radeonsi: inline struct r600_cmask_info
[mesa.git] / src / gallium / drivers / radeonsi / si_texture.c
1 /*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 * Copyright 2018 Advanced Micro Devices, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * on the rights to use, copy, modify, merge, publish, distribute, sub
10 * license, and/or sell copies of the Software, and to permit persons to whom
11 * the Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
21 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
22 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
23 * USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "radeonsi/si_pipe.h"
27 #include "radeonsi/si_query.h"
28 #include "util/u_format.h"
29 #include "util/u_log.h"
30 #include "util/u_memory.h"
31 #include "util/u_pack_color.h"
32 #include "util/u_resource.h"
33 #include "util/u_surface.h"
34 #include "util/u_transfer.h"
35 #include "util/os_time.h"
36 #include <errno.h>
37 #include <inttypes.h>
38 #include "state_tracker/drm_driver.h"
39 #include "amd/common/sid.h"
40
41 static enum radeon_surf_mode
42 si_choose_tiling(struct si_screen *sscreen,
43 const struct pipe_resource *templ, bool tc_compatible_htile);
44
45
46 bool si_prepare_for_dma_blit(struct si_context *sctx,
47 struct si_texture *dst,
48 unsigned dst_level, unsigned dstx,
49 unsigned dsty, unsigned dstz,
50 struct si_texture *src,
51 unsigned src_level,
52 const struct pipe_box *src_box)
53 {
54 if (!sctx->dma_cs)
55 return false;
56
57 if (dst->surface.bpe != src->surface.bpe)
58 return false;
59
60 /* MSAA: Blits don't exist in the real world. */
61 if (src->buffer.b.b.nr_samples > 1 ||
62 dst->buffer.b.b.nr_samples > 1)
63 return false;
64
65 /* Depth-stencil surfaces:
66 * When dst is linear, the DB->CB copy preserves HTILE.
67 * When dst is tiled, the 3D path must be used to update HTILE.
68 */
69 if (src->is_depth || dst->is_depth)
70 return false;
71
72 /* DCC as:
73 * src: Use the 3D path. DCC decompression is expensive.
74 * dst: Use the 3D path to compress the pixels with DCC.
75 */
76 if (vi_dcc_enabled(src, src_level) ||
77 vi_dcc_enabled(dst, dst_level))
78 return false;
79
80 /* CMASK as:
81 * src: Both texture and SDMA paths need decompression. Use SDMA.
82 * dst: If overwriting the whole texture, discard CMASK and use
83 * SDMA. Otherwise, use the 3D path.
84 */
85 if (dst->cmask_size && dst->dirty_level_mask & (1 << dst_level)) {
86 /* The CMASK clear is only enabled for the first level. */
87 assert(dst_level == 0);
88 if (!util_texrange_covers_whole_level(&dst->buffer.b.b, dst_level,
89 dstx, dsty, dstz, src_box->width,
90 src_box->height, src_box->depth))
91 return false;
92
93 si_texture_discard_cmask(sctx->screen, dst);
94 }
95
96 /* All requirements are met. Prepare textures for SDMA. */
97 if (src->cmask_size && src->dirty_level_mask & (1 << src_level))
98 sctx->b.flush_resource(&sctx->b, &src->buffer.b.b);
99
100 assert(!(src->dirty_level_mask & (1 << src_level)));
101 assert(!(dst->dirty_level_mask & (1 << dst_level)));
102
103 return true;
104 }
105
106 /* Same as resource_copy_region, except that both upsampling and downsampling are allowed. */
107 static void si_copy_region_with_blit(struct pipe_context *pipe,
108 struct pipe_resource *dst,
109 unsigned dst_level,
110 unsigned dstx, unsigned dsty, unsigned dstz,
111 struct pipe_resource *src,
112 unsigned src_level,
113 const struct pipe_box *src_box)
114 {
115 struct pipe_blit_info blit;
116
117 memset(&blit, 0, sizeof(blit));
118 blit.src.resource = src;
119 blit.src.format = src->format;
120 blit.src.level = src_level;
121 blit.src.box = *src_box;
122 blit.dst.resource = dst;
123 blit.dst.format = dst->format;
124 blit.dst.level = dst_level;
125 blit.dst.box.x = dstx;
126 blit.dst.box.y = dsty;
127 blit.dst.box.z = dstz;
128 blit.dst.box.width = src_box->width;
129 blit.dst.box.height = src_box->height;
130 blit.dst.box.depth = src_box->depth;
131 blit.mask = util_format_get_mask(src->format) &
132 util_format_get_mask(dst->format);
133 blit.filter = PIPE_TEX_FILTER_NEAREST;
134
135 if (blit.mask) {
136 pipe->blit(pipe, &blit);
137 }
138 }
139
140 /* Copy from a full GPU texture to a transfer's staging one. */
141 static void si_copy_to_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
142 {
143 struct si_context *sctx = (struct si_context*)ctx;
144 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
145 struct pipe_resource *dst = &rtransfer->staging->b.b;
146 struct pipe_resource *src = transfer->resource;
147
148 if (src->nr_samples > 1) {
149 si_copy_region_with_blit(ctx, dst, 0, 0, 0, 0,
150 src, transfer->level, &transfer->box);
151 return;
152 }
153
154 sctx->dma_copy(ctx, dst, 0, 0, 0, 0, src, transfer->level,
155 &transfer->box);
156 }
157
158 /* Copy from a transfer's staging texture to a full GPU one. */
159 static void si_copy_from_staging_texture(struct pipe_context *ctx, struct r600_transfer *rtransfer)
160 {
161 struct si_context *sctx = (struct si_context*)ctx;
162 struct pipe_transfer *transfer = (struct pipe_transfer*)rtransfer;
163 struct pipe_resource *dst = transfer->resource;
164 struct pipe_resource *src = &rtransfer->staging->b.b;
165 struct pipe_box sbox;
166
167 u_box_3d(0, 0, 0, transfer->box.width, transfer->box.height, transfer->box.depth, &sbox);
168
169 if (dst->nr_samples > 1) {
170 si_copy_region_with_blit(ctx, dst, transfer->level,
171 transfer->box.x, transfer->box.y, transfer->box.z,
172 src, 0, &sbox);
173 return;
174 }
175
176 sctx->dma_copy(ctx, dst, transfer->level,
177 transfer->box.x, transfer->box.y, transfer->box.z,
178 src, 0, &sbox);
179 }
180
181 static unsigned si_texture_get_offset(struct si_screen *sscreen,
182 struct si_texture *tex, unsigned level,
183 const struct pipe_box *box,
184 unsigned *stride,
185 unsigned *layer_stride)
186 {
187 if (sscreen->info.chip_class >= GFX9) {
188 *stride = tex->surface.u.gfx9.surf_pitch * tex->surface.bpe;
189 *layer_stride = tex->surface.u.gfx9.surf_slice_size;
190
191 if (!box)
192 return 0;
193
194 /* Each texture is an array of slices. Each slice is an array
195 * of mipmap levels. */
196 return box->z * tex->surface.u.gfx9.surf_slice_size +
197 tex->surface.u.gfx9.offset[level] +
198 (box->y / tex->surface.blk_h *
199 tex->surface.u.gfx9.surf_pitch +
200 box->x / tex->surface.blk_w) * tex->surface.bpe;
201 } else {
202 *stride = tex->surface.u.legacy.level[level].nblk_x *
203 tex->surface.bpe;
204 assert((uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 <= UINT_MAX);
205 *layer_stride = (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4;
206
207 if (!box)
208 return tex->surface.u.legacy.level[level].offset;
209
210 /* Each texture is an array of mipmap levels. Each level is
211 * an array of slices. */
212 return tex->surface.u.legacy.level[level].offset +
213 box->z * (uint64_t)tex->surface.u.legacy.level[level].slice_size_dw * 4 +
214 (box->y / tex->surface.blk_h *
215 tex->surface.u.legacy.level[level].nblk_x +
216 box->x / tex->surface.blk_w) * tex->surface.bpe;
217 }
218 }
219
220 static int si_init_surface(struct si_screen *sscreen,
221 struct radeon_surf *surface,
222 const struct pipe_resource *ptex,
223 unsigned num_color_samples,
224 enum radeon_surf_mode array_mode,
225 unsigned pitch_in_bytes_override,
226 unsigned offset,
227 bool is_imported,
228 bool is_scanout,
229 bool is_flushed_depth,
230 bool tc_compatible_htile)
231 {
232 const struct util_format_description *desc =
233 util_format_description(ptex->format);
234 bool is_depth, is_stencil;
235 int r;
236 unsigned i, bpe, flags = 0;
237
238 is_depth = util_format_has_depth(desc);
239 is_stencil = util_format_has_stencil(desc);
240
241 if (!is_flushed_depth &&
242 ptex->format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT) {
243 bpe = 4; /* stencil is allocated separately on evergreen */
244 } else {
245 bpe = util_format_get_blocksize(ptex->format);
246 assert(util_is_power_of_two_or_zero(bpe));
247 }
248
249 if (!is_flushed_depth && is_depth) {
250 flags |= RADEON_SURF_ZBUFFER;
251
252 if (tc_compatible_htile &&
253 (sscreen->info.chip_class >= GFX9 ||
254 array_mode == RADEON_SURF_MODE_2D)) {
255 /* TC-compatible HTILE only supports Z32_FLOAT.
256 * GFX9 also supports Z16_UNORM.
257 * On VI, promote Z16 to Z32. DB->CB copies will convert
258 * the format for transfers.
259 */
260 if (sscreen->info.chip_class == VI)
261 bpe = 4;
262
263 flags |= RADEON_SURF_TC_COMPATIBLE_HTILE;
264 }
265
266 if (is_stencil)
267 flags |= RADEON_SURF_SBUFFER;
268 }
269
270 if (sscreen->info.chip_class >= VI &&
271 (ptex->flags & SI_RESOURCE_FLAG_DISABLE_DCC ||
272 ptex->format == PIPE_FORMAT_R9G9B9E5_FLOAT ||
273 (ptex->nr_samples >= 2 && !sscreen->dcc_msaa_allowed)))
274 flags |= RADEON_SURF_DISABLE_DCC;
275
276 /* Stoney: 128bpp MSAA textures randomly fail piglit tests with DCC. */
277 if (sscreen->info.family == CHIP_STONEY &&
278 bpe == 16 && ptex->nr_samples >= 2)
279 flags |= RADEON_SURF_DISABLE_DCC;
280
281 /* VI: DCC clear for 4x and 8x MSAA array textures unimplemented. */
282 if (sscreen->info.chip_class == VI &&
283 num_color_samples >= 4 &&
284 ptex->array_size > 1)
285 flags |= RADEON_SURF_DISABLE_DCC;
286
287 /* GFX9: DCC clear for 4x and 8x MSAA textures unimplemented. */
288 if (sscreen->info.chip_class >= GFX9 &&
289 num_color_samples >= 4)
290 flags |= RADEON_SURF_DISABLE_DCC;
291
292 if (ptex->bind & PIPE_BIND_SCANOUT || is_scanout) {
293 /* This should catch bugs in gallium users setting incorrect flags. */
294 assert(ptex->nr_samples <= 1 &&
295 ptex->array_size == 1 &&
296 ptex->depth0 == 1 &&
297 ptex->last_level == 0 &&
298 !(flags & RADEON_SURF_Z_OR_SBUFFER));
299
300 flags |= RADEON_SURF_SCANOUT;
301 }
302
303 if (ptex->bind & PIPE_BIND_SHARED)
304 flags |= RADEON_SURF_SHAREABLE;
305 if (is_imported)
306 flags |= RADEON_SURF_IMPORTED | RADEON_SURF_SHAREABLE;
307 if (!(ptex->flags & SI_RESOURCE_FLAG_FORCE_TILING))
308 flags |= RADEON_SURF_OPTIMIZE_FOR_SPACE;
309
310 r = sscreen->ws->surface_init(sscreen->ws, ptex, num_color_samples,
311 flags, bpe, array_mode, surface);
312 if (r) {
313 return r;
314 }
315
316 unsigned pitch = pitch_in_bytes_override / bpe;
317
318 if (sscreen->info.chip_class >= GFX9) {
319 if (pitch) {
320 surface->u.gfx9.surf_pitch = pitch;
321 surface->u.gfx9.surf_slice_size =
322 (uint64_t)pitch * surface->u.gfx9.surf_height * bpe;
323 }
324 surface->u.gfx9.surf_offset = offset;
325 } else {
326 if (pitch) {
327 surface->u.legacy.level[0].nblk_x = pitch;
328 surface->u.legacy.level[0].slice_size_dw =
329 ((uint64_t)pitch * surface->u.legacy.level[0].nblk_y * bpe) / 4;
330 }
331 if (offset) {
332 for (i = 0; i < ARRAY_SIZE(surface->u.legacy.level); ++i)
333 surface->u.legacy.level[i].offset += offset;
334 }
335 }
336 return 0;
337 }
338
339 static void si_texture_init_metadata(struct si_screen *sscreen,
340 struct si_texture *tex,
341 struct radeon_bo_metadata *metadata)
342 {
343 struct radeon_surf *surface = &tex->surface;
344
345 memset(metadata, 0, sizeof(*metadata));
346
347 if (sscreen->info.chip_class >= GFX9) {
348 metadata->u.gfx9.swizzle_mode = surface->u.gfx9.surf.swizzle_mode;
349 } else {
350 metadata->u.legacy.microtile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_1D ?
351 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
352 metadata->u.legacy.macrotile = surface->u.legacy.level[0].mode >= RADEON_SURF_MODE_2D ?
353 RADEON_LAYOUT_TILED : RADEON_LAYOUT_LINEAR;
354 metadata->u.legacy.pipe_config = surface->u.legacy.pipe_config;
355 metadata->u.legacy.bankw = surface->u.legacy.bankw;
356 metadata->u.legacy.bankh = surface->u.legacy.bankh;
357 metadata->u.legacy.tile_split = surface->u.legacy.tile_split;
358 metadata->u.legacy.mtilea = surface->u.legacy.mtilea;
359 metadata->u.legacy.num_banks = surface->u.legacy.num_banks;
360 metadata->u.legacy.stride = surface->u.legacy.level[0].nblk_x * surface->bpe;
361 metadata->u.legacy.scanout = (surface->flags & RADEON_SURF_SCANOUT) != 0;
362 }
363 }
364
365 static void si_surface_import_metadata(struct si_screen *sscreen,
366 struct radeon_surf *surf,
367 struct radeon_bo_metadata *metadata,
368 enum radeon_surf_mode *array_mode,
369 bool *is_scanout)
370 {
371 if (sscreen->info.chip_class >= GFX9) {
372 if (metadata->u.gfx9.swizzle_mode > 0)
373 *array_mode = RADEON_SURF_MODE_2D;
374 else
375 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
376
377 *is_scanout = metadata->u.gfx9.swizzle_mode == 0 ||
378 metadata->u.gfx9.swizzle_mode % 4 == 2;
379
380 surf->u.gfx9.surf.swizzle_mode = metadata->u.gfx9.swizzle_mode;
381 } else {
382 surf->u.legacy.pipe_config = metadata->u.legacy.pipe_config;
383 surf->u.legacy.bankw = metadata->u.legacy.bankw;
384 surf->u.legacy.bankh = metadata->u.legacy.bankh;
385 surf->u.legacy.tile_split = metadata->u.legacy.tile_split;
386 surf->u.legacy.mtilea = metadata->u.legacy.mtilea;
387 surf->u.legacy.num_banks = metadata->u.legacy.num_banks;
388
389 if (metadata->u.legacy.macrotile == RADEON_LAYOUT_TILED)
390 *array_mode = RADEON_SURF_MODE_2D;
391 else if (metadata->u.legacy.microtile == RADEON_LAYOUT_TILED)
392 *array_mode = RADEON_SURF_MODE_1D;
393 else
394 *array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
395
396 *is_scanout = metadata->u.legacy.scanout;
397 }
398 }
399
400 void si_eliminate_fast_color_clear(struct si_context *sctx,
401 struct si_texture *tex)
402 {
403 struct si_screen *sscreen = sctx->screen;
404 struct pipe_context *ctx = &sctx->b;
405
406 if (ctx == sscreen->aux_context)
407 mtx_lock(&sscreen->aux_context_lock);
408
409 unsigned n = sctx->num_decompress_calls;
410 ctx->flush_resource(ctx, &tex->buffer.b.b);
411
412 /* Flush only if any fast clear elimination took place. */
413 if (n != sctx->num_decompress_calls)
414 ctx->flush(ctx, NULL, 0);
415
416 if (ctx == sscreen->aux_context)
417 mtx_unlock(&sscreen->aux_context_lock);
418 }
419
420 void si_texture_discard_cmask(struct si_screen *sscreen,
421 struct si_texture *tex)
422 {
423 if (!tex->cmask_size)
424 return;
425
426 assert(tex->buffer.b.b.nr_samples <= 1);
427
428 /* Disable CMASK. */
429 tex->cmask_size = 0;
430 tex->cmask_base_address_reg = tex->buffer.gpu_address >> 8;
431 tex->dirty_level_mask = 0;
432
433 tex->cb_color_info &= ~S_028C70_FAST_CLEAR(1);
434
435 if (tex->cmask_buffer != &tex->buffer)
436 r600_resource_reference(&tex->cmask_buffer, NULL);
437
438 /* Notify all contexts about the change. */
439 p_atomic_inc(&sscreen->dirty_tex_counter);
440 p_atomic_inc(&sscreen->compressed_colortex_counter);
441 }
442
443 static bool si_can_disable_dcc(struct si_texture *tex)
444 {
445 /* We can't disable DCC if it can be written by another process. */
446 return tex->dcc_offset &&
447 (!tex->buffer.b.is_shared ||
448 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_WRITE));
449 }
450
451 static bool si_texture_discard_dcc(struct si_screen *sscreen,
452 struct si_texture *tex)
453 {
454 if (!si_can_disable_dcc(tex))
455 return false;
456
457 assert(tex->dcc_separate_buffer == NULL);
458
459 /* Disable DCC. */
460 tex->dcc_offset = 0;
461
462 /* Notify all contexts about the change. */
463 p_atomic_inc(&sscreen->dirty_tex_counter);
464 return true;
465 }
466
467 /**
468 * Disable DCC for the texture. (first decompress, then discard metadata).
469 *
470 * There is unresolved multi-context synchronization issue between
471 * screen::aux_context and the current context. If applications do this with
472 * multiple contexts, it's already undefined behavior for them and we don't
473 * have to worry about that. The scenario is:
474 *
475 * If context 1 disables DCC and context 2 has queued commands that write
476 * to the texture via CB with DCC enabled, and the order of operations is
477 * as follows:
478 * context 2 queues draw calls rendering to the texture, but doesn't flush
479 * context 1 disables DCC and flushes
480 * context 1 & 2 reset descriptors and FB state
481 * context 2 flushes (new compressed tiles written by the draw calls)
482 * context 1 & 2 read garbage, because DCC is disabled, yet there are
483 * compressed tiled
484 *
485 * \param sctx the current context if you have one, or rscreen->aux_context
486 * if you don't.
487 */
488 bool si_texture_disable_dcc(struct si_context *sctx,
489 struct si_texture *tex)
490 {
491 struct si_screen *sscreen = sctx->screen;
492
493 if (!si_can_disable_dcc(tex))
494 return false;
495
496 if (&sctx->b == sscreen->aux_context)
497 mtx_lock(&sscreen->aux_context_lock);
498
499 /* Decompress DCC. */
500 si_decompress_dcc(sctx, tex);
501 sctx->b.flush(&sctx->b, NULL, 0);
502
503 if (&sctx->b == sscreen->aux_context)
504 mtx_unlock(&sscreen->aux_context_lock);
505
506 return si_texture_discard_dcc(sscreen, tex);
507 }
508
509 static void si_reallocate_texture_inplace(struct si_context *sctx,
510 struct si_texture *tex,
511 unsigned new_bind_flag,
512 bool invalidate_storage)
513 {
514 struct pipe_screen *screen = sctx->b.screen;
515 struct si_texture *new_tex;
516 struct pipe_resource templ = tex->buffer.b.b;
517 unsigned i;
518
519 templ.bind |= new_bind_flag;
520
521 if (tex->buffer.b.is_shared)
522 return;
523
524 if (new_bind_flag == PIPE_BIND_LINEAR) {
525 if (tex->surface.is_linear)
526 return;
527
528 /* This fails with MSAA, depth, and compressed textures. */
529 if (si_choose_tiling(sctx->screen, &templ, false) !=
530 RADEON_SURF_MODE_LINEAR_ALIGNED)
531 return;
532 }
533
534 new_tex = (struct si_texture*)screen->resource_create(screen, &templ);
535 if (!new_tex)
536 return;
537
538 /* Copy the pixels to the new texture. */
539 if (!invalidate_storage) {
540 for (i = 0; i <= templ.last_level; i++) {
541 struct pipe_box box;
542
543 u_box_3d(0, 0, 0,
544 u_minify(templ.width0, i), u_minify(templ.height0, i),
545 util_num_layers(&templ, i), &box);
546
547 sctx->dma_copy(&sctx->b, &new_tex->buffer.b.b, i, 0, 0, 0,
548 &tex->buffer.b.b, i, &box);
549 }
550 }
551
552 if (new_bind_flag == PIPE_BIND_LINEAR) {
553 si_texture_discard_cmask(sctx->screen, tex);
554 si_texture_discard_dcc(sctx->screen, tex);
555 }
556
557 /* Replace the structure fields of tex. */
558 tex->buffer.b.b.bind = templ.bind;
559 pb_reference(&tex->buffer.buf, new_tex->buffer.buf);
560 tex->buffer.gpu_address = new_tex->buffer.gpu_address;
561 tex->buffer.vram_usage = new_tex->buffer.vram_usage;
562 tex->buffer.gart_usage = new_tex->buffer.gart_usage;
563 tex->buffer.bo_size = new_tex->buffer.bo_size;
564 tex->buffer.bo_alignment = new_tex->buffer.bo_alignment;
565 tex->buffer.domains = new_tex->buffer.domains;
566 tex->buffer.flags = new_tex->buffer.flags;
567
568 tex->surface = new_tex->surface;
569 tex->size = new_tex->size;
570 si_texture_reference(&tex->flushed_depth_texture,
571 new_tex->flushed_depth_texture);
572
573 tex->fmask_offset = new_tex->fmask_offset;
574 tex->cmask_offset = new_tex->cmask_offset;
575 tex->cmask_size = new_tex->cmask_size;
576 tex->cmask_base_address_reg = new_tex->cmask_base_address_reg;
577 r600_resource_reference(&tex->cmask_buffer, new_tex->cmask_buffer);
578 tex->dcc_offset = new_tex->dcc_offset;
579 tex->cb_color_info = new_tex->cb_color_info;
580 memcpy(tex->color_clear_value, new_tex->color_clear_value,
581 sizeof(tex->color_clear_value));
582 tex->last_msaa_resolve_target_micro_mode = new_tex->last_msaa_resolve_target_micro_mode;
583
584 tex->htile_offset = new_tex->htile_offset;
585 tex->depth_clear_value = new_tex->depth_clear_value;
586 tex->dirty_level_mask = new_tex->dirty_level_mask;
587 tex->stencil_dirty_level_mask = new_tex->stencil_dirty_level_mask;
588 tex->db_render_format = new_tex->db_render_format;
589 tex->stencil_clear_value = new_tex->stencil_clear_value;
590 tex->tc_compatible_htile = new_tex->tc_compatible_htile;
591 tex->depth_cleared = new_tex->depth_cleared;
592 tex->stencil_cleared = new_tex->stencil_cleared;
593 tex->upgraded_depth = new_tex->upgraded_depth;
594 tex->db_compatible = new_tex->db_compatible;
595 tex->can_sample_z = new_tex->can_sample_z;
596 tex->can_sample_s = new_tex->can_sample_s;
597
598 tex->separate_dcc_dirty = new_tex->separate_dcc_dirty;
599 tex->dcc_gather_statistics = new_tex->dcc_gather_statistics;
600 r600_resource_reference(&tex->dcc_separate_buffer,
601 new_tex->dcc_separate_buffer);
602 r600_resource_reference(&tex->last_dcc_separate_buffer,
603 new_tex->last_dcc_separate_buffer);
604
605 if (new_bind_flag == PIPE_BIND_LINEAR) {
606 assert(!tex->htile_offset);
607 assert(!tex->cmask_size);
608 assert(!tex->surface.fmask_size);
609 assert(!tex->dcc_offset);
610 assert(!tex->is_depth);
611 }
612
613 si_texture_reference(&new_tex, NULL);
614
615 p_atomic_inc(&sctx->screen->dirty_tex_counter);
616 }
617
618 static uint32_t si_get_bo_metadata_word1(struct si_screen *sscreen)
619 {
620 return (ATI_VENDOR_ID << 16) | sscreen->info.pci_id;
621 }
622
623 static void si_query_opaque_metadata(struct si_screen *sscreen,
624 struct si_texture *tex,
625 struct radeon_bo_metadata *md)
626 {
627 struct pipe_resource *res = &tex->buffer.b.b;
628 static const unsigned char swizzle[] = {
629 PIPE_SWIZZLE_X,
630 PIPE_SWIZZLE_Y,
631 PIPE_SWIZZLE_Z,
632 PIPE_SWIZZLE_W
633 };
634 uint32_t desc[8], i;
635 bool is_array = util_texture_is_array(res->target);
636
637 if (!sscreen->info.has_bo_metadata)
638 return;
639
640 assert(tex->dcc_separate_buffer == NULL);
641 assert(tex->surface.fmask_size == 0);
642
643 /* Metadata image format format version 1:
644 * [0] = 1 (metadata format identifier)
645 * [1] = (VENDOR_ID << 16) | PCI_ID
646 * [2:9] = image descriptor for the whole resource
647 * [2] is always 0, because the base address is cleared
648 * [9] is the DCC offset bits [39:8] from the beginning of
649 * the buffer
650 * [10:10+LAST_LEVEL] = mipmap level offset bits [39:8] for each level
651 */
652
653 md->metadata[0] = 1; /* metadata image format version 1 */
654
655 /* TILE_MODE_INDEX is ambiguous without a PCI ID. */
656 md->metadata[1] = si_get_bo_metadata_word1(sscreen);
657
658 si_make_texture_descriptor(sscreen, tex, true,
659 res->target, res->format,
660 swizzle, 0, res->last_level, 0,
661 is_array ? res->array_size - 1 : 0,
662 res->width0, res->height0, res->depth0,
663 desc, NULL);
664
665 si_set_mutable_tex_desc_fields(sscreen, tex, &tex->surface.u.legacy.level[0],
666 0, 0, tex->surface.blk_w, false, desc);
667
668 /* Clear the base address and set the relative DCC offset. */
669 desc[0] = 0;
670 desc[1] &= C_008F14_BASE_ADDRESS_HI;
671 desc[7] = tex->dcc_offset >> 8;
672
673 /* Dwords [2:9] contain the image descriptor. */
674 memcpy(&md->metadata[2], desc, sizeof(desc));
675 md->size_metadata = 10 * 4;
676
677 /* Dwords [10:..] contain the mipmap level offsets. */
678 if (sscreen->info.chip_class <= VI) {
679 for (i = 0; i <= res->last_level; i++)
680 md->metadata[10+i] = tex->surface.u.legacy.level[i].offset >> 8;
681
682 md->size_metadata += (1 + res->last_level) * 4;
683 }
684 }
685
686 static void si_apply_opaque_metadata(struct si_screen *sscreen,
687 struct si_texture *tex,
688 struct radeon_bo_metadata *md)
689 {
690 uint32_t *desc = &md->metadata[2];
691
692 if (sscreen->info.chip_class < VI)
693 return;
694
695 /* Return if DCC is enabled. The texture should be set up with it
696 * already.
697 */
698 if (md->size_metadata >= 10 * 4 && /* at least 2(header) + 8(desc) dwords */
699 md->metadata[0] != 0 &&
700 md->metadata[1] == si_get_bo_metadata_word1(sscreen) &&
701 G_008F28_COMPRESSION_EN(desc[6])) {
702 tex->dcc_offset = (uint64_t)desc[7] << 8;
703 return;
704 }
705
706 /* Disable DCC. These are always set by texture_from_handle and must
707 * be cleared here.
708 */
709 tex->dcc_offset = 0;
710 }
711
712 static boolean si_texture_get_handle(struct pipe_screen* screen,
713 struct pipe_context *ctx,
714 struct pipe_resource *resource,
715 struct winsys_handle *whandle,
716 unsigned usage)
717 {
718 struct si_screen *sscreen = (struct si_screen*)screen;
719 struct si_context *sctx;
720 struct r600_resource *res = r600_resource(resource);
721 struct si_texture *tex = (struct si_texture*)resource;
722 struct radeon_bo_metadata metadata;
723 bool update_metadata = false;
724 unsigned stride, offset, slice_size;
725 bool flush = false;
726
727 ctx = threaded_context_unwrap_sync(ctx);
728 sctx = (struct si_context*)(ctx ? ctx : sscreen->aux_context);
729
730 if (resource->target != PIPE_BUFFER) {
731 /* This is not supported now, but it might be required for OpenCL
732 * interop in the future.
733 */
734 if (resource->nr_samples > 1 || tex->is_depth)
735 return false;
736
737 /* Move a suballocated texture into a non-suballocated allocation. */
738 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
739 tex->surface.tile_swizzle ||
740 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
741 sscreen->info.has_local_buffers &&
742 whandle->type != WINSYS_HANDLE_TYPE_KMS)) {
743 assert(!res->b.is_shared);
744 si_reallocate_texture_inplace(sctx, tex,
745 PIPE_BIND_SHARED, false);
746 flush = true;
747 assert(res->b.b.bind & PIPE_BIND_SHARED);
748 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
749 assert(!(res->flags & RADEON_FLAG_NO_INTERPROCESS_SHARING));
750 assert(tex->surface.tile_swizzle == 0);
751 }
752
753 /* Since shader image stores don't support DCC on VI,
754 * disable it for external clients that want write
755 * access.
756 */
757 if (usage & PIPE_HANDLE_USAGE_WRITE && tex->dcc_offset) {
758 if (si_texture_disable_dcc(sctx, tex)) {
759 update_metadata = true;
760 /* si_texture_disable_dcc flushes the context */
761 flush = false;
762 }
763 }
764
765 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) &&
766 (tex->cmask_size || tex->dcc_offset)) {
767 /* Eliminate fast clear (both CMASK and DCC) */
768 si_eliminate_fast_color_clear(sctx, tex);
769 /* eliminate_fast_color_clear flushes the context */
770 flush = false;
771
772 /* Disable CMASK if flush_resource isn't going
773 * to be called.
774 */
775 if (tex->cmask_size)
776 si_texture_discard_cmask(sscreen, tex);
777 }
778
779 /* Set metadata. */
780 if (!res->b.is_shared || update_metadata) {
781 si_texture_init_metadata(sscreen, tex, &metadata);
782 si_query_opaque_metadata(sscreen, tex, &metadata);
783
784 sscreen->ws->buffer_set_metadata(res->buf, &metadata);
785 }
786
787 if (sscreen->info.chip_class >= GFX9) {
788 offset = tex->surface.u.gfx9.surf_offset;
789 stride = tex->surface.u.gfx9.surf_pitch *
790 tex->surface.bpe;
791 slice_size = tex->surface.u.gfx9.surf_slice_size;
792 } else {
793 offset = tex->surface.u.legacy.level[0].offset;
794 stride = tex->surface.u.legacy.level[0].nblk_x *
795 tex->surface.bpe;
796 slice_size = (uint64_t)tex->surface.u.legacy.level[0].slice_size_dw * 4;
797 }
798 } else {
799 /* Buffer exports are for the OpenCL interop. */
800 /* Move a suballocated buffer into a non-suballocated allocation. */
801 if (sscreen->ws->buffer_is_suballocated(res->buf) ||
802 /* A DMABUF export always fails if the BO is local. */
803 (tex->buffer.flags & RADEON_FLAG_NO_INTERPROCESS_SHARING &&
804 sscreen->info.has_local_buffers)) {
805 assert(!res->b.is_shared);
806
807 /* Allocate a new buffer with PIPE_BIND_SHARED. */
808 struct pipe_resource templ = res->b.b;
809 templ.bind |= PIPE_BIND_SHARED;
810
811 struct pipe_resource *newb =
812 screen->resource_create(screen, &templ);
813 if (!newb)
814 return false;
815
816 /* Copy the old buffer contents to the new one. */
817 struct pipe_box box;
818 u_box_1d(0, newb->width0, &box);
819 sctx->b.resource_copy_region(&sctx->b, newb, 0, 0, 0, 0,
820 &res->b.b, 0, &box);
821 flush = true;
822 /* Move the new buffer storage to the old pipe_resource. */
823 si_replace_buffer_storage(&sctx->b, &res->b.b, newb);
824 pipe_resource_reference(&newb, NULL);
825
826 assert(res->b.b.bind & PIPE_BIND_SHARED);
827 assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
828 }
829
830 /* Buffers */
831 offset = 0;
832 stride = 0;
833 slice_size = 0;
834 }
835
836 if (flush)
837 sctx->b.flush(&sctx->b, NULL, 0);
838
839 if (res->b.is_shared) {
840 /* USAGE_EXPLICIT_FLUSH must be cleared if at least one user
841 * doesn't set it.
842 */
843 res->external_usage |= usage & ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
844 if (!(usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH))
845 res->external_usage &= ~PIPE_HANDLE_USAGE_EXPLICIT_FLUSH;
846 } else {
847 res->b.is_shared = true;
848 res->external_usage = usage;
849 }
850
851 return sscreen->ws->buffer_get_handle(res->buf, stride, offset,
852 slice_size, whandle);
853 }
854
855 static void si_texture_destroy(struct pipe_screen *screen,
856 struct pipe_resource *ptex)
857 {
858 struct si_texture *tex = (struct si_texture*)ptex;
859 struct r600_resource *resource = &tex->buffer;
860
861 si_texture_reference(&tex->flushed_depth_texture, NULL);
862
863 if (tex->cmask_buffer != &tex->buffer) {
864 r600_resource_reference(&tex->cmask_buffer, NULL);
865 }
866 pb_reference(&resource->buf, NULL);
867 r600_resource_reference(&tex->dcc_separate_buffer, NULL);
868 r600_resource_reference(&tex->last_dcc_separate_buffer, NULL);
869 FREE(tex);
870 }
871
872 static const struct u_resource_vtbl si_texture_vtbl;
873
874 static void si_texture_get_htile_size(struct si_screen *sscreen,
875 struct si_texture *tex)
876 {
877 unsigned cl_width, cl_height, width, height;
878 unsigned slice_elements, slice_bytes, pipe_interleave_bytes, base_align;
879 unsigned num_pipes = sscreen->info.num_tile_pipes;
880
881 assert(sscreen->info.chip_class <= VI);
882
883 tex->surface.htile_size = 0;
884
885 if (tex->surface.u.legacy.level[0].mode == RADEON_SURF_MODE_1D &&
886 !sscreen->info.htile_cmask_support_1d_tiling)
887 return;
888
889 /* Overalign HTILE on P2 configs to work around GPU hangs in
890 * piglit/depthstencil-render-miplevels 585.
891 *
892 * This has been confirmed to help Kabini & Stoney, where the hangs
893 * are always reproducible. I think I have seen the test hang
894 * on Carrizo too, though it was very rare there.
895 */
896 if (sscreen->info.chip_class >= CIK && num_pipes < 4)
897 num_pipes = 4;
898
899 switch (num_pipes) {
900 case 1:
901 cl_width = 32;
902 cl_height = 16;
903 break;
904 case 2:
905 cl_width = 32;
906 cl_height = 32;
907 break;
908 case 4:
909 cl_width = 64;
910 cl_height = 32;
911 break;
912 case 8:
913 cl_width = 64;
914 cl_height = 64;
915 break;
916 case 16:
917 cl_width = 128;
918 cl_height = 64;
919 break;
920 default:
921 assert(0);
922 return;
923 }
924
925 width = align(tex->buffer.b.b.width0, cl_width * 8);
926 height = align(tex->buffer.b.b.height0, cl_height * 8);
927
928 slice_elements = (width * height) / (8 * 8);
929 slice_bytes = slice_elements * 4;
930
931 pipe_interleave_bytes = sscreen->info.pipe_interleave_bytes;
932 base_align = num_pipes * pipe_interleave_bytes;
933
934 tex->surface.htile_alignment = base_align;
935 tex->surface.htile_size =
936 util_num_layers(&tex->buffer.b.b, 0) *
937 align(slice_bytes, base_align);
938 }
939
940 static void si_texture_allocate_htile(struct si_screen *sscreen,
941 struct si_texture *tex)
942 {
943 if (sscreen->info.chip_class <= VI && !tex->tc_compatible_htile)
944 si_texture_get_htile_size(sscreen, tex);
945
946 if (!tex->surface.htile_size)
947 return;
948
949 tex->htile_offset = align(tex->size, tex->surface.htile_alignment);
950 tex->size = tex->htile_offset + tex->surface.htile_size;
951 }
952
953 void si_print_texture_info(struct si_screen *sscreen,
954 struct si_texture *tex, struct u_log_context *log)
955 {
956 int i;
957
958 /* Common parameters. */
959 u_log_printf(log, " Info: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
960 "blk_h=%u, array_size=%u, last_level=%u, "
961 "bpe=%u, nsamples=%u, flags=0x%x, %s\n",
962 tex->buffer.b.b.width0, tex->buffer.b.b.height0,
963 tex->buffer.b.b.depth0, tex->surface.blk_w,
964 tex->surface.blk_h,
965 tex->buffer.b.b.array_size, tex->buffer.b.b.last_level,
966 tex->surface.bpe, tex->buffer.b.b.nr_samples,
967 tex->surface.flags, util_format_short_name(tex->buffer.b.b.format));
968
969 if (sscreen->info.chip_class >= GFX9) {
970 u_log_printf(log, " Surf: size=%"PRIu64", slice_size=%"PRIu64", "
971 "alignment=%u, swmode=%u, epitch=%u, pitch=%u\n",
972 tex->surface.surf_size,
973 tex->surface.u.gfx9.surf_slice_size,
974 tex->surface.surf_alignment,
975 tex->surface.u.gfx9.surf.swizzle_mode,
976 tex->surface.u.gfx9.surf.epitch,
977 tex->surface.u.gfx9.surf_pitch);
978
979 if (tex->surface.fmask_size) {
980 u_log_printf(log, " FMASK: offset=%"PRIu64", size=%"PRIu64", "
981 "alignment=%u, swmode=%u, epitch=%u\n",
982 tex->fmask_offset,
983 tex->surface.fmask_size,
984 tex->surface.fmask_alignment,
985 tex->surface.u.gfx9.fmask.swizzle_mode,
986 tex->surface.u.gfx9.fmask.epitch);
987 }
988
989 if (tex->cmask_size) {
990 u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, "
991 "alignment=%u, rb_aligned=%u, pipe_aligned=%u\n",
992 tex->cmask_offset,
993 tex->surface.cmask_size,
994 tex->surface.cmask_alignment,
995 tex->surface.u.gfx9.cmask.rb_aligned,
996 tex->surface.u.gfx9.cmask.pipe_aligned);
997 }
998
999 if (tex->htile_offset) {
1000 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, alignment=%u, "
1001 "rb_aligned=%u, pipe_aligned=%u\n",
1002 tex->htile_offset,
1003 tex->surface.htile_size,
1004 tex->surface.htile_alignment,
1005 tex->surface.u.gfx9.htile.rb_aligned,
1006 tex->surface.u.gfx9.htile.pipe_aligned);
1007 }
1008
1009 if (tex->dcc_offset) {
1010 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, "
1011 "alignment=%u, pitch_max=%u, num_dcc_levels=%u\n",
1012 tex->dcc_offset, tex->surface.dcc_size,
1013 tex->surface.dcc_alignment,
1014 tex->surface.u.gfx9.dcc_pitch_max,
1015 tex->surface.num_dcc_levels);
1016 }
1017
1018 if (tex->surface.u.gfx9.stencil_offset) {
1019 u_log_printf(log, " Stencil: offset=%"PRIu64", swmode=%u, epitch=%u\n",
1020 tex->surface.u.gfx9.stencil_offset,
1021 tex->surface.u.gfx9.stencil.swizzle_mode,
1022 tex->surface.u.gfx9.stencil.epitch);
1023 }
1024 return;
1025 }
1026
1027 u_log_printf(log, " Layout: size=%"PRIu64", alignment=%u, bankw=%u, "
1028 "bankh=%u, nbanks=%u, mtilea=%u, tilesplit=%u, pipeconfig=%u, scanout=%u\n",
1029 tex->surface.surf_size, tex->surface.surf_alignment, tex->surface.u.legacy.bankw,
1030 tex->surface.u.legacy.bankh, tex->surface.u.legacy.num_banks, tex->surface.u.legacy.mtilea,
1031 tex->surface.u.legacy.tile_split, tex->surface.u.legacy.pipe_config,
1032 (tex->surface.flags & RADEON_SURF_SCANOUT) != 0);
1033
1034 if (tex->surface.fmask_size)
1035 u_log_printf(log, " FMask: offset=%"PRIu64", size=%"PRIu64", alignment=%u, pitch_in_pixels=%u, "
1036 "bankh=%u, slice_tile_max=%u, tile_mode_index=%u\n",
1037 tex->fmask_offset, tex->surface.fmask_size, tex->surface.fmask_alignment,
1038 tex->surface.u.legacy.fmask.pitch_in_pixels,
1039 tex->surface.u.legacy.fmask.bankh,
1040 tex->surface.u.legacy.fmask.slice_tile_max,
1041 tex->surface.u.legacy.fmask.tiling_index);
1042
1043 if (tex->cmask_size)
1044 u_log_printf(log, " CMask: offset=%"PRIu64", size=%u, alignment=%u, "
1045 "slice_tile_max=%u\n",
1046 tex->cmask_offset, tex->cmask_size, tex->surface.cmask_alignment,
1047 tex->surface.u.legacy.cmask_slice_tile_max);
1048
1049 if (tex->htile_offset)
1050 u_log_printf(log, " HTile: offset=%"PRIu64", size=%u, "
1051 "alignment=%u, TC_compatible = %u\n",
1052 tex->htile_offset, tex->surface.htile_size,
1053 tex->surface.htile_alignment,
1054 tex->tc_compatible_htile);
1055
1056 if (tex->dcc_offset) {
1057 u_log_printf(log, " DCC: offset=%"PRIu64", size=%u, alignment=%u\n",
1058 tex->dcc_offset, tex->surface.dcc_size,
1059 tex->surface.dcc_alignment);
1060 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1061 u_log_printf(log, " DCCLevel[%i]: enabled=%u, offset=%u, "
1062 "fast_clear_size=%u\n",
1063 i, i < tex->surface.num_dcc_levels,
1064 tex->surface.u.legacy.level[i].dcc_offset,
1065 tex->surface.u.legacy.level[i].dcc_fast_clear_size);
1066 }
1067
1068 for (i = 0; i <= tex->buffer.b.b.last_level; i++)
1069 u_log_printf(log, " Level[%i]: offset=%"PRIu64", slice_size=%"PRIu64", "
1070 "npix_x=%u, npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1071 "mode=%u, tiling_index = %u\n",
1072 i, tex->surface.u.legacy.level[i].offset,
1073 (uint64_t)tex->surface.u.legacy.level[i].slice_size_dw * 4,
1074 u_minify(tex->buffer.b.b.width0, i),
1075 u_minify(tex->buffer.b.b.height0, i),
1076 u_minify(tex->buffer.b.b.depth0, i),
1077 tex->surface.u.legacy.level[i].nblk_x,
1078 tex->surface.u.legacy.level[i].nblk_y,
1079 tex->surface.u.legacy.level[i].mode,
1080 tex->surface.u.legacy.tiling_index[i]);
1081
1082 if (tex->surface.has_stencil) {
1083 u_log_printf(log, " StencilLayout: tilesplit=%u\n",
1084 tex->surface.u.legacy.stencil_tile_split);
1085 for (i = 0; i <= tex->buffer.b.b.last_level; i++) {
1086 u_log_printf(log, " StencilLevel[%i]: offset=%"PRIu64", "
1087 "slice_size=%"PRIu64", npix_x=%u, "
1088 "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
1089 "mode=%u, tiling_index = %u\n",
1090 i, tex->surface.u.legacy.stencil_level[i].offset,
1091 (uint64_t)tex->surface.u.legacy.stencil_level[i].slice_size_dw * 4,
1092 u_minify(tex->buffer.b.b.width0, i),
1093 u_minify(tex->buffer.b.b.height0, i),
1094 u_minify(tex->buffer.b.b.depth0, i),
1095 tex->surface.u.legacy.stencil_level[i].nblk_x,
1096 tex->surface.u.legacy.stencil_level[i].nblk_y,
1097 tex->surface.u.legacy.stencil_level[i].mode,
1098 tex->surface.u.legacy.stencil_tiling_index[i]);
1099 }
1100 }
1101 }
1102
1103 /* Common processing for si_texture_create and si_texture_from_handle */
1104 static struct si_texture *
1105 si_texture_create_object(struct pipe_screen *screen,
1106 const struct pipe_resource *base,
1107 unsigned num_color_samples,
1108 struct pb_buffer *buf,
1109 struct radeon_surf *surface)
1110 {
1111 struct si_texture *tex;
1112 struct r600_resource *resource;
1113 struct si_screen *sscreen = (struct si_screen*)screen;
1114
1115 tex = CALLOC_STRUCT(si_texture);
1116 if (!tex)
1117 return NULL;
1118
1119 resource = &tex->buffer;
1120 resource->b.b = *base;
1121 resource->b.b.next = NULL;
1122 resource->b.vtbl = &si_texture_vtbl;
1123 pipe_reference_init(&resource->b.b.reference, 1);
1124 resource->b.b.screen = screen;
1125
1126 /* don't include stencil-only formats which we don't support for rendering */
1127 tex->is_depth = util_format_has_depth(util_format_description(tex->buffer.b.b.format));
1128
1129 tex->surface = *surface;
1130 tex->size = tex->surface.surf_size;
1131 tex->num_color_samples = num_color_samples;
1132
1133 tex->tc_compatible_htile = tex->surface.htile_size != 0 &&
1134 (tex->surface.flags &
1135 RADEON_SURF_TC_COMPATIBLE_HTILE);
1136
1137 /* TC-compatible HTILE:
1138 * - VI only supports Z32_FLOAT.
1139 * - GFX9 only supports Z32_FLOAT and Z16_UNORM. */
1140 if (tex->tc_compatible_htile) {
1141 if (sscreen->info.chip_class >= GFX9 &&
1142 base->format == PIPE_FORMAT_Z16_UNORM)
1143 tex->db_render_format = base->format;
1144 else {
1145 tex->db_render_format = PIPE_FORMAT_Z32_FLOAT;
1146 tex->upgraded_depth = base->format != PIPE_FORMAT_Z32_FLOAT &&
1147 base->format != PIPE_FORMAT_Z32_FLOAT_S8X24_UINT;
1148 }
1149 } else {
1150 tex->db_render_format = base->format;
1151 }
1152
1153 /* Applies to GCN. */
1154 tex->last_msaa_resolve_target_micro_mode = tex->surface.micro_tile_mode;
1155
1156 /* Disable separate DCC at the beginning. DRI2 doesn't reuse buffers
1157 * between frames, so the only thing that can enable separate DCC
1158 * with DRI2 is multiple slow clears within a frame.
1159 */
1160 tex->ps_draw_ratio = 0;
1161
1162 if (tex->is_depth) {
1163 if (sscreen->info.chip_class >= GFX9) {
1164 tex->can_sample_z = true;
1165 tex->can_sample_s = true;
1166 } else {
1167 tex->can_sample_z = !tex->surface.u.legacy.depth_adjusted;
1168 tex->can_sample_s = !tex->surface.u.legacy.stencil_adjusted;
1169 }
1170
1171 if (!(base->flags & (SI_RESOURCE_FLAG_TRANSFER |
1172 SI_RESOURCE_FLAG_FLUSHED_DEPTH))) {
1173 tex->db_compatible = true;
1174
1175 if (!(sscreen->debug_flags & DBG(NO_HYPERZ)))
1176 si_texture_allocate_htile(sscreen, tex);
1177 }
1178 } else {
1179 if (base->nr_samples > 1 &&
1180 !buf &&
1181 !(sscreen->debug_flags & DBG(NO_FMASK))) {
1182 /* Allocate FMASK. */
1183 tex->fmask_offset = align64(tex->size,
1184 tex->surface.fmask_alignment);
1185 tex->size = tex->fmask_offset + tex->surface.fmask_size;
1186
1187 /* Allocate CMASK. */
1188 tex->cmask_size = tex->surface.cmask_size;
1189 tex->cmask_offset = align64(tex->size, tex->surface.cmask_alignment);
1190 tex->size = tex->cmask_offset + tex->cmask_size;
1191 tex->cb_color_info |= S_028C70_FAST_CLEAR(1);
1192 tex->cmask_buffer = &tex->buffer;
1193
1194 if (!tex->surface.fmask_size || !tex->cmask_size) {
1195 FREE(tex);
1196 return NULL;
1197 }
1198 }
1199
1200 /* Shared textures must always set up DCC here.
1201 * If it's not present, it will be disabled by
1202 * apply_opaque_metadata later.
1203 */
1204 if (tex->surface.dcc_size &&
1205 (buf || !(sscreen->debug_flags & DBG(NO_DCC))) &&
1206 !(tex->surface.flags & RADEON_SURF_SCANOUT)) {
1207 /* Reserve space for the DCC buffer. */
1208 tex->dcc_offset = align64(tex->size, tex->surface.dcc_alignment);
1209 tex->size = tex->dcc_offset + tex->surface.dcc_size;
1210 }
1211 }
1212
1213 /* Now create the backing buffer. */
1214 if (!buf) {
1215 si_init_resource_fields(sscreen, resource, tex->size,
1216 tex->surface.surf_alignment);
1217
1218 if (!si_alloc_resource(sscreen, resource)) {
1219 FREE(tex);
1220 return NULL;
1221 }
1222 } else {
1223 resource->buf = buf;
1224 resource->gpu_address = sscreen->ws->buffer_get_virtual_address(resource->buf);
1225 resource->bo_size = buf->size;
1226 resource->bo_alignment = buf->alignment;
1227 resource->domains = sscreen->ws->buffer_get_initial_domain(resource->buf);
1228 if (resource->domains & RADEON_DOMAIN_VRAM)
1229 resource->vram_usage = buf->size;
1230 else if (resource->domains & RADEON_DOMAIN_GTT)
1231 resource->gart_usage = buf->size;
1232 }
1233
1234 if (tex->cmask_size) {
1235 /* Initialize the cmask to 0xCC (= compressed state). */
1236 si_screen_clear_buffer(sscreen, &tex->cmask_buffer->b.b,
1237 tex->cmask_offset, tex->cmask_size,
1238 0xCCCCCCCC);
1239 }
1240 if (tex->htile_offset) {
1241 uint32_t clear_value = 0;
1242
1243 if (sscreen->info.chip_class >= GFX9 || tex->tc_compatible_htile)
1244 clear_value = 0x0000030F;
1245
1246 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1247 tex->htile_offset,
1248 tex->surface.htile_size,
1249 clear_value);
1250 }
1251
1252 /* Initialize DCC only if the texture is not being imported. */
1253 if (!buf && tex->dcc_offset) {
1254 si_screen_clear_buffer(sscreen, &tex->buffer.b.b,
1255 tex->dcc_offset,
1256 tex->surface.dcc_size,
1257 0xFFFFFFFF);
1258 }
1259
1260 /* Initialize the CMASK base register value. */
1261 tex->cmask_base_address_reg =
1262 (tex->buffer.gpu_address + tex->cmask_offset) >> 8;
1263
1264 if (sscreen->debug_flags & DBG(VM)) {
1265 fprintf(stderr, "VM start=0x%"PRIX64" end=0x%"PRIX64" | Texture %ix%ix%i, %i levels, %i samples, %s\n",
1266 tex->buffer.gpu_address,
1267 tex->buffer.gpu_address + tex->buffer.buf->size,
1268 base->width0, base->height0, util_num_layers(base, 0), base->last_level+1,
1269 base->nr_samples ? base->nr_samples : 1, util_format_short_name(base->format));
1270 }
1271
1272 if (sscreen->debug_flags & DBG(TEX)) {
1273 puts("Texture:");
1274 struct u_log_context log;
1275 u_log_context_init(&log);
1276 si_print_texture_info(sscreen, tex, &log);
1277 u_log_new_page_print(&log, stdout);
1278 fflush(stdout);
1279 u_log_context_destroy(&log);
1280 }
1281
1282 return tex;
1283 }
1284
1285 static enum radeon_surf_mode
1286 si_choose_tiling(struct si_screen *sscreen,
1287 const struct pipe_resource *templ, bool tc_compatible_htile)
1288 {
1289 const struct util_format_description *desc = util_format_description(templ->format);
1290 bool force_tiling = templ->flags & SI_RESOURCE_FLAG_FORCE_TILING;
1291 bool is_depth_stencil = util_format_is_depth_or_stencil(templ->format) &&
1292 !(templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH);
1293
1294 /* MSAA resources must be 2D tiled. */
1295 if (templ->nr_samples > 1)
1296 return RADEON_SURF_MODE_2D;
1297
1298 /* Transfer resources should be linear. */
1299 if (templ->flags & SI_RESOURCE_FLAG_TRANSFER)
1300 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1301
1302 /* Avoid Z/S decompress blits by forcing TC-compatible HTILE on VI,
1303 * which requires 2D tiling.
1304 */
1305 if (sscreen->info.chip_class == VI && tc_compatible_htile)
1306 return RADEON_SURF_MODE_2D;
1307
1308 /* Handle common candidates for the linear mode.
1309 * Compressed textures and DB surfaces must always be tiled.
1310 */
1311 if (!force_tiling &&
1312 !is_depth_stencil &&
1313 !util_format_is_compressed(templ->format)) {
1314 if (sscreen->debug_flags & DBG(NO_TILING))
1315 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1316
1317 /* Tiling doesn't work with the 422 (SUBSAMPLED) formats. */
1318 if (desc->layout == UTIL_FORMAT_LAYOUT_SUBSAMPLED)
1319 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1320
1321 /* Cursors are linear on SI.
1322 * (XXX double-check, maybe also use RADEON_SURF_SCANOUT) */
1323 if (templ->bind & PIPE_BIND_CURSOR)
1324 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1325
1326 if (templ->bind & PIPE_BIND_LINEAR)
1327 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1328
1329 /* Textures with a very small height are recommended to be linear. */
1330 if (templ->target == PIPE_TEXTURE_1D ||
1331 templ->target == PIPE_TEXTURE_1D_ARRAY ||
1332 /* Only very thin and long 2D textures should benefit from
1333 * linear_aligned. */
1334 (templ->width0 > 8 && templ->height0 <= 2))
1335 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1336
1337 /* Textures likely to be mapped often. */
1338 if (templ->usage == PIPE_USAGE_STAGING ||
1339 templ->usage == PIPE_USAGE_STREAM)
1340 return RADEON_SURF_MODE_LINEAR_ALIGNED;
1341 }
1342
1343 /* Make small textures 1D tiled. */
1344 if (templ->width0 <= 16 || templ->height0 <= 16 ||
1345 (sscreen->debug_flags & DBG(NO_2D_TILING)))
1346 return RADEON_SURF_MODE_1D;
1347
1348 /* The allocator will switch to 1D if needed. */
1349 return RADEON_SURF_MODE_2D;
1350 }
1351
1352 static unsigned si_get_num_color_samples(struct si_screen *sscreen,
1353 const struct pipe_resource *templ,
1354 bool imported)
1355 {
1356 if (!imported && templ->nr_samples >= 2 &&
1357 sscreen->eqaa_force_color_samples)
1358 return sscreen->eqaa_force_color_samples;
1359
1360 return CLAMP(templ->nr_samples, 1, 8);
1361 }
1362
1363 struct pipe_resource *si_texture_create(struct pipe_screen *screen,
1364 const struct pipe_resource *templ)
1365 {
1366 struct si_screen *sscreen = (struct si_screen*)screen;
1367 bool is_zs = util_format_is_depth_or_stencil(templ->format);
1368
1369 if (templ->nr_samples >= 2) {
1370 /* This is hackish (overwriting the const pipe_resource template),
1371 * but should be harmless and state trackers can also see
1372 * the overriden number of samples in the created pipe_resource.
1373 */
1374 if (is_zs && sscreen->eqaa_force_z_samples) {
1375 ((struct pipe_resource*)templ)->nr_samples =
1376 sscreen->eqaa_force_z_samples;
1377 } else if (!is_zs && sscreen->eqaa_force_color_samples) {
1378 ((struct pipe_resource*)templ)->nr_samples =
1379 sscreen->eqaa_force_coverage_samples;
1380 }
1381 }
1382
1383 struct radeon_surf surface = {0};
1384 bool is_flushed_depth = templ->flags & SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1385 bool tc_compatible_htile =
1386 sscreen->info.chip_class >= VI &&
1387 /* There are issues with TC-compatible HTILE on Tonga (and
1388 * Iceland is the same design), and documented bug workarounds
1389 * don't help. For example, this fails:
1390 * piglit/bin/tex-miplevel-selection 'texture()' 2DShadow -auto
1391 */
1392 sscreen->info.family != CHIP_TONGA &&
1393 sscreen->info.family != CHIP_ICELAND &&
1394 (templ->flags & PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY) &&
1395 !(sscreen->debug_flags & DBG(NO_HYPERZ)) &&
1396 !is_flushed_depth &&
1397 templ->nr_samples <= 1 && /* TC-compat HTILE is less efficient with MSAA */
1398 is_zs;
1399 unsigned num_color_samples = si_get_num_color_samples(sscreen, templ, false);
1400 int r;
1401
1402 r = si_init_surface(sscreen, &surface, templ, num_color_samples,
1403 si_choose_tiling(sscreen, templ, tc_compatible_htile),
1404 0, 0, false, false, is_flushed_depth,
1405 tc_compatible_htile);
1406 if (r) {
1407 return NULL;
1408 }
1409
1410 return (struct pipe_resource *)
1411 si_texture_create_object(screen, templ, num_color_samples,
1412 NULL, &surface);
1413 }
1414
1415 static struct pipe_resource *si_texture_from_winsys_buffer(struct si_screen *sscreen,
1416 const struct pipe_resource *templ,
1417 struct pb_buffer *buf,
1418 unsigned stride,
1419 unsigned offset,
1420 unsigned usage,
1421 bool dedicated)
1422 {
1423 enum radeon_surf_mode array_mode;
1424 struct radeon_surf surface = {};
1425 struct radeon_bo_metadata metadata = {};
1426 struct si_texture *tex;
1427 bool is_scanout;
1428 int r;
1429
1430 if (dedicated) {
1431 sscreen->ws->buffer_get_metadata(buf, &metadata);
1432 si_surface_import_metadata(sscreen, &surface, &metadata,
1433 &array_mode, &is_scanout);
1434 } else {
1435 /**
1436 * The bo metadata is unset for un-dedicated images. So we fall
1437 * back to linear. See answer to question 5 of the
1438 * VK_KHX_external_memory spec for some details.
1439 *
1440 * It is possible that this case isn't going to work if the
1441 * surface pitch isn't correctly aligned by default.
1442 *
1443 * In order to support it correctly we require multi-image
1444 * metadata to be syncrhonized between radv and radeonsi. The
1445 * semantics of associating multiple image metadata to a memory
1446 * object on the vulkan export side are not concretely defined
1447 * either.
1448 *
1449 * All the use cases we are aware of at the moment for memory
1450 * objects use dedicated allocations. So lets keep the initial
1451 * implementation simple.
1452 *
1453 * A possible alternative is to attempt to reconstruct the
1454 * tiling information when the TexParameter TEXTURE_TILING_EXT
1455 * is set.
1456 */
1457 array_mode = RADEON_SURF_MODE_LINEAR_ALIGNED;
1458 is_scanout = false;
1459 }
1460
1461 unsigned num_color_samples = si_get_num_color_samples(sscreen, templ, true);
1462
1463 r = si_init_surface(sscreen, &surface, templ, num_color_samples,
1464 array_mode, stride, offset, true, is_scanout,
1465 false, false);
1466 if (r)
1467 return NULL;
1468
1469 tex = si_texture_create_object(&sscreen->b, templ, num_color_samples,
1470 buf, &surface);
1471 if (!tex)
1472 return NULL;
1473
1474 tex->buffer.b.is_shared = true;
1475 tex->buffer.external_usage = usage;
1476
1477 si_apply_opaque_metadata(sscreen, tex, &metadata);
1478
1479 assert(tex->surface.tile_swizzle == 0);
1480 return &tex->buffer.b.b;
1481 }
1482
1483 static struct pipe_resource *si_texture_from_handle(struct pipe_screen *screen,
1484 const struct pipe_resource *templ,
1485 struct winsys_handle *whandle,
1486 unsigned usage)
1487 {
1488 struct si_screen *sscreen = (struct si_screen*)screen;
1489 struct pb_buffer *buf = NULL;
1490 unsigned stride = 0, offset = 0;
1491
1492 /* Support only 2D textures without mipmaps */
1493 if ((templ->target != PIPE_TEXTURE_2D && templ->target != PIPE_TEXTURE_RECT) ||
1494 templ->depth0 != 1 || templ->last_level != 0)
1495 return NULL;
1496
1497 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle, &stride, &offset);
1498 if (!buf)
1499 return NULL;
1500
1501 return si_texture_from_winsys_buffer(sscreen, templ, buf, stride,
1502 offset, usage, true);
1503 }
1504
1505 bool si_init_flushed_depth_texture(struct pipe_context *ctx,
1506 struct pipe_resource *texture,
1507 struct si_texture **staging)
1508 {
1509 struct si_texture *tex = (struct si_texture*)texture;
1510 struct pipe_resource resource;
1511 struct si_texture **flushed_depth_texture = staging ?
1512 staging : &tex->flushed_depth_texture;
1513 enum pipe_format pipe_format = texture->format;
1514
1515 if (!staging) {
1516 if (tex->flushed_depth_texture)
1517 return true; /* it's ready */
1518
1519 if (!tex->can_sample_z && tex->can_sample_s) {
1520 switch (pipe_format) {
1521 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
1522 /* Save memory by not allocating the S plane. */
1523 pipe_format = PIPE_FORMAT_Z32_FLOAT;
1524 break;
1525 case PIPE_FORMAT_Z24_UNORM_S8_UINT:
1526 case PIPE_FORMAT_S8_UINT_Z24_UNORM:
1527 /* Save memory bandwidth by not copying the
1528 * stencil part during flush.
1529 *
1530 * This potentially increases memory bandwidth
1531 * if an application uses both Z and S texturing
1532 * simultaneously (a flushed Z24S8 texture
1533 * would be stored compactly), but how often
1534 * does that really happen?
1535 */
1536 pipe_format = PIPE_FORMAT_Z24X8_UNORM;
1537 break;
1538 default:;
1539 }
1540 } else if (!tex->can_sample_s && tex->can_sample_z) {
1541 assert(util_format_has_stencil(util_format_description(pipe_format)));
1542
1543 /* DB->CB copies to an 8bpp surface don't work. */
1544 pipe_format = PIPE_FORMAT_X24S8_UINT;
1545 }
1546 }
1547
1548 memset(&resource, 0, sizeof(resource));
1549 resource.target = texture->target;
1550 resource.format = pipe_format;
1551 resource.width0 = texture->width0;
1552 resource.height0 = texture->height0;
1553 resource.depth0 = texture->depth0;
1554 resource.array_size = texture->array_size;
1555 resource.last_level = texture->last_level;
1556 resource.nr_samples = texture->nr_samples;
1557 resource.usage = staging ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1558 resource.bind = texture->bind & ~PIPE_BIND_DEPTH_STENCIL;
1559 resource.flags = texture->flags | SI_RESOURCE_FLAG_FLUSHED_DEPTH;
1560
1561 if (staging)
1562 resource.flags |= SI_RESOURCE_FLAG_TRANSFER;
1563
1564 *flushed_depth_texture = (struct si_texture *)ctx->screen->resource_create(ctx->screen, &resource);
1565 if (*flushed_depth_texture == NULL) {
1566 PRINT_ERR("failed to create temporary texture to hold flushed depth\n");
1567 return false;
1568 }
1569 return true;
1570 }
1571
1572 /**
1573 * Initialize the pipe_resource descriptor to be of the same size as the box,
1574 * which is supposed to hold a subregion of the texture "orig" at the given
1575 * mipmap level.
1576 */
1577 static void si_init_temp_resource_from_box(struct pipe_resource *res,
1578 struct pipe_resource *orig,
1579 const struct pipe_box *box,
1580 unsigned level, unsigned flags)
1581 {
1582 memset(res, 0, sizeof(*res));
1583 res->format = orig->format;
1584 res->width0 = box->width;
1585 res->height0 = box->height;
1586 res->depth0 = 1;
1587 res->array_size = 1;
1588 res->usage = flags & SI_RESOURCE_FLAG_TRANSFER ? PIPE_USAGE_STAGING : PIPE_USAGE_DEFAULT;
1589 res->flags = flags;
1590
1591 /* We must set the correct texture target and dimensions for a 3D box. */
1592 if (box->depth > 1 && util_max_layer(orig, level) > 0) {
1593 res->target = PIPE_TEXTURE_2D_ARRAY;
1594 res->array_size = box->depth;
1595 } else {
1596 res->target = PIPE_TEXTURE_2D;
1597 }
1598 }
1599
1600 static bool si_can_invalidate_texture(struct si_screen *sscreen,
1601 struct si_texture *tex,
1602 unsigned transfer_usage,
1603 const struct pipe_box *box)
1604 {
1605 return !tex->buffer.b.is_shared &&
1606 !(transfer_usage & PIPE_TRANSFER_READ) &&
1607 tex->buffer.b.b.last_level == 0 &&
1608 util_texrange_covers_whole_level(&tex->buffer.b.b, 0,
1609 box->x, box->y, box->z,
1610 box->width, box->height,
1611 box->depth);
1612 }
1613
1614 static void si_texture_invalidate_storage(struct si_context *sctx,
1615 struct si_texture *tex)
1616 {
1617 struct si_screen *sscreen = sctx->screen;
1618
1619 /* There is no point in discarding depth and tiled buffers. */
1620 assert(!tex->is_depth);
1621 assert(tex->surface.is_linear);
1622
1623 /* Reallocate the buffer in the same pipe_resource. */
1624 si_alloc_resource(sscreen, &tex->buffer);
1625
1626 /* Initialize the CMASK base address (needed even without CMASK). */
1627 tex->cmask_base_address_reg =
1628 (tex->buffer.gpu_address + tex->cmask_offset) >> 8;
1629
1630 p_atomic_inc(&sscreen->dirty_tex_counter);
1631
1632 sctx->num_alloc_tex_transfer_bytes += tex->size;
1633 }
1634
1635 static void *si_texture_transfer_map(struct pipe_context *ctx,
1636 struct pipe_resource *texture,
1637 unsigned level,
1638 unsigned usage,
1639 const struct pipe_box *box,
1640 struct pipe_transfer **ptransfer)
1641 {
1642 struct si_context *sctx = (struct si_context*)ctx;
1643 struct si_texture *tex = (struct si_texture*)texture;
1644 struct r600_transfer *trans;
1645 struct r600_resource *buf;
1646 unsigned offset = 0;
1647 char *map;
1648 bool use_staging_texture = false;
1649
1650 assert(!(texture->flags & SI_RESOURCE_FLAG_TRANSFER));
1651 assert(box->width && box->height && box->depth);
1652
1653 /* Depth textures use staging unconditionally. */
1654 if (!tex->is_depth) {
1655 /* Degrade the tile mode if we get too many transfers on APUs.
1656 * On dGPUs, the staging texture is always faster.
1657 * Only count uploads that are at least 4x4 pixels large.
1658 */
1659 if (!sctx->screen->info.has_dedicated_vram &&
1660 level == 0 &&
1661 box->width >= 4 && box->height >= 4 &&
1662 p_atomic_inc_return(&tex->num_level0_transfers) == 10) {
1663 bool can_invalidate =
1664 si_can_invalidate_texture(sctx->screen, tex,
1665 usage, box);
1666
1667 si_reallocate_texture_inplace(sctx, tex,
1668 PIPE_BIND_LINEAR,
1669 can_invalidate);
1670 }
1671
1672 /* Tiled textures need to be converted into a linear texture for CPU
1673 * access. The staging texture is always linear and is placed in GART.
1674 *
1675 * Reading from VRAM or GTT WC is slow, always use the staging
1676 * texture in this case.
1677 *
1678 * Use the staging texture for uploads if the underlying BO
1679 * is busy.
1680 */
1681 if (!tex->surface.is_linear)
1682 use_staging_texture = true;
1683 else if (usage & PIPE_TRANSFER_READ)
1684 use_staging_texture =
1685 tex->buffer.domains & RADEON_DOMAIN_VRAM ||
1686 tex->buffer.flags & RADEON_FLAG_GTT_WC;
1687 /* Write & linear only: */
1688 else if (si_rings_is_buffer_referenced(sctx, tex->buffer.buf,
1689 RADEON_USAGE_READWRITE) ||
1690 !sctx->ws->buffer_wait(tex->buffer.buf, 0,
1691 RADEON_USAGE_READWRITE)) {
1692 /* It's busy. */
1693 if (si_can_invalidate_texture(sctx->screen, tex,
1694 usage, box))
1695 si_texture_invalidate_storage(sctx, tex);
1696 else
1697 use_staging_texture = true;
1698 }
1699 }
1700
1701 trans = CALLOC_STRUCT(r600_transfer);
1702 if (!trans)
1703 return NULL;
1704 pipe_resource_reference(&trans->b.b.resource, texture);
1705 trans->b.b.level = level;
1706 trans->b.b.usage = usage;
1707 trans->b.b.box = *box;
1708
1709 if (tex->is_depth) {
1710 struct si_texture *staging_depth;
1711
1712 if (tex->buffer.b.b.nr_samples > 1) {
1713 /* MSAA depth buffers need to be converted to single sample buffers.
1714 *
1715 * Mapping MSAA depth buffers can occur if ReadPixels is called
1716 * with a multisample GLX visual.
1717 *
1718 * First downsample the depth buffer to a temporary texture,
1719 * then decompress the temporary one to staging.
1720 *
1721 * Only the region being mapped is transfered.
1722 */
1723 struct pipe_resource resource;
1724
1725 si_init_temp_resource_from_box(&resource, texture, box, level, 0);
1726
1727 if (!si_init_flushed_depth_texture(ctx, &resource, &staging_depth)) {
1728 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1729 goto fail_trans;
1730 }
1731
1732 if (usage & PIPE_TRANSFER_READ) {
1733 struct pipe_resource *temp = ctx->screen->resource_create(ctx->screen, &resource);
1734 if (!temp) {
1735 PRINT_ERR("failed to create a temporary depth texture\n");
1736 goto fail_trans;
1737 }
1738
1739 si_copy_region_with_blit(ctx, temp, 0, 0, 0, 0, texture, level, box);
1740 si_blit_decompress_depth(ctx, (struct si_texture*)temp, staging_depth,
1741 0, 0, 0, box->depth, 0, 0);
1742 pipe_resource_reference(&temp, NULL);
1743 }
1744
1745 /* Just get the strides. */
1746 si_texture_get_offset(sctx->screen, staging_depth, level, NULL,
1747 &trans->b.b.stride,
1748 &trans->b.b.layer_stride);
1749 } else {
1750 /* XXX: only readback the rectangle which is being mapped? */
1751 /* XXX: when discard is true, no need to read back from depth texture */
1752 if (!si_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
1753 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1754 goto fail_trans;
1755 }
1756
1757 si_blit_decompress_depth(ctx, tex, staging_depth,
1758 level, level,
1759 box->z, box->z + box->depth - 1,
1760 0, 0);
1761
1762 offset = si_texture_get_offset(sctx->screen, staging_depth,
1763 level, box,
1764 &trans->b.b.stride,
1765 &trans->b.b.layer_stride);
1766 }
1767
1768 trans->staging = &staging_depth->buffer;
1769 buf = trans->staging;
1770 } else if (use_staging_texture) {
1771 struct pipe_resource resource;
1772 struct si_texture *staging;
1773
1774 si_init_temp_resource_from_box(&resource, texture, box, level,
1775 SI_RESOURCE_FLAG_TRANSFER);
1776 resource.usage = (usage & PIPE_TRANSFER_READ) ?
1777 PIPE_USAGE_STAGING : PIPE_USAGE_STREAM;
1778
1779 /* Create the temporary texture. */
1780 staging = (struct si_texture*)ctx->screen->resource_create(ctx->screen, &resource);
1781 if (!staging) {
1782 PRINT_ERR("failed to create temporary texture to hold untiled copy\n");
1783 goto fail_trans;
1784 }
1785 trans->staging = &staging->buffer;
1786
1787 /* Just get the strides. */
1788 si_texture_get_offset(sctx->screen, staging, 0, NULL,
1789 &trans->b.b.stride,
1790 &trans->b.b.layer_stride);
1791
1792 if (usage & PIPE_TRANSFER_READ)
1793 si_copy_to_staging_texture(ctx, trans);
1794 else
1795 usage |= PIPE_TRANSFER_UNSYNCHRONIZED;
1796
1797 buf = trans->staging;
1798 } else {
1799 /* the resource is mapped directly */
1800 offset = si_texture_get_offset(sctx->screen, tex, level, box,
1801 &trans->b.b.stride,
1802 &trans->b.b.layer_stride);
1803 buf = &tex->buffer;
1804 }
1805
1806 if (!(map = si_buffer_map_sync_with_rings(sctx, buf, usage)))
1807 goto fail_trans;
1808
1809 *ptransfer = &trans->b.b;
1810 return map + offset;
1811
1812 fail_trans:
1813 r600_resource_reference(&trans->staging, NULL);
1814 pipe_resource_reference(&trans->b.b.resource, NULL);
1815 FREE(trans);
1816 return NULL;
1817 }
1818
1819 static void si_texture_transfer_unmap(struct pipe_context *ctx,
1820 struct pipe_transfer* transfer)
1821 {
1822 struct si_context *sctx = (struct si_context*)ctx;
1823 struct r600_transfer *rtransfer = (struct r600_transfer*)transfer;
1824 struct pipe_resource *texture = transfer->resource;
1825 struct si_texture *tex = (struct si_texture*)texture;
1826
1827 if ((transfer->usage & PIPE_TRANSFER_WRITE) && rtransfer->staging) {
1828 if (tex->is_depth && tex->buffer.b.b.nr_samples <= 1) {
1829 ctx->resource_copy_region(ctx, texture, transfer->level,
1830 transfer->box.x, transfer->box.y, transfer->box.z,
1831 &rtransfer->staging->b.b, transfer->level,
1832 &transfer->box);
1833 } else {
1834 si_copy_from_staging_texture(ctx, rtransfer);
1835 }
1836 }
1837
1838 if (rtransfer->staging) {
1839 sctx->num_alloc_tex_transfer_bytes += rtransfer->staging->buf->size;
1840 r600_resource_reference(&rtransfer->staging, NULL);
1841 }
1842
1843 /* Heuristic for {upload, draw, upload, draw, ..}:
1844 *
1845 * Flush the gfx IB if we've allocated too much texture storage.
1846 *
1847 * The idea is that we don't want to build IBs that use too much
1848 * memory and put pressure on the kernel memory manager and we also
1849 * want to make temporary and invalidated buffers go idle ASAP to
1850 * decrease the total memory usage or make them reusable. The memory
1851 * usage will be slightly higher than given here because of the buffer
1852 * cache in the winsys.
1853 *
1854 * The result is that the kernel memory manager is never a bottleneck.
1855 */
1856 if (sctx->num_alloc_tex_transfer_bytes > sctx->screen->info.gart_size / 4) {
1857 si_flush_gfx_cs(sctx, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW, NULL);
1858 sctx->num_alloc_tex_transfer_bytes = 0;
1859 }
1860
1861 pipe_resource_reference(&transfer->resource, NULL);
1862 FREE(transfer);
1863 }
1864
1865 static const struct u_resource_vtbl si_texture_vtbl =
1866 {
1867 NULL, /* get_handle */
1868 si_texture_destroy, /* resource_destroy */
1869 si_texture_transfer_map, /* transfer_map */
1870 u_default_transfer_flush_region, /* transfer_flush_region */
1871 si_texture_transfer_unmap, /* transfer_unmap */
1872 };
1873
1874 /* Return if it's allowed to reinterpret one format as another with DCC enabled.
1875 */
1876 bool vi_dcc_formats_compatible(enum pipe_format format1,
1877 enum pipe_format format2)
1878 {
1879 const struct util_format_description *desc1, *desc2;
1880
1881 /* No format change - exit early. */
1882 if (format1 == format2)
1883 return true;
1884
1885 format1 = si_simplify_cb_format(format1);
1886 format2 = si_simplify_cb_format(format2);
1887
1888 /* Check again after format adjustments. */
1889 if (format1 == format2)
1890 return true;
1891
1892 desc1 = util_format_description(format1);
1893 desc2 = util_format_description(format2);
1894
1895 if (desc1->layout != UTIL_FORMAT_LAYOUT_PLAIN ||
1896 desc2->layout != UTIL_FORMAT_LAYOUT_PLAIN)
1897 return false;
1898
1899 /* Float and non-float are totally incompatible. */
1900 if ((desc1->channel[0].type == UTIL_FORMAT_TYPE_FLOAT) !=
1901 (desc2->channel[0].type == UTIL_FORMAT_TYPE_FLOAT))
1902 return false;
1903
1904 /* Channel sizes must match across DCC formats.
1905 * Comparing just the first 2 channels should be enough.
1906 */
1907 if (desc1->channel[0].size != desc2->channel[0].size ||
1908 (desc1->nr_channels >= 2 &&
1909 desc1->channel[1].size != desc2->channel[1].size))
1910 return false;
1911
1912 /* Everything below is not needed if the driver never uses the DCC
1913 * clear code with the value of 1.
1914 */
1915
1916 /* If the clear values are all 1 or all 0, this constraint can be
1917 * ignored. */
1918 if (vi_alpha_is_on_msb(format1) != vi_alpha_is_on_msb(format2))
1919 return false;
1920
1921 /* Channel types must match if the clear value of 1 is used.
1922 * The type categories are only float, signed, unsigned.
1923 * NORM and INT are always compatible.
1924 */
1925 if (desc1->channel[0].type != desc2->channel[0].type ||
1926 (desc1->nr_channels >= 2 &&
1927 desc1->channel[1].type != desc2->channel[1].type))
1928 return false;
1929
1930 return true;
1931 }
1932
1933 bool vi_dcc_formats_are_incompatible(struct pipe_resource *tex,
1934 unsigned level,
1935 enum pipe_format view_format)
1936 {
1937 struct si_texture *stex = (struct si_texture *)tex;
1938
1939 return vi_dcc_enabled(stex, level) &&
1940 !vi_dcc_formats_compatible(tex->format, view_format);
1941 }
1942
1943 /* This can't be merged with the above function, because
1944 * vi_dcc_formats_compatible should be called only when DCC is enabled. */
1945 void vi_disable_dcc_if_incompatible_format(struct si_context *sctx,
1946 struct pipe_resource *tex,
1947 unsigned level,
1948 enum pipe_format view_format)
1949 {
1950 struct si_texture *stex = (struct si_texture *)tex;
1951
1952 if (vi_dcc_formats_are_incompatible(tex, level, view_format))
1953 if (!si_texture_disable_dcc(sctx, stex))
1954 si_decompress_dcc(sctx, stex);
1955 }
1956
1957 struct pipe_surface *si_create_surface_custom(struct pipe_context *pipe,
1958 struct pipe_resource *texture,
1959 const struct pipe_surface *templ,
1960 unsigned width0, unsigned height0,
1961 unsigned width, unsigned height)
1962 {
1963 struct si_surface *surface = CALLOC_STRUCT(si_surface);
1964
1965 if (!surface)
1966 return NULL;
1967
1968 assert(templ->u.tex.first_layer <= util_max_layer(texture, templ->u.tex.level));
1969 assert(templ->u.tex.last_layer <= util_max_layer(texture, templ->u.tex.level));
1970
1971 pipe_reference_init(&surface->base.reference, 1);
1972 pipe_resource_reference(&surface->base.texture, texture);
1973 surface->base.context = pipe;
1974 surface->base.format = templ->format;
1975 surface->base.width = width;
1976 surface->base.height = height;
1977 surface->base.u = templ->u;
1978
1979 surface->width0 = width0;
1980 surface->height0 = height0;
1981
1982 surface->dcc_incompatible =
1983 texture->target != PIPE_BUFFER &&
1984 vi_dcc_formats_are_incompatible(texture, templ->u.tex.level,
1985 templ->format);
1986 return &surface->base;
1987 }
1988
1989 static struct pipe_surface *si_create_surface(struct pipe_context *pipe,
1990 struct pipe_resource *tex,
1991 const struct pipe_surface *templ)
1992 {
1993 unsigned level = templ->u.tex.level;
1994 unsigned width = u_minify(tex->width0, level);
1995 unsigned height = u_minify(tex->height0, level);
1996 unsigned width0 = tex->width0;
1997 unsigned height0 = tex->height0;
1998
1999 if (tex->target != PIPE_BUFFER && templ->format != tex->format) {
2000 const struct util_format_description *tex_desc
2001 = util_format_description(tex->format);
2002 const struct util_format_description *templ_desc
2003 = util_format_description(templ->format);
2004
2005 assert(tex_desc->block.bits == templ_desc->block.bits);
2006
2007 /* Adjust size of surface if and only if the block width or
2008 * height is changed. */
2009 if (tex_desc->block.width != templ_desc->block.width ||
2010 tex_desc->block.height != templ_desc->block.height) {
2011 unsigned nblks_x = util_format_get_nblocksx(tex->format, width);
2012 unsigned nblks_y = util_format_get_nblocksy(tex->format, height);
2013
2014 width = nblks_x * templ_desc->block.width;
2015 height = nblks_y * templ_desc->block.height;
2016
2017 width0 = util_format_get_nblocksx(tex->format, width0);
2018 height0 = util_format_get_nblocksy(tex->format, height0);
2019 }
2020 }
2021
2022 return si_create_surface_custom(pipe, tex, templ,
2023 width0, height0,
2024 width, height);
2025 }
2026
2027 static void si_surface_destroy(struct pipe_context *pipe,
2028 struct pipe_surface *surface)
2029 {
2030 pipe_resource_reference(&surface->texture, NULL);
2031 FREE(surface);
2032 }
2033
2034 unsigned si_translate_colorswap(enum pipe_format format, bool do_endian_swap)
2035 {
2036 const struct util_format_description *desc = util_format_description(format);
2037
2038 #define HAS_SWIZZLE(chan,swz) (desc->swizzle[chan] == PIPE_SWIZZLE_##swz)
2039
2040 if (format == PIPE_FORMAT_R11G11B10_FLOAT) /* isn't plain */
2041 return V_028C70_SWAP_STD;
2042
2043 if (desc->layout != UTIL_FORMAT_LAYOUT_PLAIN)
2044 return ~0U;
2045
2046 switch (desc->nr_channels) {
2047 case 1:
2048 if (HAS_SWIZZLE(0,X))
2049 return V_028C70_SWAP_STD; /* X___ */
2050 else if (HAS_SWIZZLE(3,X))
2051 return V_028C70_SWAP_ALT_REV; /* ___X */
2052 break;
2053 case 2:
2054 if ((HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,Y)) ||
2055 (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(1,NONE)) ||
2056 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,Y)))
2057 return V_028C70_SWAP_STD; /* XY__ */
2058 else if ((HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,X)) ||
2059 (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(1,NONE)) ||
2060 (HAS_SWIZZLE(0,NONE) && HAS_SWIZZLE(1,X)))
2061 /* YX__ */
2062 return (do_endian_swap ? V_028C70_SWAP_STD : V_028C70_SWAP_STD_REV);
2063 else if (HAS_SWIZZLE(0,X) && HAS_SWIZZLE(3,Y))
2064 return V_028C70_SWAP_ALT; /* X__Y */
2065 else if (HAS_SWIZZLE(0,Y) && HAS_SWIZZLE(3,X))
2066 return V_028C70_SWAP_ALT_REV; /* Y__X */
2067 break;
2068 case 3:
2069 if (HAS_SWIZZLE(0,X))
2070 return (do_endian_swap ? V_028C70_SWAP_STD_REV : V_028C70_SWAP_STD);
2071 else if (HAS_SWIZZLE(0,Z))
2072 return V_028C70_SWAP_STD_REV; /* ZYX */
2073 break;
2074 case 4:
2075 /* check the middle channels, the 1st and 4th channel can be NONE */
2076 if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,Z)) {
2077 return V_028C70_SWAP_STD; /* XYZW */
2078 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,Y)) {
2079 return V_028C70_SWAP_STD_REV; /* WZYX */
2080 } else if (HAS_SWIZZLE(1,Y) && HAS_SWIZZLE(2,X)) {
2081 return V_028C70_SWAP_ALT; /* ZYXW */
2082 } else if (HAS_SWIZZLE(1,Z) && HAS_SWIZZLE(2,W)) {
2083 /* YZWX */
2084 if (desc->is_array)
2085 return V_028C70_SWAP_ALT_REV;
2086 else
2087 return (do_endian_swap ? V_028C70_SWAP_ALT : V_028C70_SWAP_ALT_REV);
2088 }
2089 break;
2090 }
2091 return ~0U;
2092 }
2093
2094 /* PIPELINE_STAT-BASED DCC ENABLEMENT FOR DISPLAYABLE SURFACES */
2095
2096 static void vi_dcc_clean_up_context_slot(struct si_context *sctx,
2097 int slot)
2098 {
2099 int i;
2100
2101 if (sctx->dcc_stats[slot].query_active)
2102 vi_separate_dcc_stop_query(sctx,
2103 sctx->dcc_stats[slot].tex);
2104
2105 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats[slot].ps_stats); i++)
2106 if (sctx->dcc_stats[slot].ps_stats[i]) {
2107 sctx->b.destroy_query(&sctx->b,
2108 sctx->dcc_stats[slot].ps_stats[i]);
2109 sctx->dcc_stats[slot].ps_stats[i] = NULL;
2110 }
2111
2112 si_texture_reference(&sctx->dcc_stats[slot].tex, NULL);
2113 }
2114
2115 /**
2116 * Return the per-context slot where DCC statistics queries for the texture live.
2117 */
2118 static unsigned vi_get_context_dcc_stats_index(struct si_context *sctx,
2119 struct si_texture *tex)
2120 {
2121 int i, empty_slot = -1;
2122
2123 /* Remove zombie textures (textures kept alive by this array only). */
2124 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2125 if (sctx->dcc_stats[i].tex &&
2126 sctx->dcc_stats[i].tex->buffer.b.b.reference.count == 1)
2127 vi_dcc_clean_up_context_slot(sctx, i);
2128
2129 /* Find the texture. */
2130 for (i = 0; i < ARRAY_SIZE(sctx->dcc_stats); i++) {
2131 /* Return if found. */
2132 if (sctx->dcc_stats[i].tex == tex) {
2133 sctx->dcc_stats[i].last_use_timestamp = os_time_get();
2134 return i;
2135 }
2136
2137 /* Record the first seen empty slot. */
2138 if (empty_slot == -1 && !sctx->dcc_stats[i].tex)
2139 empty_slot = i;
2140 }
2141
2142 /* Not found. Remove the oldest member to make space in the array. */
2143 if (empty_slot == -1) {
2144 int oldest_slot = 0;
2145
2146 /* Find the oldest slot. */
2147 for (i = 1; i < ARRAY_SIZE(sctx->dcc_stats); i++)
2148 if (sctx->dcc_stats[oldest_slot].last_use_timestamp >
2149 sctx->dcc_stats[i].last_use_timestamp)
2150 oldest_slot = i;
2151
2152 /* Clean up the oldest slot. */
2153 vi_dcc_clean_up_context_slot(sctx, oldest_slot);
2154 empty_slot = oldest_slot;
2155 }
2156
2157 /* Add the texture to the new slot. */
2158 si_texture_reference(&sctx->dcc_stats[empty_slot].tex, tex);
2159 sctx->dcc_stats[empty_slot].last_use_timestamp = os_time_get();
2160 return empty_slot;
2161 }
2162
2163 static struct pipe_query *
2164 vi_create_resuming_pipestats_query(struct si_context *sctx)
2165 {
2166 struct si_query_hw *query = (struct si_query_hw*)
2167 sctx->b.create_query(&sctx->b, PIPE_QUERY_PIPELINE_STATISTICS, 0);
2168
2169 query->flags |= SI_QUERY_HW_FLAG_BEGIN_RESUMES;
2170 return (struct pipe_query*)query;
2171 }
2172
2173 /**
2174 * Called when binding a color buffer.
2175 */
2176 void vi_separate_dcc_start_query(struct si_context *sctx,
2177 struct si_texture *tex)
2178 {
2179 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2180
2181 assert(!sctx->dcc_stats[i].query_active);
2182
2183 if (!sctx->dcc_stats[i].ps_stats[0])
2184 sctx->dcc_stats[i].ps_stats[0] = vi_create_resuming_pipestats_query(sctx);
2185
2186 /* begin or resume the query */
2187 sctx->b.begin_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2188 sctx->dcc_stats[i].query_active = true;
2189 }
2190
2191 /**
2192 * Called when unbinding a color buffer.
2193 */
2194 void vi_separate_dcc_stop_query(struct si_context *sctx,
2195 struct si_texture *tex)
2196 {
2197 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2198
2199 assert(sctx->dcc_stats[i].query_active);
2200 assert(sctx->dcc_stats[i].ps_stats[0]);
2201
2202 /* pause or end the query */
2203 sctx->b.end_query(&sctx->b, sctx->dcc_stats[i].ps_stats[0]);
2204 sctx->dcc_stats[i].query_active = false;
2205 }
2206
2207 static bool vi_should_enable_separate_dcc(struct si_texture *tex)
2208 {
2209 /* The minimum number of fullscreen draws per frame that is required
2210 * to enable DCC. */
2211 return tex->ps_draw_ratio + tex->num_slow_clears >= 5;
2212 }
2213
2214 /* Called by fast clear. */
2215 void vi_separate_dcc_try_enable(struct si_context *sctx,
2216 struct si_texture *tex)
2217 {
2218 /* The intent is to use this with shared displayable back buffers,
2219 * but it's not strictly limited only to them.
2220 */
2221 if (!tex->buffer.b.is_shared ||
2222 !(tex->buffer.external_usage & PIPE_HANDLE_USAGE_EXPLICIT_FLUSH) ||
2223 tex->buffer.b.b.target != PIPE_TEXTURE_2D ||
2224 tex->buffer.b.b.last_level > 0 ||
2225 !tex->surface.dcc_size)
2226 return;
2227
2228 if (tex->dcc_offset)
2229 return; /* already enabled */
2230
2231 /* Enable the DCC stat gathering. */
2232 if (!tex->dcc_gather_statistics) {
2233 tex->dcc_gather_statistics = true;
2234 vi_separate_dcc_start_query(sctx, tex);
2235 }
2236
2237 if (!vi_should_enable_separate_dcc(tex))
2238 return; /* stats show that DCC decompression is too expensive */
2239
2240 assert(tex->surface.num_dcc_levels);
2241 assert(!tex->dcc_separate_buffer);
2242
2243 si_texture_discard_cmask(sctx->screen, tex);
2244
2245 /* Get a DCC buffer. */
2246 if (tex->last_dcc_separate_buffer) {
2247 assert(tex->dcc_gather_statistics);
2248 assert(!tex->dcc_separate_buffer);
2249 tex->dcc_separate_buffer = tex->last_dcc_separate_buffer;
2250 tex->last_dcc_separate_buffer = NULL;
2251 } else {
2252 tex->dcc_separate_buffer =
2253 si_aligned_buffer_create(sctx->b.screen,
2254 SI_RESOURCE_FLAG_UNMAPPABLE,
2255 PIPE_USAGE_DEFAULT,
2256 tex->surface.dcc_size,
2257 tex->surface.dcc_alignment);
2258 if (!tex->dcc_separate_buffer)
2259 return;
2260 }
2261
2262 /* dcc_offset is the absolute GPUVM address. */
2263 tex->dcc_offset = tex->dcc_separate_buffer->gpu_address;
2264
2265 /* no need to flag anything since this is called by fast clear that
2266 * flags framebuffer state
2267 */
2268 }
2269
2270 /**
2271 * Called by pipe_context::flush_resource, the place where DCC decompression
2272 * takes place.
2273 */
2274 void vi_separate_dcc_process_and_reset_stats(struct pipe_context *ctx,
2275 struct si_texture *tex)
2276 {
2277 struct si_context *sctx = (struct si_context*)ctx;
2278 struct pipe_query *tmp;
2279 unsigned i = vi_get_context_dcc_stats_index(sctx, tex);
2280 bool query_active = sctx->dcc_stats[i].query_active;
2281 bool disable = false;
2282
2283 if (sctx->dcc_stats[i].ps_stats[2]) {
2284 union pipe_query_result result;
2285
2286 /* Read the results. */
2287 ctx->get_query_result(ctx, sctx->dcc_stats[i].ps_stats[2],
2288 true, &result);
2289 si_query_hw_reset_buffers(sctx,
2290 (struct si_query_hw*)
2291 sctx->dcc_stats[i].ps_stats[2]);
2292
2293 /* Compute the approximate number of fullscreen draws. */
2294 tex->ps_draw_ratio =
2295 result.pipeline_statistics.ps_invocations /
2296 (tex->buffer.b.b.width0 * tex->buffer.b.b.height0);
2297 sctx->last_tex_ps_draw_ratio = tex->ps_draw_ratio;
2298
2299 disable = tex->dcc_separate_buffer &&
2300 !vi_should_enable_separate_dcc(tex);
2301 }
2302
2303 tex->num_slow_clears = 0;
2304
2305 /* stop the statistics query for ps_stats[0] */
2306 if (query_active)
2307 vi_separate_dcc_stop_query(sctx, tex);
2308
2309 /* Move the queries in the queue by one. */
2310 tmp = sctx->dcc_stats[i].ps_stats[2];
2311 sctx->dcc_stats[i].ps_stats[2] = sctx->dcc_stats[i].ps_stats[1];
2312 sctx->dcc_stats[i].ps_stats[1] = sctx->dcc_stats[i].ps_stats[0];
2313 sctx->dcc_stats[i].ps_stats[0] = tmp;
2314
2315 /* create and start a new query as ps_stats[0] */
2316 if (query_active)
2317 vi_separate_dcc_start_query(sctx, tex);
2318
2319 if (disable) {
2320 assert(!tex->last_dcc_separate_buffer);
2321 tex->last_dcc_separate_buffer = tex->dcc_separate_buffer;
2322 tex->dcc_separate_buffer = NULL;
2323 tex->dcc_offset = 0;
2324 /* no need to flag anything since this is called after
2325 * decompression that re-sets framebuffer state
2326 */
2327 }
2328 }
2329
2330 static struct pipe_memory_object *
2331 si_memobj_from_handle(struct pipe_screen *screen,
2332 struct winsys_handle *whandle,
2333 bool dedicated)
2334 {
2335 struct si_screen *sscreen = (struct si_screen*)screen;
2336 struct si_memory_object *memobj = CALLOC_STRUCT(si_memory_object);
2337 struct pb_buffer *buf = NULL;
2338 uint32_t stride, offset;
2339
2340 if (!memobj)
2341 return NULL;
2342
2343 buf = sscreen->ws->buffer_from_handle(sscreen->ws, whandle,
2344 &stride, &offset);
2345 if (!buf) {
2346 free(memobj);
2347 return NULL;
2348 }
2349
2350 memobj->b.dedicated = dedicated;
2351 memobj->buf = buf;
2352 memobj->stride = stride;
2353
2354 return (struct pipe_memory_object *)memobj;
2355
2356 }
2357
2358 static void
2359 si_memobj_destroy(struct pipe_screen *screen,
2360 struct pipe_memory_object *_memobj)
2361 {
2362 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2363
2364 pb_reference(&memobj->buf, NULL);
2365 free(memobj);
2366 }
2367
2368 static struct pipe_resource *
2369 si_texture_from_memobj(struct pipe_screen *screen,
2370 const struct pipe_resource *templ,
2371 struct pipe_memory_object *_memobj,
2372 uint64_t offset)
2373 {
2374 struct si_screen *sscreen = (struct si_screen*)screen;
2375 struct si_memory_object *memobj = (struct si_memory_object *)_memobj;
2376 struct pipe_resource *tex =
2377 si_texture_from_winsys_buffer(sscreen, templ, memobj->buf,
2378 memobj->stride, offset,
2379 PIPE_HANDLE_USAGE_READ_WRITE,
2380 memobj->b.dedicated);
2381 if (!tex)
2382 return NULL;
2383
2384 /* si_texture_from_winsys_buffer doesn't increment refcount of
2385 * memobj->buf, so increment it here.
2386 */
2387 struct pb_buffer *buf = NULL;
2388 pb_reference(&buf, memobj->buf);
2389 return tex;
2390 }
2391
2392 static bool si_check_resource_capability(struct pipe_screen *screen,
2393 struct pipe_resource *resource,
2394 unsigned bind)
2395 {
2396 struct si_texture *tex = (struct si_texture*)resource;
2397
2398 /* Buffers only support the linear flag. */
2399 if (resource->target == PIPE_BUFFER)
2400 return (bind & ~PIPE_BIND_LINEAR) == 0;
2401
2402 if (bind & PIPE_BIND_LINEAR && !tex->surface.is_linear)
2403 return false;
2404
2405 if (bind & PIPE_BIND_SCANOUT && !tex->surface.is_displayable)
2406 return false;
2407
2408 /* TODO: PIPE_BIND_CURSOR - do we care? */
2409 return true;
2410 }
2411
2412 void si_init_screen_texture_functions(struct si_screen *sscreen)
2413 {
2414 sscreen->b.resource_from_handle = si_texture_from_handle;
2415 sscreen->b.resource_get_handle = si_texture_get_handle;
2416 sscreen->b.resource_from_memobj = si_texture_from_memobj;
2417 sscreen->b.memobj_create_from_handle = si_memobj_from_handle;
2418 sscreen->b.memobj_destroy = si_memobj_destroy;
2419 sscreen->b.check_resource_capability = si_check_resource_capability;
2420 }
2421
2422 void si_init_context_texture_functions(struct si_context *sctx)
2423 {
2424 sctx->b.create_surface = si_create_surface;
2425 sctx->b.surface_destroy = si_surface_destroy;
2426 }