXTURE_2D;
1791 }
1792 }
1793
1794 static bool si_can_invalidate_texture(struct si_screen *sscreen,
1795 struct si_texture *tex,
1796 unsigned transfer_usage,
1797 const struct pipe_box *box)
1798 {
1799 return !tex->buffer.b.is_shared &&
1800 !(transfer_usage & PIPE_TRANSFER_READ) &&
1801 tex->buffer.b.b.last_level == 0 &&
1802 util_texrange_covers_whole_level(&tex->buffer.b.b, 0,
1803 box->x, box->y, box->z,
1804 box->width, box->height,
1805 box->depth);
1806 }
1807
1808 static void si_texture_invalidate_storage(struct si_context *sctx,
1809 struct si_texture *tex)
1810 {
1811 struct si_screen *sscreen = sctx->screen;
1812
1813 /* There is no point in discarding depth and tiled buffers. */
1814 assert(!tex->is_depth);
1815 assert(tex->surface.is_linear);
1816
1817 /* Reallocate the buffer in the same pipe_resource. */
1818 si_alloc_resource(sscreen, &tex->buffer);
1819
1820 /* Initialize the CMASK base address (needed even without CMASK). */
1821 tex->cmask_base_address_reg =
1822 (tex->buffer.gpu_address + tex->surface.cmask_offset) >> 8;
1823
1824 p_atomic_inc(&sscreen->dirty_tex_counter);
1825
1826 sctx->num_alloc_tex_transfer_bytes += tex->surface.total_size;
1827 }
1828
1829 static void *si_texture_transfer_map(struct pipe_context *ctx,
1830 struct pipe_resource *texture,
1831 unsigned level,
1832 unsigned usage,
1833 const struct pipe_box *box,
1834 struct pipe_transfer **ptransfer)
1835 {
1836 struct si_context *sctx = (struct si_context*)ctx;
1837 struct si_texture *tex = (struct si_texture*)texture;
1838 struct si_transfer *trans;
1839 struct si_resource *buf;
1840 unsigned offset = 0;
1841 char *map;
1842 bool use_staging_texture = false;
1843
1844 assert(!(texture->flags & SI_RESOURCE_FLAG_TRANSFER));
1845 assert(box->width && box->height && box->depth);
1846
1847 if (tex->is_depth) {
1848 /* Depth textures use staging unconditionally. */
1849 use_staging_texture = true;
1850 } else {
1851 /* Degrade the tile mode if we get too many transfers on APUs.
1852 * On dGPUs, the staging texture is always faster.
1853 * Only count uploads that are at least 4x4 pixels large.
1854 */
1855 if (!sctx->screen->info.has_dedicated_vram &&
1856 level == 0 &&
1857 box->width >= 4 && box->height >= 4 &&
1858 p_atomic_inc_return(&tex->num_level0_transfers) == 10) {
1859 bool can_invalidate =
1860 si_can_invalidate_texture(sctx->screen, tex,
1861 usage, box);
1862
1863 si_reallocate_texture_inplace(sctx, tex,
1864 PIPE_BIND_LINEAR,
1865 can_invalidate);
1866 }
1867
1868 /* Tiled textures need to be converted into a linear texture for CPU
1869 * access. The staging texture is always linear and is placed in GART.
1870 *
1871 * Reading from VRAM or GTT WC is slow, always use the staging
1872 * texture in this case.
1873 *
1874 * Use the staging texture for uploads if the underlying BO
1875 * is busy.
1876 */
1877 if (!tex->surface.is_linear)
1878 use_staging_texture = true;
1879 else if (usage & PIPE_TRANSFER_READ)
1880 use_staging_texture =
1881 tex->buffer.domains & RADEON_DOMAIN_VRAM ||
1882 tex->buffer.flags & RADEON_FLAG_GTT_WC;
1883 /* Write & linear only: */
1884 else if (si_rings_is_buffer_referenced(sctx, tex->buffer.buf,
1885 RADEON_USAGE_READWRITE) ||
1886 !sctx->ws->buffer_wait(tex->buffer.buf, 0,
1887 RADEON_USAGE_READWRITE)) {
1888 /* It's busy. */
1889 if (si_can_invalidate_texture(sctx->screen, tex,
1890 usage, box))
1891 si_texture_invalidate_storage(sctx, tex);
1892 else
1893 use_staging_texture = true;
1894 }
1895 }
1896
1897 trans = CALLOC_STRUCT(si_transfer);
1898 if (!trans)
1899 return NULL;
1900 pipe_resource_reference(&trans->b.b.resource, texture);
1901 trans->b.b.level = level;
1902 trans->b.b.usage = usage;
1903 trans->b.b.box = *box;
1904
1905 if (use_staging_texture) {
1906 struct pipe_resource resource;
1907 struct si_texture *staging;
1908
1909 si_init_temp_resource_from_box(&resource, texture, box, level,
1910 SI_RESOURCE_FLAG_TRANSFER);
1911 resource.usage = (usage & PIPE_TRANSFER_READ) ?
1912 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1913
1914 /* Since depth-stencil textures don't support linear tiling,
1915 * blit from ZS to color and vice versa. u_blitter will do
1916 * the packing for these formats.
1917 */
1918 if (tex->is_depth)
1919 resource.format = util_blitter_get_color_format_for_zs(resource.format);
1920
1921 /* Create the temporary texture. */
1922 staging = (struct si_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1923 if (!staging) {
1924 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1925 goto fail_trans;
1926 }
1927 trans->staging = &staging->buffer;
1928
1929 /* Just get the strides. */
1930 si_texture_get_offset(sctx->screen, staging, 0, NULL,
1931 &trans->b.b.stride,
1932 &trans->b.b.layer_stride);
1933
1934 if (usage & PIPE_TRANSFER_READ)
1935 si_copy_to_staging_texture(ctx, trans);
1936 else
1937 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
1938
1939 buf = trans->staging;
1940 } else {
1941 /* the resource is mapped directly */
1942 offset = si_texture_get_offset(sctx->screen, tex, level, box,
1943 &trans->b.b.stride,
1944 &trans->b.b.layer_stride);
1945 buf = &tex->buffer;
1946 }
1947
1948 /* Always unmap texture CPU mappings on 32-bit architectures, so that
1949 * we don't run out of the CPU address space.
1950 */
1951 if (sizeof(void*) == 4)
1952 usage |= RADEON_TRANSFER_TEMPORARY;
1953
1954 if (!(map = si_buffer_map_sync_with_rings(sctx, buf, usage)))
1955 goto fail_trans;
1956
1957 *ptransfer = &trans->b.b;
1958 return map + offset;
1959
1960 fail_trans:
1961 si_resource_reference(&trans->staging, NULL);
1962 pipe_resource_reference(&trans->b.b.resource, NULL);
1963 FREE(trans);
1964 return NULL;
1965 }
1966
1967 static void si_texture_transfer_unmap(struct pipe_context *ctx,
1968 struct pipe_transfer* transfer)
1969 {
1970 struct si_context *sctx = (struct si_context*)ctx;
1971 struct si_transfer *stransfer = (struct si_transfer*)transfer;
1972 struct pipe_resource *texture = transfer->resource;
1973 struct si_texture *tex = (struct si_texture*)texture;
1974
1975 /* Always unmap texture CPU mappings on 32-bit architectures, so that
1976 * we don't run out of the CPU address space.
1977 */
1978 if (sizeof(void*) == 4) {
1979 struct si_resource *buf =
1980 stransfer->staging ? stransfer->staging : &tex->buffer;
1981
1982 sctx->ws->buffer_unmap(buf->buf);
1983 }
1984
1985 if ((transfer->usage & PIPE_TRANSFER_WRITE) && stransfer->staging)
1986 si_copy_from_staging_texture(ctx, stransfer);
1987
1988 if (stransfer->staging) {
1989 sctx->num_alloc_tex_transfer_bytes += stransfer->staging->buf->size;
1990 si_resource_reference(&stransfer->staging, NULL);
1991 }
1992
1993 /* Heuristic for {upload, draw, upload, draw, ..}:
1994 *
1995 * Flush the gfx IB if we've allocated too much texture storage.
1996 *
1997 * The idea is that we don't want to build IBs that use too much
1998 * memory and put pressure on the kernel memory manager and we also
1999 * want to make temporary and invalidated buffers go idle ASAP to
2000 * decrease the total memory usage or make them reusable. The memory
2001 * usage will be slightly higher than given here because of the buffer
2002 * cache in the winsys.
2003 *
2004 * The result is that the kernel memory manager is never a bottleneck.
2005 */
2006 if (sctx->num_alloc_tex_transfer_bytes > sctx->screen->info.gart_size / 4) {
2007 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
2008 sctx->num_alloc_tex_transfer_bytes = 0;
2009 }
2010
2011 pipe_resource_reference(&transfer->resource, NULL);
2012 FREE(transfer);
2013 }
2014
2015 static const struct u_resource_vtbl si_texture_vtbl =
2016 {
2017 NULL, /* get_handle */
2018 si_texture_destroy, /* resource_destroy */
2019 si_texture_transfer_map, /* transfer_map */
2020 u_default_transfer_flush_region, /* transfer_flush_region */
2021 si_texture_transfer_unmap, /* transfer_unmap */
2022 };
2023
2024 /* Return if it's allowed to reinterpret one format as another with DCC enabled.
2025 */
2026 bool vi_dcc_formats_compatible(struct si_screen *sscreen,
2027 enum pipe_format format1,
2028 enum pipe_format format2)
2029 {
2030 const struct util_format_description *desc1, *desc2;
2031
2032 /* No format change - exit early. */
2033 if (format1 == format2)
2034 return true;
2035
2036 format1 = si_simplify_cb_format(format1);
2037 format2 = si_simplify_cb_format(format2);
2038
2039 /* Check again after format adjustments. */
2040 if (format1 == format2)
2041 return true;
2042
2043 desc1 = util_format_description(format1);
2044 desc2 = util_format_description(format2);
2045
2046 if (desc1->layout != UTIL_FORMAT_LAYOUT_PLAIN ||
2047 desc2->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2048 return false;
2049
2050 /* Float and non-float are totally incompatible. */
2051 if ((desc1->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) !=
2052 (desc2->channel[0].type == UTIL_FORMAT_TYPE_FLOAT))
2053 return false;
2054
2055 /* Channel sizes must match across DCC formats.
2056 * Comparing just the first 2 channels should be enough.
2057 */
2058 if (desc1->channel[0].size != desc2->channel[0].size ||
2059 (desc1->nr_channels >= 2 &&
2060 desc1->channel[1].size != desc2->channel[1].size))
2061 return false;
2062
2063 /* Everything below is not needed if the driver never uses the DCC
2064 * clear code with the value of 1.
2065 */
2066
2067 /* If the clear values are all 1 or all 0, this constraint can be
2068 * ignored. */
2069 if (vi_alpha_is_on_msb(sscreen, format1) != vi_alpha_is_on_msb(sscreen, format2))
2070 return false;
2071
2072 /* Channel types must match if the clear value of 1 is used.
2073 * The type categories are only float, signed, unsigned.
2074 * NORM and INT are always compatible.
2075 */
2076 if (desc1->channel[0].type != desc2->channel[0].type ||
2077 (desc1->nr_channels >= 2 &&
2078 desc1->channel[1].type != desc2->channel[1].type))
2079 return false;
2080
2081 return true;
2082 }
2083
2084 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
2085 unsigned level,
2086 enum pipe_format view_format)
2087 {
2088 struct si_texture *stex = (struct si_texture *)tex;
2089
2090 return vi_dcc_enabled(stex, level) &&
2091 !vi_dcc_formats_compatible((struct si_screen*)tex->screen,
2092 tex->format, view_format);
2093 }
2094
2095 /* This can't be merged with the above function, because
2096 * vi_dcc_formats_compatible should be called only when DCC is enabled. */
2097 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
2098 struct pipe_resource *tex,
2099 unsigned level,
2100 enum pipe_format view_format)
2101 {
2102 struct si_texture *stex = (struct si_texture *)tex;
2103
2104 if (vi_dcc_formats_are_incompatible(tex, level, view_format))
2105 if (!si_texture_disable_dcc(sctx, stex))
2106 si_decompress_dcc(sctx, stex);
2107 }
2108
2109 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
2110 struct pipe_resource *texture,
2111 const struct pipe_surface *templ,
2112 unsigned width0, unsigned height0,
2113 unsigned width, unsigned height)
2114 {
2115 struct si_surface *surface = CALLOC_STRUCT(si_surface);
2116
2117 if (!surface)
2118 return NULL;
2119
2120 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
2121 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
2122
2123 pipe_reference_init(&surface->base.reference, 1);
2124 pipe_resource_reference(&surface->base.texture, texture);
2125 surface->base.context = pipe;
2126 surface->base.format = templ->format;
2127 surface->base.width = width;
2128 surface->base.height = height;
2129 surface->base.u = templ->u;
2130
2131 surface->width0 = width0;
2132 surface->height0 = height0;
2133
2134 surface->dcc_incompatible =
2135 texture->target != PIPE_BUFFER &&
2136 vi_dcc_formats_are_incompatible(texture, templ->u.tex.level,
2137 templ->format);
2138 return &surface->base;
2139 }
2140
2141 static struct pipe_surface *si_create_surface(struct pipe_context *pipe,
2142 struct pipe_resource *tex,
2143 const struct pipe_surface *templ)
2144 {
2145 unsigned level = templ->u.tex.level;
2146 unsigned width = u_minify(tex->width0, level);
2147 unsigned height = u_minify(tex->height0, level);
2148 unsigned width0 = tex->width0;
2149 unsigned height0 = tex->height0;
2150
2151 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
2152 const struct util_format_description *tex_desc
2153 = util_format_description(tex->format);
2154 const struct util_format_description *templ_desc
2155 = util_format_description(templ->format);
2156
2157 assert(tex_desc->block.bits == templ_desc->block.bits);
2158
2159 /* Adjust size of surface if and only if the block width or
2160 * height is changed. */
2161 if (tex_desc->block.width != templ_desc->block.width ||
2162 tex_desc->block.height != templ_desc->block.height) {
2163 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
2164 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
2165
2166 width = nblks_x * templ_desc->block.width;
2167 height = nblks_y * templ_desc->block.height;
2168
2169 width0 = util_format_get_nblocksx(tex->format, width0);
2170 height0 = util_format_get_nblocksy(tex->format, height0);
2171 }
2172 }
2173
2174 return si_create_surface_custom(pipe, tex, templ,
2175 width0, height0,
2176 width, height);
2177 }
2178
2179 static void si_surface_destroy(struct pipe_context *pipe,
2180 struct pipe_surface *surface)
2181 {
2182 pipe_resource_reference(&surface->texture, NULL);
2183 FREE(surface);
2184 }
2185
2186 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
2187 {
2188 const struct util_format_description *desc = util_format_description(format);
2189
2190 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
2191
2192 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
2193 return V_028C70_SWAP_STD;
2194
2195 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2196 return ~0U;
2197
2198 switch (desc->nr_channels) {
2199 case 1:
2200 if (HAS_SWIZZLE(0,X))
2201 return V_028C70_SWAP_STD; /* X___ */
2202 else if (HAS_SWIZZLE(3,X))
2203 return V_028C70_SWAP_ALT_REV; /* ___X */
2204 break;
2205 case 2:
2206 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
2207 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
2208 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
2209 return V_028C70_SWAP_STD; /* XY__ */
2210 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
2211 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
2212 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
2213 /* YX__ */
2214 return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
2215 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
2216 return V_028C70_SWAP_ALT; /* X__Y */
2217 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
2218 return V_028C70_SWAP_ALT_REV; /* Y__X */
2219 break;
2220 case 3:
2221 if (HAS_SWIZZLE(0,X))
2222 return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
2223 else if (HAS_SWIZZLE(0,Z))
2224 return V_028C70_SWAP_STD_REV; /* ZYX */
2225 break;
2226 case 4:
2227 /* check the middle channels, the 1st and 4th channel can be NONE */
2228 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
2229 return V_028C70_SWAP_STD; /* XYZW */
2230 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
2231 return V_028C70_SWAP_STD_REV; /* WZYX */
2232 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
2233 return V_028C70_SWAP_ALT; /* ZYXW */
2234 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
2235 /* YZWX */
2236 if (desc->is_array)
2237 return V_028C70_SWAP_ALT_REV;
2238 else
2239 return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
2240 }
2241 break;
2242 }
2243 return ~0U;
2244 }
2245
2246 /* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
2247
2248 static void vi_dcc_clean_up_context_slot(struct si_context *sctx,
2249 int slot)
2250 {
2251 int i;
2252
2253 if (sctx->dcc_stats[slot].query_active)
2254 vi_separate_dcc_stop_query(sctx,
2255 sctx->dcc_stats[slot].tex);
2256
2257 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats[slot].ps_stats); i++)
2258 if (sctx->dcc_stats[slot].ps_stats[i]) {
2259 sctx->b.destroy_query(&sctx->b,
2260 sctx->dcc_stats[slot].ps_stats[i]);
2261 sctx->dcc_stats[slot].ps_stats[i] = NULL;
2262 }
2263
2264 si_texture_reference(&sctx->dcc_stats[slot].tex, NULL);
2265 }
2266
2267 /**
2268 * Return the per-context slot where DCC statistics queries for the texture live.
2269 */
2270 static unsigned vi_get_context_dcc_stats_index(struct si_context *sctx,
2271 struct si_texture *tex)
2272 {
2273 int i, empty_slot = -1;
2274
2275 /* Remove zombie textures (textures kept alive by this array only). */
2276 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2277 if (sctx->dcc_stats[i].tex &&
2278 sctx->dcc_stats[i].tex->buffer.b.b.reference.count == 1)
2279 vi_dcc_clean_up_context_slot(sctx, i);
2280
2281 /* Find the texture. */
2282 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
2283 /* Return if found. */
2284 if (sctx->dcc_stats[i].tex == tex) {
2285 sctx->dcc_stats[i].last_use_timestamp = os_time_get();
2286 return i;
2287 }
2288
2289 /* Record the first seen empty slot. */
2290 if (empty_slot == -1 && !sctx->dcc_stats[i].tex)
2291 empty_slot = i;
2292 }
2293
2294 /* Not found. Remove the oldest member to make space in the array. */
2295 if (empty_slot == -1) {
2296 int oldest_slot = 0;
2297
2298 /* Find the oldest slot. */
2299 for (i = 1; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2300 if (sctx->dcc_stats[oldest_slot].last_use_timestamp >
2301 sctx->dcc_stats[i].last_use_timestamp)
2302 oldest_slot = i;
2303
2304 /* Clean up the oldest slot. */
2305 vi_dcc_clean_up_context_slot(sctx, oldest_slot);
2306 empty_slot = oldest_slot;
2307 }
2308
2309 /* Add the texture to the new slot. */
2310 si_texture_reference(&sctx->dcc_stats[empty_slot].tex, tex);
2311 sctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
2312 return empty_slot;
2313 }
2314
2315 static struct pipe_query *
2316 vi_create_resuming_pipestats_query(struct si_context *sctx)
2317 {
2318 struct si_query_hw *query = (struct si_query_hw*)
2319 sctx->b.create_query(&sctx->b, PIPE_QUERY_PIPELINE_STATISTICS, 0);
2320
2321 query->flags |= SI_QUERY_HW_FLAG_BEGIN_RESUMES;
2322 return (struct pipe_query*)query;
2323 }
2324
2325 /**
2326 * Called when binding a color buffer.
2327 */
2328 void vi_separate_dcc_start_query(struct si_context *sctx,
2329 struct si_texture *tex)
2330 {
2331 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2332
2333 assert(!sctx->dcc_stats[i].query_active);
2334
2335 if (!sctx->dcc_stats[i].ps_stats[0])
2336 sctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(sctx);
2337
2338 /* begin or resume the query */
2339 sctx->b.begin_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2340 sctx->dcc_stats[i].query_active = true;
2341 }
2342
2343 /**
2344 * Called when unbinding a color buffer.
2345 */
2346 void vi_separate_dcc_stop_query(struct si_context *sctx,
2347 struct si_texture *tex)
2348 {
2349 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2350
2351 assert(sctx->dcc_stats[i].query_active);
2352 assert(sctx->dcc_stats[i].ps_stats[0]);
2353
2354 /* pause or end the query */
2355 sctx->b.end_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2356 sctx->dcc_stats[i].query_active = false;
2357 }
2358
2359 static bool vi_should_enable_separate_dcc(struct si_texture *tex)
2360 {
2361 /* The minimum number of fullscreen draws per frame that is required
2362 * to enable DCC. */
2363 return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
2364 }
2365
2366 /* Called by fast clear. */
2367 void vi_separate_dcc_try_enable(struct si_context *sctx,
2368 struct si_texture *tex)
2369 {
2370 /* The intent is to use this with shared displayable back buffers,
2371 * but it's not strictly limited only to them.
2372 */
2373 if (!tex->buffer.b.is_shared ||
2374 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
2375 tex->buffer.b.b.target != PIPE_TEXTURE_2D ||
2376 tex->buffer.b.b.last_level > 0 ||
2377 !tex->surface.dcc_size ||
2378 sctx->screen->debug_flags & DBG(NO_DCC) ||
2379 sctx->screen->debug_flags & DBG(NO_DCC_FB))
2380 return;
2381
2382 assert(sctx->chip_class >= GFX8);
2383
2384 if (tex->surface.dcc_offset)
2385 return; /* already enabled */
2386
2387 /* Enable the DCC stat gathering. */
2388 if (!tex->dcc_gather_statistics) {
2389 tex->dcc_gather_statistics = true;
2390 vi_separate_dcc_start_query(sctx, tex);
2391 }
2392
2393 if (!vi_should_enable_separate_dcc(tex))
2394 return; /* stats show that DCC decompression is too expensive */
2395
2396 assert(tex->surface.num_dcc_levels);
2397 assert(!tex->dcc_separate_buffer);
2398
2399 si_texture_discard_cmask(sctx->screen, tex);
2400
2401 /* Get a DCC buffer. */
2402 if (tex->last_dcc_separate_buffer) {
2403 assert(tex->dcc_gather_statistics);
2404 assert(!tex->dcc_separate_buffer);
2405 tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
2406 tex->last_dcc_separate_buffer = NULL;
2407 } else {
2408 tex->dcc_separate_buffer =
2409 si_aligned_buffer_create(sctx->b.screen,
2410 SI_RESOURCE_FLAG_UNMAPPABLE,
2411 PIPE_USAGE_DEFAULT,
2412 tex->surface.dcc_size,
2413 tex->surface.dcc_alignment);
2414 if (!tex->dcc_separate_buffer)
2415 return;
2416 }
2417
2418 /* dcc_offset is the absolute GPUVM address. */
2419 tex->surface.dcc_offset = tex->dcc_separate_buffer->gpu_address;
2420
2421 /* no need to flag anything since this is called by fast clear that
2422 * flags framebuffer state
2423 */
2424 }
2425
2426 /**
2427 * Called by pipe_context::flush_resource, the place where DCC decompression
2428 * takes place.
2429 */
2430 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
2431 struct si_texture *tex)
2432 {
2433 struct si_context *sctx = (struct si_context*)ctx;
2434 struct pipe_query *tmp;
2435 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2436 bool query_active = sctx->dcc_stats[i].query_active;
2437 bool disable = false;
2438
2439 if (sctx->dcc_stats[i].ps_stats[2]) {
2440 union pipe_query_result result;
2441
2442 /* Read the results. */
2443 struct pipe_query *query = sctx->dcc_stats[i].ps_stats[2];
2444 ctx->get_query_result(ctx, query,
2445 true, &result);
2446 si_query_buffer_reset(sctx, &((struct si_query_hw*)query)->buffer);
2447
2448 /* Compute the approximate number of fullscreen draws. */
2449 tex->ps_draw_ratio =
2450 result.pipeline_statistics.ps_invocations /
2451 (tex->buffer.b.b.width0 * tex->buffer.b.b.height0);
2452 sctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
2453
2454 disable = tex->dcc_separate_buffer &&
2455 !vi_should_enable_separate_dcc(tex);
2456 }
2457
2458 tex->num_slow_clears = 0;
2459
2460 /* stop the statistics query for ps_stats[0] */
2461 if (query_active)
2462 vi_separate_dcc_stop_query(sctx, tex);
2463
2464 /* Move the queries in the queue by one. */
2465 tmp = sctx->dcc_stats[i].ps_stats[2];
2466 sctx->dcc_stats[i].ps_stats[2] = sctx->dcc_stats[i].ps_stats[1];
2467 sctx->dcc_stats[i].ps_stats[1] = sctx->dcc_stats[i].ps_stats[0];
2468 sctx->dcc_stats[i].ps_stats[0] = tmp;
2469
2470 /* create and start a new query as ps_stats[0] */
2471 if (query_active)
2472 vi_separate_dcc_start_query(sctx, tex);
2473
2474 if (disable) {
2475 assert(!tex->last_dcc_separate_buffer);
2476 tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
2477 tex->dcc_separate_buffer = NULL;
2478 tex->surface.dcc_offset = 0;
2479 /* no need to flag anything since this is called after
2480 * decompression that re-sets framebuffer state
2481 */
2482 }
2483 }
2484
2485 static struct pipe_memory_object *
2486 si_memobj_from_handle(struct pipe_screen *screen,
2487 struct winsys_handle *whandle,
2488 bool dedicated)
2489 {
2490 struct si_screen *sscreen = (struct si_screen*)screen;
2491 struct si_memory_object *memobj = CALLOC_STRUCT(si_memory_object);
2492 struct pb_buffer *buf = NULL;
2493
2494 if (!memobj)
2495 return NULL;
2496
2497 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
2498 sscreen->info.max_alignment);
2499 if (!buf) {
2500 free(memobj);
2501 return NULL;
2502 }
2503
2504 memobj->b.dedicated = dedicated;
2505 memobj->buf = buf;
2506 memobj->stride = whandle->stride;
2507
2508 return (struct pipe_memory_object *)memobj;
2509
2510 }
2511
2512 static void
2513 si_memobj_destroy(struct pipe_screen *screen,
2514 struct pipe_memory_object *_memobj)
2515 {
2516 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2517
2518 pb_reference(&memobj->buf, NULL);
2519 free(memobj);
2520 }
2521
2522 static struct pipe_resource *
2523 si_texture_from_memobj(struct pipe_screen *screen,
2524 const struct pipe_resource *templ,
2525 struct pipe_memory_object *_memobj,
2526 uint64_t offset)
2527 {
2528 struct si_screen *sscreen = (struct si_screen*)screen;
2529 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2530 struct pipe_resource *tex =
2531 si_texture_from_winsys_buffer(sscreen, templ, memobj->buf,
2532 memobj->stride, offset,
2533 PIPE_HANDLE_USAGE_FRAMEBUFFER_WRITE |
2534 PIPE_HANDLE_USAGE_SHADER_WRITE,
2535 memobj->b.dedicated);
2536 if (!tex)
2537 return NULL;
2538
2539 /* si_texture_from_winsys_buffer doesn't increment refcount of
2540 * memobj->buf, so increment it here.
2541 */
2542 struct pb_buffer *buf = NULL;
2543 pb_reference(&buf, memobj->buf);
2544 return tex;
2545 }
2546
2547 static bool si_check_resource_capability(struct pipe_screen *screen,
2548 struct pipe_resource *resource,
2549 unsigned bind)
2550 {
2551 struct si_texture *tex = (struct si_texture*)resource;
2552
2553 /* Buffers only support the linear flag. */
2554 if (resource->target == PIPE_BUFFER)
2555 return (bind & ~PIPE_BIND_LINEAR) == 0;
2556
2557 if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
2558 return false;
2559
2560 if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
2561 return false;
2562
2563 /* TODO: PIPE_BIND_CURSOR - do we care? */
2564 return true;
2565 }
2566
2567 void si_init_screen_texture_functions(struct si_screen *sscreen)
2568 {
2569 sscreen->b.resource_from_handle = si_texture_from_handle;
2570 sscreen->b.resource_get_handle = si_texture_get_handle;
2571 sscreen->b.resource_get_info = si_texture_get_info;
2572 sscreen->b.resource_from_memobj = si_texture_from_memobj;
2573 sscreen->b.memobj_create_from_handle = si_memobj_from_handle;
2574 sscreen->b.memobj_destroy = si_memobj_destroy;
2575 sscreen->b.check_resource_capability = si_check_resource_capability;
2576 }
2577
2578 void si_init_context_texture_functions(struct si_context *sctx)
2579 {
2580 sctx->b.create_surface = si_create_surface;
2581 sctx->b.surface_destroy = si_surface_destroy;
2582 }